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Mac Version Of Halo Exemplifies Piracy Problem?

An anonymous reader writes "MacSoft takes popular games and ports them to the Macintosh for all the Mac users to enjoy, but according to a TwinCities.com article, apparently there are far more users pirating Mac Halo than actually buying it A MacSoft spokesman 'didn't release sales figures [for Halo] but said illegal downloads number at least in the hundreds of thousands.'" The article uses this specific game to discuss how PC and Mac publishers are "...making gamers enter special codes, authenticate themselves online and jump through more hoops." It ends by describing the pain of the developer in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."

266 comments

  1. Hundreds of thousands?? by Gr33nNight · · Score: 5, Funny

    but said illegal downloads number at least in the hundreds of thousands.

    There are over a hundred thousand mac gamers?!?

    (disclamer: this is a joke, i own a mac :)

    1. Re:Hundreds of thousands?? by GizmoS · · Score: 4, Interesting
      It's cheaper to buy an Xbox ($179) and Halo ($29) than to try to upgrade a mac via combinations of hardware and software to get Halo to run well.

      Heck- it's cheaper to buy a PC clone at $400+ than to try to get Halo to run well on a Mac.

      I have a 17" iMac G4/800 with 1GB of ram- this system will not upgrade "officially" much beyond this configuration. This system is 14 months old. It will not run any of the FPS PC ports from the past 2 years with an acceptible frame rate (including Wolfenstien, Jedi Knight II, and No One Lives For Ever.). I am not complaining about the inevitable obsolecence- it's the price curv between x86 hardware and Apple's.

      There is clearly a lot of polish and pazaz that goes into Mac systems. There is some bleeding edge risks too. There is, even with budget macs, no way to compare their performacne to PC counterparts at half the price. x86 beats the Mac hands down in budget power.

      While MacPlay and similar companies make bank on game-desperate mac owners trying to keep up with the PC market, it's disgusting to me. I bought NOLF for $49 when the PC version was $20 and the sequel, NOLF2, was $39 (and most retailers bundled the original in for free with NOLF2).

      I am done investing in Mac games. I'd rather put the budget towards Linux x86 as a gaming platform where many development houses are doing parallel development on Win32 and Linux instead of porting. It may lack polish, but at least I'd get more from my hardware investment.

      I don't condone the raping of intellectual property- but just the same, in NY state it's practically impossible to return software. At $50 a title, the gamble is too high on the Mac platform. I'd rather go without or choose a platform alternative.

      I am fortunate in that I have an Xbox, Linux and Win32 hosts here to kick around with. I find that I do most of my gaming these days (as little as I can game these days) on the Xbox. I can rent titles before I buy them to see that I am getting what I expect. I just drop in the disk, fire up XBOX live, and embarass myself publicly. On Win32 or Linux I spent more time updating drivers and other code and tweaking the system than actually gaming. The console (xbox, ps2, whaterver) just smokes the Mac for most action games, and it's hard to say that the Mac has more variety than today's consoles for most game genres.

    2. Re:Hundreds of thousands?? by DrEldarion · · Score: 5, Funny

      It actually breaks down like this:

      15,000 people downloading it 5 times each in order to make it seem like there are actually mac gamers out there.
      15,000 sympathy downloads from PC users
      10,000 people downloading the game accidentally on Kazaa when they clicked the wrong file while trying to download videos of Janet Jackson's breast.

    3. Re:Hundreds of thousands?? by ealar+dlanvuli · · Score: 0, Troll

      Have you tried fps gaming on x86 laptops?

      The situation really isn't all that much better over there.

      --
      I live in a giant bucket.
    4. Re:Hundreds of thousands?? by Arkham · · Score: 2, Interesting

      The thing is, some of us are not debating Mac vs. something else for gaming.

      I bought a Dual 2GHz G5 with a Radeon 9800 Pro and 1GB of RAM. I did not buy it to play games, but to do work at which the Macintosh excels (Java development, video editing, etc). However, since I have such a spiffy Mac, why not play games on it?

      For this reason, I buy Mac games, because I have a Mac and I don't have a console. I don't really need a console though -- I have a great gaming machine in the Mac. I could buy a console, or a cheap PC, and play games on them, but why? The Mac has all the good games now, or at least enough to keep me busy. My games folder contains:

      Aliens vs. Predator II
      4x4 Evolution 2
      Wolfenstein
      UT 2003
      Tony Hawk's Pro Skater 4
      Tiger Woods 2003
      Soldier of Fortune II
      Myth II
      Medal of Honor
      Max Payne
      MacMAME
      Jedi Knight II
      Jedi Academy
      Halo
      Quake3
      OIDS.X
      No One Lives Forever
      Myth TFL
      America's Army
      Fallout 2
      Giants

      There are a dozen others that I will buy when I tire of these. What more does a casual gamer need?

      --
      - Vincit qui patitur.
    5. Re:Hundreds of thousands?? by aflat362 · · Score: 1
      Halo is one of the most hardware demanding PC games available. Getting it to run well on a Windows PC would take much more than $400. Your graphics card alone would run a minimum of $200 for whatever the current Nvidia or ATI higher-end budget card selection is. On top of that you will need a fast CPU and plenty of RAM uppping your budget to more like $800 for the whole package - if you are good at shopping around.

      I would assume that since the Windows port is so hardware intensive that the Mac port would be as well. I would have guessed that a power mac G5 would be where you want to start when thinking about playing Halo on a Mac to get anything close to a good user experience.

      But, of course, If you consider yourself a gamer at all, the thought of playing anything on a Macintosh would seem silly when you have all these consoles and Windows computers that work perfectly fine for gaming.

      --

      Conserve Oil, Recycle, Boycott Walmart

    6. Re:Hundreds of thousands?? by Duty · · Score: 0

      What hardware store do you visit where a GeForce2 MX-400 is $200 and a Slot A Athlon 750mHz/motherboard/memory are $800? Because they seem to be working fine for me (although particle effects are a bit choppy.)

    7. Re:Hundreds of thousands?? by Anonymous Coward · · Score: 0

      I've said it once, I'll say it again. Half Life and Battlefield 1942.

    8. Re:Hundreds of thousands?? by MalleusEBHC · · Score: 4, Interesting

      I have a 17" iMac G4/800 with 1GB of ram- this system will not upgrade "officially" much beyond this configuration. This system is 14 months old. It will not run any of the FPS PC ports from the past 2 years with an acceptible frame rate (including Wolfenstien, Jedi Knight II, and No One Lives For Ever.). I am not complaining about the inevitable obsolecence- it's the price curv between x86 hardware and Apple's.

      I call bull. While I upgraded last fall to a Dual 2 GHz G5 with a Radeon 9800, before that I gamed constantly on my 450 MHz G4 Cube with a Rage 128. One of the games I played the most was Jedi Knight II, and my Cube handled it easily. I also played Ghost Recon extensively, and rarely would I run into having too low frame rates. Sure you won't be able to play them with graphics settings at the highest, but a year+ old iMac is not meant to be an awesome gaming machine.

    9. Re:Hundreds of thousands?? by BrookHarty · · Score: 1

      Yes, but you don't have CounterStrike! Still my favorite PC game. (And some tribes1/2..)

      But, also Mac, The Sims, SecondLife, CivIII, AOE2, Dungeon Siege, Diablo2, MOHAA Expansions (Spearhead), Rainbow Six.

      And Mac only has AirBurst, great multiplayer game, one of my favorite Mac games. (Guess it won best of Mac World too.)

      I havn't tried Halo on my mac, it only has a ATI 9000, waiting 3 months when ATI releases its new GPU and prices drop, should be able to pick up an ATI 9800 pro for around 100 bux. The GPU's should be 2-3x faster (R500?) My ATI 9700 Pro on my XP box is almost acceptable, I wouldn't even try on an ATI 9000. That Halo Speed patch should be out soon, maybe it will be playable. I do like how you can play across Mac/PC versions. I hope more developers do that.

    10. Re:Hundreds of thousands?? by dn15 · · Score: 1

      My G4 also plays Jedi Knight II quite well.533 MHz, 640 MB RAM, 64 MB GeForce4 MX. I find it hard to believe an iMac/800 couldn't handle this game.

    11. Re:Hundreds of thousands?? by GizmoS · · Score: 1
      I agree about the hardware requirements specific for halo... but at even $800- or even $1000, that's still half of what a 1g RAM, 17" iMac G4/800 cost in October 2002. A october 2002 $1000 PC clone can run Halo ok on modest settings, and still have some upgrade path and options...

      It's good to see that we agree- that with choices, a clear platform winner seems to emerge- in computer (not console gaming), the Windows system reigns king for most people.

    12. Re:Hundreds of thousands?? by blueZhift · · Score: 1

      I hear you on the hassle of upgrading! I think it is great that the Mac is getting some games, but when running on a console is just so easy, it is hard to justify the time and money spent getting set up.

      Right now, I'm trying to decide whether to upgrade my box to run Final Fantasy XI online or what and buy the PS2 version bundled with the hard drive for $99 (+ $39 for network adapter + $? for USB keyboard). On the one hand, going with the PS2 version means waiting and the likelihood that no other titles will use the hard drive ever.

      On the other hand, upgrading my PC would cost at least $450, but the other programs I run would likely benefit. Still, my PC is just fine for now and the game was made for the PS2, so I'd expect it to play better there... The debate goes on.

    13. Re:Hundreds of thousands?? by GizmoS · · Score: 4, Insightful
      I think you point out something interesting- that frame rates at specific resolutions and other metrics boil down to the fact that gaming performance is subjective. What I may consider a reasonable frame rate at a reasonable resolution for a fixed resolution flat-panel (such as the iMac's included display) may not be attainable on my configuration. Just the same, the performance you saw and the gaming experience you had on the G4 might have been acceptible to you. Have you gone back to gaming on the G4 since getting your dual G5?

      My expectations are tainted by my experiences on more open hardware platforms such as the x86 provides. These games under windows perform significantly better on hardware costing half as much- that was my gist. It is a question of the econmomics of that performance.

      Obviosuly, if your needs or desires bring you to a specific platform, you play the cards you are dealt.

    14. Re:Hundreds of thousands?? by damiam · · Score: 1

      A 9800 PRO for $100 in three months? Dream on. The 9700 PRO is 18 months old and still goes for $200. Even (relatively) ancient GeForce4 Ti4600s still cost $150.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    15. Re:Hundreds of thousands?? by BrookHarty · · Score: 1

      9800 Pro sells for 220 on newegg, the R420 GPU is has been delivered to other OEM's and ATI is already tapped out and making GPU's. I guess this is the one with the new 3.0 Pixel Shaders.

      Check around for prices, newegg/pricewatch/etc.

    16. Re:Hundreds of thousands?? by BrookHarty · · Score: 1

      Pasted the wrong link the second time.
      http://endian.net/details.asp?ItemNo=3906

    17. Re:Hundreds of thousands?? by aflat362 · · Score: 1
      I've noticed that for the last 6 years or so the highest end ATI or Nvidia gamer card is always $400 - $500.

      At the same time each company pushes a cheaper version of the same card for around $200.

      Usually the faster card has more ram and can play all current and future (for the next year or two) games.

      The Cheaper card can handle all current games pretty well - though shave off a few FPS.

      ATI's current cheaper card is the Radeon 9600. Nvidia's cheaper card is the 5700 series. They are both around $200.

      I said nothing about the GeForce2 which is so old that playing Halo on it would not do justice because of the DirectX 9 graphics effects which it can not handle.

      I also said nothing about a pathetic (by gaming standards) 750 MhZ athlon machine.

      My estimates were based on a 2.4 Ghz Pentium 4 or equivalent.

      I am not suprised that your effects are choppy because of the lack of DX9 Support on your card. I am suprised that you aren't noticing other things like extremely long load time and moments when the game temporarily freezes or times when the frames per second go so shitty that you think you're watching a Halo slide show. OR are you experiencing some of these things and just holding out on us?

      --

      Conserve Oil, Recycle, Boycott Walmart

    18. Re:Hundreds of thousands?? by Finque · · Score: 2, Insightful
      I'm with Malleus here. I currently own a G4/450 with a Radeon 8500. Halo is definitely a stretch of my computer's abilities, but as long as I don't care about bells and whistles - I don't - I can play it just fine.

      Likewise, JK2 and JKA both run well on my machine, with only a few hiccups noticeable, and then only in very demanding areas. A computer with more RAM (I've only 768) and a faster clock speed will handle all of these games much better than mine.

      Hell, if you wanted to be able to game on your computer, what were you thinking when you bought an iMac?

    19. Re:Hundreds of thousands?? by drinkypoo · · Score: 2, Insightful

      I tried halo on my PC. It was a crashy, crappy piece of shit. I have no idea how many times I had to ssh into my PC (using cygwin) and use sysinternals' pslist/pskill to get control of my system back. When even Microsoft can't get a Microsoft game working on a Microsoft OS (XP) you know something is wrong. One assumes that they somehow broke it when they ported it from PC to Xbox, and then back to PC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:Hundreds of thousands?? by damiam · · Score: 1

      Yes, so the R420 will be fast. Sure. But the Radeon 9800 won't be in the bargain bin anytime soon.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    21. Re:Hundreds of thousands?? by StocDred · · Score: 1

      I'm about to type in all the games I have for my PS2 and GameCube. Please check back in five months when I'm done typing them all in.

    22. Re:Hundreds of thousands?? by Anonymous Coward · · Score: 0

      the iMac's display is hardly fixed rez.

    23. Re:Hundreds of thousands?? by Goldberg's+Pants · · Score: 1

      The piracy figures are most likely bogus. With the cdkeys, people are prevented from playing online. With the Mac it seems there is no such device so EVERYONE can play online. All the cdkey is doing is skewing the PC piracy figures. I know plenty of people who have pirated Halo, but because they don't try and play online, there's no way of tracking the stats, whereas with the Mac, if you sell 5000 units, and 5500 play online, you know the piracy:)

      Take a look at Quake. The reason it was such a huge success was piracy.

    24. Re:Hundreds of thousands?? by moonbender · · Score: 1

      Athlon XP "1800+" (ie. 1.53GHz), GF4 Ti4200 w/128 MB RAM. Bought well over a year ago for about 120 Euros. Runs Halo perfectly fine at 800 by 600, and fairly decent at 1024 by 786. No long load times or freezes either, of course those depend on HD and RAM rather than the graphics card.

      --
      Switch back to Slashdot's D1 system.
    25. Re:Hundreds of thousands?? by Trillan · · Score: 1

      That's funny. I have a 12" Powerbook G4, minimum configuration, and the game runs great. Or ran great, before it started insisting I put the CD in. I refuse.

    26. Re:Hundreds of thousands?? by CuriHP · · Score: 1

      If you have enough hard disk space, you might consider making a disk image of the cd. I haven't tried it with Halo, but it works with every game I have tried including some recent stuff like Warcraft III.

      --
      If it's not on fire, it's a software problem.
    27. Re:Hundreds of thousands?? by Trillan · · Score: 1

      I tried; didn't work. Not sure why.

    28. Re:Hundreds of thousands?? by aflat362 · · Score: 1
      120 Euros - hmm lets see that's roughly how many rupies then?

      I'm too lazy to see how many US dollars that equals out to but I'll guess not that many. Did you buy it used or refurbished or something.

      --

      Conserve Oil, Recycle, Boycott Walmart

    29. Re:Hundreds of thousands?? by moonbender · · Score: 1

      120 Euros convert to about $US135. Idiot.

      --
      Switch back to Slashdot's D1 system.
    30. Re:Hundreds of thousands?? by aflat362 · · Score: 1

      woh, let's not get personal here. I didn't judge you. And you didn't say whether you bought it used or refurbished.

      --

      Conserve Oil, Recycle, Boycott Walmart

  2. If I use asterisks, it appears less offensive by Andy+Smith · · Score: 1, Flamebait

    I'd just like to say a hearty F**K YOU to the pirates who are causing more and more of the software I buy to require increasingly awkward and intrusive copy-protection systems.

    I have absolutely no ill-feeling towards the developers and publishers who seek to protect their livelihood, but I would very much like to be driving the car that leaves tyre marks on the pirate's flattened corpse.

    That is all.

    1. Re:If I use asterisks, it appears less offensive by MrLint · · Score: 1, Insightful

      Id like to say the same to bungie for selling out, breaking their promise of having mac halo (the original development platform) out 2 years ago. I wont play halo now or ever. if you gave me a copy id burn it and send it back to bungie, postage due.

    2. Re:If I use asterisks, it appears less offensive by Nivoset · · Score: 1

      i cant say i go without pirating. yes i have, and i probably will. but i do it more to see if a game is worthwhile enough to buy. heck. sometimes ive played pirated versions just to go buy the real one multiple times (UT for example i think ive bough 3 or 4 times)

      but i do hate people who just ware and thats it. really. all you are doing is not giving people the money they do deserve for writeing the games you like. and yes we wish they were cheaper, but someone on slashdot (i think, i forgot the link) did make a good point. of how many people work on the games for how long. and that versus the amount they make off of them isn't much. i would write this a bit better if i wasn't falling asleep at the keyboard at work :( oh well

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    3. Re:If I use asterisks, it appears less offensive by Andy+Smith · · Score: 1

      Actually I think games are fairly priced. Here in the UK a newly released game is usually available for 30 or 35 at the most. I don't have a problem paying 35 for a game I want to play that 20+ people spent 2+ years developing.

      Believe me, I'll be the first to complain very loudly about the price/value disparity of many consumer products, but the price of games is not unreasonable. Remember that the RRP of games is often *double* what they sell for at retail, especially if you buy online.

      Note: This post was written with pound signs but Slashdot removes them. Dollar signs are allowed, pound signs aren't. Ah, that warm, fuzzy, global community attitude... another reason why we all love America! :-)

    4. Re:If I use asterisks, it appears less offensive by ophix · · Score: 1

      I second this, Halo turned out to be a shadow of what it could have been. I personally have only ever played the xbox version, and that was for about 30 seconds, long enough to make me wonder who in their right mind puts a FPS on a console. I have not and will not pirate this game, I would never spend money on it and i would never recommend that ANYONE even play it. I feel no pity that the evil pirates are copying halo. Bungee sold out the community a long time ago. My advice to them would be to take a line from the Eagles and Get Over It.

    5. Re:If I use asterisks, it appears less offensive by Nivoset · · Score: 1

      sorry, that is what i ment. i was trying to say that allot of people think they are overpriced, when i dont really think they are, sur they arn't cheap. but allot of work goes into these. though i will put allot of it into models and engine construction. but blah. what i mean is yes, i pay for games i like, because well. i like them, and i figure if i buy the games i like, they will be (very slightly) more apt to make those ones, as opposed to the cheaply produced garbage games

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    6. Re:If I use asterisks, it appears less offensive by hibiki_r · · Score: 5, Insightful

      I, on the other hand, have all kinds of ill feelings towards developers and publishers who are stupid enough to think that piracy will be stopped by adding copy protection.

