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Cheaters Under The Microscope

1up.com has a piece up examining the reasons and rationale behind the online gaming cheater. From personal pride to pure cynicism, the realm of the cheater has many ways in. From the article: "Using grenades and jumping on friends' shoulders can help you get ridiculously high and reach far-off boundaries in Halo 2. Players like Joe32 call it creative thinking. Victims of sniper fire that seems to come from another world call it cheating."

163 comments

  1. Cheating is NEVER fair by KDR_11k · · Score: 4, Insightful

    To lose consistently to people who got better than you by playing six to eight hours a day while you're at school or worksome people cheat just to even the playing field.

    Cry me a river. Perhaps you should try playing with people who are your skill level instead of wanting to be the Rambo of the higher leagues.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Cheating is NEVER fair by joeljkp · · Score: 1

      This is why more games should have a player rating system. America's Army does well with its Honor model. You can filter servers by min and max honor, so it's easy to drill down to the newbie servers.

      --
      WeRelate.org - wiki-based genealogy
    2. Re:Cheating is NEVER fair by LordNimon · · Score: 1
      Part of the problem is that it's very difficult to join a game that has similarly skilled opponents. Even Halo 2 doesn't get it right: your rank in one type of game is independent of other types of games. So for instance, you can play Big Team Battle for months and get to level 15, and then one day decide to try Team Skirmish. Well, you'd be ranked level 1 in those games because you've never played them before. Then you get matched with real newbies, and of course you blow them all away.

      Frankly, I wish more of my friends had Xboxes so that I could play with them.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    3. Re:Cheating is NEVER fair by MBraynard · · Score: 1
      Halo 2 does this as well - still, it doesn't stop the cheaters who use this tactic to reach a higher ranking than they deserve.

      The market solution is that some otherwise great maps that have this problem will no longer be used. Hopefully, Bungie will step in and make a fix.

    4. Re:Cheating is NEVER fair by kniLnamiJ-neB · · Score: 4, Interesting

      Agreed. They should have an overall "Skill Level" that goes up with ALL experience. Then have a modifier for each game type.

      Player: Bob
      Level: 10
      Deathmatch: 3
      CTF: 0
      TDM: 7

      If all values started at 0, Bob gained 7 levels in TDMs and 3 in deathmatches. The server would have to show both the game type number and the overall, so you can see that if Bob is in a TDM, he spends most of his time playing TDM (7 out of his total 10). Drat, guess I can't take that idea to the patent office now...

      --
      Windows isn't the answer... it's the question. NO is the answer!
    5. Re:Cheating is NEVER fair by delus10n0 · · Score: 1

      The RTS Battle for Middle Earth does something like this, for online matching. It assigns you a rank #, based on how well you're doing for the given match type (1v1, 2v2, etc.)

      Usually pairs me up with someone pretty equal to my skill, so it makes for a good match, not a one sided destruction.

      --
      Not All Who Wander Are Lost
    6. Re:Cheating is NEVER fair by n0wak · · Score: 2, Informative

      This is true... for a while. The thing is, if you're dominating so much, the ranking tends to increase far more rapidly. It took me far, far fewer games to get to rank 10 in team skirmish than in big team skirmish, which I mostly started playing Halo 2 with.

      In that sense, the rankings are working as good as can be expected.

      Where it falls apart, though, is when you want to play with your variably ranked (and skilled) friends. In that case, the games can get a bit mismatched (especially if you're ranked by "clan" and not be individual ranks).

    7. Re:Cheating is NEVER fair by manno · · Score: 0

      I don't know if this is just part of my familys vernacular or more popular, but we call this type of play as being "cheesy". And within the fam it's frowned uppon even when it's directed outside of the fam. "Cheating" is when someone uses an advantage that's not exploiting somthing coded into the game. Like wall hacking in CS.

      If developers don't want people to be able to stand on another guys shoulders they should progman it so the both fall down or the jumper just gets clipped in behind the jumpee. The fact of the matter is they had to program it in that when a guy jumps on another guy somthing happens in halo's case the guy below just acts like a box. Is that a good choice? You be the judge.

  2. because you can by skelman · · Score: 1

    Cheating happens for many reasons. Because you can, it's "against the rules", getting enjoyment out of pissing other people off, and just plain wanting to win. It's a bit easier to do these things in online games since you can be anonymous (as opposed to real world games).

    1. Re:because you can by KDR_11k · · Score: 1

      Some of the reasons they give are ridiculous. Can't you do your "testing the limits of the game and finding new bugs" offline and offline only? If your enemy does not cheat you can assume he'd prefer to play the game the way it's meant to be played. Pissing people off is even worse. These people deserve to lose their account and get their hardware permanently banned.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:because you can by tepples · · Score: 1

      Can't you do your "testing the limits of the game and finding new bugs" offline and offline only?

      Not everybody can afford to buy 10 Xbox consoles and 10 TVs (or worse yet, 10 PCs) to do such testing on. Besides, some of these bugs are psychological, and players who know they're being observed will act differently.

      These people deserve to lose their account and get their hardware permanently banned.

      Banned from what? The Internet? Now you're dealing with dangerous Treacherous Computing territory.

    3. Re:because you can by KDR_11k · · Score: 1

      XBox live permits banning individual XBox units by their device ID because their owner has proven to be unable to handle the online environment (installed a modchip, cheated to much, etc). That's Microsoft's way of telling unwanted idiots to go away and never come back again (one paying customer less but thousands of paying customers more likely to keep their subscription). The device ID cannot be changed (at least not without triggering the anti-mod scanners which will ban you again). If you happen to buy a Box second hand that was used by some idiot who got his online privileges revoked you're out of luck.

      If the bugs don't work offline that's your problem, using other people as guinea pigs is unacceptable behaviour. You might enjoy that crap, the other 15 people on the server don't. You ruin their evening of playing games. Sure, they can go to another server. Most likely another jackass is waiting for them there.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Just by jumping on someone else's shoulders... by Zangief · · Score: 4, Insightful

    you call them cheaters?

    I call that bad map design.

    1. Re:Just by jumping on someone else's shoulders... by Ateryx · · Score: 0

      [i]you call them frivolous lawsuits? I call that bad law.[/i] I fixed that for you. Just because you can doesn't justify it being right.

      --
      "The truth suffers from too much analysis"
    2. Re:Just by jumping on someone else's shoulders... by tolan-b · · Score: 4, Interesting

      The GP is right, why shouldn't you be allowed to use a team mate shoulders to get a bunk-up?

      Here's a favourite quote for me:

      Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles, which increases accuracy and cuts response time--it can be an insurmountable advantage. But, as one anonymous cheater explains, "It's not illegal--it's just using the best equipment available. Anyone can do it."

      Not *gasp!* a keyboard and mouse!

    3. Re:Just by jumping on someone else's shoulders... by HiVizDiver · · Score: 3, Insightful

      I hate "cheaters" as much as the next person. But I would have to agree with the grandparent's post, that level design should account for such things. I think it's using terrain/available objects to your advantage if you can climb on a comrade's shoulder to access a higher place, for example.

      If we want to argue that games are becoming more and more like real life, if I'm in a combat situation, I'd do whatever it took to get myself the upper hand. Unlike real life, however, there aren't any "laws" (to use your analogy) that say you can or can't use a method like that to gain an advantage, unless the server specifically states that when you join it.

      Deliberately hacking code or using scripted cheats, however, is another matter. That's maliciously exploiting programming and altering it to gain an unfair advantage, in a way that is not available to everyone else - the definition of "unfair", I think. That then falls under the realm of "fix it" in terms of the coders/developers need to address that certain vulnerability.

    4. Re:Just by jumping on someone else's shoulders... by NanoGator · · Score: 4, Interesting

      "I hate "cheaters" as much as the next person. But I would have to agree with the grandparent's post, that level design should account for such things."

      Personally, I don't call it cheating if both sides can do it. It may make the game un-fun, but it's hardly cheating.

      I doubt that distinguishment means much, tho. Usually cries of cheating happen when somebody's losing. At that point, they're not terribly discriminant of whether or not the other guy was actually being unfair.

      Just once I'd like to hear "Hey man, it's really not fun for me when you do that. Could you please try another tactic?" I'd be more than happy to comply for the sake of making the game fun, but instead everybody's a 'gay faggot llama'.

      --
      "Derp de derp."
    5. Re:Just by jumping on someone else's shoulders... by rekenner · · Score: 3, Insightful

      Totally agreed.
      That was my first thought on reading the summary... It is creative thinking. Hell, don't you get damaged if you grenade yourself up somewhere? You're just that much easier to kill after that. Or if you have to use a teammate to get somewhere... That's time both of you could be off helping your team kill, depending on how long it takes to get somewhere.

      If the player can't be damaged once they reach their destination, I can understand how that could piss other players off... But, that's still just bad level design.

    6. Re:Just by jumping on someone else's shoulders... by HiVizDiver · · Score: 1

      Right, I would agree with that definition as well. I should have made it more clear than the quotes that I didn't necessarily call something like using a boost from your buddy "cheating" any more than a rocket jump, which is akin to the same thing. If anything, it's teamwork.

      And if both sides are doing something I don't particularly agree with on a moral standpoint (ok, maybe it's not "cheating", but it sure takes the fun out of it), then I just choose not to play on that server anymore. If they are in fact cheating (wallhack, aimbot, etc.), then I might bitch about it. Or if the server states "No spawn camping" - ok, maybe not cheating, but it sure sucks the fun out of a game, I'll probably complain. There are plenty of servers that both allow and encourage spawn camping, spawn campers should play on those servers. If the server allows it, then so be it, that's my choice to play or not play on that server.

      What was I rambling about again? ;-)

    7. Re:Just by jumping on someone else's shoulders... by Saige · · Score: 5, Insightful

      I can't believe they used that as an example. Anything like that is completely NOT cheating. Grenade jumps, jumping on another player, fancy trick jump, etc - those are all completely valid techniques and anyone who considers them cheating is full of crap.

      Level glitches - like the superjumps on various maps, the old trick of pulling flags/weapons through walls, those are also not really cheating, since anyone can do them. People who abuse them to grief people are not cheating, but still deserve negative feedback.

      Standbying (the modem glitch mentioned), and now the whole problem with hacked files - now that's cheating, and those people need to get their asses banned like NOW.

      --
      "You know your god is man-made when he hates all the same people you do."
    8. Re:Just by jumping on someone else's shoulders... by porcupine8 · · Score: 3, Interesting
      Just once I'd like to hear "Hey man, it's really not fun for me when you do that. Could you please try another tactic?"

      Actually, I have heard that. When I figured out how to use some particular move in Soul Calibur over and over again to defeat just about anyone in under 30 seconds. They (my hallmates in my dorm) nearly kicked me out of the tournament.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    9. Re:Just by jumping on someone else's shoulders... by Anonymous Coward · · Score: 0

      Gernade jumping and standing on your team mates shoulders is not cheating. Using 'Super Jumps' and sword flying is. The new Halo 2 cheats are hacked maps. People modify the map, 'get host' for the game and then everyone playes that map, which the team who owns it can do things like fly a wart hog, move 5x faster and get one shot kills.

    10. Re:Just by jumping on someone else's shoulders... by KDR_11k · · Score: 1

      Kilik, forward+A+B? That's the nastiest one against lower skill level players, fast, damaging, huge range. A good player would beat you into the ground in seconds if you acted that predictably but good SC2 players are rare, most are confident with knowing all the moves of their character. Stuff like cosistently blocking all attacks thrown at you and parrying at will are rare.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Just by jumping on someone else's shoulders... by Golias · · Score: 1

      Personally, I don't call it cheating if both sides can do it.

