Your close to the truth, the reality is the M is a mixture between the P4 and the P3 architectures. The M seems like a very good processor to run in Desktop Systems that do not do a lot of number cruching (number cruching such as games, video encoding, CAD, graphics rendering). Still the P4 architecture is good at processing larges amounts of data since the clock speed can be so high.
To read more about the differences of the chips go to http://www.cpuid.com/PentiumM/index.php
Re:Golly, I WONDER where they got that idea!
on
Pentium M Goes SFF
·
· Score: 3, Insightful
Sure Macs had the first Small form factor Computer in the G4 Cube, but Shuttle and other PC Case makers have been making much more realistic(buyable) products for awhile now. The only reason Mac has the Mini is becuase of the inroads these other Case makers have been doing.
The figured out the problems associated with doing this on the large scale awhile ago.
http://www.architectureweek.com/2003/0212/building _2-1.html
I assume that these big ones are not using too much air pressure since they are only using hotair balloons. On the smaller scale I'm forsure it doesn't take much air pressure at all. I know it doesn't make sense, but clearly this methods works.
Lets assume that they made this into a production model with the possiblity of running at 3Ghz.. (Which is about 6 times faster then a normal video card) and were able to put 4 times the number of processing units. Without considering the issues with memory bandwidth you still only have 1024*1024 video at 60 fps. This would be fine, expect for the fact that is using graphics from Quake 3, which is out of date(not to mention in the future).
Hopefully you will see that this technology isn't going to come around anytime soon. I do think new forms of rendering will come around, but that doesn't mean Ray-tracing will be it. From what I have seen in the graphics industry there is a trend to be putting more realistic forms of rendering in games. If you know anything about Ray Tracing, it works in reverse of real light. Ray Tracing casts rays from the camera, not from the light source. I see the future of rendering going towards the emulating light rays, how I dont know
On the Ray Traced Quake 3 Website it says that
runs faster with more computers (about 20 fps@36 GHz in 512x512 with 4xFSAA)
Assuming that is correct,a normal chip can render Ray Traced Quake 3 like graphics at 2 to 3 fps on a 4GHZ machine which means the Ray Tracing Chip could do it at 6 to 9 fps. This might be real-time for alot of research, but when it comes to games anything less then 15 fps is a joke. I'll be interested when they can hit 30 fps, with more graphics complexity then Quake 3.
What is the biggest difference between having a building break into 10,000 peices or just faking the effect and have it break into 100? I am a geek and I love thinking about doing things like this, but I also am a realistic about what people want. Is this concept such that people will actually be interested in putting money towards this?
I clearly understand that there could be improvements in games becuase of this chip. I just feel better designed general purpose processors would be more worthwhile, then a processor design just for Physics. I have heard people workign with AI are interested in a seperate processor. At what point does one say, enough is enough, how many different processors need to be in a computer.
Games also do not use Real Graphics (whatever that would be. Raytracing, presumably) - instead they fake it
Yes that is correct, but Graphics and Physics are completely different when it comes to games. Physics are very simple currently (even in some of the most complex games such as Half-life 2) compared to reallife. There is currently a strong motivation to put completely realistic graphics in games. I guess the main point I have is Game Physics hasn't matured to the same point as when even the first advance Graphics cards came out. Physics currently are too much like hacks, and they are not even close to being standard
Those lovely flying ragdoll bodies have to be calculated somewhere, y'know
There is a large difference in bandwidth, and computation between calculating ragdolls and rendering graphics. Currently and in the future I feel the gains from having a Physics processor are not worth it. If I had a physics processor I would program for it but I dont see how much I could gain. Though I doubt any game developers woud actually say how many clock cycles their games currently spend on Physics, it would be very interesting to know.
Why don't we combine all these things into a generic processor.. I know.. we could call it a.. uh.. CPU
I would hope so, wouldn't that be neat and easier on the programmer. Combine all processing on one chips (or mutliple simaliar chips). Maybe I am too idealistic, but current it feels like GPU's are turning into CPUs and CPUs are looking more like GPU's. In the future I see maybe it just coming down to one chip (Multiple Processors one core). Think about how much simpler and easier that would be.
Oh, Great.. Now I need to get the lastest and greating HPU for my computer. I want the most realistic Hookers, but I dont think I can afford the $500 for the Chip..
So far I feel this is stupid current for a few reasons.
1) Games do not use Real Physics, they fake it. If they didn't fake it, you wouldn't want to play it.
