Slashdot Mirror


Spore to Ship 'When It's Done' And Not Before

Citing the sheer potential of the title, EA executives John Riccitiello and Frank Gibeau stated in a conference call yesterday that Spore will not ship until it is finished. Next Generation reports: "'It's one of those breakthrough products that might come across the industry every three, five, seven years ... We could not be more bullish for the potential of the franchise as we are right now,' said Riccitiello. He said that he still expects the game to ship in the 'March, April, May' 2008 timeframe. However, Riccitiello said, 'We will make the choice of shipping a better game than an on-time game given the high potential for this franchise.'"

135 comments

  1. Translation: by spun · · Score: 4, Funny

    "Spore will ship when it is actually fun to play, instead of feeling like a session of tweaking a very complicated spreadsheet."

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Translation: by the+dark+hero · · Score: 4, Insightful

      "Spore will ship when it is actually fun to play, instead of feeling like a session of tweaking a very complicated spreadsheet." Then, why is Eve Online successful?
      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    2. Re:Translation: by CokoBWare · · Score: 1

      Because people with no lives play it?

    3. Re:Translation: by Anonymous Coward · · Score: 0

      Playing spreadsheets is fun. I just got done with a nice session on a dungeon crawler. But only a portion of the population like them. Probably more people will beta test SPORE than will ever play EVE.

    4. Re:Translation: by WilliamSChips · · Score: 3, Funny

      Because EVE's target demographic is the people who like tweaking spreadsheets in such a way that it fucks people over.

      --
      Please, for the good of Humanity, vote Obama.
    5. Re:Translation: by ben0207 · · Score: 3, Funny

      My accountant?

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    6. Re:Translation: by drsquare · · Score: 1

      It's not, it has very few players compared to fun MMORPGs.

    7. Re:Translation: by maeltor · · Score: 1

      This statement doesn't really appeal to the allure of EVE. I play eve, and its kind of fun knowing that 30 to 40 thousand people are online in the same world as you, all over the real world. Just because a game doesn't have MILLIONS UPON MILLIONS of players doesn't mean its not a fun MMO. Reading your statement again, it doesn't sound like you are badmouthing per se, just pointing out that it has "fewer" players.

    8. Re:Translation: by Maserati · · Score: 2, Interesting

      I run into a lot of people in EVE who play... aggressively let's call it... on the market. The obvious example is the obvious and powerful T2 cartels that monopolized the best equipment and kept prices high. The best ships, the best cloaking fields, the best weapons, all under the control of a small group. Some items were simply available only to those in the cartel and their friends. That's been broken up by the new Invention system, but they still control a lot of the T2 production facilities.

      Besides getting a monopoly on something scarce on the universe scale, local monopolies can be had. An easy way to make money is to spot a valuable item being sold below market price, but it yourself and re-sell it. When you're successful, you are literally taking money out of someone's pocket. I make a fair piece of change by exploiting gaps in the market. I found a region where the local NPCs weren't producing the cheaper classes of industrial ship. I bought and researched some blueprints and started turning surplus minerals into ships that I then sold for well over the cost of the materials. I usually buy out the inventory of anyone undercutting my prices.

      Lotsa ways to mess with people without using weapons. The market is pvp too.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    9. Re:Translation: by Anonymous Coward · · Score: 0

      Because it's fun as hell and not just a mindless dungeon crawl grind...

    10. Re:Translation: by Anonymous Coward · · Score: 0

      The obvious example is the obvious and powerful T2 cartels that monopolized the best equipment and kept prices high. The best ships, the best cloaking fields, the best weapons, all under the control of a small group.

      Only some items were under cartels, held by different groups of people. You would be silly to suggest otherwise, and downright wrong if you plan to insinuate BoB control. T20 also had nothing to do with cartels. For someone that considers themself a "market PvPer", you sure throw around some seriously contorted accusations. Your second paragraph is correct, except a little dramatized. :) I am a trader, too.

  2. Coming soon by Nf1nk · · Score: 5, Funny

    Coming soon the Duke Nukem forever and Spore Double Pack

    --
    I used to have a cool sig, back when I cared
    1. Re:Coming soon by Anonymous Coward · · Score: 0

      Guns'N'Roses just signed on to do the soundtrack.

  3. Hmmm by Fyz · · Score: 0

    I wonder where I've heard this here "We'll ship it when it's finished" rhetoric before?

    1. Re:Hmmm by extremescholar · · Score: 1

      Something wonderful, yet notoriously late/slow... So, it should be great when it comes out, but don't hold your breath.

      --
      Using the Freedom of Speech while I still have it.
    2. Re:Hmmm by Kelbear · · Score: 1

      Nintendo? They're pretty adamant about releasing only when done.

    3. Re:Hmmm by jimbug · · Score: 0

      Super Smash Brothers Brawl is proof of that.

      --
      Bite my shiny metal ass.
    4. Re:Hmmm by sdaemon · · Score: 2, Insightful

      Valve/Vivendi delayed on Half-Life 2, citing this same reason as well as the alleged hacking and source-code-stealing incident (did that ever get prosecuted?).

      Frankly, I'm glad they waited. When Half-Life 2 arrived...it was *perfect*.

      Like a good video game junkie, I lost about 48h of my life in one fell swoop to that game, playing it through 3 times in quick succession. I do not consider those to be wasted hours.

      More companies should release products that are "finished".

    5. Re:Hmmm by tehwebguy · · Score: 1

      Certainly not from Call of Duty for 360.

      They ship broken games, and don't even fix them!

      --
      -- lol pwned
    6. Re:Hmmm by Minwee · · Score: 1

      I wonder where I've heard this here "We'll ship it when it's finished" rhetoric before?

      Oh, from Artifact Entertainment, who shipped a lame duck called Horizons when their last surviving developer left for a higher paying job in the fast food industry. The company promptly burned down, fell over and sank into the swamp before being bought out by... well, lets be generous and say they were bought by someone else.

      We heard it again from Sigil Games shortly before they kicked a tech demo of Vanguard to the curb with a resounding plop. When it somehow failed to be a resounding commercial success the company... burned down, fell over and sank into the swamp before being bought out by Sony.

      "We will ship when it's ready" is an industry code phrase for "I don't know if we can make this work or not, but we're going to keep shoveling money into it until we either get something good or go broke. You'll find out which one comes first when we do."

    7. Re:Hmmm by Buran · · Score: 1

      And it was closed captioned! I made a point of writing to Gabe Newell (he revealed his email address in the Lost Coast demo, asking for feedback) thanking the programmers profusely for this. It makes a HUGE difference to those of us who are hard of hearing.

  4. Good for them by Anonymous Coward · · Score: 0

    As much as I hate waiting for that game, I'd rather have a good quality game that is late, than rushed-to-the-market crap that is so common.

    Just don't make me downgrade to Vista, k?