      Both sides can re-arrange chess pieces when their opponent is distracted, but it's still cheating to do so.

      Grenade-jumping abilities can be regarded as "part of the game", but exploiting a bug to snipe from an invulnerable spot is just lame.

      --

      Information wants to be anthropomorphized.

    12. Re:Just by jumping on someone else's shoulders... by porcupine8 · · Score: 1

      Hm, it was a long time ago, I haven't played SC in years (never playced SC2). This was on a Dreamcast. It may have been Kilik - did anyone else have a long pole-like weapon? It basically involved moving toward the other person, shoving your pole at them, then sweeping it up and back down again. Over and over.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    13. Re:Just by jumping on someone else's shoulders... by 88NoSoup4U88 · · Score: 1
      I think as long as the developers leave stuff like this in the game, and don't remove it with patches (eg. stacking of players, trick-jumps, out of bound enemies) it shouldn't be seen as cheating.

      Damn, I remember a long time ago getting very annoyed playing CS, because people would excuse me of cheating.
      The reason ? Good ol' using of the in-game voice-comms, to get your whole CT-team to stack you on the upper ridges on the DE_Aztec map (near the stair-bombspot) : Perfectly legal, as it was never 'clipped' (=invisible boundaries made by mappers) by the mapper.

    14. Re:Just by jumping on someone else's shoulders... by KDR_11k · · Score: 1

      Same character, different attack. forward+A+B would be five quick stabs with the staff. Kilik is the master of the cheese.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Its not cheating if its in the game. by HellPhish · · Score: 5, Insightful

    My stance on cheating in video games is that its only cheating if you modify the client app or take advantage of something that other players can't take the same advantage of.

    Simply put, if the game allows it, it is part of the gameplay. It may not be the most obvious way to play, nor may it be how the manual TELLS you to play. As far as I'm concerned, anything allowed by the engine is totally fair.

    There is no such thing as an unfair advantage.

    1. Re:Its not cheating if its in the game. by Ateryx · · Score: 1

      I completely agree. These few glitches give the game character. The silient bomb plant on dust2 in CS 1.6 is a great example of this. Glitches can encourage teamwork, which is one of the best parts of online gaming for me. When you work with complete strangers and just rout another group because your group of less skilled players worked as a team instead of individually, it makes the game much more enjoyable than having a high kill count. One of the recent games where this worked best is UT 2004 in onslaught mode. Working together with good communication having someone ready to charge nodes ahead made the game much more of a strategic.

      --
      "The truth suffers from too much analysis"
    2. Re:Its not cheating if its in the game. by KDR_11k · · Score: 1

      That's like saying that webserver was MEANT to be vulnerable to overflow attacks so you had the right to root it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Its not cheating if its in the game. by Leroy_Brown242 · · Score: 1

      Like the people that bitch about people being "panzer noobs" in Wolfenstein: Enemy Territory.

      I have always figured that hey, if it's a weapon int he game, use it. If you have an advantage, more power to you.

    4. Re:Its not cheating if its in the game. by MyLongNickName · · Score: 1

      Actually, if you are getting called 'Panzer Noob', it is because you use it in the wrong situation. Panzers should be saved for when they can clear out a choke point or the main objective on offense. Also, it could mean your aim sucks so bad that you can't even hit anybody with it.

      If you get called 'Panzer whore', people just don't like the weapon. Those folks need to get over it.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    5. Re:Its not cheating if its in the game. by 1ucius · · Score: 1

      There are (fairly obvious) bugs that give unfair advantages and would be cheating. For example, using map bug that allows you to shoot from 'under the world' without being subject to return fire.

    6. Re:Its not cheating if its in the game. by Anonymous Coward · · Score: 0

      We have a saying for that around here: Legitimate Strategy!

    7. Re:Its not cheating if its in the game. by HellPhish · · Score: 1

      I see your point, but wouldn't the people being fired at also be able to use that same map bug? 'Unfair' is not the right word to describe this sort of bug.

    8. Re:Its not cheating if its in the game. by mconeone · · Score: 1

      The silent bomb plant is illegal in some leagues, along with other CS glitches. Sure, the other team can do it too, but doing so has a big effect on that team's chance of winning. How is it fun to have the side the glitch is on win every time?

    9. Re:Its not cheating if its in the game. by HomerMT · · Score: 1

      Whatever, Rooftop Spawn-Kill Camper

    10. Re:Its not cheating if its in the game. by I_Human · · Score: 1

      Maybe just "Unsporting" ?

      --
      -JP
    11. Re:Its not cheating if its in the game. by Anonymous Coward · · Score: 1, Funny

      Legitimate Strategy!

      See how easy that is?

    12. Re:Its not cheating if its in the game. by Have+Blue · · Score: 4, Insightful

      The problem with that approach is that it turns the game from "who can play the best" to "who can perform the best exploit the fastest", which is a completely different game from the one you may have intended to play when you joined the server.

    13. Re:Its not cheating if its in the game. by DrSkwid · · Score: 1

      q1 days it was "rocket pussy"

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    14. Re:Its not cheating if its in the game. by Leroy_Brown242 · · Score: 1

      The inverse sounds dangerous, but a good way to die. :-D

    15. Re:Its not cheating if its in the game. by pclminion · · Score: 2, Interesting
      Simply put, if the game allows it, it is part of the gameplay. It may not be the most obvious way to play, nor may it be how the manual TELLS you to play. As far as I'm concerned, anything allowed by the engine is totally fair.

      I remember playing a MUD long ago. Somehow I triggered a bug where my character couldn't take damage. After exploiting this to level up about 15 times, a god finally saw what was going on, erased my character, and banned my netblock.

      I was sort of shocked.

      Anyway, the point is, the game "allowed" me to do what I was doing, I didn't hack anything or apply a modification to something, but the behavior was buggy, and at least in that game it was considered cheating to take advantage of such a circumstance.

      Which leads to the dilemma, how do you determine when a particular aspect of gameplay was intentional, or not intentional? For all I knew, some god had blessed me with invincibility for unknown reasons.

    16. Re:Its not cheating if its in the game. by Gulthek · · Score: 2, Insightful

      If it's allowed by the game and the level, then how is that not "who can play the best"?

      If you only perform actions allowed by the game itself (no hacking, network tricks, scripting, etc) and you win then...you played the best!

    17. Re:Its not cheating if its in the game. by Cornflake917 · · Score: 1

      In CS it is "Awp whore/noob." Funny thing is most people who utters those words can't get a kill with the AWP if their life dependend on it.

    18. Re:Its not cheating if its in the game. by Cornflake917 · · Score: 1

      A similar thing happened to me when I played MUD's back in middle school. There was a post on a message board about typing some command would crash the server. It didn't give me any advantage, though. I typed the command just because I was stupid and curious....

      Yeah, so the goddess (she was mean) deleted my character. I think it had over 1,200 hours on it. So let that be a lesson to you all...DON'T EXPLOIT BUGS (unless you need a good excuse for getting a life).

    19. Re:Its not cheating if its in the game. by Chasuk · · Score: 1

      The game didn't intentionally allow this. To me, that is the key: if the action falls outside the parameters of intended behaviors, then it is cheating. By your own admission, you knew that you were exploiting a bug, so you were cheating.

      If you went to an ATM and it repeatedly dispensed $200 instead of the requested $20, the cheating would be called theft. If I am playing with you on what I believe is an equal basis, you are stealing something from me: my time. I wouldn't have played with you if I had known that you were utilizing an exploit, so there goes my hours wasted. Stolen.

      Besides, what possible pleasure is there in advancing in a game dishonorably? I would understand it if there was a financial advantage, but to "win" outside of your own efforts isn't winning at all.

    20. Re:Its not cheating if its in the game. by torinth · · Score: 2, Insightful

      Simply put, if the game allows it, it is part of the gameplay. It may not be the most obvious way to play, nor may it be how the manual TELLS you to play... ...nor may it be a sporting and friendly way to play, but fuck all that because I want to be king!

      There's a distinction between fairness and ettiquette. Sure, only violating the prior makes you a cheater, but violating the latter just makes you an asshole.

    21. Re:Its not cheating if its in the game. by irc.goatse.cx+troll · · Score: 3, Insightful

      What about the undefusable bomb on the updated cobble (since fixed) or practically every map back in 1.3? What about throwing grenades under floating boxes and walls, causing grenades to be silent (making it easy to hear who you hit, and exactly where they are), and causing flashbangs to be much more powerful and impossible to avoid? (Doable in nuke, train, inferno, aztec, cobble, just about any map that has big open areas).

      What about boosting through thin ceillings? (assault, militia, dust2,others..)

      Theres so many bugs that unless you're as big of a nerd as I am, you're already at the disadvantage. My personal opinion is that since all of these have been around since day one, they're valid gameplay tactics. Valve's changed far too many things to not touch any of these, obviously they're allowing it. I suppose it all boils down to quakeworld. Rocket jumping has to be the single best bug in gaming history, along with all the other quakeworld bugs(full air control, trimping, wall strafing) that make it still the most fun game to just run around fragging in.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    22. Re:Its not cheating if its in the game. by alan_dershowitz · · Score: 2, Insightful

      I can think of two different scenarios regarding this, a good one and a bad one.

      Firstly, in Doom .99, in a deathmatch we figured out pretty quick that if someone was about to kill you, RUN FOR THE LAVA! Kill yourself and deprive them of the point. This was amended in later versions of the game so that you would be deducted one kill if you killed yourself.

      Second, I don't think the Quake developers anticipated the concept of rocket jumping or bunny hopping. However, these are now integral parts of (almost?) all FPS.

      In other words, if an exploit is actually bad, it should be eliminated by the developers. Otherwise, the meta-rules of the game are as correct as actual rules.

      Personally, I hate all snipers in games, I don't think they enhance the fun of a game for anyone but snipers. Once upon a time, people sniped by increasing their mouse sensitivity and narrowing their Field Of Vision settings of the game engine. That was even lamer. I do accept that this is an opinion, and I respect that people disagree, but I despise snipers.

    23. Re:Its not cheating if its in the game. by red5standingby · · Score: 1

      I am going to have to agree with this. When I sign on to Halo 2, I want to play against some one(s) who is(are) exactly as good as I am. I want the person who is the best tacticly to win. Not the guy with a stand-by button, or a modded xbox. Go join a robot war tv show if you're so into hardware. My favorite part is on the site they say they prolong the game experience? Bullhonkey! You make it annoying and frustrating for everybody who paid money to play a game! I'm a decent player, but who can compete with a 12-year old who can fly? Also, the bit about people who don't have enough time to stop getting creamed is ludicrous. Take your medicine; I did. Granted, Halo 2 allows a lot of skill matching and training modes, but the cheaters mess that up, too.

    24. Re:Its not cheating if its in the game. by ductonius · · Score: 1

      So what your saying is that in BF1942 on the Omaha beach map, the trick that allowed someone to get *under* one of the bunkers and shoot with impunity was all well and good?

      There is the letter of the law - the written rules - and the spirit of the law. What you seem to be saying is that the letter of the rules is all that matters and if the spirit the rules were written in differs, too bad.

