Must We Click To Interact?
Rockgod writes, "Here is an interesting experiment (warning: heavy Flash!!) that urges you not to click anywhere in the site yet wants you to navigate through it. It's an exploration of the clicking habit of computer users and aims to help understand why it is so hard not to click." The site records the mouse movements of each visitor and offers you a sample of them to replay. Doing so is a little unnerving, like peering into people's minds.
...but I was practising not clicking
As if mouse use wasn't straining enough when it doesn't matter where your cursor is most of the time. I predict that such interfaces would increase the incidence of RSI, carpal tunnel syndrome, and general tension.
sudo ergo sum
The cursor isn't always "pointed at something" when it is over the client window. Clicking is often unnecessary, but not always. Anything that reverses itself at once when the cursor leaves the area is fine, but if actions which require another action to reverse the effect are triggered by a mouse-over, users feel that they need to be careful where they point their mouse. They shouldn't have to be careful because mouse movement is not exclusive to one application.
Moving the mouse around to navigate was fine, but after a while I felt a bit like I was chewing without swallowing. There's some kind of satisfaction with the click. Maybe it's just habit, but after swooping around without clickin' I felt frustrated and annoyed. Like the UI was doing everything it could to keep me from that button. If normal mouse-using is me going "i want.... THAT." I felt like I was going "I want... I want... I want... I want..." I must have satisfaction, dammit.
They say one of a baby's first non-verbal forms communication is pointing. Clicking must be somewhere just after that.
Here we are at only a couple of comments, and already the focus of his site has shifted from studying how visitors interact with the site to studying his page timeout settings.
The site reminds me too much of the gesture-controlled radio in Hitchhiker's Guide to the Galaxy: you have to sit perfectly still while listening or you'll change the channel.
This is really old stuff, I just checked my IRC logfiles and found it - exactly 9 months ago.
Life is just nature's way of keeping meat fresh.
Kindof neat but I kept thinking that Michael J. Fox would have trouble with that interface even if he wasn't exaggerating.
Sometimes at night I imagine the darkness is filled with horrible things with too many teeth, like Julia Roberts.
``Must We Click To Interact?''
No. I can use the shell, read and write mail and Usenet, surf the web, chat with others, manage windows, etc., all without using the mouse. I rarely even find the mouse convenient; it sits there a long movement away from where my hands are (on the keyboard), and it requires adjusting hand movement to the position of a pointer in a different plane.
Please correct me if I got my facts wrong.
The site is down. Hooray for Slashdot. The ultimate click-relief for websites.
I'm wondering if even they miss the point of a click. I tried out the site and the problem is unexpected things triggering when I move the pointer past them. The click is a confirmation of a selection, so the pointer selects an option (from a massive grid on our screen) but the click confirms it. Otherwise, as happens with this site, you end up going to wrong places because you have no way of confirming a selection.
I like the idea, and it makes for a smooth site, but is Flash really required for this? Couldn't it be done another way?
Another thought: I imagine that clicking is easier to manage than careful mouse manipulation for people with disabilities. By having to steer the mouse so precisely, it might make the site even harder for them.
Nevertheless, I like the idea. It made me think about UI a bit, something that I haven't done in a while.
The click-less interface is nice. But I miss the audible feedback. They should play a small "click" each time a button is activated.
I started off liking this. I just moved the mouse to the right place and the correct menu choices were chosen and text appeared. But when I started reading the content I found it plain irritating because I had to move the mouse pointer to small text icon I wanted to read (it expanded the text to make it readable) but then the mouse pointer was near/over the text so I moved the mouse pointer away as I hate seeing the mouse pointer near text when I'm reading...and so the text disappeared.
It might be possible to improve this, but not if all your doing is replacing position with click. The interface needs to be rethunked.
.. we never even read the article anyway, much less click on it. Another job well done slashdot!
Seriously you call that news? This site is very very very old. Slashdot: Archive.org for nerds, stuff that "may" matters!
Syllable 0.62 is here at last!!!
I actually found this site very hard to navigate. I think this is a direct result of the no-click rule in designing it.
No, seriously, hasn't dontclick.it been out for quite a while?
The interface is unusable for me - In the 'Story' part I am unable to read any of these texts, because they disappear as soon as I move the mouse cursor away - and I need to move the mouse cursor away because it obscures the text that I want to read.
Human being, when they want to manipulate an object in the physical world, first think "reach the object" then "grab onto the object" (or, generally speaking, "do something with the object"). It's not conscious of course, but that's the way the human brain is designed work.
