The problem is that the individual is likely to suffer from flashbacks whenever similar simple events happen in the real world. If they are walking down the street, and hear a loud noise such as a car backfiring, a container door being slammed, or some construction work, it would trigger those memories causing them to freeze-up, get angry or be unhappy.
The idea of this treatment is to desensitize them to these events so that those memories aren't triggered.
Hw might have one eye that is more dominant than the other. Some of the womenfolk in my family have that problem. They just see one flat image at any time, not stereoscopic.
I believe anyone can simulate this by putting one hand over their eye and waiting. The view from the other eye should go dark over 30 seconds then recover. The brain is slowly switching from one bank of visual neurons to another.
Microsoft needs a reference application to show its customers that they aren't being left in the penguin's dust.
That is the most beautiful image I have read today. Does anyone have a youtube video of a cartoon penguin scurrying along ice towards a sunset, kicking dust back into the a cartoon character of Bill Gates waving a Microsoft Logo flag?
There was a Microsoft podcast, where some Microsoft programmers were being asked about the future of the API they developed and one thought was that every DCOM/COM/kernel object would have its own lock, as the attitude was "Hey, you will have 80 cores on every machine, you will be able to afford it!".
The main interest from the scientific computing community is that the graphics card can both run a numerical simulation and render the results both at the same time without having to bung all the data across between different processors or computers. In the past programmers would have to run their simulation on a supercomputer (maybe be allocated 64 nodes for a couple of hours) and then pipe the data into a SGI workstation to render. Now, they can have a desktop PC in their office with 2 Gigabytes of GPU memory, 1000+ stream processors and a nice high resolution plasma monitor to visualize everything.
Some time ago, there was a news article on how an aluminum smelter plant had signed a long-term contract for electricity supply at a bargain low rate. When the cost of gas went up, the management found out that they could make more money reselling their electricity than they could by smelting aluminum.
Just imagine giving the rights of ownership of these patents to the patent trolls. They will be suing the entire industry until the expiry date of these patents.
Before the advent of 3D accelerators, game companies wrote their own low-level renderers. These did the vertex transformation, lighting, clipping and texture-mapped triangle and line rasterization (some companies even explored the use of ellipsoids). Wolfenstein 3D, Quake and Descent as examples.
The low-level graphics rendering part is a very small part of the game engine - rasterizing a textured primitive with some clipping, Z-buffering and alpha blending. But getting this as fast as possible requires a good deal of profiling and analysis to get it as optimized as possible (Brian Hook did a software version of OpenGL for SGI).
3D chip makers gradually took over this area by designing hardware that could do this task far faster than the CPU. First they took over the rasterizing part (3Dfx piggyback boards), then took over the vertex transformation, lighting and clipping through the use of high performance parallel processing hardware (Nvidia TNT). There are other optimisations such as deferred rendering which optimise the order of rendering primitives to save on framebuffer writing.
Initially, all stages of the pipeline were fixed functionality, but this was replaced by programmable vertex transformation (vertex programs in assembler, then vertex shaders in a shading language) needed for matrix-blending in character animation. Fixed functionality for pixel processing was replaced by register combiners (for baked shadows), then by fragment programs and fragment shaders. Geometry shaders were also introduced to handle deformation effects. There are also feedback features where the output of the rendering can be made to a texture, and thus used as an input texture for the next frame.
All the latest DirectX and OpenGL extensions relate to setting up the geometry/vertex/fragment shaders for this functionality.
That is what Intel and software renderers have to compete against. They would be to implement a set of 3D CPU instructions that allow textured triangles, line and points to be rendered with fully programmable shaders from one block of memory to another (specified by pixel format, width, height, etc...). They could use the memory cache for this purpose, but would have to replace the FPU with hundreds of DSPs to achieve this. Otherwise they would have to provide free access to the framebuffer with hundreds of threads or cores.
Why should you have to click it in the first place - with Linux, the licensing agreement is made when you download, install and use the contents of the RPM file. You accept that you are using the software at your risk, and you don't violate the pre-defined licensing agreement (GNU, BSD, whatever).
These EULA's seem to be getting everywhere - Fedora has the "agree not to develop WMD's" clause in the license agreement.
Some universities even have online one-click agreements for students registering online.