2) Processors are currently faster then what programs can use(If programmed correctly). It is going to take a few years before games keep up with Processors.
3) Why not just have two general purpose processors. Multithreading is getting pretty common. What would the added advantage between having a seperate processor just for Physics,then having two general usage processors?
Things could change in the comming years, but right now, or in the future I dont think something like this is needed.
I was kinda upset at frist about the change becuase it completely surprised me( I guess I should of planned ahead). There have already been a few advantages for me anyway.
Cheaper Flight (I got a real good deal out of the blue).
More Hotels within Walking Distance. (If you look at a map, and not the distance off the GDC website).
Now I welcome the change, and hopefully I will get to see some of the stuff in the area. There is just so much to see at GDC, You just dont have enough time to see it all.
You do have a good point, but the main reason I brought up this question was in response to higher education. The college system (public and private) is not one of the most strictly regulated industry, and it involves large sums of money. If students decide to comment on the school negatively, the impact could be great for the school. If students dont comment about the school then the school has no motivation to improve (Internal complaints dont always work and leaving is not always an option).
I agree there are parts of my life the employer doesn't need to know about, but on the other hand there is so much I wouldn't mind a employer to know about. Hopefully possible employers get a better sense of who I am, and what I can do by what I do in my free time. I do have a personal website that I use to promote who I am and I do try to get employers to look at it. There are a few things I want them to take from it:
a) I am a well rounded person.
b) I like to do a diverse range of things
c) I enjoy a wide range of media
d) I like to code in my free time and show some explains
Hopefully employers look for these things, becuase the people I enjoy working with tend to fit these catergories. I feel a website is a good way to show employers that.
If a company doesn't like you I would understand they could fire you. Part of your job is to make the company money, and you can't do that by causing harm to the companies image.
What I am really interested is in relation to blogging and school. If someone goes out and blogs a bunch of information about how a school sucks (which I think could happen quite a lot) is the students education and freedom of speach be protected. I feel this is much more interesting considering the fact the student is not employeed by the school, but the school is employeed by the student.
Re:All that linux needs to dominate the desktop is
on
Linux on the Tipping Point
·
· Score: 2, Interesting
You already have Doom 3, and Half-life 2 with wrapper software.
Dont know what else you are looking for?
Linux is stable, and can be almost totally secure (only run the things you need, and put a very secure firewall on the box). Linux also has Mozilla/Firefox which should be able to render the same HTML as the Windows Boxes. For less money, and about the same amount of work the ATM company could switch over to linux perfectly fine. Wow, Microsft must have people totally brainwashed, or Linux must really suck at something.
If SCO was going to sue SCO I would buy a Unix Lincense from SCO. I need to keep this lawsuit thing going. My life would be boring without the on going story of SCO sueing people.
What does this mean for BBspot? Are they now going to go out of business without anythign to write about. Save SCO or my world is going to end!!!
Even though apple has not had the best track record when it comes to products. They clearly have atleast some style, creativity, and subtance when it comes to product creation. Microsoft totally lacks this when it comes to their products. When people say that Macs just work, I agree. The fact they actually thought about the product, and have total control over the product (hardware and software) you get a much better computer. Microsoft on the other hand has always seemed to push stuff out to market, and wait for the next verision for it to work. When Apple uses their status to release bad software, then they are the next Microsoft.
I currently run a AMD Mobie 2600+ (forgot the wattage). The thing is great, overlocks easily (isn't clocked locked)and with pretty cheap, normal, quite cooling solutions. Not only that, but it also runs a lot cooler then the normal athlon XP which means you dont need as many fans. It is so nice to have a CPU that doesn't go over 100F, and the case temp to go with it. I really hope in the future that AMD continues to make mobile processors that you can use in desktops.
There is a big issue with cheaper systems in relation to video cards with 3d. At a school I once attended they had a bunch of really fast, but really cheap desktops. They all intergrate video cards. Once after playing counter-strike for about an hour artfacts would appear. This would be even scarier with your windowing system. I would predict most PC sold today would have this issue. There is a big problem with being "too hard" (aka not enough cooling) on the video of cheaper systems.
I would say the issue isn't with the normal slashdot user since most of them would likely have atleast cheap gaming video cards that have atleast some sort of cooling. I attest almost all of the video cards I have bought would be able to handle playing long hours even overclocked.