      When you play a game with other people you agree to a certain extent to adhear to the spirit of the rules. This extent will change depending on the crowd you happen to be playing with at the moment, but you do agree to the spirit. If you go on a noob server and start OwZoring B17ch35 by sniping from the hidden (though accessable to everyone) platform you found in the sky you are not obeying the spirit of the rules. You will be booted, and rightfully so.

      When people complain about someone exploiting grenade jumps or other tricks to do things that are not specifically defined in the written rules what they are really complining about is that someone is not playing according to the same spirit they are. Their complaint is valid, since the spirit of the rules is just as valid in a game as the letter. Similarly, they must also take into account your version of the spirit of the rules and take it as a part of the sport that they will be occasionally blasted by said sky-sniper. However, having to take others into account neither gives them the right to arbitrarily prevent you from using those eploits (forcing you to use thier interperitation) nor does it allow you the right to arbitraraly use them (forcing them to use your interperitation). What it says is that both sides must take into account the prevailing spirit of the game when playing.

      In other words, practice the dicipline of sportsmanship.

    25. Re:Its not cheating if its in the game. by Sancho · · Score: 2, Informative

      This is a case where the owners of the games decide what is cheating and what isn't. Probably, everyone could have exploited that bug, but in the MUD, you're probably not doing so much playing against other players as against the system. As such, you've gained an advantage that the system likely can't take advantage of (although the MUD I used to play on actually had a bug where MOBs could become invincible...)

      Sounds like the admins on your MUD were intolerant of bug abuse. The problem I have with this is where the line of "bug" meets "unintentional effect", which is where the Slashdot blurb implied that the story was going. For another MUD example, the same MUD I played on with the invincible MOB bug recently had a player wipe. Basically, they wanted to start over as there were some players who simply destroyed the economy with all their money/possessions. They also wanted to make some inherent engine changes, which required that they start over lest some players have a distinct advantage over new players.

      Anyway, part of the reason for the wipe was the economy, right? As it turned out, there were numerous places in the game where items could be harvested free, with no fighting or monetary investment required, and very little time required. This meant that players were able to start buying back all the stuff they'd originally purchased and bankrolling money, which meant that the wipe had little effect on the economy. Given a few months of this behavior, we'd be right back where we started.

      The administrators didn't seem to take too kindly to this behavior. There were threats of deletion, banning, etc. In the end, the items were simply reduced in sale price, and I don't know of any deletions. Nevertheless, it was absurd to even consider deletion in a case like this, for the very reason this subthread started. It was a part of the game, anyone could do it, and it /certainly/ wasn't breaking a rule or exploiting a bug. People were simply not playing the game the way the creators wanted them to.

      Another MUD I was on for a /very/ short time required large amounts of roleplay. It's hard to create a system like this, of course, so the effective restriction was that if you gained levels too fast, you obviously weren't roleplaying enough and thus you were deleted. Again, it's a flaw in the design. If you want people to slow down their levelling, it's easy enough to code that in. There's no reason to force people to play the game in a way that's more restrictive than the game allows.

    26. Re:Its not cheating if its in the game. by KnowledgeFreak · · Score: 1

      This thread reminds me of Ender's Game, where Ender would figure out new strategies in the battle room and the other kids would complain to the teachers how he was cheating. Face it, its in the game. If that doesn't make the game fun, then stop playing.

    27. Re:Its not cheating if its in the game. by jericho4.0 · · Score: 1
      I understand that if the weapon is in the game, it's a valid weapon, but I still hate the panzer.

      The problem with it is that, even in the hands of a noob, it's undefeatable. As an experienced player, I feel that if I see them first, I should be able to avoid their shot. If it was 20% slower or a bit weaker it would be fine. As it is, as soon as you hear it, you're dead.

      Also the noobs who use them indoors killing several teammates tend to irk me.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    28. Re:Its not cheating if its in the game. by Jtheletter · · Score: 1
      My stance on cheating in video games is that its only cheating if you modify the client app or take advantage of something that other players can't take the same advantage of.[...]anything allowed by the engine is totally fair.There is no such thing as an unfair advantage.

      This is not neccesarily true, beause certain exploits, technically 'allowed' by the engine (or rather, a result of an error in the engine) completely unbalance a game and ruin what anyone might consider playability.

      Consider for example, the vehicle exploit that was present in Halo2 before the update: a player sitting in the warthog could perform a certain sequence of button presses that would cause the game server to lose track of them. On their own screen the game play continued as normal, to everyone else in the game that person appeared to remain in the vehicle and could not be killed (because they weren't actually there). While this was allowed by the game engine, it essentially made the cheater and their actions invisible to all others in the game, a sort of god mode. This totally unbalanced gameplay because there was no countermeasure to it. Once the cheat was executed you were guaranteed to win. This removes any skill from the game whatsoever, you just enter the 'win sequence' to initiate the cheat and no one can stop you. This of course would then artificially inflate your rankings, but it didn't convey any skills beyond that single key sequence. In other words, if you ever tried to play the game fairly with your new level 40 ranking earned through cheating you would be quickly beaten because you had only learned a single way to play.

      Other cheats such as hard-to-reach locations or jumping through gaps in the maps are balanced by the fact that, while difficult to counter or prevent, the player remains accessible to the other players and can still be affected by valid game dynamics. As soon as you remove the ability of normal players to interact with a cheater they have moved outside of the scope of the game and are no longer playing that game at any level, they are merely manipulating the game itself.

      Beyond that level of supreme cheating I suppose all is fair, but what I don't understand is why cheaters gain any satisfaction by winning through augmented game dynamics that put them at such a severe advantage they'd be hard pressed not to win. A personal example would be back when I used to play counterstrike online and people used hyper-jump and speed cheats. They would laugh and make fun of everyone int he game, decrying us as 'newbs' and 'l0zer5!!1!' when they were nearly impossible to kill. But all they did was make our task that much harder, and theirs much easier. How that makes them a superior player in their own mind is beyond me. Do these people also go to preschool playgrounds to pick fights and then consider themselves kung fu masters? It always seemed to me that people could only play in a god mode for so long before they tired of playing a game that was impossible to lose, but the shear number of cheaters seemed to suggest that rather than a rotating crop, cheaters never tired of this. (Griefers are another group entirely since the whole point for them is to antagonize.) I dunno, I guess some people just feel like if the game says they won, they must be better. But it's those same people that bitch and moan and quit halfway through a fair game because their ego prevents them from accepting the fact that some players are actually better because of skill.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    29. Re:Its not cheating if its in the game. by Have+Blue · · Score: 2, Insightful

      There's a difference between a strategy that lets you act in ways the other team doesn't expect, and a "strategy" that results in the spirit of the game being broken because it cannot possibly be countered by any non-cheating action on the part of the enemy.

      For example, a common event that would fall into this category in Halo 2: Hiding the bomb. In the Assault gametype, one team has to carry a bomb into the enemy base to score a point, and the other team has to stop them. If the game clock ran out while the attackers were in the middle of an attempt to plant the bomb, it would enter "sudden death", and the game wouldn't end until the attackers succeeded or were driven off by the defenders. So, what some bastards would do is take the bomb and simply hide- they would ride an airplane (the only one in the level) to the top of the map and sit there. Eventually - I've seen this go on for 45 minutes or more - the defenders would give up and leave the game, leaving an easy score for the attackers. Are you really saying this is a valid strategy, or the fault of the developers? It's people being assholes, plain and simple.

    30. Re:Its not cheating if its in the game. by gabebear · · Score: 1

      I basiacally agree with you, however I think individual's "spirit of the rules" vary to much. In other sports* the rules of sportsmanship are well defined. I personally thought rocket jumping was now a legitimate strategy(it's been around since Quake I), but by reading posts to this article it sounds like many people still consider this cheating. Sportsmanship has always been tricky in online games.

      * Damn, it's depressing when we talk of FPS as sports...

    31. Re:Its not cheating if its in the game. by HellPhish · · Score: 1

      You know, I near totally agree with you on every level, but please allow me to explain my opinion.

      I guess you could say I come from the 'games as art' camp. Much like you may have a favorite musical artist yet dislike one of their songs, chances are you can still appreciate the track for what it is.

      That being said, I accept what the game developer gives me as the game. In the case of a multiplayer game, the developer is typically providing patches on a regular basis and thus modifying the work of art I purchased from them. My point is that if there is a shaddy gameplay option (a 'cheat'), then the developer meant it to be there UNTIL they patch it. Obviously they may not have meant it to be there, but if it's there and they ignore it, then its part of the game and you have to deal with it.

      That also said, I completely agree with you on the 'spirit' of the game, and so do many developers. That's why they give you the option to have MOTD text and the ability to kick players. You can force people on your server to play a certain way. There will always be bad apples who wish to spoil the bunch by not abiding by your house rules (please don't stand on eachother's heads)and if they don't they will get kicked.

      Before anyone explains to me that a moderator is not always there to help, I realize that and can only say that if you're playing with other humans, you can only expect human behavior. Popular games/servers will naturally build a self-nurturing community and unpopular ones will likely die off even sooner and be plagued by cheaters.

      I also don't understand why people cheat like this. I guess I've been playing games so long that I don't care about the numbers the community sees, I only care that I have a good time with my fellow players. Other gamers, whom I openly look down upon btw, care only about their status in their niche community and are perfectly willing to cheat and hack to get themselves where they want to me. I say fuck that, its the journey which is important, not the fucking destination.

      I guess you could say cheating in games is alot like hacking in computers. Alot of great advances have been achieved by someone determined to break the rules, yet so have many catastrophies. In the end I just call human nature and hope for a better online future.

    32. Re:Its not cheating if its in the game. by HellPhish · · Score: 1

      Otherwise, the meta-rules of the game are as correct as actual rules.

      That totally sums up how I feel.

      As for the lamer snipers, they certainly make the game more a pain in the ass than it needs to be, but you have to admit that killing a lamer like that feels alot better then killing someone playing as expected. If you do, you are playing the same game better than they are, plus you feel the Klingon honor factor!

    33. Re:Its not cheating if its in the game. by pclminion · · Score: 1
      By your own admission, you knew that you were exploiting a bug, so you were cheating.

      I didn't know it was a bug. It may have been. I've seen, and written, programs which exhibit fairly complex and unintentional behaviors that are not obviously bugs. Sometimes customers even come to depend on these bugs, and when you fix them people get ticked. The point is, it's hard to tell.

      If you went to an ATM and it repeatedly dispensed $200 instead of the requested $20, the cheating would be called theft. If I am playing with you on what I believe is an equal basis, you are stealing something from me: my time.

      You're comparing my actions on a MUD to theft? Such is the nature of Slashdot, I guess. We have certain reasonable expectations of reality. In reality, is it an intentional behavior of an ATM to dispense ten times the requested cash? Obviously not. In a fantasy land which is designed to help us forget reality, how can you ever be certain?

      Besides, what possible pleasure is there in advancing in a game dishonorably? I would understand it if there was a financial advantage, but to "win" outside of your own efforts isn't winning at all.

      To each his own. What I was doing didn't impact any other player, and my definition of what is fun doesn't have to align with yours.

    34. Re:Its not cheating if its in the game. by WhatAmIDoingHere · · Score: 1

      If you report the bug to the admins, they'll be more friendly to you. Instead of being mean and deleting your char without giving you a chance to defend yourself, they tend to be thankful that you brought the bug to their attention.

      --
      Not a Twitter sockpuppet... but I wish I was.
    35. Re:Its not cheating if its in the game. by Cornflake917 · · Score: 1

      They already knew about the bug. And specifically told us not to exploit it. Hence me stating how I was "curious and stupid."