  5. It's official, then... by sykopomp · · Score: 2, Funny

    Spore does, in fact, have the exact same official release date as Duke Nukem Forever... http://en.wikipedia.org/wiki/Duke_nukem_forever (check the release date)

    1. Re:It's official, then... by rbarreira · · Score: 1

      And according to wikipedia, Spore's development started just 3 years after DNF's. 1997 for DNF, 2000 for Spore...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  6. Balancing act by PieSquared · · Score: 4, Insightful

    Well, the delays for Spore are starting to get frustrating. On the other hand, after all these delays it better be a pretty freaking good game... which it won't be if they rush it to put an end to the delays.

    Obviously no game is ever perfect, so it is up to the developers to decide the proper balance between time spent improving the game and delays before release.

    That said, nobody wants another "Duke Nukem Forever." If you spend too much time on the whole "revolutionizing videogames" someone will take the lessons presented at all these talks Wright does and actually *finish* a game that heavily utilizes procedural generation or whatever before Spore comes out, and it won't be revolutionary anymore.

    --
    Does a line appended to your comment give your post meaning in and of itself, or only in relation to those without?
    1. Re:Balancing act by acvh · · Score: 4, Funny
      nobody wants another "Duke Nukem Forever."

      hell, I must have missed the first one. how was it?

    2. Re:Balancing act by Knara · · Score: 1, Insightful

      Well, the delays for Spore are starting to get frustrating. On the other hand, after all these delays it better be a pretty freaking good game... which it won't be if they rush it to put an end to the delays. I would suggest that if the delay for a game is actually *frustrating*, that you need to diversify your hobbies a little bit.
    3. Re:Balancing act by Carnildo · · Score: 1

      Spore's got an advantage over DNF: it doesn't require kick-ass graphics. If the pretty pictures look a year or three out of date, it's no big deal.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    4. Re:Balancing act by Boronx · · Score: 1

      Obviously pretty bad.

    5. Re:Balancing act by Lylea · · Score: 1

      Agreed. I've been waiting for Spore for ages and I'm tired of the delays. Its a game not the cure for cancer, make it happen. How long have we been waiting? By the time it comes out I expect the freaking box to do a dance for me and sing a song of my praises. Chances are the computer scientists and physicists are finally going to get together by the next decade it takes for this game to release, and make something that just blows our minds. The waiting is getting tedious, and its reaching a point where the years of hype aren't going to be able to meet our expectations, and it will be yet another Duke Nukem flop.

  7. Here are a few by Moraelin · · Score: 5, Insightful

    I wonder where I've heard this here "We'll ship it when it's finished" rhetoric before?


    For example, from Epic, Blizzard, and a few others who are now the big names of the industry for it. It turns out that, surprise, more people buy a game which is finished and polished than something shoved out the door to meet an arbitrary deadline. Much as a couple of publishers still hope that if they believe the opposite really, really hard, it will somehow become reality.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Here are a few by EggyToast · · Score: 2, Insightful

      Exactly. People like games that are on time. What they hate about games that are pushed back is that arbitrary deadline in the first place. If your game is probably NOT going to be ready in a year's time, DON'T say it is!

      But yeah, the only thing worse than a moving deadline are patches and bugs. And last 1/3 of a game that's just tacked on and unfinished.

    2. Re:Here are a few by Blakey+Rat · · Score: 2, Interesting

      Raven Software makes pretty good games, and they always seem to come out exactly on time.

      I think the problem is that most of the game industry is terrible at project management. They set unrealistic timelines, or far too many features, or both. And then when it's obvious they can't complete the game in time, they wait until the very last minute to say anything about it.

      For instance, look at how Valve screwed ATI with ATI's Half-Life 2 giveaway. By the time HL2 actually came out, the Radeon 9600 you bought to get it for free was nearly obsolete! To make matters worse, the only reason Valve announced the delay at all is that their source code leaked. If that hadn't happened, who knows how long it would have taken them to admit their schedule was off.

    3. Re:Here are a few by Mattintosh · · Score: 1

      Mark Rein at Epic doesn't say "when it's done", he says "in two weeks" when he really means "when it's done".

    4. Re:Here are a few by nuzak · · Score: 1

      Except Epic and Blizzard actually ship. Maxis normally does, but this is now year 7. This is not an arbitrary deadline -- that deadline has passed. It's now officially late, and we're tired of hearing how great it's going to be, because it still doesn't actually exist except as demos.

      But soon, the frustration will pass, and it will join DNF in the "Vaporware That Wouldn't Die" list of running jokes. It's better for your customers to be angry at you than laugh at you.

      --
      Done with slashdot, done with nerds, getting a life.
    5. Re:Here are a few by toad3k · · Score: 1

      The perception problem is not because of the lack of a release date. It is because they announced the game years ago and still haven't delivered.

      Blizzard did that once with starcraft and diablo and people bitched and whined and complained the whole time. They settled on keeping games a complete secret until they were within a year of release. Look at starcraft 2, the game was actually playable before anyone had even heard of it. This way they get the hype at the most appropriate time without giving it time to turn sour. Imagine if starcraft 2 had been announced when it was started roughly 2.5 years ago with 1 more year to go.

    6. Re:Here are a few by edwdig · · Score: 1

      I think the problem is that most of the game industry is terrible at project management. They set unrealistic timelines, or far too many features, or both. And then when it's obvious they can't complete the game in time, they wait until the very last minute to say anything about it.

      Most of the industry meets their schedules. It's mostly only the blockbuster titles that have issues, specifically because they're trying really hard to push the limits of what's been done before.

      Smaller studios don't survive long if they don't meet their deadlines.

    7. Re:Here are a few by Scotland+Tom · · Score: 2, Informative

      I'm not sure where you get "year 7." Spore was only publicly announced at E3 2005. Counting the amount of time Will Wright has spent privately developing the idea before that is ridiculous. I'm sure there are many other developers that have been going through a similar multi-year pre-production process on games that we know nothing about.

      So, let's quit exaggerating things and call it at the 2 years and 3 months that it's actually been.

    8. Re:Here are a few by pthor1231 · · Score: 1

      Except, in the case of Blizzard, they still do ship games with flaws and bugs in them. People just gobble the shit up because there isn't something else coming along that is better right now.

    9. Re:Here are a few by lupis42 · · Score: 0, Flamebait

      Here's another: Daikatana. Time spent on development does not directly correlate with quality of finished product. At the end of the day, it doesn't matter how good your game is, every month overdue hurts.

    10. Re:Here are a few by Anonymous Coward · · Score: 0

      Your sig is from Drawn Together, the cartoon. Give credit where credit is due.

    11. Re:Here are a few by Anonymous Coward · · Score: 0

      Actually, I've seen it well before drawn together on maddox.xmission.net, where he used it with laughter and manslaughter.

    12. Re:Here are a few by NeoTerra · · Score: 1

      Vista *might* have been better if they would have applied the same thoughts. Who am I kidding, Vista would have never hit shelves.

    13. Re:Here are a few by Scotland+Tom · · Score: 1

      Thanks. I know I've heard the quote before Drawn Together was ever on the air, but I never knew where it was from as I heard it from a friend who probably heard it from someone else who heard it somewhere...

