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Vista Not Playing Nice With FPS Games

PetManimal writes "Computerworld is reporting that gamers who have installed Vista are reporting problems with first person-shooter titles such as CounterStrike, Half-Life 2, Doom 3. and F.E.A.R. (Users have compiled lists of games with Vista issues.) The complaints, which have turned up on gamers' forums, cite crashes and low frame rates. Not surprisingly, the problems relate to graphics hardware and software: 'Experts blame still-flaky software drivers, Vista's complexity, and a dearth of new video cards optimized for Vista's new rendering technology, DirectX 10. That's despite promises from Microsoft that Vista is backwards-compatible with XP's graphic engine, DirectX 9, and that it will support existing games. Meanwhile, games written to take advantage of DirectX 10 have been slow to emerge. And one Nvidia executive predicts that gamers may not routinely see games optimized for DirectX 10 until mid-2008.'"

437 comments

  1. People Were Right! by Anonymous Coward · · Score: 5, Funny

    Everyone who accused Vista of copying OS X were dead on!

    1. Re:People Were Right! by thryllkill · · Score: 1

      Yeah, they both suck running on Dells and Gateways.

      --

      Note to self: No more arguing with the faithful.

    2. Re:People Were Right! by Anonymous Coward · · Score: 2, Funny

      Except that Vista already has more games and more users than OSX...

      Funny how the world works.

    3. Re:People Were Right! by IntergalacticWalrus · · Score: 1

      What did they copy, exactly? Was your post supposed to be funny or something?

    4. Re:People Were Right! by Brian+Gordon · · Score: 5, Funny

      They copied OS X's inability to play mainstream games.

    5. Re:People Were Right! by IntergalacticWalrus · · Score: 0, Troll

      OS X is perfectly capable of playing mainstream games. Game developers are too stupid to write portable code but that's unrelated.

    6. Re:People Were Right! by Hawkxor · · Score: 0

      FANBOY ALERT! FANBOY ALERT!

      Please evacuate the internet.

    7. Re:People Were Right! by cytg.net · · Score: 2, Insightful

      indeed .. Vista is like a bad linux distro out of 98' ..

    8. Re:People Were Right! by k01_f15h · · Score: 1

      Ah, quips like this make my day.

    9. Re:People Were Right! by IntergalacticWalrus · · Score: 1, Funny

      Fanboy indeed. Since when did slashdot become pro-Microsoft territory anyway?

    10. Re:People Were Right! by laffer1 · · Score: 3, Insightful

      What planet are you on? Vista has less games and less users than the ENTIRE OS X population. Maybe if you limit to 10.4 it would be close. There are games I can get for Mac OS X and Windows XP that do not work on Windows Vista. As the article stated, it is nvidia and ati's fault for their shitty drivers. OpenGL based games have terrible frame rates. With the nvidia 8800 driver I can get my 7300 to run Enemy Territory without crashing but not the official driver for my card. WoW, Halflife: Source, ET, Darwinia, uplink and age of empires II work on my system. I have not gone through a full install of all the games I like yet. Star Wars: Knights of the old republic will not run at all. It seems to be a detection issue with the video card. I hate companies that do that. The configure/splash screens work but then it just crashes.

      When I first installed vista, ET, Quake 3, RTCW and several other quake 3 based games would not run. They do work on my iBook G4. I only get 13fps in ET on that iBook and yet it was faster than Vista on a Pentium D. Funny how that works.

      By far the worst issue with vista is nvidia and ati. They can't seem to ship stable drivers for it. My audigy card sometimes drops audio after several hours of use but its still working better than my video card. If you haven't gone to vista, wait until there are drivers. I don't know how OEMs are shipping computers with vista yet. The drivers can't be working right on those systems.

    11. Re:People Were Right! by Tim+Browse · · Score: 5, Funny

      Game developers are too stupid to write portable code but that's unrelated.

      You're right. It's because they're stupid. Game developers don't do Mac versions of games because they're too stupid. It's not because the PC games market is pretty small compared to consoles, so the much smaller Mac market is objectively tiny. And you don't ever see games that run on more than one platform. And game developers are never beholden to deadlines or budgets that make producing a Mac version not only uneconomical but also a pain in the neck.

      No, it's because game developers are stupid. And probably lazy, too.

      Thanks for your piercing insight.

    12. Re:People Were Right! by PopeRatzo · · Score: 5, Insightful

      See, this is good news for me. I don't really want to change to Vista. I've tried it, I even own a legit copy of it, but decided to put it aside for the time being and put XP Pro SP2 back on my PC.

      By "mid-2008", I'm hoping SP1 or SP2 includes the abandonment of DRM, and I assume that by then there will be plenty of web sites that will tell me how to run a "trimmed" version of Vista the same way I do right now with XP Pro.

      I don't have time at the moment to fuss with all the production software I use to get it running on XP. Sonar, Premiere, Steinberg Wave-lab, Pro-Tools, etc. I've got oddball little directx plugins for all those programs that I rely upon. I can't afford the time or energy right now to play with all this just to keep MS' quarterly earnings healthy.

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like).

      Maybe Microsoft will decide to focus on the Xbox and Zune and Dynamics (whatever that is) and leave the operating system to people who care. Sort of like Apple, who seems to be edging its way out of the computer business and into the much more lucrative "entertainment industry" (are THEY in for a shock). And I just don't buy the idea that computers are all going to be embedded and consoles and set-tops, etc etc. As long as there are people who want to be creative (and scientists) there will be a need for some type of general purpose cipherin' box onto which you can impose your will (to some extent) and make do what you want to do.

      --
      You are welcome on my lawn.
    13. Re:People Were Right! by ravenshrike · · Score: 3, Insightful

      Y'know, if everyone's having problems writing advanced graphics drivers for Vista, perhaps the real problem is the structure MS implements. After all, it's technically MS's responsibility that the emulation software for DX9 and OGL works. More so the former than the latter perhaps, but they have yet to do even that.

    14. Re:People Were Right! by Afrosheen · · Score: 4, Insightful

      He's got a good point there. If everyone wasn't riding the DirectX cock, they could code in OpenGL instead (like iD and the Unreal team) and therefore make their games a hell of a lot more portable.

      In the end I guess it's a numbers game. If you're targeting a specific platform, you code whatever is native for it. This is changing due to the vast landscape of consoles with PPC chips and ATI/NVidia chips in them. I'm betting that in the future alot more devs will turn to OpenGL to make their games extra-portable for PC as well as next-get consoles.

    15. Re:People Were Right! by IntergalacticWalrus · · Score: 1

      Sorry but you didn't read my post correctly. Please note that I said "portable code". Of course doing non-Windows ports cost money, and in many situations it's not worth it. But if game developers actually stopped using lock-in Microsoft APIs and bothered to use cross-platform standards like OpenGL, the cost of porting to Linux or OS X would be significantly lower, and more games would pop up. Why is that so hard to understand?

    16. Re:People Were Right! by Anonymous Coward · · Score: 0

      World of Warcraft, universal binary. GG Blizzard!
      there is no need of any other games than WoW. lawlz.

    17. Re:People Were Right! by The+Great+Pretender · · Score: 1

      Judgment Day

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    18. Re:People Were Right! by cheater512 · · Score: 1

      The question is whether its nVidia and ATI's fault or if its Microsoft's fault.

    19. Re:People Were Right! by Tim+Browse · · Score: 1

      But if game developers actually stopped using lock-in Microsoft APIs and bothered to use cross-platform standards like OpenGL, the cost of porting to Linux or OS X would be significantly lower, and more games would pop up. Why is that so hard to understand?

      It's not worth their while. The OS X and Linux markets are tiny. Why is that so hard to understand?

      And in terms of easy access to cutting edge features of graphics cards, I believe Open GL has fallen behind quite a lot recently - but take with a pinch of salt; it's just what graphics devs have told me. I've heard OS X's OpenGL support is not that fantastic, either (but I've no specifics).

    20. Re:People Were Right! by Anonymous Coward · · Score: 0

      Indeed! We never write portable code! Certainly not any code that we use across PS2 and Xbox! Or Xbox 360 and PS3! Or DS and PSP! Or hell, PS2 and DS for that matter! Hell, our memory manager was originally written for PC and has been used in PS2, Xbox, DS, and PSP games. We never write portable code.

    21. Re:People Were Right! by Paul.Org · · Score: 1

      *Shudders* Thanks for reminding me of that - do you know how much I had to drink to erase those memories...

    22. Re:People Were Right! by bguzz · · Score: 1

      A game involves more than graphics code.

    23. Re:People Were Right! by EastCoastSurfer · · Score: 2, Interesting

      Don't forget Blizzard. The largest MMO right now runs great on OSX.

    24. Re:People Were Right! by RightSaidFred99 · · Score: 1
      And you're clueless. OpenGL is basically shit now, it's not keeping up and driving the hardware (and vice-versa). Let's see a game like Crysis developed on OpenGL - good fucking luck.

      Even if it were cutting edge enough, each new platform has lots of costs involved in support, again for very little return.

    25. Re:People Were Right! by newt0311 · · Score: 3, Informative

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like). Thats because XP was nothing more than a repackaged version of windows 2000 with a different GUI. The kernel was essentially the same so a few very minor changes in the code (or sometimes none at all) were enough to port the drivers. Vista on the other hand, is a completely rewritten kernel. I don't know specifics, but there are probably massive changes in the driver structure in the kernel especially since the drivers must now support DRM, driver signing, etc... Not like I care, I am quite happy running Gentoo on my box.
    26. Re:People Were Right! by windsurfer619 · · Score: 2, Funny

      So you paid Microsoft for software you won't use! I think we just found Microsoft's new marketing strategy! If you keep the software SO BAD that no one will use it... every sale is just pure profit!

    27. Re:People Were Right! by Anonymous Coward · · Score: 0

      Screw vista.

      ubuntu.com

      Pretty graphics?
      beryl-project.org

      Games?
      winehq.com

      That pretty much covers everything.

    28. Re:People Were Right! by Miseph · · Score: 1

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like).
      They had gotten a lot of practice by that point with 2000. The 2000 rollout wasn't so pretty, and it took several months before gaming on it was feasible.
      --
      Try not to take me more seriously than I take myself.
    29. Re:People Were Right! by Dan_Bercell · · Score: 2, Informative

      By "mid-2008", I'm hoping SP1 or SP2 includes the abandonment of DRM
      I highly doubt this will happen. Without it, people cannot play HD-DVD or BlueRay Discs. Time will tell if either will succeed, but their is no reason to believe the successor to DVDs wont require DRM.

      I don't have time at the moment to fuss with all the production software I use to get it running on XP. Sonar, Premiere, Steinberg Wave-lab, Pro-Tools, etc. I've got oddball little directx plugins for all those programs that I rely upon. I can't afford the time or energy right now to play with all this just to keep MS' quarterly earnings healthy
      People have wanted MS to change their ways for years, MS finally comes out with a secure design, which OF COURSE breaks 1000's of programs, now people complain about it. Unfortunately the MS platform encouraged people to right crappy code, they ALWAYS had the ability to right the programs properly in the first place, but time is money. Companies had years to test their apps with Vista (Ive been installing betas for over 3 years now), personally I find this makes companies look bad when they cannot be ready for a release. It just goes to show how much some companies don't care about their customers, a lot of companies will abandon old products and just say 'Sorry, you have to buy our new version, no extra features, but it works with Vista!... Pay up!!!'

      I don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT (which most of the music software didn't like).

      The differences between XP and 2000 is minimal, ever notice how many drivers work for both XP and 2000? By the time XP hit the scene 2000 was our in full force and had drivers all over the place, so their was not a huge speed bump for drivers.
    30. Re:People Were Right! by Dan_Bercell · · Score: 1

      Windows 2000 wasnt really geared toward Computer Games. Ive always thought 2000 was released for businesses, then later on XP for home use / business (I really like the business features in XP, GPOs, Remote desktop/assitances, system restore, firewall, wireless..etc).

      At the time I believe Windows ME was targeted for home use... at least this is what I see, I rarely see a home user with Windows 2000 on their machine, unless they are a geek.

    31. Re:People Were Right! by Dan_Bercell · · Score: 1

      Do you have any idea how much it cost to develop a game for a single platform? Just because you can port 'some' of your code to another platform it doesnt mean it is viable. You still have to write OS specific code, test that code, distribute that code, then support that code. It is more then double the work without doubling the profit ( I would be suprised if a company made a 1/4 of the money they do selling to Windows while selling to MACs... even less for Linux... hell until a single distro takes a huge lead.. forget about Linux, waste of time.
      It is basic economics.

      It is the same reasons why OEMs do not sell many computers with Linux and why lots of companies do not port their business apps to MAC and even less to Linux.

    32. Re:People Were Right! by pallmall1 · · Score: 1

      Games?
      winehq.com
      Ironic that many current Windows games will run better on linux than on windows Vista.
      --
      3 things about computers: they're alive, they're self-aware, and they hate your guts.
    33. Re:People Were Right! by certain+death · · Score: 0

      You are fucking nuts if you believe that statement!!! I am running Guild Wars on both Vista and Ubuntu with Cedega...I have not logged into the game on Ubuntu in months! The frame rate SUCKS, and it constantly crashes...Vista on the other hand, is very nice, and the game works wonderfully.

      --
      "My immediate reaction is "WTF? What kind of moron doesn't make things 64-bit safe to begin with?" Linus
    34. Re:People Were Right! by Cannelbrae · · Score: 1

      Because we want to run our game on the 360?
      Because the PS3, while it supports a version of GL, works better with you use the layer under it?
      Because DX has a more consistent interface while GL depends more heavily on vendor specific extensions?
      Because DX has a greater critical mass (ie simpler to hire expert, better vendor support, better OS support on the primary gaming OS)

      Frankly, porting a modern game to GL is cheap compared to game dev. Making a game might cost 10M, not including marketing, etc. Publishers want to make lots of money. If the potential revenue was worth it, more games would be ported.

    35. Re:People Were Right! by Anonymous Coward · · Score: 0

      Drivers have been and always should be solely the responsibility of the manufacturer.

      This is the main reason Apple won't let anyone make "Apple Compatible" computers, and won't let you put OSX on a non-apple PC (legally)... They KNOW that it's all about the driver support & stability, and that OEMs will cut every corner possible to dump the CD into the box and ship it ASAP...

      Surely you noticed that hardly ANY Windows 2000/XP drivers were signed? That's mainly because to get them signed you had to PROVE that they weren't pieces of shit that could/would crash themselves, other drivers and/or the kernel. Every time you load a driver that's not signed, and bypass the warning screen, you're potentially (probably) destabilizing your computer, yet nobody ever thinks twice about doing it, and everybody blames Microsoft when things start to come unglued down the road with their 10-20 unsigned drivers installed...

      -AC

    36. Re:People Were Right! by skogs · · Score: 1

      "geared toward" is true....Me and 2k were a different market. However 2k is virtually identical to xp. Gaming is fully supported same as xp, as microsoft saw fit to allow directx installations on 2k. Previously DX was not allowed on nt4 boxen.
      I am that geek that has been running 2k at home for ... 6+ years now. Never met a game it didn't like. The only 2 real difference between win2k, xphome, and xppro is marketing and domain services.

      --
      Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
    37. Re:People Were Right! by Wicko · · Score: 1

      What strikes me as odd is that you were modded Insightful. Insightful is the new stupid, I guess. OK so lets say they do make portable code. Oh shit, what happened to the framerate? Oh thats right, they made portable code, and its not optimized for individual platforms!! It's the same reason there aren't any viruses for the Mac. No one cares enough. Stick to your sheltered iLife.

    38. Re:People Were Right! by mdarksbane · · Score: 2, Informative

      I read some interesting articles from Alex Seropian, former president of Bungie studios (before MS bought them).

      He made several arguments against the common wisdom of the time regarding Mac ports - mostly saying that any significant cost of porting was due to a lack of planning for porting. Having written OpenGL code with and without thinking about how hard it would be to port the code to DirectX, I can definitely understand what he is talking about. He claimed that by planning for a cross platform release from the beginning, the cost added to their development was minimal relative to the profits from the additional market - and the goodwill from the mac community. While mac sales accounted for only a small portion of their total profits, some profit is always better than no profit, at a relatively small additional risk.

      But most dev houses are stuck in somebody's proprietary API's, or don't have the expertise or forethought to write portable code - because it does add a different dimension to your development process. So a mac version requires a complete rewrite of all shaders and graphics libraries for opengl, all sound libraries to openAL, and probably new loading classes to handle the endianness (although this, at least, has changed a bit). Not to mention the fun issues you can have with differences in floating point precision :/

      Basically the overall point is that porting is expensive and only worth the cost for best-selling games, but planning for cross platform development will likely give you similar returns on a small scale to your windows release.

    39. Re:People Were Right! by complete+loony · · Score: 1

      This is basically the same as the XP Pro x64 experience at the moment, driver support still isn't there for many peripherals (mainly printers).

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    40. Re:People Were Right! by IntergalacticWalrus · · Score: 1

      And you're spoon-fed with Microsoft propaganda. Anyway, enjoy your technology monoculture.

    41. Re:People Were Right! by bishiraver · · Score: 1

      "don't remember XP's rollout being this much trouble. I remember being elated at how it just seemed to have drivers for everything I was running and and there was a significant improvement over Win98 and NT"

      That's because the Windows 2000 drivers only needed to be slightly tweaked for XP when it was first released, and it had a 2 year head start in that department. That's why most driver packages are "Windows 2000 / XP" - for many pieces of hardware, there are little to no differences in drivers between the two OSes.

      Vista, on the other hand, includes all this proprietary DRM later shiat between the hardware and the OS... It's going to take vendors a year or so to really get the hang of writing drivers for it. Just like drivers were kinda hard to find and somewhat flakey when Windows 2000 came out.

      Note, I'm not saying this is a good thing.. it's just something that's pretty predictable from how MS has built shit in the past.

      Bonus: the captcha is 'hilarity.'

    42. Re:People Were Right! by emurphy42 · · Score: 1

      Dynamics (whatever that is)

      Software for running a business.

      MS page
      Wikipedia entry

    43. Re:People Were Right! by Starayo · · Score: 1
      Note that it was said:

      Ironic that many current Windows games will run better on linux than on windows Vista.

      Not every game. Which means that some will still run well. Besides, emulation is a complex process, you won't get performance as good as the original system until...

      Until... Until something kewl happens.

      Alright! I don't know much about emulation! -_-

      --
      Ezekiel 23:20
    44. Re:People Were Right! by DeadManCoding · · Score: 1

      Funny enough, I'm still running XP at home, which at one time was dual-booting with Ubuntu. I got the closed-sourse drivers from nVidia for my Ubuntu Linux, worked just fine for me. Yes, I had to update a few of the configs by hand for X11, but in the entire time I've owned a nVidia graphics card, I've never had a single problem. Different monitors never caused a problem. My original motherboard blew, switched it out, kept the same nVidia card, never had a problem with WoW, or doing digital photo editing. Like anything else in XP, sometimes it works, sometimes it doesn't. But just because you had a problem with nVidia's drivers, don't immediately blame them. Vista also had a re-work of some of the graphics sub-system. But I do give credit to nVidia and ATI, I'm sure they'll work out the driver's problems. Why? For the simple fact that if they don't, they'll lose credibility and market share. It won't be hard for a new GPU company to start working.

      --
      "The only constant in the universe is change." - Unknown author
    45. Re:People Were Right! by Nutter9182 · · Score: 1, Informative

      You're kidding right? OpenGL is dying, and has been for years. DirectX, especially with DirectX 10, is so far ahead of OpenGL in terms of its architecture, far cleaner interface, and very standardized features (yes OpenGL has them all with extensions.. oh what a great solution!) that OpenGL is truely like coding a game in the 90s. Oh wait, that's when OpenGL was designed, and it's barely changed since. I loved OpenGL back in the day but, like most 15 year-old things in Computer Science, it's time has passed.

      Yes, I'm a graphics programmer at a major game developer. Yes, I'm shipping one of (possibly the) first DirectX 10 games. Yes, Vista SUCKS. But DirectX 10? It's been done right, finally.

    46. Re:People Were Right! by advocate_one · · Score: 1

      OpenGL is only dying because Microsoft are deliberately killing it... why else is it deliberately strangled on Vista? There is no valid reason for it, but Microsoft have deliberately made the OpenGL subsystem go through extra steps to get to the hardware so that it is slower in comparison to DirectX.

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    47. Re:People Were Right! by aztracker1 · · Score: 1

      IIRC, Windows XP had some *MAJOR* changes to support direct hardware access for certain types of drivers, mostly video/3d drivers. This was for performance. This is also where a lot of the issues with lockups under XP come from, either faulty hardware, or badly written 3rd party drivers.

      It's worth noting that most modern operating systems allow direct hardware access for various drivers, including Linux, and OSX. I don't think it is a *BAD* decision, but do fell that driver authors have a bit more responsibility for writing solid code, than your typical office/desktop application.

      --
      Michael J. Ryan - tracker1.info
    48. Re:People Were Right! by hrm · · Score: 1

      I've done some "hello 3d world" type coding in both OpenGL and Direct3D (v9), and I can't say I prefer either of them over the other based on that experience. However, I hear one of the last supporters of OpenGL, ID's theCarmack saying that he considers DirectX 10 (maybe even 9) superior to OpenGL, so my guess is that OpenGL's days in video gaming are numbered.

      Unless the PS3 can revive it somehow, I guess, and OpenGL embedded (for portables) may have a bright future too.

    49. Re:People Were Right! by slaida1 · · Score: 1

      OpenGL is truely like coding a game in the 90s.

      OpenGL: who can, code. Who can't, whine. I've played quite a few OpenGL supporting games and I've nothing to complain about their graphics.

      But DirectX 10? It's been done right, finally.

      Finally! No more new DirectX versions ever because _this_time_ it's done right. Uh-huh, suure...

      --
      Preserve old classics: copy your collection onto all hard drives.
    50. Re:People Were Right! by Knuckles · · Score: 1

      Vista on the other hand, is a completely rewritten kernel

      It's essentially the kernel of Windows 2003 Server

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    51. Re:People Were Right! by Knuckles · · Score: 1

      Good that WINE Is Not an Emulator

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    52. Re:People Were Right! by Barny · · Score: 1

      Actually driver signing was rather easy to do with XP, just supply a driver that doesn't mess with any other part of the system, pay the cash and you had your little tick (this is shown particularly well about 12mths ago when nvidia submitted and got approved a driver that didn't actually work, it just didn't annoy anything else).

      The onus is on microsoft to make their system either:
      A. easy to write drivers for
      B. very similar to existing API
      C. give the manufacturers enough time to get a stable running drive out in the wild

      They didn't do any of these things, the first because of the stupid DRM requirements, the second because they wanted vista to at least have one new thing in it and the third because its their policy not to play nice and ship early.

      --
      ...
      /me sighs
    53. Re:People Were Right! by FrostyCoolSlug · · Score: 1

      You wont get good performance until the Wine team have finished implementing all the windows bugs... could be waiting a while.

