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Artwork from Ancient Atari History

Matey-O writes: "Safestuff.com contains some early information on Atari's arcade games. Internal memos, brainstorming sessions, and artist renderings that accurately predicted what arcades would look like. (Except there seems to be a LOT more women in the arcades than I seem to recall.) The artwork has been there a while, so it's archived on the wayback machine."

191 comments

  1. Stylin' by alexmogil · · Score: 4, Funny

    Looking at the pictures, the arcades 'of the future' force you to wear clothes 'of the past.'

    --
    A winner is you!
    1. Re:Stylin' by Disoculated · · Score: 1

      Actually, I'm quite disturbed to see that these styles are actually ones that are coming back. I mean, c'mon... bell bottoms, visors, platform shoes, small shirts... It's like a rave with earth tones.

      But at least those hairstyles aren't back. Dunno if I could take that.

      Maybe it's time for a retro-release of the Atari Game System?

    2. Re:Stylin' by Savage+Henry+Matisse · · Score: 3, Funny

      Indeed! My favorite pic by far is this one. Not only is she wearing a halter-top that has a play on the word "avacado" printed on it, but she also appears to be HOLDING an avacado. God bless you, zany Japan 100%!

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    3. Re:Stylin' by devnullkac · · Score: 2

      Even the game displayed in the avacado picture shows some kind of strange naivete. "Airport"? Who'd pay 25 cents to simulate being stuck in ground traffic? Oh wait, people pay hundreds of dollars for that every day.

      --
      What do you mean they cut the power? How can they cut the power, man? They're animals!
    4. Re:Stylin' by SilentChris · · Score: 2
      You're a little off. You missed the bell bottom and visor revival by about 5 years. Right now every girl has the "Britney Spears syndrome", which requires them to show their navels (hence the small shirts).

      You've got me on the platform shoes. It's hard enough to find someone with the requisite "the girl has to be shorter than me" requirement. Now girls want to be even taller to skew the playing field.

    5. Re:Stylin' by British · · Score: 2

      I am heavily into early 80s/late 70s nostalgia. I MORE than welcome women wearing feathered hair a la Farrah Fawcett. C'mon retro, catch up!

    6. Re:Stylin' by buckeyeguy · · Score: 1
      Yeah, that's what caught my eye too... the disturbingly accurate portrayal of late 70's American clothing.

      I'm reminded of Denis Leary's take on that: "Here we were in the middle of the Sexual Revolution, wearing clothes that guaranteed we couldn't get laid..." And as for the 70's hairdos, I don't think today's women will go for the effort required to create/maintain them.

      The Atari working pics are great, though...tasty geek history... illustrating the concept of what video game parlors could have been, had any women actually shown up. ;)

      --
      I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
    7. Re:Stylin' by Anonymous Coward · · Score: 0

      What does Japan have to do with it? These are American artists working for an American company (Atari). The big Japanese entry into video games was still in the future when this artwork was done.

    8. Re:Stylin' by colanut · · Score: 1

      Ahhhvacado. I was trying to both read and not read that shirt. And what the hell is that supposed to mean? Funny how the 70s and 80s both repel and attract as well. This is some fantastic art and I'm glad that someone has attempted to preserve it. I'm sure they were not made on archival paper. The other thing I thought of when I saw the drawings was the cover of Air's (a French Band) Moon Safari. Actually, the music wouldn't fit to badly in those scenes either.

    9. Re:Stylin' by susano_otter · · Score: 2

      The scary thing is that there is a game you can find in many arcades now that simulates flying a passenger liner. You can fail the scenario for such terrible mistakes as "drifting from the flight path", "turning too tightly", and "climbing too fast". It's by far the most boring sim I've ever seen, and yet there always seems to be someone in the chair, trying desperately to stay inside the little HUD-boxes.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    10. Re:Stylin' by homer_ca · · Score: 1

      Yeah, Laurie on That 70's Show was hot! Too bad they got rid of her. Feathered hair rules!

    11. Re:Stylin' by kolevam · · Score: 1

      Man, if I can't buy an orange "AHHHVACADO!" tube-top for my lady next week from THINK GEEK, there's gonna be hell to pay!

    12. Re:Stylin' by airrage · · Score: 1

      Actually the avocado looks to be part of the shirt (notice the crease of the breast continuing into the avocado on the shirt). The "illusion" of holding the avocado is that she is pinching herself because she's so happy that she get's to play AIRPORT (The white zone is for immediate loading and unloading of passengers only, there is no stopping in the red zone). On the Atari theme, check out http://web.archive.org/web/20020131063616/http://w ww.safestuff.com/doclibrary.htm then check out http://www.digiserve.com/eescape/atari/articles/30 -Secrets-of-Atari.html then check out www.warrenrobinett.com. All very interesting!

      --
      "This isn't a study in computer science, its a study in human behavior"
    13. Re:Stylin' by TotallyUseless · · Score: 1

      don't give me that white zone shit

      --

      Time for some tasty Shiner Bock!
    14. Re:Stylin' by kolevam · · Score: 1

      Ah, yes. I see it now. Hmmm... I hope there's enough room to depict the fruit on the "WHOA-TERMELONS!" t-shirt.

    15. Re:Stylin' by sconeu · · Score: 2

      Dude, you must be a young'un. That's no halter top, it's a *tube top*. Very big in the late '70s/early '80s.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    16. Re:Stylin' by Art+Tatum · · Score: 1

      Wow--I think I'm love! :-)

  2. When I Think Arcades... by Remik · · Score: 1

    ...I think scantily, fashionably clad young women and shiny brightly colored orbs.

    Wait, no, that's when I think of pr0n...

    1. Re:When I Think Arcades... by Remik · · Score: 1

      One word...

      ahhhhvacado.

      Delicious

    2. Re:When I Think Arcades... by albino+eatpod · · Score: 1

      So THAT'S where Bin Laden got all his peeps trained - that ahhhvacado women is going down!

    3. Re:When I Think Arcades... by Anonymous Coward · · Score: 0

      I hope no one marks this as troll.

    4. Re:When I Think Arcades... by Anonymous Coward · · Score: 0

      She can go down on me anytime.

      Awwwwwee yeeeaaah bay-bee.

    5. Re:When I Think Arcades... by good-n-nappy · · Score: 1

      Hah! Too funny!

      But seriously (and yes offtopic), if you were watching the news after 9/11 you would know that Bin Laden actually trained his people at various playgrounds across Afghanistan. The channels I watched kept showing this clip of heavily-clad "terrorists" swinging on monkey bars.

      Another of my 9/11 stock footage favorites showed some security folks testing a taser. They would shoot it at this big macho man and two guys would try to hold him up as he fell backwards.

      --
      Never underestimate the power of fiber.
  3. Archive? by Anonymous Coward · · Score: 1, Insightful

    "The artwork has been there a while, so it's archived on the wayback machine."

    Well it's still there, so what does this has to do with anything?

    1. Re:Archive? by Kargan · · Score: 2, Insightful

      Erm, I could be mistaken here, but I believe that was added to help stem the inevitable Slashdot inundation.

      --
      Palaces, barricades, threats, meet promises
    2. Re:Archive? by paskie · · Score: 1

      Take it as the place for those who will come and the main site will be already slashdotted :^)

      --
      It's not the fall that kills you. It's the sudden stop at the end. -Douglas Adams
  4. Art Style by byolinux · · Score: 3, Informative

    A similar style of art was used by the BBC for I love the 70's/80's/90's which features items talking about the significance of Space Invaders in 1978 and Pac-Man in 1980

    The 'blood' under most of the machines just raises yet more worry for me.

  5. Atari - I bow before thee by sinnerDOTcom · · Score: 2, Informative

    While I own & still do play the Arcade Atari games, I was more of a 2600/7800 gamer myself. They defined Video Games for me at a very young age, I don't think there's one person that lived through the 70's & 80's without seeing an Atari product somewhere.

