Waze lets you fix stuff like that in a matter of a few seconds. You can update info such as that right in the client on your smartphone, or you can edit it later on the web server. If it's a pretty well-established area of the map you may have to submit the change to have it looked after by an area manager, but it will actually get looked after, and probably very quickly.
Waze lets you do just that, and much more. People all over the world have been busy mapping their countries where no basemaps exist. People all over the world have been correcting and updating existing basemaps, too. Plus it monitors traffic in real-time, updating routes for those that are affected by the traffic at that time. And much more. I don't drive anywhere without Waze active on my iPhone. It's also available for many other smartphones that have GPS receivers in them. And it's free. Anyone can help make the maps better, simply by driving with it on, or by actively editing the map on the web server.
That's why I like and use Waze for my smartphone. Free client available for many GPS-enabled smartphones, free up-to-the-minute traffic, automatically reroutes you to avoid that traffic, routes you the quickest way at any given time. You can log into the web server and fix any map problems yourself if you like, or simply flag problems and an 'area manager' will get to it when they can if you're in an area that already has area managers. You can even create maps from scratch if you don't have a basemap available in your area, which is exactly what many people have done in many countries all over the world. In some cases you have to hang in there until critical mass is reached, but in many places that time has already come and gone and Waze is working wonderfully. Definitely worth checking out. I don't drive anywhere without it, literally, as you never know when it'll save you some time. And sometimes a LOT of time.
Objective comparison of the loudness: It's called ReplayGain. And it works very well for making all your music library's songs the same relative volume so you don't have to ever touch the volume a 2nd time when shuffling every song you have. No reason it couldn't be used to solve this problem. This is an incredibly simple problem to solve. Enforce ReplayGain processing, done. http://www.replaygain.org/
haha, seriously though. If everything was ReplayGained then it wouldn't matter. And everything would sound better, unless the morons still compressed the hell out of it before running it through the mandatory ReplayGain process. In which case it wouldn't be any louder, since it's ReplayGained, but it would sound a lot worse from having no reasonable dynamic range. If everything, TV, movies, CDs, were recorded/engineered from the beginning with the thought that the last process in the chain had to be a run through ReplayGain, man, music would sound good again!
This morning I watched an episode of How It's Made and they were showing how the paper rolls for player pianos were still being made today. They showed some guy playing a special piano that made marks on a roll of paper with rods that came down onto carbon copy stuff which made marks on the paper underneath it. And then they showed a more modern approach that had a guy playing on an electronic keyboard that was presumably hooked up to the computer there via midi. But the kicker was what was done with that data once it was on that computer. They said it was transfered to another computer to do the actual manufacturing of the final paper rolls, and they cut to some guy inserting a 5-1/4" floppy into one of the old external Apple floppy drives, and then he leaned over and did some typing on an Apple II sitting beside the cutting machine, which then proceeded to cut the holes into the paper as it was fed through. Couldn't believe it.
OK, even the SUMMARY contains a sentence that says the roads wouldn't need plowing in the winter because they heat themselves to automatically melt any snow accumulation. How exactly is it that you figure you would plow something that isn't there?
They'd rather struggle, apparently. Why offer good/honest service at a good/honest price and keep customers while continuing to attract more, when you can just gouge the ones you have as much as possible? The movie theater industry has the same problem. Good movies or no, more people would go to the movies and buy from the snack stand if they didn't charge $17 for a Snickers and $43 for a popcorn and drink. Lots of people don't like going to the movies simply because the snacks are overpriced. So even if they do go, they don't go to the snack bar. If all these theater owners would wise up and charge reasonable prices for the goods in the snack bar, more people would utilize the service, and more people would go to the movies, and they'd make more money overall, despite making less on one sale. The cell industry is no different. Despite the fact that SMS text messages cost nothing to send, they're quite content to gouge customers for a service that costs them nothing to provide. They gouge for internet data usage. They gouge for MMS. They gouge for airtime. They're electing to remain oblivious to what customers actually say about them, because they claim they're struggling to make it as is. They claim they offer a fair service at a fair price, despite all the facts that prove otherwise. $5 from 1000 people will always be better than $10 from 100 people, but they'll never clue in that growing that 100 people into 1000 people is indeed just as simple as lowering their prices to something sane.
