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Review: Battlefield 2

PC Gaming has been getting a lot of flak lately. As the consoles edge ever more into what has traditionally been PC space developers will have to take steps to re-imagine what makes PC Gaming special. Battlefield 2 is a title that hard-core enthusiasts can point to if they want a great example of what separates console gaming from PC gaming. Pitched, high tension battles fought street to street and house-to-house are experiences that consoles just can't offer up yet. Read on for my impressions of Battlefield 1942's sibling.
  • Title: Battlefield 2
  • Developer: Digital Illusions
  • Publisher: Electronic Arts
  • System: PC (only)
  • Reviewer: Zonk
  • Score: 8
Battlefield 1942 has been one of the most popular First Person Shooters on the market since it was released three years ago. The solid graphics and wide open gameplay field of that title ensured that it was regularly in the mix with Counter-Strike and Unreal Tournament on lists of most played online titles. Combining the vehicular combat of Tribes and the team play of Halo, wrapped up inside a WWII packaging that had yet to lose its luster, Digital Illusions scored a sales coup. Their latest title, Battlefield 2, takes place in the near future. Instead of a historical setting, modern weaponry and level design is the order of the day. Helicopters, Jet Fighters, and sidearms familiar to anyone who has watched CNN make the battlefield an exciting place to be. CNN coverage, in fact, was likely an inspiration for the developers during the game's creation. The game pits American forces against vaguely terrorist middle-eastern stereotypes, in a topical tie-in to today's headlines.

So how do you improve on an already great title? The sequel to Battlefield 1942 and Battlefield Vietnam stays very close to the source material. So close, in fact, that it's hard to point to any fundamental change in the gameplay mechanics. The changes, instead, are quality of life improvements. The game's engine allows for lagless infantry combat and accurate vehicular strikes. A fantastic audio environment places you directly in the action, raising the heart rate as bullets whiz by your head. Graphical improvements allow for a beautiful setting to slay your enemies, and tight level design makes for surprisingly tense house-to-house fighting. Stripping away options in favor of enjoyment, BF2 only ships with the Conquest game type, which pits armies of varying size against each other in a bid to control a set of nodes scattered across a map. Though there aren't that many maps each of them scales from 16 to 64 players. This allows for each map to evoke a different feel, from squad on squad to army vs. army, depending on the battle's size.

The additions they've made to the Battlefield series instead changes the framework of the tried and true gameplay they're offering up. Players have several different kits they can outfit themselves with, as in the original titles, but new kits such as the special forces soldier add in some variety. Support characters, like medics and engineers, can also increase their effectiveness by entering vehicles. These vehicles become mobile support bases, with medics inside vehicles healing fellow players that stand near the unit. Players can form themselves into small squads, each of which has a dedicated voice chat channel. Squad leaders can issue orders via a push-button system or voice, and have their group act in unison. The squads on a particular side are in turn directed by a commander. The commander of a side has a very different perspective on the game, a top down map interface giving him a birds-eye view of the proceedings. The commander has several tools at his disposal, including a kind of enemy detecting radar and the ability to call down artillery strikes. When the entire system is working in unison, players acting in concert within their squads and in league with other units directed by a commander, the experience is something akin to poetry in motion.

Unfortunately, that frission of so many different players working together rarely happens. While gamers have adopted voice chat for everything from Massive games to UT Tourneys, they generally do so with people they already know. In playing online, very few individuals seemed willing to make their voices heard to strangers. The in-game text commands are easy to access and informative, but they're still no match up for a quickly uttered statement. While cohesion within squads does seem to be generally good, as there are only a few people to coordinate, the level of effectiveness is entirely dictated by the squad leader. One suicidal or absent-minded guy at the reins can meant that you and your comrades are in for one messy death after another. In the overall picture, the commander's role ends up less utilized than it could be. Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day. Beyond the game itself, the frustration involved in getting into combat is often off-putting. It may seem like picking nits, but the glacial slowness and murky obscurity of the server browser is extremely frustrating to have to deal with when compared to the user interfaces offered by other games.

Battlefield 2, then, is an extremely competent first person shooter with a strong pedigree and a vision to improve the way in which the genre is played. It is hampered by the vagaries of online play with strangers, poor user interface decisions. On top of these issues, bugs have been a problem since the game was released. Numerous patches, some even more devastating than the bugs they were meant to fix, have not endeared the game to players. Despite all these problems, when a group of players clicks in a Battlefield 2 game it is unlike any other team-based FPS on the market. Fans of the previous games will be happy to get back into the game they love, no questions asked. Veteran FPS players should definitely consider picking up a copy, as it's highly likely that you're going to run across this title at your next LAN party ... but you'll probably want to save it for LAN parties. Players new to the PC FPS experience will find things to enjoy here, but may be intimidated by the amount of knowledge the game assumes on the part of the player. Overall, while not a disappointment, Battlefield 2 falls short of a dramatic reprisal of the Battlefield series.

565 comments

  1. numerous patches?? by Capt.+Caneyebus · · Score: 2, Insightful

    umm when has 2 patches been numerous? Aside from no favorites list this game is great. it is all 1942 is and more.

    --
    -- Yes, I work for the government, and yes I am watching you.
    1. Re:numerous patches?? by drpimp · · Score: 1

      Well when you have 2 patches in the first 2 weeks with still outstanding issues, gamers tend to get pissed. Myself included.

      I love this game, don't get me wrong. But a patch every few months is not as bad as every week.

      I am still waiting for the Map creator they are telling us they will release. Not holding my breath.

      --
      -- Brought to you by Carl's JR
    2. Re:numerous patches?? by TobyWong · · Score: 1

      2 patches in first 2 weeks?

      Exaggerate much? It's been a hell of a lot longer than 2 weeks.

      Hell people were begging for a patch for quite a while after release and EA/Dice were playing it tight lipped.

      --
      - Toby
    3. Re:numerous patches?? by drpimp · · Score: 1

      Ok. Exaggerated a little. And yes I was begging to, but you figure, they spend enough time developing and testing (2000 beta testers), the way it was out of the box, it was almost still beta status.

      --
      -- Brought to you by Carl's JR
    4. Re:numerous patches?? by TobyWong · · Score: 1

      That's EA for you...

      Any time I pick up a new EA game I just assume it's a beta product.

      --
      - Toby
    5. Re:numerous patches?? by sosume · · Score: 1

      The game is really great but.. veryy very unstable.

      I need to restart the game every time i host a multiplayer game, for instance. Then there are there frequent crashes to the desktop. Or the sudden extreme lags (on very recent GFX cards). And before you start screaming that I should patch my windows box: everyone in our 'clan' has the same trobles and we all have the original game (no warez bugs).

      The first patch had huge memory leaks and was quickly retracted. The second patch came weeks after but hasn't changed the stability issue for me. And getting tech support from EA? Impossible.

      But its still a great game, though.

    6. Re:numerous patches?? by Capt.+Caneyebus · · Score: 1

      The game works great for me, havent really had any bugs, or crashes.

      --
      -- Yes, I work for the government, and yes I am watching you.
    7. Re:numerous patches?? by sp3tt · · Score: 1

      Server browser laggy, pisses me off somewhat.
      What pisses me off even more is that the game has to "verify client data" everytime a map is loaded. I have no idea what that means, but judging from the speed of it, I think it is running the entire game through md5. Horrible loading times.

    8. Re:numerous patches?? by Anonymous Coward · · Score: 0

      The first patch was recalled and a week later they put out a hotfix. The first patch was recalled because it had a memory leak.

    9. Re:numerous patches?? by Zediker · · Score: 1, Insightful

      That usualy because beta testers just want to play the game instead of giving good advice back to devs... Devs usualy only hear about the things that are horribly wrong, not the little things that are really important but beta players just ignore because 'its a beta'

      --
      I love to slaughter the english language.
    10. Re:numerous patches?? by dextroz · · Score: 1

      Don't blame warez buddy! Warez ne'er had any bugs in them - they've always worked good and in the rare case some 'release' required a patch they came out with it a lot faster than 200 programmers being paid $30/hr at EA.

      --
      Where's my free iPod!? Until then, I'll settle for a kiss...
    11. Re:numerous patches?? by _RiZ_ · · Score: 1

      Hey try out BF2 Autoloader. Works great and has some of the functionality that the game should. Also allows you to skip the intro movie stuff so you can get to the game quicker. http://bf2autoloader.spoluck.ca/

    12. Re:numerous patches?? by sp3tt · · Score: 1

      Oh, intro movie shit took me some 5 seconds to skip. You see, all you have to do is rename the files, rename them te dice.bik.bak or something like that. Game won't find them.

    13. Re:numerous patches?? by _RiZ_ · · Score: 1

      Thats all those programmer get paid??? I am sure glad I decided to not to be a game programmer.

    14. Re:numerous patches?? by sgant · · Score: 4, Informative

      Well, not really even 2 patches as within days of the first patch EA "recalled" it and suggested people just reinstall the game and NOT patch it.

      But that's neither here or there. I'm done with this game. It's just too tiring to play anymore.

      1. The voting system sucks...I've NEVER seen one vote ever go through. Ever. I'm sure there's someone out there that's seen a vote pass...but not me.

      2. The punish system just plain sucks. You kill someone by accident..like in a tank and you can't see behind you and you're not totally paying attention to the mini-map to see anyone near you and WHAM you run over your team mate cause they decided to just jump out in front of you. Do they forgive? Not a chance. Always get punished. Very rare do you not get punished. This just needs to totally go away.

      3. People never act like a team anymore. In the first few days of the retail release there were people that seemed to really want to win the game...but now it's just point whores that only care about how many points they can rack up...doesn't matter if their side wins or loses. The retard level is very high at the moment.

      4. Now we get into the people that rage the game. Like the myg0t morons and their ilk. The ones that go out of their way to run out in front of a jeep or tank so they CAN punish people on purpose. They'll jump on top of a chopper so they die when they take off, they'll run to a place that's about to be shelled so they can punish the commander. This is happening more and more.

      5. Random disconnects for no reason.

      I'm done. Guess it was a 50 dollar lesson in waiting a few months after release of a new game. EA should be ashamed of themselves releasing this bug-ridden crap. I may just go back and play the demo as that wasn't as bad.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    15. Re:numerous patches?? by KDR_11k · · Score: 1

      He's being generous and ignoring the unpaid overtime. 60k-80k a year seems to be normal (with the lower end being more common) depending on location so with 60-80 hr weeks that boils down to ~19-25 USD. Of course they're not permanently crunching so they can often get 28-38$, assuming a 40hr week, during the normal work time. The average would clearly be below 30$/hr.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:numerous patches?? by ionpro · · Score: 1
      2. The punish system just plain sucks. You kill someone by accident..like in a tank and you can't see behind you and you're not totally paying attention to the mini-map to see anyone near you and WHAM you run over your team mate cause they decided to just jump out in front of you. Do they forgive? Not a chance. Always get punished. Very rare do you not get punished. This just needs to totally go away.


      It's for people like you that the punish system exists. If your too damned lazy to check to see if you are running over other people, and thus ruining other people's game experience, you deserve what you get.

      Most of the servers I've played on (and I've played on a lot, nearly every 48p+ server out there) requires 2-3 punishes before you are kicked anyway. And I only get punished about once every other time -- I forgive about 75% of the time. Again, I have to say, if you're bumping into it -- be more careful. Or don't play, which seems like a good solution for both of us.
    17. Re:numerous patches?? by KDR_11k · · Score: 1

      On 2.: The server can set sv.tkPunishByDefault to 0, I think that'll make the system not punish if someone forgets to decide. Either way, not punishing should be the default because most TKs happen through misidentification or friendly too close to impact/vehicle.

      Some kills shouldn't be punishable, e.g. artillery (no matter where it comes down, you receive the warning early enough to run away on foot, a bad commander can be munitied if need to be), run-over by a plane or heli (doesn't happen unless some jerk wants to punish you for taking "his" plane), splash damage if enemy killed in the process or a few seconds earlier or later (unless more friendlies than enemies get killed, if they stand too close to the target it's their own fault), running over a friendly mine (either dodge it or clean up the minefield, do NOT just drive over it), but I doubt they'd add that.

      Perhaps keep a stat on how often a player was TKed (perhaps per category, i.e. bullet, explosive, run-over) and how often he chose to punish.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:numerous patches?? by drpimp · · Score: 2, Insightful

      I agree default should be not to punish. Only by choice should a punish be applied, and yet some restrictions need to be applied to this as well. For instance, anyone ever get run over when they are trying to get out of the tiny ass boats and get killed. Then your friend gets TKPunish by default? WOW. Come on, that is rediculous, getting killed by a rubber boat going less than 5 MPH, or knots ... what ever. Point being, it is too easy to be TKed in many situations within the game.

      --
      -- Brought to you by Carl's JR
    19. Re:numerous patches?? by Kelbear · · Score: 1

      EA rushed the developers to an early release. The "Boost" key in the land controls applies to NOTHING. There's no vehicle in the game that can use "Boost". They apparently forgot to remove this key when they decided to release this beta for retail. People opened up the files and found the UI that the developers intended to release, it has everything expected of a multiplayer game, plus a section of menus for clan-specific functions! Like an in-game message board... Remember how they advertised that you could rise to the rank of general, but there are no ranks past the various iterations of sargeant? Those are being saved for the expansion's unlocks. Note how quick they were to announce an expansion. They're going to sell the features they had cut out from the release with probably a few extras. ---- This is a side note, but various guides are being led to believe that the Distinguished Service Medal requirements are as follows: -3000 commander hours. -2000 squad leader hours. -2000 squad member hours. 7000 hours total. Two hours a day, 365 days a year, will require 9.58 years to achieve.

    20. Re:numerous patches?? by prisoner · · Score: 1

      You have a valid point but there remain problems with the punish system. The continual punishing of engineers and commanders renders these classes almost useless. Case in point: I was an "assault" guy and my team only had one base left. I decided to go out in a blaze of glory, switch to engineer and lay some mines so we wouldn't get overrun. I even laid them down so team members could get between them.

      You can guess what happened. Some idiot in a fast attack car runs over a mine I laid and punished me. He spawns again and does the same thing except this time he had 2 buddies with him. My score went to hell and I quit playing.

      In general, I think the game does a lot to reign in idiots but they will always find a way.

    21. Re:numerous patches?? by drpimp · · Score: 1

      Great selling model ... NOT

      - remove expected features
      - release game "AS IS"
      - create expansion packs
      - charge $50 per expansion

      Thanks again EA, it's a love/hate relationship.

      --
      -- Brought to you by Carl's JR
    22. Re:numerous patches?? by luna69 · · Score: 1

      I wouldn't mind a patch every DAY, as lnog as it fixed the problem.

      This whole situation is much like what happened with FarCry last year - it, too, had a patch that did more harm than good, and the follow-on patch removed the more glaring errors but left others unfixed.

      Right now, BF2's patch #2 has the game working, more or less, but players still show up as the wrong color (leading to teamkills), there remain graphical anomalies (which may or may not be the fault of the software) on many systems, server lag, even on machines with low pings and good stats, can be bad, and the server list will occasionally simply go blank when refreshing the list of servers.

      Some patch.

      --
      No gods, no demons, and no masters. Secular Humanism!
    23. Re:numerous patches?? by drpimp · · Score: 1

      This has been a problem since the demo and not fixed within 2 patches? I haven't seen the bug in the current patch, but I would not have put it passed them.

      Why can't they create something like Steam does for CS, DoD, Half Life? I would much rather it update everytime the game starts if it needs to fix bugs and what not other than having to figure out there is a patch by seeing server on the list that have been updated to having to go to their site.

      --
      -- Brought to you by Carl's JR
    24. Re:numerous patches?? by joeytmann · · Score: 1

      Getting 2 patches(well one patch and one hotfix) out as fast as they did is appreciated by most of the BF2 community. How long did it take them to patch BF:V? Something like 6 months. If I recall correctly. I do agree with the fact that if you have an idiot SL or Commander you are going to get killed, over and over. But if you have compitent people running your army, no matter how aggresive the Rambos on the other side are, you will always win the map. Teamwork means strategy, and a good strat will almost always beat brute force.

      --
      Insert funny smart-ass comment here.
    25. Re:numerous patches?? by Wilson_6500 · · Score: 1

      ... so it's every other friendy-fire, kick-vote TK-punish FPS, with random disconnects. Plus a terrible UI.

    26. Re:numerous patches?? by jonom · · Score: 1
      Ya, even with its problems the game rocks. I've just upgraded my pooter to better enjoy it.

      It is unfortunate that DICE/EA didn't spend more time on stuff like the server browswer - that really is unacceptable.

    27. Re:numerous patches?? by crummynz · · Score: 1

      Have you visited the steampowered.com forums? I'm sure if BF2 used a steam-styled patching method we'd have a whole lot more people complaining than what we have now...

      Personally I play BF2 online most days and it is a lot of fun. However, that's possibly because I play on a couple private servers - when I do join public ones (usually to get my rank up) the quality of play does go down significantly. It's extremely hard to find a server with anyone that uses a mic, it seems.

      --
      ~ Crummy
    28. Re:numerous patches?? by Stray1 · · Score: 1

      1) yes the voting system is terrible. I have played games with 40 or so friends at a time, and its impossible to get them to agree on anyhting let alone make a unified vote. So playing on a server with strangers makes it next to impossible to vote a griefer out. 2) the punish system really only works on Ranked servers. since there are so many point whores out there, i harly ever punish for a TK unless they are obviously a person who doesnt care. 3) Yes team play is a real shame here. I am glad i am not the only one who feels this way. In the beginning people worked as a team, joined squads, involved each other in teamwork. (it seems) as soon as the ranking came into effect, everyone is out for themselves. (this is a terrible side effect of stats). THe only solution i have found is to play on NON-ranked servers or server that rewuires you to join and play as a squad. it sounds ridiculous the REQUIRE such things but otherwise everyone sits on a building with a sniper rifle and camps the entire game. :( It not a total washout though, when the game DOES work its beautiful. "I love it when a plan comes together" ! -stray

    29. Re:numerous patches?? by sgant · · Score: 1

      No, it's not that, as you will notice about the people that run out on purpose in front of you JUST to punish you. Ruining YOUR game experience.

      Accidents happen though. So as you say "it's for people like you that the punish system exists"...to punish people for accidents? People that make a mistake and accidentally run over someone gets what they deserve? That's why the punish system exists? You really want to stand by that?

      OK, I'll let you off the hook, the real reason the punish system exists is to punish team killers that go out of their way to TK. THAT'S why it exists.

      Also, I personally forgive 100% of the time unless it's blatant team killing which surprisingly isn't that rampant.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    30. Re:numerous patches?? by drpimp · · Score: 1

      What ever happen to good ol' games like Russian Roulette? When there is a patch, it is only because you were not aiming right and they patch your wounded head.

      --
      -- Brought to you by Carl's JR
    31. Re:numerous patches?? by admdrew · · Score: 1

      He didn't exaggerate much... 2 patches in less than 4 weeks: release date was 6/21, and the 1.02 patch came out on 7/15, making it about 3 weeks and 3 days. That's pretty quick for 2 patches (and not, as you said "a hell of a lot longer than 2 weeks").

      Interestingly enough, the 1.02 was released to fix the memory leak of the 1.01 patch, so they really didn't fix a ton of crap between both patches. Unfortunately, they still haven't fixed a lot of the problems with the server browser and a few other random video issues. Pity, as it's been a fun game so far.

    32. Re:numerous patches?? by Anonymous Coward · · Score: 0

      I love how you pass off information you undoubtedly picked up on some message board as if it were your own discovery or something.

      I hope somebody takes a big ol' shit on you today.

    33. Re:numerous patches?? by dshaw858 · · Score: 1

      I fully agree with you on most of these points, but just to play the devil's advocate... if we didn't have team kill punishing enabled, what's to stop those same asshats from teamkilling everyone? 'Well, you could votekick them out then', you say. But, your first point was that the voting system sucks... so, what's the answer?

      - dshaw

    34. Re:numerous patches?? by aichpvee · · Score: 1
      OK, I'll let you off the hook, the real reason the punish system exists is to punish team killers that go out of their way to TK. THAT'S why it exists.

      Actually, the punishment system exists because of accidents. In Battlefield Vietnam the game would just auto punish people (or at least if tk autokick or something was on) no matter if it was an accident. The current system allows your teammates to keep that from happening for accidents or incidental damage from bombing in really hot areas.

      But there are a lot of idiots who abuse the system and punish for everything no matter if it was completely their own fault for doing something like running INTO an artillery strike which is clearly marked on the minimap.

      --
      The Farewell Tour II
    35. Re:numerous patches?? by laxiepoo · · Score: 1

      At least it installed for you. I keep getting MD5 errors.

    36. Re:numerous patches?? by suresk · · Score: 1

      1. It is easy to run people over if they crowd around your tank. If you spend all your time looking out for teammates, you might as well paint a giant bullseye on your tank and call it a day. 2. I rarely punish, unless they were exceptionally stupid or they did it on purpose. I get punished close to 80% of the time, even though I am quite cautious. Just last night, a guy was sniping and a MEC dude snuck up on him. I tried to save his ass by shooting the guy, but then the sniper jumped up and I hit him instead. He punished me for trying to save him. Shit like that happens all the time and it makes the punish system worse than useless. Also, the vote system sucks ass. Some guys on our team were farming points and I started a kick vote. They then retaliated by starting one against me. More people voted to kick me than them. The point system is fun, but too many people play for points only and it ruins a lot of games.

    37. Re:numerous patches?? by sgant · · Score: 1

      This is all true. I am only pointing out the crappy things, but I certainly don't have a solution.

      Though I guess code something in that if you run over a teammate you automatically get forgiven...if you run over the same team member again you then get the punish option.

      Also, if he's in a tank and he decides to run over an entire team squad all at once, then he get's auto punish, which prevents a blatent TKing situation. The only thing this doesn't prevent is a TKer that picks and chooses his victims, but if someone is really doing that, he's being much more of a jerk.

      Also, fix the voting system to where someone CAN be voted off.

      But as I said, I don't have the solutions and the ones I listed are pretty lame...but then again, I'm not a game designer.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    38. Re:numerous patches?? by FriedTurkey · · Score: 1

      Sounds like you blame EA because you play online with asshats. EA did include bots to fix that problem. You don't even have to worry about getting disconnected.

    39. Re:numerous patches?? by Stray1 · · Score: 1

      agreed, its better than nothing, i guess this game shares what is most common with others of its ilk that your experience really depends on the community built around the server that you are on. -stray

    40. Re:numerous patches?? by Biogenesis · · Score: 1

      With the exeption of 5, all your points are the fault of the people you're playing with, not EA. 1. and 2. sounds just like what's in RTCW:ET, only they tend to work in that game (at least, they do on the servers I play on).

      I suggest finding new servers, or a group of friends who you can enjoy the game with.

    41. Re:numerous patches?? by Anonymous Coward · · Score: 0

      Farming points? You mean helping your team win? I am glad you got kicked.

    42. Re:numerous patches?? by Anonymous Coward · · Score: 0

      Point whore? Dude, just because you can't score doesn't mean everyone else sucks...

    43. Re:numerous patches?? by MasterSLATE · · Score: 1

      farming points as in 1 guy is on the other team, he kills an enemy and then his friend res's the enemy. repeat endlessly for hundreds of points. Moron.

      --

      [sig]www.masterslate.org[/sig]
    44. Re:numerous patches?? by Lord+Kestrel · · Score: 1

      If they were to move to more of a constantly updated model, I'd much rather see them do something like what Guild Wars is doing. Minor updates are constantly being fed down from the servers to the client, with larger updates every week or two.

    45. Re:numerous patches?? by Lord+Kestrel · · Score: 1

      Have you tried playing single player with the bots? Zonk mentioned that they cut options, but he didn't go into the detail he should have. Single player has two options. Difficulty (Easy, Medium, Hard) and your choice of 8 maps. Players is forced to 16, FF is forced on. No map rotation or ticket settings are available. No time limit options exist. Basically, if you want to play with bots, you can do it in a very restricted setting, and be prepared to die from TKs more than from the other team. My guess is they only included single player mode because they figured there would be more bitching if they left it out than the bitching from an almost useless single player experience.

    46. Re:numerous patches?? by suresk · · Score: 1

      Yeah, I get pissed off when people score lots of points by killing the enemy and doing things to help us win. Pull your head out of your ass.

      Farming points as in doing things that don't help the team, as far away from the action as possible. It is quite possible to get 100 points in a game without doing a damn thing to help your team win.

    47. Re:numerous patches?? by lastchance_000 · · Score: 1

      Read the blog of 'ea_spouse' to see what life is like for many game developers.

    48. Re:numerous patches?? by ionpro · · Score: 1

      Which is exactly why I'm glad you aren't commanding a real military force. The way to protect a tank from enemy pop-up anti-tank weapons is infantry at an appropriate radius from your tank. These guys are probably trying to protect you, and you repay them by running them over? I punish any time someone runs me over and I didn't not look both ways. I hope people do the same to you -- it's not hard, just pay attention.

    49. Re:numerous patches?? by suresk · · Score: 1

      I'm glad I don't command a real military force too, but for different reasons. I disagree with you, because:

      1. This isn't a realistic military simulation, it is a fast-paced arcade game.

      2. In most vehicles, there isn't an easy way to check behind you. What am I supposed to do, hop out and run around my vehicle to make sure nobody is laying down behind it? Maybe I send a message saying 'Anyone behind me?', as a tank blasts away at me? The fast-paced nature of the game exacerbates this problem.

      My point is not that you should recklessly drive around and not be punished, but I do think it is far too easy to TK by accident in this game, and people are too quick to punish.

    50. Re:numerous patches?? by ionpro · · Score: 1

      That f11 key sure is hard to hit, isn't it? Read the manual, learn how to play, then maybe I'll have some sympathy.

      But probably not.

    51. Re:numerous patches?? by Anonymous Coward · · Score: 0

      >5. Random disconnects for no reason.

      that could be me, with the 1.02 patch i crash very regularly in game (was ok with v1.00) :o(

    52. Re:numerous patches?? by Shanep · · Score: 1

      I'm done. Guess it was a 50 dollar lesson in waiting a few months after release of a new game. EA should be ashamed of themselves releasing this bug-ridden crap. I may just go back and play the demo as that wasn't as bad.

      I like waiting until you can get games with all their expansion packs for half the price of the game alone when it was new. They tend to be nice and stable too.

      Normally I don't mind waiting. But the demo of BF2 reaalllyy has me wanting the full game and a better video card. My laptops X600 plays it well if I turn down the detail, but looking at the screenshots I don't want to turn it down.

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    53. Re:numerous patches?? by Shanep · · Score: 1

      That f11 key sure is hard to hit, isn't it?

      Yes and in real life, US Tankers in Iraq thank God and Country every day for the F11 key.

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    54. Re:numerous patches?? by drsquare · · Score: 1

      In a real military battle, infantry wouldn't be stupid enough to get themselves run over by tanks: they'd watch out for them. I mean, who wouldn't? Tank drivers have less visibility and mobility than people on foot, and in a collision only one side gets squashed.

      In a real battle, people wouldn't deliberately get themselves killed so they could punish someone else. Someone who's just been run over has a vested interest so shouldn't be part of the punishment system. You may as well ask a pheasant to judge a poacher.

      In a real battle, shit like playing for points wouldn't matter, you either win or lose. So people ruin the game playing for points and then kick out anyone who actually wants to play properly.

      Yet again, another otherwise decent game is ruined by 12 year old kids. The Internet should have an age limit.

    55. Re:numerous patches?? by Anonymous Coward · · Score: 0

      Each kill takes a point from the other team. How is this not helping win the game?

    56. Re:numerous patches?? by Anonymous Coward · · Score: 0

      That should read "see what life is like for this one particular game developer".

    57. Re:numerous patches?? by Some_Llama · · Score: 1

      Mod parent up please...

      The original bf1942 bot experience was ver rich, i could choose the number of bots, timelimit, ticket ratio, even BOT RATIO (to uneven the teams against you, which i like to do), BF2 gives you a preset love it or leave it single player EXP...

    58. Re:numerous patches?? by suresk · · Score: 1

      When they aren't killing the enemy.

    59. Re:numerous patches?? by Anonymous Coward · · Score: 0

      wow, you are a quick one.

      Ask yourself this: How does your statement contribute to the conversation?

      Also: How is this even related to the previous posts?

    60. Re:numerous patches?? by suresk · · Score: 1

      Well, lets see...

      I say I get pissed off when people are off farming points (and not contributing in any way).

      AC says: "Farming points? You mean helping your team win? I am glad you got kicked."

      I reply, "Yeah, I get pissed off when people score lots of points by killing the enemy and doing things to help us win. Pull your head out of your ass.

      Farming points as in doing things that don't help the team, as far away from the action as possible. It is quite possible to get 100 points in a game without doing a damn thing to help your team win."

      AC says, "Each kill takes a point from the other team. How is this not helping win the game?"

      I clearly said that farming points involved NOT KILLING the other team or doing anything constructive, so I reply, "When they aren't killing the enemy."

      Do I need to put this in picture form for you? Is it really that difficult to follow?

  2. But it *is* a console game! by Gavin+Scott · · Score: 4, Interesting

    It amazes me that people keep suggesting that BF2 is this great example of what makes PC gaming better than console gaming.

    I am a PC gamer and while I own most of the consoles, I never turn them on because I prefer the PC experience and my high-resolution cutting-edge graphics to playing on a "tee vee".

    But Battlefield 2 was clearly designed from day one TO BE A CONSOLE GAME! Just look at the user interface. It's designed to be operated by a console-style game controller without any need for a keyboard, mouse, or any of the rest of the PC user interface.

    The primary communication interface consists of a button-triggered popup menu of canned messages, and keyboard-based chat looks like an afterthought.

    The user experience for this game will be identical in its console ports, and not because the consoles will be made to behave like PCs, but because the designers of this game went to a fair amount of trouble to make the PC behave just like a console.

    The game may look better on today's PCs when compared to today's consoles, but this is simply due to the more modern (and several times more expensive) hardware in a current gaming PC. There may be other reasons why PC gaming is better than console gaming, but BF2 presents no examples (that I can see) of why this might be the case.

    BF2 *is* a great game though, and is the first game of its type that actually convinced me to buy it.

    G.

    1. Re:But it *is* a console game! by creativity · · Score: 2, Insightful

      I agree, BF2 is nothing compared Medal of Honor Allied Assault or Pacific Front. For that matter if you want to know what a real PC game is I would look at Diablo II.

    2. Re:But it *is* a console game! by Blakey+Rat · · Score: 5, Funny

      I am a PC gamer and while I own most of the consoles, I never turn them on because I prefer the PC experience and my high-resolution cutting-edge graphics to playing on a "tee vee".

      Wow, you are a savvy customer.

    3. Re:But it *is* a console game! by DeathFlame · · Score: 1

      I think the 'rose style' canned message system is better than the original use of the f-keys (1942 and vietnam), if only because it leaves my hands in the postion they need to be in to move, run, jump, strafe, etc. While using the f-keys means moving the hand away the keyboard...

    4. Re:But it *is* a console game! by TheViffer · · Score: 1

      what a real PC game is I would look at Diablo II

      Buggy, exploitable, virtual items sellable on Ebay, rampant pking, and no longer supported by the creating company?

      Even so, I do know where you are coming from. How many times should the "best game of the year" be nothing more then the "best game of last year" with a new paint job.

      --
      -- Knowing too much can get you killed, but knowing who knows too much can make you rich.
    5. Re:But it *is* a console game! by ribo-bailey · · Score: 1

      hmm I believe the 'canned messages' is for people who don't want to / can't use the VoIP feature.

      And how is the keyboard chat an 'afterthought'? Press a button, type, press enter; this seems pretty standard...

      As far as not presenting any examples for PC over console; (Whatever that really means...) I still think playing an FPS game with a gamepad is just silly.

    6. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      Maybe because if you could play against a PC player it would kick your ass with the PC controller (mouse and keyboard). Also, it's kind of unusual a lpb's lan with 20 or more consoles playing togheter in the same map.

    7. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      You're speaking of Diablo II as if it is just an online game. But taken as just a local network or single player game, it is fantastic, and the problems you mention dissapear.

    8. Re:But it *is* a console game! by Donniedarkness · · Score: 1
      While I agree that the interface looks very much like it was designed to be a console game, we've already seen in Star Wars: Battlefield that this kind of gameplay cannot be achieved on a console.

      In Battlefront, the enemy AI is dumb as dirt, The controls feel...wrong, the graphics are mediocre AT BEST, and you could tell that, had it been made for a machine with more power than an X-Box, it could have been a decent game.

      But seeing as how BF2 has great AI, beautiful graphics, etc., I disapprove of it being called a "console game".

      --
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    9. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      Your arguments are poor.

      The interface is bad, that's why it looks console to you.

      The "canned messages" have been a staple in the latest PC first person shooters for a while, take a look at Counter-Strike.

      And what more functionality do you want from "keyboard-based chat"?

    10. Re:But it *is* a console game! by beavis88 · · Score: 2, Insightful

      IMHO, the best implementation of "quick" chat items was in Tribes 2 -- three keystrokes, starting with "V", could express a huge variety of things quickly. Much quicker and less disruptive than the current BF2 system, and undoubtedly more efficient than using F-keys.

      However, I really DO like the ability to "spot" hostiles for your comrades via the rose. I wish people would use it more often...

    11. Re:But it *is* a console game! by Markus_UW · · Score: 1

      I dunno, I have a PS2 and a GameCube, but i rarely use them (except to play Katamari Damacy or Super Smash Bros., of course). Graphics are definately the difference for me, why would I play a game on my TV when I could be playing it at 1600x1200 with 8x AA and trilinear filtering on my 21" CRT? The consoles are just for games that don't have a PC version for me.

    12. Re:But it *is* a console game! by Lightwarrior · · Score: 5, Insightful

      > But Battlefield 2 was clearly designed from day one TO BE A CONSOLE GAME! Just look at the user interface. It's designed to be operated by a console-style game controller without any need for a keyboard, mouse, or any of the rest of the PC user interface.

      No offense, but it's pretty clear you haven't tried to play the role of the Commander. Without being able to accurately and quickly place UAV, Arty Strikes, and Supply Crates - as well as respond to Squad Requests, and give Squads orders - you're pretty much out of luck.

      Because of the speed and accuracy required, a mouse is a necessity. Waiting for a thumbstick's cursor to sloooooowly reach an arbitrary map location certainly does not seem like "intended design for a console".

      From the Commander's chair, BF2 is a quasi-hybrid of RTS/FPS (not unlike Savage, though much closer to FPSes). To a lesser extent, this applies to Squad Leaders as well - trying to issue an order on the game map with a thumbstick would be unreasonably cumbersome.

      Just because they have a simple "radio command" interface, doesn't mean it's designed for consoles. It just means DICE can incorporate good functionality from other games/genres.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    13. Re:But it *is* a console game! by EiZei · · Score: 1

      Indeed, battlefield 2 will later be released for XBOX and XBOX 360. Hell, they will even have much less cheaters due live restrictions.

