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Must We Click To Interact?

Rockgod writes, "Here is an interesting experiment (warning: heavy Flash!!) that urges you not to click anywhere in the site yet wants you to navigate through it. It's an exploration of the clicking habit of computer users and aims to help understand why it is so hard not to click." The site records the mouse movements of each visitor and offers you a sample of them to replay. Doing so is a little unnerving, like peering into people's minds.

177 comments

  1. I could have got first post... by mrogers · · Score: 2, Funny

    ...but I was practising not clicking

    1. Re:I could have got first post... by Anonymous Coward · · Score: 1, Funny

      Well, you still got it. You must have not been doing a very good job.

    2. Re:I could have got first post... by SYSS+Mouse · · Score: 1

      You can always use your keyboard for surfing.

    3. Re:I could have got first post... by Dekortage · · Score: 3, Funny

      So is this the difference between a clickless site where you just point, and a pointless site where you just click?

      --
      $nice = $webHosting + $domainNames + $sslCerts
    4. Re:I could have got first post... by x_MeRLiN_x · · Score: 1

      Recently I've started to see people instructing one to 'click x key', but I'm with you; a key is pressed rather than clicked. Then again, maybe it's always been that way and I've only just noticed and is only a sign of bad grammar and/or a lack of attention to detail. :)

    5. Re:I could have got first post... by NetHead026 · · Score: 1
      So is this the difference between a clickless site where you just point, and a pointless site where you just click?

      I guess that would kinda be like PowerPoint.

    6. Re:I could have got first post... by trentblase · · Score: 1

      You must be less abusive then I. My keys are "hit".

  2. Probably unhealthy by famebait · · Score: 0

    As if mouse use wasn't straining enough when it doesn't matter where your cursor is most of the time. I predict that such interfaces would increase the incidence of RSI, carpal tunnel syndrome, and general tension.

    --
    sudo ergo sum
    1. Re:Probably unhealthy by MrTrick · · Score: 1

      It's not very good for a mouse hand, I'll give you that.
      Trust me, it's even worse with a trackpad!

      I do think it'd be very useful to learn what sort of non-clicking interface conventions work better than others - there are some situations where you'd have positional control (ie something that tracks the eyes to see what you're looking at) but not an actuator to click. (you couldn't use 'blinking' or you'd have FAR too many false positives.

    2. Re:Probably unhealthy by somersault · · Score: 1

      you couldn't use 'blinking' or you'd have FAR too many false positives

      Not if your eyes were submerged in a saline solution that kept them lubricated!

      --
      which is totally what she said
    3. Re:Probably unhealthy by teslar · · Score: 1

      Never mind carpal tunnel, that constant flashing of content popping on and off as you try to make your way to the menu you actually want to access is enough to give anyone epileptic fits.

      The click is a way of showing an intent to view the content available under that menu/button/whatever. Just showing it anyway with the implicit assumption that it will be hidden again anyway if it isn't what the user wanted to see is a bad design decision.

    4. Re:Probably unhealthy by Morphine007 · · Score: 1

      TAKE MY MONEY!!!111oneoneone



      Lameness filter encountered. Post aborted! Reason: Don't use so many caps. It's like YELLING.

  3. Yes, we have got to click by Anonymous Coward · · Score: 5, Insightful

    The cursor isn't always "pointed at something" when it is over the client window. Clicking is often unnecessary, but not always. Anything that reverses itself at once when the cursor leaves the area is fine, but if actions which require another action to reverse the effect are triggered by a mouse-over, users feel that they need to be careful where they point their mouse. They shouldn't have to be careful because mouse movement is not exclusive to one application.

    1. Re:Yes, we have got to click by pchan- · · Score: 4, Insightful

      Someone mod this AC up. It's not that users "need" to click. It's that the mouse interface is designed to safely float over elements without triggering them (although the old X-mouse is a notable departure from this). Only when the user has hit the target is the mouse "active". This is because the mouse is an imprecise and difficult to control tool. Have you ever tried freehand drawing with it? Compare that to what you can do with a pen. Forcing precision on the mouse action requires finer movement, greatly increases the likelyhood of unintentionally selecting something, and is generally far more stressful. This is why the users seem to get anxious and want to click. They really want to avoid this horrid new interface that, for some reason, some jackass is trying to force on them.

    2. Re:Yes, we have got to click by Ksempac · · Score: 1

      Forcing precision on the mouse action requires finer movement, greatly increases the likelyhood of unintentionally selecting something, and is generally far more stressful. This is why the users seem to get anxious and want to click. They really want to avoid this horrid new interface that, for some reason, some jackass is trying to force on them.

      I dont think this is the reason why its hard not to click. I think thats because Mice are nice toys : They are little things in our hands who do a really nice "click" sound when you press them. Moreover i think the mousewheel is also a really nice toy...
      I m sure many of you already clicked for no reason at all while reading a long and boring webpage or thinking about the bug you cant solve in your program.

    3. Re:Yes, we have got to click by Tim+C · · Score: 1, Insightful

      Not only that, but if simply moving the cursor over an interface element is enough to activate it, you're going to end up tracing a very circuitous route around the screen in order to avoid activating any elements by mistake.

      RSI is already a worry when we can take the shortest route to an element, without having to add lots of unnecessary manoeuvring around icons, etc.

    4. Re:Yes, we have got to click by gnool · · Score: 0
      some jackass is trying to force on them.
      Settle down guy, I get the impression that this website is just an art experiment, not some guy thinking he's found the new correct way to use a mouse. I agree with everything else you said though.
    5. Re:Yes, we have got to click by Bastard+of+Subhumani · · Score: 1, Insightful
      it's that the mouse interface is designed to safely float over elements without triggering them (although the old X-mouse is a notable departure from this).
      Stops and starts, hovers, and little movements are to a pointing device what "ummmm" and "errr" and pauses are to speech recognition, i.e. the thing that the user does unconsciously, the thing that breaks it. In consequence they're the things that no sane UI designers would associate a meaning or action with, though clearly not all UI designers are sane. Trackpads in particular seem to be afflicted with this.
      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    6. Re:Yes, we have got to click by Lord_Dweomer · · Score: 2, Informative
      Compare that to what you can do with a pen. Forcing precision on the mouse action requires finer movement, greatly increases the likelyhood of unintentionally selecting something, and is generally far more stressful. This is why the users seem to get anxious and want to click. They really want to avoid this horrid new interface that, for some reason, some jackass is trying to force on them.

      Funny you should mention a pen. While it uses a pencil, the new Leo Burnett website (they are one of the bigger ad agencies out there) does just this and is extremely difficult to use. What is funny is that they have been praised by many in the industry.

      Recently however, Lewis Lazare, the advertising columnist for the Chicago Sun Times, a figure who's opinion is highly respected...BLASTED them out of the water in this scathing piece about their website. Of course, he addresses some other points that I definitely agree on, but the relevance is in his discussion about the interface.

      And I'd just like to add....who in the hell gave Leo Burnett the right to resize my browser window? Bastards.

      --
      Buy Steampunk Clothing Online!
    7. Re:Yes, we have got to click by SwankDude · · Score: 1

      I had to click... One the X in the upper right corner of my browser. That interface is obnoxious.

      --
      Good judgment comes from experience and a lot of that comes from bad judgment.
    8. Re:Yes, we have got to click by Hognoxious · · Score: 1

      Ah, looks like someone else who's used Knoppix on a laptop.

      File story under 'solution is search of a problem'.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    9. Re:Yes, we have got to click by Kamots · · Score: 1

      "And I'd just like to add....who in the hell gave Leo Burnett the right to resize my browser window?"

      You might try a different browser that gives you the ability to have javascript enabled... but not the bits that let the page author move/resize/gain focus/etc. I know Opera gives you this level of control (Tools->Preferences->Advanced->Content->JavaScript options), I dunno about FireFox. Browsing where you're in control and not the site you visit is nice :)

      And on another note.. Leo Burnett's site... I agree with Lazare, that thing is a pain to navigate.

    10. Re:Yes, we have got to click by From+A+Far+Away+Land · · Score: 1

      A "horrible interface" is how I perceive any GUI that miniturizes the text and button past the point of easy clicking. A button you want to hit frequently ought to be at least 2cm wide, and 1 cm tall, and something like a page refresh should be larger.

