Quake 3 Source Code to be Released
fwice writes "QuakeCon has just kicked off and at the end of the keynote speech, John Carmack made an announcement saying that the Quake 3 sourcecode will be released shortly. "
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This is why I love idsoftware. Now we'll see some cool stuff done with the quake III engine, like with Doom Legacy, quakeforge, etc etc.
:)
Yay
-- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
Use the source Luke!!!
I wonder if this source code will be modifier and edited some way to keep some company secrets hidden or if the comments will be purged.
Should be interesting...
mattdev@server$ touch
cannot touch `/dev/genitals': Permission denied
But does it run Linux?
I hope someone tries to make a DS port of Quake.
Will Quake 3 run on a PDA, cell phone, DVD player, or a camcorder? I have a distinct feeling that we're going to find out really soon.
Oh yes, and start imagining the Beowulf clusters...
Cool! this also means projects like DEVMAP and QQQ can be released to a bigger audience
Does anyone know of projects that have been waiting for the source? I'd be interested to see what people are planning to do with it.
as always, filerush has got the goods: clickies
This seems such a reasonable model for making money out of software, but still keeping in touch with open source. Let's be honest, there are areas of software development that get some benefit from a commercial model and the cash incentive from selling your software when you're done. Game engines, where being cutting edge counts for a lot, is one of those areas. At the same time, software tends to go out of date fairly quickly, and if it was developed as a commercial app then it often ends up as abandonware, lost to the world - no longer being sold. Once you've stopped making cash out of your software then open source it and provide the community something to play with. You can end up with results like Tenebrae which is a fairly impressive open source engine considering it is built originally from Quake I source.
I wish there were some other commercial developers that could manage to follow the same sort of pattern. Do some of the old X11 nVidia drivers contain sufficiently outdated stuff that they could be safely open sourced? Are there some other applications that are currently locked up, not being sold nor developed, that could be opened up? I assume part of the problem is bookkeeping: you can keep software on your books as an asset even if you probably couldn't make a dime trying to sell it anymore - and "goodwill from the community" doesn't fit into accounting.
Jedidiah.
Craft Beer Programming T-shirts
We can finally have Quake 3 on linux!
Oh, wait...
The article name is misleading as the Quake 3 source has been slated for release for a very long time now. It was pushed back because someone licensed the engine right at the end of its life cycle.
Have you metaroderated recently?
Anyone else feel like quake sauce on their chips?
-Sj53
the release "will not include any PunkBuster stuff in it".
what is punkbuster?
This is the reason I actually buy every title from iD Software, even if I don't like the actual game (Quake 3, Doom 3).
DXQuake3 : http://www.dxquake3.dsl.pipex.com/e s.htm
DXQuake3 features : http://www.dxquake3.dsl.pipex.com/dxquake3_featur
The licensing scheme will, of course, be of an utmost importance to the community of developers and the "article" doesn't say anything about it. Let's hope it will be a truly free license, preferably GPL, so that the source can actually be modified and re-distributed.
Well the Doom, Quake, and Quake II source were all released as GPL, so I'm unsure why you would expect Carmack to suddenly change his mind and go with something different for the Quake III source.
Jedidiah.
Craft Beer Programming T-shirts
Wonder when they're gonna release that source... oh wait.
Of course it's going to be GPL. Carmack release the Quake 1 and 2 source code under the GPL, so why wouldn't he do the same for Q3?
One man's selflessness is another man's annoyance.
I was just playing QUAKE 3: ARENA on-line on my Dreamcast earlier today. Those servers usually have enough people online at any given moment for pretty decent games, but does this mean that there'll be more servers, and more people? That'd be great!
"I am a fictional character."
Respekt!
He said in the keynote that it would be GPL (and then he went on for the best part of 5 minutes talking about how much he loves the GPL etc).
Now maybe someone will finally put it to use in a real game.
They made some nice changes to the engine : a particle engine, Ingame video playback, Cube maps, Specular maps, Lightblooms and some more modifications.
Have a look at this screenshot or even better, the videos
UE2.0, sure. HL2? Who gives a fuck?
That would be sweet: http://tenebrae.sourceforge.net/
One site to keep an eye on for your Quake3 source needs is QuakeSrc, particularly the forums.
