If you're serious about finding the best router for your needs you'll need to look at the features/benchmarks and pros vs cons of various routers out there.
'It's possible, given enough computing power, for computers to play "perfectly," where over a long enough match, the program cannot lose money," said associate professor Michael Bowling.'"
I don't think this statment is accurate. In poker there is no such thing as playing perfectly, you are in the end always left to chance to some extent. How could the above statement be true if it were pitted against several copies of itself? There is no way they could all play perfectly, if one is in the lead it means all the others are losers.
If one of the machines were to win a few lucky hands at the start... it already has an advantage of having a bigger pot, at this point it can then maximize its odds using some strategy, however this is not guaranteed and again to get to this point it still up to chance.
I have to agree that this is highly Biased. This has nothing to do with IIS, SQL or ASP, coding against SQL injection is the responsibility of web designer. Also it should be noted that ASP was originally released way back when with NT4.0 in 1996(v1) , 2.0 in 1997 and 3.0 in 2000 http://en.wikipedia.org/wiki/Active_Server_Pages.
With the newer ASP.NET MS was kind enough to provide several layers of protection against attacks such as SQL injection with both server side and client side validation applied to controls when built in the designer (by default).
I have to say that if your having to reboot, and you don't know why you're rebooting, you don't know the system your working with well enough. Your essentially throwing a band aid at the situation. Find out the cause of the problem first and solve it. RARELY should anyone have to ever reboot unless your using really flakey software in which there is no software solution to fix it.
In a corporate environment, telling users to reboot first is probably the worst thing you can do in terms of solving the problem! Get on that pc, find out whats running, identify the cause and solve it- restart the process if neccessary. If you're able to at least isolate it to the process your half way there already.
Without finding the root cause of each problem, you may solve the surface problem right away by reboot, but rest assured the root cause of it (hardware/software) will remain unsolved and future problems will only snowball.
I believe Blizzard should step up to the plate on this and use this as an opportunity to be fair to their customers. To anyone who's created their name in all honesty thinking it was "all right", it is somewhat unfair that they should have to change their name after having it for a long period of time already only to find out that it's been flagged as "Bad".
Blizzard should implement an internal procedure/policy to ensure that they are activly scanning new names created and notifying people of unacceptable names within a week or two of their character creation. This would be just good practice to their customers, instead of coming up to a player whos had their name for months and forcing a change on them.
Finally, there should be some more tolerance for names which may violate the 'rules' but really cause no harm... If you were to look hard enough, almost any name created could be interpreted as offensive, acronym-ish, or a celebrity name. Whats left are either very very generic names or names so long and unnatural (e.g vonhelkensich) that nobodys ever going to send you a tell because they simply cant spell it. The naming guidelines should be just that... guidelines. After all, it's just a game!
Why wouldnt this be a good idea?
on
Port-A-Nuke
·
· Score: 1
Imagine how much good these could do for developing countries. Nuclear power is one of the cleanest most efficient sources of engergy we have. Its just gotten a black eye so to speak because of disasters in the past due to neglect and improper design. Technology has come a long way, and I think we should weigh the benefits and potential consequences. Constantly blowing whistles by activists who don't know the technology involved on technology which could provide MASSIVE global benefit is clearly not a good thing. The risks with nuclear enegery in the past have almost been completly negated due to technology advancements (2015 is a long ways away!). In some developing countries this could save many many thousands of lives and improve the quality of living many times over what it is now. Lets stop complaining about things we don't understand and instead promote technology moving in the direction of safe, reliable enegery for everyone.
I code in Asp.NET nearly every day and have done performance tests on it VS the original ASP. It seems a lot of people may be confusing the old ASP with the new ASP.NET (aspx pages).
ASP.NET is literally a hundred times more efficient then the same application coded in ASP. I haven't had a chance to compare it to PHP yet...
ASP.net has caching at so many levels, page level caching, data caching, portions of pages can be cached. An efficiently coded application has very very minimal overhead, and these efficiencies "when coded by a capable programmer" can be done VERY quickly using visual studio. Everything is just a few quick lines of code to do. In the end, somewhat static pages use as much "horsepower" as a any webserver would for dishing out for a simple HTML page. After the intial compile the page is lightning fast.
