just like all the other websites out there, so firefox will work correctly and all the other standards-compliant browsers will too...oh, wait, that's right...I quit using firefox within a week because of the great number of sites that break with it, yet somehow miraculously render correctly in IE...because so many people out there code their sites for IE...because of how many people are using IE...man, that's a lot of ellipses...
or you could grow up and get on with your life, heh. Why would you even give a rat's ass anymore? You'll find that *not* acting like a fool will get you not-so-surprisingly few bans...
"directx" isn't just graphics, it's sound, input, etc. Doom3 uses opengl for graphics, period. It doesn't get converted to anything else, there'd be no point in that at all. It might use directx for other things besides graphics perhaps, mouse input, keyboard input, sound, etc.
uh, id's been releasing the source code to their engines for a long, long time, and they're just continuing to do so. Why on earth do you think this is some abnormal event for those guys? It was already slated to be released a long time ago but was pushed back because of a new licensee, as someone posted a little ways up to remind everyone. No matter how dated the engine may be in your mind (really, it's mostly texturing that makes it look dated) there's still going to be a lot of interesting code to learn from. Zoner.
whether it's a "sucky OS" or not is opinion. Works fine here. I'm 34 and I've been playing video games since I was 8 or 9, and I will never stop. I have friends in their 40s that game with me, some of whom have parents who also game with us. You'd be surprised just how many "older" people game. Lots of old military people love playing DoD and CS. Anyways, saying that someone should buy a console such as a PS2 or Xbox rather than use a computer for gaming is nuts. PC games are NOTHING like console games. Sounds to me like you're saying a game is a game is a game and so *anything* that plays *any* type of game is just fine for everyone. Sorry, but the types of titles available for consoles and the types of titles available for the PC aren't anywhere near the same. Anybody that's fond of PC gaming will be able to tell you a million reasons why consoles just don't do it for them. Consoles are great for the casual gamer, and for those that have never experienced what good PC games can be like. But the best console games don't come near the best PC games, not even the same ballpark. You can keep your PS2 and Xbox, and I'll keep my PC.
well, with my PVR machine I record at 9Mbps for video and 384Kbps for audio, barely over 1MB/s. With two tuners, that's just over 2MB/s. Watching one of the previous recordings while recording two shows at the same time, that's just over 3MB/s. Even a mediocre HD can handle that no problem. Hell, while it's doing that it's also either scanning a show for commercial breaks or recompressing that 4GB/hour mpeg2 stream to a 1GB/hour mpeg4 stream, so there's a bit more workload, still doesn't break a sweat. So, one HD per recording is way overkill.
you can't have a dupe posting without an original posting, so naturally when August rolls around in a few days we'll be able to point to today...that's why not.
I don't know that I'd call it industrial strength, but with BitVault you can run your own online/offsite backup network. Run the clients on all the machines that have data you want backed up and/or that you want to backup to and they all backup to each other, using at least one central server to do with coordinating. You can run several servers/relays if you wish. Compresses, then encrypts, and then sends off the data to the other clients. You just flag which files and/or directories that you want to be backed up and then forget about it. Defaults to syncing every two hours, but you can make the interval any that you wish, including at a set time on certain days. I use it for personal backups for family members' machines, which granted is far from some corporate environment. But if you're not too big then perhaps it'll suffice for you as well. I'm not sure how large it'll scale, but it's working well for about a dozen machines for me.
Used to be called LeanOnMe, but also used to rely on their central communication servers. Now it's called BitVault and you're in charge of putting up your own servers. http://www.312inc.com/
"it ran on more modest computers."
This is exactly what I was thinking about when the parent said that Quake II was more responsive. Quake II's multiplayer runs on a 10Hz clock. There's no way in hell that this would feel better than Quake III's game world. Unless, of course, your hardware wasn't up to snuff to actually play Quake III. Which, when Quake III was new, was entirely possible. If your machine was pretty up to date at the time then Quake III was much better in the responsiveness department, there were simply many more updates per second than Quake II, which obviously results in a much better gameplay responsiveness experience.
strange coincidence on the name, thanks. I was thinking the same thing when I was reading the post, wtf's that dude from In Living Colour doing writing about this stuff?!?
You mean like this? Actually I think this may have been on slashdot, or perhaps it was hardocp, but I recall seeing it a while ago. http://www.zaverio.net/
just like all the other websites out there, so firefox will work correctly and all the other standards-compliant browsers will too...oh, wait, that's right...I quit using firefox within a week because of the great number of sites that break with it, yet somehow miraculously render correctly in IE...because so many people out there code their sites for IE...because of how many people are using IE...man, that's a lot of ellipses...
or you could grow up and get on with your life, heh. Why would you even give a rat's ass anymore? You'll find that *not* acting like a fool will get you not-so-surprisingly few bans...
