The original poster was taking an odd path to prove his point. He's trying to develop for the GameBoy Advance, which has 256 KB of RAM. But he's also ignoring the fact that 99.9% of the time, code doesn't run from RAM, but rather directly from the cartridge ROM, making the 256 KB mostly irrelevant.
how will recording artists get their works onto XM Radio or onto FM radio stations operated by Clear Channel so that such artists can promote their works to listeners in a car, bus, or train?
You get on XM by submitting your music to XMU, the station that plays indie rock.
There is a very large underground market for live tapings. Little is done about it because little CAN be done about it...but for the most part the industry AND the artists do NOT condone this whatsoever...with some notable exceptions. (GD, Phish, some other taper friendly bands etc.)
It's actually fairly common for artists to approve of it. At least for artists where the concert is more about the music than the spectacle. With very few exceptions, the fans who collect live recordings are the type of fan that has already bought everything the artist offers and still wants more.
Have you never seen what some live recordings will sell for? I've got bootleg vinyl from shows such as Pink Floyd, The Who, etc, that are very much not legal, and are very much worth a bit of money.
Live recordings haven't been very valuable since CD burners & MP3s became common. Even less so since broadband and lossless audio formats became widely available. The value you're talking about is largely from the crowd that never wanted to give up on vinyl. I'm guessing another factor is it wasn't as easy to record a show in those days.
Now, for any band capable of selling a few hundred thousand CDs, the fans expect a FLAC encoded recording to be spreading within a week of a show.
I'm always amused by the hordes of seemingly useless people that participate in the production of a movie. Perhaps all the people are needed in some way, but the titles in the credits always scream 'bloat' to me...
You could make a movie with a lot fewer people, but with the number of movies that get made, it's a lot more effective to have people specialize in relatively small jobs and do them for lots of movies than it is to have a few people handling lots of little jobs for one movie.
Is there a requirement that attributes can't be semantic? Like the GP asked, what's the inherent difference between and ? It'd be equally easy to configure a parser to treat each of those as semantic markup.
The difference is the div class approach is already defined to not have any meaning other than that defined by the page. Changing that now would have side effects for a lot of existing documents.
nesDS does a really bad job of emulation. It seems to have horrible graphics issues in most games (as in your backgrounds come out as garbage or your sprites are missing).
You said you trusted MS's figures because it would be illegal for them to lie about them. Considering Microsoft's past history of ignoring the law when it suits them better, you can't base the validity of anything MS does on the legality of it.
In this particular case, their numbers are probably right because they would have essentially nothing to gain by releasing fake numbers, but would have legal repercussions for forging them. If forging the numbers would somehow cause significant harm to Linux, or cause them to win a large contract, they probably would forge them.
Commuters seem to use the PSP mainly for video playback. You can use a DS for that if you get some homebrew stuff, but it's no where near as nice as the PSP for that purpose.
Also don't forget the obvious fact that the PSP isn't really the sort of gadget most people carry around in their pocket or take to work.
The PSP is really popular among people who take mass transit to work. They're really common to see on trains, but I've rarely seen anyone with a PSP elsewhere.
The custom patches sometimes make a big difference. One example that stands out was a few years ago RedHat (I think) started applying a patch to the kernel that reduced the stack size drivers had to work with. It broke a lot of drivers, including nVidia's. I think that patch eventually made its way across all the distros, but RedHat applied it significantly before anyone else did.
It seems unlikely to me that an online store would fabricate this sort of thing, though I admit it's not impossible.
Why do you say that? For major games, GameStop will have fake box art sitting on store shelves for months before the game comes out. It's usually just someone taking a random screenshot and tossing some logos on it to make it look like a real game package.
The original game never gave an explanation of how they all got together, but the manual did say they were all having a picnic, people started bragging, and they decided to fight it out to see who was the best.
I think the TV commercial for the game played off that. Had the characters beating up each other at a picnic.
But in short, Melee is faster paced but it's looser, Original was heavier and required more face to face fighting than being nimble and taking cheap shots until you could finish them off with a heavy attack.
I don't think I agree with that. Melee is certainly faster. But items were far more useful in the original game. It was a pretty effective strategy in the original game to just grab all the items and throw them at people - particularly the light saber and turtle shell. That doesn't work nearly as well in the new game, so you have to get closer and fight directly more. Throws were also much more effective in the original game, so you could hit someone with an item from a distance, then run and and throw them offscreen. That doesn't work well anymore either. You really have to rely on close combat much more in Melee.