Now the GUI interface is a simulated world with objects to manipulate, therefore it's perfectly normal that people want to click. In fact, I doubt clicking is a habit that can be changed, I think it's hardwired in the brain. Imagine, back in the real world: would you reach for a pen and wait for it to attach itself to your hand? of course not, you close your fingers to pick it up. Well, same for computers: you point an object with the pointer then click to "do something". It's natural.
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
too many ... links ... shiny .... buttons ... must click ... all ... aarrggghhh ....
Read radical news here
...why use the mouse at all?
We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
Since everybody says the site is /.ed, I won't try to connect, but I'll just give my 0.02 here.
My wife and I started letting our son play some games designed for babies when he was about 2 years old. At the time, he was just learning to use the mouse. One of the games was perfect in not requiring him to click on the (rather large) graphical sprites in order to interact with the game. As long as the mouse hovered for a sufficiently long time over an object, the game treated that as equivalent to a click.
Gan Family Homepage
The site made me remember to the one-screen websites I saw mostly 8-9 years ago. They used onmouseover events to shrink the (otherwise lengthy) pages to the height of a fullscreen browser window (minus menus buttons etc.). I'm sure there are many of them even today just didn't stumble into them nowadays.
An interesting demonstration of the idea is in an article on Alistapart.
Sig. under reconstruction.
Reminds me a bit of Don't Shoot The Puppy.
...since the site is already dead.
How am I supposed to fit a pithy, relevant quote into 120 characters?
Real Men Don't Click anyway...
I played about for a while. It was disconcerting, but kinda fun. Then I went to my back button to come back here, and forgot to click it.
to even view the site I have to ... click it! LOL
Common sense is not so common
Using a mouse interface without clicking is akin to using a command line interface without pressing enter. The mouse click serves a very important purpose - to ensure that selections and actions are performed on the correct item. This greatly reduces errors, increases the speed of interaction, and reduces the real estate required by the interface.
Creative ways of using a mouse have been tried repeatedly (such as the gesture selection system in Black and White and Darwinia), but the conclusion is invariably that such systems are just pains in the ass once the novelty wears off.
This is still as confusing as it was a year ago or two. It still makes me feel like one of those mythical people who fall for the blinky YOU'RE COMPUTER IS INFACTED BY AN IP ADDRESS!!! faux Windows dialogue box popups. No idea where the GUI ends and the document begins, or even if there's a difference between the two, or between a menu and a status bar and button and the window decoration.
In short, it's like I've never used a computer before and everything's a mystery in both form and function. That's not necessarily the interface's fault; I mean, if it has or strives for internal consistency then there's no reason it couldn't make just as much sense as any other.
Still, I want to be able to explore an interface safely. For that I need to know when I'm doing something rather than just "thinking with the mouse". Else it's like looking for candy in a minefield.
For some purposes, like "passive" information retrieval, I could see how this would be pleasant (if speedy enough. All this animating annoys me a little...)
nice site (unfortunately some parts do not work ok with Flash 9 (beta) for linux); but it shows a lot of limitations when you try to use the "communicate -> contacts" part to send them an email. The interface requires you to keep your mouse on a text field to enter text - ok , I can do that, it was this way in the early days of X11/Athena interface ; but how am I supposed to send the message ?!? and, when I started moving the mouse around to try to send the message , I lost the whole text ! damn it! either there is a bug in Flash , or it poorly designed.
Nuff said.
While reading the "every story..." chapters I found I needed to move the mouse cursor out of the way- so that it wouldn't be over the presented text. Which closed the text or navigated me to the next chapter. The irritation factor of having to click is considerably lower than that of the alternatives (timed buttons, gestures), in my opinion.
I consider 'idly' moving the mouse cursor around the equivalent to 'making up my mind about what I want to do' whereas clicking is saying 'do it'.
A clickless interface makes me have to mind my own thoughts as I idly move around the cursor- so the requirement to click also acts as a safety mechanism.
This part aside, from a developer point of view it sure looks like a simple point and click interface costs a lot less effort to put together than the alternative- EXCEPT when the click is replaced by a less-productive alternative (circle the mouse cursor around a button, sweeping over the button, having a button with timeout). Also, these alternatives do not map well to other types of input devices (touch screen, stylus).
