You probably haven't kept up on the full details of the issue (if you have an EVE account, consider reading the Player News Center for the full story). At any rate, CCP released a report of their own investigation into the issue explaining their actions. The tinfoil hat crowd of course cried foul, and that's probably how we ended up with this whole business.
Assuming they were in the right (and to be honest it seems perfectly logical given their explanations of what went on), then why fire anyone?
Well, them saying that isn't enough for some people in the EVE community. So why not do this? I mean honestly, they're damned if they do and damned if they don't. So they might as well take the high ground.
I'm pretty intrigued by this. Of course there's tons of details to be worked out. How long is each player's term? What kind of powers will this committee have over the developers? How will the elections be handled to avoid one large entity from swinging elections the way they want them to go? Will be watching this one to see how it unfolds, especially as a player of EVE.
One thing's for sure, I haven't heard of this happening anywhere before (in terms of gaming). I wonder how much of a precedent this sets for MMOs?
Since I'm overpaying via the levy, maybe they won't mind that I just never buy a DVD or CD ever again and just pirate them all? I mean seriously, the fact that they are taxing me on that no matter what I used the media for (backups anyone?) really chafes.
Can someone explain why cooking oil was preferred over mineral oil? I remember an older attempt at oil-submerged PCs where mineral oil was used because the cleanup was easier than other oils. Is it that cooking oil is a cheaper alternative or something? Just curious.
Funny thing is, up until now the average *game* on XBLA has been 600 points or less. This is just absurd. Looks like there's no reason to throw out my PSP after all...
Why would it be free? You think a developer will look at that larger-than-normal profit and say "hmm, we need to cut that back down to something more reasonable... for the CUSTOMER"?
Agreed, but my comment was directed more to his particular critique of the article, and his own suggested solution of ditching settings, programs, and even entire platforms to address the issue. While it might be possible for him to take that route, even a decent number of individuals, corporate entities often do not have that kind of luxury to make knee-jerk decisions like that. Though I'm sure they wish sometimes that they could.:)
It's obvious Microsoft is shooting for an iTunes-ish end-to-end solution for music, a tightly integrated store+software+player solution. It's just interesting to me that URGE and Windows Media Player aren't it to them, which shows a pretty shocking lack of confidence in their own services and products, as far as the Zune is concerned.
RealNetworks and Sandisk have already stated their intent to do something similar, which reeks like all the PlaysForSure partners aren't too impressed with this move by Microsoft.
Because whether you like it or not, in some places the corporate standard is Internet Explorer, and people might not have the ability to install an alternative browser.
I think everyone will agree that the idea is a good one, we're just fearful of the implementation of it. What does Microsoft consider to be "nasty" code that should be filtered out? Are they the only deciding body on what stays and what goes? Can the user override this behavior, or are we locked into having to code our sites according to a single entity's rules?
And then the fun question: once the rules have been established, how long until someone gets around it via some method they never even thought of, or in some way that's totally unrelated?
I don't see why you'd get heat from EVE players. While massive success is always everyone's goal, EVE Online has enjoyed a slow, steady success, as well as a retention of players who enjoy the game's overall "hardcore" style of gameplay.
Of course EVE's infrastructure would probably implode if a monstrous jump in new players occurred, but that's a different story.:)
Thanks, I'll take a read of that blog. One question I'd have for you is, how customizable is it? Just dumping a pile of functions in front of people is relatively useless unless it can be organized according to personal preference.
Nobody has any problem with additional optional content, since the user still has that choice of whether they want to shell out additional cash. A game like Lumines sees NO benefit from limiting its delivery to episodic releases.
I would agree with your moderation of my comment if it was directed with a generally Microsoft-bashing slant. But that's not the case. I use Office both in my personal and professional lives, and it's basically one of those software packages I cannot function without due to professional requirements. It does its job very, very well.
What it hasn't done is give anyone any compelling reasons to upgrade. Someone needs to explain precisely how this "ribbon" feature adds value. What does it say about the product as a whole when it's THE most talked-about aspect of the new version? Is the product so stagnant that the only way to get people to eye it as a purchase is to shuffle around the UI a bit?
That's what I was trying to point out, and hopefully spur some discussion about. That's NOT flamebaiting.
It would be an interesting defense, sure. Right up until the point where the judge, having abandoned all logic and reason, defaults your case. Suddenly you find yourself handcuffed and in a locked room with no windows, with a big burly RIAA standing in front of you.
What's most interesting about it is, EVE is typically cut up by some people for not having a lot of the "traditional" style of content (ongoing plot type of things). They fail to see the overarching idea behind what the game is.
Provide the setting, the worlds, the tools, and the toys to the players, and let the content manifest itself. In essence, the players make the plot.
You're right in your statements, this kind of thing is the perfect justification of that concept.
I own the game. Never had any problems with it myself, though I do hear that some folks are. Most aren't having any issues other than connectivity ones, which are easily resolved.
...a game which many gamers feared would get AO or non-ratings, but somehow manages to squeak by with an M. There's probably hundreds of ways to bludgeon, dismember, shoot, slice, dice and shred your enemies, all with a massive bloody spray, entrails flying everywhere, etc.
But it's ok, because most of enemies are ALREADY DEAD. The ones that aren't are psychotic, so I suppose you're just defending yourself.
I've played the demo. It was ridiculously fun, oddly quite humorous in a dark kind of way. I'll probably pick the game up today. I just can't get over how censors and anti-game critics jump up and down on the balls of developers holding high society's faults and failings for all to see, while largely ignoring others.
You probably haven't kept up on the full details of the issue (if you have an EVE account, consider reading the Player News Center for the full story). At any rate, CCP released a report of their own investigation into the issue explaining their actions. The tinfoil hat crowd of course cried foul, and that's probably how we ended up with this whole business.
Assuming they were in the right (and to be honest it seems perfectly logical given their explanations of what went on), then why fire anyone?
Well, them saying that isn't enough for some people in the EVE community. So why not do this? I mean honestly, they're damned if they do and damned if they don't. So they might as well take the high ground.
They'll hardly be anonymous, if the player-base is electing them.
I'm pretty intrigued by this. Of course there's tons of details to be worked out. How long is each player's term? What kind of powers will this committee have over the developers? How will the elections be handled to avoid one large entity from swinging elections the way they want them to go? Will be watching this one to see how it unfolds, especially as a player of EVE.
One thing's for sure, I haven't heard of this happening anywhere before (in terms of gaming). I wonder how much of a precedent this sets for MMOs?
Since I'm overpaying via the levy, maybe they won't mind that I just never buy a DVD or CD ever again and just pirate them all? I mean seriously, the fact that they are taxing me on that no matter what I used the media for (backups anyone?) really chafes.
Can someone explain why cooking oil was preferred over mineral oil? I remember an older attempt at oil-submerged PCs where mineral oil was used because the cleanup was easier than other oils. Is it that cooking oil is a cheaper alternative or something? Just curious.
Funny thing is, up until now the average *game* on XBLA has been 600 points or less. This is just absurd. Looks like there's no reason to throw out my PSP after all...
Why would it be free? You think a developer will look at that larger-than-normal profit and say "hmm, we need to cut that back down to something more reasonable... for the CUSTOMER"?
Harrison doesn't develop games. If developers use the space to fill their game with cutscenes that's not Sony's fault.
Anyone who preordered should have pre-loaded it as well from Steam. I did that days ago, can just hop in and play now. ;)
Agreed, but my comment was directed more to his particular critique of the article, and his own suggested solution of ditching settings, programs, and even entire platforms to address the issue. While it might be possible for him to take that route, even a decent number of individuals, corporate entities often do not have that kind of luxury to make knee-jerk decisions like that. Though I'm sure they wish sometimes that they could. :)
It's obvious Microsoft is shooting for an iTunes-ish end-to-end solution for music, a tightly integrated store+software+player solution. It's just interesting to me that URGE and Windows Media Player aren't it to them, which shows a pretty shocking lack of confidence in their own services and products, as far as the Zune is concerned.
RealNetworks and Sandisk have already stated their intent to do something similar, which reeks like all the PlaysForSure partners aren't too impressed with this move by Microsoft.
Because whether you like it or not, in some places the corporate standard is Internet Explorer, and people might not have the ability to install an alternative browser.
I think everyone will agree that the idea is a good one, we're just fearful of the implementation of it. What does Microsoft consider to be "nasty" code that should be filtered out? Are they the only deciding body on what stays and what goes? Can the user override this behavior, or are we locked into having to code our sites according to a single entity's rules?
And then the fun question: once the rules have been established, how long until someone gets around it via some method they never even thought of, or in some way that's totally unrelated?
I don't see why you'd get heat from EVE players. While massive success is always everyone's goal, EVE Online has enjoyed a slow, steady success, as well as a retention of players who enjoy the game's overall "hardcore" style of gameplay.
:)
Of course EVE's infrastructure would probably implode if a monstrous jump in new players occurred, but that's a different story.
Thanks, I'll take a read of that blog. One question I'd have for you is, how customizable is it? Just dumping a pile of functions in front of people is relatively useless unless it can be organized according to personal preference.
Nobody has any problem with additional optional content, since the user still has that choice of whether they want to shell out additional cash. A game like Lumines sees NO benefit from limiting its delivery to episodic releases.
I would agree with your moderation of my comment if it was directed with a generally Microsoft-bashing slant. But that's not the case. I use Office both in my personal and professional lives, and it's basically one of those software packages I cannot function without due to professional requirements. It does its job very, very well.
What it hasn't done is give anyone any compelling reasons to upgrade. Someone needs to explain precisely how this "ribbon" feature adds value. What does it say about the product as a whole when it's THE most talked-about aspect of the new version? Is the product so stagnant that the only way to get people to eye it as a purchase is to shuffle around the UI a bit?
That's what I was trying to point out, and hopefully spur some discussion about. That's NOT flamebaiting.
Lets get rid of that ugly top menu and controls! And replace it with an... ugly top menu... and controls.
And call it a ribbon, so it's a new feature that suddenly compels people to purchase the software?
It would be an interesting defense, sure. Right up until the point where the judge, having abandoned all logic and reason, defaults your case. Suddenly you find yourself handcuffed and in a locked room with no windows, with a big burly RIAA standing in front of you.
What's most interesting about it is, EVE is typically cut up by some people for not having a lot of the "traditional" style of content (ongoing plot type of things). They fail to see the overarching idea behind what the game is.
Provide the setting, the worlds, the tools, and the toys to the players, and let the content manifest itself. In essence, the players make the plot.
You're right in your statements, this kind of thing is the perfect justification of that concept.
For tons of EVE-related ongoing drama, their Corporation, Alliance and Organization Discussions forum is all about the movers and shakers in the game, from the large ones to the small ones.
... is that it's the poor police who'll be feeling abused.
I own the game. Never had any problems with it myself, though I do hear that some folks are. Most aren't having any issues other than connectivity ones, which are easily resolved.
... on how long it will take someone to make a program that wrecks 360s.
...a game which many gamers feared would get AO or non-ratings, but somehow manages to squeak by with an M. There's probably hundreds of ways to bludgeon, dismember, shoot, slice, dice and shred your enemies, all with a massive bloody spray, entrails flying everywhere, etc. But it's ok, because most of enemies are ALREADY DEAD. The ones that aren't are psychotic, so I suppose you're just defending yourself. I've played the demo. It was ridiculously fun, oddly quite humorous in a dark kind of way. I'll probably pick the game up today. I just can't get over how censors and anti-game critics jump up and down on the balls of developers holding high society's faults and failings for all to see, while largely ignoring others.