This artical seems to have no real 'solid' evidence other than saying "PHP 5 New, Good and Fast, ASP Bad, the Devil and Slow!".;)
Yes thats why I was asking if its SMP compatible:) Not will it run on an SMP system. A game running one processes on an SMP computer is not "SMP Compatible" unless it utilizes other processe(s) to distribute work between the two processors.
Not all processing in a game is GPU related, extra cycles can be addressed on non GPU related items time improve gameplay.
Game Physics, enhanced AI and applying filters to level geometry to take a load off the GPU. Each enemy needs to have its own logic to how it plays. How complex this is is up to the designers, but I'm sure a level with many monsters on it can put more of a burden on the CPU.
A game designer can potentially take a huge load off the GPU to do some of the simpler graphics processing tasks on a 2nd cpu. Its all in how the game is designed.
Games from ID as far as I recall have always used BSP, for Doom 3 i'm not sure if this is the same, but if they've changed the nature of the engine to do more on the fly scene culling then quake 1,2 or 3 did, then a huge burden can be taken off one processor. Framerates also improved drastically with 2 CPU's in Quake 3, even with the video cards available at the time. Framerates can EASILY be affected by a too busy processor at times.
Quake 3 was somewhat SMP compatible, does anyone know if Doom 3 will be fully SMP compatible on both Linux and Windows versions? A lot of power users now have adopted dual systems for a variety reasons but unfortunatly its hard to find games which properly utilize both processors. Having dual 2400MP's, SMP Support would be a huge plus for this game!
The sticking is likely because gravity is about 1/2 that of earths. Fine particles will cling much sooner in lower gravity when electrostatically charged. The martian world is probably covered in very very fine dust as the grains on the surface are blown around constantly grinding into ever finer particles. The lack of water would also mean the particles keep on the surface, when on earth they get washed into the ground much more easily.
Extremly fine dusts will act similar to this depending on the type of minerals the dust is composed of.
The Eco-Cars are a joke, the technology needs to mature far more before they become any real replacement for the automobile. I drive a good old V8 Car that gets horrible milage, but nobody's going to cut me off, and i feel safer with the option of power at my shoes.
I must say that this is one stellar development platform. Once you're over the initial learning curve from whatever it was you were using before, you can create web applications at an increible pace. It's rock solid as well, I keep it patched and its never ever crashed on me. The amount of documentation, examples, code libraries etc available at your fingertips are mind numbing. With this being a Microsoft product as well goes to show that perhaps the money hungry M$ isn't half bad after all. In fact, after my experience with.NET, I'd have to say that I'm become a huge fan of Microsoft's Visual Studio.NET product.
I used to be a very hard core gamer a few years ago and I SWEAR by headphones. The sounds are far crisper, deeper with no distortion or echo from the room, no humming of the computer to deal with. Also the surround sound effects dont seem any less because your using the headphones, if your walking around in a game and someone comes up behind you, it sounds like it's behind you with a decent sound card:)
MOLEX connectors are responsible for millions of tech hand scars across the world. *wiggle wiggle* *wiggle wiggle* *wig... THWAP!!!* -Bam your hand goes flying into a razor sharp heatsink or the sharp edge of a cheap case.
Why get rid of the old MOLEX?
Are you insane? Have you ever tried to take a molex out of some old drive? Those things are the devils creation and only cause pain (finger cramps/cut-up hands/Bruised knuckles) and untold amounts of frustration. Get rid of the molex please!!
Ever been to Singapore/Japan? Talk time is insanely expensive, people for a few cents can send a message relativly quickly for a fraction of the cost. I use the SMS for automated network alerts at work. I wish people would open their eyes and look at other places or applications where SMS is very very useful.
I've played alot of everquest, and it was definatly a fun game. When it wasn't fun any more, I stopped playing it.. It was that simple. I have a few friends who you might consinder "addicted" to the game, but I think the term addidcted is slapped on to easily these days when it comes to gaming. One of the most important and "fun" aspects of everquest is actually not the fancy dancy magic spells or any one of the many quests you can do, its actually conversing with people in a group. The social aspect of everquest is what I think makes the game a lot more fun than just a plain hack and slash game would be. your talking to real people with real problems, its quite similar to MSN/ICQ/AIM out there only you have a common medium to converse about (Everquest itself).