    Barnstorming, River Raid, Missle Command, Boxing, Pitfall, Dig-Dug, Pacman.. These games defined a LIFETIME addiction of indulging in madly pressing buttons and screaming at a television set.

    1. Re:Atari - I bow before thee by mosburger · · Score: 1

      It's kinda interesting that half of the games you list, including the first two, weren't Atari creations at all. AFAIK, Barnstorming, River Raid, and Pitfall were all Activision games.

    2. Re:Atari - I bow before thee by Ilgaz · · Score: 1

      Activision was founded by Atari corps game coders/creators/artists who were mad about their name getting not mentioned on games and/or even Games title wasn't allowed to have "created by" credits.

      It may be unneeded info, but it surprised me.

      http://www.theunderdogs.org/company.php?name=Act iv ision

      Its real interesting that the natural need of respect made Activision happen and carry it to current point.

    3. Re:Atari - I bow before thee by parliboy · · Score: 1
      errr... keeping in mind that

      a) over half of those products were Activision products, and

      b) Atari Pac-Man? Oh, you poor poor dear...

      --
      "You're never ready, just less unprepared."
  6. Those games were fun to play... by Doctor+O · · Score: 4, Interesting

    ...and I have very rarely had more fun with any "modern" game than I had with my old VCS2600. Maybe it was the fact that the graphics were so bad you had to use your imagination which made the game experience so much fun. Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.

    --
    Who is General Failure and why is he reading my hard disk?
    1. Re:Those games were fun to play... by Anonymous Coward · · Score: 0

      I find the same experience with your mom. Although, she usually finished before my imagination kicked in.

    2. Re:Those games were fun to play... by Eskimo+Bob · · Score: 4, Interesting

      It probably has to do with the fact that all a "modern" game needs to sell an assload of copies is to look pretty. having lots of space to make things pretty sort of does that. Original 2600 games were limited to 2k in size. And, many of the standard game types weren't invented yet (the shooter, the maze game, and the porn video game were basically it, oh and the single screen platformer and racing game). To make a game sell a lot o' copies, it had to be fun, cause it looked like ass. Which is why Custer's Revenge wasn't the best selling 2600 hundred game, and many E.T. carts currently occupy a nice, big, landfill. Those 2 games sucked.

      Fun games are fun, even if they look like my ass. I'd rather play Super Breakout and Yars Revenge than most games released these days. Or even Dodge 'em.

      --
      I am a big, fluffy, cute, cuddly bunny. fear me.
    3. Re:Those games were fun to play... by Doctor+O · · Score: 1
      It probably has to do with the fact that all a "modern" game needs to sell an assload of copies is to look pretty.

      While this is definitely true for many games, there is more to it, I think. I remember that the average VCS game cost about $10-15, top games were at $20, and that added to a lot of success for those games. Later there were games like Pitfall II which had some extra ROM on the cartridge, causing it to be sold at about $40-50, but most of the games were around 10-20 bucks. This is a price per game which was low enough so that even kids could afford at least one or two new games per month. If I wanted to give a game as a present to a friend, I could do so at low enough cost.

      But there's more. Today's games are so complex that you can't just buy and play a bit when you've got the time - many have a learning curve that takes many hours. Let's take Black & White as an example - you have to play through the first few worlds before you really know how to play, let alone play against others on the net. People with jobs (especially people with IT jobs like us guys) simply don't have that time. And I don't spend 50 to 70 bucks on a game I won't have the time to play.

      I think there is a market for easy-to-play games which sell at about 30 bucks, being consequently ignored by the game companies. I bet I'm not the only one who'd buy one or two of those games per month for some nice fun after work.

      --
      Who is General Failure and why is he reading my hard disk?
    4. Re:Those games were fun to play... by Hanno · · Score: 2

      Oh, but to be honest, that's also the nostalgia effect.

      I tried an VCS 2600 emulator with a few old games that I loved as a kid. Boy, those games were BAD.

      --

      ------------------
      You may like my a cappella music
    5. Re:Those games were fun to play... by crevette · · Score: 1

      I have to agree. That would explain why simple games on the net work so well.

      I got Re-Volt demo the other day for fun. It's a remotly-controled car race. It's easy, fun and takes about 2 minutes to get over the learning curve. Some days I like to play that kind of stuff.

    6. Re:Those games were fun to play... by Doctor+O · · Score: 1

      Oh, but to be honest, that's also the nostalgia effect.

      Sure. And I wonder whether today's kids will feel the same for, let's say, Counter-Strike in ten years forward. *g*

      --
      Who is General Failure and why is he reading my hard disk?
    7. Re:Those games were fun to play... by wcb4 · · Score: 1

      there are a lot of these type of games out there, look on that $10 shelf at your local CompUSA. I have picked up a lot of games that I played to death for only $10 or so. No, they don't have the most fabulous graphics you have ever seen, but some are pretty good, and they may not be the games that were just released (they came out a few months ago, or even a year ago, but I did not buy them then) you just have to look for them. The problem is that most want the $50 game for $10, not the $10 games.

      --
      I reject your reality ... and substitute my own.
    8. Re:Those games were fun to play... by NutscrapeSucks · · Score: 2

      Don't forget inflation! Factor that in and the game cost is about the same today as it was back in the early 80s. ($30-$50 was a significant bunch of lawnmowing for me back in the day.)

      And the consoles were significantly more expensive. A new system cost about $250, which is roughly $450 in modern $s. Nowdays the price of entry is much lower, which is probably why home video gaming is a much larger market than it was even at the peak back in 1983.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    9. Re:Those games were fun to play... by autopr0n · · Score: 2

      ...and I have very rarely had more fun with any "modern" game than I had with my old VCS2600.

      Um, maybe because you were 20 years younger?

      I mean, look, Comic books look a little better then when I was a kid, but I don't enjoy those nearly as much as I did when I was a kid. I outgrew them. It was an odd feeling, realizing I didn't like them anymore. I never thought it would happen with video games. But it did. I just lost interest in playing games in general. I still have a PS2 with GT3 and FFX, but it just doesn't hold that much interest for me anymore (played 10 minutes of FFX, died, and haven't picked it back up). If you took a kid weaned on the n64/gamecube and plopped 'em in front a 2600 I doubt they would have that much fun.

      Sure, interactive movies with 5.1 sound are impressive, but mostly they aren't as fun as a good match of David Crane's "Decathlon" with two joysticks and some friends.

      There are lots of modern games that you can play with your friends. Pick up super-smash brothers or soul caliber or something.

      --
      autopr0n is like, down and stuff.
    10. Re:Those games were fun to play... by Doctor+O · · Score: 1

      Over here in Germany, you too get older games for $10 - I just bought Unreal Tournament and Worms United for $10 and $7.50. The drawback is that I get beaten the "&% out of me when playing online most of the time. I guess that's the toll you have to pay if you work all day instead of fragging people. *g*

      --
      Who is General Failure and why is he reading my hard disk?
    11. Re:Those games were fun to play... by Doctor+O · · Score: 1

      IIRC, when I got my VCS in 1983, the console itself cost about $130-150 while most "official" games (coming from Atari, Activision, Parker etc.) were at $15-20. But there also were the games from companies no one had ever heard of before and after, and those were between $7-15. Can it be that pricing was different in the states from pricing in Germany? Shelling out $7 from time to time and swapping games with the boys was well enough to get one's hands on quite some games before the old ones got boring...

      --
      Who is General Failure and why is he reading my hard disk?
    12. Re:Those games were fun to play... by NutscrapeSucks · · Score: 1

      Maybe it's just my foggy memory, but I seem to recall new carts going for $30-$40, unless there was a sale going on.

      The VCS was introduced at $250 and only dropped to $150 after the new 5200 system was released (for $250). Pretty expensive stuff for the day.

