I look at the statistics for a number of frequently used (100k visitors a day) sites and do not see firefox gaining users.
I don't know about firefox in particular, but Gecko based browsers is gaining. Looking at individual browsers: Mozilla is ranked #3, behind IE6 and IE5.5, and ahead of Safari, Netscape4, and IE5.0
Looking at "Browser Types": Microsoft is in the lead with 81% Gecko is in second place with 7% All others (safari, opera, etc) are grouped.
Microsoft has gone from 97% of all browsers to 81%.. that's a significant drop.
We're a local news site, we don't even run technology related news.
Sure, there are plenty of FPS'es and RTS'es, but where are things like The Sentinel, Marble Madness
I can't speak for some of the other games you mentioned, but Marble Madness is alive and well. It's now known as Super Monkey Ball, and you can find it on the gamecube.
I believe Space Harrier's reincarnation would be Panzer Dragoon Orta on the xbox.
That is the single most important piece of advice in this entire thread.
Even if you suck, knowing the maps is crucial. Otherwise you may find yourself dying a lot because you either get lost, or you don't know that the enemy can pop out of the tunnel behind you.
Join a server that has 0 to 2 players, that way you can run around and explore the map and no one will get in your way. Find out what the objectives are, look for alternate routes, test out all the weapons, see what their ranges and accuracy are.
Then find a server that doesn't rotate maps (usually they mention it in their server name, like "Bob's Beach-Only Server") and play on that server. That way you'll quickly learn that "if I go running through that door, I'll get killed 9 out of 10 times.. perhaps I should throw a grenade through it first".
The more advanced FPSs aren't things you can just jump in and start playing. It'd be like trying to play football without knowing any of the rules.
Does AA have voice comm, ala counterstrike? i hate typing.
You mean like Teamspeak? Or do you mean like quickchat? AA has both. Hit G and you can pick from a number of quick voice commands like "Enemy Spotted" etc.
Mountain Pass is a lot of fun when you can snipe with the M16, well out of range of grenades. Also, learning how to move and how not to be seen will keep you from getting tagged by a grenade.
Mountain Pass epitomizes everything I love about America's Army.
It's the only FPS I've found where you don't run in with guns blazing. The idiot who runs around bunny hopping like he was playing quake is going to be the first to die. Slow and tactical wins the match. Being careful to stay hidden, making sure you don't sillouette yourself at the top of a hill, it makes AA stand out from all the other FPSes I've played.
Mountain Pass is down right scary. "Am I exposed? Can the enemy see me? Is the enemy sneaking up behnd me? Where the hell is everyone?" Then *blam* you get hit from god-knows where... and in limbo a teammate says "He was on CP". Man what a rush.
In light of this, a honor system like that in America's Army is a very nice bonus. But this does not seem to solve the problem at all. I think it would be better if game servers are dedicated to three different classes of players (newbies, intermediate and expert). That should help solve the unevenness in some games.
The honor system accomplishes this quite handily I think. The officle MILES training maps won't allow people with more than 15 honor to play, the regular official maps are for intermediate players, and there are the Elite official maps which require honor of 25 or more.
One thing that AA does well is you never see anyone TK on purpose. The penalties are just too great.
and really if halo amazes you with outdoor areas, take a look at unreal 2 again,
Hell, download America's Army for free (unreal2 engine). The SF E&E training map is enormous, and probably the hardest level i've ever played on any FPS. (You practically have to crawl through the entire level.. and this easily takes an hour from start to finish)
If halo amazes you, it's because you haven't played any FPS games since Quake3.
if you make the losing party pay, you can pretty much guarantee that people like you or I will never, ever go up against a big corporation and their hordes of lawyers. If you lost, you'd be bankrupt.
I think it should go like this:
If you get sued by someone with a patent, and the patent is found to be invalid. The Patent Office should have to pay your legal fees, as well as other punitive damages.
The Patent Office currently makes a lot of money granting patents, and it doesn't cost them at all if they grant stupid patents. They should be forced to pay financially for granting invalid patents.
Bear in mind that some of us don't play multiplayer - if the single-player experience is great, then that's all that's important for us.
Yeah, but the single player experience in Halo is miserable. Hey look, this looks just like that corridor I was just in. Hey look, the bad guys are in the same exact spots they were in the last identical room.
The Library will probably go down in history as the single most worst gaming level ever.
Re:Nice language, bad motives
on
How C# Was Made
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· Score: 1
Unlike the mono team, it seems Sun actually work on their class library.