Your close to the truth, the reality is the M is a mixture between the P4 and the P3 architectures. The M seems like a very good processor to run in Desktop Systems that do not do a lot of number cruching (number cruching such as games, video encoding, CAD, graphics rendering). Still the P4 architecture is good at processing larges amounts of data since the clock speed can be so high. To read more about the differences of the chips go to http://www.cpuid.com/PentiumM/index.php
Sure Macs had the first Small form factor Computer in the G4 Cube, but Shuttle and other PC Case makers have been making much more realistic(buyable) products for awhile now. The only reason Mac has the Mini is becuase of the inroads these other Case makers have been doing.
Well since you have a son, the line must of worked once for you.
I think the import thing about this is the packaging. Small and Easy to use package that can be sent anywhere in the world.
The figured out the problems associated with doing this on the large scale awhile ago. http://www.architectureweek.com/2003/0212/building _2-1.html
I assume that these big ones are not using too much air pressure since they are only using hotair balloons. On the smaller scale I'm forsure it doesn't take much air pressure at all. I know it doesn't make sense, but clearly this methods works.
Will it help my AIM in Counter Strike after having to much caffeine?
Lots of good information, I really enjoyed that.
Lets assume that they made this into a production model with the possiblity of running at 3Ghz.. (Which is about 6 times faster then a normal video card) and were able to put 4 times the number of processing units. Without considering the issues with memory bandwidth you still only have 1024*1024 video at 60 fps. This would be fine, expect for the fact that is using graphics from Quake 3, which is out of date(not to mention in the future).
Hopefully you will see that this technology isn't going to come around anytime soon. I do think new forms of rendering will come around, but that doesn't mean Ray-tracing will be it. From what I have seen in the graphics industry there is a trend to be putting more realistic forms of rendering in games. If you know anything about Ray Tracing, it works in reverse of real light. Ray Tracing casts rays from the camera, not from the light source. I see the future of rendering going towards the emulating light rays, how I dont know
On the Ray Traced Quake 3 Website it says that runs faster with more computers (about 20 fps@36 GHz in 512x512 with 4xFSAA)
Assuming that is correct,a normal chip can render Ray Traced Quake 3 like graphics at 2 to 3 fps on a 4GHZ machine which means the Ray Tracing Chip could do it at 6 to 9 fps. This might be real-time for alot of research, but when it comes to games anything less then 15 fps is a joke. I'll be interested when they can hit 30 fps, with more graphics complexity then Quake 3.
What is the biggest difference between having a building break into 10,000 peices or just faking the effect and have it break into 100? I am a geek and I love thinking about doing things like this, but I also am a realistic about what people want. Is this concept such that people will actually be interested in putting money towards this? I clearly understand that there could be improvements in games becuase of this chip. I just feel better designed general purpose processors would be more worthwhile, then a processor design just for Physics. I have heard people workign with AI are interested in a seperate processor. At what point does one say, enough is enough, how many different processors need to be in a computer.
Games also do not use Real Graphics (whatever that would be. Raytracing, presumably) - instead they fake it
Yes that is correct, but Graphics and Physics are completely different when it comes to games. Physics are very simple currently (even in some of the most complex games such as Half-life 2) compared to reallife. There is currently a strong motivation to put completely realistic graphics in games. I guess the main point I have is Game Physics hasn't matured to the same point as when even the first advance Graphics cards came out. Physics currently are too much like hacks, and they are not even close to being standard
Those lovely flying ragdoll bodies have to be calculated somewhere, y'know
There is a large difference in bandwidth, and computation between calculating ragdolls and rendering graphics. Currently and in the future I feel the gains from having a Physics processor are not worth it. If I had a physics processor I would program for it but I dont see how much I could gain. Though I doubt any game developers woud actually say how many clock cycles their games currently spend on Physics, it would be very interesting to know.
Why don't we combine all these things into a generic processor.. I know.. we could call it a.. uh.. CPU
I would hope so, wouldn't that be neat and easier on the programmer. Combine all processing on one chips (or mutliple simaliar chips). Maybe I am too idealistic, but current it feels like GPU's are turning into CPUs and CPUs are looking more like GPU's. In the future I see maybe it just coming down to one chip (Multiple Processors one core). Think about how much simpler and easier that would be.
Oh, Great.. Now I need to get the lastest and greating HPU for my computer. I want the most realistic Hookers, but I dont think I can afford the $500 for the Chip..
So far I feel this is stupid current for a few reasons.