    54. Re:People Were Right! by TheThiefMaster · · Score: 1

      I just checked, and the Unreal 3 Engine does indeed support OpenGL. However, it defaults to Direct-X. This might only be because we're currently developing an xbox360 game, but I seem to remember that to use OpenGL in Unreal Tournament 2004 in Windows you had to edit the ini or use a command-line option, because it doesn't show up on the options screen.

      Seems even Epic thinks that Direct-X is better, at least on Windows PCs.

    55. Re:People Were Right! by Brigade · · Score: 1

      Only one problem with that theory: Xbox360 and PS3 are the only 'Hi-Def' bells and whistles consoles on the market. Wii is fantastic, but it won't run high resolution games like Gears of War. PS3 is getting crushed (Flamebait away, but look at the installed base numbers).

      Now, with over 10 million installed base of GAMING machines (x360), that Microsoft is pushing like crazy, .. OpenGL is going to go down the tubes, because there is NO console that runs an OpenGL stack (native), but you can EASILY port that 360 game over to Windows DirectX (compared to rebuilding and recoding from the ground up) and then you have a HUGE potential customer base across both PC and 360.

      They did it with Halo 2, they'll do it with Halo 3, and you can bet your bottom dollar that there's a ton of 3rd party publishers that will do it too. It's not just a numbers game, but a development cost game.

      I miss OpenGL, and I prefer competition, but between Microsoft pushing DirectX to bridge the gap between PC and console, DirectX is definitely the way to go for devs nowadays.

    56. Re:People Were Right! by Bocconcini · · Score: 2, Interesting

      And cleartype. I haven't been able to find workign alternative for W2k.

    57. Re:People Were Right! by joss · · Score: 1

      Really ?? Then I might consider it. w2003 server is excellent.

      --
      http://rareformnewmedia.com/
    58. Re:People Were Right! by zootm · · Score: 1

      It could be as simple as them just not testing OpenGL thoroughly, since DirectX was a more sensible goal and they had a finite amount of time to do testing. That'd be a pretty reasonable reason to hide it away (but still bundle it for those who wanted to use it).

    59. Re:People Were Right! by TheThiefMaster · · Score: 1

      Actually, that makes a lot of sense.

    60. Re:People Were Right! by Molt · · Score: 1

      To be honest now that Vista 64-bit is out I'm thinking that XP Pro 64's pretty dead in the water. Never really got successful enough to get the software support of mainstream XP, and now never will.

      --
      404 Not Found: No such file or resource as '.sig'
    61. Re:People Were Right! by Saint+Stephen · · Score: 1

      XP and Win2003 were both built from "Whistler." Yes, there are differences in the two kernels, but XP and 2003 are closer to each other than XP and 2000. Big changes in the kernel from 2000->xp.

    62. Re:People Were Right! by PingSpike · · Score: 1

      Whether you first points are correct or not, I won't dispute here, but OpenGL certainly has at least one advantage...its available for more then one buggy, still largely unpopular operating system. Microsoft's decision to break backwards compatibility in directX10 in order to give people a reason to begrudingly purchase vista may ultimately just hurt DX10 instead of helping vista. Developers have jumped on directX because it works with everything, now they might be forced to code for an API that only works on a slowly adopted...or go back to multiple APIs. Or perhaps they'll just use OpenGL.

      While you're company may be willing to abandone the majority of the market in favor of coding for the latest and great API...most other companies would prefer to sell more copies.

    63. Re:People Were Right! by Anonymous Coward · · Score: 0

      Sort of. But the earlier complaint seemed to focus on OpenGL games, and the slowness of OpenGL in Vista is thanks to a design choice made by Microsoft. The graphics card companies can't do anything about that.

    64. Re:People Were Right! by msobkow · · Score: 1

      Right now the focus seems to be on DirectX driver issues, which I think boil down to the presumption that each application renders it's full image to a virtual screen which is then display-clipped by DirectX. The side-effect is that the software optimizations of software clipping are lost, because applications are still rendering their data even if they aren't visible.

      I don't believe the problem really stems from the drivers, but from a fundamental design flaw of eliminating those crucial optimizations long before hardware really had the power necessary to ignore optimizations that reduce calculations and rendering. In fact I'd argue that we will never have hardware so powerful that people would be happy with the performance of machines that ignore such optimizations. Not unless they can literally have a physical CPU core for each application they're running.

      --
      I do not fail; I succeed at finding out what does not work.
    65. Re:People Were Right! by sgtrock · · Score: 1

      Nonsense. The game shipped with Linux and Mac OS/X drivers on the CD, for heaven's sake! They had to test OpenGL just to get those platforms to work!

    66. Re:People Were Right! by PopeRatzo · · Score: 1

      If Windows XP was nothing more than a repackaged version of Win2k, then they should have made Vista a repackaged version of XP Pro. I don't require a revolutionary change in my operating system every 5 years. I'd like new versions to work better, that's all. And regarding Operating Systems, "work better" means "run my programs and stay out of my way". What's so hard about that?

      If Microsoft came out with an update to Windows XP that ran my programs faster, crashed less and had support for better graphics, I'd pay $100 for that, definitely. I won't willingly pay for a new operating system that makes my life more difficult, though. That's out of the question.

      Every day, I send up a little prayer that some other player will enter the desktop OS market. Whether or not OS/2 was your cup of tea, at least it lit a fire under Microsoft and Apple and forced them to make their products better. Today, there's no such force in the market forcing Microsoft to put out a really good operating system. Not Apple because it's more expensive and you have to buy all new software (and hardware). Not Linux because it takes up too much time to get it working and it won't run my programs. I'll take a close look at this new "Media Ubuntu" that's supposed to be coming out that's being targeted to media producers like me, but I don't have high hopes. I'd like to see a regular old for-profit company come out with a serious competitor to Microsoft, the way IBM did with OS/2 last century.

      --
      You are welcome on my lawn.
    67. Re:People Were Right! by zootm · · Score: 1

      It only needs to be tested on thsoe platforms, however. Testing OpenGL on Windows would be pretty unnecessary, although they probably kept it working.

    68. Re:People Were Right! by buhatkj · · Score: 1

      Give it about 6 months to a year. by then the install base for vista will probably exceed that for OSX. As much as it gets dissed, vista does have something to offer gamers, and pc users in general. honestly almost none of it seems useful for businesses, but the media center features and the look n' feel upgrade are a plus for home use, and of course DX10, once we have some games. Crysis by itself was enough to convince me to upgrade, plus since i was building a new box anyway, why not. I did have serious driver issues though, so for now, it's true that vista upgrades on your own (not pre-installed from dell or whatnot) are not for the faint of heart. MANY MANY drivers are just not ready yet; they either don't exist, or don't function. However, in almost 2 weeks use, I've yet to experience any issues that weren't DIRECTLY driver related. No BSOD's, and no lockups. Just some non-functional NIC's.

      As far as games, WoW, All my steam games(CS, CS:Source, HL2, etc..), Dawn of war, and UT2004 all work great. I haven't tried any Q3 engine games yet, you could be right about them. I guess i'll find out! Hopefully these Driver issues will be ameliorated soon, it's really kind of stupid that with such a long public beta for Vista NVidia and ATI couldn't get their act together...
      I have noticed that a few OpenGL-based desktop apps I run like Milkshape and Unwrap3d which did not function initially could be remedied with the Mesa Dll's from the Milkshape site. Not sure if that technique has applications for actual games. Doubt it, since even though they are functional, If I load up a model full screen in milkshape the performance is sort of unnaturally poor.

      Honestly though, didn't we all go through the same thing when we first installed Win2k?? I know I did, and so far, my experience has been less painful than that one was....

      --
      sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
    69. Re:People Were Right! by chrish · · Score: 1

      The lack of support for OS X versions of games wouldn't be so frustrating if developers would let qualified enthusiasts port the code. Throw an unsupported binary on the website (or make the porters distribute it themselves), require the original Windows CD, yay, free money!

      People with lots of experience porting software between operating systems (*waves*) have offered to do this for free under whatever NDA is required, with the original developer's approval before releasing a binary. They're either ignored or just told "no".

      I can never tell if it's because:

      1. The developers got $$$ for making it Windows Only (those "Games for Windows" branding things involve a kickback for all I know, since it's advertising for MS).
      2. The developers are embarassed by the horrible hacks they're perpetrated in the code.
      3. The developers don't have a sane source control system.
      4. They missed the "unsupported binary" part of the deal and assume massive support costs for some reason.
      5. They don't want to get a few hundred or thousand (or ten thousand?) extra sales.

      Maybe I'm just too idealistic (hey, I used to run BeOS, what can I say), but I've never understood the insane amount of resistance developers/publishers have to porting, even when it's not costing them a cent.

      --
      - chrish
    70. Re:People Were Right! by chrish · · Score: 1

      Maintaining a portable code base helps you produce more stable, bug-free code. Differences in architecture, endianness, compiler, and host OS will expose different kinds of errors that affect all the platforms.

      This would reduce post-release support costs and patching, two things that eat into the profits of pretty much every single game released for Windows these days.

      And "portable" doesn't mean "slower" unless your design is terrible.

      --
      - chrish
    71. Re:People Were Right! by Afrosheen · · Score: 1

      You assume that the PS3 is "losing" and will just go away. You're wrong. Smart developers that plan to make cross-platform games or make their porting jobs easier will start with OpenGL and move horizontally from there. Ask EA what they're doing to reproduce their games on any system imaginable. Regardless of how good or how rehashed their games are, they obviously have a grip on the development flow that allows them to make one game for anything.

    72. Re:People Were Right! by paedobear · · Score: 1

      Yes, and Bungie would have gone out of money if MS hadn't bought them and set them to writing DirectX games. Your point being?

    73. Re:People Were Right! by ocbwilg · · Score: 1

      It's essentially the kernel of Windows 2003 Server

      Actually, it's not. Windows 2003 was derived from Windows XP. Windows XP x64 Edition was derived from the Windows 2003 kernel. But Vista is a whole new ball of wax. One of the major changes that they made was regarding how device drivers interacted with the kernel. In previous versions of Windows they ran with the kernel, which means that a buggy device driver could cause a BSOD. So they moved the device drivers out to an abstracted layer. I'm not sure if they're actually running in the user mode, or if it's somewhere in between. But device drivers no longer have the ability to crash the kernel.

    74. Re:People Were Right! by Anonymous Coward · · Score: 0

      XP didn't start off well. People hung to 98SE for the same reasons people are holding to XP now. Performance wasn't there for games and there were plenty of incompatibilites.

      By the time SP1 was out, most issues had been resolved - either fixes were out or newer games arrived and people shelved their old ones. When SP2 was released, XP became a solid enough platform to use.

      I expect Vista will see the same progress. Unless you want to be an early adopter, expect 12-18 months before critical mass arrives.

    75. Re:People Were Right! by hackstraw · · Score: 1

      indeed .. Vista is like a bad linux distro out of 98' ..

      I've heard its more like a PITA version of Apple's system 9 (the usual ~10 years behind apple theory) with some userland apps that are about 5 years behind.

      I don't know or too much care, but I know a number of people that keep a windows box at home or even use windows exclusively at home for one thing. GAMES!

      From what I understand, windows has 3 fronts. 1) a generic OS that comes with cheaper computers 2) a generic OS for office applications and 3) a game platform.

      I don't fit into those demographics, and Windows is just not a viable option for me, but much of the computing population does fit into at least one of those targets.

      My point, is that if Windows can't do games, then they are really going to get hit hard in the #3 demographic area which is not a good thing for MS. Those people pretty much drive the PC market in terms of cutting edge performance, and the users are more techical and vocal than the #1 and #2 populations.

      Its a shame that the Windows API/framework/standards is not open so that there can be competition to accomodate backwards compatability and advance the market for a consumer level PC market. Although MS has put computers all over the planet and pretty much anybody can use them, I believe they have stagnated computer progress significantly in terms of UI and public perception of computers. Yuck.

    76. Re:People Were Right! by mdarksbane · · Score: 1

      BS. They had enough money to publish Halo and were set to be a blockbuster with it - they just saw a much larger opportunity in being the premiere xbox publisher. Nothing I've read has indicated that they were backed into that big of a corner, even with the loss of nearly all profits from Myth 2 due to the installer bug recall.

      Regardless, how many directX only independent developer/publishers are left these days? Everyone's working for a big studio - if they were in financial trouble, I doubt it was the switch to directx that saved them.

    77. Re:People Were Right! by Creepy · · Score: 1

      Emulation software for DX9 - ha - you apparently missed the fact that Vista is actually built on top of DX9, not DX10. DX9 is backward compatible to DX1, so you should technically be able to run any DirectX game on it. Aero is a DX9 based GUI (which is why it works on DX9 cards, but not earlier cards) with some limited forward compatibility with DX10 (so it can, say, run DX10 windows in a DX9 windowing system without compositing, which I believe was a change actually added to DX9.0c).

      The problem is that Vista has a new driver interface and Microsoft puts the onus on hardware developers to create updated drivers that are not done in-house. Anytime you need to move off a heavily tested and debugged platform to a new one, you're going to have some growing pains. Drivers are usually the most susceptible to change because they're at the lowest level - even Apple has had issues there (moving from OS9 to X.0, and X.0 to X.2, as I recall, required rewriting the drivers)

      OGL is a different matter - MS has made Vista OGL 1.3 compatible (so no 1.4, 1.5, 2.0, 2.1 features), but my understanding is that this is a software driver and it should work with any OGL 1.3 or lower program, even with no graphics card. They also deprecated the API and plan to remove it from Windows after 2 more major releases and then only support Direct X. Technically it should still be possible to use OGL > 1.3 in Vista by getting the card's callbacks similar to how XP worked, but there currently is a speed cost to that, which is one reason why OGL is slower than DX. Later this year OGL will get two new "profiles" that should address speed issues. The first, "Long's Peak" includes backward compatibility as well as a "Lean and Mean" profile that is not backwards compatible, but will be faster for people that don't need many older features. The second "Mt. Evans" due in October is a lot like DX10 - it only works on very new graphics cards and is not backwards compatible (see this doc for more details. I wouldn't expect to see a "Long's Peak" card until sometime in 2008, so Microsoft has a good jump on OGL.

    78. Re:People Were Right! by Knuckles · · Score: 1

      You are right, I should have said that "started from 2003's kernel".

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    79. Re:People Were Right! by paedobear · · Score: 1

      Everything I've read about them suggests that Bungie was on the brink of collapse, and MS saved them - the Halo Alpha footage appears to have been as close to shipping as the infamous Killzone 2 trailer.

    80. Re:People Were Right! by Moofie · · Score: 1

      "I won't willingly pay for a new operating system that makes my life more difficult, though. That's out of the question."

      So, you're not a Microsoft customer. Good for you! Neither am I.

      --
      Why yes, I AM a rocket scientist!
    81. Re:People Were Right! by muckdog · · Score: 1

      I think that was Microsoft's plan. The last time I looked at Microsoft's Vista upgrade path they stated you could not upgrade from 64bit XP to Vista. Required a complete reinstall.

    82. Re:People Were Right! by Bert64 · · Score: 1

      No it isn't...
      They have enough market share, that they don't need to care.

      They dont care how difficult it is to write drivers for, manufacturers will have to write drivers for it or noone will buy their hardware.
      They dont care if the API is similar to an existing one for the same reason.
      And they dont have to give manufacturers enough time, manufacturers will be forced to hurry up and write drivers, or lose sales.

      The hardware companies need microsoft, microsoft knows this and can therefore treat them however they like. It would take all the hardware companies, competitors with each other, working together against microsoft to make any difference, and this won't happen. The hardware companies are screwed, and have to do what microsoft says or go out of business. I wonder how it feels to know your business is entirely at the whim of one company.

      This is why a single company, especially one like microsoft, with too much power is an incredibly bad thing for everyone else.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    83. Re:People Were Right! by Anonymous Coward · · Score: 0

      This would not be an issue if you weren't using NVidia's proprietary piece of shit hardware with nvidia's proprietary piece of shit drivers on top of Microsoft's proprietary piece of shit operating system.

      Glass

    84. Re:People Were Right! by Scorchio · · Score: 1

      I know a guy who worked on a game that had both Windows and Mac versions. When they added up how much it cost to develop the Mac version, compared to Mac version sales, in hindsight, it would have been cheaper for them to give all the Mac users a free PC instead.

      Wish it wasn't like that, but apparently it was. Not to say all games will perform like that. YMMV, as they say.

    85. Re:People Were Right! by IntergalacticWalrus · · Score: 1

      A game involves more than graphics code.

      OpenGL was just an example. There are appropriate cross-platform APIs for everything.

    86. Re:People Were Right! by HeroreV · · Score: 1

      According to Wikipedia, Windows Server 2003 has the NT 5.2 kernel and Windows Vista has the NT 6.0 kernel. So it would at least seem that somebody at Microsoft thinks there have been major changes.

    87. Re:People Were Right! by PopeRatzo · · Score: 1

      So, you're not a Microsoft customer. Good for you!

      I guess not. Not until I see MS release a new OS that has something I need or want.
      --
      You are welcome on my lawn.
    88. Re:People Were Right! by PopeRatzo · · Score: 1

      People have wanted MS to change their ways for years, MS finally comes out with a secure design, which OF COURSE breaks 1000's of programs, now people complain about it. Unfortunately the MS platform encouraged people to right crappy code, they ALWAYS had the ability to right the programs properly in the first place, but time is money.


      The difference is those apps actually DO something that I need or want, and Vista is just getting in their way. If MS has "finally come out with a secure design" why did I hear a national MS rep on the radio Saturday night saying that we'd "still need Norton or Mcafee or whatever antivirus software you're currently using". Yep, that's exactly what she said.

      If I've still got to run security apps, then what have I gained with Vista Home Premium Limited Special Edition?
      --
      You are welcome on my lawn.
    89. Re:People Were Right! by Moofie · · Score: 1

      You mean that's happened to you before? How...unfortunate.

      --
      Why yes, I AM a rocket scientist!
    90. Re:People Were Right! by cytg.net · · Score: 1

      YES ... Games .. unfortunatly you're not 100% correct, wish you were though, when you theorize on windows not running games... the gamer will simply just stick with XP until Vista is ready.. Someone should create a business of linux-installation-wrappers around game titles ... something that that gurantees the successfull installation on a given set of linux distro's, software houses would be all over such a standardized concept..

    91. Re:People Were Right! by bguzz · · Score: 1

      I wasn't referring strictly to code. Tech support would be a factor. Probably not easy to convince GameStop that they should devote retail shelf space to the Linux version of a game either. I don't think those places even sell Mac games. At least on the Mac you've got a shot at getting it carried in the Apple stores. But hey, I'm just speculating anyway.

    92. Re:People Were Right! by default+luser · · Score: 1

      DX9 is backward compatible to DX1, so you should technically be able to run any DirectX game on it.

      Just a bit of clarification on your point: DirectX 9 is only backward-compatible to DirectX 3. Yes, there is a reason for this.

      Prior to DirectX 8, DirectX was fully backward-compatible, but the structure of DirectX was a mess for programmers. MS decided to re-write DirectX from scratch for the 8 release, and in doing-so they broke compatibility with DirectX versions prior to 3. As an avid player of Master of Orion 2 (DX2), I was not happy...but most people never noticed the change.

      Today, the only way to get stable play out of MOO2 is to play the DOS version (slow-as-balls on an emulator), or configure an old machine with Win9x (Or Windows 2000 with the default DX7 install). On the bright side, MS didn't screw-up their DX3 support: every DX3 game I've tried under DX9 works fine.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    93. Re:People Were Right! by IntergalacticWalrus · · Score: 1

      Probably not easy to convince GameStop that they should devote retail shelf space to the Linux version of a game either. I don't think those places even sell Mac games.

      It's not a problem if the Linux and/or Mac versions are in the same box as the Windows version. Problem solved, everyone (ie. the customer and the retailer) wins.

    94. Re:People Were Right! by stewartjm · · Score: 1

      MOO2 works fine on my XP gaming machine, I just played through an entire game yestarday for the first time in many months. I don't have any of the compatibility options switched on, and I don't think I patched the .exe(date: 3/26/1997 size: 1,564,560 bytes).

      There is one small problem. It scrolls insanely fast on the tactical battle screen. But you can work around it by clicking on the minimap to move your viewpoint instead of scrolling.

    95. Re:People Were Right! by Tim+Browse · · Score: 1

      Smart developers that plan to make cross-platform games or make their porting jobs easier will start with OpenGL and move horizontally from there.

      Why? OpenGL runs on precisely one of the platforms they care about - Windows. If they're targeting Windows, and they know they will have to port their drivers (sorry, 'move horizontally') for games consoles, why would they not use Direct3D, which has native support for cutting edge graphics cards features? Oh, and btw is also fully supported on one of the major next-gen consoles.

      A smart developer would use the API that gives them the best results on each platform.

    96. Re:People Were Right! by Afrosheen · · Score: 1

      OpenGL works on Mac, Linux, Xbox360, PS3, the list goes on and on. Ask EA how they managed to port all their rehashes to every system over the past year. Did they start with native DirectX code and use ugly hacks to translate it to something the PS3 can run?

      The point being that if you use open, industry-standard APIs, you will have a much easier time coding something for everyone. And for a development house spending millions to make a game, you want to try and sell that game on as many platforms as you can to recoup your costs and, god forbid, turn a profit. Studios like Valve that made the mistake of coding hits (HL2) under DirectX now get to buckle under the strain of completely recoding the game from the ground up for other platforms or hand it off to another development house and pay even more money.

      BTW thanks for keeping this story from a week ago alive. ;p

    97. Re:People Were Right! by Dan_Bercell · · Score: 1

      You are ignorant if you believe MS doesnt have so many virus problems because it is the #1 OS on the market.

      MAC, Linux and Unix all have Security issues, however they are not a large targets because of their small user base. If both MAC or Linux had 90% market share of the desktop enviroment users would have to use Antivirus applications also.

      It's possible that they may not have the amount of security issues that MS has, however they are Software applications and ALL software has bugs that can be exploited.

      Microsoft has never said Vista is indestructable, they simply said it is the most secure OS they have released to date, only time will tell if this is true, however they have put in measures to guard against known ways of exploiting systems. As people find ways around this, MS will have to deploy patches like every other OS.

    98. Re:People Were Right! by DRAGONWEEZEL · · Score: 1

      You need to be +20 funny. Wholly sh!t. I just spit milk and cookies out of my script kiddie nose.

      J/k about the script kiddie part.

      "If everyone wasn't riding the DirectX cock"

      I am going to use that at least 10 times today, just to make it stick!

      --
      How much is your data worth? Back it up now.
    99. Re:People Were Right! by Anonymous Coward · · Score: 0

      Yeah, you can't say WINE without someone reminding us that it's not an emulator. Except, you guys seem to forget that "emulate" means:

      To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same programs, and achieve the same results as the imitated system.

      So, put a cork in it already. :)

    100. Re:People Were Right! by name*censored* · · Score: 1

      Or from 32 bit XP to Vista (home premium)... upgrade kit my butt.