    36. Re:Its not cheating if its in the game. by Sigma+7 · · Score: 1
      The problem with it is that, even in the hands of a noob, it's undefeatable.


      I've received a near-direct hit with a panzer, and survived. Level 4 engineering gives the Flak-jacket ability, which halves explosive damage. Adren self can also help.

      In the hands of a newbie, the panzer isn't as much of a threat compered against an experienced veteren, for the following reasons:
      - Newbies tend to have low accurracy or reaction time.
      - Even on a case where a hit does occurr, the panzer will have a very long reload time. The soldier will only have a pistol to defend against, unless supported by other teammates.
      - When wielding the panzer, movement speed is reduced (until the appropriate skill level. )
      - If a player is panzering, he can't be doing other helpful things, such as planting explosives. If it isn't for the Panzer, there's basically no point in playing the soldier class.

      While the panzer is dangerous, there's plenty of other things to worry about in RTCW. (e.g. Satchel charges placed at choke points, flamers on a choke point, mines on a choke point, etc.)
    37. Re:Its not cheating if its in the game. by WhatAmIDoingHere · · Score: 1

      Oh, in that case you're an idiot for messing with known bugs.

      --
      Not a Twitter sockpuppet... but I wish I was.
    38. Re:Its not cheating if its in the game. by Cornflake917 · · Score: 1

      Dude, you're a fucking retarded asshole. I state in my main post that it was a stupid thing to do. But now you just realize that I was an idiot? At least I know how to read, douche.

    39. Re:Its not cheating if its in the game. by Chasuk · · Score: 1
      I didn't know it was a bug.

      That may be true, but I was merely responding to this:

      ...I triggered a bug where my character couldn't take damage. After exploiting this to level up

      Further:

      What I was doing didn't impact any other player

      You know this for a fact? In my experience, dishonesty -- which is what cheating is -- nearly always negatively impacts someone, even if it isn't obvious.

      Anyway, the question is moot, and we are never likely to agree, but thanks for responding, even if we are still at loggerheads.

    40. Re:Its not cheating if its in the game. by haystor · · Score: 1

      He only sees one side of it. He calls the invincibility a "blessing" but fails to see that getting banned would equally be viewed as a "curse".

      The game allows the MUD's implementors to ban him but he seems to think that just because the code allows them to ban him doesn't mean they are right.

      The answer here really isn't more rules defining what cheating is, it's less rules. Everyone, especiallly the cheaters, know what cheating is.

      --
      t
    41. Re:Its not cheating if its in the game. by haystor · · Score: 1

      Rocket Jumping has to be considered legitimate by now. Everyone making a game knows about it, no excuses.

      If you don't want rocket jumping, make the splash damage higher for the person shooting it. Make them take more damage in landing. Implement ragdoll physics on the guy getting blasted and move their point of view around accordingly (let's see you shoot accurately from up in the air when you're head is whipped around like that).

      I haven't played Halo2, but I'm wondering just what kinds of grenades these are that blow people upward but don't blow people up. As for snipers shooting people while flying through the air...you can keep any game that allows snipers to shoot smoothly while running/jumping/flying. After CounterStrike, I refuse to play any game where people shoot me through a scope while bunnyhopping.

      --
      t
    42. Re:Its not cheating if its in the game. by EnderWigginsXenocide · · Score: 1

      This thread reminds me of Ender's Game, where Ender would figure out new strategies in the battle room and the other kids would complain to the teachers how he was cheating.

      WRONG. Ender came up with strategies that won battles. Said strategies would be nullified by addition of new rules or setting up the enviroment of future battles to nulify any advantage presented by the re-use of a winning strategy. Often this involved cheating (2 armies vs 1, one army allowed to fully deploy before the other even received notice that said battle was scheduled.)

      Go ahead, ask me how I know this.

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    43. Re:Its not cheating if its in the game. by Anonymous Coward · · Score: 0

      Yeah, he probably goes to AA meetings and calls people "filthy drunks".

    44. Re:Its not cheating if its in the game. by Scherf · · Score: 1

      Are you guys just making up excuses for exploiting or do you actually believe what you write there (and mod "insightful")?

      Being able to get to a place where you can't be shot sure isn't what the map designer had in mind. It's a bug. You know that it's a bug, you are abusing it and bug abusing is cheating.

    45. Re:Its not cheating if its in the game. by Anonymous Coward · · Score: 0

      I loved sniping in Tribes and Tribes 2.

      Nothing like taking folks down from so far away you were not visible.

      You could be backup to assaulters having trouble with people. Either knock a lot of health off someone or provide a killing shot.

      Taking down a flag carrier with low health as they reached the pinnacle of their trajectory. Or better yet killing them with a snap shot as they jetted away under full thrust perpindicular to you.

      Part of being a sniper is knowing just how much you annoy and piss off other players because if you've played for any length of time at all you've been in the same situation you're putting them in.

      I always loved it when I'd get two or three people deciding they simply had to kill me and would start heading out my way. That was a couple of people who'd not be defendiong as long as I could tie them up and who might even get killed again before they could get me.

      Good times.

    46. Re:Its not cheating if its in the game. by jebell · · Score: 1

      I wish I could mod this up for insulting.

      --
      This is my sig. There are many like it but this one is mine.
    47. Re:Its not cheating if its in the game. by Gulthek · · Score: 1

      I believe it. Given that this place requires teamwork, skill, practice, and no "hacks" then it is an acceptable use of the game as far as I'm concerned.

      That said, I've never done this exploit and haven't had it done to me. Maybe I don't play enough Halo 2?

    48. Re:Its not cheating if its in the game. by Chris+Mattern · · Score: 1

      > Are you really saying this is a valid strategy, or the fault of the developers?

      Yes. It's a valid strategy, and the fault of the developers.

      > It's people being assholes, plain and simple.

      It's poor level design, pure and simple. An easy fix would've simply had the level end when the clock runs out--nobody gets the point for that last bomb.

    49. Re:Its not cheating if its in the game. by Have+Blue · · Score: 2, Interesting

      Yes. It's a valid strategy.

      If you really don't see a problem with a game strategy that results in every single player being bored out of their minds for 45 minutes, then we'll just have to agree to disagree and hope that we never end up in the same game.

    50. Re:Its not cheating if its in the game. by Chris+Mattern · · Score: 1

      I see a lot of problems with a game strategy that results in every single player being bored out of their minds for 45 minutes. I just disagree about where the blame goes. If this is the optimal game strategy for the level, then the level designer has screwed up. It's his fault. It took me thirty seconds of thought to come up with possible fix, too.

      Chris Mattern

    51. Re:Its not cheating if its in the game. by jclast · · Score: 1

      There may be a distinction between fairness and courtesy, but the manual isn't the place to find it.

      Should fighting game players only punch and kick (no specials) because the manual doesn't expressly tell the player how to execute a special? Is your knowledge of how to perform specials (I suck at figthers) unfair because I can't remember the combinations or I'm not as dextrous as you?

      Is it unfair to rocket jump even though it's not in the manual?

      Should we all avoid gear that stacks attributes because the manual says gear attributes don't stack (you only get the highest one)?

      No, this is the way the game world is created for us. Do (or did) you bitch other students who studied more or got better grades than you because they may have had a natural aptitude for it?

      No. If you don't like the way the game world allows you to play, stay off of that map, don't play that game, or shut up. They're just games, and they're supposed to be fun. If you're not having fun, go find something else to do.

      --
      e2 | LJ
    52. Re:Its not cheating if its in the game. by KDR_11k · · Score: 1

      Once upon a time, people sniped by increasing their mouse sensitivity and narrowing their Field Of Vision settings of the game engine. That was even lamer.

      In the Quake 3 Pak0.pk3 the config files of the devs are included. At least one of them has various zoom levels bound to some keys. Guess in Q3A that's a legitimate strategy.

      As a solution to the too-many-snipers problem I'd propose a sniper should not be able to damage a target below 30% health, the first shot would reduce the target to 30% (unless there's a lot of armor/health in the way), more shots wouldn't have an effect. That way a sniper could soften up an enemy for the base defense but not do the defense all by himself.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    53. Re:Its not cheating if its in the game. by Various+Assortments · · Score: 1

      What, submarine cock?

      Freak.

    54. Re:Its not cheating if its in the game. by Some_Llama · · Score: 1

      "Funny thing is most people who utters those words can't get a kill with the AWP if their life dependend on it."

      Yah and then there are people like me who can use the awp to whore out every other player on the map over and over again until everyone leaves and the server dies...

      I find it is the gun people use to "feel l33t" because it is easy to kill people with, try ruling the round with a tmp or ump or playing the map aim_ak-m4... then i'd concede you have some skills

    55. Re:Its not cheating if its in the game. by Some_Llama · · Score: 1

      "No. If you don't like the way the game world allows you to play, stay off of that map, don't play that game, or shut up. They're just games, and they're supposed to be fun. If you're not having fun, go find something else to do"

      What about ways the game world let's you play but the developer calls them exploits?

    56. Re:Its not cheating if its in the game. by Some_Llama · · Score: 1

      " Rocket Jumping has to be considered legitimate by now. Everyone making a game knows about it, no excuses."

      Was rocket jumping ever considered a cheat/exploit?!?!? I don't think so...

    57. Re:Its not cheating if its in the game. by jclast · · Score: 1

      When the dev team acknowledges that a portion of their product is broken, I discontinue using it. Until then, it's all part of how the game-world functions. It's like another poster said, if I'm in a real gunfight I'm sure as hell going to get the best snipe spot I can, and if that means standing on my buddy's shoulders to get there then so be it.

      --
      e2 | LJ
    58. Re:Its not cheating if its in the game. by Cornflake917 · · Score: 1

      Yeah that's true. I've definately come across the type of person who is actaully 100% dependent on the AWP. You can see it on stats pages. They have thousands of kills with the Awp. While only having maybe a 1:10 k/d ratio with other guns.

    59. Re:Its not cheating if its in the game. by Anonymous Coward · · Score: 0

      Actually, the Quake developers did anticipated rocket jumping. There are secret areas in the single player game that you have to rocket jump to get to. Not that it matters... just saying.

    60. Re:Its not cheating if its in the game. by Anonymous Coward · · Score: 0

      So everyone should stoop to that level and the game degenerates to "get below the map first"? See why this is a lame thing to do? When you take major advantage of obvious flaws in the game, you're seriously unsportsmanlike and you're ruining the spirit of the game.

      Something like this isn't like rocket jumping. At least a rocket jump is somewhat logical and makes sense with the game's physics. Crawling through solid objects which allow one-way-fire isn't in the same league.

      It may not technically be called cheating, but it's just as bad.

  5. I almost buy... by faloi · · Score: 3, Insightful

    The "hey, I'm just exploring new parts of the map that I have to glitch to get into explanation." Except that there's nothing stopping you from setting up your own game to play around with people of a like mind-set WITHOUT running roughshod over some other players.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:I almost buy... by aztektum · · Score: 1

      Just like there's nothing stopping you from setting up your own server and only giving access to friends

      --
      :: aztek ::
      No sig for you!!
  6. One Advantage of Consoles by blueZhift · · Score: 1

    The problem of cheating is one reason that I tend to like consoles a bit better for online gaming than PCs. I know, console games can be hacked too, but usually with a much greater effort required than a PC game. But I wouldn't call using unusual in-game tactics cheating. Knowingly modifying the code in some out-of-game fashion, that's cheating. Exploiting game bugs in an in-game fashion is grey at best, but at least all players would have equal access to said bugs until fixed. If the game masters rule that exploiting said bugs is cheating, then players should abide by that.