    14. Re:Here are a few by Workaphobia · · Score: 1

      Or Nintendo. If you've played through Twilight Princess, I'm sure you've noticed that the second half of the game, as fantastic as it is, is a bit disappointing after the first. I assume this is because they had so much time to work on the beginning, after the game was pushed back so many times, and that they didn't have as much liberty with the second half.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  8. CTRL+F by rbarreira · · Score: 5, Funny

    First thing I did after clicking "Read more..." was CTRL+F, "duke". I knew there would be results!

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  9. Why not do the Apple thing? by n2art2 · · Score: 2, Interesting

    Not everyone likes it, but it is good for Apple. Just keep it under wraps. Let a few trickle leaks out that don't really tell you anything other then. . . a name (maybe) and that it will be way cool!

    This works 2 fold. When it ships it catches all the competition and customers by storm, and if it doesn't ship, at least all the leaks created company hype.

    --
    Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
    1. Re:Why not do the Apple thing? by llevity · · Score: 1

      I actually like this method. Why the hell even tell us about it when it's still 3 years out? I guess it's all hype and marketing, but it just tends to breed disappointment. People mentally embellish on the features that are described, then when it finally does come out, it doesn't meet their expectations.

      This is why I typically don't even read previews for games. For one, they're almost always too optimistic. I guess this is to please the advertisers, but I've never read a preview that said "This game looks really cool, but let me tell ya, it's probably going to suck."

      I tend to enjoy the games that came out of nowhere (for me, anyway) and surprised me with how good they were.

    2. Re:Why not do the Apple thing? by Anonymous Coward · · Score: 0

      Because absurd hype is the life's blood of the videogame industry. Game makers survive on OCD nerds talking excitedly about things they don't know anything about and have only heard rumors. If you take away their satisfaction and desire for gettings things first one-upmanship, they'll lose interest and the industry will collapse under its own weight.

  10. Hypocrisy by religious+freak · · Score: 3, Interesting

    Everyone is always bitching about how many patches and bugs are in games, and now we've got someone who actually wants to build a great game and the SAME people are bitching.

    Um... hypocrisy anyone?

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:Hypocrisy by jandrese · · Score: 3, Funny

      No, Slashdotters just want it now, bug free, cheap, and feature rich. What's so wrong with that?

      --

      I read the internet for the articles.
    2. Re:Hypocrisy by shish · · Score: 4, Insightful

      Everyone is always... Protip: the vast majority of generalisations are horribly flawed.

      the SAME people are bitching Can you provide a list of usernames? I would think it far more likely that person A is bitching about one thing, and person B is bitching about another -- just because persons A and B visit the same website does not make them hypocrites for saying different things...
      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    3. Re:Hypocrisy by nEoN+nOoDlE · · Score: 1

      how do you know it's the same people?

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    4. Re:Hypocrisy by misleb · · Score: 1

      Um... I don't think hypocrisy means what you think it means.

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    5. Re:Hypocrisy by shotgunsaint · · Score: 2, Funny

      Well, I don't know how long this Anonymous Coward guy's been on here, but his account is so old he doesn't have a user ID number, and he bitches about EVERYTHING!

      --
      The future isn't here until I can type "car keys" into Google and have it say "You left them in your pants last night."
    6. Re:Hypocrisy by Anonymous Coward · · Score: 0

      AC is a jackass.

    7. Re:Hypocrisy by DrEldarion · · Score: 1

      Timely, inexpensive, bug-free, feature-rich. Pick three.

    8. Re:Hypocrisy by Aladrin · · Score: 1

      "Protip: the vast majority of generalisations are horribly flawed."

      Oh, that's gonna sting when you think about it. :D

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    9. Re:Hypocrisy by ichigo+2.0 · · Score: 1

      IIRC, it's "pick two".

    10. Re:Hypocrisy by MeanderingMind · · Score: 1

      Reminds me of Philosophy class.

      In the text there was a similar statement concerning generalizations. Specifically: All generalizations are false/flawed. It was noted that because this was a generalization in and of itself, it must also be false/flawed. This was used as an example of bad logic.

      However, I argued that it depended on how one defines a generalization. The statement "all generalizations are false/flawed" could just as easily be a universal truth and not a generalization. In which case the statement itself isn't false or flawed, although generalizations continue to be.

      I then found out there aren't a lot of people who enjoy delving into the wonderous facet of human communication known as semantics.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    11. Re:Hypocrisy by biquet · · Score: 1

      A minor point. I'm just grateful someone finally spelled it correctly.

    12. Re:Hypocrisy by Bud+Dickman · · Score: 1

      "This was used as an example of bad logic."
      It's an example of a paradox, not "bad logic";
    13. Re:Hypocrisy by ZeroFactorial · · Score: 1

      Protip: the vast majority of generalisations are horribly flawed. That's a generalization.
    14. Re:Hypocrisy by shish · · Score: 1

      That's a generalization.

      Congratulations, you got the point! Go bake yourself a cookie :P

      While doing so, consider why I used "the majority" rather than "all"~

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  11. Re:Despite what they say by Anonymous Coward · · Score: 0

    You talk like Daikatana was a generation ago...what did you just get out of diapers or something? Zork was a generation ago. Daikatana was just a few years ago.

  12. Re:Despite what they say by KoldKompress · · Score: 1

    Can we wait for it to come out before we post judgments on it? Sure there's a lot of hype, but maybe it'll be *Really* good.

  13. Beta? by KoldKompress · · Score: 0

    I honestly think this has gone on long enough, with it being pushed back so far. I think the best think Spore can do is release a Beta of the *First* level, the Bacteria level. That'll whet the appetites of most people there, show it's not dead in the water. It'll also show off the nice customization features, like being able to modify your bacteria and such.

    1. Re:Beta? by TheNicestGuy · · Score: 1

      I think the best think Spore can do is release a Beta of the *First* level, the Bacteria level. That'll whet the appetites of most people there, show it's not dead in the water.

      Honestly, what difference would that make? Appetite-whetting—indeed, any sort of showing off—at a stage where they aren't even claiming what year the game will be released without doubting themselves I think works more against them than for them. It both distracts them from getting the game finished, and tips their hand to competitors. Releasing a beta teaser like that would surely help to increase hype and enthusiasm among those who haven't yet heard of Spore or haven't been following it that closely. That will be a very good thing in a few months (hopefully), but at this time I think it's counter-productive.

      As for the people who are following Spore, well, I speak for myself and perhaps for many when I say that, while I would enjoy playing a beta single-cell phase, it has no chance of increasing my enthusiasm for the game. If I found out nothing more about Spore between now and release, the probability of my buying it would be 100%. The only thing that might change that is if it took so horrendously long that some other developer released a game that completely trumped it, but I think the chances of that are slim. On the other hand, if I played a beta that was less than fun because it hadn't been through rigorous play-testing, that number just might go down.

      Besides, if you really want to play a beta of the single-cell phase, just play Flow.

  14. That's fine by TomK2434 · · Score: 1

    I want to play spore. I am happy that the person in charge of creativity for spore gets to take his time, and not be rushed. I'd rather wait a few months and have them happy with it. Good for them for making the right choice. It better be a kick ass game. I think it might be...