      --
      Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
    101. Re:People Were Right! by andy_t_roo · · Score: 1

      it is the most secure OS they have released to date, only time will tell if this is true, i would be quite happy to believe that now, as this isn't that large of a claim, and (practically) no security (xp) a good attempt (vista).
  2. What did you expect? by jjthegreat · · Score: 2, Informative

    We all knew this was the way it was going to be. This isnt a newsflash for anyone. I have a dx10 compat gfx card, but I'll stick to XP for gaming way after SP1 for Vista comes out. Drivers for Vista just plain and simply not up to snuff yet.

    1. Re:What did you expect? by Rifter13 · · Score: 1

      Drivers are not mature enough, but I don't think the driver problems will take long to rectify. At least, drivers for modern hardware.

    2. Re:What did you expect? by Anonymous Coward · · Score: 0

      Holy shit, this is the cheapest Dx 10 card I could find.

    3. Re:What did you expect? by Stray1 · · Score: 1

      Keep in mind, Vista also does something that drags your whole computer down when playing games. The audio stack is completely new. It bypasses your video card and does all those EAX calculations itself. That in itself is a pretty big drain on resources right there.

    4. Re:What did you expect? by Anonymous Coward · · Score: 5, Insightful

      Gee and here folks were complaining that Apple didn't have iTunes ready for Vista. So where were all the game softeware companies. Too. twiddling their iPods perhaps?

    5. Re:What did you expect? by Anonymous Coward · · Score: 5, Funny

      The audio stack is completely new. It bypasses your video card

      Damned. How will I watch my MP3s now?

    6. Re:What did you expect? by Anpheus · · Score: 1

      Not many games utilize 3D sound positioning well, and on top of that, your video card never did EAX anyway.

      FUD.

    7. Re:What did you expect? by rapidweather · · Score: 1

      The big water cooled Dell gaming computers, the ones that sell for over $5.000.00 come with XP, not Vista.
      Dell says that they are still evaluating Vista, so in light of what is said here, I can see why they would
      want to ship these big boxes with XP, so as not to disappoint the gamers.
      These machines have 4 GB of RAM, two dual core processors, and a 1 KW power supply, and a water cooling setup.
      I'm not going to link to a specific Dell PC here, but you can browse their site to see this for yourself.

    8. Re:What did you expect? by TheSloth2001ca · · Score: 1

      the same thing happened with XP... it should be expected in any new OS

      --
      Just another crappy blog
    9. Re:What did you expect? by tribidy · · Score: 1

      This did not just happen with Vista and XP. This is the norm for all new OS releases for Microsoft and will prolly never change. I'll wait 6 months to a year before I think about trusting any new OS.

    10. Re:What did you expect? by TheSloth2001ca · · Score: 1

      I think its fair to say that this happens with any major releases of any OS (not just MS). I seem to recall driver issues when OSX came out which was the last major OS release from Apple, and Apple has many fewer driver to deal with than MS.

      --
      Just another crappy blog
    11. Re:What did you expect? by shakestheclown · · Score: 1

      Do you think they gutted it as a joke?

      According to the blog of Larry Osterman, veteran engineer at Microsoft, "the amount of code that runs in the kernel (coupled with buggy device drivers) causes the audio stack to be one of the leading causes of Windows reliability problems."

      Also:

      "A software mixer can mix 100 voices at once in about 1% of the CPU these days on a Core 2 Duo. EAX quality reverb is something we have and can be done in about another 2% of that CPU," says Paterson. "This will still come out faster than using hardware accelerated audio."

      From this IGN article: http://pc.ign.com/articles/759/759538p1.html

    12. Re:What did you expect? by tribidy · · Score: 1

      Yes this is unfortunately true. It is not just MS. I was simply saying I have better things to do with my time that to try to keep ahead of the next issue I'm going to have to deal with in new product, and I have had my fair share of that mind you. So I have no problem waiting till the product is stable enough to deal with on my terms.

    13. Re:What did you expect? by jZnat · · Score: 0, Flamebait

      the same thing happened with XP... it should be expected in any new Microsoft OS There, fixed for you. No other OS has suffered driver issues this badly except for Microsoft ones, and that's because they change their driver API more often than Linus does.
      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    14. Re:What did you expect? by TheSloth2001ca · · Score: 1

      I agree with waiting until most of the driver issues are resolved. Let others test and work out the kinks in any new OS before jumping ship

      --
      Just another crappy blog
    15. Re:What did you expect? by tribidy · · Score: 1

      Exactly what i was thinking.

    16. Re:What did you expect? by geekoid · · Score: 1

      MS lied to the average consumer. The fact that a minoroty of the users 'know better' doesn't matter one twit.

      If a user goes to buy one of these over hyped Vista machines, and is told all the games they have now will be compatible, and it isn'tr, the fraud has been committed.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    17. Re:What did you expect? by Anonymous Coward · · Score: 0

      Faster, at the cost of quality. SSRC uses a HUGE amount of CPU. That is something that can still only be done efficiently on a DSP.

      What about all the professional musicians who require the high quality? What are they to do with their Emu-1212m and Hammerfall cards? ...they're not moving to Vista in the foreseeable future until some drivers come out which completely supplant and replace Vista's software sound stack, is what.

    18. Re:What did you expect? by DrSkwid · · Score: 1

      Lol, I was expecting it to be expensive.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  3. Damn DirectX... by DarkMorph · · Score: 5, Interesting

    I can only hope this sort of thing promotes the appeal of using OpenGL, so more games are more likely to become cross-compatible. Projects like WineHQ can mimic the behavior of Win32 API, and things would run more smoothly if instead of translating DX, to just have OpenGL games to begin with. Does DX really provide or perform more/better than OpenGL that commercial games continue to use DX??

    --
    Gentoo Linux - Wouldn't have it any other way. And fuck beta.
    1. Re:Damn DirectX... by HFXPro · · Score: 4, Informative

      Direct X provides an all in one interface. OpenGL is just a graphics specification and is pretty much strait procedural. A lot of places would rather not have to do DirectX for sound and input and then also use opengl which feels somewhat out of place. That said, I wish more games were OpenGL. I love OpenGL.

      --
      Reserved Word.
    2. Re:Damn DirectX... by Anonymous Coward · · Score: 0

      I can only hope this sort of thing promotes the appeal of using OpenGL, so more games are more likely to become cross-compatible... Does DX really provide or perform more/better than OpenGL that commercial games continue to use DX

      As I understand it, everything goes through the DirectX drivers. That's a good thing, in that you can get the shiny Aero effects. Unfortunately, the OpenGL path through the DirectX backend is one of the most broken parts.

      If one was being particularly cynical, one might think it was intentional to break OpenGL. In any case, incentive to use OpenGL instead - pretty much the opposite.

    3. Re:Damn DirectX... by Xonstantine · · Score: 0

      Unfortunately, cross-platform gaming is not much of a concern to most publishers. It's doubtful very many titles would recoup anything close to the cost of doing a port for their publishers, and the publishers are the guys pulling the strings these days on the really big have to have titles. Gaming is dominated by Windows, and high-end gaming is almost exclusively Windows based.

    4. Re:Damn DirectX... by TheRaven64 · · Score: 4, Informative

      Expect to see OpenAL take over from DirectSound; Vista's driver model doesn't support hardware acceleration for DirectSound, but it does allow vendors to impalement other APIs with direct paths to the driver. The Creative drivers, for example, support accelerated OpenAL and EAX, but can't support accelerated DirectSound.

      --
      I am TheRaven on Soylent News
    5. Re:Damn DirectX... by Anonymous Coward · · Score: 0

      Okay I'll risk being called dumb(not even being a registered user makes this risk easy to take) and ask some obvious questions:

      1. Comparing apples to apples, how does D3D compare to OGL? I know there are/were advantages to OGL over D3D, but every report I find is quite a few years old.

      2. How long is it until someone comes up with a kind of wrapper to put OGL, SDL, (some sound library), (some good internet protocol for games) together and create OpenX(substitute any other geeky name)?

    6. Re:Damn DirectX... by ray-auch · · Score: 1

      Er, yeah, except that at least according to comments further up, the OpenGL games are some of the worst affected by the problems on Vista. Wouldn't be suprising - if the HW vendors are having problems getting the drivers out, what are they going to fix first DX (now used by the OS desktop) or OGL ?

      I would expect DX to work first and OGL to get fixed sometime later, maybe, if they can be bothered.

      So, yes, DX likely will "provide or perform more/better than OGL". And, yes, that sucks.

    7. Re:Damn DirectX... by Tim+C · · Score: 1

      Does DX really provide or perform more/better than OpenGL that commercial games continue to use DX??

      Short answer: yes.

      Longer answer: DirectX is a family of related technologies, providing APIs for accelerated 2D and 3D graphics, sound, networking, input, etc. OpenGL is the equivalent of Direct3D, which is only a part of DirectX. OpenGL cannot and will not ever replace DX, but could potentially replace D3D.

      However, my money's on the vast majority of the problems being driver-related. For example, there have been reports of Nvidia being sued for their Vista driver support (or lack thereof). MS has a long track record of working very hard to maintain backwards compatibility across releases of DX; that's one of the reasons why it's getting so big, all of the old stuff is still in there. Not to say that some of the problems won't be due to Vista too, but I'd be surprised if it's anything like all of them.

    8. Re:Damn DirectX... by AmaDaden · · Score: 1

      1) The big difference is that direct3D is made by MS. So it is only on windows. OpenGL however is on OSX, windows, and Linux. Any game that is made with direct3D is likely to only be supported on windows. The advantages change back and forth with every update but for the most part MS can push people to use directX so that they are forced to keep the games on windows. The smart game companies know this is a bad idea but the little ones can't afford to do anything about it.

      2) People try to do that all the time. It's just not that easy and tends to not catch on. I don't know if this http://www.libsdl.org/ is the SDL that you are talking about but that is an attempt at doing just what you said. Java also started out with a similar goal in mind

    9. Re:Damn DirectX... by prencher · · Score: 1

      DirectSound and DirectInput were both deprecated with DirectX 10 in favour of XACT and XInput, so that may change. Also the lack of DirectSound HW acceleration in vista might stir things up a bit.

    10. Re:Damn DirectX... by rsmith-mac · · Score: 4, Interesting
      As odd as it is to face it, it doesn't seem like the gaming audio market has much of a leg to stand on any more. On-board audio is widely popular, and even among gamers the proportion owning modern SoundBlaster cards is fairly low. Hardware acceleration for such a small & shrinking market is just one more headache for a developer, when they could just use an off-the-shelf audio system like FMOD/Miles which can do everything in software and drive as many audio channels through DirectSound as is required. The cost of course is the CPU penalty and the quality penalty (the later to keep the former in check) which means to a certain extent everyone who is above the median is getting dragged down.

      But for better or worse*, this is the way things will go. Creative is living on borrowed time unless they can convince developers to use OpenAL themselves, or they convince FMOD/Miles to put in two paths to support both groups. I don't think they'll be successful without a great deal of bullying.

      * Worse, IMHO. I use cans for gaming and good head related transfer functions(required for 3D audio over headphones) are not done in software due to the heavy performance hit. There's still a distinct advantage to using hardware here(the X-Fi in particular)

    11. Re:Damn DirectX... by Cannelbrae · · Score: 1

      A huge percent of game bugs are due to sound driver issues. The first suggestion for most crashes/framerate shuttering/sound stuttering in XP games was to reduce or disable hardware sound settings.

      In addition, hardware sound frequently increases the load on the CPU. No idea why, but you can go from 5% of the CPU dedicated to sound without acceleration to 25% dedicated with it. If the sound card driver authors got built reliable, stable drivers (and hardware - the difference between the quality of the SB Live hardware revs is stunning), I doubt MS would have dropped hardware sound support.

      Unfortunately, I think MS had to do this. Or they could have pushed for open source audio drivers. ;)

    12. Re:Damn DirectX... by Anonymous Coward · · Score: 0

      but it does allow vendors to impalement other APIs with direct paths to the driver. We all know Vista is impaling users wallets and users themselves with DRM and UAC. I guess it is also true that Microsoft has, for the most part, impaled their own APIs. Hell, they might as well let third-party vendors get direct access to the drivers so Microsoft can have a chance to impale those as well.
    13. Re:Damn DirectX... by shplorb · · Score: 1

      Exactly. Hardware accelerated audio pretty much died back with the GUS. Ever since then, CPU's have had the beef to mix a substantial number of channels. The current generation of consoles does all the audio processing in software and now Vista is the same. There's just no need for HW accell of sound anymore, especially with multi-processor/core systems being about the only sort of system you can buy these days.

      The only two reasons for getting a sound card that I can think of is if you want realtime AC-3/DTS encoding or you want high-quality analogue I/O's.

    14. Re:Damn DirectX... by Dutch+Gun · · Score: 2, Informative

      I'd have to agree with your assessment.

      FMOD recently dropped OpenAL driver support. In our upcoming game (I pretty much handle all the audio programming), we've decided to go with a software-only mixing solution based via FMOD. It gives us a degree of freedom that we always lacked when supporting hardware solutions. A year or two from now, the CPU impact will be considered negligible, even for software I3DL2 (basically, EAX 2) implementations. And, quite frankly, I get awfully tired of worrying about driver and hardware compatibility issues. You'd think that it wouldn't be so difficult to write a stable audio driver... The fact that buggy audio drivers won't be able to blue-screen Windows Vista is a *good* thing.

      The lack of support from Vista and FMOD finally put the nail in the coffin for accelerated audio.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    15. Re:Damn DirectX... by Anonymous Coward · · Score: 0

      It's not just DirectX. If you notice which games are not working you'll notice that OpenGL games are also on the list. And OpenGL drivers for vista are just as shit if not worse than the DirectX ones. I couldn't say what exactly the problem is but I think it is pretty clear that it is just Vista drivers in general and most likely not to DirextX drivers exclusively.

    16. Re:Damn DirectX... by Kattspya · · Score: 1

      Hmm... It would appear that you are correct. I thought you would be dead wrong but it was only my own sample that was skewed. Most of my friends don't use on board audio and I thought that would reflect somewhat on the general population. However it appears that out of the steam population that agrees to take the hardware survey only 12 or so percent use soundblaster sound cards.

      See the steam hardware survey for exact numbers.

    17. Re:Damn DirectX... by dlZ · · Score: 1

      Big, red, and razor sharp on the bottom. I miss that card.

      --
      rm -rf ./evidence @ punkcomp
    18. Re:Damn DirectX... by ocbwilg · · Score: 1

      I can only hope this sort of thing promotes the appeal of using OpenGL, so more games are more likely to become cross-compatible. Projects like WineHQ can mimic the behavior of Win32 API, and things would run more smoothly if instead of translating DX, to just have OpenGL games to begin with. Does DX really provide or perform more/better than OpenGL that commercial games continue to use DX??

      It won't. Mainly because Vista doesn't have support for OpenGL.

    19. Re:Damn DirectX... by drinkypoo · · Score: 1

      As odd as it is to face it, it doesn't seem like the gaming audio market has much of a leg to stand on any more. On-board audio is widely popular, and even among gamers the proportion owning modern SoundBlaster cards is fairly low.

      I can't speak for anyone else, but I for one would have LOVED to have the full hoo-ha of 5.1 digital accelerated positional (insert more buzzwords here) audio, but I wasn't willing to spend a hundred bucks on it. Maybe if they hadn't tried to totally gouge us for the technology more of us would be using it. I'm especially leery of Creative equipment after the whole forced-resampling fiasco.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:Damn DirectX... by Anonymous Coward · · Score: 0

      Vista's driver model doesn't support hardware acceleration for DirectSound, but it does allow vendors to impalement

      That is so ... appropriate.

    21. Re:Damn DirectX... by ShakaUVM · · Score: 1

      That's not really true. Buying a X-Fi took my FPS in World of Warcraft (with MP3s playing in the background) up from ~30fps to ~55fps. The onboard audio eats up a significant fraction of the CPU (a 3800+), something like 20% of the total CPU time, when I benchmarked it.

      Offloading that to a board was something I was more than willing to pay for, as I already had a top of the line video card (7900) and was not really interested in building a whole new box.

  4. Why? by HappySqurriel · · Score: 4, Insightful

    Why would anyone rush out and buy a new operating system?

    You exchange a series of well known bugs and security problems (that have work arounds and policies to protect yourself) to being put into the unknown. Personally, I'm going to let everyone else rush to be the lab rat and only upgrade when I'm forced to.

    1. Re:Why? by grub · · Score: 1


      Yep, bang on. I usually have only one Windows box and that's used just for gaming. One ran Win98 until ~2001 when I upgraded the hardware and put Win2k on it. Still running 2k on it, no XP. The thing is quite stable as these things go.

      --
      Trolling is a art,
    2. Re:Why? by Drey · · Score: 2, Informative

      Many new systems being sold through retail stores only come with Vista.

    3. Re:Why? by Anonymous Coward · · Score: 0

      If everyone waits for a confirmation that Vista works before using Vista, no one will ever use it. Think about it.

    4. Re:Why? by je+ne+sais+quoi · · Score: 1

      Why would anyone rush out and buy a new operating system?
      /dons mac-snob hat

      OS X usually runs better and faster than previous version. Although I'm suspicious that a lot of that is empathy on the parts of the fanboi's, "Its new and shiny so it *feels* faster!" You could make the argument that each revision of OS X is not a "new" operating system, but sometimes I still play OS 9 games on OS X using the emulator (Myth II rocks), but the fps there is compensated by the fact that the hardware is so much faster than the old stuff. I'm not sure I'd want to play one compiled for a PPC on an Intel processor, I've heard bad things wrt MS Office and Rosetta ... but the problem is mostly moot because there are few games for OS X. I'd be interested to hear from people who play WoW though, is it slower on Intels?

      /doffs mac-snob hat

      --
      Gentlemen! You can't fight in here, this is the war room!
    5. Re:Why? by Danse · · Score: 2, Insightful

      Many new systems being sold through retail stores only come with Vista.

      Right, and they use Vista as a selling point, encouraging people to upgrade to it, instead of warning them off as they should if they actually cared about the experience their customers were going to have. They should be waiting at least until the first service pack is out.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    6. Re:Why? by that+this+is+not+und · · Score: 1

      I have a retail box edition of Windows 2000 'upgrade.' And believe me, if XP is any indication, putting W2K on an XP or Vista box is consistently an upgrade.

    7. Re:Why? by MBrichacek · · Score: 0, Redundant

      This is exactly why I always wait at least 6 months before installing a new operating system. Usually by then quite a bit of the bugs, security holes, etc get worked out. I'll let someone else be a guinea pig and not me ;)

      --
      120 Days, 12000 Kilometers, 2 Wheels - Alaska to Panama for Charity - www.CyclingForACause.com
    8. Re:Why? by mrbcs · · Score: 2, Insightful
      Warn them? Shit, the service calls are where they make all their money.

      This is like Christmas for the Computer shops.

      1. Sell clueless user unnecessary upgrade.

      2. Let them play with it for a couple days and break it.

      3. ??????

      4. They bring it back to get "fixed"

      5. Profit!!!

      --
      I'm not anti-social, I'm anti-idiot.
    9. Re:Why? by GFree · · Score: 1

      Well then be grateful to us early-adopters then. We'll be the ones who'll weed out the bugs and suffer the initial problems so that you can have a superior experience later.

      Plus, we're geeks. Investigating new tech/software is what we're suppose to do.

    10. Re:Why? by Danse · · Score: 4, Funny

      If everyone waits for a confirmation that Vista works before using Vista, no one will ever use it. Think about it.

      I'm thinking about it now... it's... it's so beautiful...
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    11. Re:Why? by mr_mischief · · Score: 1

      In this particular case, I think the ?????? step is superfluous.

    12. Re:Why? by gad_zuki! · · Score: 5, Informative

      >Why would anyone rush out and buy a new operating system?

      To bitch about microsoft apparantly. Hello, I am running software on a platform it wasnt designed to run on using new and unstable drivers and I am surprised things are not working as well as on my xp sp2 system! Now I shall submit this grievance to slashdot!

    13. Re:Why? by earthbound+kid · · Score: 1

      In theory, one upgrades because the value added by the features to the new version outweigh the uncertainty about the new version's stability, security, etc. The problem with Vista is that the equation doesn't balance properly. The new features of Vista are Aero, better searching, more logical file structure, and numerous minor tweaks to security and performance, but the unknowns are of a similar or greater weight as the benefits. Especially when one factors in that the users most concerned about the features Vista is addressing are the users who are most likely to have already jumped ship to OS X. (Ie. people who want Aero glass probably already switched to Aqua, and so forth.) The users who are still with Windows are the ones who care more about backwards compatibility, games, familiarity, and other areas in which OS X is deficient. As a result, it seems like a lot of users are sitting this upgrade out.

    14. Re:Why? by Dhrakar · · Score: 1

      WoW is a universal binary. It runs beautifully on my 20" iMac :-)

    15. Re:Why? by amuro98 · · Score: 1

      Unfortunatly, you don't have much of a choice anymore...

      If you want to buy a new PC or laptop - even for business - it's getting harder and harder to find one that DOESN'T come with Vista. As a gamer, this makes no sense to me since most of these systems don't have a proper "DX10" video card in them and as I've been told, DX10 won't work with a "DX9" video card (no, that doesn't make any sense to me either.) Sure, you'll be able to run Vista but as soon as you try running a game that requires DX10, you're, supposedly, SOL.

      Meanwhile, stores are desparate to get rid of anything that DOESN'T have Vista on it, which could mean it's a good time to get a new PC or laptop. Best Buy, for instance, is selling non-Vista PCs for 20% off, non-Vista laptops are 15% off.

    16. Re:Why? by Drey · · Score: 1

      Considering that DX10 and the gaming experience is one of the things MS has been hyping, they should have at least waiting until nVidia and ATI had solid drivers.

      On the positive side, Vista users are experiencing what Linux users have gone through for years

      On the negative side, Vista driver support will be there sooner.

    17. Re:Why? by hugzz · · Score: 1

      To bitch about microsoft apparantly. Hello, I am running software on a platform it wasnt designed to run on using new and unstable drivers and I am surprised things are not working as well as on my xp sp2 system! Now I shall submit this grievance to slashdot!

      If it's released it should be stable. It's not a beta anymore. Who the hell releases something publically before it actually works? Most products dont work like that, and I dunno why this should be any different. Sure, we're all geeks here so we're used to using software before it's actually stable, but that doesn't mean that Microsoft (or anyone else) should actually publically release it to the non-geek public and expect that to be all cool

    18. Re:Why? by iNetRunner · · Score: 1

      Well, at least I am going to rush out and download Ubuntu Feisty Fawn (up from Edgy Eft) when it is released in April.. :)

      --
      Store with salt
    19. Re:Why? by T-Ranger · · Score: 1

      You would think so at first. But the reality is that any (very large) general purpose software project, when shipped, will have bugs in it, known to the development (and even management) team(s). It should be stable, and it may even be stable on the H hardware platforms * S software apps it was tested against. But against all possible combinations of real world hardware and software? Lets be realistic here. Let there be no mistake here, I think that Microsoft does a particularly bad job at releasing quality v1 products (and Vista may be enough of a change to be another v1 OS, I don't just mean a v X.0.. but that too), but everyone does a bad job at producing real world solid code.