You misunderstood. MS hasn't changed the class library in 2 years. Mono has been updating their class library nearly every day (not changing the API, just implementing things that haven't been implemented yet)
Re:Nice language, bad motives
on
How C# Was Made
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· Score: 1
Is there a STL-type library under c#, and is there a port under mono?
Yeah, there's a class library full of things like vectors, lists, and other basic types. It also has network classes, compiler classes, file classes. Mono has a great deal of the standard class library implemented.
People keep saying that mono will always be playing catch-up. But the standard class library hasn't changed in 2 years. Unlike Sun's class library which changes every 6 months.
To make matters worse, he's a McBride and not a McGroom.
Mc means son-of.. he's the son of the bride, not son of the spouse. Meaning he was born out of wedlock, making him an honest to goodness Bastard.
Re:does c# matter to any one
on
How C# Was Made
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· Score: 1
I fail to see why is your example so great. It could be easily implemented in Java before.Net existed.
Maybe his machine doesn't have 256 megs of ram to devote to java apps.
Re:Nice language, bad motives
on
How C# Was Made
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· Score: 4, Insightful
why trust your development to a language designed to lock you in to Windows? C#, for all its niceities is just a way of getting you to buy more Windows 2003 Server licenses.
C# is just a language, it doesn't lock you into Windows at all. Mono supports the entire C# language.
It's the classes you choose to use that lock you onto a specific platform.
You can't blame C# if people want to use classes that aren't available on other platforms.
Its like saying that C++ sucks because DirectX doesn't work on Linux.
I look at the statistics for a number of frequently used (100k visitors a day) sites and do not see firefox gaining users.
I don't know about firefox in particular, but Gecko based browsers is gaining. Looking at individual browsers: Mozilla is ranked #3, behind IE6 and IE5.5, and ahead of Safari, Netscape4, and IE5.0
Looking at "Browser Types":
Microsoft is in the lead with 81%
Gecko is in second place with 7%
All others (safari, opera, etc) are grouped.
Microsoft has gone from 97% of all browsers to 81%.. that's a significant drop.
We're a local news site, we don't even run technology related news.
great, just great, nerfing real life.
but nothing is as innovative as Tetris...
Tetris isn't innovative. Addictive? Yes. Innovative? No. It's a simplification of Pentominoes. An old logic puzzle game.
Sure, there are plenty of FPS'es and RTS'es, but where are things like The Sentinel, Marble Madness
I can't speak for some of the other games you mentioned, but Marble Madness is alive and well. It's now known as Super Monkey Ball, and you can find it on the gamecube.
I believe Space Harrier's reincarnation would be Panzer Dragoon Orta on the xbox.
danoatvulaw sleeps with dead animals.
Couldn't a "non-outsourced" developer make the same mistake?
You can sue the non-outsourced developer.
So the folks who spawn kill are okay then because they're simply better at the game?
Play servers that are OLTL (One Life To Live). There aren't any spawn campers because there isn't a spawn.
Plus it's more of a thrill because there's a real consequence to getting killed.
1. Learn the maps. Learn the guns.
That is the single most important piece of advice in this entire thread.
Even if you suck, knowing the maps is crucial. Otherwise you may find yourself dying a lot because you either get lost, or you don't know that the enemy can pop out of the tunnel behind you.
Join a server that has 0 to 2 players, that way you can run around and explore the map and no one will get in your way. Find out what the objectives are, look for alternate routes, test out all the weapons, see what their ranges and accuracy are.
Then find a server that doesn't rotate maps (usually they mention it in their server name, like "Bob's Beach-Only Server") and play on that server. That way you'll quickly learn that "if I go running through that door, I'll get killed 9 out of 10 times.. perhaps I should throw a grenade through it first".
The more advanced FPSs aren't things you can just jump in and start playing. It'd be like trying to play football without knowing any of the rules.
Does AA have voice comm, ala counterstrike? i hate typing.
You mean like Teamspeak? Or do you mean like quickchat? AA has both. Hit G and you can pick from a number of quick voice commands like "Enemy Spotted" etc.
Mountain Pass is a lot of fun when you can snipe with the M16, well out of range of grenades. Also, learning how to move and how not to be seen will keep you from getting tagged by a grenade.
Mountain Pass epitomizes everything I love about America's Army.
It's the only FPS I've found where you don't run in with guns blazing. The idiot who runs around bunny hopping like he was playing quake is going to be the first to die. Slow and tactical wins the match. Being careful to stay hidden, making sure you don't sillouette yourself at the top of a hill, it makes AA stand out from all the other FPSes I've played.