      I've not copied a game since I gor my first full time job a few years ago. However, I've had to visit crack sites time and time again because of the stupid copy protection mechanisms malfunctionin on my perfectly legit copies of the games. I am so tired of ackward copy protection mechanisms that I've almost stopped buying computer games. Now, my console game purchases outnumber my PC game purchases by over 20 to 1. IMO, any company that puts copy protection in front of the user convenience deserves exactly what they are getting: lowers sales, and thus, more pirate copies, probably becasue in many cases the original, uncracked game is inferior to a pirated one you could pick up from kazaa.

      Protecting your livelihood by lowering the qaulity of your product and making it less attractive is a recipee for disaster. Just like the RIAA is just shooting themselves in the foot by protecting their business model by copy protecting CDs in an ineffective way that hurts many of their customers, the PC software industry is just asking for decreased sales by releasing the unisable crap they've been releasing lately. Most software developers I know agree that the copy protection mechanism that the publisher adds to their games are just making their games less attractive, and forcing them to make patches that 'fix' broken copy protection mechanisms that make some costumer return their games because they are unplayable on their computer due to an 'incompatible' CDROM drive.

      If developers and publishers want to stop piracy, they could start by either releasing their games at a lower price tag, or by going after the groups that are releasing their cracked games to the internet, as opposed to giving money to the makers of copy protection mechanisms.

    7. Re:If I use asterisks, it appears less offensive by Anonymous Coward · · Score: 0
      that is what i ment...allot of people think...sur they arn't cheap...what i mean is yes, i pay for games i like

      Maybe you should allocate more of your money towards education, and less towards games.

    8. Re:If I use asterisks, it appears less offensive by Anonymous Coward · · Score: 0

      The way I look at it is what are they asking the average target of videogames to give up. If you figure the average target is a highschool aged kid who probaly works a part-time minimum wage job, you're asking him to give up $50 or $60 in the case of PC games or about $80 in the case of console games. For games that may be infested with bugs, boring as hell, not even work... and no way to return them if they're crap afterall.

      If the average highschool kid is working 20 hours a week at $6/hr and manages to make $4 take-home, you're asking for 12 to 20 hours of hard work in return for a game that might totally suck. You're lucky to get 20 hours worth of *gameplay* out of a lot fo these games.

      When you break down numbers like that, getting a copy without paying for it starts to become much more appealing.

      I have bought perhaps 200 games over the last five years and only played about 10 of them for more than two days. The majority of them sucked or had such huge problems with no patches that I just gave up. But I can't return the 180 or 190 that were crap and that I never played again. So in those cases, I'd say *I* was the one that was ripped off. For each of the games, someone got my $50 before I was able to try and find that the game was total shit. And there is no way to return it...

    9. Re:If I use asterisks, it appears less offensive by bigman2003 · · Score: 2, Insightful

      Well, mod me redundant, because the response to your post is so obvious.

      You played Halo on the Xbox for 30 seconds, and decided that it was not good?

      Maybe you should consider giving it a little more time. Or, forgetting about Halo- I would suggest that you give the next few games you play a little more time before you decide if they are good or bad.

      At least complete the first mission-

      --
      No reason to lie.
    10. Re:If I use asterisks, it appears less offensive by bmnc · · Score: 1

      "Increased copy protection: MacSoft used to be lenient in not requiring its game discs to be present in a computer for the title to run. No longer. Others are making gamers enter special codes, authenticate themselves online and jump through more hoops." I currently buy all the games I like. Some of those games won't run on my "up-to-date" machine without the copy protection removed due to over zealous copy protection. Eg: Call of Duty. Another bad title is Deus Ex2 due to it quitting and loading the game each time you swap levels (and the delay as the CD is checked EACH TIME). And I tell you what, its no bother to check out gamecopyworld.com or the like to grab a nocd patch. My question is "Why, as a legit customer, am I punished by a copy protection scheme if I want to play a PC game?" Don't give me any crap about anti piracy measures, since game copy protection is a joke to crack. What is the reason for having copy protection? Is it a legal reason? Do publishers collect from insurance companies for "lost profits"? Why, in this multi billion dollar industry, can't someone come up with a scheme where legit customers suffer absolutely nothing, and illegal copies are impossible to make. And if such a scheme is impossible, why don't you just give up with copy protection?

    11. Re:If I use asterisks, it appears less offensive by Araxen · · Score: 1

      I don't know where you live but Console games cost only around $50 here in the States not $80...

    12. Re:If I use asterisks, it appears less offensive by PhoenixOne · · Score: 1
      While copy protection should never get in the way of running the software as advertised (damn you MechWarrior4) not protecting your software is a mistake.

      The trick is coming up with a method that works.

      --
      Spell cheek you've failed me four the last thyme!
    13. Re:If I use asterisks, it appears less offensive by Anonymous Coward · · Score: 0

      I have to agree.

      I recently bought Tron 2.0 for the PC. I could not install it because the CD-Key that game with the game wasn't accepted. I was left with two choices

      1) go on the net and try and get a hacked key
      2) return the game.

      I chose 2). Pity because it could have been a great game. Turns out latter that it was that the last diget was missing, thats all. I could have brute forced the rest of the key in at most 36 tries. Does that mean I re-purchased the game, hell no.

      Tron 2.0, a possibly good game I will never play because of incompitent copy protection.

      HINT TO GAME PUBLISHERS. The people paying for the game are not doing it because its too hard to beat the copy protection. They do it because they feel they get more for it, (e.g. either moral purchase, better packaging, a manual, or something else). Adding copy protection can only reduce sales. I pay for games, and never once was my reasoning "gee, I don't want to have to take the 2 minutes to search the web for a hacked key".

    14. Re:If I use asterisks, it appears less offensive by monkeyfinger · · Score: 1
      I'd just like to say a hearty F**K YOU to the pirates who are causing more and more of the software I buy to require increasingly awkward and intrusive copy-protection systems.

      I used to get pissed of with copy protection systems, especially when I'd lost the code and could only play a game by trawling the internet for a crack. Nowadays I only have Linux (Fedora) on my pc and have to use WINE or get ported games.

      I was wondering what's happening with open source games. Has anyone made a decent first person shooter with an open source game engine yet?

  3. Bah... by Finque · · Score: 1
    I just don't understand what the big deal with actually purchasing software is. Especially from a company like MacSoft or Bungie.

    Sure, some Mac users are probably feeling miffed since Halo was originally planned solely for the Mac, and in the end the Mac was the last to receive it, but c'mon! Halo is an amazing game damnit, and well worth the $50.

    Ugh, it just does not make sense to me.

    1. Re:Bah... by imr · · Score: 2, Insightful

      Could the fact that some of the cash would go to microsoft and that they are responsible for some annoyences to the mac community matter (like the whole halo affair you talk about)?
      I know that I would never cash not even one dollar for anyone that could give just one percent of it to microsoft, seing how they are ruthless and brutal with my platform (linux). Couldnt the same behavior just have happened with mac users?

    2. Re:Bah... by luigi22_ · · Score: 0

      Exactly. Why pay when part of your money is going to the destruction of your OS? The same thing happened when Office and IE were first announced for the Mac. Eventually, though, you get used to it, hence more people buying Office for the Mac. Good to see the Mac gamer's jihad (no relation to antislash) actually lasting for awhile, instead of just giving in. Don't really know how it'll change things, though.

      --
      On /., first you get the karma, then you get the power, then you get the women.
    3. Re:Bah... by metamatic · · Score: 0, Troll

      Damn right. Screw Microsoft, even if I wanted to play Halo (which I don't without cooperative mode), I wouldn't buy it.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    4. Re:Bah... by fupeg · · Score: 3, Insightful

      Get real. Nobody pirates software (or other media for that matter) because they are trying to make a statement against company/group XYZ -- they do it because they are greedy. Anything else is an absolute lie, it's somebody with a guilty conscience trying to justify their criminal activity. Try to feel noble. You can claim that you're sticking it to Microsoft, but you know that's not the truth.

    5. Re:Bah... by BladesP9 · · Score: 2, Interesting

      I have to admit... I've downloaded a copy of Halo just because I read the performance requirements were SO steep that I didn't want to shell out half-a-hundred bucks just to get a game I couldn't play. I'm glad I did.... My Dual G4/450 with my Radeon 9000 Pro card gets a whopping 8 FPS. How could MacSoft, Westlake or any of those guys make a game that doesn't take advantage of dual processors in dual proc systems? That's complete nonsense to me. No thanks... I'll keep playing it on my Xbox. I deleted it off my mac and tossed the CDR I burned.

      If Macsoft had just provided a demo for guys like me to evaluate it on my system, I'd not have had to do that. But they won't produce a demo because they know that 80% of the existing mac market can't play the game worth a damn.

    6. Re:Bah... by Finque · · Score: 2, Insightful
      Not if they took a step back to evaluate that position first.

      Believe me, Microsoft is not going to miss your not buying of a piece of software created by one of their subsidies and then published through a company they have no stake in.

      If any Mac user thinks he/she is hurting Microsoft by refusing to purchase Halo, then they're sadly mistaken. They have more of a potential of hurting Bungie, Gearbox, or MacSoft.

    7. Re:Bah... by 0x0d0a · · Score: 4, Interesting

      You are, in fact, wrong.

      I purchase a number of games. And not just games -- I have purchased *more expensive equivalents* and simply postponed purchasing a non-game product to avoid purchasing Microsoft products. I use Linux for things that it would be easier to use a pirated copy of Windows for. I use a MacAlly Q-BALL (and waited years to buy one) because the functional alternative was a Microsoft product.

      You may be right that the majority of pirates do not feel this way. However, I do. I consider it an ethical mandate to avoid giving my money to Microsoft, and if I want something and there is no alternative to and the software cannot be pirated, I simply go without. This does not apply to any other company, but my wallet my own small way of expressing my unhappiness with Microsoft.

      I even build systems in a day and age when OEM computers are price-competitive with home-built machines to avoid giving money to Microsoft.

    8. Re:Bah... by imr · · Score: 1

      I was asking the question, because I know there are people who do this, contrary to your standpoint.
      Also, I'm asking the question, because of the article, which kinda say that halo was particularly pirated. I was kinda trying to figure out why this game was more a target than an other.
      If you look at a linux company like lgp, they do have a faithfull bunch of followers. But look at transgaming, they get a volley of bad press on linux game sites every time they are being mentioned, and others makes certains that every winex released is immediatly available on the p2p networks.
      Yes, succes can account to a part of it. Yes, many just pirate games like they always do, but the halo situation in the article looked grimmer.

    9. Re:Bah... by lasmith05 · · Score: 0

      Because they are greedy? Please. Its more like they are bored and wanted to try a game they had no intentions of buying ever. If it was a almost surefire hit, like a warcraft III for example, they probably would've had it on pre-order at www.ebworld.com

      --
      www.samuraidreams.com - My Blog
      www.samuraifiles.com - Get Some Videos Here
    10. Re:Bah... by Anonymous Coward · · Score: 0

      winex deserves all of the bad press that it receives... it doesn't receive enough. winex sucks.

    11. Re:Bah... by AlternateSyndicate · · Score: 1
      I consider it an ethical mandate to avoid giving my money to Microsoft, and if I want something and there is no alternative to and the software cannot be pirated, I simply go without.

      "I consider it an ethical mandate to avoid giving my money to pimps, so if I see a girl I want and she won't sleep with me I'll just rape her."

      Does your argument sound any more ridiculous when applied to a more serious situation?

      Realize that it's the same argument. The fact is you want the software and you don't want to pay for it, despite the fact that the law says that you must. You are willing to violate both the law and the rights of people in order to satisfy your desire. If you can justify stealing a $100 piece of software in this manner, how long will it be until you can justify stealing a woman's dignity using the exact same reasoning?

      The solution is the same to both problems. If a woman doesn't want to have sex with you, you don't have sex with her. If Microsoft doesn't want you to use their software without paying for it, you don't use the software.

    12. Re:Bah... by 0x0d0a · · Score: 2, Insightful

      Realize that it's the same argument. The fact is you want the software and you don't want to pay for it, despite the fact that the law says that you must.

      In most cases, I don't. When the item is fungible, I purchase it from another vendor. When it is not, I generally avoid it. If I'm stuck without other options, then I pirate it. Every dollar that Microsoft recieves results in money going to attack Linux, to play dirty tricks in the industry, etc.

      Finally, it's a tough argument to claim that raping a girl is analogous to pirating software. Yes, pirating software means that a potential sale (in my case, a zero percentage chance, since if I couldn't pirate the software, I wouldn't use it *anyway*) is lost. That's quite different from the kind of physical and mental impact that raping a girl can have.

      I do purchase products and services from companies that I don't like. Microsoft is a single exception -- they go so far beyond what I consider reasonable and acceptable that I refuse to provide them with funding. If the cost to me is a miniscule chance of a fine, I will take that cost more than willingly.

      Microsoft funds research, but research funded by them ends up in a mess of patents intended to maintain their monopoly. It's not at all the same thing as giving money to a university researcher.

      I am certainly not playing by the rules that society has built (though to be fair, not in an era of software) to be appropriate.

      Microsoft has violated a lot of rules that society has built as well. They happen to have a large number of lawyers and can afford to pay money to political campaigns, so they can get away with it. I think that few people would dispute a claim that a significant portion of the reason that Microsoft is where it is today is because they are willing to play dirty.

      This is my own form (along with attempting to find good alternatives to Microsoft products and improving those and encouraging others to use them) of poking back at Microsoft.

      I'm not trying to claim that it's a particularly noble way of doing so. I am not an activist. I have no interest in crusading. I am simply a person that has a deep dislike for a company that has had a negative impact on me over the years. Perhaps some of this is just self-justification, and perhaps some is irrational. [shrug] I don't know. I do know that I find your arguments not in the least convincing when it comes to interesting me in giving Microsoft any money.

      If Microsoft doesn't want you to use their software without paying for it, you don't use the software.

      Ah, but see, I think few people are interested in really using Microsoft's software. How many people are really deeply affectionat of Windows and want to use it? Now, how many people are forced to use their products because Microsoft has produced a market in which they and they alone have a system that is compatible with products other vendors are selling? Perhaps you find this reasonable and equitable; I do not.

      I know that many people use, say, RAM Doubler, or Kaleidoscope, and say "Wow, this is a really nice piece of software." They are convinced that they should use it because it is good software that provides them with functionality that they want at a good price. I, at least, feel that Windows does not do this, that most of the value of Windows lies in the fact that it is the only system that is compatible with application software out there.

      Can I universalize this, a la Kant? Probably not. But it's what I intend to do -- not let more of my money slide into Microsoft's coffers than must be.

    13. Re:Bah... by Anonymous Coward · · Score: 0

      No, really. I am sticking it to Microsoft- I only ever pirate *their* software. In a way, I'm not sticking it to them on Halo, as I would in fact not buy Halo... or I'd be disappointed if I had. Unless you're playing multiplayer maybe, it's not that great of a game. Of course it's just my personal opinion, but to me, I'd take HalfLife 2 or Wolfenstein3D over Halo any day. Unreal Tournament is much more to my liking. I would not buy this game. It feels like warmed-over Doom2... better graphics do not make better gameplay. Don't even get me started on the lame-ass jeep driving parts of Halo... But the fact is, I'd feel a lot worse about pirating the game if M$ hadn't bought Bungie and caused the game to be delayed to be written for XBox and PC first and made a crappy port for OSX... if it wasn't an MS company, or even if the OS X version was given equal treatment in development, I would have at least *considered* buying the game, and if it was good, I would have bought it. As it is, I didn't even have it for the Mac until a *friend* went out of his way to burn a DVD of it *for me*. I played it out of curiosity and probably will delete it from my HD just to free up that space for movie editing. Not because it's unplayable on an 800Mhz iMac, it's OK... but any of the games I mentioned are better. I prefer playing on consoles ( PS2 ) anyway. No, the load times don't bother me, my fingers need the rest. Anyway, my point is that I really do only pirate Microsoft stuff. I make it a point. They deserve it for setting up the anticompetive environment that is the PC industry, and other companies _not_ owned my M$ need my support. Now that M$ has bought VirtualPC, I'm thinking of getting a copy...

    14. Re:Bah... by monkeyfinger · · Score: 1
      "I consider it an ethical mandate to avoid giving my money to pimps, so if I see a girl I want and she won't sleep with me I'll just rape her."

      To some extent I agree with you. I personally don't use microsoft products because I dislike their unethical behaviour. I don't pirate their software because I feel that would be an unethical move on my behalf.

      The problem I have is with you comparing software piracy with raping a woman. I understand the point you are trying to make but comparing an act of theft with something as horrific as rape is a bad analogy. I don't take theft lightly, a few years ago my house was burgled. Some of the things taken had great sentimental value and at the time it really upset me, but there were few long term effects apart from me beefing up my security. A good friend of mine was raped a long time ago and the psycological scars will always be there. It has destroyed much of her self confidence and has left with deep problems with trusting men and forming relationships. I don't mean to preach but your analogy did kind of stick in my throat.

    15. Re:Bah... by bugbread · · Score: 1

      Get real. Nobody pirates software (or other media for that matter) because they are trying to make a statement against company/group XYZ -- they do it because they are greedy. Anything else is an absolute lie, it's somebody with a guilty conscience trying to justify their criminal activity. Try to feel noble. You can claim that you're sticking it to Microsoft, but you know that's not the truth.

      You are, in fact, wrong. I purchase a number of games. And not just games -- I have purchased *more expensive equivalents* and simply postponed purchasing a non-game product to avoid purchasing Microsoft products. I use Linux for things that it would be easier to use a pirated copy of Windows for. I use a MacAlly Q-BALL (and waited years to buy one) because the functional alternative was a Microsoft product. I even build systems in a day and age when OEM computers are price-competitive with home-built machines to avoid giving money to Microsoft.


      Er, sorry to ask the obvious, but: how is he wrong?? He never said that people don't avoid Microsoft products in order to stick it to the man, he said that pirates' motivation is greed. Your examples are all examples of nonpiracy. I'm sure your case is not unusual: a lot of tech folks (especially Slashdot readers) will invest in different products in order to avoid giving Microsoft money. But I can't think of anyone who pirates software in order to "stick it to Microsoft". Anybody who dislikes Microsoft or MS policies that much is generally the kind of person who wouldn't download a MS product even if it was free and legal, let alone breaking the law in order to get it.

  4. But not all *keep* it... by jokell82 · · Score: 4, Interesting

    I have not downloaded Halo (mostly because there's not a snowballs chance in hell it'll run on my iBook 700), but my friend did. He has a TiBook 1Ghz, and it runs EXTREMELY slow. He had to put it on the lowest resolution possible to even make it playable. But even then the game slows to a halt when there's any kind of action going on... Needless to say he quickly deleted it.