    1. Re:That's fine by Fractal+Dice · · Score: 1

      Everything I've seen about Spore has only given me good vibes ... except for the fear in the back of my mind that it will be chopped up and priced out of my tax bracket if they taste the buzz. If anything I think the buzz may have grown too great for Spore - that it can't possibly live up to the expectations that people are developing.

  15. Franchise? by The+Orange+Mage · · Score: 4, Funny

    That's right. It's in the article. They refer to Spore as a franchise.

    So what, Spore 2010, with updated rosters and some tiny new feature? Repeat formula next year?

    1. Re:Franchise? by 0rionx · · Score: 2, Interesting

      As you may know, EA has already confirmed that a DS version of Spore is already in the works, and they've hinted that they have plans to release the game on other consoles down the road, so technically Spore can already be considered a franchise. Furthermore, Will Wright's game have an excellent track record when it comes to longevity and replayability. SimCity came out in 1989 and remains a successful franchise property to this day. While the core concept of the gameplay has always been the same, I would hardly say it's stagnated over the years. With each iteration they've observed what works and what doesn't, redesigned and rewritten the engine, and expanded the scope of the gameplay possibilities while remaining true to the core idea.

      Furthermore, I don't think there's much danger of Spore falling to The Sims-style Release-of-the-Month Syndrome. The whole concept behind the system is that there's no need for the developer to continue to add new content resources; the players will do that on their own. With any game that has a development cycle as long as Spore and that breaks so much new ground, to ensure a good return on the substantial upfront investment requires branching out into as many markets as possible. Furthermore, once the core development work has been finished, it only makes financial sense to continue to leverage that property to develop new markets and maintain profitability.

      The fact that Will Wright has demonstrated that his games will have broad appeal and continue to sell for years is exactly what has given Maxis the kind of financial leverage necessary to be able to make this kind of undertaking a reality. Most developers can't even dream of pushing the envelope like this. For most companies the risk would be far too high. For the time being let's keep our fingers crossed and hope that Spore does indeed push the boundaries of the gaming experience and evolve (pun unintentional) into a successful franchise property that will continue to develop this fascinating gameplay concept for years to come. Even if it does stagnate, it'll still be better money spent than most of the other games out there that are still rehashing the same tired gameplay over and over.

    2. Re:Franchise? by Blakey+Rat · · Score: 1

      It's an EA game. Did you just drop out of the womb, or are you actually ignorant of how EA works? They squeeze every drop out of a game engine/concept. That's how they started with the really great Battlefield: 1942, moved to the not-too-bad Battlefield 2, and are now selling the buggy POS Battlefield: 2152. Expect a medieval Battlefield game any day now.

    3. Re:Franchise? by 19thNervousBreakdown · · Score: 1

      Think "The Sims."

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    4. Re:Franchise? by DerekLyons · · Score: 1

      The franchise in question is Will himself.

    5. Re:Franchise? by Fozzyuw · · Score: 1

      So what, Spore 2010, with updated rosters and some tiny new feature? Repeat formula next year?
      • Spore: Pets Release date: 3-months after Spore is done
      • Spore: Holidays In Rome Release date: 6-months after Spore is done
      • Spore: Holidays In Paris Release date: 9-months after Spore is done
      • Spore: Red Light District Release date: 12-months after Spore is done
      • Spore: Co-ed College Party Release date: 15-months after Spore is done
      • ...

      Then there will be...

      • Spore2: Pets Release date: 3-months after Spore2 is done
      • Spore2: Holidays In Rome Release date: 6-months after Spore2 is done
      • Spore2: Holidays In Paris Release date: 9-months after Spore2 is done
      • Spore2: Red Light District Release date: 12-months after Spore2 is done
      • Spore2: Co-ed College Party Release date: 15-months after Spore is done
      • ...

      Followed up By...

      • Spore DS: Watered Down
      • Spore DS: Less Pets
      • ...

      Then they'll release...

      • Spore Online

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    6. Re:Franchise? by wuie · · Score: 1

      Of course it'll be a franchise. As soon as you've evolved your creations to where you want them to be, they'll need to have interesting things to do, which will be provided in the following expansions:

      Spore: Vacation - Let your little ones relax is exotic locations, sipping drinks on the beach!
      Spore: House Party - Invite your friend's creations to your primate's place and PAARTYYYY!
      Spore: Hot Date - Will your cephalopod-esque creature find true love, or just a one-night stand?

      And, of course, who can forget Spore: Unleashed, where your spore characters can have their own little sporelings to play God with!

    7. Re:Franchise? by lonechicken · · Score: 1

      Spore: Pagan
      Spore: Ascension

      Followed by many attempts at fan-created versions (from the Elder Scrolls 8 engine) trying to bring the franchise back to the "glory days" of Spore.

  16. The rEAl Translation: by morari · · Score: 1

    Spore will ship when it will look complete enough to sell for a bunch of money. We can then release expansion packs and "item" packs every three months which introduce all new bugs on top of the original flaws that we never bothered to patch.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  17. This is GOOD by Eudial · · Score: 1

    I'd much, MUCH rather have a good, complete game than an incomplete one that has been rushed because the players are impatient. S.T.A.L.K.E.R. is a prime example of how bad things can get when corners are cut to release a game sooner.

    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    1. Re:This is GOOD by WilliamSChips · · Score: 1

      And Daikatana is a prime example of how bad things can get when corners aren't cut to release a game sooner.

      But seriously, as long as they actually release the game sometime in 2008 it won't matter.

      --
      Please, for the good of Humanity, vote Obama.
    2. Re:This is GOOD by Wolf+von+Niflheim · · Score: 1


      I agree completely with this statement. I kind of expected something like this would happen with Spore. There is a lot of interesting technology they want to implement in that game. The first time I saw the creature creation demo and how well the animation worked on a semi-random player designed creature I was almost knocked off my feet.

      What those guys are doing is, in my opinion, very next-gen and not next-gen in the way of hyper realistic graphics or phyics. Some of the concepts in this game are very new and they are really entering new grounds. But preparing an impressive tech-demo is something different than making a working game. I would imagine all the procedural content that is going into that game is making it a hell to debug and test.

      So what would be better here? Releasing the game "when it's done", meaning that all the new technologies and ideas are implemented correctly. Or release it "when it's not done, but at the release date" meaning that the beauty of the new ideas and techniques will be lost in a soup of bugs and horrible gameplay? I remember a game that promised a lot and looked very innovating but turned out to be a train wreck: Black & White. I wouldn't want Spore to go down the same drain.

      I am more than happy to wait "untill it's done".

      --
      In Soviet Russia elephant rides you!
  18. What, no SHIPS? by StCredZero · · Score: 1

    Awwww. When I first saw "Spore to Ship..." I was thinking the endgame now involved evolving your planetary ecosystem into a giant interstellar spacecraft. (Sort of like the ships in Octavia Butler's Xenogenesis books.)