Mountain Pass is down right scary. "Am I exposed? Can the enemy see me? Is the enemy sneaking up behnd me? Where the hell is everyone?" Then *blam* you get hit from god-knows where... and in limbo a teammate says "He was on CP". Man what a rush.
While they're at it, they should rename Thunderbird to ThunderCats.
Ho!
There are several things that I have found that I love about it that mozilla didnt have:
Don't forget the "Always save to this directory" feature. I hate that Mozilla will pop open a file save dialog every time I download something.
I'd say seamless migration from the previous version is a pretty important feature, wouldn't you?
Yes, and it does. All my firebird bookmarks and settings were preserved when I upgraded to FireFox.
Mozilla is not the previous version, firebird is.
In light of this, a honor system like that in America's Army is a very nice bonus. But this does not seem to solve the problem at all. I think it would be better if game servers are dedicated to three different classes of players (newbies, intermediate and expert). That should help solve the unevenness in some games.
The honor system accomplishes this quite handily I think. The officle MILES training maps won't allow people with more than 15 honor to play, the regular official maps are for intermediate players, and there are the Elite official maps which require honor of 25 or more.
One thing that AA does well is you never see anyone TK on purpose. The penalties are just too great.
I feel obliged to defend its gameplay when the opportunity arises. It's likely the best game I've played...
Well, what other games have you played then?
For single player FPSs, the Medal of Honor series and Call of Duty are amazing. Good story, great map variety, great atmosphere.
For multiplayer FPSs, I won't touch anything that's not objective based with unique squad members (Medic, Engineer, Special Forces, etc).
Right now I don't think there's a multiplayer game out that's more involved and fun than two free games, Enemy Territory, and America's Army.
Speaking of Medal of Honor. Pacific Assault looks like it will blow everything else out of the water.
Check out some of these tech trailers:
One
Two
Three
and really if halo amazes you with outdoor areas, take a look at unreal 2 again,
Hell, download America's Army for free (unreal2 engine). The SF E&E training map is enormous, and probably the hardest level i've ever played on any FPS. (You practically have to crawl through the entire level.. and this easily takes an hour from start to finish)
If halo amazes you, it's because you haven't played any FPS games since Quake3.
advratisement media.
Somewhere, a spelling bee champion is weeping.
6. There is no way you can change the permissions or emblems of multiple selected files in one go from Nautilus. You have to address them one by one.
The newest Nautilus can. And you can select files via regex.
if you make the losing party pay, you can pretty much guarantee that people like you or I will never, ever go up against a big corporation and their hordes of lawyers. If you lost, you'd be bankrupt.
I think it should go like this:
If you get sued by someone with a patent, and the patent is found to be invalid. The Patent Office should have to pay your legal fees, as well as other punitive damages.
The Patent Office currently makes a lot of money granting patents, and it doesn't cost them at all if they grant stupid patents. They should be forced to pay financially for granting invalid patents.
Bear in mind that some of us don't play multiplayer - if the single-player experience is great, then that's all that's important for us.
Yeah, but the single player experience in Halo is miserable. Hey look, this looks just like that corridor I was just in. Hey look, the bad guys are in the same exact spots they were in the last identical room.
The Library will probably go down in history as the single most worst gaming level ever.
Unlike the mono team, it seems Sun actually work on their class library.
You misunderstood. MS hasn't changed the class library in 2 years. Mono has been updating their class library nearly every day (not changing the API, just implementing things that haven't been implemented yet)
Is there a STL-type library under c#, and is there a port under mono?
Yeah, there's a class library full of things like vectors, lists, and other basic types. It also has network classes, compiler classes, file classes. Mono has a great deal of the standard class library implemented.
People keep saying that mono will always be playing catch-up. But the standard class library hasn't changed in 2 years. Unlike Sun's class library which changes every 6 months.
To make matters worse, he's a McBride and not a McGroom.
Mc means son-of.. he's the son of the bride, not son of the spouse. Meaning he was born out of wedlock, making him an honest to goodness Bastard.
I fail to see why is your example so great. It could be easily implemented in Java before .Net existed.
Maybe his machine doesn't have 256 megs of ram to devote to java apps.
why trust your development to a language designed to lock you in to Windows? C#, for all its niceities is just a way of getting you to buy more Windows 2003 Server licenses.
C# is just a language, it doesn't lock you into Windows at all. Mono supports the entire C# language.
It's the classes you choose to use that lock you onto a specific platform.
You can't blame C# if people want to use classes that aren't available on other platforms.
Its like saying that C++ sucks because DirectX doesn't work on Linux.