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Electronic Arts Shuts Down Origin Systems?

An anonymous reader writes "Waterthread.org has picked up the following on the studio that brought us the popular Ultima and Wing Commander series: 'Game company Electronic Arts is expected to tell its Austin employees this week that the company will be shutting down Origin Systems, its Austin operations, according to sources. Employees will be offered an opportunity to relocate to California or accept a severance package. Company officials could not be reached for comment. Austin is the #3 location in the U.S. for game development with more than 50 companies making major contributions to the game industry, including game development, publishing, tools and middleware and chips and hardware." The Wing Commander CIC has also posted a epitaph for Origin."

343 comments

  1. Damn... by Anonymous Coward · · Score: 5, Interesting
    Looks like Pirt Snikwah won after all.

    RIP to the best of the old-school studios, from a former OSI employee and servant of the Crown.

    Everybody else just made crappy games. We created worlds.

    1. Re:Damn... by Anonymous Coward · · Score: 0

      So long Origin. Looks like the bonfire was only a little early.

      Good job EA. I've paid for 2 UO accounts since 1997. That's over $1500 that I've paid for one game. Just me. Now consider the other 300000 accounts. Say goodbye to your cash cow.

      Damn. Finding out about Thief 3 sucking and UO closing in one week (cause you know the turmoil is going to kill it. No one with sense likes UXO.)

      I can't remember ever before not looking forward to new games ever since I had a computer. Wow.

    2. Re:Damn... by Derkec · · Score: 1

      Origin was my favorite studio for quite a while. For some reason Ultima Underworld really stuck with me and I played and loved the various Wing Commanders - even if the second (?) one had the lovely feature where if you underperformed in a mission the next missions would get harder inevitably leading to a vicious cycle where you fly a slow, useless ship without support against many tough enemy ships. It did add replayability though :)

      I haven't been moved by Origin in a while though. I have mixed feelings now. I mourn the loss of them, I'm angry at EA and a bit of me feels like the studio was put out of its misery (not to discout how much it sucks to lose one's job). So long Origin, you're missed already.

    3. Re:Damn... by nethead23 · · Score: 1

      Well,

      Origin made lots of my most favourite games starting with the early ultima series and ends with Ultima Online. Richard Garriot and Warren Spector are some of the best game designers ever in my opinion.

      Maybe Garriot buys the company back and makes a new Epic RPG series for off and online playing.

      I wished..

      -- nethead

  2. EA kills another great developer by scrain · · Score: 2, Interesting

    Even though they lost their main talents, in 'Lord British' off to NCSoft's Lineage and Raph Koster off to wreck Star Wars Galaxies, I still had hopes for them to do something good. Looks like that's over now.

    1. Re:EA kills another great developer by grumpygrodyguy · · Score: 5, Informative

      Some Origin oldies but goodies.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:EA kills another great developer by DrMrLordX · · Score: 5, Insightful

      Richard Garriot and Raph Koster were not their main talents. OSI's problem was that many of their main talents were their programmers, testers, and artists that they would frequently run off in various silly ways. I got to know a few of them on a strictly casual basis, and while I have always been "on the outside", I heard enough to remind myself of why I was glad to not be working at OSI.

      In hindsight, though, OSI has been in decline since the U8 days. EA may have preserved OSI's existance by buying them out, but their managerial influence certainly did not seem to help the company. Everything else that went wrong in the company is, to me, largely irellevant compared to, or caused directly/indirectly by, the EA buyout.

      Sadly, OSI's future probably rested on the success of Ultima IX. UO was good for them financially(or so I am told), but it obviously was not enough to make the dev house survive independant of the consolidated EA house. I still remember seeing Myst-like screenshots of the original U9 concept years ago(1995) before any serious work on UO had begun. I also remembered reading that the old U9 project was suspended to put work into developing UO, and that when focus returned to U9, the entire old project was tossed, forcing them to start anew(and then start over again and again as design concepts changes. Avatar Raider anyone?).

      It would seem to me that, had they never made UO in the first place, or had they finished Ultima 9 first, the house might still be alive today. Maybe.

    3. Re:EA kills another great developer by Dalcius · · Score: 1

      I do wonder if they could ever be persuaded to release the source for Privateer. That and maybe Armada. I've wanted to play these games on a modern PC for ages... imagine what could happen if someone like Icculus got his hands on it. Multiplayer privateer anyone?

      OT: If anyone knows how to get this stuff running in Linux, or reliably in Windows, this is the place to post it... this info (especially for Linux) has proven difficult for me to find.

      Cheers

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    4. Re:EA kills another great developer by SomeGuyFromCA · · Score: 1

      > If anyone knows how to get [Privateer/Armada] running in Linux, or reliably in Windows, this is the place to post it... this info (especially for Linux) has proven difficult for me to find.

      Apparently (although the CIC has been /.ed, so I can't find it anymore) someone wrote a wrapper for Privateer (and Righteous Fire) to run under Win9x. You could try that combination under Wine and see what happens... or just do what I did when I found all my old Origin/Sierra/Apogee etc. games in a box and got all nostalgic; throw together a Win9x system to play them.

      I already had a P166 just sitting in a closet collecting dust. Upgraded it by digging through the "antique parts" drawers of both myself and a friend and going to parts forums. For less than the cost of a new game (the most expensive bits were a) a PCI NIC and b) stuffing the thing full of PC100) I got all my old ones back.

      Of course, lucky for me that I have a dual-input monitor, or it would have taken a little more expense...

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    5. Re:EA kills another great developer by Moraelin · · Score: 4, Insightful

      Either that, or they could have actually taken UO seriously. They pretty much owned the MMO market and genre, and still ended up number 3. How sad is that?

      UO was released with just as many bugs as U9, and _stayed_ buggy. In fact, around 2002 when I last tried it, they were still blundering through patches which broke 2 things for each 1 bug fixed. I've seen patches released and rolled back within 4 hours... during which, they wrecked pure havoc upon those unlucky to download them. Patches which seemed to never have been tested at all.

      UO also was released in a sad unfinished state, which since then has become the de-facto standard release for MMO games.

      For starters, half the skills were either totally useless, or useless for anyone who wasn't playing a grief player. E.g., tinkering skill could only create trapped chests. Except no NPC ever opened a chest. So in effect the only use was to kill newbies.

      The gameplay and game design itself was a poorly thought out catastrophe. Most of the issues were already known and tested for decades on MUDs, but UO just had to repeat every single mistake in the book.

      E.g., it was dead predictable that someone will deadlock their original economy. The problem of people actually working hard to take non-renewable resources out of the game -- e.g., by stashing them in vaults or in the inventory of 100 non-played avatars -- was known on MUDs for ages. And blimey, who would have guessed? The exact same issue deadlocked UO's economy.

      And how about listening to the customers? It took _years_ of screaming in anguish for a non-PK option, which Origin mostly just ignored. UO lost players hand-over-fist over that issue. Meanwhile Sony and Microsoft basically made "we're the place where you won't get repeadedly PK'ed like on UO" their _main_ claim to glory.

      It was already known on MUDs that purely player-enforced justice does not work. Ever. RL justice works only because you do care about what happens to your RL self. But on virtual world you can _count_ on having a hefty share of players who just don't care about their virtual avatars. There is _nothing_ you can do in-character to keep them inline, because they aren't in-character to start with.

      Etc.

      Basically I'm saying that UO and U9 were both equally half-arsed efforts. Which one came first and which was delayed... does it even make that much of a difference? I believe that even if they came out the other way around, they'd still have been half-arsed. And still, basically, just a sympthom of the fact that something was already rotten at Origin.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:EA kills another great developer by Haeleth · · Score: 1

      Privateer is listed as supported by DOSBox, and WC: Armada is claimed to run. I haven't tried it myself, but that's definitely a project to watch.

    7. Re:EA kills another great developer by PainKilleR-CE · · Score: 2, Informative

      Basically I'm saying that UO and U9 were both equally half-arsed efforts. Which one came first and which was delayed... does it even make that much of a difference?

      According to most of the interviews I've read, U9 development wasn't allowed to be stopped or slowed down for UO, because no one was sure that UO would work out. This explains the half-assed efforts on both games quite well, since OSI was pretty much dividing their efforts between the two games at a time when U9 really could've used the polish and UO really could've used more backing and attention.

      --
      -PainKilleR-[CE]
  3. This will kill Ultima Online. by DAldredge · · Score: 2, Interesting

    This will result in the death of Ultima Online.

    Well, it did have a long run.

    1. Re:This will kill Ultima Online. by Krozy · · Score: 1

      Nah, they'll just restart UO2!

      --
      There are 10 types of cliches in this world. Those that are new, and those that aren't.
    2. Re:This will kill Ultima Online. by Breakfast+Pants · · Score: 1

      You can't kill ultima online.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    3. Re:This will kill Ultima Online. by Krozy · · Score: 1

      omg, i haven't visited that site in ages! They always had the best flash movies in tirades about the GMs.

      --
      There are 10 types of cliches in this world. Those that are new, and those that aren't.
  4. Oh my by pHatidic · · Score: 5, Funny

    Wow this has got to be true. After all, if you can't trust vague and unsubstantiated rumors what can you trust?!

    1. Re:Oh my by Anonymous Coward · · Score: 0
      George W. Bush?

      SCO?

    2. Re:Oh my by yar · · Score: 4, Informative

      I currently live in Austin, TX, and a friend of mine works at Origins. He told me about it this past weekend. According to him, this was open, but unannounced knowledged.

    3. Re:Oh my by Anonymous Coward · · Score: 0

      this is score 5 funny? you people are fucking retards

    4. Re:Oh my by Anonymous Coward · · Score: 0

      I sees. Thanks for sharinged.

  5. Who cares? by Anonymous Coward · · Score: 5, Insightful

    OSI is just a name these days anyway. Very few of the people who currently work there are the ones who were responsiblef or all the great Ultima games.

    Although it still sucks that some people will be losing there job. The PC gaming biz is grim these days.

    1. Re:Who cares? by JonTurner · · Score: 1

      Who cares? How about the 50-or-so people losing their jobs who are now wondering how they will pay the rent, bills, support their families, etc. Maybe once you move out of your mom's basement you'll understand life's pressures and sympathize, rather than casually dismissing other's problems unless they've released an "A" title game.

    2. Re:Who cares? by nharmon · · Score: 1

      Not that one does not have any sympathy for the employees at the Austin facility, keep in mind they are being offered a transfer to California or a severance package.

      Many are not offered such nice parting gifts...

  6. I hear they've been outsourced. . . by nil5 · · Score: 4, Funny

    Mumbai Computer Gaming Concern.

  7. Not surprising... by Anonymous Coward · · Score: 0

    can't last forever you know.

  8. Ah well... by demonbug · · Score: 3, Informative

    Origin used to kick ass. Then EA bought them. They pretty much sucked after that (surprise, surprise). Probably better this than EA releasing crappy games under the Origin name.

    I have to say though, Origin had about the best tagline of any gaming company...

    Origin - We Create Worlds.

    Not anymore, I guess.

    1. Re:Ah well... by TC+(WC) · · Score: 0

      Bullshit... while Wing Commander 2 is my favourite Origin game, you can't exactly call WC3 or 4 crappy... also, Privateer went through the end of its development cycle while OSI belonged to EA.

    2. Re:Ah well... by ChrisReid · · Score: 1

      EA bought Origin in 1992 or thereabouts. All the Wing Commander games after that point were done by Origin, including the universally renowned Wing Commander Privateer, WC3, WC4 and so on.

    3. Re:Ah well... by Anonymous Coward · · Score: 0

      Actually, Origin didn't start making crappy games until Lord British got fed up with corporate marketing schemes and an inability to really "control" the direction of Origin and left. That's when they started making crappy games. UO was a great product, still is in some respects when compared to EQ, etc. This was a complete EA funded venture (release of UO was '96, as mentioned previously purchase of OSI by EA was in '92).

    4. Re:Ah well... by Bob+Davis,+Retired · · Score: 5, Insightful

      To me, the end of Origin was Ultima 9. The game was released in a non-running state, and after some halfhearted patching, was playable but not even close to finished. When the word from above was that there would be no more patches, I knew that Origin was dead. It may have taken a few years for the corpse to stop twitching, but now we can dig a grave, pitch a few fistfuls of dirt on top of Lord British, and put Sosaria to rest.

      Ultima 7 & SI are still two of the greatest and most fun games ever invented in my book, though. Too bad U8 was downhill and U9 wasn't even done. I hope Mr. Garriot can afford to keep his house with the secret room and the 5000 watt stereo - it would be a shame for him to have to get creative and make a good game again.

    5. Re:Ah well... by Anonymous Coward · · Score: 0

      Only now in 2004, is that game finaly playable. To think i'd never live to see the day! Yah worst present to give a RPG addicted mom, basicly disowned me!

    6. Re:Ah well... by zephyrfalcon · · Score: 1

      Ah, but he *is* working on a new game, for NCSoft. See the book "Dungeons & Dreamers", or google for it.

    7. Re:Ah well... by Zardoz44 · · Score: 1
      At least U9 didn't play like dirt. U8 was horrible after the U7 collection.

      U9 looked fine, but it felt stale and boring. Tomb Raider in Ultima land, without the excitement of Tomb Raider.

      The party system was half the fun in the earlier Ultimas. You had to make leadership decisions on the fly for your team.

    8. Re:Ah well... by Anonymous Coward · · Score: 0

      U9 was terrible if you didn't have a voodoo card. I got a GeForce 256, bought the game a month later, and was greeted to 2fps in cities.

    9. Re:Ah well... by Zardoz44 · · Score: 1

      I had no graphics problems with U9 on my Geforce 2 MX, but it was U8 that looked horrible. Maybe because I didn't have much of a card on the machine I used, but the fact that it looked *much* worse than U7 was a sign of things gone wrong.

    10. Re:Ah well... by ChristianBaekkelund · · Score: 1

      I'm sick to death of reading time and time again on this thread about how "EA killed Origin"...and people seem to basically be unable to state why beyond "they just did".

      Did folks just not consider that:
      Origin had some problems that forced them to look for a buyer? Perhaps these problems continued? Perhaps there are REASONS internal to Origin as to why the games they've been producing haven't been the greatest?

      I mean seriously, look on this thread alone, and you'll see OSI employees talking about the poor HR conditions, how they mistreated their employees, and such...something EA is far removed from.

      And this just doesn't make any sense:
      "EA releasing crappy games under the Origin name"???

      Sorry, but EA wasn't releasing anything under Origin. The exact opposite in fact, Origin's titles were being released through EA.

      People seriously need to backup what they are saying when they say "X ruined Y" without any proof/evidence/background information/etc. In fact, browsing through this thread, it looks like Origin might have closed down a long time ago if it weren't for EA trying to prop it up and give it life support.

    11. Re:Ah well... by Bob+Davis,+Retired · · Score: 1

      My main problem with U8 was that until they released the 'Jumping Patch' I would always die trying to jump from one fucking thing to the next. It was TORTURE to try to actually DO anything in that game.

  9. OK. And... by Snar+Bloot · · Score: 1, Troll

    I really, REALLY don't mean to sound callous here, but that's the way any business works. They decide to consolidate, to move, whatever...at least they're giving those blokes the choice to relocate (or more likely...take the severance and find other employement).

  10. hehe by BortQ · · Score: 0, Funny
    I can't for the life of me fathom the origin of this move.

    Yeah. I'm here all night folks.

    --

    A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
  11. Where is #1 and #2? by hoggoth · · Score: 3, Insightful

    > Austin is the #3 location in the U.S. for game development

    Where is the #1 and #2 location for game development?

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
    1. Re:Where is #1 and #2? by Deraj+DeZine · · Score: 1

      #1: Parent's basement. I mean, I'd bet most of Counterstrike was made there.

      --
      True story.
    2. Re:Where is #1 and #2? by inoffensif · · Score: 1

      London and Montreal ..

      --
      - you are sofa king weed todd did
    3. Re:Where is #1 and #2? by iota · · Score: 1

      Depends on how it's being counted --
      What's the range of a "location"? (city? county? miles?)
      What's being rated? (number of studios? dollars revenue?)

      But, if I were to hazard a guess --
      #1 San Fransisco bay area
      #2 Los Angeles / San Diego area

    4. Re:Where is #1 and #2? by Anonymous Coward · · Score: 0


      Those are #1 and #2 locations in the U.S.? Since you're going international here, I'd say Vancouver (Burnaby) would be another candidate. That's where EA Sports builds all their games.

    5. Re:Where is #1 and #2? by Anonymous Coward · · Score: 0

      Listen you moron, there isn't a LA/San Diego area. Downtown SD and downtown LA are like 150 miles apart. That's like saying the Boston/New York area...please.

      Oh, and SD is 10000x the city LA is, actually LA IS A SUBURB OF SAN DIEGO. SD has the hottest chicks, the best food, and the best beaches. All LA gots is smog. Propz to the city of Compton though, they are cool, but SD gots em beat too.

    6. Re:Where is #1 and #2? by Anonymous Coward · · Score: 1, Interesting

      Id/Activision...centered in Dallas, TX. They churn out gold...and the others, at best, copper. Id Software is the defacto pioneers/leaders in game development. Ever hear of John Carmack? Anyone who uses a 3d accelerated card or plays a 3d game should...

    7. Re:Where is #1 and #2? by barc0001 · · Score: 3, Interesting

      I wouldn't be surprised if Vancouver's in there, or at least in the top 5.
      About 4 blocks from my house is the huge EA Canadian headquarters (950 employees) where they do all the sports games, and then downtown we have Radical Entertainment, Relic, Threewave, Rockstar Vancouver, Barking Dog, etc...

    8. Re:Where is #1 and #2? by vanillacoke · · Score: 1

      Actually, activision published id titles. GT interactive did it beforehand before going under. Id owns everything; activison gets a cut from publishing their titles.

      --
      The secret to getting modded up is to allways say i've got karma to burn in your sig..
    9. Re:Where is #1 and #2? by pestihl · · Score: 1


      Tokyo is #1, which is home to sony, nintendo, and saga..
      and number #2, is between San Fran, and LA..

      I've seen it go both ways.. With LA having all those hollywood bloated game house sweat shops, and San Fran LOADED to the brim with graphic designer firms.

