Otherwise the store would be full of applications that didn't even run, or rampant IP piracy like you see in the Android Market with a bunch of apps that make copious use of material from Disney and elsewhere...
You mean like iMario and the others before it? Or the others that are still in the app store.
That doesn't really help. I often have to move files from a series of folders because of the other OSX annoyance, copying/moving a folder with the same name completely replaces the other.
eg. mandating use of h.264 instead of divx and hundreds of other formats
Also known as forcing new purchases, or taking a hit to quality from conversion.
Apple doesn't implement features unless it can make them easy to use and understand and nicely designed.
I don't like how moving files in OSX via UI requires two finder views open. Or how you can't put folders on top by sorting. Or blah blah, a million things. They don't think these things through, they do them the way Steve wants.
When I bought the PS3, it had OtherOS and was not as locked down. They changed all that after purchase, which is ridiculous and I haven't bought any more PS3 games.
Apple gets money because you used Apple products to make the app, the only "certified" methods of creating such apps. Plus the $100 per year required to post your App to their store. So yes, they do get a cut.
That's not at all what it's about. Programming with OpenGL is often like shooting the Wumpus. He could be in the next room, but you're not certain. The tools and resources tied to DirectX development are what often drive developers to it. Just look at the major shift game companies took. They realized they could better develop with a given technology and ran with it. More support, less guessing.
Another angle to this... Apple is approving Flash translated and sold through them, where they take a cut of the profits, but is not approving Flash that exists out on the web for free or otherwise.
Applications can be built admin-rights aware for windows (where it asks to elevate as necessary). Problem is, not everyone knows how.
Fortunately, most installers often have this built into their mechanisms.
You mean like iMario and the others before it? Or the others that are still in the app store.
The PS1 had a period of undesired control too. Castlevania: Symphony Of The Night almost didn't happen because Sony was blocking all non-3D games.
The UDID is pretty long, doesn't really make for a good user name. This is an example UDID: 2b6f0cc904d137be2e1730235f5664094b831186
That doesn't really help. I often have to move files from a series of folders because of the other OSX annoyance, copying/moving a folder with the same name completely replaces the other.
I dunno about that. Considering it was as easy as viewing a pdf just a short time ago...
Without access and analytics of the source code, you can never be certain what an app does with its permissions. This is the same on any platform.
Blizzard released some things in DivX. There may have been others.
Also known as forcing new purchases, or taking a hit to quality from conversion.
I don't like how moving files in OSX via UI requires two finder views open. Or how you can't put folders on top by sorting. Or blah blah, a million things. They don't think these things through, they do them the way Steve wants.
When I bought the PS3, it had OtherOS and was not as locked down. They changed all that after purchase, which is ridiculous and I haven't bought any more PS3 games.
Apple gets money because you used Apple products to make the app, the only "certified" methods of creating such apps. Plus the $100 per year required to post your App to their store. So yes, they do get a cut.
But if you sell access to it from the web, then Apple would not get a cut either.
That's not at all what it's about. Programming with OpenGL is often like shooting the Wumpus. He could be in the next room, but you're not certain. The tools and resources tied to DirectX development are what often drive developers to it. Just look at the major shift game companies took. They realized they could better develop with a given technology and ran with it. More support, less guessing.
WinCE actually supports OpenGL ES and DirectX. You get your choice when building the app.
If you're smart you still precalc your display lists, otherwise you end up rebuilding them each frame. Kind of fatal on a DS.
Another angle to this... Apple is approving Flash translated and sold through them, where they take a cut of the profits, but is not approving Flash that exists out on the web for free or otherwise.
Heck, Mario 2 was a reskin of another game Nintendo purchased.
Just to be clear, you're talking about OSX, right? http://www.microsoft.com/whdc/system/platform/server/default.mspx
I too wanted to keep my PS3 with OtherOS enabled... Sadly I turned it on one day to find it had updated itself. Serious hate ensued.
You should check out this article that was on the front page a couple hours ago. http://linux.slashdot.org/story/10/09/18/2325240/Hole-In-Linux-Kernel-Provides-Root-Rights
Metro Wardrive perhaps. Here's a link: http://www.qj.net/qjnet/nintendo-ds/metro-wardrive-101-wlan-based-wargame-for-ds.html
Apple doesn't allow that because then you could distribute your code to everyone and get around the app store.
If your app is what I think it is, port to Android please ;D I found that game hard, but fun because of the hotspot detection.
That makes no sense. Unless you were referring to opening [N cores] pages.
This is a merely a trojan. A real worm would infect other machines without intervention.
http://en.wikipedia.org/wiki/Computer_worm
Applications can be built admin-rights aware for windows (where it asks to elevate as necessary). Problem is, not everyone knows how. Fortunately, most installers often have this built into their mechanisms.