Just a couple days before I planned to release the first alpha of my new toy (shameless plug), I get an invite from Google to join their Pages beta test. So I checked it out and immediately thought little of it.
Sure, it's a nice system, but I was actually hoping they'd have done something more along the lines of what psychograph does (or, will do when it's past alpha release). Pages seems rather limited when it comes to design elements, taking a rather cookie cutter approach to layout and templates. The only real advantage I see is, aside from the Google name, the storage volume they're giving away for free.
I use my MediaWiki installation as screenwriting software. Maybe not as full featured as something like FinalDraft, but it's free, has built-in version control, and allows collaboration.
Looking around my home, I don't see any signs of a large bridge construction project which began last fall. If the images were taken less than, oh, five months ago, certain buildings would be gone, land would be cleared, etc...
Not only are they not the first to do this, the images aren't even very current.
BSG discovered that handheld style camera movements makes for a more dramatic show
Actually, this bugs the hell out of me. In film school, the cinematography class called it cinema verité. The producing class called it "couldn't afford a tripod."
I blame the vendors for cheaping-out on training and hiring qualified staff for tech support jobs.
Of course, since tech support is considered the lowest point on the IT career totem pole, there aren't many qualified people out there to begin with... and those that are certainly don't want the piss-poor salaries paid to your typical phone jock.
Why is there a difference between an online game an and offline one? Build a game system or engine in which you can run different story lines or "campaigns" if you will. If you release a game that can only ever be played one way, it'll get stale (something like HeroQuest, the boardgame, for example).
People who game because they like gaming will come back for interesting story lines and different types of role playing and character interaction. People who want to live off selling items on ebay can do that anywhere, but gamers who really play the game want variety and a chance to play characters.
Just a couple days before I planned to release the first alpha of my new toy (shameless plug), I get an invite from Google to join their Pages beta test. So I checked it out and immediately thought little of it.
Sure, it's a nice system, but I was actually hoping they'd have done something more along the lines of what psychograph does (or, will do when it's past alpha release). Pages seems rather limited when it comes to design elements, taking a rather cookie cutter approach to layout and templates. The only real advantage I see is, aside from the Google name, the storage volume they're giving away for free.
I use my MediaWiki installation as screenwriting software. Maybe not as full featured as something like FinalDraft, but it's free, has built-in version control, and allows collaboration.
How about a "no later than" date?
Looking around my home, I don't see any signs of a large bridge construction project which began last fall. If the images were taken less than, oh, five months ago, certain buildings would be gone, land would be cleared, etc...
Not only are they not the first to do this, the images aren't even very current.
You only get two:
Actually, this bugs the hell out of me. In film school, the cinematography class called it cinema verité. The producing class called it "couldn't afford a tripod."
I blame the vendors for cheaping-out on training and hiring qualified staff for tech support jobs. Of course, since tech support is considered the lowest point on the IT career totem pole, there aren't many qualified people out there to begin with... and those that are certainly don't want the piss-poor salaries paid to your typical phone jock.
Something like this.
Works well as a backup in case your isp goes down too.
Why is there a difference between an online game an and offline one? Build a game system or engine in which you can run different story lines or "campaigns" if you will. If you release a game that can only ever be played one way, it'll get stale (something like HeroQuest, the boardgame, for example). People who game because they like gaming will come back for interesting story lines and different types of role playing and character interaction. People who want to live off selling items on ebay can do that anywhere, but gamers who really play the game want variety and a chance to play characters.