    14. Re:But it *is* a console game! by ergo98 · · Score: 1

      when I could be playing it at 1600x1200 with 8x AA

      8x AA @ 1600x1200? What are you playing - Quake 2? You certainly aren't playing a modern game with those settings.

    15. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      The pking is part of PVP and it's what makes games like this so much fun. You are always enjoying the game because you are always at risk of being killed by an enemy combatant and that makes it exciting. Pking is part of a good PVP system and most people don't have a huge problem with it. Big deal somebody kills you a couple times, it's a game deal with it. If you can't deal with it, it's simply not the game for you.

      If WoW had a FFA server where you could attack anyone at any time I'd go back in a heartbeat. It makes the game so much more interesting because then the players control the environment through guild alliances, politics etc. and the environment is not constrained by rules that are only enforced by game mechanics. This is what gives games like DAoC there long lasting appeal.

    16. Re:But it *is* a console game! by badmammajamma · · Score: 1

      DAoC is not an FFA environment where you can attack anyone at any time. The only game that offered anything similar to this idea is Shadowbane. In any event, anywhere but noobie areas you can attack anyone you want at any time in WoW.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    17. Re:But it *is* a console game! by dbucowboy · · Score: 0

      What??? HELLO!!! No. Battlefield 2 was designed to be a sequel to the PC game battlefield 1942. The creators have branched out and are creating a console version of this game, but their main market has/is/will be PC gaming.

      --
      This just in! 3 out of 4 people make up 75% of the population.
    18. Re:But it *is* a console game! by rainman_bc · · Score: 2, Informative

      MOHAA was fantastic for a while, but it too was buggy, and let's face it, the door trick made the game stupid. The beach assault level was wonderful for a while, then became impossible because of the door campers.

      There was some truly wonderful objective levels in the game, and the sequels did pretty well, but alas, its time has passed.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    19. Re:But it *is* a console game! by Skye16 · · Score: 1

      Yes he is. I play at 1600x1200 with 6xAA (my x800 only goes up to 6x) on BF2 and don't have any problems EXCEPT on Daqing Oilfields, where I can't come into the middle without my computer being completely useless (I can't even go in at 800x600 and everything set to Low or Off - something is very seriously wrong there).

    20. Re:But it *is* a console game! by badboy_tw2002 · · Score: 1

      There's also the fact that pretty much every single person on Xbox has voice. There's no need for quick chat, so the assertion that it was designed for consoles is completely wrong.

    21. Re:But it *is* a console game! by Ace26_805 · · Score: 1

      Hmmm, on the Xbox you can buy one of these to get your keyboard/mouse support back (I hated FPS games on consoles before I bought this thing) http://gear.ign.com/articles/558/558944p1.html as well as one of these and you will get your precious monitor back and be able to play games in HDTV resolution on your monitor. http://www.x2vga.com/ And you will be left with a pretty good and cheap gaming console that runs with KB/Mouse/Monitor

    22. Re:But it *is* a console game! by Blakey+Rat · · Score: 1

      That's fine, but some people aren't rich.

      Also, the original poster said he never turned them on... so he spent, what, $600 towards console hardware he never turns on? I'm sorry, in my eyes, that makes you an idiot... thus my sarcastic snipe.

    23. Re:But it *is* a console game! by ebingo · · Score: 1

      I completely disagree with your statement about the communication interface. Simplicity doesn't means consolish. When you communicate with your teammates or the commander, you are in the middle of the action in the battlefield. It's much better to have everything accessible from a single button (and then moving the mouse) than have some sort of key combinations that moves your hands away from the controls, not to mention that it is faster.

    24. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      "In any event, anywhere but noobie areas you can attack anyone you want at any time in WoW."

      Sorry, Shadowbane was what I was thinking of and another example is Lineage 2. Although I didn't like Lineage 2 because of the excessive grind the guild politics made it much more interesting due to the fact you can truly attack anyone anywhere at anytime.

      Have you left the noobie area in WoW? Because if you've played WoW it does not let you attack anyone whenever you want. In fact it never lets you attack your own faction other than in the small little arenas of which there are a total of two and they're almost always empty. So, basically a good half of the server is off limits in terms of attacking them other than in duels. I want to be able to attack anybody including people on my own faction at anytime with no restrictions.

      Lot's of people on the World of Warcraft forums are asking for a FFA server, one of the original posts on this topic had over 100 pages of forum posts of people saying they would like a FFA server. It's not FFA if half of the people on the server you can't attack. The game gets so boring so quickly because once you've cleared Molten Core, done Onyxia and played throughout the extremely limited PVP world there's nothing to do. I mean towns where guards just respawn over and over every few minutes and on top of that there is no penalty at all for dying...... Nobody defends town simply because nobody cares because there is no point to PVP in the game other than farming honor. Eventually you know that they'll get bored of raiding the town and facing the endless guard zerg and go home. PVP in WoW is currently a joke.

    25. Re:But it *is* a console game! by Cylix · · Score: 1

      Incorrect, DAOC specifically features a PVP server (2 at one time in the past)

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    26. Re:But it *is* a console game! by normal_guy · · Score: 1

      For BF2 at least, the 'arbitrary map locations' are almost always a point on the map. There are maybe 8 of those at the most. Simply make the commander select one of them, and fine tune around if necessary.

      --

      Linux: Free if your time is worthless.
    27. Re:But it *is* a console game! by philodox · · Score: 1

      > The primary communication interface consists of a button-triggered popup menu of canned messages, and keyboard-based chat looks like an afterthought.

      [snip]...

      > BF2 *is* a great game though, and is the first game of its type that actually convinced me to buy it.

      So what you're saying is that the popup message system is made for console controller interaction? Have you even tried to use other canned communication systems in other FPS/team based games? It's hitting one button to activate, then a hierarchical series of menus that you access by pressing number buttons or click on them with your mouse!

      In BF2, all I have to do is hold down one of two buttons and move my mouse in a direction to highlight the message, then let go. What makes it even better is that the menus are environment sensitive, meaning that I can put my reticle over a point, hold down my squad comm button, then click "ATTACK" to create an attack marker. Same thing with spotting enemy troops and vehicles.

      No other FPS game has been able to create a system as elegant and efficient as this. Your concluding statement makes me wonder how many other FPS games you have actually played.

    28. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      The Xbox BF2 demo is interesting, but the interface is not well documented---so in my two brief sojourns, I've not been able to figure out everything that is there.

      Is there even a Commander's Interface in the Xbox game? I couldn't find one...although someone was calling in airstrikes.

      I actually prefer FPS on consoles....as I can never quite get the hang of keyboards for movement. But RTS elements barely work. You need a mouse.

      Although...The Nintendo DS may actually be the first good RTS console. The graphics will be primitive, but the combination of wireless and a touch screen could make for a great game system. the worst problem is that it is gonna be all cutesy and have elves and crap.

    29. Re:But it *is* a console game! by CronoCloud · · Score: 1

      oh you mean a game like Champions of Norrath or Champions Return to Arms? or the other Balder's Gate Dark Alliance engine games?

      Or Diablo itself for the PSone?

    30. Re:But it *is* a console game! by CronoCloud · · Score: 1

      Battlefront AI dumb? Maybe in the PC or Xbox versions, because they sure aren't in the PS2 version.

    31. Re:But it *is* a console game! by Donniedarkness · · Score: 1
      While I've not had the chance to view the PS2 version, in the Xbox version they will constantly walk into walls, walk off dangerous cliffs, and run over each other.

      I must say, though...for them to be lacking basic skills like not walking off a cliff, they sure do have good aim.

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    32. Re:But it *is* a console game! by Junnonen · · Score: 1

      In my opinion the F-key communications system in BF1942 and BFV was far superior and convenient to this mouse controlled system of BF2. Yeah, you don't have to move your left hand a few inches to the function keys now, but that advantage is quickly diminished by the fact that ALL ACTION STOPS while you are sending a message. You can't move, you can't shoot, you can't do anything. Also there are less message options and a greater chance of sending a wrong message.

      In BFV, it virtually took no time at all to send a message and it really didn't affect gameplay in any way. Not so in BF2.

      In my opinion, this system was clearly created because of the console markets. I really hope they enable the function keys again in a patch.

    33. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      If you've gotten to the point where you've done everything and feel it's pointless, why don't you move on to a new game? Especially since you're paying to play, why don't you try something else instead of spending money every month for something that you feel you've reached the pinacle of and can't go any further in.

    34. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      The interface is standard issue EA, which is to say, that is if you haven't been dogged by 13 years of beastial interfaces on every single sports franchise release in their repetoire, slow, akward, clunky, error-prone, frustrating, user-hostile, piece of shit. Does the mouse absolutely have to lag like that? Is that spec??? "Guys, just remember, keep the pointer speed under budget..." Shheessh.

    35. Re:But it *is* a console game! by FlamingLaird · · Score: 1
      Unfortunatly, due to another bug in the game, if you reverse the mouselook axis for infanty... it also reverses the mouse CURSOR in the overlay (Commander, Squad, and Kit Selection) screens. I can live with this for kit selection, and even for quick orders as a squad leader, but until it's fixed, it makes it very difficult to Command.

      This is a verifiable and duplicatable bug. I've tried it on half a dozen PCs, with and without the patch, and even with different accounts. (A good friend of mine owns an internet cafe and we tried it on his boxen... he plays reverse moused to... I'm not the only weird one =). Unfortunatly when I contacted technical support with a detailed description of the problem and the steps I took to verify it... this is the response I got:

      Hello,

      Thank you for contacting Electronic Arts. I'm sorry for the difficulty that you are having with Battlefield 2.

      However, it sounds like a corrupt enrty in the registry. You may have to uninstall then reinstall the game. Kindly follow the steps below to completely remove the game from your system before reinstalling.

      You can manually uninstall the game by removing the files and registry keys associated with it. Be sure to follow these steps exactly as they appear to prevent accidental file/program deletion on your system.
      /sigh

      --
      "42"
    36. Re:But it *is* a console game! by CronoCloud · · Score: 1

      Wow I've never seen bot behavior like that on the PS2 version, maybe they optimized the AI for the PS2 (largest market) but didn't do it for the other versions. My only complaint about the AI is Mace Windu, he doesn't seem as agressive as the other Jedi.

    37. Re:But it *is* a console game! by Anonymous Coward · · Score: 0

      You are aware there are consoles other than the X Box?

    38. Re:But it *is* a console game! by Threni · · Score: 1

      > There may be other reasons why PC gaming is better than console gaming, but
      > BF2 presents no examples (that I can see) of why this might be the case.

      It's a PC game. It's trying to be a PC game. A console version of BF2 will be out soon, and I'm sure it'll have pretty much the same gameplay.

      > Just look at the user interface. It's designed to be operated by a
      > console-style game controller without any need for a keyboard, mouse, or any > of the rest of the PC user interface.

      You need a mouse and keyboard to play BF2. You've simply never played it if you're suggesting otherwise, even if you're only talking about the in game interface and not the front end. When I think of console games and interfaces I think of stuff like Nintendo was doing on the N64, in Waverace for example. There's nothing as slick as that in BF2 although to be fair the interface in BF2 is doing a lot more.

      > There may be other reasons why PC gaming is better than console gaming

      You spend a lot of time worrying about whether `pc gaming` is better than `console gaming`. Why? Many games are out for both consoles and PCs. If you're really into games, you'll have one or more consoles and a PC capable of playing modern PC games, otherwise you'll just get stuff for whatever platform you currently have.

    39. Re:But it *is* a console game! by Blastrogath · · Score: 1

      You don't reqire the commander view to issue orders as a squad leader, you can issue all orders with the "t" key. The map is usefull though, as you can issue an order on a location not within LOS. I like the command rings though, I can ask my commander for artillery or quickly order my squad to attack something with about 1/4 second worth of effort.

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." -Plato
  3. BF2 sucks by Anonymous Coward · · Score: 0, Flamebait

    My video card isn't _that_ old. I have no trouble playing everything from ... WoW, Doom 3, Half-life 2, etc.

    However, this damn game wont even work. $50 down the tube, cuz they won't accept the return.

    1. Re:BF2 sucks by Ubergrendle · · Score: 1

      I'm using a 9700pro which is a 2 1/2 year old card. Its one generation, soon to be two generations, behind in terms of graphics chipset.

      I get 50+ FPS playing at 1024x768 with all settings set to medium. As with most people who complain a game sucks because it doesnt' work on their hardware, you probably have a system tweaking issue or are running 3+ year old equipment. BF2 is made to sell as a popular game for 18-24 months. Its designed to have eye-candy that will appeal to an NVidia 7800 user, not a Voodoo3 user.

      That said, most users find it necessary to have 1gb RAM due to the heavy caching of textures. Its seems to be the consensus on best bang-for-buck h/w upgrade to improve performance.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:BF2 sucks by RonnyJ · · Score: 1
      Just to clarify this, BF2 requires at least a NVidia GeforceFX card, or an ATi Radeon 8500 card.

      This mainly means that people with Geforce4 cards (quite a lot of people) are unable to play BF2.

    3. Re:BF2 sucks by kabloie · · Score: 1

      Dittos here. The game simply won't play, patches or no.

    4. Re:BF2 sucks by kabloie · · Score: 1

      I have a 9800pro and a nice machine that has played absolutely every other game I've ever thrown at it. The game barfs and pukes all over itself when trying to load.

      The problem probably is that I am running Win2K and there are some bugs that have not been caught because the game was developed for only one platform : XP.

      Quake runs on Linux and is rock solid for a reason. Bugs you don't catch on one platform can express themselves on another.

    5. Re:BF2 sucks by pilot1 · · Score: 1

      I doubt it's a video card problem.
      welcome to windows

    6. Re:BF2 sucks by sqrt(2) · · Score: 2, Informative

      Actually, it's a known problem with the Geforce4 and under series of graphics cards. EA knew this when they game was being developed. This means that at least 20% of PC gamers who can play Half-Life 2 perfectly cannot play the graphically inferior BF2 (According to Valve's hardware survey). BF2 uses pixel shader 1.4, Geforce4 cards only support up to pixel shader 1.3. EA has officially announced that they know about the problem and will not be doing anything about. They claim that the "obsolete" geforce4 will not render the game at an acceptable level of quality. This, in my opinion, is complete bullshit, since the game supports the SLOWER Radeon 8500, just because it supports ps1.4.

      There is a community hack being developed to attempt to get the game to work, but it's very much just a kludge at this point.

      All the same though, I don't buy EA anymore anyway. I even hear there is already an expansion pack that's nearly ready for release! I was laughing when I heard that, typical EA product life cycle. Launch, patch, patch, expansion, patch, expansion, launch new game, stop support of old game, patch, patch, expansion...

      --
      If you build it, nerds will come. Soylentnews.org
    7. Re:BF2 sucks by afd8856 · · Score: 1

      I've got a Geforce 5700 and it works. I didn't check before the failed 1.0.1 patch, but it that patch it used about 470 Mb Ram, with the new patch it uses less then 200 Mb Ram. I'm quite happy with the game, it's very very good. You should change your card, don't be that cheap :)

      --
      I'll do the stupid thing first and then you shy people follow...
    8. Re:BF2 sucks by Anonymous Coward · · Score: 0

      Apparently some people are happy with 0.3 FPS. I'm not. Even with all of the settings on low at 800x600 (which for some stupid reason is the lowest resolution they support), the screen updates are too slow to make the game playable. I've got an nVidia 6800 and an FX-55. That's a very good graphics card and the fastest CPU made, but the game still isn't playable. I've started playing around with overclocking to see if I can get EA's piece of crap playable.

      The game also has terrible memory leaks. Upgrading to 3 Gbytes from 2 Gbytes really helped. It shouldn't take 3 Gbytes of RAM to play a game on the lowest settings.

    9. Re:BF2 sucks by Anonymous Coward · · Score: 0

      You are lying. Quit being a troll and get a job so you can actually play the game.

    10. Re:BF2 sucks by azcoffeehabit · · Score: 1

      How is HL2 Grapically superior? HL2 without the 2.0 shaders looks like bf1942.

      I know you're a troll, you know you're a troll. Now only if the moderators could see it.

      --
      :)(smile)
    11. Re:BF2 sucks by sqrt(2) · · Score: 1

      Hardly. It's unfortunate that someone is labeled a troll just because they're pointing out an obvious discrepancy between what the average EA fan boy believes and reality.

      The truth is that EA is notorious for their rabid release cycles at the cost of quality, short product lifetimes, and collusions with the hardware manufacturers. There are, sadly, some who will not, perhaps cannot, see this.

      --
      If you build it, nerds will come. Soylentnews.org
    12. Re:BF2 sucks by azcoffeehabit · · Score: 1

      But you ARE trolling. You have still failed to explain how HL2 configured to use the same shader version as BF1942 looks better than BF2?

      As we both know, you dont have an explaination because it isn't true and you are just trolling.

      Bring some real discussion to the party next time.

      --
      :)(smile)
    13. Re:BF2 sucks by Anonymous Coward · · Score: 0

      I don't know about the original poster, but my FX-55 is way too slow to play BF2. I'm also playing on low settings at 800x600.

      When I boot Debian, here's /proc/cpuinfo:

      # cat /proc/cpuinfo
      processor : 0
      vendor_id : AuthenticAMD
      cpu family : 15
      model : 7
      model name : AMD Athlon(tm) 64 FX-55 Processor
      stepping : 10
      cpu MHz : 2606.021
      cache size : 1024 KB
      fpu : yes
      fpu_exception : yes
      cpuid level : 1
      wp : yes
      flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 pni syscall nx mmxext lm 3dnowext 3dnow
      bogomips : 5111.80
      TLB size : 1024 4K pages
      clflush size : 64
      cache_alignment : 64
      address sizes : 40 bits physical, 48 bits virtual
      power management: ts fid vid ttp

      It's a real-deal FX-55, but still not even in the ballpark of fast enough to play BF2. I'll wait 12 months or so until I upgrade before giving that piece of junk another try.

  4. My Experience by AviLazar · · Score: 1

    BF2 is a fun game which bears a striking resemblance in feel to Star Wars battle front.

    It is nice, that in this game, a sniper can actually do his thing and there is a chance (but not a 100% gaurantee) if the enemies noticing you the moment you poke your head out of the building.

    Great game...keep up the good job!

    --

    I mod down so you can mod up. Your welcome.
    1. Re:My Experience by DeathFlame · · Score: 2, Insightful

      I believe you're making the Battlefront creators seem like the ones innovating.

      BF2 is like BF 1942.

      SW Battlefront is like BF 1942.

    2. Re:My Experience by Donniedarkness · · Score: 1

      Very true. As a matter of fact, SW: Battlefront was BUILT off of BF 1942's engine. EA licensed it to them.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    3. Re:My Experience by UltraAyla · · Score: 1

      really? I knew it was similar and that the AI was just as shoddy, but hmm - the license makes sense though - they act alike

    4. Re:My Experience by Donniedarkness · · Score: 1

      Well, yes. I disagree that the AI was shoddy in 1942...it had bad moments, but nothing as bad as what I saw in Battlefront. Also, Battlefront's AI seemed to pretty much CHARGE towards the next control point... In 1942, on the other hand, they would sometimes stop and keep bridges and stuff secure.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    5. Re:My Experience by Skye16 · · Score: 1

      I saw them playing hopscotch in a bunker one time.

      Not really, but I'm not sure what ELSE they were doing all standing there, staring at the wall. Maybe I don't want to know.

    6. Re:My Experience by jonom · · Score: 1
      Who the heck uses the AI in these games anyway? They're meant to be multi-player games!

      The only time I flash up a local game is to test stuff.

    7. Re:My Experience by CronoCloud · · Score: 1

      I've seen the battlefront AI do all sorts of things, they WILL guard, on their own. They'll also go where they are "needed". They're smart enough to fire from different positions to suppress you. Damned CIS AI uses their droidekas effectively. I've seen AI starships on Bespin land near a command point and take it.

    8. Re:My Experience by UltraAyla · · Score: 1

      true, but they both had the horrible bug of two AI soldiers on opposite sides sitting right next to each other and not shooting, yet the opposite side could snipe you from anywhere at any time. Humongously inconsistent is what it is.

    9. Re:My Experience by jericho4.0 · · Score: 1

      Agreed. I view single player mode in a multiplayer game as what you use to check your performace/control setup.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  5. "frission" by mnemonic_ · · Score: 1, Flamebait

    From the review:

    Unfortunately, that frission of so many different players working together rarely happens.

    From http://www.m-w.com/:

    The word you've entered isn't in the dictionary.

    1. Re:"frission" by Anonymous Coward · · Score: 0

      It baffels me how one can believe "friction" is spelled like that.
      It doesn't even sound like the word...

    2. Re:"frission" by minus_273 · · Score: 1

      yeah that stumped me too. It's not even in the list of ie words that will be in english in a few years.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    3. Re:"frission" by Anonymous Coward · · Score: 0

      It's a French word.

    4. Re:"frission" by $RANDOMLUSER · · Score: 1

      "frisson" is French, meaning a surge of excited fear.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    5. Re:"frission" by zev1983 · · Score: 1

      It looks like a combination of fusion, fission and friction... I can only speculate.

    6. Re:"frission" by 33degrees · · Score: 1

      a more accurate (and literal) translation would be 'shiver', as in sending a shiver down your spine.

    7. Re:"frission" by Anonymous Coward · · Score: 0

      It's a spelling mistake, the word is 'frisson', meaning a "sudden strong feeling of excitement or fear" (Oxford American Dictionary).

    8. Re:"frission" by Anonymous Coward · · Score: 0

      bah... baffels => baffles, of course ;-)

    9. Re:"frission" by JackCroww · · Score: 1

      He meant frisson, but even that isn't quite what he wanted to say.

      --
      "Ayn Rand is a bloody socialist compared to me." - Robert A. Heinlein
    10. Re:"frission" by Anonymous Coward · · Score: 0

      http://dictionary.reference.com/wordoftheday/archi ve/2005/05/06.html
      you can find such amazing things in Google...

    11. Re:"frission" by Compholio · · Score: 1

      Unfortunately, that frission of so many different players working together rarely happens.

      The word you've entered isn't in the dictionary.


      It looks like you're writing a letter! Would you like help? For example: Print multiple copies of a file will lead to...

      -- Clippy

  6. PC Gaming... by man_of_mr_e · · Score: 2, Insightful

    PC Gaming excels at strategy games. Games like Battlefield 2 can easily be done on consoles, while a game like Civilization or even Warcraft are much more difficult (yes, I know they've made warcraft for consoles, but it basically sucks).

    The problem is not the console itself, but the control mechanism. Joysticks (or pads) suck for strategy games.

    1. Re:PC Gaming... by mnemonic_ · · Score: 1

      I'd like to see a console gamer take out a PC mouse-user with his analog stick.

    2. Re:PC Gaming... by TobyWong · · Score: 1

      Not nearly as much as they suck for FPS games.

      --
      - Toby
    3. Re:PC Gaming... by Pxtl · · Score: 2, Insightful

      Well, aiming is a limitation. Consoles lack pointing devices, which keeps them both out of strat and fps titles. The fps console titles have compensated by being lethargicly slow, or providing heavy auto-aim, in comparison to their PC counterparts. Remember the complaints about the sluggish pace in the PC port of Halo? That's because that's as fast as you can aim with a gamepad.

      BF2 can work on both because vehicles work fine with analog sticks, and BF2 infantry aren't as blazingly fast as, say, ut2k4 infantry.

    4. Re:PC Gaming... by daniel.figueira · · Score: 3, Insightful

      Which brings me to my most important discovery.

      Why do strategy games suck on consoles?
      - Mouse.

      Okay, then why not use a "console mouse"?
      - It's difficult to use a mouse when you're not in a 90 degree angle (siting on a chair with a table in front of you).

      In conclusion, strategy games suck on consoles because it sucks to use a mouse while lying down on the couch.

    5. Re:PC Gaming... by Anonymous Coward · · Score: 0

      Games like Battlefield 2 can easily be done on consoles

      It is being done on a console.

    6. Re:PC Gaming... by Rude+Turnip · · Score: 2, Interesting

      /me raises hand

      Star Wars Battlefront (based upon BF1942) lets me play my PS2 version against PC and Xbox users. Coming from a strictly PC FPS background, it took some time to get used to aiming; however, that's only because I was so used to the kbd/mouse combo. You just have to be subtle with your finger movements (ladies, back me up here!) and it works great. In fact, it's so easy to use the PS2 controller for aiming, that I absolutely refuse to play on servers with auto-aiming turned on.

    7. Re:PC Gaming... by sandmaninator · · Score: 1


      I have hope that infra-red, wireless mice will alleviate that problem and allow mouse control into console games.

    8. Re:PC Gaming... by dancpsu · · Score: 1

      Or you could do this

      From the review:

      Dubbed REFLEX Control, the design is a console controller for first-person shooters that replaces the right analog stick with a trackball. Instead of having to use an analog stick to aim, you're given full speed control and precision over movement, essentially incorporating mouse control into a game pad.

      --
      "Scientists don't change their minds, they just die." -- Max Planck
    9. Re:PC Gaming... by CronoCloud · · Score: 1

      Actually all the versions of Battlefront are separate you can host a server for the PS2 version on a PC though.

      But you're right, using a analog stick requires subtle movements and many ham fisted PC gamers find it hard to adjust.

    10. Re:PC Gaming... by CronoCloud · · Score: 1

      Then don't play the game laying down, who the hell plays games laying down anyways.

  7. One of my Favorite Changes.. by th1ckasabr1ck · · Score: 5, Informative
    One of my favorite things that they changed from BF1942 is that after being killed you no longer get a view of where the fatal bullet came from.

    It's much more satifying to play as a sniper now that the game doesn't give away your hiding spot everytime you successfully take someone down.

    Also the spawn times of the vehicles should scale based on how many players are on the map. On maps with fewer players there are far too many vehicles to go around.

    1. Re:One of my Favorite Changes.. by trompete · · Score: 1

      That's unfair to say. Revealing the killer's location was an option that a lot of admins had disabled in BF1942.

    2. Re:One of my Favorite Changes.. by NetPoser · · Score: 0

      That was only one of a few server options in 1942.

      1. Death Cam - showed who killed you on the map by overhead cam.
      2. Free Cam - Allowed you to "fly" around the map after you died and before you re-spawned.
      3. None of the above - Showed you dead or where you blew up and no free cam.

    3. Re:One of my Favorite Changes.. by Sparr0 · · Score: 3, Informative

      This was an option in BF1942, and it is still an option in BF2. They simply changed the default settings.

    4. Re:One of my Favorite Changes.. by sargosis · · Score: 1

      really? i sniped all the time and i was usually never found in bf1942. the trick to a good sniping post is one where no one can see you, not even the dead

      --
      for free wallpapers, visit Sargosis.com
    5. Re:One of my Favorite Changes.. by badmammajamma · · Score: 0, Troll

      That's sad. A REAL sniper will ALWAYS move after a snipe. Only in video games do idiots sit around in the same spot tagging people...only because their own ass isn't truely on the line. I recommend getting some skill.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    6. Re:One of my Favorite Changes.. by Anonymous Coward · · Score: 0

      It's much more satifying to play as a sniper now

      Lies damn lies...

      Everyone hates the sniper, even his own teamates. The only two advantages that the sniper has is his gili(sp?) suit and scope. Notice I said scope and not the rifle, because its hard as crap to hit anything with either rifle even if you use the Aim, Breath, Fire method.

    7. Re:One of my Favorite Changes.. by Anonymous Coward · · Score: 0

      Lol. I'll bet you're 12 years old, Mr. "I KNOW ALL ABOUT REAL SNIPERS". Come on, admit it.

    8. Re:One of my Favorite Changes.. by badmammajamma · · Score: 1

      It's been a very long time since I was 12 years old. In any event, if you don't believe me you can research the subject yourself.

      Finally, just because I know that snipers move after shooting doesn't make me a "know it all". My comment is mainly regarding the skill (or lack thereof of the player).

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    9. Re:One of my Favorite Changes.. by dabigpaybackski · · Score: 1
      One of my favorite things that they changed from BF1942 is that after being killed you no longer get a view of where the fatal bullet came from.

      Interesting. While I've never played BF1942, the feature was present in Operation: Flashpoint.

      I sort of got a morbid kick out of seeing who killed me, but multiplayer afficionados would see things differently.

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    10. Re:One of my Favorite Changes.. by Anonymous Coward · · Score: 0

      The change makes a bad game even worse. It encourages people to snipe rather than play. The point of the game is to capture flags. Being a jerk and not helping your team should not be encouraged. This once again shows that EA knows nothing about games.

      Summer Games was great, but after they fired every single competent programmer after it was released, they've just gone downhill since.

    11. Re:One of my Favorite Changes.. by KDR_11k · · Score: 1

      The sniper rifles are so hard to use effectively noone's playing a sniper anyway. Snipers are supposed to be scouts or defenders, not capturers. For capturing you need weapons to use up close since there's usually a lot of cover nearby, a sniper has nothing effective for that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:One of my Favorite Changes.. by Lord_Dweomer · · Score: 1
      "It's much more satifying to play as a sniper now that the game doesn't give away your hiding spot everytime you successfully take someone down."

      Or rather it would be if they hadn't completely gimped the sniper rifles. I can understand making them a little less precise, but it is absolutely fucking ridiculous that when you hit someone with a .50 cal sniper rifle (the upgraded one) from long range, or even medium range, they don't always automatically die. Even if you pop them in the head or chest. I'm sorry, but just about every single person hates what they've done to the damage of sniper rifles. I've been on maps where more people are sniping with rockets than they are with sniper rifles.

      --
      Buy Steampunk Clothing Online!
    13. Re:One of my Favorite Changes.. by red5 · · Score: 1

      Everyone hates the sniper, even his own teamates.

      So true, snipers tend to be the type who think they're playing team death-match or something. They sit around getting head-shots and racking up kills while all the flags are capped by the opposing team. That's why my DC server always had deathcam enabled.

      --
      I know I'm going to hell, I'm just trying to get good seats.
    14. Re:One of my Favorite Changes.. by hidispenser · · Score: 1
      One of my favorite things that they changed from BF1942 is that after being killed you no longer get a view of where the fatal bullet came from. It's much more satifying to play as a sniper now that the game doesn't give away your hiding spot everytime you successfully take someone down.
      Great... as if snipers really needed any more of an advantage against the grunts that are out in the open, putting their butts on the line.
    15. Re:One of my Favorite Changes.. by @madeus · · Score: 1

      [ Just for the record, the person that moderated you Troll is a fuckwit (apparently no one who's started using the internet since approximately 1994 has any idea what the word means). Technically it might be considered inflammatory but your still spot on. ]

      Sniping is 'nerfed' in BF2 because it's generally quite unpleasant for most users and doesn't make for a very satisfying game. Interestingly it's quite well balanced in a game like PlanetSide (two hits to kill, doesn't display the location of the sniper, except by tracer/muzzle flash which is reasonably difficult to spot), but that's largely due to the vast maps - way beyond the size of anything even in BF2, though BF2 has far more detailed maps - which provide lots of room for manoeuvre.

      It's very tricky in games to get users to behave in realistic manner due to lack of real death penalty. It's difficult to have an enjoyable game when your opponents all behave like suicide bombers (because the game mechanics can encourage that type of play, or at least they do not do enough to discourage it).

      Perhaps harsher death penalties are the answer (e.g. have it cost the player more than just a single point). PlanetSide tries to do this by increasing your respawn time each time you die, particularly if you die several times in a row quickly, but that has the downside of being quite tedious to endure, especially if you are unlucky several times in a row.

      One thing it does quite well is timers on vehicles (for example, if a player is able to requisition a tank at a vehicle bay, they are only allowed 1 every 15 minutes, so they had better make it last). Obviously this doesn't translate directly to a game like BF2, but it might be worth experimenting with the idea that if a player has a poor score it should limit their access to equipment (e.g. preventing them from driving off with armoured vehicles or aircraft in particular - perhaps even classes like the support class, with it's spamming heavy machine gun, too).

    16. Re:One of my Favorite Changes.. by rikkards · · Score: 1

      Thing is that normally snipers in the Real World are very aware that once they pull the trigger that they should consider their position blown. Showing where snipers location when a person was killed should be forcing the sniper to move and find another hiding place.

    17. Re:One of my Favorite Changes.. by Minna+Kirai · · Score: 1

      Finally, just because I know that snipers move after shooting doesn't make me a "know it all".

      It makes you a "wrong-it-all". The published examples of real snipers who have taken multiple targets from one location run into the hundreds. One single North Vietnam sniper is recorded to have taken more than 60 shots from the same place.

      Don't confuse "USMC Sniper School Dogma" with how "REAL" snipers actually operate. In fact, your theory is self-contradictory: if "REAL" snipers always left their position after taking a shot, they wouldn't need to leave their position, because nobody would come looking for them, since they've obviously already left...

      Each sniper must make a tough, situation-specific choice one whether to stay or go. Sometimes, moving out can actually be the choice that gets you immediately spotted and killed.

  8. I love this game... by Tebriel · · Score: 4, Funny
    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    1. Re:I love this game... by Anonymous Coward · · Score: 0

      You go to a site named VGCats?

      Shouldn't you be on Livejournal, rather than Slashdot?

    2. Re:I love this game... by Tebriel · · Score: 1

      Oh, I'm sorry, software developers like me aren't supposed to have senses of humor outside of M$ jokes. My bad.

      Considering how funny the webcomic is, you're damn right I read the comic.

      --
      The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
    3. Re:I love this game... by Anonymous Coward · · Score: 0

      You AC troll a funny post?

      The irony is killer.

    4. Re:I love this game... by idonthack · · Score: 1

      RIIIIDE INTOOOO THE DAAAAANGER ZOOOOONE!!!!
      ---
      I'm actually just a script.
      Generated by SlashdotRndSig via GreaseMonkey

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  9. BF series=dumbness by rbanzai · · Score: 0, Flamebait

    The BF series is great if you like thing like dropping a 120mm tank shell at the feet of an infantryman without effect. Over and over and over.

    Do the same with a .50 cal and then watch as the soldier runs up and stabs you to death with a hairbrush.

    Marvel as pointblank machine gun bursts miraculously do nothing at all.

    BF2 looks lovely and has some great maps but just like all the BF before it there are the same old dumb problems with either:

    1. cursor on target = nothing
    2. heavy weapons vs. infantry = nothing

    After days of this and flashbacks to BF:1942 I had to give up and go back to games that do not suffer from this very basic flaw.

    1. Re:BF series=dumbness by OneFix+at+Work · · Score: 1

      BF2 is just like BF1942...an OK game that will be the basis for many mods. BF2 is almost an exact copy of Desert Combat for BF1942...I assume that BF2 will have a mod that comes to the top and BF3 will be based on that one.