    11. Re:Yes, we have got to click by Aranel+Alasse · · Score: 1

      For me, at least, one of the reasons I "arbitrarily" click on nothingness (it's actually on purpose, but if you weren't inside my head, you wouldn't know why--but, here I'm about to tell you!) is because I want to make sure that the "nothingness" is the active part of the page, rather than some form that I forgot I had been typing in (try searching in firefox when a form is the active element in a web page. You end up typing the word you were intending to search for into the form, rather than actually searching), or worse, a combobox. (I use the scroll wheel a lot, and when you have a combobox active, it scrolls through the combobox, not the webpage. Sometimes, a change in the selection of a combobox actually results in a refresh or reload of some of the data on the page, so that gets really annoying.)

      The other reason I click on nothingness is just habit, because of the above reason.

    12. Re:Yes, we have got to click by Jesus_666 · · Score: 1

      Even worse, I have the tendency to park the pointer in aesthetically pleasing locations, where "aesthetically pleasing" depends on which app I'm using, which apps are open, which OS I'm, working with and my current mood. Also, I don't always do this. Thus, occasionally I make mouse movements completely devoid of anything the computer should care about. A clickless interface would go nuts over me (and vice versa).

      Also, I already have enough trouble with menus disappearing on me when I moved the mouse a little too fast and accidentally brushed the wrong submenu - and I can't imagine I'm the only person who makes fast mouse movements when in a hurry. Having an entire interface like that would make hectic working even more hectic as you'd spend even more time redoing stuff because the interface misinterpreted your wild mouse gestures.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    13. Re:Yes, we have got to click by bynary · · Score: 1

      Read "Don't Make Me Think" by Steve Krug for an excellent perspective on interface design. The bigger a button is, the easier it is to click. If you have to make your buttons small to get them to all fit, you have too many buttons.

      --
      http://www.bynarystudio.com
    14. Re:Yes, we have got to click by From+A+Far+Away+Land · · Score: 1

      Thinking about interfaces in terms of Slashdot or even my own blog, the sidebar is way too cluttered. It's hard to decide what to either leave off, or relegate to a secondary menu, because as people learned from Google page rank, if you're not on the first page, your link is doomed.

    15. Re:Yes, we have got to click by hobo+sapiens · · Score: 1
      Only when the user has hit the target is the mouse "active". This is because the mouse is an imprecise and difficult to control tool
      Exactly. This site is dreadful to use for that very reason. It's an innovative idea, but like many innovative ideas just not practical for normal use. If you clicked to activate things on this site instead of just mousing over things, would it be any harder to use? No. It's a click, and it's not as though it's physically exerting to do so.

      I enjoyed all the "I'll bet you really want to click this!" graphics. If you have to constantly fight the urge to click, then maybe click-less navigation is not how we naturally expect to use the mouse. I don't want to use a hammer as a screwdriver and I don't want to use my mouse incorrectly either.
      --
      blah blah blah
    16. Re:Yes, we have got to click by Sepodati · · Score: 1

      Firefox has the same thing. Tools -> Options -> Content -> Advanced button by "Enable JavaScript" and check/uncheck what you want to allow JavaScript to do.

      ---John Holmes...

    17. Re:Yes, we have got to click by tehcyder · · Score: 1

      Although the Leo Burnett (.com BTW) site is quite astonishingly irritating, it is amusing to have the equivalent of an Etch-a-Sketch to write swear words on. I was quite tempted to do a screenshot and email it to their webmaster...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  4. I think I like clicking... by Anonymous Coward · · Score: 4, Interesting

    Moving the mouse around to navigate was fine, but after a while I felt a bit like I was chewing without swallowing. There's some kind of satisfaction with the click. Maybe it's just habit, but after swooping around without clickin' I felt frustrated and annoyed. Like the UI was doing everything it could to keep me from that button. If normal mouse-using is me going "i want.... THAT." I felt like I was going "I want... I want... I want... I want..." I must have satisfaction, dammit.

    They say one of a baby's first non-verbal forms communication is pointing. Clicking must be somewhere just after that.

    1. Re:I think I like clicking... by RAMMS+EIN · · Score: 1

      ``They say one of a baby's first non-verbal forms communication is pointing. Clicking must be somewhere just after that.'' /me points the mouse at the submit button, then tries to put it in his mouth

      --
      Please correct me if I got my facts wrong.
    2. Re:I think I like clicking... by BronsCon · · Score: 0

      Moving the mouse is like moving your eyes. The mouse cursor indicates the object you are currently focused on (how many people do you see moving the mouse cursor as they read something? I see a lot of my coworkers do it and I've done it once or twice to mark my place when I have to get up frequently), not the object you want. You're not pointing with the cursor, you're looking with it. You're pointing when you click. If you have two mouse buttons, a left-click is a point, a right click examines the object further to see what else it can do before you point at it.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    3. Re:I think I like clicking... by SQLGuru · · Score: 1

      Actually, I'm moving the mouse cursor out of the way so I can read. I specifically look for non-clickable areas of a page to click on so that I can grant focus to the page in such a way that my keyboard controls (page up / page down / scrolling with arrow keys) work effectively. Then, as needed, I'll move the mouse around. This method eliminates a lot of those keyword pop-up windows that a lot of pages like to add these days. If I do keep my hand on the mouse, I'm not following my reading, I'm "twiddling" in blank space on the page, again, to keep the pointer out of the way.

      Layne

    4. Re:I think I like clicking... by Hognoxious · · Score: 1
      how many people do you see moving the mouse cursor as they read something?
      Er, none. But then most of the people I work with can read a book without moving their finger underneath the text too.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    5. Re:I think I like clicking... by crdi · · Score: 1

      Just my luck...i tried to access the site that was mentioned but somehow i just couldnt access it, so i was clicking back n forth to slashdot to see whether or not i got the right address....so much for not clicking

  5. Subject by Legion303 · · Score: 1, Funny

    Here we are at only a couple of comments, and already the focus of his site has shifted from studying how visitors interact with the site to studying his page timeout settings.

    1. Re:Subject by JonathanR · · Score: 1

      Well, all I can say is that's just the a result of the current administration. You know; weak references, spinlocks, indirections, budget overflows, coroutine operations and all. Aside from that, I should remind you that you have to paticipate in democracy. To all you apathetic websurfers out there: If you don't bother clicking, then you shouldn't complain about the sites you end up with...

  6. HHGTTG by BenjyD · · Score: 4, Interesting

    The site reminds me too much of the gesture-controlled radio in Hitchhiker's Guide to the Galaxy: you have to sit perfectly still while listening or you'll change the channel.

  7. Old news by wertarbyte · · Score: 1

    This is really old stuff, I just checked my IRC logfiles and found it - exactly 9 months ago.

    --
    Life is just nature's way of keeping meat fresh.
    1. Re:Old news by -noefordeg- · · Score: 1

      -Nerd!

    2. Re:Old news by Mike89 · · Score: 1

      I remember it being on Slashdot before too.. Im not complaining, it's just usually someones shouted dupe already. Perhaps I saw it on Digg.. not that I go there..

    3. Re:Old news by Anonymous Coward · · Score: 0

      A dupe after 9 months is not so bad. That's way in excess of my short term memory. Sometimes i browse my own del.icio.us tags and am surprised by what I find there. Maybe it's even more interesting than the first time around - but I can't be sure because I can't remember the first time around.

      A dupe after 9 months is not so.... oh shit, I said that already.

    4. Re:Old news by idonthack · · Score: 1

      "Saw it on Digg"? Yeah, this gets frontpaged on Digg like three times a week. I saw this article in my RSS reader and I was about to go complain about dupes before I realized it had the Slashdot icon.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  8. I am a terrible person by ShagratTheTitleless · · Score: 0

    Kindof neat but I kept thinking that Michael J. Fox would have trouble with that interface even if he wasn't exaggerating.

    --
    Sometimes at night I imagine the darkness is filled with horrible things with too many teeth, like Julia Roberts.
    1. Re:I am a terrible person by Kalak · · Score: 1

      Despite the terrible person point (I'll take it as a bad joke and not a troll) - it's still a very valid point for many users who use assistive devices. Stephen Hawkins uses a click in his interface - it's about all he can use. Some users *do* need to click to interact.