    20. Re:Why? by Overly+Critical+Guy · · Score: 1

      How dare we criticize Vista for not being backwards-compatible when Microsoft told us all along it would be backwards-compatible! You morons buying new PCs that have Vista on them against your will? DON'T YOU DARE COMPLAIN! Gad_zuki of Slashdot will come and get you.

      --
      "Sufferin' succotash."
    21. Re:Why? by melikamp · · Score: 1

      WTF? They released it, shouldn't it be working? I upgraded my Ubuntu to Edgy on the day it was released, on a laptop that was 6 months old. I even accidentally killed the GUI installation and had to finish it from the command line because my packages got fscked (try that on Windows). Edgy was working like a Swiss clock from day one.

    22. Re:Why? by agent420 · · Score: 0

      They don't give you a choice. If you need a new pc, Vista is your only MS option.

    23. Re:Why? by agent420 · · Score: 0

      Do you expect retailers (of any nature) to experience a sudden influx of moral conscience?

  5. is anybody really surprised? by Anonymous Coward · · Score: 0

    Is anybody really surprised by this? Until the masses switch to Vista, the game developers will still concentrate on XP.

  6. DX10 is the new thing. by Nested · · Score: 1

    With the push towards DX10, is it really that surprising? I wouldn't accuse MS of maliciously hindering DX9's performance, but it's not hard to imagine them not putting much effort into it. Or at least not into DX9 APIs/functions not being used by Aero.

    1. Re:DX10 is the new thing. by Dachannien · · Score: 1

      MS doesn't really care about DX10 adoption for its own sake. They just want to sell Vista. Unfortunately for them, leveraging DirectX isn't the way to go about it. If MS really wanted everyone to adopt DX10, they would have made it compatible with 2k/XP.

      Instead, the unwillingness of people to buy Vista unless it's foisted upon them as part of a new system will make game developers that much more uninterested in trying to support DX9 and DX10 simultaneously. They'll go with whichever one has the largest install base, and since Vista ostensibly supports DX9, that means DX9 will be the focus of both game developers and hardware manufacturers once the really obvious unplayability bugs are worked out.

      The Fort Knox anti-piracy measures of Vista don't help matters any when it comes to the adoption of DX10. Most gamers can't afford to upgrade their hardware, much less blow $300 on an OS of questionable upgradiness. DirectX became the de facto gaming API (sorry, OpenGL) because gamers were able to rip off Win95 and get DirectX for free.

  7. It's the HD DRM by Anonymous Coward · · Score: 2, Interesting


    disclosure: I'm a developer at ATI and am writing this anonymously.

    Vista's DRM is the fault in nearly 100% of the problems we're seeing. A game tries to output at 1280x1024 or greater and the DRM kicks in trying to downgrade the resolution. Don't blame ATI or NVIDIA, blame Microsoft for this one.

    1. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      This jives with an earlier article on Vista DRM inadvertently downgrading
      resolution in medical devices. It is entirely plausible.

    2. Re:It's the HD DRM by ozphx · · Score: 2, Insightful

      Disclaimer: The above post is a complete load of bollocks.

      Protected Video Path is not some complex trickery embedded deep in the bowels* of the OS snooping on your every move. Think of it as a wrapper codec, like an encrypted stream. Highly simplified it works like so:

      Your HDDVD has an encrypted movie on it, which you want to play. Windows has a quick check to see if all your components support PVP.

      If they do support PVP, then it sets up a stream which passes the encrypted movie all the way happily thru the video card and out across to your shiny HDCP supporting screen, which decrypts it and plays it for you.

      If they don't support PVP, it sets up an unencrypted low-res stream, and plays it. Or it can't play it.

      If you download a damn high definition Xvid (or h264, or whatever) you can play it to your hearts content. PVP does NOT STOP YOU from playing content. It _allows_ you to play protected crap, which you would not be able to play otherwise. Of course we all know its totally futile, because everyone will download nice hidef rips, the movie studios will cry, and we'll have paid extra cash for these stupid HDCP chips et al.

      * Well I'm sure some enabling stuff is in the drivers, but its just passing an encrypted stream around.

      --
      3laws: No freebies, no backsies, GTFO.
    3. Re:It's the HD DRM by Cocoshimmy · · Score: 1

      The DRM you speak of (HDCP) does not affect video games, but rather HD protected content such as Blu-Ray, HD-DVD or protected content from a cablebox. Since video games are not protected video, they are NOT affected by HDCP, which is what downscales the resolution on non-hdcp compliant hardware.

      Even if DRM is at the root of most of the problems you are working on, it has nothing to do with 3D graphics stability, and does not explain the issues people are encountering in the article. Besides, the article writer complains mostly about nvidia hardware and nvidia drivers.

    4. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      That article was proven wrong as well, stop trolling and go back to your lifesize tux doll.

    5. Re:It's the HD DRM by GFree · · Score: 3, Insightful

      Stop using facts damnit! :)

      People are so desperate to bash Vista that they'll take any ol' piece of information and twirl it around to create something entirely different. It's ridiculous. Why can't they just let people whatever OS they want in peace?

    6. Re:It's the HD DRM by ewhac · · Score: 2, Insightful

      Don't blame ATI or NVIDIA, blame Microsoft for this one.

      While I blame Micros~1 for foisting this on the computing populace, a very large measure of blame rests upon you guys (ATI/AMD, NVidia) for going along with it.

      When Microsoft presented their protected video path/DRM/copy protection suite and asked you to sign on to it, your correct response should have been, "Fuck off." (An ideal subsequent response would have been to get cracking on Linux and/or Mac support, since it was clear Microsoft was going to cause you more trouble than it could possibly be worth, and raise your engineering and support costs to ridiculous levels.)

      You knew it was The Wrong Thing to do, and you did it, anyway. Please explain yourselves.

      Schwab

    7. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      *applauds* Nice astroturf attempt, but no.

    8. Re:It's the HD DRM by RightSaidFred99 · · Score: 1
      Good God. Is this the best you can do? "Oooh, look, I'm posting anonymously because I'm afraid of being exposed, but there's this big hidden problem and it's all Microsoft's problem!".

      DRM has nothing to do with this, the "DRM downscales everything!" FUD scare from that nitwit in Australia has already be debunked. Nice attempt at viral anti-marketing, though.

    9. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      How dare he use facts in a truthful manner. This is Slashdot!

    10. Re:It's the HD DRM by newt0311 · · Score: 1

      its called a monopoly. It puts companies in a position where they can't say "Fuck off" because doing would result in a massive loss of customers. Thats why the US gov. is supposed to get rid of monopolies when they become abusive. Wish the gov. did its job right.

    11. Re:It's the HD DRM by radarsat1 · · Score: 1

      Not to mention that while it's the devs who understand why all this crap is a Bad Idea, it's unfortunately the managers and marketing who make the decisions. They never seem to understand _how_ to say "fuck off", or even why.

    12. Re:It's the HD DRM by AmaDaden · · Score: 1

      Why can't they just let people whatever OS they want in peace? Becuase microsoft has a monopoly with windows and that hurts every one who does not use windows.
    13. Re:It's the HD DRM by GFree · · Score: 1

      Of course, but spreading FUD doesn't help the cause. I doubt people like having advocacy shouted into their ears every time they read a Windows article either.

    14. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      huh?fud?troll?

      oblivion with 1600x1200 HDR enabled

      http://www.extremetech.com/article2/0,1697,2090576 ,00.asp/

    15. Re:It's the HD DRM by StikyPad · · Score: 1

      They never seem to understand _how_ to say "fuck off", or even why.

      Nonsense.. we can do that!

    16. Re:It's the HD DRM by Lord+Crc · · Score: 2, Insightful

      its called a monopoly. It puts companies in a position where they can't say "Fuck off" because doing would result in a massive loss of customers

      Well it's more like the prisoner's dilemma imho. If both ATI and Nvidia said "fuck off", MS would have a big problem. If only one of them said it however...

    17. Re:It's the HD DRM by newt0311 · · Score: 1

      prisoners dilemma but quite a bit larger. ATI and Nvidia are not the only GPU makers in the market. Intel for one still plays a large part in integrated GPUs. So does VIA. It would not be surprising if most corporations are using these. Also note that corporations, the primary customers for MS, usually don't care about 3d acceleration. The other major customers would be the OEMs who only care about 3d acceleration for their gaming platforms. Thus, quite a few more people need to tell MS to get off its high horse before anything happens.

    18. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      Sure it'd effect video games. Read the posts! The video driver has to avoid triggering "tilt bits" or else bad things happen. These are there strictly for DRM enforcement purposes, to try to determine if the video driver is being tampered with. And, do tell, how is the video driver supposed to know if the video being tossed at it is from an HD-DVD, Blueray, or just a big-ass avi (perhaps in a game?) Right, some code in the video driver determines it. So, yes, video games then WOULD be affected by digital rights restrictions. Not to say that they'll be scaled down, but the added complexity involved with "tilt bits" and the added complexity of having to check if the video is "protected" or not will have an effect on the video drivers that goes beyond some magically separate "oh, it's a blueray video!" path in the code.

                Secondly, HDCP doesn't scale it down, Vista makes your poor video card do it (hopefully -- it'd be awful if some code in Vista did it on the CPU!) HDCP is just a connector with some crappy encryption.

    19. Re:It's the HD DRM by Cocoshimmy · · Score: 1

      Nvidia and ATI are not the only GPU makers on the market, that is correct. However, with Intel included they make up over 85% of the market and basically have an oligopoly. This is for practically all major segments of the graphics card industry including discrete graphics, mobile graphics and integrated graphics. So yes, this would include corporations. It's a prisoner's dillema with 3 players.

      But this is besides the point. It's not Microsoft's initiative to impose DRM on everyone. It's the movie industry and the cable industry. The movie industry is strong arming Microsoft (believe it or not) as well as hardware manufacturers, to implement things like HDCP and AACS in a fashion acceptable to them. If Microsoft, HD-DVD/BluRay manufacturers or video card manufacturers told them to go to hell, then the industry could have refused to allow playback of high def content under Vista. They would do this by not licensing their hardware/software to playback their content and not issuing AACS and HDCP keys. Unfortunately, the entire movie industry was against Microsoft including all supporters of both HD-DVD and Blu-Ray. Additionally, Cablelabs had it's own requirements for Microsoft to meet before they would allow Vista to be used to view and record premium cable TV such as Discovery or HBO. It's from these outside influences, that microsoft created the trusted computing initiative and decided to implement things like HDCP amongst other things.

    20. Re:It's the HD DRM by siDDis · · Score: 1

      That is what first time PC users do, second time they ask for advice about a stable OS.

    21. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      Actually, if the driver screws up the tiltbits, you are screwed, protected content or no. The code just assumes it might be protected.

      The ironic part here is it's much easier to just read-patch out all the tiltbit-checking code than it is to conform with it, just patch out the entire digital signature system from the kernel loader down. Which also has the handy effect of being able to use and abuse unsigned drivers as you wish, and even lie about it to the applications.

      But the video card manufacturers probably wouldn't get away with that, even in the short term.

      Which is absurd; MS should at least give them the option to do this in debugging versions. They should at least have a Vista build they can safely debug on without triggering the DRM, even if it's public! ... but they don't, and creating one might be illegal, so they're SOL.

    22. Re:It's the HD DRM by Anonymous Coward · · Score: 0

      DRM has nothing to do with this, the "DRM downscales everything!" FUD scare from that nitwit in Australia has already be debunked. Nice attempt at viral anti-marketing, though.

      In the interests of accuracy, I'd like to point out that Peter Fudmann, the nitwit in question, in actually a New Zealander.

    23. Re:It's the HD DRM by TheLink · · Score: 1

      "It's not Microsoft's initiative to impose DRM on everyone. It's the movie industry and the cable industry."

      Really? Did the movie industry foot the bill for Vista's extra DRM features (beyond what's necessary to play HD-DVD)?

      After all, I find it hard to believe that Microsoft's customers were actually clamouring for tilt-bits and "forced downgrade of video resolution" stuff.

      Oh well, I guess most people won't mind paying for the bullets used to execute them either.

      --
    24. Re:It's the HD DRM by Sal+Zeta · · Score: 1

      Yes, but you are assuming that the DRM subsystem is working correctly...

      Probably there are some checks to see if an application is trying to bypass some protection, for example, if it's some kind of "virtual video driver" which just returns a "secure output path" , while instead dumping the unmodified framebuffer content to HD.

      Maybe some hack being used for anti-alising or similar post-processing effects triggers the "downscalation"(is it a word?).

    25. Re:It's the HD DRM by 14CharUsername · · Score: 1

      Pay attention. The movie companies basically said, no DRM, no HD. MS doesn't want to be in a situation where windows doesn't play HD, but apple computers do. Makes them look bad you know? Anyway, DRM isn't that big a deal. No one is forcing you to buy DRM'd movies. Hell, I'm sure you'll even be able to pirate HD movies if you've got the bandwidth for it. All its going to do is prevent you from buying HD movies at walmart and making copies for your friends (which is fair). It will also prevent you from making backup copies and transfering HD content to othe mediums (which kinda sucks). But we all know the limitations (can't copy) and advantages (HD without having to download for days from a torrent) of DRM. You can choose to buy it or not buy it.

  8. Not if you're Genuine by Anonymous Coward · · Score: 0

    Supposedly if you are Genuine you don't have to worry about this. The only better than being Genuine is heaven..or so I've heard.

  9. New Computers get Vista by lp60068 · · Score: 2, Insightful

    The problem is trying to buy a new computer without getting Vista. My dad needs a new computer and plays strategy/role playing games and how do I explain to him that his high-end Dell computer with Vista is going to crash playing some games. Talk about bleeding edge.

    1. Re:New Computers get Vista by spellraiser · · Score: 1

      The solution should be simple enough - don't accept OEM. It's a ridiculously restrictive license that Microsoft makes bucketloads from. If you continually replace your computer and pay for an OEM license every time, you're losing money big time compared with what you would spend on a copy of Windows that you can reuse on a new computer. And if the vendor gives you crap when you ask for a computer without Windows preinstalled, since you already have a copy, take your business elsewhere.

      OEM is stupid and needs to die, IMHO.

      </rant>

      --
      I hear there's rumors on the Slashdots
    2. Re:New Computers get Vista by EmperorKagato · · Score: 1

      I'm not understanding how one loses money buying OEM products?

      I've been purchasing many things marked as OEM and have been saving money since the product is still covered by warranty.

      --
      ----- You know you have ego issues when you register a domain in your name.
    3. Re:New Computers get Vista by davidsyes · · Score: 1

      I don't know that ms are falling all over themselves, but for "cutting edge" stuff, it seems, in addition to the cutting, leading, and bleeding edges, we need a few more "edges" on the "vista" ahead...:

      -- gasping
      -- panting
      -- fainting
      -- shitting
      -- thrombic
      -- cataleptic

      Maybe when enough people die to upgrade, things might change?

      --
      Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
    4. Re:New Computers get Vista by Winckle · · Score: 2, Informative

      You misunderstand, he is not talking about cheap computer components, he is talking about OEM Windows licences. OEM licences are more restrictive, they can only be installed on a single motherboard for example.

      Heck everyone loves cheap OEM parts!

    5. Re:New Computers get Vista by PitaBred · · Score: 1

      The new XPS systems don't ship with Vista if they have NVIDIA cards in them, from what I hear. They still ship with XP.

    6. Re:New Computers get Vista by dbIII · · Score: 1

      This is slashdot - doesn't everyone here have the basic skills to do the very easy task of putting a cheap computer together from parts or have someone they can ask? There's even cheap motherboards out there that can run two monitors at once with the onboard video - it's never been easier to put a computer together and put whatever you want on it.

    7. Re:New Computers get Vista by dlZ · · Score: 1

      The problem is trying to buy a new computer without getting Vista. My dad needs a new computer and plays strategy/role playing games and how do I explain to him that his high-end Dell computer with Vista is going to crash playing some games. Talk about bleeding edge.

      I'd say the answer is to not buy a Dell and find a company that won't force Vista on you. I own PC shop and we deal mostly in Windows based machines (but will go without an OS or Linux if someone wants it.) We've sold one Vista machine, but the customer was a bit more savvy, not a gamer, and understood the risks. He's had no issues so far. For everyone else we've still been selling XP. Even our most non-technical customers have read articles about Vista, even if it's just in the local paper, and they aren't willing to take the risk until it's been out and patched a bit more. We give our customers the options to go with what they want, and explain the upside and downside to each OS. And they've been choosing XP over everything else.

      Sadly, many of them haven't even heard of Linux and many that have don't really understand what it actually is. But we're a VAR, not a big box, and are always around to help explain and educate anyone that needs the help.

      I would see if there's a local shop by you that will meet your dad's needs more than the big box companies forcing Vista down your throat.

      --
      rm -rf ./evidence @ punkcomp
  10. Lol, troll by D3m0n0fTh3Fall · · Score: 1

    You're a troll, please go away. Not even MS could be dumb enough to do that.

    1. Re:Lol, troll by grub · · Score: 2, Informative

      They aren't?
      I don't know about game output but Vista will definatly degrade your high def signals if you aren't using MS-blessed drivers and hardware.

      --
      Trolling is a art,
    2. Re:Lol, troll by Anonymous Coward · · Score: 0

      Actually if somebody is dumb enough, it's MS. Just look at a pile of problems with Vista.
      It doesn't work with _MS_ SQL Server Express!!! Any more comments needed?

    3. Re:Lol, troll by rbarreira · · Score: 1

      He wasn't talking about hi-def signals with DRM, he was talking about games outputting images...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    4. Re:Lol, troll by Anonymous Coward · · Score: 0

      Right, but the OP claimed it was the DRM interfering.

    5. Re:Lol, troll by RightSaidFred99 · · Score: 1

      Zzzz. You're citing a reference that has been debunked for weeks to prove a point? This guy was spreading FUD, MS isn't going to degrade anything but protected content when required, end of story.

  11. All Aboard the FUD Train by ozphx · · Score: 0, Troll

    Choo choo.

    I have been running vista on my primary box since the RCs and playing Source engine and Unreal engine games the whole time without issue. The RTM edition came with less-than-perfect drivers for nVidia cards (polygon tearing at high res in Source).

    100.whatever detonators work fine.

    I put this down to any typical release where a bunch of kids get together on the internet to have a whine about it broke everything.

    Of course you will expect lower frame rates with the WHQL drivers bundled with the OS. Any gamer going from their bleeding edge pre-alpha detonators box to stock drivers is going to notice the difference. When you update, these problems magically disappear.

    Hey this is Slashdot and this is what makes news! I guess I better close this post by blaming it on Protected Video Path to close out the non-blaming-ms karma dive for a perfect +5 Interesting!

    --
    3laws: No freebies, no backsies, GTFO.
    1. Re:All Aboard the FUD Train by The+MAZZTer · · Score: 1

      Only problem with nVidia drivers I've had, since Vista Beta 2, is that console windows can't go fullscreen, since "The system does not support fullscreen." This means you can rule out playing DOS games, unless you use DOSbox (which is slow) or a virtual machine solution (which can be very difficult to set up right). Not too big a loss since even with tools like VDMSound DOS game emulation under NT has never been great.

    2. Re:All Aboard the FUD Train by The+MAZZTer · · Score: 1

      Grr... the first half of my post got lost in a non-closed p block... lemme try again:

      100.59 detonators work fine for me as well. They are way better than the bundled drivers, which have a video overlay bug that can cause system hangs if you drag windows over a video overlay. nVidia card owners be warned. Like I said though, 100.xx are noticeably faster and haven't crashed or hung yet for me.

      Only problem with nVidia drivers I've had, since Vista Beta 2, is that console windows can't go fullscreen, since "The system does not support fullscreen." This means you can rule out playing DOS games, unless you use DOSbox (which is slow) or a virtual machine solution (which can be very difficult to set up right). Not too big a loss since even with tools like VDMSound DOS game emulation under NT has never been great.

    3. Re:All Aboard the FUD Train by UnknowingFool · · Score: 5, Informative

      You!=everyone

      Some gamers have experienced issues with their favorite games. And I'm sure some of them updated to the newest drivers as a first resort before posting problems on the internet. Really this was not unexpected. Every new release of software (especially a Windows OS) is not without problems. This only reinforces my opinion that if I were to get Vista it won't be until SP1 at least. The pattern for MS may still hold true:

      Version 1.0: Buggy, unstable. Win95, ME, XP
      Version 2.0: Some fixes, more stability. Win98, XP SP1
      Version 3.0: More fixes, mostly stable. Win98SE, XP SP2
      Version 4.0: There is no version 4. Start with another Version.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:All Aboard the FUD Train by pilkul · · Score: 1

      Wait, what's the problem with Dosbox being slow? Are there any Dos games that required more than a Pentium 1? I'm fine with a few orders of magnitude of slowness.

    5. Re:All Aboard the FUD Train by carl0ski · · Score: 3, Interesting

      you live in a dream world?
      Windows 98 was a disaster compared to 95 in stability.

      Windows 98 introduced brand new cutting edge levels of instability
      Windows 95 was very simple bland and stable
      Windows 95C added new features but was kept simple and a true stability upgrade.
      Wheres 2k in your list?
      1. Windows 95
      2. Windows 95C
      3. Windows 98
      4. Windows 98SE
      5. Windows ME


      Tell me with a straight face the latest revision is always the best

    6. Re:All Aboard the FUD Train by scwizard · · Score: 1

      Ya, I agree with you there. XP SP2 is pretty damn stable and sweet. I'm typing this in it right now.

      --
      ~= scwizard =~
    7. Re:All Aboard the FUD Train by TERdON · · Score: 1

      NT3.5, NT4, Win2k? :)

      --
      I have a really elegant proof for Fermat's last theorem. If this sig was only a bit longer...
    8. Re:All Aboard the FUD Train by IceDiver · · Score: 1

      you live in a dream world?
      Windows 98 was a disaster compared to 95 in stability.

      Actually, I bought Win95 on release because of the built-in networking. That feature was nice, but the frequent crashes were bloody annoying!

      In my experience (talking only about Win9x series) Win95b was better, but Win98SE was the most stable of the lot.

      1. Windows 95
      2. Windows 95C
      3. Windows 98
      4. Windows 98SE
      5. Windows ME

      I would rate them this way:
      1. Win98SE
      2. Win95b and c (no significant difference)
      3. Win98
      4. WinME
      5. Win95

      I would still be running Win98SE if I could. It was faster, had better legacy support (yes, I still play old games), and (until recently) was more stable than XP. Well, not really. I got fewer crashes in Win98SE, but those I did get frequently took out the whole machine. In XP I got more crashes, but they almost never locked up the whole system.