    2. Re:BF series=dumbness by Pxtl · · Score: 1

      Play UT2k4. While most of the vehicular weaponry in UT2k4 is similarly underpowered, the tank shells are a violent exception. Being attacked by a tank from long range is pretty much certain death for even a large group on foot in ONS.

    3. Re:BF series=dumbness by SB5 · · Score: 3, Insightful

      I have played BF2, and it is ridiciously easy to take out infantry with a 120 shell. Or a 50 cal. Crouch or going prone gives better aim, so does, stopping and aiming... Running in with guns blazing like the movies doesn't work. If you have played Call of Duty or Counterstrike this should be second nature to you. Sorry, its not Quake or RtCW.

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    4. Re:BF series=dumbness by BenjyD · · Score: 1

      You do realise you have to lead the target a little, right? Putting the cursor on the target will only kill them if they are running straight at you or stationary.

      The tank shell thing is annoying, though. At least you can stun them with it now.

    5. Re:BF series=dumbness by Anonymous Coward · · Score: 0

      Exactly! The damage model is horrible. I died three different times today from just walking, but a guy put an anti-tank round in my teeth while I was piloting a helicopter and it didn't hurt me. With the anti-tank guy's machine gun, I hit a guy with 30 rounds square in the middle of the back, and it only took half his health.

      EA really needs to fix their game.

    6. Re:BF series=dumbness by beezel · · Score: 1

      RIGHT! so many people miss this. Just sit in your tank and spray a lake with the machine gun. notice how its about 2 feet behind? apply that to inf. and, VIOLA! dead meat. There are quirks, but personally anything to nerf the veh.s is a definate bonus. It's just too hard to take in a tank if you're on foot, even with AV kits. The only thing WAY out of balance would be the blackhawks. Give us something to lock onto them besides stinger sites! Those things are the first place heli's look when coming into a base.

    7. Re:BF series=dumbness by ergo98 · · Score: 2, Insightful

      Do the same with a .50 cal and then watch as the soldier runs up and stabs you to death with a hairbrush.

      Are you sure you're playing the right game? My experience is that while the main gun doesn't have a lot of "splash" (nor should it), the 50 cal is extremely effective on infantry. The fixed weapons throughout the maps (woefully underutilized) are also extremely powerful. This game puts gameplay over realism, so it isn't of the single shot variety, but it's a fair compromise overall.

      In fact one of my favourite things is using the jeep/buggy mounted machine guns to mow down enemies with ease. Of course then some moron hops in the driver's seat and starts driving me randomly around the map (after I carefully placed it in a defensive position near a flag). There's a lot of that sort of lameness. A lot of people who hop in APCs and then drive right past their teammates asking for a ride, dumping it near the enemy base so they can quickly be dispatched by a sniper.

      I think the review was quite accurate, and he hit upon a core element of the game - your "success" and enjoyment in the game will vary dramatically based upon the quality and teamwork of your team. With a capable commander, and a team in squads that are doing their thing, it is really a wonderful experience. On most public servers, though, it's just a bunch of lone wolf random people running around the map, defending nothing and just hoping to come across enemy bases with on one in them. Of course because the opposition is the same, they're often successful in capping a flag for a minute. It's just random action where the winning team has better aim, with strategy meaning little. Too few times I've stumbled into a server with capable players and it's just the opposite, with a concerted push to attack specific positions, defense, and so on. Good stuff.

      There'll always be bitchers, though. Was on a map last night where there are a number of linebackers on the Chinese side (Anti-Aircraft armoured vehicles), and some chopper guy complained that it was "unfair" (because he kept getting shot down). Apparently the lesson that it isn't a good map for choppers just failed to settle in.

    8. Re:BF series=dumbness by tsnowden552 · · Score: 1

      Sounds like you might want to put down the .50 cal and pull out your hairbrush.

    9. Re:BF series=dumbness by Sylkworm · · Score: 1

      Maybe you're just bad at playing the game. The 50 cal mows down infantry like butter. Tank shells were never designed to take out infantry anyway, and unless they are anti-personnel, they are usually not that effective except to scare the living daylights out of them and make them run for cover. That's why real armies usually have infantry closely accompany armored tanks into a battle.

      It's a great game, but like you said it's not perfect. The Sniper unit is nearly useless because the zoom is too small and the gun too underpowered, and the Special Forces class is a juggernaut that can take on almost infantry and ground vehicles alike. Another niggling detail is that the air units seem way too survivable. A direct hit with a tank shell should not leave a combat helicopter able to hobble home and repair. I would have loved to have seen more realistic vehicular damage that actually affect the performance of the vehicle. A direct hit to a Humvee's front wheels should either disable it or dramatically affect its speed and controllability. A shot to the real rotor of an Apache should send it careening out of control.

    10. Re:BF series=dumbness by sargosis · · Score: 1

      one of my favorite and most effective tricks was to find the anti-aircraft tank in DC and then park it on the side of a hill. that allowed me to aim low enough to take out infantry with it. it was always 100% effective. i highly reccomend this if you're getting frustrated with the .50 cal or the 120mm tank rounds.

      Besides....why are you trying to take out troops with a tank gun? it's overkill...use those rounds on other vehicles

      --
      for free wallpapers, visit Sargosis.com
    11. Re:BF series=dumbness by NFNNMIDATA · · Score: 1

      Usually this kind of thing is caused by good old fashioned lag. You don't see what's really happening in real time because it all happens on the clients in the order recieved, with some prediction used to show you on screen what is likely happening. But you don't know for sure what is happening until your client gets all the info from the server.

      So you may see a guy in front of you and be shooting your heavy artillary at the ground where he is, but he's not really there; since you aimed your heavy weapons at the ground and not him the game can't know you meant to hit him, so he gets to come around and knife you while all this is going on.

    12. Re:BF series=dumbness by Anonymous Coward · · Score: 0

      There's some merit to what this post says. I opened up (I was standing still), on a guy running at me head on, with my SAW. I shot probably 45 rounds and not one, no not one, hit him. Now I know that full auto cuts down on accuracy but he was 5 feet away...

    13. Re:BF series=dumbness by Anonymous Coward · · Score: 0

      Do you have any idea how powerful 120mm shells and 50 calibur bullets are? If anything they're not powerful enough in BF2, they should be 1-hit kills.

    14. Re:BF series=dumbness by KDR_11k · · Score: 1

      Battlefield 2 is more on the arcadey than the realistic side, what with medics reviving someone who was blown up by a missile with a defibrillator or engineers repairing tanks in seconds? Planes are slower than in reality, weapons less accurate and less powerful, etc. Whatever it takes to make the game fun.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:BF series=dumbness by Anonymous Coward · · Score: 0

      Counterstrike more realistic then BF-2? Counterstrike is the game where you can snipe someone while you are jumping round a corner. Sorry, but I think BF2 has it beat hands down.

    16. Re:BF series=dumbness by dabigpaybackski · · Score: 1
      A direct hit to a Humvee's front wheels should either disable it or dramatically affect its speed and controllability. A shot to the real rotor of an Apache should send it careening out of control.

      Developers probably thought it would take too many CPU cycles. You're right, though.

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    17. Re:BF series=dumbness by idonthack · · Score: 1
      Running in with guns blazing like the movies doesn't work. If you have played Call of Duty or Counterstrike this should be second nature to you.
      You think Counterstrike has realistic aiming? Nuh-uh.

      Check out the Red Orchestra mod for UT2004, it's a total conversion eastern front WWII mod. The guns & aiming are true to life - you have to compensate for drop over distance, you can't effectively shoot from the hip, you must use ironsights, there's realistic weapon sway that increases as you hold your gun up, and the weapon sounds are accurate. It's as close to firing the real guns as you can get without actually doing it.

      It's also more realistic than Call of Duty due to the annoying fact that in CoD, you usually have to shoot people more than once before they fall down.
      ---
      I'm not a very effective viral sig. Please help me spread.
      Generated by SlashdotRndSig via GreaseMonkey
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    18. Re:BF series=dumbness by coolgeek · · Score: 1

      The 120mm is a one-hit kill in BF2, done it plenty myself. The trick is knowing how to aim, which if you try to do it the same way as DC or '42, you won't actually hit.

      --

      cat /dev/null >sig
    19. Re:BF series=dumbness by randyest · · Score: 1

      BF2 is almost an exact copy of Desert Combat for BF1942

      Translation "I've never played BF2."

      * DC has static ammo and health boxes. BF2 has medics and supply players.

      * BF2 has squads, DC doesn't.

      * BF2 has a commander for each team, with arty, scans, UAV, etc. DC doesn't.

      * BF2's helicopter and plane controls and phsyics are totally different. (i.e., hands-off the controls will hover a BF2 chopper, while a DC heli will fall.)

      So many differences. They're similar in a way, for sure, but nothing like "almost an exact copy".

      --
      everything in moderation
  10. Not to knock Battlefield 2 or anything... by ProudClod · · Score: 1

    ...because it is a great game, and all, but there's really not a lot here that's not possible on consoles. Indeed, the fact that the consoles don't offer a similar experience is entirely down to a dearth of similar games - and god knows Xbox Live could really do with a game that bridges the gap between traditional small, userhosted deathmatches (like Halo 2) and the large MMO style as well as Battlefield 2 does.

    --
    Gamers Europe - Gaming News. Reviews.
    1. Re:Not to knock Battlefield 2 or anything... by ProudClod · · Score: 1

      And just to cover my rather sweeping statement - I know Star Wars: Battlefront had an Xbox release, but with a maximum of 16 players over Live, it's more like "Star Wars: Skirmish", really :)

      --
      Gamers Europe - Gaming News. Reviews.
    2. Re:Not to knock Battlefield 2 or anything... by CronoCloud · · Score: 1

      The player limit seems to be somewhat connection speed related, at least for the PS2 version, if you play a LAN game (with the PC based server software you can have more than 16 players.

  11. Huh? by Golias · · Score: 5, Insightful

    Pitched, high tension battles fought street to street and house-to-house are experiences that consoles just can't offer up yet.

    1. Take HALO engine.
    2. Apply city-scape graphics.
    3. There's no step three.

    There are three things I can think of which set PC gaming apart, and none of them are "pitched, high tension battles fought street to street and house to house," which sounds to me like something that consoles would be great at.

    What sets PC gaming apart is:

    1. Mouse-driven FPS.

    2. Keyboard-driven text chat.

    3. Mods.

    Pretty much everything else a PC game can do could also be done on a console.

    --

    Information wants to be anthropomorphized.

    1. Re:Huh? by rk_cr · · Score: 0

      1. Take HALO engine. 2. ??? 3. Profit!

    2. Re:Huh? by toad3k · · Score: 2, Insightful

      Simulations that have more than 8 buttons worth of control. (mechwarrior and space sims like x-btf)

      And don't forget rtses. They may be played out on the pc, but it amazes me to think there may be a whole generation of gamers out there that have never had the joy of playing a starcraft-like game.

      I've never understood why xbox doesn't have keyboard and mouse input jacks on their new system. People could provide the keyboards/mice they already have on their computers and it would essentially open their console up to games that could never exist on the other systems.

    3. Re:Huh? by Golias · · Score: 1

      And don't forget rtses.

      Lack of a mouse cripples most of the best RTS games even more than it cripples the FPS game experience.

      I've never understood why xbox doesn't have keyboard and mouse input jacks on their new system.

      Same reason the PS2 and Game Cube lack them: Console makers figure (probably correctly) that their customers will be playing in living rooms, bedrooms, dorm rooms, etc. on couches and armchairs in an environment which doesn't lead itself to setting up a desk surface in front of you.

      Personally, I wouldn't mind breaking out a TV tray or laying a small shelf across my lap to play an FPS with the mouse instead of a goofy console controller. (In fact, I already use a bluetooth keyboard and mouse combo to play World of Warcraft on my Mac in front of the living-room TV.) However, it would seem I am clearly in the minority.

      --

      Information wants to be anthropomorphized.

    4. Re:Huh? by CountDoodu · · Score: 2, Insightful

      Don't forget that this also sets PC gaming apart: Friends cannot come over and play on the same screen. You have to make sure you have all the correct hardware. You can sit on your couch and play.

    5. Re:Huh? by Anonymous Coward · · Score: 0

      well i used to just plop the keyboard on my dreamcast on my legs as i sat on the floor in my living room. True it was a keyboard and joypad, not keyboard and mouse, but the concept was the same really...

      It was actually kinda fun to teach myself to type fast with 1 hand so i could chat while stil playing, especially on games like PSO.

    6. Re:Huh? by Hast · · Score: 1
      Simulations that have more than 8 buttons worth of control. ... mechwarrior

      You may want to look at Steel Battalion (XBox). I haven't been able to try it out, but it looks to be pretty much the ultimate mech game.

      The controller has an eject button, and if you get shot down and fail to eject then you have to restart the game. Pretty hard core if you ask me. BTW the controller is probably the only that can compete with a Thrustmaster HOTAS setup in pure coolness.
    7. Re:Huh? by Golias · · Score: 1

      I was speaking specifically of PC advantages over consoles.

      Those are all console advantages over the PC... unless you don't like your friends very much and would rather they not come over to game with you.

      --

      Information wants to be anthropomorphized.

    8. Re:Huh? by ctstone · · Score: 1

      1. Take HALO engine. and multiply the maximum allowed players by 4. BF2 supports a maximum of 64 players per server. when my consoles can do that without charging me monthly/yearly then they will be fun to play online.

    9. Re:Huh? by quakeroatz · · Score: 1

      1. The HALO engine couldn't render this many vehicles and players in such a large map in it's wildest dreams. Ok maybe at 480x400 :)

      2. If you think BF2 is about city scape graphics, you have MAYBE played the demo (1 map).

      What sets PC gaming apart is:
      4. Clear visuals. Your $5000 LCD/Plasma/DLP couldn't do what my 10 year old 14" KDS monitor does on its worst day.

      And on a 21" CRT at 1600x1200, your FPS days on a console are over. Period.

    10. Re:Huh? by CronoCloud · · Score: 1

      Ummm the PS2 has USB ports so it DOES have inputs for keyboard and mouse. Where have you been since Oct of 2000?

      By the way, you'll probably prefer the analog stick for movement once you get used to it. I tend to do a hybrid control, dual shock in the left hand, for movement, mouse in the right. And if it's an optical mouse, no need for a mousepad.

    11. Re:Huh? by CronoCloud · · Score: 1

      Did you know the newest Ace Combat game for the PS2 supports USB HOTAS? Yeah, truly.

      But that Steel Battaliion controller is the ultimate mech game controller for sure.

    12. Re:Huh? by Anonymous Coward · · Score: 0

      I hate Halo and I don't really like consoles, but your points are pretty much spot-on... who writes those summaries?

    13. Re:Huh? by Anonymous Coward · · Score: 0

      HALO. hahahahaha. Your opinions are now invalidated.

    14. Re:Huh? by Scudsucker · · Score: 1

      Ummm the PS2 has USB ports so it DOES have inputs for keyboard and mouse. Where have you been since Oct of 2000?

      Ummm useless unless the games support them. If you know some FPS's/RTS's that do, by all means list them.

    15. Re:Huh? by CronoCloud · · Score: 1

      Sure:

      Half Life
      Deus Ex (Doesn't mention the USB support on the box or manual)
      Red Faction 2
      Unreal Tournament

      You might also check the other PS2 FPS's. If one has a PSone mouse, there's a few PSone FPS's with mouse support. Final Doom, Quake II and Alien Resurrection. There may be others.

      don't know of any PS2 RTS's, but I would expect mouse support since all of the PSone RTS's had mouse support.

      The keyboard itself has better support, for text chat for the online games and text entry for passwords in the like in the online games. So if you've got online PS2 games you'll want one. The keyboard is pretty much required for RPG Maker 2 and the PS2 MMORPG's.

      Apparently the most well regarded FPS's on the PS2 are the Timesplitters games, no USB support, but I've read the controls work well. They've also got their mapmakers and the newest one has online play.

  12. Please.. by quakeroatz · · Score: 1

    "but you'll probably want to save it for LAN parties."

    Ah, with this ridiculous statment you dissolved all 10 small bits of credible information in your transparent review. If BF2 is anything, it is a online multiplayer FPS and calling it a LAN game shows that you've missed the plot completely.

  13. Side note by AviLazar · · Score: 1

    Another poster brought up something I forgot to mention. The controls have much to be desired. There are so many different control types, you can easily spend 20-30 minutes setting up just SOME of them. That and changing them is difficult. I would get a message telling me the desired control key is utilized in another section - but not which part of the section. I have the basics setup - but just barely.

    --

    I mod down so you can mod up. Your welcome.
    1. Re:Side note by karnal · · Score: 1

      Sounds like some other FPS games I've played.

      I believe FarCry did this to me - I remapped all of the keys to my liking (at least the motion keys; I don't use wasd like everyone else out there, apparently) and going through the "tutorial" parts, it would tell me:

      Press B (default key) to throw a grenade.

      I had remapped "d" to throw them, because it was closer to where I had my hand... but it couldn't replace the "b" with "d"? It wasn't spoken, either... just some words printed on the screen.....

      --
      Karnal
  14. Battlefield 2? by matt+me · · Score: 2, Funny

    Isn't 1940 versions prior to Battlefield 1942?

    Still better name than

    1. Re:Battlefield 2? by Anonymous Coward · · Score: 0

      Perhaps you should stick to posting in forums in your native tongue. Your english is not very good.

  15. Terrain/building damage? by CyricZ · · Score: 1, Interesting

    Does Battlefield 2 include improved terrain/building damage? Indeed, such things will be the hallmark of future games.

    If you bump a tank into a building, the building should suffer from some sort of damage. Games like those in the GTA series do at least include rudimentary support for broken lamp posts, trees, fire hydrants, etc. But besides shattering some glass windows, you can't really cause true damage to your surroundings.

    Today's games lack such realism. But perhaps we will see such things in the very near future.

    --
    Cyric Zndovzny at your service.
    1. Re:Terrain/building damage? by Gavin+Scott · · Score: 1

      Does Battlefield 2 include improved terrain/building damage? Indeed, such things will be the hallmark of future games.

      No, unfortunately not.

      You can put a tank round into a gas station and get nothing.

      <marvin>
      Where's the kaboom? THERE OUGHT TO BE AN EARTH SHATTERING KABOOM!
      </marvin>

      Anyway, the expansion which has already been announced is supposed to improve this somewhat, but in BF2 today there are only a handful of small items that you can actually damage.

      G.

    2. Re:Terrain/building damage? by TobyWong · · Score: 1

      They are getting there... you can bomb/C4 bridges in BF2 which offers you some tactical control over the map, blocking off vechicles from certain areas.

      They haven't reached the level of complexity where you can level any building. That would certainly be cool though.

      --
      - Toby
    3. Re:Terrain/building damage? by RexDart · · Score: 1
      And, the collapse of a building should damage or trap the tank, or cause the loss of a track. That would make driving a tank a job of some skill, and not turn them into building-destroying juggernauts.

      Save that for the OGRE MMORPG. ;)

      --
      "Yes, Jayne, she's a witch. She's had congress with the beast..."
      "She's in Congress?" - Firefly, "Objects in Space
    4. Re:Terrain/building damage? by GecKo213 · · Score: 1

      This has been one of my strongest complaints for a long time. It's one thing to shoot a wall with a rifle/machine gun/pistol etc and have it leave a little black mark, but once a rocket is fired at a brick wall, car, business etc in games nothing but a large black mark.

      I was In Awe when I first played Red Faction with it's environment damage. If you set off a bomb or fired a rocket it would blow a hole in the ground. Hiding places didn't exist much after you've blown them away. Campers aren't able to camp as well because you can destroy their hiding places.

      What I think should happen is take city mapping from "The Getaway", environment interaction from "Red Faction", and the deapth of the "Grand Theft Auto" series. Now that would be a killer game!

      --
      Generation Trance: What generation are you?
    5. Re:Terrain/building damage? by ergo98 · · Score: 1

      This has been one of my strongest complaints for a long time

      Of course it's been on the wishlist of pretty much every game designer - a completely modelled universe, complete with lots of interactive elements you can do as you please with. Maybe blow up that building to put debris across the road, and so on.

      The problem is that unless it's a simple scripted style action" (e.g. hurt building X amount and it does Y, such as falling West across the road), it is untenable with current technology to model it all, or to communicate it all to every player. e.g. If you modelled and rendered every brick of a building, then you'd have maintain the state of that building with every nearby player, etc.

      Given that Battlefield 2 is pushing the limits of modern hardware, I could just imagine what sort of PCs we'd need for a fully modelled environment.

    6. Re:Terrain/building damage? by 88NoSoup4U88 · · Score: 1
      The problem with what you are describing (not saying there isn't a solution) would be that alot of the good gameplay has to do with the several hot-spots around the map. Those spots are carefully planned and tested, and when you would have the ability to take key-spots down/remove or create key entries towards a point, it would hurt the flow of the map, and thus the gameplay.

      The Red Faction series have an almost unlimited ammount of freedom concerning your surroundings, but it still has its boundaries too.
      If you haven't played these games yet, you can probably get them out of the bargain bin and I would definitely recommend it (at that price ;)) as it offers a few hours of fun, and a unique experience blowing up everything ;)

    7. Re:Terrain/building damage? by GrungyLotG · · Score: 1

      Company of Heroes is the first game I've personally heard about that features this kind of destruction. It surprised me at first that they're attempting this in an RTS game, and I cringe at what the minimum specs will be, but I am definately looking foward to it after playing Warhammer (Also made by Relic).

    8. Re:Terrain/building damage? by Sporkinum · · Score: 1

      Yes, that would be cool. They have the odd feature that if you are an engineer driving a vehicle, you will repair things in close proximity. You can slowly drive over a destroyed bridge and it will repair as you go.

      --
      "He's lost in a 'floyd hole"
    9. Re:Terrain/building damage? by Cornflake917 · · Score: 1

      Today's games lack such realism

      This is a hardware limitation issue. If buildings are dynamic, there will be much more data that the server has to dispense to every player. Once a player collides with a building, the building and all the moving pieces basically become players themselves. Bandwith usage can increase at exponential rates depending of the complexity of the objects and collision. Then you have to account for collision of each debris coming to contact with other pieces of debris and player models. If you want the collisions to be accurate and realistic, it will cost TONS of CPU. I've worked with collision detection before. And I can tell you that if you want collisions to be accurate, it will cost you.

      Try playing Counter-Strike Source and pay attention to how your player interacts with the dynamic objects. When you collide with them, it feels like you're colliding with jello. Not very accurate. They tried to put accurate collision, but there were just too many bugs (players getting stuck inside objects, objects bounce around at unexpected rates of speed,etc). Even with this in mind, CS:S maps are so much more dynamic and interactive than pretty much any other FPS multiplayer game before it.

      I think we'll start seeing more dynamic worlds like this pretty soon though. As long as PC's keep getting faster and collision algorithms become more effecient, we'll start seeing more and more dynamic objects in 3d game worlds.

    10. Re:Terrain/building damage? by jonom · · Score: 1

      OMG - an OGRE game would be great!

    11. Re:Terrain/building damage? by FrEaK7782 · · Score: 1

      This isn't really technology of the future. Red Faction, which was released in 2001, contained "Geo-mod" which allowed you to completely alter your surroundings. Almost everything was destructable, including walls and the ground.

    12. Re:Terrain/building damage? by LilMikey · · Score: 1

      You're looking for Mercenaries: Playground of Destruction... but no multi.

      --
      LilMikey.com... I'll stop doing it when you sto
  16. Yes, but the question IS.... by d2_m_viant · · Score: 0, Offtopic

    Has anyone hacked it yet so we can play on our PSP...using that amazingly useful full size keyboard.

  17. Dangerously good game! by soma_0806 · · Score: 2, Insightful

    Battlefield is just one of those games that you should never even open if you have a personality that allows you to get even slightly addicted to games. Hours can go by without even registering with me.

    Personally, I like that there are few frills in this game. Simplicity is key in games like this. The depth and dimension comes from playing with other people.

    The only thing I disagree with is that people are reluctant to use voicechat with strangers. Maybe this is more the reviewer's phobia coming through than an actual phenomenon. Sure, the first couple times you play with someone you only met through the game may be less conversational, but people remember good players and end up playing with the same "strangers," which erases this effect, if it ever existed in the first place.

    1. Re:Dangerously good game! by coopaq · · Score: 0
      The only thing I disagree with is that people are reluctant to use voicechat with strangers.

      The reality is I don't want to yell at someone through a McDonalds' headset for shitty helicopter piloting at 11:30pm and wake my wife and baby sleeping down the hall.

  18. A.D.2 ? by SharpFang · · Score: 4, Funny

    If Battlefield 1942 was fought in IIWW realia, shouldn't Battlefield 2 be located, say, in Roman Empire, the unrests caused by king Herod, barbarians' attacks from the north, this kind of stuff, when Jesus was a 2-year-old child?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:A.D.2 ? by Doc_NH · · Score: 1

      Best comment so far! BTW. The game is pretty good, but mainly because they have stolen the best aspects of "Return to Castle Wolfenstein"'s multiplayer classes. RTCW Enemy Territory is still one of the best team games and is still free.

      --
      if vegetarians eat vegetables why are cannibals not humanitarians.
    2. Re:A.D.2 ? by SB5 · · Score: 1

      And RtCW stole them from Half-Life's Team Fortress...

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    3. Re:A.D.2 ? by SB5 · · Score: 1

      Which took it from Quake's Team Fortress mod... almost left that important tidbit out.... I should preview more often

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    4. Re:A.D.2 ? by Doc_NH · · Score: 1

      Yeah, but RTCW got it so right.

      The battle field revive puts lots of stratagy into actually playing the class you choose.

      Instead of just the norm in most games where a medic is just a self healing solider.

      --
      if vegetarians eat vegetables why are cannibals not humanitarians.
    5. Re:A.D.2 ? by dabigpaybackski · · Score: 1
      If Battlefield 1942 was fought in IIWW realia, shouldn't Battlefield 2 be located, say, in Roman Empire, the unrests caused by king Herod, barbarians' attacks from the north, this kind of stuff, when Jesus was a 2-year-old child?

      What kind of default weapon does Jesus get?

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    6. Re:A.D.2 ? by buraianto · · Score: 1

      I'm going to be a date nazi and inform you that, as there was no year 0, Jesus would have been 1 year old in year 2. Assuming that the years have been correctly calculated from his correct birthdate.

      We need more date nazis around here.

    7. Re:A.D.2 ? by emilv · · Score: 1

      At that age, probably a lollipop

    8. Re:A.D.2 ? by Anonymous Coward · · Score: 0
      Which, if you take the gospel accounts of Jesus' birth as authentic, he couldn't have possibly been born after year -4 (4 BC), since Herod the Great died then, and more likely was born in 5 or 6 BC, since Herod ordered the death of boys less than 2 years old. So, Jesus would have been 6-7 in AD 2.

      Having said that, Jesus could play a Medic...

    9. Re:A.D.2 ? by Kaboom13 · · Score: 1

      To say they took it isn't really accurate, the half-life mod was a remake of the original mod by the original authors (who had been hired by valve). The idea was to keep TF alive until the release of the upcoming stand-alone game Team Fortress 2, which is surpassed only by Duke Nukem Forever in it's vaporware-ness.

    10. Re:A.D.2 ? by coolgeek · · Score: 1

      Some sandals.

      --

      cat /dev/null >sig
    11. Re:A.D.2 ? by drsquare · · Score: 1

      Nails and a spear.

  19. OR...! by quakeroatz · · Score: 3, Insightful

    PC Game makers are trying to lure in more of the console crowd?

    "but this is simply due to the more modern (and several times more expensive) hardware in a current gaming PC. "

    One word. Monitor.

    Computers are not turning into consoles. Consoles are turning into computers.

    1. Re:OR...! by Anonymous Coward · · Score: 0

      consoles are computers
      they just aren't desktop computers

      (remember the atari? it was a PC!)

  20. Battlefield 2 by cl0secall · · Score: 2, Insightful
    I wrote my own review of BF2 on my offline-gaming centered website, which I named "The Lone Gamer". In addition to the experience I wrote down there, I also had the opportunity to try and get a co-op mode running at a LAN party last weekend.

    Battlefield 2 is a great concept, but the reality of it is that it is a step towards a FPS game built on a MMORPG-style business plan. There are a lot of factors pushing users towards using the "ranked" servers -- it is the only way to "unlock" additional weapons. The licensing is scary as well, as you are agreeing to not use the game with third-party game locating software, forcing you to use the built-in gamespy browser, and thus agreeing to the GameSpy agreement.

    All in all, you are paying much more than $50 for this game. It is a reasonably enjoyable experience, if you play by EA's rules. If not, it is going to be a giant mound of frustration.

    --
    Model 551, Chambered in 6mm
    1. Re:Battlefield 2 by Anonymous Coward · · Score: 0

      I didn't really pay much attention to your review. Just the fact that you're running mambo on your site and its very apparent. using the default template and absolutely no modifications whatso ever. Perhaps you should spend more time on your site and less time on your reviews.

    2. Re:Battlefield 2 by Anonymous Coward · · Score: 0

      What an utterly trollish comment. Content over flair is a much better idea. I'd rather he focused on the reviews and put the damn site as text only. Eye candy does not make quality writing.

    3. Re:Battlefield 2 by TrappedByMyself · · Score: 1

      The licensing is scary as well, as you are agreeing to not use the game with third-party game locating software, forcing you to use the built-in gamespy browser, and thus agreeing to the GameSpy agreement.

      How is this scary? Having your house raided and your family taken away is scary. Having to use GameSpy as opposed to something else is annoying at best. Well, maybe annoying to you, I have no problem with it. They built the software and made the business agreement with GameSpy. If you are going to use the software, they have every right to put restrictions on it. If you don't agree with those restrictions, don't use the software. Simple as that.

      I know you want to wave your sword play along with the make-believe crusade, but you're just another dope sitting on your ass playing video games all day. If the issue is that important to you, start a group to make an Open Source game with no restrictions.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    4. Re:Battlefield 2 by Anonymous Coward · · Score: 0

      So, how much did you pay for that iMac?

    5. Re:Battlefield 2 by cl0secall · · Score: 1
      How is this scary?

      The licensing I refer to are the provisions that require you to surrender your name, address, and home phone numbers to GameSpy, and the provision that requires you to surrender IP rights to all "content" which touches an EA or GameSpy server. Valve did the same thing with HL2, which is why I don't play HL2.

      If you are going to use the software, they have every right to put restrictions on it.

      Agreed, and I have every right to call them on it.

      If you don't agree with those restrictions, don't use the software. Simple as that.

      I know you want to wave your sword play along with the make-believe crusade, but you're just another dope sitting on your ass playing video games all day. If the issue is that important to you, start a group to make an Open Source game with no restrictions.

      I take it your *opinion* is that licensing is not a "valid" or "acceptable" criterion for review. I disagree. Simple as that.

      --
      Model 551, Chambered in 6mm
    6. Re:Battlefield 2 by Hast · · Score: 1
      I wrote my own review of BF2 on my offline-gaming centered website, which I named "The Lone Gamer". In addition to the experience I wrote down there, I also had the opportunity to try and get a co-op mode running at a LAN party last weekend.

      From your quite negative review and these comments I take it that you don't play the game online. My own experience with the demo is that unless you play online you're not really playing the game.

      Your issues with AI and tactics become pretty much moot when playing online. Who needs a retarded AI squadmate when you can have a real human squadmate running around like a be-headed chicken? But when you get into a good squad (I've had both good and bad experiences) the game becomes brilliant. Nothing quite like riding gunner in a Blackhawk gunning down people holding a flag and jumping out to take control of it.

      Or climbing up on the roof of a building and gunning down the sniper that's picked you off 3 times.

      Really, if you are "reviewing" the offline, single-player experience then you're not really reviewing the game. It makes as much sense as complaining that World of Warcraft is boring on your own.

      All in all, you are paying much more than $50 for this game. It is a reasonably enjoyable experience, if you play by EA's rules. If not, it is going to be a giant mound of frustration.

      In what way are you paying more than $50 for the game?

      And if you don't like the rated servers you can play on your own.
    7. Re:Battlefield 2 by cl0secall · · Score: 1

      *sigh* The review is from the perspecive of someone who does not play online. Period. So you are correct, I haven't played it online. In fact, I thought I made it quite clear that the focus of the site is on "lone" gamers. Hence the name.

      Battlefield 2 *does* state that it has singleplayer functionality. BF1942 and Vietnam both had relatively better singleplayer and small-LAN functionality. This review is based on that perspective.

      --
      Model 551, Chambered in 6mm
    8. Re:Battlefield 2 by Hast · · Score: 1
      The licensing I refer to are the provisions that require you to surrender your name, address, and home phone numbers to GameSpy, and the provision that requires you to surrender IP rights to all "content" which touches an EA or GameSpy server.

      I have only used the demo so far but there I didn't have to give anything but an email. They didn't even bounce an email to me to verify that it was a valid adress.

      And when sites absolutely require that I give my home adress I typically just give them a faked adress to the King of Sweden or something like that. It's a lot more fun to poison their data than to not give them anything.

      At worst they'd delete my account, but it's not much there. Just some statistics. I'm not sure what "IP" it is they would require me to surrender. My kill ratio and ingame comments?
    9. Re:Battlefield 2 by cl0secall · · Score: 1

      It's more a principle thing than anything else. True, you can skirt the agreement here and there, but I chose to take the perspective that people want to stay legit. The agreement states "shall provide" and "complete and accurate", and is (as I understand) a fully binding document.

      My site, and its content, targets a specific profile of gamer -- me. The hope is that some other people may find it useful as well. It is not supposed to be some sort of crusade (as was stated by another poster).

      As much as I may have failed at it, I'm not trying to come off as some elitist stating that "thou shalt not play the unholy BF2" or similar (*smirk*), but rather that someone might get the message that the game has its (fatal) flaws and be more prepared for what they're getting out of the deal.

      EA has already stated that they will de-list unranked servers which enable the unlocked weapons for all players -- because it is a "hack". What is EA's next move?

      --
      Model 551, Chambered in 6mm
  21. Only in the world of computers... by SpryGuy · · Score: 1

    Only in the world of computers can a sequel to "BattleField 1942" be called "Battlefield 2" without anyone blinking an eye. Or is it just me that sees this and interprets the 'sequel' as being 1940 versions behind the original, or at the very least, set 1940 years prior? :-)

    --

    - Spryguy
    There are three kinds of people in this world: those that can count and those that can't
    1. Re:Only in the world of computers... by Anonymous Coward · · Score: 0

      No, because most of the world aren't morons and get the difference between the meanings of 1942 and 2

    2. Re:Only in the world of computers... by Anonymous Coward · · Score: 0

      Wow, did YOU miss the joke. Stop letting your dog pee in your cornflakes in the morning, okay?

    3. Re:Only in the world of computers... by schroet · · Score: 1

      Well the next one is supposed to be called BF 1862 so go figure :p

    4. Re:Only in the world of computers... by Sparr0 · · Score: 1

      The original game was called Battlefield. The settings were 1942 and Vietnam (and, through mods, Desert Combat).
      This game is called Battlefield 2. The setting is contemporary, thus no subtitle, although I expect we will see BF2:WWII and BF2:Vietnam eventually.