      --
      "What do you do with the mad that you feel when you feel so mad you could bite?" - Mister Rogers
    10. Re:Where is #1 and #2? by selfabuse · · Score: 2, Informative

      Yes, but Vancouver is in Canada, and would therefore not be one of the top 2 locations for US game development..

    11. Re:Where is #1 and #2? by MrBlue+VT · · Score: 1

      Well, technically, they're based in Mesquite, TX. But that's really a suburb of Dallas.

    12. Re:Where is #1 and #2? by Anonymous Coward · · Score: 1, Informative


      Um . . .

      Last time I checked, Vancouver was in the US.

    13. Re:Where is #1 and #2? by barc0001 · · Score: 1

      True, hadn't read that close. I saw someone else posted London and thought we were talking worldwide.... Besides, don't a lot of USians think of Canada as the 51st state? ;)

    14. Re:Where is #1 and #2? by ctaylor · · Score: 1

      I'd put Seattle up there as well (Nintendo, Microsoft, Sierra, lots of 3rd party developers).

    15. Re:Where is #1 and #2? by Teddy+Beartuzzi · · Score: 1
      Yeah, but that's just a pretender.

      London ain't in Ontario, and Paris ain't in Texas.

    16. Re:Where is #1 and #2? by Anonymous Coward · · Score: 0

      `mmm`mmmmm`mmmm`m```m```m````m`m```mmm```mmm`mmmm` mmm```
      m``````m```m````m```m```mm```m`m``m`````m` ```m```` m``m``
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      mmm````m```m`````mmm````m````m`m```mmm```m mm`mmmm` m```m`

    17. Re:Where is #1 and #2? by Anonymous Coward · · Score: 0

      mm``mm```mmm```mm``mm```mmmmm```mm`````mmmm`mm`
      m m``mm``mm`mm``mm``mm```mm``````mm````mm````mm`
      `m m`m``mm```mm`mm``mm```mm`````m`mm``mm`````mm`
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      ``mm`` ```mmm````mmmm````mm````m```mm```mmmm`mm`

    18. Re:Where is #1 and #2? by Anonymous Coward · · Score: 0


      BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
      B`````BBB`` BBBBB````BB````BBB``B``B
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  12. Origin, Bullfrog by Operating+Thetan · · Score: 2, Interesting

    What other studios has EA gutted?

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
    1. Re:Origin, Bullfrog by Anonymous Coward · · Score: 0

      Westwood is a biggie.

    2. Re:Origin, Bullfrog by wo1verin3 · · Score: 1

      Maxis.

    3. Re:Origin, Bullfrog by Anonymous Coward · · Score: 2, Informative

      They've also gutted:

      * Westwood Studios (Command & Conquer).
      * Maxis (SimCity).

    4. Re:Origin, Bullfrog by Slack3r78 · · Score: 2, Insightful

      Westwood. It wouldn't really surprise me to see Maxis eventually suffer the same fate, either.

    5. Re:Origin, Bullfrog by wo1verin3 · · Score: 2, Interesting

      Yeah and they ruined the C&C series. Generals was the first attempt and they totally screwed it up. Very poor testing and it barely ran for some people until a few patches, still crappy net code. For long time C&C fans, they know the story line was an integral part of C&C. Generals had no storyline. the ZH expansion was only slightly better....

      Will C&C ever be the same? Doubtful. :(

    6. Re:Origin, Bullfrog by MachDelta · · Score: 2, Interesting

      Maxis isn't toast yet. SimCity 4 w/ Rush Hour is actually not a bad game. And The Sims, despite not appealing to the same demographic as the rest of the industry usually does, is really a very good game.
      As a game developer, i'd say Maxis is actually doing very well for itself. As Maxis being Maxis... yeah, I think they may have lost a little of their creative edge because of EA's meddling. But they still make good games for the time being.

    7. Re:Origin, Bullfrog by ziggles · · Score: 1

      What'd they do to Maxis? SimCity 4 is the best in the series so far in my opinion. The Sims is clearly something Will Wright has wanted to do for a long time so you can't blame EA for that :P

      I guess it depends on what you mean by "gutted."

    8. Re:Origin, Bullfrog by Lux · · Score: 2, Informative


      Some other people have posted the one-word version of this, but there's more to it...

      Maxis got the same treatment. EA is closing down operations in Walnut Creek, and moving them to some place on the S.F. Peninsula.

      Walnut Creek is about two hours away from there in morning traffic, AFAIK. Sucks to be at Origin more, but it sucks to be at Maxis too.

      But the main post made it sound worse than I think it actually is. It's not like Origin is going away just yet. Who knows? They could pull through relocating across three states.

      Yeah, OK, I guess they're screwed.

    9. Re:Origin, Bullfrog by Wtcher · · Score: 1

      Jane's Simulations.

      --
      ----- Wtcher Dragon, UDIC
    10. Re:Origin, Bullfrog by SandSpider · · Score: 1

      Kesmai. Ah, yes, the heady days of Massively Multiplayer Online Gaming, before UO. Air Warrior, Battletech, Legends of Kesmai: gone. Mythic Studio's testing ground, so they could finally launch a game that doesn't crash repeatedly*: gone. Hundreds of jobs in Charlottesville, VA: gone.

      =Brian

      * - Mythic released several MMOGs before Dark Ages of Camelot. While DAoC had the most impressive launch of any MMORPG in recent years, their earlier attempts were much rockier. Good to see that they're doing well, though.

      --
      There is nothing so good that someone, somewhere, will not hate it.
    11. Re:Origin, Bullfrog by buckeyeguy · · Score: 1

      At least C&C Generals is playable... and the ZH expansion adds variety if not a storyline. I'm wearing the hell out of my game PC playing this lately. Lemme guess, you have a thing for bald guys, like Kane and Yuri? ;)

      --
      I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
    12. Re:Origin, Bullfrog by ChristianBaekkelund · · Score: 1

      How did EA ruin C&C and not WESTWOOD ruin C&C? Seriously, give me some real hard information as to this?

      I'm sick of people just saying "EA did this" and "EA did that" with no evidence whatsoever and also while completely absolving the studio itself of any blame.

      Here's a possibility for you: Maybe EA bought Westwood because Westwood was floundering and needed support. Hmmmmm....

    13. Re:Origin, Bullfrog by ChristianBaekkelund · · Score: 1

      How has EA "gutted" either one of these studios? Give me some real information here, rather than just speculation...

      BTW, there's a reason they were bought and didn't remain standing alone. And also, Bullfrog still exists...

  13. Not a surprise. by Visceral+Monkey · · Score: 3, Interesting

    Having been to Origin Austin and seen their digs, there is no way a company like that could even justify the real estate costs they run up. It's crazy.

    --
    *Fortitudo, aequitas, fidelitas.*
    1. Re:Not a surprise. by gotr00t · · Score: 4, Informative
      However, do note that real estate like "that" is actually pretty common in Austin. All along highway 360, its pretty senic, and it has become almost a necessity for any self respecting tech company to locate a site somewhere in the Hill Country.

      I, too, have been to Origin's site, and yes, it is very impressive indeed.

    2. Re:Not a surprise. by Donut · · Score: 5, Informative

      They own that building outright. Moved there in 1995. Bought it from Netware. Brent Thale suggested it to Robert Garriot as a joke, when we were out-growing the building up north.

    3. Re:Not a surprise. by ruiner5000 · · Score: 2, Interesting

      They were not ION Storm Dallas, they actually had some good games to afford a nice place, and I'm sure that would buy an apartment in San Fran maybe. I remember back in the day going over there trying to get a game testing job during college. It was a hard gig to get. Yeah, I remember shortly after EA bought them I was at Hula Hut on Lake Austin at the bar, and some guy with an EA shirt was there. It was after conversation that I figured Origin was screwed, and well, they are. It is a sad. No more Richard Garriot crazy ass haunted houses, no more Ultima. Oh well, Garriots stuff at the Game Conference over the summer was sweet looking. Where the hell is Robers after Wing Commander the prequel to Scooby Doo?

      --
      ignorance is bliss. googlefiberatx.com
    4. Re:Not a surprise. by ansonyumo · · Score: 2, Funny

      Yeah, they should have snagged 105 E 5th when they had the chance!

    5. Re:Not a surprise. by DrMrLordX · · Score: 1

      I think Chris Roberts was with Digital Anvil for awhile. Um, didn't they get absorbed my Microsoft or something?

      I don't even remember anymore . . . it's all so pointless now *)

    6. Re:Not a surprise. by Halo- · · Score: 1

      Tivoli Systems (Which was started by ex-IBM employees, and then acquired by IBM) was briefly located in the same office park as Origin. I can't speak for the inside of the Origin offices, but the Tivoli ones we had were pretty darn sweet. (Panoramic cliff views, deer, bobcats, a little stream that ran _under_ a raised portion of the building....) Of course, that was the temporary space IBM rented until they could complete moving the Tivoli division back to the "Pink Buildings" on Burnett Road.

      I don't beleive the space has been rented yet, and they have had signs up for 1.5+ years. Yeah, it's a great location, and would be pricey, but tech is still in a slump, and I doubt you're gonna find anyone to buy that space any time soon.

      You have to remember Austin is the city which gave massive tax and financial breaks to Intel to build the some kinda "office of tomorrow" downtown, and when the tech industry hit the skids, we got a half finished skeleton of building. (Which, lacking any other suitors is finally being knocked down and reclaimed as a courthouse I think....)

    7. Re:Not a surprise. by Batfang · · Score: 1

      (Sprinkles some sugar on Donut for remembering, I didn't think anyone did.)

      Yes, that is right, I remember that conversation, I even asked for the fifth floor corner office facing the 360 Bridge as a finder's fee, which I didn't get, drat!

      Anyway, even though I "left" in 1997, I feel partly responsible for what happened to Origin. I contributed to the culture change, even encouraged it, yet I did nothing to help Origin become something new and better after the old culture was gone. I guess my excuse was that Origin already had an entrenched power base with Chris at the top, and Chris had no intention of letting me through the door that Dallas had opened for me, so what could I do? By the time Chris left, it was too late, at least in my mind, to do anything. If dealt those cards again, I would play them differently, c'est la vie.

      If links are allowed here, this is a shot I took very recently of the mighty Origin building. Although this shot is from the back, I was amazed to see the We Create Worlds above the entrance and the Origin name engraved in stone out front just like I remembered. (Although they never did implement the roof sign in my original suggestion.)

      January 2004 Origin Building photo

      --BAT

  14. Re:OK. And... by Snar+Bloot · · Score: 0, Troll

    I should have added, "Yeah, they did make some kick ass games...but..." the rest still rides. So they want to move.

  15. Why relocate to California? by cprincipe · · Score: 4, Insightful

    Maybe I don't know much about the industry, but wouldn't it make more sense to move stuff *to* Austin where the cost of living, including office rent and utilities, is way cheaper than California?

    --

    bun-fhuinneog agam!

    1. Re:Why relocate to California? by Anonymous Coward · · Score: 0

      Maybe the guys in management like palm trees?

    2. Re:Why relocate to California? by DAldredge · · Score: 1

      That would upset the managers at EA and we can not have that! Everyone else can fuck off, but the managers can't be inconvienced.

    3. Re:Why relocate to California? by Mike+Hawk · · Score: 4, Informative

      #1 Lets see...Austin, TX or LA, CA? Score one for Cali.

      #2 Activision, THQ, Vivendi, and a host of studios both publisher owned and independent are located there.

      LA is the place to be in you are a video game maker who likes to buy all the talent, suck it dry as fast as possible and then fire that talent and start again. Whoa, did I just hear someone describe EA?

    4. Re:Why relocate to California? by Cousin+Scuzzy · · Score: 1

      True, the cost of living is much lower in Austin than in Redwood City. But EA's headquarters is in California, and there are many more employees there than in Austin. EA's web site says it employs 4,400 worldwide. It's reasonable to assume that a majority of those people work at their headquarters. As far as I know, Origin Systems only employs about 300. Moving or laying off 300 people is a lot easier than it would be to move the headquarters half way across the country.

    5. Re:Why relocate to California? by Anonymous Coward · · Score: 3, Informative

      #1 Lets see...Austin, TX or LA, CA? Score one for Cali.

      Actually, Austin is good for business.

      Also, ordinary people can afford housing there, the quality of life is very good, and it's probably not going to be devastated by an earthquake anytime soon.

    6. Re:Why relocate to California? by TwistedKestrel · · Score: 4, Interesting

      Whoa, did I just hear someone describe EA?

      That's EA to a freakin' T, and it practically brings tears to my eyes the projects and franchises they've run into the ground. Okay, namely it's just Ultima Online 2 that will never see the light of day, and it boils my blood that EA dropped the ball on that one! They're riding UO 1 like tobacco companies ride cigarette sales, and ... holy hell I hate them for that one. BUURRNNN!!!

    7. Re:Why relocate to California? by Anonymous Coward · · Score: 0

      While it may be cheaper to find computer programmers in Des Moines, New Delhi, or Austin, the elite programmers that will drive a multi-million-dollar project to completion probably already choosen to live in areas with better climates becasue they can afford to do so. The project managers and lesser code monkeys tend to gravitate around the better programmers, but also appreciate the better climate. Each of Bay Area, Pasadena, LA, and San Diego have something to offer.

      Austin has its perks (good female density, great cosmopolitan/university scene), but who wants to live there in the all year round, especially in the summer?

      San Diego is not LA. Don't confuse the two. LA is just as far from San Diego and LA/San Diego is from the Bay Area. People consciously choose between the two for different reasons.

      BTW: It's faster to get to EA in Redwood City from San Diego via a $39 jet ride than it is to get across two parts of LA during rush hour. And you can write code on your laptop while en-route.

      -- A San Diegan

    8. Re:Why relocate to California? by Anonymous Coward · · Score: 1, Interesting

      Not to mention cleaner air, less traffic (well, yeah, just about any place has better traffic than LA), no state income tax, cheaper gas, cheaper cost of living in general, beef that you can actually eat, and my favorite part: They aren't a bunch of anti-mexican racists.

      God, after living in Texas most of my life, I still don't get the whole anti-hispanic thing here in SoCal.

    9. Re:Why relocate to California? by Anonymous Coward · · Score: 0

      Sure operating costs are lower in Austin, but how much has 10 years of mismanaged, late, and buggy games cost them?

    10. Re:Why relocate to California? by PainKilleR-CE · · Score: 1

      God, after living in Texas most of my life, I still don't get the whole anti-hispanic thing here in SoCal

      My best guess would be that it's caused by the fact that the white and hispanic population of LA county is nearly equal in number, just based on the census (meaning not including anyone that wouldn't fill out a census). San Diego County has a much higher white population and lower hispanic population. I can't say I really noticed an anti-hispanic thing growing up in San Diego East County, but then that doesn't really mean anything to anyone unless I'm hispanic.

      --
      -PainKilleR-[CE]
    11. Re:Why relocate to California? by Anonymous Coward · · Score: 0

      Right...

      * And Detroit is nothing but crack loving welfare mothers who leave their babies in dumpsters.
      * L.A. is nothing but gang banging rap hooligans who spend all day pimping, dealing drugs, and car jacking.
      * New York is only populated by street thugs who mug tourists and rape women joggers.
      * etc.

      The only safe place is here on Slashdot, where I'm free to tell it like it really is.

    12. Re:Why relocate to California? by fermion · · Score: 1
      I really must ask the same question. I have other companies want to do this, even those in financial trouble, and it really seems silly.

      By moving out of Austin to california means

      • Higher electricity costs. Texas produces energy, and those that produce it keep the Texas costs minimal because they don't want to overcharge themselves. Even going to Oklahoma can result in higher costs
      • Higher real estate costs. There is massive amounts of empty land around Austin. It is beautiful county. In Austin people work as managers for retail chains and end up with small lots of the lake.
      • Trading earthquakes for mild winter, no hurricanes of note, and few tornados.
      • probably less clean air.
      • loss of tax breaks, since Texas is a place you can get tax breaks for hiring 10 people makeshift warehouse
      • more aggressive courts, since in Texas a supervisor could shoot a worker and the company would still not be found in violation of any labor laws, or any violation would be overturned by the circuit court.
      • Which means there must some irrational desire to live in a place where no one can get house and everyone has pretty cars that average 2 miles an hour.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    13. Re:Why relocate to California? by laddhebert · · Score: 1
      Although EA Headquarters isn't in LA. It is in Redwood City , which is about 700 or 800 miles north, just below San Fran. I don't see why they would move OSI to the LA studio , since the Redwood City location has another building. A rather large one too. Actually, there are 3, so they have plenty of room there.

      Did the article mention they would go to LA? I would have thought EA, RC. I couldn't find it anywhere. -L

      --
      Don't Panic.
    14. Re:Why relocate to California? by Mike+Hawk · · Score: 1
    15. Re:Why relocate to California? by Mike+Hawk · · Score: 1

      Just to clarify, all EA talent from Vegas west to the Pacific is moving to the new digs discussed here. I know of what I was speaking. Ah that San Diego self-importance/inferiority complex. =)

  16. I blame EA for forcing Ultima 9 out too early by Sprite+Remix · · Score: 0, Insightful

    Thanks EA for making Origin the biggest mistake in its lifetime... Causing the game to make it virtually unplayable when it was obviously "NOT DONE". Did I mentiom "THANKS!"?

  17. Re:This will NOT kill Ultima Online. by flogger · · Score: 4, Informative

    I was going to mod you down, but thought I'd reply instaed....

    Read some of the articles.
    This is not the end for Ultima ... Ultima Online will now be run from California, and development of Ultima X will continue on the west coast.
    ultima Online will still continue. I'm sure it will change, especially if people take the sevrense package instead of relocating. But it will still be there.

    --
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
    "First things first -- but not necessarily in that order"
    -- The Doctor, "Doctor
  18. Im suprised it took so long... by LordKazan · · Score: 5, Insightful

    When EA bought up Origin I groaned because I knew it was the death of a good company, just like with THQ bought up Volition (not that Interplay was much better in that case).

    After EA bought up Origion Wing Commander went into it's declining stages ending up with the catasrophe that was Privateer 2 on Erin's part and the nuclear holocaust that was the movie (On Chris' part). Thus died one of the finest and most groundbreaking gaming series in history.

    I never paid much attention to Ultima but I knew it was a matter of time till EA did the same thing to it, I just read an article about after the success of EverQuest EA starting forcing Origin to make Ultima more Everquest-ish and less Ultima-like and thus removing and in forcing those changes it involved making Ultima un-Ultima-like thereby alienating Ultimas fans.