  19. Will Wright to give Spore Demo Next Week by dannyastro · · Score: 2, Informative

    For those of you who just can't wait, Will Wright will be giving a Spore demo at his Stupid Fun Club studio in Berkeley on Friday, August 10th as part of a benefit party for Bill Pullman's new play. The tickets are expensive ($250), but all proceeds go to benefit the Magic Theatre. Besides Will and Bill, Apollo 9 astronaut Rusty Schweickart and Bill Nye the Science Guy are also expected to attend. The invitation says that Will will demo Spore at the party! For more info: http://www.magictheatre.org/season0708/sfcparty.sh tml

    1. Re:Will Wright to give Spore Demo Next Week by Bandman · · Score: 1

      It's really not like we've never seen spore demos.

      Now if they were handing out gamediscs, that would be very different

    2. Re:Will Wright to give Spore Demo Next Week by morari · · Score: 1

      So long as Bill Nye is bringing along those naked mole rats... Ah, now that was entertainment.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  20. You bet! by ObjetDart · · Score: 2, Interesting
    You bet your ass it's a franchise!

    After the success of The Sims, you can be sure EA/Maxis is looking for every new game they release to be the start of another long and extremely lucrative series of expansion packs. I worked at Maxis a few years ago, and The Sims expansion packs were hands down the biggest profit generators across the entire company (and possibly across all of EA). I have no doubt at all they are planning for another endless expansion pack bonanza with Spore.

    --
    I read Usenet for the articles.
  21. When it's done? by PunditGuy · · Score: 1

    When was the last time that a game shipped and it was actually done? (I'm looking at you, Halo 2 and KOTOR 2. Don't laugh, Civ IV... what patch number are you on right now?)

    1. Re:When it's done? by YossarianSnowden · · Score: 1

      The last half hour of KOTOR 2 made me EXCEPTIONALLY unhappy.

      I mean, seriously, what would it have taken to make KOTOR 2 one of the best games of that style I've ever played? 2 weeks? 4? 6?

      It was like losing a hard-on moments before orgasm. And yes, being a gamer, I DO consider that a comparable situation.

    2. Re:When it's done? by nebosuke · · Score: 1

      3 words: Xenogears, 2nd disc.

    3. Re:When it's done? by Phydaux · · Score: 1

      Solitaire?

  22. Things like this always make me worried by Sycraft-fu · · Score: 2, Informative

    I mean in general I support the idea of releasing a game when it is actually complete and not at some arbitrary deadline. I am not at all a fan of getting a game that is effectively beta and having to wait for a few patches to even make it playable (like, say Ultima 9). On the other hand, this is often a sign that "when it is done" may be "never". While development is certainly something that has unexpected delays and so on, when there is no ability to provide a timetable, that's worrying. It can be indicative that there's no clear idea of what is going on or a lack of direction or a staff that lacks the ability to do what is asked of them. I mean you'd great rather nervous if you were having a house built and you asked the foreman when it'd be done and they said "When it's finished, I can't give you a timetable." You'd be worried, and rightfully so. While he can't tell you the precise day it'll be done, you should at least be able to get a ballpark figure.

    So I really hope it rules, and I hope this just means it'll be given the time it needs, but I worry this is signs that it may never actually happen.

    1. Re:Things like this always make me worried by Anonymous Coward · · Score: 0

      mean you'd great rather nervous if you were having a house built and you asked the foreman when it'd be done and they said "When it's finished, I can't give you a timetable." You'd be worried, and rightfully so. While he can't tell you the precise day it'll be done, you should at least be able to get a ballpark figure.

      Except that the Foreman is working from a definitive set of plans that show, essentially, step by step how to build the house. There aren't testing, tweaking, or balancing issues to be had. That was already handled before by the architect. If I asked my architect when he'd be finished with my complex, massive, fantastic house design and he said "When it's done" I'd be just fine with that.

    2. Re:Things like this always make me worried by Sycraft-fu · · Score: 0, Troll

      In that case, you'd be silly. I've seen spec houses through construction and there's always a timetable, even when it is back in planning phases. The time table can change, delays can happen, but it is never a "it's done when it's done" thing.

      I understand the complexity involved in a game, but unless you've got no idea what's going on when you are a decent ways in to the project, you should be able to give a rough timetable. I'm not asking for a date or even a month, but a quarter or a half is a reasonable expectation.

      I've just seen too many projects that have a "when it's done" hung on them that ends up being either never, or a really poor project when it comes out. The two examples that stick out most in my mind are Team Fortress 2 and Duke Nukem Forever. Both got a "when it's done" kind of attitude. Neither is done yet, both have changed what they are many times, and I'm willing to bet both will blow if they ever actually make it to market.

    3. Re:Things like this always make me worried by xouumalperxe · · Score: 1

      The key issue, as has been brought up several times in this thread, is that you're not asking the architect to plan a two-story house in the suburbia, no matter how cool or elaborate a house that might be. You're asking the architect to design an arcology. Out of the ordinary requests get out of the ordinary execution times.

  23. Misunderstood article title by kindbud · · Score: 1

    I thought the title of the article was referring to the state of game development, and that they hadn't even got the space ship part done. I figured that meant Mankind would reach the stars before Spore did.

    --
    Edith Keeler Must Die
  24. Spore is dead by MobyDisk · · Score: 3, Insightful

    Most games must be done start to finish within 2 years. If you write a game and it takes 5 years, then the game is usually obsolete by the time it comes out. The longer the development cycle, the more difficult it is to target the hardware that will be available when you ship the game. And as the code base grows in complexity it becomes harder to maintain, test, fix bugs, etc. I think too many people say "Will Wright knows what he is doing!" and conclude everything will work out. But history shows that when a game is ambitious, overhyped, and delayed multiple times -- that the odds are not good.

    I really hope Spore works out. But I think they may have become subject to high expectations and scope creep.

    1. Re:Spore is dead by fullmetal55 · · Score: 2, Insightful

      Most games yes, however now we're hitting a wall technologically. There's a point where current graphics, are good enough. look at half-life 2. it's still going strong, look at the sims. these are games that are older than 2 years and are still selling very well. Writing an ambitious game like this will take more than 2 years to work out all the bugs. there is a ton of gameplay in it. And they not only have to write all this gameplay mechanics, but playtest, re-work, fix bugs, make it fun. for most games a 2 year dev cycle is ample time for that. mostly because they're already on tried and true game mechanics. FPS, RTS, RPG, MMORPG... all tried and true principles, each with their own challenges and ability to customize to make your game unique. throw in a game like spore, and you have a game that spans genres, spans gameplay styles, developing that game, will take time. and I actually think that right now is the best time to do it. yes the hardware it was targetting may be the previous years, and you have a better system when it's released, that really doesn't hurt sales any, in fact it allows people who have a slower box run it fine. it expands your audience. take Doom 3 it had really steep requirements, not many people had the box to run it well, and there were many complaints. some people even going as far as to say they should have delayed until the hw was available. You say history shows that when a game is ambitious overhyped and delayed multiple times the odds aren't good, I think delays are actually sometimes good for the game. as long as the people working on it care about producing a good game. They'll take the extra time to make the game great. this has been shown in history too... Everyone throws in Duke forever... I really don't think spore can even be considered in the same class... as for the release date of "when it's done", Doom3 had that, half-life2 had that, tons of games have had that be the release date from the dev team. Marketing drones are the ones who kill games, they're the ones who kill the games that have been delayed multiple times. after all it's the marketing drones who announce the release dates. and set the deadlines. sometimes deadlines simply can't be met. is that the developer's fault? maybe, but most likely the deadlines were too strict and too soon. especially since I know how hard game devs work.