I've had a raid controller go down and corrupt everything on all drives for a short period of time before it bit the dust.
Always always always have backups:)
The article does have valid points, and yes Hello Kitty is (scarily) still quite a big thing in many parts of asia, much more of a thing than here. But the article is slanted in that it makes a much bigger deal about things then they really are. Of the world's 70 million mobile-data users, 80 percent are in Japan, noted Kurt Hellstrom, president of troubled mobile-phone giant Ericsson. This may be true, but you have to understand that they have a FAR superior infrastructure and are years ahead of most of the US and Canada, but remember tha once the rest of the world catches up that figure will change drastically - remember these are mobile data users and its a lot more common down there to do mobile data comm... for now until other places catch up. Singapore is also quite impressive. Going on a subway when I was in Singapore was almost like a video arcade with nearly 60-70% of everyone staring at their phones playing games or sending SMS's around to their friends.
Once data sending is more widley available in phones and our networks are built up a bit more things will change drastically. Reliant on Hello Kitty? I don't think so....
Until a Website hosting Banner adds pays for your lines, pays for your internet connection, pays for your nic/modem, pays for your operating system, pays for your browser (in whole or part); only then should X Website have any right to control what gets passed to your computer, and computed into your browser.
Websites are well aware of peoples ability to block ads, it's nothing magical, if they want to make money and ad's aren't doing it for them, then its time to stop using the adds. You can't force advertising on anyone. There is no difference between clicking the X and blocking a popup. Pretty soon theyre going to sue microsoft for allowing people to close web browsers...
If you're serious about finding the best router for your needs you'll need to look at the features/benchmarks and pros vs cons of various routers out there.
The best site i've found for this is Small Net Builder" .
You can see the goole map image here: http://maps.google.ca/maps?f=q&hl=en&geocode=&q=Russia,+oblast+Tscheljabinsk,+Tscheljabinsk&ie=UTF8&cd=1&ll=55.160251,61.403317&spn=0.003561,0.007381&t=h&z=17&iwloc=addr Notice that its the same picture as there are cars in the same places with a few vehicles removed near the smiley face as well to help wit the blending. Cars parked in rows near the bottom of the screenshot are all identical to the current map image.
'It's possible, given enough computing power, for computers to play "perfectly," where over a long enough match, the program cannot lose money," said associate professor Michael Bowling.'" I don't think this statment is accurate. In poker there is no such thing as playing perfectly, you are in the end always left to chance to some extent. How could the above statement be true if it were pitted against several copies of itself? There is no way they could all play perfectly, if one is in the lead it means all the others are losers. If one of the machines were to win a few lucky hands at the start... it already has an advantage of having a bigger pot, at this point it can then maximize its odds using some strategy, however this is not guaranteed and again to get to this point it still up to chance.
I have to agree that this is highly Biased.
This has nothing to do with IIS, SQL or ASP, coding against SQL injection is the responsibility of web designer. Also it should be noted that ASP was originally released way back when with NT4.0 in 1996(v1) , 2.0 in 1997 and 3.0 in 2000 http://en.wikipedia.org/wiki/Active_Server_Pages.
With the newer ASP.NET MS was kind enough to provide several layers of protection against attacks such as SQL injection with both server side and client side validation applied to controls when built in the designer (by default).
http://static.thepiratebay.org/hashtorrent/3474917 .torrent/Code_Monkey.mp3.3474917.TPB.torrent
This is the only "Truth" I really disagree with.
I have to say that if your having to reboot, and you don't know why you're rebooting, you don't know the system your working with well enough. Your essentially throwing a band aid at the situation. Find out the cause of the problem first and solve it. RARELY should anyone have to ever reboot unless your using really flakey software in which there is no software solution to fix it.
In a corporate environment, telling users to reboot first is probably the worst thing you can do in terms of solving the problem! Get on that pc, find out whats running, identify the cause and solve it- restart the process if neccessary. If you're able to at least isolate it to the process your half way there already.
Without finding the root cause of each problem, you may solve the surface problem right away by reboot, but rest assured the root cause of it (hardware/software) will remain unsolved and future problems will only snowball.
