.NET is "dumbing down" the HTML it sends to FireFox/Opera, though.. do a comparison sometime.
Unless you've added your own sections to the machine.config, or followed the slingFive browserCaps update.. you're not getting the full benefit of the other browsers.
At least with.NET, it's still dependant on IE being used as the browser.
Huh? What a load of baloney. ASP.NET renders according to the machine.config's browser capability settings. Check out slingFive's BrowserCaps for FireFox/Safari/etc., which causes.NET to render compliant code for all major browsers.
Also, it is important to note that ".NET" means quite a few things...NET does not mean web-only. There are console.NET apps, form-based.NET apps, and web based.NET apps. There's also different languages that encompass.NET, such as C#, VB.Net, and J#.
Uhm, that sounds more like a hardware issue.. unless you mean the multimedia keys? Windows should support some of those keys without any special drivers loaded. If not, go install Intellitype. Simple enough.
Also, you're not hot-plugging in a PS/2 keyboard, are you? That's just asking for all sorts of trouble. Go with USB if you're going to do that.
I hope you're not a programmer. You can do major versions without re-writes of the entire code base. Maybe there are specific classes or portions of the code that are re-done from scratch, but it's perfect legit to keep "adding on" to code to fix or improve it. It's how you do so (and how responsible you are in documenting changes, etc.) that really matters.
The auto update system is still stupid-- it should at the least tell the person that a newer version is available, even if the servers are overloaded. Then the person can make the choice to go update via the web site immediately, or just wait it out. Ignorance does not help in the slightest.
Well, I am just finding it hard to believe that my hardware is sucking. I can play Doom3 at 1280x1024 smooth as silk, Battle for Middle Earth at 1600x1200 no problemo, etc. But Battlefield 2 just barely manages 30fps at 1024x768, with medium settings on my rig.
I actually don't install the new ATI control panel for that very reason-- ATI was completely retarded to use.NET to make that app. It makes your boot ups take longer (as the.NET runtimes need to load first, then the app) and it consumes memory all the time. ATI also took a year or so to fix a bug I reported in their control panel; when you enabled remote desktop in XP, and then remoted into the machine, the control panel process would use 100% CPU, for no reason at all. This is fixed in the latest drivers (thank god!) but I still do not use the control panel, as it hogs 100+ megs of memory just sitting there.
I've been playing since the game came out, and have the following hardware:
P4 3Ghz with HT 1 Gigabyte of RAM ATI X800 SE PCIE 160gig Western Digital 8meg SATA Drive Soundblaster Audigy 2 (in 4 channel mode)
The game runs like a dog in anything higher than 1024x786 resolution on that hardware. You have to leave all the settings at "medium", otherwise stuttering will occur (I've heard this is because higher settings require 256+ megs of video RAM, which I don't have.)
The game easily consumes my gig of RAM, and starts forcing Windows to swap to disk. It gets so bad, that after exiting the game, I have to wait approximately a minute before I can use the PC again (from it swapping all the memory out of the disk.) This PC just has Windows XP installed on it, nothing else running in memory.
The game will also randomly "crash" while loading a level. I'll complete a map online, and it will appear to start loading the next map, a black screen will appear, and then my desktop. Yay!
There are also issues with the "aiming"-- I think it's a case of the server/client prediction being different. I can unload an entire clip of an MP5 at short range (5-10 feet), with crosshairs on someone, and somehow 90% of my bullets miss, and the guy goes into "prone" mode and stabs me up close. Huh? There's also this funky "jump and go prone" manuever, as well as the "jump from a building and fire accurately while falling" manuever. Things that shouldn't be happening, essentially.
It's still an enjoyable game, it just has flaws and needs patching..
* Label your power cords for what brand, model and possibly power draw.
* Use zip ties or velcro ties to "bundle" cables that can be bundled (power cables, for instance.) Don't bundle cables that could potentially cause crosstalk/noise (ie, no audio cables running next to your power.)
* "Hang" cables and route them with slack, with regards to servicing or pulling out the devices. In general, you should have enough slack to pull out and examine the back of a device without having to unplug it beforehand.
* Another poster said this, but don't overload power sockets; if necessary, route another powerstrip to a second socket. Or look into a UPS/true power solution.
The RTS Battle for Middle Earth does something like this, for online matching. It assigns you a rank #, based on how well you're doing for the given match type (1v1, 2v2, etc.)
Usually pairs me up with someone pretty equal to my skill, so it makes for a good match, not a one sided destruction.
I have a cheap $10 optical cordless mouse here, with a "scroll panel". I got it about half a year ago at a local mom & pop computer shop. I can't remember the brand right now..
.NET is "dumbing down" the HTML it sends to FireFox/Opera, though.. do a comparison sometime.
Unless you've added your own sections to the machine.config, or followed the slingFive browserCaps update.. you're not getting the full benefit of the other browsers.
At least with .NET, it's still dependant on IE being used as the browser.
.NET to render compliant code for all major browsers.
.NET does not mean web-only. There are console .NET apps, form-based .NET apps, and web based .NET apps. There's also different languages that encompass .NET, such as C#, VB.Net, and J#.
Huh? What a load of baloney. ASP.NET renders according to the machine.config's browser capability settings. Check out slingFive's BrowserCaps for FireFox/Safari/etc., which causes
Also, it is important to note that ".NET" means quite a few things..
Uhm, that sounds more like a hardware issue.. unless you mean the multimedia keys? Windows should support some of those keys without any special drivers loaded. If not, go install Intellitype. Simple enough.
