And, if all you can think about when someone encourages more aggression is "but what about the lives of our troops?", then you do not understand how a good offense is the best defense. Sometimes attacking, and taking some risks, ensures the safety of the entire nation.
Because the French refused to risk the lives of their soldiers, they risked the lives of their civilians instead. It was a risk that did not pay off.
If you, as a commander-in-chief, a general, or even an elected official within a legislative body act to send troops, drafted or otherwise, into a conflict, your troops will PRAISE you for doing so if the war is fought for the right reasons and is fought to a victorious conclusion. Can you imagine how popular a French politician might have been back in the day had he brought about the invasion of Germany and marched the French army straight to Berlin in 1940? Can you imagine how much his military and civilian population would have loved him(or her, perish the thought)?
The way I see it, the French should have had every reason in the world to want to take the fight STRAIGHT to the Germans as soon as the opportunity presented itself(and it did, when Germany invaded Poland). Hind-sight my arse; revenge is sweet, and you can't tell me that there weren't at least some Frenchmen in those days that still remembered the Franco-Prussian War and who wanted a more decisive victory over the Germans than that which WWI provided.
I am glad that my Irkan tax dollars are being spent to research better methods of slaughtering these so-called "innocent" huuuuumans. I welcome the new killing machines! Now if only the Tallest would send me a few . . . along with a longer power cord this time.
Richard Garriot and Raph Koster were not their main talents. OSI's problem was that many of their main talents were their programmers, testers, and artists that they would frequently run off in various silly ways. I got to know a few of them on a strictly casual basis, and while I have always been "on the outside", I heard enough to remind myself of why I was glad to not be working at OSI.
In hindsight, though, OSI has been in decline since the U8 days. EA may have preserved OSI's existance by buying them out, but their managerial influence certainly did not seem to help the company. Everything else that went wrong in the company is, to me, largely irellevant compared to, or caused directly/indirectly by, the EA buyout.
Sadly, OSI's future probably rested on the success of Ultima IX. UO was good for them financially(or so I am told), but it obviously was not enough to make the dev house survive independant of the consolidated EA house. I still remember seeing Myst-like screenshots of the original U9 concept years ago(1995) before any serious work on UO had begun. I also remembered reading that the old U9 project was suspended to put work into developing UO, and that when focus returned to U9, the entire old project was tossed, forcing them to start anew(and then start over again and again as design concepts changes. Avatar Raider anyone?).
It would seem to me that, had they never made UO in the first place, or had they finished Ultima 9 first, the house might still be alive today. Maybe.
If Skynet emerges from this project, expect it to do nothing more than camp spawns, wallhack, and bitch and moan about anyone who knows how to use a rocket launcher really well.
You know, Yamhill might be an entirely different beast than Nocona. Or might have been. Who knows? Nothing in this article really addresses any questions I(or others) might have about Yamhill.
No, no, he might actually be onto something. Use a large, fast ram-disk for main storage function, with a large, slow harddrive to do dynamic backups, with a UPS system to give the system enough time after a power outage to finish synchronizing the contents of the ram-disk with the backup drive(or drive array or whatever) . . . that might just work.
Clear the main ram-disk at power-down, read in all the data from the backup drive/array at power-up, and only use the backup when relevant changes to the contents of the ram-disk occur(temporary files, swap files, etc could probably be ignored. That is, if swap is even an issue at that point. With that much available memory . . . who needs to swap?).
This way, all immediate reads/writes would be done to/from the ram-disk, with writes being done slowly and reduntantly in the background to keep the backup drive/array up-to-date. If the backup write scheme was implemented properly, only a fraction of the writes to the ram-disk would necessitate writes to the backup drive/array(in the event that a user creates and deletes a single file many times, or produces copies of the file and deletes them all later, etc). The UPS would buy the system enough time to keep the contents of the backup current in the event of a power failure.
Amsterdam Vallon raises an interesting point here. Mod him up.
King of Fighters was never a technical/gameplay masterpiece, with the possible exception of KoF '98(which was quite good).
Last Blade 2 rocks all. Samurai Shodown 2 is also quite good. Nothing Capcom has produced really matches those games(well, at least not Last Blade 2), though Street Fighter Alpha 3 is pretty damn good. I mean, it has Dan. Anything with Dan in it is automatically good.
Of course hemp causes deaths. What do you think happens when someone gets hung from a tree with hemp rope?
Anyway.
Who cares whether or not you can grow hemp in the US. Can't you just grow it on foreign soil(probably for less money if you pick the right country), process the hempseed into methanol, and ship/pipe it wherever you like? Heck, I'll bet you could even finagle your way around the Canadian medical marijuana law to mass-produced hemp.
Wouldn't that be ironic . . . exploitation a law designed to allow limited consumption of marijuana for "medicinal" purposes would allow one to grow hemp for fuel(and fabric, and loads of other mundane, non-recreational products).
And, if all you can think about when someone encourages more aggression is "but what about the lives of our troops?", then you do not understand how a good offense is the best defense. Sometimes attacking, and taking some risks, ensures the safety of the entire nation.
Because the French refused to risk the lives of their soldiers, they risked the lives of their civilians instead. It was a risk that did not pay off.
If you, as a commander-in-chief, a general, or even an elected official within a legislative body act to send troops, drafted or otherwise, into a conflict, your troops will PRAISE you for doing so if the war is fought for the right reasons and is fought to a victorious conclusion. Can you imagine how popular a French politician might have been back in the day had he brought about the invasion of Germany and marched the French army straight to Berlin in 1940? Can you imagine how much his military and civilian population would have loved him(or her, perish the thought)?
