ACK. I don't use regex that much (only bread-and-butter usage when editing files), so it didn't come to mind. Thanks for explaining. I agree that would be a great thing. Shouldn't be that hard to implement?
Nonetheless, I have yet to find people who consider web browsers to be seriously confusing.
Look no further. We have hundreds of those on the phone every day. We have a web application which allows companies with dealer networks (like supermarkets, car vendors, travel agencies) to build ads and brochures online, completely conforming to the corporate identity during the whole process. All people need is an online connection and a webbrowser.
And yes, there are thousands of dealers of a huge Japanese car vendor which call because they don't get how their browser work.
I started this reply thinking this was funny, but I just realized that this instead is sad.
What I think would be great is a shell that's linked to a graphical file browser. If Konsole and Konqueror were linked, such that when I typed, "cd ~/Stuff" in Konsole, Konqueror would act like I'd clicked on "~/Stuff," then I would get the power of a terminal but the easy visualization of the graphical file browser
Maybe I'm just not getting what you want, this is what you can do in Windows since Windows 95. Entering the path (with tab-completion like in a shell) into the address bar an Explorer window will display the contents of that folder just fine. How is this different from what you describe? For your example, you can even spare the 'cd '.
While thinking about it, I was wondering about uses of a shell-linked browser window apart from moving in the filesystem, but maybe I don't just have enough fantasy or knowledge of using shells for other than moving around and editing files and managing processes (in the widest sense).
This is not a troll. I'm just getting interested for GUI design, and maybe there's something to learn for me here which I just don't get.
You are missing the point here. Nothing is censored at all. You can get the game anywhere without problems, as long as you are 18+ years old. This is about protecting children, not about censorship.
Don't get me wrong here, I find this ridiculous, too - the kids will play them games anyway - but at least they make a valid point. (It used to be *much* more ridiculous in the 80s when they were a bit off the track with the games they chose to be indexed.)
I wish it worked, but I guess I will continue being 0wn3d in C&C by 13-year-olds. *sigh*
ACK, didn't get that one. I even forgot to write that what I hate about America most that it *doesn't* have a back button to revert it to a state where it isn't the world's hugest single danger. *g*
I don't hate America. I disagree with, and distrust the Bush Administration. And I disagree with it loudly, because I hate what it did to the world I live in.
The point is, that you, the American people, have to understand that, if someone says he hates America, he doesn't mean *you*. He hates what the Government does. Maybe you have that in common. Hopefully he does. You aren't attacked. Your government is. Any thinking being knows that *you* aren't doing *shit* to him, so there's no reason to hate you.
I better hit submit now.
It could be argued that the internet, since it recognizes no geographical boundaries, and exists in its own "cyber-space" could have its own soveriegnty.
This is complete BS. There is no such thing as "cyber-space", at least where laws are concerned. All the wires and routers, all servers and everyone using the Internet (not to be confused with one of its services called WWW) are *very* real - they're located in the real world.
When you surf the 'Net, you aren't going someplace else, you're still sitting in front of your screen. When you watch pr0n, you don't use cyber-tissues. When you host MP3s via your DSL line and are located in a country which considers this breaking *local* copyright law, the jurisdiction won't probably see why the files should reside in some higher sphere, because they're right on your hard disk which can be located quite easily unless you decide to shove it up your ass to hide it away from curious investigators. (You might be disappointed though, that the X-Ray camera won't decide not to show the drive for your cyber-space theory either.)
Seriously, get real. Most of those people whining for "Internet jurisdiction" simply want to break some law or another, mostly copyright. They should rather spend their time using their rights to tell their representatives why the current copyright laws simply won't be able to withstand the possibility to copy anything, anytime. A lot of good thoughts on how a copyright law could feed the artists while making access to digital assets simple and inexpensive already exist. They're even discussed here on a regular basis, and if this isn't enough, Google is your friend (tm).
We use them since we offer to build web sites. They have never been of much use for our client's sites (not enough boobs, I suppose), but the clients demand them and the only thing I *won't* give them when they ask for it are animated @-signs.
