This article is forgetting about another major snag. The material we learn in video games is easy to learn simply cause it is fun material. The politics of Morrowind had all kinds of rival houses fighting for control, and stuff like that - I'm sure if our party system was a little more dramatic and violent, we'd all be paying more attention. The fauna in Morrowind was worth knowing because you could use the ingredients to make magic spells - but real world herbology is not quite so interesting.
In general, all of the existing commercial video games have had the convenience of designing the material to be as fun and engaging as possible (you may point at historical games as a counterexample, but notice that historical games are only based on the interesting moments in history). Games designed for education would not have this convenience.
I guess I am just a sucker for new-and-improved sequels, but I thought the protracted battle with Ganon in Zelda:The Wind Waker was really cool. And the battle with Metroid Prime in the similarly-named-game probably had the coolest music of any boss battle I can remember. Also, Metal Gear Solid 2 had some nice boss battles- the fight between Raiden and 25 Rays was my favorite.
Okay, I am a guy that played a ridiculous amount of games as a kid (Mega Man 2 was the best ever), who was diagnosed with ADD in high school, and who subsequently took prescriptions for it.
Anyway, based on my experiences with the phenomenon of ADD, I would actually support the case that video games cause ADD.
Consider that human beings enjoy visual stimuli. We get a small amount of pleasure from seeing new things. And consider that video games provide a ridiculous amount of stimuli. There's all kinds of flashy lights, explosions, animations, stuff moving around, sound effects, fast-paced music, etc.
So, a kid who is exposed to the flashy lights for a long time is going to gain a very high tolerance for stimuli. And, just like a drug addict, the kid gets dependant on a high level of stimuli. If the kid is put in a situation with very little stimuli (like, oh I dunno, a classroom?), he will get very uncomfortable, and will probably seek out more stimuli. One good way is daydreaming. Another way is running around and causing trouble. You can list all the other symptoms of ADD/ADHD here.
Anyway, now that I've made my case, I don't think that ADD should be called a "disorder" any more than being spoiled is a disorder. And video games certainly are not the only ones to blame for stimulus overload. Have you guys seen the Disney channel recently? Watching that channel makes my eyes hurt, it's so bad.
But neither the games nor the TV should get the blame. The blame should go to parents for letting their kids be exposed to this junk. Eye candy should be limited just like regular candy is.
I think the rule they used was that a "fighter" involves two characters that can only move in 2D.
Well, I guess that rule doesn't work cause some fighters allow you to move towards/away from the camera. But you have to agree there is some line between that and full 3d movement.
I mean, if you want to call every game with 2 or more characters fighting a "fighter" then you'll have to include a lot more than just Power Stone.
I hope this isn't getting off-topic, but this is a topic that I want to hear comments from others about.
What is it about a grid that makes the game so much more fun? As mentioned in the article, battle in FFT was based in a grid. Also recently I've been playing Advance Wars which is also in a grid. Both these games are terrific, and all those fancy new 3d games fail at reproducing this kind of fun-ness. (the other game I've been playing is Brute Force, not fun)
Maybe its more fun cause its simpler? Maybe the disrete steps allow for more complicated gameplay decisions?
This is simply another example of French arrogance
I think you guys are taking this one action out of context. For a long time, the French government has been actively trying to weed English-isms out of the language, and to keep it "purely" French. In fact, it's possible (not sure on this fact though) that all communication within the government is restricted to pure French words.
Either way, their response to the word "email" was just inevitable, and if anything, it's surprising that it took this long.
I don't know, it sounds really cool and all, but in my experience, anything involving Genetic Algorithms consists of more hype than results.
I mean, say you want to actually use this system to make an animation of, say, a guy waving 'hello'? You would have to write a fitness function that gives more points for animations that look more like they are waving hello, then run the simulation, probably get weird results, and then go back and modify the fitness function till you get something that looks decent.
How would this be any easier than doing keyframed animation with inverse kinematics?
yeah and also some people don't have fingers
on
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I hate to break it to you, but despite having police, there is still crime out there in the real world.
There exist "virtual police" and they are called GMs, and they have a stronger presence in some games than others. But since there is a limited number of them, crime can still occur (just like there are limited police in the real world). And the machine-controlled police are limited in what they can do (the article meantions that they can't even reliably prevent swearing).
How about, get two Xboxes, sign into a private room and use those to talk. For whatever reason, the Xbox voice-ip works really well. If I actually used the phone more often, that's what I would try to do.
I think it's a good thing they are giving him this update, cause Max sure had an ugly mug in the first game. I remember making efforts to keep the camera behind his head so I wouldn't see it.
What I have heard about this school, is that they have really high job-placement rates for the computer arts (like animation, modeling, music), but pretty lousy placement for programmers. So, if you're looking to be a programmer, don't let them fool you with misleading figures about job-placement.
they don't say anything about whether the chick on the cover of EQ2 will be hotter than the chick on the cover of EQ? Clearly this is a relevant issue.
Damn straight video games can be educational. One of the most important lessons I learned as a kid: never try to cross that deep river in a wagon that is carrying your family and all your belongings.
..this move of theirs will probably be effective with some people. It'll work for the same reason that the "buying marijuana fuels terrorism" ad campaign works, because the average person is dumb.
What's the big deal if Doom III wins best in show? The award "Best in show" means "the best-looking game at the show". They aren't pretending to give out "best game on the market" or "best game ever" awards.
One thing to keep in mind is that the eye is fairly bad at recognizing an edge where one side has blue and the other side doesn't have blue. (i.e. it's hard to read blue text on black background, or yellow text on white background). This has to do with the difference between the scotopic & photopic systems. Basically, our blue color-sensors are from an "older" system.