    1. Re:One Advantage of Consoles by Anonymous Coward · · Score: 0

      Glitches in console games don't get fixed. With PC games they do, at least if the developers give a shit (which they have to if they want you to buy their next game). PC games are more hackable, but a lot less glitch-able.

      "If the game masters rule that exploiting said bugs is cheating, then players should abide by that."

      There are so many reasons that's impractical... or did you mean server owners rather than programmers? In which case they can kick/ban players they don't like.

    2. Re:One Advantage of Consoles by faloi · · Score: 1

      Exploiting game bugs in an in-game fashion is grey at best, but at least all players would have equal access to said bugs until fixed.

      That only holds up if everybody is out looking for bugs, or scouring the intraweb for the latest l337 h4xx0rz!. If someone, particularly a new player, wants to log on and play a game for a while they shouldn't need a mindset that causes them to check up on all the grey-area exploits out there. Getting wtfpwn3d because you didn't realize that if you jump on a grenade you can warp out of the map and score endless kills if sort of a downer.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    3. Re:One Advantage of Consoles by scolby · · Score: 3, Funny

      Plus, if you're on a console and you see your opponent cheating, just reach over and yank his control out of the socket. Revenge is sweet.

    4. Re:One Advantage of Consoles by malejko · · Score: 1

      Hah, equal access sure - but how many of those complaining noobs don't care to read the latest forum posting or upcoming patch notes or whatever?! Most.

      As for in-game cheats of things that "anyone" can do -- for the games I play, there are still many, and those that use them are the assholes that make the games no fun for people. You wonder why a lot of console gamers don't want to go online yet.. it's because of fuckheahds that have their 'fun' by abusing the latest bug or glitch or whatever to beat you senseless. Fun for them sure, but it just makes the so-called community that much smaller.

      --
      -Adam
    5. Re:One Advantage of Consoles by KDR_11k · · Score: 1

      Won't work with online console gaming which (more exactly Halo 2 online multiplayer) is what this article is about.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Find a good server by Grand · · Score: 2, Informative

    and stay there. For the games that I play, I find a couple of servers that are almost always full and have PLENTY of admins. So when you play, there is a good chance of an admin to be on. Once you find a server you like, stick it in your favorites and play there often.

    1. Re:Find a good server by oni · · Score: 3, Insightful

      bingo. And the sence of community is great too. Knowing most or all of the people you're playing with is different from an anonymous game in the same way that online is different from single player. It's a whole other level of fun.

      Tonight is my quake 3 threewave night (I know it's old but it's still fun). There are five guys that I've known for years and we all meet up once a week. If one of us is having a good night, he'll get congratulations and kudos from everyone else, as opposed to bitching and ranting on an anonymous server. If one of us is having a bad night, we'll all be good sports about it. A lot of times I'll even let someone kill me so they wont feel bad. As opposed to being called a loser and a noob on an anonymous server.

      Playing with your friends rocks. It's the only way to go.

    2. Re:Find a good server by Leroy_Brown242 · · Score: 1

      Yes, ther eis nothing more frustrating than being on a server that *WAS* going great until some asshole joined and screwed it up for everyone. But alas, no admin in sight.

    3. Re:Find a good server by Saige · · Score: 1

      This doesn't work for games like Halo 2 - there are no "servers" in the traditional sense. You get matched up with a bunch of people based on level and such, then one of the machines with the best connection is chosen as server.

      Of course, you can just play with people on your friends list, which eliminates most of the problem, but then you don't get to enjoy the challenges of ranked play.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:Find a good server by The+boojum · · Score: 3, Insightful

      Yep, that's the way my UT2k4 iCTF clan handles it. We've found most of the anti-cheat mods out there tend to make the game lag horribly and don't even catch many cheaters anyway. So we've taken to just having a large group of admins around to keep an eye on things and hand out bans.

      Social problem, social solution...

      (Of course, why people still try to cheat when they see players with our tag around is still a mystery to me!)

    5. Re:Find a good server by jericho4.0 · · Score: 1
      Plenty of admins is the key, indeed. I've been playing a server that hands out level 1 status to anyone who asks, and escalates privileges over time if you're not an idiot. Problem solved.

      For the Halo 2 model (where there is no 'server'), the game should just randomly give admin status to one player. If the player's a cheat, well that sucks, but more than likely he's not.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  8. Game Features can reduce Cheating by Tenzen01 · · Score: 5, Interesting

    Cheating because you don't have time to compete with the people who play 6-8 hours a day is a LAME excuse.

    Some people have natural skill and are gonna own you no matter if you are one who plays 6-8 hours a day and they only play it once a week.

    I find that in-Game features can reduce cheating in addition to providing better gameplay.

    The article mentions Halo 2 on Xbox Live, which as everyone knows uses a Ranking system to match teams up. Thus you are much less likely to be playing in a game with people 100 times better than you. I find that playing in games where the teams are evenly matched can be fun and thus reduces the "need" for people to cheat. Games that somehow balance the teams are much more fun to play in. Yeah we all like being on those teams where you completely own the other team... but you are also going to end up on the other side of that sometimes, where you are the team getting destroyed. And that's no fun.

    Another Game Feature I think helps reduce cheating is in Call of Duty. There is a feature that can be enabled in multi-player games called the 'kill-cam'. It shows you the last 7 seconds or so before you died from the point of view of the guy that killed you. I find that watching the kill-cam from time to time reduces the perception that it might have been an 'unfair kill'. "He couldn't have possible seen me!" "I shot him a thousand times and he didn't die!". etc.

    In addition the kill-cam helps reduce camping (since you now know where they were when they killed you) and it might even give you some tips on how to play better.

    1. Re:Game Features can reduce Cheating by joeljkp · · Score: 1

      Another Game Feature I think helps reduce cheating is in Call of Duty. There is a feature that can be enabled in multi-player games called the 'kill-cam'. It shows you the last 7 seconds or so before you died from the point of view of the guy that killed you. I find that watching the kill-cam from time to time reduces the perception that it might have been an 'unfair kill'. "He couldn't have possible seen me!" "I shot him a thousand times and he didn't die!". etc.

      In addition the kill-cam helps reduce camping (since you now know where they were when they killed you) and it might even give you some tips on how to play better.


      Wow, that really is a great feature. I might have to go out and buy CoD just for that. You say it must be enabled for multiplayer? By the server admin? Are there many servers that have it enabled?

      --
      WeRelate.org - wiki-based genealogy
    2. Re:Game Features can reduce Cheating by kniLnamiJ-neB · · Score: 1

      I play CoD too... it's an option on the server menu... and most of the games I've played in do have it enabled. It's pretty cool to have around so you don't start flaming someone who just got a good/lucky/whatever shot. Negative: It makes it easy to cheat in other ways (if you watch a player for a little bit on the killcam, you can sometimes make a good guess at where to find him next... or in team matches, you can tell your buddies where he was). But the benefits typically outweigh the negatives.

      --
      Windows isn't the answer... it's the question. NO is the answer!
    3. Re:Game Features can reduce Cheating by dubious9 · · Score: 1

      or in team matches, you can tell your buddies where he was

      In CoD dead teammates can't talk to live teammates. Sure you could use team speak or something else outside the game, but then you're already cheating.

      Anyway, the killcam *does* give away sniping spots (or what you were doing a little bit before you killed somebody) so you'll know where to look next round. But I think that's still an advantage because you can't sit in the same spot every time. You have to adapt, and having everybody constantly doing that makes the game more fun.

      IMHO CoD is light years away from Counter strike. Why do people still play that?

      --
      Why, o why must the sky fall when I've learned to fly?
    4. Re:Game Features can reduce Cheating by SnoopJeDi · · Score: 0

      IMHO CoD is light years away from Counter strike. Why do people still play that?

      You obviously haven't played it much, or at all.

    5. Re:Game Features can reduce Cheating by cannon+fodder+0109 · · Score: 1

      I have played both CoD and CS extensivly so I'll offer my take on this.

      Killcam when coupled with a built in anticheat almost completly eliminates cheating in CoD.

      (As an aside quite alot of the "cheaters" in CS arn't cheating but simply medium to good clan players hanging out on public servers for easy kills)

      Weapons in CoD are better balenced with respect to each other. While this does come at the cost of eliminating the economic considerations which added a great deal of interest to CS it brings two benefits: firstly that you don't have to whore one weapon (or weapon type) to win a specific map. Secondly winning a couple of rounds in a row doesn't put a team in a position where they are at a major advantage for the next 2 - 4 rounds and hance promotes more closely fought matches.

      Finally the maps in CoD are better designed in terms of promoting a variety of different playstyles and strategies than those in CS (with some notable exceptions like the maps made specifically for CPL tournaments like de_clan_mill1 or the fun maps like cs_mice2_final).

      This is not to say that CS is a bad game; it was top of the pile, and rightly so, for years. Just eventually someone came along and made a better one.

      --
      Pick up the bread knife and carve your way into forensic history
    6. Re:Game Features can reduce Cheating by Deliveranc3 · · Score: 1

      You can't prevent cheating, couple the kill cam with a phone to your friend and suddenly your friend knows where that sniper is.

      This is really REALLY sucky.

  9. Bah. by bk_veggie · · Score: 2, Insightful

    I used to spend a ridiculous amount of time playing Urban Terror , and frankly, some of the 'cheating' he mentions actually kept the game interesting.

    I understand nobody wants to play against wallhackers and aimbots, but what is wrong with using avatar pyramids to gain access to higher levels? If the devs didn't want people to get there, why the heck did they leave it as a solid surface?

    Good sentiment, bad execution.

    1. Re:Bah. by snorklewacker · · Score: 1

      > If the devs didn't want people to get there, why the heck did they leave it as a solid surface?

      Or for that matter, why'd they leave avatars as solid surfaces? Try jumping onto a friend's shoulders at a full run. Chances are you're going to knock them down.

      --
      I am no longer wasting my time with slashdot
    2. Re:Bah. by Cornflake917 · · Score: 1

      CS:Source actually does this...sorta. You can jump on some one's head/shoulder if they are on the ground. However, you can no longer do huge towers like you could in 1.6. If you try to jump on someone that is already standing/sitting on someone else, you will slide off and fall. I think this is a good idea. It allows for some creativity and unexpected spots in many maps. But it doesn't let things get way out of hand with people skywalking or being in places you'd NEVER expect.

  10. Thats not cheating. by Darune · · Score: 2, Insightful

    This guy isn't talking about cheating, he's talking about exploiting holes in the engine. Thats not cheating, thats taking advantage of the world.

    If you, or anyone with enough practice, can do it, then it's not cheating. If you have to modify the client, or the datastream (in a netowork game) then thats cheating. Outside influence = cheating, finding logic holes = exploring.

    Sounds to me like he just can't do that grenade jump exploit, and is crying about it ;p

    Personally I love looking for glitches in games, just usually they aren't too useful when I find them.

    For example, when the maps in halo 2 seem to expect you to get out of your vehicle (say when you go from a street to a hotel), try fighting your way in. You'll probably have to bash your ghost just right, but it can fit though those tiny doorways. Then you can enjoy trying to take down a scarab walker by jumping a ghost onto it ;p

    --
    Oh crap, I'm on fire again.
    1. Re:Thats not cheating. by Anonymous Coward · · Score: 0

      The question then becomes, what holes in the engine do you allow and which ones do you let slide?

