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Top Videogame Boss Fights Rated

Thanks to GameSpot for their list of their 10 favorite videogame boss fights ever. The article claims: "The bosses here qualify as memorable by excelling in a number of categories; difficulty, personality, and innovative fight mechanics all come into play", and goes on to name bosses such as Dark Falz from Phantasy Star ("...so terrifying, they couldn't even spell his name right"), Psycho Mantis from Metal Gear Solid ("more about figuring out the gimmicks behind his trickery than being skillful with your weaponry"), and Ganon from Zelda: The Ocarina Of Time ("the most dramatic and epic [boss battle] in Zelda history.")

113 comments

  1. Half-life! by Anonymous Coward · · Score: 0

    Half life, which had a couple of "Boss" type levels. Who could forget their first encounter with having to kill.. A GIANT NUT SACK. It made sloshing sounds and everything!

    1. Re:Half-life! by lune+tns · · Score: 3, Interesting

      I'm still freaked out about that blind three-headed monster that you had to distract with grenades.
      Who could forget trying to make their way silently around that thing?
      Talk about tense moments...although I guess it really isn't a boss, it felt like one, and it was definitely more imaginative than the usual thing you just have to find a weak spot on to kill.

  2. Bowser #3 by AtariAmarok · · Score: 1

    I've not played that many modern/recent videogames to fight that many bosses (I still remember the big thing at the end of Zaxxon!), but I have particular fondness for the third Bowser battle in "Mario 64".

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Bowser #3 by Wolfrider · · Score: 1

      --Anybody remember this old Atari commercial?

      "LUTHER destroys the Gond!!"

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  3. Is Gamespot getting desperate? by BTWR · · Score: 0, Troll

    It seems that Gamespot is getting very "top 25 ____ of all time" lists (this being top 10). This seems very gimmicky to me. It's like when gameshows start to have "celebrity editions" to boost popularity, and then have to keep doing them because no one wants to see the "regular guys" anymore. This happened to The Weakest Link, Who Wants to be a Millionaire, and even the old Family Feuds.

    1. Re:Is Gamespot getting desperate? by MMaestro · · Score: 1

      I wouldn't say they're getting desperate at all. They've been making top 10/25 lists for a while now. Wait for early 2004 and EVERYONE will be releasing some sort of top X list for Y systems. Top X lists are a staple and the timing of this list is probably coincidential.

  4. Monty Python's Flying Circus by Chris+Brewer · · Score: 0, Offtopic

    The Spanish Inquisition Cardinal in a flying Comfy Chair.

    He was too easy though as he flew in the same pattern and fired soft cushions in the same pattern. You could hide behind a rock and jump up and fire a couple of times at the same point in the loop and not get hit.

    --
    Consultancy: If you're not part of the solution, there's money to be made in prolonging the problem
  5. Howard Dean far too stupid by Anonymous Coward · · Score: 0

    "If you're far-left, or far-right, then you're far-too-stupid... "

    That makes Howard Dean "Far-too-stupid". He'll probably be the leading Democrat again once the hype about Admiral Stockdale...er..Clark is over.

  6. Wait a second... by BTWR · · Score: 2, Interesting

    Wait a second... a few days ago, Gamespot said that Mortal Kombat was one of the most overrated games of all time.

    Now it says that the Goro fight in MK is among the 10 best boss-fights in history? (#9)

    So, for a game that seemingly has better boss-fights that any other game in history minus the other 8, it would not be a stretch to say this game therefore DESVERED its high praise.

    So which is it? Most overrated or close-to best fight ever?

    1. Re:Wait a second... by Anonymous Coward · · Score: 0

      That was Gamespy, not Gamespot.

    2. Re:Wait a second... by andrew_dupont · · Score: 1

      Why is this modded up? That wasn't GameSpot. That was GameSpy.

    3. Re:Wait a second... by Snowspinner · · Score: 5, Informative

      No, no, you're getting them comfused. Gamespy is a bunch of assholes who hate the Gamecube, spout stupid opinions about things, and monopolize file downloads. Gamespot is a reasonably cool site that bothers to have insightful commentary and well-written news occasionally.

      Gamespy hates Mortal Kombat, Gamespot doesn't.

    4. Re:Wait a second... by jensend · · Score: 4, Informative

      I'll ignore the fact that you've confused Gamespot and Gamespy. However, Gamespot is here praising just one boss- they in fact say many of the other enemies were pretty poor quality and easily defeatible by cheap stupid tactics- and one boss does not a game make. Furthermore, even if it were a good game, plenty of Gamespy's "most overrated" games were actually pretty good- it's just that the hype, the reviews, or the anticipation that they'd be even better than the great games they were successors to pointed towards a game light-years beyond the "OK, not great" games they turned out to be.

    5. Re:Wait a second... by Anonymous Coward · · Score: 0

      also remember, that they were defining 'top' pretty much as 'hardest.' I can tell you... Mike Tyson was the least fun aspect of punch out, and that yellow rock guy also really screwed up my fun playing mega man.