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
  9. No by RAMMS+EIN · · Score: 3, Interesting

    ``Must We Click To Interact?''

    No. I can use the shell, read and write mail and Usenet, surf the web, chat with others, manage windows, etc., all without using the mouse. I rarely even find the mouse convenient; it sits there a long movement away from where my hands are (on the keyboard), and it requires adjusting hand movement to the position of a pointer in a different plane.

    --
    Please correct me if I got my facts wrong.
    1. Re:No by Suhas · · Score: 1

      RTFA...err...whatever

    2. Re:No by somersault · · Score: 1

      you have to click the keys on the keyboard

      --
      which is totally what she said
    3. Re:No by dosius · · Score: 1

      I have to keep the mouse on a flat surface, I can hold the keyboard on my lap, using a mouse is rather inconvenient for me. I should buy a keyboard with a trackball in it, then I have the best of both worlds, until then I use mousekeys which both Windows 9x/2K/XP and X Window support. (Shift-NumLk in any X I've used.)

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    4. Re:No by Welshalian · · Score: 1
      You don't need a mouse, especially if you are in a movie. Please let me remind you of COFKeyType (Computer Operation by Frenetic Keyboard Typing):

      In almost all movies involving the operation of computers, the user operates the machine by incongruent and frenetic banging on the keyboard, ignoring the mouse and system graphic interface elements. This results in instantaneous, nanosecond access and downloading of data. (See "Jurassic Park," "Disclosure.") CARLOS GREENE, Mexico City

      From http://rogerebert.suntimes.com/apps/pbcs.dll/artic le?AID=/19941211/GLOSSARY/405210364/1023

    5. Re:No by bensch128 · · Score: 1

      Indeed, why do you need a mouse when you can have emacs instead. It is a desktop environment! ;)
      Ben

    6. Re:No by dyefade · · Score: 1

      "I have to keep the mouse on a flat surface, I can hold the keyboard on my lap".

      Get a better mouse then! I can use my mouse on my lap too.

    7. Re:No by hackstraw · · Score: 1

      No. I can use the shell, read and write mail and Usenet, surf the web, chat with others, manage windows, etc., all without using the mouse. I rarely even find the mouse convenient; it sits there a long movement away from where my hands are (on the keyboard), and it requires adjusting hand movement to the position of a pointer in a different plane.

      Don't even start the ergonomics issues with computers. Mice are only the beginning.

      OK, we have a keyboard that is designed to slow english text input down. Then there is the ingrained to the hardware level of the CAPLOCKS key. Then there is the 6 or so inches of crap to the right of the keyboard (arrows, page up/down, numeric keypad), and then after skipping over all of that stuff there is the auxilary input device, the mouse that has almost replaced the enter/return key. (Yes, this is mostly biased towards right handed people like computer input is in general).

      I hate to say this, but actually (and ironically) Windows is the best OS to have if your mouse is broken. OS X is the worst.

    8. Re:No by RAMMS+EIN · · Score: 1

      ``OK, we have a keyboard that is designed to slow english text input down.''

      I use a modified form of Dvorak. Long live xmodmap. ;-)

      --
      Please correct me if I got my facts wrong.
    9. Re:No by BokLM · · Score: 1

      I hate to say this, but actually (and ironically) Windows is the best OS to have if your mouse is broken. OS X is the worst.

      Are you kidding ? I'm using almost exusivly the keyboard on my Linux System, and it's far far better and faster than what I could do using Windows. I can move windows, change the size of windows, change virtual desktop, open new programs, etc ... using only a few key stroke. ion is a very good window manager for that, but most other WM available on Linux can be configured so that almost everything can be done very easily using the keyboard.

    10. Re:No by CDarklock · · Score: 1

      But isn't the keyboard technically just a hundred-button mouse with really crappy resolution?

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    11. Re:No by Anonymous Coward · · Score: 0

      "OK, we have a keyboard that is designed to slow english text input down."
      No, we have a keyboard designed to go at decent (> peck-and-search) rate without the typewriter jamming.

  10. I can't click by NekoXP · · Score: 1

    The site is down. Hooray for Slashdot. The ultimate click-relief for websites.

    1. Re:I can't click by Anonymous Coward · · Score: 0

      Try http://dontclick.it/ The www didn't work for me

  11. Even they miss the point? by bigberk · · Score: 4, Insightful

    I'm wondering if even they miss the point of a click. I tried out the site and the problem is unexpected things triggering when I move the pointer past them. The click is a confirmation of a selection, so the pointer selects an option (from a massive grid on our screen) but the click confirms it. Otherwise, as happens with this site, you end up going to wrong places because you have no way of confirming a selection.

    1. Re:Even they miss the point? by TheLink · · Score: 1

      Yeah. Try designing an effective UI to play counterstrike with just a mouse with no mouse buttons - no keyboard or other input.

      Without a click or some other explicit action (mouse gesture?), the app has to slow things down till it is sure a choice has been made. If things are too fast then the wrong thing happens.

      Also: what if you wanted to rapidly select a few words in your message box to delete/change them?

      So I don't really see what's the point of this. This sort of thing might be useful for disabled people - there was an app that involved you just pointing to type words.

      That said with the new medical innovations in neural interfaces this no click stuff becomes less important - and stuff like thought macros and rapid sequences of thought macros could become useful (not sure if thinking of multiple macros at the same time could be recognizable as the individual ones).

      --
    2. Re:Even they miss the point? by p0tat03 · · Score: 2, Insightful

      Agreed. The click is a useful way to confirm your selection. I found that the site needlessly responded to my mouse movements just because I was in-transit to another location. Or worse, if I paused too long in one place it would take that as my choice and run with it. The only way to tell the difference between passing over a button and intending to click it is *time* spent there. This is time I would rather spend being productive, and not waiting for the system to realize that this button is indeed the one I want to go through.

      The click makes the interface faster, it is only limited by how quickly one can move his/her mouse (and damn, I can move pretty quick). An interesting study to be sure, but as an actual interface it leaves much to be desired.

      ... Not to mention that the site itself is bloated and looks pretty. Can you imagine adapting that kind of interface for more practical applications, where user speed becomes an issue? Can you imagine programming an IDE with a no-click interface? Ewwwwww.

    3. Re:Even they miss the point? by DingerX · · Score: 1

      Not to mention mechanical issues. Not everyone has a decent mouse. In fact, most mice I have found people using are at best mediocre for control. I often find myself clicking on the wrong item already. I go to this site, start to read something, and all of a sudden it jumps to some entirely different section, and I have no way to get back. Forget it.

      Adapting the interface for more practical apppliations? Hey, didn't I see you cheering on the Wii the other day?

    4. Re:Even they miss the point? by SQLGuru · · Score: 1

      I would think that a specific motion (think: jiggle) would be more appropriate for a non-clicking interface. Time spent at a location would vary, but imagine if the "click" action was a quick jiggle perpendicular to the current motion. As you move left to right on the screen, when you wanted to "click", you jiggled the mouse in an up/down fashion. Granted, RSI and all would probably go up significantly, but it would be more responsive than timing a pause.

      As an aside, Dasher (http://www.inference.phy.cam.ac.uk/dasher/) was an interesting non-clicking method for entering text. I can't view the web site due to the Slashdot effect.

      Layne

  12. Must we use Flash to not click? by mhocker · · Score: 1

    I like the idea, and it makes for a smooth site, but is Flash really required for this? Couldn't it be done another way?

    Another thought: I imagine that clicking is easier to manage than careful mouse manipulation for people with disabilities. By having to steer the mouse so precisely, it might make the site even harder for them.

    Nevertheless, I like the idea. It made me think about UI a bit, something that I haven't done in a while.

    1. Re:Must we use Flash to not click? by Anonymous Coward · · Score: 0
      is Flash really required for this? Couldn't it be done another way?
      Yes, with javascript onMouseOver events or java applet(s).
    2. Re:Must we use Flash to not click? by njdj · · Score: 3, Interesting

      but is Flash really required for this? Couldn't it be done another way?

      No, Flash is not really required. It could all have been done with Javascript and images, plus possibly image maps.

      I imagine that clicking is easier to manage than careful mouse manipulation for people with disabilities.