      For example, in Street Fighter Alpha 3, if both players are using Ryu, whoever is player 1 has an advantage due to a hole in the game engine: Player 1 has access to an infinite combo that player 2 does not. How do you rectify such a situation?

      Another example, but one that is accessible to both players, in Marvel vs. Capcom 2, there is a glitch (when using Gambit) that prevents either player from doing anything, resulting in a timeout and whoever had the most health when the glitch was activated wins. Should this glitch be allowed in a tournament setting?

    2. Re:Thats not cheating. by pclminion · · Score: 1
      If you, or anyone with enough practice, can do it, then it's not cheating. If you have to modify the client, or the datastream (in a netowork game) then thats cheating.

      I don't follow. Yes, anybody can learn to rocket jump off their friend's shoulders. But it's just as easy for anybody to modify their game client. What you've said doesn't help whatsoever in determining which of these actions is right or wrong.

    3. Re:Thats not cheating. by Darune · · Score: 1

      Sorry, bad wording on my part. What I mean is, if all the required components (client,server,etc) are all the same, and it just comes down to a learned skill, then it's not cheating. So if you can rocket jump off your friend, thats not cheating. However if you modify your client so that if it see's an opposing client's "shot fired" packet, that your client will automatically send the packets to duck out of the way, thats cheating. If you change the rules of the game thats cheating, if you play within them thats not. In most games, the rules of the game are the client/server, therefore, change one of those and you're no longer playing by the rules, also known as cheating.

      --
      Oh crap, I'm on fire again.
    4. Re:Thats not cheating. by Darune · · Score: 1

      Thats a good point, I guess I am making the supposition that all people have access to the glitch, those are more specialized. I guess, at that point, it becomes up to the people running the tournament. Personally I would say, if there is not equal access to the glitch (ie. it's not up to skill alone), then don't allow it.

      --
      Oh crap, I'm on fire again.
    5. Re:Thats not cheating. by Delphiki · · Score: 1
      Your rewording of it still doesn't make your argument good. It would be no less arbitrary to say that the rules of the game are anything that you can do with your computer. Everyone is playing on a computer, right? (or a console) Everyone can go online and find out how to hack the game. So if bugs are within the rules, why does that only include bugs you can exploit from within the client? You can't say it's only cheating if it's within the game, because then setting up mappings for your nostromo that give you an advantage would be cheating.

      This thread seems like it is filled to the brim who don't want to admit to themselves that they cheat.

      --

      Feel free to mod me "-1 - Angry Jerk".

    6. Re:Thats not cheating. by shawb · · Score: 1

      In a tournament setting it would probably be forbidden beforehand. And on console games at home, you can just not invite the person over anymore. Or not let them use the character they cheat with.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    7. Re:Thats not cheating. by pclminion · · Score: 1
      This thread seems like it is filled to the brim who don't want to admit to themselves that they cheat.

      For the record, I don't even play games. I just enjoy splitting hairs on Slashdot.

    8. Re:Thats not cheating. by Darune · · Score: 1

      I never said it's only cheating if it's in the game, but I guess I should be more clear when I say the "client". Cheating is playing outside the rules, in a computerized game those rules are a heiarchy. 0. Math 1. Computer Architecture 2. OS Architecture 3. Application/Server Architecture If you're not breaking those rules, then you aren't cheating. So a glitch in the game that allows you to rocket jump, or run faster when you have your knife out, or whatever is an error in the rules of the Application/Server. Making use of that error in the rules doesn't make you a cheater, depending on how you do it it can make you a bad sport though(those Street fighter Alpha 3 Glitches for example). Now say I was to modify the amount of mana I spent on a healing spell to a huge negative number by modifying the value in memory. And then I use this negative healing to kill other players and regain mana, (Heal hackers in an old MMOG I played pissed me and everyone else off with this.) This is most definitely cheating, because then you are acting outside the rules of the application layer. But say, for example, in RE4 I find out that if I stand on the left most part of the platform in the boss fight with Salazar that I can shoot him without being hit. Thats not cheating, thats just using the rules to your advantage. Sorry if I'm just rambling, I'm trying to fire these off between builds.

      --
      Oh crap, I'm on fire again.
    9. Re:Thats not cheating. by geminidomino · · Score: 1

      By that logic, all I have to do to beat my brother at Stratego (the old version, with Marshalls. ;) ) is provide lots of free Pepsi. Then when he gets up to go get rid of it, I look at his peices. Since he can do the same thing, it's not cheating!

      (that said, the day my brother ACTUALLY begins to beat me at Stratego is the day after my lobotomy)

  11. Weeding out the cheaters by kniLnamiJ-neB · · Score: 1

    I was never fond of the cheaters. Before stuff like PunkBuster, some of the codes for games would work in Multiplayer mode as well as single player... and there would be idiots who would use them.

    We used to tell noob's about a "Super-Secret Cheat Code that everybody uses" in Delta Force 2... look straight down, and press 9-ctrl. Eventually, curiosity would get them, and you'd hear a grenade go off and see a message that joe_noob fragged himself (9 = grenade, ctrl = fire). They'd either take it good-naturedly, or they'd get mad at us and leave. The ones who took it well usually ended up playing fairly. Good times...

    --
    Windows isn't the answer... it's the question. NO is the answer!
    1. Re:Weeding out the cheaters by patio11 · · Score: 1

      Haha, that reminds me of my days in multi-player Battletech (MPBT, a staple back when AOL was THE destination for online gaming). My brother and I commanded a lance (team of four) for our House (clan/guild/what have you) and would start every battle by saying in the general chat "Remember everyone, hit escape twice to power up!". We stopped doing it after the guild leader said he was tired of having the entire enemy team eject at once.

    2. Re:Weeding out the cheaters by cluke · · Score: 1

      And that reminds me of one of my favourite bash quotes.


      [reo4k] just type /quit whoever, and it'll quit them from irc
      * luckyb1tch has quit IRC (r`heaven)
      * r3devl has quit IRC (r`heaven)
      * sasopi has quit IRC (r`heaven)
      * phhhfft has quit IRC (r`heaven)
      * blackersnake has quit IRC (r`heaven)
      [ibaN`reo4k[ex]] that's gotta hurt
      [r`heaven] :(

  12. Not quite correct... by SnoopJeDi · · Score: 0

    From TFA:

    "It's impossible to anticipate all of the cheats that will be used in an online game,"

    Yes and No.

    As long as you know what kind of action is considered hacking or cheating, there are ways to detect it. A most fascinating project called Hack-Cam run by a fellow named OutOfAmmo operates on this principle.

    Most anti-cheat software just looks for installed cheats on the harddrive, in the memory, etc. This is good, but new cheats come out all the time that then bypass the filters for a few days. HC only looks for what a hack will do, not what is installed or not. Using visual image scanning, the came decides what the player can see and cannot see. If he aims through the wall at a player, the system recognizes this as an unknown stimulus and alters the player's "score" as is appropriate. The more suspicion the program sees in the player's gameplay, the higher his/her score gets. Once the 85% mark is reached, the player is deemed a cheater. About 95% of players scored below 50% in-game, so this line is actually (almost)impossible to reach without cheating.

    Can't wait until it comes to CS:S!

    1. Re:Not quite correct... by mconeone · · Score: 1

      This is truly awesome. I want it.

    2. Re:Not quite correct... by Anonymous Coward · · Score: 0

      Except I shoot through wooden doors in Counterstrike when I know someone is coming? You can see a bit of them through the tiny crack in the doors or you know, when everyone is battling on either side of it.

  13. Who's The Camper...? by __aaclcg7560 · · Score: 1

    If a game provides a snipper rifle and hiding spots to use the sniper rifle effectively, why does everyone still call me a cheating camper? It's not my fault that you're using your head armor to cover your ass.

    1. Re:Who's The Camper...? by MeThOdXxX · · Score: 1

      Just to clarify, the term "camping" in Halo 2 has nothing to do with being good with a sniper rifle. The term refers to people who hide in one spot ducked down,(resulting in you not showing up on the radar), and wait with a powerful weapon for someone to walk by so they can take them out. Once they kill one person they go back to that hiding spot and wait for another. It's acutally pretty lame and cheap.

      --
      HaHaHaHaHa
    2. Re:Who's The Camper...? by __aaclcg7560 · · Score: 1

      ... resulting in you not showing up on the radar ...

      That sounds like a design flaw. If anything, ducking down should result in a "faint" radar ping. But, yeah, that sucks.

    3. Re:Who's The Camper...? by centauri · · Score: 1

      It's not a radar, it's a motion detector. If you're not moving or are moving much more slowly than your opponent, you don't show up on his detector. If you crouch you don't show up on motion detectors when you're in motion. It's a feature, not a bug, and encourages crafty gameplay.

      --
      Don't blame me, I voted for Durga.
    4. Re:Who's The Camper...? by jericho4.0 · · Score: 1

      I would consider myself an experienced FPS player, and never camp, but see it as a totally legit strategy, especially for new players. A well balanced game/map will make it difficult to run over, get the chosen weapon, and find a suitable spot without being fragged. People complain about campers because they haven't learnt to defend against them. If you learn to look behind you constantly, use the stereo sound to place footsteps, and regularly clean out camping spots, they give up.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    5. Re:Who's The Camper...? by snuf23 · · Score: 2, Insightful

      Except that - if the camper kills and doesn't move, those who he killed will respawn and remember where he is and come and tag his ass.
      It's not a gameplay problem. Sure it's cheap but it's also not necessarily a great tactic that lets you run up uber kills. Moving and killing rather than waiting to kill will always earn you more kills if you are a reasonably skilled player.
      Camping has been around as long as the genre. It's not a Halo phenomenon. Camping has been a tactic since Doom. In Quake 2 the known common camping spots became second nature to good players. You new without thinking that you were coming by a common camp spot and you changed your approach to adjust. Usually the result would be a quickly fragged camper.
      Stop whining and get even.

      --
      Sometimes my arms bend back.
  14. Cheaters are the new filesharers by realityfighter · · Score: 2, Insightful

    Did it seem odd to anybody else that they talked about these cheaters as though they were robbing convenience stores or running drug rings out of their basements? Like cheating in Halo 2 is the new drive by shooting. The whole thing seems a little over the top.

    I know some people value their game rankings, but please. They're not taking anything from anybody and they're not causing harm beyond the tang of frustration (although, believe me, I know how frustrating even the illusion of cheat can be). They didn't even touch on the people who use hacks to steal your account or personal information, or anything else that's actually illegal or harmful. Do we really need an "expose" on people using cheat codes? Come now.

    You can do better than that.

    --
    A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    1. Re:Cheaters are the new filesharers by Cornflake917 · · Score: 1

      You didn't RTFA, did you? The guy who modded you must have not either. No where does the article compare cheaters to criminals. It just basically summarizes some mentalities of cheating, gives a few examples, and touches briefly on what game developers are doing to fix it.

      It is true that cheating can never be completely eliminated by game design. But the article never implied that laws should be made to compensate this. It would be pointless in the first place. Since when do laws prevent people from doing any kind of activity anyway?

      Please don't tell me that you're surpised that companies take cheating seriously, though. In thier multiplayer games, if cheating is running rampant, it will ultimately hurt their sales, so of course they are going to do what it takes to reduce it.