    WAY TO GO ELECTRONIC ARTS - You have sucessfully killed two of the longest run and best gaming series there ever were. May you continue to spoon feed people things like Madden ever year with miminal changes and another $50 price tag.

    ---------------------

    To the Origin Guys: Look to the community, we are with you, many would help you start anew to become what you once were. Weh ave confident in you guys.

    --
    If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    1. Re:Im suprised it took so long... by TC+(WC) · · Score: 4, Informative

      Yeah... Because Wing Commander was sustainable with the horrible finances OSI had! Without EA there never would have been a WC3 or 4, as there's no way Origin could have funded them.

      I hope you'll also realize that the Wing Commander movie really had nothing to do with EA. When Chris Roberts left the company after Wing Commander 4 he negotiated for the movie rights to Wing Commander for a certain number of years. After that, there wasn't any EA involvement to speak of.

    2. Re:Im suprised it took so long... by antdude · · Score: 1

      EA also killed Westwood Studios who did Command & Conquer games. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Im suprised it took so long... by Anonymous Coward · · Score: 0
      the catasrophe that was Privateer 2
      Privateer 2 was actually quite fun, as long as you completely ignored the story line...
    4. Re:Im suprised it took so long... by Dalcius · · Score: 1

      "To the Origin Guys: Look to the community, we are with you, many would help you start anew to become what you once were. Weh ave confident in you guys."

      No doubt! There is still an entire community based around a game which hasn't been active in 6 years! Think of the last game you played from 1998, the year Wing Commander: Secret Ops was published as a free download. 6 years and mods and fan projects are still going.

      I wish at least we could get them to OSS some of their older games for a little modification fun. I really think a community project to port some of the older games to newer platforms would really get somewhere -- there are enough 'old school' gamers like myself who would love to play Privateer on Linux. Or multiplayer!

      Anyone know anything about getting game companies to GPL old games? I live in Austin and if possible would love to see something happen here.

      Cheers

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    5. Re:Im suprised it took so long... by El_Ge_Ex · · Score: 1

      just like with THQ bought up Volition

      or when THQ bought their other half Outrage. All of us in A2 knew it was their last days when that was announced.

      -B

    6. Re:Im suprised it took so long... by BRSQUIRRL · · Score: 3, Informative

      I'm not sure that we can pin the decline of "Wing Commander" on EA alone...I think that the gaming public's taste for that particular genre (space combat/simulation) has been declining in general. The X-Wing/TIE Fighter series from LucasArts is another example. Those sorts of games just aren't trendy right now (which is a shame...X-Wing is probably my favorite PC game ever, and I would love to see what today's graphics cards could do with a space combat simulator like that now).

    7. Re:Im suprised it took so long... by LordKazan · · Score: 2, Informative

      You've been listening to Interplay and EA -- that opinion was a self fullfilling prophecy.

      Gameing Publishers: "We don't think there is an audience" so they didn't spend enough of advertising to promot the game

      There are still people who stubmle across FreeSpace 2 and are like "This game is awesome! why didn't I ever hear about it"

      ---------------------

      FYI I am a member of the following projects:
      FreeSpace 2 Source Code Project
      FreeSpace 2: The Babylon Project (B5 total conversion)
      Ferrium (founder, project leader -- in the forseeable future we will not be able to continue upgrading that spagetti code nightmare that is the fs2 engine - so we're starting to write a new one to take up the torch)

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    8. Re:Im suprised it took so long... by sqlrob · · Score: 1

      And don't forget that Sims almost didn't make it out because "there's no market". It's been in the top 10 how long?

    9. Re:Im suprised it took so long... by BRSQUIRRL · · Score: 1

      You've been listening to Interplay and EA...

      No, I've just been looking at store shelves. :) But I pulled up FreeSpace 2 and it looks very slick. I'll definitely check into it because I miss the good space shoot-em-ups.

    10. Re:Im suprised it took so long... by LordKazan · · Score: 1

      No, I've just been looking at store shelves. :)

      That's the same thing as listening to Interplay and EA and other members of the self-fulfilling prophecy clan

      FYI: Home of the FreeSpace 2 Community, and the Source Code Project

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    11. Re:Im suprised it took so long... by Tackhead · · Score: 1
      > Think of the last game you played from 1998, the year Wing Commander: Secret Ops was published as a free download. 6 years and mods and fan projects are still going

      Oh, man. I remember that. Only place I could get it was from work. I spent a week, carting floppies back and forth, to assemble the installer.

      And it was worth it! WC:Secret Ops rocked. Brought back a lot of WC memories, and that it was free-as-in-beer was an astounding display of generosity on the part of OSI.

    12. Re:Im suprised it took so long... by DrCode · · Score: 1

      One old Ultima has been recreated with an open-source engine, and there are several other projects as well. What made these possible is that fans have published information about the data files involved.

      Is Privateer I documented at all? I've been thinking that it would be a fun project, especially if we could create new plots and enhance the NPC interaction.

    13. Re:Im suprised it took so long... by Bo+Diddly+Squat · · Score: 1

      Have a look at: http://www.wcrevival.de/hcl/information/

      I'm not sure how much more there is. The best thing to do is search google with something like "privateer file format". That's what I usually do when I want to find out how much of a particular game is documented.

      I wish there was some general place to discuss this kind of stuff. wotsit.org has some file format information, but it is limited for what is known about games.

    14. Re:Im suprised it took so long... by Foolhardy · · Score: 1

      I agree that EA has some really crappy games now, but back in the commodore 64 days, they had some of the best games: Ultimate Wizard, Sky Fox...
      What happened?
      Seems like the same story with Accolade.

    15. Re:Im suprised it took so long... by ChristianBaekkelund · · Score: 1

      How do you know Privateer 2 wouldn't have sucked anyway if EA hadn't bought Origin? How do you know it even would've come out and Origin wouldn't have collapsed? Why do you completely absolve Origin of any blame for the failure of Privateer 2 while placing it all on EA?

      Maybe there is a reason Origin needed a buyer, and EA stepped in? Maybe Origin was having problems developing and maybe THAT'S the reason WC and Ultima started to crumble, and maybe it had nothing to do with EA? Just more speculation to go along with all the rest on this thread.

      Also, where's a link for this "article" you just read?

    16. Re:Im suprised it took so long... by ChristianBaekkelund · · Score: 1

      But in the end it DID make it out, because in the end they decided it WAS a good idea and decided to fund it.

      So how was the fact that they considered not doing so a failure on their part?

    17. Re:Im suprised it took so long... by sqlrob · · Score: 1

      It only made it out because Will Wright pushed it. If it didn't have him behind it, Sims would've died. The "market research" was completely and utterly bogus.

    18. Re:Im suprised it took so long... by ChristianBaekkelund · · Score: 1

      Again, but they did (listen to Will Wright)...

    19. Re:Im suprised it took so long... by Art+Tatum · · Score: 2, Insightful

      Here's your chance: get everybody you know involved in finishing Parsec. The thing is most of the way there now. As I understand it, the networking code is the only thing in an unfinished state.

  19. An official send-off ... by Nataku564 · · Score: 1

    Westwood studios didnt get as much. Now when I head to their website I just get directed to an EA page, on which half of the "support" links are broken - and no news whatsoever on any future C&C projects is offered.

    Stand strong Blizzard ... you are one of the few left standing. The stalwart remnant of a dying breed.

  20. play Ultima Online like its 1999! by DeadPrez · · Score: 4, Interesting

    Before EA gutted the UO team and started taking it on a rambling development path towards an Everquest clone, Ultima Online was quite an amazingly complex and intriguing game. Despite contemporary wisdom 2d games have plenty of potential if not more than 3d games. UO of 1999-2000 is considered the greatest MMORPG ever for just about any play style besides ph@t l3wt collectors who hate risking said phat loot and even then it did ok.

    There are a whole lot of UO emulated player run shards alive and kicking today. Many are attempting to recreate that era for UO which changed, like I said when EA gutted the OSI team. I have found www.preuor.com the best shard for that purpose. They have meticulously made efforts to recreate the small things that made UO great. Try it, you'll be surprised how fun a 2d game mmorpg can actually be and best of all its free (no monthly fee or game purchase required).

    www.preuor.com

    1. Re:play Ultima Online like its 1999! by Breakfast+Pants · · Score: 1

      Please please, go here instead. MUCH higher numbers of players, over 1300 on peak nights.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    2. Re:play Ultima Online like its 1999! by Anonymous Coward · · Score: 0

      I played on that shard and I would hardly say it is like Ultima Online of 1999. The combat system is pretty far removed, timers are off, 20 second or more save times every 10 minutes, multiple instances of GM corruption, leaked player password databases, etc etc. No thanks!

    3. Re:play Ultima Online like its 1999! by DeadPrez · · Score: 2, Interesting

      AC, you're refering to the wtfman server I believe. the preuor.com one has none of those problems.

    4. Re:play Ultima Online like its 1999! by ftg888 · · Score: 0

      Wow thanks to you guys I have no life :) I used to love these old games, they were just plain fun and free. Well I have now rediscovered the fun of RPG. preuor is really fun. K.

    5. Re:play Ultima Online like its 1999! by ChristianBaekkelund · · Score: 1

      UO of 1999-2000 is considered the greatest MMORPG ever

      LOL...considered by who? That's like me just randomly saying "blue is considered the greatest color ever"...it's a meaningless statement.

      In any case, UO was hardly top-notch during that time compared to AC and EQ, both of which were fully 3D. Most people didn't even consider UO accordingly...

    6. Re:play Ultima Online like its 1999! by Anonymous Coward · · Score: 0

      MUCH higher numbers of players, over 1300 on peak nights.

      Yeah 1200 of which are in full-on macro mode. The lag on that server is nearly intolerable sometimes. The world saves take 8+ minutes, and occur fairly frequently - enough to be annoying. Plus the history of IPY is dodgy. They had a corrupt admin who was booted and in retaliation, made the worldfile with all player logins and passwords available on the internet. They had to do a full wipe and restart after that one. They keep changing house prices to ensure that the macro babies / people who play 24/7 from day one get houses while they are cheap. Then once those pks are well established, they put houses out of the price range of the rest of the peons.

      I guess in retrospect, it is pretty much just like playing the original in 1999, except the admins are an even bigger bunch of jokers than Origin's were.

    7. Re:play Ultima Online like its 1999! by nethead23 · · Score: 1

      >LOL...considered by who?

      By loads of people except carebears who think

      > UO was hardly top-notch during that time
      > compared to AC and EQ, both of which were
      > fully 3D

      I suggest you change the forum or go and meditate until a slight manifestation of enlightment comes to you.

      -- nethead

    8. Re:play Ultima Online like its 1999! by ChristianBaekkelund · · Score: 1

      Oh, well, can't counter those points!...lol...

    9. Re:play Ultima Online like its 1999! by Anonymous Coward · · Score: 0
      ChristianBaekkelund wrote:
      In any case, UO was hardly top-notch during that time compared to AC and EQ, both of which were fully 3D. Most people didn't even consider UO accordingly...
      My response is as follows: LOL...considered by who? That's like me just randomly saying "blue is considered the greatest color ever"...it's a meaningless statement. After using your own words against you I will add that UO had better item economy, player economy, lack of endless treadmill of character development, a much better crafter system, more ways to play the game and be successful than monster bashing, the list continues. I've played all the games mentioned and the effort to make a 3d game makes developers lax on what makes a game fun. Both AC and EQ have sold out to how to exploit the monthly service fee (endless treadmill) and turn games that should be full of player driven content into glorified chatrooms with no or little purpose besides socializing.
  21. The brand has no intrinsic value by MBraynard · · Score: 1

    I saw a really short sighted post saying that EA had 'killed' another developer. The 'developer' is an association of people. The people who made the great games come and go from the 'developer.'

    1. Re:The brand has no intrinsic value by Anonymous Coward · · Score: 0

      Good point, but brands usually do have value. That's why we have trademarks to protect brand names. See Lin---s for more information. Incidentally, this is why Mozilla's name juggling (Firefox? FIREFOX? WTF?) is kind of crazy.

    2. Re:The brand has no intrinsic value by MBraynard · · Score: 1
      You give as examples actual products.

      It's true that SOME names are often mistakenly given value when they are reintroduced (see Napster). But that does not mean that they actually have intrinsic value.

  22. Sigh.. EA takes another... by Moocowsia · · Score: 1

    Wing Commander, Ultima, Populous, C&C.... It really makes you wonder why the hell did EA buy these studios in the first place if they're just going to shut them down. Origin, Bullfrog and Westwood. Luckily if they even touch Maxis there will be hell... Damn EA.

    --
    Moo!
    1. Re:Sigh.. EA takes another... by TC+(WC) · · Score: 1

      It's not like any of the old Wing Commander and Ultima makers were really involved anymore. The Maverick team that was working on Wing Commander got dissolved a few years back, for example. This has no real impact on later developments of these series, as new teams would need to be created anyway.

    2. Re:Sigh.. EA takes another... by Quarters · · Score: 1

      They announced early last week that they're moving Maxis out of Walnut Creek and down into the EA Redwood Shores offices.

  23. Goodbye to the pedigree by Teahouse · · Score: 4, Insightful

    Ogre, Space Rogue, Wing Commander, Ultima Online and so many others. Origin was one of the originals. I remember playing Ogre on my 386. Every few years these guys seemed to put out another good game. I remember playing Space Rogue, it was one of the first really good 3d space simulations. The storyline sucked, but you could fly your ship by inertia or on a "fighter tracking' style. Mastering inertia thrusters was awesome, and something I will never forget.

    Killing Origin is just another sad episode in the tale of "EA Lames". We'll see more game console stupidity with John Madden screaming about football, but truly original game concepts are dying, as are the companies who made them.

    I will lift a Guiness to my youth, and the hours of fun I had with Origin tonight.

    --
    "Curiosity killed the cat, but for a while I was a suspect."- Steven Wright
    1. Re:Goodbye to the pedigree by FlyingRobot · · Score: 1

      Yeah yet more dumb games, but the sad thing is they're underestimating their audience. Sure we all love a bit of brainless violence but even my tattoo'd, knife wielding flatmate plays D&D and warhammer 40k, so there's probably a niche market out there if the companies could be stuffed giving the games as much flashy advertising as GTA3 etc.

    2. Re:Goodbye to the pedigree by KlausBreuer · · Score: 1

      "We create worlds"

      I remember looking at this on one of their games and thinking "Yes, indeed you do".

      When EA bought them I mourned their passing, knowing fully well what will happen. This now is just an old, gray corpse being buried.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    3. Re:Goodbye to the pedigree by ChristianBaekkelund · · Score: 1

      It's been a long time since the days of the 386, and EA hasn't owned Origin that entire time, so why do you blame it all on EA?

      How did EA "kill Origin"?

    4. Re:Goodbye to the pedigree by paranoid_arthritis · · Score: 1

      i played autoduel, windwalker, space rogue (flying through those ring tunnels to get to other sectors was kinda hard as i recall) on the c64, then later origin games on ibm compatibles. one particularly enjoyable game was called the omega project (or something similar).

      that was a great game: you started with a tank chassis and some money with which you could buy various parts for it such as scanners, weapons, etc. then you wrote code that automated it, dropped it in an arena against other automated tanks, and watched while it kicked butt or got toasted. if you won the tourney you got more money to buy better scanners/weapons/whatnot, upgraded the tank, wrote new code to take advantage of the new systems, tried a new arena with tougher opponents. if you lost you went back to your code and tried to make it perform better.

      now that was entertainment! use your brain to make your hunk of metal prevail against similar hunks of metal. and it taught rudimentary programming as well. somebody make me an updated version and i'll pay $50 for it...

      --
      -the jellyless donuts are ready
  24. Re:This will NOT kill Ultima Online. by DAldredge · · Score: 5, Informative

    First let me say that I currently play Ultima Online. UO appears to be a project that is being slowly phased out, I base this of the following:

    1: The next publish (what UO calls updates) is mostly (90%) about the ability to move characters between shards (seperate UO worlds)
    2: The event moderaters have been removed and will ,more than likely, not be back.
    3: It is almost impossible to BUY THE GAME in stores anymore. Next to no brick and morter stores carry it and EA does next to no advertizing for it. So how does it attract new customers?

  25. Strike Commander by Operating+Thetan · · Score: 1

    Anyone else remember when this was considered bloatware for requiring a massive 30MB of disk space?

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
  26. Re:OK. And... by Deraj+DeZine · · Score: 4, Insightful

    You might want to keep in mind that their employees are not objects that can just be traded around, forced into retirement, and fired. They're people. I'm not saying this doesn't happen, I'm just saying that the few guys in upper management have a moral responsibility to attempt to not do such things to other people.

    Most people don't feel too bad about killing chickens for meat since chickens don't appear to be persons. Unfortunately, many also see nothing wrong with ignoring the effects of relocations and whatnot on the people at the company.

    --
    True story.
  27. Just what Austin needs by Lane.exe · · Score: 3, Informative
    I live here and our economy is in the pits -- no one can find jobs. This is just another example of a company abandoning one of the most creative cities on the planet. It's really a shame -- Austin has a lot of talented people coming out of some of the best colleges in the region (Houston, San Antonio, Dallas, and especially UT here in Austin) in graphics, art, music and computer science. This isn't a smart move.

    --
    IAALS.
    1. Re:Just what Austin needs by Anonymous Coward · · Score: 0

      Which is why I'm moving back to Houston. Personally, I love Austin! But hell, even though my rent dropped by 30% in the past few years, it's not going to do me any good if I don't have work.

      Anyways, back to that shit-hole port city I go. Oh well, at least I can find a job there.

    2. Re:Just what Austin needs by Lane.exe · · Score: 1
      Good luck, what with the breathing that air and all... ;)

      --
      IAALS.
    3. Re:Just what Austin needs by gmhowell · · Score: 1

      If it's so creative, create another company/business/enterprise. Duh.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    4. Re:Just what Austin needs by metamatic · · Score: 1

      Everyone's economy is in the crapper. Austin's unemployment rate isn't any worse than (say) Cambridge MA or San Francisco, from the statistics I've seen.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  28. This actually makes me sad... by Anonymous Coward · · Score: 0

    I'm a lurker but...

    Ultima III Exodus was the first computer game I ever saw and I never forgot those 10 minutes since. I was in preschool i think.