      Unfortunately, XP-only games and lack of MS support for Win98SE forced me to "upgrade" about 4 years ago. Just to maintain performance, I also had to upgrade my CPU and RAM. If I had still been running Win98SE, those purchases would have meant a performance boost, instead of merely maintaining the status quo.


    9. Re:All Aboard the FUD Train by Inner_Child · · Score: 1

      This means you can rule out playing DOS games, unless you use DOSbox (which is slow)

      Actually, since 0.62 (I think) DOSBox has run pretty well on any modern machine thanks to the addition of a dynamic core. Forget running games requiring Vesa though, except under Linux. Oddly, Windows apparently has severe issues with Vesa, but X seems to have no such issues.

      --
      Today is red jello day - all workers must eat all of their red jello. Failure to comply will result in five demerits.
  12. Nothing surprising by Red+Moose · · Score: 4, Funny
    Did anyone not see this coming? I am no hardcore gamer, but from what I can gather having not read the article as usual is that DX9 runs in Vista by means of what is like a wrapper like for the 3Dfx days. Of course this shit will run slower, it's MS trying to actually do something new for a change. Like NT - took them until 2000 and basically XP to get it right. DX12 will rock.

    Now, off topic, I must confess that I no longer even read the Slashdot paragraph, but I just read the headline and then go straight to the comments to see what the controversial parts were.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Nothing surprising by Anonymous Coward · · Score: 0

      me too!

    2. Re:Nothing surprising by The_Wilschon · · Score: 0, Offtopic

      Now, off topic, I must confess that I no longer even read the Slashdot paragraph, but I just read the headline and then go straight to the comments to see what the controversial parts were.
      Pshaw, old man. I've known a lot of geezers who got crotchety and impatient in their age. Us young whippersnappers with the >500000 UID have enough energy to read the summary still.
      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    3. Re:Nothing surprising by OldManAndTheC++ · · Score: 4, Funny

      ...I just read the headline and then go straight to the comments to see what the controversial parts were.

      You must not be new here.

      --
      Soylent Green is peoplicious!
    4. Re:Nothing surprising by Deliveranc3 · · Score: 1

      Does anyone have a confirmation that OpenGL is crippled in Vista?

      I heard some rumours that it received an intentional performance hit (Some kind of wait command apparently).

      Any information?

  13. Marketing! by Anonymous Coward · · Score: 0

    Enough said.

  14. Minimal OS always best for max stability and speed by gilesjuk · · Score: 4, Insightful

    When playing games, writing music or capturing video you're always best with a very minimalist OS. I managed to get Windows XP do work fairly well doing audio work with 256MB by removing pretty much everything except that required for the applications.

    Microsoft doesn't seem to understand that an OS is just for running applications, managing files and providing base services. They have to provide more and more features to make the upgrade justifiable. Games are better to stick to a dedicated XP install with all the bloat removed for now.

  15. The drivers just aren't ready yet by greenreaper · · Score: 0

    There are serious problems with many games because . . . well, good code takes time, and Microsoft has (quite reasonably) changed the architecture of the drivers significantly, and so we are seeing that some things are now very slow and others just plain don't work right. It is not DirectX's fault, just that code is new and yet is expected to work just as well as it used to in every possible situation - which isn't going to happen. The blame, if any, goes to Microsoft for not releasing the spec earlier, and to the driver writers for not doing a perfect job. Perfection is pretty hard to achieve the first time around, though, so I don't honestly blame anyone that much. It's just the way things are when you make big transitions. Frankly, I'm surprised things work as well as they do now.

    1. Re:The drivers just aren't ready yet by SteveXE · · Score: 1

      Microsoft released specs well over a year ago. Vendors have had plenty of time getting at least decent drivers out but THEY dropped the ball. If there was a problem with Vista you would be hearing about it from the CryTek guys. This is a driver issue which has been created by pure laziness...mostly from nvidia who somehow cant figure out how to turn SLI on for anything but the 8XXX series GPU's.

  16. 64-bit is the problem. by Anonymous Coward · · Score: 0

    If anyone would care to actually notice. Nearly all of the issues are from people running the 64-bit version of Vista and having problems with specific drivers. That's not a Vista problem. That's a driver problem. And there's nothing new there, same problems existed with XP 64-bit.

  17. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  18. Re:Didn't we have an article... by Ramble · · Score: 0

    OpenGL games only suffer when run in windowed mode, the same would happen in Beryl on linux. As soon as they go fullscreen then OpenGL games run at full speed.

    --
    "Oh boy"
  19. What??? by oojah · · Score: 4, Funny

    games written to take advantage of DirectX 10 have been slow to emerge

    Since when has gentoo had DirectX 10?

    Cheers,

    Roger

    --
    Do you have any better hostages?
    1. Re:What??? by StikyPad · · Score: 1

      If Gentoo has it, Debian's apt to get an install soon.

  20. 3D CAD too by phrostie · · Score: 1

    i was reading an article from the Upfront newsletter about this with engineering CAD software as well.

  21. Nvidia executive... by Shados · · Score: 0, Troll

    Nvidia lost all credibility with their predictions when they brushed off the 3D Mark benchmarks of their FX line of cards, stating that developers would use the Nvidia specific optimisations, and thus that the performance with the generic stuff was irrelevent. We all know how that ended ::stares at his FX 5900 Ultra that can't even run Oblivion well enough to be entertaining without third party hackish solutions, and even then::

    Its just a sad attempt at justifying their garbage Vista drivers, I feel like. On the other hand, how bad Vista's backward compatibility is, is simply inexcusable in this case.

    1. Re:Nvidia executive... by Anonymous Coward · · Score: 0

      No offense, but you are a total fucking idiot if you trust anything any company ever says to you without verifying it first. Stop being naive and do some due diligence before blowing money on hardware. Also, wasn't the FX series like 4 generations ago? It seems like Nvidia learned their lesson from that debacle, their 6 and 7 series chips have been great, and it looks like the 8 series is shaping up to be really impressive as well.

    2. Re:Nvidia executive... by Shados · · Score: 1

      Sorry, but when I "blew my money on hardware", there was 1) no way for me to test with a real game of the future. I don't have a time machine, and 2) If the developers would catch on and use Nvidia's proprietary "extensions" (for lack of better term) as opposed to using the standard API was as good a guess as any. If they had released something similar the generation before, the developers -would- have done it, but ATI picked that generation to become great(er), and thus developers told Nvidia to screw themselves.

      In other words: without a time machine, there was no way to verify it. AND Nvidia didn't change (much) since then, as shown by them being yet again incredibly behind with their driver implementations.

    3. Re:Nvidia executive... by Anonymous Coward · · Score: 0

      So your real complaint is that a five year old video card doesn't work with a new game that everyone knows is incredibly resource intensive? My 6600GT could barely handle Oblivion without turning a lot of things down! You don't need a time machine to figure out that in a few more years an 8800GTX is going to be a piece of shit. Like I said, due diligence - do it. You need to understand the expected life cycle of your computer components. It's absurd to complain that hardware which is more than one or two generations old can't run cutting edge games, it's the nature of the beast.

    4. Re:Nvidia executive... by TrancePhreak · · Score: 1

      This small company with a pretty much unknown developer used said extensions to make his game run faster on NV hardware than ATI... That time coder's name happens to be John Carmack.

      --

      -]Phreak Out[-
    5. Re:Nvidia executive... by omeomi · · Score: 1

      This small company with a pretty much unknown developer used said extensions to make his game run faster on NV hardware than ATI... That time coder's name happens to be John Carmack.

      Out of curiosity, what game could you possibly be talking about? A game where Carmack made use of nVidia extensions prior to becoming a well-known developer? I mean, Wolfenstein 3D came out before nVidia was even founded, and Doom 1 came out the same year as nVidia. You might be able to argue that Carmack was a fairly unknown developer until the release of Doom 1, but after that, I certainly don't think you could say that...

    6. Re:Nvidia executive... by TrancePhreak · · Score: 1

      I was being somewhat sarcastic... though the interwebs have trouble with that. I was talking about DOOM3, which runs great on NV hardware, and ok on ATI hardware... Partly due to an extension in the NV hardware for shadows.

      --

      -]Phreak Out[-
  22. Better them than me by RichPowers · · Score: 1

    Not every bug for every game will be discovered during internal testing (and MS's buggy reputation doesn't help). Frankly, I'm glad that these gamers are having these problems so that by the time I upgrade in a year, there will be fixes or work-arounds.

    On a related note: Vista's promise to reinvent gaming seems to be faltering out of the gate. Beside the problems listed in the article, MS isn't doing a good job of telling casual gamers what sort of videocards or hardware they'll need to effectively take advantage of DX10. Then you have contradictory reports from gaming studios that DX10 doesn't mean anything - yet. None of this is helping to make PC gaming "easier" for the masses. In fact it's complicating things.

  23. But then you don't get to cry wolf by SmallFurryCreature · · Score: 1

    To me at least this is as old as windows and perhaps it has always been true. A new OS reduces the performance of your computer when it comes to games.

    Remember Windows 3.1 and before? The fast majority of games in those days were DOS games. Simple reason, the whole GUI was not needed and back then the OS and the GUI were still clearly seperated between DOS and Windows.

    Same is true for linux, you can get far better performance for a single purpose graphical app doing things directly then going through X. Offcourse you loose the GUI but so what. Most games have their own anyway.

    So when Windows 95 arrived a game like Quake would perform a lot better without it for the plain simple reason that with Windows 95 loaded you lost a shitload of memory to something you did not use that could have been used by the game.

    Same thing with all those niceties added to the OS. Everyone knows you should disable as much as possible if you are serious about gamers meaning you effectively trim the OS back to what was offered with 95. No XP themes, no pre-loaded apps, no helpers. Nothing that either takes CPU cycles, memory or both.

    Vista is the same story again. More "bloat" is added wich may or may not be what you want (but since these people who complain installed Vista they seem to want it) and when you are in a game that bloat is probably useless. When you are playing a game you just want the OS to do what is needed to keep the game running and nothing more. But that don't sell new OS'es. That don't have everyone gushing about how pretty this new OS is. Hell, you want an OS that gives you just the games, get a freaking Console, you weirdo!

    Every new windows version gives early adopters problems.

    You would PC gamers would know this. Did anyone here actually thing Neverwinter Nights 2 was going to be perfect straight from the DVD? If so, I want what you are smoking.

    As for the whole DirectX 10 question, I remember a turn-based strategy game Battle Isle or something that was the first game I saw that was 95 only. It had been badly delayed because 95 had been badly delayed.

    Tying your product to another product that has yet to sell is risky. Especially if said product has a track history of not being to nice at launch to the consumers of your product.

    But hey, these dudes got VISTA! That got to be worth a couple if inches of ePenis.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  24. They even copied THAT from the Mac by Space+cowboy · · Score: 5, Funny

    Vista - so like a Mac that you can't even play games on it :-)

    [And yes, this is a dig at *both* sides, so let's see how that goes down :-]

    Simon

    --
    Physicists get Hadrons!
    1. Re:They even copied THAT from the Mac by Glowing+Fish · · Score: 1

      I think my Linux still has them beat for difficulty of gaming.

      --
      Hopefully I didn't put any [] around my words.
  25. Re:Opportunity by benzapp · · Score: 0, Flamebait

    Nothing works on vista?

    Funny, I run the 64-bit version of Vista and everything I run works just fine. Oh, and my system is much faster and much more responsive.

    Why don't you name one application that doesn't work. Please, don't be a loser and mention a game.

    --
    I don't read or respond to AC posts
  26. SDL, then? by SanityInAnarchy · · Score: 3, Insightful

    Or, OpenGL+OpenAL?

    I think the main problem is that most games don't do their own engines. This is a good thing, but then, most games end up using engines written for DirectX...

    As for the games which do create their own engines, I'm guessing many of them don't see portability as an issue, or if they do, would rather be easily portable to the Xbox 360 than to anything else.

    Here's hoping QuakeWars continues to ensure OpenGL is well supported -- the Doom 3 engine is alive and well, I hope...

    --
    Don't thank God, thank a doctor!
    1. Re:SDL, then? by harry666t · · Score: 1

      Heard that SDL, OpenGL, OpenAL and rest of this open stuff is not directly accessing the hardware, but there's yet another set of layers in between. Performance will ___always_____ be lower then. Solution? Use free software =]

      It seems that Linux is now a better gaming platform than Vista. NWN, Q3, Jedi Academy, Soldat, Baldur's Gate series... All this stuff works perfectly on my junk under Debian Etch + Wine / Cedega.

    2. Re:SDL, then? by SanityInAnarchy · · Score: 1

      Heard that SDL, OpenGL, OpenAL and rest of this open stuff is not directly accessing the hardware, but there's yet another set of layers in between.

      I suppose that's possible, but it would be financial suicide -- see QuakeWars.

      From what I've heard, fullscreen GL apps will be as fast as anything else, it's only windowed ones that will suffer. In any case, I don't think it's really up to MS -- ATI/Nvidia do the GL libs anyway, so they can always ship a working GL.

      Then again, if they do kill GL performance, then I suppose I really do have a case for Linux. For one thing, Cedega for Direct3D doesn't seem to be such a huge performance hit, even if there is another layer there.

      Meh. Wake me up when Vista SP2 is out.

      --
      Don't thank God, thank a doctor!
  27. Thats all right by antifoidulus · · Score: 4, Funny

    When Duke Nukem Forever comes out, PC gamers will forget about all those old, now dull looking toys.

    1. Re:Thats all right by edwardpickman · · Score: 1

      I hear they are optimizing Duke for service pack 4 but I'm not holding my breath, they didn't say service pack 4 of which OS.

  28. Cool by AlphaLop · · Score: 1
    Maybe this will slow down game development for Vista and therefore allow me to wait even longer before being forced to buy it in order to play the newest games...

    Until game developers start releasing more games that are unix based I will be forced to eventually buy vista and that really pisses me off but what is a gamer to do?

    --
    It's only paranoia if your wrong...
  29. That and by Sycraft-fu · · Score: 4, Insightful

    I've never met a group of people who can cause so many problems as the Computer Ricers. The Computer Ricers are the people that continually screw around with their systems in a misguided attempt to get more performance. They run beta drivers, they squabble over 50 3DMark points (out of 10,000), they always have to run the latest, greatest software. These people break systems in ways I can't even dream of, they have problems that no normal person ever encounters.

    Well when they do, they go and scream loudly about it on forums. It's never their fault, it's always the evil hardware manufacturer or OS maker or whatever. It's never the fact that they screw around with their software, overclock their hardware to the point of instability and so on, nope it's someone else and by god they are going to give them holy hell on a forum for it!

    I encountered this with the 8800, nVidia's new card. I decided I wanted one, despite seeing people having tons of problems in forums. Well, I took the time to read the directions and make sure I had what I needed (such as a power supply that gave it sufficient power) and that I did what I should (such as using Drivercleaner to scrub the old drivers). Lo and behold, it works great. I don't have problems weird problems with it, my games don't crash, it's just a newer, faster card.

    Basically I've found that you have to take any negative comments on the Internet with a grain of salt and check the source. If it's a tech professional who's done some proper testing, ok worth listening to (though a single point of data does not make a trend). However if it's a Computer Ricer, just ignore it. In all likelihood they caused the problems they are having.

    1. Re:That and by Anonymous Coward · · Score: 0

      Lol, that is so politically incorrect I have to add to it. You whan whi-rye oh brown-rye with da?

      I used to rice my machine but I haven't dinked with it in awhile. I'd always run prime95 if the machine would even POST and boot windows. Sometimes windows would eat sheet and die, mostly it was just weird crashes from programs that never crashed. Always, it was obvious that my dinking was a little to ambitious.

    2. Re:That and by ryan420 · · Score: 2, Interesting

      Sycraft-fu has a very valid and insightful point. Complaints about this stuff on Internet forums can be incredibly misleading. People that don't have problems don't usually go out of their way to post about it. It's the small percentage of people with some esoteric issue that often seek out an audience on public forums. I'm not saying problems don't exist, but it's mostly a problem of perception.

      Just as a point of reference, I have an nVidia 8800 GTS running in Vista without any problems. I haven't had a single lockup since installing Vista.

      I'm not a huge gamer, but the games I have tried so far (WoW, Company of Heroes, Flight Sim X) are performing exceptionally well under Vista. I'm getting over 100 FPS in IronForge right now. ;-)

    3. Re:That and by ShakaUVM · · Score: 1

      Not really. A buddy of mine works for Hotmail (Microsoft) and they get nice machines with Vista, nice graphics cards, etc.

      Long story short, quote: "Vista is not ready for gaming."

  30. Parent is spot-on. by Anonymous Coward · · Score: 5, Interesting

    I am not going to say who I work for, but I will say I work on drivers for one of the big two graphics card vendors.

    Driver development for Vista is a nightmare. We are forced to work within rigid and sensitive specifications, wherein violations cause Windows to shut us down or restart the video subsystem entirely. In the past, delivering content to the screen was relatively straight-forward and we were free to operate as we needed to get our job done. Today, it is entirely up to Microsoft and if you dare wander outside their edicts and trigger their damned “tiltbits”, you are fucked. Debugging this system is almost entirely blind so we are forced to play wack-a-mole all day. On the bright side, our driver code is receiving a thorough audit. In the mean time, you guys are getting the product of a rapid hackfast, intended to get something out the door to meet our marketing promises.

    When Vista becomes dominant in the mainstream, all of you can expect loads of problems unless Microsoft learn to lighten up. Sure, they want to enforce standards on their platform. We all know Windows sucks largely because of how badly drivers are written, but they are doing it by screwing with us, the hardware vendors. My group knows what the hell we're doing. We would not be one of the top two if we didn't, but Microsoft are making our lives nearly impossible because they do not consider in the least what we need to make good products.

    My advice: do not think you can buy either ATI or NVIDIA and expect Vista to work entirely as advertised. Wait a year. Stick with XP or buy a Mac.

    1. Re:Parent is spot-on. by rbarreira · · Score: 1

      Stick with XP or buy a Mac.


      Your post was actually sounding *a bit plausible* until this part. A Mac for games? :D Oh my god...
      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    2. Re:Parent is spot-on. by Anonymous Coward · · Score: 0

      yah talk about credibility going down the drain.

      such scumbag liars around here it is almost funny.

    3. Re:Parent is spot-on. by Overly+Critical+Guy · · Score: 1

      You know, Macs can run XP now. Best of both worlds.

      --
      "Sufferin' succotash."
    4. Re:Parent is spot-on. by Spikeles · · Score: 4, Informative

      How about reading this.. http://www.pcper.com/article.php?aid=357

      Which contains a much more authoritative response from Dwight Diercks - Vice President, Software Engineering at NVIDIA

      --
      I don't need to test my programs.. I have an error correcting modem.
    5. Re:Parent is spot-on. by Anonymous Coward · · Score: 0

      I wish ATI and nvidia just pulled support., KILL VISTA DEAD without graphics cards supports VISTA is DEAD
      and hence then no-one will want drivers..

      hence as a video card maker you save lots and lots of time and wasted money

      and then DX10 comes out for XP

    6. Re:Parent is spot-on. by Cannelbrae · · Score: 1

      So, they are estimating they wrote 120 million lines of new code for the NVidia drivers?

      Fine, so I am sure they were exaggerating at 6 drivers, 20 million lines each. At the same time, how the heck does a driver take 20 million lines in the first place? Most next gen game and tools combined, running on several platforms, are less than 2 million lines.

      I'd love to know why their drivers are that huge.

    7. Re:Parent is spot-on. by Just+Some+Guy · · Score: 1

      Today, it is entirely up to Microsoft and if you dare wander outside their edicts and trigger their damned "tiltbits", you are fucked.

      In other words, you have to play nicely like everyone else and you don't like it? Please forgive my total lack of sympathy for you having to make your kernel code behave well.

      --
      Dewey, what part of this looks like authorities should be involved?
    8. Re:Parent is spot-on. by Spikeles · · Score: 1
      It's probably the code to trick 3D Mark into giving higher scores :P

      Most next gen game and tools combined, running on several platforms, are less than 2 million lines.
      That's true, but most "next-gen" games use a heck of alot of libraries nowadays, so they use less code, imagine how much bigger they would be if you included the source for all the libraries they used?. Drivers are a different kettle of fish, lots of direct IO commands and assembly language, i don't doubt it's a huge codebase although 20 million does seem kinda high..
      --
      I don't need to test my programs.. I have an error correcting modem.
    9. Re:Parent is spot-on. by Anonymous Coward · · Score: 0

      Maybe the spec is so damn tight because you couldn't write decent drivers in the past. You know, having to upgrade the driver for every new game because it exposes some bug you didn't bother to deal with is pretty annoying. You cheat like crazy too - you FORCED MS to get tough on video card manufacturers. With DX10, you have a reference spec and you have to get to within a certain margin of it. That makes it much easier for game writers - it's like web developers and standards. In the past, MS allowed video drivers to behave sort of like IE - the game does some calls, something happens, but it may not be what you expected based on the spec. Now, it's like developing for Firefox and Opera. You read the spec, write your code, and -- holy cow -- the video card renders it the way the spec says it should!

    10. Re:Parent is spot-on. by TrancePhreak · · Score: 1

      Paying for the Mac tax and then buying an OEM copy of XP to put on it, that's so much better than buying a computer with XP allready on it!

      --

      -]Phreak Out[-
    11. Re:Parent is spot-on. by P_11 · · Score: 1

      Just looked at the link in the next thread. It talks about drivers for Vista being 20 million lines of code!!! Also, 6 drivers are needed versus 2 in XP. So the driver package is about the size of Win NT.... I have read elsewhere that the modular structure of Vista has 7 video components of which 5 are devoted to DRM. Most of the hoops that the developers complain about relate to the Vista DRM restrictions. "Tilt bits" and hi resolution degrading are DRM responses designed to prevent playing of copy protected videos on your PC. If the DRM initiative, which may be history in the near future, has caused this code bloat and introduced a bunch of "mother-may-I" rules that slows the product cycle for the manufacturers, YOU can expect to pay for it. The costs of the extra coding and debugging and the ensuing slower product cycle and reduced margins caused by the coding nightmare will be passed on. Game developers will face the same headaches and if the code bloat hits them as hard, they will be pricier too. Vista may be something that you can avoid for a few years, but the costs that M$ is forcing on us all are here already.

    12. Re:Parent is spot-on. by Anonymous Coward · · Score: 0

      Oh?

      I have a graphics card from one of the two big vendors. XP has an updated driver for my card, but if I install it my entire system crashes as soon as the driver loads. So I stick with the older stable driver.

      I'm glad Windows crashes for you as soon as anything goes wrong. Maybe it will force you to write more stable drivers.

    13. Re:Parent is spot-on. by Anonymous Coward · · Score: 0

      How about deep-sixing the support for HD-DVD/BluRay and their DRM shit. Put out a driver that says 'will not play protected high definition video'.