Re:Heh - I did RTFM, and I know about control clic
on
Flirting With Mac OS X
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· Score: 1
My preference is the right click, I just happen to like it more than the other two methods.
ACK. Personal preference is what this all boils down to anyway. From the productivity point of view it doesn't matter whether you right-click or ctrl-click as on the Mac you press keyboard buttons while clicking very often anyway (while click-and-hold drives everyone nuts who has used a multiple-button mouse before).
I'm working as admin in an advertising agency, also doing some design from time to time (before you ask, yes, I am a professional in both fields), so I know both sides quite well.
You might find it interesting that we haven't switched to OSX yet and we don't plan to do so unless we absolutely have to. OSX might look nice and have lots of features we geeks love, the average designer has no use whatsoever from it and doesn't like to learn how to use his machine from scratch. Also, we don't have OSX versions of the software we use (mainly XPress 4/5, Photoshop 6, Acrobat 5 and FreeHand 9, sometimes Illustrator 9) and frankly we don't need the new features they offer, apart from the cost of upgrading up to 40+ licenses per software, resulting in approx. 160 licenses for the software mentioned above. And then there are all the other tools one needs, like font and color management, most of them NOT working in Classic under OSX (we've been testing on this thoroughly). Nope, we won't switch. We simply cannot afford to. This is what Apple doesn't get.
I'm very used to right clicking items for properties/context-sensitive menus, and the "click-and-hold" drives me insane
You mention this several times - if you had RTFM, you had found out you can as well Ctrl-Click. There's no need to hold the mouse button unless you want to drag&drop something.
Somebody once said that the only intuitive interface was the nipple. Everything after that had to be learned.
Only problem is that new born children even need to learn how to handle the nipple, so the nipple is a learnt interface, too. What a pity, your above quote used to be one of my favourites until I learned by becoming a father that it's just not true.:-)
Have the humans do something that machines can't do very well, say image recognition and/or categorization.
Nice idea, but can be quite easily fucked up. Let's go:
A simple "Tell me about this picture" and an associated image and a text box would do. If the text submitted does not match a previously stored description well enough, no deal.
Someone has to either a) set up an associations db for the images or b) when collecting this content from user input verify whether the entered text is human input or not. Both isn't easy to do and can be outperformed by either investing some manpower to duplicate the db by trial-and-error (I bet you'd get enough people together to do this if you offer the complete db for everyone who contributes a number of entries) or if they use unchecked user input (and flooding them will lead quickly to them not wanting to verify user input themselves), fill their db up with what is to be your access all areas backstage pass. Don't forget to track the input into their db and insert it into your duplicate as well. Share, share, share, and you'll always have a quite up-to-date duplicate.
Every one in five or so, put out a new, previously un-cataloged, image and log the description...That would also be an easy way to beef up their image search engine.
Yeah, bring it on. A nicely hand-crafted, packet sniffing bot can easily filter those out of the bitstream and send his nicely formatted form data POST containing whatever you like. Build your backstage pass, fill up the db with junk, do whatever you like.
After all it's late here as I type this, so all this might as well be completely stupid. I just felt a bit like imagining what might be done. I read too much ORA stuff.
I wonder what they are expecting people to pay for this. They started the auction at $1, so I also wonder what their target audience is when the reserve is more than 50K bucks... I mean, eBay isn't exactly the place known for its stone rich audience.
Besides Eudora, which I use for five years or so and really like, there is Pegasus Mail, which is also free.
And it's available in German, too. For many not so tech-savvy Germans like my fellow workers or wife, it's absolutely out of the question to use an English client, so this is definitely a point to consider. Yes, it's also available in French and even Dutch.
TimeMachine-enabled trolls
on
Time Travel
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· Score: 1
Yeah, right. Imagine time machines in the hands of some/. trolls, fighting each other for first post.
When you can get at least the basic MS Office bundled with almost all x86 brand name hardware for almost nothing!
FYI, the beige G3 series came bundled with Office 98, which was out for some time at that time, allowing MS to sell some copies after bringing it out. Office X is quite new. We might well see Apple hardware bundled with Office X in some months or even weeks.