"directx" isn't just graphics, it's sound, input, etc. Doom3 uses opengl for graphics, period. It doesn't get converted to anything else, there'd be no point in that at all. It might use directx for other things besides graphics perhaps, mouse input, keyboard input, sound, etc.
uh, id's been releasing the source code to their engines for a long, long time, and they're just continuing to do so. Why on earth do you think this is some abnormal event for those guys? It was already slated to be released a long time ago but was pushed back because of a new licensee, as someone posted a little ways up to remind everyone. No matter how dated the engine may be in your mind (really, it's mostly texturing that makes it look dated) there's still going to be a lot of interesting code to learn from. Zoner.
whether it's a "sucky OS" or not is opinion. Works fine here. I'm 34 and I've been playing video games since I was 8 or 9, and I will never stop. I have friends in their 40s that game with me, some of whom have parents who also game with us. You'd be surprised just how many "older" people game. Lots of old military people love playing DoD and CS. Anyways, saying that someone should buy a console such as a PS2 or Xbox rather than use a computer for gaming is nuts. PC games are NOTHING like console games. Sounds to me like you're saying a game is a game is a game and so *anything* that plays *any* type of game is just fine for everyone. Sorry, but the types of titles available for consoles and the types of titles available for the PC aren't anywhere near the same. Anybody that's fond of PC gaming will be able to tell you a million reasons why consoles just don't do it for them. Consoles are great for the casual gamer, and for those that have never experienced what good PC games can be like. But the best console games don't come near the best PC games, not even the same ballpark. You can keep your PS2 and Xbox, and I'll keep my PC.
thanks Captain Obvious. I wasn't making a lame joke or anything, I was being entirely serious! heh.
standard part of DOS
cool, thanks for the link
yep, that was a favourite for a long time. Wonder if there are any recent worthy successors...
exactly how many gears does your car have that you'd be scared you'd crash while shifting if you had to use your weaker left hand to steer? ;)
Ended? Seems to me that is simply stating that they felt everything he wrote afterwards wasn't worthy of the title 'professional.'
Yet another bug!
Dude's driving on the wrong side of the road.
I know the feeling, 2-4am forums posts for me are the most often edited ;)
uh, that's not a stepper motor
snapstream's BeyondTV
well, with my PVR machine I record at 9Mbps for video and 384Kbps for audio, barely over 1MB/s. With two tuners, that's just over 2MB/s. Watching one of the previous recordings while recording two shows at the same time, that's just over 3MB/s. Even a mediocre HD can handle that no problem. Hell, while it's doing that it's also either scanning a show for commercial breaks or recompressing that 4GB/hour mpeg2 stream to a 1GB/hour mpeg4 stream, so there's a bit more workload, still doesn't break a sweat. So, one HD per recording is way overkill.
you can't have a dupe posting without an original posting, so naturally when August rolls around in a few days we'll be able to point to today...that's why not.
I don't know that I'd call it industrial strength, but with BitVault you can run your own online/offsite backup network. Run the clients on all the machines that have data you want backed up and/or that you want to backup to and they all backup to each other, using at least one central server to do with coordinating. You can run several servers/relays if you wish. Compresses, then encrypts, and then sends off the data to the other clients. You just flag which files and/or directories that you want to be backed up and then forget about it. Defaults to syncing every two hours, but you can make the interval any that you wish, including at a set time on certain days. I use it for personal backups for family members' machines, which granted is far from some corporate environment. But if you're not too big then perhaps it'll suffice for you as well. I'm not sure how large it'll scale, but it's working well for about a dozen machines for me. Used to be called LeanOnMe, but also used to rely on their central communication servers. Now it's called BitVault and you're in charge of putting up your own servers. http://www.312inc.com/
"it ran on more modest computers." This is exactly what I was thinking about when the parent said that Quake II was more responsive. Quake II's multiplayer runs on a 10Hz clock. There's no way in hell that this would feel better than Quake III's game world. Unless, of course, your hardware wasn't up to snuff to actually play Quake III. Which, when Quake III was new, was entirely possible. If your machine was pretty up to date at the time then Quake III was much better in the responsiveness department, there were simply many more updates per second than Quake II, which obviously results in a much better gameplay responsiveness experience.
AKA? Sorry, but AKA stands for Also Known As, and I'm sure this isn't what you meant.
strange coincidence on the name, thanks. I was thinking the same thing when I was reading the post, wtf's that dude from In Living Colour doing writing about this stuff?!?
which is why the post says *if he ever does* give a commencement address there... You're right, at least according to this. http://en.wikipedia.org/wiki/Kurt_Vonnegut
You mean like this? Actually I think this may have been on slashdot, or perhaps it was hardocp, but I recall seeing it a while ago. http://www.zaverio.net/
yup, lots of video editing, raid0 works well. Saves a lot of time.