    Regardless of what anybody says and whether I like it or not... this news does sadden me.

    I hope there are others who know where I am coming from.

  29. EA and origin was at UT just a few weeks ago... by rebelcool · · Score: 1

    pushing jobs/internships at origin's home here in austin (and EA ones elsewhere). Hell, I still have the info sheet on it and was going to send over my resume soon. If this is true, it must come as quite a shock.

    --

    -

  30. It is true by Donut · · Score: 5, Informative

    I have a friend that works there. It is true. Here are the details that I know about:

    1. They are not done with UOX. It is in Beta. Origin Beta or real Beta, who knows. They think they can move development to california for the Earth and Beyond people to finish?!?!?!

    2. There were 230 people working there.

    3. The studio management may have known, but I know they were still hiring and relocating people to Austin several weeks ago.

    4. This was the worst kept secret in Austin. Everyone knew last week. Except the employees.

    5. UO support moving to california.

    6. Origin owned that building.

    I have been gone from there for almost 6 years, but I spent 10 there. It is a little sad, but not unexpected. EA tried to shut it down back in '99, but pulled back from the brink for some reason. Feel sorry for their new employees, especially the new GM.

    -Donut, Origin Alumni 1990-1999
    Ultima VI, Ultima VII, Strike Commander, Serpent Isle, Pacific Strike, Longbow, Longbow2, A-10.

    1. Re:It is true by Dalcius · · Score: 2, Interesting

      Donut --

      As a number of posts above have covered, a community still exists around a game that's been dead for roughly 6 years (WC: SO was released in '98).

      I'm willing to bet that I'm not the only guy who wants Privateer on Linux or a modern OS, or even a multiplayer version.

      What are your thoughts on releasing the source to the community for really old timers like Privateer, Armada, etc.? I think there's a lot of potential for a community project.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    2. Re:It is true by the_skywise · · Score: 1

      Pacific Strike CD... Now THERE was a game that was going to rock!

    3. Re:It is true by Donut · · Score: 1

      Shut up cafrelli. Jeez.

      Next you are going to complain about Dallas?

      -Donut

      "Glory Days, they pass you by..."

    4. Re:It is true by the_skywise · · Score: 1

      How do you know I'm not Armintrout?

      "Meemmmoorrriiieesss..."

  31. Watch out (re: link in parent post) by Anonymous Coward · · Score: 5, Informative

    This site tries to install some very weird shit under IE6.

    1. Re:Watch out (re: link in parent post) by SarekOfVulcan · · Score: 1
      This site tries to install some very weird shit under IE6.


      Not if you've wrapped IE6 in the Avant Browser shell. :-)
    2. Re:Watch out (re: link in parent post) by Anonymous Coward · · Score: 0

      Wow, you go to a warez site and are suprised they try to mess with your computer? Welcome to the real world.

  32. Re:OK. And... by corbettw · · Score: 5, Insightful

    Have you considered that the upper management have determined that, if they don't move and consolidate, they won't be able to afford to keep the Austin office open, at all? Maybe it's better that some employees move than they all lose their jobs.

    I'm not saying this is definitely the case, but while corporate management may be heartless, it usually isn't malicious. You make it sound like they're moving people just to have something to do.

    --
    God invented whiskey so the Irish would not rule the world.
  33. Genious games by Anonymous Coward · · Score: 0

    I loved playing Ultima7, the game was awesome and in my opionion provided more interaction and creativity than anything I've seen to this date. Mix water with flour and cook it, you get bread. It gets dark, turn on a light. Grab a dirty diaper and terrorize your comrads with it. It was creative interaction like this that blew my mind away. Then EA bought them an forced them to release U8 too early and also caused problems with U9 the final installation. Damn, is everything becoming a commodity where everyone uses the same SDK and cranks out the same crap with different textures and sound?

  34. Expected... by syrion · · Score: 2, Insightful

    Origin has been a shell of itself since 1992. Ultima VIII was rushed by EA, Ultima IX was at least negatively influenced by them, and Ultima Online honestly bears little resemblance to the cardinal Ultimas. Sad, yes, but not really a disaster. Maybe Garriott's new company will accomplish something eventually :)

  35. Here we go again... by Stone+Rhino · · Score: 5, Insightful
    I'm sure I'm ridiculously redundant, but we might as welll put this all in one place.

    EA has bought its way to the top. Bullfrog, Westwood, Maxis, Origin have all fallen before the giant. Eliminating whole divisions--even highly successful ones--is nothing new. Just ask the people from Dynamix who got chopped shortly after Tribes 2 became a hit.

    Infogrames, er, Atari, is no better. They went a from a small publishing house to one of the titans of the games industry by buying everything they could. Adopting the name "Atari," plastering it over their corporate monolith as a relatively cheap facade (the company was only a few million dollars) is, to me, the most cynical thing I've seen from a gaming company in a long time. Yet, there is no media outrage, not even a notice that they're a completely different company that adopted the same name.

    Creativity is dead. There are no more juicy steaks of games, no more Command and Conquers or Homeworlds, the games that bring gaming into a whole new dimension, at least from the major houses. Instead, we get reheated leftovers or ground chuck, tossed on a bun and served up McDonalds style. Yet another game in the same series, yet another Sims expansion back--Is this the future of gaming that you want? This is the future of gaming as in the hands of EA and "Atari." EA did not produce a new, original game in 2003--only rehashes and expansions.

    Support an independent developer with fresh ideas, or support an open-source game. Look to the endless parade of closed studios and stifled creativity, sequels following the same pattern, only with few shiny new features. Is this the way you want your games? Or do you want something fresh and new?

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
    1. Re:Here we go again... by Moofie · · Score: 1

      Like what? Where are the fun, cool, fun, innovative, fun, well-designed, FUN small-title games? I really want some.

      But I don't think they exist.

      I worked at Origin for a couple years. I was crushed when I was laid off, but I'm not sure it wasn't good for me in the long run.

      --
      Why yes, I AM a rocket scientist!
    2. Re:Here we go again... by sprayNwipe · · Score: 1

      What about Freedom Fighters? Ty the Tasmanian Tiger?

    3. Re:Here we go again... by Anonymous Coward · · Score: 0

      I think he means 1st party developed titles, not just ones they publish.

    4. Re:Here we go again... by Dalcius · · Score: 2, Informative

      I guess this is an appropriate reply...

      I think I've seen more 'indie' games in the last few years then ever before. At least 'indie' to me, a lot of publishers these days I haven't heard of before.

      To give an example that might interest folks in this thread (Wing Commander fans), I just bought a game I could call 'innovative' called "X2-The Threat", created by Egosoft and published by Enlight (or maybe I have that backwards). I've never heard of either.

      Anyway, in concept take Privateer, give it Freelancer style graphics and allow players to own multiple ships. It's your normal "buy a fighter, travel to X, do missions, etc." game, except that it goes a little further: you can buy fighters, cargo haulers, corvettes, destroyers, carriers, you name it. You can build your own fleet... the computer will fly anything you're not.

      Apparently you can actually pilot a carrier which can carry ships inside (haven't gotten that far myself). You can even go a step further and build your own factories (space stations) -- no limit on number.

      I've been waiting for a game like this since I picked up Privateer and haven't seen one until now, hence I think of it as 'innovative'. Overall the game isn't as polished as possible and might underwhelm some folks, but the freedom, reality (dock your own ship) and power you have are awesome.

      If anyone else is aware of innovation along these lines, I'd like to hear it, this is the first game of it's kind that I've seen.

      Cheers

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    5. Re:Here we go again... by blincoln · · Score: 1

      Creativity is dead. There are no more juicy steaks of games, no more Command and Conquers or Homeworlds, the games that bring gaming into a whole new dimension, at least from the major houses.

      Only if you are looking at gaming on the PC. The PC games market has been stagnant for awhile now, with most of the interesting releases happening on consoles (sometimes with a PC port later).

      Look at the Legacy of Kain series, Beyond Good and Evil, Ico, Eternal Darkness, Metroid Prime, F-Zero GX, Rez, Primal, KOTOR, Whiplash, Crimson Skies, Steel Battalion, the Silent Hill series, etc., and then tell me there are no good games anymore.

      There are lots of people that still care about making excellent games, it's just that many of them have moved away from the PC. I can't say I blame them either, even as someone who played PC games (well, computer games, since I started on an Apple IIe) for almost two decades.

      Supporting PC games is a nightmare, and (at least in my experience) PC gamers tend to be the least receptive to change (unless it's "change" in terms of making the graphics better). Imagine how frustrating it would be as a film director whose audience started whining incessantly every time you used a new camera angle or type of film stock.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    6. Re:Here we go again... by Kippesoep · · Score: 1

      Dynamix was shut down by Sierra (Vivendi Universal), not EA. Same situation, different company.

    7. Re:Here we go again... by justforaday · · Score: 2, Insightful

      Well, when you put it like that it sounds like you could be describing any other form of entertainment - be it music, movies, or teevee [as well as some others I'm sure]. Bland media empires being built out of the ashes and ruiins of once great smaller/independent developers. Yup, it all works the same. Remember, support the independents as much as you can in whatever way you can! They are the ones who truly shape and drive the landscape.

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    8. Re:Here we go again... by benzapp · · Score: 1

      I love F-Zero GX, but I would be much happier if it had multiplayer support... then it would be a blast.

      --
      I don't read or respond to AC posts
    9. Re:Here we go again... by oolon · · Score: 2, Informative

      Well before X2 there was Xbtf (X Beyond the Fronteer) that was the first game where you got to own factories as well as the trading ship you upgrade and fly arround in. Xt (X tension) with the 2.1 patch, you could own your own captal but it was only a transporter type with no guns, before that it was Xbft with ship swapping. X2 however you can own and fly the compete navy. You can also write your own scripts for controlling them! Egosoft have a history of patching far beyond their release date. You get that polishing you were looking for.....

      James

      Another X2 owner.

    10. Re:Here we go again... by Mana+Knight · · Score: 1
      Look at the Legacy of Kain series, Beyond Good and Evil, Ico, Eternal Darkness, Metroid Prime, F-Zero GX, Rez, Primal, KOTOR, Whiplash, Crimson Skies, Steel Battalion, the Silent Hill series, etc., and then tell me there are no good games anymore.

      Notice how none of those were made by EA ;)
    11. Re:Here we go again... by ChristianBaekkelund · · Score: 1

      What does Dynamix have to do with EA?
      And how has Bullfrog or Maxis "fallen"?

      And do you have any evidence of any of this, or is it just speculation?

      In any case, here's a alternative theory for you:
      1) Bullfrog, Westwood, Maxis and Origin all had produced some good games at some point in time.
      2) But then later, they started floundering and having difficulties...games weren't coming out right in development, delays were hurting, some games were failing...the place needed help.
      3) EA recognized the potential that the studio had...and decided to step in, buy the studio, and try to keep it alive because it believed that it could turn back around to what it once was.
      4) However, in the case of Westwood and Origin, the problems were just too great and the places eventually had to be closed because they were just not working out (and EA couldn't afford to keep on pumping money into them to keep the doors open)...

      An equally speculative alternative theory...

    12. Re:Here we go again... by Stone+Rhino · · Score: 1

      Dynamix, owned by Sierra, another conglomerate, was shut down despite the fact that it had produced excellent titles and had a long history of producing excellent work.

      What was the last good game you saw from Bullfrog?
      What was the last game from Maxis that wasn't an expansion pack for The Sims?

      EA has never maintained the creativity of the studios under them. Westwood and Maxis have been reduced from creative powerhouses that have produced everything from Klik 'n' play to adventures like the Monkey Island series and Lords of Destiny. EA has reduced them to little more than shills for their past glories, plastering the names of their series onto new titles, but not allowing them to go off in more directions.
      When was Maxis ever floundering? They produced some crappy Sim games (Streets of SimCity, SimIsland), but they did much more than that.
      Consolidation makes sense, but it doesn't make sense to stifle or fire some of your best creative people just so you can be sure that the next title you put out has a name that will guarantee mega-hit status.

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
    13. Re:Here we go again... by Stone+Rhino · · Score: 1

      Legacy of Kain series
      series--evolutionary, not revolutionary. The first title came out years ago and they've been riding the success of that one ever since. The new games have been good, but not groundbreaking.

      Metroid Prime--remake of a successful classic, aka guaranteed hit if it's at least decent. It was a good transition to 3D, but: The 3d style had been done before, and the universe was already successful.

      Ico--How many years ago did this game come out?

      F-Zero GX--See Metroid Prime

      KOTOR--yet another in the Star Wars series. The light side/dark side system is good, but you're not creating any new worlds here. You're working within an established universe with legions of fanboys who will buy anything. This is safe territory--how many copies did Force Commander sell?

      Crimson Skies--Came out years ago on the PC. Console Port.

      Steel Battalion--It's cool, but 1. It came out in 2002. Not exactly current. 2. It's from Capcom, not exactly one of those conglomerates that I was telling you about.

      Silent Hill series--See Legacy of Kain

      As for unreceptive to change, are console gamers any better? The PC has games like Sacrifice and Savage, hybrids of genres that combine them in new ways. What does the console have, another platformer, another fighter, another FF-style RPG? I don't think console gamers are more fragmented than PC gamers, or more accepting of new things. The PC is a more open platform, almost anyone can create a game for it, so you have more of a chance for creativity, but PC vs. Console flamewars belong somewhere else.

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
    14. Re:Here we go again... by Stone+Rhino · · Score: 1

      I know. I play Tribes 2. It's just an example of how EA's not the only one doing this.

      --


      Remember, there were no nuclear weapons before women were allowed to vote.
    15. Re:Here we go again... by ChristianBaekkelund · · Score: 1

      First, where do you get the idea that it is the responsibility of EA or any parent corporation to "maintain the creativity" of the studios? If the studios were so great in the first place, how could the studios not maintain themselves fine? Typically, in fact, these studios were on the decline AS EA bought them, and EA was not able to keep them alive.

      As for Maxis, well, besides SimCity 4000? In any case, if you want to bash EA's "creativity", remember that The Sims, which is widely hailed as one of the most ground-breaking new games in recent years from a creativity and gameplay standpoint was done while EA owned Maxis.

      Additionally, how you can say Maxis has been "reduced" to anything is just plain bizarre.

      But as for the past, when was Maxis ever floundering?! Are you kidding me? Try every single time they put out something OTHER than a SimCity game prior to getting bought by EA. Maxis has had an INCREDIBLY shaky history, and tell me, what was the "much more" that they did before that?

      But again, you make claims of EA "stifling" it's best creative people...and again, without real evidence of this, it's all just speculation.

  36. Damn you EA by steak · · Score: 1

    First Westwood now Origin. If it weren't for tiger woods 2005, you would be on the list.

  37. Conglomerates by rholliday · · Score: 1

    There's some good from consolidation, but these days it mostly seems like only bad is coming from it. Every type of company is being merged, or assimilated, and I think it's stifling comeitition and innovations. I mean, look at AOL. Not exactly a stellar comapny at their best moments, but AIM has defined a generation. Now people have to hack the crap out of their products (DeadAIM et al, the worms) for them to make any major changes.

    And now the same crap is happening to our beloved bastion of video games, and it's starting to piss me off. Good luck Origin.

    --
    Xbox reviews.. We think they're funny.
  38. Seattle and Los Angelos by Pizaz · · Score: 1

    Of course when i say Seattle, I really mean greater Seattle area which would also include cities like Redmond, Bellevue and Kirkland amongst others.

    I live in the greater Seattle area and there are quite a few game companies here. EA has offices here and obviously MS does as well. Others include Valve, Sierra, Turbine, Monolith, Nintendo, Bungie, Wild Tangent, Zombie and many more. Just check here --> http://www.igda.org/seattle/developers.htm

  39. Ahh Ultima by Veramocor · · Score: 5, Funny

    Ahh Ultima, the source of my online screen name Veramocor. I will miss thee. +1 karma to anyone who can tell me what the word Veramocor does in U4 and what it does in U5. (nota bene: I have no power to actually give out karma)

    Though there are some great ultima projects being worked on such as the lazarus project

    --
    Veramocor
    1. Re:Ahh Ultima by Anonymous Coward · · Score: 5, Informative

      If I recall correctly,

      U4: word of passage that allows entry into the abyss
      U5: allows entry into dungeon Doom in the center of the underworld

  40. About you by DAldredge · · Score: 2, Insightful

    Why mod it down? Because you didn't agree with it? That isn't the purpose of the moderation system and it is because of people like you that the system doesn't work as well as it should.

    You should apply for a moderator position at freerepublic.com and/or democraticundeground.com as you moderation system fits in a lot better at those two sites.

  41. Re:OK. And... by Deraj+DeZine · · Score: 2, Interesting

    I think if all of the guys at the top took a pay cut, they could build their own office. That's exaggerated, but, seriously, they (management) don't deserve the money they're getting. The only reason they get it is that people are in such a hurry to get a job developing games that they don't care how corrupt or wasteful the company is and wind up selling their soul to the devil (I meant "corporation," of course). Not unlike music artists under record labels (except music apparently can't be outsourced as efficiently due to more pronounced cultural differences in music taste).

    Additionally, they could probably save money and keep their current offices open if they used slave labor. Just an idea.

    --
    True story.
  42. I don't care anymore - they killed UO. by Anonymous Coward · · Score: 0

    I don't care anymore, Origin destroyed Ultima Online in early 2000 starting with their "R" patch and continuing with their shotty work on things like UO:Third Dawn.

  43. Game development locations? by ChristianBaekkelund · · Score: 1

    "Austin is the #3 location in the U.S. for game development with more than 50 companies making major contributions to the game industry, including game development, publishing, tools and middleware and chips and hardware."

    And the first two?
    (Yes, I know Silicon Valley, and ?)