The way I see it, the French should have had every reason in the world to want to take the fight STRAIGHT to the Germans as soon as the opportunity presented itself(and it did, when Germany invaded Poland). Hind-sight my arse; revenge is sweet, and you can't tell me that there weren't at least some Frenchmen in those days that still remembered the Franco-Prussian War and who wanted a more decisive victory over the Germans than that which WWI provided.
No, he is equating Iraqi WMD programs to infestations of stinging insects.
Does this answer your question?
IN SOVIET RUSSIA, Netcraft confirms YOU!!!
Sorry, had to do it. It's a law, you know.
I'm guessing that the GNAA has very little use for vagina, or vagina-shaped houses.
Can you explain to me why it would be a bad thing for a robot to go insane and then explode in the middle of the desert? I'd love footage of that.
I am glad that my Irkan tax dollars are being spent to research better methods of slaughtering these so-called "innocent" huuuuumans. I welcome the new killing machines! Now if only the Tallest would send me a few . . . along with a longer power cord this time.
.
. .
Gir, that is not an adze! GIR!
Giant flaming creatures?
A winnar is you! You technical monkey!
I think Chris Roberts was with Digital Anvil for awhile. Um, didn't they get absorbed my Microsoft or something?
I don't even remember anymore . . . it's all so pointless now *)
Richard Garriot and Raph Koster were not their main talents. OSI's problem was that many of their main talents were their programmers, testers, and artists that they would frequently run off in various silly ways. I got to know a few of them on a strictly casual basis, and while I have always been "on the outside", I heard enough to remind myself of why I was glad to not be working at OSI.
In hindsight, though, OSI has been in decline since the U8 days. EA may have preserved OSI's existance by buying them out, but their managerial influence certainly did not seem to help the company. Everything else that went wrong in the company is, to me, largely irellevant compared to, or caused directly/indirectly by, the EA buyout.
Sadly, OSI's future probably rested on the success of Ultima IX. UO was good for them financially(or so I am told), but it obviously was not enough to make the dev house survive independant of the consolidated EA house. I still remember seeing Myst-like screenshots of the original U9 concept years ago(1995) before any serious work on UO had begun. I also remembered reading that the old U9 project was suspended to put work into developing UO, and that when focus returned to U9, the entire old project was tossed, forcing them to start anew(and then start over again and again as design concepts changes. Avatar Raider anyone?).
It would seem to me that, had they never made UO in the first place, or had they finished Ultima 9 first, the house might still be alive today. Maybe.
You never watched Space Balls, did you? All you need is an obscenely large capital ship that transforms into a giant maid and you're all set!
If Skynet emerges from this project, expect it to do nothing more than camp spawns, wallhack, and bitch and moan about anyone who knows how to use a rocket launcher really well.
2fer usually means "two for one". At least, that's how I interpret it.
as in, two birds with one stone, etc.
It's nice to see that someone still remembers goatse.
Why, I don't know, but it is. Carry on, then!
You know, Yamhill might be an entirely different beast than Nocona. Or might have been. Who knows? Nothing in this article really addresses any questions I(or others) might have about Yamhill.
What's so great about the nForce 3? The nForce 3 150 is rather hobbled. Is the 250 widely available yet? I'd much rather go with the SiS 755.
Yes, we all know how much money Intel funnelled into their goatse project.
. . .
What exactly IS the status of Yamhill? Surely Nocona isn't Yamhill under a different name . . .
is it?
No, no, he might actually be onto something. Use a large, fast ram-disk for main storage function, with a large, slow harddrive to do dynamic backups, with a UPS system to give the system enough time after a power outage to finish synchronizing the contents of the ram-disk with the backup drive(or drive array or whatever) . . . that might just work.
Clear the main ram-disk at power-down, read in all the data from the backup drive/array at power-up, and only use the backup when relevant changes to the contents of the ram-disk occur(temporary files, swap files, etc could probably be ignored. That is, if swap is even an issue at that point. With that much available memory . . . who needs to swap?).
This way, all immediate reads/writes would be done to/from the ram-disk, with writes being done slowly and reduntantly in the background to keep the backup drive/array up-to-date. If the backup write scheme was implemented properly, only a fraction of the writes to the ram-disk would necessitate writes to the backup drive/array(in the event that a user creates and deletes a single file many times, or produces copies of the file and deletes them all later, etc). The UPS would buy the system enough time to keep the contents of the backup current in the event of a power failure.
Amsterdam Vallon raises an interesting point here. Mod him up.
King of Fighters was never a technical/gameplay masterpiece, with the possible exception of KoF '98(which was quite good).
Last Blade 2 rocks all. Samurai Shodown 2 is also quite good. Nothing Capcom has produced really matches those games(well, at least not Last Blade 2), though Street Fighter Alpha 3 is pretty damn good. I mean, it has Dan. Anything with Dan in it is automatically good.
Hmm, Cuba maybe?
Of course hemp causes deaths. What do you think happens when someone gets hung from a tree with hemp rope?
Anyway.
Who cares whether or not you can grow hemp in the US. Can't you just grow it on foreign soil(probably for less money if you pick the right country), process the hempseed into methanol, and ship/pipe it wherever you like? Heck, I'll bet you could even finagle your way around the Canadian medical marijuana law to mass-produced hemp.
Wouldn't that be ironic . . . exploitation a law designed to allow limited consumption of marijuana for "medicinal" purposes would allow one to grow hemp for fuel(and fabric, and loads of other mundane, non-recreational products).
They can have the sandwich. It wasn't very good to begin with, anyway.
Is it pining for the fjords?