Also, you're not hot-plugging in a PS/2 keyboard, are you? That's just asking for all sorts of trouble. Go with USB if you're going to do that.
I hope you're not a programmer. You can do major versions without re-writes of the entire code base. Maybe there are specific classes or portions of the code that are re-done from scratch, but it's perfect legit to keep "adding on" to code to fix or improve it. It's how you do so (and how responsible you are in documenting changes, etc.) that really matters.
I'm guessing you didn't actually read the article/blog post? They _did_ fix those, for beta 2 (not yet released.)
I love Slashdot-- Microsoft is actually trying to be fully CSS 2.0/2.1 compliant, and you guys nitpick, or whine that it won't pass ACID.
It's funny how this CSS works for IE, Safari and Mozilla/FireFox (when applied to DIVs, etc.):
.75; filter: alpha(opacity=75); -moz-opacity:.75;
opacity:
One does not need to use PNGs to pull this off..
The auto update system is still stupid-- it should at the least tell the person that a newer version is available, even if the servers are overloaded. Then the person can make the choice to go update via the web site immediately, or just wait it out. Ignorance does not help in the slightest.
It's a Dell I got for super cheap using one of their coupons.
I have an ASUS A7N8X Deluxe with a 2Ghz AMD Athlon in it, and an ATI Radeon 9800 Pro... maybe I'll try B2 on that and see how it runs.
I've already installed the "hotfix" 1.02 which is supposed to fix the memory leak. I never ran v1.01, which had the leak (just the boxed v1.0)
So, yeah, either the memory leak is still there, or Battlefield 2 just has major memory issues.
Well, I am just finding it hard to believe that my hardware is sucking. I can play Doom3 at 1280x1024 smooth as silk, Battle for Middle Earth at 1600x1200 no problemo, etc. But Battlefield 2 just barely manages 30fps at 1024x768, with medium settings on my rig.
:(
Bah
I actually don't install the new ATI control panel for that very reason-- ATI was completely retarded to use .NET to make that app. It makes your boot ups take longer (as the .NET runtimes need to load first, then the app) and it consumes memory all the time. ATI also took a year or so to fix a bug I reported in their control panel; when you enabled remote desktop in XP, and then remoted into the machine, the control panel process would use 100% CPU, for no reason at all. This is fixed in the latest drivers (thank god!) but I still do not use the control panel, as it hogs 100+ megs of memory just sitting there.
Oh, I know all about the short bursts :) Counter-Strike has taught me well.
I was expecting to be able to play the game in higher resolutions than 1024x768 at medium settings-- my hardware isn't that outdated or old. Sheesh.
I've been playing since the game came out, and have the following hardware:
P4 3Ghz with HT
1 Gigabyte of RAM
ATI X800 SE PCIE
160gig Western Digital 8meg SATA Drive
Soundblaster Audigy 2 (in 4 channel mode)
The game runs like a dog in anything higher than 1024x786 resolution on that hardware. You have to leave all the settings at "medium", otherwise stuttering will occur (I've heard this is because higher settings require 256+ megs of video RAM, which I don't have.)
The game easily consumes my gig of RAM, and starts forcing Windows to swap to disk. It gets so bad, that after exiting the game, I have to wait approximately a minute before I can use the PC again (from it swapping all the memory out of the disk.) This PC just has Windows XP installed on it, nothing else running in memory.
The game will also randomly "crash" while loading a level. I'll complete a map online, and it will appear to start loading the next map, a black screen will appear, and then my desktop. Yay!
There are also issues with the "aiming"-- I think it's a case of the server/client prediction being different. I can unload an entire clip of an MP5 at short range (5-10 feet), with crosshairs on someone, and somehow 90% of my bullets miss, and the guy goes into "prone" mode and stabs me up close. Huh? There's also this funky "jump and go prone" manuever, as well as the "jump from a building and fire accurately while falling" manuever. Things that shouldn't be happening, essentially.
It's still an enjoyable game, it just has flaws and needs patching..
It's a button in your iTunes profile-- click on your email address (upper right) when inside iTunes to go there.
Or you can e-mail their support people.
Michael Moore, is that you?
* Label your power cords for what brand, model and possibly power draw.
* Use zip ties or velcro ties to "bundle" cables that can be bundled (power cables, for instance.) Don't bundle cables that could potentially cause crosstalk/noise (ie, no audio cables running next to your power.)
* "Hang" cables and route them with slack, with regards to servicing or pulling out the devices. In general, you should have enough slack to pull out and examine the back of a device without having to unplug it beforehand.
* Another poster said this, but don't overload power sockets; if necessary, route another powerstrip to a second socket. Or look into a UPS/true power solution.
Yeah, ok. If you were working at Microsoft, what sort of questions would you be asking Steve (without brown-nosing?)
Pfft.
Password Corral for Windows -- it's free, and the best one I've found, hands down.
Hey, it worked for Clinton. Apparently most of the USA doesn't care if their president lies to them, and admits to it.
There is also the _free_ DVD43 program.
The RTS Battle for Middle Earth does something like this, for online matching. It assigns you a rank #, based on how well you're doing for the given match type (1v1, 2v2, etc.)
Usually pairs me up with someone pretty equal to my skill, so it makes for a good match, not a one sided destruction.
Hey, you forgot the PSP UMD versions!
I have a cheap $10 optical cordless mouse here, with a "scroll panel". I got it about half a year ago at a local mom & pop computer shop. I can't remember the brand right now..
Hey, you do realize that bungie.net is using w3c standard CSS/HTML, and it's causing FireFox to scroll poorly, due to a bug in FireFox itself?
Google is your friend.