NES Emulator for iPhone Emerges
An anonymous reader writes "The first emulator for iPhone, iPhoneNES has been released. It run very slow, and has no sound, but hacker NerveGas has managed to modify the source to release an optimized version that is playable. " My favorite bit is that your controller is a clickable picture of the NES controller. Not exactly the ideal UI but still an amazing accomplishment.
How do you install it on the iPhone. Or is this an Ajax app?
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Seems quicker.
Emulation is no big deal. Why are the numerous PSP emulator releases never posted? /.'s Apple nuthuggery gets more visible by the day.
I have heard that the iPhone changes the CPU frequency depending on usage; anyway 600 MHZ (maximum) is a lot for a hanheld device.
My Nokia N800 Internet Tablet has a CPU half the speed (320MHZ) and manages to do things at a reasonable speed.
Looking at the video, I imagine the controls would absolutely suck.
Just buy a DS instead for games:/
Seems like a good idea but I can't imagine trying to play NES with that small of a controller. I think it would be strange on a touch screen. Button mashers sure would be fun though.
I'm pretty sure I had one... the phone reception sucked, but the sound worked and it had a brilliant UI.
looks cool, but I'll keep my TI-89 version thank you.
No wireless. Less space than a nomad. Lame.
My guess would be people who have an iPhone...
Taking guns away from the 99% gives the 1% 100% of the power.
Now, if that loser who runs vNES can get it working on the iPhone. (Disclaimer: I'm that loser and iPhone doesn't have java.)
Now the iPhone is like a smartphone from 3 years ago!
Right here: nesDS. If you have a DS but don't run homebrew, you can buy a Games n' Music card and use the "DLDI-Capable Devices" instructions.
ObTopic: I have a phone to make calls. I have a DS to play games.
One of the reasons to get excited about the iPhone was, despite being a hybridization of devices is that it does its many tasks well unlike all the devices that came before it.
But this is not one of those tasks. It's hard to enjoy a game when the control is less than adequate. I think I rather play a game designed for touchstream (why not, DS has that too -- could be done for iPhone) than trying to clunk through a game designed with a physical controller in mind.
The iPhone is...
- A phone
- A music player
- A very nice mobile web browser
- Expensive
- Shiny
The iPhone is not...O RLY? Then how does the iPhone make calls?
Sometimes your joke applies. Other times it does not.
This is definitly cool and appeals to my inner nerd but I think this illustrates why Steve Jobs one man war on buttons won't catch on. There's something to be said about physical buttons. Let's say Apple releases an API and encourages application development for the iPhone...the lack of buttons will impact some of the most likely applications to be developed...GAMES! I think the iPhone is cool...I can't wait to see many of its features show up elsewhere but I hope that the lack of buttons stays where it is. I simply do not want to play games on a phone using the touchscreen. My two cents...carry on!
My favorite bit is that your controller is a clickable picture of the NES controller.
Wow, you mean like the PPC phones have had with Morphgear for what, 5 years now?
I remember being able to use some NES emulators back in the day on my AMD K6-2 333. Meanwhile, others would be dog ass slow on my newer Athlon 600. Hell, they'd be dog ass slow on my XP 1500+. :p
Can't say I've ever programmed an emulator, but from what I can tell, there's either a good number of people out there who don't know what they're doing, or it's very easy to bork something and cause horrible performance.
I can't wait until they can support gun-based games with the multi-touch interface. Touch the duck to shoot it! I'll show that smartass dog what's what...
The iPhone is a rectangular 115 x 61 x 11.6 mm touch sensitive screen, WiFi, 8 GB of memory a reasonable amount of processing power on a fairly common OS. The truth is you can use it for whatever is applicable. It also supports USB so you can plug almost anything into it. Steve Jobs isn't stupid he has a platform that can be adaptable for many things.
Video, Audio, Data Sharing, Communication, Interactivity the list goes on.
Shoot My palm I use as a web browser, video game console, organizer, music player flashlight when i need it, data drive you name it.
What about a DS emulator ? It would make perfect sense with the touchscreen interface !
>I think this illustrates why Steve Jobs one man war on buttons won't catch on
Hey, it's early days yet! Figure out what buttons you want, how to arrange 'em, get
the feedback perfect and then... attach a Bluetooth antenna. Your iPhone now has
the controller of your dreams.