  22. OB Simpsons: by IInventedTheInternet · · Score: 2, Funny

    It's a perfectly cromulent word!

    1. Re:OB Simpsons: by Anonymous Coward · · Score: 0
  23. Colin Powell!? by d474 · · Score: 2, Funny
    FTFA:
    "Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell."
    True, not many Armchair generals in FPS world are liars. Cheaters, maybe. But liars? No. Good analogy.
    --
    Authority questions you. Return the favor.
    1. Re:Colin Powell!? by Anonymous Coward · · Score: 0

      You'd better watch out for your knee, it's jerking pretty badly there.

    2. Re:Colin Powell!? by clrscr · · Score: 1

      Look its your typical liberal blinded by his ignorance. Now a good reply to the Colin Powell comment would to point out that Colin Powell did not lead our armies. Rumsfeld or Bush would have been better if looking for a member of the administration but still no on the same level as the BF2 commander. But do not fret; I expect very little more intellect out of you.

  24. BF2 and stability by Anonymous Coward · · Score: 0

    I think the real problem with PC games is stability. Consoles have a known configuration, whereas PCs do not necessarily.

    For instance, I have an Alienware Aurora 7500...it runs every game I've tried to play just fine. I can't get BattleField 2 to run for more than 2 minutes without crashing, and EA tech support has been no help. Therefore, I paid $60 for a game I can't even play.

    Things like this keep pushing people back to consoles. PC games are higher quality and more enjoyable, when they work.

  25. For older systems? by ponds · · Score: 1

    How does this do on last gen systems? I have a 1800mhz duron and a Geforce FX5950, and don't really care to upgrade. What are my chances of being able to play this successfully?

    1. Re:For older systems? by prgrmr · · Score: 1

      If the requirements are the same as B1942, you should be fine. I have a 1.2GHZ system with a 2+ year old Radeon card and I've not seen any problems.

    2. Re:For older systems? by Jarnis · · Score: 1

      They are definitely not the same as BF1942.

      And if you don't see problems with an 1.2Ghz CPU, you are running it at 640x480, or enjoy your games at 10fps.

    3. Re:For older systems? by sharkb8 · · Score: 1

      I have a 1800+ with 1 G of RAM and a 5800 video card, and it plays fine with most detail turned way down. The only problem is loading a map, it loads for about 30-45 seconds, then says "verifying client data" for 4-5 minutes. And it does that every time it loads a new map.

    4. Re:For older systems? by Anonymous Coward · · Score: 0

      er. not tooooo bad. Assuming you dont mind running at lower resolutions with no options, i think that BF will play just dandy. ram will definatly help out (very cheap upgrade) and if you do play and start to feel that addiction (as i did) there are some SMOKING deals on 6800LE's that can be unlocked to 6800GT's. I purchased an Apollo 6800 for 150 and have had no problems unlockin the pipelines and vertex shaders to full gt spec, along with OC'in the ram and gpu to JUST under gt spec. my system now benches just 200 3dmark05's under a friends, who spent over 300$ on his GT. I play BF2 at 1280 w/ 4xaa4xAF and almost all options at 70fps solid.

    5. Re:For older systems? by stinerman · · Score: 1

      AFAIK, the game will simply refuse to install if you don't have at least a Radeon 8500 or FX5700 with 128MB memory. Your processor is just above the min. specs as well (1.7MHz Athlon ... so you'll be close).

      What is the big problem is RAM. It needs at least 512MB to load and many people with 1GB have been having trouble with swapping even at medium texture levels. Depending on how much RAM you have, you'll be lucky if you can run it on the lowest settings.

    6. Re:For older systems? by Sparr0 · · Score: 1

      I play on a 1533MHz Athlon XP with a GF FX 5500, 768Mb PC2700, and it plays fine. 20-30 FPS in very intense battles, 40-50 normally.

    7. Re:For older systems? by jafiwam · · Score: 1

      The requirements ARE NOT THE SAME.

      The video card must be DirectX9.0 compatable. That rules out most of the formerly "decent" video cards such as the gForce4 series and the Radeon 9000 class cards.

      Expect to use something like a nVidia 6600GT to get decent performance. For great performance and screenshots like you may have seen, expect to need a $400 video card.

      Likewise, a 2.8 gHZ or so CPU, and a Gig of RAM minimum.

      BF2 is a "buy a new system" game, not an "upgrade a single component" game for the average BF1942 player.

    8. Re:For older systems? by mackil · · Score: 1

      Battlefield 2 is probably the most unfriendly game when it comes to old hardware. It runs just fine on my 3200XP/1gigRAM/FX5900, but was slower than snot and completely unplayable on the 2200XP/512RAM/FX5200 (which ran Halflife 2 just fine).

    9. Re:For older systems? by prgrmr · · Score: 1

      Neither. Running at 800x600 and getting 30fps or so. I have 512MB of RAM, don't play on-line, and do the obvious like disable the anti-virus software to free up those CPU cycles.

    10. Re:For older systems? by Anonymous Coward · · Score: 0

      I believe you mean DX9 compliant. Those vido cards will run properly with DX9, they just are not constructed t utilize any of the funcitonality of DX9 (because DX9 didn't exist, or barely existed, at the time.

    11. Re:For older systems? by Jarnis · · Score: 1

      30fps = unplayable in my opinion. So you are one of those who hop to pilot a chopper, then yell 'lag' when they crash it.

      1600x1200 at 60fps+ solid at all times = playable (well, that's the native res of my TFT). You can actually make out details from range and *aim* instead of shooting at blobs of pixels.

    12. Re:For older systems? by Sporkinum · · Score: 1

      Thanks for keeping on the upgrade treadmill. That makes radeon 9800 pros that were $400 2 years ago $100 today.

      I have a great time playing BF2 at 800x600 on my radeon 8500, XP1700 machine.

      --
      "He's lost in a 'floyd hole"
    13. Re:For older systems? by Jarnis · · Score: 1

      And I have a great time on my Athlon64 3500+, 2GB, X850XT PCIe. Runs smooth at 1600x1200 with everything maxed out.

      As far as your system... well, my secondary web browsing computer is faster (2.67Ghz P4, 1GB RAM, 9800pro - leftover parts from last upgrade) :)

    14. Re:For older systems? by Anonymous Coward · · Score: 0

      Wow! With a system like that I bet your cock is huge! Very impressive.

    15. Re:For older systems? by kingrat · · Score: 1

      I got a Radeon 9000 and it works without any problems even though its unsupported. Sure I cant turn the graphics up beyond low, but it looks decent enough and the frame rates are fine.

      I dont need a pretty game, just a fun one. With another patch or two, this game will rock. The rare servers you find when people are working together is a great experience. Too bad you cant bookmark servers (yet)

    16. Re:For older systems? by Anonymous Coward · · Score: 0

      The question is, how long do you have to search for your dick before you can piss?

  26. Needs patching.. badly. by delus10n0 · · Score: 5, Informative

    I've been playing since the game came out, and have the following hardware:

    P4 3Ghz with HT
    1 Gigabyte of RAM
    ATI X800 SE PCIE
    160gig Western Digital 8meg SATA Drive
    Soundblaster Audigy 2 (in 4 channel mode)

    The game runs like a dog in anything higher than 1024x786 resolution on that hardware. You have to leave all the settings at "medium", otherwise stuttering will occur (I've heard this is because higher settings require 256+ megs of video RAM, which I don't have.)

    The game easily consumes my gig of RAM, and starts forcing Windows to swap to disk. It gets so bad, that after exiting the game, I have to wait approximately a minute before I can use the PC again (from it swapping all the memory out of the disk.) This PC just has Windows XP installed on it, nothing else running in memory.

    The game will also randomly "crash" while loading a level. I'll complete a map online, and it will appear to start loading the next map, a black screen will appear, and then my desktop. Yay!

    There are also issues with the "aiming"-- I think it's a case of the server/client prediction being different. I can unload an entire clip of an MP5 at short range (5-10 feet), with crosshairs on someone, and somehow 90% of my bullets miss, and the guy goes into "prone" mode and stabs me up close. Huh? There's also this funky "jump and go prone" manuever, as well as the "jump from a building and fire accurately while falling" manuever. Things that shouldn't be happening, essentially.

    It's still an enjoyable game, it just has flaws and needs patching..

    --
    Not All Who Wander Are Lost
    1. Re:Needs patching.. badly. by Anonymous Coward · · Score: 1, Informative

      here are some tips for optimizing your system for bf2.

      http://gear.ign.com/articles/626/626714p1.html

    2. Re:Needs patching.. badly. by Amouth · · Score: 0

      i have been using a 2xP4 2.4 xeon with 2gb of ram and a ATI x800pro running 8xAGP i will note that the extra ram and mainly video memory makes it a whole lot better i tryed it on my tv witha P4 2.4 1gb ram and a AIT 9600pro and your right above 1024 blows but if you have the extra video ram (x800pro has 256) it runs like a champ.. i can run 1600x1200 in high (just don't turn on AA or your computer will want to kill it's self) what i do hate is having the wait 5-10 min for the shader optimization every time i screw with my settings.. and i agree with some of the posts about the ranked server crap .. i agree only play on ranked server.. i don't agree that only their little money brothers can host ranked server.. that is BS

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    3. Re:Needs patching.. badly. by stonedonkey · · Score: 3, Informative

      Soundblaster Audigy 2 (in 4 channel mode)

      As it turns out, there appears to be a serious problem with how DICE coded EAX handling, which is purported to be fixable by following the instructions in this thread.

      There's also a beta Audigy 2 ZS driver which is supposed to improve BF2 performance. (It's the second "Download Now" link from the top.)

      As for missing a lot with MP5 at short range, I've come to the conclusion that the game can have a lot of packet loss, even while the ping time is low. Mostly due to people trying to run servers on inferior hardware, and the game's problematic memory management.

    4. Re:Needs patching.. badly. by AutopsyReport · · Score: 1
      I can unload an entire clip of an MP5 at short range (5-10 feet), with crosshairs on someone, and somehow 90% of my bullets miss, and the guy goes into "prone" mode and stabs me up close.

      Yeah, that's pretty realistic. If you unload an entire clip into someone and don't control your fire (in manual bursts), your accuracy is practically zero because it's just a spray. Shoot, stop, and repeat. I've never had a problem at 5-10 feet (or further) because I control the bursts on my shooting with the automatic guns.

      Also, about the graphics -- if you were expecting to play a Battlefield game at high resolution with high detail, you were unfortunately very disillusioned :)

      --

      For he today that sheds his blood with me shall be my brother.

    5. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      naw, you only have to turn down Textures I do believe. I have a 6800GT and run 1280x1024, 4xAA 8xAF highest settings for everything but textures and get no stuttering. 2gigs of ram also helps.

    6. Re:Needs patching.. badly. by delus10n0 · · Score: 1

      Oh, I know all about the short bursts :) Counter-Strike has taught me well.

      I was expecting to be able to play the game in higher resolutions than 1024x768 at medium settings-- my hardware isn't that outdated or old. Sheesh.

      --
      Not All Who Wander Are Lost
    7. Re:Needs patching.. badly. by Kithraya · · Score: 1

      I'd say that's far from realistic, actually. A range of 10+ feet, okay. But at the 5 foot and under range (while taking damage from being stabbed, that's pretty darn close), even a full single-handed spray with an MP-5 will hit more than the game suggests. The people responsible for implementing the weapons should have spent a little time at a gun range to get an idea of what was actually realistic and what wasn't...

    8. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      Your problem is because you are using an Intel. They may have their uses, but for games, especially BF2, AMDs are the way to go. You put them side by side, and they like completely diffenet machines.

      I don't know why you have such a great setup and stick a P4 in it. Everyone I know that has tried Intel has quickly left it due to the poor performance.

    9. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      I've been able to run at all high settings. I just bought a new gaming rig this month, though, so that may have something to do with it. I've got one of the Dell Dimension XPS Gen 5s with the following config:

      P4 3.2Ghz Processor
      2 Gig 667mhz memory
      Geforce 6800 (not Ultra)

      I've been observing that the ATI drivers are extremely bloated of late. They seem to occupy a lot more memory than comparable NVidia cards when they run the same game. So, frankly, your problems may be Radeon-based.

    10. Re:Needs patching.. badly. by bitfoo · · Score: 1

      I have absolutely zero flaws with the game, and I play it on a freaking laptop. With only a 64mb video card. At 1280x800. Yeah, it's ugly, but you know what? It works. I suggest you take a look at your drivers, and read up in the forums. Yours sounds like an isolated problem. By the way my laptop is the Asus M6BNe.

    11. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      I mostly play Joint Ops were you really have to control your fire. I have a 2:1 kill to death ratio in JO but I hardly hit anything in BF2.
      Also whats with the sniper rifle. It's effective range appears to be 100m whilst the Assault rifles are only effective to 20m. The 3 fire burst on the M16 means that at least 1 or 2 shots will miss.
      I know JO has been said to be too sniper friendly but you can engage people up to 500m with a sniper rifle and up to 300m with the rifle. This is far more like reality and is more fun.

    12. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      AMD Athlon 64, 2000 MHz (10 x 200) 3000+
      1 Gig RAM
      Sapphire Radeon 9000 Atlantis 128mb
      160 Gig Samsung 8meg SATA Drive

      I don't have the actual game, but the demo runs fine on my setup. I did have an ATI Radeon 9800 256mb card, but it was buggy (comp crashed a lot).

    13. Re:Needs patching.. badly. by varmittang · · Score: 1

      reminds me of the good old days of CS. Bunny Hopping while unloading a clip and taking someone out from 100 feet away. Jump and prone with your scope on and fire just as soon as you land to get the head shot. Man, I feel like I should be in the retirement home.

      --
      -----BEGIN PGP SIGNATURE-----
      12345
      -----END PGP SIGNATURE-----
    14. Re:Needs patching.. badly. by Jambon · · Score: 1

      Could someone explain to me why PC games hobble along with 512MB of ram, while the next gen console will be able to put out the same graphics with half that amount of ram? Is it all in the fact that the code is tailored to the system?

    15. Re:Needs patching.. badly. by ergo98 · · Score: 1

      here are some tips for optimizing your system for bf2.

      Normally I wouldn't bother with something like this (1GB of RAM and it usually doesn't matter, but BF2 is such an extraordinary pig), but another tip is to firstly copy the path to the BF2 executable (from the BF2 shortcut) into the clipboard. For instance on my PC it is...

      W:\Battlefield2\BF2.exe +menu 1 +fullscreen 1

      Now hit CTRL-ALT-DEL and choose "Task Management". In it kill explorer.exe. Do a File/New Task (Run) and paste the shortcut. Close the task manager while BF2 loads. When the game is done do a C-A-D and New Task (Run) explorer.exe.

    16. Re:Needs patching.. badly. by roguenine19 · · Score: 1

      The last patch, from what I hear, introduced a memory leak into the game. They're working on a patch to fix that. For the record, v1.0 runs fine on my Athlon 2800+ with 1 GB of RAM and a Radeon 9800 pro, even when the settings are all at highest and I'm running at 1280x760.

    17. Re:Needs patching.. badly. by scatters · · Score: 1

      If you're using a firewall, check that you're not exceeding the maximum number of concurrent of UDP sessions. My firewall has a maximum session limit of 2000 sessions which I frequently hit when playing bf1942/bf2. The symptoms look exactly like network lag. Awesome game though...

      --
      A One that isn't cold, is scarcely a One at all.
    18. Re:Needs patching.. badly. by The_Dixie_Flatline · · Score: 0

      The game was written for nVidia vid cards, perhaps the game dislikes ATI.

      --
      -- Proof by analogy is fraud.
    19. Re:Needs patching.. badly. by quakeroatz · · Score: 2, Informative

      Something is very wrong with your system. Im running at 1024 on high on a 9800pro, 1Gb DDR1 and an Athlon XP @ 2.3ghz. The game runs GREAT, over 50fps for the most part. Many servers are laggy but also many that aren't. Indicitive of hosters overloading thier bandwidth or servers.

      + I have played the demo since the first day and am hopelessly addicted. Not one crash, not a boot to the desktop, NOTHING. Quite possibly the most stable game I have ever played.

      And your shooting problems? Use bursts of fire not streams, go prone, people WILL die. Holding full auto for anything longer than a second, 99% of your bullets will randomly fly in a 10 foot radius and of course you will likely die.

    20. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      Because on a PC the developers can always tell you to go buy more RAM.. so it is always YOUR fault if the game runs poorly.

      On a console, the RAM can't be upgraded so they have to work with what's there. Additionally, on a console, end users can't turn on settings that their system is incapable of. Just because you think your PC is da bomb doesn't necessarily make it so.

    21. Re:Needs patching.. badly. by snuf23 · · Score: 1

      Yes.
      Or to answer the question in more detail. The console doesn't have to run the game on top of a general purpose operating system which dramatically cuts memory overhead. Additionally hardware can be addressed directly to optimize the code, since every developer knows exactly what the console hardware is going to be. In a PC game the developers often times code multiple render paths for different "breeds" of video cards. In doing this they are still coding for particular APIs, say a code path for Direct X 8 games, a code path for Direct X 9 games. They can't hit the hardware directly since it has to run on such a wide range of hardware.

      --
      Sometimes my arms bend back.
    22. Re:Needs patching.. badly. by Jambon · · Score: 1

      So, of those things, which has the greatest effect? Would having an operating system built specifically for games (maybe run Xen under it) make the games run that much faster, or would the greatest speed increase come from having a single architecture for computers? That being said, would it be possible for a computer manufacturer to come out with a single PC configuration built for gaming, and then optimize the code for games to run on it, or would that just be too much work in coding and legal issues with the source code?

    23. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      Aww, shut up, the game is great and rarely crashes. Here is my setup:
      1.5 GB RAM
      2800 Athlon
      6600 GT 128 MB gfx card
      7.1 Audigy 2 sound
      1024x768 with all settings on max

    24. Re:Needs patching.. badly. by snuf23 · · Score: 1

      It's just apples and oranges really. One of the great benefits of PCs is that they get more powerful all the time. In the console world you have to wait for the next generation to come out. Typically this happens about once every 5 years. The thing is with consoles is that developers get more experienced at squeezing all the performance out of the system that by the end of the console's lifecycle you are seeing games that are more advanced than at the consoles launch (i.e. Resident Evil 4, Doom 3, GTA San Andreas).
      While a stripped down OS might be more streamlined for gaming, Windows actually provides in DirectX a huge set of APIs which the games are coded to (it should be noted that open standards such as OpenGL serve a similar function). These APIs offer the hardware abstraction layer that developers need to allow their games to run on a wide range of hardware. So if you were to standardize the hardware and strip down the OS, you'd just have another console. This is actually what Microsoft did with the Xbox. Xbox is basically a custom designed PC with standardized components running a custom stripped down OS based on the Windows 2000 kernal.
      Also one other thing should be noted, most PC gamers are playing at higher resolutions than the console games. Supposedly the next gen consoles will push HDTV resolution, but that still doesn't touch the 1600x1200 resolution you can get on a PC.

      --
      Sometimes my arms bend back.
    25. Re:Needs patching.. badly. by delus10n0 · · Score: 1

      I actually don't install the new ATI control panel for that very reason-- ATI was completely retarded to use .NET to make that app. It makes your boot ups take longer (as the .NET runtimes need to load first, then the app) and it consumes memory all the time. ATI also took a year or so to fix a bug I reported in their control panel; when you enabled remote desktop in XP, and then remoted into the machine, the control panel process would use 100% CPU, for no reason at all. This is fixed in the latest drivers (thank god!) but I still do not use the control panel, as it hogs 100+ megs of memory just sitting there.

      --
      Not All Who Wander Are Lost
    26. Re:Needs patching.. badly. by delus10n0 · · Score: 1

      Well, I am just finding it hard to believe that my hardware is sucking. I can play Doom3 at 1280x1024 smooth as silk, Battle for Middle Earth at 1600x1200 no problemo, etc. But Battlefield 2 just barely manages 30fps at 1024x768, with medium settings on my rig.

      Bah :(

      --
      Not All Who Wander Are Lost
    27. Re:Needs patching.. badly. by RipTides9x · · Score: 1

      Just wait until BF2 comes out, and all those BF1 problems will be fixed..
      wait..
      oh..

    28. Re:Needs patching.. badly. by zippthorne · · Score: 1

      I think what he's asking is, what if game developers decided on a "standard system" and coded one path directly to that, while using the abstraction layer for everything else. If you had the standard system, you could run the game in "console" mode and take advantage of all those optimizations.

      The different software houses could update the specs every 18 months or so, but use the 'reference systems' to allow their software to either 1) run on older hardware or 2) run much much better on current hardware. There could be a couple of competing standards, but the reference systems would have to be announced when the reference hardware is state-of-the-art even though they'd probably actually be used when the reference hardware was "doesn't-quite-need-an-upgrade-yet" so people could buy state of the art systems, but still get some use out of the machine as it aged.

      Of course, this assumes that the primary use is as a gaming PC...

      --
      Can you be Even More Awesome?!
    29. Re:Needs patching.. badly. by quakeroatz · · Score: 1

      Perhaps AA or AF is turned on?
      Are you using the new ATI drivers?

      Try turning sound down to low quality, some people are getting lag from the EAX code.

    30. Re:Needs patching.. badly. by Spodlink05 · · Score: 1

      This doesn't surprise me. I played BF1942 and BF:V to death. My system doesn't even meet the minimum specs for BF2 (1.5Ghz Athlon - 1.33 here :( ). Also BF1942 was not ready to be released and needed about 4 patches before it was reasonable and one of those completely broke the sound engine in the process. BF:V was a bit better, but that's not surprising since it basically was the 1942 engine anyway.

      I did at one time plan to upgrade for BF2 but PC gaming is so expensive, it just seems silly. If you are suffering such issues on that spec of machine then DICE have obviously learned none of the lessons from 1942.

      Someone also mentioned that BF2 was suspiciously console-like in it's menus etc. This is because BF2 is also coming out for consoles, albeit a slightly different version (I think the name is different too). Which kind of negates the PC game argument, but I digress...

    31. Re:Needs patching.. badly. by delus10n0 · · Score: 1

      It's a Dell I got for super cheap using one of their coupons.

      I have an ASUS A7N8X Deluxe with a 2Ghz AMD Athlon in it, and an ATI Radeon 9800 Pro... maybe I'll try B2 on that and see how it runs.

      --
      Not All Who Wander Are Lost
    32. Re:Needs patching.. badly. by heli0 · · Score: 1
      BF2 is definitely uses a lot of memory

      Check out these results from 64-player servers.

      http://forums.anandtech.com/messageview.aspx?catid =31&threadid=1618155

      All tests done on a 64 player server with at least 60 players in game

      1024x768 4xSSAA max AF, all settings high.

      1GB: Avg: 43 - Min: 0 - Max: 79
      2GB: Avg: 77 - Min: 35 - Max: 99


      Memory usage:


      1600x1200, all settings on high, No Antialiasing.
      Peak memory usage by map:

      Mashtuur City : 1088MB
      Kubra Dam: 1145MB
      Strike at Kakand: 1129MB
      Shogua Stalemate: 1100MB
      Zatar Wetlands: 1049MB

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    33. Re:Needs patching.. badly. by xenocide2 · · Score: 1

      Oh, you're quite right that it needs patching. I've only played the demo, but there was serious problems with audio looping instead of turning off, players who randomly switch teams, menu screens that take five or more seconds to load, and graphical glitches are common on the 6600gt.

      I was under the impression that the accuracy thing was intentional, if nowhere near realistic. Apparently arcade action means you get shot five times and live, while your enemies get shot five times and live, and you can't hit the broad side of a barn up close and personal with it.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    34. Re:Needs patching.. badly. by Cederic · · Score: 1


      I'm playing at 1600x1200 with no AA but with everything except dynamic shadows and dynamic lighting set to 'high'. Those two are on medium.

      It's running just great.

      I am however a little disillusioned: with 4xAA and 'high' dynamic light/shadows I get noticeably slower framerates. Bah.

      Graphics aside, gameplay is king. And BF2 promises some serious gameplay. I think playing on clan servers with good squad leaders is pretty essential though.

      (I suggest clan servers as they tend to have the repeat visitors, so you end up fighting with the same people more often even if you're not in a clan)

    35. Re:Needs patching.. badly. by Anonymous Coward · · Score: 0

      So sorry you can't hit me. I have none of your issues:

      AMD AthlonXP 3000 Barton
      CORSAIR XMS 1GB (512x2)
      Nvidia 6600GT-128Mb
      WD1200JB (120GB)

      Don't try to ESC out when the round ends, let the game load. Servers with insufficient amounts of RAM and slow drives will take longer to rotate to the next map.

  27. Wow, what console-phobia! by Junks+Jerzey · · Score: 3, Insightful

    There's nothing about BF2 that wouldn't work just as well on a console. It doesn't push any kind of graphical limits. It would work great with a typical console controller. It's a great game, yes, but that has nothing to do with it being a PC title.

    I don't understand why some people are so anti-console. Look at it this way: a console typically costs less than a flashy PC graphics card, so why not just get one and have fun with it? That doesn't mean you can't also play PC games. If you've been completely blowing off consoles, then you've been missing out on some wonderful gaming experiences.

    1. Re:Wow, what console-phobia! by TobyWong · · Score: 2, Insightful

      It doesnt push any kind of graphical limits?

      I'll take that as an indication that you have never played this game before. It can bring the fastest video card money can buy to it's knees and easily too.

      --
      - Toby
    2. Re:Wow, what console-phobia! by jeffc128ca · · Score: 1


      My one complaint against console games seems to be the interface. I much prefer a keyboard and a mouse to the PS2 controller. There is a much faster response time. I beleive thats why the mouse has been disabled in Halo for the PC, at least thats what I have been told by Halo fans.

    3. Re:Wow, what console-phobia! by Vess+V. · · Score: 1

      The reson that BF2 wouldn't work just as well on a console, (also the reason why some people are so anit-console) is because of the lack of suitable controller.

    4. Re:Wow, what console-phobia! by belkode · · Score: 1

      Graphical limits: Hmmm... don't think you thought that comment through. You need a God-card to run this game properly, and it still stutters (and I don't put it all down to a bad engine, just an advanced one).

      There are a few things that consoles can't handle. Personally, I think the mouse and keyboard are superior interfaces for FPS games. The mouse is inherently better as a gaming device, and the keyboard can handle a bigger range of immediate input (Want a BFG... click 0).

      Also (and leaving the FPS theatre for a sec.), consoles cannot (yet) handle other types og games like RTS. The only reason consoles are preferred by many is because they are cheaper (damn good reason), but the console experience has never surpassed the PC IMHO. When I can interact with a console as I can with PC games, I'll take the console more seriously as a games platform.

      On the other hand, I'll be the first to admit that getting a PC properly configured for a games enthusiast requires tech knowledge and is way more expensive.

      But as far as experience goes... I'll stick with the PC for a while longer.

      I guess that all I'm saying in this long-winded fashion is that if you're anti-something, you need to give good justification for your views... and I haven't seen many "consolites" examine the virtues of the PC.

    5. Re:Wow, what console-phobia! by Lord+Ender · · Score: 1

      Playing a FPS without a mouse is like playing tennis with a fly swatter. Sure, it's possible, but that don't mean it's to be done!

      Not only that, but Battlefield also has more of a strategy-game ellement to it that would also be nasty to do without a mouse.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  28. BF2: not bad.. by otis+wildflower · · Score: 2, Informative

    ... Got it with my EVGA 7800GTX board (got sick of the SLI skitzing all over the place in WoW).

    This game is starved of RAM at 1GB if you play on uberhigh settings, you need 2GB. Yes, that's obnoxious.

    Also, where's the shooting range so I can practice with the iron sights?

    1. Re:BF2: not bad.. by flynns · · Score: 1

      The shooting range is single-player mode :)

      --
      'If you're flammable and have legs, you are never blocking a fire exit.'
  29. Just one nitpick... by stonedonkey · · Score: 1

    I agree with the general assessment of the review, but I wouldn't characterize it as "numerous patches." There's only been one patch, then a hotfix.

  30. Sooo badly bugged by Spad · · Score: 1

    The game is bugged beyond belief.

    Ignoring the fact that it won't run on Anything older than a 9x00 series ATI card or GF5x00 series nVidia card. It repeatedly drops to desktop on my old 9800 machine - the ATI support is terrible, presumably because nVidia is the way it's meant to be played.

    Then there's the problem that if the game ever crashes, I then can't start a single player game without deleting all my user config files from the game folder, otherwise it just loops on the "Start Server" screen.

    Then there's the fact that you can't play on the 32 and 64 player maps in single player mode without a mod. And there aren't any bots for LAN play.

    This game stinks of EA forcing the developers to rush it out to suit their schedule rather than waiting until it was actually finished.

    1. Re:Sooo badly bugged by Anonymous Coward · · Score: 0

      Bots in Lan Play:

      Player one starts a Local Network Game
      Player two refreshes server list until it appears BUT DOES NOT JOIN
      Player one ends local network game
      Player one starts single player game
      when Player one's single player game has finished loading, player two clicks on the server that appeared in step two

      Voila! Player two has joined player one's single player game. You can now play with bots. Go EA!!!

    2. Re:Sooo badly bugged by Anonymous Coward · · Score: 0

      Unless something has changed since demo it ran fine* on my Radeon 8500 LE.

      * on absoloute minimum settings and less than 32 players playing.

    3. Re:Sooo badly bugged by stinerman · · Score: 2, Insightful

      the ATI support is terrible, presumably because nVidia is the way it's meant to be played.

      I think that is an interesting point. I'll admit up front that I only buy ATI, but I think the lack of support for ATI cards by the people at EA is insane. Basically, they're alienating a very large section of their potiential customer base by effectively flipping the bird to anyone who doesn't have an nVidia card. I've heard from people that EA basically tells you that they don't support anything but nVidia cards.

      You'd think these people would want as many happy customers as possible, but I think this "political" decision to only really support nVidia cards might come back to kick them in the nuts.

  31. Awesome stat tracking by The+employee+can+cho · · Score: 1

    Yes, there have been some shortcomings with the this game. I feel that the positives outweigh them by far.

    I love the stat tracking in this game. In addition to tracking your progress through the ranks for promotion, there are countless medals, ribbons and awards that you can earn by performing certain tasks. Some are trivial, like surviving a very high parachute jump. Others are impossible - check out http://ubar.phusion9.com/ for some examples.

    The games tracks tons of useful/useless information about everyone -
    - Time spent with each map/kit/army
    - kills and deaths with each map/kit/army
    - proficiency with all of the various vehicles/weapons

    This game has been a blast, consuming tons of my free time over the past few weeks. There is nothing like hovering in a blackhawk with 5 teammates, waiting to capture an enemy flag while mowing fools down with a chaingun. Fun stuff.

    The small bugs, like the crappy in game browser (improved with the 1.01 patch) and the flawed teamkill punishment system are nothing compared the favorible gameplay I have experience.

  32. It's a good game, but... by Tassleman · · Score: 4, Insightful

    ...I don't think DICE/EA QA'd this at all. At least with the 1.02 patch out it's a bit more playable.

    This post could go on forever and I don't want that - so here's a list of the embarassing problems this game has. Not all of these are directly DICE/EA's fault, but they're all things DICE/EA could fix:

    The Server Browser in the game has no "Favorites" functionality
    Copy-Paste doesn't work, so if you want to play on a friend's server get your notepad out
    Broken Tabstops all over the User Interface
    Teamkill tracking issues too abundant to list
    Ranked Servers not uploading their numbers to EAs master servers
    Ranked Server Providers cramming so many hosts on single systems that VOIP functionality for in-game voice is non-functional
    No anti-Bunnyhopping in the game
    Jump-To-Prone is an exploit and should be removed from the game

    1. Re:It's a good game, but... by Mark19960 · · Score: 1

      mod parent up! its SO true!

      If you run a guy over, and its your temmate.... its a teamkill, fine.
      if you collide with another vehicle and its your teams vehicle, one of 2 things happen:
      1. you die and its a suicide.
      2. you die because they killed you. and they get punished for a teamkill.
      3 the reverse happens, you kill them, die yourself but your punsished for a teamkill.
      ive seen guys go from best player on the team, to bumping a jeep full of guys accidentally, having it blow up (WTH??) and being punished, or thrown off the server.

      thats just one example. add each vehicle type to that and multiply.

      the user interface?... the 'refresh servers' button is really a 'delete servers' button.
      it never refreshes!
      the pingtimes are all wrong.
      you cant change your name, NOT EVER!
      lots of questionable weapon firing. i once unloaded a whole clip into an enemy and he fired a single pistol shot at me and I died.
      we both were actually puzzled by that so much that we talked about it the next 10 minutes.
      the same thing happened again 2 days later to me and another play, on a different map, on a different server.

      game is so buggy its horrid. it got an 8?
      its fixed, I would give it a 3.
      I just wonder who EA paid to get that score.

    2. Re:It's a good game, but... by dan_sdot · · Score: 1
      Jump-To-Prone is an exploit and should be removed from the game
      For those of us that haven't played this game, what is Jump-To-Prone?
    3. Re:It's a good game, but... by Anonymous Coward · · Score: 0
      For those of us that haven't played this game, what is Jump-To-Prone?

      It's a variant of bunny hopping. When you get into a firefight with someone, jump and then immediately go prone, and your guy will go prone in midair, supposedly presenting a more difficult target. Usually you just end up looking stupid before you die, but sometimes you'll run into a noob who can't cope with it, and then you get to listen to him whine about it for hours afterward. For extra credit, knife the noob while he's busy typing out his complaints.

    4. Re:It's a good game, but... by Robmonster · · Score: 1

      I've seen people doing something that looks like the do some kind of forward roll into a prone position. Is that what you mean?

      --
      I have no sig yet I must scream.
  33. XBox BF2 demo? by sbirnie · · Score: 1

    Didn't the latest XBox Magazine have a demo version of this?

    1. Re:XBox BF2 demo? by Anonymous Coward · · Score: 0

      Yep. It sure did. You play online with some of the other testers and OXM subscribers.

    2. Re:XBox BF2 demo? by Anonymous Coward · · Score: 0

      This game is MOST CERTAINLY a console game as well. There is already a BF2 demo with the latest Xbox Magazine as you said, and it is also going to be on the Xbox 360 with enhanced graphics. The reviewer and almost everyone else replying have not done much homework on the title. It's an excellent game on the Xbox!

  34. I hope they improved the AI by prgrmr · · Score: 1

    In B1942, even at the "hard" settings, all you have to do is get in a tank and sit outside an enemy spawn point at an ammo dump and blast away. It's even more effective if your an engineer and can fix your own vehicle. It's like shooting fish in a barrel, with 150+ kills possible on almost every map. The Berlin and Stalingrad maps are the most egregious offenders in this regard, I think.