    2. Re:Spore is dead by MobyDisk · · Score: 1

      All good points.

      My fingers are crossed for Spore.

    3. Re:Spore is dead by Draconix · · Score: 1

      Hey! Daikatana did actually come out eventually.

      --
      By reading this you acknowledge that you have read it.
    4. Re:Spore is dead by ucblockhead · · Score: 1

      Halflife 2 took five years to develop and it was very successful.

      --
      The cake is a pie
    5. Re:Spore is dead by TroshBogre · · Score: 1

      5 years ago, I would have agreed with you completely. And I'm glad you said most. But in today's development world of middleware, I have to disagree.

      When developing games now, I rely up prototyping to completely prove my game design and all it's fun factors before we commit to a technology base. I also make it a point (it's actually a directive) that our games are not just glorified tech demos. I try and treat the platform itself as just that, a platform for delivering the experience I'm looking for.

      I've got a game that is in it's design and prototype phase now and has been since '99. I've had it testing on one of the old Lithtech platforms where we do the balancing and design tweaks. When the game is actually finished (or at least a lot closer than it is now) we'll shop all the engines that are available and port the game logic and data.

      By developing this way, I can really take the time needed to get the designs right. The platform is developed by an external vendor, and when I'm ready I'll select one specifically to avoid my game from being obsolete before it ships.

      I understand that this is not the norm in the industry, but it's working for us and I'd like to think that other dev teams out there do it too.

      --
      Play more games.
    6. Re:Spore is dead by Lonewolf666 · · Score: 1

      The longer the development cycle, the more difficult it is to target the hardware that will be available when you ship the game.

      Having better hardware than planned for does usually not hurt.
      A drawback will be that your graphics are not as smooth as they could be on the very latest hardware generation. But on the other hand, even people with somewhat older machines will be able to run your game. If you look at WOW screenshots for instance, it seems that Blizzard did aim at running on less capable machines too. That did not diminish their success...
      --
      C - the footgun of programming languages
  25. From The Man himself: by El_Smack · · Score: 4, Insightful

    A delayed game is eventually good, a bad game is bad forever. - Shigeru Miyamoto

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:From The Man himself: by MaWeiTao · · Score: 1

      A delayed game is eventually good, a bad game is bad forever. - Shigeru Miyamoto


      That's a nice quote, but there are some delayed games that still manage to be bad forever. Look at Daikatana.
    2. Re:From The Man himself: by El_Smack · · Score: 1

      A delayed game is eventually good, a bad game is bad forever. - Shigeru Miyamoto

      That's a nice quote, but there are some delayed games that still manage to be bad forever. Look at Daikatana. Perhaps they were not delayed enough?
      --


      There are 01 kinds of cars in the world. The General Lee, and everything else.
  26. Re:Despite what they say by MeanderingMind · · Score: 1

    Agreed, hype has zero influence on whether a game is good or not. All it influences is sales. Unless you can only enjoy games other people don't buy, it shouldn't matter how hyped the game is.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  27. Re:Despite what they say by Anonymous Coward · · Score: 0

    You know, the people who are complaining are the ones who really, really want to play the game. Me? Maybe it'll be fun, maybe it won't, but I'm not dying to get the chance to play it. If it comes out in one year or ten years, I'm sure it'll be up to Will Wright's usual brilliance. Or if there isn't, there's always The Sims 3039. :)

  28. Re:Despite what they say by WilliamSChips · · Score: 2, Insightful

    "Generation" has a different meaning in the video game culture.

    --
    Please, for the good of Humanity, vote Obama.
  29. Re:War & Trade by DaftShadow · · Score: 3, Interesting

    I'd like to get back into Eve-O again when I find the time. In no other game have I truly learned the power of leadership on such a visceral level. Even working with just 2 other guys requires someone to step up and take their leadership skills to a whole other level. Ten & higher puts you in a whole other league of understanding. 50+ it gets even wilder. Training and processes, reconnaissance, pre-combat calculations and planning, combat orders, Feints and parries, laying traps, avoiding traps, tricking your enemies, delegating responsibility, taking responsibility... it's wild fun.

    Anyone who plays eve-o and has stayed in Empire thus far, get your jump clones up to date, hop into a non-implanted one, trick out a cheap rifter or a stabber and go start shooting at people in 0.0. Start teaming up with people, and take recon positions whenever possible. Then try leading small ops. Within a month you'll be having so much fun that the 'spreadsheet life' of Empire will make you feel like a fool for ever enjoying it ;)

    - DaftShadow

  30. Re:War & Trade by the+dark+hero · · Score: 1

    i meant my original statement as a joke. i've done my share of space marauding! we're looking into upsizing our corporation and setting up shop in 0.0 space. high stakes. high rewards.

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  31. Vapor Ware by harl · · Score: 1

    In cases like this the case is simple.

    if the publisher is blizzard
          wait for a high quality game
    else
            the product is vapor ware

    --
    I find being offended by me offensive.
  32. Obligatory PA by llevity · · Score: 1

    http://www.penny-arcade.com/comic/2004/05/12/

    Maybe Spore would be on time if he'd stop wasting all this time at parties and benefits! :)

  33. a well-done Spore huh? by icebeing · · Score: 1

    Gee, where have i heard this rhetoric before? I guess
    these guys are taking pointers from 3D realms.

    I guess we can chalk up another one in the DNF category.

    Too bad, I had such high hopes for Sporeage!

  34. Most small studios die by Moraelin · · Score: 1

    Most of the industry meets their schedules


    White _technically_ it may be true, it's IMHO a highly mis-leading statement. About 90% of the devs don't "meet the deadline" in that the game is anywhere _near_ finished, tested and balanced. They "meet the deadline" only in that the publisher forces them to shovel it out the door at that date, ready or not. Usually the latter.

    Plus, "meeting the deadline" is already stretching the term a bit, when the average game will need major debugging and rebalancing for the next 6 month or so. And I don't mean just cosmetic tweaks, but in a few cases even getting the features advertised. I'm sorry, but in almost any other kind of project it wouldn't be called "meeting the deadline", but "needing a 6 month extension to finish it."

    Not to mention that half of them, at the end of all that patching, are still nowhere near finished. I can think of several that ended up with worse bugs than they were released with. Or where they said they fixed the same bug in 7 patches straight, and it still didn't work.

    Plus, frankly, half of what counts as "meeting the deadline" at least in the PC games segment would be called a failed project almost anywhere else. If even an e-commerce site worked as unreliably and unpredictably as half the games at launch, the company running that site might even face civil or criminal prosecution, not just lost sales. And I'm not even getting into what would happen in domains like banking or insurance.

    Heck, I can think of at least one game which, as shipped, threw a script syntax error right when trying to start the main campaign. Nothing blamable on the user's configuration or drivers or whatever: a script syntax error. That thing couldn't run on _any_ computer. Can you really imagine many domains where that would even get a productive deployment? Much less be called "meeting the deadline".