    2. Re:Cheaters are the new filesharers by MeThOdXxX · · Score: 1

      Speaking of your game rank on Halo 2, there are only a few game types that you can play that would effect you ranking, all other games you can play are either with a guest or just friends getting together to play a custom game. Now you can say I have a little Halo 2 gameplay under my belt and from my personal experiences, anyone trying to do these glitches during a ranked game would get slaughtered. These tricks are not only fairly hard to do, they also take time. Most people who play Halo regularly, weither they know how to do the glitches or not, know where they are, and if anyone values their rank they would not even try these glitches in a ranked game because they know they would be a very easy target. If you don't like others using glitches leave the game, since 99% of the time the only way you will see a glitch is in a custom game, it won't effect your rank.

      --
      HaHaHaHaHa
  15. Bungie's setup drives me nuts by Adapt+or+Die · · Score: 1
    All that they'd have to do is hide the level rankings from view. It can still be used to create balanced games, but if it's not known to the player, there goes any reason to whore for it.

    For those who like to track their progress, there are already medals in Halo 2 to designate in-game accomplishments, and you can go back to bungie.net to check them out after you're done playing.

  16. Article should differentiate by th0mas.sixbit.org · · Score: 5, Informative

    Between glitchers and cheaters a bit better, because, quite simply, what they wrote isn't really what's going on at all.

    First off: there a huge number of "glitches" in halo 2 maps that are there on purpose. Things like jumping onto a person's shoulders in order to make it somewhere higher is partially what makes it so fun. Bungie tweaked these levels unbelieveably well, and there is a lot of skill in perfecting seemingly impossible jumps.

    The article is quite outdated. The new fad in halo 2 cheating is rather astounding. The new map pack that was released in the spring downloads maps from xbox live to the user's hard drive. People realized that while the maps were signed to prevent people from copying maps from xbox to xbox (this weakly protecting bungie's IP) they weren't really signed to prevent modification. So if you do something akin to deleting the signatures from the map the game defaults to letting you play the maps on xbox live. The result? People can use standard halo 2 modding tools to mod their maps, add autoaim, jump higher, etc.. .

    Which brings me to the second, much larger and impossible to fix, issue with xbox live. You'd think that xbox live is a dedicated service providing servers for playing halo 2, right? Wrong. In every XBL game, a user is chosen to be host. That person is the server, and as such has much more control over the game. For one, it's essentially "their game or the highway". This is what allows people's modded maps to have an effect on the game, in many circumstances.

    The modem-delay people do in games on purpose, as mentioned in the article (known as "standbying") is a direct result of xbox live offloading the hosting job to a client. Now the person who is host can filter the packets from an opponent, the game keeps running while that person is lagging out, and the host can run around lag-free killing the people who's packets are being routed to /dev/null.

    The cheaters have added a new level of complexity: they get a routing program that can route by MAC, and selectively filter out specific players during matches (as opposed to the all-or-nothing pull-the-plug-on-the-modem approach.)

    As long as the hosting is not done by microsoft themselves there is no real way to fix this issue. The maps issue is stupid; they aren't checking their own content sig's properly, but at least that's not an architecture issue and will probably be fixed relatively soon.

    In all honesty the free portals such as xboxconnect and xlink kai are better, if you can handle not having an elitist rank next to your name...

    --
    twitter.com/gravitronic
  17. Mixed bag by Sylver+Dragon · · Score: 2, Insightful

    The article seems to lump a lot of things into cheating, I'm not sure I agree with all of them.
    Modifying client code, stream, etc. Obvious cheating. And the offeners should be banned for life.
    Using a USB keyboard and mouse on a console. Not sure this is really cheating. Obviuosly the console is designed to utilize these pieces of hardware, and a controller sucks for FPS games. Though, some way to check and filter for this would be good. Still, I don't think that this is going to be cheating.
    Gernade jumps, rocket jumps, stacking. These are not really cheating by themselves. If you are using it to get to a hard to access area on the map, fine. If you are using it to get outside the game world, then there is a problem. I don't play Halo so I'm not sure what the article is saying exactly, but using a friend and a gernade to get on top of a tall building hardly seems like cheating. If it's putting the player outside the world and allowing them to fire without receiveing fire, then ya, it's cheating. But if it's in the game world, it should be fair game.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  18. What an asshole by alan_dershowitz · · Score: 4, Insightful
    This asshole thinks using a keyboard and a mouse is cheating.

    Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles, which increases accuracy and cuts response time--it can be an insurmountable advantage. But, as one anonymous cheater explains, "It's not illegal--it's just using the best equipment available. Anyone can do it."

    People who have been playing games since Wolfenstein 3D know what the best FPS controller is, and it's the keyboard and the mouse. If no console manufacturer chose to pay attention to what PC gamers have known for over 10 F-ing years now, tough shit.

    As I've read in a review of Quake for the Dreamcast, which online could pit computer players against console players: "Playing with a controller versus people playing with a keyboard and mouse is a soul-destroying experience."

    It's not my fault people want to use a shitty controller.

    1. Re:What an asshole by nomadic · · Score: 1

      People who have been playing games since Wolfenstein 3D know what the best FPS controller is, and it's the keyboard and the mouse.

      Actually back then the best controller was a gravis gamepad. It wasn't until FPSes started having an "aim" component that the mouse became superior.

    2. Re:What an asshole by xx404 · · Score: 1

      You seem pretty pissed off that consoles don't have a mouse and keyboard, there's a reason for that and it doesn't have to do with console makers thinking that a gamepad is better for FPSs. Anyway, I find it interesting that the claim is usually keyboard and mouse is better. A keyboard is a crappy input device for games, FPSs included. When it comes to moving - a thumbstick is "better" because it's analog and provides 360 degree precision. On the other hand, a mouse is better than a thumbstick for aiming. So it should be "a mouse is better than a thumbstick for aiming your reticule". Leave the crappy keyboard out of the argument.

    3. Re:What an asshole by Anonymous Coward · · Score: 0

      A keyboard is a crappy input device for games

      Yeah? Try playing Nethack with a gamepad.

      A keyboard is a crappy input device for games, FPSs included. When it comes to moving - a thumbstick is "better" because it's analog and provides 360 degree precision.

      Analog is irrelevant, because you only ever want to move at two speeds, "fast" or "quiet". A keyboard provides both of these conveniently. The 360 degree precision may be useful in some circumstances - I can't immediately think of any, but I'm sure you have an example in mind. And a keyboard is better, because you can switch from moving in one direction to moving in another instantaneously, whereas with a thumbstick you have to physically move the stick from one extreme to another, passing through all other stages in between. This takes longer than simply pushing with a different finger.

      Also, keyboards provide more buttons than the average controller. With a keyboard, I can activate any weapon or item I'm carrying with one button press. With a gamepad, I have to cycle through all of them with the "next weapon/item" button. Sure, games like Halo make a feature out of this by limiting what you can carry to what can conveniently be selected with a gamepad, but there are plenty of FPSes that don't, and if I'm carrying eight different items, I damn well don't want it to take seven button presses to switch to the medkit when my health is in the red and there are rockets incoming.

    4. Re:What an asshole by alan_dershowitz · · Score: 1

      Let me put it this way: gamepads SUCK for FPS, so game consoles should have a controller that's good for FPS. It doesn't have to be a keyboard and mouse, but gamepads suck, and a keyboard and mouse are infinitely better than that.

    5. Re:What an asshole by manno · · Score: 0

      I have yet to find an FPS game where I felt it was advantageous to move at any one of 128 microscopically different speeds. I find analog thumb sticks annoying for FPS's I find trying to move slowly and keeping my finger in that barely accessible spot on the thumb stick moving between "sneaking" and "walking" not just annoying, but frustrating. I much prefer using the keypad and page keys I've been using this part of the KB since Quake I and I've never looked back. It was designed a long time ago for fast error free one-handed input, and you know what it's as close to perfect as it gets for gaming with with a mouse. I would love to see a part that removes everything left of the print screen button that would be FPS heaven.

      they sell lots of keypads... and their passable but come up just a little short.

      http://www.laptoptravel.com/images/product_images/ KEY19USBPS2l.jpg

      I can understand why people would want analog control in a lot of games driving games seem obvious. However when it comes to an FPS I like knowing I'm moving slowly, or fast I want a digital feel to my movement:

      I'm moving: fast - or - not fast.

      I don't need/want:

      I'm moving: slow - imperceptibly faster than slow -or- slightly more imperceptibly faster that slow - !OOPS! - Your knuckle just cracked and you moved to fast for 1/10 of an instant and now every enemy within a 2 kilck radius is alerted to you presence. What fun!

  19. Playing to win by rpumarega · · Score: 4, Insightful

    There is an article over at sirlin.net that discusses this. http://www.sirlin.net/Features/feature_PlayToWinPa rt1.htm Here's a small snippet. "You're not going to see a classic scrub throw his opponent 5 times in a row. But why not? What if doing so is strategically the sequence of moves that optimize his chances of winning? Here we've encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you...that's cheap. If you throw him repeatedly, that's cheap, too. We've covered that one. If you sit in block for 50 seconds doing no moves, that's cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap." -- If you rocket jump of your friends shoulders.. that's cheap!

  20. AWM (Sniper) Whoring by Meph_the_Balrog · · Score: 1

    Personally, I hate all snipers in games, I don't think they enhance the fun of a game for anyone but snipers. Once upon a time, people sniped by increasing their mouse sensitivity and narrowing their Field Of Vision settings of the game engine. That was even lamer. I do accept that this is an opinion, and I respect that people disagree, but I despise snipers.

    I have no direct objection to snipers per se, but I've played games of CS that end up being a 10 man team using the AWM, versus a team that can't get enough cash to have anything more than Mac-10's or TMP's. One idea to combat this is if they put in a weapon limit, eg. 10 players = 2 snipers + general infantry for each team. I can see problems with the implementation of this style of system, but I honestly believe that it'd assist game balance, especially on maps that (by pure nature of their open plan layout) encourage whoring with long range artillery.

  21. It makes little sense by Anonymous Coward · · Score: 0

    A cheater dislikes the feeling of losing to people who are better than him.

    So he cheats.

    And gives that same feeling to even more people.

    Some of whom get frustrated and cheat themselves.

    My, what a cycle.

    1. Re:It makes little sense by Durinthal · · Score: 1

      Until some really unskilled person cheats, doesn't do it well, and still gets his ass handed to him by better players.

  22. So where can I get me a server? by tepples · · Score: 1

    Just like there's nothing stopping you from setting up your own server and only giving access to friends

    You mean other than the Blizzard v. bnetd ruling?

  23. Its just like back in the day. . . by AcidLacedPenguiN · · Score: 2, Interesting

    Rape. . . this whole cheating thing is just like rape. . . its a consent thing, if everyone playing agrees that you may use map exploits then it is fine, the same with cheats. If everyone is using their own cheat, and everyone agrees to play by these rules then it is fine.
    So basically, when you don't have consent, you get to go to "jail" and get "butt raped" by 6' 450lbs Bubba.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  24. Still doesn't solve everything by Moraelin · · Score: 1

    The idea is good, I will admit, but from my experience with online players and MMOs (which have exactly that kind of levels)... well, let's put it like this: Some people will then see that level number as representing their e-penis in inches. So you start getting:

    1. people cheating to get that number up at all cost.

    Partially also because:

    2. people with a huge ego, treating you like you're an insect if your number is 1 point less than theirs.

    Don't get me wrong, I'm willing to give some respect to a more experienced player and listen to what (coherent) advice they can give. But some don't just act like a more experienced player, and often aren't a better player, they just expect everyone to bow and grovel because his number is bigger. Sorry, nope.

