Shiny Founder Quits To Aid Sale
Gamasutra reports that Dave Perry, the founder of Shiny Entertainment, quit his role with the company to aid its sale from floundering Atari. From the article: "Shiny Entertainment was founded in 1993 by Dave Perry, and produced the hit Earthworm Jim series, as well as the financially successful Enter The Matrix. It is also noted for more esoteric titles such as MDK, Messiah and Sacrifice. The studio was sold to French publisher Infogrames by Interplay in 2002 for an estimated $47 million, before the company bought the rights to the Atari name and logo." Sacrifice was a unique and under-rated strategy title. It was flawed, to be sure, but the immediacy of summoning your troops in the field was a lot of fun.
Ah, I remember it well. The 3d first game that I recall which used it's own engine's graphics to render it's introduction realtime; the first FPS that I ever played which gave a real sense of personality to its enemies; and still one of the most surreal games I ever played.
You can't change that... by gettin' all... bendy.
financially successful Enter The Matrix
Which means the game wasn't succesful with fans. The only good part of the game was the cutscenes.
Religion for nerds. Stuff that really matters
Scarifice was flawed in certain aspects, but the gameplay and story more than made up for any minor issues. On the whole, I found the game to be bug free, relatively balanced and a joy to play through (3 times actually).
http://www.thehappycompany.com/
When the company particpates in Hands Across America, we will finally have our shiny happy people holding hands.
Still one of the most distinctly unusual platformers ever developed. Sure, the controls were a little wonky at times, but the sense of design in that game still looks and feels fantastic, ten years after release.
He's quiting to rejoin once the company is sold? Is he trying to sell himself as a separate entity along with shiny so he'll have more power over the company then when he first sold it to atari?
He is just "quitting" temporarily so he can help in the sale of the company, to make sure that it doesn't get screwed up and his baby gets ruined.
Dear Dave Perry,
What ever happened to the realtime tesselation engine from Messiah? Can we have it in some game that's coming out some time later? How come the characters in Messiah and MDK were far more detailed then the characters in Enter the Matrix, which were modeled from actual people?
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I'd rather be flamed than ignored.
Since when was "Earthworm Jim" a classic? What's next: Claymation Fighters?
....he was just sitting on a teeter-totter and someone shot the rope holding the cow up in the air.
The only memory I have of any Dave Perry game is that cheat code for Sega Genesis Aladdin which displays Dave Perry's face on the screen, then enters a cheat mode.
Go to the options screen, move the cursor over Difficulty, and type out ACACACACBBBB.
Pick Me! Pick ME!!
Never played the game, but the cartoon was in the same league as The Tick, maybe a bit more surreal.
Any cartoon featuring a fur-bearin' trout is an Instant Win(tm)!
Dave Perry, I believe, said the Gameboy Advance was an astronomically bad idea, and I think it was because he wanted 3D gaming on the go.
At that point I basically tuned him out forever.
I'm not scared of anonymous cowards.
If you're interested in understanding the game biz, Perry's website isn't a bad place to start.
I recommend starting with his memory dump.
The ______ Agenda