    However, in the games segment we've been trained like Pavlov's dog to that it's ok to buy crap if you're promised that it will be patched later. Maybe.

    Smaller studios don't survive long if they don't meet their deadlines.


    Most of the smaller studios will go broke and die after one game or two, so IMHO that's hardly an indication of their great management skills.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Most small studios die by edwdig · · Score: 1

      White _technically_ it may be true, it's IMHO a highly mis-leading statement. About 90% of the devs don't "meet the deadline" in that the game is anywhere _near_ finished, tested and balanced. They "meet the deadline" only in that the publisher forces them to shovel it out the door at that date, ready or not. Usually the latter.

      Publishers are constantly pushing the limits on development schedules (and correspondingly, the budget). That's usually the publisher's fault, not the developer.

      Plus, "meeting the deadline" is already stretching the term a bit, when the average game will need major debugging and rebalancing for the next 6 month or so. And I don't mean just cosmetic tweaks, but in a few cases even getting the features advertised. I'm sorry, but in almost any other kind of project it wouldn't be called "meeting the deadline", but "needing a 6 month extension to finish it."

      I don't play PC games, so I don't know how common your complaints are in reality. But in consoles games there very rarely is the possibility of patches, so it's not an option to ship a game like you describe.

      Plus, frankly, half of what counts as "meeting the deadline" at least in the PC games segment would be called a failed project almost anywhere else.

      That would be a large part of the reason why PC games don't sell anywhere near as well as console games.

      However, in the games segment we've been trained like Pavlov's dog to that it's ok to buy crap if you're promised that it will be patched later. Maybe.

      PC gamers are an interesting group. They're willing to spend a lot on their hobby and don't seem to expect a lot of quality in return. I can't explain why they put up with it.

      Most of the smaller studios will go broke and die after one game or two, so IMHO that's hardly an indication of their great management skills.

      Most business in any industry will fail within the first few years. Including startups that don't know what they're doing in the discussion is a waste of time when discussing any industry.

      Anyway, in case you aren't aware, the vast majority of games published by the large publishers are made by small companies they contract out to.

    2. Re:Most small studios die by Blakey+Rat · · Score: 3, Interesting

      PC gamers are an interesting group. They're willing to spend a lot on their hobby and don't seem to expect a lot of quality in return. I can't explain why they put up with it.

      Amen.

      A friend recently hassled me into picking up Battlefield: 2142 for my PC, and I've never had a worse gaming experience:

      - The user registration was a pain in the butt, since almost every nickname imaginable is already taken and it doesn't give suggestions for unused ones. (It also doesn't accept some for random stupid reasons; I couldn't use "18 Rabbit" because you can't start a nickname with a numeral. Of course it doesn't TELL you you can't use a numeral, you have to get the retards at EA customer service to say it.)

      - Trying to get my nickname changed through EA's customer service site is like pulling teeth. I had to make 7 requests, saying the same thing over and over, before an agent that knew what the hell he was doing actually replied with something helpful. It's still not resolved, because it's impossible to pick a new unused nickname without creating a new account using their retarded account system.

      - It won't run on my widescreen monitor, instead just setting it to 1024x768 like a moron. When you put in a customer service ticket for this, they reply that the game was not tested on widescreen monitors. WTF?! The game came out in 2006, when widescreen monitors have never been more popular.

      - You have to give it admin access and "allow" it on the firewall, because it also wasn't tested on Windows Vista, thus opening up security holes in your system as you're running an internet capable app with no protections whatsoever against malware.

      - Even when you do that, PunkBuster will still randomly kick you from games, because apparently PunkBuster *also* wasn't tested in Vista. (How long has Vista been in public betas? All of 2006, for sure. Why the hell hasn't anybody tested in it?!)

      - The buddy list in the game works maybe half the time. Maybe. It's hard to say because occasionally it'll work with one person I know, and show the rest as offline (even when they aren't, and even when I'm playing on the same server they're on.) Or, even worse, it won't show them as online OR offline, they just don't show up at all.

      - Trying to outfit your character is extremely annoying, as the outfit tab will randomly change to the "pick a team" tab... even when you're in the middle of a drag-and-drop operation!

      - Oh, and to cap things off, there's no auto-updater: You have to actually go to the website to find updates, and manually install them. Tribes had an auto-updater over a decade ago, what the hell is so hard about it?

      - (Not specifically about this game, but all PC games): Why do I need a serial number AND the CD in the drive to play? Why can't I just have the disk in the drive like on Xbox, or Playstation 3, or Wii, or any other gaming system? Hell, games for consoles are more expensive, if anything they should have more copy protection.

      It really, really made me miss Xbox Live. I really hope Microsoft's Games for Windows initiative catches on to save us from this stupidity.

    3. Re:Most small studios die by Xiph · · Score: 1

      Your real problem is that you're a gamer and you run Vista.

      Vista isn't ready for gaming, even though Microsoft has been touting it as the next big kick in graphics, they haven't kept up with the rest of the things that make a gaming session. This is one of the reasons, a lot of people call vista an unfinished product.

      Next is, get a proper I.M. client then you won't ever mess with buddy-lists ingame again.

      Last, Vista's only two remaining features from the original design are the new user interface (very nice) and DRM. To me that says it has to look nice and lock you down hard.

      Funny, I don't even have a grudge against Vista, just against people who use it without realizing what it is.
      DRM is a great technology for locking down important company assets and i think it'll help reduce industrial espionage once companies realize how to use it.

      --
      Blah blah sig blah blah blah irony blah blah
    4. Re:Most small studios die by PatrickThomson · · Score: 1

      Steam and windows XP. All the OS issues are because vista is legendarily crap at compatibility/stability. As a gamer with a widescreen monitor I do lament the apparent lack of support but there's just not that much of a crossover and most games do work. All your issues with serials/copy protection go away with steam (though you can't resell the games there).

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    5. Re:Most small studios die by Blakey+Rat · · Score: 1

      Vista isn't ready for gaming, even though Microsoft has been touting it as the next big kick in graphics, they haven't kept up with the rest of the things that make a gaming session. This is one of the reasons, a lot of people call vista an unfinished product.

      I would understand completely if this was a game from pre-2006, but when the game is released while Vista has open betas all over the place, than it's simply criminal for games companies to NOT test on Vista. That should be apparently to everyone. I find Vista a very good, finished, product-- it's not Microsoft's fault that games companies don't test their product on it.

      (In any case, an online video game requiring administrative privileges to run is a security risk regardless of the OS you're running. God knows what kind of security holes it has, and what kind of crap it can install on my system.)

      Next is, get a proper I.M. client then you won't ever mess with buddy-lists ingame again.

      Oh, and tell me which "proper" IM client tells me which Battlefield: 2142 server my buddies are playing on? Would that be MSN? AIM? GoogleTalk? Or is it just possible that none of those do that and you're just talking out of your ass?

      Funny, I don't even have a grudge against Vista, just against people who use it without realizing what it is.