      Tell the damn DRM morons to jump off the bridge. Do not support the (already mostly broken) DRM junk in the driver. As I understand the situation, the whole tilt bit mess is due to trying to have a video driver that can be certified to run DRMed crap to the screen (and support HDMI with HDCP etc). Forget the certification for that. Just do a driver that runs games and fails (gracefully) to work if you try to start a HD-DVD/BluRay video player software.

      If Microsoft doesn't give WHQL for that, stop licking their asses and tell your vendors and customers exactly why you are putting out a non-WHQL driver. Only reason we are in this mess is because hardware vendors do not have a spine to say NO to Microsoft and MPAA. We don't need DRMed HD video playback on PCs.

      Once such driver is out, if benchmarks prove it beats the shit out of the buggy and unfinished DRM-approved drivers, people will use them. This will undermine WHQL to a point of a joke (it already almost is), and *forces* Microsoft to reconsider their position. If ATI and Nvidia both refuse to support Vista the 'Microsoft Way', Microsoft has to blink, or Vista becomes irrelevant in home use.

    14. Re:Parent is spot-on. by sgtrock · · Score: 1

      Read this cost analysis on using Vista before assuming that Microsoft did the right thing with their kernel.

    15. Re:Parent is spot-on. by ocbwilg · · Score: 1

      In the mean time, you guys are getting the product of a rapid hackfast, intended to get something out the door to meet our marketing promises.
      So that makes it pretty clear that you work for nVidia, based on what they have released so far and called a "Vista driver". Funny how ATI managed to get their drivers WHQL certified and released in time for Vista. It's not like you haven't had 5 years to work on it.

    16. Re:Parent is spot-on. by catalystmaker · · Score: 2, Interesting

      Hi Terry Makedon here and I am the Manager of Software Product Management at AMD (former ATI). I will assume you don't work for AMD since your viewpoints are absolutely contradictory to our position on the topic of Vista. Here at AMD we don't believe driver development for Vista is a nightmare. In fact I have polled many Software Engineers and Architects within AMD and they thought developing Vista drivers was quite a satisfying experience. Sure it's a new driver model and a great amount of code had to be written but it's not inherently more difficult to write or validate than the XP driver was. Granted, if you start late and don't have adequate amount of time to plan, execute, and validate then everything will seem relatively difficult and the resulting quality will suffer. This is true for any software development project. At AMD we feel that we started the project early enough and planned for it thoroughly and in fact our software engineers delivered a solid driver that made the marketing promises very easy to fulfill. On top of that it is incorrect to assume that quality can be built into any software product in a hurry after the first release. In many cases, the initial design, if rushed, would result in an inherently unstable pieces of software that cannot be fixed by solely debugging after the fact. At least not in a hurry. In such cases, it would take a major redesign to raise the quality up to an acceptable level. My advice: I strongly encourage everyone to upgrade to Vista, and with Catalyst you can expect a great experience and easy upgrade. Worldwide press have praised us on the AERO experience we help deliver, the top notch stability and gaming performance that is very close and often surpasses XP performance. In fact Rahul Sood (president and CEO of VoodooPC) wrote this in his blog today "One could probably assume that ATI's tight support for Vista may have a significant market ripple somewhere down the line - but that's just a guess." Source: http://www.rahulsood.com/2007/02/ati-kung-fu-bette r-than-nvidia.html

    17. Re:Parent is spot-on. by Buran · · Score: 1

      The post never mentioned games. Oh, and in case you haven't crawled out of the 90s yet, Mac games do exist. Mainstream ones. You know, Macs CAN DO EVERYTHING WINDOWS MACHINES CAN. You might be calling the parent a troll, but, takes one to know one.

    18. Re:Parent is spot-on. by Anonymous Coward · · Score: 0
      Granted, if you start late and don't have adequate amount of time to plan, execute, and validate then everything will seem relatively difficult and the resulting quality will suffer. This is true for any software development project


      Is this a fair summary of your Linux driver support? While it's nice that you're so excited about vista users; at work we're a Unix/Linux shop so I dual boot Linux at home. Until I see someone have a card that works well on both, I'm not interested.

  31. Slow to emerge by Anonymous Coward · · Score: 0

    When did the R300 show up? How long until most games needed PS2.0? Do most current games even need PS 2.0? The first PS 3.0 only games have been out for a FEW WEEKS. R6 Vegas and maybe a half-dozen others. If you went Vista for DX 10, you must be smoking the MS angel dust. If Halo 3 never runs on my windows 2003 desktop, I won't miss it. I'll have plenty of time to wait for more games to take avantage of my PS 3 card, but I'll be running on a solid, time-tested OS. I think MS miscalulated what DX 10 exclusivity to Vista would draw. I think the early adopters will get screwed.

    1. Re:Slow to emerge by Jett · · Score: 1

      One way or another, early adopters almost always get screwed.

  32. Re:Didn't we have an article... by SanityInAnarchy · · Score: 2, Interesting

    OpenGL games only suffer when run in windowed mode, the same would happen in Beryl on linux.

    Why?

    I mean, I can run a reasonably modern game with support for in-game cameras -- say, Doom 3 (native Linux port), which can show me just as much detail on an in-game screen as I see in the rest of the game -- or Half-Life 2, where the demo showed someone tossing a camera around, and the screens behaving realistically.

    So what's so hard about, say, showing an OpenGL game in a window? Is it trying to run two GL apps at once, that don't necessarily cooperate (game and window manager)? Or is it a driver issue?

    For the record, I don't know about the sort of stacking effect you'd have with the window manager trying to do GL stuff to a game window (which has its own GL stuff), but I do know that I'm able to get reasonably good performance out of running more than one GL game at a time in windowed mode on Linux (without Beryl).

    --
    Don't thank God, thank a doctor!
  33. Vista Commercial Beta by KenshoDude · · Score: 1

    As I recall, Microsoft had already begun development on a major service pack before Vista hit retail shelves. Are we really all that suprised to discover that there are some issues with the new O/S? This is just another example of a commercial beta release, if you ask me. I seem to recall that "Testers urge Microsoft to extend Vista Beta" news stories were a dime a dozen on several IT news sites after Microsoft confirmed the release date.

    In regards to gaming performance and WHQL drivers, I tend to think that a significant number of PC gamers are smart enough to try updating video drivers if their video performance is buggy or slow. Maybe I am giving PC gamers too much credit? I just figure if you are unable to learn how to properly configure your O/S for optimal gaming performance, there is a large and far less technically inclined console market waiting for your business.

    1. Re:Vista Commercial Beta by Anonymous Coward · · Score: 0

      Of course they're already working on the Service Pack.
      What do you think the developers do after they release the product to manufacturing (which happened last October)?

  34. Or possibly.... by Chmcginn · · Score: 1

    They'll make it a point to actually put some effort into QA. Course, since this is about games, you would think EA (and a lot of other games publishers) would maybe take some of that advice, too...

    --
    Have you been touched by his noodly appendage?
  35. Not one comment.. by nrgy · · Score: 0

    on vista's ui being part of the problem. If I recall when you launch a game the ui still is using the gpu so of course your going to get lower fps. On top of that any openGL game is being converted to DX calls so you will get slowdown with openGL games as well. Listen I realy could care less what OS you use, hell use a rock for all I care, but anyone that followed vista's development knew graphics performance with games etc would suck balls until gfx cards got faster to make up for the slowdown of all the knew *cough* cool ui features. Sure drivers might also not be helping but even with perfect drivers MS did say their would be slowdowns so I guess all the early adopters heres a lesson for you.

    1. Re:Not one comment.. by GFree · · Score: 0, Redundant

      There are no comments about the Aero UI being a problem, because it's NOT. You may have noticed that when a fullscreen game is run, the desktop switches to the basic UI (2D) just before entering fullscreen. The reverse happens when quitting or alt-tabbing to the desktop. I don't know what happens when running windowed, but fullscreen definitely does not have issues with the 3D desktop running in the background because it's doesn't.

      I think this will be my last comment about Vista for a while. People just don't seem to think MS might have actually done something smart for a change.

  36. Blame the drivers, blame the drivers... by dpbsmith · · Score: 1

    Microsoft apologists always blame the drivers.

    If the end-user experience is bad, it doesn't matter who's to blame.

    When microcomputers were new, a colleague of mine was raving about his North Star Advantage. He couldn't praise it too much. I asked him if it was reliable. He said it had been absolutely 100% reliable. So I asked if I could drop in that afternoon and have him show me WordStar, the hot new program I'd heard so much about.

    There was a pause.

    "Well, I can't do that today," he says. "I'm waiting for a new power supply. The old one failed again last week."

    "But I thought you said your computer had been 100% reliable," I said.

    "Oh, the computer has been completely reliable. It's just the power supply that keeps failing."

    It may have been the power supply's fault, not the computer's, but, nevertheless, the effect was the same: he couldn't run WordStar.

    (And just to fend off any misunderstandings: he was talking about the power supply North Star provided as an integral part of the system...)

    1. Re:Blame the drivers, blame the drivers... by greenreaper · · Score: 1

      If it doesn't matter who you blame, why are you calling me a Microsoft apologist? ;-) For what it's worth, I work for a company which has just released a game that, as of this date, does not work at all optimally under one major graphics card manufacturer's Vista drivers. Are we angry at Microsoft for that? Not particularly. Given that one manufacturer showed that they could get drivers that supported our game out, we are more concerned with the company which dropped the ball. (Of course, the other company's drivers crash one game which I like playing, so it's somewhat swings and roundabouts. :-)

    2. Re:Blame the drivers, blame the drivers... by Osty · · Score: 1

      For what it's worth, I work for a company which has just released a game that, as of this date, does not work at all optimally under one major graphics card manufacturer's Vista drivers.

      I see you work for Stardock. Are you saying that GC2:DA doesn't work well under Vista? And does that apply to the original GC2 as well? I'll confess that I haven't yet fired up GC2 since upgrading my laptop to Vista last weekend (though it ran like a champ under XP, laptop has an ATI x300 w/ dedicated 128MB VRAM). Should I be worried? Or did ATI get it right and nVidia screwed up (I somehow doubt that's the case, though ...)? I'll very likely pick up Dark Avatar some time in the next few months, assuming it works well in Vista with an ATI card.

      (PS: "pick up" means "purchase via Stardock's online store." I applaud Stardock's stance on DRM-less games, and show that with my dollars.)

    3. Re:Blame the drivers, blame the drivers... by greenreaper · · Score: 1

      ATI got it right, it seems. It's unfortunate that my X1400 runs silky smooth while a 6800 stutters along, and yet both work just fine with the same code under XP. I'm not saying NVIDIA hasn't worked with us - they've been responding to our issues and sending us drivers, they just haven't improved things yet. It is somewhat frustrating to say to customers "there's not a lot we can do until they fix it." This issue applies similarly to the original; I'm guessing it just wasn't in their testing, or got pushed back because it doesn't actually crash. Which is fair enough, except that it's been out for a while. In case you were wondering, the other game I was referring to was Second Life, which crashes rather nastily with the same laptop.

  37. Tips for Vista Gaming: by The+MAZZTer · · Score: 4, Informative
    1. Use Task Manager to set the game priority as "Above Normal". This should help the game get priority above all other programs, however if you need to task switch out for something your OS will be sluggish. This will work on any Windows.
    2. Go to the shortcut Compatibility tab in properties and disable "desktop composition", which will disable Aero Glass while you're running the program, saving you 5-15% CPU while it's running in some cases. Of course Aero Glass is automatically turned off in fullscreen mode so this is only useful if you like running games windowed, and it's running slow.
    3. You can go and disable all themes using the Compatibility tab, as well, which is also doable on XP. This won't grab you as much of a performance gain.
    4. Lastly, you can kill as many programs and services as possible before gaming. Services you won't need to care about too much, however non-Microsoft services usually aren't vital and are most likely to chew up CPU (MS services take their role as "background" services seriously). If you want to take it to the extreme, try this, keeping in mind it was written for Windows XP, not Vista.
    1. Re:Tips for Vista Gaming: by mushadv · · Score: 4, Insightful

      If I have to do all that just to get a game running smoothly, it's painfully obvious why Windows will never be ready for the desktop.

    2. Re:Tips for Vista Gaming: by MurphyZero · · Score: 0, Troll

      Well, perhaps Windows should have a "Make Computing in Windows Easier" Tab. Not necessarily one that, when activated, installs Linux as I am sure someone was going to suggest--we are talking about gaming. A tab that has choices like Enter Gaming mode, or Enter Online gaming mode, which then proceeds to turn off MS services and other crap that are not required. When done, you could then select limited productivity mode, which would then restore the bloatware OS, probably with at most 1 restart.

      --
      Our founding fathers removed the guys in charge. Be American. Vote incumbents out.
    3. Re:Tips for Vista Gaming: by Tatsh · · Score: 2, Funny

      I got a tip. If you just bought a new PC, you probably got Norton with it (most likely for HP, Acer, Sony, etc). KILL IT. Speed problems solved.

    4. Re:Tips for Vista Gaming: by Anonymous Coward · · Score: 0

      You forgot:

      -1) Don't buy Vista to begin with you stupid sheep. BAAAH.

    5. Re:Tips for Vista Gaming: by PenGun · · Score: 1

      I dunno 'bout vista but win 2000 and I believe XP will boot to a command prompt if you find the registry entry for the shell to boot to. Just remove "explorer.exe" and add "cmd.exe".

    6. Re:Tips for Vista Gaming: by PingSpike · · Score: 1

      What? Is this part of the "Games for Windows" initiative? I thought it was suppose to be easier?

      Maybe I'm looking at this wrong...maybe this is part of the games they were talking about. Is there a secret level where I get to configure boot floppies to free up conventional memory?

    7. Re:Tips for Vista Gaming: by witte · · Score: 1

      Well, don't shoot me down for it, but with all the funpoking at Vista in the other posts, I read this as a joke and was quite amused.
      Then I realized it was not meant as a joke.

      (And then I laughed even harder at the irony)

  38. Salute to Beta Tester Early Adopters by gadlaw · · Score: 1

    I completely agree that beta testing of Vista is best left to others. For those folks who love buggy software which will break their devices and who love the mystery of trying to find out why things don't work anymore. Kind of like the car mechanic with the car that works when it wants too and whose hood is always up. I don't see myself rushing out to buy a buggy, DRM filled Operating System that doesn't offer anything new other than that the need for a whole new computer to use it and at that, the thing is more locked down and more user unfriendly than XP could have dreamed of being. Decreasing playback quality, lower frame rates from your video card and a slower computer so that it can constantly monitor whether or not you are using approved games, programs and media. No thanks. (thanks Peter Gutmann) If none of us buy it, if none of us are suckered into wanting it for the mythical DirectX 10 and the games that aren't out yet then perhaps it'll be rushed back to the labs and made more consumer friendly. Yah, like that'll ever happen. I won't get it until forced too either.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    1. Re:Salute to Beta Tester Early Adopters by Khuffie · · Score: 0

      "I don't see myself rushing out to buy a buggy,"

      The only bug I have experienced so far are with video codecs. Mind you I installed them months ago and I'm still on RC2

      "DRM filled Operating System"

      The DRM is for content that won't play unless that DRM is in place. ie, HD-DVD and BluRay movies. You can continue to use your regular old divx files and MP3s as you see fit.

      "that doesn't offer anything new"

      Except for a better security model, a great new user interface, vastly improved search, and much, much more: http://en.wikipedia.org/wiki/Windows_Vista#New_or_ changed_features

      "other than that the need for a whole new computer"

      My 5 year old computer ran Vista fine. When it hit RC2, I barely noticed any performance hit between it and XP. And that's with Aero Glass enabled.

      "the thing is more locked down and more user unfriendly than XP could have dreamed of being"

      I actually find it painful to go back to my XP workstation at work.

      "Decreasing playback quality,"

      Again, blame the content providers, not Microsoft. It was either that, or notplaying any video at all.

      "lower frame rates from your video card and a slower computer so that it can constantly monitor whether or not you are using approved games, programs and media."

      Huh? Again, all my videos I downloaded from Bit Torrent work without being degraded. As well as all my MP3s, the vast majority of my applications (and those that didn't work, such as Nero[which works now btw] I found free alternatives that do).

      You know, it amazes me how much FUD is spread merely because it's made by Microsoft.

    2. Re:Salute to Beta Tester Early Adopters by Anonymous Coward · · Score: 0

      My 5 year old computer ran Vista fine. When it hit RC2, I barely noticed any performance hit between it and XP. And that's with Aero Glass enabled.
      cough...bullshit...cough
    3. Re:Salute to Beta Tester Early Adopters by gadlaw · · Score: 1

      Greetings to you Microsoft operator/propagandist. It's not FUD if it's true. But truth overcomes FUD when we've got all this brain power on it. http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_c ost.html#response

      --
      Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    4. Re:Salute to Beta Tester Early Adopters by Khuffie · · Score: 1

      And as soon as I say something positive about Microsoft, I'm paid by them to do so! Ahh good ol' slashdot.

      And from the article you linked to: "(Can others confirm this? I don't run Vista, but if this is true then it would seem to disconfirm Microsoft's claims that the content protection doesn't interfere with playback and is only active when premium content is present)."

      Lovely. Your linking to a site that counters my argument yet they don't have confirmation? I can confirm that this is NOT the case.

  39. NVidia certainly dropped the ball by hklingon · · Score: 4, Informative

    I have an 8800GTX since Nov 15. Being a corporate customer, we've also had the various flavors of vista since Nov 30th. The new shiny 100.xx drivers are complete and utter crap across the board. The nVidia card touted as the ultimate in vista preparedness, the 8800, barely works on vista at all. See nVidia forums The class action stie and my own video. There are thousands of folks out there with issues. The nvidia drivers thread (70+ pages) has been deleted at least 3 times that I know of (from before the Jan 30th launch).

    In my youtube video.. just using windows can cause the machine to spazz out randomly. For example.. I can't hit control-a to select all my icons.. it crashes the driver? WTF nVidia?

    To make matters worse, nvidia appear to have thunked the 32 bit drivers into 64 bit address space... so there doesn't seem to be a true 64 bit driver out there for vista at all. Can anyone comment on this??

    The 97.xx drivers.. what Microsoft shipped with vista.. are probably the best and most stable drivers at this point. On some of the other forums the reviewers have gone back to "stock" drivers for Intel and nVidia hardware.. and this eliminates some of the apparent vista stability issues. Some people have had ok luck out of the 100.xx drivers..

    The truth is, I think, no one expects the vista drivers for hardware we already have to be this amazing break through. What is a bit scary is that the driver support is apparently so poor at this point in time... and it is poorest on hardware supposedly designed with vista in mind. The RTM drivers for vista/older cards aren't that bad.. they're playable in a lot of cases.. A lot of people, myself included, are having problems with source engine games IF the settings are cranked up way high. 800x600? No problem. 1920x1200 4xAA 4xAF.. Heloooo Pink Checkerboard Textures!

    I'm not too terribly miffed I can't game quite as well on XP SP2... I am more than a little disappointed the drivers are buggy for basic things like.. screensaver... overlay video playback... being up for more than 4 hours? Given the state of Vista and that the graphics subsystem hasn't really changed much since RC1 I would have expected much better drivers-- especially since there are all these vista techdemos floating around.. at least in the case of the 8800+vista.

    1. Re:NVidia certainly dropped the ball by StikyPad · · Score: 2, Funny

      just using windows can cause the machine to spazz out randomly

      That's not a bug, it's a feature designed to engage the user emotionally.

    2. Re:NVidia certainly dropped the ball by Anonymous Coward · · Score: 0

      So what you're saying is that the beta driver (100.xx) is not completely stable? What a shock.

  40. GPUs is the new thing. by Anonymous Coward · · Score: 0

    You're forgetting that GPU's are changing as well. Read up on the Nvidia 8800.

    1. Re:GPUs is the new thing. by dreamchaser · · Score: 1

      Driver support for 7xxx series Geforce cards is crap as well, it's not just the 8800. It's an Nvidia problem though, not an MS one per se.

  41. New versions of Windows always slow down games! by malsdavis · · Score: 1

    If playing computationally demanding games is important to you then it is simple really, upgrading Windows is pretty much always a big mistake.

    Every new version of Windows inherently runs at least slightly slower than the previous (and often much slower). I am still using Windows 2000 as games tend to run much faster with it than with Windows XP. I upgraded to XP but then went back to 2000 for that bit extra performance bonus ...my computer has decent specs but downgrading is still better than wasting a few bucks on a RAM upgrade!

  42. Virtual memory randomizer by DimGeo · · Score: 3, Insightful

    I wonder how many of those "mysterious" crashes have to do with Vista's built-in virtual memory randomizer. Such a thing exists also in OpenBSD and if I remember right, *A LOT* of old bugs were exposed in various packages... And since we all know the coding standards of a computer game...

  43. Turn Down the FUD by ThinkFr33ly · · Score: 4, Informative

    There are two primary reasons for games not working perfectly on Vista:

    1.) Crappy video drivers. (Especially nVidia drivers.)

    2.) The game needs admin privs.

    If you're a victim of crappy drivers, well, that's the price you pay for being on the bleeding edge, I guess. ATI's drivers are fairly good. They had WHQL certified drivers released before Vista's consumer launch. nVidia, on the other hand, is dragging their ass. They've had a long time to get these drivers done. If you want to blame somebody, blame them.

    If the game doesn't run without admin privs, then blame the game manufacturer. How do you know ahead of time? Well, if it has the "Designed for Windows XP" logo on the box, you should be good to go. These games were certified by Microsoft, and as part of that certification, they couldn't do stupid crap like write to c:\Program Files. If your game doesn't have that logo, then who knows.

    Luckily, games that require admin privs can still be run on Vista without too much trouble. Just right click the game icon and select "Run as Administrator". Even better, right click it, go to properties, select Compatibility, and check the "Run as Administrator" option so that it always runs as admin. This will solve 99% of most people's gaming issues.

    But games that don't run on Vista have nothing to do with Vista's "complexity" (it's a freaking modern OS, of course it's complex...), and it has nothing to do with some DirectX 9 incompatibility (the Dx9 bits ship with Vista).

    Not to mention the fact that other sites mention pretty good luck with running games on Vista.

    As usual, compatibility issues have more to do with 3rd party incompetence than with the quality of Microsoft's OS.

    1. Re:Turn Down the FUD by Joe+The+Dragon · · Score: 1

      IT's the copy protections and cheat prevention software that needs admin in the newer games.

    2. Re:Turn Down the FUD by Tim+C · · Score: 1

      IT's the copy protections and cheat prevention software that needs admin in the newer games.

      That, and often opening the registry hive read/write when all it really needs is read only.

      Either way, it's braindead and wouldn't pass MS's "Designed for XP" certification, as by the definition of the cert, it isn't.

    3. Re:Turn Down the FUD by alshithead · · Score: 1

      I was in 100% agreement with your post until the last sentence and I can only argue a little on that point...

      "As usual, compatibility issues have more to do with 3rd party incompetence than with the quality of Microsoft's OS."