  35. You're 100% right by 2008 · · Score: 1
    --
    I quit!
    1. Re:You're 100% right by gabor_nagy · · Score: 1

      Too bad the x-box version is nothing like the PC version. My room-mate has the magazine with the demo, and you can take out a helicopter with a machine gun. Also, everything moves way faster on the xbox version. It's gonna be a completelt different (less realistic) game.

    2. Re:You're 100% right by Anonymous Coward · · Score: 0

      You're wrong. Battlefield 2 is not coming to the console, and it never will. What IS coming to the console is a "Michael Jackson makeover" type of game. Meaning, Battlefield 2 is AWESOME, and this new game is just crap. The graphics suck, the gameplay is equal to Quake 2, and there aren't nearly as many features as there are in BF2. Modern Combat will only get the Yahoo! award, as they give that award to any game that you can move around in.

    3. Re:You're 100% right by Sporkinum · · Score: 1

      BF2 on the PC is too far the otherway. A couple of hits with a 30mm cannon on the APC should take down a helicopter. Direct hits with a tank shell won't shoot one down. Also, man carried anti tank rockets are nerfed, and if you shoot low from the prone position, the rocket will pass through the tank without hitting it.

      --
      "He's lost in a 'floyd hole"
    4. Re:You're 100% right by KDR_11k · · Score: 1

      It's also for the PS2, at least that's what the ad flyer that came with BF2 says. I looked at those screenshots and then at the game on my screen, console shooters are still as ugly as ever.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:You're 100% right by KDR_11k · · Score: 1

      You can take out a heli in BF2 with a heavy machinegun as well, it just takes a LOT of shots, especially with the MGs you carry around (as opposed to vehicle mounted ones). Basically as long as the hit indicator pops up you do damage, firing your MG at a tank is just pointless. Light vehicles (anything that qualifies as "car") can be taken down pretty effectively with a large MG, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  36. Linux? by Anonymous Coward · · Score: 0

    When's the Linux port comin out?

  37. Did the reviewer bother to PLAY the game? by MSFanBoi · · Score: 1

    The MEC (Middle Eastern Coillion)is only ONE of the two opposing forces. It seems someone only played the demo and failed to see the whole other army.

  38. My Impressions by jgoemat · · Score: 5, Informative
    Good:
    1. Fierce firefights - great gameplay
    2. Good maps
    3. Well balanced classes - Medics and Engineers are of more use than before, anti-tank is actually useful now that it takes less than 3 hits to kill a tank
    4. Online play works well and is fun
    5. Graphics and sound are much improved over BF1942
    6. Quick commands is a great idea. Now you can point at an enemy and quickly mark them as spotted to your teamates, as well as call for a pickup, repair, healing, or ammo.
    7. New commander and squad abilities are neat, if you can figure them out
    Bad:
    1. The manual just plain SUCKS. There's not really anything in it to show you how to use the new Squad and Commander capabilities, and I couldn't find them on the web.
    2. No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.
    3. Finding a server and getting on with my friends isn't as easy as it could be, why not connect with friends and be able to find servers that will let you join as a group?
    4. Creating an online account involved starting BF2 three times and exiting three times when clicking to view the agreements and privacy policies. Each took about 15 minutes to read.
    5. You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model. If you don't have an acceptable video card, the game just quits to the desktop with no information. There's a hack out there to enable play with older cards and they play fine but might not look quite as good, why didn't they include the capability at least in the game?
    6. Loading maps takes too long - there's a 'Client data validation' that takes over a minute on one of my computers (3gz P4) every time I connect to a map.
    7. You need the CD/DVD in the drive to play. I know this is standard, but I fail to see the reason when you have each install attached to a KEY too that I'm sure is checked when you play multiplayer. I like playing on my work computer and my home computer, why do I have to lug the DVD around? There's a NOCD hack already or I wouldn't have bought the game.
    1. Re:My Impressions by redheaded_stepchild · · Score: 2, Interesting

      To add to your list (which I mostly agree with) and keeping in mind I've only played the demo:

      I found the best part of the game the commander interface. The abilities to call in artillery, support troops, and at least attempt to organize teammates with squad commands were amazing improvements over the original game.

      The drawback, and the reason I didn't buy it, was the 'mutiny' feature. While I understand the reason behind it, my experince was less than fun.

      To wit: I was voted in as commander, a bunch of new guys show up, all mutiny against me, and then lurk in the commander position doing nothing. Nothing I can do about it but switch sides. This happened so often I got tired of playing, and certainly won't blow $50 on a game that I technically won't be allowed to play fully.

      I still had a good time, but it was frustrating to play half a map, helping my team to win, then be ousted by some smaktard and his buddies only to watch the other side take over.

      --
      Don't use the Troll mod just because you disagree with me.
    2. Re:My Impressions by AutopsyReport · · Score: 1
      You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model. If you don't have an acceptable video card, the game just quits to the desktop with no information. There's a hack out there to enable play with older cards and they play fine but might not look quite as good, why didn't they include the capability at least in the game?

      Because the game wasn't intended for older video cards, that's why. If you read the bottom of the box it says a Geforce 5700/Radeon 8500 or greater is required to play. If you bought the game with an older video card expecting to play, the only bad thing about this was your decision to purchase the game.

      --

      For he today that sheds his blood with me shall be my brother.

    3. Re:My Impressions by carnifex0 · · Score: 1

      # No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.

      That is possible - have a user start a single-player game, then have friends to "Connect to IP" and direct-connect to the hosts address. Bingo - multiplayer with bots. You're stuck on the 16-player maps, but it's better than nothing, which is how it came out of the box. You can check out this thread over on Wickedlans for more info. We used it at our (smallish) LAN party last weekend and it worked fine.

    4. Re:My Impressions by soconnor99 · · Score: 1

      You can do multiplayer co-op by starting a SINGLE PLAYER game and have people join it. They can join your side or the other side. There will be bots for both.

      Real intuitive, isn't it?

    5. Re:My Impressions by Anonymous Coward · · Score: 0
    6. Re:My Impressions by Anonymous Coward · · Score: 0

      3. Well balanced classes - Medics and Engineers are of more use than before, anti-tank is actually useful now that it takes less than 3 hits to kill a tank

      Except for snipers and the flying tanks they call transports.

      Sniper's REALLY suck.

      A transport can carry several engineers that can repair in mid flight making it near impossible to knock it out of the sky. Since squadlings respawn on their squad leader it also makes it impossible to remove them from the transport helicopter.

      On a side note... 10 minutes might be an excessive amount of time to require someone to wait in between posting comments.

    7. Re:My Impressions by dbucowboy · · Score: 0

      I agree mostly with what you said, except for the manual part... if you need instructions on how to use the commander and squad modes then you aren't intuative enough to be playing. In fact, just sell your computer because you're too stupid to use one. If selling your pc is too challenging, then carry it out the curb and leave it for a homeless guy to pick-up... I'd rather be in his squad.

      --
      This just in! 3 out of 4 people make up 75% of the population.
    8. Re:My Impressions by knewter · · Score: 1

      I have a crappy GeForce in my computer...it's completely and totally hackish, it's a desktop case with a full size card poking up out of the top...1.8GHz Celeron. 1G RAM. I think it's a GF4, but I honestly couldn't tell you - it was given me by my roommate in trade for something, and my computer's so crappy in general that I just don't care, as long as it ran CS faster. Anyway, it's ugly but it works without a hitch (except the occasional choppiness)...so I can't see how your vidcard could possibly be older than mine...anyway, it's a graphically intensive game, just read the system reqs and don't buy it if yu can't run it. Much like the games for the XBox don't have the "flaw" that they won't run on a PSP...

      As for your comment about joining up with friends and then finding a server - I would love to see that.

      --
      -knewter
    9. Re:My Impressions by sqrt(2) · · Score: 1

      Bullshit. It works on the older (and slower) 8500 JUST because of the pixel shader. Don't buy into EA's lies, they could have EASILY added support for older shader models, this was nothing more than laziness made easy by the publics perception of how technology progresses.

      There is no reason why this game shouldn't be able to run on a 1 GHz machine perfectly, consoles do it, partly because they only have one set of hardware to worry about, but there is still room for optimization on the PC. Developers have grown fat and lazy as hardware has increases in power. They no longer see any need to optimize because faster hardware will always pick up the slack.

      --
      If you build it, nerds will come. Soylentnews.org
    10. Re:My Impressions by Anonymous Coward · · Score: 0

      No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.

      Start a single player game and have people join a server in your IP address. You'll be surprised.

    11. Re:My Impressions by ergo98 · · Score: 1

      # You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model. If you don't have an acceptable video card, the game just quits to the desktop with no information. There's a hack out there to enable play with older cards and they play fine but might not look quite as good, why didn't they include the capability at least in the game

      I am convinced that nVidia &| ATI paid EA a large sum of money to put out a must-have DirectX 9 hardware-only game. I say this based on the fact that the exclusivity to those cards is very out of character for modern software (which have quality sliders to facilitate older hardware), and given the bizarrely inexpensive price point of BF2: It is $10-30 less expensive than comparable games, and introd at half-price.

      So EA comes out with a great new game that require a recent generation of cards, and a lot of moderate gamers are heading to the hardware store to buy a new video card. Personally, and it's a long and convoluted story, I ended up buying two new DirectX 9 hardware cards specifically because of BF2, and I seldom game.

    12. Re:My Impressions by Anonymous Coward · · Score: 0
      A transport can carry several engineers that can repair in mid flight making it near impossible to knock it out of the sky. Since squadlings respawn on their squad leader it also makes it impossible to remove them from the transport helicopter.

      There are so many ways to take down the transports that it isn't even funny. They're big, they're slow, they're full of delicious points, and they love holding still at a flag for you to line up a shot on them.

      If you can't take a transport on by yourself, try getting a teammate or two to help you. You are, after all, taking on *six people* who are working together--if they came to your flag on foot, would you not be just as doomed?

    13. Re:My Impressions by Lord_Dweomer · · Score: 1
      Some of your bad points are quite interesting because I'm almost positive someone in the marketing department decided they were very GOOD ideas, and thats why things are like that.

      "# The manual just plain SUCKS. There's not really anything in it to show you how to use the new Squad and Commander capabilities, and I couldn't find them on the web."

      The manual DEFINITELY sucks....but for $34.99 you can purchase the Official Strategy Guide!!!

      "# Creating an online account involved starting BF2 three times and exiting three times when clicking to view the agreements and privacy policies. Each took about 15 minutes to read."

      I'm truly scared at the level of control they have just gained over the multiplayer aspect of their game. One of the big complaints is the racket they have on the ranked servers, forcing you to cough up roughly $500/mo to rent one from them in order for it to be ranked.

      "You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model. If you don't have an acceptable video card, the game just quits to the desktop with no information."

      Doesn't EA have a big partnership with Nvidia? Hmmm....I'm sure that had nothing to do with this at all.

      --
      Buy Steampunk Clothing Online!
    14. Re:My Impressions by jgoemat · · Score: 1

      I tried this and it didn't work. I know we had the connection info and everything ok because we were able to start MP and do it without bots. Plus it's only the small maps for 16 player. I did get MP to work with bots on ONE computer by running BF2.exe in dedicated server mode (not the normal dediated BF2_w32ded.exe). This web page got me started.

  39. Don't knock #3 by foreverdisillusioned · · Score: 1

    Take a look at Morrowind for the Xbox and Morrowind for the PC--there's really no comparison. For the PC, a few choice mods yields far superior character models, new races to play and new monsters to fight, companions to aid you, pack animals to haul your lewt, new weapons and clothes, atmospheric sounds and music, new quests and storylines, etc.

    A game that embraces the mod community can rise above its flaws (and believe me, Morrowind has plenty of those) and prolong its life for many years to come. If you need more proof of this, just look at the StarCraft UMS (Use Map Settings) crowd.

    Oh yeah--you also forgot:

    4. Better Graphics (for those of us willing to pay for them)

    1. Re:Don't knock #3 by Golias · · Score: 1

      For the PC, a few choice mods yields (insert list of very cool stuff here).

      In other words, exactly what I was saying.

      --

      Information wants to be anthropomorphized.

    2. Re:Don't knock #3 by TooncesTheCat · · Score: 1

      Almost every port that was oringally a game for the PC that has been brought to console has sucked balls, mainly due to limited system resources. The Doom 3 port to Xbox was about the best port I've seen that still kept the graphics intact ( btw I'm not an eyecandy whore, I still play Quakeworld =] ) Anyways, Morrowind was so horrid on Xbox, literally the load times took upwards up 6 minutes, I was able to take a shower once and it was still loading on some new zone I was entering. Btw, playing a MMORPG on a console that made it Singleplayer, not fun.

    3. Re:Don't knock #3 by foreverdisillusioned · · Score: 1

      Well, it sounded like you were out to trivialize the advantages computers have over consoles. Certainly, the first two advantages are trivial (i.e. easily duplicated by consoles if they ever chose to.), but the third is not. I cannot see consoles supporting and providing a way to install third-party mods in the forseeable future.

    4. Re:Don't knock #3 by Golias · · Score: 1

      I don't think the other two advantages are trivial at all.

      If you are a "hard core" FPS player, no mouse means no point.

      If you are playing a lot of MMORPG's, a lot of people find it more enjoyable (and certainly more scriptable) to roleplay via text than via headsets, so a keyboard is important for communication.

      Most consoles make it very difficult to add keyboards and mice, and even when they do you can't count on many of the games to support them.

      --

      Information wants to be anthropomorphized.

    5. Re:Don't knock #3 by Anonymous Coward · · Score: 0

      Morrowind wasn't a MMORPG (single player only).

  40. What an awesome review. by hexghost · · Score: 1

    Since did a "review" constitute repeating the publisher's marketing brochure and then adding a small paragraph about what problems the game has? If I wanted to read glowing fanboy type crap, I'd go look at what IGN has to say about the game.

  41. What's up with buggy games lately? by IcyNeko · · Score: 1

    Need I remind everyone of KNIGHTS OF TEH OLD REPUBLIC 2? Whose graphics and gameplay failures were so bad it prompted me to make this webcomic for my friend..
    Indeed, it is dark times.

  42. Unnecessarily different controls? by UserChrisCanter4 · · Score: 1

    One thing that really bothered me about this game was the seemingly random difference in controls when compared to Battlefield: Vietnam.

    I can understand some of the motivation for removing the F1-8 chat, as it forces you to move your hand away from the actual game controls. The buttons to switch seats in a vehicle, though, are different for reasons that appear to be pointless. Other buttons for lesser commands are also different, again, seemingly at random.

    My biggest complaint: air vehicles, especially helicopters, control very differently. It is immensely frustrating.

    When I jump from one game to the other, I find myself pressing incorrect buttons and (worst of all) randomly crashing helicopters into trees. It's not as though the BF:2 helicopters control better, they're just... different.

    Other than that, BF:2 is an entertaining game, but I just can't help but be angry about the totally random control differences.

    1. Re:Unnecessarily different controls? by eggsome · · Score: 1

      It's not as though the BF:2 helicopters control better, they're just... different.

      That's because its a hybrid of BF:Vietnam and BF:1942-DesertCombat. The Desert Combat mod had the first implementation of Helicopters (and the best IMO), then DICE did their own for BF:V then they bought Trauma studios (the guys behind BF:DC) and I guess they reached the current compromise, which is the worst of both worlds.

      --
      If they made a movie of your life, would anybody buy a ticket?
    2. Re:Unnecessarily different controls? by randyest · · Score: 1

      It's not random, FYI. Think about it a bit:

      In previous BF titles (1942, Vietnam) you could not use your rifle or other kit-weapons in a vehicle, so having the 1-9 keys change seats didn't cause any problem. Keys 1-9 were only for changing weapons.

      In BF2, you can use your weapons (or medic bag, or engy wrench, etc.) in any vehicle seat except gunner positons. APC passengers, helicopter passengers, etc. can shoot while riding. If the seat-selection keys were still 1-9, you'd change weapons when you changed seats. This would not work well.

      I'm not sure what "other buttons for lesser commands" you mean, but I'm pretty sure they're all configurable (though with the annoying control-mapping interface) so you can make them whatever you want.

      --
      everything in moderation
  43. Actually, it is. But I think he misspelled it. by Anonymous Coward · · Score: 0
  44. Um, dude by brotherscrim · · Score: 4, Funny

    Armchair generals abound in the FPS world, but in practice few are anything approaching a virtual Colin Powell. The experiences I've had lead me to believe that overwhelming force will almost always win the day.

    Uh...the "Powell Doctrine" is one of overwhelming force. Maybe there's a few more eColins out there than you think ;)

    1. Re:Um, dude by Nastard · · Score: 1

      Haha!

      "eColin"

      I'm sure I'll be modded down for this, but the first thing that came to mind was someone shoving raw chicken up their ass.

  45. Why I Prefer PC Gaming by jgbishop · · Score: 1

    I prefer PC gaming mostly because of the difficult time I have in using the console controllers. My Nintendo 64 controllers are fairly difficult to use, and the XBox controllers are gargantuan! The mouse + keyboard combination just feels better to me. Plus, it's a much better setup to use in FPS games.

    One other reason I prefer the PC is the available resolutions. IIRC, most conventional TV's can only do 640x480, which results in clunky looking textures and geometry (although consoles are definitely improving on this). There's not much on a console, if anything, that beats Far Cry or Half Life 2 at 1280 x 1024 (or higher) on a PC. Just my $0.02.

    --
    Go, and never darken my towels again! -- Rufus
    1. Re:Why I Prefer PC Gaming by Markus_UW · · Score: 1

      if by "most conventional TV's can only do 640x480" you mean "most conventional TV's can only do 320x240" then your post is pretty much accurate. Although I must say I liked the N64 controller, myself, and the PS2 one isn't bad, either.

    2. Re:Why I Prefer PC Gaming by ilyaaohell · · Score: 1

      I don't know why I expected one of your arguments to be "PC has better games". I guess I was just giving people like you too much credit to think like that.

      As far as console controllers are concerned, there are about half a dozen different companies making licensed and fully-compatible controllers, each promising to be more ergonomic and easy to use than the next. They cost no more than your mouse/keyboard set-up did. Just because you're unwilling to improve your gaming experience (at very little cost) doesn't mean that PC gaming is to be "preferred".

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    3. Re:Why I Prefer PC Gaming by CronoCloud · · Score: 1

      I'll grant you the mouse for aiming, but for movement, WASD is simply not as good as analog stick.

      Trust me, as a general purpose works-ok-for-all-genre's controller a dual analog gamepad is far superior to the keyboard and mouse.

      You can add specific controllers like say a mini usb keyboard for an MMORPG to supplement the gamepad. or if you prefer a mouse to aim with. Note I said supplement, not replace.

  46. Review: Zonk by rylin · · Score: 0

    Title: Zonk
    Publisher: Slashdot
    System: malfunctioning (always)
    Reviewer: rylin
    Score: -1, useless


    Slashdot has been getting a lot of flak lately.
    As slashdot edges ever more into what has traditionally been Mainstream Media, readers will have to take steps to re-imagine what makes Slashdot special.
    Zonk is an "editor" that hard-core enthusiasts can point to if they want a great example of what separates Mainstream Media from Slashdot.
    Pitched, high tension battles fought thread to thread and post-to-post about who can flame Zonk in the most creative manner are experiences that mainstream media just can't offer up yet.
    Keep reading slashdot to gain your own impression of what Slashdot's most incompetent "editor" contributes.

  47. BUGS! by Dunkirk · · Score: 2, Insightful

    Look through any of the several forums dedicated to this game, and you will see many messages about the bugs. I can't play for any longer than about 30-45 minutes without a crash. That may seem short, but this has been after HOURS of trying all sorts of "fixes" that have extended this from 30-60 seconds. In fact, I *just* got finished trying the latest beta (77.76) of the nVidia drivers before seeing this article. The only things that have really helped have been "dumbing down" the video and audio settings. So much so, I MIGHT AS WELL BE PLAYING A CONSOLE!

    Just for reference: MSI-based dual Athlon 2800+ MP, 1 GB buffered DDR RAM, GeForce 6600 GT, Sound Blaster Live! (note that this game does NOT support "hardware" audio for this card), and a 3ware SATA RAID card with striped 75 GB Raptors. It ain't the best these days, but it doesn't have much problem playing any of the other dozen A-list titles that I have loaded on it right now, and with a fair amount of eye candy.

    I really want to play this game. In fact, my friends and I are thinking about a LAN party this weekend solely using this game. (At this point, I'm sort of resigned to just crashing every half hour or so.) The problem I see with a LAN party based on this game is that we don't have the bandwidth (either cable or DSL) for 6 of us to go outside a single residence to play on a server, but 6 isn't enough to make a LAN-only game interesting. This would be fine if there were bots in the dedicated server , but there aren't. At least, if there are, *I* can't find how to turn them on.

    --
    Acts 17:28, "For in Him we live, and move, and have our being."
    1. Re:BUGS! by Bender+Unit+22 · · Score: 1

      I had my memory overheat for the first time while playing this game.
      I have a Windows installation with the latest drivers and BF2 and HL2 as the only games installed on it.
      I got freezes and some random reboots after a while.
      It seems that my 4 512mb Geil memory modules, got too hot inside their metal casing. I am not overclocking anything.
      I placed a small fan above the memory modules to see if that helped and it haven't frozen since. But it seems strange to me that i need special cooling for my memory. And I need to find a more permanent solution than the extra fan.

    2. Re:BUGS! by ninjagin · · Score: 1
      You may want to poke around in the rest of the replies to this story. Someone said how to start a server with bots.

      In a nutshell, you start a single player game -- the server starts. Other clients on the network then connect directly (via IP addr) to the machine running the single player game. Apparently there's a 16 player limit, though.

      --
      .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  48. Score 8 by Xaroth · · Score: 2, Funny

    With a score of 8/100, he must really hate this game.

    Or maybe, it's a score of 8/5, and he really, really, over-enthusiastically likes this game.

    Perhaps it's 8/Green, and it's abstract.

    (*cough* Attention editors: Do not give an arbitrary rating for a review without some indication of what the relationship is. Yes, we're all smart kids and can determine that you probably like the game from your review, so it should be 8/10, with 10 being the best, but it's considered shoddy work to omit the scale.)

    1. Re:Score 8 by Anonymous Coward · · Score: 0

      It's Zonk. What do you expect? That being said and knowing it *is* Zonk, the rating is probably 8/Green.

  49. The real step 3... by SeekerDarksteel · · Score: 0

    Err, no, I think step 3 is watch the XBox choke trying to load environments 5-10 times larger and more complex than what it's able to. Level size and complexity is a huge limitation on consoles FPS's at the moment.

    --
    The laws of probability forbid it!
  50. Battlefield Earth 2? by Anonymous Coward · · Score: 0

    wasn't the first one bad enough?

  51. Reading between the lines by crowemojo · · Score: 1

    Ok, so let's see here ....

    The game pits American forces against vaguely terrorist middle-eastern stereotypes, in a topical tie-in to today's headlines.

    ...

    The sequel to Battlefield 1942 and Battlefield Vietnam stays very close to the source material. So close, in fact, that it's hard to point to any fundamental change in the gameplay mechanics.


    So what you are telling me is that this is the same game that has been hitting the shelfs with different developers names on it for the past 3 years, except they didn't really change anything. Gee, I'm convinced.

  52. Battlefield's "sibling"? by BlackCobra43 · · Score: 1

    If it's a sequel shouldn't it be called a sucessor or perhaps heir? Sibling implies this was created at the same time as BF1942

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:Battlefield's "sibling"? by karnal · · Score: 1

      If it's a sequel shouldn't it be called a sucessor or perhaps heir? Sibling implies this was created at the same time as BF1942

      Unless you have twins+, you probably aren't "created" at the same time as your siblings.

      Some people even speculate you'll be at least 9 months apart!!!

      But yes, sibling??... sequel, I'd say...

      --
      Karnal
  53. Good Review by matt-larose · · Score: 1

    Good review, though there has only been two patches.. one good, one bad.

    For those that like BF2 in an organized and non-clan environment, join the 21cw tourney!. Play with the best of the best, join the beta campaign. Friendly shit-talking and no cheaters :D

    http://www.21stcenturywarfare.com/

    [69BD]S|PfC.Matty

    Watch out for S-Coy

    --
    "Be glad you sailed for a better day, But dont forget there will be hell to pay" - Dave King/Flogging Molly
  54. Step 3 by ecl · · Score: 1

    Profit!!!

    --

    Cry havoc, and let slip the dogs of war ...
  55. This person never played the game it seems... by Anonymous Coward · · Score: 0

    ...or this is just a promotional review the guy was paid to write. Anyone who has played the game gets extremely frustrated with it. If anything this game is an example of why console gaming is better.

    Battlefield 2 has to be the buggiest game in the history of games. The really sad thing is it's beautiful - the game is crisp and the action is very good looking considering the game's scope. But the bugs cannot be overlooked. Try to open your menu and the game locks for 5 seconds. Try to open a sub-menu in the menu and another lock occurs. As you move around random freezes abound. Then there's the times when you fire a rocket launcher into your enemy and not only does he not die, he kills you with 2 rounds from his pistol. Grenades, vehicles, map selectors, neary every part of the game seems to have a quirk or out-right brokenness to it.

    Something funny about this is normally PC games are good about this stuff as when a bug is found a patch can be made to fix the bugs. A patch was released, something like a month after the game came out, but it caused the game to perform even worse - the game company even told everyone to stop using their patch and then changed the servers so the patched versions wouldn't work, so you HAD to go un-patch yourself!

    Consoles don't have this problem. They CAN'T have bugs because you can't patch them later on! You would have to re-buy the title later on, and then figure out if you had Super Cool Game Disc 1 Version 3 or Super Cool Game Disc 3 Version 1. With consoles, the games generally just work - even the multiplayer aspects seem to function without incident for the relatively few titles that support it so far.

    Just remember to keep your receipt for this game. It's fun for about 2 days, then gets REEEALLY annoying.

    1. Re:This person never played the game it seems... by CronoCloud · · Score: 1

      Actually there are console games that have been patched, off the top of my head (of games I own) both SOCOM's, FFXI, EQOA, and Star Wars Battlefront. However none of them were unplayable in their unpatched state.

  56. EA is horrible by bdigit · · Score: 1

    They force these companies to release the game much earlier then it should be. Their QA blows. They released a patch that caused even more problems and then told everyone to REINSTALL the game because of their patch. There is so many bugs in the game its redic.

  57. He's 100% wrong by badboy_tw2002 · · Score: 2, Insightful

    BF2 was never meant to be a console game. It is a 100% PC product. BF2: Modern Combat (Xbox/PC title) is a completely different product. I've played the demo and the two are completely different in terms of units and maps. The similarity is the "house to house" high paced action combat apparently not found on consoles.

  58. Issues by Anonymous Coward · · Score: 0

    The game is good in theory. However a couple things keep me from giving it as good a rating as the reviewer.

    First: it's unstable.

    Even the opening menus have problems with hanging etc and, playing with friends, this is true for at least three different setups.

    Assuming you find a server to play on they can then kick you. I talked with someone who did so to find out they blamed having a >100 ping for causing overall lag on their server. Unfortunately, it was more likely a bug in the server code which caused degraded performance the longer the server ran.

    There were other issues addressed by the first patch... which was itself recalled due to memory leaks...

    Second the ranked servers.
    Cute concept.. though I think you'd have to devote playing to being a fulltime job if you really want to unlock weapons for all the classes. Especially given that I've lost roughly 200 points I earned on ranked servers causing me to literally be promoted to lance corporal 3 times before the server I was playing on actually reflected my points back to the 'official' server. Their official response was 'sorry'.

    Also there are tricks that make things tough for the average player... if you can get a squad together in a transport copter with two engineers, and three medics you can fly in the virtually indestructible point generator of death... with the engineers fixing any damage to the copter and the medics healing any damage... It's virtually indestructible... plus with 5/6 people in the copter it only takes a few seconds to completely convert a flag.. then fly to the next.. people using this strategy can dominate the game... and the rankings.

    I also noted that the voip cuts out a lot unless you speak softly... and seems to cut out on some setups requiring a restart to 'rediscover' that the mic is enabled after all. I fixed this by using a usb headset instead of the regular headphones plugged into my audigy 2...

    Finally teamkilling has some issues. I've had other pilots ram me from the side or behind.. only to be charged with teamkilling the other players in my chopper... then because the default is to punish teamkillers if my teammates don't specifically 'forgive' me. I get kicked for excessive teamkilling. Similar situation if your teammate is too stupid to avoid the mines you've laid long ago... even though they're clearly visible..

    Next is the awards etc (some of which I've again never gotten because the ranking server never got the scores etc) The best part of this is the 'find out on your own' strategy of giving them out... you can't work for one.. don't know that only one more kill/point etc will give you one... Sounds more lazy than cool...

    Loads of potential here... and I agree with many of the positives mentioned in the review but it would have been nice to work out some of this through play testing... instead of letting people pay 50 bucks to be beta testers...

  59. It's Painful.... by reynolds_john · · Score: 2, Informative
    Dice/EA hired on the Trauma Studios (Desert Combat) team for "consulting". Apparently they didn't listen much....

    The game has it's good points, but it feels massively rushed to production, and shipped with some glaring bugs. However, even with all the issues I list below, it's still FUN, but very frustrating at times. I figured this would bide my time until Call of Duty 2 comes out in October.

    • No COOP! Yes, you're screwed. There are hacks to help you out, but Dice/EA decided that COOP wasn't to be.
    • There's only ONE kind of map mode - no CTF, no others whatsoever.
    • Many of my friends bomb to the desktop on a continual basis. It's a huge point of contention in the BF2 world right now.
    • 1999 called, and it wants it's game browser back. Its incredibly bad in-game browser is beyond reproach, probably because it's based off of Gamespy technology. No favorites, no way to store or pull up previously played servers, slow refresh times, etc.
    • There is a new "punish" system in the game, which is being terribly misused. For instance, if you mine areas as an engineer, they show up with giant red skull/crossbones warning your teammates that there are mines in the area. Yet should they roll over them and die, they can "punish" you, which deducts your score, and can sometimes boot you from the server. Other tricks are to run in front of vehicles, getting yourself killed and then punish the people - getting them kicked from the server. It's just stupid.
    • Flying planes in BF2 means you really just take your joystick and plant it in a circle - the game maps are far too small to get any feeling of flying. The stingers that are supposed to provide ground troops some protection are woefully underpowered, and it can take *5* of them to bring down a plane.
    • The point system for unlocking weapons (hello developers, aren't we over this stupid crap yet?) is silly. It's being exploited by some clans and groups of people who go off on a map, sit in a corner, and knife/revive each other until their points are ridiculous, thus giving them new ranks and abilities.
    • "Bunny Hopping" is still somehow in the game, which everyone has complained about since time began. Just try carrying about 75lbs of gear, and then hopping around like a bunny while shooting your M203 grenade launcher. I'm sure it's a tactic recommended by most modern armies. There's no excuse for this.
    • Still no scripting/modding tools for the community.

      If you want to really get a feel for how the game is, just go to these forums and listen in: http://www.forumplanet.com/planetbattlefield/ I haven't listed even a smidgen of the valid complaints people have listed online.

    1. Re:It's Painful.... by Anonymous Coward · · Score: 0

      Let's play a little game with 'bunny hopping'. You be the game designer for a few minutes and come up with a way to eliminate 'bunny hopping' without throwing the ability to jump out of the game altogether.

      I dislike bunny hopping as well, but I don't really see a good way to eliminate it without disabling jumping completely. I'd rather have jumping than not, as it comes in handy when moving around the map (no need to go around low obtacles when you can jump them).

    2. Re:It's Painful.... by reynolds_john · · Score: 1
      I can only say that I've been one of the real ground pounders with the 75lb pack, and none of us were ever jumping.

      I don't believe your developer challenge has much weight to be honest; Call of Duty severely crippled bunny hopping in their second patch by giving the player the ability to jump, but when they landed they had to spend a few moments recovering before moving forward, and during that time they were vulnerable. This pretty much eliminated the rampant hop/spritz/kill moves the players were doing.

    3. Re:It's Painful.... by karnal · · Score: 1

      "stamina bar".

      Could even make it so if you're carrying "more", you get less jumps / min, or something. Slowly builds back up after you hop around 8-10 times.

      And while it builds up, you can start to use it again. So while you just used up your 10 "hops", if you rest for a few seconds, you can jump again.

      UT used to piss me off with all the bunny hopping/wall jumping... that is, until I learned how to do it well. But it sounds like in BF, it is probably unneeded.

      --
      Karnal
    4. Re:It's Painful.... by Big_Breaker · · Score: 1

      Make it so you need to "charge" for a jump. In AA fatigue/injury/jumps lower your accuracy and high fatigue causes you to move more slowly.

      How about hoppinh makes you slow for 3 seconds...

  60. A question in need of an answer by Y-Crate · · Score: 2, Insightful

    I've played PC (this includes Commodore 64, Amiga, x86 PC and Mac) games for years. Recently however, I've found myself paying more attention to console games because I simply cannot afford to pay for the hardware, the games and the hardware upgrades to keep playing new games.

    More and more, I've become aware that many people are in the same boat as I am. Opting to buy a console that costs about as much as a video card once every 4 years as opposed to swapping out components on a regular basis.

    Now this brings me to my point. We've all read how console gamers prefer "pick up and play" titles that are shallow and addictive, while PC gamers prefer "deeper" and more involving games.

    With the statistics showing PC gamers spending more time on their consoles, does that indicate that they are necessarily endorsing the traditional console game stereotype and eschewing more complicated titles deliberately, or is the state of PC hardware with regard to gaming the primary motivator?

    Is the image of what a console game is and is not valid any longer when you have a mass migration from the PC? Or does the presence of former PC gamers reenforce it?

    In interviews and articles, I've read much on how many gamers want short, simple games that only require a minimal investment of time each play period. With schedules becoming more and more demanding these days, it is understandable, but we seem to be seeing a dearth of titles between the "Short and Simple" categories and the "Evercrack Level-Grind" style.

    With the former style being the stereotypical console game, and more gamers moving to consoles, I would hope that developers do not simply abandon those of us who made the switch for reasons other than a desire to change our preferred game type.

    The fact is, there are countless titles on consoles already (and in development) that cater to the "pick up and play" crowd. The rest of us have little to choose from. The casual market is being catered to quite nicely. Now for the rest of us platform immigrants.

    We want our Deus Ex, Morrowind, etc level of complexity, depth and quality, but we don't want to spend hundreds keeping up with the PC hardware race.

    This is why I bitch and moan whenever someone tells me that "such and such game gives you too much freedom and should be more on the rails" (which I get more than you might imagine). There are already tons and tons of games that suit the player who would find walking around Vvanderfell uninteresting. For those of us who like it, there isn't much to choose from. Let us have our games the way we like them and don't insist that every game conform to this new standard that is already saturating the market.

    Will developers recognize that "streamlining" gameplay and making it more "accessible" (which usually means "make it more arcade-like and rip out the depth, no matter how much fun it is") could very well be turning off a segment of their potential market?