      Of course, after the big crash in 1984, cheap games could be found very easily! By then I was more interested in girls and beer, however...

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
  7. Dont know why I enjoyed this...... by Marcus+Brody · · Score: 3, Funny

    For some bizarre reason, this is actually a facsinating read

  8. Interesting controls... by mav[LAG] · · Score: 3, Funny

    ...on this one. Perhaps there's a reason for her smile of anticipation?

    --
    --- Hot Shot City is particularly good.
    1. Re:Interesting controls... by DVega · · Score: 1
      "Perhaps there's a reason for her smile of anticipation?"
      This game seems rather interesting also. Is it oriented to the female gamers ?
      --
      MOD THE CHILD UP!
  9. Lots of odd controllers... by Bonker · · Score: 2

    Along with the assortment of no-knob joysticks, it looks like the concept artists also envisioned several games with cranks, paddles, sliders, yokes, and HUGE FUCKING TRACKBALLS THE SIZE OF CANTELOPES!

    I guess they were expecting lots of 'pong' type games where the only control was 'back and forth'.

    It's funny, because the only one of these that's still really used is the trackball... I've got one attached to my PC right now, only the ball is way smaller. What joysticks we have *All* have knobs on the ends, unlike the old 2600 variety and they are usually significantly smaller than those pictured.

    Ergonomics isn't that new a science is it?

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Lots of odd controllers... by entrox · · Score: 2

      Umph.. have you ever been in an arcade? Joysticks with knobs tend to be the rarity there. They're _much_ to delicate to handle the bashing and smashing usually found in an arcade. I cannot imagine playing say Virtua Fighter or Samurai Shodown with a knobbed joystick. I'd destroy them in no time :)

      --
      -- The plural of 'anecdote' is not 'data'.
    2. Re:Lots of odd controllers... by entrox · · Score: 1

      arrgh forget it.. i mistranslated "knob" to "knopf" in german which means "button". duh, you're right of course. sorry

      --
      -- The plural of 'anecdote' is not 'data'.
    3. Re:Lots of odd controllers... by Bonker · · Score: 1

      I was wondering... No, I was describing the typical .25" steel pin with a large plastic ball on the top that is the joystick for most games now. Most gamepads that have analogue controllers also but a 'knob' at the top of their joystick, like the thumb controller on the N64 game pad.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    4. Re:Lots of odd controllers... by Anonymous Coward · · Score: 0

      I remember those giant trackballs pinching me all the time

    5. Re:Lots of odd controllers... by parliboy · · Score: 2
      My favorite video game accessory present:

      I recevied a pair of joystick bases for my 7800(with those grippy pads in the corners) along with 2 knobs to go on top. The bases I never ever used, but those knobs... my God, with Robotron was never the same.

      --
      "You're never ready, just less unprepared."
  10. put the cross in the centre square by matp · · Score: 3, Insightful

    Well, I thought I was in for a treat here. Hi-resolution, colour, exciting images of a bygone era: remembrance of things past. Instead I'm presented with a bunch of links (no thumbnails) of badly photographed pictures of 'art' of extreme dubious quality, unceremoniously dumped on a page with scant regard to format or presentation. One of the photos even has the flash reflecting off the frame's glass!!! Most are off-centre. I hope to God my enthusiasm of retro geek does not cloud my judgement as much as this guy's does.

    Somehow that scene in war games where they're playing tic-tac-toe springs to mind. Maybe we could get a jpeg of *that*, taken with a digi-cam off my vhs recording of it when it was on TV last christmas. Yeah, cool.

    1. Re:put the cross in the centre square by enneff · · Score: 2, Insightful

      "'art' of extreme dubious quality"

      Those renderings, from an industrial design perspective, were pretty impressive. Get a load of the metal surface on this. (and how hot is she)

    2. Re:put the cross in the centre square by Pope · · Score: 1
      The images found here are from a collection of Atari industrial design drawings that I aquired late last year. I have selected a few choice images to display now, and I will be adding more in the future. I'll slowly be scanning these into get the best possible image online. For now, these shots from my digital camera will have to do.

      Hellooo...

      --
      It doesn't mean much now, it's built for the future.
  11. I can't believe by FastT · · Score: 4, Funny
    I can't believe Atari thought so many "hot chicks" would be hanging out at the arcade playing their games. It's clear that this is the staff's collective male fantasy captured for all of us to see.

    Maybe Atari's downfall was hastened because of their inability to see video game culture taken over by hordes of people just like them: mouth-breathing, pimply-faced, adolescent male dweebs in O.P. shorts.

    --

    The only certainty is entropy.
    1. Re:I can't believe by cascadingstylesheet · · Score: 1

      I can't believe Atari thought so many "hot chicks" would be hanging out at the arcade playing their games. It's clear that this is the staff's collective male fantasy captured for all of us to see.

      Yep. The only hot chicks we ever saw in arcades were dragged in there by their boyfriends (and so were few and far between).

      As for the few girls who were there alone ... oh, it wasn't pretty ...

    2. Re:I can't believe by Anonymous Coward · · Score: 0

      Maybe they thought that games like this one would be popular with the ladies.

      ...then again, maybe not.

    3. Re:I can't believe by Anonymous Coward · · Score: 0

      What are you going to use for an ad, a cute babe or a dorky guy? You attract with honey not vinegar.

    4. Re:I can't believe by jaritsu · · Score: 1

      Uh.. has anyone actually BEEN to an arcade lately. Here in Phoenix (and I know they are elsewhere) we have a great arcade called gameworks. They actually have "ladies night" where women get to play for free. The last time I was there was just a regular afternoon and the the women to men ratio was very much in the womens favor. And these weren't nast pimply faced teens either, there were women my age, and rather atractive ones at that. So yes, When I was younger no women ever in the arcades, this has changed now. I am especially thankful to I think Namco for bringing out some "club music dance beat game". Its a good thing to watch the chicks do while waiting on hydro thunder to clear out....

    5. Re:I can't believe by Gizzmonic · · Score: 1
      I can't believe Atari thought so many "hot chicks" would be hanging out at the arcade playing their games


      Actually, the M/F ratio was much better in the arcade's early days. That's probably because most games were instantly accessible-you didn't have to figure out a zillion button combinations to play Pac-Man or Missle Command.


      Most games of today (especially PC games) have become hopelessly complex, and many focus on things that aren't that interesting to girls (fighting, killing, racing etc).


      But some new games reach out to the girls. I can't get my girlfriend to play Quake, but she loves Mr. Driller, Dance Dance Revolution, Pikmin, and Crazy Taxi.

      I think it has more to do with the simplicity and the nonviolent themes. If more game developers focused on accessiblity rather than overly complex, gory wankfests, then there would probably be more female gamers.

      --
      (-1, Raw and Uncut is the only way to read)
    6. Re:I can't believe by joekool · · Score: 1

      I just have to say--My girlfriend looks for those exact things(fighting, killing, racing) in games!
      As for why many girls don't like Quake, I have always found that it is due to the psudo-motion sickness that it is more likely to cause in woman. Would you want to play a game that literally makes you want to vomit?

      --

      Slackware: old school feel, new school gear.
  12. 2nd Generation Computer users by BrookHarty · · Score: 5, Insightful

    My kids are 2nd generation computer users. I was the first in the family to get a computer and learn how to play games. My parents NEVER asked me what games I was playing, never monitored my online access (until my first 600 dollar long distance bill.) My parents didn't buy a home computer for themselves until 10 years after I had my first computer a c64.

    My kids started using a computer when they could move a mouse. They would play the preschool toddler series, and graduated to basic movement games and puzzles, now its fighting games, racing sims and some RPG games. My girls can already play street fighter well enough to at least put up a fight. I wouldn't be surprised when they get older they want to play arcade games. They have been playing games for years.

    It was 1 computer in the house when I was a kid, and it was in my room. Now its almost 1 in each room, and 6 in my den. Each kid has their own computer, all networked, internet access, Instant messaging, online games with other kids. They email and send pictures to the grandparents.