  44. Origin's games by dtio · · Score: 5, Informative

    Basically they have been cashing the Ultima and Wing Commander cows for years, complete list from IGN:

    publisher

    3DO, CyberMage, Super Wing Commander

    Amiga
    Ultima I: The First Age of Darkness,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Wing Commander

    Apple IIe/c/c+
    Ogre,Omega,Ultima,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny

    Atari 400/800/XL/XE
    Autoduel,Ultima I: The First Age of Darkness,Ultima III: Exodus,Ultima IV: Quest of the Avatar

    Atari ST
    Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet

    Commodore 64
    Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Ultima: The First Age of Darkness

    MSX
    Ultima I: The First Age of Darkness (Pony Canyon),Ultima III: Exodus,Ultima IV: Quest of the Avatar

    Macintosh
    Super Wing Commander,Ultima III: Exodus,Wing Commander III: Heart of the Tiger

    PC
    Abuse,CyberMage: Darklight Awakening,Privateer 2: The Darkening,Shadowcaster,Ulitma IX: Ascension,Ultima I: The First Age of Darkness,Ultima I: The First Age of Darkness (Pony Canyon),Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima IX: Ascension,Ultima Underworld II: Labyrinth of Worlds,Ultima Underworld: The Stygian Abyss,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Ultima VII Part II: Serpent Isle,Ultima VII: The Black Gate,Ultima VII: The Forge of Virtue,Ultima VIII: Pagan,Ultima Worlds of Adventure 2: Martian Dreams,Wing Commander,Wing Commander II: Vengeance of the Kilrathi,Wing Commander III: Heart of the Tiger,Wing Commander: Privateer,Worlds of Ultima: Martian Dreams,Worlds of Ultima: Savage Empire

    PlayStation
    Crusader: No Remorse,Wing Commander III: Heart of the Tiger,Wing Commander IV: The Price of Freedom

    Saturn
    Crusader: No Remorse

    Sega CD
    Wing Commander

    Super NES
    Wing Commander: Secret Missions

    developer

    3DO
    CyberMage,Wing Commander III: Heart of the Tiger

    Amiga
    Ultima I: The First Age of Darkness,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet
    Wing Commander,Wing Commander III: Heart of the Tiger

    Apple IIe/c/c+
    Ogre,Omega,Ultima,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny

    Atari 400/800/XL/XE
    Autoduel,Ultima I: The First Age of Darkness,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima: The First Age of Darkness

    Atari ST
    Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet

    Commodore 64
    Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Ultima: The First Age of Darkness

    Game Boy
    Ultima: Runes of Virtue,Ultima: Runes of Virtue II

    MSX
    Ultima I: The First Age of Darkness (Pony Canyon),Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar

    Macintosh
    Super Wing Commander,System Shock,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Wing Commander III: Heart of the Tiger

    NES
    Ultima: Exodus,Ultima: Quest of the Avatar,Ultima: Warriors of Destiny

    PC
    Crusader: No Regret,Crusader: No Remorse,CyberMage: Darklight Awakening,Strike Commander,Ultima Collection,Ultima I: The First Age of Darkness,Ultima I: The First Age of Darkness (Pony Canyon),Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima IX: Ascension,Ultima Online,Ultima Online: Age of Shadows,Ultima Online: Lord Bl

    1. Re:Origin's games by gmhowell · · Score: 1

      I question the accuracy of the list. I skimmed quickly, and noticed my favorite Apple //e game missing: Autoduel. Loved CW back in the day as well.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:Origin's games by grumpygrodyguy · · Score: 1

      I question the accuracy of the list.

      Yep, Autoduel was also available for the PC. Here's another list .

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    3. Re:Origin's games by Bloody+Twit · · Score: 1

      Another game missing from that list is Times of Lore -- my entry into the wonderful world of Origin RPGs. It was available for DOS, NES, and (of course) C64.

      --
      [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
    4. Re:Origin's games by Durindana · · Score: 2, Informative

      add AutoDuel for the Apple ][/][+/][c/][e (which rocked), and Abuse for Mac (which sucked)

      Autoduel on the Apple II I still think was a killer game. PC and console games came kinda close to matching its mix of action/adventure/building cars - Twisted Metal meets Legacy of the Ancients, circa 1985 - but not quite. That's one title I'd love to see remade

      ON THE MAC!

    5. Re:Origin's games by soundF*!k · · Score: 1

      Although published under Jane's Combat Simulations, Origin employees also developed the Longbow series for PC.

    6. Re:Origin's games by Jonah+Hex · · Score: 1
      Someone else pointed out this site for another reason, but I saw this which might explain why Autoduel isn't in the list.
      Note: at the request of Steve Jackson Games, all material pertaining to two Origin games based on SJ Games licenses Autoduel and Ogre have been removed from this site. Please contact Steve Jackson Games directly if you would like to buy these two PC classics.
      Jonah Hex
    7. Re:Origin's games by birder · · Score: 1

      What about Moebius, 2400 AD, Autoduel, WindWalker. All Origin titles I played back on my Apple ][.

    8. Re:Origin's games by birder · · Score: 1

      Actually this was a pretty fun game. I played on my Apple ][.

      There was also Tangled Tales a wacky RPG from Origin probably their last game for the Apple platform.

    9. Re:Origin's games by RayMarron · · Score: 1

      I was thinking the list was inacurrate for the same reason! I still have the little tools that came with that game. And my cloth map from Ultima IV (my Ankh broke on my keychain many years ago). I always looked forward to the little goodies they would include!

      --
      ON DELETE CASCADE
    10. Re:Origin's games by Creepy · · Score: 1

      I also noticed that the Apple games were lacking. According to Moby Games, Origin published the following Apple ][ games:
      2400 A.D.
      Autoduel
      Knights of Legend
      Omega (1989)
      Space Rogue
      Tangled Tales
      Ultima I-V + Ultima Trilogy
      Windwalker

      At least two are missing: Moebius (sequel to Windwalker) and Times of Lore (they exist on Moby Games, just not as Apple ][ games)

      Interesting to see someone liked Times of Lore... I thought it was godawful, but I had a theory that if I couldn't figure out a game by trial-and-error in about 6 minutes, it wasn't worth playing.

      Actually, times haven't changed much - I still don't read instruction manuals unless I'm paid to do it ;)

    11. Re:Origin's games by birder · · Score: 1

      Knights of legend's problem was it was on like 8 disks and needed swapping a lot. The solution was a nice little hack to put all the disks onto a 800k apple drive, which the //gs and later //e could handle.

      It was pretty impressive game, I do believe however it was written entirely by someone outside Origin but they published it for him. A lot of Apple games where like that back then.

    12. Re:Origin's games by birder · · Score: 1

      Bah I got Knights of Legend and Times of Lore mixed up. ToL is 2 floppies and KoL was the 8 disk swapping monster.

    13. Re:Origin's games by TexNex · · Score: 1

      You may think that Origin didn't have any origanlity, just sucking off the profits of Ultima but youd be wrong. Yes...they produced Ultima and Wing Commander. What you dont mention are all of the Janes combat simms. Origin alaso produced code for a few other online worlds that never were published because EA didn't want to risk competitinon with Mr. Lucas. Origin had alot of good coders and some wonderful ideas...they were just handeled badly by EA.

    14. Re:Origin's games by Durindana · · Score: 1

      What a profoundly weird site. I hate the way saying this sounds (especially as I'm posting to a week-old thread on /.), but I can't believe there are enough appropriate customers in the world to keep the games they sell in business.

      *ahem!* anyways, that's interesting. they also note they're looking into online ventures. Autoduel... jacked up for today... online... that'd be droolworthy. Of course everyone says the MMO genre is saturated, but a driving combat/adventure MMO might win a significantly separate fanbase from the online CRPGs.

  45. Sign of Online Gaming's Future? by YAJoe · · Score: 1

    The fact that Mythica (Online) is affected seems interesting to me. I can't help but remember how Microsoft's Mythica suffered a similar fate very recently. Is this a sign of poor performance in the online gaming industry, or is simply a "normal, healthy" restructuring of a company. While coming from the background of a high school student who has limited experience with MMORPGs, I find it hard to believe that this move is isolated.

    --
    My karma really hurts.
    1. Re:Sign of Online Gaming's Future? by YAJoe · · Score: 1

      I meant Ultima Online from Electronic Arts as the first game and Mythica from Microsoft as the second. Sorry for the confusion.

      --
      My karma really hurts.
  46. Origin WAS great, but what have they done lately? by mayns · · Score: 5, Insightful

    Other than watching over UO and developing UO2/X what has origin done lately? I used to buy every one of their releases (as long as my system could handle it) but that was 7-10 years ago. I remember games like strike commander really pushing people's systems. And wasn't Origin the first company to go Cd-rom only for their titles? I remember that being a big deal. As far as i was concerned, Origin was the gold standard for dev houses in their era, along with Bullfrog. But I cannot think of one 3D-accelerated Origin title off of the top of my head (UO doesn't count, it started out 2d). Why are we mourning now for a dev house that hasn't put out a major release since I got a processor with three digits of mHz?

  47. Could be worse. by Chmarr · · Score: 1, Interesting

    Well, at least they're shutting down one of their OWN companies instead of someone else's.

    1. Re:Could be worse. by Chmarr · · Score: 1

      -1 Troll, +1 Interesting? Geez... and this was meant to be Funny!

      Oh... I forgot to add a ':)'. My bad :)

  48. www.wcnews.com /.ed by ggvaidya · · Score: 5, Informative
    The website's starting to go slow, so I'm posting the text of the epitaph from http://www.wcnews.com/:

    Goodbye, Origin

    For twenty two years Origin Systems set the tone for the computer gaming. Ultima, Wing Commander and dozens of others set the gold standard for which the rest of the industry could only hope to catch up. This era has finally come to an end as Electronic Arts readies an announcement that it will shut down the Austin-based Origin studio.

    This is not the end for Ultima or Wing Commander. Ultima Online will now be run from California, and development of Ultima X will continue on the west coast. Hopes that another Wing Commander game would be developed in Austin were dashed long ago; the longtime belief that a California-based EA team would develop the next Wing Commander title may, ironically, be bolstered by this news.

    What it is, however, is a tremendous moral loss on all fronts. Origin Systems will always be the ultimate symbol of gaming's greatest days, and its dissolution to a faceless corporate entity is, sadly, equally symbolic of the world today. Origin entertained, challenged and inspired our generation in a way that seems impossible today. Though the individuals who developed our games long ago moved on to greater careers, the very existence of the company itself continued to stand for something special; something amazing.

    The CIC will continue to dedicate itself to Origin's legacy - we will redouble our efforts to archive anything and everything related to the company. We will strike to make the world remember what Origin meant. I wanted to end with a quote - something plithy and literary to express the meaning of such an ending. I came up with only this:

    With your carrier destroyed, you drift endlessly through the void.
    1. Re:www.wcnews.com /.ed by Jammet · · Score: 1

      Am I the only person who belives that all the massive online roleplaying Ultima episodes are not what the majority of players where hoping for?

      As a matter of fact, Ultima's been left to die after the Ascension desaster, and every effort after that was lost on online episodes. All the years I was hoping for another sequel - one what fixes/finishes/answers and heals at least half of what harm has been done with Ultima 8 and 9.

      But instead, we're going to get more of the same - and it's all online.

      This ain't flamebait or trolling - I recognize the love for the Online episodes that quite a lot people share. It's just that this is - to me, and to most of my friends, not the real Ultima, and it won't ever be. Ultima has to be a single player role playing/adventure experience.

      --
      Leopard cub
  49. the price of freedom... by joe_bruin · · Score: 0

    well, the price of playing wing commander III, slowly, on my 486 was 200 dollars. that was what it cost me to buy another 4 megs of ram (bringing me to whopping 8). it was slow as hell. you needed a pentium to play that game, and those just came out, and i sure as hell couldn't afford one.

    but i played it all the way through. i even watched all the cheesy movies (with mark hamil and the bad cg kilrathi). and i wasn't mad, even when it ended in a trench battle.

    i was mad, however, when i tried to run it again on my p2 years later and it ran way too fast to play. i guess they never considered that, one day, someone might break the 100mhz mark.

  50. Instead... by natrius · · Score: 5, Funny

    Instead of shutting Origin down, can't they just rename it Destination or something?

    1. Re:Instead... by ChrisReid · · Score: 1

      Richard Garriott's new company already has them beat.

    2. Re:Instead... by TC+(WC) · · Score: 1

      As does Destination Software, which recently published the GBA version of Wing Commander Prophecy.

  51. i will if ya find me a torrent by understyled · · Score: 1

    i dont s'pose anyone else had issues trying to download this free 15 day trial thingamabobber?

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:i will if ya find me a torrent by Anonymous Coward · · Score: 0

      A torrent for your pleasure, sir.

    2. Re:i will if ya find me a torrent by understyled · · Score: 1

      you are most kind, my good man.

      --
      Sig (appended to the end of comments you post, 120 chars)
  52. Re:This will NOT kill Ultima Online. by Tarrek · · Score: 4, Informative

    Strangely, on #3, that isn't even that big a deal- This wasn't very widely publicized, but you can actually download it (Ultima Online- Complete including Age of Shadows, both 2d and 3d clients) *completely legally* WITH a 2 week free trial account from a few places online- Fileshack has it, I believe, past that, I don't know.

  53. Ha! by DAldredge · · Score: 1

    Upper management at a billion dollar company caring about the employees? That doesn't happen, if it did people like the CEO of HP spending 70,000,000 on two jets while she fired thousands.

    If it doesn't effect them directly they just don't fucking care.

  54. Conspiracy by Anonymous Coward · · Score: 0

    This didn't happen overnight. The seeds for Origin's demise were planted years ago in a military style coup-de-tat with Chuckles waiting in the wings!

  55. Here's some linkage: by Tarrek · · Score: 5, Informative

    Source 1

    Source 2

    Here ya'll go! Free Ultima Online to mourn the loss of OSI with.

    1. Re:Here's some linkage: by DAldredge · · Score: 1

      As I have said before it does not come with the authorization code to enable access to the new AoS areas. And Tech support is useless on this issue.

    2. Re:Here's some linkage: by DAldredge · · Score: 1

      And the first link you posted 404's when you try to do the download.

    3. Re:Here's some linkage: by Tarrek · · Score: 1

      True, however, it does allow someone who does not currently have the ability to play Ultima Online to.. you know, play Ultima Online. Even without AoS, this is a free opportunity to game.

    4. Re:Here's some linkage: by DAldredge · · Score: 1

      But it isn't advertized much of anywhere. I only found out about it from an ad on uo.stratics.com.

      It appears that they do not wish to promote their product.

  56. Re:This will NOT kill Ultima Online. by DAldredge · · Score: 3, Interesting

    No, the AoS client that you download doesn't come with the code to enable the new AoS areas. I have a 4-5 page tech support ticked on this issue.

    In the end they refused to get me a code. This are several postions on uo.stratics.com (the official UO boards) about this 'issue'.

  57. Origin died when Garriot was forced out by Sivaram_Velauthapill · · Score: 4, Insightful

    Origin died when Garriot was forced out. That was pretty much the end of it IMO. Their Ultima Online was kept going but nothing new really came out of EA.

    Branding under one name, such as EA, is very attractive to corporations. Having "subsidiaries" with their own creative control is a big no-no for corporations. EA also pretty much ran Westwood Studios (famous for Dune, and C&C) down to the ground as well.

    Origin may have died...but Ultima and Wing Commander will live on in our memories :)

    Sivaram Velauthapillai

    --
    Sivaram Velauthapillai
    Seeking the meaning of life... @slashdot of all places ;)
    1. Re:Origin died when Garriot was forced out by Junks+Jerzey · · Score: 1

      Origin died when Garriot was forced out. That was pretty much the end of it IMO. Their Ultima Online was kept going but nothing new really came out of EA.

      And really they died long before that. Remember Garriot's apology for Ultima VII, which was more an arcade game than an RPG? The Ultima games turned into lame 3D action games. The Wing Commander games kept getting less and less interactive. There wasn't a whole lot of substance at Origin.

    2. Re:Origin died when Garriot was forced out by ChristianBaekkelund · · Score: 1

      How do you know "EA ran Westwood down to the ground" and not that Westwood did it to themselves?

    3. Re:Origin died when Garriot was forced out by Sivaram_Velauthapill · · Score: 1

      True but the final nail was when Garriot left. I didn't play all the Ultimas so I don't cherish the earlier ones as much as perhaps you would. I think Ultima VII is ok (are you sure you are talking about VII? Or do you mean VIII? Or perhaps the last one, IX? VII wasn't that arcadish compared to the ones after it.)

      Perhaps it was all due to the changing customer base. For instance, flight simulation/action games (eg. Wing Commander) were declining and no one was buying them. Maybe that resulted in less money being spent, which further reduced quality and so forth. It's hard to say.

      Whatever the cause, the final symbolic move was when Garriot left.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    4. Re:Origin died when Garriot was forced out by Sivaram_Velauthapill · · Score: 1

      You have a point: I have no proof. But then again, there isn't any proof for the counter-argument either. This pretty much means that we can only speculate. And needless to say, I choose to go with the theory that EA brought down Westwood. You might go why I pick that argument? Well, it's from my observation that large corporations that take over smaller ones generally weaken the small ones when the profits aren't as much as they want. Another example of this is Blizzard. Blizzard is going down because of meddling from the parent corporation (prior to the 90's, the parent corporation left Blizzard alone.)

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    5. Re:Origin died when Garriot was forced out by ChristianBaekkelund · · Score: 1

      Well, it's also my observation that frequently smaller companies that get bought by larger ones were already struggling and needed some sort of help, and frequently there's just no helping them enough...

      In any case, Westwood in particular had a lot of problems that were basically completely internal and had nothing to do with EA.

  58. Re:Origin WAS great, but what have they done latel by Anonymous Coward · · Score: 0

    I think the last Ultima was 3D, maybe 3DFX only.

  59. Get that weak stuff outta here by The+Tyro · · Score: 2, Interesting

    I can still remember some of the moongate codes in Ultima III... yikes, how many years ago was that?

    Just a general question: did anyone else pillage the city of Yew over and over to build up money and experience? (Note: it was the only city that didn't have guards, and the druids were easy pickings). Getting killed by orcs was humiliating, and I had to level up *somehow*

    Origin will be missed... those games are unqualified classics.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
  60. One Good Thing by gadlaw · · Score: 1

    One good thing about the end of Origin and the Ultima line of games is that we won't have any more impossible to load computer games which take hours to configure. I'm glad to see that the plague I called down on that company for enticing me with that Ultima game in the black box (ten years ago?) which I could never get to run properly is finally feeling my wrath.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    1. Re:One Good Thing by Anonymous Coward · · Score: 0

      I feel you man. Those RAM contortions they attempted to pull off were a PITA.

  61. origin. looking glass. why? by the_REAL_sam · · Score: 5, Insightful

    I honestly can't say i've been all that impressed with the games EA has released. The worst was dungeon keeper.