      I'm not disabled, but I'm getting on a bit, (age > 60) and I find clicking a bit troublesome. (Double-clicking is really troublesome, I can't imagine why anyone ever thought that double-clicking was a good idea.) Remember that the sensitivity of mouse movement is adjustable in most GUIs, so pointer manipulation is unlikely to be a problem for anyone.

    3. Re:Must we use Flash to not click? by aj50 · · Score: 1
      Remember that the sensitivity of mouse movement is adjustable in most GUIs, so pointer manipulation is unlikely to be a problem for anyone.
      Possibly, but however the mouse sensitivity is set up, I have seen people (mostly young children, or older people) being completely unable to get the pointer over the X to close a window or to move the mouse from one side of the screen to the other within the space of two mouse pads. Also, not clicking requires greater pointer control, I found it much more difficult to activate one of the buttons on the site where you have to move the pointer across it horizontally using a touchpad than I did with a real mouse
      --
      I wish to remain anomalous
    4. Re:Must we use Flash to not click? by fatphil · · Score: 1

      Do you remember how much *content* there was in that site?
      No, I don't mean wibbly-wobbly fading of shite on and off the screen anytime you twitched, I mean real hard content. Bits, to use the Harley measurement.

      It would all fit in 3 screensful of plain text. You'd not need to click to see it all, you'll roll your scrollwheel, or hit page down a couple of times.

      The site was 'easy' but painful to navigate. I crapped out on the feedback page, as there was apparently no way of activating the text entry field. I hovered, I swiped, I circled around, I pressed TAB, I did everything apart from click, and I remained unable to enter my name. Nothing happened. So I clicked - and it told me off with those flashing grey squares. Click? Click? I wanted to punch it in the fucking face, not just click. Oh, can you guess that my feedback would not have been positive?

      FatPhil

      --
      Also FatPhil on SoylentNews, id 863
  13. Missing audible feedback by cucucu · · Score: 1

    The click-less interface is nice. But I miss the audible feedback. They should play a small "click" each time a button is activated.

    1. Re:Missing audible feedback by Anonymous Coward · · Score: 0

      Then tell them so.

    2. Re:Missing audible feedback by Anonymous Coward · · Score: 0

      For a while there, computer keyboards used to click when you pressed a key. People were used to the audio feedback of typewriters. Glad that's gone.

  14. Starts off good, gets irritating quite quickly. by Anonymous Coward · · Score: 0

    I started off liking this. I just moved the mouse to the right place and the correct menu choices were chosen and text appeared. But when I started reading the content I found it plain irritating because I had to move the mouse pointer to small text icon I wanted to read (it expanded the text to make it readable) but then the mouse pointer was near/over the text so I moved the mouse pointer away as I hate seeing the mouse pointer near text when I'm reading...and so the text disappeared.

    It might be possible to improve this, but not if all your doing is replacing position with click. The interface needs to be rethunked.

  15. Given that this is /. by shenanigans · · Score: 1, Funny

    .. we never even read the article anyway, much less click on it. Another job well done slashdot!

    1. Re:Given that this is /. by Anonymous Coward · · Score: 0

      Something just occurred to me. I want to propose the Slashdot Paradox. How is it that a site ever gets Slashdotted if no one ever reads the articles?

    2. Re:Given that this is /. by packeteer · · Score: 1

      Actually there are two nearly different crowds of slashdot readers. A lot of Slashdot readers only click on the articles and never read comments. They just kepe up on the news. Some people like me dont ever read the article and dont even keep their posts on topic, I mostly just argue and flame people on the meta-topics that come up. Then there are those rare few, and trust me they are very rare, that actually read the article then type up a thoughtful response using proper spelling. These users are the ones with ID#'s that are prime.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    3. Re:Given that this is /. by Anonymous Coward · · Score: 0

      Hmm. My ID is not prime. I think you're onto something. Yes, the Slashdot Paradox is one of the more easily explained paradoxes. I still like it, though.

    4. Re:Given that this is /. by SQLGuru · · Score: 1

      What about the crowd that I fall into? I read the summary. If it is remotely interesting to me, I read the comments. If there are a significant number of relevant comments, I'll venture to read the article. If they are full of trolls and flames, then I skip the article. I'll post comments that are on-topic (to the parent post, not necessarily to the article). And my ID# isn't prime because 980662 is divisible by 2 [probably others, but failing that one is the quickest prime test: !(ID&1)].

      Layne

  16. Welcome to archive.org... by CapitalT · · Score: 1

    Seriously you call that news? This site is very very very old. Slashdot: Archive.org for nerds, stuff that "may" matters!

  17. nope by rm999 · · Score: 2, Informative

    I actually found this site very hard to navigate. I think this is a direct result of the no-click rule in designing it.

    1. Re:nope by jellomizer · · Score: 2, Insightful

      Well I am one of those people who move the mouse out of the way after I select stuff to read. On this site it is damn annoying because it opens the text then I move the mouse out of the way to read it because I don't like an arrow on my text. I guess the site is good for people who setup there window managers with sloppy focus that follows the mouse, with instant bring to front on focus. But clicking is a way to say Dude that is what I want to see show it to me not just my mouse moving over it.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:nope by Sigma+7 · · Score: 1
      I actually found this site very hard to navigate. I think this is a direct result of the no-click rule in designing it.


      As you know, touchpads on laptops "click" whenever you do a "tap" on them. By default, this is sensitive.

      The mandatory no-clicking tends to mess users up - then again, nobody should be using defective hardware anyway.
  18. This is so last year... by Anonymous Coward · · Score: 0

    No, seriously, hasn't dontclick.it been out for quite a while?

  19. How about moving the mouse away ? by Peeteriz · · Score: 1

    The interface is unusable for me - In the 'Story' part I am unable to read any of these texts, because they disappear as soon as I move the mouse cursor away - and I need to move the mouse cursor away because it obscures the text that I want to read.

    1. Re:How about moving the mouse away ? by Peeteriz · · Score: 1

      Also, another two flaws -
      1) in the 'choose a movement to be replayed' - I pointed at one of the items, and a 'Go' popped up on the left of the name. I wanted to point at another item - the next one, but in the process of doing so, the mouse went through the 'Go' button, which closed the choice window and started an animation..

      2) no visible way to stop the prerecorded animation, since it didn't respond to movements, didn't respond to clicks.

    2. Re:How about moving the mouse away ? by de+Selby · · Score: 1

      I couldn't even find the story part. I moved the mouse over the entire visible screen and nothing happened. :(

  20. There's a good reason why people click by Rosco+P.+Coltrane · · Score: 2, Interesting

    Human being, when they want to manipulate an object in the physical world, first think "reach the object" then "grab onto the object" (or, generally speaking, "do something with the object"). It's not conscious of course, but that's the way the human brain is designed work.

    Now the GUI interface is a simulated world with objects to manipulate, therefore it's perfectly normal that people want to click. In fact, I doubt clicking is a habit that can be changed, I think it's hardwired in the brain. Imagine, back in the real world: would you reach for a pen and wait for it to attach itself to your hand? of course not, you close your fingers to pick it up. Well, same for computers: you point an object with the pointer then click to "do something". It's natural.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:There's a good reason why people click by somersault · · Score: 1

      It's natural because you're used to it. I went on this site a few months ago and found it really easy not to click for like 10 minutes, I think I just clicked in the end as a test. It was rather cool just controlling things without clicking, though of course it's rather contrived as well, pretty pointless.

      Mouse gestures could maybe improve it. I tried mouse gestures on Opera once I think, reminded me of Black and White, but I'm fine with just clicking buttons for now (plus I don't know how well mouse gestures would work with a trackpad which is what I tend to use right now when I need a pointing device.

      --
      which is totally what she said
    2. Re:There's a good reason why people click by Canordis · · Score: 1
      Imagine, back in the real world: would you reach for a pen and wait for it to attach itself to your hand? of course not, you close your fingers to pick it up.natural.

      I'm telekinetic, you insensitive clod!

      --
      I have never made but one prayer to God, a very short one: "O Lord, make my enemies ridiculous." And God granted it.
  21. Must ... Click .... by unity100 · · Score: 1

    too many ... links ... shiny .... buttons ... must click ... all ... aarrggghhh ....

  22. Heck, never mind clicking... by AEton · · Score: 2, Funny
    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
  23. Already used in children's games by perlionex · · Score: 1

    Since everybody says the site is /.ed, I won't try to connect, but I'll just give my 0.02 here.