The larger stages in the original game were nicer though. In Melee there isn't as much room off the edges, so sometimes you die when you felt like you would've been able to make it back on the stage if the game gave you a chance. Ness really suffers in that regard. He could make it back on from pretty far off the stage in the original, but a lot of the newer stages aren't wide enough for you to try.
White _technically_ it may be true, it's IMHO a highly mis-leading statement. About 90% of the devs don't "meet the deadline" in that the game is anywhere _near_ finished, tested and balanced. They "meet the deadline" only in that the publisher forces them to shovel it out the door at that date, ready or not. Usually the latter.
Publishers are constantly pushing the limits on development schedules (and correspondingly, the budget). That's usually the publisher's fault, not the developer.
Plus, "meeting the deadline" is already stretching the term a bit, when the average game will need major debugging and rebalancing for the next 6 month or so. And I don't mean just cosmetic tweaks, but in a few cases even getting the features advertised. I'm sorry, but in almost any other kind of project it wouldn't be called "meeting the deadline", but "needing a 6 month extension to finish it."
I don't play PC games, so I don't know how common your complaints are in reality. But in consoles games there very rarely is the possibility of patches, so it's not an option to ship a game like you describe.
Plus, frankly, half of what counts as "meeting the deadline" at least in the PC games segment would be called a failed project almost anywhere else.
That would be a large part of the reason why PC games don't sell anywhere near as well as console games.
However, in the games segment we've been trained like Pavlov's dog to that it's ok to buy crap if you're promised that it will be patched later. Maybe.
PC gamers are an interesting group. They're willing to spend a lot on their hobby and don't seem to expect a lot of quality in return. I can't explain why they put up with it.
Most of the smaller studios will go broke and die after one game or two, so IMHO that's hardly an indication of their great management skills.
Most business in any industry will fail within the first few years. Including startups that don't know what they're doing in the discussion is a waste of time when discussing any industry.
Anyway, in case you aren't aware, the vast majority of games published by the large publishers are made by small companies they contract out to.
Most people didn't care about the GIF patents. Adobe paid the licensing fee so Photoshop could write GIFs and most people didn't notice.
People switched to PNGs when internet connections got faster and the average user started using high color depths, 256 color GIFs unattractive compared to true color PNGs.
think about it again. if you commit a crime you can't come out ahead of someone who didn't commit a crime, because a caught criminal is deprived of all of the benefits of their crime, and then some more
That would be what most people mean by the punishment being worse than the crime.
I think the problem is that most of the game industry is terrible at project management. They set unrealistic timelines, or far too many features, or both. And then when it's obvious they can't complete the game in time, they wait until the very last minute to say anything about it.
Most of the industry meets their schedules. It's mostly only the blockbuster titles that have issues, specifically because they're trying really hard to push the limits of what's been done before.
Smaller studios don't survive long if they don't meet their deadlines.
but the punishment must ALWAYS be less severe than the crime itself, or instability rather than stability is bred that society.
If the punishment is less severe than the crime, those who break the law will always come out ahead of those who follow it. Following the law becomes a severe disadvantage.
Windows always maintains binary compatibility. They don't always guarantee source compatibility, as sometimes the headers change to better accommodate new features.
Anyway, from the article I linked:
"Binary compatibility is possible on processors that are compatible with the Intel Architecture. Achieving a single binary still requires rigorous testing on all versions of all operating systems."
Re:You don't need MS Office to create .doc files
on
Does ODF Have a Future?
·
· Score: 3, Funny
it seems that ODF is gaining popularity, not losing it.
Windows 98 introduced WDM - Windows Driver Model. It's a stable driver model used by Win98 and up. I'm not sure on Vista though - I seem to recall that they dropped support, but I'm not sure. They may still have support, but don't allow things like secure audio paths if you use any WDM drivers.
In fact, you can get a $4GB USB drive for around $30 *retail.*
That's extremely generous. Sales and clearance items do not apply. I'd put the price at $50, and that's generous.
MicroCenter here in NJ has billboards all over the place advertising 2 GB USB drives for $15. Has been for months. Every now and then the price has been about $12-$13. When the store first opened they were mailing out coupons to get them for free. Obviously they did that to raise awareness of the store, but they can't be very expensive considering they sent out a LOT of those coupons.
The original poster was taking an odd path to prove his point. He's trying to develop for the GameBoy Advance, which has 256 KB of RAM. But he's also ignoring the fact that 99.9% of the time, code doesn't run from RAM, but rather directly from the cartridge ROM, making the 256 KB mostly irrelevant.