Most of the current Quake engine moders hang out here.
"Good news everyone!"
3D realms just announced they are about to start writing the source code for Duke Nukem Forever.
Doom3 is opengl game engine and directx interface. what does that mean. Its rendering in opengl, and then converts the calls to directx and let directx display it. I'm confused.
Yes go ahead click the link. Its kosher
He even *said* it would be GPL at the keynote.
uh, id's been releasing the source code to their engines for a long, long time, and they're just continuing to do so. Why on earth do you think this is some abnormal event for those guys? It was already slated to be released a long time ago but was pushed back because of a new licensee, as someone posted a little ways up to remind everyone. No matter how dated the engine may be in your mind (really, it's mostly texturing that makes it look dated) there's still going to be a lot of interesting code to learn from. Zoner.
or you could grow up and get on with your life, heh. Why would you even give a rat's ass anymore? You'll find that *not* acting like a fool will get you not-so-surprisingly few bans...
The Alpha Troll hath sp0ken!
I think it has a lot of significance. The reason why we are continuing to be able to enjoy the classics like Quake I and Quake II is because the very fact that the source code was released and enthousiasts are able to pick it up and maintain it for newer operating systems. It makes a game immortal, else it just would sink into oblivion.
On other news, just because it doesnt have the latest and greatest whizbang features doesn't mean it isn't great fun. I hope this will be yet another boost for Q3 Engine development.
It might be because they have a new showy engine to sell. And by releasing the source code, id's allowing the community to improve upon the engine. If Tenebrae can be made out of the Quake 1 engine, imagine what could be done with Quake3?
Here are screenshots and downloadable media of Tremulous, currently a Quake3 full conversion that would benefit perhaps of being released as its own game.
without prejudice
Better free engines exist? I think not. There are rendering engines (ogre, irrlicht, OSG etc) with more features, but Q3 is a complete game engine, not a rendering engine. Show me a gpl project with the same quality of networking, toolchain, physics, gamelogic, plus a faster and more well featured rendering engine, and I wont be exited over Q3.
q3a already runs on linux.
I saw the source for Quake 3 long ago since I work for an IHV. I think the biggest benefit it will have over its predecessors is that it is much cleaner and easier to understand/modify (at least from my brief examination it seemed this way to me). It should be very straight forward to add in VBOs which numerous licensees have done. It will be a little more work to cleanly add fragment programs, but still not bad. Again licensees have already done this proving it's doable. Adding in stencil shadows really shouldn't be too much work. I'm sure adding FBO wouldn't be much work either, but depending on the effects you want to use this for they could take some effort. While I'm not as well versed in physics I imagine someone should be able to expand the physics engine of Q3 to the now popular rigid based per triangle collisions.
At this point for tons less work than writing a game engine from scratch you'd have a very nice modern engine for whatever you want as long as you release the source with it.
Thank you id Software.
was quite heavily re-written (hence the delayed launch date) by a company who was already au-fait with xbox development. I suspect they ripped out carmacks opengl code and put in a direct-x replacement, converting shaders manually etc. They also didn't have to deal with creating different render paths for different hardware (geforce 3 vs geforce fx vs radeon etc.) and only stuck to the nvidia card in the xbox, therefore reducing the amount of work required immensely.
I am NaN
"HL2? Who gives a fuck?" :)
More than for UE2.0, that's for sure
HL2 might not have been very impressive graphic-wise, but i found the facial expressions and the way people reacted to you when you walked by added alot.
Heya, Ghostface here (leader of the Nosferatu Team)
;) :)
No we are not really waiting for the Quake3 src in order to release Nosferatu for free. The game is based upon a heavily modified version of the Qfusion Engine which in turn is based on the Quake2 sourcecode.
Engine : Quake 2 -> Qfusion - > Nosferatu Engine
No Quake3 in there
We just use some data formats from quake3
you'd get a chance to actualy see the source code and you fucking nerds start fussing about licences. how many other big games actualy do this?
Did anybody say something about steal the render engine and put it in your own game? XD
Sometimes when people do something that great, perhaps that's because they're planning to do something dangerous...
I hope it's not the case with Mr. Carmack...