    Now come on, this computer is less than a year old and yet it wont play a game that was made a few years ago. I wonder if it'll even run on the latest G4 desktops (I'm sure it flies on the G5). This is pretty unacceptable in my opinion.

    I'm willing to bet that a lot of people were in the same boat as my friend: pirated it to try it and found out it ran as slow as molasses - then quickly deleted it.

    --
    I dunno who it is
    but it prolly is fhqwhgads.
    1. Re:But not all *keep* it... by Xzzy · · Score: 4, Informative

      > Now come on, this computer is less than a year old
      > and yet it wont play a game that was made a few
      > years ago.

      But it wasn't made a few years ago. Sure, it released on the xbox a ways back, but as far as your mac is concerned it's a brand new cutting edge game.

      It has rendering features that prior to the mac/pc release, did not exist in any other game. It uses features that Doom3 and HL2 are heavily reliant on.. neither of which you can buy yet.

      That's not to say there aren't some speed issues, the next update of PC Halo promises some real advances in efficiency. But mac/pc Halo is only an "old" game by virtue of it's artistic content.

    2. Re:But not all *keep* it... by ealar+dlanvuli · · Score: 1

      I have a 2.4ghz p4 with 1g ram and a ati radeon 90000.

      It runs dog slow on my machine as well.

      The game just sucks, get over it.

      --
      I live in a giant bucket.
    3. Re:But not all *keep* it... by gl4ss · · Score: 1

      so what you're saying is that it's ok that it's slow because it uses new rendering techniques... ...but that it still looks like it's from few years back?

      where does that leave the rendering techniques? usually you use new rendering techniques to get it to look better OR to run faster.

      --
      world was created 5 seconds before this post as it is.
    4. Re:But not all *keep* it... by Xzzy · · Score: 1

      Dunno if we're playing the same Halo or this isn't what you were suggesting, but the Halo engine doesn't look a "few years old" to me at all.

      At least in my case, Halo has only run slow due to poor hardware or bad drivers. These days (due soley to buying a dx9 capable card) I can run the game today with all options revved to max, albeit at an 800x600 resolution. The game looks stunning. Metal surfaces shimmer, headlights paint bump-mapped patches on walls they pass over, tank rounds spew dirt into the air, and sunlight glimmers through the tree leaves.

      This stuff hasn't been done before, has it? Halo is cutting edge stuff. There are ALWAYS people who have problems with the latest and greatest, because their computer isn't.

      Granted I'm speaking from a PC user viewpoint so I'll admit there's probably problems with the Mac release that I'm entirely ignorant of. But the engine itself is not "3 years old" like some prefer to claim.

      It is 1 month old. ;')

    5. Re:But not all *keep* it... by Popsikle · · Score: 1

      Yes. All that HAS been done before. And as a Hardcore gamer, HALO runs waaaaay to slow on PC/MAC to be enjoyable. Then engine is slow, the gameplay is slow, everything is slow.

    6. Re:But not all *keep* it... by mobby_6kl · · Score: 1

      Yeah but what kind of graphics card those laptops have? I don't think it is anything close to radeon 9500/600. Because I have a PIII 900 with S3 Savage or something. Of course it doesn't run halo (ok, I didn't try but thats obvious), it doesn't even run UT fast enough, only in 640x480 is the framerate above 30. So the point is that most notebooks aren't made to play games.

    7. Re:But not all *keep* it... by jo_ham · · Score: 1

      Halo chokes a little on a Dual 2.0Ghz G5 when there's a lot going on, but I ramped up all the settings to maximum.

      Otherwise it plays fine.

      I couldn't determine whether the slight lag on the assault rifle's tracking was a feature of the game or performance issue. It could just be because it's a crap weapon at range compared to the plasma rifle.

      Quake III plays very well on the G5 though, which is to be expected, as does Elite Force II. I've been looking for Elite Force 1, but haven't been able ti find it in any bargain bins. I think Amazon has a copy, but last time I looked it was just a second hand copy, which I was reluctant to purchase at the time.

    8. Re:But not all *keep* it... by Xzzy · · Score: 1

      And done it all in realtime? What games were these? ;)

      Not being argumentive, just curious. I wanna check 'em out.

    9. Re:But not all *keep* it... by iwadasn · · Score: 3, Informative


      Here's my take on this matter....

      Most mac games are vastly inferior to their windows counterparts, at least as far as performance goes. Sim City 4 runs better on my girlfriend's year and a half old laptop than it does on my G5, and that's just completely unacceptable (not that it's that bad on the G5 though). There is no way on earth that her laptop has even half the horsepower of my G5, in any subsystem, so clearly maxis just slapped together a half assed mac version and kicked it out the door.

      Basically, my advice to those out there looking for mac games is to look no further than Blizzard. Get anything else, and it'll probably be way too slow. Actually, any game that is released simultaniously on mac and PC will be ok, but anything that goes through a long porting process, don't waste your time, it's going to suck.

      Here's another example, Tropico. The performance of tropico (under OS 9 or OS X) is terrible beyond words. The game hangs at the slightest provocation, and horribly crashes OS X ALL THE TIME. In fact, with 10.3.2 it crashes the OS so badly every time you start it up that you can't get back to the desktop, it somehow corrupts the video system, so though the rest of the computer (the BSD part) continues to run correctly, you can't see anything on the monitor even after quitting the game.

      All I have to say is let the buyer beware. And in addition, we really need reviewers who can bring themselves to comment on HORRIBLE stability bugs. I always read the reviews before getting a game, and they never mention bugs, even if the game is so buggy that it doesn't hardly run, the reviewer will never mention that little tidbit. Don't you think that is maybe more relevant than anything else?

    10. Re:But not all *keep* it... by Anonymous Coward · · Score: 0

      Halo runs like a dog on all but the most powerful machines out there. It doesn't matter one bit why that is, only that that's the way it is. Hell, even UT2003 looks every bit as good as Halo and it doesn't run like crap.

    11. Re:But not all *keep* it... by ymgve · · Score: 1

      No wonder - the 9000/9200 cards are NOT meant for serious game playing. They are budget cards that aren't even DX9 compatible.

    12. Re:But not all *keep* it... by ymgve · · Score: 1

      And with DX9 compatible, I mean supporting DX9-like effects like pixel shaders 2.0 and such.

      Of course any modern or not-so-modern 3D card will run under DX9, with more or less features.

    13. Re:But not all *keep* it... by ElleyKitten · · Score: 1

      The game looks stunning. Metal surfaces shimmer, headlights paint bump-mapped patches on walls they pass over, tank rounds spew dirt into the air, and sunlight glimmers through the tree leaves.

      Sounds like my Xbox version. I can see why Mac gamers would pirate with the "try before you buy" mentality, because I wouldn't pay $50 for something that sounds just like it's a port of a 3 year old game that might not even play on my new system. Besides, from what I hear, the PC port wasn't that good, so that doesn't inspire any more confidance in the MAC version.

      I'll stick with my consoles anyways. They're simpler, and cheaper.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    14. Re:But not all *keep* it... by Anonymous Coward · · Score: 0

      It has rendering features that prior to the mac/pc release

      Not if you turn off all those extra features, like he said he did.

    15. Re:But not all *keep* it... by gl4ss · · Score: 2, Interesting

      it's not that hot, all of that has been done before. not that many even CARE about those effects anyways.

      the levels itself are what I care about, they're a prime example of why xbox should have had more than 64mb of memory.. those shiny shimmering bumpy surfaces are _flat_, it makes for boring levels(and personally I think unreal 2 did those eyecandy parts much better not that it helped it much but at least it's engine performed it's duty). and really if halo amazes you with outdoor areas, take a look at unreal 2 again, it's engine is excellent at that even if the game didn't take full advantage of it on more than few levels(halo reminds me more of giants: citizen kabuto with it's outdoors, and the scenery is a bit like in it too).

      the engine for most parts in halo is pumping out levels with complexity from years back and can't do that like it was supposed to, shiny surfaces or not. you can blame bad drivers all you want but that doesn't change the fact that for those drivers the engine was made, hyped up and sold!(also an engine like that should scale so that you could run it with lower detail on slower computer.. again, unreal2's engine does this better even though halo seems to have simpler levels as to where total number of used vertex points go, did I mention that halos levels have extraordinary flat/smooth walls & floors? )

      though I _could_ have played it with all those flaws(and I did play more of it than just a bit) if the weapons weren't so bad(the guns feel too much like they were made for a game that lacked certain accuracy in aiming), the enemies also remind more of unreal 1 than anything else..

      I'll take vietcong to give my money any day over that. at least it has coop maps on pc.

      --
      world was created 5 seconds before this post as it is.
    16. Re:But not all *keep* it... by bocee · · Score: 1
      He has a TiBook 1Ghz, and it runs EXTREMELY slow. He had to put it on the lowest resolution possible to even make it playable. But even then the game slows to a halt when there's any kind of action going on... Needless to say he quickly deleted it.
      It runs pretty well on my 12" 1Ghz powerbook (GeForce FX Go5200). While this might not solve the problem, make sure you're running the game at your screen's native resolution. Lowering the resolution will often make the game go *slower,* not faster.

      --john
    17. Re:But not all *keep* it... by Anonymous Coward · · Score: 0

      And this makes sense, how?!?!?!

    18. Re:But not all *keep* it... by prockcore · · Score: 1

      and really if halo amazes you with outdoor areas, take a look at unreal 2 again,

      Hell, download America's Army for free (unreal2 engine). The SF E&E training map is enormous, and probably the hardest level i've ever played on any FPS. (You practically have to crawl through the entire level.. and this easily takes an hour from start to finish)

      If halo amazes you, it's because you haven't played any FPS games since Quake3.

    19. Re:But not all *keep* it... by bocee · · Score: 1

      I'm not really sure, but perhaps the hardware that upconverts the resolution can be a bottleneck. Try it if you don't believe me.

      --john

    20. Re:But not all *keep* it... by Trillan · · Score: 1

      It runs just fine on a 12" Powerbook G4 (1 GHz), so I'm sure it has no problem with G4 desktops.

    21. Re:But not all *keep* it... by spir0 · · Score: 1

      If you honestly expect to do any serious gaming on a laptop, PC or mac, then you were probably dropped on your head as a baby.

      1. lcd screens suck.
      2. laptop video cards are always underpowered, and always come with low memory.
      3. laptop cpu's tend to be cut down versions of desktop cpu's.

      the aim of laptops are to provide basic desktop functionality using minimum battery power, and giving off as little heat as possible.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    22. Re:But not all *keep* it... by jokell82 · · Score: 1

      Who said anything about serious gaming???? Is light, casual gaming too much to ask for out of a laptop?

      The fact is, LCDs are just fine. A 64 meg video card is not "low memory" - in fact it's probably still more than most people have. And a 1 Ghz G4, despite being in a laptop, is still pretty damn powerful, and should definitely be powerful enough to run a game that was designed over 4 years ago (and was originally designed for a mac, no less).

      Getting 30 ftps out of Halo should not be too much to expect from a PowerBook that's only one revision old...

      --
      I dunno who it is
      but it prolly is fhqwhgads.
    23. Re:But not all *keep* it... by irc.goatse.cx+troll · · Score: 1

      Quake2? Honestly, Halo doesnt look at all graphically appealing to me. Its like quake3 textures + Tribes 2 landscapes, with some quake2 settings/general map feel.

      What exactly did Halo innovate?

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    24. Re:But not all *keep* it... by spir0 · · Score: 1

      I should have said serious games :)

      lcd's are just fine for casual gaming too, but most don't have quick enough response times and can't refresh as quickly as CRTs.

      64MB is pretty damn good for a laptop. I didn't know they were getting that high.. my pussy little 550MHz TiBook only has a 16MB video card...

      the other thing is that as I mentioned, the chips are nearly always cut down versions, usually because of heat rather than space considerations. they won't have all the bells and whistles and support all the modes that a full blown AGP card would..

      but as you say, perfect for casual gaming.

      however, I think that although Halo can be played casually, it's still a hardcore game. It's been in the works for so many years that to make it any less than the best, pushing all machines to their limits, would have made a lot of people ignore it or shit on it.

      it's inception may have been 4 years ago, but it's only just come out on the mac and pc... so there's no way they're going to use 4 year old technology..

      as the world moves on, so do the game's design documents.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  5. bungie = sellouts. by Anonymous Coward · · Score: 0

    rightly or wrongly, that's the sentiment in much of the mac community.

    1. Re:bungie = sellouts. by beerman2k · · Score: 2, Funny

      Hey, Chef, what's a sellout?

      Well, kids, that's when some in the [software] business tries to make money.

    2. Re:bungie = sellouts. by Lemental · · Score: 1

      You're gonna go to the software store
      You're gonna give em all your money
      MacIntosh plays what they want you to play
      I just cant believe it

      Sell out
      With me oh yeah
      Sell out
      With me alright

      Software company gonna make me lots a money
      and everythings gonna be alright.

    3. Re:bungie = sellouts. by Metroid72 · · Score: 1

      d00d, remember...
      Software development, game develpment whatever you want to call it is an instance of a business.

      Business is about making money. Money brings security. The guys at Bungie probably at heart might want to give out their code and make games for the OS minorities.

      However, just wait until you have several offspring and a wife, your priorities completely change.

      Gee... They stand to get more reach and money from associating with Microsoft.

  6. People pirate because they can by baywulf · · Score: 2, Insightful

    If you could copy computer hardware for free then that would happen also. That is why these people pay a ton of money for the hardware and then pirate the software.

  7. Release more hybrid games by Drakino · · Score: 4, Interesting

    I have to admit I will never buy Halo on the Mac. Why? Well, I own it on the PC already. My Wintendo will always be my main computer box, since it does games better then my Powerbook. But, I personally enjoy a game of Warcraft 3 every once in a while on the road, so I pop in the same copy of the game I only had to buy once to play it on either my Powerbook or Wintendo desktop.

    Use this same argument for Linux too. Many gamers see no reason to buy a Linux only version of a game over a Windows version. But a ton enjoy the fact that the Windows Quake disk also allows Linux play.

    Macsoft also has the problem of not ensuring they keep up with patches. By what I understand, no Mac user could play online with a PC user for a while after release. Thats a bad thing for sure.

    1. Re:Release more hybrid games by beerman2k · · Score: 1

      Wow.
      Thanks to you we can be assured that game developers will continue to develop for only a single platform.

    2. Re:Release more hybrid games by Drakino · · Score: 5, Insightful

      Thanks to you we can be assured that game developers will continue to develop for only a single platform.
      Thats the problem, most game developers only develop for one platform. Halo so far has 3 development houses behind it. Bungie for the XBox, Gearbox for Windows, and MacSoft for Mac.

      Blizzard and id on the otherhand use *gasp* industry standard programming methods and thus have a much easier time getting the game out for both platforms. id even does 3 PC platforms, and console platforms. Epic is also now doing this, ensuring their engine is as cross platform as possible to help more games run on everything. These companies to me are much more deserving of my money. I appreciate the porting houses, but would rather see them break up, and get their programmers hired on at the big publishers to ensure more games come in one box, not two for a computer.

      Yes, I'd rather support the guys going after industray standards. If they don't, well, sorry, I'm not paying $100 to play most games.

    3. Re:Release more hybrid games by iwadasn · · Score: 2, Interesting


      I couldn't agree more. Any game that isn't available on more than one platform immediately at release is just a sign of shitty programmers.

      Flat out, if you can't program in a way that would be portable (and not take about two years to port to a new platform) then get up, pack up your MSCE, admit that you're an idiot, and go into marketing where you belong.

      Also, if you're a boss who thinks that adding 5% to development costs in order to make a cross platform game that ACTUALLY HAS A PRAYER OF WORKING ON A COMPUTER 5 YEARS FROM NOW is a waste of time and money, the please either get out of the industry, or tell me where you work so I can never buy anything from you.

    4. Re:Release more hybrid games by 0x0d0a · · Score: 1

      [snicker].

      Don't get me wrong. I dislike game programmers that write their systems in DirectX too. However, they certainly aren't "shitty programmers". It's a pain in the ass to get games working on different video cards (anyone who would argue with this has probably never done more than lightweight 3d coding), forget about different operating systems.

    5. Re:Release more hybrid games by drinkypoo · · Score: 1

      All platforms which are worth supporting have OpenGL available. All the cute extensions are supported under both OpenGL and Direct3D. Therefore, why develop for Direct3D when you can target OpenGL instead, and hit all the platforms, not just one? Especially since Direct3D is so frequently the cause of problems with the graphics engine. I'm told that in D3D 8 they made a lot of changes to be accomodating to programmers, but every game programmer I've ever talked to preferred OpenGL to Direct3D. Therefore one assumes that Direct3D is being chosen not on its techincal merit, but because someone thought it was a good idea, because it's the way that Microsoft thought things should be done.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Release more hybrid games by 0x0d0a · · Score: 1

      First, there are a lot of people that simply know DirectX already, and damn technical merit. Thus, it's easier to get developers that can do DirectX.

      Second of all, DirectX forms a more comprehensive, consistent API than OGL does. OpenGL just lets you do 3D (and some very basic 2d work). Perhaps a bit of windowing. You don't have CD audio, music, 3d audio or a sound system handled. You don't have joysticks or an input system handled. You don't have networking support in place. Sure, there are replacement APIs for all this. You can use OpenAL for advanced sound features, SDL for 2d functionality and CD audio, and OpenGL for 3d graphics. It's quite technically possible to do. However, you need to do more cobbling things together.

      Therefore, why develop for Direct3D when you can target OpenGL instead, and hit all the platforms, not just one?

      Because an overwhelming majority of the game market is Windows based (yes, some of that is chicken-and-egg, but the point stands). A lot of companies don't shed too many tears at not being able to do Mac OS/BeOS/Linux/*BSD releases. That may change, but in general, none of the other platforms are all that lucrative.

      Especially since Direct3D is so frequently the cause of problems with the graphics engine.

      I'm not sure where you've heard of this.

      Therefore one assumes that Direct3D is being chosen not on its techincal merit, but because someone thought it was a good idea, because it's the way that Microsoft thought things should be done.

      DirectX is one area that Microsoft puts a lot of people on and a lot of money into developing. I think that most complaints date back to the version 3 era stuff.

      All that being said, I've written software using OpenGL, and have never learned DirectX, so I *am* a bit uninformed about the state of things in Redmond. I don't think I'm too far off the mark, though.

      OpenGL is not particularly unusable for anyone. If you want to write and sell a game using OpenGL, you can certainly do so. However, there *are* reasons folks tend to use DirectX.

    7. Re:Release more hybrid games by drinkypoo · · Score: 1
      There was a time when you couldn't even plot a pixel in Direct3D. This time lasted through at least two major versions. In order to draw anything it had to be done in a 3D fashion, or through GDI. All this time, at least OpenGL would let you plot a pixel.