    So am I surprised more girls are in arcades? No, Im more surprised that arcades can compete with a xbox, ps2 or pc.

    -
    Life is like a dogsled team. If you ain't the lead dog, the scenery never changes. - Lewis Grizzard

    1. Re:2nd Generation Computer users by Anonymous Coward · · Score: 0

      "...never monitored my online access (until my first 600 dollar long distance bill..."[emphasis mine]

      Damn. If I ever rung up a $600 phone bill, I wouldn't have survived long enough to ring up a second one.

      --Spaz!

  13. I'm always alarmed ... by cascadingstylesheet · · Score: 2, Funny

    ...by the seventies dream girl. C'mon, they were fantasizing in these pictures. They couldn't do better than that?!?

    1. Re:I'm always alarmed ... by tlotoxl · · Score: 1

      The artist probably modeled her on his girlfriend, wife or daughter - i can't imagine any other reason why the same woman appears in almost all the sketches.

    2. Re:I'm always alarmed ... by Art+Tatum · · Score: 1

      I don't think that 'alarmed' is quite the word to use. Mmmmm. :-)

  14. Costs by Noodlenose · · Score: 2, Interesting
    If you look at picture of this chaps "game room", I wonder how much money and space he has invested in this impressive collection of eighties arcade machines and pinballs. What does a Centipede Console actually cost these days?

    Dirk

    1. Re:Costs by Anonymous Coward · · Score: 1, Informative

      My brother just helped a friend of his move a John Elway Football arcade game into his aparment. It was purchased for $1000.

      My brother indicated that it was in good condition. However, the place where this game was purchased had what appeared to be The Gauntlet (the original) in nearly pristine condition. My brother did not say if he saw a price tag on that game.

    2. Re:Costs by alexmogil · · Score: 1

      He also has a 'Revenge from Mars' pinball game from Williams, part of their doomed Pinball 2000 series. That thing cost, oh, $3000 when it was released in 2000. So, yeah, he's got time, space, AND money.

      --
      A winner is you!
    3. Re:Costs by TheDigitalOne · · Score: 1
      Costs - not too bad these days, most of the "classics" can be had for between $500 and $1000 depending on condition. According to KLOV the current top 10 collectible games are:

      1. Pac-Man

      2. Galaga

      3. Donkey Kong

      4. Star Wars

      5. Ms. Pac-Man

      6. Dig Dug

      7. Asteroids

      8. Defender

      9. Tron

      10. Tempest (tie)

      10. Centipede (tie)

      Of course those aren't the ones I have in MY game room at home (old photos, the collection has changed quite a bit since then!), I currently have Tempest, Star Wars, Joust, Centipede, Rampart, Asteroids Deluxe, Battle Zone, Donkey Kong and a couple of pinball machines.

      The real challenge isn't acquiring the games, it is keeping them up and running, after 20-30 years they take a certain amount of maintenance to keep running.

  15. speaking of the wayback machine... by underpaidISPtech · · Score: 2, Funny

    I see the clothes the girls are wearing haven't changed much ;)

    Someone should open a nightclub/lounge so we can all (apologies to the orignal) "munch pills in the dark and listen to repetitive beats", and remember the good ol' late seveites and early eighties. This time around we might be able to attract more girls, or one cold always hope.

    1. Re:speaking of the wayback machine... by underpaidISPtech · · Score: 1

      arrgh, I meant "so we can all much pills etc while playing on classic arcade machines

      me so stupid. Musta been the seventies girls distracting me ;)

    2. Re:speaking of the wayback machine... by MrFredBloggs · · Score: 1

      it doesnt matter - its an old joke we`ve all heard many, many times.... (there was even a song about it by Aphex Twin about 10 years ago)

  16. Interesting games by FastT · · Score: 4, Interesting
    You know, looking at the list of items from the brainstorming session in February 1980, I see many games listed that would be more interesting that the clone games that have been in arcades for the last 5 years:
    5) 1st person Space Invaders

    11) 1st person Adventure - player moves through rooms (25 cents each) and encounters situations and characters in each

    13) 1st person Cockroach - like wack-a-mole, but using feet (my personal favorite!)

    15) Hang Glider - Hang from controls, terrain scrolls on video under feet

    16) 1st person Mole - find your way out of 1st person maze. Screen is black except when you hit a wall. (Doesn't sound fun at all, but interesting nonetheless. It's the licorice of game designs.)

    17) 1st person Skydiver -use fans or stereo sound to indicate wind direction.

    18) Color/pattern generator based on player input. Could be located in discos and keyed to audio input from P.A.

    It really sucks that Atari can't take these ideas and revitalize the arcade market. I'd love to see something new and unusual like these games.
    --

    The only certainty is entropy.
    1. Re:Interesting games by Peyna · · Score: 1
      17) 1st person Skydiver -use fans or stereo sound to indicate wind direction.

      We have one of those in our local arcade, more like a hangglider than a skydiver, but freefall wouldn't be THAT exciting in an arcade!

      --
      What?
    2. Re:Interesting games by vslashg · · Score: 1

      "1st person Cockroach" sounds quite a bit like Dance Dance Revolution.

    3. Re:Interesting games by Anonymous Coward · · Score: 0

      It really sucks that Atari can't take these ideas and revitalize the arcade market. I'd love to see something new and unusual like these games.

      Actually, you won't be seeing anything coming from Atari ever again (barring it rising from the grave). WMS killed it and sold all the stuff they owned.

      Megabyte

    4. Re:Interesting games by damiangerous · · Score: 2

      5) 1st person Space Invaders

      Similar to the two person Star Wars game, it's mostly a rail flyer. There was also at least one arcade first person shooter I played where you were in an AA emplacement.

      11) 1st person Adventure - player moves through rooms (25 cents each) and encounters situations and characters in each

      Ouch. 25 cents each room?

      13) 1st person Cockroach - like wack-a-mole, but using feet (my personal favorite!)

      I played a game called Spider Stomp at an arcade in Baltimore, MD that's exactly like this. A platform with 6 buttons on the floor that would light up at random for you to stomp on, increasing in speed and awkward patterns as the game progressed. Also, as someone pointed out, much like Dance Dance Revolution.

    5. Re:Interesting games by mav[LAG] · · Score: 5, Funny

      5) 1st person Space Invaders

      Real Life Space Invaders was the funniest thing that happened to me in the army. The bombardier (artillery equivalent of a corporal) had us on parade and decided we should all play a game of Space Invaders.

      He was the player and we were the invaders. We had to take small steps sideways saying "dun dun dun dun" and moving our arms correctly for effect while he shuffled sideways and threw stones at us. I distinctly remember being the last invader "killed" - of course by that time I was crabbing quite quickly and going "dununununununnunun" :)

      --
      --- Hot Shot City is particularly good.
    6. Re:Interesting games by davidhan · · Score: 1

      I saw in a store a skydiving game for Playstation, but I don't think it came with fans.

    7. Re:Interesting games by davidhan · · Score: 1

      "1st person Cockroach" sounds quite a bit like Dance Dance Revolution.
      Is "La Cucaracha" one of the songs in that game?

    8. Re:Interesting games by Peyna · · Score: 1

      Yeah, but the one I'm talking about, you are hanging basically from a real handglider setup, surrounded by a sort of 'virtual reality' world I guess....

      --
      What?
    9. Re:Interesting games by Tofuhead · · Score: 2
      18) Color/pattern generator based on player input. Could be located in discos and keyed to audio input from P.A.

      Sounds kind of like Rez from United Game Artists (Sega). It's available for Japanese Sega Dreamcast and PS2. It incorporates some simple Space Harrier/Panzer Dragoon-style shooting elements too.