  7. Best boss-fight of 2000 by Anonymous Coward · · Score: 0

    "Now it says that the Goro fight in MK is among the 10 best boss-fights in history? (#9)"

    Reminds me of that particularly historic boss-fight in Florida in 2000 between Gore and GWB.

  8. Conker! by cbirdsong64 · · Score: 1

    Where's the Great Mighty Poo?

  9. Kefka from Final Fantasy 6 by May+Kasahara · · Score: 1

    Oh where, oh where is Kefka? He's one of the most evil RPG villains ever, and the final battle against him is one of the most memorable from any Final Fantasy game...

    1. Re:Kefka from Final Fantasy 6 by the+Man+in+Black · · Score: 1

      More like, where's Sephiroth? Sure by the time you got to him he was a push-over, but the theme music ALONE should be worth a mention.

    2. Re:Kefka from Final Fantasy 6 by sirmikester · · Score: 1

      >oh where is Kefka?

      I agree, the final confrontation with kefka was a perfect culmination to a perfect game. It left me with a huge sense of accomplishment and I replayed the battle several times just to try out different strategies to beat him. I think he should have made the list.

      --
      In linux libertas
    3. Re:Kefka from Final Fantasy 6 by Prien715 · · Score: 1

      I disagree. As much as I liked FF6, the boss fight was entirely too easy; I didn't build up much and beat in on my first try. The hardest boss in the series is prolly FF5 or FF4. Though I think FF5 is more impressive as the designers had no idea what kind of party you'd have, and using different job/skill combinations each time you fought the boss gave you a sense of strategy. In FF4, they had a pretty good idea what kind of party you were up against (next to zero character customization does that), so no problem.

      --
      -- Political fascism requires a Fuhrer.
    4. Re:Kefka from Final Fantasy 6 by ditto999999999999999 · · Score: 1

      Yes, that battle was awesome... as was Zeromus in FF2. That was intense. But my real favorite was Link's Shadow from Adventures of Link. It was 1) COOL! 2) super hard 3) and a brilliant idea for a foe.

      Ditto

    5. Re:Kefka from Final Fantasy 6 by qbproger · · Score: 1

      At the end of the article they let you submit one. I chose Kefka. he was just so awesome. By FAR my favorite villian. and the end battle, WOW.

      --

      - Joe
    6. Re:Kefka from Final Fantasy 6 by Incoherent07 · · Score: 1

      I nominated Kefka... after all, what other boss cracks random one-liners throughout the game AND can drop your entire party to 1 HP each?

      --
      This is my sig. There are many others like it, but this one is mine.
    7. Re:Kefka from Final Fantasy 6 by Guppy06 · · Score: 1

      I liked that too, and I think that putting that baddie in OoT was also a nice touch (he was just about as hard as the shadow in Zelda II for me the first few times). But at this point I think that the boss fight in Wind Waker was the best of the series. Nintendo actually got me feeling sorry for the guy at the end, and that's not something I can remember any other game doing.

    8. Re:Kefka from Final Fantasy 6 by Planesdragon · · Score: 1

      But at this point I think that the boss fight in Wind Waker was the best of the series.

      Wind Waker had more story than any other Zelda, but the Ganon-fight sucked; it was too scripted.

      I hope Wind Waker's sequal is a bit more imaginative and challenging...

  10. What about.... by Look+Sir,+Droids! · · Score: 5, Insightful

    ...Mother Brain?! For its time, Metroid's end battle was pretty innovative, IMHO... i.e., "disconnecting" her life support, the time bomb (I bet every player, upon seeing that message the first time, gasped a collective, "Oh shit!"), etc. Not to mention the fact that, oddly enough, the Mother Brain didn't even attack you; which could've been a bad idea, but I believe it was properly & cleverly executed by Gunpei Yokoi and the rest of the M1 team. And Super Metroid totally upped the ante with their new implementation of Mother Brain, as well.

  11. List not so great.... by smoondog · · Score: 1

    It seems they focused on console games? What about the dragon at the end of dragon's lair (the original)? Or the mother brain from metroid? There were several bosses in ghouls and ghosts that were incredible. Doom II had a great endgame. This is the third or fourth list that /. has posted from these guys and I'm not impressed with their expertise. Sometimes I think they are switching 'popular' with 'good'/'overrated'/etc.

    -Sean

    1. Re:List not so great.... by edwdig · · Score: 1

      Doom II did not have a great endgame. It was just weird. Kinda cool if you happend to know the no clipping code and knew who John Romero was. But if you were playing normally, it was just a really frustrating fight that had no significance to it.

      Besides, I think very few people actually made it to the end of Doom II without using the warp codes. Once you got around level 25 or so the game became near impossible. You had to have the maps memorized to make it through without falling off all the really small ledges.

  12. A personal favorite by lightspawn · · Score: 2, Interesting

    D2 (a survival horror title for the ill-fated Dreamcast, and the sequel to D, naturally) has several memorable boss characters, but the scariest one is one that doesn't actually hurt you but just begs you to kill it. It takes quite a bit of time to finish it off, and the entire time it repeats its request.

    Its relation to your character only makes it more disturbing.