      So I shouldn't be allowed to run a video game on Vista Home Pro because I use it without realizing what it is. What is it, then? The "Don't Run Games On This" OS? Bullshit. If EA didn't realize their game would be run on Windows boxes, then they deserve as much customer badwill as possible because they're morons.

      Christ. You're the perfect example of the person the grandparent was complaining about. How can you tolerate so many obvious bugs and just blame it on Microsoft?

      And even then you've only addressed the issues that you could reasonably blame on Microsoft. For instance, it can't possibly be Microsoft's fault that it doesn't support wide-screen monitors, can it? That would take a little too much twisting of logic there.

      You should play some Xbox 360 and experience the amazement of friends lists that actually work (and tell you what server/game your friend is playing!) Games that actually work on widescreen TVs and monitors. Games that can automatically patch themselves so you don't need to quit playing to find a download. Games that don't require you to type in long complicated serial numbers before playing. The Windows games industry is in serious trouble now that consoles support all the same features.

    6. Re:Most small studios die by Blakey+Rat · · Score: 1

      All the OS issues are because vista is legendarily crap at compatibility/stability.

      Uh, no. Running an Internet-enabled video game with Administrator access is a terrible idea regardless of what OS you're running. (Yes, even Mac OS X.) It's not Microsoft's fault that this game requires administrator access.

      BTW, this is one of those areas where compatibility and stability are mutually-exclusive: Microsoft *shouldn't* support moronic software, like video games that require admin access, because they are huge threats to system stability. Who knows how many security holes are in this game? And with admin access, it can install anything it wants on my system.

      In any case, while the Vista issues are the ones that I think are most important (security hole, with the admin access one, and not being able to play with the PunkBuster one), it still doesn't explain the other half-dozen ways this game is crap.

      All your issues with serials/copy protection go away with steam (though you can't resell the games there).

      That's great, but this specific game that my friends were pressuring me to buy is not available on Steam.

      You have a point, though. Both Steam and Microsoft's Games For Windows have pretty much the same goal: Make gaming on PC less crappy. The question is how many games developers they can get to actually make use of it. Now that consoles support all the download, modding, and online play of PC games, the PC games industry is going to need to change, because customers are going to stop buying the shit products.

    7. Re:Most small studios die by PatrickThomson · · Score: 1

      Uh, no. Running an Internet-enabled video game with Administrator access is a terrible idea regardless of what OS you're running. (Yes, even Mac OS X.) It's not Microsoft's fault that this game requires administrator access.

      I'd just like to point out the irony of running a closed-source OS then complaining about untrusted code run as administrator. Pragmatically, there's also the lack of proof of concept attacks via games in this way.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    8. Re:Most small studios die by Blakey+Rat · · Score: 1

      I'd just like to point out the irony of running a closed-source OS then complaining about untrusted code run as administrator.

      I see no irony... even if my OS was open source, it's not like I have time to read and understand every line of code, so as far as I'm concerned open source and closed source is the same level of "untrusted." In any case, I trust Microsoft a hell of a lot more than I trust some random games developer who can't even put out a product without a monumental number of bugs.

      Pragmatically, there's also the lack of proof of concept attacks via games in this way.

      Look, it's a video game. It does not require admin access. It's not a device driver, it's not some complicated web service, it's a video game. There's nothing a video game does, ever, that requires admin access. Period.

      Stop defending this crap software. You're only proving the point: PC gamers relish in buggy, crappy games, then say "thank you, sir, may I have another?"

    9. Re:Most small studios die by PatrickThomson · · Score: 1

      It's not that we relish them, it's just that if we have a choice between getting hot and bothered about the way things "should" be, or playing the damn game, we play.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    10. Re:Most small studios die by Blakey+Rat · · Score: 1

      It's hard to play when the game requires PunkBuster, and PunkBuster boots you from servers every 10 minutes for no reason whatsoever.

      I understand your point of view, but when you put in a Xbox 360 game, you can be "playing the damn game" a hell of a lot quicker with a lot less annoyance.

  35. So even with whips... by SupremoMan · · Score: 1

    So even with whips, EA is unable to make their devs work past the 100 hour/week mark. For shame...

  36. No, pessimism. by Chemisor · · Score: 1

    > Everyone is always bitching about how many patches and bugs are in games,
    > and now we've got someone who actually wants to build a great game

    We are just all pessimists who believe that no matter how much that someone wants to build a great game, it will have lots of patches and bugs anyway.

  37. Generation != human reproduction by tepples · · Score: 1

    Zork was a generation ago. Daikatana was just a few years ago. In video gaming, "generation" refers not to a generation of human reproduction (25 years) but to a generation of console hardware design (roughly five years):
    1. Magnavox Odyssey and clones such as Pong, all made of non-LBA-complete digital logic
    2. Atari 2600, Odyssey 2, and Intellivision
    3. Colecovision, Nintendo Entertainment System, and Sega Master System
    4. Sega Genesis and Super NES
    5. Saturn, PlayStation, N64
    6. Dreamcast, PlayStation 2, Xbox, GameCube
    7. Xbox 360, Wii, PLAYSTATION 3
    1. Re:Generation != human reproduction by Yvan256 · · Score: 1

      I think you meant:

      0. Pong
      1. Atari 2600, Vectrex, Odyssey, etc (first cart-based systems)
      2. Intellivision, Colecovision
      3. Nintendo Entertainment System, SEGA Master System, NEC TurboGrafx-16, SNK Neo-Geo
      4. Nintendo Super NES and SEGA Genesis
      5. Nintendo 64, SEGA Saturn, Sony PlayStation
      6. Nintendo GameCube, SEGA Dreamcast, Sony PlayStation 2, Microsoft Xbox
      7. Nintendo Wii, Sony Playstation 3, Microsoft Xbox 360

      I mean, come on. Putting the Colecovision in the same generation as the NES... I'm guessing you weren't even there or you would never have made such an obvious error in your list. And shame on you for forgetting the Neo-Geo!

  38. Re:War & Trade by ultranova · · Score: 1

    Anyone who plays eve-o and has stayed in Empire thus far, get your jump clones up to date, hop into a non-implanted one, trick out a cheap rifter or a stabber and go start shooting at people in 0.0. Start teaming up with people, and take recon positions whenever possible. Then try leading small ops. Within a month you'll be having so much fun that the 'spreadsheet life' of Empire will make you feel like a fool for ever enjoying it ;)

    Are you saying that because you believe it, or because you're trying to lure easy prey/cannon foder within shooting distance ?

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  39. EVE market strategies by Lonewolf666 · · Score: 1

    I usually buy out the inventory of anyone undercutting my prices.
    Fine, try that with my stuff someday. I'll notice a market that will accept lots of goods and produce more ;-)

    Of course, I try to find markets that have been neglected by the suppliers in the first place. That's where the best profits are. So it might take a while until we run into each other as competition...

    --
    C - the footgun of programming languages
  40. Re:War & Trade by Das+Modell · · Score: 1

    That's probably the reason. If WoW's population is full of psychopaths, I can only wonder how bad EVE must be (based on what I've read).

  41. Re:War & Trade by Kagura · · Score: 1

    He's being serious. EVE is big enough that I would never imagine actually meeting a person on slashdot who got a tip from me.