      I did think of a platform which probably doesn't have OpenGL, which is Xbox. And of course, the other consoles don't either. But, for a game for PCs, I don't see why you'd target D3D.

      How hard is it generally to go from one to the other properly? How difficult is it to support both? Not many games do that any more, but there are still a few...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Release more hybrid games by iwadasn · · Score: 1



      True, to an extent. However, most decent programmers (henceforth, this will be an appendix to my definition of decent) would like their software to run in the future, as well as the present. If you decide to use hack #8812 to get your software to run on XP, then (by my definition) you suck, as there is no reason to believe that it will run on any future (or past) versions of windows even.

      A company that knows what it is doing, would also like its code to run in the future, so it can be used in future games, rather than needing to completely reinvent the wheel each time. A company that doesn't think this is a good idea is fairly foolish. I have worked for companies on both sides of this issue, the ones that take the afirmative stance are many times more profitable than those that take the negative one. Admitedly though, I am not a game developer. It is even more shameful in my line of work (custom applications) for someone to not follow this principle as usually performance isn't much of an issue (giving up half of the performance is fine, if it reduces the number of dependencies on outside hardware/software).

      Basically what I'm saying is this.....

      1) Use standards, especially standards that are widely available and not dependent on a single vendor (java/opengl vs directX/c#). Avoid non-standard extensions like the plague, though apparently that's hard to do in OpenGL right now....

      2) Patch for deficiencies very carefully (check os version before executing the 'quirks' mode of a module, make sure the module has a 'non quirks' mode in case the software one day actually works correctly).

      3) If code should be portable, verify this fact. Often a recompile on a different architecture will flush out lots of bugs.

      4) This is generally not applicable to games, but should be at least considered. Any code that can be written in java should be. Java is a lingua franca of computing code because it is basically the most strict language out there in common use. Porting from java to basically anything is easy, compiling java to basically anything is also easy. Anything written in java is guaranteed to still be useable ten years from now with only minimal alteration, if any is needed at all. Native code will almost never be useable in ten years, it'll be a constant struggle to keep it working after every release of os/library software. Don't undertake this battle unless you need to.

      Once again, all of these rules are less applicable to games, where sometimes you have to do crazy things to get the proper performance, but a lot of software houses (most of them in fact) do this sort of thing even when they don't have to, that is my point.

    9. Re:Release more hybrid games by 0x0d0a · · Score: 1

      How hard is it generally to go from one to the other properly? How difficult is it to support both? Not many games do that any more, but there are still a few...

      Mmmff...now you're getting a bit out of my league. I think that precompiled vertex arrays and display lists are handled differently between the two. If someone ties some of the more elaborate 2d functions in DirectX into Direct3d, they may have some porting to do.

      John Carmack does read Slashdot, and hopefully he'll consider responding if he sees your post -- I'm simply not a good source.

    10. Re:Release more hybrid games by 0x0d0a · · Score: 1

      True, to an extent. However, most decent programmers (henceforth, this will be an appendix to my definition of decent) would like their software to run in the future, as well as the present.

      Really? What's the expected salable lifetime of a game? A year? Two? Maybe three? How many times, aside from very rare engine licensing examples like id's work, does code get used in enough games to make the extra finesse (requiring extra production time or lack of features) worthwhile? Maybe an engine gets used for an expansion pack or two, and then that code gets dumped in an archive somewhere to rot.

      If you decide to use hack #8812 to get your software to run on XP, then (by my definition) you suck, as there is no reason to believe that it will run on any future (or past) versions of windows even.

      But deliberate hacks aren't (generally) the main issue. They're mistakes in doing something properly that don't show up on system A, but do on system B. Furthermore, how much code do you really think is fully and properly portable? How many projects on Freshmeat are really fully and entirely ANSI (or whatever spec the developers are coding to) C compliant and work on any POSIX system?

      Admitedly though, I am not a game developer. It is even more shameful in my line of work (custom applications) for someone to not follow this principle as usually performance isn't much of an issue (giving up half of the performance is fine, if it reduces the number of dependencies on outside hardware/software).

      Neither am I. This is one of the main reasons I wanted to avoid game development -- clean, maintainable code is not given the emphasis that it is in most other fields.

      1) Use standards, especially standards that are widely available and not dependent on a single vendor (java/opengl vs directX/c#). Avoid non-standard extensions like the plague, though apparently that's hard to do in OpenGL right now....

      Mmmf. Java tends to impose performance limitations, and makes it a pain in the ass to package and support software, since now you have a bunch of VMs in the equation. It makes sense for a lot of things, but I don't think it's a great idea for Windows-directed games.

      2) Patch for deficiencies very carefully (check os version before executing the 'quirks' mode of a module, make sure the module has a 'non quirks' mode in case the software one day actually works correctly).

      Yup. I think things have improved a lot in this area in the Windows software world with the death of the 9x line.

      Java is a lingua franca of computing code because it is basically the most strict language out there in common use.

      Ugh. I can't agree. I find that Java is expanding and changing incredibly rapidly (understandable, given its youth, but still frusterating). I remember grading a student assignment where a student had written a secure mail client and chosen to use Java. I had just downloaded and installed an up-to-date JDK the previous month, and he had used some function that Sun had *just* put in an even newer JDK release. Download, install, rerun. It *did* work when done, but left a bit of a sour taste in my mouth.

      Porting from java to basically anything is easy,

      I think you mean any GCed language. Porting from Java to C or C++ isn't all that convenient.

      There are some reasons that C or C++ can be much more attractive than Java for games (rather than custom apps, which are a Java stronghold). Performance matters a lot, both in CPU cycles and on generally RAM-starved consumer machines. Java isn't great in either area. Stability is less a concern in games than in almost any other software field, so improvements in stability that Java grants are minimized. There is a tremendous amount of inertia and Microsoft backing for C/C++ in games. The major benefits of Java (clean multithreading and RPC, easy lightweight TCP networking, easy cross-platform *widget-oriented* GUIs) just don't p

    11. Re:Release more hybrid games by AvantLegion · · Score: 2, Insightful
      >> Any game that isn't available on more than one platform immediately at release is just a sign of shitty programmers.

      WRONG. It is a sign of management not considering a cross-platform release to be a priority. I don't know what you think goes on in development, but programmers aren't the ones that dictate how and where the game is released.

      So they release the game, and now a programmer asks management, "hey, can we port this to Linux/Mac/BeOS?". Management says, "there's not enough market for it - we won't pay you to do it. We need you working on maintaining the main release." Guess what? The programmer's been working two years straight, has plenty of unpaid overtime to his name, and really doesn't feel like working for free some more!

      The programmers are the wrong people to be blaming. If management doesn't see a market for it, they won't allocate resources for it. Programmers have families to feed (sometimes - at the very least, they feed themselves and pay bills), and might actually want to take a vacation or something.

    12. Re:Release more hybrid games by highwindarea · · Score: 1

      However, you need to do more cobbling things together. I havn't tried OpenAL, but you hardly have to cobble SDL and OpenGL together, I find they work together smoothly.

      --
      I think this internet thing sounds like a good idea
  8. Isn't it public domain now?? by tprime · · Score: 4, Funny

    After all of these years, isn't Halo for the Mac public domain now? :-)

    --
    http://www.tomandemily.com
  9. College CD sharing? by Tuxinatorium · · Score: 3, Insightful

    There's another type of very very widespread copyright infringement that takes place entirely offline. As soon as 1 person in the dormitory gets the halo CD or what have you, they share it with everyone else on their floor and set up huge lan games.. all from 1 CD. I estimate about 10 people on my floor got Call of Duty from 1 guy's CD and we can all play multiplayer online at the same time :)

  10. Exactly by BoomerSooner · · Score: 4, Interesting

    I get a pirated copy of every game first (with the exception of Bioware titles). There is no way in hell I'm buying a $50 game that won't run and cannot be returned. I'll waste the $0.25 on a blank and then see if it's worth buying.

    Maybe if MacSoft worked closer with the development studios to get the titles out within a month or so of the PC release they'd sell more. When you have to wait 1-2 years for a game that is in the PC bargin bin for $9.99, most people will just pirate it since the perceived value isn't there.

    For example, Neverwinter Nights. It was supposedly getting released for Linux, PC and Mac in the same packaging at the same time. Reality: 1+ years later, no expansion packs and it doesn't have the Aurora Toolkit and it's $50. The PC version is $30 with the first expansion (gold version) and toolkit included.

    If you want to play games get a PC. Until Mac releases are timely I won't buy any.

    1. Re:Exactly by aldoman · · Score: 1

      Absolutley.

      MacSoft is the worst company for making sloppy ports, that are very late. Take for example Age of Mythology. Came out in mid-Nov for Mac, and about 18 months ago for PC.

      The mac version is so sloppy. It refers to 'The Windows Control panel'. It can't play with PC clients on multiplayer and generally it sucks.

      Thank god for downloading games - if I had spent $50 on that peice of crap I would be serverly annoyed.

    2. Re:Exactly by 0x0d0a · · Score: 1, Insightful

      And you aren't just trying to justify your actions to yourself?

      You ever considered that the reason production values aren't higher is because Mac users don't produce enough of an influx of money due to...heh...piracy?

    3. Re:Exactly by AyeFly · · Score: 1

      Don't bother wasting the $0.25 on a blank CD. download alcohol 120% from http://www.alcohol-software.com/ It lets you create a fake CD drive in windows, that you can load cd image files on. Therefore, you save the time spent burning disks, by just loading them straight from your hard drive. If you want to be anal about pirating, you can even download cracks for that and get it all free. But as the disclaimer in .nfo files say..."If you like this game, BUY it. We did!"

      --
      Sig- http://www.dreamhost.com/rewards.cgi?ayefly
    4. Re:Exactly by PhoenixOne · · Score: 1
      Download the demo. No demo, f-em.

      --
      Spell cheek you've failed me four the last thyme!
    5. Re:Exactly by bocee · · Score: 1
      For example, Neverwinter Nights. It was supposedly getting released for Linux, PC and Mac in the same packaging at the same time. Reality: 1+ years later, no expansion packs and it doesn't have the Aurora Toolkit and it's $50. The PC version is $30 with the first expansion (gold version) and toolkit included.
      The expansions *do* work with the mac version, you just have to install them manually. No toolkit though...

      --john
    6. Re:Exactly by XellDx · · Score: 1

      You ever considered that the reason production values aren't higher is because Mac users don't produce enough of an influx of money due to...heh...piracy?

      If the game runs like crap, then no. The action of seeing if a game runs like crap is justified. That arguement might have some ground if, contrary to many, many people in this thread, the game ran well on anything but God's Mac.

      --
      X
  11. Screw You Bungie by the+eric+conspiracy · · Score: 4, Insightful

    Bungie was the Great Hero of Mac gaming with titles like Myth and Marathon. Fabulous games that didn't require a supercomputer to get interesting graphics and great game play. Scenario editors that spawned communities.

    Steve Jobs was using Halo to demonstrate 400 MHz G4 Power Macs. Halo was being voted the Game of the Year before release. We were going to have it for Christmas 1998.

    What did we get? Shafted. Bungie Sold Out to the Great Satan. Sure, when the sellout occurred there were still promises that Bungie would release for the Mac at the same time as the XBox. Never Happened. When Halo finally became available what did we get? Bug ridden trash with insane hardware demands and a non-functional scenario editor. Myth sold off, and the result - a well documented failure.

    If Mac Halo is being pirated in great numbers as a result, I don't have a lot of sympathy for Bungie/Microsoft. They broke faith with their users.

    1. Re:Screw You Bungie by mixy1plik · · Score: 1
      I have to say as a Marathon-addict in recovery, I could give a shit about Bungie anymore.


      Let me also say, I don't think piracy is right. Any game I play on my (as another /.'er put it) Wintendo I have dropped $50 on.



      Bungie has alienated their Mac user/fan base. They went where the money was and as a result left us bastard step-children Mac users behind. Hey, that's their choice. I think there is definitely some validity to the comment that people download and try it on their machines and when they discover it runs like total crap they delete it. Most people don't own a G5 and it sounds like a new machine or $400 video card is what you need.



      Sorry Bungie, you're done. Sorry Macplay, you've been caught in the crossfire.

    2. Re:Screw You Bungie by Anonymous Coward · · Score: 0

      So, it's Bungie's fault that Apple has been selling grossly underspeced machines for the last 3 years?

      Face it, if you want to play the PC State of the Art, you *need* a G5.

      PS: Go find the original MacWorld Halo video and tell us that would run on a 400Mhz G4 / RagePro with a straight face.

    3. Re:Screw You Bungie by Anonymous Coward · · Score: 0

      Not a problem.
      The origianl MacWorld Halo was entirely OpenGL optimized.

      The one out now is ENTIRELY DirectX dependent, and I'd be willing to be decent money that this was not even a port, but more likely Microsoft fed the code through the VirtualPC engine and packaged the output as a new application.

    4. Re:Screw You Bungie by 0x0d0a · · Score: 1

      So, it's Bungie's fault that Apple has been selling grossly underspeced machines for the last 3 years?

      Halo doesn't exactly run peppily on the PC side of things, either. It takes a lot of disabling features to get it going at a decent clip.

    5. Re:Screw You Bungie by lasmith05 · · Score: 0

      Marathon? Great gameplay? It was a wanna-be quake/doom clone at best. I remember that we were forced to play it at the university lab because (of course) they bought all macs due to educational discounts. The whole time we all wished we were playing quake. Bolo is a tight game though.

      --
      www.samuraidreams.com - My Blog
      www.samuraifiles.com - Get Some Videos Here
    6. Re:Screw You Bungie by Anonymous Coward · · Score: 0
      Don't forget the other collateral damage in the Microsoft buyout... Oni.

      Oni was an awesome game, decent story, and a unique combat system. So what happened? When MS bought Bungie, the unfinished Oni went to another developer who had the mis-fortune of having to finish it. To finish it, they had to haul about 75% of the game features out.

      I like Oni, and I think it could have been an amazing game had it actually been finished as it was supposed to be.

    7. Re:Screw You Bungie by hraefn · · Score: 1

      The problem is that you're really hurting MacSoft by pirating Halo Mac. Bungie/MS will only make a small fraction of their PC sales, but MacSoft put a lot of time and effort into the port and they diserve reimbursement.

      If you really hate Bungie/MS that much, don't buy the game. But don't pirate it, and for chrissake, quit your bitching.

  12. IMHO by linuxdawg · · Score: 0

    Shit, If my Stuff were pirated I feel on to of the world. Yeah, I get no cash for my work but hey that just means my stuff is worth stealing.....

    --
    Cool Linux
    A Linux News Site
    1. Re:IMHO by toopc · · Score: 1

      How old are you?

      Married? Kids? Car payments? Mortgage?

      In the adult world money is a valuable thing to own.

  13. Cry me a river by Anonymous Coward · · Score: 0

    It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]...

    The guys who are PLAYING it 12 to 14 hours a day certainly aren't expecting to be paid!

  14. all right... by EvanTaylor · · Score: 4, Insightful

    So, it is alright for a company to abandon their users and sell out to MS.

    It is alright for their premiere platform to be the last one they port it to, years later.

    It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier.

    It is alright for the game to run like complete ass showing it was quick port.

    Is that all right?

    --
    Sleep is for the weak.
    1. Re:all right... by Duty · · Score: 1

      Their PC friends got the game years earlier? News to me. Did you mean XBox?

    2. Re:all right... by zim2411 · · Score: 1

      It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier.

      Halo for PC came out only a month or two before the Mac version. Also, I have played online games with people who have the mac version of Halo. I have NO IDEA where your claims are coming from.

    3. Re:all right... by FortissimoWily · · Score: 1

      "So, it is alright for a company to abandon their users and sell out to MS.

      It is alright for their premiere platform to be the last one they port it to, years later.

      It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier.

      It is alright for the game to run like complete ass showing it was quick port."

      If I'm not mistaken, though, Bungie themselves weren't responsible for the Mac port - MacSoft were.

    4. Re:all right... by AlternateSyndicate · · Score: 1

      While the answer to all your questions is "Yes", perhaps a better question to ask would be "Is it alright to steal software?"

      Here's a hint... the answer is "No."

      Bonus points are available if you replace "alright" with "legal" and take the test again.

    5. Re:all right... by bugbread · · Score: 1

      "So, it is alright for a company to abandon their users and sell out to MS."

      Is it alright for a company to intentionally avoid its biggest market, missing potential profit, providing smaller bonuses for employees, and enjoying less recognition just so that you can feel loved?

      "It is alright for their premiere platform to be the last one they port it to, years later."

      Yes. Certainly none of your business how they decide to release their products.

      "It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier."

      No, but they haven't done that. The PC version didn't come out years ago, it came out months ago, and cross-platform playability is no problem.

      "It is alright for the game to run like complete ass showing it was quick port."

      Which part? It isn't alright for it to run like ass, but who cares if it was a quick or slow port? But, to give you the benefit of the doubt, no, it's not alright.

      "Is that all right?"

      Let's see: 3 out of 4, so the answer is: It's 75% alright.

  15. So... Shareware? by Hollinger · · Score: 3, Interesting

    So the appropriate answer to Mac Halo's problems is a free and open beta test and/or "shareware" release, ala Doom, Quake, etc. Give people the engine and a couple of levels, and maybe multiplayer play and see what happens?

    Now that I think about it, I wonder if id will do that for Doom III.

    <MINIRANT>
    Also, I wouldn't have expected any laptop made a year ago to support games released recently. That's the nature of the machine, unfortunately, as far as laptops go, unless they're one of those hacked-together beasts that use desktop components.
    </MINIRANT>

  16. where do the figures come from? by unixbob · · Score: 4, Interesting

    How have these guys measured this? downlading stuff off bit torrent you rarely get more than 20 seeds. How many files have you grabbed from kazaa that have more than 10 other clients they are downloading from? Seeing as there are loads of p2p networks, how have Macsoft come to the conculustion that "hundreds of thousands" of illegal downloads have occurred.

    lots of comments here mention how the Mac version is buggy, slow and people resent buying the game after bungie sold out to Microsoft. Perhaps (in true RIAA style), Macsoft are blaming poor sales on p2p networks as opposed to poor product.

    --
    The Romans didn't find algebra very challenging, because X was always 10
    1. Re:where do the figures come from? by gl4ss · · Score: 2, Insightful

      they're going for the sympathy factor..

      besides than that if they were real professional geeks this really shouldn't surprise them at all, and know that if the game is copied around that really doesn't necessarely mean that people would actually pay you hard cash for it, people are willing to try crap for free but rarely to pay for it.

      porno is a prime example, there's shitloads of people copying it but would they buy even 1/10th of the amount they're copying if they couldn't copy it? (applies to mp3's as well)

      maybe macsofts real problem indeed is that they have a 'small' market that got the game marketed to them 2-4years ago and now when it's ready it's getting crap on it for being buggy. It's like nintendo trying to sell a buggy port of Mario 64 to gamecube for fucks sake.