This article is forgetting about another major snag. The material we learn in video games is easy to learn simply cause it is fun material. The politics of Morrowind had all kinds of rival houses fighting for control, and stuff like that - I'm sure if our party system was a little more dramatic and violent, we'd all be paying more attention. The fauna in Morrowind was worth knowing because you could use the ingredients to make magic spells - but real world herbology is not quite so interesting.
In general, all of the existing commercial video games have had the convenience of designing the material to be as fun and engaging as possible (you may point at historical games as a counterexample, but notice that historical games are only based on the interesting moments in history). Games designed for education would not have this convenience.
I guess I am just a sucker for new-and-improved sequels, but I thought the protracted battle with Ganon in Zelda:The Wind Waker was really cool. And the battle with Metroid Prime in the similarly-named-game probably had the coolest music of any boss battle I can remember. Also, Metal Gear Solid 2 had some nice boss battles- the fight between Raiden and 25 Rays was my favorite.
Okay, I am a guy that played a ridiculous amount of games as a kid (Mega Man 2 was the best ever), who was diagnosed with ADD in high school, and who subsequently took prescriptions for it. Anyway, based on my experiences with the phenomenon of ADD, I would actually support the case that video games cause ADD. Consider that human beings enjoy visual stimuli. We get a small amount of pleasure from seeing new things. And consider that video games provide a ridiculous amount of stimuli. There's all kinds of flashy lights, explosions, animations, stuff moving around, sound effects, fast-paced music, etc. So, a kid who is exposed to the flashy lights for a long time is going to gain a very high tolerance for stimuli. And, just like a drug addict, the kid gets dependant on a high level of stimuli. If the kid is put in a situation with very little stimuli (like, oh I dunno, a classroom?), he will get very uncomfortable, and will probably seek out more stimuli. One good way is daydreaming. Another way is running around and causing trouble. You can list all the other symptoms of ADD/ADHD here. Anyway, now that I've made my case, I don't think that ADD should be called a "disorder" any more than being spoiled is a disorder. And video games certainly are not the only ones to blame for stimulus overload. Have you guys seen the Disney channel recently? Watching that channel makes my eyes hurt, it's so bad. But neither the games nor the TV should get the blame. The blame should go to parents for letting their kids be exposed to this junk. Eye candy should be limited just like regular candy is.
Well, I guess that rule doesn't work cause some fighters allow you to move towards/away from the camera. But you have to agree there is some line between that and full 3d movement.
I mean, if you want to call every game with 2 or more characters fighting a "fighter" then you'll have to include a lot more than just Power Stone.
What is it about a grid that makes the game so much more fun? As mentioned in the article, battle in FFT was based in a grid. Also recently I've been playing Advance Wars which is also in a grid. Both these games are terrific, and all those fancy new 3d games fail at reproducing this kind of fun-ness. (the other game I've been playing is Brute Force, not fun)
Maybe its more fun cause its simpler? Maybe the disrete steps allow for more complicated gameplay decisions?
I think you guys are taking this one action out of context. For a long time, the French government has been actively trying to weed English-isms out of the language, and to keep it "purely" French. In fact, it's possible (not sure on this fact though) that all communication within the government is restricted to pure French words.
Either way, their response to the word "email" was just inevitable, and if anything, it's surprising that it took this long.
I don't know, it sounds really cool and all, but in my experience, anything involving Genetic Algorithms consists of more hype than results. I mean, say you want to actually use this system to make an animation of, say, a guy waving 'hello'? You would have to write a fitness function that gives more points for animations that look more like they are waving hello, then run the simulation, probably get weird results, and then go back and modify the fitness function till you get something that looks decent. How would this be any easier than doing keyframed animation with inverse kinematics?
nt
I hate to break it to you, but despite having police, there is still crime out there in the real world. There exist "virtual police" and they are called GMs, and they have a stronger presence in some games than others. But since there is a limited number of them, crime can still occur (just like there are limited police in the real world). And the machine-controlled police are limited in what they can do (the article meantions that they can't even reliably prevent swearing).
How about, get two Xboxes, sign into a private room and use those to talk. For whatever reason, the Xbox voice-ip works really well. If I actually used the phone more often, that's what I would try to do.
I think it's a good thing they are giving him this update, cause Max sure had an ugly mug in the first game. I remember making efforts to keep the camera behind his head so I wouldn't see it.
What I have heard about this school, is that they have really high job-placement rates for the computer arts (like animation, modeling, music), but pretty lousy placement for programmers. So, if you're looking to be a programmer, don't let them fool you with misleading figures about job-placement.
they don't say anything about whether the chick on the cover of EQ2 will be hotter than the chick on the cover of EQ? Clearly this is a relevant issue.
Damn straight video games can be educational. One of the most important lessons I learned as a kid: never try to cross that deep river in a wagon that is carrying your family and all your belongings.
..this move of theirs will probably be effective with some people. It'll work for the same reason that the "buying marijuana fuels terrorism" ad campaign works, because the average person is dumb.
can you say, "expectation effect"?
What's the big deal if Doom III wins best in show? The award "Best in show" means "the best-looking game at the show". They aren't pretending to give out "best game on the market" or "best game ever" awards.
One thing to keep in mind is that the eye is fairly bad at recognizing an edge where one side has blue and the other side doesn't have blue. (i.e. it's hard to read blue text on black background, or yellow text on white background). This has to do with the difference between the scotopic & photopic systems. Basically, our blue color-sensors are from an "older" system.