  13. SMB3 by acxr+is+wasted · · Score: 2, Insightful

    How could they have left out Bowser from Super Mario Bros. 3?? He wasn't incredibly difficult, but it was certainly a departure from the norm for the series.

    Mario had no way he could actually harm Koopa, so you had to use his attack against him. After spitting a few fireballs at you, he'd jump up into the air and try to smash you. His impact would destroy the row of bricks beneath him. The "trick" was to get him to keep smashing at the same spot in order to make him fall to his death. Good stuff...

    --
    "Come on, let's go drink till we can't feel feelings anymore."
    1. Re:SMB3 by acxr+is+wasted · · Score: 1

      I know it's lame to reply to my own post, but I gotta apologize to all the kiddies 'cause I just ruined the ending to Super Mario Advance 4.

      --
      "Come on, let's go drink till we can't feel feelings anymore."
    2. Re:SMB3 by Moghedien · · Score: 1

      You could harm him by throwing hammers. It's hard sneaking in with the hammer suit, but after three hammers Bowser's a goner.

      --
      I've come to... anesthetize you!
    3. Re:SMB3 by acxr+is+wasted · · Score: 1

      I have a project now.

      --
      "Come on, let's go drink till we can't feel feelings anymore."
  14. I'm sorry, what about fighting the MOON? by M3wThr33 · · Score: 1

    In Sonic Adventure 2 Battle you fought the BioLizard which had ATTACHED ITSELF TO THE MOON. Maybe I'm crazy, but I thought that was one of the most amazing battles ever.

    1. Re:I'm sorry, what about fighting the MOON? by I(rispee_I(reme · · Score: 1

      As far as lunar boss fights go, check out Raphael the Raven, boss of the seventh world in Super Mario World 2: Yoshi's Island. Truly vertiginous.

    2. Re:I'm sorry, what about fighting the MOON? by Anonymous Coward · · Score: 0

      I'm with you 99%.

  15. I vote for... by MoeMoe · · Score: 1

    How about Cats from Zero Wing?

    There's nothing more cunning or devious than the simple phrase "All your base are belong to us"...

    --
    Business \Busi"ness\, n.;
    A scam in which all people involved perceive as beneficial...
    1. Re:I vote for... by Lazyhound · · Score: 1

      Too bad you don't actually fight him at any point...

    2. Re:I vote for... by MoeMoe · · Score: 1

      Incorrect, the last level is a spaceship that once beaten has an escape pod that blasts off, that's supposed to be Cats inside

      --
      Business \Busi"ness\, n.;
      A scam in which all people involved perceive as beneficial...
    3. Re:I vote for... by Anonymous Coward · · Score: 0

      That game is such a trip. What's with the dancing jelly beans?

    4. Re:I vote for... by ikkonoishi · · Score: 0

      Zoom Sig 6_^

    5. Re:I vote for... by Lazyhound · · Score: 1

      Hmm... Don't remember the pod, but you're probably right.

  16. others that are worth to mention by Metroid72 · · Score: 3, Interesting

    Hitler - Bionic Commando (NES): It's Hitler!! and they showed blood! Hitler was sitting on the Albatross and you had to use the bionic arm to climb up and shoot the cockpit;
    Golem/DragonLord - Dragon Warrior (NES): You needed the flute to kill Golem. DragonLord was hard, especially because the dungeon was really tough.;
    Mother Brain - Metroid (NES): You had to place 30 missiles to beat it, while avoiding the donuts and re-generating columns.;
    Grim Reaper/Dracula - Castlevania (NES): The Grim Reaper was tough (and the level too), but Dracula required tons of patience. He would transform into a huge monster at the end.;
    Golbez - Final Fantasy II - SNES: The music, background and intensity of this battle makes it a classic;
    Too many to mention - Contra Series, GunStar Heroes - Various: These series have the coolest collection of bosses ever, especially when the original team (now Treasure) used to be with Konami;
    Bowser - SuperMarioWorld - SNES : I bought the SNES and got this game as a pack in, the Mode7 effects alone got me there. It was something to show to all your friends. Lava Boss - Axelay - SNES: This has to be one of the coolest bosses for a 16 bit system, however, the flicker/slowdown was unbearable.;
    Odin - Ghouls & Ghosts - GEN: A friend of mine showed me this boss, and I must say that I was impressed, it was HUGE and challenging.

    1. Re:others that are worth to mention by Rocky · · Score: 1

      > Golbez - Final Fantasy II - SNES: The music, background and intensity of this battle makes it a classic;

      Uhhh... do you mean Zeromus?

      > Odin - Ghouls & Ghosts - GEN: A friend of mine showed me this boss, and I must say that I was impressed, it was HUGE and challenging.

      I thought that was Loki...

      --
      "I'm an old-fashioned type of guy. I worship the Sun and Moon as gods. And fear them."
    2. Re:others that are worth to mention by Metroid72 · · Score: 1

      Yep, you're right. Loki and Zeromus are correct. Bad memory though ;)

    3. Re:others that are worth to mention by Anonymous Coward · · Score: 0

      CLIMB UP?! To shoot hitler in the cockpit???

      The way my freinds and I defeated him if I recall, was that we shot the cockpit as we fell INTO the room at the start.