      I'm not sure that incompetence is the correct term. The problem as I see it seems to be a lack of cooperation between the third party apps companies and Microsoft. Who is really to blame? I'm not sure either is completely guilty. More likely they are both failing. Microsoft and the apps creators are not working closely enough. Microsoft, as a smart business PARTNER should be helping folks get their shit together PRIOR to the release of their newest OS. The folks who need Microsoft's help need to be demanding it, not sitting on their butts.

      --
      I reserve the right to think for myself. Others' opinions are optional. Puppy on lap = typos...not illiteracy.
    4. Re:Turn Down the FUD by advocate_one · · Score: 1

      I think you'll find it's Microsoft who're dragging their ass with nVidia... deliberately stalling the certification and probably got code to deliberately crash nvidia at random... they've done stuff like this before and I wouldn't put it past them now either...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  44. Good timing! by PhxBlue · · Score: 4, Insightful

    And one Nvidia executive predicts that gamers may not routinely see games optimized for DirectX 10 until mid-2008.'

    That's about the earliest I'll consider an "upgrade."

    --
    !#@%*)anks for hanging up the phone, dear.
    1. Re:Good timing! by ruiner13 · · Score: 1

      That might be the same time frame that nvidia has stable drivers for vista, too... what a coincidence!

      --

      today is spelling optional day.

    2. Re:Good timing! by Wordplay · · Score: 1

      I'm considering upgrading far earlier than that. Unfortunately for Microsoft, it's to OS X.

  45. Could someone please copy DirectX... by darekana · · Score: 1

    Can't some kind of DirectX analogue be implemented on OSX?

    It can't be much harder than the Mono project re-implementing .NET... :)

    Games are the only thing keeping me on Windows.

    1. Re:Could someone please copy DirectX... by atomic-penguin · · Score: 1

      Transgaming has a new product dubbed "Cider" for Intel Macs, it's based on the same technology as their "Cedega" product for Linux. Check it out, it may enable you to play a few games on a Mac. I use and subscribe to Cedega, because I like using Linux, and I like being able to play games.

      Making a new implementation of DirectX is not even in the same ballpark as re-implementing .NET. As I understand it, C#/.NET is an openly documented language. Miguel took the specifications for this language and made his own compiler and Software Development Kit for that language.

      Now DirectX on the other hand, is a fairly closed collection of graphic API's. According to my understanding, there is more "black box magic" working with the DirectX API than with .NET. Perhaps there is so much hidden from the developer, with DirectX, it would be akin to reverse-engineering a wireless card dependent on some unknown proprietary firmware. I think it unlikely, but perhaps nobody wants to re-implement DirectX for other platforms.

      I know that Transgaming licenses closed source technology for their gaming products, to bring games to other platforms. How much of this is secret DirectX stuff? I have no idea, it may be that they are only licensing copy-protection technology. It's the best effort I have seen to bring DirectX technology to other platforms.

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
    2. Re:Could someone please copy DirectX... by dbIII · · Score: 1

      There is already OpenGL - things like all the id games and WoW use it.

  46. Sucks to be you by Anonymous Coward · · Score: 0

    Look, if you wanna play games buy a fucking console. If you want to use a good computer that isn't filled with DRM, don't by fucking vista. People need to wake the fuck up and stop following around the other MS sheeps.

    1. Re:Sucks to be you by Anonymous Coward · · Score: 0

      > Look, if you wanna play games buy a fucking console.

      Let me know when WoW, or any RTS is available for it, dumb ass.

  47. Re:Opportunity by Anonymous Coward · · Score: 0

    Stable, reliable, secure OS, without all the flashy crap, user friendly, read/write MS Office docs.

    Mac OS X.

    Flame me all you want. I learned BASIC on Windows 3.11 (yes, 3.11 Windows for Workgroups). I build my own PCs. But I recently bought a mac, and it does pretty much everything you need. Even gaming!

  48. Vista hate... by joevai · · Score: 2, Informative

    Ok, I'm getting a bit sick of this same old boring Vista bashing (yes I know I'm on /. where MS bashing is a almost national sport). I have just been playing F.E.A.R. using a shock-horror NVidia card and it plays fine - I simply had to download the Vista driver from Nvidia's site (maybe some of the newer DX10 cards have problems, my DX9 is fine). In fact, it actually seems to play faster than in XP!

    Though a great advocate of Open Source and Linux, I'd like to think we can appreciate the good in Vista instead of taking cheap shots every 10 seconds. These people probably had very specific problems and threw their toys out of the pram. I'm not even reading TFA, this is just annoying now. Rationality people! Us intelligent Linux-loving Lisp-defending geeks need to show the masses rationality!!!

    1. Re:Vista hate... by Anonymous Coward · · Score: 0

      I'd like to think we can appreciate the good in Vista instead Would that be the stuff they stole from linux, or the stuff they stole from OSX? And are we supposed to appreciate how hard they tried, or how miserably they failed to impliment it?

      I honestly can't see anything good about vista. Name something... anything...
  49. Whatever dude. by Anonymous Coward · · Score: 0

    Your post was actually sounding *a bit plausible* until this part. A Mac for games? :D Oh my god...

    These are the options available to the casual consumer, period. (And as far as I know, future versions of OS X are not going to kill drivers because they tried to display BR or HD-DVD content or did not validate a signature every nth time we flip a buffer...) I happen to think this is all a damn shame; who knows when OpenGL working groups will finish work on Longs Peak and at least start to play catch-up with DX10?

    Bottom line: we are struggling to catch-up with where we were before Vista came out instead of improving our products. No Vista, and we are back on track. With Vista, our efforts are hampered.

    1. Re:Whatever dude. by Jackie_Chan_Fan · · Score: 2

      i doubt doubt it one bit. I've had this fear that the system has become too complex to be flexible enough for developers. I suggest ATI and Nvidia just pull out of the vista market all together...

      Stick with either XP until they force MS to remove the DRM paths and strict driver oversight... or simply push linux has a gaming platform and start developing not only drivers for linux, but also code to improve it as a desktop system.

    2. Re:Whatever dude. by dbIII · · Score: 1

      I suggest ATI and Nvidia just pull out of the vista market all together...

      There's Intel, VIA and I'm sure others I've never heard of waiting to step in sell their stuff for these machines in Nvidia and ATI don't. It may be a rigged game but it's the only one in town - good linux/bsd/mac/etc drivers are not going to sell a lot of video cards.

    3. Re:Whatever dude. by Jackie_Chan_Fan · · Score: 1

      intel and via would have a ways to go to develope hardware on the level of nvidia's and atis. Perhaps intel or via could just buy up the old 3dlabs?

      i know its a pipe dream. I'm not a linux zealot, or a mac one actually. I'm just ready for a good change for the better. I'd atleast like to see these two major companies say "NO.. we will not deal with your drm scheme, it is too complex and its hurting us... remove it if you want us to support windows"

      The people need some kind of leverage against DRM and the problems it creates for users as well as hardware manufactures... which ultimate is the users problem. Clearly these companies are having serious problems with vista.

    4. Re:Whatever dude. by dbIII · · Score: 1

      Clearly these companies are having serious problems with vista.

      Unfortunately they don't have much choice.

    5. Re:Whatever dude. by Jesus_666 · · Score: 1

      1. Release almost-working drivers because messing with Vista's screwed DRM model makes developing a driver take too long
      2. Receive complaints from users
      3. Make the default answer in the FAQ to the following:

      "Issues can arise from using Microsoft(TM) Windows(TM) Vista(TM). The way Vista handles video hardware is known to cause problems. Unless you need to run software that requires DirectX(TM) 10, we recommend downgrading to Windows(TM) XP(TM), where this problem does not exist. This is an OS-side problem and we can't vouch for the stability of Vista drivers."

      Instead of telling Microsoft to piss off just inform the end users that Vista's DRM protection is the reason the drivers are late and/or don't work as advertised. Once the gaming media starts complaining about tilt bits Microsoft might consider loosening their requirements.
      Of course that would also be a great opportunity for an advertising campaign by Mac game distributors, both among end users and developers.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  50. Land of the Dead/Other Unreal Engine games? by XO · · Score: 1

    Dedicated server for Land of the Dead will not run in Vista, it just freezes, without actually doing anything.

    Anyone know about other Unreal Engine games?

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  51. Re:Didn't we have an article... by Winckle · · Score: 1

    It depends on your method of x server acceleration.

    XGL makes all calls from the window manager go through it, meaning other apps can't get 3D acceleration

    AIGLX only gives 3D acceleration to those parts of the window manager that need it. That's the Indirect part.

    I'm sure someone will pop along and explain it better than me soon.

  52. Re:Didn't we have an article... by Osty · · Score: 1

    a couple of months ago that predicted FPS games would suffer due to the DRM?

    What does this have to do with DRM? It's driver issues, plain and simple. As is always the case, don't use the WHQL-certified drivers provided by Windows Update. You'll always find newer, better drivers by visiting nVidia or ATI's web sites directly.

    And a subsequent astroturfing article attempting to convince us otherwise?

    I assume you're referring to this article. How is that astroturfing? The response was done on the Vista team blog, which is a Microsoft property and is in no way trying to pass itself off as an unrelated third party. Whether or not you believe what they say has nothing to do with the response being astroturf.

  53. Vista - because gaming is not important to us by WillAffleckUW · · Score: 1

    That's the message they're sending all of us who are now jumping ship to console gaming instead. My next laptop will be either a Mac or Linux - I've had it (and I've owned a Microsoft OS machine since they first shipped them).

    Besides, Spore is going to run on the Wii - why wait?

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Vista - because gaming is not important to us by Anonymous Coward · · Score: 0

      Listen--why is it no one realises at all that Microsoft has NO INTEREST in PC gaming? All the marketing hype about Vista's alleged "gamer friendliness" is just that--marketing. Weak marketing. Why in the hell would Microsoft split their market between the Xbox and the PC? Microsoft has been hell-bent on getting "exclusive" titles for the X-box since day ONE. They can't serve both systems...it's one or the other. PC gamers certainly haven't taken to 6-to-a-year delayed crap ports from the X-Box.

      As far as Microsoft is concerned, PC gaming is dead. They'd rather it not exist at all anymore..just buy an X-box like the rest of the cattle and learn to use your thumbs to game.

      It's all moot point anyway..it's not like PC gaming is going to sell copies of Vista. Microsoft doesn't care one whit about early adopter responses or gamer gripes or any of the bad press they've been getting over Vista. Why? PRELOADS. It's the fucking PRELOADS dummies. This has been the case since the 80's when Microsoft was peddling their damned Q-DOS based interrupt handler. This has been the rule of law that created the Windows empire. And this is where Microsoft is going to succeed, AGAIN. The preloads were never stopped, and Vista will win--by default.

  54. Re:Minimal OS always best for max stability and sp by finkployd · · Score: 1

    Which is why Neverwinter Nights runs significantly better in Linux than under even a clean XP install on my PC. Curse them for not releasing NWN2 cross platform (of course, from what I have heard I am not missing anything)

    Finkployd

  55. Sucks to be a cursing Anonymous Coward by gadlaw · · Score: 3, Insightful

    Best gaming play is still via the computer for many types of games. And I agree, don't buy Vista.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  56. Slowed by Security by QuantumFlux · · Score: 5, Funny

    An enemy has fired upon you... Cancel or Allow?

    1. Re:Slowed by Security by WillAffleckUW · · Score: 1

      An enemy has fired upon you... Cancel or Allow?

      Fire.

      I'm sorry, that is an invalid response.

      F... O..

      Now shutting down your PC.

      Go to H...!

      Thank you for using WinVista!

      --
      -- Tigger warning: This post may contain tiggers! --
  57. Re:Didn't we have an article... by mr_mischief · · Score: 1

    I would guess it's because when it's in a window on a 3d windowing system you're asking the graphics system to calculate the whole game screen, then to calculate the whole 3d window system besides. Just a guess.

  58. I'm putting mine in a safe deposit box! by FatSean · · Score: 3, Funny

    I don't care if Microsuck won't release a DST fix for W2k, I'll be running that sucker until the Civilization series requires an OS upgrade.

    Therefore, I've got a few backup copies of my w2k pro install disk, and I will be putting the original in a safe deposit box at the bank next week.

    I didn't see a damn thing in XP that warranted the time spent, much less the money spent, on upgrading. Vista is no different.

    --
    Blar.
    1. Re:I'm putting mine in a safe deposit box! by electrosoccertux · · Score: 1

      Is there some sort of verification process win2k has to go through to receive updates, like XP? If so, you're SOL if either the MS servers go down or they decide they don't want to support win2k anymore.

    2. Re:I'm putting mine in a safe deposit box! by lendude · · Score: 1
      Then just don't update it. There aren't that many updates being released for W2K now, and as time goes on security issues raise their head less for a 'retired' OS. It won't be an issue.

      More likely, the issue will be games released that won't install on anything other than XP/Vista - already stuff like BF2/2142 can't be downloaded using EA's download manager unless you're running XP.

      --
      "Get off the cross - we need the wood" - Tori Amos
    3. Re:I'm putting mine in a safe deposit box! by yesthatmcgurk · · Score: 1

      5, insightful??? How about 100, cranky. 'Scuse me, fucking kids are on my lawn again, gotta go.

    4. Re:I'm putting mine in a safe deposit box! by PingSpike · · Score: 1

      My box at home is XP, and my wife's is 2K. The auto update thing shows updates for both of them around the same time. I never thought about it much, but they seem to keep rolling out the patches.

      Additionally, 2K lacks activation and WGA so its a lot easier to work with.

    5. Re:I'm putting mine in a safe deposit box! by that+this+is+not+und · · Score: 1

      Don't panic. Just because nobody with a clue is upgrading, it doesn't mean your Microsoft stock will tank. There are lots of know-nothing dorks in the world who will 'step up' to Vista.

  59. Just buy 2GB of memory and ditch your PC by WillAffleckUW · · Score: 0, Flamebait

    there is no such thing as a decent gaming PC for WinVista with less than 2GB of RAM, and a video card with at least 1GB of memory. Oh, and turn off the chrome Aero thing that sucks your system dry.

    --
    -- Tigger warning: This post may contain tiggers! --
  60. Nothing New Here by sogoodsofarsowhat · · Score: 0, Offtopic

    I currently run 4 computers at the house and 2 at work. The following information is only about the home computers. 1 - doesnt count its Linux and doesnt run any good games. 1 - is this machine i have used for general work for about 2.5 years and its about to be replaced by a MAC 1 - Macbook Pro that also goes whereever i go and then there is the GAME MACHINE! It is a special purpose Windows box running XP. Its gota nice fast Athlon and SLI Nvidia boards :) A very fast 70GB HD 15000rpm :) 4gb of ram, gigabit ether (dual) and a widescreen 24" on it. Wire mouse and Zboard keyboard :) It plays wonderfully...now it never has seen anything but a few specific titles i decided were worth being on there (1942, CoD, DDo,...etc) it does great...but then again...its never browsed (not even once)...its never had AV...its never used for anything but games. Probably the most stable Windows box i have ever owned. But also extremely limited and not real damn cheap...but then again this middle aged (mf when did that happen) guy can compete with those sugar-pumped-13 year olds and still remain competitive :) the graphics are almost always run all the way up with best detail with no noticeable loss in performance. :) But again the key is not to load ANYTHING not absolutely needed....especially the windows stuff!!! While this may seem (ok maybe it is) a but extreme. Its also the only way i have found that ANY version of windows after a few months was still basically rock solid. Now you must excuse me....i gotta go ruin somebodies day online :)

    --
    . I love the sound of burning women and screaming rubber....
  61. Fiji by 1310nm · · Score: 1

    So let's see here. DX10 games are coming mid-2008, and Fiji is due in 2009. Vista sucks on almost every computer it's possible to install it on.

    I think we have another ME here, my friends.

    1. Re:Fiji by Anonymous Coward · · Score: 0

      Fiji is the service pack due this year. Vienna is supposedly due in late 2009.

    2. Re:Fiji by hitmanWilly1337 · · Score: 1

      "I think we have another ME here"

      Been saying that since it came out.

  62. Try consoles by sidb · · Score: 1

    Not to troll, but this is a good point in favor of playing games on consoles. They lack a mouse and keyboard setup, and they are less powerful than PCs for most of their lifespans, but if you like the games avaiable for them, they at least provide an almost completely stable, hassle-free platform for about five years before you have to replace them.

    (Hmm, actually, I guess XP was a five-year platform, too.)

  63. My Dad needs a new computer. by Anonymous Coward · · Score: 0

    If he really likes strategy and role-playing games, some unidentified companies in the D.C. area are hiring.

    He can get paid to play. They provide computers, too.

  64. Re:Opportunity by darrylo · · Score: 1

    Please, don't be a loser and mention a game.

    lol, games (and taxes :-( ) are the only reasons why I even have windows ....

    That said, I'm not planning on getting vista any time soon. ("Never" would be good for me, but, some day, winxp64 won't be available to buy any more.)

  65. Tell him the truth... by Belial6 · · Score: 1

    Tell him the truth. Tell him that Vista has all sorts of problems, that his games will crash, and that due to OEM licensing deals, it is very hard to get a computer that has XP on it. His ire will be right where it belongs. On Dell and MS. Protecting the less technically inclined from the truth is not protecting them at all.

  66. Comment of the month by scwizard · · Score: 1

    I nominate this comment for comment of the month.

    I really hope it gets archived as +5 funny. Some whiny mac fanboys are modding it down.

    --
    ~= scwizard =~
  67. Bogwarts Compatible by Anonymous Coward · · Score: 0

    -> That's despite promises from Microsoft that Vista is backwards-compatible with XP's graphic engine, DirectX 9, and that it will support existing games.

    Did we say "backwards compatible"? We meant to say, "Ass-backwards compatible." That means, we release our new stuff, our stuff breaks your old stuff, you fix your old stuff, and then your stuff is compatible. Ass backwards compatible. It's a new standard for compatibility. We invented it, so you need our permission to use it. Fortunately, by attempting to run your stuff under our stuff, you have accepted our terms for using our stuff, which includes you agreeing that when our stuff breaks your stuff it is your fault. If our new stuff breaks our old stuff, that is also your fault. That is why everything we do is Ass. Backwards. Compatible. (Dog.) By the way, when you fix your old stuff to work with our new stuff, you must fix it so that your new stuff does not work any more with anyone else's old stuff. That would not be Ass Backwards Compatibility.

  68. It beats by thanksforthecrabs · · Score: 0, Flamebait

    trying to find many titles to run on Linux

    1. Re:It beats by dbIII · · Score: 2, Funny

      Who needs anything other than WoW?

  69. Vista is not fully backwards compatible by maynard · · Score: 1

    And frankly, that's fine by me. It's got some bullshit problems due to excessive DRM, but it also has some nice new features. We're testing Vista in the office and I have to say that compared to XP, it's a *big* improvement. I'm going to hold back on deployment for a good year, but I'm also going to recommend that once a major service pack is released (say SP1), we'll migrate our Windows desktops (and junk older machines that can't handle Vista).

    Most of our lab desktops run Linux, but there has also been a big migration to MacOS X. I don't expect Vista to affect that migration. Grad students, postdocs, and most professors seem to still prefer Unix. But most of the administrators are used to Windows and badly want an upgrade.

    I think that even in the academic world there is real pent up demand for a new Windows. And from what I've seen, Vista is a pretty damn good. (though I still prefer nix on my home box)

    1. Re:Vista is not fully backwards compatible by linuxrocks123 · · Score: 1

      > Most of our lab desktops run Linux, but there has also been a big migration to MacOS X.

      Request for Clarification: Migration from Linux to OS X, from Windows to OS X, or both?

      If from Linux, why?

      --
      vi ~/.emacs # I'm probably going to Hell for this.
    2. Re:Vista is not fully backwards compatible by Blackhalo · · Score: 1

      "But most of the administrators are used to Windows and badly want an upgrade." Why? I mean you imply that there are valid reasons but I don't feel any compelling reason to move off of 2K. What does Vista offer that OSX, Linus or W2K do not provide?

      --
      "There is nothing to do it. But to do it." -Floyd Pepper
    3. Re:Vista is not fully backwards compatible by maynard · · Score: 1

      Sorry it took me so long to respond. OK, so the upshot is that we're experiencing a big migration off of Linux to MacOS X. Over the last year about 30 Linux desktops transitioned over to the Mac. Windows users are primarily confined to fiscal admins.

      This is in a physics lab at a major technical university.

    4. Re:Vista is not fully backwards compatible by linuxrocks123 · · Score: 1

      > Over the last year about 30 Linux desktops transitioned over to the Mac.

      What was the motivation for this?

      --
      vi ~/.emacs # I'm probably going to Hell for this.
  70. Re:Didn't we have an article... by compro01 · · Score: 1

    What does this have to do with DRM?

    two words : system overhead.

    --
    upon the advice of my lawyer, i have no sig at this time
  71. The problem isn't vista, it's beta drivers. by Anonymous Coward · · Score: 0

    Nvidia's vista support is horrible. However ATI has some very nice vista drivers and I have no issues gaming at all. My FPS is the same as XP.

  72. Vista by Phusion0 · · Score: 1

    ehh, I had my doubts about XP when it came out.. I started using Vista RTM in November and have had a few problems with it. I want to strip it down, kill off a bunch of services and disable the new lame UAC shit.. it has potential but yeah, I think most of the comments here are right, wait for SP1 and it will be a production OS-- that's highly unprofessional, but it's what we've come to expect from the lumbering beast.

    --
    Smokedot.org
  73. Hatred, reason-pick one. by Anonymous Coward · · Score: 0

    "You know, it amazes me how much FUD is spread merely because it's made by Microsoft."

    Hatred and reason will never be found in the same post.

  74. wow.. by Anonymous Coward · · Score: 0

    Huh?? Ive installed my entire array of FPS games, and even rts games. everything works like a charm, and actually runs faster. I do no have a dx10 card- x800xtpe, actually an x800xt, just added the pe with the pipelines.

    VISTA IS BEAUTIFUL- AND I HATE MS.

    Before you speak- stfu and listen!

    by the way- this ran on slashdot last week- http://www.extremetech.com/article2/0,1697,2090571 ,00.asp

    Everything works on Vista- tried and true. Except Gametap- and thats their fault.

  75. strange by Stanneh · · Score: 1

    I installed Vista Ultimae on my old pc with 512mb of ram a p4 2.8 cpu and a nvidia 6200 128mb gfx card. I cannot for the life of me find any problems i got counter strike source installed and day of defeat installed i have nothing to complain about they both run as perfect as they ever did. i would love to report something bad about vista but after using it from launch day i cannot report one crash or any driver issues everything in my pc is supported including my old tv tuner card which was made in 1999. im reading all these bad reports about vista on the web using my pc with vista which runs much better than xp ever did and all i can do is scratch my head and wonder what the fuck is going on do i believe the article or my lying eyes?

    --
    I Predict A Riot
  76. version infinity on the astral plane by crabpeople · · Score: 1

    I see win2k has transcended your little list. Pity.
    For you anyway.