Ain't standards wonderful?
Obligatory rant: I've used nine-button mice (labeled with red/green/blue, circle/square/triangle,
left/center/right). I've used five-button mice. I've used three button and trackwheel mice.
I've used two-button mice, one-button mice, and at least one trackwheel system (Tektronix 4010)
with no buttons at all. When I have a choice, though, I use a one-button mouse.
If you need many buttons, you need a KEYBOARD.
The day Nintendo includes a keyboard with their Gameboy (which has collectively sold well over 100 million units) I'll agree with you! ;)
As a gamer I would be very unhappy if stuck with a one button mouse. First Person Shooters are all about speed and reaction time so fumbling with the keyboard can often get you killed. I currently use a mouse with around 6 buttons and it seems to be the most efficient for me. I seldom concern myself with the aesthetics of the setup but maybe thats why I'm not in Steve Jobs target demographic. I look form over function only when it doesn't compromise usability. Give the customers what they need not what looks pretty or adheres to a minimalistic philosophy.
As you can see my perspective on this is mostly driven by my love of gaming.
you must be new around here.
Consider the ubiquitous "But does it run linux?" comment. The point of getting a toaster to run linux is quite similar to getting an iPhone to run old NES games - it's simply the challenge and accomplishment in doing it.
+ - - O O
Amazzzzzing...
crap.
The iPhone has bluetooth, maybe it will be possible to use a separate fold-out bluetooth keyboard for things like this and the terminal emulator.
Have fun bricking your iPhone.
In the youtube video, he is using the B button to jump. That's wrong. It's the A button.
http://www.consoleclassix.com/gameinfo_smario_ne s.html
It puts the lotion on it's skin, or else it gets the hose again.
Yes, nice accomplishment indeed.
It seems that, for any device that comes out these days, we first see the NES emulator, then other emulators. This is then followed by ports of Doom, Heretic, Hexen, and maybe Duke3D. This is then followed by Linux, Quake, and Descent. It's only after all that do we see actual new things being made for a platform.
I swear, some people have nothing better to do but port old games to every platform imaginable.
now if we can just get my cruddy old nes to emulate an iphone. =)
Help Me! I'm trapped in the tubes! Oh noes! Here comes a internet!
Why is this amazing? NES emulator on a small computer. WOW.
Its full speed and with tolerable controls on my Treo. NES emulators exist for pretty much everything with a CPU.
photoshop. that puzzle game.
Writing your own game is hard. Writing your own game while you're figuring out how to use the platform is harder.
Getting an emulator up and running requires a lot of things to be solved: dealing with the filesystem to load ROMs, getting things to run on a regular schedule, updating the screen, taking input and using it, talking to the audio hardware... by using a pre-existing emulator that you know works, or something like Doom, you can concentrate on these sorts of tasks with an end result that's actually a decent-sized project, instead of a tiny little toy app that bounces your coder-art logo around the screen and goes 'thrummmmmm'.
egypt urnash minimal art.
I hate to admit...you are correct. LOL photoshop...that puzzle game.
Do you actually have to tap on the screen, or can you just slide your fingers over the designated areas? Back in the 90s, Triax released a touch-sensitive controller for all the big systems of the time. With those you just slid your finger over the pad area, no tapping.
Suncom (halfway down, or search for "Joy Sensor") also produced a similar controller back in the 80s for the 2600 (and pretty much anything else that used the same plug.)
Obviously, what is needed is a Bluetooth gamepad.
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
Wii remote.
Sell your iPhone and buy the Nokia N800.
8 632 and http://www.internettablettalk.com/forums/
-It has official linux support, developed by Maemo (Which is part of Ubuntu's OE Development Team)
-xterm is just a apt-get away
-Has the potential to run every single linux software available
-Higher screen resolution than the iPhone
-Buy a Thinkoutside bluetooth keyboard and you'll have a uber cool laptop everywhere you go
Of course, there are ways in which iPhone is way better. I definitely can't say the N800 has better UI, or it has a faster processor and nicer design. But I think for the tech-savvy out there, iPhone is honestly too restrictive and not hacker-friendly enough.
Do yourself a favour, ead up more on the N800 at http://www.theinquirer.net/default.aspx?article=3