Er, only a half dozen games isn't exactly a lack of game experience in this industry.
They've been around for 15 years though. They released 4 games from 1992 - 1996, but only two since. Something's wrong with their development process.
how will recording artists get their works onto XM Radio or onto FM radio stations operated by Clear Channel so that such artists can promote their works to listeners in a car, bus, or train?
s ubmission.xmc
You get on XM by submitting your music to XMU, the station that plays indie rock.
http://www.xmradio.com/onxm/features/43-xmu_music
There is a very large underground market for live tapings. Little is done about it because little CAN be done about it...but for the most part the industry AND the artists do NOT condone this whatsoever...with some notable exceptions. (GD, Phish, some other taper friendly bands etc.)
It's actually fairly common for artists to approve of it. At least for artists where the concert is more about the music than the spectacle. With very few exceptions, the fans who collect live recordings are the type of fan that has already bought everything the artist offers and still wants more.
Have you never seen what some live recordings will sell for? I've got bootleg vinyl from shows such as Pink Floyd, The Who, etc, that are very much not legal, and are very much worth a bit of money.
Live recordings haven't been very valuable since CD burners & MP3s became common. Even less so since broadband and lossless audio formats became widely available. The value you're talking about is largely from the crowd that never wanted to give up on vinyl. I'm guessing another factor is it wasn't as easy to record a show in those days.
Now, for any band capable of selling a few hundred thousand CDs, the fans expect a FLAC encoded recording to be spreading within a week of a show.
I'm always amused by the hordes of seemingly useless people that participate in the production of a movie. Perhaps all the people are needed in some way, but the titles in the credits always scream 'bloat' to me...
You could make a movie with a lot fewer people, but with the number of movies that get made, it's a lot more effective to have people specialize in relatively small jobs and do them for lots of movies than it is to have a few people handling lots of little jobs for one movie.
And I think it goes without saying that the word Playstation has way too much brand recognition for Sony to not use it.
I think most people would've said that about the GameBoy brand a few years ago. Yet just recently Nintendo hinted at retiring the name for good.
Is there a requirement that attributes can't be semantic? Like the GP asked, what's the inherent difference between and ? It'd be equally easy to configure a parser to treat each of those as semantic markup.
The difference is the div class approach is already defined to not have any meaning other than that defined by the page. Changing that now would have side effects for a lot of existing documents.
nesDS does a really bad job of emulation. It seems to have horrible graphics issues in most games (as in your backgrounds come out as garbage or your sprites are missing).
You said you trusted MS's figures because it would be illegal for them to lie about them. Considering Microsoft's past history of ignoring the law when it suits them better, you can't base the validity of anything MS does on the legality of it.
In this particular case, their numbers are probably right because they would have essentially nothing to gain by releasing fake numbers, but would have legal repercussions for forging them. If forging the numbers would somehow cause significant harm to Linux, or cause them to win a large contract, they probably would forge them.
Commuters seem to use the PSP mainly for video playback. You can use a DS for that if you get some homebrew stuff, but it's no where near as nice as the PSP for that purpose.
Also don't forget the obvious fact that the PSP isn't really the sort of gadget most people carry around in their pocket or take to work.
The PSP is really popular among people who take mass transit to work. They're really common to see on trains, but I've rarely seen anyone with a PSP elsewhere.
I doubt MS is making false financial reports, but Microsoft isn't known for letting silly things like legality get in the way of their business plans.
The custom patches sometimes make a big difference. One example that stands out was a few years ago RedHat (I think) started applying a patch to the kernel that reduced the stack size drivers had to work with. It broke a lot of drivers, including nVidia's. I think that patch eventually made its way across all the distros, but RedHat applied it significantly before anyone else did.
It seems unlikely to me that an online store would fabricate this sort of thing, though I admit it's not impossible.
Why do you say that? For major games, GameStop will have fake box art sitting on store shelves for months before the game comes out. It's usually just someone taking a random screenshot and tossing some logos on it to make it look like a real game package.
The original game never gave an explanation of how they all got together, but the manual did say they were all having a picnic, people started bragging, and they decided to fight it out to see who was the best.
I think the TV commercial for the game played off that. Had the characters beating up each other at a picnic.
But in short, Melee is faster paced but it's looser, Original was heavier and required more face to face fighting than being nimble and taking cheap shots until you could finish them off with a heavy attack.