    My wife and I started letting our son play some games designed for babies when he was about 2 years old. At the time, he was just learning to use the mouse. One of the games was perfect in not requiring him to click on the (rather large) graphical sprites in order to interact with the game. As long as the mouse hovered for a sufficiently long time over an object, the game treated that as equivalent to a click.

    1. Re:Already used in children's games by meat.curtains · · Score: 1

      > My wife and I started letting our son play some games designed for babies when he was about 2 years old.

      Can you recommend any games that are good for young children?

  24. What about dontscroll.it by The_Hun · · Score: 1

    The site made me remember to the one-screen websites I saw mostly 8-9 years ago. They used onmouseover events to shrink the (otherwise lengthy) pages to the height of a fullscreen browser window (minus menus buttons etc.). I'm sure there are many of them even today just didn't stumble into them nowadays.
    An interesting demonstration of the idea is in an article on Alistapart.

    --
    Sig. under reconstruction.
  25. Don't Shoot The Puppy by Anonymous Coward · · Score: 0

    Reminds me a bit of Don't Shoot The Puppy.

  26. Not clicking is easy... by IO+ERROR · · Score: 1

    ...since the site is already dead.

    --
    How am I supposed to fit a pithy, relevant quote into 120 characters?
  27. But by rduke15 · · Score: 1
  28. I got too into it... by teh+kurisu · · Score: 1, Funny

    I played about for a while. It was disconcerting, but kinda fun. Then I went to my back button to come back here, and forgot to click it.

  29. Flashblock by Kangburra · · Score: 1

    to even view the site I have to ... click it! LOL

    --
    Common sense is not so common
  30. Don't press any key to continue by Dachannien · · Score: 3, Insightful

    Using a mouse interface without clicking is akin to using a command line interface without pressing enter. The mouse click serves a very important purpose - to ensure that selections and actions are performed on the correct item. This greatly reduces errors, increases the speed of interaction, and reduces the real estate required by the interface.

    Creative ways of using a mouse have been tried repeatedly (such as the gesture selection system in Black and White and Darwinia), but the conclusion is invariably that such systems are just pains in the ass once the novelty wears off.

    1. Re:Don't press any key to continue by ChoGGi · · Score: 1

      (such as the gesture selection system in Black and White and Darwinia)
      i must have spent half the game redoing those stupid gestures. i wanted some buttons damnit, but it was a fun game (Darwinia)

    2. Re:Don't press any key to continue by Dachannien · · Score: 1

      They eventually patched Darwinia so you could just click a menu to run the "programs" in the game.

    3. Re:Don't press any key to continue by TubeSteak · · Score: 1
      Creative ways of using a mouse have been tried repeatedly (such as the gesture selection system in Black and White and Darwinia), but the conclusion is invariably that such systems are just pains in the ass once the novelty wears off.
      IMHO, mouse gestures in Opera are an amazing feature and significantly speed up browsing.

      Definitely not a 'novelty' feature... though you still need to click the right mouse button.
      --
      [Fuck Beta]
      o0t!
  31. Kaboom! by Bambi+Dee · · Score: 1

    This is still as confusing as it was a year ago or two. It still makes me feel like one of those mythical people who fall for the blinky YOU'RE COMPUTER IS INFACTED BY AN IP ADDRESS!!! faux Windows dialogue box popups. No idea where the GUI ends and the document begins, or even if there's a difference between the two, or between a menu and a status bar and button and the window decoration.

    In short, it's like I've never used a computer before and everything's a mystery in both form and function. That's not necessarily the interface's fault; I mean, if it has or strives for internal consistency then there's no reason it couldn't make just as much sense as any other.

    Still, I want to be able to explore an interface safely. For that I need to know when I'm doing something rather than just "thinking with the mouse". Else it's like looking for candy in a minefield.

    For some purposes, like "passive" information retrieval, I could see how this would be pleasant (if speedy enough. All this animating annoys me a little...)

  32. nice but by mennucc1 · · Score: 1

    nice site (unfortunately some parts do not work ok with Flash 9 (beta) for linux); but it shows a lot of limitations when you try to use the "communicate -> contacts" part to send them an email. The interface requires you to keep your mouse on a text field to enter text - ok , I can do that, it was this way in the early days of X11/Athena interface ; but how am I supposed to send the message ?!? and, when I started moving the mouse around to try to send the message , I lost the whole text ! damn it! either there is a bug in Flash , or it poorly designed.

  33. Re:I am a terrible person - Yes you are by DongleFondle · · Score: 1

    Nuff said.

  34. I just found out I like to click by mrjb · · Score: 1

    While reading the "every story..." chapters I found I needed to move the mouse cursor out of the way- so that it wouldn't be over the presented text. Which closed the text or navigated me to the next chapter. The irritation factor of having to click is considerably lower than that of the alternatives (timed buttons, gestures), in my opinion.

    I consider 'idly' moving the mouse cursor around the equivalent to 'making up my mind about what I want to do' whereas clicking is saying 'do it'.

    A clickless interface makes me have to mind my own thoughts as I idly move around the cursor- so the requirement to click also acts as a safety mechanism.

    This part aside, from a developer point of view it sure looks like a simple point and click interface costs a lot less effort to put together than the alternative- EXCEPT when the click is replaced by a less-productive alternative (circle the mouse cursor around a button, sweeping over the button, having a button with timeout). Also, these alternatives do not map well to other types of input devices (touch screen, stylus).

    That said, I come to the conclusion that point-and-click is actually quite brilliant. It's simple, fast, maps well to other input methods and a has virtually zero 'false positive' and 'false negative' rates (that is, it's not irritating). From a developer point of view, point and click interfaces give less room for error than command line processing, and are generally more intuitive than command line (unlike CLI, visual interfaces give visual clues. Which doesn't mean I prefer an explorer-style interface over the command line). Kudos for the designer of the flash site for considering alternatives- but I'll stick with what works best for me.

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  35. Don't Click It... by locokamil · · Score: 1

    ... don't see it, either.

    Slashdotted.

  36. How is this an improvement? by Chief+Camel+Breeder · · Score: 1

    Tried it, hated it within 60 seconds.

    Yes, I can refrain from clicking; I'm not a total twitch, nor is my computer usage subconcious. Yes, I can navigate the site with the gestures. Does it make it easier to do things? No, it makes it far harder to get the right action without accidentally triggering others. If that was my banking site I'd be in a right mess by now.

    With a mouse I have two distinct, non-confusable actions: move and click. It's important that these are separate as I use them for distinct things. If I only have one action, then the computer never really knows what I mean and does the wrong thing - ALL THE SODDING TIME. Conflating move and click is the stupidest thing I've heard in a long time. We need MORE distinct controls, not fewer. (Are you listening, Apple? I want my right mouse button back. Where do I send the ransom?)

  37. Enter text Press [Enter] by JumperCable · · Score: 1

    Notice in the message board area, you had to press [Enter] to get it to accept your text? If he is going to go click free, he might as well go [Enter] key free too. Same difference.

  38. To click or not to click by Anonymous Coward · · Score: 0

    To click, or not to click: that is the question:
    Whether 'tis nobler in the mind to suffer
    The pop-ups and lottery ads which promise outrageous fortune,
    Or to take arms against a sea of spam,
    And by opposing end them. To flame: to idle;

  39. It doesn't work ... by perfp · · Score: 1

    ... using only the keyboard.

  40. Check my clickless gallery by chrnb · · Score: 1

    Spend a lot of time making it work
    http://www.mikkaworks.com/fabrics.html/

    Let me know what you think

    --
    MikMik Baby Organics Mikkaworks
    1. Re:Check my clickless gallery by Draconix · · Score: 1

      Hahaha! Brilliant! Had me fooled the first couple of times.

      --
      By reading this you acknowledge that you have read it.
    2. Re:Check my clickless gallery by refitman · · Score: 1

      The link you posted doesn't work properly, you need to remove the / at the end: http://www.mikkaworks.com/fabrics.html.

      --
      First God made idiots. That was for practice. Then He made Jack Thompson.
    3. Re:Check my clickless gallery by Anonymous Coward · · Score: 0

      It worked for me. Actually, a correct URL is supposed to include the / at the end.