      If I recall correctly, we tried that like 10 times before succeeding, and if we did not do that then he shot us immediately with the gatling guns on the front of the helicopter, killing us.

      Correct me if I'm wrong here? :-)

    4. Re:others that are worth to mention by Metroid72 · · Score: 1

      I was describing the first stage of the fight (when you destroy the Albatross), Master D (Hitler) is supposed to be piloting it. Once defeated, then you had to drop down and place a shot on the cockpit of the escape helicopter.

      I did a quick google and found this link: http://www.elitecoder.com/bionic/area12.html

      It should be useful!

  17. Dark Falz by vitaflo · · Score: 1

    I remember Dark Falz very well. I spent two weeks straight playing Phantasy Star when it first came out, to get to him. I had to play another two weeks just to level up enough to beat him. The best part about him was that you didn't even know about him until the very end, when there was a twist in the plot. It really hieghtened your interest into what this thing was.

    I think it also helped that they basically used the full graphic power of the Master System to draw him. Unlike the other enemies, Dark Falz had no background, it was just black, probably to get more detail into his character (which took up the entire screen). It blew away anything on the NES at the time.

    And BTW, they had to use the name Dark Falz because of the 8 character limit on enemies in the game (the Japanese kanji for Dark Falz fit into the 8 character limit correctly, but when translated to english did not, thus the hackjob on the name). This happened to a lot of the characters in the game.

    1. Re:Dark Falz by Anonymous Coward · · Score: 0

      Kana. Japanese kana.

    2. Re:Dark Falz by karnal · · Score: 1

      Actually, as far as making the screen background "black", what I recall is they (SMS and NES) used the background as the main "body" of end characters. Then they'd use sprites for "movable" parts of that boss, as well as sprites for fireballs etc...

      2 notable games that used this was Lifeforce (NES) and Altered Beast (SMS). I remember the NES better -- when you'd reach a boss in Lifeforce, your status bar and score at the bottom would disappear.

      --
      Karnal
  18. Yellow Blocky Guy, ManCubes, and John R. by superultra · · Score: 1

    I may be biased since I just finished REZ a few weeks ago, but the yellow blocky guy on level 3 or 4 was one of the most intense boss fights I'd ever played in a video game. It was among the hardest, but in terms of creativity, I think it was incredibly brilliant.

    On the PC side, which really isn't know for decent boss battles, who can forget nearly every single boss in the NOLF series? Fighting the ninja girl in a house tossed about by a tornado? And mancubes! Mancubes!

    Oh yes, lest we forget the prolific Doom ][ (see I'm 'leet because I didn't REALLY use roman numerials) boss: John Romero's head. Man, who know how satisfying that would become!

    1. Re:Yellow Blocky Guy, ManCubes, and John R. by dsyu · · Score: 1

      If you're talking about the boss that forms a giant running man out of cubes, yep, he was pretty cool. However, IMHO, it's mainly because of the area you fight him in (running through 'corridors') -- he makes another appearance in level 5, but since it's an enclosed space, it's not as cool (again, IMHO).

      In DOOM II, you have to use the noclip cheat to actually know that it's Romero's head you're shooting, as I recall. Otherwise, it's just some hole in the wall/giant demon face.

  19. What the-? by identity0 · · Score: 1

    Okay, I admit I have not played any of the games mentioned above. In fact, I don't even play that many games. However, it seems that they left out a *lot* of good bosses, many of them from far superior games than the ones mentioned. I mean, seriously, Earth Worm Jim? Serious Sam? I've heard those are pretty good games, and I realize this isn't a 'best games' list, but come on - what about the best bosses from the best games in history?

    I recall in particular the end bosses in the shareware episode of Doom had me literally sceaming in front of the computer. Seeing those doors slide up, and revealing *two* imposing Barons of Hell standing there... It was one of the most frightening things I have ever experienced from a computer, beating even the goatse.cx guy. The fight that followed was one of the most intense I've ever had from an FPS.

    And wasn't the end of X-Wing a re-creation of the trench run against the Death Star? How can you forget the Death Star?!

    1. Re:What the-? by Erbo · · Score: 2, Insightful
      I recall in particular the end bosses in the shareware episode of Doom had me literally sceaming in front of the computer. Seeing those doors slide up, and revealing *two* imposing Barons of Hell standing there... It was one of the most frightening things I have ever experienced from a computer, beating even the goatse.cx guy. The fight that followed was one of the most intense I've ever had from an FPS.

      Those guys always got me jumpin', but the dude that really meant brown-trousers time for me was the Cyberdemon (or "steam-demon" if you read the novelization), used as the boss in Episode 2. That mofo was damn near impossible to beat without a BFG 9000 and a lot of quick dodging. (At least the hell-princes would go down after about five rocket hits each...ol' Cyberdude required a few dozen rocket hits to meet his maker, but only required one of its rockets to take you down.) And the ominous "thump...thump...thump..." of its walk...the novel's line was "It sounded like the World Trade Center was taking a stroll just outside," and that was about right.