I hope this means someone will add native alsa sound support. Who needs oss kernel emulation w/mmap?
maybe quake 3 will finally work with dmix.
If you don't want someone to copy something, don't give it to anyone.
And if you actually want to read Carmack's comments it's helpful to have a link to them rather than the Planet Quake homepage:
0 68
http://www.gamecloud.com/article.php?article_id=1
I think this is one of the great examples of the balance of free software in a business market. The software companies always state that the number one reason why their never release the source code of their product is that they do not want to loose their intellecutual property...ever.
Id has enough sense to realize that there is a point in a piece of software's lifecycle where their innovation has made "enough money". So, they can release their Quake X engine under GPL to benefit the community, while at the same time their can still license the core engine to commercial product. The release of the GPL engine gets people motivated to use the engine in new, innovative ways. They see the code, they understand the code, then they may use it in their project. No matter if the project is GPL or a commercial venture, Id provides the options! Isn't that great?
Coderz 4 Life
Time for Quake III to do what happens to all outdated game engines: get ported to Dreamcast and Xbox.
Kindof. He mentioned that the PunkBuster stuff will be removed from the code, so that people can't compile their own versions for the purpose of cheating.
You can be a nice guy, even if you have millions of dollars. Although there are some posts which discusses the significance of this release, years after the game went out, i feel like i should remind you guys: this is not a donation to poor software houses so that they can come up with a new hit.
This is about letting some other (even if they are in the software industry or not) guys learn something from what you have done.
Carmack has been one of the legends of the genre, and even if his usual habit (create the best visual environment possible, and go on) has started to loose it's success (half life vs doom 3) there is no doubt that he is very very good programmer. For a lot of other programmers, it's a good oppurtunity to see what kind of tricks he's been doing.
The release is late, but this makes it fair for the companies who paid to licence the engine. If you can't make money from a source code in 4 years after you've bought it, than you have much more serious problems than this release. It's kinda sad to see all those complaints, since Carmack has no obligation to release code, and he gets complaints instead of thanks when he does it.
I'll possibly never compile the thing since i don't have time for that as an "enterprise developer" (oh god, why did i fail so badly?), but it'll feel good to have source code of quake 3 somewhere around my hard drive.
Whatever, good work Mr. Carmack, thanks..
I home someone will fix that damn idiocy that the user can't Alt-Tab - That is so lame.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
We host and or link to about 120 game-based artworks many of which are built on/for Quake3.
Over the years several artists wanting to sell work to museums and/or have work shown in museums/galleries have hit a legal 'glass ceiling' due to the issue of IP. This has resulted in game-based artworks that rely on proprietary third-party engines having less-than equal opportunity where other mediums are concerned.
This is welcomed greatly in the art world. True to form as always, thanks John.
Yeah, this is great and all... but how about they release the Commander Keen source code already?
This is great, I'm now inspired enough to publicly release the source to my Hello World program written in VB.Net. May the world rejoice.
Ah yes, the HL2 engine, which judging by the leaked alpha version still contains Quake 1 code.
For all intensive porpoises your a bunch of rediculous loosers
Idiot.
Does the open sourcing of Quake3 engine mean Quake4 is coming soon, I hope so, always liked Raven games.
They can't release it.
Dopefish ate it.
can hack the games.
So, I say if you release the games, this will be really exciting.
---- Berlin Brown http://www.newspiritcompany.
That's the game source and it's been out for years, genius.
Id is planning to release the entire engine source this time, much like they've done with Quake 1 and 2 and various other older games.
Your reasoning/idea sounds awfully like the idea behind copyrighted material entering public domain.
...you realise that only a poorly-coded game can be used to cheat in multiplayer, right? Any sane coder will keep the game state entirely in the server, so it's impossible to cheat by "hacking" the source at the client's end.
Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".
Especially in germany - where there is an age restriction on the Quake3 game and you cannot easily buy it. For instance, the Quake3 mod Padmod which can be found here http://www.worldofpadman.com/ has astonishing artwork while at the same time being without blood and from the concept suited for children (it's still fun for adults though). Unfortunately, the MOD does not have many gamers right now - one reason for this is certainly the ban on quake3 itself. With a seperate build one can now circumvent this ban which will hopefully bring new users to mod projects like these.
damn Sierra has deleted their tf2 homepage, it was there half a year ago.