1) Games do not use Real Physics, they fake it. If they didn't fake it, you wouldn't want to play it.
2) Processors are currently faster then what programs can use(If programmed correctly). It is going to take a few years before games keep up with Processors.
3) Why not just have two general purpose processors. Multithreading is getting pretty common. What would the added advantage between having a seperate processor just for Physics,then having two general usage processors?
Things could change in the comming years, but right now, or in the future I dont think something like this is needed.
I was kinda upset at frist about the change becuase it completely surprised me( I guess I should of planned ahead). There have already been a few advantages for me anyway.
Cheaper Flight (I got a real good deal out of the blue).
More Hotels within Walking Distance. (If you look at a map, and not the distance off the GDC website).
Now I welcome the change, and hopefully I will get to see some of the stuff in the area. There is just so much to see at GDC, You just dont have enough time to see it all.
You do have a good point, but the main reason I brought up this question was in response to higher education. The college system (public and private) is not one of the most strictly regulated industry, and it involves large sums of money. If students decide to comment on the school negatively, the impact could be great for the school. If students dont comment about the school then the school has no motivation to improve (Internal complaints dont always work and leaving is not always an option).
Thanks for the note.. Sometimes you forget the simple things.
I agree there are parts of my life the employer doesn't need to know about, but on the other hand there is so much I wouldn't mind a employer to know about. Hopefully possible employers get a better sense of who I am, and what I can do by what I do in my free time. I do have a personal website that I use to promote who I am and I do try to get employers to look at it. There are a few things I want them to take from it:
a) I am a well rounded person.
b) I like to do a diverse range of things
c) I enjoy a wide range of media
d) I like to code in my free time and show some explains
Hopefully employers look for these things, becuase the people I enjoy working with tend to fit these catergories. I feel a website is a good way to show employers that.
If a company doesn't like you I would understand they could fire you. Part of your job is to make the company money, and you can't do that by causing harm to the companies image. What I am really interested is in relation to blogging and school. If someone goes out and blogs a bunch of information about how a school sucks (which I think could happen quite a lot) is the students education and freedom of speach be protected. I feel this is much more interesting considering the fact the student is not employeed by the school, but the school is employeed by the student.
You already have Doom 3, and Half-life 2 with wrapper software. Dont know what else you are looking for?
Linux is stable, and can be almost totally secure (only run the things you need, and put a very secure firewall on the box). Linux also has Mozilla/Firefox which should be able to render the same HTML as the Windows Boxes. For less money, and about the same amount of work the ATM company could switch over to linux perfectly fine. Wow, Microsft must have people totally brainwashed, or Linux must really suck at something.
If SCO was going to sue SCO I would buy a Unix Lincense from SCO. I need to keep this lawsuit thing going. My life would be boring without the on going story of SCO sueing people. What does this mean for BBspot? Are they now going to go out of business without anythign to write about. Save SCO or my world is going to end!!!
Even though apple has not had the best track record when it comes to products. They clearly have atleast some style, creativity, and subtance when it comes to product creation. Microsoft totally lacks this when it comes to their products. When people say that Macs just work, I agree. The fact they actually thought about the product, and have total control over the product (hardware and software) you get a much better computer. Microsoft on the other hand has always seemed to push stuff out to market, and wait for the next verision for it to work. When Apple uses their status to release bad software, then they are the next Microsoft.
I currently run a AMD Mobie 2600+ (forgot the wattage). The thing is great, overlocks easily (isn't clocked locked)and with pretty cheap, normal, quite cooling solutions. Not only that, but it also runs a lot cooler then the normal athlon XP which means you dont need as many fans. It is so nice to have a CPU that doesn't go over 100F, and the case temp to go with it. I really hope in the future that AMD continues to make mobile processors that you can use in desktops.
Maybe Burt Rutan is really Howards Hughes reincarnated.. There sure are a lot of simlarities between the two.
There is a big issue with cheaper systems in relation to video cards with 3d. At a school I once attended they had a bunch of really fast, but really cheap desktops. They all intergrate video cards. Once after playing counter-strike for about an hour artfacts would appear. This would be even scarier with your windowing system. I would predict most PC sold today would have this issue. There is a big problem with being "too hard" (aka not enough cooling) on the video of cheaper systems. I would say the issue isn't with the normal slashdot user since most of them would likely have atleast cheap gaming video cards that have atleast some sort of cooling. I attest almost all of the video cards I have bought would be able to handle playing long hours even overclocked.