      --
      Be who you are...and be it in style!
    2. Re:What the-? by Haeleth · · Score: 1

      The end of X-Wing? A great idea, but rather flawed in the execution. Keep bumping into things in the Death Star trench? No problem! Just crank the detail level down, and all those nasty laser cannon will disappear!

  20. sequels by andy_fish · · Score: 1

    I guess I am just a sucker for new-and-improved sequels, but I thought the protracted battle with Ganon in Zelda:The Wind Waker was really cool. And the battle with Metroid Prime in the similarly-named-game probably had the coolest music of any boss battle I can remember. Also, Metal Gear Solid 2 had some nice boss battles- the fight between Raiden and 25 Rays was my favorite.

    --
    & I wish I knew the password to your heart . . . &
    1. Re:sequels by Ian_Bailey · · Score: 1

      I loved that boss fight too. Gannon seemed so cool with two swords, plus the reflection mechanic was something new.

      But I have to go with GameSpot that Ocarina of Time is much better. I don't think I'll ever forget running up those stairs right at the end before finally confronting Gannon, or escaping before the castle fell apart, or the final transformation... Plus, one thing I missed in WW was the boss titles before you fought them.

      GANON

    2. Re:sequels by kisrael · · Score: 1

      Yeah, I really respected that Ganon in WIndWaker wasn't yet another giant floating boss--just an amazingly talented swordsman.

      Kind of like that Karateka boss the article talks about.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  21. Boss fights suck by metamatic · · Score: 2, Insightful

    Is it just me, or is the "boss fight" the biggest, stalest, lamest c l i c h e-acute-accent in the video game world?

    (Spelt out 'cause Slashdot blows and can't deal with accented characters.)

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Boss fights suck by Anonymous Coward · · Score: 0

      (Spelt out 'cause Slashdot blows and can't deal with accented characters.)

      (This is slashdot, just misspell 'cliche' and get on with it.)

    2. Re:Boss fights suck by prockcore · · Score: 1

      I agree, I'm really starting to like games that don't have boss fights.

      A boss fight is like killing off the entire US Marine Corp and then having trouble finishing off George W Bush.

    3. Re:Boss fights suck by Anonymous Coward · · Score: 0

      Well, you'd have to catch the weaselly little fucker first.

  22. Ganon?!? by Anonymous Coward · · Score: 0

    "Ganon from Zelda: The Ocarina Of Time" What? Ganon was a freaking pushover. Not nearly as difficult or visually impressive as some of the other bosses in that game.

    1. Re:Ganon?!? by Anonymous Coward · · Score: 0

      There were difficult bosses in Ocarina of Time?

  23. WERDNA - the wizard is *in* by Anonymous Coward · · Score: 0

    Werdna, From the original Wizardry on the Apple II...

  24. a couple they left out by Jainith · · Score: 1

    Undying - PC

    Im not sure what the hell that thing was, but, damn it was ugly.

    Chrystalis - NES

    A big ass maze, then the good ole multi form boss with a weak point, that you can only hit when he's attacking.

    Jainith

  25. Cyber Hitler anyone by Anonymous Coward · · Score: 0

    Cyber Hitler from wolfenstein 3d is the best boss ever!

  26. Earthbound by Captain+Nitpick · · Score: 2, Insightful

    Earthbound had some of my favorite bosses. Whether it was the five Guardian Diggers, all of whom claimed to be the third most powerful, or the Clumsy Robot that kept eating eating bologna sandwiches, or even Master Belch, the Earthbound bosses still hold a place in my memories (next to the fuzzy pickles).

    The best Earthbound boss was the final one.

    Giygas. The incarnation of evil. So infused with raw power that he lost his mind and body. And he's got that bastard Pokey as his sidekick.

    You get him to his final form, and nothing works. Attacks are useless. PSI is even less useful. Items have no effect.

    You've tried bashing, shooting, the heavy bazooka, multi bottle rockets, dragonite, psi starstorm omega, and even Poo's mimic ability. Nothing.

    Your HP and PP are dropping, and your stockpile of healing items is running out.

    Then you try the one command you've been avoiding since you picked up Paula. Its effects were random, and sometimes suicidal, but you had nothing to lose. It was the last boss, and nothing else was working.

    Paula prayed from the bottom of her heart! "...Please give us strength, if it is possible... Please... Somebody help us..."

    All of the Mr. Saturns felt a new, startling feeling they had never experienced before, and they all started praying for the safety of Ness and his friends.

    I know it was corny, but damnit, that's the only boss fight to have an emotional impact on me.

    --
    But then again, I could be wrong.
    1. Re:Earthbound by jx100 · · Score: 1

      Agreed. That was a fantastic battle.

      And it explains why your classmate called you for your real name

    2. Re:Earthbound by MilenCent · · Score: 1

      I've seen the fight with Giygas written up in a couple of places lately, and everyone mentions the Pray command, but no one mentions my own favorite part of the fight.

      The background music, as the last fight starts on this SNES game, starts out composed entirely of suitable 8-bit NES music! After about a minute of that it suddenly stops and makes way for a driving electric guitar, but at that time I kind of wished it went on.

  27. The Ghost Boss In Sonic Adventure 2 by Anonymous Coward · · Score: 0

    was pretty memorable for me.

