The difference between a Comcast DVR and TiVo is like the difference between Windows Moblie and the iPhone. One of them is impossible for normal human beings to use, while the other sets new standards for interface design.
My girlfriend enjoys playing the Wii. My Dad enjoys playing the Wii. The Wii really does attract people who wouldn't normally play games.
The Wii is fun in ways that haven't existed before. The Nintendo Wii is the consumer electronics device that will capture the heart and mind of America. It is the iPod killer. While Microsoft and other companies have been pulling out their hair trying to create the iPod killer, Nintendo has managed to do it without even trying to do so.
Once the word gets out, Sony is in some serious trouble.
I think that the 100,000 Second Life players would probably disagree with you. Second Life is made up entirely of user created content. None of it has to be pre-approved and it is rarely policed. The policy of Linden Labs is that player created-content is owned by the player. Not only does this keep players happy, but it shields Linden Labs from copyright lawsuits.
Also, all online games come with a warning from the ESRB:
"Experience may change during online play."
You've got it backwards. Apple wants the prices at the iTunes Music Store to be as low as possible. The music store increases the value of your iPod. If the store becomes cheaper, the value of your iPod increases. This makes apple sell more iPods and more computers. This is how Apple makes money. The record industry would like the store to have higher prices because they feel it competes with their traditional business model. They don't want the ITMS to be too successful. They fear that Apple could gain a large enough market share to be able to dictate the price of music downloads.
If Apple's market share continues to grow, I hope that Apple tries to dictate rights instead of pricing. I'd be much happier with the ITMS if it didn't have DRM. That $.99 would seem much more attractive.
And here's a great big reason why Apple doesn't support Ogg Vorbis, it's widely used for distributing music on bittorrent based sites,that is to say that it is widely used in piracy, and Apple doesn't need to get assfucked by the RIAA over iPod sales for a bunch of geeks.
Actually, the great big reason that Apple doesn't support Ogg Vorbis is because Ogg decoding relies heavily on floating point calculations. The iPod doesn't have a floating point unit and isn't capable of decoding Ogg. Recently, a integer-only player called Tremor was developed, but it only can play on an iPod at 80% real time.
Since 1998, the Academy of Interactive Arts & Sciences (AIAS) has annually inducted into its Hall of Fame video game developers that have made revolutionary and innovative achievements in the video and computer game industry.
Inductees 2004 : Peter Molyneux of Lionhead Studios 2003 : Yu Suzuki of SEGA 2002 : Will Wright of Maxis 2001 : John Carmack of id Software 2000 : Hironobu Sakaguchi of Squaresoft (Square Enix as of 2003) 1999 : Sid Meier of Firaxis Games 1998 : Shigeru Miyamoto of Nintendo
Anyone who doesn't think that video games deserve respect hasn't played enough games from these guys.
these aren't productions worthy of prestigous critical acclaim.
You obviously aren't playing the right video games.
Video games are an incredible form of narrative that involve the player in ways that other forms of media are completely incapable of.
People who read books are called "readers." People who watch movies are called "viewers." People who play video games and musical instruments are called "players."
You'd be complaining if you had a high-def TV. From what I've seen, OnDemand looks blocky and pixelated on a high-def television. However, OnDemand also has other problems. The interface is clunky and unresponsive. In all, it really pails in comparison to the pleasure of a high-def TiVo.
The fact of the matter is that $.99 DRM music is a lot more expensive that a CD. When I buy an overpriced CD, I can not only use the music however I like, but I can even sell the disc later when I no longer enjoy the music. I could even copy music and then sell it. However, I probably wouldn't do that because music is a strong part of my identity and my CD collection shows what kinds of bands I would like to be associated with.
FairPlay DRM keeps me from buying music from iTMS. I already have three computers. I'm not going to lose my rights to play music that I've purchased just because I decided to format a hard drive. This program can only be a good thing and I look forward to a mac version.
Hey, now. It's a list of "best rated" games, not a list of "most innovative" games. However, it's not the only site to give those games such high ranks.
In all honesty, you sound like you care and that you know what you're talking about. However, your examples aren't really on the money. Soul Calibur for the Dreamcast was extremely ahead of it's time. In 1999, it's detailed character models and fluid animations were like nothing else on the market. Also, the gameplay is much deeper than Street Fighter's.
What's wrong with 9 console games appearing on the list? Why is it so hard to believe that a system designed from the ground up for gaming would have better games?
Anyway, I'm not really asking you to respond to these arguments. What I really want to know is, what games do you play? What games have you played that allow you to dismiss that list so easily? What am I missing?
Due to relaxed licensing agreements, there are several new nintendo titles, such as Capcom's Viewtiful Joe and Sega's Billy Hatcher, that are being released at $40 instead of $50. Also, many excellent older games, such as Smash Bros. and Metroid, can be found for $30 new ($20 used.)
Music is not these things. Music is audio. I love music, but this experience that you say goes along with it does not interest me.
Are you serious? If you said that 100 years ago, you'd be considered completely nuts. Relatively speaking, it's only been very recently that we've been able to separate music from it's creators.
I'm a nintendo fanboy, but that doesn't sound right. How could nintendo possibly be competitive in this respect? Please provide a source for this statistic.
Ok...But what about this guy? He's obvious not wasting time by "just playing a game." He's trying to support his family. Would he have a right to sue if he lost his account in a server crash?
As a company, you can state that you are providing a game as a service. However, it's not really your call. The market may decide that your "game" is actually a real economy.
This is exactly why Sony tries to prevent the sale of virtual items in Everquest. If it can be proven that that these virtual items have monetary value, then the developers can be sued everytime a server crashes.