Just in case it was different in the U.S. - I'm talking about Germany, but I cannot imagine it was different elsewhere.
Ever get the feeling that games like Decathlon were commissioned by the joystick industry?
I always thought that David Crane's villa was a bit suspicious, but now I know why its towers looked a bit like the QuickShot Pro.;-)
Actually I found that the second generation of Atari's controllers (shipping with the slim anthrazit version of the VCS) was quite resistent to excessive Decathlon gaming - I had two of those and they survived several years.
IIRC, when I got my VCS in 1983, the console itself cost about $130-150 while most "official" games (coming from Atari, Activision, Parker etc.) were at $15-20. But there also were the games from companies no one had ever heard of before and after, and those were between $7-15. Can it be that pricing was different in the states from pricing in Germany? Shelling out $7 from time to time and swapping games with the boys was well enough to get one's hands on quite some games before the old ones got boring...
Over here in Germany, you too get older games for $10 - I just bought Unreal Tournament and Worms United for $10 and $7.50. The drawback is that I get beaten the "&% out of me when playing online most of the time. I guess that's the toll you have to pay if you work all day instead of fragging people. *g*
It probably has to do with the fact that all a "modern" game needs to sell an assload of copies is to look pretty.
While this is definitely true for many games, there is more to it, I think. I remember that the average VCS game cost about $10-15, top games were at $20, and that added to a lot of success for those games. Later there were games like Pitfall II which had some extra ROM on the cartridge, causing it to be sold at about $40-50, but most of the games were around 10-20 bucks. This is a price per game which was low enough so that even kids could afford at least one or two new games per month. If I wanted to give a game as a present to a friend, I could do so at low enough cost.
But there's more. Today's games are so complex that you can't just buy and play a bit when you've got the time - many have a learning curve that takes many hours. Let's take Black & White as an example - you have to play through the first few worlds before you really know how to play, let alone play against others on the net. People with jobs (especially people with IT jobs like us guys) simply don't have that time. And I don't spend 50 to 70 bucks on a game I won't have the time to play.
I think there is a market for easy-to-play games which sell at about 30 bucks, being consequently ignored by the game companies. I bet I'm not the only one who'd buy one or two of those games per month for some nice fun after work.
...and I have very rarely had more fun with any "modern" game than I had with my old VCS2600. Maybe it was the fact that the graphics were so bad you had to use your imagination which made the game experience so much fun. Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.
Actually, in some German newsgroups people have signatures using the "begin " bug for quite some time now to show those OE posters that posting HTML to the usenet is not the only strange behaviour of their newsreader. It's funny to see this on/. so much later...
ACK. I don't use regex that much (only bread-and-butter usage when editing files), so it didn't come to mind. Thanks for explaining. I agree that would be a great thing. Shouldn't be that hard to implement?
Look no further. We have hundreds of those on the phone every day. We have a web application which allows companies with dealer networks (like supermarkets, car vendors, travel agencies) to build ads and brochures online, completely conforming to the corporate identity during the whole process. All people need is an online connection and a webbrowser.
And yes, there are thousands of dealers of a huge Japanese car vendor which call because they don't get how their browser work.
I started this reply thinking this was funny, but I just realized that this instead is sad.
Maybe I'm just not getting what you want, this is what you can do in Windows since Windows 95. Entering the path (with tab-completion like in a shell) into the address bar an Explorer window will display the contents of that folder just fine. How is this different from what you describe? For your example, you can even spare the 'cd '.
While thinking about it, I was wondering about uses of a shell-linked browser window apart from moving in the filesystem, but maybe I don't just have enough fantasy or knowledge of using shells for other than moving around and editing files and managing processes (in the widest sense).
This is not a troll. I'm just getting interested for GUI design, and maybe there's something to learn for me here which I just don't get.
Don't get me wrong here, I find this ridiculous, too - the kids will play them games anyway - but at least they make a valid point. (It used to be *much* more ridiculous in the 80s when they were a bit off the track with the games they chose to be indexed.)