      --
      world was created 5 seconds before this post as it is.
    2. Re:where do the figures come from? by Mike+Hawk · · Score: 1

      With multiplayer software (as opposed to music or video) its easy to tell how many copies are in the wild. Just see how many people are playing online with each version. Any server browsing software can do this.

      I'd imagine its easy to notice if the number of people playing online is much greater than the number of copies sold. This isn't rocket science people.

    3. Re:where do the figures come from? by easychord · · Score: 1

      On one hand..

      Looking at a popular Bittorrent site, Deus Ex 2 currently has over a thousand downloads and more than 200 seeds. That game has been out for a while as well, maybe enough for "hundreds of thousands" of downloads.

      Cheap bastards probably download it, play it through five times, then complain that it sucks and doesn't offer value for money.

      On the other hand..

      They probably get their numbers by sticking their fingers in the air, picking a number at random then multiplying by a thousand. It's probably only bullshit PR.

    4. Re:where do the figures come from? by Anonymous Coward · · Score: 0

      How have these guys measured this? downlading stuff off bit torrent you rarely get more than 20 seeds. How many files have you grabbed from kazaa that have more than 10 other clients they are downloading from? Seeing as there are loads of p2p networks, how have Macsoft come to the conculustion that "hundreds of thousands" of illegal downloads have occurred.

      Mainly because most P2P downloaders are too cheap/greedy to even stay online and share the files. Or, they move it out of thier share folder. That's why if anyone is downloading from me I browse thier files to make sure they even have sharing turned on. (If the P2P systems supports this.) Otherwise, I cut the fools off.

  17. halo is not worth a cent by m05 · · Score: 1

    halo is so overrated. its just a boring game beneath others. it took years to 'port' it to mac where it should be developed. just because microsoft wanted to push they console.

    first it should be revolutionary. but bungie just released mainstream.

    the fact is that there are too much too bad and too expensive games to spend money on. thats the reason for piracy.

  18. Hold your horses by Henry+V+.009 · · Score: 4, Insightful

    And if these people had not pirated the game, how many of them would have bought copies? Only I small percentage, I'll bet. So how much money was lost due to piracy is an open question. In fact, how many copies of Halo will be sold due to this piracy (which is advertising, if unintentional)? Perhaps this will eventually be money in the pocket of developers rather than a dagger in the heart. There is no way to tell without hard numbers, and those are probably unknowable.

    1. Re:Hold your horses by Anonymous Coward · · Score: 0

      There's so much crap out there, when a good game comes along, I want to give them money to make more of the same.

      I download lots of Xbox games, play them for about 10 minutes, say "sure glad I didn't pay money for this," and toss it. The ones I like, I buy. In the last month alone I picked up Prince of Persia, Deus Ex, and Beyond Good & Evil, none of which I've ever opened. In fact, I bought BG&E, several weeks after I'd finished it.

      My friend came over while I was trying out NFL Street: he liked it so much he went and bought his own Xbox and a copy of the game so he could play it at home. That's a big chunk of change no one in the industry would have gotten had I not pirated the game, and I'm willing to bet this story's not unique by a long shot; it'll be pretty cool when corporations finally get their heads out of each other's asses and realize this.

  19. The real dagger in the heart... by BW_Nuprin · · Score: 3, Insightful

    ...is when no one bothers to even pirate your game. I worked on a little game for Gameboy Advance called Monster Force for a little more than a year. While the game itself is fun, the story behind it is so lame and unmarketable that no one ever touched it. I think the publishers just kinda DOA'd it. I know it made it to stores, but I've never seen it. I would LOVE to hear that it was the golden child of the ROM scene. All I want is for people to enjoy my games.

    1. Re:The real dagger in the heart... by nicksthings · · Score: 1

      Monster Force ruled! Haha. Reminded me a lot of Zombies Ate My Neighbors. And yeah, I haven't seen a new copy in any store, but we did get a used copy at my store and it's just been sitting there. Very lonely. I'll push it for you, because it really was a neat little game.

      Plus, monsters rule.

    2. Re:The real dagger in the heart... by HomerJ · · Score: 1

      now that Monster Force is over, does this mean that work on Talisman will continue once again?

    3. Re:The real dagger in the heart... by BW_Nuprin · · Score: 1

      Thank you! Wow, I feel great knowing someone actually played MoFo, as we called it! You just made my day :)

    4. Re:The real dagger in the heart... by BW_Nuprin · · Score: 1

      Hahaha! You should see the Gamecube version I was working on before I got a job doing cell phone games! But for now, no :P Project Talisman continues to be legendary homebrew vaporware :)

    5. Re:The real dagger in the heart... by Anonymous Coward · · Score: 0

      Dunno what it would take to dub it the "golden child," but it's certainly in circulation, incorporated into the GoodGBA set and whatnot:

      http://www.nforce.nl/nfos/clear_txt.php?id=16279

  20. Out of sight, out of mind by gearheadsmp · · Score: 2, Insightful

    Before peer to peer, the content owner's couldn't estimate for sure the amount of offline piracy. And they still can't, because the only surveys they get are from online piracy. In fact, the RIAA didn't begin their Great Crusade against their customers until Napster came along. Out of sight, out of mind.

    1. Re:Out of sight, out of mind by HoneyBunchesOfGoats · · Score: 1

      This isn't quite true, the RIAA have always had a bloodlust for people who copy their music, check out the fuss they made over DAT taping systems and the royalty levied on blank CD-R media.

    2. Re:Out of sight, out of mind by MMaestro · · Score: 1
      Indeed, but this isn't limited to just recent times. Back in the 80's and early 90's, back when games were shipped in bundles of 3.5" floppy disks (I have one game spanning 13 disks), my brother would get copied games from his friends. Full version of Doom, Wing Commander 1, 2 along with the expansions (there were two for each), a whole plethora of Sierra games (remember Sierra?), and more Leisure Suit Larry games than I can remember.

      In our minds, keeping an extra copy it was fair game. If you lost disk X out of Y for whatever game, you were pretty much screwed and you couldn't bring it back to the local computer store for a refund (assuming you even had a local computer store). As for piracy, well considering how new PC were at the time you can understand why most people would be reluctant to send money to some company (or some geek programming in his garage) they've never heard of, in a state/country they probably have never visited, for a game that might not even run on your computer. Not to mention the sheer amount of confusion over where to get information on game led to the small groups of people simply making copies for one another and (pretty much) giving them away. I can honestly tell you that if each game I "pirated" back then cost $50 USD, I would be guilty of "pirating" at least $1000 USD of software.

  21. However by Bagels · · Score: 2, Interesting

    its seems possible that at least one member of the Halo team, or someone close to them, is actually celebrating this - because somebody with access to the PC version pirated it and put it on the web something like nine days before the official release.

    --
    --- Bwah?
    1. Re:However by Anonymous Coward · · Score: 1, Interesting

      there was a press release leaked to the net (with like 5 levels) about a month(?) or so before the actual release.

      it was buggy though.

      but the real killer was that most of the bugs were in the shelf version too! BAD BAD BAD BAD!

  22. I hate to be the one to break it to you by superultra · · Score: 5, Funny

    If Mac Halo is being pirated in great numbers as a result, I don't have a lot of sympathy for Bungie/Microsoft. They broke faith with their users.

    "Look, um, Macuser. I know what you and Bungie had was something special. But I think, and don't hate me for saying this, I think you just need to move on, you know. That something special. . .well, it was special for that moment. I mean calling Bungie's new girlfriend the Great Satan; that's just too far. Microsoft's not too bad of a girl, once you get to know her. I know it hurt deeply when it happened, and Bungie probably used the whole let's be friends line. But just because Bungie decided to just be friends and are hanging out all the time with Microsoft now doesn't mean that you can sneak into Bungie's house and take all his stuff. That's just too far, you know? Honestly, Macuser, I'm surprised that Bungie hasn't applied for a restraining order. Don't get me wrong, you're really good looking, I'd even say you're pretty hot. You've really got some curves on you, that's for sure. This breaking into the house thing though and taking their stuff, that's just...strange. I mean stuff like this, it's just...freaky is all. I think everyone's been trying to be real nice to you, but someone should tell you straight up. Sometimes you can act a little weird, you know? Just...off, a little. Maybe that's why Bungie left you in the first place? And you've still got Blizzard right? He's cool, right?

    Just trying to talk, ok, sort things out with you? Call me later?"

    1. Re:I hate to be the one to break it to you by jea6 · · Score: 1

      Brilliant. Just brilliant.

      --

      sarchasm: The gulf between the author of sarcastic wit and the person who doesn't get it.
  23. Bad blood by Anonymous Coward · · Score: 0

    I wonder if the reluctance of Mac users to hand over cash for Halo has anything to do with not wanting to line Microsoft's pockets?

  24. What it should have been by Stormwatch · · Score: 1

    Halo is very different from what it was first supposed to be: a third-person action game (a la Syphon Filter for the Playstation). Maybe it would have been more successful among computer gamers if it were something different, not simply another FPS among tons of them?

    1. Re:What it should have been by CashCarSTAR · · Score: 1

      Actually what it was supposed to be was a third-person combat/strategy type multi-player based game, a la Natural Selection.

      Something that would have been ground-breaking. Instead, what was released for the X-Box was a well made, but very conventional shooter. The PC/MAC versions WOULD be better, with Internet play built in, but are buggy as shit.

      MacSoft should have ported a better game than Halo. That's their problem.

  25. The real problem by nacturation · · Score: 5, Insightful

    Where is the demo? I go to Macsoft's Halo page and see a nice collection of screenshots, but is there a downloadable demo? Perhaps that link to "Preview" is it. Nope, that just goes to a review article on Apple's site. Well, maybe they're just really trying to sell it. Maybe it's really under the Game Demos & Updates page. Sorry, not there either.

    The real reason why people are downloading the pirate version is because that's all that's available for them to download if they want to try it out on their system. And let's face it -- this isn't the early 1990's anymore where you have to trust some biased Mac magazine who gives a favorable review because Macsoft spent hundreds of thousands of dollars on a multi-page ad campaign. Everyone checks the review sites to see how it fares instead of just rushing out to buy it. And guess what... they're finding out it's junk.

    Macsoft, some of your products are great (Neverwinter!!) but you're not going to sell a whole lot of games with your "Trust Us" approach. Put out a demo and let people give it a spin. If it's good, there's a good chance they'll buy it. If they don't buy it after trying it out, then it's your own damned fault for putting out such a lousy product. But don't blame the p2p networks for spoiling sales of the stinker called Halo.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    1. Re:The real problem by Anonymous Coward · · Score: 0

      I'll second this. I bought Medal Of Honor expansion pack and NOLF2 and they both are buggy as hell on my computer. The Medal Of Honor expansion pack was buggy from the get go. NOLF2 apparently broke with OS 10.3 and Quicktime 6.4. I wish these guys would get their acts together in the first place.

  26. Meh. by fondue · · Score: 2, Insightful

    I'd probably have more sympathy for Bungie if the Mac and PC ports of Halo weren't so hopelessly late and sloppily ported.

    Still, they can surely find some comfort in the fact that the Xbox version is, absurdly, still selling at full price.

    They're really in no position to whine about anything.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Meh. by 0x0d0a · · Score: 1

      Regardless of whether Bungie (Borg Bungie) still deserves love from Mac users, it does suck that MacSoft gets screwed over.

    2. Re:Meh. by wheresdrew · · Score: 1
      Still, they can surely find some comfort in the fact that the Xbox version is, absurdly, still selling at full price.

      Actually, it's going for $29.99 now. http://www.xbox.com/en-US/halo/default.htm Still not a "Platinum HIts" title, but better than $50.

  27. Yellow journalism by Anonymous Coward · · Score: 0

    This article has so many things wrong that it would be more efficient to list what they got right, than what they did wrong.

    Unless MacSoft knows how many pirates would have purchased the retail version were the pirated one not available, any losses claimed are necessarily nebulous.

    Oh, and... "Computer-game piracy has lagged behind music piracy" - that's worth a belly laugh.

  28. IP protection == annoy legitimate consumers by Anonymous Coward · · Score: 0

    Want people to stop pirating games to run on DaemonTools rather than buying them in a store? Add copy protection that only affects people who bought it in a store!

    Want people to stop downloading music instead of buying CDs? Make it difficult for CD purchasers to effectively use their CDs!

    Want people to stop pirating movies instead of watching them in the theater? Air anti-piracy ads in the theater!

  29. Did anyone ever think... by Anonymous Coward · · Score: 0

    Did anyone ever think the Mac Halo was pirated so much because Mac owners were broke after buying a system that can actually play it?

  30. Random Comments by polyp2000 · · Score: 2, Insightful

    Naturally it is sad to see this happen. Many people on this forum will remember what happened to Amiga due to (amongst other things) how rife piracy was. I remember having boxes and boxes of floppies containing cracked games. Having experienced that, I am now much more careful about stuff like that.

    I use Linux for my desktop, most of my software is legit, i.e. free as in gpl'd beer. All my PS2 console games are payed for and lovingly arranged on the shelf.

    Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.

    Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Random Comments by MalleusEBHC · · Score: 2, Insightful

      Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.

      Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.


      I don't think you should view this as typical of the Mac gaming community. There are a multitude of factors that make Halo perhaps the most likely Mac game in recent history to be pirated. First, many Mac users are still miffed about how Halo went from a Mac debut to being the flagship product for Redmond's console. I'm not justifying it. I'm not saying this is right, I'm just saying that the feeling exists. Second, many reviews have been coming back about this being an atrocious port of Halo. Poor graphics performance, laggy multiplayer games, the whole nine yards. The Mac community has seen its share of shitty ports, so I think many people were leery of shelling out the $50 for the game before giving it a try. Not offering a demo was a huge mistake on Macsoft's part in my opinion. Third, it's an old game. I've played the XBox version a couple times, and it never struck me as anything special. It just seems like any other FPS. For an FPS to succeed in the smaller Mac gaming community, it has to have something new to offer.

      This isn't to say that Halo is the only game for Mac that gets pirated. As someone who buys all their games, it pisses me off to see people pirating games that I like as it discourages developers from making further ports and encourages them to put inconvenient copy protection on their games.

    2. Re:Random Comments by Doctor_Jest · · Score: 1

      I never bought my Mac to play games (sure I play Nethack on it and a few puzzle games that are fun, plus the Exile Trilogy), and I probably cannot run Halo acceptably anyway (G4-733/Geforce 2MX). I truly don't think there are tons and tons of Mac gamers just waiting for the next scrap from the PC gaming table. It has nothing to do with "pride" or "pc envy." It's just a shame that games come to the Mac on the end of their lifespan (even Halo), and people wonder why they don't sell more?

      I think Macsoft (and other porting houses) should consider making more games that aren't available on other platforms (Honestly, how many people who wanted Halo waited for the Mac port?). Personally, I'd like to see more hex-based wargames come to the Mac. I'd enjoy that much more than Halo. I like "War! Age of Imperialism" very much, but I am sure it didn't sell well enough to warrant more games like it.

      I also enjoy immensely games from SpiderWeb. Those old school RPG style games are great. That's proof positive that a gaming house can be successful (certainly not millionaires, but able to do it for a living), without getting steeped in damn FPS framerates and 3-D nonsense.

      As you probably can infer, I am very tired of the eye-candy games coming out lately. What we need is a better model for both Linux and Mac games. Waiting 6 months for a half-assed port from the PC (which has sometimes dropped in price to $20 or less) and paying $50 for it is NOT what is going to make the Mac a great gaming platform. I for one am not falling into the trap of the constant upgrade cycle to play the latest rehash. I did that for years with my PC, and I've nothing to show for it but a bunch of spare parts and a current PC that couldn't run Halo if it tried. :)

      Regarding the Amiga, it died as a gaming platform when the PC caught up with it graphically. Piracy was rampant, but that didn't stop games from being churned out left and right when the Amiga was the king of the graphics/sound hill. When the Amiga stagnated and was surpassed, it died off. Thanks to Commodore and its board for that. :)

      I also find the Mac Halo conclusions regarding piracy suspect, no matter who espouses them. It's the conveninent boogey man of our generation. It's been beaten to death by the RIAA/MPAA, even when their industries rake in billions. The fundamental problem with this "piracy loss" is the HUGE assumption that people would buy the game/song/movie if no other "free" alternative source was available. That's simply too much of a logical leap for anyone. That's why when someone starts mentioning losses due to piracy, I tune them out. :)

      Sorry Halo isn't selling well in the Mac community, but being last in line for a game that's been out for years is just plain a waste of time. Despite the fanboy love, Halo wasn't that innovative or great. It was an above-average FPS.

      --
      It's the Stay-Puft Marshmallow Man.
    3. Re:Random Comments by Anonymous Coward · · Score: 0

      Regarding the Amiga, it died as a gaming platform when the PC caught up with it graphically. Piracy was rampant, but that didn't stop games from being churned out left and right when the Amiga was the king of the graphics/sound hill. When the Amiga stagnated and was surpassed, it died off. Thanks to Commodore and its board for that. :)

      Fair comment, but you've got to remember that software co's start dropping Amiga titles for a reason. Commodore lose money in the long run due to dropping hardware sales, therefore cant sustain updating the platform to keep the hardware up to spec. I'd also add, that the Amiga has never been surpassed (operating system wise), the gui looks a bit ropey by todays standards, but the AmigaOS kernel, and its multitasking finesse I havent seen anything on par with that, not even linux, let alone Win32. Piracy had a large part to play, but Commodore lost the redmond battle in the end.

  31. Macsoft did a terrible porting job by DavidLeblond · · Score: 3, Interesting

    The game runs like hell and half of the features don't even work. The gamepad support is "coming", the multiplayer crashes my machine and the game with all the details turned down at 640x480 resolution runs on my 933MHz iBook like I'd expect Half-Life 2 to run on a 286 with all the features turned on.

    I've played better looking games on my iBook that ran a lot smoother. If the game started out on a Mac, why did macsoft have to port it anyway?

    1. Re:Macsoft did a terrible porting job by Anonymous Coward · · Score: 0

      It's a 933MHz Ibook. What the hell did you expect?

    2. Re:Macsoft did a terrible porting job by Quobobo · · Score: 1

      Yeah, and it's running at a tiny resolution with all the graphics turned way down. It should be able to handle it (I've been running it on more powerful Macs, and the graphics are anything but amazing).

    3. Re:Macsoft did a terrible porting job by DavidLeblond · · Score: 1

      Dude have you ever played Halo with all the visuals turned off? Think Quake I. The iBook should have NO problems with it.

  32. Hell, I pirated it, and I'm glad I did by legLess · · Score: 2, Flamebait

    A friend of mine gave me a Halo CD with a CD key good enough to play locally but not online. I said "thanks" and got down to playing. I finished the game in about 5 days of long sessions, and here's my review:

    Halo on the Mac sucks slimy donkey balls.