    4. Re:Check my clickless gallery by virg_mattes · · Score: 1

      > Actually, a correct URL is supposed to include the / at the end.

      Not always. the URL ending in / is suppoed to mean "go to the directory shown and display index.html", so http://slashdot.org/ and http://slashdot.org/index.html are (in a perfect world) equivalent. That doesn't mean that the second is wrong, though, and in the case of the link provided for the gallery, it's the full name of the file, so it's a valid hyperlink.

      Virg

    5. Re:Check my clickless gallery by the2cheat · · Score: 0

      It's alright, but not without its flaws. I can endlessly open numerous menus till they're the size of a penny.

    6. Re:Check my clickless gallery by Craig+Davison · · Score: 1

      That's not quite correct either. A URL will return whatever the web server wants to give you. You can configure apache (or the server of your choice) to return index.html when you request /, or index.pl, or a dynamic script that doesn't exist on a filesystem at all, or whatever you like. The only / that is required in a URL is the first one after the hostname, so:
      http://www.slashdot.org/foo is fine, but
      http://www.slashdot.org/ isn't (technically it should be http://www.slashdot.org/)

    7. Re:Check my clickless gallery by virg_mattes · · Score: 1

      > A URL will return whatever the web server wants to give you.

      I'll yield that the web server configuration is the final word, but I was talking about default behavior (and I did comment "in a perfect world" in describing it). My point was that the ending slash is not always necessary nor is it always correct.

      Also, having a trailing slash after the host name is part of the spec, but most browsers will fill in if you leave it off. Not related to spec, but something to note when someone finds out they don't need to type it.

      On an unrelated note, Cowboyneal comments that access to /. should be http://slashdot.org/ (which I only point out since adding the www. got me in trouble back a few years ago and I wanted to save anyone else the headache).

      Virg

  41. The irony... by LiquidFire_HK · · Score: 1

    The page being slashdotted, I try to open a mirror, and am greeted by the following:
    http://img227.imageshack.us/img227/7893/theironywa 7.png
    (Note the "link" in blue)

  42. A website without clicking by benji+fr · · Score: 1

    As a web hosting company, I sometimes see weird websites ...
    One of the most impressive I host on the mutualized cluster is certainly Franz Narköz personal website : this guy has a website where you cannot click to surf : you have to enter shell commands on top of the page to see photographs, to send him a message or download a file ... really weird ...
    http://narkoz.eu.org/
    still under construction, but already a slashdot-news-compliant idea ;)

    --
    -- .rats live on no evil staR
  43. They need to update on their science... by tgv · · Score: 1

    In one of the pages (can't tell you how to get there!), they explain the Click Ergonomy. In the section "The brain", which happens to be my topic of research, they claim that an acoustic signal takes 700ms to provoke a reaction. As everyone can find for themselves, that's absolutely false. The first effect is immediate. Serious processing (such word recognition) takes around 100ms. Visual signals do seem to start working faster, but it takes at least 60ms before any cognitive effect of a visual system can be found.

  44. Come on! It's obvious why the humans click by gsasha · · Score: 1

    It's way more precise.

    The idea is that you separate two actions: aiming and firing. It gives you the feedback on your aim, and then, when you're satisfied with it, you do the fire action.

    It's exactly the same why shooting arrows from a bow is more precise than throwing stones, and why shooting from a rifle is more precise than shooting arrows: the less movement you need after you got your aim, the more exact will the process be.

  45. Did Steve Jobs put you up to this?! by Max+Threshold · · Score: 3, Funny

    This is an Apple product feasibility study, isn't it? Is the next Mac going to have a zero-button mouse?

    1. Re:Did Steve Jobs put you up to this?! by ktappe · · Score: 1
      his is an Apple product feasibility study, isn't it?
      If it had been, the site would have been Mac-compatible. It wasn't. Visiting it in Safari and Firefox 2, it is completely non-functional (yes, I have the latest Flash player installed.)

      -K

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
  46. old news by Anonymous Coward · · Score: 0

    LOL, another out-of-date masterpiece in typical /. style. Some bloke called Noah showed me this website when he got his satellite 'net link on his big yacht... If this site is "news for nerds", does that make all nerds senile with no mental capacity for retaining information?

    oooh look, World War II just ended!

  47. Peacefull experience by Knutsi · · Score: 1

    The funny thing about this experiment for me is that it felt very peacefull. Much more so than a normal webpage. Like water, in a way, just flowing (:

    It reminds me of the PSP/PS3 interface, where you only need the directional buttons to navigate your way around.

    1. Re:Peacefull experience by wanchai · · Score: 1

      I feel peaceful until the fan of my laptop spinned like crazy. How much cpu flop is wasted to replace a click??

      I think the creator of the site knows so well that this don't click approach is nothing effective when he/she uses actionscript to 'wait' and validate a choice.

      but honestly, I felt somewhat peaceful

    2. Re:Peacefull experience by wanchai · · Score: 1

      on a second thought, this click-less approach for interface may be the future, when combined with eye tracking hardware. because eye blinking can't be an alternative for clicking.

  48. /.ed Bitch by EddyPearson · · Score: 1

    Yet another site falls victim to the inevitable /. effect. How predictable when the ENTIRE site is flash...

    --
    You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
  49. IMO by Nicaboker · · Score: 1

    Personally, I liked the page. Some of it was a little irritating but overall I like the page. I think it some tweaking to give it faster responses for the 'Action Buttons' and it not be so sensitive to where the mouse is to view the 'chapters' that enlarge. But all in all not bad, IMO.

    --
    So many choices, so little tolerance.
  50. Different for the sake of being different by karlandtanya · · Score: 1

    Is just annoying.

    If you've got a method that's intrinsically better, but different from what the user is familiar with, it still has to be a *lot* better in order to be useful in the real world.
    Take the Dvorak keyboard or GNU/Linux/X as case studies.

    The clickless mouse doesn't seem to cut it.

    --
    "Reality is that which, when you stop believing in it, it doesn't go away." - Philip K. Dick
  51. what was he thinking? by v1 · · Score: 1

    when he posted an article on slashdot, warned us "warning: heavy Flash!!", and yet posted a direct link instead of a mirror/cache?

    What sort of a system do these people think others are running? Sorry we don't all have OC3's and a rack full of blades in our basement.

    --
    I work for the Department of Redundancy Department.
  52. Not clicking as another form of input by rathehun · · Score: 1

    For the longest time, I've been using Firefox's Tabbrowser preferences to use the mouse focus rather than a mouse click to switch between tabs. I've grown really used to it, and it's one of the first things I miss when I have to use someone else's machine.

    I think that alternative ways of navigating need to be looked at carefully - clicking is not the optimal way of interacting with computers *all* the time. The above site needs to be looked at as a proof of concept, rather than as an optimally designed experience.

    - Rahul.

  53. Couple of things by Anonymous Coward · · Score: 0

    I notice on their history section they mention 'Carry the world in our pocket', meaning mobiles and PDAs etc. So how would a click-less sytem work with a pda stylus? Or how about a mobile phone?

    Also, I had to click on the contact form to make it work. Hovering over the input fields did nothing until i clicked once!

    Bit rubbish to be honest. Also just noticed that you can go away to a different screen and then come back to this at the same point, as moving your mouse away will change the content.

    Obviously not alot of thought has gone in to this at all!

    Also, just saw the recording function, and how it traces your mouse movment. Would'nt take a lot to write rude messages with your movement, to be then played back to other users!(Not that I would do that, to late now!)

  54. Very interresting indeed. by eXtragedy · · Score: 1

    I think the user doesn't really need to click. For sure, interracting with current implementations of most software could actually need the "click", but if you design around the fact that there is no click, what happens? Maybe you've seen the video demonstrating that super multi-touch screen. In real life, we use two hands to interract with stuff. Those kind of Ideas could be merged... Think of the possibilities. Also, I remarked that while using this no-click interface, going through was done a LOT faster. We also need to think about the keyboard, altough, we should not need to use the keyboard and at the same time, navigate through the evironment. We have to keep in mind though, that this is truly NOT a good implementation in todays computer applications.