That's the only way anything will be adopted by multiple vendors, otherwise it will just become an "API War". Just about any extensible file format, whether it is image data (TIFF), font data (TTF, OpenType), Internet protocols (TCP/IP), rendering (OpenGL), desktop interfaces (Khronos) is going to have a different purpose to different groups. Sub-comittees will be formed to manage all these different needs - they will coordinate by specifying functional layers and programming API's. With so many people providing their experience, the whole system can become more complicated than a single person could design individually.
Explain how matter can spontaneously come into existence, and then not only form itself into complex arrangements of molecules (DNA, RNA, viruses), bone, muscle, skin, brain, but also happen to be in just the exact state to be able to live and reproduce. For any species, there must be at least eight such creatures to be instantly created otherwise they would have been inbred within several generations.
Why go to the effort of creating hundreds of thousands of different species (flowers, insects) that only exist in tiny clusters in places all over the world?
Then why also go to the effort of creating and burying the skeletons of hundreds of species that never existing (since the world didn't exist before 3000BC?).
Why would native people like the Aborigines in Australia have legends passed down by word of mouth from generation to generation that relate to a time 10,000 years ago, when there were forests and lakes in Australia (confirmed by analysis of soil core samples?). What about cave paintings which are carbon-dated to before this time?
You end up with a whole set of physical evidence which contradicts one theological research paper.
Reminds me of the "privacy feature", Microsoft has introduced into Internet Explorer, which will allow users to "hide" their browser history from other users, but will still be "acccessible by law enforcement" in case it is needed.
If the 911 responder can get the telephone number of the person making the mobile phone call, why won't it be possible to have the incoming pictures also sorted by telephone number? Calls to 911 get routed specially - how else would the phone network be able to make such calls even when a PAYG phone is out of credit?
From my personal experience, bosses with limited to advanced "tech experience" tend to stick to "the old ways" and old tools.
The problem is/was that when first released, these tools come pre-compiled with obscure bugs that are only found when users start building heavy applications. Such obscure bugs can include: memory leaks that gradually suck up all available system memory over a number of days, obscure device driver/hardware glitches, compiler misinterpretations.
As far as the manager is concerned, he won't lose his jobs for approving a project with a combination of solidly reliable OS, compiler, programming language and window GUI's.
Of course, it is absolutely brain-f**king for the programmers (especially entry-level graduates) working for such a person, because they see the rest of the industry rapidly moving forward with the skills they have just learnt while at college, while they are stuck with yesterday's technology trying to gain enough experience to move onto the next gig.
Where I am, HP seem to have the edge over other suppliers like Dell for the academic market. All of the new purchases for our labs have been HP systems. Given the problems Vista has been performance issues, HP would be only too happy to regain full control over the design of their systems and purchasing/support contracts.
The idea is to power simple devices like radios for public health and education and replace kerosene lamps with milliwatt LED's, not to power an entire household with PS3's, plasma displays and game rigs.
Rats do that as well. If you set up a rat trap (poisoned bait, spring-loaded trap, or even a one-way trap-door), the first rat will fall for the trap, but the others will avoid anything that is close to a dead or trapped rat.
Back in the 1900's, cities didn't sprawl out in the suburbs. Thus, it was easy to electrify the cities (at most, a radius of 10 miles), then add extra power lines as the suburbs grew. There was enough green space to build power stations right next to the factories, warehouses and homes (Battersea power station to name one). During the industrial revolution, all the terraced homes were built next to the factories anyway (which gradually moved from waterwheel power, to steam-power, before moving onto diesel motors and finally electric motors).
Once the government imposed nationalization in the 1960's, it was possible to implement a modernization program (as with the demolition with the old tenement buildings and the construction of high-rise buildings).
The problem is that the individual is likely to suffer from flashbacks whenever similar simple events happen in the real world. If they are walking down the street, and hear a loud noise such as a car backfiring, a container door being slammed, or some construction work, it would trigger those memories causing them to freeze-up, get angry or be unhappy.
The idea of this treatment is to desensitize them to these events so that those memories aren't triggered.
Hw might have one eye that is more dominant than the other. Some of the womenfolk in my family have that problem. They just see one flat image at any time, not stereoscopic.
I believe anyone can simulate this by putting one hand over their eye and waiting. The view from the other eye should go dark over 30 seconds then recover. The brain is slowly switching from one bank of visual neurons to another.