    Maybe they're making their living on the kind of games I've generally considered "beneath me" - sports, car racing games and the like. But that leaves me wondering why they'd buy out a company that makes games in a totally seperate genre. What genre? Hardcore geek - Intelligent - True cyberpunk - Worth the money because the game is absorbing. Examples that I've played: System Shock 1 and 2, Asheron's Call, anything by blizzard, Deus Ex.

    Did anyone ever play system shock 1? It was made by looking glass studios back in the early 80's. EA bought them. I just replayed that game a few months back. (took weeks of hacking just to get it to run on a modern machine) It's 20 years old, made on low budget, and it's STILL better than anything I ever played from EA.

    It sounds to me like EA needs to parse out its game planning into seperate departments, because there's alot of talent that they've wasted in the process of assimilation. If they're aquiring good geek companies and making crappy geek games, they're losing something major.

    My first guess is that they've got a non-geek calling the shots in what should be their insular geek games department. And that ain't good, because the mindset that makes Indy500 entertaining is not sufficient to keep a true geek satisfied.

    If I don't like it, I don't play it. So in a way it's not a problem for me, but it saddens me that EA has taken so many good programmers off of interesting game projects, and cubbyholed them into EA style games.. all the while forgetting that it wasn't just programming that made the parent companies good. It was vision.

    I can't help but hope that somebody at EA reads this, and somehow fixes the problem. It would be nice to be able to say: "I remember back when EA games weren't any good. It took them a while, but they finally got their act together."

    --
    "Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
  62. Re:Origin WAS great, but what have they done latel by Bloody+Twit · · Score: 1
    I think the last Ultima was 3D, maybe 3DFX only.
    Yeah, Ultima 9 was designed for GLide with shoe-horned D3D support. 'Tis one of the most unreliable games I have ever purchased -- though I bought it from upon the discount rack, so I lost little monetarily.
    --
    [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
  63. not under capitalism by Sivaram_Velauthapill · · Score: 1

    Capitalism is an individualistic system. Many capitalists are social Darwinists (i.e. who believe the markets should dictate everything and the best should survive (similar to how social Darwinists believe in "survival of the fittest")).

    Within that context (of capitalism), employees are not humans. Instead, it is more appropriate to call them worker-consumer ants. You are just building the colony for someone. You are quite replaceable. You are nothing! If you can't work as wanted by the capitalists, you deserve to die. That's capitalism for you.

    If you want to be happy, live like an ant. Pretending you are human will actually depress you more than anything...

    Ok, you don't have to follow that.

    Sivaram Velauthapillai

    --
    Sivaram Velauthapillai
    Seeking the meaning of life... @slashdot of all places ;)
    1. Re:not under capitalism by Ayaress · · Score: 1

      Ants is a bit too degrading a term, despite the often degrading nature of the relationship your describing. "Resource" would be more accurate, as workers and consumers are both subject to the laws of supply and demand, and labor is obtianed through a relatively simple market (from the buyer's end, anyway, since the resources come to you). At the budget level, workers are reduced to numbers: 50 in this department, 70 at this location, 5 on this project, etc. Lay offs are decided the same way: fire 10 from this division, 6 from this office, etc. It's the lower management that actually has to deal with workers as humans, and lower management themselves are reduced to the level of a resource when it comes down to it.

    2. Re:not under capitalism by Sivaram_Velauthapill · · Score: 1

      I don't think you realize this but 'resource' is even more degrading than 'ant' :( At least ants are animals while 'resource' is an abstract non-living thing. You can throw away a resource more so than a living thing. From my perspective, I would rather be called an ant than a resource--then again, I'm different from others :)

      The reason I equate workers with ants is because that's how we seem to be. If you looked at us from outer space (say you were an alien), we would seem like ants. We work more than we relax.* We are scurrying around for most of our productive time (daytime) and then rest during the night. Rinse and repeat. We are doing nothing more than building an ant colony.

      Of course, like all analogies or metaphors, the comparison doesn't hold up at all times. For instance, we don't really have a queen that benefits. Although, I suppose if we were practicing monarchy (like we were for most of human history), it would be correct (under capitalism, replace queen with capitalists.)

      Sivaram Velauthapillai FOOT NOTE:
      * A typical person works 8 hours a day in the best countries (let's not get into the poor countries.) To accomplish this work, you typically spend one to two hours a day commuting (at least in cities.) If you work 9-5, by the time you come home it is probably around 6. Add another few hours a day for cooking and eating. The only free time you have is between, say, 7 and 11. This is only 4 hours. This pretty much means that we work more than we relax. (NOTE: I'm ignoring weekends, and I'm ignoring professionals who might actually work more.)

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
  64. Oh Good! by ABaumann · · Score: 2, Funny

    Now EA will focus on making good games again, like this

  65. EA is too powerful by superpulpsicle · · Score: 3, Interesting

    1.) There was a study done. Literally on a ratio of like 3 to 1. For every 3 titles that come out EA needs to buy or sell one small company. EA buys away its competition.

    2.) It markets the hell out of everything. NBA live for example has out sell Sega ESPN basketball every year. Soon competition from Sega might disappear and voila less competition again. They can keep the baskeball standard low for 5 years while they tweak their engine. Not good for consumer

    3.) EA is losing quality yearly like M$ especially on the PC product line.

    1. Re:EA is too powerful by ChristianBaekkelund · · Score: 1

      Ok, this is just funny...

      1) Huh?...that doesn't even make any sense as a sentence and also, please, give a link to this "study"...

      2) Just like every other industry on the planet. And who's to say NBA live is inferior to Sega's?...that's just opinion anyway. In any case, trying to advertise a product to beat out another product is basic capitalism.

      3) Making money on PC games over console games is very difficult....it's much more easy to make money on console games.

  66. From the site the article had a link to: by Anonymous Coward · · Score: 0


    Just got linked to Slashdot

    Batten the hatches!!

    haha

  67. Re:Origin WAS great, but what have they done latel by MoggyMania · · Score: 1

    Ultima IX came out in 1999 with the following requirements (note the 3d-accelerated graphics and three-digit processor ;) MINIMUM Windows 95 or 98 266 MHz or faster Intel Pentium II processor 64 MB RAM 8x CD-ROM drive (1200K/second transfer rate) using 32-bit Windows 95/98 CD-ROM driver 8 MB 3D graphics Accelerator with DirectDraw and Direct 3D or Glide compatible driver 640 x 480 screen resolution DirectX 7 compatible sound card 600 MB free hard disk space, plus space for saved games (additional space required for DirectX 7 installation) Keyboard, mouse RECOMMENDED 400 MHz or faster Pentium II processor 128 MB RAM 1 GB free hard disk space plus space for saved games 16 MB 3D graphics accelerator using the Voodoo3 chipset DirectX 7 compatible sound card with EAX and DirecSound3D support

  68. It all but happened years ago... by ilduce · · Score: 3, Insightful

    The end of origin/ea's austin location really began after Chris Roberts was booted years ago. That was after Wing commander 4 came out, a year late and something like 10mil over budget (I think it costs 12mil total in the days when games rarely exceeded 1mil). They've been scaling back by attrition since then, and combined with the fact that EA long ago folded all of its disparate brands into the EA umbrella... This has been a long time coming.

    1. Re:It all but happened years ago... by Kippesoep · · Score: 2, Informative

      Actually, the budget was $12M, (three times as much as WC3's budget). I don't know whether it did go seriously over budget. Perhaps it just wasn't as successful as the earlier installments. I quite liked it, though.

  69. Origin Haiku by SoLO · · Score: 4, Funny

    Origin is gone
    not soon forgotten by us
    Long live Ultima

  70. It's still living outside our memories too by MoggyMania · · Score: 4, Informative

    Actually, the Ultima Series is still living outside our memories as well. :-) Groups of dedicated fans are working on updating the original games with modern graphics/sound, rewriting U9 dialogue so that it's in line with the history within the Ultima universe, creating programs that enable the pre-9 Ultimas to run successfully under Windows, adding multiplayer/online abilities to older Ultimas, creating fan fiction & fan spinoff games, and all kinds of other fun things.

  71. Hm by Anonymous Coward · · Score: 0

    And now, an epitaph for the poor site that has been slashdotted so brutally.

  72. The Death of Old-School by Trent+Polack · · Score: 1

    It seems as if the industry is in a movement to get rid of all the old-school gameplay that so many of us love. EA is definately working in the direction of replace substance with aesthetics. *sigh*

    --
    Trent Polack
    www.polycat.net
  73. Re:Origin WAS great, but what have they done latel by mayns · · Score: 1

    Yeah but Ultima ix was also a piece of crap that was much more an EA title than a Richard Garriott/Ultima title. Same goes for the very last Wing Commander games. Are there any GOOD single-player Origin games required a three-digit processor and a 3d card? No.

  74. You mean, this is news? by Ironica · · Score: 4, Informative

    I learned about this months ago. But maybe that's because I'm in an Urban Planning program, and it was big news that the Playa Vista Development finally found their office tenant.

    This development has been followed closely by a whole lot of people. Environmentalists freaked out about it, because it borders the Ballona Wetlands. The protest caused them to completely redesign the site *and* include several acres of wetlands restoration (because Hughes Aircraft, the former owner of the site, was none too kind to the native flora and fauna). Urban planners and designers are fascinated to see if the site can work, because it incorporates a lot of new (old) ideas, such as a mix of uses, high-density development, and a range of income groups.

    When they originally were planning the site, Dreamworks SKG had just formed up, and was going to move in as the big anchor office tenant. When the project was massively delayed, they backed out, and one of the big issues was finding another tenant to take over that huge, state-of-the-art space. EA finally anted up late last year. They're cashing out their Irvine, San Jose, and Austin locations, and consolidating everything there.

    If they're paying moving costs, it's a pretty good deal for folks moving, especially from San Jose. Units in Playa Vista start in the low $200k range, and the complex has a *ton* of amenities (including its own childcare center, market, and amphitheatre). Every unit has broadband built in and I think even data jacks in the walls, and the complex has its own intranet for reserving rec rooms, checking out events, and so on.

    Frankly, I wouldn't mind living there myself... my husband feels it's a bit remote, though (you'd never guess you're in the second-largest city in the country; Lincoln Blvd. looks empty except for Playa Vista). It's between Venice and Marina del Rey, though, just about 5-10 minutes in one direction or the other.

    I'm sure that they're counting on the consolidation saving them on staff, and it sucks that some people will lose their jobs. Me, I'm not crying about them bringing a whole mess o' jobs into Los Angeles, since I live here, but I suppose it does suck for those in the locations they're closing. I don't know if it's a good business move for them... unless they're changing their (fraudulent) policies on MMOG billing*, they'll have no business from me for a while, so who knows? But it's an interesting development, to be sure, from many perspectives.

    *Used to have an Earth and Beyond account. Discovered from personal experience (twice) and a guildmate's experience that E&B accounts *always* expire two days before they are supposed to (according to the date that comes up on the screen to nag you EVERY FRICKIN' TIME you log in, after you've cancelled). You have to call them, during business hours, to get it fixed. Sure, they'll fix it right up, but oh... you got booted in the middle of a battle and now you can't log in, but they're closed? Pay up or die. I chose to leave my account permanently expired.

    --
    Don't you wish your girlfriend was a geek like me?
    1. Re:You mean, this is news? by Anonymous Coward · · Score: 0

      Let me get this straight. EA is moving all their offices, and decided it would be cheaper to shutdown Origin and rehire in their new location than it would be to move Origin?

      So...EA thinks they can drop a successful and well known development studio, then easily hire all new people and start an equally successful studio from scratch?

      So they're ignoring the fact that good programmers are already rare, and programmers that also have the creativity for game programming are rarer, and that people with the creativity to make ground-breaking games are nearly impossible to find?

      Am I off base here, or is EA really that stupid?

    2. Re:You mean, this is news? by Ironica · · Score: 1

      Let me get this straight. EA is moving all their offices, and decided it would be cheaper to shutdown Origin and rehire in their new location than it would be to move Origin?

      No, you don't have this straight.

      They are consolidating their operations. However, they can't force anyone to up and move. I'm guessing a large proportion of their Irvine people will relocate, since it's only 50 miles or so, and probably a substantial portion of the San Jose folks will too just to lower their cost of living. But with the cost of living so much higher in Los Angeles than Austin, Texas, it's likely that a large number of the Origin crowd will choose to find other work closer to home rather than pick up stakes. But EA has made it clear that they are *relocating* their operations, not replacing them. Anyone who's willing to make the move (supposedly) gets to keep their job, and then anyone they need to replace they will hire locally.

      Of course, when companies relocate from Southern California to Texas [*cough*Boeing*cough*] they're usually doing it explicitly to replace their current staff with lower-paid employees from the midwest, so the confusion is understandable.

      --
      Don't you wish your girlfriend was a geek like me?
  75. Re:Origin WAS great, but what have they done latel by Trillan · · Score: 1

    I think it's because it gives us all a mark. The truth, as you said, is that Origin has been effectively dead for a long time. Their last success was Ultima Online. That was a service, though, so one can't really say the success was when UO was released. Some might say it was 1998, some 1999, some 2000... doesn't really matter.

    The point is that, as unlikely as we all knew it was, some of us still held some hope that there would be a Truly Great game from OSI someday. That's gone now. We have nothing but sweet memories... and, at least in my case, a wish that it had died a bit earlier so the memory wouldn't be quite as tarnished.

  76. Re:Origin WAS great, but what have they done latel by TattleTale1975 · · Score: 1

    Actually,
    They Made Great progress on
    Ultima Online 2(not UOX).
    Which EA promptly destroyed as soon as they
    realized that it would draw most of the
    user base away from UO(or so they imagined).

  77. Re:OK. And... by Anonymous Coward · · Score: 0

    Doubt is has anything to do with labor/real estate costs and everything to do with trying to get products out the door -- something Origin has sucked at for a long time.

  78. Open Source old projects? by CAIMLAS · · Score: 2, Interesting

    I wonder what the chances are of EA open sourcing old projects such as Privateer or any of the Wing Commander stuff; I'd love to see games built using some of that framework, even if it's old: you'd be able to have a complex world without too much hastle, as the framework is already available, and content creation could be focused on.

    Probably not. Old games tend to just die, unfortunately.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:Open Source old projects? by Kippesoep · · Score: 1

      I'd say the chances were similar to hell freezing over, but that is not quite improbable enough. More like Microsoft open sourcing all of its code and releasing everything into the public domain.

    2. Re:Open Source old projects? by WWWWolf · · Score: 2, Informative

      There are some projects that are remaking the Origin-developed framework. Exult is an Ultima VII engine remake, only needs the original data files to run.

      Everyone who has ever installed Ultima VII on anything post-Win95 probably knows that having no ties whatsoever to original U7 codebase is probably a good thing =)

      Exult has made U7 a very good and modern game. They've fixed many of the old annoying UI issues and such.

      Exult even comes with near-usable map editor and script compiler, so you can use U7 engine to do your own adventures... at least in theory. Check out this funny screenshot... =)

      There are some other engine remakes, I think. Not sure what they are or if they can be used for anything interesting though.

      As for EA open-sourcing anything... no way. They're holding on their IP as hard as they can. They aren't even particularly happy about fan remakes of Ultima games, even if they're approved by Richard Garriott (or even approved while he was still in Origin).

  79. Re:Origin WAS great, but what have they done latel by MikShapi · · Score: 4, Informative

    The Ultima series died at 7.0
    It's virtue lied in a combination of a HUMONGOUS open-ended, non-linear world with SO DAMN MANY non-generic niches, It was probbably the most replayable game in the world. I played 6 and 7 maybe 3 times each, and I just kept discovering more and more stuff I didn't find the previous times.

    Then things started to go down. 7 Part II was nicer than 7 graphicswise, was as complex and full of niches as 7, but it was LINEAR. So much for a huge world you could explore at your leisure. You were now guided by the nose through the game.

    Then came 8. Oh, the pain, the PAIN. Not only was it non-linear, it was DUMBED DOWN into oblivion. The game-world was no longer one large map.. rather, it was a series of "screens" you go from one to the other. 90% of the niches in the game unrelated to the plot were gone. Much of the gameplay was replaced by jumping puzzles that looked like a birdseye 2D tombraider-wannabe. And here, they put the good old Ultima atmosphere (with the mandolin music that followed when you were in the forest on the way to cove) to rest with 3 0.44 magnum shots to the forehead. Let's skip 8.

    Enter 9. Gariott is no longer around. Still, 9 was a good try. Really, it was. The goal was in the right direction, and they were actually going for it. First, they put in the heaviest block, a 3D engine. Second, they got the atmosphere back, and they made an almost-successful attempt at bringing back the humongous world that was U7. But they fell short. There were no niches with side-quests and goodies to discover. There was no replayability. It was still linear. And there was no future - EA pulled the plug.

    Then came UO, and EA decided they did not want me to be their client no more. They shut down all of Origin except for UO.

    The genre was not completely lost though.
    Two titles by other companies prevailed in my consiousness:

    Elder Scrolls3: Morrowind made a shot at a humongous world. They did manage to get that right. But they went astray. There was no Garriot. No Lord British. There was no atmosphere. It was just an endless [beautiful] world of immensely over-recycled content, unbalanced gameplay, flat-as-a-plank characters and utterly boring [and endless] fed-ex quests that required spending too much of the game time on travel. The company who made it just wasn't Origin, it lacked a guide. And the game was a flop.

    The one light that did indeed shine bright in the genre was Gothic. I truly salute the guys who made it. While it posed a slightly different atmosphere than Ultima, It was immersingly wonderful. The world was huge. The story thick, unpredictable, brutal at times. Real-world trust-noone and fend-for-yourself style. Main storyline put aside, the game world was accessible in an unlinear fassion.
    And in a streak of genious, they took all the effort put into making the first game world, added a similar amount of effort to create a second, and had a world twice as big for Gothic II. Kudos guys.

    Ultima genre aside, we come to the lancers. The wing-commander/privateer teams were stashed (and bought by M$), making Starlancer and Freelancer, games made by great devs, having the ability to soar, and trampled to garbage by executives with the intellect of a retarded coccaroach. Freelancer could have been a "Privateer 3", and could have borne the title proudly. It had it all. Graphics, missions, weapons, secret niches.
    All but a decision to force down the plot on you at square one, drive you faster than you'd like towards its end, forcing you to finish it, then having you stuck in a beautiful humongous and largely-unexplored galaxy, with NO quests or goals of any kind save for random encounters and randimized generic missions to "go discover it" and make money you no longer need. Woohoo.
    I'd love to meet the moron who made that call.
    Or the one saying you can't take more than one mission at a time. DAMN. What was THAT good for?