  61. What seperates the two. by TooncesTheCat · · Score: 1

    If you want a FPS, play a PC FPS, having a keyboard and mouse is 500000000x better than using a controller and day. If you want to play a sports game, play it on a console. If you want RPGS, play them on a console, if you want a MMORPG, play them on a PC, if you want a adventure game, play it on a console. PC games have the advantage in a crap load of areas, their are badass games that come out for PC's and consoles, but what seperates the two is PC's have the ability for mods. Half Life and Quake were two of the most defining FPS's ever in the history of gaming. But what made them was mods. Mods are by gamers for gamers, companies even though they try can never give a gamer what he really wants. They can give a gamer a sweet storyline, but as far as multiplayer, its all about the mods. PC's having mods also have craploads of maps also, having the same 1-15 maps on a console FPS sucks. Also the fact that PC engines can support a crap load of players, and the fact that you can host your own dedicated server and play on it and admin it. Consoles cant come close and will never probably. And we know that console game makers arent going to fork over money a month to pay for a dedicated server so that console gamers can enjoy a player experience with more than 16 players. Most broadband connections cant handle more than 12 players. PC games will always prevail, end of story. Console gaming is fun, but while its fun for some genres, PC gaming will never be rivaled. Another great thing about consoles is the ability to tweak any of your settings to exactly how you like it. By editing the autoexec.cfg or your config files, you can adjust everything possible. Consoles have never allowed for that and probably wont.

    1. Re:What seperates the two. by TooncesTheCat · · Score: 1

      Another great thing about consoles is the ability to tweak any of your settings to exactly how you like it. By editing the autoexec.cfg or your config files, you can adjust everything possible. Consoles have never allowed for that and probably wont. Edit *** I meant Another great thing about PC games*****

  62. you're wrong by Anonymous Coward · · Score: 0

    The 'canned messages' are actually far more than that, as you can request support from up the command structure, and you can spot enemies and their vehicles, which causes them to show up on the map.

    A an xbox demo is already out (as a magazine cover disk) and the game play feels very different. It's much more run-and-gun.

  63. Question - how good IS this for small LAN parties? by Anonymous Coward · · Score: 1, Interesting

    This seems like an opportune moment to ask this..
    I often run small-scale LAN parties with a few friends (think: half-a-dozen people at most, plus lots of pizza, curry and monosodium glutamate). We play several games that seem to suit those numbers.. Age of Mythology, MOHAA:Spearhead botmaps (yay OpCenter!), FarCry (ChemLab is a blast) - and, recently - BF1942 in Co-op mode, us vs. the bots. As a rule, we prefer to play cooperatively rather than FFA, so co-op BF1942 works nicely for us.
    With that in mind, can anyone answer me a question - are my friends and I likely to like BF2? The official EA site is completely crap (as always), and makes no mention that I can find of LAN play. (ObMoan: why do so many developers now seem to assume that everyone wants to play online games against complete strangers? That doesn't appeal to me at all!)
    How well does BF2 scale to small numbers of players on a LAN? I've read TFA and it seems to imply it only "works" when you have 20+ people playing? Does it support bots and co-op gameplay, or must it always be a free-for-all? Any comments?
    Thanks in advance..

  64. It's Still Not America's Army by Dantelope · · Score: 3, Interesting

    I've played both BF2 and America's Army, and while BF2 has the benefits of larger battlefields, more classes of soldiers, more classes of weapons, and vehicles you can commandeer, it lacks the essential ingredient that makes America's Army my favorite by a mile: realism.

    EA has consistently proven they think realism is in the graphics. It's not. It's in the game play. America's Army has much more realistic movement, reactions, lifecycle (coming back from the dead is not something that happens in real life, sorry psychic friends), etc.

    When I play BF2 I'm amazed by the realistic water, the great tank graphics, and the wonderful explosions. But I feel like I'm playing an arcade game.

    When I play America's Army, I'm amazed by the realism of the GAME itself, and I almost always become so immersed in the game that I need a few seconds after quitting to readjust to reality (scary, but true).

    So BF2 is an arcade game, and America's Army feels like a simulation in a game-like environment.

    In related news, the next version of AA -- due out this fall or winter, I believe -- will likely add larger maps and vehicles you can command, among other improvements.

    Dantelope

    --
    Smokers /#, Managers /$, Developers /.
    1. Re:It's Still Not America's Army by TooncesTheCat · · Score: 1

      I hate BF 1942, for the simple fact that it's basically a arcade WW2 game. I play Day of Defeat, theirs more realism to everything, from how many hits it takes to kill someone, to the actual sounds of the weapons, superb teamplay and really really really fast paced urban warfare. BF 1942 is a pathetic attempt at a real WW2 game. People these days are swayed by eyecandy too easily. You are right, EA seems to think graphics are gameplay. Its not people.

    2. Re:It's Still Not America's Army by Elkboy · · Score: 1

      "coming back from the dead is not something that happens in real life, sorry psychic friends"

      I'm sorry, but that's stupid. If AA was realistic, you'd never get to play it ever again if you died during one game. That would be realistic.

      Me, I play games for fun and escapism. Realism might help with those, but it's never a goal in itself.

    3. Re:It's Still Not America's Army by intro · · Score: 1

      ..and thats why americas army isn't very popular.

      If realism means crawling about prone in the dirt for 500m before you can even think about getting a kill, then people don't want realism. duh.

    4. Re:It's Still Not America's Army by carlivar · · Score: 1

      Um, yes, I don't think anyone is disagreeing with you that BF1942, BF:V, and BF2 are all arcade games.

      --
      Vote Libertarian
    5. Re:It's Still Not America's Army by gash · · Score: 0

      you'd never get to play it ever again if you died during one game.

      I like that line of reasoning!

  65. Two Meanings by vinohradska · · Score: 1

    PC Gaming has been getting a lot of flak lately.
    ha ha

  66. not as challenging by sargosis · · Score: 1

    i noticed that the choppers are easier to fly. That's really too bad, i thought it was a good idea to require a fair amount of skill to use the choppers, it usually made things more interesting.

    --
    for free wallpapers, visit Sargosis.com
  67. If you guys have problems patching BF2... by antdude · · Score: 1

    If you guys have problems patching the game, then its debugging log might help to give clues. My log was in C:\Documents and Settings\FoolBoy\My Documents\Battlefield 2\dmp\patchlog.txt.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  68. My first FPS since MOHAA by gearmonger · · Score: 1
    And I gotta say that a lot of things have improved. When it comes to PC games, I'm a cheap bastard and easily amused by something a few years old -- hell, I still enjoy Quake III Arena, and compared to BF2, it looks like a 2nd grader with ADHD drew the graphics with Crayolas. Or maybe it's just that I now have a decent video card. Or maybe I stopped using peyote.

    Anyway, what was I saying? Oh, right -- BF2 is an incredibly complex affair when you're used to run-around-and-shoot-people type FPS games. But, the complexity actually makes *strategy* a viable thing. Nobody is going to complain about "campers" in BF2, since camping is exactly what several of the player profiles are supposed to do. And that is refreshing.

    If only they included a blood-caked dog-tag in the box...you know, just for realism.

  69. BF2 on Linux? by MirrororriM · · Score: 1
    Ok, flame me all you want, but...

    I'm finding files to run a BF2 server on Linux (yes, I googled it), but can you play BF2 on Linux? Is it like UT200x where they include an installer file on the CD/DVD?

    I'd like to buy this game, but I don't have Windows on any of my machines and would like to keep it that way. I'm not finding info anywhere, nor do I know of any good web sites dedicated to Linux gaming (other than games that come with the distro + Loki). I have UT, UT2003, Quake 3, and RTCW installed, so I'm not completely new on how to install the games and troubleshoot issues. I don't want to use some other software to get games working other than an installer for the game itself.

    Is this possible? I would think game manufacturers would knock off the whole "server-only game releases" for Linux and give us the goods to play the game itself.

    --
    Content Management System: A pretentious way of saying "text editor."
    1. Re:BF2 on Linux? by Anonymous Coward · · Score: 1, Funny

      Seriously are you same person that complains there isn't a Linux port everytime a video game is mentioned? I just want to know if there is more than one of you writing a post every damn time. It's old.

    2. Re:BF2 on Linux? by MirrororriM · · Score: 2, Funny
      Seriously are you same person that complains there isn't a Linux port everytime a video game is mentioned? I just want to know if there is more than one of you writing a post every damn time. It's old.

      Nope, this is the first time I have INQUIRED as to whether anyone knows if there is a CLIENT installer to this game. I'm certainly not complaining as I would rather not have any games run on my machine then have to deal with the countless other problems with Windows. I'd say it's a fairly legit question since there is a Linux server installer found pretty much everywhere for this game. Perhaps if you would have read my question to begin with, you would have seen what I was asking for. Are you the same person that doesn't RTFA/RTFP then posts/responds blindly? I just want to know if there is more than one of you writing a blind post every damn time. It's old.

      --
      Content Management System: A pretentious way of saying "text editor."
    3. Re:BF2 on Linux? by ylikone · · Score: 1
      Just check happypenguin.org

      If it's not listed there, there probably isn't a linux port. Then check the cedega supported games list.

      --
      Meh.
  70. Re:Frost Pist by Anonymous Coward · · Score: 0

    victory is yuores

  71. A console alternative to BF2? by xfletch · · Score: 1

    I loved BF1942 and BFVietnam, but I can no longer justify constantly updating my now otherwise redundant windows box (I went mac for my work machine) in order to keep up with the demands of my favorite games. Given that a PS2 or an Xbox is now under £100 in the UK what would folks recommend as the best experience of tactical first person online shooter on a console? Ta

    1. Re:A console alternative to BF2? by CronoCloud · · Score: 1

      Star Wars Battlefront for now, There's a sequel coming out as well as a console BF that comes out this fall I believe.

  72. good game by crabpeople · · Score: 1

    Well I love this game. My geforce 4200 wouldnt run it (aparently by design so you have to upgrade) but the 6800 gt256 is more than enough to handle that.

    Its tightly integrated with gamespy, so if your like me and hate that company to death your out of luck. You absolutly need to create a gamespy account to play online. Ripping the CD's to ISO's took a bit longer because of read errors but the game plays fine with the iso loaded with deamon tools. I have heard that if you crack the game for noCD, it will fail punkbuster tests and nto be able to play online. EA's influence is clerely shown on all levels. Once you delete the opening ea movies (.bik) the game is less offensive and loads faster.

    Problems are that there are simply not enough maps! where are the old desert combat maps like el alhemin? these maps are too small and dont have enough "fucking around" spaces. The choppers auto hover now which is very nice for crusing. Also as other people said, you can blow bridges and also holes in walls sometimes, depending on the wall.

    Does anyone know of any servers that distribute or play custom maps? i was going to start up a server if I could get some maps for it!

    --
    I'll just use my special getting high powers one more time...
  73. The problem isn't BF2 by AutopsyReport · · Score: 1
    The problem isn't BF2 as much as it is the community who expects it to be a masterpeice of combat. Each player expects to be great -- that is, when they are killing everyone else, the game is pretty good. But as soon as they unload a round into someone and end up dying themselves, we've got a major issue!

    So you unload a round into a guy who doesn't die because you weren't knowledeable enough to know that an automatic weapon has considerably less accuracy than a semi-automatic weapon (which controls your bursts). This may not be common knowledge to everyone, but it's not difficult to learn, and certainly doesn't warrant complaints from people.

    Battlefield 2 is a great game. Sure, it's plauged with issues, but look past it. I play with my team of friends to have a good time, enjoy the rivalry against other teams, and relax after a competition knowing that our combined efforts won a game. The game truly is fun if you come to ignore the bugs.

    --

    For he today that sheds his blood with me shall be my brother.

  74. the game is ok by mcguyver · · Score: 1

    The game is ok. It's a lot like BF1942 Vietnam, which is a turnoff IMHO. The game is too complex with the graphics and too realistic to the point where it's difficult to play. In BF1942 people are clearly outlined against their environment and with BF2 people blend in too well. Sure BF2 is more realistic but even with 64 people on a map you feel alone. BF2 has the feeling of so much empty space whereas BF1942 felt more accurate...even DC feels than BF2.

    I guess my complaints are:
    - The server select screen sucks. Refresh is slow. You can't add favorites.
    - No CTF or anything other than conquest mode.
    - By default, rounds are set up to end too quickly.

    That said, BF2 deserves credit for implementing VOIP, even though it's hardly used, and squads.

    1. Re: the game is ok by netsyd · · Score: 1

      - The server select screen sucks. Refresh is slow. You can't add favorites. I agree with you on the favorites, but they do keep track of servers you have played on in one of the config files. Copy and paste the IP into the browser. Realistically the browser sucks, but why is this a big complaint for everyone?? It's a game... why are so many people sitting they anal-izing the browser?

      - No CTF or anything other than conquest mode. Um, granted its conquest by name, but isn't the point of the game to capture as many of the flags as you can to cause the other team to lose tickets?

      - By default, rounds are set up to end too quickly. Best 2 out of 3 averaging 15 minutes per round = 45 minutes per map. Sorry, but after 45 minutes of the same map I bored out of my mind. Change is good, especially with your underwear next time you see me dropping arty on you!

    2. Re:the game is ok by randyest · · Score: 1

      No CTF or anything other than conquest mode.

      FYI there's already a server-side mod (no download required for clients) that implements a new game mode similar to UT (you can only cap a command point after having first captured certain other ones, which forces a primary front-line, more organized battles, and eliminates ring-around-the-rosie capture-point chases).

      Domination is a new gameplay mode for Battlefield 2. Its aim is to enhance the Battlefield experience by focusing battles to certain areas and eliminating the repetitive "flag hopping" methods that we see in many games. In traditional conquest mode, players are often forced to capture as many flags as possible to gain a "points advantage" over the opposition. Particularly on large maps, players often spend more time travelling than fighting.

      Domination uses a different method by linking up flags to one another to form dynamic frontlines. This increases battlefield immersion, and players are generally always in the action, even on defense.


      I understand that a CTF mode is in the works also.

      --
      everything in moderation
    3. Re:the game is ok by mcguyver · · Score: 1

      That mod is an awesome idea. Surely one of BF2's problems is due to all the flag hopping that goes on. Having something in place that makes caping a flag more strategic and difficult would be cool.

  75. You confuse game & code, code is console frien by AHumbleOpinion · · Score: 1

    But Battlefield 2 was clearly designed from day one TO BE A CONSOLE GAME! Just look at the user interface. It's designed to be operated by a console-style game controller without any need for a keyboard, mouse, or any of the rest of the PC user interface.

    I believe you are confusing the game with the code that implements it. The code is console friendly not the game, a stripped down (wrt content) BF2 could be shoehorned into consoles and you could resuse the user interface code.

  76. People saying that.... by TooncesTheCat · · Score: 1

    People saying that console's have the price advantage are wrong, at least to me. Console's usually have a life span of around 5-7 years. Computer games now arently really dependent on CPU speed but how fast the card sitting in your AGP / PCIe slot are. If you build a decent 2.5 - 2.8 ghz computer with around 1 gig of DDR400 and slap in a 6600 GT, ( I built a Abit IC7 G with a Intel P4 HT 2.6 GHZ and a gig of DDR400 and a 6600 GT for 590 dollars, its called good skills on pricewatch.com ) You can basically play any game that has ever came out for PC and even the newer ones just fine. The thing is with a PC nowadays since most games are just GPU dependent, you can upgrade your card which equals better graphics, faster speed on older games and ones that just came out, and support for new optimizations on older games. And the comp will last you a good while, when I had my GF4 TI4200, that lasted me 3 years, spent 180 dollars on a 9800 Pro after they dropped, its lasted me up until now, when I got a 6600 GT for 170 bucks. People think upgrading graphics cards and buying the newest for 400 dollars are stupid, they act like they cant wait 7 months and let the price drop by 2/3's. Consoles dont have the upgrability feature with graphics, nor will they be able to improve on older games. And the consoles coming out now, whilst beefy, are going to run in the 500 dollar range most likely, but people say "500 dollars for a 3ghz processor and a sweet graphics card!" are right, but the thing why PC's are more expensive, do consoles give you the option for software - music - pr0n - movies - basically unlimited storage - multimedia design. Console are built for a single purpose, thats why their cheaper.

    1. Re:People saying that.... by CronoCloud · · Score: 1

      Paragraph breaks, please.

      Graphics my friend is not the be all and end all of gaming. Your new card will not buy you better gameplay, it just buys you better pictures.

      I doubt the next generation of consoles will cost more than $300, trust me on that.

      It is possible to do all kinds of things on a console with the right hardware or software like this:

      http://playstation2-linux.com/

    2. Re:People saying that.... by drsquare · · Score: 1

      What the hell are you talking about? You've posted this off-topic anti-console rant twice in this article alone. What's the matter, didn't you get enough bites the first time?

      This is a review of a PC game, what the hell does your post have to do with anything?

      As for costs, you can get the latest consoles for a quarter of the price of the video cards needed to play these fancy PC games which are all flash and little substance. And who wants to play a FPS with a keyboard with a hundred keys to memorise and unnatural awkward finger placements (asdw is a disaster, you can't lean your fingers on it like with the arrow keys, and moving your middle finger-tip from w to s whilst keeping it suspended above the keyboard the rest of the time is the path to RSI).

      And learn to spell. And form paragraphs. And coherent sentences.

  77. Re:"frisson" by RexDart · · Score: 1

    And a more accurate spelling would be frisson. C.f. dictionary.com

    --
    "Yes, Jayne, she's a witch. She's had congress with the beast..."
    "She's in Congress?" - Firefly, "Objects in Space
  78. Ranked servers etc by Anonymous Coward · · Score: 0

    BF2 is a great game altough the ingame browser is really annoying but as far as I know you can play BF2 with All seing eye or Gamespy (I've been too lazy to try).

    But how can the reviewer fail to mention the ranked servers? This is a really big part of the game letting you unlock weapons as you progress in the ranking, view stats and receive medals. But most important, players are more serious and cooperative on ranked servers since they care for their ranking. Playing on a server in a serious group were the members support each other is really fun.

    This is quite a big part of the game that the reviewer doesn't even mention...

  79. Anti cheating device? by spineboy · · Score: 1

    I've heard of some games that show you the view of your killer in a movie - that way it can be used to determine if a hack is being used, and can be used to ban cheaters. I think AAOL(Amer Army on line) has this feature as of late.

    --
    ..........FULL STOP.
  80. Nobody mentioned the hacking? by khrath · · Score: 1

    Seriously, this game is #1 most hacked game of the year.

    As soon as they update punk buster, an update for the hacks comes out.

    People run around with enemies painted bright red, can see through walls and terrain, have pinpoint crosshairs on every weapon including sniper rifle when out of scope mode, can see every person on the minimap not just friendly units, can disable fog, can extend their view range way past normal limits, and lots more.

    Once you see what the people using the hacks can do, it totally ruins the game for you.

    On a side note though, it's always nice right after they update punk buster, because you have a slew of people who can't fight without cheating, so it's alot of fun getting your paybacks.

  81. Wake up, it's 2005 not 1998 by SigNick · · Score: 1

    EVERY CURRENT GAME including HL2 and Doom 3 is playable at 1600x1200 with 8xAA AND 8xAF with good hardware (=3.6GHz CPU or equivalent and GF7800 GT(X) SLI).

    If fact, I play older games at 2048x1536. I have two monitors, a 24" CRT and a secondary 19" CRT.

    Yes, I did spend a small fortune to a dual-core CPU and SLI (before the 7800GTXs I had dual 6800GTs). No, the cost was much less than a decent home theatre and less then a tenth of a decent car.

    My secret? No kids, not buying stuff without a good reason, two adult-household and a bit above average incomes for both. (and most importantly, a GF taht loves gaming as much as I do ;))

    End result? Absolutely breath-taking graphics and a playing experience par none.

    --
    Capitalization is the difference between "Helping your uncle jack off a horse" and "Helping your uncle Jack off a horse"
    1. Re:Wake up, it's 2005 not 1998 by romeo_in_blk_jeans · · Score: 1

      I'm jealous. Will you adopt me?

    2. Re:Wake up, it's 2005 not 1998 by Anonymous Coward · · Score: 0


      Your sig speaks to incorrect capitalization so, I feel justified in pulling grammar nazi on your ass.

      Its "bar none", not "par none".

  82. Battle fields lacks by CountDoodu · · Score: 1, Informative

    Battle field lacks a great deal of traits that make a good game. 1. You don't always want to play with a team, sometimes you want to fight on your own. You don't always want an objective, sometimes you want to have plain ole have fun. The variety of game types is lacking. 2. The server interface is terrible. Why should there be so much trouble to get on a server? If you have played halo II with xbox live, everything works seemlessly. 3. Since it is a computer game, some inherent disadvantages come with it. Your friends can't come over and play easily (there is no way i'm going to lug my computer to a friends place for BF2). Overall, in all honesty, this game is subpar.

    1. Re:Battle fields lacks by Greatmoose · · Score: 1

      Why is this guy rated a Troll? Seems to be a pretty reasonable argument to me.

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
  83. BF2= Awfull software, great game by NeedleSurfer · · Score: 2, Insightful

    Once you get in the game, I just can't argue, BF2 is incredible, the graphics, the gameplay, the adrenaline rush, it's all there. But, cause there is a but:

    1-before you get on a map you will need to log in some server, which is local, so even if you don't have an internet connaction you still have to log in to a server. Computer grind to a halt, sound loops (P4 3.4Ghz, ATI800XT, 1GB ram, 10,000rpm SATA drive). (30sec-1min.)

    2-Once on the server you need to select multiplayer, then another load starts, then the list of game servers appear, you'll need to reorder it so it reloads again. Sound loops, graphics freeze for a few second (10s-15s).

    3-You select a server that looks interesting. Sounds loops, graphics freeze.(15s-20s).

    3 a)-if in the meantime you select another server, when the computer starts showing signs of life again it rejams and step number 3 restart

    4-Then you connect to the server (10s-15s).

    5-The game starts loading all textures of the level you are going to play (40sec-1,30min)

    5 a)- if you checked anything else than "application preferences" in your video control panel, because another game requires it, AA doesn't apply, you'll need to restart the game and do step 1-5 entirely.

    5 b)- if you change anything about the graphics you need to reload all textures again (step 3-4-5 again), some changes requires step 1-5 again.

    6- You actually have loaded textures and are to the point where you press "play" (or whatever the button says), the game loads something, again, (10s-15s).

    7- you actually are in the game and have to select you type of soldier and spawn point then really really start the game and when you wanna get out of this map NEVER press esc, EVER, you go back to the menu; graphics feeze, sound loops, computer grind to a halt (5s-15s). You press esc again to go back to game and repeat the wait.

    8- You selected your spawn point and have press the button to confirm it, the game loads something (5s-10s) and then you start playing.

    9- if after 10 min you don't like the server you press esc, by now you know you'll wait, the menu loads and show you the server list, you double click one, the sound loops, the graphics freeze and 8-12 seconds later it tells you you need to disconnect first (can't do it by itself, see it can reproduce the physic of sand blowing under a bomb but not disconnect automaticaly...). You disconnect, 15 seconds later you reconnect to a server playing the same map, it reloads all textures again anyways and you know the drill...

    This is by far one of the most awfull software I have seen in my life, great game if you have the dedication to reach the point where you actually play but i most often than not just quit out of frustration facing a totally stupid interface, I regret buying this game, just because of this, it pisses me off and thats not suppose to be the purpose of a game...

    1. Re:BF2= Awfull software, great game by crabpeople · · Score: 1

      WOW

      my first question would be, are you sure you arent trying to run anythign else while playing? checked your machine for spyware?

      on my dual 244 opterons with 1024 ram and a geforce 6800 gt from double clicking the icon to being in the game is MAX 2 minutes. thats after looking through the server menu for a few seconds too. Mp3s are usually playing fine (no skipping) in the background throughout this time and the other processor has about 25% constantly occupied with shareaza.

      a few things to try:

      1) Turn OFF or very low (16mb) your agp aperture size in the bios. When set high, the system is locking in that much ram for the video card. Completely unnessecary on a machine with 128 or 256mb video ram.

      2) my peak memory usage for this game was 550-600mb. im using win2k, but winxp I know takes about 256mb ram to run smoothly. Therefor 1gig is about the minimum.

      3) I had alot of stuttering from my drive. I use a tonne of power. I had 600 watts going into my system (lots of hard drives) but when i baught this 6800 everything was goign slow, hdd errors in event log, etc. I disconnected a bunch of drives and the system ran smooth. What i descovered was that the 6800 needs its own 12v rail! (well mine did anyways). after installing an additional 450w powere supply and riging up a toggle switch to turn it on, the game ran fine. no stuttering.

      3) turn hardware sound OFF. this will lead to stuttering.

      4) it helps to have your system drive and your bf2 drive on different physical drives. IMHO the system drive should run windows and small programs, thats about it.

      5) Search the bf2 DIR for all the .bik files. (ea.bik, dice.bik, etc) these are the movies at the beginning of the game. long long ago i realized that deleting (or renaming) the stupid ea (challeneg everything) movie had NO negitive effects on the game. You can also get rid of the annoying EULA movie.

      6) make sure you copy the game to ISO using alcohol 120%. then mount the iso with deamon tools and install off that (so that it thinks thats your CDrom). make sure you kill alcohol 120% before starting the game because it will not run if it detects alcohol 120% running (thanks EA!). that tip alone saves about 30 seconds. my system goes from dbl click to splash screen to game without me having time to even read the splash screen. Do that and delete those opening movies and you get into the characted selection pretty damn fast.

      aside from those things, there should be no reason other than it being a p4 and not an AMD ( :) ), for it being so slow. I dont follow ATI product numbers but i assume that your video card has at least 128mb ram on it.

      anyways, as by the evidence that lots of people have it running smooth on systems way crappier than yours, I would suggest you try and troubbleshoot your hardware or software on your machine. I have a simply smashing time every night. make sure your power supply is of good quality no less than a 450w.

      --
      I'll just use my special getting high powers one more time...
  84. How to win with BF2 by sheldon · · Score: 5, Funny

    Frankly, my favorite of this genre is still RTCW. It seems like when they started trying to add vehicles to these games, they seriously screwed up the game balance.

    The game control is much improved from the old battlefield game. Unfortunately they seem to have a problem with balance. Namely with aircraft. Tanks and ground vehicles, no problem... if anything they're too easy to take out by infantry.

    Planes... nearly impossible to kill, unless you're in an AA gun vehicle. The stationary AA missiles don't seem to have the speed or range to nail them, and there's no way to hit them with small arms.

    But if you want to win, and you want to get a high score, with all the fame and fortune that goes with it... You have to play the Helicopter right.

    The Helicopter has a pilot, two gunners and four passengers.

    The pilot and two gunners should be medics. If anybody does get some small arm fire off onto your passengers, they'll get healed. The four passengers... Well there you want engineers. Why? Cause if you get hit by a missile, they'll fix the heli.

    With a good pilot, you can come down in on a flag, take the position by hovering for only about 5 seconds, and then move on.

    On the ground... it takes about 3 good hits of a bazooka or tank to take out a helicopter.. With the slow reload times, you can't do that in 5 seconds... so you have to have several players targetting the heli. But then you have those four engineers up there repairing...

    What this means is, essentially... the only way to take out the helicopter is to hit it with another aircraft like a plane or heli, or completely overwhelm it from the ground. It's hard... real hard... When President Bush said his job was hard, he obviously never tried to take out a heli in BF2.

    Meanwhile the guys on the ground are dodging fire from the heli, trying to hit the thing... And those guns are awesomely powerful. and when it leaves taking back the flag.(not always easy, now that it's a spawn point)

    Oh, I haven't tried this... but I think having one support player as pilot or gunner may mean the engineers will get rearmed. So when they aren't repairing they can drop mines and grenades all over the place. Fun fun!

    Essentially the game is a lot of fun if you're in that helicopter.

    Otherwise, the second most fun you can have is to take Special Ops. Find yourself a car... load it up with C4 packs, and then drive around getting all Yassir Arafat on the enemy tanks. That is... you ram 'em and everybody blows up! You, the car, the tank, and the occupant of the tank! Doesn't help much with your score, but it's still fun!

    Kind of reminds me of when RTCW was still in beta, and you could run down the hallway with the flame thrower without injuring yourself. Great fun, if you're the guy with the flame thrower.

    I'm hoping they fix the game with the next patch.

    BF2 Lance Corporal sodablue

    1. Re:How to win with BF2 by FriedTurkey · · Score: 1

      Planes... nearly impossible to kill, unless you're in an AA gun vehicle. The stationary AA missiles don't seem to have the speed or range to nail them, and there's no way to hit them with small arms.

      Yeah the planes and helicopters can drop endless chaff to throw off the guided missiles. It would seem to balance it out if they limited the amount of chaff that can be dropped.

    2. Re:How to win with BF2 by Asgard · · Score: 1

      The flares / chaff have a fairly long reload cycle, so its not as if you can always be trailing a line of flares.

    3. Re:How to win with BF2 by FriedTurkey · · Score: 1

      It only takes one drop to throw off the missles for a flyover. By the time the chaff/flares are gone the plane is gone. On the next pass the same plane will drop flares/chaff and throw off the missles again. By the time you get a third pass you are taken out on the AA gun.

      Another thing is why does the missle 100% of the time fly to the flares?? Surely in reality the flares don't work 100% of the time.

    4. Re:How to win with BF2 by Anonymous Coward · · Score: 0

      What you describe is otherwise known as "Chopper Squad Whoring" and it gets really boring if both teams have a loaded chopper flying around taking points from each other. I've taken to ramming fully loaded choppers with my own empty chopper and watching all those engineers perish in the crash while I am "no more". Most of the people who die really hate it, but it works.

    5. Re:How to win with BF2 by Asgard · · Score: 1

      If you get a lock and wait for a moment, the plane will usually drop flares immediately and you can get it on the way out.

    6. Re:How to win with BF2 by sheldon · · Score: 1

      The other nice thing is even if you do get a lock on the enemy plane...

      If a friendly comes flying by the missile will automagically go for that plane... or heli, or whatever...

      Just to mess your with TeamKill score.

      I agree, though... the chaff is bogus. It's ok with the helis since they move slow you can wait for it to disperse before firing. But by the time you get a relock usually the chaff recycle time has come again and they can dump more.

      The ATV's can toss smoke grenades out... which supposedly makes it harder to hit them. But since you still see the red player indicator when lined up through the smoke... it doesn't really work that way.

      The aircraft are just sorely unbalanced in the game. Not when I'm flying, as I can't fly a plane worth shit... but when someone good is flying...

  85. very true by SethJohnson · · Score: 1



    In so many ways, the original Battlefield 1942 and Vietnam came across as an unfinished, unpolished beta. The engine in Battlefield 2 seems very optimized and scrutinized, but the interface still comes across as inelegant. The GP here is voicing a complaint about one of many things that illustrate this rough interface. And it makes no sense that if you've assigned the 'ctrl' key to something in the 'AIR' controls this conflicts with your 'INFANTRY' controls.

    One important topic missing from this review is that it doesn't reference the Battlefield 1942: Desert Combat mod which was created by the team that was then bought by EA to create this game. Battlefield2 is more an evolution of that mod than of the original 1942 release.

    Seth

  86. stupid game destroyed my comp by Anonymous Coward · · Score: 0

    theres no need to force you to install directx 9.0c if you allready have them.
    i ended up having to format c:
    thnx god i did not buy this piece of crap

  87. Yes, it does have MP coop - sort of... by WidescreenFreak · · Score: 2, Informative

    # No multiplayer coop - playing against a few friends at a lan party with bots for backup was one of my favorite things to do in BF 1942.

    This is actually not true. It does have it. You just have to trick it and you're restricted in functionality.

    1. Start a single-player game, which is effectively a single-client multiplayer (hence why it says "starting server" during load).

    2. Have the others launch an Internet multiplayer session, but click Connect To IP and enter the "server's" IP address. That will directly connect them to the LAN PC.

    My nephew and I do this every weekend. It does have its limitations, though:
    - 16-player maps only
    - You have to manually load new maps
    - Each map goes for 3 runs
    - Each user must have a legitimate on-line account (or approriate crack, I would assume, but since all of my copies are legal I don't know what the crack status is on this)

    No, it doesn't have a direct, configurable, LAN multiplayer, but you can still have LAN multiplayer.

    You need a new video card, not because you couldn't play without but because the designers just decided to use the new shader model.

    Define "new". The system that my nephew uses has a 128 MB, GeForce 5500 FX card, which by current standards is hardly a new card. The game runs just fine.

    I like playing on my work computer and my home computer, why do I have to lug the DVD around?

    There is no way in hell that I could agree with you more. On-disc protection is ludicrous and inconveniences only the legitimate purchasers.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Yes, it does have MP coop - sort of... by praksys · · Score: 1

      There's also a mod that allows some 32 player coop maps - here.

      This mod is a little unstable, but a lot of fun. Excellent for flying practice as well.

  88. 100% on target by SethJohnson · · Score: 2, Informative



    rbanzai is correct. The BF:1942 and BF2 engines are completely flawed when it comes to collision checking artillery. There's no concept of splash damage, either. Tank shells should obliterate a foot soldier if they land anywhere within a 30-ft radius. In none of the BF games is this the case, even with stationary tanks and soldiers.

    Seth

    1. Re:100% on target by hspain · · Score: 1

      Negative. If passing by a soldier (within about 3 feet or so) it will probably rip a limb off, but impact will only cause significant splash if it hits metal. Unless the developers implemented HEAT rounds (which cause big explosions) instead of Sabot in which case it would obliterate a soldier on impact within I'd say 15 feet. But judging by the round's trajectory, they are Sabot rounds which are only intended to penetrate armor and kill by the energy created from the pressure created on impact and the vacuum created inside penetrated armor. So no, they would not kill soldiers within 30 feet.

  89. BF2: Performance by Jonsey · · Score: 1

    I've seen two highly (3+) moderated comments about how much this game bites, application-wise. Both complaints are from users with P4s, one 3.0GHz, one 3.4GHz. Can I hear from some AMD users, are you having the same performance issues?

    --
    I assert that my comment is only my opinion, not that of any employer, past, present or future.
  90. Needs BOTS by TexNex · · Score: 2, Informative

    They also decided to make it all team play and did not include bots for LAN multiplay. This sucks!! I'm sorry, I don't live in an area with broadband and cannot access any of the servers using POTS. Loogs like my little group of gammers will have to stick with BF:DC and BF:1942 so we can all play and have fun killing the AI.

  91. Play with good people by Medel · · Score: 1

    Most of the issues are with finding servers and finding good people to play with (good as in friendly/ entertaining, not just skill (although that helps) ) There's always tourny style play like bf2combat.net. Just pick a side to play on and join an established community. Solves the problem of finding servers (they have their own), and their teamspeak servers improve chatting.