It was so good at its job that Valve ditched it in favour of their own anti-cheating system (which is also shit, but that's another point).
Time to buy a joystick, does anyone know where to get a SideWinder?
C|N>K
When Quake III was released, it was a closed source game that ran on Microsoft Windows.
I thought that the general Slashdot consensus was that GPL-licensed, open source development under Linux yields better quality products. If that's so, where are the open-source, first-person shooters that must already put Quake III to shame?
Prediction: Quake III will be released under the GPL, just like the previous ones, and a bunch of open source fanatics will slave over it, never really understanding how it all works. They will make trivial changes to it before losing interest and no viable, popular products will ever come of their efforts.
There are a few reasons why Democrats playing to centre and hardline Repub's won't criticize modding...
Firstly, it's unlikely persons using these mods will release their work and charge money for it. It'll likely be on some random mod site. Thus it'll be obscure, and downloaded by thousands...as opposed to bought by millions.
Second, most modders will likely map out the content and include an age warning, EBRSM or not.
Third, FPS games don't often include nudity/sex (which is what sets the vultures off nowadays), the only FPS i remember having some pixelated nudity was Duke Nukem 3D which is now a decade old. When they do, its as a bit of humour, not as a minigame or other unlockable feature.
And lastly, the whole matter of criticizing games made from scratch by a fan/group of fans is too obscure. Joe Sixpack will more likely be scratching his head wondering how/what the Quake 3 Source code even is...let alone how people use it. I mean even the Hot Coffee "scandal" wasn't that big a story, it was more slow news day material than anything else. And besides, most US networks are too busy scaremongering to give a wooden nickel about modified game sex.
Oh and to close, in the unlikely chance of any small-time mod game is reported on as contravertial, tonnes more people will download it to see what all the fuss it about! Its a winning situation from the modders point of view anyhow.
That's how AmigaOS gets new games these days.
Like all of id's other engine release, this too you will be forbidden from using to create commercial games.
...only to be SEVERELY dissapointed when they read the license agreeement that says you may not use the engine for anything you intend to sell.
I bet young aspiring game developers everywhere (like me way back when the Wolf 3D source was released) are salivating at the idea of having a real 3D engine to use for their commercial products...
Shame on ID for riding the support of thousands of people making mods for their games and then giving nothing tangible back to the community. There are no secrets of 3D rendering which this engine will reveal. It's old technology.
All this does is give a sales boost to ID by getitng their name out there on all the websites and encouraging more people to work for free developing free content with their name and engine attached to it.
Where are the slashdot articles about stuff like Blitz 3D which is actually useful to independent developers?
This upcoming release of the Quake 3 source code coincides nicely with the latest r300 project update (http://r300.sf.net/): the open-source ATI R300 drivers (for Radeon 9500, 9600, 9700 and 9800 cards) have been moved into the Mesa CVS at http://freedesktop.org/.
See http://dri.freedesktop.org/wiki/ATIRadeon for more info about Radeon cards and chipsets.
n/t
Return to Castle Wolfenstein: Enemy Territory (wolfet) is a WWII multiplayer game that I believe is more fun than Counterstrike or Medal of Honor (multiplayer mode).
d &name=Downloads&file=index&req=viewdownload&cid=7
The only other multiplayer FPS that required as much teamwork in order to win is the free Half-Life mod called Natural Selection. Simply amazing mod. One team plays aliens while other plays humans.
WOLFET was originally set to include both single and multiplayer modes--my understanding is that when they ran into problems completing the single-player mode, they decided to distribute the multiplayer game as a free download.
I've run the server on Linux but have only tried playing on Windows.
Highly recommended (remember to apply the latest patch and download some custom maps). There are also many mods available too.
http://www.enemy-territory.com/
http://www.splashdamage.com/modules.php?op=modloa
I submitted this story about 7 months ago: Quake III Source Release Delayed Sunday January 02, @01:42AM Rejected
It's all available in his blog
From January:
Quake 3 Source
I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isnt the same as having a royalty free license without the need to disclose the source, but Im pretty sure there would be some hard feelings.
Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably wont be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I wont wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.
He's 35, like Linus (Linus got his masters), carmack did a semester an a half. these guys are hardcore hackers. just pure let's push the fucking envelope and getting rich at the same time.
carmack is way beyond linus. carmack is in a world beyond himself. the dude writes engines (back in the day, before he had kids) like you wipe your ass. always writing engines to push the envelope. even sweeney considers carmack god. the dude is just a fucking machine.
thank you john, from another 35 year old...how time flys.
WoP would definitely benefit from this. This mod (total conversion?) is one of the best out there. As you said, though, it's a shame that no one plays it.
Is it going to get converted to Delphi?
Well you can't really blame me since it's called "Quake 3 source" and all.
"Carmack heaped praise on the decisions that Microsoft has made with the Xbox 360. "It's the best development environment I've seen on a console," he says. Microsoft has taken a very developer-centric approach, creating a system that's both powerful but easy to code for."
I do for one. Although HL2's scenery may not have been quite on par with Doom 3 (not to mention Doom 3's excellent lighting system), as another reader stated, it's facial animations were unparalleled. It also is compatible with Direct X 7, and will run on pretty old machines (although not as pretty). I think that's the real kicker, that it can look that good, but still maintain good compatibility with old hardware if it comes down to it.
In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
What I would like to see more companies do is license their artwork and map geometry under a creative commons type license. It would be really nice if the complete quakes 1-3 were free for non-commercial use and modification.
And what I would really love to see as I'm not that good at managing my own memory is a python engine embedded within the quake 3 engine. Then I could program all my slow high level ai and use quake 3 as a visualization engine either in real time or by generating demonstration files in a machinama kind of way.
Shh.
Even Microsoft does it! The superfansastic MMO-tactical space shooter Allegiance, developed by Microsoft Research, is released with source. It seems to still have a large following, and I've been meaning to pick it personally. It gives me sort of the same feeling I got from reading about the "Battle Room" in Ender's Game.
;)
Check it out at: http://www.freeallegiance.org/
Beware, it's a very complex game and it will take you some time to learn if you should decide to start playing. And considering that the current crop of players probably has 3+ years of experience, I think you'll find the competition a little better than your average AI.
All in all, it's my favorite PC game of all time, next to Shiny's excellent Sacrifice.
I hate it when people break with tradition. Yes, the profanities and obscene statements are there, but as for initial presentation, you fail it!
Speaking of failing it, Albert, what do you think of the recent uprising against Zonk?
--Trolling all trolls from 1992_Called to Zonk
*ahem* anyway I'll wager the real reason is: You're looking in the wrong place. Sure, there haven't been any first person shooters to put quake 3 to shame. But there have been some pretty impressive 3D engines developed in Open source, as well as video games implementing those 3d engines (planeshift is one up and coming mmorpg).
One thing you forget, is that Video Games take a lot of resources to create. Also it takes focus, dedication and good planning. Most of that is indeed lacking from many people doing video game development in the open source world, mainly because they don't have the threat of the Pink Slip over their heads; they're doing it out of their free time.
What's with the harsh tone? Do you not like it when people do things for fun, and in their spare time? I don't think anyone's trying to be the biggest and baddest video game creator. If they were they'd be working with Blizzard or ID or something.
There are just some people who really like doing this in their spare time. Also, it's good for them to get the experience for later jobs in the game industry.
Comment removed based on user account deletion
It is more complicated than that. He was saying how great a dual licensing option is so great. You can do it completely free if you go with GPL, or you can go free in the beginning with the GPL and right before you start selling the game, you can buy a license from Id Software that lets you keep your source code closed.
Figures I just bought the game last week.
I'm not sure if the timing is coincidence, but it just so happens to be Carmack's son's first birthday.
t %20Updates
http://en.wikipedia.org/wiki/John_Carmack
and here's a link to his blog:
http://www.armadilloaerospace.com/n.x/johnc/Recen
I remember when they released the Q1 source code. I still avidly played Quake 1 (Quakeworld Team Fortress) and it completely killed the game due to rampant cheating that followed.
I'm curious if there are projects out there using the existing 3D engines ( and soon this one ) to produce things other then kill or be killed games?