I wish it worked, but I guess I will continue being 0wn3d in C&C by 13-year-olds. *sigh*
ACK, didn't get that one. I even forgot to write that what I hate about America most that it *doesn't* have a back button to revert it to a state where it isn't the world's hugest single danger. *g*
I don't hate America. I disagree with, and distrust the Bush Administration. And I disagree with it loudly, because I hate what it did to the world I live in. The point is, that you, the American people, have to understand that, if someone says he hates America, he doesn't mean *you*. He hates what the Government does. Maybe you have that in common. Hopefully he does. You aren't attacked. Your government is. Any thinking being knows that *you* aren't doing *shit* to him, so there's no reason to hate you. I better hit submit now.
Or, even better, get a Beowulf cluster of those. ;-)
...this was posted some days ago, I'm just too lazy to go find the link.
This is complete BS. There is no such thing as "cyber-space", at least where laws are concerned. All the wires and routers, all servers and everyone using the Internet (not to be confused with one of its services called WWW) are *very* real - they're located in the real world.
When you surf the 'Net, you aren't going someplace else, you're still sitting in front of your screen. When you watch pr0n, you don't use cyber-tissues. When you host MP3s via your DSL line and are located in a country which considers this breaking *local* copyright law, the jurisdiction won't probably see why the files should reside in some higher sphere, because they're right on your hard disk which can be located quite easily unless you decide to shove it up your ass to hide it away from curious investigators. (You might be disappointed though, that the X-Ray camera won't decide not to show the drive for your cyber-space theory either.)
Seriously, get real. Most of those people whining for "Internet jurisdiction" simply want to break some law or another, mostly copyright. They should rather spend their time using their rights to tell their representatives why the current copyright laws simply won't be able to withstand the possibility to copy anything, anytime. A lot of good thoughts on how a copyright law could feed the artists while making access to digital assets simple and inexpensive already exist. They're even discussed here on a regular basis, and if this isn't enough, Google is your friend (tm).
We use them since we offer to build web sites. They have never been of much use for our client's sites (not enough boobs, I suppose), but the clients demand them and the only thing I *won't* give them when they ask for it are animated @-signs.
ACK. Personal preference is what this all boils down to anyway. From the productivity point of view it doesn't matter whether you right-click or ctrl-click as on the Mac you press keyboard buttons while clicking very often anyway (while click-and-hold drives everyone nuts who has used a multiple-button mouse before).
I'm working as admin in an advertising agency, also doing some design from time to time (before you ask, yes, I am a professional in both fields), so I know both sides quite well.
You might find it interesting that we haven't switched to OSX yet and we don't plan to do so unless we absolutely have to. OSX might look nice and have lots of features we geeks love, the average designer has no use whatsoever from it and doesn't like to learn how to use his machine from scratch. Also, we don't have OSX versions of the software we use (mainly XPress 4/5, Photoshop 6, Acrobat 5 and FreeHand 9, sometimes Illustrator 9) and frankly we don't need the new features they offer, apart from the cost of upgrading up to 40+ licenses per software, resulting in approx. 160 licenses for the software mentioned above. And then there are all the other tools one needs, like font and color management, most of them NOT working in Classic under OSX (we've been testing on this thoroughly). Nope, we won't switch. We simply cannot afford to. This is what Apple doesn't get.
You mention this several times - if you had RTFM, you had found out you can as well Ctrl-Click. There's no need to hold the mouse button unless you want to drag&drop something.
Somebody once said that the only intuitive interface was the nipple. Everything after that had to be learned.
Only problem is that new born children even need to learn how to handle the nipple, so the nipple is a learnt interface, too. What a pity, your above quote used to be one of my favourites until I learned by becoming a father that it's just not true. :-)
Nice idea, but can be quite easily fucked up. Let's go:
Someone has to either a) set up an associations db for the images or b) when collecting this content from user input verify whether the entered text is human input or not. Both isn't easy to do and can be outperformed by either investing some manpower to duplicate the db by trial-and-error (I bet you'd get enough people together to do this if you offer the complete db for everyone who contributes a number of entries) or if they use unchecked user input (and flooding them will lead quickly to them not wanting to verify user input themselves), fill their db up with what is to be your access all areas backstage pass. Don't forget to track the input into their db and insert it into your duplicate as well. Share, share, share, and you'll always have a quite up-to-date duplicate.
