Excuse me, but I wonder who would like to watch a movie constantly walking around the screen? I don't see how these 3d screens would be useful for movies.
These could, however, have some use as tourist information screens or something.
I'm also eagerly waiting for better Gnome support in SuSE. I've compiled Garnome to use with my second account on my home computer, but it is just more convenient to use the KDE desktop because of the integration of SuSE "services" in it.
"You know, N-Gage is really a normal series 60 cellphone, so won't people be able to play these on other Series 60 cellphones?" "Of course they can't! I encrypted the images with so called XOR42 cipher."
Thanks for the update. Good to see the efforts didn't go in vain.
The website definitely needs to be updated. I haven't been developing with OpenAL, but I was interested in it. But I lost my interest even back then when Loki was still there. The website showed no life at all and I didn't bother to check out the mailing lists because all I wanted was news and information about the proceedings.
What's your position regarding OpenAL? Do you see OpenAL has gained developer interest in recent times? Do you see it becoming recognised standard a la OpenGL?
Now we have OpenGL and OpenML. It seems nobody picked up OpenAL when Loki left the building.
Do Linux game developers (or anyone at all) use OpenAL nowadays for environmental sound effects? Is it any good in its present state? It seems the website www.openal.org hasn't been updated since 2002. Well, most of the stuff seems to be from 2001...
Oooh, does this mean I get to kick some mad white scientist's butt? -Can't think of reason not to.
Seriously though, at this point, the little graphics seen so far, I don't know what to say about them. But at least the animation looks really, really good. Very cartoony like it should! And sounds like they got the original sound actors - right on!
Better read the Sam & Max collection comic book once again while waiting for this game.
But throughout the day I've found myself thinking how to optimize those physics calculations. Or rather how to cut down them.
It's quite certain they aren't calculating physics for all moving objects in the world (or the current level). Probably calculations are cut down also for objects that aren't visible. So suppose I shoot the wooden platform with barrels on top seen in the demonstration and the barrels begin to move. Then I immediately run far away from this place. And after a while I go back to check how those barrels fell down. I wonder if the barrels have really been simulated properly or are they placed really weird.
Oh crap, HL2 is supposed to be "just another" FPS, why do I even bother thinking these physics... Well, what can I say. I was _really_ impressed with the demo. Gotta watch it over once again.
Wow, Gabe said HL2 should run on a P-III 800MHz and a DX6 class graphics card. That's amazing. I wonder does it sacrifice physics calculations, ie. do objects begin to act weird when low on computing power. At least I'd think the physics seen in the demonstrations need a lot of cpu. Maybe it penalizes graphics more.
With a bit of luck, I'll get to play it with my Duron 1.2GHz. If not, then I'll have to re-prioritize savings in favor of HL2.
Yeah sure, the articles is why people buy these magazines.
But really, this would be cool for Project Gutenberg, or more specifically those scanning books for the Distributed Proofreaders.
Hmmm, help clean up the environment by collecting golden arches? You mean cleaning environment by removing McDonald restaurant? Sounds like feasible solution.
Very cool? Well, I have Bayer-made Ascensia Dex 2. It's an improvement but I still would prefer not to prick my fingertips. It doesn't hurt that much but my fingertips harden and it gets more and more difficult to take the test. I take something like 4-8 tests a day.
It seems that diabetes is becoming really common disease, and the treatment costs are huge. So there's a hope that more money will be directed at diabetes research in near future.
If N-Gage will compete with GBA I'll be really happy. Here in Finland GBA games seem to cost about 50-70 EUR which is about as much as PC games. And seeing that there are quite a few games from SNES, it really is depressing.
I actually don't have GBA, but I sure would like to. But games just cost too much for me.
Interesting post. But how would you choose then who has to show sources? Is it fair to demand others to show their source codes and leave others be?
It's kinda hard to draw the line. I think the GPL should be enforced just to make sure it is respected.
One of the most influential games to hit the PC in a long time, Max Payne was developed by Mobius Entertainment, which is UK-based.
Actually the original PC game was developed by Finnish Remedy Entertainment. Mobius has made a GBA port of it.