Perhaps walk thru mazes, adventure type games ( like the old space quest series ) etc..
Not everyone gets into blowing imaginary creatures to bits and watching the blood run, but appreciate the effort going into the rendering code...
---- Booth was a patriot ----
First, there's some good info on this link (thanks to another /. post in this thread):0 68
:)
http://www.gamecloud.com/article.php?article_id=1
Like "Barring things like getting the GPL license all squared away, Carmack told the crowd the Q3A source code could be released as early as next week."
So for all the people asking about GPL, yes it will be GPL, just like all the past id ones.
Second, id deserves major props for doing this. Sure Q3 is a bit old but you know what? Its still played.
http://archive.gamespy.com/stats/
The 5th most played multiplayer online FPS in the world right now is Wolfenstein: Enemy Territory. Which is based on the Q3 engine. Probably its that popular because its also a free standalone expansion
Some other titles:
Medal of Honor Allied Assault, Star Trek: Elite Force.
Medal of honor holds position #9, Q3A holds #10 and expansion to MOH holds #11.
So with Q3 and its liscened games holding 4 out of the top 11 most played online FPS slots (and it could be more, I dont know if any of those other top games are based on quake 3, I know that half life is based on q1 stuff and it and its mods are still #1), I'd say its still dang popular. So all those comments about "this is old and wont matter" I dont think thats true.
I love the model of getting the majority of money from a game/engine and a few years later releasing it as GPL. AND they continue to sell liscenses to people for engines they have GPLed in case a company doesn't want to release as GPL a game they make based on it. I wish more companies would do this. Anyway, again, major props to id.
I think you will find thats bollocks. You CAN create comemrcial programs based on the code..
The GPL is ideal for my idea: "QuakeR 3", a pacifist, consensus-based, silent-meeting online community with gibs and railguns. (still some design issues to be worked out...)
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
Its about freakin time,now us mac users will actually be able to run a dedicated server with punkbuster.
I've always thought that the halflife source engine would be great for a myst style game.
----
All of whose base are belong to the what-now?
copyright laws were anywhere near sensible, we'd be getting the source code for all programs on a regular basis. not that i'm trying to diminish iD's contribution but let's keep things in perspective. or as they used to say "keep your eyes on the prize, hold on".
engines nowadays are far more advanced than q3's, so it isn't very viable for most commercial ventures. still it's quite a nice little engine that runs beautifully on current and older hardware.
good job iD.
Science : Proprietary , Knowledge : Open Source
Browser plug-ins based on this engine -- to deliver in reality all they hype that VRML once promised.
Google-map's enhanced with all the abilities of Google Earth through this browser.
KDE or Gnome or some other desktop using this as a core of their 3D interfaces.
Any other possibilities for this engine outside of gaming?
Realtime texture map generation, natural sounding audio effect, all kinds of things become possible.
another rejected submission with full details including the announcement about source submitted last night.
e =Sections&file=index&req=viewarticle&artid=169&pag e=1
http://www.amdzone.com/modules.php?op=modload&nam
It is another hot August in Texas, and that means Quakecon. The highlight is always the id presentation topped off with programmer and rocketeer extraordinaire John Carmack's chat with the audience. We will find out more about Quake 4 including viewing the E3 trailer. We will find out about what Carmack thinks of the hype surrounding the next generation consoles. John will also reveal how he feels about current CPU and GPU technology. The benefits and challenges of multithreading will be covered as well his thoughts on dedicated physics cards. Also don't forget about the latest on Armadillo Aerospace, what car John is driving, and why he thinks cell phone gaming in the next year or so could be where we find our next new gaming genre from. Hold on as we dig in deep to another information packed id Quakecon presentation and the first live John Carmack game tech talk and Q and A session since 2002.
ignorance is bliss. googlefiberatx.com
Rise of the Triad source code
For those who've forgotten, ROTT was intended as a sequel to Wolfenstein 3D, but eventually became its own game. It still has Wolf3D's orthogonal walls, but it gained outdoor areas with sky, varying heights (platforms you can walk over or under), new weapons, and multiplayer modes. In fact, ROTT was the first FPS with a Capture the Flag mode.