    Especially when, again, they're not a better player to start with. Some people in MMOs reach mid- to high-levels without even learning the bare basics of the game. How? Like this:

    3. people being power-levelled by someone else, with no effort or skill required on their part, just to drive their level higher.

    For example in City Of Heroes (the game I currently play), an older player can get a lot of experience to a low level player, while the low level player is sitting and watching at the mission door. Get someone to sidekick the newbie, leave them at the door, proceed to clear a huge mission by yourself while the newbie does nothing whatsoever. They just sit in a safe place and watch the "You gained x experience and y influence" lines rolling by in their log.

    Now to COH's and Cryptic's defense, it must be said that they did do a good job of making this more work than it sounds. The xp and money that the newbie gets is scalled down to their natural level, so they won't get xp as fast as you'd expect from that exercise. So it'll take many hours to bring someone to any reasonable level like that.

    But, still, regardless of how long it takes, said newbie did nothing whatsoever to actually learn the game. You end up grouping with people in the 30's levels (and that's a lot in COH) who don't yet even have a clue what to do and don't have the bare minimum survival or team-work skills.

    Either way, to cut a long rant shorter, I'm willing to bet that the same would start happening in any other games that keep track of levels. Maybe not in the same form, but don't underestimate the inventiveness of people when it comes to undeserved ways to increase their e-penis.

    But, eh, even that required Bob to be logged on while being power-levelled. An even more sad case are:

    4. People who just _bought_ a high level char on ebay, because they too want to brag about being high level. And there are a _lot_ of them in any MMO.

    And I'm willing to bet the same would happen here. When you see "Player: Bob, Level: 10", it can just as well mean that the real Bob played until level 10, got bored, moved to another game. And the person you're really teaming with now, is really Jake, who just bought Bob's character.

    You may see that Bob had 7 victories in Team Death Match, but you're playing with Jake. And Jake can't even aim, isn't yet sure how this team thing works, and hasn't yet digested fine points like "if they're dressed in your team's colours, don't shoot them."

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Still doesn't solve everything by kniLnamiJ-neB · · Score: 1

      A lot of good points there, but I'm not sure if they apply to FPS style games. It's not an "experience" system that gives your character better ability, it's just a reference. Maybe instead of "Levels" they should just be a stats page. You can see how many wins/losses and even have the results sorted by date (so if Jake is using Bob's character today, you can see that for the last 5 games, Jake has sucked). It would give at least some indication, which is better than randomly joining rooms only to find that user "jake_the_killer" really can't even kill himself in this game.

      --
      Windows isn't the answer... it's the question. NO is the answer!
  25. cf IRL by teddlesruss · · Score: 1

    Compare to Real Life people - when the English archers made and used longbows, was that "cheating"? No way, that is exploiting the technology they had to hand in order to get an advantage. When the Nazi rounded up non-Aryan people, was that "cheating"? No, just misguided bigotry and zealotry. (And before I get flames, I'm Austrian born, just like Adolph...)

    When the world put a moratorium on nuclear research a while back, did any country really stop? Probably not. And nowadays, with GM technology being alternately boycotted and boosted, is anyone going to stop using it?

    No, because there is no such thing as "cheating." There's only exploiting things to your advantage, although of course there's a scale of "sportsmanship".

    In every game I've ever played where someone has used cheats or unorthodox procedures, I've learnt to either deal with it, learn it, or avoid them. Because online, you can do that. It's not like someone's bringing an Uzi to a paintball skirmish...

    So - it's not sportsmanlike, but it's not cheating. IMHO. EOF.

    --
    -- ted russ http://www.arach.net.au/~ted/mydynes/ http://www.arach.net.au/~ted/myblogs/
    1. Re:cf IRL by Xocet_00 · · Score: 1

      I disagree with your assessment that there is no such thing as cheating. For the record though, your examples (such as the english using Longbows) are good, and I agree that in a life-or-death situation, 'cheating' is a complete fabrication. However, when I log into Halo 2 the situation is somewhat different. I log in with the expectation that I am playing a game, not fighting for my life.

      Main Entry: game
      Pronunciation: 'gAm
      Function: noun ...
      3 a (1) : a physical or mental competition conducted according to rules with the participants in direct opposition to each other.

      Main Entry: cheat
      Pronunciation: 'chEt
      Function: verb ...
      1 b : to violate rules dishonestly (as at cards or on an examination)

      Expoits are a grey area, I give you that. If it can be done within the game world, is it really cheating? Personally, I define the 'rules' of the game based on how I (and the developers) would expect the game world to act. Sometimes I am mistaken, and if I'm told, by the developers, that some behaviour or another was intended when I considered it to be unfair, I'll accept it and move on (game forums are excellent for clearing stuff like this up).

      However, if the developer did NOT intend for the behaviour to be possible, then it IS cheating. The developer makes the rules, and if they didn't intend for it to be possible, then it simply shouldn't be allowed, possible or not. It's certainly possible for the catcher to grab the hitter as he takes off for first base and beat the hell out of him, but it's not really the intended way for him to prevent the runner from reaching the base safely. In sport we accept the rules and obey them. If rules are defined by the referee (developer) and they are broken, how is it not cheating?

      My point is, if Bungie says you can't do something in Halo 2, it's cheating, plain and simple. This goes for any game.

    2. Re:cf IRL by teddlesruss · · Score: 1

      Yeap I see your point, as I said it's not sportsmanlike to exploit a hole in a game - but if the designers didn't want for something to be possible then they must make it impossible. I tend to think that if there's an exploitable out-of-game surface or whatever left laying around, then it's a piece of Yew just asking to be made into a longbow... %)

      --
      -- ted russ http://www.arach.net.au/~ted/mydynes/ http://www.arach.net.au/~ted/myblogs/
  26. Sorta makes me wonder by Moraelin · · Score: 3, Insightful

    A long time ago, in a galaxy far away, Bartle divided MUD players into: socializers, explorers, achievers and "killers". The twist being that "killers" doesn't mean PvP players, but people who actively seek to harrass, humiliate, annoy, and even hopefully drive people out of the game altother. (Others call that type of player a "griefer".)

    Basically long after "online gaming" ceased to mean only MUDs, we're basically stuck with a signifficant portion of any online game's potential player base being "killers". People who _will_ go to ridiculous extremes to get you pissed off.

    E.g., people have been known to blow real money on a new Ultima Online account just to scam some newbie. Reading some of the UO griefer sites was downright surrealistic. People were actually _planning_ to eventually get an account banned (i.e., also the money it cost) just to play it as disruptively as possible and cause as much grief as possible until they get banned.

    So personally I wonder if there aren't better way to deterr griefers than even banning hardware ids. Like, if it's possible to make a game that isn't attractive to griefers in the first place. My theory, supported by my limited observation in all these years of online play, is that games can (and _do_) differ vastly in how attractive they are to each of the categories.

    E.g., at one end of the spectrum, you have Counter-Strike. Now the game does have its merits, and there are some very good players playing it, yes. On the other hand, it also attracted arguably the highest percentage of annoying players. Why? Beats me. There is _something_ about its gameplay that suits the "killer" type very very well. (Maybe the fact that you can actually prevent another player from playing the game for a while?)

    E.g., on the other hand of the spectrum you have games like the first incarnation of PSO, where it was pretty much impossible to harm a player in _any_ way. You can't kill them, you can't lead a train of monsters to them, you can't block their retreat, you can't do anything to them. So killers would come, whine a bit, spam the lobbies with pornographic "smilies" (e.g., I've seen some running around with a very graphic and animated representation of male masturbation), but pretty soon get bored and leave. So the average PSO player was a very nice and friendly person.

    Other games, like the non-PK facet of UO, were also remarkably "killer"-free. Partially via not having much thing to do to other players, partially via Origin's policing the realm: the idiots who got creative and "tested the limits of the games and found new bugs" to harm newbies, found themselves banned to the PK facet.

    And various other games fall at various points in between.

    So basically that's what I'd like to see more game designers devoting thought to: how to make a game that isn't attractive to idiots to start with. Probably won't get past a publisher, though.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  27. A thoroughly incompetent article by Shadow+of+Eternity · · Score: 0

    This entire article simply reeks of halo fanboyism. Now no offense to the real halo fans, but if your going to go on a rant about cheaters you need to have more than about 3 actual cheats listed. Tampering with things outside of the gameworld to give you or anyone else an advantage is cheating. Getting a friend in spec to spy for you is essentially a wallhack and that's cheating. Zooming across the map .2 seconds to sword someone is an obvious exploit of the sword's dash function and therefore cheating. Jumping on someone's head to get to a high place isn't cheating at all. Combining this with trickjumps isn't cheating at all. Using this to get outside the map isn't cheating either. It's being a llama for exploiting Developer Error. What i can't believe is that they spent several pages on this and completely failed to do anything but present what in the end seems like a popup wearing philosophy. They should have at least mentioned OGC or xqz2, even in passing.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  28. Imbalance is the worst offender by BlightThePower · · Score: 1

    Cheating is a minor irritant and its been around as long as multiplayer games have been in one form or another. What I find more of a problem is imbalance in games because it denatures the whole experience. For example, in BF:Vietnam the helicopter has a massive advantage. Hard to shoot down with the relatively limited anti-air units on the maps, its a veritable death machine exposing the pilot to relatively little risk of being hit. All the top ranked players exclusively helicopter about the maps. I got to about 300 in the ranking and couldn't move, its just impossible to get a high enough kill ratio on foot. This leads to a good proportion of open server play being about whinging, queueing and TKing to get control of a helicopter. Personally I don't really enjoy flying around so I don't get involved but that game imbalance means that my game experience is wrecked anyway. Coming to attack? I constantly ask only to turn around to see my entire side queuing on the landing pad. Cheating is a minor problem by comparison. An infantryman using, say, a radar and wall hack doesn't have anything like the capricious how-the-hell-did-I-die-then effect as a player legitimately buzzing around in the helicopter pouring lead upon me for the dozenth time that game seconds after I've respawned once more.

    I'd much rather games developers spent more time ensuring the game experience they originally designed through play testing and level design than worrying about the cheats who will find ways to get an unfair advantage whatever happens frankly. And as an aside, Punkbuster has caused me far more grief than any amount of cheats ever have. The cheat might shoot me, but good old PB will reduce my system to crawling along or outright crashing on a regular basis.

    --
    Plays violent online games as: Nerfherder76
  29. From TFA by Some_Llama · · Score: 1

    "Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles"

    Can anyone tell me if you can actually use a keyboard and mouse combo with any of the existing (read available in stores) consoles in games? AFAIK you can't even though they have USB support...

  30. The gameplay experience by shywolf9982 · · Score: 1

    In my point of view, the whole problem gets around gameplay and game immersion. As the article stated, difference between fair play and cheating ain't clear-cut. So, for what regards me, I put the line between what still makes the game fun and what totally destroys the gaming experience. For example, invoking continuous air strikes over the zones where the attackers are forced to pass, and hiding in the bunkers, isn't cheating at all. But it is BORING. You keep repeating the same action over and over and make a carnage, but to me it ain't fun. On both sides. I play a game to first be into an environment that isn't the real life, where I can think of being someone else (being a Rangers lieutenant ain't bad :D). And where I can have adventure and constant emotions... emotions that plain carnages and campering doesn't give me.

    --
    nbody2002:If you can read this you may be addicted to the internet