Taking a picture of yourself with the iPhone is easy. When you can see yourself in the reflection of the Apple logo, take your picture. Works just fine and dandy.
I suggest you read the post I was responding to, because evidently you did not read it. Dude said that video games + exercise = fun, period. Meaning that it could not possibly equal anything else. And that is wrong. Some people may find video games that combine exercise fun. That doesn't mean everybody will. It's nice how your point was actually mine, but you thought it was something else, heh.
Maybe it's a selling point for you, but not for me. If I want exercise I'll go exercise. When I feel like playing a video game, I don't feel like exercising. Or else I would go exercise. When I feel like playing a video game, I want to play a video game. If someone wants to play a racing game, what do you tell them? Stop being a pussy and go get in your car and drive real fast everywhere?
How could anyone be sued for last.fm data? The only data you supply to last.fm when using their 'scrobbling' client is the tags of the currently playing song. Tags can be anything. I can take any song by any artist, or even just random noise, and give it any tags I wish. That doesn't magically make that song the song that I've tagged it as. I seem to recall data about U2's then-unreleased album being spoken about when the last.fm data news story came about. The album wasn't released yet, so anybody listening to it obviously got it through unofficial channels. The problem with that line of thinking is, getting a hold of the track names before its release wouldn't exactly be rocket science. I'm sure a tracklist would have been made public long before its release. It's a trivial matter to take any random songs and give them tags that correspond to the upcoming release and then play them back in your media player. And since you're running the last.fm 'scrobbling' client those tag names would be uploaded to your last.fm account as what you're currently listening to. That doesn't mean that the tags your files have are actually what your tags claim them to be. They're just tags. Tags that can be set to any arbitrary value by anyone, anytime. How anyone could possibly think this could be used as evidence of being in possession of officially unreleased material ahead of the official release is beyond me. It makes absolutely no sense at all. And the people that think this data could be used for anything to do with the legal system is downright hilarious.
I see your point, which is a good one. If you check out the article again Valve says they sold more copies of L4D that weekend than they did at launch, and it's probably a safe bet that launch would normally get the bulk of buyer interest. I still say this is simply a case of supply and demand. If your stuff ain't selling, you're probably asking too much for it. Same reason Frank's used car sits on the side of the road for months, when Fred's car sold in a week. They're both fine cars, but Fred asked for a realistic amount of money.
If I have $50 to spend, I may or may not buy your $50 game, even if it looks good. If I see two $25 games that both look good, chances are better that I'll buy one, or both. I'm still spending the same amount of money, so someone's still getting it from me. But I'm more likely to feel I'm getting better value for my money in the second scenario, and be less likely to be worried about spending that money. If you really don't want that money, hey, good for you.
Anyway, Valve has been running pricing experiments on its Steam platform and have come up with some surprising numbers. A limited-time price drop of Left 4 Dead resulted in a 3000% increase in sales income. How can any sane developer/publisher ignore the kind of numbers he shows us? The article cites many more examples, with hard to ignore results. http://g4tv.com/thefeed/blog/post/693342/Live-Blog-DICE-2009-Keynote---Gabe-Newell-Valve-Software.html
Off-line mode has always worked just fine for me whenever I've had ISP outages, so I wouldn't agree there. And frankly, Valve being who they have been, if they were ever in danger of going under I imagine they'd be one company that would put some time in to remove any limitations so that games would continue to work after they're gone. I wouldn't be surprised if such kill-switch code hadn't already been planned and implemented, all ready to go if doomsday ever arrives. Who knows, I guess.
Here's the last one I remember.
http://science.slashdot.org/story/09/10/26/1517242/2012-a-Miscalculation-Actual-Calendar-Ends-2220?from=rss
Waze lets you fix stuff like that in a matter of a few seconds. You can update info such as that right in the client on your smartphone, or you can edit it later on the web server. If it's a pretty well-established area of the map you may have to submit the change to have it looked after by an area manager, but it will actually get looked after, and probably very quickly.