    I kept hoping that it would get better, but it got worse and worse until finally it was torture. I finished because I'm anal-retentive that way: I hate to leave things unfinished.

    Please note that I'm not trying to defend or condone software copyright violations. I understand that people sweat blood to get games out the door. But I'll save my conclusions for the end.

    Also, before you write me off as same effete Mac poser, note that this is my first Mac; I got it three months ago. I've used Debian for years, and still run it as a workstation and server. I got the Mac so I could run all the Unix tools and servers I need, run Vim from Bash, and use Photoshop -- all in the same OS (as long as that OS isn't Windows, which I despise, and not for political or ideological reasons).

    Here's what sucked the most:

    Gameplay sucked. Much of this game was like punishment from God. I've played FPS games since Wolfenstein, and I've never played anything that sucked like this (although I never played Daikatana ;). There were several times during Halo that I thought I had fucked up somehow and gone back on my old steps. I kept running into the same environments, over and over and over again. One particular room I ran through about 40 times: literally the identical map, just new monsters. I swear, they mapped about 1/8 of the game, then just pasted the same damn rooms in for the rest of it when they ran out of time. Monsters sucked. I'm sorry, did I just write "new monsters?" There aren't any. There are big, fast bad-ass brute-type creatures, exactly like the ones in Unreal (don't remember what they were called). There are little things that run after you and jump and explode, shockingly similar to the annoying little fuckers in Half-Life. There are zombie humans you've had their heads eaten by head-crab-like monsters, and they shamble after you and try to hit you (again just like HL). Monster variety was lower than Doom. Performance sucked. I have a brand new 15" G4 Aluminum Power Book, and I had to run at 800x600 with all the graphics options turned off just to get a playable frame rate. This is the higher-end PB: 1.25GHz; 512Mb RAM and a Radeon 9600. The graphics were really pretty, just ass-slow. I got killed a few times watching a pretty slideshow, then turned all the options off.

    After I finished it, my friend called and asked me what I thought. He said he wasn't very far into it, but had heard good things about the multiplayer. He said we should perhaps buy copies of the game so we could play it online. I told him not to bother.

    Moral of the story: if it hadn't sucked, I would have bought two copies. I didn't go searching for a warez version and am frankly sorry that I wasted my time on it.

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
    1. Re:Hell, I pirated it, and I'm glad I did by Jarlsberg · · Score: 1
      A friend of mine gave me a Halo CD with a CD key good enough to play locally but not online. I said "thanks" and got down to playing. I finished the game in about 5 days of long sessions, and here's my review:

      Halo on the Mac sucks slimy donkey balls.
      ...
      Moral of the story: if it hadn't sucked, I would have bought two copies.

      Yet you did play it for several hours over the course of five days. Come on.

    2. Re:Hell, I pirated it, and I'm glad I did by DaveCBio · · Score: 1

      If you think the SP game in Wolfenstein was better than Halo then I'd have to say thatyour perspective is pretty skewed. Wolf got so boring and repetitive near the end I just cheated my way through it.

    3. Re:Hell, I pirated it, and I'm glad I did by CrackedButter · · Score: 1


      I had the same laptop but with a GB of RAM, it ran fine at the highest res but with medium details on everything. Finished it after like 4 days then put it on ebay. yes it was boring but some lucky bugger didn't have to pay as much as me to find that out.
      So far i've played 2 games on the mac, that one above and WC3. So far i'm not impressed with mac games and I'm certainly not impressed with the PB i HAD, i sold it and got an emac, something i should of got in the first place, or kept the iBook i sold to get the PowerBook.

    4. Re:Hell, I pirated it, and I'm glad I did by jo_ham · · Score: 1

      Repetetive maps:

      Let me guess? Guilty Spark 343 or whatever that FUCKING ANNOYING floating head thing is.

      I wasted about 60 shotgun shells trying to kill that thing, even though I knew it was integral to the plot and hence invulnerable.

      That level sucked - it was the same room over and over. It was slightly interesting in regard that you were deluged with enemies and had to watch your ammo if you played it on Legendary, but other than that it was just dull.

      The reactor level (where you walk into the three reactor things to disrupt them) was a bit repetetive - those circular rooms with the corridors circling them were very similar, and difficult to orientate after a fight. I had to circle round a couple of times to find the exits, and even then the exit looked exactly like the entrance so I didn't know if I was going the right way until I reached something I'd not seen before.

      The arrows on the floor often helped, but one level which uses the same map as an earlier mission, has you going in the opposite direction to the arrows.

      Oh, and how did I guess that I would be instantly attcked by monsters when the AI said "you can walk into the reactor beam to disrupt it, but it will also affect your shields temporarily" - if you don't check your weapons are fully loaded after you hear that then you're silly.

      The major missing feature from Halo: bots!

      What use is multiplayer, even on a LAN, without bots. I have a few friends interested in multiplayer FPS games, but not enough to make a really engaging LAN match, especially since I could drive the Scorpion tank and get all my FPS buddies sitting on the sides...

      Plus, sometimes I just like to nail a few bots of an evening without having to go online and deal with lag and half empty maps.

    5. Re:Hell, I pirated it, and I'm glad I did by 0x0d0a · · Score: 1

      Were you playing on Legendary?

      There's a rather large difference between Legendary and other modes.

      I liked Halo. I'd never pay for it, given that it was published by Microsoft. (I've played a pirated version and one purchased at employee discount by a friend of a friend working at Microsoft.)

      The performance does suck, have to agree. The enemy variation isn't so bad, because the AI plays out each battle quite differently -- it isn't just "run, see enemy, shoot enemy" that Doom provides. If you were fighting human soldiers in real life, I doubt you'd get tired of fighting human soldiers.

      There's only one area where I found the cut-and-pasting of maps to become egregious, and that was the Library. That being said, more level designers would not have been a bad thing.

    6. Re:Hell, I pirated it, and I'm glad I did by ElleyKitten · · Score: 1

      -- Moral of the story: if it hadn't sucked, I would have bought two copies.
      -Yet you did play it for several hours over the course of five days. Come on.

      Some pirates are good about buying the things they pirate and like. I, for one, tend to pirate TV shows (I don't have cable) and, when the ones I like come out on DVD, I buy the DVD set. Not all pirates are evil, greedy bastards.

      =)

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    7. Re:Hell, I pirated it, and I'm glad I did by bocee · · Score: 1

      Try playing at the screen's native resolution.

      --john

    8. Re:Hell, I pirated it, and I'm glad I did by nicky_d · · Score: 2, Interesting

      I can't comment on the performace, as I've only played Halo on Xbox. But I do think you're missing out on the gameplay front.

      You have to play on Legendary. The other modes are OK to get you up to speed with the controls and weapons, but the gameplay is all on Legendary. When you're there, the map 'repetition' (remember that Halo offers Silent Cartographer as well as The Library) and lack of enemy variety cease to be concerns. Your sole concern is how you're going to get past that single Covenant Elite and his handful of grunts now that you're out of rockets and down to just a Needler. And that battle - which would be over in under a minute in most FPS titles - might last you five minutes. And if, not when, you win, it'll be an achievement.

      Halo doesn't need a wide variety of enemies. They'd dilute the experience. It't not perfect - some might say the adult Flood are an enemy too far - but it's very, very good. The little 'headchicken' Flood creatures are a well thought-out enemy, though - normally they're just an annoyance, easily killed or ignored, and they do precious little damage. But when your shield is gone, a swarm of them can kill you very quickly - they flip from being an annoyance in the background to your most pressing concern.

      Still and all, YMMV. But having had countless hours of enjoyment from Xbox Halo (I got it at launch and I still love to play it, even in single player), I feel obliged to defend its gameplay when the opportunity arises. It's likely the best game I've played...

    9. Re:Hell, I pirated it, and I'm glad I did by prockcore · · Score: 1

      I feel obliged to defend its gameplay when the opportunity arises. It's likely the best game I've played...

      Well, what other games have you played then?

      For single player FPSs, the Medal of Honor series and Call of Duty are amazing. Good story, great map variety, great atmosphere.

      For multiplayer FPSs, I won't touch anything that's not objective based with unique squad members (Medic, Engineer, Special Forces, etc).

      Right now I don't think there's a multiplayer game out that's more involved and fun than two free games, Enemy Territory, and America's Army.

      Speaking of Medal of Honor. Pacific Assault looks like it will blow everything else out of the water.

      Check out some of these tech trailers:
      One
      Two
      Three

    10. Re:Hell, I pirated it, and I'm glad I did by DeadScreenSky · · Score: 1

      For single player FPSs, the Medal of Honor series and Call of Duty are amazing. Good story, great map variety, great atmosphere.

      See, both of these are the exact opposite type of experience that Halo provides so well (and gives it its fans, such as myself and the grandparent). Those WWII shooters are about going through a heavily-scripted, movie-like experience. They are meant to be played a couple times, tops. (And in the case of MOH and me, 2/3 times - least fun AI I have ever encountered, terrible game design all around outside of a few big moments... quicksaving/quickloading sucks.)

      Halo is designed more like a classic arcade game, that you go through many many times - you don't hear many Pac-Man or Defender fans complaining that the maps are too repetitive, do you? The arenas you fight through are merely backdrops/context - you aren't usually going through the game to be wowed by some scripted cinematic moment. You are going through it for the visceral, unpredicable thrills it will give you, each and every time. It appeals to a very different type of gaming itch, quite addictive, and which many people value quite a bit!

      Incidentally, the original Doom series (among others) had quite a bit of this quality, too.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    11. Re:Hell, I pirated it, and I'm glad I did by nicky_d · · Score: 2, Interesting

      Oh, I've played a whole crapload of FPS games, and Halo wipes 'em all, IMO. I've never known a game that I've been able to come back to so often and still find something new. Nigh on every encounter is simply different every time, even if you decide to follow the same route. And I've never played an FPS with so many fantastic non-scripted moments - I've had random encounters in Halo that have been far better than scripted sequences in other games.

      This is all single player, really - I've not played Halo with more than four people. I can certainly see the advantage of team / role-based games for larger multiplayer sessions.

      It isn't really the tech that keeps me coming back to Halo, though it doesn't hurt... it's the emergent gameplay, which is more than the empty buzzword it sometimes seems to be. The AI in Halo isn't amazing. The weapons aren't amazing (though they are amazingly well balanced). The magic of Halo is in the way every feature interlocks and interacts with every other feature, enabling endless permutations. Halo isn't focused on the large battles; it's focused on the many small ones they're composed of.

      But as I said, YMMV. If you're after a rich plot and a variety of experiences, Halo probably won't do much for you - you've met all your enemies by the halfway point, for one thing. But for depth of play, I rate it very highly - though I stress again, it HAS to be played on Legendary for this to show through. Working down from the Control Room in Two Betrayals always puts a grin on my face; how am I going to do it THIS time...?

    12. Re:Hell, I pirated it, and I'm glad I did by Anonymous Coward · · Score: 0


      If you were fighting human soldiers in real life, I doubt you'd get tired of fighting human soldiers. Meh?

  33. Developer's Perspective by MiceHead · · Score: 5, Interesting

    From the perspective of someone who creates and sells small games for a living, I'd pooh-pooh most arguments legitimizing the act of piracy.

    1. If the game "isn't worth buying," don't pirate it, spend 30 hours playing through the whole thing, and claim that you "wouldn't have bought it, anyway."

    2. If you want to try the game out before buying, don't pirate it; play the demo.

    3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.

    4. Copy protection schemes that prevent you from playing the game you paid for are inexcusable. If the copy protection detracts from the game, tell the developer why you're not going to buy from them again. Don't pirate the game; piracy will only make future copy protection schemes worse for legitimate users.

    Recently, a young man from the UK e-mailed us, requesting a free copy of one of our games, citing that he could not possibly buy it. Later, he e-mailed us asking for tech support on the full version. Is this audacious, or simply stupid?

    1. Re:Developer's Perspective by Anonymous Coward · · Score: 0

      Well said, I am sick of thieves trying to justify their criminal behaviour. If you feel badly about something (no demo, poor performance, lack of features, blah blah). DON'T BUY IT AND DON'T PLAY IT!!!!!

      If there is no demo and you have to buy it to see what it is like, then the answer is simplicity itself. TAKE IT BACK TO THE SHOP and get all your precious money back.

      I'm so sick of listening to whining thieves, the only reason they are so vocal is because deep down they know. Their mummies and daddies told them time and time again DON'T STEAL!!! So their unconcious guilt forces them to speak out in an effort to try and justify their criminal actions.

      Bottom line: you should be ashamed of yourselves, you are thieves, plain and simple.

      If you need to test it out for whatever reason:
      1. download the demo and then just leave it if you don't want it.
      2. if there is no demo, then buy it. Check with the shop that you can take it back, 90% of them will let you.

    2. Re:Developer's Perspective by Anonymous Coward · · Score: 0

      I'm so glad I get to program paid by the hour .. you guys who honestly think paying per-copy is a sustainable business model have a tough road to tread, basic economics is working against you every step of the way!

      "Hey, how come people aren't buying things for $50 that cost $0.01 to copy?"

    3. Re:Developer's Perspective by AtaruMoroboshi · · Score: 1


      The entirety of the problem here is that there is NO demo, and that 99% of shops refuse to accept returns on opened software.

      So, with no demo and really bad word of mouth that suggests the game demands a dual G5 to play decently, what do you expect people to do?

      I bet 90% of the people who downloaded the game just trashed it after finding out how badly it runs on their systems.

      .

    4. Re:Developer's Perspective by Doctor_Jest · · Score: 1

      1. How can you estimate how many people actually download the game and play it to completion any more than you can estimate how many people would've bought it if it hadn't been available for free on warez sites?

      2. There IS no demo for Halo on the Mac. Sorry.

      3. Macsoft IS THE ONLY developer that makes big-ticket games. Who the hell else can anyone trust on the Mac? Don't get self-righteous about the quality of your game and expect everyone to just "know it works well and is great". You act like you're giving kidneys for $30. It's a game. That's it.

      4. I tried that FOR YEARS. It sure has worked well. Safedisc not working on my CD-Rom, bad master disks, trying to play the game when the CD keeps spinning up and pausing the game. Yeah, works great to write to them. Even in a civil tone, they're not listening.

      And before you get all bent out of shape, I don't pirate software. I buy what I like, and avoid what I don't like. I don't get burned more than once by a deceptive demo or a crappy game. Make one shitty game and I'm no longer a customer. Sorry, there are too many players in the market to worry if a game company has gotten better at it or not.

      I'm sorry there was an idiot from the UK requesting a game from you for free. The world's full of idiots... I no more condone that audacity than I would piracy. Game copying sucks for us all. I agree, but I also think the companies have not learned what is necessary to make games sell more. It certainly isn't $55 a copy. I don't even pay $49 for new PS2 games. I wait for a used copy or a "Greatest Hits title." If I don't find one, well, the game must've sucked.

      Bottom line: Gaming is still a luxury, even in the "go-go 21st Century." Some people who desire to play games cannot or will not pay for them. The only way to eliminate that is to start shooting them. :)

      Having to pay $3K for a system to play the latest FPS (which is what I suspect the Mac version of Halo requires from the posts about it) is just asinine.

      --
      It's the Stay-Puft Marshmallow Man.
    5. Re:Developer's Perspective by Wyatt+Earp · · Score: 1

      "Having to pay $3K for a system to play the latest FPS (which is what I suspect the Mac version of Halo requires from the posts about it) is just asinine."

      I bought and played Halo on a 2 GHz Athlon, it's still slow as shit. A guy I know has a DP 1.8 GHz G5 with 4 gigs of ram, Halo is as slow on that as it is on his 867 MHz G4 Powerbook, from what I saw when I played on the PC (I finished it) the port it's self is buggered up.

    6. Re:Developer's Perspective by MiceHead · · Score: 1

      So, with no demo and really bad word of mouth that suggests the game demands a dual G5 to play decently, what do you expect people to do?

      I would expect people not to buy the game from them. I would like for them to tell the developer, "listen, I'm not playing this game without a demo. You're not getting my money. End of story."

      Pirating the game in order to try it out is a) illegal, and will damage the gaming public by b) arguably causing the developer to shift their focus away a particular platform (in this case, Mac OS), or at best, c) cause them to develop more of that annoying copy protection.

      I dislike copy protection. As a developer, it takes up my time, which I would rather spend creating better levels, or tightening up the multiplayer code. As a gamer, it annoys me that I can't play Rainbow Six 3 if their CD Key servers are down.

    7. Re:Developer's Perspective by AtaruMoroboshi · · Score: 1


      I agree with you that in principle people should not use pirated software, but you and I both know that many people do. My comment was not intended as condoning piracy so much as condeming the idiocy of not releasing a demo.

      .

    8. Re:Developer's Perspective by Lord_Dweomer · · Score: 1
      " 3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game."

      I agree with some of your other stuff, but this is the age of try-before-you-buy. People want to test things out. And if its digital, they better DAMN WELL be able to. You don't see online music stores selling song downloads without you being able to preview it do you?

      Now, obviously some stores setup demo stations, this is great. But a lot of people don't have access to that. I'm sorry, but the market has spoken, they want to try out your game, and they don't want to have to get off their asses to do it. If you're smart, you'll make a demo, otherwise you will suffer the wrath of the market.

      I'm not arguing ethics here, I'm simply saying that is what the current market is like, adapt or die.

      --
      Buy Steampunk Clothing Online!
    9. Re:Developer's Perspective by __aailob1448 · · Score: 2, Insightful

      1. If the game "isn't worth buying," don't pirate it, spend 30 hours playing through the whole thing, and claim that you "wouldn't have bought it, anyway."

      Just *what* exactly do you think a pirate has to gain by lying about whether (s)he would have bought a game or not? It's not like game companies are going to change their stance towards piracy anyways.

      2. If you want to try the game out before buying, don't pirate it; play the demo.

      Even if all games had timely playable demos (most of them don't), what's the difference to you? It's not like you're paying for their bandwidth or blank cds.

      3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.

      That is an idiotic statement. If someone gets a copy with the intention of trying the game before buying it, and likes it, and buys it. Then it's better for the company. If he doesn't like it and doesn't buy it, it doesn't affect anybody. And if he is a true pirate and simply doesn't want to pay, well, there is nothing you can do to prevent it anyways, you're just preaching to a stone.

      4. Copy protection schemes that prevent you from playing the game you paid for are inexcusable. If the copy protection detracts from the game, tell the developer why you're not going to buy from them again. Don't pirate the game; piracy will only make future copy protection schemes worse for legitimate users.

      Then the pirate will just have to keep getting illegal copies stripped of their protections. And they still get to punish the company by not buying their games. Win-Win situation for them. Nobody forces the companies to make idiotic decisions alienating some of their legitimate users.