  55. Pointer usage by a disabled man by wulfbyte · · Score: 1

    My father had MS http://www.multiplesclerosis.com/ and found using a mouse to be very difficult. As his disease progressed he found that trying to move the mouse into position and then click it was a very difficult combination of movements to coordinate and typing was just as arduous for him. What he did do was to use a track ball with a very large ball that he could take his time to get in just the right spot and then lift his hand completely from it and then click. This allowed him to effectively interact with many programs that would normally require some degree of precision with the mouse. I cannot imagine him or anyone with a similar condition having the dexterity to move the mouse with sufficiant precision to activate this type of interface in any meaningful way. I know that had my father been exposed to such, he may never have spent as much time on the computer as he did. It may be that there is some combination of conditions where this clickless interface would be a boon to those using it, but I just can't see it.

  56. Feels like a grad student project by Dekortage · · Score: 1

    This is an interesting site, but it feels like a student thesis project from, say, Parsons' Design & Technology department. It's interesting, somewhat humorous, makes you think a little about your habits, and may even -- someday, perhaps, with enough work -- lead to something practical.

    I'm riding a train right now, and the guy across from me has a wireless mouse. When he's not using it (e.g. he's typing), the mouse keeps sliding around the tray surface when the train turns or bumps. A clickless interface would really suck for him right now; the mouse would keep triggering button events he doesn't want. Nice.

    The benefit of the mouse click is that it fits into the aim/shoot paradigm: one chain of thought to specify a target, another to act on the target. There are plenty of times when I don't care where the mouse is, and it may be left anywhere, because it won't do anything unless I act upon it. With a clickless interface, suddenly I have to pay attention to the mouse all the time; there is no room for wandering, or not caring. (Obviously you need a new "ignore mouse" button on the side of the mouse, so that the clickless interface knows to ignore the mouse! hee hee)

    --
    $nice = $webHosting + $domainNames + $sslCerts
  57. Will it ever work for sites with high content? by Van+Cutter+Romney · · Score: 1

    First of all, I've seen this site at least 6 months ago. If I knew /. was accepting such lame contributions, I'd have put in the link. Second, it can't work for sites with high content like eBay and Amazon. If this site which demonstrates simple hovering procedure takes such a long time to load what will happen with Amazon.com? Also, the problem of NOT having to click on the items I don't want to see/buy is going to result in a bad user experience especially when the items are grouped together in small areas. A simple mistake with the mouse and I'd have put a dozen items in my shopping cart. Imagine the frustration of having to navigate the mouse between the 'alleys' of all the items on the screen...

    --
    Help a man when he is in trouble and he will remember you when he is in trouble again.
  58. Are you stressed or something? by suv4x4 · · Score: 1

    Why are you jumping on the guy calling him a "jackass" and "idiot"?
    Why are you asking silly questions "but why is it in Flash"?

    Does it matter? It's just a fun experimental site and nothing more. Most people replying here have an attitude that looks like they genuinely believe the author is going to sneak in their offices while they sleep and steal their mouse buttons.

    Noone is taking away clicks from you, people! Click freely! Feeling better now?

    I have the feeling even the author doesn't take his experiment too seriously. Go to EXPLORE: BUTTON LAB and try experiment 2.

    The description says "click replaced by circular motion around the button, almost impossible to make a mistake".
    So I just move my pointer up and down randomly a little, and I activated the button unwillingly no less than 3 times.

    So.. relax and have fun, or if you think it's not fun just forget about it.

  59. Lynx by Anonymous Coward · · Score: 0

    Bah! Who needs to click with lynx or W3M? Just press enter.

  60. no by mapkinase · · Score: 1

    "Mom, look, no hands!"

    --
    I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
  61. Interesting and yet Irritating by Anonymous Coward · · Score: 0

    An interesting idea, but I found the UI very irritating in the end. Maybe I'm used to clicking, maybe the example interface wasn't ideal, perhaps my natural aversion to Flash was taking hold. Either way, I found it very difficult to navigate and use the interface - things activated when I didn't want them and it was sometimes awkward to select what I really wanted. I tend to move the mouse pointer out of the way to avoid distraction (yes, I'm easily distracted) but I couldn't do that because it would frequently trigger something I didn't want. I only clicked once though, and that was out of instinct because I couldn't get something to respond.

    Given time, I'm sure I would adapt but it just seemed too clumsy and error-prone for everyday use. The mouse isn't exactly a very precise instrument to use, hence we have mouse buttons in order to trigger an event. I'm not keen on the idea of rolling my mouse away to read some text, only to find I've just passed over the Delete All region.

  62. Must We? by Luscious868 · · Score: 1

    Must we ask stupid rhetorical questions to get a mention on Slashdot?

  63. I did not click! by alchemistkevin · · Score: 1

    coz I didn't get my browser to display anything in the tab for the site! Server Too busy, 'eh?


    doing what?

  64. While mildly interesting, by bryz · · Score: 1

    can anyone here tell me what problem this is trying to solve?

  65. "Forced" interfaces and alternatives by brian.glanz · · Score: 1

    All of which was why dontclick.it originally drove me to add an iGesture touch pad to my Christmas 2003 wishlist. At the same time I chased after my first Tablet PC. I'm happy to report in response to "news" of dontclick.it that consumers thinking differently have some great hardware alternatives, granted some of them may lock you into software "alternatives" the typical /.er might rather avoid. UMPCs with the Touch Pack have taken it to the glorious next level, where finally no other tool (pen) need be held to work with the PC, and sans anything too futuristic still like eyeball tracking lasers or brain implants. Thank you, Microsoft et al. for making it real.

    How's it going? For machine performance, worky reasons I do have a desktop, with which I'm still using that iGesture, right now in fact. With a little learning, it's fantastic -- far more comfortable, natural, and powerful than any classic form mouse. Are iGesture pads the future of hardware? Hardly, sadly. Almost all people wouldn't even consider remapping for a Dvorak keyboard or any other arrangement despite numerous benefits, so good luck prying the mouse from their hands.

    Aside from the mouse itself, for pure click reduction I doubt the extremity of dontclick.it can be considered a likely end for most of site or application design. One other thing dontclick.it led me to, however, was to more actively reduce the number of clicks in my user interface designs. Back in 2003, this User Interface Engineering post was also new, regarding the practicality of the Three-Click Rule. "Every piece of content should take no more than three clicks to access." The article finds via pointed clicking research that the number of clicks itself is not an issue, but it acknowledges that for designers to focus on reducing clicks is a useful means to the end of better, more user centric design.

    As a software UI designer/developer, I keep it in mind. I think in terms of click reduction and it leads to simple, usable sites and software. Thank you, dontclick.it for raising the point, but yes, despite great alternatives in hardware and great intentions in software, most users still must click.

    1. Re:"Forced" interfaces and alternatives by Acer500 · · Score: 1
      Almost all people wouldn't even consider remapping for a Dvorak keyboard or any other arrangement despite numerous benefits, so good luck prying the mouse from their hands


      I had forgotten about the Dvorak keyboard layout. Some questions: did you see an increase in typing speed after remapping? I'm at 60 wpm with the standard layout, so I'm not certain that remapping will bring a benefit in that area.

      The second and most important is, my native language is Spanish, not English, and does the Dvorak layout take that into consideration? Can I type the letter "ñ" easily? Also, there was an aside on the page you linked to deriding the ";" being in the "home" row (it's not in the Spanish layout), but isn't it used a lot in programming languages exactly because of its location?
      --
      There are three kinds of lies: lies, damned lies, and statistics.
    2. Re:"Forced" interfaces and alternatives by brian.glanz · · Score: 1

      There are variations on Dvorak which target Spanish but Dvorak is English centric. In Spanish adaptations, yes the letter "ñ" is more accessible than otherwise, but is it in the best possible location based on its frequency? Or as Mischa Poslawsky, the shiar.org guy put it, "These modified layouts are nothing but experiments created by amateurs afaik, not based on as extensive research as the genuine dvorak. While no doubt still better than qwerty ...."

      The noticeable gain I have had through Dvorak is in reduced strain from doing less work. I have not had a huge increase in WPM typing personally, but from what I know of average typing speed (in the 40s? I've read), I was already fast. With Qwerty I'm still around 90 WPM and my last tests using Dvorak were in the 90s, too.

      Some people HAVE had real increases by switching to Dvorak, while some of them have also speculated their gains were a result of focusing on their typing for a couple weeks (what it took them to get back up to speed), because they had never before spent time actively trying to improve WPM. Based on what I know and have read of others' experiences, I'd bet most people who already type 60, if they either practiced specifically to improve their Qwerty or switched to Dvorak, could reasonably expect to hit 80-100.