      Links:

      United Game Artists
      Rez Homepage (If you have a Windows machine lying around, make sure to watch Mizuguchi-san's live demo of the game...it explains how this game can be considered a shooter, a light generator, and a music generator at the same time.)

      < tofuhead >

      --
      It is still the dark of night.
    10. Re:Interesting games by merlyn · · Score: 2
      15) Hang Glider - Hang from controls, terrain scrolls on video under feet
      I've played this in a arcade near Times Square in New York City a few years back. So that wasn't just an idea: somebody actually made one.
  17. Star Wars game took longer than Ep 1? by Howie · · Score: 2

    There are documents listed in the archive that are apparently the first proposals for the Star Wars arcade game, at that stage a First Person Spacewar. The documents (from Nov 1979) predate Battlezone (1980, referred to as 'Future Tank' and 'First Person Tank' in the proposals), and the Star Wars game didn't appear until 1983, according to the KLOV. You get a nice insight into how much they were pushing what could be done with the hardware they had, and also into how early the name of the game is decided (i.e not at all).

    Either that, or Lucasfilm agreed a license with Atari who then dusted off some 3 year-old junk to make a tie-in game...

    --
    "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
  18. All the babes in the pictures are laughing by eclectro · · Score: 3, Funny



    as they say "In your dreams nerdboy!!!!"

    --
    Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
  19. Arcades cannot be beaten by Beautyon · · Score: 5, Insightful

    Atari's vision of the future was pretty intelligent: games like "Thrill Drive" can only be appreciated in the arcade, sitting in a fully blown machine.

    In the '70s they said "Home Taping is Killing Music". Today it can be said that "Home Gaming is killing Video Games". The custom hardware and elaborate bespoke controls that are deployed in Arcade games are ruled out for small, generic controls when you move from the arcade to the home console.

    This is a Bad Thing®

    There are some incredible games on home consoles, thats not in dispute. What I mourn is the ability to play a game like "Marble Madness" with its control (a huge trackball) made specially for the game, or "Paperboy" (bicycle handlebars), "Crystal Castles" (trackball), "Propcycle" (full size bicycle with fan in front to simulate rushing wind), and of course, "Missile Command", one of the early trackball games...there are so many examples. Ideally, the controls should be designed for the game. Game designers should be free to design both the controls and the gameplay.

    I mourn the fact that these types of innovative game are being sidelined for development of Hollywood tie-in Lamestation fodder, and that so many Arcades have bitten the dust. In London, all the great Arcades have gone; the ones that remain are full of slot machines, meaning that no one under 18 can get in. The last big Arcade, at the Trocadero is full of poorly maintained machines, poor security, bumper cars and other distractions.

    Namco Wonderworld is one of the last great, true arcades in London.

    --
    ATH0 Bitcoin: 1DnwFLXczVZV8kLJbMYoheUrpqHesjxrSi
    1. Re:Arcades cannot be beaten by Anonymous Coward · · Score: 0

      Atari's vision of the future was pretty intelligent: games like "Thrill Drive" [konami.co.uk] can only be appreciated in the arcade, sitting in a fully blown machine.

      I can appreciate just about any game when I'm fully blown.

    2. Re:Arcades cannot be beaten by Anonymous Coward · · Score: 0

      and of course, "Missile Command", one of the early trackball games...

      FYI, It was the first game with a trackball.

      Megabyte

    3. Re:Arcades cannot be beaten by JatTDB · · Score: 2

      Here in Atlanta (and I'm certain elsewhere too...it's a chain) we have Dave and Buster's, a restaurant/bar/arcade combo place. Open to everyone until 10pm, then 21+. Not a lot of old machines, but tons of new games, and all pretty well maintained. My only major complaint (besides the prices) is the total lack of fighting games...apparently they feel it's quite OK for me to put a bullet in someone's head from 1000 yards in Silent Scope, but I better not smack anyone around in the latest Street Fighter game.

      A friend of mine at work recently took his family down to Disney World...apparently they have a new attraction in the complex...a giant arcade, focusing on the games of old. Everything's set on free-play, you just pay $40 or so to get in for the day. He said all the machines looked to have been restored fully, and they keep the controls un-gunked. His description of the place is making me want to plan a trip down there soon...

      --
      "That's Tron. He fights for the Users."
    4. Re:Arcades cannot be beaten by gpinzone · · Score: 2

      What about Atari Football? I believe that predates Missle Command.

    5. Re:Arcades cannot be beaten by saider · · Score: 1

      Hell I live in Orlando AND have annual passes. I've never heard of this attraction, but I'm definitely going to do some recon.

      --


      Remember, You are unique...just like everyone else.
    6. Re: Arcades cannot be beaten by Squirrel+Killer · · Score: 3, Interesting
      ...Disney World...apparently they have a new attraction in the complex...a giant arcade, focusing on the games of old.
      It's called DisneyQuest, and the old-school arcade is just a small part of it (or at least it was when I went a couple of years ago.) They have about as many games as a mid-sized mall arcade from the '80's and they're mostly the well known titles (Pac-Man, Ms. Pac-Man, Donkey Kong, Frogger, etc...) Supposedly there's one in Chicago too. The rest of the building is taken up with a Cheesecake Factory Express (not as good as a real CF,) a bumper car where you can shoot other cars, some odd remote-control car adventure, a learn-to-draw classroom, and some other stuff.

      It was cool, but I don't think I'd pay $40 to get in though, too many tikes who don't know how to play hogging the machines. I kinda wished that it did cost to play, so that I could put my quarter up and wait my turn instead of of watching "Jimmy" try to "catch" the ghosts (without eating the power pill first.) I'd rather go to Dave & Buster's.

      -sk

    7. Re:Arcades cannot be beaten by 5KVGhost · · Score: 1

      Yup, the "Trak Ball", as Atari spelled it, was introduced in Atari Football back in late 1978 (or early 1979, depending on which source you believe.)

    8. Re:Arcades cannot be beaten by 5KVGhost · · Score: 1

      If there were actually a nice variety of games available with those unique control schemes then I would agree.

      Unfortunately most modern arcades are worthless collections of virtually identical fighting and driving games, with a shooter or two and maybe a skiing machine if you're lucky. I have nothing against those types of games, but, with few exceptions, after you've seen one you've seen them all.

      Most of these games don't even bother with distinctive cabinets anymore, just generic white boxes with interchangable marquees. What a thrill.

  20. Missile Command II by Apreche · · Score: 3, Interesting

    I can't believe it. Missile command 2 has finally been found. It's the first frickin' picture I'ver ever seen. I remember back in the day there was a long article on the atari historical society's page http://www.atari-history.com this guy wrote about his long and arduous journey to find a MC2 machine. He ended up speaking to many former atari employees, and in the end he found a board, but the person wouldn't give it to him, and he found the side art. Can't find the article though, dang.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Missile Command II by BigJimSlade · · Score: 1

      I know it's not the same thing as playing on a real cab, but since there appears to only be 3 left in existence...

      http://www.mame.dk/gameinfo/arcadecl

      The screen shot is of Super Centipede, but it is the same game. And it has been supported in MAME for quite some time. Check it out!

  21. Anyone played Ping lately? by Luxury+P.+Yacht · · Score: 3, Funny

    Yes, Ping! The exciting new game from Atari that measures IP path latency. Thrill as you send packets into battle with enemy hosts! Will they return safely, or will they be forever lost in the hostile ether? It all part of the fantastic adventure that is Ping! Lowest score wins!

    Play Ping: the game that will really socket() to 'ya!

    --
    Bush should have died, not Reagan -- Morrissey
    Morrissey rides a cockhorse -- The Warlock Pinchers
  22. Wallpaper by squaretorus · · Score: 2

    New wallpaper all round then!!

  23. Non Computer-Generated artwork by dinotrac · · Score: 2
    In my head, I know that all of the neat 3-D tools artists use today are a blessing.
    They make it faster, easier and cheaper to make incredibly real-looking illustrations.

