I'm pretty sure the CableCard works like another tuner. Also, you mention wanting two tuners, well why not get a dual tuner card? Takes up 50% the space of two cards.
That $250 in 1992 is worth quite a bit more in today's money. You didn't give any details about your TV, so I'm going to have to guess. My parents got a fairly nice 27" SDTV with component inputs for $300.
I do agree with you about the voucher tho. They are changing it, they should pay for it.... At least the first year or whatever...
You may need to parse documents using external programs - this is much easier with xml based documents in an open format.
Office has a COM interface. You can import it to any language that supports COM. This makes it much easier to read than having to find all the documentation on a format and learning it's xml handling rules.
You might need to parse the documents as they enter your organisation checking for embedded malware, viruses etc.. much easier with an open format.
Any modern scanner reads MS format documents.
You might want the ability to give employees/students/users/etc their own copy to run at home.
If you use Office at work, you are entitled to use it at home.
There are certain people who really don't like Firefox. I would use Opera over it given the choice, even when Opera was not free without ads. FF is bloated, leaky, and crashy.
I was being somewhat sarcastic... though the interwebs have trouble with that. I was talking about DOOM3, which runs great on NV hardware, and ok on ATI hardware... Partly due to an extension in the NV hardware for shadows.
This small company with a pretty much unknown developer used said extensions to make his game run faster on NV hardware than ATI... That time coder's name happens to be John Carmack.
Completely terrible reason. You can click on documents in Windows/Mac/Linux and they will all open the associated program. A user choosing not to put documents on the desktop is not a valid reason for a system to be better.
My friend also works in a university in IT. They have mostly Windows machines and a small number of Macs. The Macs there require less maintenance because hardly anybody ever uses them.
rm999 said this, and I believe it is quite valid for your argument:
Your argument has been repeated ad nauseam for a long time now, but the inflection point has hit where it is no longer even remotely valid. My blockbuster already rents out about 40 HD movies. As I recall, DVD players became mainstream within a year of this occurring (about 8 years ago).
So you're saying we should replace something that integrates with the office with something that is completely unattached? It's not quite the same and thus not the solution.
OO/ODF do not replace functionality provided by Exchange or Outlook. Until someone provides that kind of service in OO, nobody here is switching to it.
That's 3MB of dedicated RAM for screen surfaces and z-buffer, not textures. The Wii uses a shared memory layout, like the XBox. Any of its memory can be used for textures. So that's 64MB on the XB and ~40MB on the GameCube. Speaking with PS2 developers, they often use 4 color textures to keep sizes down. FOUR COLORS!!
Check out Otogi for better poly counts as well as better lighting. Lighting is mostly up to devs to get it right. It's amazing that lots of people still don't know how to do it. It was also done pretty well in Riddick, I think. Okami is pretty neat, but nothing that couldn't have been done on either the GameCube or XBox1. Most stuff is flat billboards and their outlines are pretty terrible.
The PS2 also has the lowest of the polygon counts. RE4 more than halved the polygon counts when it went to PS2.
Shadow of the Collosus was indeed an interesting title, but carried out pretty poorly on the PS2. There were really bad render errors regarding poly edges and the whole game plays really slow. They blur frames when slowdown occurs to hide it a bit. They also had an interesting way of doing HDR, but regular HDR is more than capable on the XBox.
The 360 has XNA Game Club, the Wii will have outsider Virtual Console access soon. PS3's install linux and figure out how to get stuff on there will be eclipsed by the incredibly easy MS/Nintendo solutions.
You sound like a shill. The PS2 was the worst hardware of the three to work with. You have to find tricks and clever work-arounds just to get a decent amount of textures going. I mean 4MB texture space = WTF. Even the DreamCast had 8MB and hardware texture compression. Next let's talk about bump mapping. XB had Halo from the start, fully bump mapped and pretty. Where's the PS2 bump mapped game running at 60fps? Then we got Chronicles Of Riddick and DOOM3, with much better bump technology and oh yeah, again no PS2 counterpart running at decent framerates. Tony Hawk 3 which was on all systems had minor slowdown on the GameCube, ran great on the XB, but had terrible textures and lots of slowdown on the PS2. Spiderman was the same way. Spiderman 2 as well. The list goes on and on.
How many apps are we talking? I have a fair amount of stuff installed, but they don't all show up since I only use a few of them most of the time. Windows XP's ability to hide unused menu items is killer. Hope there's something like that in what you use.
I'm pretty sure the CableCard works like another tuner. Also, you mention wanting two tuners, well why not get a dual tuner card? Takes up 50% the space of two cards.