Generally, I believe that in these situations, we should let the market decide what has value. However, I really don't like the idea of game developers getting sued.
The difference between a Comcast DVR and TiVo is like the difference between Windows Moblie and the iPhone. One of them is impossible for normal human beings to use, while the other sets new standards for interface design.
I'd rather not download a video my computer can't even play. Can some nice person post it on youtube?
My girlfriend enjoys playing the Wii. My Dad enjoys playing the Wii. The Wii really does attract people who wouldn't normally play games.
The Wii is fun in ways that haven't existed before. The Nintendo Wii is the consumer electronics device that will capture the heart and mind of America. It is the iPod killer. While Microsoft and other companies have been pulling out their hair trying to create the iPod killer, Nintendo has managed to do it without even trying to do so.
Once the word gets out, Sony is in some serious trouble.
I don't think I've ever used VB scripting for anything. What is it for? I thought it was just for writing macro viruses. What do you guys use it for?
Also, all online games come with a warning from the ESRB: "Experience may change during online play."
-Aaron
You've got it backwards. Apple wants the prices at the iTunes Music Store to be as low as possible. The music store increases the value of your iPod. If the store becomes cheaper, the value of your iPod increases. This makes apple sell more iPods and more computers. This is how Apple makes money. The record industry would like the store to have higher prices because they feel it competes with their traditional business model. They don't want the ITMS to be too successful. They fear that Apple could gain a large enough market share to be able to dictate the price of music downloads.
If Apple's market share continues to grow, I hope that Apple tries to dictate rights instead of pricing. I'd be much happier with the ITMS if it didn't have DRM. That $.99 would seem much more attractive.
Pages is not a word processor. It's a simplified page layout program. Writing anything longer than a page is painful.
Actually, the great big reason that Apple doesn't support Ogg Vorbis is because Ogg decoding relies heavily on floating point calculations. The iPod doesn't have a floating point unit and isn't capable of decoding Ogg. Recently, a integer-only player called Tremor was developed, but it only can play on an iPod at 80% real time.
It costs $38M to crack SHA-1 now. According to Moore's law, this will be cut by 25% every 3 years.
The cost of cracking SHA-1 in...
3 Years - $9.5 Million
6 Years - $2.3 Million
9 Years - $600,000
12 Years - $150,000
15 Years - $37,000
18 Years - $9,000
21 Years - $2,500
It's the Academy of Interactive Arts & Sciences Hall of Fame.
From Wikipedia:
Since 1998, the Academy of Interactive Arts & Sciences (AIAS) has annually inducted into its Hall of Fame video game developers that have made revolutionary and innovative achievements in the video and computer game industry.
Inductees
2004 : Peter Molyneux of Lionhead Studios
2003 : Yu Suzuki of SEGA
2002 : Will Wright of Maxis
2001 : John Carmack of id Software
2000 : Hironobu Sakaguchi of Squaresoft (Square Enix as of 2003)
1999 : Sid Meier of Firaxis Games
1998 : Shigeru Miyamoto of Nintendo
Anyone who doesn't think that video games deserve respect hasn't played enough games from these guys.
these aren't productions worthy of prestigous critical acclaim.
You obviously aren't playing the right video games.
Video games are an incredible form of narrative that involve the player in ways that other forms of media are completely incapable of.
People who read books are called "readers."
People who watch movies are called "viewers."
People who play video games and musical instruments are called "players."
Symphonies are being composed all around you.
You'd be complaining if you had a high-def TV. From what I've seen, OnDemand looks blocky and pixelated on a high-def television. However, OnDemand also has other problems. The interface is clunky and unresponsive. In all, it really pails in comparison to the pleasure of a high-def TiVo.
The new iMac has a Serial ATA hard drive in the $1299 model. If you want that in a Dell, you'll have to pay $1699.
http://www.almaden.ibm.com/cs/user/pan/pan. html
FairPlay DRM keeps me from buying music from iTMS. I already have three computers. I'm not going to lose my rights to play music that I've purchased just because I decided to format a hard drive. This program can only be a good thing and I look forward to a mac version.
In all honesty, you sound like you care and that you know what you're talking about. However, your examples aren't really on the money. Soul Calibur for the Dreamcast was extremely ahead of it's time. In 1999, it's detailed character models and fluid animations were like nothing else on the market. Also, the gameplay is much deeper than Street Fighter's.
What's wrong with 9 console games appearing on the list? Why is it so hard to believe that a system designed from the ground up for gaming would have better games?
Anyway, I'm not really asking you to respond to these arguments. What I really want to know is, what games do you play?
What games have you played that allow you to dismiss that list so easily? What am I missing?
Viewtiful Joe - $40
A 2D action platformer. Showcases the true capabilities of the system. There's Nothing else like it.
F-Zero GX - $50
Easily the fastest racing game of all time. Really.
Soul Caliber 2 - $50
Fight as Link!
Metroid Prime - $30
Third Best game of all time.
Pikmin - $20
Innovative Real-time strategy. Shigeru Miyamoto's first Gamecube game.
Super Smash Brothers Melee - $30
Excellent 4-player nostalgia-fest.
The gamecube is very cheap to own right now.
Are you serious? If you said that 100 years ago, you'd be considered completely nuts. Relatively speaking, it's only been very recently that we've been able to separate music from it's creators.
As a company, you can state that you are providing a game as a service. However, it's not really your call. The market may decide that your "game" is actually a real economy.
Generally, I believe that in these situations, we should let the market decide what has value. However, I really don't like the idea of game developers getting sued.