    Why then, do I find these hand-drawn illustrations so appealing? Is it just because they look different? Or did the artists add a little creative something that isn't so easy or so common today.

    Whatever, I sure did enjoy them.

    1. Re:Non Computer-Generated artwork by cosmo7 · · Score: 1

      yes - marker pen sketches are cool - whatever is the opposite of the status quo is always appealing, i guess.

      the seventies clothes on the figures don't surprise me - i doubt anyone at atari read The Face, but the actual design of the boxes is kind of conflicted. they go and make a totally cool sci-fi shaped box and then stick wood-effect veneer on the sides. wood! it's like atari's mom was in charge of the sides of the boxes or something.

    2. Re:Non Computer-Generated artwork by dinotrac · · Score: 1
      it's like atari's mom was in charge of the sides of the boxes or something.

      I don't have anything new to add, ust wanted to single that line out. I really like it.

    3. Re:Non Computer-Generated artwork by autopr0n · · Score: 2

      Why then, do I find these hand-drawn illustrations so appealing?

      It's the chicks. Duh.

      --
      autopr0n is like, down and stuff.
    4. Re:Non Computer-Generated artwork by Anonymous Coward · · Score: 0

      I hate to break it to you, but most, if not all video games have concept art like this. Anywhere you have represent something visually, you have sketches and other hand drawings. My favorite anecdote is from a professor who would beg one of his students to do sketches first. The student always refused. Eventually he graduated. Three months after graduation the student returns, apologizing profusely. Apparently he landed a lucrative job in NYC, got his first assignment, and sat down at the computer. The boss immediately gets furious and tells him that if he so much as touches the computer without showing sketches first, he's fired on the spot.

  24. AMD even gets a mention, by icedivr · · Score: 2

    although it's not a good one. See here. In a nutshell, the field techs are told that the AMD RAMs are not reliable, and although they'll pass self-test, during gameplay the 3D objects will become distorted.

    I guess they've come a long way, eh?

  25. Memories by invid · · Score: 1

    That is EXACTLY how I remember my early arcade experiences! Except we had long lines for Space Invaders with little towers of quarters piled up on the consoles.

    --
    The Moore-Murphy Law: The number of things that will go wrong will double every 2 years.
  26. 4 Way Warlords by dmaxwell · · Score: 3, Insightful

    My favorite was Warlords with Capture Ball and Fast Release enabled. Am I going to......nail you....nail you.....OR NAIL YOU EAT THIS! Yep, it looked like crap but sure was fun. The competition factor was completely different from fragging people in huge arena. There was no running around trying to find someone. Everybody was right there and fighting for control of the ball so they could get their licks in. Since it was a paddle game, the Capture Ball variants allowed fast unpredictable attacks. The psychology of this game is fantastic.

    1. Re:4 Way Warlords by rootmonkey · · Score: 1

      Diddo, Warloads kicked ass. I actually didn't get my 2600 until the original NES was out for awhile. A neighbor kid and myself bought the 2600 for $20 bucks with 20 games or something like that. Neither of us had $20 but we both had $10. So we bought it together and traded the system every other week. Forntunatley years later is still have it.

      --

      Yes but every time I try to see it your way, I get a headache.
    2. Re:4 Way Warlords by statusbar · · Score: 2

      The "brainstorm session" files on the website has some ideas for games that Atari had that I WANT TO PLAY!

      "Mr. Bill" - Utilize a selection of weapons to destroy "Mr. Bill" character in the least amount of time. (sounds like fun, Mr Bill!)

      But I'm not yet sure about "1st Person Mole - Find your way out of 1st person maze. Screen is black except when you hit a wall" - sounds like you don't need a 3d card for that one!

      --jeff

      --
      ipv6 is my vpn
  27. classic games are still great today by f00zbll · · Score: 1

    Games like load runner and tetris are still fun to play. Some of the new console games are pretty tough, especially trying to play FPS without a keyboard. It's great to see all the hot new graphics, but part of me misses the simplicity of tetris or load runner in new games. Games like munch's odessy or crazy taxi are great because the game play is easy to understand. There isn't a huge learning curve just to play the game at a decent level.

  28. Not all real arcades are gone... by Anonymous Coward · · Score: 0

    There are a few around still today. Locally we have on here in Casselberry, Fl. (near Orlando). Some may not consider it a 'real' arcade because while they allow children in, they really don't cater to them. All the machines are very well maintained (thank you Doug) and the owner does his best to keep the latest releases in the arcade. They allow smoking in the building and they have a bar that serves B33R!

    Check Rockys Replay out.

    Megabyte

  29. The 80s by SilentChris · · Score: 2
    You can tell it's the 80s because most of the color work appears to have been done in magic marker. :)

    Seriously, though, there are probably more girls in these pictures because they look like concepts for PR art. It's the same idea as putting a model next to a sportscar.

    I have one question, though: what are these nets on the ceiling for?

    1. Re:The 80s by Anonymous Coward · · Score: 0

      It's not Magic Marker, they're probably Berol Prismacolors. I have a ton at home. Great marker, great high :-)

    2. Re:The 80s by Anonymous Coward · · Score: 0

      Actually, it looks more like the 70's to me than the 80's, judging by the hair and clothes. In fact I am almost 100% certain this is 70's artwork.

    3. Re:The 80s by Anonymous Coward · · Score: 0

      I think its protective netting to prevent video arcade patrons from being bonked on the head by
      errant skeeballs.

  30. Speaking of Atari by BladeMelbourne · · Score: 2, Interesting

    A couple of weeks ago I found my Atari 2600 back from early 80s. It was the only console my parents ever purchased. It only had 3 games, Tennis, Donkey Kong and Enduro (car racing).

    After some time I found that it plugs into the antenna connection, not the AV. After switching many channels, I just made out the image on the screen. Black and white and badly distorted.

    I opened the console, and found inside a variable resister with a plastic cap. Some fine tuning with a flat head screwdriver brought up the image perfectly on the screen. I was overjoyed.

    I drilled a hole through the plastic in the top of the console, so I could adjust it again as needed, without opening the console.

    1. Re:Speaking of Atari by Anonymous Coward · · Score: 0

      uh... that's nice.

    2. Re:Speaking of Atari by Anonymous Coward · · Score: 0

      Great, you've just voided your warrantee!

    3. Re:Speaking of Atari by freeweed · · Score: 2
      Actually, for those wanting to use a 2600 but either only have a newer tv without a coax jack on it, or just hate the poor quality you get out of an rf-modulated signal, try this:

      http://www.atariage.com/howto/composite.html

      The instructions are for a 2600jr, but the steps are pretty much the same for a woodgrain unit. I've done it, and I can tell you, the picture is LOADS better.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  31. "Ping" Arcade Game by gcondon · · Score: 3, Funny

    I like the concept design for the "ping" game ...

    http://web.archive.org/web/20010828031441/safestuf f.com/atariart25.jpg

    I think they should have arcade versions of all the standard UNIX system functions.

    "d00d, I just set the new high score on grep!"

  32. Joy's of a teenager by Anonymous Coward · · Score: 0

    I remember playing this game as a teenager just not at the arcade

    Touch me game

    1. Re:Joy's of a teenager by mookoz · · Score: 1

      Touch Me was a real arcade game, circa 1974 (I'm guessing that was before you were born). This rendering on Safestuff is probably one concept of the final cabinet, the production one looks different.

      The game was redone in 1978 by Baer/Glass/Milton Bradley as a portable game called Simon. You can still buy Simon in stores today.

  33. Touch Me! by sehryan · · Score: 1

    Check out this picture. Obviously a desperate cry for help on the part of the Atari engineers. Poor guys.