    3. Re:"Forced" interfaces and alternatives by Acer500 · · Score: 1

      Thanks for your response.

      I had a look at the Shiar page, and was really unimpressed by the suggested layout for Spanish (though at least they kept the "ñ" at the home row).

      I will try Dvorak as my standard English layout sometime :)

      Btw, on key mileage: the keyboard I'm using right now has a nice way to see the mileage - some keys are fading. The keys that are fading are: A, E, I, S, D, C, N, M, L, the comma and dot. Currently, of those, the keys I find worse located are the 'I' and 'E' (as Dvorak said, the vowels). Well, this is interesting food for thought, I'll file it to hopefully look at it later (I'm finishing university so I shouldn't be spending time on Slashdot :P )

      --
      There are three kinds of lies: lies, damned lies, and statistics.
  66. too late by jaimz22 · · Score: 0

    actually this site was featured somewhere a long time ago.. and not to mention it was featured at ajaxian yesterday... why is the /. so behind :(

  67. Looks like any other 404 page to me by srh2o · · Score: 1

    That was a good one, but I give them points for the truth in advertising, because I didn't have to click at all to navigate it.

  68. I just a 404 error from the site by Anonymous Coward · · Score: 0

    Perhaps it is because I surf smart (no Javascript, Java, Flash, animated gif, et cetera), and lots don't. If you saw anything other than a 404, you aren't surfing safe and I'd say that isn't smart.

  69. IE7 by mrseigen · · Score: 1

    Don't you have to click with IE7 to activate Flash before it can respond to mouseover events?

  70. dangit.... by acedotcom · · Score: 0

    we slashed that on out of existance...any one got a mirror?

    --
    they say it is often more relevant then the comment above, all we know is its called the Sig!
  71. you can make art with a mouse, if you practise by Scrameustache · · Score: 1

    Have you ever tried freehand drawing with [a mouse]? Compare that to what you can do with a pen.

    Compare that to what you COULD do when you first tried out a pen.
    Don't forget that you were trained for years and years to use a pen to scribble things.

    With a pen I can make a stranger's portrait for cash, I would, I assume, have a harder time doing that with a mouse since I've spent so much more time drawing with a pen that with a mouse (I never actually tried a portrait with a mouse... you've given me a nice artistic exercise idea there, thanks).

    Different tool, different technique: A pen lets you add pigment to a surface when you apply pressure with it, a mouse doesn't work the same way as pen, since you are always in contact with the surface, you "add pigment" when you use the button... imagine having to continuously push a button on your pen when you want it to dispense ink!

    I find that the best method to draw with a mouse is to use it with the lasso and fill tool, not with the pen tool: You define an area, reshape it to your liking, and fill.

    It's more akin to a modelling paradigm (though in 2D) than a drawing paradigm, using the pixels as your "clay".

    --

    You can't take the sky from me...

  72. Re:No - you can "Make No Click Links" by Anonymous Coward · · Score: 0

    Use the following as a bookmark in FF (no IE).  It makes all links on the current page active when you hover over them.  I forger where I got this code from.

    javascript:function forall(elem, func) {  if (elem.childNodes) {    var cs = elem.childNodes;    for (var i = 0; i < cs.length; i++) {      forall(cs[i], func);    }  }  func(elem);}forall(document, function(elem) {  if ((elem.tagName) && (elem.tagName == 'A')) {    var clicktimer = -1;    var colortimer = -1;    var oldcolor = elem.style.color;    function fade() {      elem.style.color = 'rgb('+elem.fadecolor+', '+elem.fadecolor+', 255)';      elem.fadecolor += 25;      colortimer = setTimeout(fade, 100);    }    elem.onmouseover = function() {      clearTimeout(clicktimer);      clearTimeout(colortimer);      clicktimer = setTimeout(function() {        document.location = elem.href;      }, 1000);      elem.fadecolor = 0;      fade();    };    elem.onmouseout = function() {      clearTimeout(clicktimer);      clearTimeout(colortimer);      elem.style.color = oldcolor;    };  }});alert('No-click done');

  73. This site now removed by nontrad · · Score: 1

    I went to the URL and it is now removed.

  74. It's a matter of dexterity by tfinniga · · Score: 1

    This is something that we covered in my UI design class.

    A useful heuristic for determining an upper-bound of dexterity of a part of the body is to compare the mass of the part with the mass of the muscle that moves it. Of course you can have less dexterity than that (eg. a baby), but there is also an upper limit.

    When you're using a mouse, you're primarily moving your wrist or your elbow. These are pretty good. However, your fingers simply have much better dexterity, because the muscles that move them are in your forearm, so the ratio of the masses is much better. While you might get pretty good with a mouse, most pen users will be better than most mouse users. Likewise, most mouse users will be better than most people that use their leg to operate a pointing device.

    Also, it's not that the mouse doesn't have it's good points. It allows you to keep your hand at rest most of the time, and is more suited for extended use. I suppose you could use a mouse by moving it around with your fingertips, but it would have to be a pretty light mouse. Hm..

    As an aside, the most dexterous part of the body is the tongue. There have been experiments to put a pointer on the roof of the mouth, but they met with various problems, including hardware problems with the saliva, taste issues, and the fact that the tongue has thin skin which wears through rapidly.

    --
    Powered by Web3.5 RC 2
    1. Re:It's a matter of dexterity by NoisySplatter · · Score: 1

      I do use my fingertips to move my mouse. Most people freak out and tell me that my mouse sensitivity is set too high, but by resting my wrist on the desk and gripping my mouse lightly i find that it helps me make much more precice motions. As another note: I dont know if the owners of the "Pencil website" (i cant remember the name) read their bad review or not, but there is an option to get rid of the pencil cursor and get a standard cursor.

      --
      In Soviet Russia meme tires of you!
  75. Re:Tacit confirmation by whyde · · Score: 1

    Read this sentence to confirm the fact that you want to visit goatse.cx.

    Oops. Too late. Hence, the click.

  76. Hate it. Lets hope this isn't the future by Devon+Dan · · Score: 1

    How annoying is that? You knock the mouse, something else opens. Some things open when you aren't even near them and if your cursor is on the left and the link you want if on the right, everything in between flashes up as you move.

    I would actively avoid such websites so I hope this isn't a sign of things to come

  77. Voice recognition by Ximba · · Score: 1

    No, you don't always have to click to interact. There's always the possibility to use a voice recognition software, like Dragonsoft Naturally Speaking. Sure, it might take a while longer than using an ordinary mouse (assuming you have no movement hindering handicap or such), but it is indeed a way to interact without clicking.

    --
    [Enter fun stuff here.]
  78. famous sentence about clicking? by Anonymous Coward · · Score: 0

    From the famous "the internet is for porn" movie (see YouTube): "so grab your dick and double click"

  79. Must...resist... by bitspotter · · Score: 1


    As accustomed to skipping TFA as Slashdotters are, I'm sure they'd have no problems not clicking on this one, too.

  80. When I clicked the link... by Kuvter · · Score: 1

    I got this page:
    Object not found!
    The requested URL was not found on this server. The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error.
    If you think this is a server error, please contact the webmaster.
    Error 404
    www.lxfx.org
    Wed Nov 1 20:54:19 2006
    Apache

    I couldn't figure out what to do with out clicking.
    Everyone praise the clicking overlords.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  81. Slashdotted! by TESFox · · Score: 0

    Danger! The link is borked.

    --
    -Tim Stackhouse Rowan University Computer Science
  82. IBM Model M Keyboards FTW! by Seng · · Score: 1

    Those good old keyboards definately 'click'!

  83. It's pretty easy to not click it... by timbck2 · · Score: 1

    ...when the site is slashdotted.

    --
    Absurdity: A statement or belief manifestly inconsistent with one's own opinion. -- Ambrose Bierce
  84. Like annoying popup adds by Anonymous Coward · · Score: 0

    Is this like those fscking adds that pounce with a popup/annoying noise if your mouse just happens to travel over them? God I *hate* those! Personally, once I've got to a page the mouse typically gets shifted out of the way of the content (being careful to dodge certain adds) and I navigate by arrows and page up/down.