    I take solace in the fact that the team is still together, and maybe the executive

    --
    -
  80. Re:Origin WAS great, but what have they done latel by Anonymous Coward · · Score: 0

    Well, they havent done anything (good) since richard garriot left to ncsoft.

  81. not *all* sports games at EAC by Anonymous Coward · · Score: 1, Informative

    we don't do *all* the sports games - madden/ncaa is made in tiburon, tiger is made elsewheres too

    also EA acquisitioned Black Box recently, so we have another downtown office

    threewave don't really make games - though they'll probably kill me for saying that...(mods & levels, afaik)

  82. Goodbye. by Thanatiel · · Score: 4, Interesting

    Origin's games were an important part of my fun when I was younger. I still remember the "Stones" music from the Ultima VII serie. And for various reasons, I still see the attack of Kilrathi Mang when listening Bach music. /tear

    EA destroyed Bullfrog, Origin, ...
    What do they sell now ? The Sims ...

    --
    Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
    1. Re:Goodbye. by ChristianBaekkelund · · Score: 1

      Again, how did EA kill Bullfrog? Or Origin, for that matter?

  83. Re:origin. looking glass. why? by Anonymous Coward · · Score: 0

    If system shock 1 was in the early 80's, they must have first invented time travel to bring it a few years into the future to publish, since I recall playing a warez beta when I was in highschool (early ninties) ...

  84. Re:Origin WAS great, but what have they done latel by Thanatiel · · Score: 1

    Actually, Ultima IX has been changed a lot of time. I don't think it would have been the same without the interference of EA.
    The trouble with EA is that it targetted money with statistics and targetted audience instead of fun and gaming.

    Why do the Sims (a good idea when it was lauched : training IAs) looks now like a trash-TV Voyeurism. I expect soon there will be sex etc ...

    --
    Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
  85. Why they buy... by Chordonblue · · Score: 1

    For no other reason than stock price. Aquisitions - no matter how stupid and pointless - often raise expectations and therefore stock prices, especially on tech stocks.

    Think of all the bank mergers in the late 90's/early 2000's - guess who made all the money on those deals? Tons and tons of jobs lost, communities without competing banks, and a lot of wasted effort and money. But the execs made off big time.

    But it's also true that Origin just wasn't the same when Roberts left and Wing Commander fell apart. Damn I spent a lot of hours on that game. Hell, I even upgraded to a 386 to play Wing Co II!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  86. Some google cache links by cache_automaton · · Score: 2, Interesting
    --
    It is my pleasure to serve you caches, for I am a bot.
  87. Re:OK. And... by NanoGator · · Score: 1

    The PHB's have to move too.

    --
    "Derp de derp."
  88. Re:Origin WAS great, but what have they done latel by Bloody+Twit · · Score: 1
    Actually, Ultima IX has been changed a lot of time.
    But not enough times by EA to produce a patch that would work.
    I don't think it would have been the same without the interference of EA.
    Yeah, we were hoping for a re-use of the UO engine at the time. I'm not sure what Garriot wanted...
    --
    [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
  89. Re:Ultima V Dungeon Siege Remake by Bluetrust25 · · Score: 3, Interesting


    Just last week I bought Dungeon Siege, the first computer game I've bought in a year, just so I could play the fan-based remake of Ultima V featured on slashdot the other day. It was a neat concept to remake an old (but loved) game.

    There's also a user created Wing Commander mod for Vega Strike.

    I really dig the user-created remakes. They're just so crappy in comparison to the originals.

    -----------
    Since you're here, you should sign up for a banner / pop-up free website on AloofHosting.com. 50MB disk space, 500MB transfer, FTP, and a pissed off monkey comes with each free account.

    * Monkey may not be available in your state. *

  90. EA CAN BURN by ftg888 · · Score: 0

    they have released nothing I care to spend my money on in recent memories :) the economics will take care of themselves. EA RIP

  91. Somehow this reminds me... by WWWWolf · · Score: 1

    "Dost thou have any idea of the number of dead people and creatures there are? I thought not. The dead of the ages are mine to summon and control. The graves of beloved ancestors will spew forth their contents into an army. A special treat for the living, mine undead monsters will be. Imagine a skeletal dragon that cannot be killed. Consider a cabal of everliving mages eternally enthralled to me. And the most beautiful part of my plot is that, as the living die in these battles, and they will die, they will swell the ranks of the undead host. I will rule supreme - a world of the dead!"

    - Horance the Liche in Ultima VII: The Black Gate

  92. I miss Bioforge in the List by NoBody.de · · Score: 1

    Bioforge: The "Interactive Movie".

    On PC and in VGA (320 res. and 256 colors)
    The announced a sequel an then a "plus" Version.
    Never came out.

    Good story, nice to play back then...

  93. Losing another "back in the day" developer by ducomputergeek · · Score: 2, Insightful
    I can't say I was into Ultima, but they did produce my favorite game of all time: Privateer. I can remember spending a few hours to get the EMM386 file correct in order to play the game. Honestly, it didn't work well until I bought the CD version at Sam's for $10 with both the speach and add-on campaign. Privateer was the first game I ever saw where there was a story line, but you could choose when to prosue it or weave in and out. I used to play it for hours in Jr. High and until Tie Fighter was released.

    Privateer 2 was something else: it didn't even bear the wing commander name nor Universe. Privateer 2 was the last DOS game I ever bought and never did complete it...I lost interest and had other things going on in my High School years.

    But, hey, Sierra killed of my other favorite developer from back in the day, Dynmix or something like that...the folks that made the Aces series of flight sims. It was the gold standard until Combat Sim by microsoft came out...

    I don't buy games anymore for computers. For starters, I use Macintosh now, second off, just don't have the time. Although its a shame to see such an old vetern fade away...

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  94. "restoring memory. restoring memory" by the_REAL_sam · · Score: 1

    brap. beep. beep. beep.

    --malfunction!--

    --malfunction!--

    --malfunction!--

    sorry - you're right. i first played it around 1991. anyhoo, the point remains the same.. :)

    --
    "Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
  95. Re:OK. And... by Dalcius · · Score: 1

    Very true, I agree with you.

    The problem is that Origin as a whole was a pawn for a number of years. Wing Commander, one of the great original series of games (along with Warcraft, Command & Conquer, Doom/Quake), was last active in 1998 with the release of Wing Commander: Secret Ops. UO was good, so I hear, but got pushed in the direction of an EQ clone. Good folks were cut off and the Make Money Fast scheme was pushed down from EA.

    Origin became nothing more than a commodity as opposed to an original developer.

    The whole thing is sad if you ask me.

    --
    ~Dalcius
    Rome wasn't burnt in a day.
  96. Re:"restoring memory. restoring memory" by blincoln · · Score: 1

    sorry - you're right. i first played it around 1991.

    IGN lists the release date as 1994, which is also the copyright date on my System Shock CD.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  97. Origin died long ago. by GeekDork · · Score: 1

    Really, Origin was pretty much dead when Chris and Richard were gone. It was those two guys that made it great and I don't see the need for excessive mourning now that it's just an empty shell to sell Ultima Online.

    Of course they had a lot of talented developers to make their big hits real and we should all write them thank-you letters, but without the real pushing forces behing the Wing Commander (up to part 4) and Ultima (up to 8) series, they wouldn't be any more than unknown names in the scrolling credits.

    BTW, that reminds me: does anyone have a copy of the Claw Marks (WC1 manual)? I lost mine long ago and would like to at least read a scanned version once more.

    What is the optimal cruising speed to pass an asteroid field?
    --

    Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

    1. Re:Origin died long ago. by Anonymous Coward · · Score: 0

      You can find an online version of Claw Marks at http://www.blacklance.org/claw

      Really incredible manual - they don't make them like that anymore.

  98. Re:OK. And... by master_p · · Score: 1, Insightful

    they won't be able to afford to keep the Austin office open, at all?

    Then, they should drop their 500% profits and profit expectations to something lower!!! I am sick of this: the "upper" management to decide the fate of hundrends of people!!! they don't have a clue what is it to live in an unstable environment where you don't know if the next paycheck will arrive and when. They live a luxurius life, with big houses and cars, and they don't give a fscking damn about their employers.

    And I am not talking specifically about OSI (they may be good, after all). Take a look around and you will see. US corporation profits have been raised to 300% since the 80s, yet unmployment and uncertainty is at an all-time high.

  99. Really? by Anonymous Coward · · Score: 0

    Really?

  100. ER... this must be EA MAFIA .. ? by the_REAL_sam · · Score: 1

    Very well, you're right, again. My point remains firm. Knock my memory if u like. I'm still right.

    EA hasn't made a better game than system shock 1. Which they acquired by destroying the company that made the game.

    EA hasn't made a better game.

    Ever.

    never.

    ever.

    ever.

    --
    "Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
  101. Hot gases by Anonymous Coward · · Score: 0

    is anything that can get out of EA now. Any good games? Difficult. I still play the old Origin stuff if possible.

    It's not without reason that EA got renamed into EF in some circles.

    EF standing for Electronic Farts....

  102. Re:OK. And... by Erwos · · Score: 1

    Unemployment is nowhere near an all-time high. Unless "all-time" only includes "height of dot-com boom levels".

    But, it was a nice troll up until that point.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  103. Ah the good old games.... by Kjella · · Score: 1

    I used to love Ultima 6 / Wing Commander. They came on the CD following my 1x CD-ROM drive. I had just finished Wing Commander when WC2 came out. I finished it, start to end in 8 days and I have no idea how. Even the damn difficult missions that took endless attempts whenever I tried it later, were no problem.

    After that, it wasn't really the same. The later Wing Commanders felt more like movies (How many CDs was WC4? 6?) with a little gaming inbetween. None of the later Ultimas managed to capture me in the same way either.

    And the final nail in the coffin was the WC movie. It was so terrible, and ruined pretty much all the good WC vibes I had, that I'd never want to buy another WC game, even if there'd been one.

    So personally, I took my good-byes long long time ago. Great stuff in its time, but that was a while ago. A name is only that, a name. The meaning a "Origin game" had for me, is long lost...

    Kjella

    --
    Live today, because you never know what tomorrow brings
  104. Goodbye old friend by jodunni1 · · Score: 2, Interesting

    OK OK - so yes - we've known this was coming for a long time and it was obvious by their output (or lack thereof) that something was wrong with OSI but.....

    That doesn't change the fact that U IV was one of the reasons that I got into computing in the first place - the power of that world - I mean honestly - what other game forced you to take notes!!!! Hello! I was a freshman in high school at had like 6 notebooks - one for each subject and one for Ultima.

    In many ways, I think, it was the first departure from the true D&D style of the very early TSR games that was sucessful and paved the way for so many great games later.

    Just because we knew it was coming doesn't make the final death knoll any less sad.....

    Goodbye old friend

  105. Re:This will NOT kill Ultima Online. by Anonymous Coward · · Score: 0

    ULTIMA ONLINE KILLED ULTIMA. Ultima has been DEAD since UO aborted the original Ultima 9 project. Starr Long and Richard Garriott ruined the series when they threw out the Doug White script for Ultima 9. They spent all their time, effort and money on the online mockery of the Ultima universe called "Ultima Online", letting the crown jewels get dusty.

    They took so long getting the last Ultima game out that everyone outside of the hardcore Dragon fanbase had forgotten about it. And by then...the original design (which would have been AWESOME) had been jettisoned and bastardized, the original team had been dissolved and the end result was the abortion known as "Ultima: Ascension". If you want to see what Ultima 9 done right should have been, I recommend you pick up Gothic and Gothic II.

    Here's a quick tip for any fanboys awaiting sequels: The second they abandon the sequel number, expect the game to suck. Ultima 9 was killed and resurrected as the undead thing called "Ultima: Ascension". The final game in the long series and they were afraid to put the number on the box! How insane...they wanted to draw in "new players" with the final game in the series. Imagine Tolkien dumbing down "Return of the King" because he wanted to "draw in new readers".

    And look at the game formerly known as Deus Ex 2...they renamed it "Deus Ex: Invisible War". Where's the sequel number? Oh that's right, it's not a sequel at all--they dumbed it down for console gamers, "in order to reach new players". The end result was a game no one liked, and the fans of the original game almost universally hated.

    And look to the future: The game formerly known as "Thief III" has been renamed "Thief: Deadly Shadows" (I could have come up with a better name if I puked in a fountain pen and mailed it to the monkey house). Again, same thing...they deny the lineage (denying that it is the third game in the series) and compromise gameplay dramatically to "appeal to new gamers" (in this case, console idiots). The end result is a game that already is being widely disparaged, mainly by the fans of the original.

    This is why I hope there is no System Shock 3. SHODAN must stay DEAD. Why? Because I'm sure that if this series is ever continued (especially now in this age of stupid consoleitis), it will be dumbed down and will completely ignore the previous games (it'll probably be called "System Shock: Ascension" or something stupid). The original fans will hate it, and the "new players" (ie console gamers) will not care about it one way or the other.

  106. Austin Texas...RIP by Captain+BooBoo · · Score: 1

    This is just another sad day in Austin's history...First the Armadillo World Headquarters...now Origin Systems. I remember when you could float down Barton Creek from waaaaay above Lost Creek Country Club all the way to Barton Springs and get in for free. Club Foot, Angles, Gas Light, Balboas, Liberty Lunch....I think its over.

    1. Re:Austin Texas...RIP by Anonymous Coward · · Score: 0

      You forgot the Electric Lounge.

      It ain't over, dude, we all just have startups now.

      Turn the page.

  107. Re:You get the gayest name-drop of the year award. by Anonymous Coward · · Score: 0

    Who the hell is Robert Garriot?

  108. Assimilation complete by Anonymous Coward · · Score: 0

    "We are the Borg. Your technological distinctiveness will be added to our own. Resistance is futile." No longer needed, any unused shell will be discarded. This is the way of Electronic Arts. L.A. sucks, and at least with the Borg there, maybe they'll slide in to the sea on that reclaimed land that Playa is built upon (hopefully not too unlike some nasty spacial vortex that will pull the cube apart). Resistance IS NOT FUTILE! If you people out there stop buying these sub-par, half finished games, then maybe things would improve but obviously E.A. is doing something right.

  109. There was no UO2 by Anonymous Coward · · Score: 0

    They faked it, they had a pretty engine that barely functioned, and massive design document. EA shitcanned it for wasting their money.

    1. Re:There was no UO2 by JasonAsbahr · · Score: 1

      You are wrong. And UOX is about to face the same fate as UO2.

  110. "Creativity is dead" by MMaestro · · Score: 3, Interesting
    I agree, creativity is dead. Some people may think "oh well X game got Y features in its latest game." IMO thats not creativity, thats evolution. In another 5-10 years, unless we see some serious change, every game on the market not made by independent developers will be a rehash or a remake of another game.

    Even things regarding a game's difficulty is being gutted. Whens the last time anyone here played the singleplayer mode of any game and actually had trouble with it?

  111. Re:OK. And... by metamatic · · Score: 1

    I certainly wouldn't attribute to malice that which can be adequately explained as stupidity.

    Given that a house in Austin will translate to a ratty apartment in California, I wonder how many grateful employees will opt to move, and how many will decide to go work for another game company in Austin...

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  112. Long time coming by Hadean · · Score: 1

    This has most definitely been a long time coming, considering Origin even hinted at their unhappiness with EA in Ultima 7: The Black Gate. Sure, EA gave them the money to finish the game, but that doesn't mean EA had to slow suffocate Origin to death.

    In Ultima 7 (and later games as well I believe), the Guardian needed three generators to help control the minds and hearts of the people in Britannia, shaped as a square, triangle(tetrahedron) and circle, which all just happen to be a part of EA's logo. I'm sure it was quite intentional to hint at EA's controlling of Origin within the game (especially considering all of the subtle in-jokes and such in all of their games).

    Sadly, it seems, the Guardian has won in the real world...

  113. Stop reminiscing by kamelkev · · Score: 1

    Let's be honest here, these development teams (Origin, Black Isle, etc) are no longer the crack creative outlets they once were. Why care about their dispersion?

    The developers who made the games you love most likely left years ago, before they descended into mediocrity. It is unlikely they would (or could?) have made a title you would love like your old favorites.

    My personal disallusionment with the gaming industry largely stems from the overwhelming lack of creativity. The PC game industry is looking a lot like the movie industry right now. Lots of big companies rehashing old ideas for the sake of profit. Well I'm not buying it (literally). Unless I see something really worth buying (something new & well made or *original*) I won't be spending my money on it.

    If that means that my old favorite game companies go out of business, or are sold, dispersed, etc, then so be it. This is a do or die environment, and they didn't do it for me.

    My only real concern is who ends up owning the franchises after the original groups dissolve. For example, Fallout. I don't care who makes the next title in the Fallout universe, as long as its *good*.

  114. Re:Damn it's true... by Jonah+Hex · · Score: 5, Informative
    Some words from the UO Yahoo Group, slightly editted to cut out the crap /. didn't like... my thoughts follow...

    Date: Mon, 23 Feb 2004 12:06:18 -0800
    From: "Joshua Rowan" <joshua@stratics.com>
    Subject: Rumors of Origin Systems Shutting Down

    ---
    Rumors of Origin Systems Shutting Down
    ---
    Posted Monday, February 23, 2004, 12:50 PM EST by Joshua Rowan:

    Hail UO and UXO Fans,

    We are receiving information this morning indicating that something very serious may be hitting the news in the next few days (maybe as soon as today). So far, it is all unsubstantiated rumors, but with enough evidence behind them that we believe the information to be very close to the truth. For that reason, I am posting this to our news so that everyone can prepare for it in case it does come to pass.....

    With that said, the rumor is that Electronic Arts Corporate may be shutting down Origin Systems Inc (OSI, also known as EA Texas) and moving both the Ultima Online and the Ultima X: Odyssey projects to the California location. The hope is that as many current staffers (including dev teams) as possible will be relocated as well, but at this point we have no details on that. To say the least, our thoughts and hearts go out to the people that may be affected by this.

