You need to spend more time in the Big Blue Room, man. This guy's project uses PHYSICAL addresses, not IP addresses. So if your address is on your webpage as 1337 Lamar Dr., San Dimas CA, he would use publically available geographical data to determine your physical coordinates and the places near you.
It's not weighted in it's ranking, and it's sample is woefully non-diverse. Books with less than 100 votes can easily outrank books thousands have read and liked. Books that are heavily marketed or are parts of series not yet completed are more likely to be on the list than a measure of their "absolute" quality might otherwise dictate, simply because they are the topic of more discussion (and a good start can often lead a reader to base their judgement on their own speculation of how good the series as a whole might be...speculation which is rarely borne out satisfactorily, IMNSHO).
The only way I've found to find out what books are almost certainly going to be a good read is to join a dedicated forum to that genre, determine which participants have similar tastes to your own, and then find out what they've read and liked that you've read and liked. So far it's served me very well.
There was a home-cooking style restaraunt in my home town called "The Potato Patch." More often than not, it seemed, the neon letters "ATO" in its sign were busted out...
Re:Steve O'Shea's Discovery Channel Special RULES!
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Giant Octopus
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· Score: 1
I watched this thing last night about O'Shea trying to catch Archetoothus (sp?), the giant squid.
Archeteuthis.
Can't imagine why I'd know that...
Re:This is a trojan horse, plain and simple.
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Spy v. Spy
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That's like your trusty Chevy switching to Battlebots mode every time it detects a Honda in the highway.
Well, that wouldn't be so bad...could I install some sort of filter that would only target the ones with blue taillights or ridiculous body kits?
This isn't talking about retinal scanning for secure identification purposes, it's talking about using a scanning laser to project images directly onto the retina.
I think you're underestimating the appeal of GTA3. This game is hugely popular. It's very close to being the "killer game" you refer to.
FFX has been widely successful, yes; but GTA3 buries it, despite limited marketing in comparison (I wish they had as many TV ads for GTA3 as they did for FFX. They'd have to be fun.).
Personally, I don't own a console, and if GTA3 ever comes out for PC I probably won't own a console in the near future; but when my wife and I first saw this game in action at a friend's place, SHE says to me "When are we getting a PS2?" My WIFE!
I mean, really. It seems like every couple of weeks there's a new story about people finding new amazing properties of some form of them, or doing amazing things with their known properties.
Buckminster Fuller has got to have the least post-mortem rotational momentum of anyone with something named after them.
Firstly, a correction of the initial post, this is not just "a recent build of the Unreal Engine," it's a build specifically designed and packaged to stress rendering hardware to their limits. The 2 games nearing release using the Unreal Engine (Unreal Tournament 2 and Unreal 2)will be using a dramatically different codeset than this "UPT 2002" does, and those games will be better optimized for more efficient utilization of system resources than this thing is, while still using a number of cutting edge features that this thing doesn't (like custom particle engines, vertex/pixel shaders, and nifty stuff like that).
Quoting Mark Rein, who works for Epic:
The Unreal Performance Test 2002 (UPT) has nothing to do with any of the games using our engine and should not be used to draw conclusions about game performance. I'll contact Anand and make sure he knows to highlight this. The benchmark is designed specifically to push the latest and greatest graphics cards as hard as we can. UPT is about the future, not the present. All of this will become clearer over the next few months. We will also be adding more features and content to UPT2002 to push things even harder. "Influence, Educate and Improve" will be our motto for the Unreal Performance Test. A lot of cool things are planned. In popular game development lingo what you're seeing now are some preliminary results from what equates to an early alpha version. Stay tuned!
Afterthought: I guess I shouldn't say "as hard as we can" because I'm sure we could push things even harder if we weren't so busy making our game. The Unreal Engine is no longer CPU bound so if you want to make a game that pushes the absolute upper limits of xxx [i.e. insert the name of some imaginary future card that has massively higher fillrate and poly throughput and might be announced the week after next] you certainly could but then, of course, nothing earlier than that could run it. This test is very much about making something to test today's high end cards and the cards of the future. Putting the lower-end cards in the test wasn't really fair because the content wasn't designed to support those levels of performance. Certainly the games using the engine this year wouldn't want to be so aggressive with the content and detail settings. To borrow a phrase from Spinal Tap, the UPT detail settings are set at "11". Unreal2 and Unreal Tournament 2, for example, certainly won't be set at "11" because we want EVERYONE to be able to enjoy them. I suppose Unreal Championship could be dialed up to "11" because it's on Xbox, maybe even "11.5".
One more thing (this will be corrected in the article shortly): Dan Vogel said the flyby had "as many as 100,000 triangles." - to clarify that it should say as many as "100,000 triangles in view." There are certainly a LOT more than 100,000 triangles in the demo.
This is all being discussed extensively in Infogrames' Unreal 2 forum.
Oh, and one more thing: Unreal 2 will be D3D only, and I wouldn't be surprised if UT2 is the same (although I don't follow it as closely). You may commence your moaning and bitching.
So, as a bonus, does your exhaust smell like a KFC?
And, if so, wouldn't you crave biscuits all the time?
You need to spend more time in the Big Blue Room, man. This guy's project uses PHYSICAL addresses, not IP addresses. So if your address is on your webpage as 1337 Lamar Dr., San Dimas CA, he would use publically available geographical data to determine your physical coordinates and the places near you.
Dig it?
Naked Roosters. Better in the heat.
Oh, boy...
It's not weighted in it's ranking, and it's sample is woefully non-diverse. Books with less than 100 votes can easily outrank books thousands have read and liked. Books that are heavily marketed or are parts of series not yet completed are more likely to be on the list than a measure of their "absolute" quality might otherwise dictate, simply because they are the topic of more discussion (and a good start can often lead a reader to base their judgement on their own speculation of how good the series as a whole might be...speculation which is rarely borne out satisfactorily, IMNSHO).
The only way I've found to find out what books are almost certainly going to be a good read is to join a dedicated forum to that genre, determine which participants have similar tastes to your own, and then find out what they've read and liked that you've read and liked. So far it's served me very well.
Excellent, just in time for AI right?.... right?
Yeah, right! And Fusion! And flying cars! Mustn't forget the flying cars!
Notably, Kim Chi tastes very little like cabbage. Or very much of anything generally deemed edible, for that matter.
Dear God! Have they outlawed spellcheckers, too!
OH, THE HUMANITIE!
There was a home-cooking style restaraunt in my home town called "The Potato Patch." More often than not, it seemed, the neon letters "ATO" in its sign were busted out...
I watched this thing last night about O'Shea trying to catch Archetoothus (sp?), the giant squid.
Archeteuthis.
Can't imagine why I'd know that...
That's like your trusty Chevy switching to Battlebots mode every time it detects a Honda in the highway.
Well, that wouldn't be so bad...could I install some sort of filter that would only target the ones with blue taillights or ridiculous body kits?
Next time try reading the article, mate.
This isn't talking about retinal scanning for secure identification purposes, it's talking about using a scanning laser to project images directly onto the retina.
I mean, really! Like, Gag me with a Trilobite, already!
I think you're underestimating the appeal of GTA3. This game is hugely popular. It's very close to being the "killer game" you refer to.
FFX has been widely successful, yes; but GTA3 buries it, despite limited marketing in comparison (I wish they had as many TV ads for GTA3 as they did for FFX. They'd have to be fun.).
Personally, I don't own a console, and if GTA3 ever comes out for PC I probably won't own a console in the near future; but when my wife and I first saw this game in action at a friend's place, SHE says to me "When are we getting a PS2?" My WIFE!
I mean, really. It seems like every couple of weeks there's a new story about people finding new amazing properties of some form of them, or doing amazing things with their known properties.
Buckminster Fuller has got to have the least post-mortem rotational momentum of anyone with something named after them.
Guess this story adds another reasonably reputable source to the mix...
Firstly, a correction of the initial post, this is not just "a recent build of the Unreal Engine," it's a build specifically designed and packaged to stress rendering hardware to their limits. The 2 games nearing release using the Unreal Engine (Unreal Tournament 2 and Unreal 2)will be using a dramatically different codeset than this "UPT 2002" does, and those games will be better optimized for more efficient utilization of system resources than this thing is, while still using a number of cutting edge features that this thing doesn't (like custom particle engines, vertex/pixel shaders, and nifty stuff like that).
Quoting Mark Rein, who works for Epic:
This is all being discussed extensively in Infogrames' Unreal 2 forum.
Oh, and one more thing: Unreal 2 will be D3D only, and I wouldn't be surprised if UT2 is the same (although I don't follow it as closely). You may commence your moaning and bitching.