    The way he yelled i got a kick out of it.

  28. I...Hunger! by Spoing · · Score: 3, Funny
    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    1. Re:I...Hunger! by Bahumat · · Score: 1

      Good, I'm not the first to point out Sinistar. n.n

      --
      "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
    2. Re:I...Hunger! by zsazsa · · Score: 1

      Coffee with Sinistar from the (usually) funny Bob the Angry Flower.

  29. Golden Axe's Death Viper / Sinistar by thanester · · Score: 1

    Death Viper is one of my all-time favorites. I loved the way he formed himself out of a mass of writhing snakes, and he was just as scary to fight as he was to look at. Not sure if he counts as a boss, since he's the only enemy in the game, but Sinistar used to give me nightmares too. "RUN COWARD, RUN!"

  30. I dunno... by ASayre8 · · Score: 1

    I dunno, I think that Biolazard was just angry cause he had a spaceship up his butt. (It's a spaceship he's attached to, not the moon)

  31. I remember... by Schezar · · Score: 1

    Kefka. Most... dissapointing... fight... EVAR!

    I was really looking forward to it. I fought my way to the end, the awesome music started, and I was ready to go!

    The fight went something like this:

    Ultima
    Ultima
    UltimaUltima (Celes had the Gem Box)
    Ultima
    Ultima ....

    You get the idea. I held A down until I won. Didn't lose a single person.

    Sigh... And I remember when "Nintendo Hard" meant something. Impossible jumps and exploding Hitlers: that was where it was at!

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:I remember... by tx_mgm · · Score: 1

      even better (or worse):

      fully leveled locke
      atma weapon and theif dagger equiped
      Genji Glove and offering relics equiped

      8 hits per round, 9999 per hit

      kefka dead in one attack from one person.

      I was so dissapointed.
      yes. I'm a dork.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    2. Re:I remember... by Anonymous Coward · · Score: 0

      Why waste Locke? He's useful enough as he is. You can make Gau, a useless character, do 8x9999 too, if you give him the Genji Glove, Offering, two spears (forgot the names), and have him do one of his emulated attacks (forgot which one, it was one of the lesser soldiers I think). He doesn't have to be maxed out to do max damage, either.

      Better to distribute your power, rather than making one supergod. Max anyone can do is 8x9999 anyways (followed by Gogo).

      Sorry if I'm off on the details, it's been almost 10 years since I played that game (first and last time). If I'm wrong, please let me know, you've got me considering playing through it again. :)

    3. Re:I remember... by tx_mgm · · Score: 1

      You're right. Locke was pretty hardcore on his own.
      But, unless I'm mistaken, no enemy in the game has more than 80,000 hitpoints (and I KNOW that Kefka did not). Sad, but true.
      The only thing you'll accomplish by distributing your power is that someone else got to do the one-hit-kill-anything attack.
      and since locke was my favorite character, he got to be the supergod. If only they (square) had allowed us to break the 9999 rule a couple games earler (than FF8)...I shudder to think of what was possible in 6.
      And, yes, it's been awhile for me, too...maybe 5 years or so

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    4. Re:I remember... by Anonymous Coward · · Score: 0

      Yeah, I get what you mean about pumping up your favorite character and leaving other characters alone sometimes. That's what was so great about FF6 and its large cast, I think - you could make everyone strong, or you could make only your favorite characters super-strong. :)

      My only thing with Locke was that, since I didn't use a strategy guide, I liked learning about what he could steal from what enemies. So that's what I always had him doing, until the end of the game. I only liked Sabin more, because I'm a huge Street Fighter fan. :)

  32. SHODAN by antdude · · Score: 2, Interesting

    From what I heard and read, SHODAN (the boss in System Shock 1) had an awesome boss fight game. I won't spoil it, but you can see it if you play it. System Shock 2's SHODAN wasn't special to remember.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:SHODAN by Rayonic · · Score: 1

      From what I heard and read, SHODAN (the boss in System Shock 1) had an awesome boss fight game. I won't spoil it, but you can see it if you play it. System Shock 2's SHODAN wasn't special to remember.

      Incorrect, SHODAN from SS1 was a lousy boss fight. Her incarnation in SS2 was significantly better.

  33. One notable RPG boss I'd like to add by Alaric42 · · Score: 1

    Luca Blight from Suikoden II. Badass the entire game, and twice as badass during the extended last fight(s). If you don't know what I'm talking about, do yourself a favor and pick up a copy if you ever see it on eBay for under $3,500 or whatever it's going for these days.

    1. Re:One notable RPG boss I'd like to add by neostorm · · Score: 1

      I have to second that. That was an amazing boss fight. I thought that bastard would never die, and it felt *really* good to send him to his death.

      Good memories.

  34. Cyberdemon from DOOM 1 Episode 2! by antdude · · Score: 1

    Cyberdemon was the freakiest boss I ever ran into my gaming history.

    1) He was HUGE for first perspective shooters.
    2) He was ugly!
    3) Crazy rockets!
    4) Noisy!