Waze lets you do just that, and much more. People all over the world have been busy mapping their countries where no basemaps exist. People all over the world have been correcting and updating existing basemaps, too. Plus it monitors traffic in real-time, updating routes for those that are affected by the traffic at that time. And much more. I don't drive anywhere without Waze active on my iPhone. It's also available for many other smartphones that have GPS receivers in them. And it's free. Anyone can help make the maps better, simply by driving with it on, or by actively editing the map on the web server.
That's why I like and use Waze for my smartphone. Free client available for many GPS-enabled smartphones, free up-to-the-minute traffic, automatically reroutes you to avoid that traffic, routes you the quickest way at any given time. You can log into the web server and fix any map problems yourself if you like, or simply flag problems and an 'area manager' will get to it when they can if you're in an area that already has area managers. You can even create maps from scratch if you don't have a basemap available in your area, which is exactly what many people have done in many countries all over the world. In some cases you have to hang in there until critical mass is reached, but in many places that time has already come and gone and Waze is working wonderfully. Definitely worth checking out. I don't drive anywhere without it, literally, as you never know when it'll save you some time. And sometimes a LOT of time.
Objective comparison of the loudness: It's called ReplayGain. And it works very well for making all your music library's songs the same relative volume so you don't have to ever touch the volume a 2nd time when shuffling every song you have. No reason it couldn't be used to solve this problem. This is an incredibly simple problem to solve. Enforce ReplayGain processing, done. http://www.replaygain.org/
haha, seriously though. If everything was ReplayGained then it wouldn't matter. And everything would sound better, unless the morons still compressed the hell out of it before running it through the mandatory ReplayGain process. In which case it wouldn't be any louder, since it's ReplayGained, but it would sound a lot worse from having no reasonable dynamic range. If everything, TV, movies, CDs, were recorded/engineered from the beginning with the thought that the last process in the chain had to be a run through ReplayGain, man, music would sound good again!
This morning I watched an episode of How It's Made and they were showing how the paper rolls for player pianos were still being made today. They showed some guy playing a special piano that made marks on a roll of paper with rods that came down onto carbon copy stuff which made marks on the paper underneath it. And then they showed a more modern approach that had a guy playing on an electronic keyboard that was presumably hooked up to the computer there via midi. But the kicker was what was done with that data once it was on that computer. They said it was transfered to another computer to do the actual manufacturing of the final paper rolls, and they cut to some guy inserting a 5-1/4" floppy into one of the old external Apple floppy drives, and then he leaned over and did some typing on an Apple II sitting beside the cutting machine, which then proceeded to cut the holes into the paper as it was fed through. Couldn't believe it.
OK, even the SUMMARY contains a sentence that says the roads wouldn't need plowing in the winter because they heat themselves to automatically melt any snow accumulation. How exactly is it that you figure you would plow something that isn't there?
ok, I don't know why, but that cracked me up pretty good. hahaha
Since you missed it...
"$5 from 1000 people will always be better than $10 from 100 people"
They'd rather struggle, apparently. Why offer good/honest service at a good/honest price and keep customers while continuing to attract more, when you can just gouge the ones you have as much as possible? The movie theater industry has the same problem. Good movies or no, more people would go to the movies and buy from the snack stand if they didn't charge $17 for a Snickers and $43 for a popcorn and drink. Lots of people don't like going to the movies simply because the snacks are overpriced. So even if they do go, they don't go to the snack bar. If all these theater owners would wise up and charge reasonable prices for the goods in the snack bar, more people would utilize the service, and more people would go to the movies, and they'd make more money overall, despite making less on one sale. The cell industry is no different. Despite the fact that SMS text messages cost nothing to send, they're quite content to gouge customers for a service that costs them nothing to provide. They gouge for internet data usage. They gouge for MMS. They gouge for airtime. They're electing to remain oblivious to what customers actually say about them, because they claim they're struggling to make it as is. They claim they offer a fair service at a fair price, despite all the facts that prove otherwise. $5 from 1000 people will always be better than $10 from 100 people, but they'll never clue in that growing that 100 people into 1000 people is indeed just as simple as lowering their prices to something sane.