Microsoft needs a reference application to show its customers that they aren't being left in the penguin's dust.
That is the most beautiful image I have read today. Does anyone have a youtube video of a cartoon penguin scurrying along ice towards a sunset, kicking dust back into the a cartoon character of Bill Gates waving a Microsoft Logo flag?
That's the Blue Supercomputer of Death?
There was a Microsoft podcast, where some Microsoft programmers were being asked about the future of the API they developed and one thought was that every DCOM/COM/kernel object would have its own lock, as the attitude was "Hey, you will have 80 cores on every machine, you will be able to afford it!".
Here's a news article of such a sale
Kitimat takes Alcan to court
Industry defends Decision to Resell Electricity for Profit
Kaiser makes a bundle by reselling power
Such stories even made it to a high-school economics 101 course
It's a Matter of Power
The main interest from the scientific computing community is that the graphics card can both run a numerical simulation and render the results both at the same time without having to bung all the data across between different processors or computers. In the past programmers would have to run their simulation on a supercomputer (maybe be allocated 64 nodes for a couple of hours) and then pipe the data into a SGI workstation to render. Now, they can have a desktop PC in their office with 2 Gigabytes of GPU memory, 1000+ stream processors and a nice high resolution plasma monitor to visualize everything.
The business philosophy of a consultancy is usually as follows:
"It's the job of sales to tell the client what they want to hear, and make the sale, and sign the contract".
"It's the job of the rest of the company to complete the contract".
Some time ago, there was a news article on how an aluminum smelter plant had signed a long-term contract for electricity supply at a bargain low rate. When the cost of gas went up, the management found out that they could make more money reselling their electricity than they could by smelting aluminum.
Just imagine giving the rights of ownership of these patents to the patent trolls. They will be suing the entire industry until the expiry date of these patents.
Before the advent of 3D accelerators, game companies wrote their own low-level renderers. These did the vertex transformation, lighting, clipping and texture-mapped triangle and line rasterization (some companies even explored the use of ellipsoids). Wolfenstein 3D, Quake and Descent as examples.
The low-level graphics rendering part is a very small part of the game engine - rasterizing a textured primitive with some clipping, Z-buffering and alpha blending. But getting this as fast as possible requires a good deal of profiling and analysis to get it as optimized as possible (Brian Hook did a software version of OpenGL for SGI).
3D chip makers gradually took over this area by designing hardware that could do this task far faster than the CPU. First they took over the rasterizing part (3Dfx piggyback boards), then took over the vertex transformation, lighting and clipping through the use of high performance parallel processing hardware (Nvidia TNT). There are other optimisations such as deferred rendering which optimise the order of rendering primitives to save on framebuffer writing.
Initially, all stages of the pipeline were fixed functionality, but this was replaced by programmable vertex transformation (vertex programs in assembler, then vertex shaders in a shading language) needed for matrix-blending in character animation. Fixed functionality for pixel processing was replaced by register combiners (for baked shadows), then by fragment programs and fragment shaders. Geometry shaders were also introduced to handle deformation effects.
There are also feedback features where the output of the rendering can be made to a texture, and thus used as an input texture for the next frame.
All the latest DirectX and OpenGL extensions relate to setting up the geometry/vertex/fragment shaders for this functionality.
That is what Intel and software renderers have to compete against. They would be to implement a set of 3D CPU instructions that allow textured triangles, line and points to be rendered with fully programmable shaders from one block of memory to another (specified by pixel format, width, height, etc...). They could use the memory cache for this purpose, but would have to replace the FPU with hundreds of DSPs to achieve this. Otherwise they would have to provide free access to the framebuffer with hundreds of threads or cores.
Why should you have to click it in the first place - with Linux, the licensing agreement is made when you download, install and use the contents of the RPM file. You accept that you are using the software at your risk, and you don't violate the pre-defined licensing agreement (GNU, BSD, whatever).
These EULA's seem to be getting everywhere - Fedora has the "agree not to develop WMD's" clause in the license agreement.
Some universities even have online one-click agreements for students registering online.
That's the only way anything will be adopted by multiple vendors, otherwise it will just become an "API War". Just about any extensible file format, whether it is image data (TIFF), font data (TTF, OpenType), Internet protocols (TCP/IP), rendering (OpenGL), desktop interfaces (Khronos) is going to have a different purpose to different groups. Sub-comittees will be formed to manage all these different needs - they will coordinate by specifying functional layers and programming API's. With so many people providing their experience, the whole system can become more complicated than a single person could design individually.