That $250 in 1992 is worth quite a bit more in today's money. You didn't give any details about your TV, so I'm going to have to guess. My parents got a fairly nice 27" SDTV with component inputs for $300.
I do agree with you about the voucher tho. They are changing it, they should pay for it.... At least the first year or whatever...
Any modern scanner reads MS format documents. If you use Office at work, you are entitled to use it at home.
There are certain people who really don't like Firefox. I would use Opera over it given the choice, even when Opera was not free without ads. FF is bloated, leaky, and crashy.
I was being somewhat sarcastic... though the interwebs have trouble with that. I was talking about DOOM3, which runs great on NV hardware, and ok on ATI hardware... Partly due to an extension in the NV hardware for shadows.
This small company with a pretty much unknown developer used said extensions to make his game run faster on NV hardware than ATI... That time coder's name happens to be John Carmack.
Paying for the Mac tax and then buying an OEM copy of XP to put on it, that's so much better than buying a computer with XP allready on it!
Completely terrible reason. You can click on documents in Windows/Mac/Linux and they will all open the associated program. A user choosing not to put documents on the desktop is not a valid reason for a system to be better.
My friend also works in a university in IT. They have mostly Windows machines and a small number of Macs. The Macs there require less maintenance because hardly anybody ever uses them.
Yay for annecdotal evidence.
Spoken like a true zealot who has never done any work on the system they are talking about.
Except that Adobe reserves the right to sue anyone it pleases. See case in point: MS trying to add PDF support to Office and being sued.
First off it's $130 + tax, second it's every 1.5 years. Thus in the 5 year cycle that's $433 + tax.
Creating geometry via the GPU and not the CPU.
The 360 is a DX10 child... It works mostly like DX10 allready, and with the 360 in the current lead with Wii coming up 2nd, who cares about PS3.
rm999 said this, and I believe it is quite valid for your argument: Your argument has been repeated ad nauseam for a long time now, but the inflection point has hit where it is no longer even remotely valid. My blockbuster already rents out about 40 HD movies. As I recall, DVD players became mainstream within a year of this occurring (about 8 years ago).
So you're saying we should replace something that integrates with the office with something that is completely unattached? It's not quite the same and thus not the solution.
OO/ODF do not replace functionality provided by Exchange or Outlook. Until someone provides that kind of service in OO, nobody here is switching to it.
That's 3MB of dedicated RAM for screen surfaces and z-buffer, not textures. The Wii uses a shared memory layout, like the XBox. Any of its memory can be used for textures. So that's 64MB on the XB and ~40MB on the GameCube. Speaking with PS2 developers, they often use 4 color textures to keep sizes down. FOUR COLORS!!
Check out Otogi for better poly counts as well as better lighting. Lighting is mostly up to devs to get it right. It's amazing that lots of people still don't know how to do it. It was also done pretty well in Riddick, I think. Okami is pretty neat, but nothing that couldn't have been done on either the GameCube or XBox1. Most stuff is flat billboards and their outlines are pretty terrible. The PS2 also has the lowest of the polygon counts. RE4 more than halved the polygon counts when it went to PS2. Shadow of the Collosus was indeed an interesting title, but carried out pretty poorly on the PS2. There were really bad render errors regarding poly edges and the whole game plays really slow. They blur frames when slowdown occurs to hide it a bit. They also had an interesting way of doing HDR, but regular HDR is more than capable on the XBox.
That equates to 2.1193145296068701308718792584784 to 1
The 360 has XNA Game Club, the Wii will have outsider Virtual Console access soon. PS3's install linux and figure out how to get stuff on there will be eclipsed by the incredibly easy MS/Nintendo solutions.
You sound like a shill. The PS2 was the worst hardware of the three to work with. You have to find tricks and clever work-arounds just to get a decent amount of textures going. I mean 4MB texture space = WTF. Even the DreamCast had 8MB and hardware texture compression. Next let's talk about bump mapping. XB had Halo from the start, fully bump mapped and pretty. Where's the PS2 bump mapped game running at 60fps? Then we got Chronicles Of Riddick and DOOM3, with much better bump technology and oh yeah, again no PS2 counterpart running at decent framerates. Tony Hawk 3 which was on all systems had minor slowdown on the GameCube, ran great on the XB, but had terrible textures and lots of slowdown on the PS2. Spiderman was the same way. Spiderman 2 as well. The list goes on and on.
How many apps are we talking? I have a fair amount of stuff installed, but they don't all show up since I only use a few of them most of the time. Windows XP's ability to hide unused menu items is killer. Hope there's something like that in what you use.
Just take an ipod, add on the radio attachment, and then add on the DIY wireless hacks and see how that compares with the Zune.
The language features like C++ debugging? Oh wait... not in Eclipse!