    --
    The world moves for love. It kneels before it in awe.
  34. Waaayback by notcarlos · · Score: 1

    Wayback doesn't load right in my Win98-Opera6 browser. *Waaah* *Waah* (runs into corner and cries)

    --
    io hymen hymnaee io
    io hymen hymnaee
    1. Re:Waaayback by sconeu · · Score: 2

      Turn on JavaScript.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  35. Dude by Anonymous Coward · · Score: 0

    This one looks like ESR with a chick.. Oh wait, no gun. Never mind.

    1. Re:Dude by Anonymous Coward · · Score: 0

      The machine on the right is named "Dong"..

  36. AHHHVacado by kvn299 · · Score: 1

    http://www.safestuff.com/atariart15.jpg

    *sigh*

    some things never change.

  37. Wow.... by Mupp252 · · Score: 1

    Does anyone else find this a bit too orgasmic?

    Obviously this was about the time that herbal essenses was unable to be condensed into such a small container. :)

    1. Re:Wow.... by Hoi+Polloi · · Score: 1

      Orgasmic? Try subliminal! "Touch Me"?!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  38. Is it just me... by Uttles · · Score: 2, Funny

    ...or does anyone else think that all the people in the pictures look stoned out of their minds?

    Some of the girls are cuties though, I sure wish the artist's redition were true, that'd make my obsession with video games worthwhile.

    Ahhhhhvacado!

    --

    ~ now you know
  39. Atari's most common theme. by British · · Score: 2

    You ever notice most of the marquee artwork for Atari games in the late 70s to the early 80s have a red-orange-yellow stripe somewhere?

  40. I remeber this stuff...... by CDWert · · Score: 2

    This rules, my dad owned a vending company, pins and early vids, in the heyday of this, 77-85 , I always LOVED the atarti Vector games, asteroids, tempest, and star wars, I still have a star wars game, a little worse for the wear anymore but a ton of fun to play.

    I remeber in about 85 , I finished the 99th level of tempest. its all Black, you can see nothing....

    Iwas and still an arcade game freak, I spent MANY too many of my youths hours playing whatever was in the garage for service.

    People bitch about how much games cost now, what they dont realize is what the damm things cost new, Tempest was over 3 grand and that was if you could find one, My dad was buying PacMan knock off because you couldnt get a real one , some of those machines were bringing in a grand a week thoug at the roller rinks and such.

    Ahh the good old days, I love the Pics, Makes me yearn for the days when an asteroids baseball shirt was the coolest shirt in school :)

    --
    Sig went tro...aahemmm.....fishing........
  41. Speaking of Atari by hyyx · · Score: 2, Interesting

    It's such a shame that a company with so many on point ideas and cutting edge innovation had to be laid to rest. I have always enjoyed the content of this site, as they have made a respectable effort to preserve Atari's legacy. Take a look at their arcade exhibit, especially the 1970-1974 page. There is also solid content on some interesting projects and prototypes that you probably had no idea Atari even attempted, like the AtariTel division, which developed phones designed by Porsche. Many interesting pictures...

  42. Re:I remeber this stuff... Tempest ruled! by buckeyeguy · · Score: 1
    Oh yeah! I was a total Tempest freak back then... never made it to the black level, I wasn't that good. (light blue level or white level, I think... about 500-600K points??)

    Discussed buying a spinknob for my friend's MAME setup so that we could play it; it's just unplayable with a joystick or anything else but the knob. Have any Slashdotters tried this yet?

    --
    I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
  43. An URL w/o comment by Ilgaz · · Score: 1

    What comes to your mind? (open in new window)

    http://www.atari-history.com/computers/16bits/st pa d.html

    So... He didn't invent TabletPC®? ;-)

  44. I remember... by Anonymous Coward · · Score: 0

    I remember the arcade, but I don't remember seeing anything that looked like THAT in there. I'm glad they weren't in there or I would never have left and I'd be dead broke today.

  45. Er, these are internal Atari "artists impressions" by KieranElby · · Score: 2, Insightful

    Surely it's the historical context that's interesting?

    No one's claiming that the 'art' is anything special (though its not exactly bad - love the 70s girls...), rather it's an interesting insight into the creative process behind some of the ideas that went on to become part of a hugely succesful industry.

  46. Bradley Trainer by vitaflo · · Score: 2

    Also on the same site, this guy aparently got a hold of Bradley Trainer which was military simulation commissioned by the Army to train troups, and is based off of the hit game Battlezone.

    AFAIK, there are only two in existance, and many people had been wondering for a long time whether this machine even existed at all, or if it was just an urban myth. No idea where this guy got it, he won't say, but he was nice enough to dump the ROM so we can all play it in and upcoming release of MAME. ;)

  47. Atari's efforts on copy protection by bbh · · Score: 2, Interesting

    This document, Protection For Coin-Operated Games is pretty interesting. Looks like copy protection was a worry for Atari in 1980. The memo discusses how to handle copy protection issues of PCB's and ROM's. In particular it mentions using checksums to detect violations and then put in unexpected events. It mentions giving away free credits (that'll put someone outta business :P) and causing the graphics to go screwy. The funny thing it says is to wait until later in the game before you start messing it up. Everyone really gets pissed when just before you blow up the death star the game resets!

    bbh

    1. Re:Atari's efforts on copy protection by mookoz · · Score: 1

      Board piracy was a HUGE problem in the early 80s, not only for Atari but all the other popular coin-op factories as well.

      Coin-op games were expensive, but they also took in huge amounts of money to the point where ROI was made in *weeks*. The more games you could get on the street, the richer you got. Except that popular games were quite scarce, and distribution was subject to the economic and political whims of the factory-distributor system.

      So pirate boards started showing up. Remember, there wasn't much to these early coin-op boards. A microprocessor, some ram, some TTL. The custom chips in early games were as much for hardware copy protection as they were for graphics improvements.

  48. Nostalgia overload! by Hoi+Polloi · · Score: 1

    I'm mailing Atari (and Williams and Midway) a bill for all the time I spent playing their games. I never wrote that great American novel because of them! I won't even mention what my old Apple II did to my future.

    ...and thank you God for MAME, amen.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  49. More documents from Atari by b1t+r0t · · Score: 2
    Jed Margolin has a web site with some old Atari info.

    Vax Mail, memos, and status reports
    Tomcat, Atari's last XY game
    Atari patents

    There's a lot more on the site, including an article about XY monitors, but nothing else really Atari-related.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  50. Women in arcades by Indomitus · · Score: 1

    If you read any interviews with Nolan Bushnell of Atari fame one of his big gripes with modern arcades is that they aren't places women feel welcome, except on the arm of some guy. It's not really surprising that there are lots of women in these pictures, I'm sure Nolan really hoped to get more women into arcades. Who knows how things could have turned out for arcades if companies had used advertising to make arcades seem like cooler places for women to go.

  51. Funny.... by AtariKee · · Score: 0, Flamebait

    ...how I submitted this same story a lot earlier than "Matey-O" did, and it got rejected. Now I *know* and have proof that Slashdot editors take some of the good stories and give props to their friends. You would have NEVER found this story otherwise.

    Not that I care about credit and glory for things like this, but you've just lost a longtime reader as a result.

    --
    "You're getting brutal, Sark. Brutal and needlessly sadistic."
    "Thank you, Master Control"
    -Sark and the MCP
  52. Anybody else notice "Armageddon"? by Carbon+Blob · · Score: 1
  53. The problem with prototype boards... by OneFix · · Score: 1

    Most of the machines this guy has are prototype boards. For the most part, these guys don't want copies of the ROMs to be made, as this would lower the value of their boards. Some of these guys are able to make their own ROM backups, but they will rarely attempt it. To make matters worse, these Atari prototypes were obviously played by Atari employees thorughout their lifetime. These boards do fail, it's only a matter of time.

    So, this truly is a sorry state these games are in. They have been saved, but only for so long. It's worth noting that this problem exists for almost every platform.

    One can only hope that this guy has made backups of the ROMs on these boards (not likely). Maybe we should just be happy that these prototypes are saved for now.