An inductor after converting it to DC? You sure about that?
Taking a picture of yourself with the iPhone is easy. When you can see yourself in the reflection of the Apple logo, take your picture. Works just fine and dandy.
I suggest you read the post I was responding to, because evidently you did not read it. Dude said that video games + exercise = fun, period. Meaning that it could not possibly equal anything else. And that is wrong. Some people may find video games that combine exercise fun. That doesn't mean everybody will. It's nice how your point was actually mine, but you thought it was something else, heh.
You are wrong.
Maybe it's a selling point for you, but not for me. If I want exercise I'll go exercise. When I feel like playing a video game, I don't feel like exercising. Or else I would go exercise. When I feel like playing a video game, I want to play a video game. If someone wants to play a racing game, what do you tell them? Stop being a pussy and go get in your car and drive real fast everywhere?
If I wanted to exercise I wouldn't be playing video games.
How could anyone be sued for last.fm data? The only data you supply to last.fm when using their 'scrobbling' client is the tags of the currently playing song. Tags can be anything. I can take any song by any artist, or even just random noise, and give it any tags I wish. That doesn't magically make that song the song that I've tagged it as. I seem to recall data about U2's then-unreleased album being spoken about when the last.fm data news story came about. The album wasn't released yet, so anybody listening to it obviously got it through unofficial channels. The problem with that line of thinking is, getting a hold of the track names before its release wouldn't exactly be rocket science. I'm sure a tracklist would have been made public long before its release. It's a trivial matter to take any random songs and give them tags that correspond to the upcoming release and then play them back in your media player. And since you're running the last.fm 'scrobbling' client those tag names would be uploaded to your last.fm account as what you're currently listening to. That doesn't mean that the tags your files have are actually what your tags claim them to be. They're just tags. Tags that can be set to any arbitrary value by anyone, anytime. How anyone could possibly think this could be used as evidence of being in possession of officially unreleased material ahead of the official release is beyond me. It makes absolutely no sense at all. And the people that think this data could be used for anything to do with the legal system is downright hilarious.
How on earth did this make any part of slashdot at all?
I didn't say anything about cables, Monster, or otherwise.
Otherwise you wouldn't have polished the silver for your grandma. Gold, yes. Silver, no.
I see your point, which is a good one. If you check out the article again Valve says they sold more copies of L4D that weekend than they did at launch, and it's probably a safe bet that launch would normally get the bulk of buyer interest. I still say this is simply a case of supply and demand. If your stuff ain't selling, you're probably asking too much for it. Same reason Frank's used car sits on the side of the road for months, when Fred's car sold in a week. They're both fine cars, but Fred asked for a realistic amount of money.
If I have $50 to spend, I may or may not buy your $50 game, even if it looks good. If I see two $25 games that both look good, chances are better that I'll buy one, or both. I'm still spending the same amount of money, so someone's still getting it from me. But I'm more likely to feel I'm getting better value for my money in the second scenario, and be less likely to be worried about spending that money. If you really don't want that money, hey, good for you.
Ran out of chars...
Anyway, Valve has been running pricing experiments on its Steam platform and have come up with some surprising numbers. A limited-time price drop of Left 4 Dead resulted in a 3000% increase in sales income. How can any sane developer/publisher ignore the kind of numbers he shows us? The article cites many more examples, with hard to ignore results.
http://g4tv.com/thefeed/blog/post/693342/Live-Blog-DICE-2009-Keynote---Gabe-Newell-Valve-Software.html
Why not leave nature to its own devices? Survival of the fittest, and all that kinda stuff...
Off-line mode has always worked just fine for me whenever I've had ISP outages, so I wouldn't agree there. And frankly, Valve being who they have been, if they were ever in danger of going under I imagine they'd be one company that would put some time in to remove any limitations so that games would continue to work after they're gone. I wouldn't be surprised if such kill-switch code hadn't already been planned and implemented, all ready to go if doomsday ever arrives. Who knows, I guess.