I don't think I agree with that. Melee is certainly faster. But items were far more useful in the original game. It was a pretty effective strategy in the original game to just grab all the items and throw them at people - particularly the light saber and turtle shell. That doesn't work nearly as well in the new game, so you have to get closer and fight directly more. Throws were also much more effective in the original game, so you could hit someone with an item from a distance, then run and and throw them offscreen. That doesn't work well anymore either. You really have to rely on close combat much more in Melee.
The larger stages in the original game were nicer though. In Melee there isn't as much room off the edges, so sometimes you die when you felt like you would've been able to make it back on the stage if the game gave you a chance. Ness really suffers in that regard. He could make it back on from pretty far off the stage in the original, but a lot of the newer stages aren't wide enough for you to try.
White _technically_ it may be true, it's IMHO a highly mis-leading statement. About 90% of the devs don't "meet the deadline" in that the game is anywhere _near_ finished, tested and balanced. They "meet the deadline" only in that the publisher forces them to shovel it out the door at that date, ready or not. Usually the latter.
Publishers are constantly pushing the limits on development schedules (and correspondingly, the budget). That's usually the publisher's fault, not the developer.
Plus, "meeting the deadline" is already stretching the term a bit, when the average game will need major debugging and rebalancing for the next 6 month or so. And I don't mean just cosmetic tweaks, but in a few cases even getting the features advertised. I'm sorry, but in almost any other kind of project it wouldn't be called "meeting the deadline", but "needing a 6 month extension to finish it."
I don't play PC games, so I don't know how common your complaints are in reality. But in consoles games there very rarely is the possibility of patches, so it's not an option to ship a game like you describe.
Plus, frankly, half of what counts as "meeting the deadline" at least in the PC games segment would be called a failed project almost anywhere else.
That would be a large part of the reason why PC games don't sell anywhere near as well as console games.
However, in the games segment we've been trained like Pavlov's dog to that it's ok to buy crap if you're promised that it will be patched later. Maybe.
PC gamers are an interesting group. They're willing to spend a lot on their hobby and don't seem to expect a lot of quality in return. I can't explain why they put up with it.
Most of the smaller studios will go broke and die after one game or two, so IMHO that's hardly an indication of their great management skills.
Most business in any industry will fail within the first few years. Including startups that don't know what they're doing in the discussion is a waste of time when discussing any industry.
Anyway, in case you aren't aware, the vast majority of games published by the large publishers are made by small companies they contract out to.
Like what happened with GIF and PNG.
Most people didn't care about the GIF patents. Adobe paid the licensing fee so Photoshop could write GIFs and most people didn't notice.
People switched to PNGs when internet connections got faster and the average user started using high color depths, 256 color GIFs unattractive compared to true color PNGs.
think about it again. if you commit a crime you can't come out ahead of someone who didn't commit a crime, because a caught criminal is deprived of all of the benefits of their crime, and then some more
That would be what most people mean by the punishment being worse than the crime.
I think the problem is that most of the game industry is terrible at project management. They set unrealistic timelines, or far too many features, or both. And then when it's obvious they can't complete the game in time, they wait until the very last minute to say anything about it.
Most of the industry meets their schedules. It's mostly only the blockbuster titles that have issues, specifically because they're trying really hard to push the limits of what's been done before.
Smaller studios don't survive long if they don't meet their deadlines.
but the punishment must ALWAYS be less severe than the crime itself, or instability rather than stability is bred that society.
If the punishment is less severe than the crime, those who break the law will always come out ahead of those who follow it. Following the law becomes a severe disadvantage.
Windows always maintains binary compatibility. They don't always guarantee source compatibility, as sometimes the headers change to better accommodate new features.
Anyway, from the article I linked:
"Binary compatibility is possible on processors that are compatible with the Intel Architecture. Achieving a single binary still requires rigorous testing on all versions of all operating systems."
it seems that ODF is gaining popularity, not losing it.
Can't lose what you don't have.
Windows 98 introduced WDM - Windows Driver Model. It's a stable driver model used by Win98 and up. I'm not sure on Vista though - I seem to recall that they dropped support, but I'm not sure. They may still have support, but don't allow things like secure audio paths if you use any WDM drivers.
. mspx
Anyway, here's some details on it straight from MS: http://www.microsoft.com/whdc/archive/wdmoverview
MicroCenter here in NJ has billboards all over the place advertising 2 GB USB drives for $15. Has been for months. Every now and then the price has been about $12-$13. When the store first opened they were mailing out coupons to get them for free. Obviously they did that to raise awareness of the store, but they can't be very expensive considering they sent out a LOT of those coupons.