I'm sure I'll be similarily dissapointed when I get a chance to read the article... slashdotted
I too am eagerly waiting to be disappointed! Oh boy, can't wait! Yey!
You just had to say that then... :)
Ok, I should have said "besides the obvious ones."
Excuse me, but I wonder who would like to watch a movie constantly walking around the screen? I don't see how these 3d screens would be useful for movies.
These could, however, have some use as tourist information screens or something.
I'm also eagerly waiting for better Gnome support in SuSE. I've compiled Garnome to use with my second account on my home computer, but it is just more convenient to use the KDE desktop because of the integration of SuSE "services" in it.
"You know, N-Gage is really a normal series 60 cellphone, so won't people be able to play these on other Series 60 cellphones?"
"Of course they can't! I encrypted the images with so called XOR42 cipher."
Thanks for the update. Good to see the efforts didn't go in vain.
The website definitely needs to be updated. I haven't been developing with OpenAL, but I was interested in it. But I lost my interest even back then when Loki was still there. The website showed no life at all and I didn't bother to check out the mailing lists because all I wanted was news and information about the proceedings.
What's your position regarding OpenAL? Do you see OpenAL has gained developer interest in recent times? Do you see it becoming recognised standard a la OpenGL?
Now we have OpenGL and OpenML. It seems nobody picked up OpenAL when Loki left the building.
Do Linux game developers (or anyone at all) use OpenAL nowadays for environmental sound effects? Is it any good in its present state? It seems the website www.openal.org hasn't been updated since 2002. Well, most of the stuff seems to be from 2001...
Senator Brownbag? Boy, he surely must have made some big, embarrassing mistakes?
It is a joke. Laugh, now.
Yeah, I don't think it played out too well. Altough, I did play only the demo. It just didn't seem as good a game as the earlier ones in the series.
Oooh, does this mean I get to kick some mad white scientist's butt? -Can't think of reason not to.
Seriously though, at this point, the little graphics seen so far, I don't know what to say about them. But at least the animation looks really, really good. Very cartoony like it should! And sounds like they got the original sound actors - right on!
Better read the Sam & Max collection comic book once again while waiting for this game.
You might be right. We'll see that later.
But throughout the day I've found myself thinking how to optimize those physics calculations. Or rather how to cut down them.
It's quite certain they aren't calculating physics for all moving objects in the world (or the current level). Probably calculations are cut down also for objects that aren't visible. So suppose I shoot the wooden platform with barrels on top seen in the demonstration and the barrels begin to move. Then I immediately run far away from this place. And after a while I go back to check how those barrels fell down. I wonder if the barrels have really been simulated properly or are they placed really weird.
Oh crap, HL2 is supposed to be "just another" FPS, why do I even bother thinking these physics... Well, what can I say. I was _really_ impressed with the demo. Gotta watch it over once again.
Wow, Gabe said HL2 should run on a P-III 800MHz and a DX6 class graphics card. That's amazing. I wonder does it sacrifice physics calculations, ie. do objects begin to act weird when low on computing power. At least I'd think the physics seen in the demonstrations need a lot of cpu. Maybe it penalizes graphics more.
With a bit of luck, I'll get to play it with my Duron 1.2GHz. If not, then I'll have to re-prioritize savings in favor of HL2.
Yeah sure, the articles is why people buy these magazines. But really, this would be cool for Project Gutenberg, or more specifically those scanning books for the Distributed Proofreaders.
Hmmm, help clean up the environment by collecting golden arches? You mean cleaning environment by removing McDonald restaurant? Sounds like feasible solution.
Very cool? Well, I have Bayer-made Ascensia Dex 2. It's an improvement but I still would prefer not to prick my fingertips. It doesn't hurt that much but my fingertips harden and it gets more and more difficult to take the test. I take something like 4-8 tests a day.
It seems that diabetes is becoming really common disease, and the treatment costs are huge. So there's a hope that more money will be directed at diabetes research in near future.
If N-Gage will compete with GBA I'll be really happy. Here in Finland GBA games seem to cost about 50-70 EUR which is about as much as PC games. And seeing that there are quite a few games from SNES, it really is depressing.
I actually don't have GBA, but I sure would like to. But games just cost too much for me.
We really need competition.
A real-life TuxRacer! Nice!