Visual IRC: Fast. Powerful. Free.
Under what license is the source code distributed? The site you pointed to appears to require registration in order to download the source code. Also, that site will not accept accounts registered to anything at dodgeit.com (a throwaway read-only email provider).
Digital Citizen
ID has put a chain of event on us how much the ogirignal DOOM can go look good on the later technologies.
Yes, it was one of the best game invented, only lacks a little graphic-wise atm.
I hope to see some coders come up remake it another open sourced DOOM port =)
Dumbass.
Instead of just being pissed off at a few quake servers, you'll instead go the full monty of "ban"-dom and commit a felony instead?
I guess being thrown in the pokey could be considered a ban too.
Non impediti ratione cogitationus.
We do not need this kind of hate speech on /dot. If you would not tolerate the words nigger, spic and chink, then moderate people down who use the word faggot.
Lets hope this covers all of Quake 3 (including Arena and Team Arena) and that other Quake 3 engine licencees (e.g. the creators of Return To Castle Wolfenstein and RTCW: ET) share (now that they can) some of the improvements they have made on top of the vanilla quake 3 engine (not to mention allowing more games to become "open source" too)
1 is prime, 3 is prime, 5 is prime, 7 is prime therefore all odd numbers are prime.
I haven't played a video game since I switched to linux in '99.
/would/ write a game 'tho. I want to kill somebody. I think the OSS ppl are too nice to kill and don't want games for that reason.
I didn't switch because it was cool, but because I hated windows and I hated the game companies and their code wheel philosophy. Recently, I tried to see if I could get get GR2, because I am jonesing really bad for a game. I'd even install XP and everything... but it took 30 minutes to figure out that it was xbox only - you can't go to the game producers page through a GR portal without having to click through all their crappy soft. They don't say up front anything but, 'allright! Ghost Recon 2 !!!!!!' so anyway, it turns out you can preorder #3, etc.
It's just a bunch of cheaters anyways, why go through all the trouble. I hate games again.
With open source you don't have to wade through a bunch of lies and marketing to get what you want, I wish they
So, with IPv6, I can just hook up my sole XP SP1 machine directly to the Internet and rest assured I won't get hit by the next automated exploit scan/attack?
With IPv6, my ISP will automagically give me as many public IPs as I want, free of charge?
With IPv6, I will suddenly have a use for more than 254 IPs (which I already have behind my router)? Oh, and I'll need more than one "directly reachable" IP?
IPv6 is a good thing, but you'll get my NAT/PAT router once you pry it from my cold, dead fingers.
Is it likely we will see a PSP Port of Quake 3, we have had a Port of Quake and i know the Dreamcast with less power (but professionsl coders) had agood port of Quake Arena?
"I think it very clear that the previous ID software releases are well-understood, code-wise. The problem is not and will not be the code; the problem is that the lack of good 3d models."
Wow! I think that requires 'get a real job' artists. The one's we disparage on a regular basis, and distribute their work without permission. Talk about shooting ourselves in the foot.
Did valve actually have a license to do this? From what I read near the beginning of the development they were going to be going solely with their own engine, from scratch.
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WHO ATE MY BREAKFAST PANTS?
Those projects are fucking stupid.
I will definitely try this one out. Looks awesome.
FC3 came with BZflag, which kinda fit the bill. But they've removed it now - along with all screen savers, so there's no OpenGL apps by default.
There are implementations of DirectX for linux, so I'd say it's no exactly sabotaged... But lets face it, linux gaming in general isn't a very large market.
Don't get me wrong, I'm not saying that it should or shouldn't be, only from a pure marketsize standpoint. Most gamers use Windows, and most linux users don't play games. There isn't that much overlap (though there is certainly some).
> Not everyone gets into blowing imaginary creatures to bits and watching the blood run, but appreciate the effort going into the rendering code...
Well, there's just not a real big market right now for games made for WOMEN.
There's Sonic Robo Blast 2 which is using a really hacked up Doom engine for a Sonic game. Unfortunately the game data runs afoul of just about every copyright in the known universe, otherwise it might be really neat.
I don't know of anything like this based on the newer engines.
"I'm currently busy making really cool games at Rare"
Which might explain where he's using his DX talents...