  92. Re:Frost Pist by johndoesovich · · Score: 1

    dumass

    --
    alias dir='rm -rf /'
  93. There is a patch in the works already by I.M.O.G. · · Score: 1

    The memory leak issue is known, and it is not the fault of your video card. Memory leak consumes your GB of RAM, and the paging makes it run like hell. You should be aware of this: http://www.eagames.com/official/battlefield/battle field2/us/editorial.jsp?src=communityupdate_070805

    1. Re:There is a patch in the works already by delus10n0 · · Score: 1

      I've already installed the "hotfix" 1.02 which is supposed to fix the memory leak. I never ran v1.01, which had the leak (just the boxed v1.0)

      So, yeah, either the memory leak is still there, or Battlefield 2 just has major memory issues.

      --
      Not All Who Wander Are Lost
  94. Ironic by katharsis83 · · Score: 2, Insightful

    Ironically, the Powell Doctrine also calls for:

    1. "...that military action should be used only as a last resort and only if there is a clear risk to national security by the intended target..."

    2. "...there must be strong support for the campaign by the general public..."

    3. "...and there must be a clear exit strategy from the conflict in which the military is engaged."

    ~http://www.pbs.org/newshour/extra/teachers/less on plans/iraq/powelldoctrine_short.html

    Now put that into the perspective of the Iraq War, and it's obvious that Powell lost the internal fight to Rumsfeld.

    1. Re:Ironic by xMilkmanDanx · · Score: 1

      People, all people but particularly dumb people, are more likely to hear a lie that they want to be true than an truth they want to be a lie.

      Also figures as to why he retired from the cabinet. Why stick around someplace that you can't be heard and make no difference? ...Suddenly, I wonder why I'm working where I do...

    2. Re:Ironic by Rayonic · · Score: 1
      1. "...that military action should be used only as a last resort and only if there is a clear risk to national security by the intended target..."

      Well they should have thought of that back in 1991 when the Iraq war was ended in a highly ambiguous manner. No peace treaty, just a cease fire with some pretty specific requirements. If the conditions were met, then the sanctions and no-fly-zones would be lifted, and a formal peace treaty would be signed.

      Not to go into details, but that left the United States with three options:

      A) Saddam complies.
      B) Saddam gets let off the hook.
      C) Invasion.

      All parties at the time (CIA, MI6, UN Inspectors) agreed that option A) just wasn't happening. (Though Saddam made a concerted effort to fake it in late 2002/early 2003.)
  95. Realism is sorely lacking in BF2 by MmmmAqua · · Score: 5, Interesting

    ... and I know what I'm talking about; from March '04 to March '05 I spent a year in an infantry company in Baghdad. So, here's my mini-review, with an eye towards comparing the game to its real-life equivalent.

    Battlefield 2's weapon characteristics are *nothing* like their real-life counterparts. In real life, I can hit a 3-ft. plastic target at 400m with a single round from my M249. I can put five out of seven rounds into a *real* person, much bigger than the target, at the same distance. In Battlefield 2, I'll be lucky to hit a guy with 3 rounds out of an entire 200-rd. box, at about the in-game equivalent of 100m, while laying prone. Hint to DICE: squad support weapons are not innacurate. None of the weapons portrayed in the game have the poor accuracy the game displays. If they did, real militaries wouldn't use them. Please don't artificially retard weapons to balance gameplay; instead, rework the levels. Terrain is often a deciding factor in real combat. Why should your game be different? Besides, the soldiers you're portraying in-game are not truck drivers, pay clerks, or light-wheel mechanics; they are combat arms soldiers. They are trained to move, think, and fight in combat, so how about you let them do that without imposing silly constraints on their ability to fight?

    Here's a thought: if you must artificially impose limitations on accuracy, base them on a player's in-game rank. That's quite a bit more realistic - I know I was calmer, steadier, and more accurate at month six in Baghdad than I was on day three.

    Here's another thought: one area where most games do not impose artificial constraints is the effect of suppression fire. This is the exception to the rule of arbitrary limits, and America's Army got it right: if someone is shooting at you, your accuracy suffers based on how close they're hitting. This is how it is in real life, and this is how it should be in game. The next time I see some lone wolf jump up and run right into a hail of .50-cal fire, kneel, and shoot the .50-cal gunner in the head, I'm going to punch my computer. Yes, this occasionally happened to great effect, in WWII, Korea, Vietname, etc., but the reason you hear about those cases is that they are extraordinary. 99999 times out of 100000, that guy is dead.

    All of these bitches seem to be about weapon accuracy, but, hey, that's a core bit of the game. So, next on my list... if I am riding around in a M1 Abrams tank, see somebody hovering over a flag in a Havoc or a Hind, and land a 120mm HEAT round right below their rotor shaft, what happens in real life is this: the chopper explodes, crashes to the ground, and everyone inside dies. It does not drift a little to the side, turn, fire some rockets, and then fly away. Modern HEAT rounds are made to penetrate upwards of 800mm of RHA - they're made to defeat main battle tanks. Modern attack helicopters are made to withstand 20mm cannon fire. Do the math.

    Support catastrophic kills on armored targets. If I land a round right on the turret ring of a T-80, the tank is going to explode, spectacularly. It's not going to turn, shoot at me, and then run away.

    Tanks are not anti-infantry weapons. They are anti-armor weapons. The coax machine gun, and turret gun, are effective against infantry *at range*, but pretty much useless up close. The main gun on a main battle tank can be used to great effect on infantry when they're hiding in buildings, but if you land a round close to an infantryman in open terrain, you're probably just going to scrape him up or give him a few burns. Sabot rounds don't fragment enough to have a grenade-like effect on infantry, and HEAT rounds dissipate energy too quickly to cause much harm when they strike anything other than a wall, armor, or other such material. And these are likely to be the only two types of rounds a MBT will load. Of course, *hit* someone with a 120mm round, and they're done.

    AT-4s, SMAWs, SRAWs, etc. etc. etc. probably w

    --
    Arr! The laws of physics be a harsh mistress!
    1. Re:Realism is sorely lacking in BF2 by diagon_finnigan · · Score: 1

      BF games are supposed to be arcadey warfare...they're not trying emulate real life here.

    2. Re:Realism is sorely lacking in BF2 by jeffc128ca · · Score: 2, Insightful

      While there is a lot to your post that the developers should be listening to my one area of disagreement would be the level of realism.

      If they made it as realistic as possible it would push away casual and new users. There is always a balance that has to be made. On the accuracy of the weapons I think you are correct. And it is maddening to have an idiot charge your 50 cal gunner position and kill you with a pistol.

      However the difference between TOW versions should be muted in a game. Have one generic personal anti-tank weapon that is less realistic in operations, but use the catastrophic kills points like you mentioned. The tanks need to be vulnerable by non tanks units in some small way so they don't become leathal to infantry in the game.

      I can see dumbing down the realistic abilities of the tank for game play. True, real tanks are designed to take out other tanks, but for game play sake they should have some effect on infantry. They had done this in BF1942 very skillfully and made sure most maps only had a couple key tanks for infantry support.

      Games need to fudge some what on realism. Otherwise it is no longer fun, its more like a job.

    3. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      I liked your notes about suppression fire, but as for the rest, you might as well ask that once you die, you can't play the game again... the maps should be based on a planet, not a "map"... you should be able to trip on rubble and fall over, spraining your left nostril, ending your involvement in the campaign... and you should have to take pee breaks every 30 mins on the desert maps.

      All due respect to your experience and wisdom, but its a game, not a simulator, and most people want it to be as fun as it is ultra-realistic, and the developers should be allowed a little license.

    4. Re:Realism is sorely lacking in BF2 by quakeroatz · · Score: 1

      Nice post, very interesting insight.

      Not to sound like a broken record but, this is a arcade style miltary game with a dash of realism. Not a military simulation.

      Reality had to be compromised to make the game more fun.

      How would you like it if BF2 was 100% realistic and the first time you were seriously wounded, you could never play BF2 again, you're dead solider!

      OK, now back that realism off a bit so the game is fun to play. Eventually you end up with an arcade style play that the majority enjoys.

      1. Make game fun to play
      2. People buy game and have fun.
      3. Profit!

      OR

      1. Make game super realistic.
      2. People buy game, die and never play again.
      3. ?????
      4. Profit!

    5. Re:Realism is sorely lacking in BF2 by Shihar · · Score: 1

      Most of your rant I am indifferent to. Realism in weapons in a game like this is not high on my list. The game isn't supposed to be terribly realistic. I mean hell, I know if someone tears me apart in real life with a 50 cal gun, a medic isn't going to shock me with the paddles and make everything okay. A sniper round will leave me dead, exc, exc. The game just wasn't built with those things in mind. It would have been neat if they had had an option to make realistic weapon effects, but I won't shed too many tears. Hopefully they will let modders in soon and let them work their magic.

      All of that said, there is one piece of your rant that rings so true I don't think anyone can deny it. Mother fucking helicopters eating tank rounds. Holy fucking shit. I think the most jarring moment playing this game was when a transport helicopter was tearing apart a base and I managed to pop off a shot with my tank. The round hit in the windshield of the helicopter despite the fact that it was moving. Nothing happened. There is stretching realism for the sake of gameplay, then there is taking basic common sense out back and brutally raping it.

      If they would make just the following two changes, I would be happy.

      Glass does not act as armor. Shoot at someone's head behind glass in a helicopter or a any other vehicle in the game, and the guy inside gets hit. Shrink the protection zones that weapons provide. I know gunners can be killed out of helicopters, but it happens rarely enough despite having twelve support guys all gunning away that I think sitting behind a gun offers undo protection. The people not behind guns seem to die just find.

      If a tank round hits a helicopter, the helicopter dies. Period. As it stands, the best way to kill a helicopter if you don't have AA or a plan is to load up a jeep with C4, wait for the helicopter to drop low, and flip the switch. Really now... if a helicopter is just sitting there hovering over a flag, it is asking for a tank round, and it shouldn't be disappointed.

    6. Re:Realism is sorely lacking in BF2 by MmmmAqua · · Score: 1

      This will be a blanket response.

      You guys are absolutely correct. This is a game, not a simulation, and some artistic license is allowed - is encouraged, in fact. Real war is no fun at all (most of the time), and a 100% true-to-life recreation in a game would make for a terrible game. In games like this you should have respawn, capture points, more resistance to injury than in real life. They're just games, after all.

      My point overall is that too much play-balancing detracts from the fun. If a group of foot soldiers can take out a tank by throwing grenades at it, that's a good bit of balancing - allowing grenades to damage a tank without having to run up, jump on the tank, and drop one down the hatch (it'd be cool if you could do that in-game, though) . But when you take it to the point where anything can kill anything, and some things can survive waaaaay too much, you're taking away from the game. Consider: paper, rock, scissors. Paper covers rock. Rock breaks scissors. Scissors cut paper. But, wait, if you do rock twice really quickly, then you beat paper - it should be balanced after all, we don't want people who *always* play rock to be at a disadvantage to the habitual paper-players, do we? And if you do paper, but make a wavy motion with your hand, then paper beats scissors because it blows away before it can get cut. Can't let those scissors have an advantage, right?

      See my point? It's a shooter, and a good one, but it's also about combined arms warfare. Wouldn't it be great for teamplay if the game actually rewarded you for operating infantry and armor together, or using coordinated air support? It doesn't damage plain old deathmatch-style play, either - yeah, your tank may be tough, and I don't want to get on the wrong end of your coax, but I can jump into a HMMWV, line you up with my ITAS, launch a TOW at you, and watch the fireworks. Tired of that Havoc blowing up your tank? Hop into a Bradley and shred his rotor blades with 20mm HEDP rounds. These weapons are *already* play-balanced through real-world use. Making them more realistic than they are currently would only make the game better.

      --
      Arr! The laws of physics be a harsh mistress!
    7. Re:Realism is sorely lacking in BF2 by sandmaninator · · Score: 1


      BF:1942 DesertCombat mod worked like that. I loooooove taking out choppers with my tank. One hit, they go down. So pretty...

      (I want to play now....)

    8. Re:Realism is sorely lacking in BF2 by mojotooth · · Score: 1

      Nice rant. There's a fundamental and philosophical misconception you have, though...

      If the game's simulation of warfare was realistic enough to please you, it would no longer be a game. The challenge of a "game" is to find an abstraction of real life that is entertaining.

      I think it is safe to say that the right balance is FAR more abstract (read: unrealistic) than you wish it to be.

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    9. Re:Realism is sorely lacking in BF2 by HerculesMO · · Score: 1

      So, does a game like America's Army cut the snuff for 'realism' or is it too, sorely lacking? I am not versed in any of this but I do like realistic games :)

      --
      The price is always right if someone else is paying.
    10. Re:Realism is sorely lacking in BF2 by DirkWessels · · Score: 1

      I found it disappointing having to shoot about 60 rounds into a enemy soldier from 10 meters closeby with a M249. If I shoot 1 bullet on the right place in Call Of Duty the guy usually stays down. In some game-types there is no respawning, which makes it very realistic. In joint operations the M249 is much more effective, and I can use just a few rounds for each enemy soldier. You can actually defend your base with it. In BF2, I found out that I could defend myself better with a pistol (silenced) than with a M249. I still got to try the knife.

    11. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      Posting as AC because I'm too lazy to log in for one post. Besides, this isn't flamebait. It IS my opinion, treat it as such.

      I agree with the original poster here: BF2 did a piss-poor job on the weapons. I can see nerfing down the damage so that most guns take 3-4 hits, that way you can avoid the 'instant death' aspect that would drive a lot of people away. There's not much reason to screw up the accuracy on the weapons like they have, or make glass that is more bullet-resistant than titanium alloy.

      Nerf down damage on most guns so that they take a few hits. Kill off bunnyhopping, and firing while diving. Add VC-style 'peek over cover and fire' support. Make guns reflect their real counterparts in all aspects except damage. Find that a gun is 'too powerful' for the game? Pick another, there are plenty out there.

      One of my pet peeves is how DICE will allow you to unlock a rifle that fires .50 BMG rounds, but that rifle will only kill with headshots, and is completely useless against vehicles (save for the ability of it to punch through the previously-mentioned Ultra Glass). Since when did .50 BMG have the same properties of 7.62mm NATO rounds?

      BF2 has a lot of great features, but DICE did a pretty poor job on several major gameplay elements. It would've been a great game to release in Q1 2006, after 6 months of QA & gameplay testing. As it is, I strongly suspect that EA made them shove it out as soon as it was playable. There are glaring errors that became obvious after 10 hours of play, so either DICE is completely retarded from a game design perspective, or they just didn't have time to do any real playtesting.

    12. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      "Glass does not act as armor. Shoot at someone's head behind glass in a helicopter or a any other vehicle in the game, and the guy inside gets hit. Shrink the protection zones that weapons provide. I know gunners can be killed out of helicopters, but it happens rarely enough despite having twelve support guys all gunning away that I think sitting behind a gun offers undo protection. The people not behind guns seem to die just find."

      There's this thing called armoured glass. I'm actually annoyed that the M90 can shoot through the cobra glass, as the cobra glass is armoured to withstand 12.7mm (.50 cal) rounds.

      And having been killed several times in the gunner position of a transport helo, its definitely possible. I've actually been shot out of both gunner and pilot seats in the cobra by the mobile AA, pretty funny when the gunner doesn't notice you are dead, then whinges when the helo crashes.

      Being somewhat of a helo junkie, I've made a bit of a sport out of transporting specops to drop c4 on flag taking helos, the pilots always hate that.

      The game is what it is, learn to make the most of it.

    13. Re:Realism is sorely lacking in BF2 by flynns · · Score: 1

      Howdy!

      Fairly insightful book^H^H^H^Hpost! I agree; the thing that twerks me off the most about this is the AT round vs. Blackhawk. I also am vastly annoyed by the lack of shoulder-launched SAMs. Never mind that the Phalanx (sp) on the back of the carrier is designed to defend (after the AEGIS cruisers take their share) against a veritable cloud of ASMs. Er. I digress.

      Anyways, I'm about to enlist in the USMC Reserve. I was kinda wonderin' if I could ask you a few questions about life and such in Iraq, since, as part of 4th Force Recon (abeit as a 0621 radio operator), that's undoubtedly where I'll get sent...

      I -did- forget to ask which service you were in, too. Hm.

      --
      'If you're flammable and have legs, you are never blocking a fire exit.'
    14. Re:Realism is sorely lacking in BF2 by MmmmAqua · · Score: 1

      Army. I enlisted as a 19D (Cavalry Scout), but was reclassed 11B (Infantry) to go to Iraq. Enlisted for six, got involuntarily extended for another year to complete my tour.

      I can answer any general or specific questions you may have about the country, the environment, the people, the culture, or the weather, but keep in mind that I've never been in anything other than combat arms, so my answers are from the viewpoint of a 10% minority.

      --
      Arr! The laws of physics be a harsh mistress!
    15. Re:Realism is sorely lacking in BF2 by flynns · · Score: 1

      Correction to last post; 3rd Force Recon, 4th Marine Division.

      --
      'If you're flammable and have legs, you are never blocking a fire exit.'
    16. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      Interesting read, but I question the safety or wisdom of a game that really teaches modern infantry tactics.

      The general public does not need to know how to use military weapons properly; that's what militaries train their troops for. If information or training tools were available to the public, it could become a security liability or terrorist threat as conventional weapons systems proliferate throughout the world. Highly realistic games could supplement terrorist training by eliminating to some degree the costly and conspicuous use of real ordnance in training.

    17. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      "run up, jump on the tank, and drop one down the hatch (it'd be cool if you could do that in-game, though)"

      You can.

    18. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      "If they made it as realistic as possible it would push away casual and new users."

      Ask any player of this game's parent, Desert Combat, and the first thing they'll tell you is that realism IS important.
      Then again, ask ANYONE that plays FPS games and they'll say the same thing. Unless they still like playing Duke Nukem (the original 2-d shooter).

      Some things, realism or not, I come to expect aren't in the game.
      If I shoot a wall with an AT round, and you're hiding behind that spot, you're dead. Period. I don't know too many standard building walls that can withstand a round from an MBT.

      If I shoot an MI-8 troop chopper with an AT round, it's dead. Period. same reason as above.

      And the biggest gripe, they NERFED the helicopters!
      These things are slow, clunky, and about as manouverable as the Nimitz in a bathtub!
      I want the Desert Combat choppers back.
      I don't even care about the steep learning curve. Just being able to finally fly a chopper and land without exploding into a firey ball of goo was a great achievement and I felt like I got my money's worth for the BF1942 game (Dc is the ONLY reason I bought BF1942).
      Finally being able to blow-up an MBT, or go head-to-head with a Hind and be the one flying away (not falling to the ground dead) was WONDERFUL.

      Now we're a leaf in a hurricane. Giant floating targets, like the balloons in the Pirates mod for BF1942.

      Games may fudge a little on realism, but come on! THis is rediculous!

    19. Re:Realism is sorely lacking in BF2 by @madeus · · Score: 1

      Interesting earlier post btw.

      My point overall is that too much play-balancing detracts from the fun

      While I completely see that they have deliberately set out to build an arcade experience, I do think this is spot on. The level of wackiness the game allows for goes out of being merely arcade like and into the realm of frustrating fairly often.

      There is a realism mod for Joint Operations which I hear a lot of service / ex-service personnel prefer. I was just about to look it up and post a link but I've got to be at a meeting across town in another office in an hour, and someone has just tried to blow up the station I was going to (bugger).

    20. Re:Realism is sorely lacking in BF2 by halo8 · · Score: 1

      THANK YOU!!!

      as someone who has extensive experiance with firearms (albeit at an olympic level) i can say this.. all firearms are meant to accurate!

      i read in a post that people can snipe with a SAW (IRL) of course they can.. its meant to be accurate thats what it was designed for!

      A friend of mine is a mod designer, and he told me the way it works in games is that each firearm has a cone.. diffrent weapons have diffrent sized cone.. the end of the cone.. the cirle is where the rounds will randomly end up.

      Programmers have to remember.. even though they get time on a range and do some R&D on a game.. THERE JUST PROGRAMMERS.. guys in the field do this for a living, its there lifeline to aim well.

      Thank you for your post.. i hope DICE see's it.

      --
      The More Knowledge you have the Luckier you Get- J.R. Ewing
    21. Re:Realism is sorely lacking in BF2 by Anonymous Coward · · Score: 0

      I liked your post so much I submitted it as a Technical Support issue on the BF2 website.

      Game developers need to know what gamers really think of the products they are selling. And why a player like myself will save the $50 bucks based on the reviews and player comments I have read.

      FYI, I play alot of America's Army:Special Forces. I find it painfully realistic, but I like it that way.

  96. All-Seeing Eye server browser by Warlokk · · Score: 1

    As the OP mentions, the ingame server browser sucks donkey balls... even after the 1.02 patch. However, the last few updates of the ASE server browser work perfectly with the patched version of the game, so my only real compliant with the game is solved for me.

    http://gamesdomain.yahoo.com/ase/register is a link to download it. Yahoo bought them out sometime last year, but it hasn't changed any that I've noticed.

    I've got a pretty mid-range system, and the game runs excellent for me at almost all high settings... if you're into online FPS games, by all means check this one out.

  97. commanders by Anonymous Coward · · Score: 0

    I'm always pissed when i get on a server and nobody steps up to be a commander. Note to other commanders yes i can see you sitting in one spot always on a satelite sweep, guess what within the next 30 seconds you'll have incoming on your head.
    But i'm digressing so anyways then if i'm the commander and accidentally call a artie strike to take a position out which is being overrun by 6+ units some noload rushes in while clearing being able to see the incoming they die they punish me for a tk. gg noloads. Or the ones who after having the barrage just go off start spamming i need a artie strike here. Yeah well wait your turn while it recycles.

    They need to update the order mode though, commanders should be able to issue multiple points with options per each for each squad. like go here defend then move onto this point etc.. That and on larger opened up maps you should be able to have 2 uav's up at once.

  98. Re:Frost Pist by Anonymous Coward · · Score: 0

    Sucks to be you.

  99. You moron by Anonymous Coward · · Score: 0

    You are an idiot. Loyalty to your President even after fierce opposition to his policies is the hallmark of a truely honorable man.

    You sir, are probably too pussy to even join the Army.

    1. Re:You moron by Senkrad · · Score: 1

      Loyalty to your president after he lies to you is the hallmark of truly a ignorant sheep.

    2. Re:You moron by Senkrad · · Score: 1

      repost after ignoring the preview button: Loyalty to your president after he lies to you is the hallmark of a truly ignorant sheep.

    3. Re:You moron by Anonymous Coward · · Score: 0
      Loyalty to your President even after fierce opposition to his policies is the hallmark of a truely honorable man.


      Now, I don't know what country you live in, but here in the good ol' US of A, the president is supposed to be loyal to the people... not the other way around. And at that, he's just not doing too well. Persistance with fiercly opposed policies is the hallmark of a truly bad president.

  100. Where are the other battlefield games? by Anonymous Coward · · Score: 0

    So...what happened to Battlefield 3 through 1941? Is Battlefield 2 a prequel to Battlefield 1942?

  101. As a server operator.. by James_G · · Score: 2, Insightful
    BF2 sucks mightily if you're an independant clan running your own server. EA have decided to add their global ranking shit, which isn't open to people like us. Consequently, non-ranked servers are a wasteland (apparently, people are very excited about their name appearing in a list of random internet people on a web page).

    So, for those of us who want to run our own server, the game is basically DOA. Our server is co-located at an ISP in Seattle with excellent peering, which means it has the lowest ping for probably half the players in the US and Canada (look for "CSM - Seattle - BF2" in your game browser, BF2 fans). Sadly, it's hardly ever filling up because it's not ranked.

    Coupled with the major screwups (like a server which leaks 14K/s of ram which took a week to fix, laggy netcode, poor in-game balance, etc.), it has not taken off anything like the original BF1942 did.

  102. I have BF2 and play alot by sogoodsofarsowhat · · Score: 1

    But i dont get what people are saying about it being unstable.... I mean i have a P4 2.4ghz and a gig a ram and an ATI9800PRO. No problems. Now i run in 800x600 to keep it fast due to my vid card is only 128mb but i dont have crashes i dont endup with a slow pc afterwards (when i switch to say play UO). Infact it loads and unloads very quickly. I dont have problems with memort leaks but some folks did evidently. Sounds like to me yall need to get cleaner machines and quit loading so much crap on them. My game system is just that dedicated to games and i dont load crap on it other than games. Its XP (which i dont like) but it is stable as hell. (its actually a dual boot win 2k / win xp). Really i mean i havent rebooted this machine since BF2 came out. So it would appear that it is more Hardware/other software related...and the fact that it has affected who clans of people doesnt mean it is their software. I for one usualy play at least 1 hour a day at BF2 and usually a lot more than that. :)

    --
    . I love the sound of burning women and screaming rubber....
  103. Server browser and other stuff by GeekDork · · Score: 1

    ASE doesn't help.

    The sad thing with ASE is that it takes days to start the game and when it's loaded, the server is usually full again. I'm trying to play on the registered german servers which is some kind of lottery. The best tactic is to pick a server, filter by its full name and then try to join until it either works or you're sick and tired. It usually takes far less than a second for a slot to be filled after someone leaves and up to 20 minutes to join the server your friends are on.

    Why there is no queue to join servers is beyond me. They wanted to have a topseller. They got one. But still, they decided to implement the most frustrating system to join games they could imagine.

    Not to mention that they didn't get the Linux server out the door because EA was trying to ship a broken version while DICE had a working one which of course didn't help DICE to fix the bug. Of course, that didn't help to get the number of working servers up. Not to mention the broken 1.01 patch that had to be reverted. EA was suddenly offering a 1.0 Linux server that didn't officially exist before.

    Oh well, at least you have some time to recover after joining a server because it takes forever to load the map and the first five minutes of a round are best spent in an unspawned state to wait for all textures to be loaded unless you like seeing every motion in triplicate, which is most fun when trying to fly a jet.

    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

    1. Re:Server browser and other stuff by Warlokk · · Score: 1

      If you rename all the movie intro files, it speeds things up dramatically... mine jumps directly from ASE to the login screen, where I just have to click "Connect", and after a few seconds it begins loading the map. Granted, the map load and client verificiation still take a while, but I've rarely not gotten into a server that showed even one open slot on ASE that way.

      If you have to click through all the intro movies, then yeah, I can see how you'd have problems. I just add a .bak extension to the files, I've read PB may complain if you delete them.

    2. Re:Server browser and other stuff by GeekDork · · Score: 1

      I did rename the movie files on June 22 and it made the server browser a lot more stable, even in 1.0. Even with playing from a DVD image (copy control takes less time that way), that's not a solution since the time needed to start the game is a lot longer than the time needed to try via the builtin server. ASE might be fine and dandy if the server you're trying to join tends to have a slot or two open, but is completely unuseable if the server has a few dozen or so people grabbing slots like they'd be getting out of fashion soon.

      --

      Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

  104. 6 Reasons why I stopped playing BF2 by centipetalforce · · Score: 1

    BF2 is a real good game. It's not supposed to be hyper realistic but the fire fights are very life like and the firing mechanics feel very real.
    But I dont play any more because of a few things:
    1: I spent a lot of money on a new 6800 but cant play with decent settings above 1024- even with 2 gigs ram, unlocked pipelines, OC, etc, the stuttering is unacceptable.
    2: Hardly no one uses the built in VO functions. Using it can make incredible squad cooperation, but I don't want to have to join a clan to experience it.
    3:Jackass teammates. As commander, teammate mutinies are way too common and easy to succeed. If you run into my arty strikes by ignoring the automatic warnings "ARTILLARY YOUR AREA!" AND ignore your minimap, people will STILL punish you for being teamkilled. This happens all the time. Moving 2 mph should not run teammates over either, especially when they run right into your path. I've been kicked without realizing what happenned because of this.
    4: Teamkilling enabled servers are way too common. A game is made to have fun, not for punishing teammates over accidents. To me this hurts every match, and dampers the fun.
    5:Lag is too severe. On nearly all servers running over 32 players, when the fighting gets concentrated in tight areas it turns unplayable. I don't know if this is bad net code or bad servers but it sucks.
    6:Too much experience needed to level up. It takes way too long to make corporal. When I stopped playing last week, 9/10 players are lance corporals. It's the devs attempt to turn the game into an RPG grind and it sucks.
    Maybe after the game is patched and the new players wise up I'll come back. I've played about 50 hours and so I guess I got what I paid for, but for now I'm going back to playing Rome total war.

    1. Re:6 Reasons why I stopped playing BF2 by Anonymous Coward · · Score: 0

      What I dislike is if I do walk into artillary like a goof and get killed, I probably won't notice if it was my artillary or the enemy's, cause I wasn't paying attention to start with. But then, a tiny message comes up at the bottom of the screen asking if I want to forgive the teamkiller. Well, since I wasn't paying attention to start with, I'll probably miss this message and then instead of defaulting to 'forgive the teamkiller' it defaults to 'he will be punished' WTF? I went to take a piss and the game is deciding for me to punish people cause I wasn't paying attention?

      Also, I've been playing for probably about 10 hours and I'm only 1/3 of the way to Private First Class,how long does ranking up take? I've won three medals so far and that seems to help, but I'm sick of being a private.

    2. Re:6 Reasons why I stopped playing BF2 by Retired+Replicant · · Score: 1

      Do you play on ranked servers all the time? Playing on unranked servers won't contribute to your rank. Also, make sure to join a squad every time you play, because you will get extra teamplay points, especially if you follow orders and do helpful things like capture control points as part of a group, or play as a medic and heal/revive your teamates.

  105. Graphics requirements by Anonymous Coward · · Score: 0

    No offense to computer gaming but its had its day and will lose.

    BF2 only looks good if u are willing to spill $500 or more on a new vid card, I run a 128 card and still could only run the damn thing in low res, so I went to my nearby cyber cafe and they couldn't do it either the owner said he could not justify buying all new cards for 30 computers for just one game.

    And hacks and crap also have killed the pc gaming experience at least when I play on a console I don;t have that shit to worry about (at least with XBL) they are doing alot to squash that crap and X360 is going to be even better and besides, the graphics are not that different stop splitting hairs, PC gaming is over, time to move to better systems and better gaming

  106. My $0.02 by Mike+Connell · · Score: 1

    $0.01 - The server browser is indeed a cringworthy embarrassment. How such a good game can have been released with such a appalling front-end is surely going to be an interesting gamasutra article

    $0.02 - Engineers should not be penalised when their retarded teammates drive into their own minefields. I already vented about this here

  107. "Desert Combat" mod, baby by 5n3ak3rp1mp · · Score: 1

    To this day I still play the Desert Combat mod with Battlefield 1942. (Actually, I play this and the Secret Weapons mod the most, but it's great to have them all.) Granted, I have a Mac and this game came late to our table, but it's still a game that is fun as hell. Hop in a bike or dune buggy, zip to a flag, slide-break as you switch to the turret position, rat-a-tat-tat the defenders, surprise the guy camping the flag just inside the building. Hasn't gotten old yet!

    If you want modern weaponry and vehicles with the old Battlefield game, I highly suggest you try the Desert Combat mod.

  108. Red Orchestra is better... by Anonymous Coward · · Score: 0

    Red Orchestra is better...

  109. I have never understood... by slappyjack · · Score: 1
    ...why linux users continually bitch about no linux releases for games.

    Well, guys, it could be that linux is designed to allow you to tweak the shit out of everything, which is a nightmare for support - do you want to pay twice as much for games so the game companies can hire spport techs that are multiple times more expensive? Thats the thinig about windows, it doesnt allow the average user to fuck it up that much, so there are less things to worry about in the minutia.

    Especially when many of you guys usually have multiple machines laying around. For christ's sake, load one of them as windows, or as a dual boot, and go to town with the gaming.

    If you know what you're doing, the problems with windows aren't worth worrying about, and since youre only using it for gaming, who the hell cares if IE or outlook is a hunk of crap. Youre not using them on that machine anyway. Just shut up, build yourself a game box out of whatever parts you got, and get playing.

    Machine got owned? Format and reload! Or Not! Depends on how much you want to play that game you just bought! Life is unfair!

    (Then again, I do understand the base human joy of bitching about things; please - don't stop on my account.)

    1. Re:I have never understood... by MirrororriM · · Score: 1
      So who the hell is asking for full blown support? I'm simply asking if there is a shell script on the released CD of the game (just like there is a shell script INCLUDED in UT2003 or UT2004). If not, I'm asking if anyone has heard of a shell script created by someone after the release of the game (like UT, quake 2, quake 3, etc). Is that really hard to understand? I'm not sure why you think I'm "bitching", I'm merely asking a question before I go out and buy the damn game so I don't waste $40.00 or $50.00 on it.

      I'm not the one bitching, I'm asking if this game has linux support either from the manufacturer or after the fact. See, that's the beauty of Linux - we have the option of having all these wonderful free programs and some in the community create installers because, well, they can. It's open source, so it certainly can be easier to do than Windows, so it's only a matter of if it has been done yet by the manufacturer or after the fact by someone in the community.

      It's obvious that some game manufacturers are taking the Linux community seriously and spending a little time creating an installer for their game. No, it doesn't double the price for games there, spanky, so my assumption is that you pulled that number right out of your ass. Maybe you can pull your head out of there while you're at it.

      Why should I dedicate a machine to gaming on Windows? Do you buy a Mac when you can't do just the right graphics/video rendering on your PC? Hell no. So don't ask me to build a machine to run Windows on to run games. My first inquiry, if you would've bothered to read, said simply this:

      1) I'm finding files to run a BF2 server on Linux (yes, I googled it), but can you play BF2 on Linux? Is it like UT200x where they include an installer file on the CD/DVD?

      2) Is this possible? I would think game manufacturers would knock off the whole "server-only game releases" for Linux and give us the goods to play the game itself.

      Yeah, I can tweak the shit out of everything, but that doesn't have much to do with the install files for a game.

      --
      Content Management System: A pretentious way of saying "text editor."
    2. Re:I have never understood... by slappyjack · · Score: 1

      When you put something on a CD thats being sold, you're just asking for some fool that doesnt get it to start bothering you for support, even if you DO have big fat "not supported" disclaimers all over the place.

      Linux installer for the client? What distro do you have? which version of which distro? what graphics card, and what version of windowing program do you have with which drivers? Gnome or KDE or something totally different? Do you USE windowing with this, or do we just take over the whole display? What networking API do we hook into? DirectX emulation? Which version of which kind? Sound? lets look at multiple card/driver combos....

      Game companies are already churning out half-baked software as it is without trying to build decent linux support.

      As far as "try before you buy," well, that's just economics. Go play it on a buddies machine if you don't want to slap down $40 on a game. ...and yes, If I was serious about graphics or video, i'd go get a mac because they're generally better at it than my windows tub. however, since I dont give a shit, its a moot point. ...and yes, I pulled those numbers out of my ass, because thats exactly what the corporations do. They make up numbers, pay some consultants a shitload of money to make up pretty reports, possible even read the reports, then throw them in the trash and go with the numbers that made up in the first place to rationalize getting their board of directors bigger bonuses for their management genuis.
      (but this is an entirely different argument.)