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Cyberdemon from DOOM 1 Episode 2! by Anonymous Coward · · Score: 0

      Hearing him stomping around outside of the room that you started in gave me nightmares for weeks...

      Footsteps... growing closer... metal limbs... It's coming... I can hear it! OH GOD SAVE ME NOW!!!

  35. Psycho Mantis... by Anonymous Coward · · Score: 1, Interesting

    The fight with Psycho Mantis in Metal Gear Solid was utterly retarded and made me stop playing that game.

    If you don't know, the whole deal was that character was supposed to be psychic. You had to plug the controller into the other port to get past him because then he supposedly couldn't read your mind (ie: predict your moves and counter them perfectly). Without playing from the 2nd port - it was literally impossible to defeat him.

    Not only did they have this retarded gimmick, they then proceeded to tell you the solution only after you'd been killed by him several times, each getting more and more frustrating. This only made me want to snap the CD in half - it was such a complete and utter waste of my time it was offensive. I traded the game in the next day, without completing it.

    Metal Gear Solid is the only game I've played where I now actively hate the development team - even to this day.

    1. Re:Psycho Mantis... by Anonymous Coward · · Score: 0

      You must have hated the original X-Men for Genesis too.

      After you beat Mojo in his world, you're told you have to find and destroy the Danger Room's computer, then reset.

      Except they didn't tell you to actually reset your console and the level was on a timer. I can't tell you how many times I got to that last screen, blew the computer, then got pissed I couldn't leave the screen. Then the timer hit 0 and I'd die. Then one day in a fit of rage over getting ot the level yet again and not getting out, I slammed the reset button on the console itself and the screen started blipping through a reset cycle, I thought I fried my Genesis I hit the reset so hard. I ended up laughing my ass off when I realized the game was continuing.

      I like these kind of innovations. Sure they pissed me off, but gave me a sense of accomplishment when I beat them. Psycho Mantis didn't give me much trouble, in fact I almost beat him on the first controller the first time through. And to be fair, they hint enough before flat out telling you to pick up the second controller, that's what you need to do.

    2. Re:Psycho Mantis... by Tesukyro · · Score: 1

      I beat the game w/out using the other controller port. He makes your guns useless, but you can still kick his ass in hand to hand combat.

      --
      The art of drawing one's sword is to catch the soul of your opponent through his eyes.
    3. Re:Psycho Mantis... by Saige · · Score: 1

      I did the same thing... I played for a while, getting more and more frustrated, but slowly getting better and better at taking him out.

      Finally, after an entire evening, I defeated him, and moved on.

      It was only when bitching about him to a friend, about how tough he was, did my friend clue me in to the "trick" to beat him. I still had my save, so went back and tried it out - and found how easy it was done that way.

      I still felt better about doing it the hard way.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:Psycho Mantis... by Mike+Hawk · · Score: 1

      The AC is right. I decided I would not finish that battle, or buy another Konami game, after that little gimmick. Put your controller on the floor snake? Buh-bye immersion. And how was one supposed to guess to do that? There wasn't even the smallest clue. Those developers were sure full of themselves.

    5. Re:Psycho Mantis... by SuiteSisterMary · · Score: 1

      I believe that if you called the Colonel on the CODEC, he'd tell you right away.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:Psycho Mantis... by fraygos · · Score: 1

      Don't know about you but I beat him with out switching ports either. I beat him hand to hand and moved on to continue playing an excellent game. Honestly guy, if you cry and complain about this then do you really have bussiness playing games at all. Looking at gamefaqs did not help? Could not find any walkthroughs? online help? Anything?
      sad ...

      --
      R.F.
    7. Re:Psycho Mantis... by Anonymous Coward · · Score: 0
      You know what game didn't require such shenanigans? Tony Hawk Pro Skater on the N-Gage. That game is pretty much the greatest game ever made. And the boss battles? Get out of town. Don't even get me started about how sweet the graphics are. You want to talk to me about comparing it to the Game Boy Advance? Don't even bother - you've got a better shot of convincing me that XBox or the Gamecube has better harder than the N-Gage; although, I'm sure that's not true, it's a bit more plausible than putting the N-Gage up against the GBA. Seriously...

      Hey Mike Hawk, when is the N-Gage released?

    8. Re:Psycho Mantis... by Anonymous Coward · · Score: 0

      No, they don't tell you after you die several times! Try calling the Colonel YOURSELF and he'll tell you after a couple of tries. Other than that, he's pretty damn easy either way in my opinion.

  36. Hitler by neostorm · · Score: 1

    Not only that, but I seem to recall that being the only NES game with actual curse words in it.
    When you first meet hitler at the end of the game, he says something along the lines of: "You're a damn fool to think you can stop me!"

    Major bonus points for 10 year olds at the time.

    1. Re:Hitler by Dehumanizer · · Score: 1

      The exact words are:

      "What, you're going to fight against me? You damn fool."

      I agree, it's great. :)

      --
      The Tlog - a technology blog
  37. Ninja Gaiden by slothman32 · · Score: 2, Interesting

    I couldn't even think of beating Jaquio on the console. I had to wait 'til the magic of emulators and save states to beat him. I had to slow it down to like 1/4 the speed and repeatedly save when I hit and restore when I got hit to even think of winning. It still required alot of work even then. I also agree with Mother Brain in Metroid was pretty hard. Just staying on the ledge to launch missles without being in the lava too long isn't easy.