Yeah, bring it on. A nicely hand-crafted, packet sniffing bot can easily filter those out of the bitstream and send his nicely formatted form data POST containing whatever you like. Build your backstage pass, fill up the db with junk, do whatever you like.
After all it's late here as I type this, so all this might as well be completely stupid. I just felt a bit like imagining what might be done. I read too much ORA stuff.
They're at $56.600 at the moment and it still states "reserve not yet met".
I wonder what they are expecting people to pay for this. They started the auction at $1, so I also wonder what their target audience is when the reserve is more than 50K bucks... I mean, eBay isn't exactly the place known for its stone rich audience.
Besides Eudora, which I use for five years or so and really like, there is Pegasus Mail, which is also free.
And it's available in German, too. For many not so tech-savvy Germans like my fellow workers or wife, it's absolutely out of the question to use an English client, so this is definitely a point to consider. Yes, it's also available in French and even Dutch.
Yeah, right. Imagine time machines in the hands of some /. trolls, fighting each other for first post.
When you can get at least the basic MS Office bundled with almost all x86 brand name hardware for almost nothing!
FYI, the beige G3 series came bundled with Office 98, which was out for some time at that time, allowing MS to sell some copies after bringing it out. Office X is quite new. We might well see Apple hardware bundled with Office X in some months or even weeks.
Just in case it was different in the U.S. - I'm talking about Germany, but I cannot imagine it was different elsewhere.
Ever get the feeling that games like Decathlon were commissioned by the joystick industry?
I always thought that David Crane's villa was a bit suspicious, but now I know why its towers looked a bit like the QuickShot Pro. ;-)
Actually I found that the second generation of Atari's controllers (shipping with the slim anthrazit version of the VCS) was quite resistent to excessive Decathlon gaming - I had two of those and they survived several years.
IIRC, when I got my VCS in 1983, the console itself cost about $130-150 while most "official" games (coming from Atari, Activision, Parker etc.) were at $15-20. But there also were the games from companies no one had ever heard of before and after, and those were between $7-15. Can it be that pricing was different in the states from pricing in Germany? Shelling out $7 from time to time and swapping games with the boys was well enough to get one's hands on quite some games before the old ones got boring...
Over here in Germany, you too get older games for $10 - I just bought Unreal Tournament and Worms United for $10 and $7.50. The drawback is that I get beaten the "&% out of me when playing online most of the time. I guess that's the toll you have to pay if you work all day instead of fragging people. *g*
Oh, but to be honest, that's also the nostalgia effect.
Sure. And I wonder whether today's kids will feel the same for, let's say, Counter-Strike in ten years forward. *g*
While this is definitely true for many games, there is more to it, I think. I remember that the average VCS game cost about $10-15, top games were at $20, and that added to a lot of success for those games. Later there were games like Pitfall II which had some extra ROM on the cartridge, causing it to be sold at about $40-50, but most of the games were around 10-20 bucks. This is a price per game which was low enough so that even kids could afford at least one or two new games per month. If I wanted to give a game as a present to a friend, I could do so at low enough cost.
But there's more. Today's games are so complex that you can't just buy and play a bit when you've got the time - many have a learning curve that takes many hours. Let's take Black & White as an example - you have to play through the first few worlds before you really know how to play, let alone play against others on the net. People with jobs (especially people with IT jobs like us guys) simply don't have that time. And I don't spend 50 to 70 bucks on a game I won't have the time to play.
I think there is a market for easy-to-play games which sell at about 30 bucks, being consequently ignored by the game companies. I bet I'm not the only one who'd buy one or two of those games per month for some nice fun after work.
...and I have very rarely had more fun with any "modern" game than I had with my old VCS2600. Maybe it was the fact that the graphics were so bad you had to use your imagination which made the game experience so much fun. Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.
Actually, in some German newsgroups people have signatures using the "begin " bug for quite some time now to show those OE posters that posting HTML to the usenet is not the only strange behaviour of their newsreader. It's funny to see this on /. so much later...