    3. Re:I have never understood... by MirrororriM · · Score: 1
      When you put something on a CD thats being sold, you're just asking for some fool that doesnt get it to start bothering you for support, even if you DO have big fat "not supported" disclaimers all over the place.

      When was the last time you saw "Linux not supported" on a game? Just because it doesn't say "supports Linux" on the box, doesn't mean crap. Quake 3, RTCW, and UT come to mind - they didn't make installers that came with the game.

      Distro, version, blah, doesn't matter. I've used the same installer on Mandrake, Debian, Slack, and Ubuntu and it doesn't make a bit of difference. Just like Windows, Linux drivers and installers just work with no more effort to install than the Windows installers. Just like the Nvidia drivers - one file takes care of all distros. It's probably been a while since you've used Linux eh? Yeah, it's come a long way since 1998...you should try it.

      "Try before I buy" doesn't work in the US - we can't return opened software because of the laws here. They're afraid you'll copy it and return it. I ran into that when I tried to buy some software for Windows years ago at Best Buy (some CD burning software) and Win 95 wasn't supported (no freakin idea why). And no, it didn't say Windows 95 not supported, it only said "{software name} for Windows".

      --
      Content Management System: A pretentious way of saying "text editor."
  110. Thank god for that! by isorox · · Score: 1

    When I saw this in my live bookmark, I thought it meant a sequal to Battlefield Earth!

  111. Nvidia FX 5200 works just fine.. crack too by Anonymous Coward · · Score: 0

    With everything on low, Nvidia FX 5200 works just fine. I have a P4 2.8Ghz with 1GB RAM and it's quite smooth. Haven't tried increasing the quality.

    Btw, the crack works too.. ehm.. for cracked servers.

    1. Install the game.
    2. Apply the 1.02 patch for the client.
    3. Then load the mini image found on many torrents sites with Daemon Tools.
    4. Find a server with cracked server software.
    Then test the game... if it works on your system, buy the game. Demo might work too, but it's very easy on the system.

  112. mount an ISO by crabpeople · · Score: 1

    "You need the CD/DVD in the drive to play. I know this is standard, but I fail to see the reason when you have each install attached to a KEY too that I'm sure is checked when you play multiplayer. I like playing on my work computer and my home computer, why do I have to lug the DVD around? There's a NOCD hack already or I wouldn't have bought the game."

    Nah. Just rip it with error block skipping turned on in alcohol 120% takes about an hour, but then all you need to do is: RIp iso. Mount with deamon tools, install (reinstall off ISO so it plays nice with deamon tools without a registy hack). Turn alchol 120% cd emulation OFF (the game is hardcoded to not run with alcohol 120% running). and fire it up.

    also another bonus, theres no added delay in booting up the game, waiting for the CD to spin up. My game loads almost exactly when i click the icon.

    also i heard that the NO CD hack actually fubars punkbuster as in you can tplay on PB servers. not a problem with isos.

    --
    I'll just use my special getting high powers one more time...
  113. Someone Note by Anonymous Coward · · Score: 0

    If you have a GeForce4 (or below) you CANNOT play this game. The game simply will not run. This is the publisher's/developer's choice.

    I'm sure everyone knows this already - there's been a lot of grumbling on various game related pages.

  114. Is the reviewer an EA hack? by Njall · · Score: 3, Informative


    The reviewer failed to mention player based boycotts of Electronic Arts. Also there was no serious discussions of the flaws of the game. I know of one serious boycott of their already announced (follow the money!) expansion pack until Electronic Arts fixed the heinous flaws in BF2.

    In-game BF2 is tolerably good though you do need a considerable system to play it. However, everything external to the game is horrible. Mostly the problems result from a completely obvious money grab by Electronic Arts. Follow the money!

    The ranking system is designed to make money ONLY FOR Electronic Arts. It is NOT an anti-hacking system as EA claims. That is the purest form of sophist marketing tripe. It will take me, and I play 2-3 hours a day, probably 2 years to make 1st Lieutenant. I only have about 2000 game points. Yet, there are already people with over 300,000 points. Eh? We all got it at the same time! The ONLY reason for the ranking system is so that EA can require a fee to run a ranked server. Between $4-$8 per player per month. $250 per month for 1 server. Follow the money!

    Once you register you CANNOT change your nick without going through gyrations that would make a die-hard Rube Goldberg fan flinch. In game I'm R2N2. Out of the game, everywhere else Battlefield, I am PoW_Njall. I made a simple mistake with the demo and I'm hosed. Why? Follow the money!

    No one I know, and I play A LOT of BF2 and BF1942 uses GameSpy. Yet registration with GameSpy is required? Why? Follow the money!

    Electronic Arts says that modifying a Python configuration file is "hacking" and users caught "hacking" will be banned. Servers are not allowed to turn on all weapons thereby requiring players to play on "ranked" server in order to gain in-game access to upgrade weapons. Even if the players on the servers don't want to play for ranks. EA Games will "de-list" any server which opens the weapons. Why? Follow the money!

    Had I written the game server browser I would hide myself in absolute shame about how poor it is. It is slow, inaccurate, and without features. Yet, EA prevents other game browsers from working with BF2. Why? Follow the money!

    There is a LARGE list of problems that should have been found in testing. Why weren't they found? Follow the money!

    If you want to get a clear idea of what to expect in Battlefield 2 from people who LIKE Battlefield 2 check out http://www.totalbf2.com/

    1. Re:Is the reviewer an EA hack? by xenocide2 · · Score: 1

      A boycott is a good start, but you need to make sure that you institutionalize change, not redress a few current greviances. If EA releases a patch that fixes the nagging flaws five months later, is this boycott very effective at punishing EA for releasing broken software? No, it isn't. What they need to do is boycott until THE EXPANSION PACK isn't buggy.

      How do the boycotting people know when it isn't buggy? I don't care, that's EA's fundamental problem here. At the moment you can't really tell when a game is buggy as hell without buying it. Piracy introduces as many problems as it solves, and many people thought that the problems with the demo would be solved before release (they weren't and it was a stupid thought). Even the review staples the patching situation like an afterthought.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  115. Star Wars Battlefront by bach37 · · Score: 1

    Star Wars Battlefront is what you want. Uses the BF 1942 game engine. It's basically battlefield, but with excellent John Williams score, and nifty Star Wars weapons. Excellent game, and can be found used all over the place. Online play with PS2 is fantastic.

  116. Impossible to simulate by Antisquark · · Score: 1

    There has to be something to discourage everyone from carrying a SAW if it's approximately as accurate as the other weapons but has a ridiculously larger clip/ammo capacity.
    In real life, it's fatigue from carrying the damn thing and its ammo, right? I submit that DICE doesn't really simulate that. You've got your stamina bar and a slight slowing of character movement, but does that capture running around all day with the significantly heavier weapon and copious ammo? Does your aim steadily get worse the longer you're alive and using it? (As you grow more tired?)

    Maybe the kit difference b/n the machinegunner and default infantry is enough to distinguish them, but I'm guessing DICE thought the change balanced the classes better.

    Note that the issue is balance within the game, and not adherence to real life.
    I still agree with just about everything you've said, and congrats on serving and surviving.

    1. Re:Impossible to simulate by MmmmAqua · · Score: 1

      A real-life M249 weighs around 15lbs unloaded, depending on the weapon configuration. Add to this an 800rd basic load of four 200rd boxes, each box weighing about 4lbs. You've also got a spare barrel bag with at least one extra barrel, adding roughly another 4lbs. So you've got around 35lbs just from your individual weapon and basic load. After one particularly long engagement where we had to call Bradleys forward to resupply us with ammo and grenades, our battalion commander started making us carry double basic load for our individual weapons. Tack on another 16lbs.

      You're also wearing body armor with two ballistic inserts (9lbs each insert, not sure what the vest weighs, but it's got to be around 10-11lbs), side, shoulder, and groin protection. Attached to the body armor you've got two grenade pouches (1lb/grenade), your Camelbak (100oz full), your mask, and a bunch of other crap (zip ties, etc.).

      I also usually carried an M-4 with a full basic load (7 mags) as a backup in case the SAW was damaged or set in a fixed position. Adds roughly 15lbs more.

      All in all, I was packing around 100lbs of gear - 2/3 my body weight - and on some missions, I got yelled at for packing light. Fatigue is a huge factor for M249 gunners. Fortunately, as you fight, your load gets lighter. In game, I suppose they could make the Support class run slower, change stance slower, and have a huge penalty for firing while standing or on the move. Also, even though the SAW is accurate enough to snipe with (in urban terrain), that's not what it's for, and you'd find it poorly suited to that. It takes an experienced gunner to be able to squeeze one round and a time from a SAW - it's full-auto or safe only; none of this pansy semi crap for us. ;) So single-round fire is difficult, and prolonged bursts will melt your barrel, and the recoil after the first five to seven rounds will make you miss what you're shooting at, anyway. What the weapon is for is providing a high volume of suppressive fire to support and cover your squads advance. And occasionally, when you know the house you're going into is full of bad guys, to go in first and just kill everything in the room, quickly. That's what the class should be for in the game, too. Fire and maneuver should largely be left to regular infantry classes.

      On another note, the Day of Defeat mod for Half-Life got the ammo supply right: other people carried *my* ammo, not the other way around. They may have bitched about the extra weight I made them carry, but that stopped the second a firefight started.

      Anyway... once again, I'm not arguing for a 100% accurate simulation, or even a *simulation* at all. I just think play-balancing should take a different form than *just* nerfing weapons until everything's equal.

      --
      Arr! The laws of physics be a harsh mistress!
  117. I also remap controls by idonthack · · Score: 1

    I use ESDF. It's much better than WASD in my opinon, because you have quicker access to more buttons, and keeps your fingers on the home keys. It was also the default config for Tribes 2, which was the first FPS I played for any length of time.

    My usual setup:
    ESDF for movement
    G for grenade or throw gun (whichever applicable)
    B for mines
    H for beacons
    A for zoom
    T for zoom level or spray (w/a)
    V for voice menu
    Q for healthkit or use (w/a)
    W for switch weapon
    R for reload or pack (w/a)
    X and C for anything
    U for global chat and Y for team which is nice, because once you press it your right hand is on the home keys.

    Depending on what the stances are (sprint, crouch, prone, etc) I'll use Z, Ctrl, Shift, and Alt. I also use shift and control as modifiers if the game supports it (shift-g for max grenade throw, ctrl-g for drop grenade ammo, etc)
    ---
    The only thing I hate more than a hypocrite is a person who hates hypocrites.
    Generated by SlashdotRndSig via GreaseMonkey

    --
    Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  118. Consoles are PCs without keyboards by Atroxodisse · · Score: 1

    Especially the xbox. I found bf2 to be bf1942 with modern warfare. There was really nothing special about it. I didn't even really enjoy bf1942 that much. It was plagued by spawncamping and terrible "realistic" controls. Seriously, I don't want to have to learn aerodynamics to figure out how to fly a helicopter.

    --
    Read my short stories - You won't regret it.
  119. Re:Question - how good IS this for small LAN parti by CronoCloud · · Score: 1

    Actually, the PS2/Xbox/PC versions of Star Wars Battlefront might suit you well for small scale LAN play. The games support bots and since you can set your server to let you choose your side, you can choose to play a humans vs bot game.

  120. wasnt expecting a realistic game... by Jasper__unique_dammi · · Score: 1

    I wasnt expecting a realistic game. In the game, i find myself basejumping (parachuting from buildings) all the time (which is silly because everyone will see me but usually i get away with it). Im behind a computer screen anyway how realistic is that? I do agree though that it may be a good idea to make a optional setting that aims for more realism.

  121. bf2 is awesome by heff · · Score: 1

    despite the bugs and glitches, bf2 is still the most advanced FPS warsim published to date. It's very playable and the experience it provides is top notch.

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    |-_-| . o O ( bEef!)

  122. About the teamwork by Jasper__unique_dammi · · Score: 1

    I think the lack of teamwork in the game isn really the fault of the players being boneheads I often find myself even ignoring the commands my squadleader gave me, since they are usually just get that flag, with the idea behind it that if a lot of people converge there we can take it. usually i think something like ey, that flag is closer and undefended. then why should'nt i go there. Commanders often only use the scan, uav, artillery. and when i am commander (no-one else wanted to be) i do that too. (my in game name is cannonsmudge for the same reason my nick here is Jasper__unique_dammit mutiny me if im commander) maybe there should be a battleplan beforehand, then people may see some logic in why to move how, but i dont see how it is feasable when people keep respawning, then they dont have plans and just will go about semi-randomly. (ofcourse you could spawn everyone at the same batch, but waiting is boring, maybe let dead people play in arcade-ish separate arena) teamplay may only be practical in games when teamplayers know each other and have voice chat. which is a long cry from the random people that enter servers now

  123. Desert Combat 2 by aywwts4 · · Score: 1

    Yeah, It seems like every single reviewer has completely forgotten the true prequel to BF2; Desert Friggin Combat, wasn't it mod of the year for two years straight? Any review that doesn't mention it is really lacking any true insight into the game; I saw some that talked about the "New" unit types like support and special ops and never once mentioned DC

    I mean just look at this screenshot, http://www.desertcombat.com/navyseals_DCSite.jpg It would be like reviewing counterstrike source and not mentioning counterstrike.

    --
    Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
  124. Fair Approximation within the Game by Antisquark · · Score: 1

    50lb vs. 15lb? Brutal.

    Single fire for someone playing at home seems pretty easily achieveable, since they're just clicking a mouse. Therein lies DICE's decision: if the purpose of the weapon (and, thereby, class) in the game is suppressing fire and the wholesale slaughter of people in groups (i.e. not requiring sniper-like accuracy), and the addition of such accuracy would allow users to easily apply the weapon (and class) to the purpose of other classes (thus edging out those classes for the same role), then they should limit the default accuracy of the machinegun a bit. Since the purpose of this weapon in real life apparently mirrors its purpose in the game, I think they made the right call.

    That being said, I think they should add the "experienced gunner" effect you mentioned to the accuracy as an unlockable bonus (instead of a different weapon, just up the accuracy of the SAW to its real-world level, as you described it). Then people who've put in a hell of a lot of time as a gunner can be more effective at other tasks with it.

    Thanks again for your amazingly detailed responses. Seriously. I'm still curious as to the effects of fatigue from prolongued humping of all this gear on accuracy.

    1. Re:Fair Approximation within the Game by MmmmAqua · · Score: 1

      I'm still curious as to the effects of fatigue from prolongued humping of all this gear on accuracy.

      Not as bad as you'd think, though not for the reasons you'd expect. It sucks having to lug the equivalent of a 13-year old everywhere, but for the most part there isn't that much prolonged foot patrolling in Baghdad. We operated almost entirely out of HMMWVs. Most patrols are just going outside the wire, driving around, and hoping someone shoots at you so you can find them and kill them. A relatively small percentage of missions are targeted prisoner snatches or movement to contacts or cordon and searches. You generally spend most of your time in a HMMWV, doors closed, windows up, waiting for someone to shoot at you. And when that happens, more than half the time a HMMWV gunner will identify and knock down the bad guy before the platoon even stops. Life is pretty boring for the guys inside the vehicle. That said, having been a Mk-19 gunner for a few months, life can be pretty exciting in the turret; you're the guy they're shooting at.

      So, most of the time you will have ridden in relative comfort to any place where you happen to be getting out of the vehicle to go kill people, which means you're not tired when the fighting starts. Once things do heat up, they're either over too quickly to exhaust your energy, or they're prolonged enough to make the adrenaline kick in. I've never felt tired or fatigued during an engagement. Adrenaline actually had the biggest effect on my accuracy - it took some time to learn to always make deliberate movements when operating my weapons with adrenaline pumping.

      *After* firefights, mortar, rocket, or IED attacks is when I felt exhausted. Not just tired, but worn out completely, down to the bone. It was hard to get out of the truck once we got back to the patrol base.

      These are purely my experiences; others may have completely different reactions. In fact, I know some do. But I think what I'm relating is common to most M249 gunners.

      Oh, and there were missions where we had to walk long distances, clearing routes and the like. I just never came under attack on any of those missions. The bad guys over there aren't dumb, and one guy attacking a platoon of HMMWVs with dismounts out is asking to die. One guy with an AK or an RPG firing at a fast-moving convoy and then running away is more likely to live, and may get lucky and hit someone. Of course, those are the guys we didn't bother to try to capture alive, so there are risks with any endeavor.

      Anyway... I'm making my PTSD act up again. ;)

      --
      Arr! The laws of physics be a harsh mistress!
  125. Bots? by Anonymous Coward · · Score: 0

    Haven't played it, but...

    Is there a single player mode and if so can the damn bots still see through walls, trees, etc?

    Something about getting into the clean sniper position and having a f#$#ing bot pop a single round from a full automatic weapon from a locatation that you could not even hope to see (like thru a tree) and hit you in the head because he sees wire-frame and you don't made BF1942 and BFV almost unplayable.

  126. and it takes 30min to find server room by Bender+Unit+22 · · Score: 1

    if you are 3-4 people who wants to play on the same squad. After about 30 min, you might have been able to get everyone on the server.
    And then there's 3-4 ppl making their own squads with no one but themself on.

  127. PCs will always rule the FPS and RTS markets by i_ate_god · · Score: 1

    You can not play FPS or RTS games on consoles, period. GoldenEye sucked, Halo2 sucked, even GTA sucked on console, and thats a TPS. These games are made for upclose to your monitor gaming, with a keyboard and mouse for quick and complex movements and weapon switching.

    Consoles on the otherhand will always reign supreme when it comes to sports games, racing games, and platform fighting games. This has been their market, this will remain their market.

    --
    I'm god, but it's a bit of a drag really...
    1. Re:PCs will always rule the FPS and RTS markets by Anonymous Coward · · Score: 0

      Agreed. No console could ever integrate the complexities of PC MP games unless the can provide the proper keyboard, mouse setup support, and mods. Consoles WILL never be able to offer MODS.

      THe industry is just excited over consoles because they are like the AOL of gaming. You sell and market it to the large masses of casual folks who like to play a game or for their kids.

      The game industry hasn't yet had the brains to discover the enthusiasts market, even though they think they do with consoles.

    2. Re:PCs will always rule the FPS and RTS markets by CronoCloud · · Score: 1

      Never say never because PC gaming advocates who say "consoles will never do such and such" get proven wrong.

      I've heard,

      You'll never see a action packed blood filled slugathon like DOOM on a console."

      "you'll never see a game like diablo on a console."

      "okay, so you have diablo and clones, but you'll never play online."

      "okay so you can play diablo clones online, you'll never have MMORPG's"

      "oikay so I was wrong, well you can't hook up a keyboard...oh you can."

      "You'll never have mods, oh RPG Maker and Timesplitters?"

      Besides, who needs mods, really. Console gamers don't have to wait for new games so there's no incentive for it. When you've got a new SOCOM out every year, right on schedule it's not like waiting 5 years for Half Life 2 so someone does the developers work for them and makes a mod so they'll have something to play.

      The enthusiasts market is very small, really. Even the console enthusiast market (those SNK obsessed guys at some of the magazines)

    3. Re:PCs will always rule the FPS and RTS markets by i_ate_god · · Score: 1

      See, Doom is available on the Console, but it sucks. It's not playable. Nor is any other FPS.

      When consoles start having the same peripherals as computers, specifically a keyboard and mouse, then what is the point of the console market? You will now have systems nearly identical to a small form factor PC.

      As for who needs mods? Thats a pretty weak question. Mods don't keep the game they are built on alive, they keep the engine alive. They also provide fresh new ideas. Who cares of SOCOM is released on time every year? What if I want to play a good fantasy game? Well ok I'll turn to a mod for HL2.

      This is very important because as you point out, gamers have to wait five years for HL2. But then LOOK at HL2. It's such an incredible game that blows any console FPS out of the water.

      As well, being able to create your own maps, thats almost needed. I don't see how feasible it is to use a keyboard and mouse to operate a 3D editor to make your own maps.

      By the time consoles reach the level of PCs, they will be PCs.

      --
      I'm god, but it's a bit of a drag really...
  128. Better than ANY console FPS. by antin0de · · Score: 1

    BF2 has surpassed even Counter-Strike as my favorite PC game, and I'll tell you why. With its new chain of command, TRUE leaders can actually succeed. It's much easier to assign a waypoint to your squad (or squad leaders) than to scream jargon ("Short A!" "Smoke right rush left" a la CS) at your team. I don't think I'm hallucinating when I often hear squad leaders say over the mic "I'm requesting more orders from command," and soon enough we're told to attack or defend a certain point, which is conveniently displayed on our map. And I RARELY see anyone flying an attack chopper solo anymore. Everyone knows its best to have a gunner. I don't know how much time the reviewer spent on this game, but it didn't seem to be enough.

    To the idiot who said it was originally developed as a console title, I say:

    Run this game with a game controller similar to that of an XBox or PS2. Tell me how much fun it is to be OWNED because you just can't take advantage of the myriad of features it has to offer.

    To the idiot who said "Apply cityscapes to Halo Engine":

    Let go. Halo is all hype. Good party game, but that's about it. The weapons suck, and there're way too many ways to exploit most (maps/weapons/skills... you choose). Plus, you see a rocket fly by from behind, and... woops! Can't turn around in time with your thumbs. Dead.

    --
    Holla.
  129. Punkbuster by schroet · · Score: 1

    I found that updating Punkbuster manually has cleared up a lot of the random disconnect problems I was having. Download pbweb.exe and run it from the game's \pb directory.

    http://www.evenbalance.com/index.php?page=updatepb .php

  130. Worst User Interface EVER! by ArcadeNut · · Score: 1

    You would have thought they would have learned from BF1942 when designing the User Interface (biggest complaint is the Key Assignment).

    You click on a command to change the key assignment, press the key you want to assign. If it's already assigned to another key it shows you an error dialog that says the key is already assigned.

    It doesn't tell you WHAT command it's assigned to, nor does it give you the option of assigning it anyway.

    So you go through and find all the keys you want to Unassign so you can re-assign them. You click on the Command you want to bind and press ESC to clear it.

    So what does it do at this point? It moves the mouse to the center of the screen. What moron thought THAT would be a good idea?

    Scroll bars? You have to drag them, you can't click to the left or right of them to move them and there are NO arrow buttons.

    Then of course there is the bug where you cannot bind X to the reverse command on the Boat. It says it's already assigned somewhere. It's not.

    Make changes to the settings, then click on another tab before you hit the "Apply" button? All the settings you just changed are GONE. No warning of "Hey you changed things, do you want to save?".

    The Server list, what a joke that is too. Long ass delays and inaccurate information make it frustrating to use.

    Once you're IN the game it's not a bad game. However, getting there is worse then going through Boot Camp!

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    1. Re:Worst User Interface EVER! by Lord+Kestrel · · Score: 1

      Add something else to the crappy key assignment screen: I've yet to get it to accept Alt or Control as valid keys. I use a far different layout than most, and those two keys are crucial. As a result, I've effectively forced to use the wsad layout, because I can't assign Alt or Control to any commands.

    2. Re:Worst User Interface EVER! by rikkards · · Score: 1

      Thing that bothers me the most is that I can't assign freelook to a coolie hat on a joystick for any of the vehicles. I use my joystick for any vehicle driving and keyboard and mouse for on foot.
      They hacked it for BF1942 but it was annoying as it would involve using shift and was only temporary.

  131. Vivendi for missing the target with Tribes by Anonymous Coward · · Score: 0

    As the author noted a lot of BF2 has Tribes like qualitites, and even the mentioned Halo was actually inspired by Tribes.

    Vivendi for christ sake when in the hell are you going to pull your head out of your ass and do Tribes right. Look at that BF2 excitement, and ironically the BF2 patch and bug issues remind one of Tribes 2 when it was released.

    Kudos to great attempt at "good" MP FPS. Console folks just dont have a clue. Plus, if it doesnt support a mouse and keyboard...forget it.

    http://www.tribalwar.com/forums/showthread.php?p=8 357048#8357048

  132. Warning: Rant to follow... by Anonymous Coward · · Score: 0

    Just last weekend I attended a LAN where we decided to play BF2 exclusively to give it a try. On the whole, the gameplay was great. It was the first time I actually played BF2, only buying my copy last Friday. There was circa 16 people in game at any time. Let me share my thoughts:

    I am too anoyed with the "Verifying Client Data" message that just sits there for 2 minutes. What the hell is the game doing? 'Checksumming' meshes? Optimising memory usage? Adjusting its mustache? Whatever it is, its takes far too long. It would be good if the game told us what it was wasting our time on...

    As server op, I was impressed with the server interface, its performance and its stability. Then again, we were running it dedicated on an Athlon64 3800 with 2 gig of RAM. The server ops ability to change a miriad of settings without having to remember a thousand console commands is nice too...

    The 'Spawn on Squad leader' ability is something that has been sorely lacking in previous incarnations of FPS games (that i've played). This function just makes game play so much more involving now that you can stick with your team, even re-kitting to fill a hole in the team ability (i.e. Anti-Tank to nail the prick in the T-80 raining fire on your squad, Medic to fix up some half baked teamies).

    I am sorely disappointed with the n00bed up chopper controls. Oh the hours i wasted honing my hovering, flaring and landing ability in Desert Combat, only to be thrown out the window with the super-stable-yet-utterly-useless flight code of BF2. It now only takes a n00b wanker in a slick with dreams of kamakazi grandure to take out your fully manned and kitted Black Hawk. Numerous times have I had someone just chase me down and and smash into me with another helo just to take me down. Can you say "I have no skill", or "Weapons are for killing, chopper is for flying"?

    Whats up with making the SAW inaccurate and ineffective? So many times have I unloaded more than 8 rounds into the torso of a charging enemy only to have them out gun me with a Spec Ops kit! Come on people, I know for sure that 1 round of steaming hot, hollow-point lead would see me on the ground writhing in pain, squeeling like a little girl. So how can one catch round after round in the body (and head sometimes) and still be kicking? If you get shot in the head, even with a small round like a .22, 90% of the time, you are going down for the count. I dont know whether the weapon damage needs to be upped, or the body mapping needs to be made more fragile, but something needs to be done. The SAW should own when prone applying cover fire, blanketing infantry from a distance, even in close combat - especially in close combat. Bring back the days of covering a street with the SAW in Berlin conquest... *sigh*

    Sniper kit - *shakes head*. Enough said.

    Other than those gripes, most other elements of the game are really good. The FAV has great sound and geometry, the infantry transports are incredibly useful, artillery fire is deadly, and UAV's improve team ability out of sight. Good work on the game DICE/EA, now for the public to fix up the anoying stuff and get the game a bit more balanced (ala Desert Combat) and things will be peachy...

  133. Re: Incorrect by Anonymous Coward · · Score: 0

    "So, next on my list... if I am riding around in a M1 Abrams tank, see somebody hovering over a flag in a Havoc or a Hind, and land a 120mm HEAT round right below their rotor shaft, what happens in real life is this: the chopper explodes, crashes to the ground, and everyone inside dies."

    You are incorrect here, the Helo wouldn't explode (The only explosion is the HEAT round detonating to form the molten metal stream, this typically only leaves scorch marks on metal if the jet doesn't form correctly), but the sudden hole in the rotor shaft/gearbox would result in some rather unhappy pilot/passengers.

    If you want the helo to go boom, I'd suggest a HESH.

  134. NOOBS AND MINES!!!!!@ by Anonymous Coward · · Score: 0

    It pisses the hell outta me when I lay mines down, *tell* my teammates to "watch out for mines", they then see the little red skull and crossbones logos on the ground and what happens? they go right over the fucking things and punish ME for it.

    can't tell you how frustrating it is when that happens SEVERAL TIMES PER SERVER until i get kicked. they gotta fix that crap.

    1. Re:NOOBS AND MINES!!!!!@ by KDR_11k · · Score: 1

      Preach on, I've played online for maybe half an hour and already had a full APC run over one of my mines, none of those idiots bothered forgiving me for their stupidity. I planted the mine when the enemy occupied that vehicle since I couldn't do much else to hurt it but what did these idiots think that black cylinder was? C4? C4 has a tendency not to show the "warning, friendly trap" indicator (the red square with the black skull in the lower right corner) on your HUD, just the red skull and crossbones "warning, explosive". No need to mention that half the team was SF but noone ever blew up the enemy artillery.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:NOOBS AND MINES!!!!!@ by Anonymous Coward · · Score: 0

      and even WORSE than that are the dumbasses who hear the "artillery strike" message and see the artillery logo with flashing, glowing red circles coming out of the mini-map and what do they do? they run right for it and punish *me* for their retardedness when they catch a shell up their ass.

      the game should allow people to punish TKer's when they shoot you or carelessly throw grenades or tank shells or whatever but when it involves artillery, you shouldn't be given that option; you get plenty o' warning to get the fuck outta there. Simple fix.... but will they do it? not a chance.

      I was *so* close to buying it (i was so happy that it was basically a more realistic version of UT2k4's onslaught) until i fell victim to noob punishing.... that and the fact that sniping is actually ENCOURAGED in this FPS. just when so much progess had been made in other FPS's in the past to discourage noob sniping, EA turns into a bunch of noob-fellatinc fucktards. they went out of their way to do that. they got rid of the "see who sniped you" camera when you die, and there are a few ridiculously cheap sniping positions on some maps. it also doesn't help that your player moves *really* slow compared to other games (UT) so you can't "dance" around to avoid being shot or see where the shots are coming from... fuck them, i'll stick to playing the demo once every few weeks until i get noob-voted out of the server.

    3. Re:NOOBS AND MINES!!!!!@ by KDR_11k · · Score: 1

      I think the idiots who run into artillery are griefers who want to annoy you by always getting into your line of fire and punishing you for TKing them. Perhaps more servers should disable friendly fire.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  135. "tee vee"? by Anonymous Coward · · Score: 0

    seriously, i have no problem playing half life 2 and bf2 (and others) on that thurr "tee vee"... I suggest you start looking at HD (or the cheaper pseudo-HDTV alternatives if you have less $) TVs. life gets better than your 10" rabbit ear black-and-white-with-pliers-on-the-dial ;p

  136. ranked servers by Mika24 · · Score: 1

    said that dice and ea are being so greedy by require providers to host at least 10 public ranked servers

    --
    http://www.npcgaming.com Dedicated Gaming Servers
  137. ARGGH!!! SNIPERS!!!! by Anonymous Coward · · Score: 0

    the thing is, in video games sniping has always been an extremely cheap way of playing. in real life, sniping takes a huge amount of skill and patience while in this game it can be very easy to sit on your ass and click the mouse button. (i came from unreal tournament 2004 so) the fact that your player moves pretty slow makes matters *even worse*. try sniping someone who's double strafe-jumping off walls (in "deathmatch" mode) in unreal 2004 and try sniping someone who's out in the middle of a desert map in this game and you'll see what i'm talking about.

    back when i was demo'ing this game i went through all the player types and found the sniper to be just as cheap (if not cheaper, due to the layout of the maps) as being a sniper in any other FPS. that BS about sniper rifles being hard to use is just plain retarded. hard to use for *you*, maybe. i was able to sit on top of a building and skillessly pick off anyone i saw moving. many people agree this is totally cheap, but ok for noobs, i guess.

    1. Re:ARGGH!!! SNIPERS!!!! by KDR_11k · · Score: 1

      Noone ever thought of sniping back? Especially since your position is predictable (or you take time between shots that'll leave the area unguarded) an enemy of equal skill would drop you faster than you spot him.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  138. My mini BF2 review by leifhv · · Score: 1

    Here's my mini review

    --snip--
    After playing the fantastic (& free) game Enemy Territory (www.splashdamge.com) almost exclusively for the last couple of years I've decided to give Battlefield 2 a try since I've heard a lot of good things about it. I never actually got around to trying Battlefield 1942 so I have no idea about how the new version compares to the old one. Also, I've only played BF2 a couple of hours before writing this so any opinions expressed here might be outdated before you read it. =)

    BF2 is good fun and the large selection of classes, weapons and vehicles means that you can play this for a long time without running out of new things to try your hand at. The selection of standard maps could have been better but each map is quite large so no reason to complain IMO. The objective of each map is always to take control of every flag on the map so there is none of the variation of objectives that you'll find in Enemy-Territory. Don't know if this is the reason that I felt a bit indifferent to how my team performed and didn't care much if my team won or lost. In this regard it really felt like a complex death match game for me. Hopefully this will change when I learn the game better. =)

    I had to upgrade my gfx-card to be able to play the game at all. My NVidia GeForce4 was not supported at all which I guess is down to Dice/EA being lazy, out of time or trying to help Nvidia to sell more cards. My 2ghz Pentium 4 and new NVidia 6600GT still struggles if the settings are to high so currently I'm running at 1024*768, 2xAA, settings at medium/low and dynamic lights and shadows off. This gives a playable frame rate and the game still looks quite good.

    Two patches have been released for the game but it's still quite buggy...hopefully the next patch will address more bugs (without introducing new ones like the first one did).

    All in all a positive experience but it won't replace Enemy Territory as my all time favourite game...for that I think we need 'Enemy Territory:Quake Wars'! ( www.enemyterritory.com ) =)

    --
    lh
  139. Battlefiled 2 has taken off faster than BF1942 by Retired+Replicant · · Score: 1
    Here are the Gamepy rankings for the top 20 online games right now:

    Top Game Servers By Players

    • 1. Half Life 22940 servers, 47003 players
    • 2. Half Life 2 14743 servers, 37386 players
    • 3. Battlefield 2 6439 servers, 28676 players
    • 4. Call of Duty 6412 servers, 10679 players
    • 5. Wolfenstein: Enemy Territory 3189 servers, 10063 players
    • 6. Unreal Tournament 2004 2671 servers, 6476 players
    • 7. Americas Army: Special Forces 1503 servers, 5201 players
    • 8. Neverwinter Nights 1237 servers, 3809 players
    • 9. Medal of Honor Allied Assault 2284 servers, 3556 players
    • 10. Quake 3: Arena 2243 servers, 3233 players
    • 11. Soldier of Fortune 2 1384 servers, 2740 players
    • 12. Battlefield 2 Demo 239 servers, 2716 players
    • 13. Unreal Tournament 2204 servers, 2668 players
    • 14. Medal of Honor: Allied Assault Spearhead 1379 servers, 2517 players
    • 15. Battlefield 1942 1019 servers, 1917 players
    • 16. Star Wars Jedi Knight: Jedi Academy 705 servers, 1887 players
    • 17. Halo: Combat Evolved 687 servers, 1772 players
    • 18. Vietcong 345 servers, 940 players
    • 19. SWAT 4 230 servers, 819 players
    • 20. Battlefield: Vietnam 363 servers, 696 players
    Also, wait until after working hours on the East Coast of the US, and the player numbers for BF2 will be higher than Half Life 2. At it's peak, BF1942 seemed to get around 15,000 players playing online at any given momemt.