I believe Blizzard should step up to the plate on this and use this as an opportunity to be fair to their customers. To anyone who's created their name in all honesty thinking it was "all right", it is somewhat unfair that they should have to change their name after having it for a long period of time already only to find out that it's been flagged as "Bad". Blizzard should implement an internal procedure/policy to ensure that they are activly scanning new names created and notifying people of unacceptable names within a week or two of their character creation. This would be just good practice to their customers, instead of coming up to a player whos had their name for months and forcing a change on them. Finally, there should be some more tolerance for names which may violate the 'rules' but really cause no harm... If you were to look hard enough, almost any name created could be interpreted as offensive, acronym-ish, or a celebrity name. Whats left are either very very generic names or names so long and unnatural (e.g vonhelkensich) that nobodys ever going to send you a tell because they simply cant spell it. The naming guidelines should be just that... guidelines. After all, it's just a game!
Another meaningless Slashdottian post...
Imagine how much good these could do for developing countries. Nuclear power is one of the cleanest most efficient sources of engergy we have. Its just gotten a black eye so to speak because of disasters in the past due to neglect and improper design. Technology has come a long way, and I think we should weigh the benefits and potential consequences. Constantly blowing whistles by activists who don't know the technology involved on technology which could provide MASSIVE global benefit is clearly not a good thing. The risks with nuclear enegery in the past have almost been completly negated due to technology advancements (2015 is a long ways away!).
In some developing countries this could save many many thousands of lives and improve the quality of living many times over what it is now. Lets stop complaining about things we don't understand and instead promote technology moving in the direction of safe, reliable enegery for everyone.
The above poster is correct.
;)
I code in Asp.NET nearly every day and have done performance tests on it VS the original ASP. It seems a lot of people may be confusing the old ASP with the new ASP.NET (aspx pages).
ASP.NET is literally a hundred times more efficient then the same application coded in ASP. I haven't had a chance to compare it to PHP yet...
ASP.net has caching at so many levels, page level caching, data caching, portions of pages can be cached. An efficiently coded application has very very minimal overhead, and these efficiencies "when coded by a capable programmer" can be done VERY quickly using visual studio. Everything is just a few quick lines of code to do. In the end, somewhat static pages use as much "horsepower" as a any webserver would for dishing out for a simple HTML page. After the intial compile the page is lightning fast.
This artical seems to have no real 'solid' evidence other than saying "PHP 5 New, Good and Fast, ASP Bad, the Devil and Slow!".
Yes thats why I was asking if its SMP compatible :) Not will it run on an SMP system. A game running one processes on an SMP computer is not "SMP Compatible" unless it utilizes other processe(s) to distribute work between the two processors.
Not all processing in a game is GPU related, extra cycles can be addressed on non GPU related items time improve gameplay. Game Physics, enhanced AI and applying filters to level geometry to take a load off the GPU. Each enemy needs to have its own logic to how it plays. How complex this is is up to the designers, but I'm sure a level with many monsters on it can put more of a burden on the CPU.
A game designer can potentially take a huge load off the GPU to do some of the simpler graphics processing tasks on a 2nd cpu. Its all in how the game is designed.
Games from ID as far as I recall have always used BSP, for Doom 3 i'm not sure if this is the same, but if they've changed the nature of the engine to do more on the fly scene culling then quake 1,2 or 3 did, then a huge burden can be taken off one processor. Framerates also improved drastically with 2 CPU's in Quake 3, even with the video cards available at the time. Framerates can EASILY be affected by a too busy processor at times.
Quake 3 was somewhat SMP compatible, does anyone know if Doom 3 will be fully SMP compatible on both Linux and Windows versions? A lot of power users now have adopted dual systems for a variety reasons but unfortunatly its hard to find games which properly utilize both processors. Having dual 2400MP's, SMP Support would be a huge plus for this game!
The sticking is likely because gravity is about 1/2 that of earths. Fine particles will cling much sooner in lower gravity when electrostatically charged. The martian world is probably covered in very very fine dust as the grains on the surface are blown around constantly grinding into ever finer particles. The lack of water would also mean the particles keep on the surface, when on earth they get washed into the ground much more easily.