      It is my opinion that you ask too much from end users. Their goal is to enjoy themselves. Period.
      Quite frankly, I'm tired of all the complaining about pirates. Piracy has been around for a long time yet the game industry gets bigger and richer as time goes by. It usually goes like this:

      poor kid/student pirates games he can't afford to buy, gets hooked, grows up, makes money, can't be bothered to to use time and effort to get pirated games, buys them instead.

      If things start to go really wrong and this equilibrium is breached, Then game companies can start buying shares of nvidia and ati and getting money for every card they sell to someone who wants to play a pirated game. The only reason this isn't happening on a large scale is because there is no need for it yet.

    10. Re:Developer's Perspective by robnauta · · Score: 0

      If pay-per-copy is wrong in your view, what is your alternative ? I am sure that everyone considers $10-per-month or $1-per-hour schemes of popular MMORPG's and other online games a lot worse.
      What's the alternative ? $200 added to the price of every CPU sold ? State or government taxes and making game development a government-funded project like public television ?

    11. Re:Developer's Perspective by Xian97 · · Score: 1

      There have been times I have played the demo and went and bought the game afterwards and guess what? The game wouldn't work because of the copy protection that the demo did not have. Telling the developer that you are not going to buy from them again does little to replace the hard earned money you have already lost on the current purchase since most vendors will not accept returns on opened software. The only avenues open to recoup that loss is hoping the vendor releases a patch, which might be months away if they even bother to fix it, or getting the version stripped of copy protection, the so called "pirate" version.

    12. Re:Developer's Perspective by bugbread · · Score: 1

      "3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game."

      I agree with some of your other stuff, but this is the age of try-before-you-buy...If you're smart, you'll make a demo, otherwise you will suffer the wrath of the market.


      I think you're missing the fact that you and the parent agree. Companies which don't produce demos will, and should, suffer the wrath of the market. The only difference is that the parent is saying that a company being too dumb to make a demo does not excuse piracy, any more than your neighbor being too dumb to lock their door excuses robbing their house. (Just to clarify: I'm not representing your position with your comment, it's just a general example).

    13. Re:Developer's Perspective by Night+Goat · · Score: 1

      I always hear that people can't return software after it has been opened. My local Best Buy and Circuit City are like this. But there's also an EB and a GameStop that do allow you to return stuff. In fact, usually you have to agree to an EULA that specifically gives you the right to return things if you don't agree. Force the issue, this kind of horseshit doesn't occur with lawnmowers! Most things we buy, we can return them if they suck.

  34. I have a huge stack of original game cd's by SmallFurryCreature · · Score: 3, Interesting
    Can't play a lot of them. Can't find the code anymore. Can play the really old ones like 7th guest (it was on budget) because they didn't bother with copy protection crap.

    So fuck to game companies that insist on adding copy protections that only harass the paying public. Why should I pay for a crippled product when I can get the uncrippled version free? OFP is a case in point I own it and all the extensions legally but had to download it because I lost the key. FUCK YOU codemasters.

    Next time I will just save myself the bother okay? Don't believe the copy protection is crippled? Look at the size difference between the official game.exe and the nocd.exe.

    As for the hardworking developers.

    Hidden & Dangerous, are we ever going to get a working patch? Should I just consider downloading the sequel for free as the patch perhaps?

    Mafia, what on earth possesed them to take a year to release a patch to fix a lot of issues including in a driving game not supporting logitech force feedback wheels properly.

    Keep screwing us with badly tested games and idiotic copy protection and we will revolt.

    Imagine if you went into a supermarket and at the checkout they stripsearched everybody. People who just walk out without paying go through unhindered. Idiotic? That is what copy protection is doing. Games are ripped before they are in the shops.

    Only mmorpgs seem somewhat safe although there of the more popular ones "illegal" servers where you can play free.

    Worse yet are game companies that release a game months later in some parts of the world. I seen games available on the net months before they appear in the shop (no not halflife2). Even the movie industry is learning that staggered releases are a stupid thing. In computer game land it borders on suicide.

    I used to buy my games but I have felt increasinly that I was being treated like an idiot and a criminal. Well now I am a criminal. Happy?

    Oh and anyone else notice that while CD's are cheaper then floppies and game manuals are a thing of the past and the market for games has increased the price of games has gone up? I also seem to remmeber being able to finish most games without having to patch them. Must be old age messing with my mind.

    Oh and for a really old poor copy protection. One of the sequels to elite stopped the game every so often and required you to find a word on a page. The catch? If was a lot easier to use a cheat sheet then to use your manual to find the word. Of course pirates had a hacked exe and were never bothered at all. SMART MOVE.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  35. Demos & Distribution by fuzzhead · · Score: 2, Insightful

    Here's a quick story:

    Friend #1: Has a high-end Mac G5. Downloaded Halo and used it until his copy arrived.

    Friend #2: Downloaded the game. Tried it out on his current older machine. Ordered a new iBook. Bought Halo.

    Myself: Downloaded the game. Tried it out on my Powerbook 667 (under min spec). Played for a night. Didn't have money for a new machine nor wanted to spend the time playing. Deleted it.

    So, there you go. Three of the "hundreds of thousands" of pirated copies would have been prevented by supplying a demo or providing alternate software distribution schemes.

    How hard is it to sell a serial number online and follow it up with box & CD later in the mail?

    -fuzzhead
    1. Re:Demos & Distribution by DaveCBio · · Score: 1

      This assumes you have the right to pirate because there is no demo. For every person that downloaded it and deleted it, there are a good number that didn't and will never buy it.

    2. Re:Demos & Distribution by fuzzhead · · Score: 1

      Very true. Based on my limited data, however, MacSoft would be *incredibly* happy if two out of three piraters bought the game.

      My original point was that without a demo or alternate download scheme for the full copy, a hundred thousand pirated copies has little meaning because many of those people may have bought the game!

      -fuzzhead
  36. Give Bungie A Little Credit by blueZhift · · Score: 4, Insightful

    Bugs and delays aside, let's give Bungie a little credit. Afterall, when Microsoft bought them and announced Halo for XBox, I was sure that PC or Mac Halo would never see the light of day. And I'm sure that the suits were all against anything but an XBox only title. Doing it on Mac and PC simply doesn't make economic sense given the numbers they have sold on the XBox. With that in mind, the only reason Bungie would release Mac and PC versions would be to keep their word to their customers. That's an honorable thing in these days of the bottom line rules everything.

    Unfortunately this piracy problem is a double edged knife in the back. Bungie developers are rightly pissed off, and now the suits will make sure that Halo 2 never sees anything but the XBox. Any experienced developer will tell you that supporting more than one platform is a lot of work which publishers are less and less willing to pay for. So we won't be seeing any more multiplatform Halo.

  37. they don;t get it! by teknokracy · · Score: 4, Insightful

    They say "gamers need a way to download games legally." Well guess what, people don't download games cause they like downloading, they download cause the games cost $50+! And then you have expansion packs, etc, that are another $40-50, sequels, etc etc etc. And then even at that, only 10% of the games you buy will be worthwhile. I know Halo is an excellent game, but I can safely say that Mac users hold something against Microsoft because they basically stole Bungie, and Halo, and since Halo was debuted over 3 years ago - on a mac - that grudge will never go away.

    All they have to do is start charging LESS for their games and they will make up profits in the numbers of games sold. Look at Avril Lavigne - she sold over a million albums in the US cause they were only $8.99 or something like that, not $20 like most artists. I see games in the store every day ,and I always say to myself "if that game was $20 cheaper, I would be buying it right now."

    But don't even get me started on Sims games - they have made SO much money out of those expansions (Which are basically collections of the stuff you can get for free on the net, legally) it's not even funny.

    1. Re:they don;t get it! by WWWWolf · · Score: 1

      10% of the games we buy are worthwhile? Personally, I'm a Poor Student and I can afford the games I like. You see, no one's forcing me to buy anything. I'm getting like 90% worthwhile ratio =)

      The problem isn't that the games cost a lot of money. I'll gladly pay 50-60 Euro for a single game - I can easily afford one game per month. Two, if I get budget titles, which is what I'm doing this month.

      The real problem is that there's too many new games. If the game companies want to see me buying higher percentage of their titles, they need to make less games - and better. If they were committed, this piracy war could be won with a fourth of the present number of titles on the market.</apocalypse>

    2. Re:they don;t get it! by teknokracy · · Score: 1

      I suppose what i meant was that 10% of all games out there are worthwhile... the other 90% are games like The Sims, Lord of the Rings Activity Studio, and other crap :D Of the games I buy, I make sure 100% are worth it! But then again, sometimes the odd bummer does slip through the cracks...

  38. Comes as no surprise by node159 · · Score: 1, Troll

    Probably cause they want to see if it really is as shit as the PC guys say it its.

    They download it, find the fact to be true and don't waste their money on it.

    Hype = amount of piracy.
    Quality = amount of purchases.

    I don't see what they are shocked at, unless they are under the illusion that they have a product that anybody would in their right mind play on anything but at 320x240 res (TV).

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
  39. tuesday is coming..... by corpsiclex · · Score: 1

    did you bring your coat? /* responding to your sig */

    --

    eBayDig 1s a typo saerch engien
  40. poor guys by Anonymous Coward · · Score: 0

    It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down.

    Man, that sucks. Spending all that time working on a great game and then having people play it.

  41. Mac gamers are over a barrel... by mrex · · Score: 1

    ...and certain companies have absolutely no qualms about extorting that. I've always[0] found the argument that there's no Mac game userbase a bit lacking. If you make something good, people will buy it. However, in the past the majority of the game development took place on other platforms (specifically, Windows). What little effort was put into porting those titles invariably produced unstable, ill-performing, and embarassingly late hacks that I'm sure were more emulator than engine. Anyone else here ever try to get a network game of Doom on with PC users back in the day? Or try to assign keys? Or try to play on anything less than a top of the line system?

    I've owned and played Halo on my XBox for how many years, now? C'mon Bungie. You sold out, you're now putting out Mac games through the 2004 equivalent of Lion Entertainment, the least you can do is STFU and get back to making Halo 2 (...for XBox) and suckling at the teat of your overlord Mr. Gates. Stop insulting Mac users and, by proxy, your great legacy.

    [0] I used System 6.

    1. Re:Mac gamers are over a barrel... by 0x0d0a · · Score: 1

      You sold out, you're now putting out Mac games through the 2004 equivalent of Lion Entertainment, the least you can do is STFU and get back to making Halo 2 (...for XBox) and suckling at the teat of your overlord Mr. Gates.

      Note that Lion Entertainment has to their credit the Mac Warcraft II port, one of the best ports in the history of game ports. The port itself is rock solid. Plus, during they port, they also added (because it seemed like something that would be neat) TCP/IP networking and 3d audio.

    2. Re:Mac gamers are over a barrel... by mrex · · Score: 1

      Note that Lion Entertainment has to their credit the Mac Warcraft II port

      Were they involved in that? My memory must be failing me, I don't recall their logo or involvement. At any rate, I do know factually that quite a bit of work AT BLIZZARD (North) went into making the Mac port kick ass.

      one of the best ports in the history of game ports.

      Agreed wholeheartedly. WC2 for the Mac made up for its lateness by going well beyond the original: higher resolutions, better sound, a Mac-like interface as appropriate, and yes, built-in TCP/IP networking that spawned ladder after ladder of Mac WC2 gamers who didn't have to pay for Kali. And it ran smoothly on an average Mac of the day.

    3. Re:Mac gamers are over a barrel... by Zed2K · · Score: 1

      "Anyone else here ever try to get a network game of Doom on with PC users back in the day?"

      Actually yeah. On a power computer 604e based machine I used to network with nothing but PC users and had zero problems doing it. Mac Doom was a great port. Smooth play at a higher resolution than pc doom had.

    4. Re:Mac gamers are over a barrel... by mrex · · Score: 1

      Actually yeah. On a power computer 604e based machine I used to network with nothing but PC users and had zero problems doing it. Mac Doom was a great port. Smooth play at a higher resolution than pc doom had.

      OK, MacDoom did have one additional feature: it supported higher resolutions than 320x200. For that, you were asked to trade off:

      1) Broken WAD file format (go on, try to get MacDoom to read MIDI from a WAD...I still can't fathom why they broke this.)
      2) 3 Preset Keymaps (you mean you want to assign keys individually as you choose? too bad...until several years after release when a fan puts out a System Extention(!) allowing this)
      3) No serdoom or serdoom support. (All your PC buddies playing Doom on BBSes get to laugh at you -- this is also the utility most Doom afficianados used for LAN Dooming)
      4) Poor performance. (Doom ran smoothly on my buddies 486DX2/66...604e/150 is the first Mac I ever ran Doom "smoothly" on, even the 1st gen PPC would get choppy)

      No offense, but if you call MacDoom a great port, I can't imagine what you'd call a bad one...

    5. Re:Mac gamers are over a barrel... by Zed2K · · Score: 1

      It was a great port because it worked for me and everyone I knew at school who had powermacs at the time. None of us had problems networking it with PCs. And none of the things you mentioned even came up. The control was how I liked it and we even used different wads without a problem. I loaded it, it ran great, and I was able to frag my roommates and friends, what else did I need?

    6. Re:Mac gamers are over a barrel... by mrex · · Score: 1

      None of us had problems networking it with PCs.

      You wouldn't, provided that you used only the stock networking feature of PC Doom 1.9. However, even when the game was new, hard-core Doom enthusiasts pretty much exclusively used a program called serdoom for deathmatching. (In addition to letting the server set more options, it allowed you to tunnel a game over a BBS)

      And none of the things you mentioned even came up. The control was how I liked it

      Great for you, but what about all the rest of us? I wanted the custom "w,a,s,d,backspace" key grouping I had been using on the PC version (and have used in every FPS I've played since then). Even if you got lucky and the keys were how you liked them, you have to admit that this was a pretty majorly stupid thing to leave out given how trivial it would be to code. That one misfeature alone totally ruined the game for a lot of people.

      and we even used different wads without a problem.

      The WADs will work just fine...simply without any MIDI music. On the mac version, the music files are seperately stored in a "music" directory! The game just ignores any MIDIs embedded in the WAD itself.

      I loaded it, it ran great, and I was able to frag my roommates and friends, what else did I need? ...Higher standards?

  42. Halo's Demented Code History by inah · · Score: 1

    Think of it this way.

    Just because Halo started off for the Mac doesn't mean it could stay there. Dev for the XBox is a completely different creature. They probably had to throw out everything in order to take advantage of what the NVidia chipset offered. So a game born on a Mac finally returned to the Mac after a trip through XBox and PC development land.

    At the end of this convoluted process, the code finally got to porting stage. Now, Westlake used to be awesome at porting. Unfortunately, they are starting to lost their edge with the newer 3D games. They turned out decent and stable ports for mid level gamers, not the CPU choking gibfests for the hardcore fans.

    While hardware specs on graphics cards between Mac & PC are reaching parity, the driver support is not. Either way, Mac games lose out.

    This is all irrelevant, in the face of growing console sales and shrinking computer game sales. Developing for the PC/Mac was supposed to be easier than console, but they have historically been less stable and more difficult to run than console games. The QA doesn't come up to snuff.

  43. Real Heartbreak... by johnos · · Score: 2, Insightful

    Is seeing something you put your heart into sink like a stone, or never make it out the door. The heartbreak these guys are feeling is the heartbreak of not making all the money you thought you were going to. Its not like piracy started last week. Did they think their game was going to be different? That everyone would pay for it even though that never happens with other games?

    As someone who has published software, I can sympathize, but really. Piracy is a fact of life. Its been going on since the earliest days of the computer business. Remember Bill Gates' famous letter? If you can't stand to see your program pirated, then get into another business. Or at least another line of programming. The broader the appeal of a software title, the broader the base of people that will take it for free if they can. And it has to be taken into account when budgeting the cost of a project. If you can't make sufficient income because of pirating, then your business model is broken.

  44. Isn't this a compliment? by Nice2Cats · · Score: 0
    It ends by describing the pain of the developer[s] in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."

    Maybe I don't understand the motivation of these guys, but wouldn't your aim be to make the best game possible? Wouldn't you feel a certain pride that it is so good that people are actually stealing it? Don't get me wrong, I'd be pissed, too, but if they are only doing it for the money, maybe they should look for a job where they can get more of it for less work.

  45. Re:What was promised vs. what was delivered... by 0x0d0a · · Score: 1

    Umm...you're crabby about the interscene movies in Neverwinter Nights? C'mon, that's just silly. Cinematics are neat for about the first time you see them, then are just another time-waster. Yanking 'em hardly impacts gameplay.

  46. How game reviewers can improve game stability by 0x0d0a · · Score: 1

    All I have to say is let the buyer beware. And in addition, we really need reviewers who can bring themselves to comment on HORRIBLE stability bugs. I always read the reviews before getting a game, and they never mention bugs, even if the game is so buggy that it doesn't hardly run, the reviewer will never mention that little tidbit. Don't you think that is maybe more relevant than anything else?

    I'd like to see a "cumulative stability rating" for developers and publishers, based on (a) whether their games are stable out-of-box, and (b) how long it takes them to patch problems that *are* present, and (c) the severity and frequency of exibition of any such problems. This is the only way I can think of to properly encourage game developers and publishers to release stable games. The problem is that, at the time the review is produced, the reviewer has no idea whether the game will be patched in the future. Lots of reviewers informally mention stability issues ("company blargh has a history of buggy games") but there is not numerical, cumulative rating that companies can compete for.

    If GameSpot would do this, I think we'd see a much more solid collection of games.

  47. Absolutes are absolutely wrong by danaris · · Score: 1, Insightful

    Well, you're awfully well informed, to be able to tell us what every single person in the world who ever pirated is thinking. I've got some news for you: there's more to life than greed.

    I have been seriously thinking about getting Halo, because from all I've heard it's still a good to great game. However, I cannot justify giving money to Microsoft, for reasons that anyone on Slashdot should know perfectly well. Thus, when college is out this summer, I'll probably copy my younger brother's copy, and get whatever cracks are necessary to play it.

    Please note: I am doing this because, and solely because, I cannot justify giving any money to Microsoft, and some money would go to them if I bought Halo. My general policy is if a game is worth playing, it's worth paying for, and I do not currently own any games I have not paid for (unregistered shareware aside), except for games that can no longer be bought (ie, "abandonware"--I'd pay for it if I could find someone willing to take my money, but they won't). I am willing to bet you that there are plenty of other people in my position out there--people who honestly would have bought Halo if it had been from anyone but Microsoft, but who, like me, can't morally justify giving them money, or who just want to stick it to them (which I consider to be a less mature version of the same feeling).