    1. Re:The problem with prototype boards... by Anonymous Coward · · Score: 0

      Bullshit.

      The data is backed up, and, with one exception
      it gets to the MAME developers.

      The one exception is Marble Madness II, where
      the creators explicitly asked that the data
      not be released.

    2. Re:The problem with prototype boards... by Tackhead · · Score: 2
      > One can only hope that this guy has made backups of the ROMs on these boards (not likely). Maybe we should just be happy that these prototypes are saved for now.

      Actually, it's extremely likely that the ROMs have been backed up. I don't know any serious collector of arcade memorabilia who doesn't have an EPROM burner. Many also have universal programmers, so GALs, PALs, FPGAs, and (of more interest to the 80s scene) bipolar PROMs are also archivable.

      The problem with prototypes is that there are only a few copies in existence, and the intellectual property of Atari was borged by Warner. Warner was borged by Time. And Time-Warner was borged by AOL.

      Unlike maintaining a publicly-accessible ROM archive of games where tens of thousands of copies were produced, the owner of a prototype is painfully aware that releasing the ROM images is tantamount to installing large glowing red light on one's ass, saying "AOL/TW lawyers, one credit, one play, insert quarter-million in legal fees here".

    3. Re:The problem with prototype boards... by OneFix · · Score: 1

      The data is backed up, and, with one exception
      it gets to the MAME developers.


      Not from what I see here.

    4. Re:The problem with prototype boards... by OneFix · · Score: 1

      So, AOL/TW retained the IP, and Infogrames just got the name...then that's another story...I thought that Infogrames got the whole thing...

    5. Re:The problem with prototype boards... by Tackhead · · Score: 2
      > So, AOL/TW retained the IP, and Infogrames just got the name...then that's another story...I thought that Infogrames got the whole thing..

      Oops. I may be wrong about it being AOL/TW's IP, then. (Infogrames, borged by Hasbro, weren't they?) I think all they did was release games that used the trademarks of the old classics, not the actual code/firmware.

      So I don't know who actually owns the ROM code. (But I'll stand by my original point, which is that whoever owns the rights to the firmware has better lawyers than the collectors ;-)

      Yet another argument for having copyrights exist for a limited term. As in, "a hell of a lot more limited than the Sonny Bono Mouse Copyright Protection Act". IMNSHO, it should be no longer than the length currently in effect for patents, and if not renewed periodically, the works should lapse into the public domain.

  54. Those joysticks were fun to replace... by TClevenger · · Score: 1

    Ever get the feeling that games like Decathlon were commissioned by the joystick industry? Before I got my Epyx 500XJ (left handed edition, mmmmmm!) I must've gone through a dozen Atari joysticks on that game.

    1. Re:Those joysticks were fun to replace... by Doctor+O · · Score: 1

      Ever get the feeling that games like Decathlon were commissioned by the joystick industry?

      I always thought that David Crane's villa was a bit suspicious, but now I know why its towers looked a bit like the QuickShot Pro. ;-)

      Actually I found that the second generation of Atari's controllers (shipping with the slim anthrazit version of the VCS) was quite resistent to excessive Decathlon gaming - I had two of those and they survived several years.

      --
      Who is General Failure and why is he reading my hard disk?
  55. Those crazy Japanese... by Hard_Code · · Score: 4, Funny

    I wonder how they brainstormed *this* up:

    Boon Ga Boon Ga

    --

    It's 10 PM. Do you know if you're un-American?
  56. mmm, delicious moderator crack... by Anonymous Coward · · Score: 0

    Informative? _Informative?!_ As far as I can tell, all we've been informed of is that Mr. DOTcom enjoyed video games as a child...

    1. Re:mmm, delicious moderator crack... by Anonymous Coward · · Score: 0

      And your post was definitely informative concerning your mental capabilities. Douchebag.

  57. Ever heard of this thing called inflation? by autopr0n · · Score: 2

    $20 in 1980 would be worth $45 in 2000. A $15 game would cost $34. Lots of games cost that much. In fact, you can even pick up second-run playstation/ps2 games for $20 these days. That's only $8.75 in 1980 dolars.

    You might want to consider turning on your brain once in a while. The price of games has come down in terms of real money.

    --
    autopr0n is like, down and stuff.
  58. Brainstorming topics by WebMasterJoe · · Score: 2, Funny

    The brainstorming session on the site includes an interesting one - 14: "Mr. Bill". Could this be a precursor to xBill?

    --
    I really hate signatures, but go to my website.
  59. Thanks a hell of a lot. by Lemmy+Caution · · Score: 1

    Just seeing the words "Aphex Twin" and "10 years ago" in the same sentence puts a cloud in my day.

  60. Re:Stylin' - Airline Pilot by ashitaka · · Score: 2, Insightful

    Last saw this in Narita (Tokyo Int'l)

    Two reasons it's popular:

    1)Kid Fantasy: "I wanna be a pilot when I grow up!"

    2)Adult Fantasy/Therapy: "How hard could it be to fly one of these?" "If I can fly it then I shouldn't be so afraid of flying"

    Unlike combat and other sims the player has direct involvement in what is being simulated. (they are about to get on board an airliner which is why you see these at airports.)

    --
    If you don't want to repeat the past, stop living in it.
  61. IIRC... by xX_sticky_Xx · · Score: 1

    New Atari 2600s were going for close to $350 Canadian when they first came out and the games sold for an average of $60 when they were newly released. Since the US and Canada had equal purchasing parity back then, the prices would have been almost the same there.

    As far as I can tell, the price of a new console and games hasn't changed all that much since the 2600.

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    I didn't want to leave this space blank.
  62. Atari predicted nothing... by Man+In+Black · · Score: 1

    I don't think it's fair to say that Atari made good predictions about what arcades would look like... think about it, Atari *was* the arcade industry back then. They didn't predict the future, they determined the future. As you can tell from the picture, however, they didn't determine fashion... but that wasn't exactly their market :) (Which is too bad... Ahhhvocado would be a pretty cool t-shirt)

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  63. Re:I remeber this stuff... Tempest ruled! by TotallyUseless · · Score: 1

    try a decent horizontal trackball.... not one of the thumb controlled ones. kensington makes excellent trackballs, which also happen to rock at tempest in MAME :)

    --

    Time for some tasty Shiner Bock!
  64. Whoo-hoo, those are my updates! by Kris_J · · Score: 2

    I found a link to this site maybe a week ago through bOING bOING and first hit a "this site has used up its bandwidth" message, so when I did get through I optimised their images and at the same time gave them a thumbnail image page to replace the text list (see the wayback pages). Great to see they used it!

  65. Please bring back... by Mabidex · · Score: 0

    Man, I remember a super cheesy looking video game that left me and my buds giggling, snickering, and falling of our chairs constantly...

    Have YET to see the Original Maze Craze come back in some evolved state...

    So I bought the damn thing on Ebay along with an Atari 2600...

    Man... I still think it's the shit! and my old friends STILL laugh there asses off and break shit around the house...

    You got to try it... EVEN if the wonderful graphics are not 32 Bit...

    Man I would love to see this multiplayer possibly wireless version on Gameboy Advance, or any Palm or pocketPC!!

    Mabidex

  66. you rich! [troll] by Tei · · Score: 1

    I own a C64 computers, and others artyfacts.
    I think youre too much optimist because youare rich. I am not rich and i think pesimist future.

    Our modem its a 56K, the future its a black hole.

    1 saludo
    Tei

    --

    -Woof woof woof!

  67. M.U.L.E. by Tei · · Score: 1

    Mule, the best game of all epocs.
    I have play then with my c64, and with my first PC and with mi actual PC.

    Wast the first DM game i have played, best than Civilization, X-Com, Ages, Startcraft, Populous.. etc.. MULE its the best game of the world.

    1 saludo
    Tei

    --

    -Woof woof woof!