    --
    Why don't you guys have friends or journals?
    1. Re:Ninja Gaiden by AuMatar · · Score: 1

      I think the entire ending of Ninja gaiden was damn hard (I did beat it on the console). First you need to kill the devil with the axe. Then you need to kill the flying dude. Then you need to defeat a demon. ANy one of the 3 was a good boss, the combo was a killer.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Ninja Gaiden by gauauu · · Score: 1

      Hey Gabe! I managed to beat it also, but only after getting so mad I threw the controller maybe thirty times :)

    3. Re:Ninja Gaiden by AuMatar · · Score: 1

      Hey Tolbert, that you? I haven't talked to you in forever, man. Drop me a line at gsechan@hotmail.com or AIM AuMatar sometime.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  38. WarMech by darkmayo · · Score: 1

    While not technically an endboss WarMech from Final Fantasy was denfinately the start of something good.

    Pace back and forth on the bridge leading Tiamat in the sky castle until he comes.... and nukes your entire party :P

    --
    "I am a kernel in the linux army"
    1. Re:WarMech by Metroid72 · · Score: 1

      I remember my battle with Warmech. I was playing FFI with the Nintendo Power Guide and the paragraph read that there was a very slight chance to meet warmech in that dungeon. As soon as I stepped into that floor, first enemy - Warmech - only ONE turn and my whole party was dead. I believe that it was harder than the final boss, especially because you couldn't find it again.

  39. Hard decision.... by Jhonny · · Score: 1

    For me it would have to be either Safer Sephiroth from FF7 (I remember literally laughing when one winged angle started, It sounded like a funny song... But then the clouds.... then the wings and all.... Majorly terrified!!!) Ganondorf from OCT, He was way scary, and an amazing boss battle, Or Doctor Willey!!! Man he scared me! After I played the mega man games I kept having nightmares of a little mad scientist coming up in a UFO and it opening up.... then the eye brows.... OH THE HOROR!!!

    --
    DUKEY!
  40. Wind Waker & others by MilenCent · · Score: 1

    Actually, I thought Wind Waker's last fight was very cool. Nevermind that the story before and after the last fight (which is not technically part of it) is the best of all the Zeldas, it was a fight where you *had* to use the counterattack ability that you had the whole game to learn how to use. Also, at the end you had to fight Ganon with Zelda supporting you with the Light Arrows. So much more satisfying than having her stand off-stage, gasping whenever you get hit.

    Also, while the difficulty against weapon-users was up a few notches over Ocarina of Time, Ganon was again the only enemy that a cautious player could concievably need to use a fairy or potion for. I was really hoping that the much rumored second quest would be an actual harder game, but alas it was not to be. Maybe in the next game....

    Ocarina of Time was so easy that I decided, once, to play through the whole game with only three hearts. I only really had trouble against Ganon's final form at the end, where I ended up having to use Nayru's Love.

  41. mod up by Anonymous Coward · · Score: 0

    I played that game - was fun - post is not offtopic

  42. i can imagine the lotr rts will have a nice boss.. by UltimaL337Star · · Score: 0

    I think they really should add the boss fight from FFX, it was definetly had one of the best feels I've had on a game for a really FINAL epic battle. It's probably because of the first real badass heavy rock music on a ff game in the backround that was more than decent. The boss himself looked pretty psycho and the sorrounding area had just the right amount of we're so dead factor.

  43. other nice boss fights by Anonymous Coward · · Score: 0

    I am rather fond of the Mantis boss fight in metal gear myself. some others that didn't make the cut was: Dead to Rights(xbox version) where you fought in prison, in a gas chamber...against the ex-champion boxer (very hard), but great visually. Also, I was impressed with Enter the Matrix boss fight where you went up against an Agent in the back of an open airplane. Not very hard, but it was something different.

    1. Re:other nice boss fights by Anonymous Coward · · Score: 0

      Dead to Rights was worthy. Enter The Matrix was just lame.

  44. Metal Gear 2: Snake's Revenge by Icephreak1 · · Score: 1

    Metal Gear 2: Snake's Revenge for the NES.

    The final boss was IMPOSSIBLE to defeat. The fight consisted of you having to lay mines for the boss to step on, and he never did. The only weakness he had were the bottom of his feet. He managed to scurry around every mine I layed, and the fight dragged on and on. Never did beat the game because of it.

    - IP

  45. Rygar, NES by Icephreak1 · · Score: 1

    And oh, "Ligar" at the end of Rygar for the NES. Bloody frickin' difficult as hell. Beat him, but ended up bald because of it.

    - IP

    1. Re:Rygar, NES by enrico_suave · · Score: 1

      Good call...

      I forgot all about that one.

      I also want to mention Mr. Big from the arcade game NARC (which you could "vote" for at the end of the article) He was just sickly hard to defeat.

      *Shrug*

      e.

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      Build Your Own PVR/HTPC news, reviews, &