Extremly fine dusts will act similar to this depending on the type of minerals the dust is composed of.
The Eco-Cars are a joke, the technology needs to mature far more before they become any real replacement for the automobile. I drive a good old V8 Car that gets horrible milage, but nobody's going to cut me off, and i feel safer with the option of power at my shoes.
I must say that this is one stellar development platform. Once you're over the initial learning curve from whatever it was you were using before, you can create web applications at an increible pace. It's rock solid as well, I keep it patched and its never ever crashed on me. The amount of documentation, examples, code libraries etc available at your fingertips are mind numbing. With this being a Microsoft product as well goes to show that perhaps the money hungry M$ isn't half bad after all. In fact, after my experience with .NET, I'd have to say that I'm become a huge fan of Microsoft's Visual Studio.NET product.
I used to be a very hard core gamer a few years ago and I SWEAR by headphones. The sounds are far crisper, deeper with no distortion or echo from the room, no humming of the computer to deal with. Also the surround sound effects dont seem any less because your using the headphones, if your walking around in a game and someone comes up behind you, it sounds like it's behind you with a decent sound card :)
MOLEX connectors are responsible for millions of tech hand scars across the world. *wiggle wiggle* *wiggle wiggle* *wig... THWAP!!!* -Bam your hand goes flying into a razor sharp heatsink or the sharp edge of a cheap case. Why get rid of the old MOLEX? Are you insane? Have you ever tried to take a molex out of some old drive? Those things are the devils creation and only cause pain (finger cramps/cut-up hands/Bruised knuckles) and untold amounts of frustration.
Get rid of the molex please!!
Ever been to Singapore/Japan? Talk time is insanely expensive, people for a few cents can send a message relativly quickly for a fraction of the cost. I use the SMS for automated network alerts at work. I wish people would open their eyes and look at other places or applications where SMS is very very useful.
I've played alot of everquest, and it was definatly a fun game. When it wasn't fun any more, I stopped playing it.. It was that simple. I have a few friends who you might consinder "addicted" to the game, but I think the term addidcted is slapped on to easily these days when it comes to gaming. One of the most important and "fun" aspects of everquest is actually not the fancy dancy magic spells or any one of the many quests you can do, its actually conversing with people in a group. The social aspect of everquest is what I think makes the game a lot more fun than just a plain hack and slash game would be. your talking to real people with real problems, its quite similar to MSN/ICQ/AIM out there only you have a common medium to converse about (Everquest itself).
I've had a raid controller go down and corrupt everything on all drives for a short period of time before it bit the dust. Always always always have backups :)
Stickdeath Site for those too lazy to copy and paste.
Try ordering Steak down there ;) electronics may be cheap but the cost of everything else is sickeningly high...
The article does have valid points, and yes Hello Kitty is (scarily) still quite a big thing in many parts of asia, much more of a thing than here. But the article is slanted in that it makes a much bigger deal about things then they really are.
Of the world's 70 million mobile-data users, 80 percent are in Japan, noted Kurt Hellstrom, president of troubled mobile-phone giant Ericsson.
This may be true, but you have to understand that they have a FAR superior infrastructure and are years ahead of most of the US and Canada, but remember tha once the rest of the world catches up that figure will change drastically - remember these are mobile data users and its a lot more common down there to do mobile data comm... for now until other places catch up. Singapore is also quite impressive. Going on a subway when I was in Singapore was almost like a video arcade with nearly 60-70% of everyone staring at their phones playing games or sending SMS's around to their friends.
Once data sending is more widley available in phones and our networks are built up a bit more things will change drastically. Reliant on Hello Kitty? I don't think so....
Until a Website hosting Banner adds pays for your lines, pays for your internet connection, pays for your nic/modem, pays for your operating system, pays for your browser (in whole or part); only then should X Website have any right to control what gets passed to your computer, and computed into your browser.
Websites are well aware of peoples ability to block ads, it's nothing magical, if they want to make money and ad's aren't doing it for them, then its time to stop using the adds. You can't force advertising on anyone. There is no difference between clicking the X and blocking a popup. Pretty soon theyre going to sue microsoft for allowing people to close web browsers...