    So far, there has been no official comment from anyone at Electronic
    Arts or Origin Systems about this, but the second we do get it we will
    share it with all of you.

    Joshua Rowan
    UO Stratics Managing Editor
    http://uo.stratics.com

    Date: Mon, 23 Feb 2004 14:51:01 -0800
    From: "Joshua Rowan" <joshua@stratics.com>
    Subject: More Details about Latest CA Rumors

    More Details about Latest CA Rumors
    ---
    Posted Monday, February 23, 2004, 3:40 PM EST by Joshua Rowan:

    A bit more news to share with all of you about the latest rumors of UO
    and UXO being relocated to California and the Origin Systems Development Studio being shut down as a result.

    First, ( http://waterthread.org/forum/index.php?showtopic=1 774 )
    Waterthread.org has posted some details based on a ( http://www.shermanventures.com/austinxl.html ) AustinXL News Mailing
    List that they belong to. As they explain, the following was posted to
    the newsletter today:

    QUOTE
    Electronic Art's Austin Unit Origin Systems to Shut Down

    Game company Electronic Art's is expected to tell it's Austin employees this week that the company will be shutting down Origin Systems, its Austin operations, according to sources. Employees will be offered an opportunity to relocate to California or accept a severance package.
    Company officials could not be reached for comment. Austin is the # 3
    location in the U.S. for game development with more than 50 companies
    making major contributions to the game industry, including game
    development, publishing, tools and middleware and chips and hardware.

    In a related story about another Electronic Arts studio, Maxis
    (developers of The Sims line of games), Gamespot reported the following just last week, indicating that a consolidation of EA-owned studios may be becoming a trend. Here is what (
    http://www.gamespot.com/all/news/news_6089213.h tml ) Gamespot's Article states: EA brings the Sims developers to its corporate headquarters.

    Today, sources at Electronic Arts confirmed what has been rumored for
    the past week: EA is folding Maxis into its central corporate offices.
    Currently, Maxis operates out of a now-cramped building in Walnut Creek, California. Their new digs will be in EA's Redwood Shores headquarters, some 30 miles to the east.

    "Maxis was running out of space at Walnut Creek," an EA spokesperson
    told GameSpot this morning. The current management team at Maxis, Luc
    Barthelet, Lucy Bradshaw, and Sinjin Bain, will relocate to Redwood
    Shores, as will most of Maxis' 300 staffers.

  115. dork by Anonymous Coward · · Score: 0

    AS IF. Get over it.

  116. Story of a Game by stuffduff · · Score: 2, Insightful
    In 1984 I took my son to see The Last Starfighter. A story about a boy who has a strange relationship with a computer game. In the movie, the game was a standard upright video game, like every other arcade game; except for it's graphics which were drawn by a Cray XMP-1 which was not actually released until the next year; and software by Gary Demos Digital Productions (check out that first image!) The graphics were beautiful, to say the least. And I longed to play that game.

    In 1990 I was finally able to fulfill that longing in the rec room of the Tiger's Claw, where there was, you guessed it, a standup video arcade simulation. Before I ever flew a mission I got scores in the millions fighting wave after wave of Dralthi. From then until the fireworks at the end, I was totally absorbed in the world that was Wing Commander. For the next several years, every time an expansion came out I was there. Malcom McDowell, Mark Hammell, John Rheys-Daves and even Ginger Lynn Allen!

    In 1996 Chris Roberts, the man behind the Eing Commander Universe left for two projects. One is Digital Anvil the other was an extension of the movie sequences.

    When Wing Commander hit the big screen in 1999 Chris finally made it to the big screen himself as the pilot of the salvage ship that rescues 1st Lt Blair.

    Chris went on to Freelancer and other games, and we've moved on as well. But Chris and the whole team at Origin will always be remembered as the ones who first brought true 3D space combat to a computer near us!

    --
    "Can there be a Klein bottle that is an efficient and effective beer pitcher?"
  117. Re:Ultima V Dungeon Siege Remake by Destoo · · Score: 2, Informative

    For fan-based remakes of ultima, get neverwinter night!

    We're in the process of rebuilding Zonker's adaptation of Ultima IV. We need more players!
    We're missing a second DM and players for Dupre, Katrina, Jaana and Mariah.

    Ultima Fans Allied on neverwinterconnections, an excellent site for player matchup and campaign management.

    --
    Nouvelles de jeux et technologies en français. TC
  118. Re:Origin WAS great, but what have they done latel by Anonymous Coward · · Score: 1, Interesting

    What the fuck are you smoking man?? Morrowind a FLOP?!?!? It was the biggest RPG of the last 5 years. Everyday more & more mods are being released for it. Morrowind was far from a flop. Morrowind was a fresh of clean air to show the way that RPG games should be played. I for one always hated the Ultima games. They are too much like Final Fantasy. It's not a true RPG where YOU get to decide who you are. You just play the part that is handed to you. How is that any different than an action game? It's not.

  119. Re:OK. And... by Anonymous Coward · · Score: 0

    TKO Software is in Austin, and they recently bought a third-party MMORPG. They've already siphoned off a few workers from Origin, and the company that made the game they bought, Asylumsoft, is largely composed of former Origin workers. They'll probably pick up at least some of EA's leavings.

  120. Keep an eye on TKO Software after this... by Ayaress · · Score: 2, Informative

    TKO recently bought up Asylumsoft, which already was comprised mostly of people who'd worked for Origin on the later-half of the good Ultima games (6 through 8, which wasn't all that great, but a lot better than 9), Wing Commander, and Crusader.

    In addition to that, they've already scavenged a few Origin people before this happened, as well as picking up a couple Looking Glass developers. There's a rumor that they have a Black Isle guy, but he's been silent thus far, if he exists.

    The whole plan is working towards developing Asylum's MMORPG, which is a lot like Ultima Online was before EA bought Origin and turned it into an EQ clone. I'm betting they'll try and pick up a few more Origin workers after this, which could be a good thing or a bad thing.

  121. Re:This will NOT kill Ultima Online. by Golias · · Score: 2, Funny
    Here's a quick tip for any fanboys awaiting sequels: The second they abandon the sequel number, expect the game to suck.

    One notable exception: The follow-up to "Dead Or Alive 3" was named "Dead or Alive: eXtreme Beach Volleyball" and it was a masterpiece.

    But then again, my opinion might be shaded by the fact that I'm a dirty old man.

    --

    Information wants to be anthropomorphized.

  122. Origin games from a different angle by NeoSkandranon · · Score: 2, Interesting

    I never got into the Ultima series.

    Crusader: No Remorse and No Regret however, were amazing. To this day I wish someone could figure out how to get them to run on WinXP systems (Installer refuses on non-win9x and no compatiblity didnt help) so i could spin through them again.

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  123. Re:Ultima V Dungeon Siege Remake by PeteyG · · Score: 1

    Yay for Vega Strike. The Wing Commander Universe mod will let players fly across the entire Wing Commander universe map (if you've ever seen it... it's very big and very detailed), flying pretty much any ship from the WC games, as any faction.

    The first releases are going to be Privateer remakes only... but then it will grow. I know some of the guys working on it, and may even contribute some 3d model work of my own.

    --
    no thanks
  124. Creativity is alive and well by Ondo · · Score: 2, Interesting

    I agree, creativity is dead. Some people may think "oh well X game got Y features in its latest game." IMO thats not creativity, thats evolution. In another 5-10 years, unless we see some serious change, every game on the market not made by independent developers will be a rehash or a remake of another game.

    That's silly. In the last several years we've got numerous creative games from major companies, and no reason to believe this will change. Animal Crossing, Dance Dance Revolution, Shenmue, Space Channel 5, Pikmin, and the Sims, off the top of my head.

    1. Re:Creativity is alive and well by MMaestro · · Score: 1
      Dance Dance Revolution has already gotten over 6 "sequels" in Japan, as well as a guitar version, a drum version, and an electrical keyboard version. First one, yes that was a creative move but that was released a while ago in Japan. Since then, its been milked moreso than *gasp* The Sims.

      Space Channel 5 is a rip off Bust-A-Groove for the PS1. You did the same thing in Bust-A-Groove, push the D-pad in the direction the game tells you in time. Not creative.

      The Sims is horribly horribly milked. The Sims online, more expansions than any other game released, and a sequel is being made. Its Simcity at a microlevel. Not very creative.

      As for Animal Crossing and Pikmin, both games were sadly undersold, are considered 'kiddie games', and are motivated largely by Nintendo's willingness to experiment insanely. Yes creative, but unsuccessful in the market.

      As for Shenmue, thats more of a cult hit than a mass marketing hit.

    2. Re:Creativity is alive and well by rcastro0 · · Score: 1

      I agree with your point. Creativity is not dead. It is simply that the market is flooded with sequels and repetition of successful formulas, and the creative outbursts sometimes do not get noticed. I would add to your list of (relatively) recent, creative games:

      Dreamcast's Seaman - completely original in story, narrative and even gameplay/interface

      Jet Grind Radio - maybe its originality is the fusion of several game genres, but it did feel fresh, and hard to compare to anything. Very good game.

      But, in any case, my feeling is that at a certain point creativity will have to stop manifesting in game mechanics, and will start manifesting in game genres/story, etc. Just like books are always books, and yet some are terrific in the creative department.

      --
      Quem a paca cara compra, paca cara pagará.
  125. California... by DrCode · · Score: 1

    So they get to trade their $100K-$200K house for one costing $500K to $1000K. I've seen lots of job ads from game companies touting their great locations near the beach in L.A. What they don't mention is that few of the employees will be able to afford to live anywhere near there.

    1. Re:California... by Anonymous Coward · · Score: 0

      I was thinking the same thing. At first I was surprised EA was still headquartered in CA given how crappy things are there, but I guess a lot of folks in the upper echelon at EA don't want to give up their expensive hillside homes.

    2. Re:California... by DrCode · · Score: 1

      Exactly. I once worked for a company in Santa Monica, conveniently located for the CEO who lived in Pacific Palisades. But I had to commute from Van Nuys.

  126. Austin climate very nice by fliptout · · Score: 1

    Umm, ever been to austin? I take it you have. Nevertheless, the weather is very nice year round. The summers are mild compared to surrounding areas (Dallas, Houston). Usually there are only a handful of days where the temp goes above 100 degrees.

    I lived there for five years, and I would like to move back.

    --
    A witty saying proves you are wittier than the next guy.
  127. It's UX:O you illiterate mouth-breather. by Anonymous Coward · · Score: 0

    As in, Ultima X(10): Online.

    UX:O's development is being moved to EA's headquarters in California.

    Anyone who knows what was really going on with TGFKAUO2, knows that the game was nowhere near finished, and that they'd been faking milestones, and in general had nothing to show for years of work and a fuck-ton of EA's money but a barely functional game engine, a huge design document and some artwork. All the artwork was outsourced, so they couldn't even claim that as their own.

    A lot of that artwork got reused in Ultima Online expansions, so the money spent there wasn't completely wasted.

  128. The mass-market... by DrCode · · Score: 1

    In the early 90's, it was mostly geeks that owned PC's, so games that were meant for intelligent people were the rule. Nowadays, PC's are as common as TV's, and the games have changed accordingly.

  129. Re:origin. looking glass. why? by Anonymous Coward · · Score: 0
    I honestly can't say i've been all that impressed with the games EA has released. The worst was dungeon keeper.
    Are you insane? Dungeon Keeper rocked! Granted the sound regularly froze my system (but that could be the crappy creative labs sound card) and the game was fairly simple, and the Dragon Drop interface was cheezy. However, gameplay was a joy.

    I still try to slap on screen characters with a right click. Nothing was quite a saticefying as caputuring a bunch of goody-goody invaders and having the choice of letting them starve in prison or torturing them until they saw the error of opposing my rule. Evil is Good!
  130. pk! by cinderful · · Score: 1

    In Por Ylem
    Corp Por
    Vas Ort FLam
    Corp Por

    OoOOOooOoOoooo
    OOoOoooOOoOOoo
    ooOooooOOOOOoo

  131. Re:Today I Became A True Slashdot Denizen by Anonymous Coward · · Score: 0

    You too? Sweet!

    I'm gonna go buy some CD-Rs and get more stuff for nothing!

  132. Siege Perilous (re: Ultima Online like its 1999!) by tamnir · · Score: 2, Informative

    To play Ultima Online the way it was supposed to be, you can play on the Siege Perilous shard. It is one of the official UO servers, but with a special "old-tyme" ruleset, designed for veteran players and to enhance player-to-player interaction. For example, no [Young] status, PvP fights are allowed everywhere (no Trammel), and vendors will not buy from players, making crafters having to directly interact with the fighting classes. Siege Perilous has a small but tight community, and there is material for everyone to enjoy, from the hardcore roleplayers, the assiduous crafters, and down to the berserk PvPers.

    If you want to give Siege Perilous a try, I suggest you join NEW. It helps a lot until your character is strong enough to stand a chance on his own.

    There is also a japanese equivalent of Siege Perilous: Mugen (page in Japanese).

    --
    I code, therefore I am.
  133. Hmm... by Bendebecker · · Score: 1

    So we have seen the loss of:
    EA:
    Westwood studios
    Maxis
    Origin

    Interplay:
    Black Isle Studios

    and Looking Glass Studios

    And yet Ion Storm, the same people that brought you Daikatana are still around...

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Hmm... by AceCaseOR · · Score: 1
      Not exactly true. John Romero's part of Ion Storm is as dead as Origin is now, if not deader.

      On the other hand, the part of Ion Storm that brought you Deus Ex, Warren Spector's part of the company, is the part that is still alive and well (and coming out with Thief 3).

      --
      Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
    2. Re:Hmm... by forkboy · · Score: 1

      Too bad Deus Ex 2 was worse than Daikatana.

      If they screw up Thief 3, I am never buying an Ion Storm product again.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
  134. Re:OK. And... by ChristianBaekkelund · · Score: 1

    LOL...where do you get this stuff from?

    "They live a luxurius life, with big houses and cars, and they don't give a fscking damn about their employers."

    Seriously, that's hilarious...I mean, you're basically just shouting nonsense that seems like it might be true because you saw it on TV once or something...do you have any source for this at all?

  135. Re:origin. looking glass. why? by ChristianBaekkelund · · Score: 1
    LOL, what on earth are you talking about?...Besides being totally off on the date of System shock by like 10 years as someone else pointed out, EA had NOTHING TO DO WITH LOOKING GLASS in the way you suggest. EA shipped a couple games of theirs (Flight Unlimited, etc.)...

    If anything, you should be talking about Eidos.

  136. Re:Origin WAS great, but what have they done latel by Anonymous Coward · · Score: 0

    >> It's not a true RPG where YOU get to decide who you are. You just play the part that is handed to you. How is that any different than an action game? It's not.

    You're right. But if that's the case, neither is Morrowind. If you want to stick to the real definition of RPG, there is only one that was ever released, and that's Torment. All the rest are character buildup Explore-EarnXP-findTreasure-CompleteFedExQuest-Ret urn2Town-SellLoot games.

    And yes, morrowind was a flop. I spent over 250 hours playing it. It wasn't a MAJOR flop. It was a game with a gorgeous and humongous map, which managed to be mediocre. It's tech details placed it in the top legue, and if a game like that manages to come out mediocre, it's a flop.
    The storyline was uninteresting and too sparse.
    The quests extremely boring, mainly because of the large amounts of travel, even when you mastered the boats, insects, mage guilds spells and have an enchanted staff that's a mouse-scroll-click away that lets you fly when held.

    And, there is, of course, the issue of balance.
    I cranked it to 100% difficulty right from the start. It started at a very decent level, and was hard at first. But then I discovered the wonders of weapons that paralyze, and there went the game. I was god soon thereafter.

    Besides, so many of the dungeons were so darn repetitive, and offered so little unique value, it sucked. I stopped bothering going into them. Another skeleton. Another zombie. Another potion. I wasn't going to finish them all anyway.. there's, what, about 300 of them in the game?

    50 hours into the game, I didn't need money anymore either, and had a huge hoarde of stuff on the floor of that store with the imp that had 5000gold to buy from you each day.

    The game had very serious balance issues, and an extremely weak side-questing, pathetic story-telling.. and no atmosphere at all. It was too damn artificial. When I played Gothic, I felt like I was in that world. When I played Ultima I was immersed. When I played BioForge (remember it?) I was immersed. When I played Morrowind, I was in my study next to the computer. I was not immersed.

    So no. It wasn't all it was made to be. Sorry.

  137. Re:This will NOT kill Ultima Online. by MC_Cancer_Pants · · Score: 1

    1: The next publish (what UO calls updates) is mostly (90%) about the ability to move characters between shards (seperate UO worlds) 2: The event moderaters have been removed and will ,more than likely, not be back. 1 and 2 are alrgely wrong too: first off, UO does call them publishes, updates are client patches. Secondly, you're disagreeing with yourself there, UO is adding the character shard transfer service to attract customers (old and new) and bring in some cash on the side. Lastly, EMs have been gone for years, I don't know what you've been doing since then, but they've been gone, and apart from the occasional lagfest geared around giving away artifacts, there hasn't been any content developed within UO. Know what that means? OSI/EA (I will forever call them that) is creating new content. Give them some credit, they're not going to say "Hey... this game is lacking... let's rob our 6-year playerbase of all of their money and... stop supporting the game!" trust me, they would have done that 3 years ago.

  138. Re:Here we go again...! by Anonymous Coward · · Score: 0

    There are lots of great ideas floating around, but current hardware is not good enough yet.

  139. Re:OK. And... by Reapy · · Score: 1

    If they have it so good, why aren't you in upper managment? "Wow it fucking sucks at the bottom, might as well chill here..."

  140. Anti-EA sentiments by Winterblink · · Score: 1

    This is a teeny bit off-topic I suppose but...

    I read a lot of anti-EA sentiments in this thread. A lot of people speaking about how EA rapes game developers, their talent and their franchises. About how everything they put out is trash, incrementally updated yearly to milk money from everyone... and I have to wonder one thing: why are they still in business? Why do people persist on purchasing their games? It's obvious from reading this thread that a large segment of the /. community (a decent sized subset of the gamers, I'd venture) have a serious dislike for products that have the EA stamp on them, and yet people are still buying their games in droves.

    Witness the case of a friend of mine, who's extremely anti-EA in conversation, but then secretly enjoys Tiger Woods 2003 (and 2002, and in fact 2001...). What gives?

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn