like fallout 3.
i would pay good money for a sequel to a great game if it actually had the gameplay that i loved about the original. something like this is so generic and tired i don't think i'll even bother pirating it.
muds. if he likes games, actual games, if he cares about the mechanics.
muds will do it. easy to get into, easy to progress to programming, and tons more depth the more he gets into it.
if he can't do without the graphics, could always help him build an mmo, i'm pretty sure there are a few open source ones out there.
either way, the toolset only goes so far and instils a hunger for more creative and mechanical control that only programming gives.
"because of race, religion, age, disability, sex, marital status or sexual orientation."
all of your examples seem to be about hating people for actions or things they have actually done, so not covered. or do you hate people with sexual orientation towards kids/animals even if they never acted on them and are seeking help?
being able to say "i hate all blacks/jews/handicapped and i think we should form a group to wipe these disgusting sub-humans out" is not a necessary evil.
to expand on that, as a player of many rpg's over the years, this is my first graphical mmorpg though i've played many muds over the years. and the main thing that i have noticed missing is player affect on the world.
by player affect on the world, i'm not refering to scripted events but more to the ability of a large rational group(by rational group, i mean a group with a purpose, like a merchants/thieves guild, a NE guild dedicated to destroying magic, any guild dedicated to wiping out demons and warlocks, ect) of players to affect the global situation as they see fit.(by upsetting the economy, taking politival power, ect)
i see four possible roadblocks to this.
1) technical problems. (i only see this as likely if players wanted to affect the terain. build bridges, new settlements, ect...)
2) lack of trust in the gm's to properly implement this(the gm's would be the ones having to interact with the player community and make all the changes)
3) reluctance in allowing players control over future warcraft lore(i think this is more likely, though if every realm evolved differently, none of it could force lore.)
4) the design/dev team just didn't realize it was possible(also quite likely in my opinion.)
as an aside, i don't understand why they chose thier server types and pvp systems when there are so many integrated rp/pve/pvp systems out there.
i had the same experience last summer going from canada to the states with a canadian passport.
i was denied entry on the grounds that i couldn't prove that i wasn't going to work illegally.
the next day i came back with finacial documents and after three hours of interviews(and having my journal scanned for thier records (against my will)) was again denied on the grounds that the person interviewing me had been working at his job for three years and couldn't afford a three month vacation.
although i should point out i had none of these problems when i returned a month later with an american passport.
(immediatly apon my return, i went to the embassy and had my citizenship revoked)
no, we wanted them gone. we signed an accord in paris, waited a bit, then told the media that they had broken the accord(which they hadn't, we initially lied to the media about the contents of the accord and they didn't bother checking for themselves), and then proceded to bomb the fuck out of them. we have never deployed troops to help anybody but ourselves.
my gf's father works in the industry, i won't say his name or what he does, but he's worked on everything from woody woodpecker, rug rats, real monsters, beatlejuice, duckman, animal crackers, quads, to bob and margaret and any more... from what he tells me nick is the worse place to work, they don't seem to believe in paying thier employes, so i think it's very much due to unionization.
on a side note, nickelodeon seems to be the only inroad in the industry for unions as most other production houses treat thier employes fairly (especially in asia, and yes i know some animators who do stints in asia for the extra $)
like fallout 3. i would pay good money for a sequel to a great game if it actually had the gameplay that i loved about the original. something like this is so generic and tired i don't think i'll even bother pirating it.
muds. if he likes games, actual games, if he cares about the mechanics. muds will do it. easy to get into, easy to progress to programming, and tons more depth the more he gets into it. if he can't do without the graphics, could always help him build an mmo, i'm pretty sure there are a few open source ones out there. either way, the toolset only goes so far and instils a hunger for more creative and mechanical control that only programming gives.
"because of race, religion, age, disability, sex, marital status or sexual orientation." all of your examples seem to be about hating people for actions or things they have actually done, so not covered. or do you hate people with sexual orientation towards kids/animals even if they never acted on them and are seeking help? being able to say "i hate all blacks/jews/handicapped and i think we should form a group to wipe these disgusting sub-humans out" is not a necessary evil.
1st amendment doesn't mean anything, there are already plenty of exceptions, what's one more?
to expand on that, as a player of many rpg's over the years, this is my first graphical mmorpg though i've played many muds over the years. and the main thing that i have noticed missing is player affect on the world. by player affect on the world, i'm not refering to scripted events but more to the ability of a large rational group(by rational group, i mean a group with a purpose, like a merchants/thieves guild, a NE guild dedicated to destroying magic, any guild dedicated to wiping out demons and warlocks, ect) of players to affect the global situation as they see fit.(by upsetting the economy, taking politival power, ect) i see four possible roadblocks to this. 1) technical problems. (i only see this as likely if players wanted to affect the terain. build bridges, new settlements, ect...) 2) lack of trust in the gm's to properly implement this(the gm's would be the ones having to interact with the player community and make all the changes) 3) reluctance in allowing players control over future warcraft lore(i think this is more likely, though if every realm evolved differently, none of it could force lore.) 4) the design/dev team just didn't realize it was possible(also quite likely in my opinion.) as an aside, i don't understand why they chose thier server types and pvp systems when there are so many integrated rp/pve/pvp systems out there.
i had the same experience last summer going from canada to the states with a canadian passport. i was denied entry on the grounds that i couldn't prove that i wasn't going to work illegally. the next day i came back with finacial documents and after three hours of interviews(and having my journal scanned for thier records (against my will)) was again denied on the grounds that the person interviewing me had been working at his job for three years and couldn't afford a three month vacation. although i should point out i had none of these problems when i returned a month later with an american passport. (immediatly apon my return, i went to the embassy and had my citizenship revoked)
no, we wanted them gone. we signed an accord in paris, waited a bit, then told the media that they had broken the accord(which they hadn't, we initially lied to the media about the contents of the accord and they didn't bother checking for themselves), and then proceded to bomb the fuck out of them. we have never deployed troops to help anybody but ourselves.
if you call from a pay phone it does :)
acctually, canada only spends 8% of it's GDP on healthcare(the U.S. spend 12%)
i for one welcome our new chess-playing overlords.
Q: what are the three laws of robotics? A: 1. a robot shall disobey all humans. 2. a robot shall destroy all humans. 3. all robots are created equal.
nothing too new here, methinks "great teacher"
Largo's view on it would make for a better read.
(by better i mean odd, twisted, amusing and schizophrenic)
my gf's father works in the industry, i won't say his name or what he does, but he's worked on everything from woody woodpecker, rug rats, real monsters, beatlejuice, duckman, animal crackers, quads, to bob and margaret and any more... from what he tells me nick is the worse place to work, they don't seem to believe in paying thier employes, so i think it's very much due to unionization.
on a side note, nickelodeon seems to be the only inroad in the industry for unions as most other production houses treat thier employes fairly (especially in asia, and yes i know some animators who do stints in asia for the extra $)
in an article linking to this