That said, I come to the conclusion that point-and-click is actually quite brilliant. It's simple, fast, maps well to other input methods and a has virtually zero 'false positive' and 'false negative' rates (that is, it's not irritating). From a developer point of view, point and click interfaces give less room for error than command line processing, and are generally more intuitive than command line (unlike CLI, visual interfaces give visual clues. Which doesn't mean I prefer an explorer-style interface over the command line). Kudos for the designer of the flash site for considering alternatives- but I'll stick with what works best for me.
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
... don't see it, either.
Slashdotted.
Tried it, hated it within 60 seconds.
Yes, I can refrain from clicking; I'm not a total twitch, nor is my computer usage subconcious. Yes, I can navigate the site with the gestures. Does it make it easier to do things? No, it makes it far harder to get the right action without accidentally triggering others. If that was my banking site I'd be in a right mess by now.
With a mouse I have two distinct, non-confusable actions: move and click. It's important that these are separate as I use them for distinct things. If I only have one action, then the computer never really knows what I mean and does the wrong thing - ALL THE SODDING TIME. Conflating move and click is the stupidest thing I've heard in a long time. We need MORE distinct controls, not fewer. (Are you listening, Apple? I want my right mouse button back. Where do I send the ransom?)
Notice in the message board area, you had to press [Enter] to get it to accept your text? If he is going to go click free, he might as well go [Enter] key free too. Same difference.
To click, or not to click: that is the question:
Whether 'tis nobler in the mind to suffer
The pop-ups and lottery ads which promise outrageous fortune,
Or to take arms against a sea of spam,
And by opposing end them. To flame: to idle;
... using only the keyboard.
Spend a lot of time making it work
http://www.mikkaworks.com/fabrics.html/
Let me know what you think
MikMik Baby Organics Mikkaworks
The page being slashdotted, I try to open a mirror, and am greeted by the following:a 7.png
http://img227.imageshack.us/img227/7893/theironyw
(Note the "link" in blue)
As a web hosting company, I sometimes see weird websites ... ... really weird ... ;)
One of the most impressive I host on the mutualized cluster is certainly Franz Narköz personal website : this guy has a website where you cannot click to surf : you have to enter shell commands on top of the page to see photographs, to send him a message or download a file
http://narkoz.eu.org/
still under construction, but already a slashdot-news-compliant idea
--
In one of the pages (can't tell you how to get there!), they explain the Click Ergonomy. In the section "The brain", which happens to be my topic of research, they claim that an acoustic signal takes 700ms to provoke a reaction. As everyone can find for themselves, that's absolutely false. The first effect is immediate. Serious processing (such word recognition) takes around 100ms. Visual signals do seem to start working faster, but it takes at least 60ms before any cognitive effect of a visual system can be found.
It's way more precise.
The idea is that you separate two actions: aiming and firing. It gives you the feedback on your aim, and then, when you're satisfied with it, you do the fire action.
It's exactly the same why shooting arrows from a bow is more precise than throwing stones, and why shooting from a rifle is more precise than shooting arrows: the less movement you need after you got your aim, the more exact will the process be.
This is an Apple product feasibility study, isn't it? Is the next Mac going to have a zero-button mouse?
LOL, another out-of-date masterpiece in typical /. style. Some bloke called Noah showed me this website when he got his satellite 'net link on his big yacht... If this site is "news for nerds", does that make all nerds senile with no mental capacity for retaining information?
oooh look, World War II just ended!
The funny thing about this experiment for me is that it felt very peacefull. Much more so than a normal webpage. Like water, in a way, just flowing (:
It reminds me of the PSP/PS3 interface, where you only need the directional buttons to navigate your way around.
Yet another site falls victim to the inevitable /. effect. How predictable when the ENTIRE site is flash...
You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
Personally, I liked the page. Some of it was a little irritating but overall I like the page. I think it some tweaking to give it faster responses for the 'Action Buttons' and it not be so sensitive to where the mouse is to view the 'chapters' that enlarge. But all in all not bad, IMO.
So many choices, so little tolerance.
Is just annoying.
If you've got a method that's intrinsically better, but different from what the user is familiar with, it still has to be a *lot* better in order to be useful in the real world.
Take the Dvorak keyboard or GNU/Linux/X as case studies.
The clickless mouse doesn't seem to cut it.
"Reality is that which, when you stop believing in it, it doesn't go away." - Philip K. Dick
when he posted an article on slashdot, warned us "warning: heavy Flash!!", and yet posted a direct link instead of a mirror/cache?
What sort of a system do these people think others are running? Sorry we don't all have OC3's and a rack full of blades in our basement.
I work for the Department of Redundancy Department.
For the longest time, I've been using Firefox's Tabbrowser preferences to use the mouse focus rather than a mouse click to switch between tabs. I've grown really used to it, and it's one of the first things I miss when I have to use someone else's machine.
I think that alternative ways of navigating need to be looked at carefully - clicking is not the optimal way of interacting with computers *all* the time. The above site needs to be looked at as a proof of concept, rather than as an optimally designed experience.
- Rahul.
I notice on their history section they mention 'Carry the world in our pocket', meaning mobiles and PDAs etc. So how would a click-less sytem work with a pda stylus? Or how about a mobile phone?
Also, I had to click on the contact form to make it work. Hovering over the input fields did nothing until i clicked once!
Bit rubbish to be honest. Also just noticed that you can go away to a different screen and then come back to this at the same point, as moving your mouse away will change the content.
Obviously not alot of thought has gone in to this at all!
Also, just saw the recording function, and how it traces your mouse movment. Would'nt take a lot to write rude messages with your movement, to be then played back to other users!(Not that I would do that, to late now!)
I think the user doesn't really need to click. For sure, interracting with current implementations of most software could actually need the "click", but if you design around the fact that there is no click, what happens? Maybe you've seen the video demonstrating that super multi-touch screen. In real life, we use two hands to interract with stuff. Those kind of Ideas could be merged... Think of the possibilities. Also, I remarked that while using this no-click interface, going through was done a LOT faster. We also need to think about the keyboard, altough, we should not need to use the keyboard and at the same time, navigate through the evironment. We have to keep in mind though, that this is truly NOT a good implementation in todays computer applications.
My father had MS http://www.multiplesclerosis.com/ and found using a mouse to be very difficult. As his disease progressed he found that trying to move the mouse into position and then click it was a very difficult combination of movements to coordinate and typing was just as arduous for him. What he did do was to use a track ball with a very large ball that he could take his time to get in just the right spot and then lift his hand completely from it and then click. This allowed him to effectively interact with many programs that would normally require some degree of precision with the mouse. I cannot imagine him or anyone with a similar condition having the dexterity to move the mouse with sufficiant precision to activate this type of interface in any meaningful way. I know that had my father been exposed to such, he may never have spent as much time on the computer as he did. It may be that there is some combination of conditions where this clickless interface would be a boon to those using it, but I just can't see it.
This is an interesting site, but it feels like a student thesis project from, say, Parsons' Design & Technology department. It's interesting, somewhat humorous, makes you think a little about your habits, and may even -- someday, perhaps, with enough work -- lead to something practical.
I'm riding a train right now, and the guy across from me has a wireless mouse. When he's not using it (e.g. he's typing), the mouse keeps sliding around the tray surface when the train turns or bumps. A clickless interface would really suck for him right now; the mouse would keep triggering button events he doesn't want. Nice.
The benefit of the mouse click is that it fits into the aim/shoot paradigm: one chain of thought to specify a target, another to act on the target. There are plenty of times when I don't care where the mouse is, and it may be left anywhere, because it won't do anything unless I act upon it. With a clickless interface, suddenly I have to pay attention to the mouse all the time; there is no room for wandering, or not caring. (Obviously you need a new "ignore mouse" button on the side of the mouse, so that the clickless interface knows to ignore the mouse! hee hee)
$nice = $webHosting + $domainNames + $sslCerts
First of all, I've seen this site at least 6 months ago. If I knew /. was accepting such lame contributions, I'd have put in the link.
Second, it can't work for sites with high content like eBay and Amazon. If this site which demonstrates simple hovering procedure takes such a long time to load what will happen with Amazon.com? Also, the problem of NOT having to click on the items I don't want to see/buy is going to result in a bad user experience especially when the items are grouped together in small areas. A simple mistake with the mouse and I'd have put a dozen items in my shopping cart. Imagine the frustration of having to navigate the mouse between the 'alleys' of all the items on the screen...
Help a man when he is in trouble and he will remember you when he is in trouble again.
Why are you jumping on the guy calling him a "jackass" and "idiot"?
Why are you asking silly questions "but why is it in Flash"?
Does it matter? It's just a fun experimental site and nothing more. Most people replying here have an attitude that looks like they genuinely believe the author is going to sneak in their offices while they sleep and steal their mouse buttons.
Noone is taking away clicks from you, people! Click freely! Feeling better now?
I have the feeling even the author doesn't take his experiment too seriously. Go to EXPLORE: BUTTON LAB and try experiment 2.
The description says "click replaced by circular motion around the button, almost impossible to make a mistake".
So I just move my pointer up and down randomly a little, and I activated the button unwillingly no less than 3 times.
So.. relax and have fun, or if you think it's not fun just forget about it.
Bah! Who needs to click with lynx or W3M? Just press enter.
"Mom, look, no hands!"
I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
An interesting idea, but I found the UI very irritating in the end. Maybe I'm used to clicking, maybe the example interface wasn't ideal, perhaps my natural aversion to Flash was taking hold. Either way, I found it very difficult to navigate and use the interface - things activated when I didn't want them and it was sometimes awkward to select what I really wanted. I tend to move the mouse pointer out of the way to avoid distraction (yes, I'm easily distracted) but I couldn't do that because it would frequently trigger something I didn't want. I only clicked once though, and that was out of instinct because I couldn't get something to respond.
Given time, I'm sure I would adapt but it just seemed too clumsy and error-prone for everyday use. The mouse isn't exactly a very precise instrument to use, hence we have mouse buttons in order to trigger an event. I'm not keen on the idea of rolling my mouse away to read some text, only to find I've just passed over the Delete All region.
Must we ask stupid rhetorical questions to get a mention on Slashdot?
coz I didn't get my browser to display anything in the tab for the site! Server Too busy, 'eh?
doing what?
i live on an alternate planet
can anyone here tell me what problem this is trying to solve?
All of which was why dontclick.it originally drove me to add an iGesture touch pad to my Christmas 2003 wishlist. At the same time I chased after my first Tablet PC. I'm happy to report in response to "news" of dontclick.it that consumers thinking differently have some great hardware alternatives, granted some of them may lock you into software "alternatives" the typical /.er might rather avoid. UMPCs with the Touch Pack have taken it to the glorious next level, where finally no other tool (pen) need be held to work with the PC, and sans anything too futuristic still like eyeball tracking lasers or brain implants. Thank you, Microsoft et al. for making it real.
How's it going? For machine performance, worky reasons I do have a desktop, with which I'm still using that iGesture, right now in fact. With a little learning, it's fantastic -- far more comfortable, natural, and powerful than any classic form mouse. Are iGesture pads the future of hardware? Hardly, sadly. Almost all people wouldn't even consider remapping for a Dvorak keyboard or any other arrangement despite numerous benefits, so good luck prying the mouse from their hands.
Aside from the mouse itself, for pure click reduction I doubt the extremity of dontclick.it can be considered a likely end for most of site or application design. One other thing dontclick.it led me to, however, was to more actively reduce the number of clicks in my user interface designs. Back in 2003, this User Interface Engineering post was also new, regarding the practicality of the Three-Click Rule. "Every piece of content should take no more than three clicks to access." The article finds via pointed clicking research that the number of clicks itself is not an issue, but it acknowledges that for designers to focus on reducing clicks is a useful means to the end of better, more user centric design.
As a software UI designer/developer, I keep it in mind. I think in terms of click reduction and it leads to simple, usable sites and software. Thank you, dontclick.it for raising the point, but yes, despite great alternatives in hardware and great intentions in software, most users still must click.
actually this site was featured somewhere a long time ago.. and not to mention it was featured at ajaxian yesterday... why is the /. so behind :(
That was a good one, but I give them points for the truth in advertising, because I didn't have to click at all to navigate it.
Perhaps it is because I surf smart (no Javascript, Java, Flash, animated gif, et cetera), and lots don't. If you saw anything other than a 404, you aren't surfing safe and I'd say that isn't smart.
Don't you have to click with IE7 to activate Flash before it can respond to mouseover events?
we slashed that on out of existance...any one got a mirror?
they say it is often more relevant then the comment above, all we know is its called the Sig!
Have you ever tried freehand drawing with [a mouse]? Compare that to what you can do with a pen.
Compare that to what you COULD do when you first tried out a pen.
Don't forget that you were trained for years and years to use a pen to scribble things.
With a pen I can make a stranger's portrait for cash, I would, I assume, have a harder time doing that with a mouse since I've spent so much more time drawing with a pen that with a mouse (I never actually tried a portrait with a mouse... you've given me a nice artistic exercise idea there, thanks).
Different tool, different technique: A pen lets you add pigment to a surface when you apply pressure with it, a mouse doesn't work the same way as pen, since you are always in contact with the surface, you "add pigment" when you use the button... imagine having to continuously push a button on your pen when you want it to dispense ink!
I find that the best method to draw with a mouse is to use it with the lasso and fill tool, not with the pen tool: You define an area, reshape it to your liking, and fill.
It's more akin to a modelling paradigm (though in 2D) than a drawing paradigm, using the pixels as your "clay".
You can't take the sky from me...
Use the following as a bookmark in FF (no IE). It makes all links on the current page active when you hover over them. I forger where I got this code from.
javascript:function forall(elem, func) { if (elem.childNodes) { var cs = elem.childNodes; for (var i = 0; i < cs.length; i++) { forall(cs[i], func); } } func(elem);}forall(document, function(elem) { if ((elem.tagName) && (elem.tagName == 'A')) { var clicktimer = -1; var colortimer = -1; var oldcolor = elem.style.color; function fade() { elem.style.color = 'rgb('+elem.fadecolor+', '+elem.fadecolor+', 255)'; elem.fadecolor += 25; colortimer = setTimeout(fade, 100); } elem.onmouseover = function() { clearTimeout(clicktimer); clearTimeout(colortimer); clicktimer = setTimeout(function() { document.location = elem.href; }, 1000); elem.fadecolor = 0; fade(); }; elem.onmouseout = function() { clearTimeout(clicktimer); clearTimeout(colortimer); elem.style.color = oldcolor; }; }});alert('No-click done');
I went to the URL and it is now removed.
This is something that we covered in my UI design class.
A useful heuristic for determining an upper-bound of dexterity of a part of the body is to compare the mass of the part with the mass of the muscle that moves it. Of course you can have less dexterity than that (eg. a baby), but there is also an upper limit.
When you're using a mouse, you're primarily moving your wrist or your elbow. These are pretty good. However, your fingers simply have much better dexterity, because the muscles that move them are in your forearm, so the ratio of the masses is much better. While you might get pretty good with a mouse, most pen users will be better than most mouse users. Likewise, most mouse users will be better than most people that use their leg to operate a pointing device.
Also, it's not that the mouse doesn't have it's good points. It allows you to keep your hand at rest most of the time, and is more suited for extended use. I suppose you could use a mouse by moving it around with your fingertips, but it would have to be a pretty light mouse. Hm..
As an aside, the most dexterous part of the body is the tongue. There have been experiments to put a pointer on the roof of the mouth, but they met with various problems, including hardware problems with the saliva, taste issues, and the fact that the tongue has thin skin which wears through rapidly.
Powered by Web3.5 RC 2
Read this sentence to confirm the fact that you want to visit goatse.cx.
Oops. Too late. Hence, the click.
How annoying is that? You knock the mouse, something else opens. Some things open when you aren't even near them and if your cursor is on the left and the link you want if on the right, everything in between flashes up as you move.
I would actively avoid such websites so I hope this isn't a sign of things to come
No, you don't always have to click to interact. There's always the possibility to use a voice recognition software, like Dragonsoft Naturally Speaking. Sure, it might take a while longer than using an ordinary mouse (assuming you have no movement hindering handicap or such), but it is indeed a way to interact without clicking.
[Enter fun stuff here.]
From the famous "the internet is for porn" movie (see YouTube): "so grab your dick and double click"
As accustomed to skipping TFA as Slashdotters are, I'm sure they'd have no problems not clicking on this one, too.
I got this page:
Object not found!
The requested URL was not found on this server. The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error.
If you think this is a server error, please contact the webmaster.
Error 404
www.lxfx.org
Wed Nov 1 20:54:19 2006
Apache
I couldn't figure out what to do with out clicking.
Everyone praise the clicking overlords.
"To be is to do." --Socrates
"To do is to be." -- Aristotle
"Do-Be-Do-Be-Do..." --Sinatra
Danger! The link is borked.
-Tim Stackhouse Rowan University Computer Science
Those good old keyboards definately 'click'!
...when the site is slashdotted.
Absurdity: A statement or belief manifestly inconsistent with one's own opinion. -- Ambrose Bierce
Is this like those fscking adds that pounce with a popup/annoying noise if your mouse just happens to travel over them? God I *hate* those! Personally, once I've got to a page the mouse typically gets shifted out of the way of the content (being careful to dodge certain adds) and I navigate by arrows and page up/down.