Explain how matter can spontaneously come into existence, and then not only form itself into complex arrangements of molecules (DNA, RNA, viruses), bone, muscle, skin, brain, but also happen to be in just the exact state to be able to live and reproduce. For any species, there must be at least eight such creatures to be instantly created otherwise they would have been inbred within several generations.
Why go to the effort of creating hundreds of thousands of different species (flowers, insects) that only exist in tiny clusters in places all over the world?
Then why also go to the effort of creating and burying the skeletons of hundreds of species that never existing (since the world didn't exist before 3000BC?).
Why would native people like the Aborigines in Australia have legends passed down by word of mouth from generation to generation that relate to a time 10,000 years ago, when there were forests and lakes in Australia (confirmed by analysis of soil core samples?). What about cave paintings which are carbon-dated to before this time?
You end up with a whole set of physical evidence which contradicts one theological research paper.
Reminds me of the "privacy feature", Microsoft has introduced into Internet Explorer, which will allow users to "hide" their browser history from other users, but will still be "acccessible by law enforcement" in case it is needed.
Internet Explorer 8 to Include So-Called 'Porn Mode' Privacy Feature
How difficult would it be, not to collect the data in the first place?
If the 911 responder can get the telephone number of the person making the mobile phone call, why won't it be possible to have the incoming pictures also sorted by telephone number? Calls to 911 get routed specially - how else would the phone network be able to make such calls even when a PAYG phone is out of credit?
From my personal experience, bosses with limited to advanced "tech experience" tend to stick to "the old ways" and old tools.
The problem is/was that when first released, these tools come pre-compiled with obscure bugs that are only found when users start building heavy applications. Such obscure bugs can include: memory leaks that gradually suck up all available system memory over a number of days, obscure device driver/hardware glitches, compiler misinterpretations.
As far as the manager is concerned, he won't lose his jobs for approving a project with a combination of solidly reliable OS, compiler, programming language and window GUI's.
Of course, it is absolutely brain-f**king for the programmers (especially entry-level graduates) working for such a person, because they see the rest of the industry rapidly moving forward with the skills they have just learnt while at college, while they are stuck with yesterday's technology trying to gain enough experience to move onto the next gig.
Terahertz wavelength CCTV cameras - see my preceding post.
I always imagined the "hunter-seekers" to be like hypodermic millipedes that were invisible like the alien in the "Predator" movie.
Maybe this technology is using Terahertz wavelength cameras (which can see through clothes and walls). ThruVision cameras Recognises objects beneath clothing
Where I am, HP seem to have the edge over other suppliers like Dell for the academic market. All of the new purchases for our labs have been HP systems. Given the problems Vista has been performance issues, HP would be only too happy to regain full control over the design of their systems and purchasing/support contracts.
Dropping Mentos sweets into a Diet Pepsi bottle, shaking vigorously, then throwing?
The idea is to power simple devices like radios for public health and education and replace kerosene lamps with milliwatt LED's, not to power an entire household with PS3's, plasma displays and game rigs.
Rats do that as well. If you set up a rat trap (poisoned bait, spring-loaded trap, or even a one-way trap-door), the first rat will fall for the trap, but the others will avoid anything that is close to a dead or trapped rat.
Even fruit-flies can learn to Avoid the side of a box that heats up
Snails are capable of associative learning as well. Even if they only have around 5000 - 1 million neurons.
Really? The Journal Du Net has a webpage where you can check to see whether you can get broadband through cable TV or ADSL.
Funny thing is, rural locations don't seem to get either - which is much of the land for an agrarian economy.
Back in the 1900's, cities didn't sprawl out in the suburbs. Thus, it was easy to electrify the cities (at most, a radius of 10 miles), then add extra power lines as the suburbs grew. There was enough green space to build power stations right next to the factories, warehouses and homes (Battersea power station to name one). During the industrial revolution, all the terraced homes were built next to the factories anyway (which gradually moved from waterwheel power, to steam-power, before moving onto diesel motors and finally electric motors).
Once the government imposed nationalization in the 1960's, it was possible to implement a modernization program (as with the demolition with the old tenement buildings and the construction of high-rise buildings).