    I think that your view is somewhat over-cynical, and extremely absolutist. There will always be exceptions. Not everyone is like you. Some of us really do have moral standards above the common cockroach.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Absolutes are absolutely wrong by danaris · · Score: 1

      I will not use Microsoft products (unless I can legitimately get them for free, like I can through an MSDNAA program my grad school has). This limits my options in what I can use, as you can probably imagine--no MS Office, no Virtual PC, no buying Windows at all. Ever. And no games from Microsoft. The only reason I'm even considering pirating Halo is because of how good it was supposed to have been. Also note that I'm still not sure I'm going to bother.

      I will admit that, to me, it doesn't seem like too much of a loss, for 2 major reasons: 1) I don't consider any Microsoft products worth using in the first place, and 2) when I do use them, I honestly feel strangely unclean. (I know it sounds weird, but it's true, and I know I'm weird ;-) )

      Your example is deeply flawed, in that you are, in fact, treating cows badly (well, if by "treated badly" you mean the slaughtering process...). In my case, I'm still not giving them money, and thus not supporting them, which is all my stand is about in the first place.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    2. Re:Absolutes are absolutely wrong by danaris · · Score: 1

      It's not that Microsoft is a "factory coding house" that I object to; it's their monopolistic, anticompetitive, and illegal (and shady-side) business practices that I dislike. Thus, it's not the quality of their software that I'm protesting (a lot is bad, some is good, but it's not the point); it's their attitude toward the world--that is, that it should all be theirs.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    3. Re:Absolutes are absolutely wrong by Anonymous Coward · · Score: 0

      If you aren't going to buy it, then don't play it! You don't really dislike Microsoft and their software if you use it, otherwise you would not use it and instead use, promote and develop alternatives.

    4. Re:Absolutes are absolutely wrong by AlternateSyndicate · · Score: 1
      Not everyone is like you. Some of us really do have moral standards above the common cockroach.

      You proudly declare that you plan to steal software and try to defend it as a moral choice? Cockroaches sound pretty nice in comparison. At least they're true to their motives.

      Your hate for Microsoft seems very convenient in that it gives you an excuse to not pay for software.

      There will always be exceptions.

      U.S. law doesn't take any of them into consideration. You obey the law only when you find it convenient to do so? I think I'll go with the cockroaches again.

    5. Re:Absolutes are absolutely wrong by danaris · · Score: 1

      OK, I admit, I come across as pretty hypocritical.

      However, I think the point I was trying to make (just attempting to save some face here) was something like this: you're stealing it just because you don't want to bother paying for it; I might steal it because I cannot morally justify paying for it. Also note that, like many others here have mentioned, there's a very good chance that I'll try it for a few minutes, decide "This runs like a really ugly dog," and delete it.

      As a matter of fact, I might very well not even bother pirating it, so great is my disgust with Bungie.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  48. Only Mac version counted? by ymgve · · Score: 1

    The staggering number leads me to believe they counted downloads of the PC version too (And maybe even the Xbox?), and then suddenly a hundred thousand doesn't seem like that much anymore.

    Also, could one of the reasons that people download this game instead of buying it be that people simply can't buy it? I haven't really gone looking, but I think you'd have to visit atleast a few dozen stores before you'd find one that had Mac Halo.

  49. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  50. welcome to the real world. by understyled · · Score: 1

    2. If you want to try the game out before buying, don't pirate it; play the demo.

    I haven't seen a good game "demo" released since the shareware version of quake 1. if you run across a demo that actually show you enough of the gameworld or the atmosphere that it sucks you into buying the damn thing, i'd like to hear about it.

    3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.

    aside from games made by bioware, the ol black isle studios, or the lucasarts adventures, i would never plop down 65 bucks for a game i hadn't had the chance to test.

    i've snagged my share of warezed games, but i shit you not when i say that had i not done so, the pc video game industry wouldn't have seen a dime from me. when i run across a well designed game, a game i enjoy, I END UP BUYING IT EVENTUALLY.

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:welcome to the real world. by allenw · · Score: 1

      I haven't seen a good game "demo" released since the shareware version of quake 1. if you run across a demo that actually show you enough of the gameworld or the atmosphere that it sucks you into buying the damn thing, i'd like to hear about it.

      The last demo that sucked me in was for Majesty. I suppose the amount of demo time is a bit different for FPSes and strategy games though.

  51. Well, they sure ain't playing online by mrshowtime · · Score: 1

    Halo still is a relatively obscure game in the online world. I can say without a doubt that I have not come across a mac user in my hours put in playing HALO online so far. There are less than 200 servers with only about 1,500 players most of the time. In fact, there are so many T'kers (team killers) now, I doubt anyone will be playing Halo in a few months, especially with no updates planned till JUNE. Like the other MAC users have complained, nobody can play HALO at an acceptable frame rate. Even on high end PC's the damn game can slow to a crawl. Who are we to feel sorry for here? The suckers who paid for HALO, or the suckers who "pirated" HALO? :)

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  52. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  53. Obligatory PA reference by Spleener12 · · Score: 1
    I kept running into the same environments, over and over and over again.

    Don't you get it? That was intentional on the aliens' part so the intruders would get bored, and leave!

    And I bet you felt like pounding some nails into your dick, too. :)

    1. Re:Obligatory PA reference by Anonymous Coward · · Score: 0

      No, but I sure have felt like doing that to those who quote that crappy comic, and to the unfunny writers who "draw" it.

    2. Re:Obligatory PA reference by legLess · · Score: 1

      LOL ... I remembered that strip, just not that it applied to Halo.

      --
      This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
  54. The big problems with halo are by jonwil · · Score: 0, Flamebait

    1.Microsoft deliberatly dragging its heels on updates and the editor (probobly either to get more sales of Halo XBOX or mabie so that halo 2 comes out first)

    2.Microsoft preventing Bungie from doing the ports to PC and MAC inhouse (probobly because MS wanted them to get working on the next XBOX thingo MS had lined up)

    3.Rediculous hardware requirements for both ports (brought on because microsoft insisted that the ports contain all the graphics effect fluff and crap that the XBOX version has and then some)

    4.Sucky multiplayer (because the netcode isnt optomized for transfer over a low-bandwidth link like dialup or low-bandwitdh broadband)

    and 5.Lack of content because MS is deliberatly holding back the halo editor

    I have learnt one thing about MS
    If there is a game that is ultimatly "owned" by Microsoft and it has both a version on XBOX and a version or versions on other platforms, avoid the other platform versions since MS will deliberatly make them sucky compared to the XBOX version so they can sell more XBOXes

  55. hmm by Anonymous Coward · · Score: 0

    if you buy expensive hardware, you have no money for games :)

    1. Re:hmm by sammaffei · · Score: 1

      Yes, the same mentality that steals games in the first place...

      --

      Political correctness is the newest form of slavery.

    2. Re:hmm by robnauta · · Score: 0

      It's like people who spend all their cash on a car, then realise they have no money left to pay for gas or insurance. Except that buying a car and then stealing gas to be able to drive it is not 'cool'.
      Of course piracy figures are way exaggerated. A 14-year old who downloads 500 games a year wasn't going to spend $25.000 on games anyway, yet piracy figures include those numbers anyway. But people could at least buy 1-2 games a year they really like.

  56. Another developer's perspective... by j450n · · Score: 3, Informative

    First, I'd like to re-iterate some of the things expressed in a previous "Developer's perspective" post: The fact that there is no demo isn't an excuse to pirate. It means that if you don't trust the developer, you just don't bother yourself with it.

    Moving on, from my own personal experience, I can refute some of the claims that I see a lot of people make about "how it could be". The game that my company recently released was an online multiplayer only title, with the only form of copy protection being a unique key that could only have X active instances at any given time. No CD checks whatsoever. We made it that way because, as gamers ourselves, we hate stupid copy protection schemes. Also, the game was available for purchase on the web, as both an installation package and an ISO, for both win32 and Linux. The retail CD included both versions as well. We released a demo that included two maps, and one of the two playable races in it's entirety.

    Initially, the number of instances of a key that we allowed play simultaneously was rather forgiving. After the game had been out for a while though, we noticed that many keys were often in use up to their maximum number of instances. Obviously people were doing a whole lot of sharing, so we tightened down the number and saw a moderate spike in sales follow immediately, without a noticeable decline in player base.


    I guess the real point I'd like to make is this: it's completely debatable how much harm is being done by piracey, but the fact remains that it's not doing anybody any good.

    1. Re:Another developer's perspective... by Johnathon_Dough · · Score: 1
      After the game had been out for a while though, we noticed that many keys were often in use up to their maximum number of instances. Obviously people were doing a whole lot of sharing, so we tightened down the number and saw a moderate spike in sales follow immediately, without a noticeable decline in player base.

      So, by allowing folks to play your game for a while "pirated" you actually increased your sales over all?

      it's completely debatable how much harm is being done by piracey, but the fact remains that it's not doing anybody any good.

      It seems that this is wrong, as it did help your company. I think you have a great idea going, allow easy pirating of your stand alone version, then if they try and get onto some form of shared gaming, get really strict. It would allow a person to figure out if they are getting a "good" game.

      of course for this to work you would need to have some pretty damn good on-line play

      --
      If you are one in a million, then there are six thousand people who are just like you.
    2. Re:Another developer's perspective... by Anonymous Coward · · Score: 0

      Yeah it's doing ME good. Sure a lot of people pirate because they are lazy and/or cheap. Still, I copy games that I do not buy. Never will, either. Some suck so badly that I kill them. Some are so old that I can't get them anymore locally (I only buy English verisons, not localized ones coz translations suck). And most are okay but plainly too expensive. A game has to be a really hot piece of software that ekeps me occupied for a year or so to warrant spending $50+ on it. For $5-10, I'd buy a whole lot more games and just throw them away (or give them away) after a week or two.

      But with $50 titles, how many can ya afford? Bah.

    3. Re:Another developer's perspective... by ezthrust · · Score: 1

      I think your post makes it obvious that piracy can be the best advertising. How many of those people would have even bothered with your game if they didn't have a illegit version to try out.

    4. Re:Another developer's perspective... by j450n · · Score: 1

      Plenty, we had a full featured demo available. The point is that they did it because they could, then when they couldn't anymore they either bought it or quit.

  57. Companies track P2P usage by TubeSteak · · Score: 2, Informative
    For the life of me, I can't remember the company, but /. had a few stories a long time ago about radio stations siging up with a company that tracks music trading on kazaa and some other networks. The Co. gives them regionalized breakdowns of what songs are being traded how many times... this way, the radio stations can play what people want to hear in northeastern kentucky or western massachussets. I don't see how it'd be terribly hard to track one specific game, and its easy as pie to track usage from bittorrent, just keep getting the data from the trackers.

    all that aside, my guess would be that their figures probably aren't all that far off. A lot of the trading that they haven't/can't track happens in places like IRC or DC or Hotline or FTPz and then there are the copies that get handed around on CD-R.

    I've downloaded games I should have bought, but then again, I've bought games that I should have downloaded.

    --
    [Fuck Beta]
    o0t!
  58. Probably because mac users still mad with Bungie by Zed2K · · Score: 1

    Bungie ditched the mac and windows. I bet there are still bitter mac users that deep down just want to hurt Bungie.

  59. How many kept using the pirated copy? by Anonymous Coward · · Score: 0

    With all the CD key authentication in Halo, playing a pirated version on a mac is a total pain in the ass. I live in New Zealand, so Halo for Mac was only released here today. My friend downloaded it about a week ago, just to try it out - as soon as it was available in stores, he bought the game.

    Trying to play Halo online with the pirated version (Online play is the most fun bit, in my opinion) was near impossible; could only connect to 1/5th of games, and most of those were laggy as hell.

    Besides that point, how many people just downloaded it to use as a demo, see if it would run well enough on their hardware for them to bother buying it? $50 is a lot for something that is not use to you, and you can't easily take back. How many places actually accept software returns anymore?

  60. The real reason it won't sell. by Domini · · Score: 1

    I know this is how I feel:

    I purchased NeverWinter Nights for the PC, and played it for months, then bought the first expansion (and later the second).

    The problem is that I would have preferred getting it for the Mac... and the PC version has a currency adjusted price in my country, but the same is not true for the Mac version...

    Why should I purchase the game twice? Why is it only released on the Mac so late (Unlike Warcraft 3 ... which rocked!)? By the time it was released all my friends were tired of playing it.

    The only reason to get it for the Mac is to see how it performs... and that's not worth paying for.

    Piracy is wrong, but it's wrong to blame the Mac community for the Game creator's short-sightedness and lack of better release dates.

    Dito for Halo...

  61. funny by Anonymous Coward · · Score: 0

    ironic that this was one of the few games that I actually own legally (both PC and mac). It's just a shame it sucks so bad for the crapintrash. Then again, i've not had the luxury to dump $3k+ on a dual G5 and play, but if I had that machine I would be doing other things instead.

    Don't get me wrong, mac's are wonderful and amazing machines, but... seriously, games? No... terrible systems for gaming. Thought more ppl would realize this when VALVe canned their HL-MAC project :-\

  62. Hundrets of thousands of pirated copies? by Jeff+Kelly · · Score: 2, Insightful

    According to the figures presented by Steve Jobs at the last MacWorld San Francisco about four million users have switched to OS X. According to Jobs about 40% of the installed base are using OS X.

    So if there were actually "hundreds of thousands" of pirated copies of Halo it would mean that between 5 and 10 % of all OS X users copied Halo. It would also mean that on the mac more people pirated the game than there were copies sold for the Windows platform. I find this highly improbable. If compared to other mac game sales it is even less likely.

    Maybe they are just frustrated because nobody seems to buy their bad port?

    Regards

    Jeff

  63. Two things by Anonymous Coward · · Score: 0

    First, I really recommend renting games first, downloading demos before buying, or at least finding a large gaming website for with some quality reviews. Your hit/miss ratio is way too high.

    Second, like Araxen stated in the other reply, new computer games almost always cost $50 (with a few exceptions for compilations or special editions), and console games start at $40-50.

  64. You are right... by Anonymous Coward · · Score: 0

    Why don't all the game companies just give us the games for free! Why should they be paid, since they should do this out of the kindness of their harts. It isn't like it cost anything to produce, manafacture, program, etc. Some games use to cost $80+, and now they still have the nerve to sell them to us for $50.00-. The kicker is that they expect to earn something back!

    Since the price of CDRs are so cheap, the games should be copy-protection free and only cost us $0.99. Heck, this is just like the artists being exploited by the evil RIAA conglomerate. The new price set by our standards should be $0.00 and under, be copy-protection free, come with all the source code, printed and bounded documentations, a figurine, and a top of the line video card because they shouldn't expect to be paid anyways!

    The game makers can get some other job to support themselves, thus they wouldn't have to bother with copy protection! Now excuse me, I am going back to "look" around the places where I find games leaked before they are released.

  65. And what makes this funny is.... by Anonymous Coward · · Score: 0

    The same people advocating alcohol 120%'s "legal" uses also suggesting you download the cracked/warzed copies of alcohol 120%.

    Seriously, I wonder how many people have this program just to make it easier to run their warze.

  66. Re:What was promised vs. what was delivered... by SvnLyrBrto · · Score: 1

    Nope... I don't care a bit about the cutscenes.

    What bioware PROMISED, while NWN was under development, was a simultaneous release of both the Mac and PC versions (in the same box even) of a COMPLETE game. And when they released the PC version (with no Mac version), they promised Mac users that they could buy the pc version, and that a Mac binary would be released shortly later (ala Quake 3).

    What bioware DELIVERED was a seperate Mac version almost two years late. They delivered a crippled and incomplete game that lacked the level-builder toolkit and the expansion. And they expected to charge full-price for a game that lacked said toolkit, when the pc version WITH toolkit AND expansion is selling for $30.

    Oh, and the Mac users who bought the pc version, under the belief that bioware would live up to their promise when the Mac version slipped the FIRST time? They got shafted, without so much as even a rebate or refund from bioware. If they want to play NWN, they have to buy it AGAIN, at full price.

    cya,
    john

    --
    Imagine all the people...
  67. Halo for Mac Rocks by whisper_jeff · · Score: 1

    First, Halo for Mac rocks on toast! Awesome game, in every sense. I've played it on a G5 dual, an older G4, and watched someone play it on a Titanium Powerbook, all with minimal issues (most of the time, maxed out graphics settings and it ran very well, chugging along only when there were multiple explosions and numerous opponents on screen). Awesome game. And the multi-player stuff is simply fantastic. Well-worth the purchase price, in every way. Second, anyone who spouts off crap like "Yeah, but they deserve it because they sold out to Micro$oft!" should just be kicked in the nuts. Hard. Grow up you 2-year old infants. It's called business. Deal with it. There are no good games for Mac? Wrong - there are excellent games for Mac (check out MacSoft's webpage to see a bunch of them, for example) and if you buy them, there will be more as publishers like MacSoft realize there really is a market for them. Steal them and those publishers will decide there's no money to be made and drop it entirely. Sometimes geeks can be their own worst enemies.

  68. Copy protection does work by AHumbleOpinion · · Score: 1

    I, on the other hand, have all kinds of ill feelings towards developers and publishers who are stupid enough to think that piracy will be stopped by adding copy protection.

    In addition to being ill feeling you are also ill informed. Copy protection does work. No one expects to stop all piracy. All that is expected is to stop the most casual and simplistic piracy. People pirate software because they can, price has nothing to do with it. I witnessed a molecular modeling and visualization package being sold for $15 when you bought the associated chemistry textbook. The software was required for the class. The first semester almost no copies of the software were sold, yet all the students had copies and used it for their homework. The bookstores got the publisher to add copy protection for the next semester. Software sales were then inline with book sales. It did not matter that more sophisticated students could still copy the software, they are an insignificant minority. Similarly I can't count the number of times I read on some gaming forum something like "I tried a burned copy but it didn't work so I bought my own CD."

    If developers and publishers want to stop piracy, they could start by either releasing their games at a lower price tag, ...

    Do you have a clue as to what the developer receives after the publisher and retailer take their cuts? Also, see $15 retail price above.

    ... or by going after the groups that are releasing their cracked games to the internet ...

    Naive. It's like drugs, as longs as their is a market there will be smugglers and dealers. The only solution is to get gamers to stop playing cracked games.

  69. Piracy sucks but... by Da+VinMan · · Score: 1

    I've often thought that if I ever went through the trouble of developing and marketing a package (game or otherwise) that I would be disappointed if I didn't see the product pirated even a little bit. In my mind, putting a product not even worth infringing ("piracy" is such a stupid word - har har mateys) upon would be just depressing in a career changing kind of way.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  70. Tens of thousands by Anonymous Coward · · Score: 0

    The article says tens of thousands. But really, that's moot.

    Basically, MacSoft gets a 2 year old game that was insanely popular when it was released - it prompted people to buy XBoxes for Halo alone - and they wonder why people are pirating the game. Perhaps because a vast majority of those people have already played and beaten the game? And a significant number of them probably own the game on XBox already.

  71. Comment removed by account_deleted · · Score: 1

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