    --
    I'll just use my special getting high powers one more time...
  77. WHQL drivers by phalkon30 · · Score: 1

    WHQL drivers, thats the problem. For the high end directx 10 cards there are no WHQL drivers, in fact, there are no drivers at all in certain cases (even for the brand new $600 cards). So in short, they would upgrade if they could. Maybe read around before flaming?

  78. Not vista's fault by Zebra_X · · Score: 3, Insightful

    maybe someone has pointed this out - but the reason the FPS suck is not because vista sucks - but becuase the hardware manufacturers have failed to provide stable drivers for much of their hardware.

    the 8800 gtx has terrible support at the momement with a number of users threating nvidia through www.nvidiaclassaction.org. in general NVidia has been doing a poor job of supporting their hardware, for example under XP 64 the drivers are equally bad - barely implementing what is needed to perform well. at the vista launch a large portion of their motherboards (680a, 680i, NForce4)did not have WHQL drivers relased.

    many software publishers have clearly not tested their software with vista as well making things less smooth.

    vista has been under development for an extrodinarily long time - give then ease of aquiring the OS (CTP releases, RC releases), and wide availability of development tools that contain support for vista, the blame falls squarely on the hardware and software vendors who have not updated their software for this release.

    Ironically, the upgrade to Vista on my AMD 4x4 has gone without incident. All of my games continute to work at roughly the same level as before. There are still some performance issues and a few interesting features of vista relating to multicore machines.

  79. parenthesis hate... by Anonymous Coward · · Score: 0

    "Us intelligent Linux-loving Lisp-defending geeks need to show the masses rationality!!!"

    Ha! Obviously you're new here. We slap Lisp around almost as bad.

  80. Holy hyperbole, batman! by Cervantes · · Score: 1

    Wow, I'm fucking shocked, I am. Doom 3 doesn't run on a platform it wasn't designed for. Neither does Half-Life 2. Sure, we could blame the hardware that wasn't designed for it, or the drivers that aren't ready, but instead, lets slag Micro$haft. Damn them!!! *shakes fist*. They should have kept their Crappy Vista in the goddamn box until everyones drivers and hardware was ready for it! And also, they should have included a magic genie that would notice I was installing it on my MMX200 and automatically configure it for best performance! God damnit, this box has run games perfectly since Windows 95 without me having to upgrade it ONCE, why do I have to now just because I installed Vista?!? WTF?!? Stupid Micro$uck and their money-grubbing ways!

    There, did I cover the majority? Good, now STFU. New programs have trouble. New drivers take time to get to maturity. Old games need tweaks to work on new systems. It's the way life goes.

    I think I should post a Slashdot story the next time I try to play my beautiful original copy of Descent on my XP3400+. I mean, goddamnit, things run so fast that one tap of the keyboard and I've flown across the room and slammed into a wall, and then that damn little yellow guy who's usually so weak I play bumpercars with him kills me before I can blink. Obviously, this is a Microsoft problem. StUpId MiCrO$hIt!

    (But damnit, that's still the best 3/8 of a second in gaming....)

    --
    If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
    1. Re:Holy hyperbole, batman! by PenGun · · Score: 1

      D2X-X1 runs Descent very well on my slamd64 Linux box. Both 1 and 2 are just amazing at 720p on my Sony 34XS955 HDTV. I can crank em' to 1080i but my frame rate is a solid 60fps synced to 720p.

        I guess M$ has trouble with almost everything these days, maybe switch to a mature OS .... mwHahah.

    2. Re:Holy hyperbole, batman! by Anonymous Coward · · Score: 0

      It is Microsoft's problem! They couldn't provide a VM with a copy of Vista Ultimate installed running at reduced speed in which you could play Descent? What is the world coming to!

    3. Re:Holy hyperbole, batman! by geekoid · · Score: 1

      MS promised they would work, and they don't. Maybe MS shouldn't have lied? These are OS problems.

      Also, anygame that the vehical/man/whatever, moves that fast was poorly written. There has been no reason in 20 years that a games should be tied to the processor like that.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  81. Vista isn't complete without high performance grap by EmbeddedJanitor · · Score: 1

    Perhaps MS are "pushing towards DX10", but by ignoring DX9 issues they leave you in no man's land. MS: that is a very stupid place to dump people when you're trying to get them to switch to Vista to boost your revenue stream.

    --
    Engineering is the art of compromise.
  82. What about the performance improvements? by LIGC · · Score: 1

    Reviews such as here and here show that Vista gaming performance is actually better than XP's in Direct3D applications, at least with AMD's more mature drivers. OpenGL performance, on the other hand, is horrible, along with Nvidia's drivers altogether. But Vista gaming isn't as bad as the article makes it out to be.

    1. Re:What about the performance improvements? by surfingmarmot · · Score: 1

      Ah, I wouldn't generalize those numbers as better at all. 'Back of the envelope, the average improvment was less thatn 5%. That's almosti n the the error bars frankly.

  83. Re:Opportunity by notoriousE · · Score: 0

    Any application that was written to use the Documents & Settings folder to store some information/install does not work. I get 3-5 reports a day of clients that wanted to be bleeding-edge and go with new vista machines and their software doesn't work. Maybe they should buy new software, but I'm just stating what I'm seeing in the real-world.

    --


    And then there was E
  84. Geforce 8800 GTS by Asztal_ · · Score: 1

    It gets me 1000fps on counter-strike source (mine's the XFX version), so I'm happy. I'll never go back to a mere 100fps! :-)

  85. DirectX compatibility in versions past by Jules+Mercuri · · Score: 1

    This reminded me of a question I'd had years ago: Suppose DX10 games start shipping and I've got a DX9 graphics card, say a 7800GTX.
    Can I play these new games at all without buying a new card?
    I'm sure the old one could manage a decent framerate on the new game just without the new shaders and whatnot. The last time this happened I managed to buy a DX9 card before any DX9 games appealed to me so I've never had to deal with it firsthand.
    Did I answer my own question?

  86. Re:Opportunity by Anonymous Coward · · Score: 0

    Isn't this OSX?

    Need to buy a new computer for Vista? Why not just buy a Mac.

  87. Re:Minimal OS always best for max stability and sp by Creepy+Crawler · · Score: 1

    NWN2 isnt worth playing until they can:

    1: Eliminate graphic lag. It makes the game unplayable even on minimal settings. (Im playing on a laptop bought last december.. nice one at that)

    2: Get epic out fast. 20 levels is not enough.

    3: No Linux client.. I dont think there's a linux server either. Game stopper right there.

    4: Not enough spells, classes, or goodies. PrC with NWN1 and expansion packs are much better. Even PrC 2.2 + super-spell pack was toasty fun ;) Walls of Ice and other nifty placable spells

    5: Im guessing the same stupid limits will be in place too.. I havent checked em: max +20 ab, max +12 statup (stuff like that the PrC has had to build around)

    The NWN makers wont like it, but I consider PrC essential to any mod, including the original 3. This is also why I wont buy the downloadable ones as you cant apply PrC. In essence, the only really good thing about NWN2 is the DM toolsets. They're nice. But that's it.

    --
  88. Every sale IS pure profit! by Pensacola+Tiger · · Score: 1

    Considering that Microsoft provides little or no free support for its products, I think that every sale of Windows represents pure profit for them.

    The aspect you mention, that Vista is so bad that nobody will use it, is the key to the better security claims - obviously if nobody uses it, malware cannot attack it.

  89. Build a gaming OS by Anonymous Coward · · Score: 0

    Cross platform (as much as possible) base it on nix*/linux, and focus it on purely running games, nothing else.

    Work in with NVIDIA/ATI and get the game developers.

    Invite people to create a multi-boot environment, and see how it goes.

  90. Gaming is the only reason to use windows. by jozeph78 · · Score: 1

    The moment another, cheaper, OS can run games as fast, I'll stop stealing it. Until then I'll continue to run Linux on VMWare (paid for) to get all my real work done, but VMWare is a bit heavy to run in the background while gaming.

    MS, please fix the Vista drivers so I may reinstall my pirate copy and continue to say that MS isn't totally evil.

    --
    Ever done a `man` on `top` ?
    1. Re:Gaming is the only reason to use windows. by geekoid · · Score: 1

      If you take something from an evil corporation, that makes you evil to.

      Also, a bit spineless for only standing behind what you believe when it's convienant.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Gaming is the only reason to use windows. by jozeph78 · · Score: 1

      I embrace my hypocrisy and where the black robe with pride. It's slimming =)

      --
      Ever done a `man` on `top` ?
    3. Re:Gaming is the only reason to use windows. by jozeph78 · · Score: 1

      yikes... s/where/wear/

      Note to self:
      Don't click submit right away if you've only been awake for 2 minutes. Reading my original post, it's probably bad to post after being awake for 16 as well =/

      --
      Ever done a `man` on `top` ?
  91. Way to go, you racist fucktard. by Anonymous Coward · · Score: 0

    Jesus Christ.

  92. Strangle myself by Anonymous Coward · · Score: 0

    I was wondering if MS were trying to drive xbox sales by limiting gaming experioence on Vista...

  93. Parent is API-on. by Anonymous Coward · · Score: 0

    "Drivers are a different kettle of fish, lots of direct IO commands and assembly language, i don't doubt it's a huge codebase although 20 million does seem kinda high.."

    Shall I explain it?

    *flips coin*

    Ah, hell. This is slashdot. You can figure it out.

  94. Re:Didn't we have an article... by SanityInAnarchy · · Score: 1

    That makes no sense, though. The graphics system would have to calculate a 2D system if a 3D system wasn't there, and a 3D system doesn't use any more resources than a 2D one when it's not actually moving (or it shouldn't, anyway).

    Again: We can do this anyway, within a game. Why can't we do it outside of a game?

    --
    Don't thank God, thank a doctor!
  95. A perfect example of what we are facing. by Anonymous Coward · · Score: 0

    Alright, I am just going to come clean. This has to be said, enusing witchhunt be damned. My employer must acknowledge our mistakes (and hopefully start issuing some refunds) but also call out Microsoft on it too. Anyway, I am an engineer and I want to avoid politics.

    Another poster made a comment linking to a video on YouTube showing NVIDIA driver problems in Vista.

    Notice how the screen blacks out while the gentleman plays the movie? To simplify (grossly), this is Vista treating our instructions as specification violations (not handling encrypted content when expected, for example) and assuming the video being played is premium content (it isn't, but it wants authenticated anyway) and enforcing restrictions. Every time this happens, Vista resets graphics or kills instructions sent by the driver (notice the error message from the tray). Again, “tiltbits”.

    The misallocated texture buffers is another matter entirely which I have not personally worked on. My one coworker tells me this is looking more and more like a bug with DX10. Not something I can comment on here.

    As mentioned before, our efforts to resolve it are stymed by the fact that any attempt to read memory or trace the driver is treated by Vista as a “hack” attempt (thus causing graphics reset). This is going to make tracking down all these issues take a long time. At least we are not alone—seems ATI are in the same boat with us.

  96. Only themselves to blame by pandrijeczko · · Score: 3, Informative
    So in other words, there are a lot of gamers out there who are gullible enough to install a new MS operating system with the belief that it is going to provide a better gaming platform than what they had on Windows XP from the moment it is released.

    I would suggest that those same people need to take some example from the majority of us using open source software who are *fully aware* that if you make a major update to your system, you may end up screwing up a piece of software that you were able to run fine previously.

    I'm sorry, but whether you use Linux or Windows, you're a complete and utter fool if you always run the "latest and greatest" version of everything AND expect everything to run smoothly out of the box.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Only themselves to blame by Duggeek · · Score: 1

      [Agrees with parent]

      Like the first Xbox360 units that shipped... how many uber-gamers just had to have the "latest and greatest"... then wound-up spraying a Class-C extinguisher on their carpet because the power supply started to burn?

      They don't call it "bleeding edge" because it's painless, y'know.

      I've used Windows; heavily. I've practically grown-up with Windows. It was familiar to me; it made sense to me; Windows made things work, and the games even made it fun. I trusted it even to the point where I truly believed, "Restarts are just the way the PC works."

      Now, I've grown up. I've come to realize that PC's are precision tools; they need maintenance and attention to be effective. The software that operates this precision equipment need not be an obstacle to the potential of that equipment.

      The moment I found I was ready for something different was the moment I chose Linux. (Coz' I ain't got no trust fund to buy a Mac and I already have the hardware!)

      Light me up as your sacrifice if you truly think it's necessary, but let those that have truly tried an alternative cast the first stone. If you think that Windows is "all that", then you probably believe that the entire world should be forced to speak American English, too.

      An earlier post provides an excellent point; I only keep Windows around for the quality games that still run on it. That is, except for the games released to OSS that have been ported... and those run amazingly well. (DXX Rebirth was such an improvement, I played the entire story over again... yet it's still just the original game, only much much smoother.)

      If we truly wanted to make a difference, we would be seeking out what "really works", rather than chase after all the shiny, shiny things that are held in front of us. Support the things that work, and the platforms that support them, and it will create a power so irresistible that the world will bend over backwards just to see what's happening.

      --
      This post © Copyrite Duggeek, all rights reversed.
  97. Services Needed by Anonymous Coward · · Score: 0

    BlackViper where are you, your services are needed now more than ever?

  98. Unlikely - Win32 has had this forever by Myria · · Score: 1

    Windows programs have had to deal with relocation of DLLs since the beginning of Win32. Service packs and even security updates have changed the base address of DLLs, so only marginal programs have problems.

    Many Windows programs have the unfortunate habit of assuming that the address of a kernel32.dll function in one process is the same as another (see LoadLibraryW code injection trick). Because of this, and because a relocator that doesn't waste memory is difficult, Vista only changes addresses on boot.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  99. Ever hear of linux? by Anonymous Coward · · Score: 0

    Much more power, much less crap to cut out... You can run it on almost anything, and the hardware requirements are tiny.
    Try it some time, you might like it.

  100. Re:Didn't we have an article... by Macthorpe · · Score: 1

    Any 'system overhead' due to DRM only kicks in when you're playing DRM'd content, and at the discretion of whoever recorded the content.

    So, yes, you might notice some problems if you're trying to watch a Blu-ray disc and play Counter-Strike at the same time, but I have attempted something similar (I have a DRM'd music file that sets off the Protected Media Path) with no ill-effects at all.

    Unfortunately for /. (again), the article is completely misinformed. I have only had problems with one game which is now 10 years old. All 4 games mentioned in the article run perfectly on my system. Even Theme Hospital runs without a hitch.

    I haven't seen a single article on here about Vista since it's release which isn't crammed to the brim with ill-informed FUD.

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  101. I guess that settles it by gosand · · Score: 2, Funny

    Windows just isn't ready for the desktop.

    --

    My beliefs do not require that you agree with them.

  102. How many times does it have to be said? by master_p · · Score: 1

    DirectX is not equal to OpenGL. Direct3D is equal to OpenGL. Big software houses that make game engines can afford to use OpenGL for their engines, because all their investment goes in the engine. Other software houses that want to make rich games can not afford not to use DirectX, because DirectX is a one-stop solution, including everything a game programmer might need, whereas with OpenGL one has to use many different libraries, often incompatible between themselves, and in various states of development.

    And please do not start posting links to SDL/OpenAL/etc before you go and use them yourself. They are a pain in the a$$, compared to DirectX and the Microsoft development environment.

    1. Re:How many times does it have to be said? by Zeussy · · Score: 1

      Mod parent up.

      DirectX does Graphics, Sound and Input (People say networking too, but DirectPlay was dropped with Directx9, as they found it sucked for networking with Halo1 need ports 2300-2400 forwarded to connect?).

      SDL is awkward.
      OpenAL, is buggy, awkward to implement, documentation sucks, hasn't really been updated in a while.
      I have had a time where OpenAL would'nt initialise more than 4 channels to play sound at once, game down to a dodgy driver dll of nvidia's to try and give OpenAL direct hardware access to my onboard soundcard. Even if I requested software only sound, it still bugged out.

      OpenGL needs a rewrite or a rebirth. Extentions upon extensions is just plain ugly, and please change from column major to row major matrices like all the physics engines out there, and every type of math book I have ever read.

      I am not saying DirectX10 is the be all and end all. Some functions have some pretty horrid implementations.

  103. Re:Didn't we have an article... by Ramble · · Score: 0

    It all depends on the speed of your graphics card. Lets say you have a fairly modern recent card (I'd say a 7600GT) and it's a few months from now and you're trying to run Crysis in DX9 mode. Your graphics card has to render that world, which is detailed and so is likely to stress your video card, then it has to render the glass, shadows, etc. outside the game.

    Aero glass is not a simple 2D windowing system like in XP, it's a fully 3D hardware accelerated system. Which means you're trying to run two games at the same time (sorta).

    --
    "Oh boy"
  104. not disabling aero... by aapold · · Score: 1

    I mainly play world of warcraft, which did take a performance hit. I play it in windowed, not full screen mode (though maximized so it looks full screen). The main reason for doing this is so when I alt-tab to something else, I can see a little preview window of what is going on in WOW when I hover my mouse over its application in the task bar. This is great for when on a gryphon flight or a boat, I can read slashdot or other news stories and know when to switch back without having to alt-tab back. Mostly my FPS is fine, a tad less but more than enough for WOW. The only annoying thing left is some occasional CPU spikes which I haven't been able to nail down (it happens even if I'm not running wow).

    --
    "Waste not one watt!" - CZ
  105. Absolute FUD by Bandit0013 · · Score: 1

    I've been running Vista Ultimate on my laptop since December. Being a developer, I run a local instance of SQL Server, various development IDEs, and I am an avid gamer. Just two weeks ago I attended a coworker's LAN party and decided to bring my laptop (it's a pretty beefy alienware). I had absolutely no problems playing the following games:

    Counter-Strike
    Far Cry
    Battlefield 1942
    Warcraft 3

    If you are running Vista and have a problem running a game, try going into the executables properties and first try to run it as administrator, if that doesn't work run in it compatibility mode. Battlefield was the only game on that list that required me to do this.

    Also, FYI, I achieved framerates in these games of around 60fps, which while isn't a number a graphics afficiando would brag on, it's more than sufficient to have a smooth gaming experience.

    1. Re:Absolute FUD by Anonymous Coward · · Score: 0

      Hi,

      Staying anonymous because although I'm a total Linux fan (Ubuntu is my current favourite), I need Windows so I can network my Canon MFD, and my kids can play their games.

      Yes, my Palm Z22 won't talk to Vista Ultimate 64bit, but everything else does.

      Some games are a bit dodgy, but ROME, Medieval 2 and Half Life 2 all work like a dream in 1440x900 resolution, with everything cranked up to the maximum.

      Yes, it is really irritating that one or two drivers have been slow arriving, but on the whole, it works like a dream.

      Not perfect, but a lot less hassle than the last time I tried to upgrade Ubuntu, which is saying something!

  106. The fault is probably on DRM by HerbieStone · · Score: 1
    My guess is, Microsoft has a two reasons why they are behaving like this:
    1. In the past, unstable drivers have been one of the major sources of instable systems (aka bsod).
    2. Vista wants to serve to the movie and the music labels, so they thigthen all screws to ensure encrypted paths to the video- and music-subsystems.
    My guess is, microsoft would be in some sort of breach of contract if they didn't ask you to write to those constrained apis. I'm not at all surprised that there are problems now to deliver good drivers.

    I guess (or at least *hope*) this will be the last attempt to force DRM upon the consumer. This should go to show that it costs a big amount of effort (and money) and in the end the system will still be cracked with minimal effort. It also hope, it will show that opening up the source is a huge benefit to everyone as it will allow to make better products and not to reinvent the wheel again and again and again.

    I'm sure happy, I'm not in your place writing those drivers.

    Just my to 2 cents

  107. Re:Minimal OS always best for max stability and sp by Anonymous Coward · · Score: 0

    i still use win98 lite. I do have to do a complete reinstall once a year but thats no bad thing - and pretty easy to do now. And by using as little MS stuff (Opera, OOffice) as possible with a firewall on my modem/hub it is very fast and very secure. I even got doom3 to run on it. I am trying to move to ubuntu but its like being back in the days of win95 and learning how to get things working let alone using it. I'll get there one day (but i have been at it for a few years now). /.s are always rude when people say they are still using win98 - it may be rubbish but at least its fast and small.

  108. Fool me once... by dgun · · Score: 1

    It was 19 hundred and ninety and eight, when I, a mere computing novice, rushed to the store and purchased the latest and greatest update to windows to my perfectly operable 5 month old PC. After the "upgrade", my system was trashed. The cd rom worked half the time, my favorite game became extremly buggy, and the sound showed up whenever it took a notion. And all of this was accompanied by oh so many pretty blue screens, with their helpful messages and hexadecimal character strings. So Microhard can keep their Vista eye candy and I will keep my reasonably operable XP SP2. And this will be my last windows system, thank you very much.

    --
    FAQs are evil.
  109. Cynical Response by 6-tew · · Score: 1

    "Chris Donahue, manager of Microsoft's Games for Windows group, says the company has tested 1,000 popular games from the past five years. Most work well with Vista, he said, declining to elaborate how many had problems and why."

    "I'd be very surprised to see any games that hit the market from this point forward straight out not support Windows Vista," - Chris Donahue.

    They thought the games we had to be compatible and expect the games to come to be compatible. If the games they already thought were compatible have proven to be incompatible... what does that mean for the upcoming titles? Maybe they need an Oxford Dictionary, because this is not the first time these folks have dropped the ball on compatibility. Maybe they just don't understand the meaning of the word?

    Is this a conspiracy to force all die hard PC gamers to buy Xboxs? FPS or RTS with a controller? I have used the perfect setup (PC keyboard and mouse) why would I want that? Oh because I can't play anything on my PC now because MS can't sort their shit out? Or just Microsoft not really able to figure out what they're doing? Or Both? They don't sell PC, but they do sell Xboxs.

  110. Why only FPSs? by matt328 · · Score: 1

    So if we switch to a third person view we'll be ok then?

    --
    Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
  111. Not trustworthy either by Lonewolf666 · · Score: 1

    While GP may or may not really be a developer for ATI/NVIDIA, managers in general are known for sugarcoating problems rather than being honest. Thus I would not expect Dwight Diercks to tell us the full truth.

    --
    C - the footgun of programming languages
  112. Why upgrade? by NavyTim · · Score: 2, Funny

    I don't get it. I'm having no problem playing Leisure Suit Larry on my Windows 95 machine...

    --
    Navy Tim www.navytim.com
  113. Re:Opportunity by benzapp · · Score: 1

    Again, please, what's an example? I really have a hard time believing you because those directory names aren't fixed, and every application I've used that uses that theme (which is all of them it seems) works just fine.

    I haven't encountered any problems except for antivirus software, which is to be expected.

    Honestly, I hear this crap on slashdot all the time. Why is it so difficult to name one application that has a reasonably large installed base?

    --
    I don't read or respond to AC posts
  114. Re:Opportunity by Anonymous Coward · · Score: 0

    Norton Internet Security.

    You cannot install from the discs. You are basically stuck using an ISO image to get Norton installed onto Vista PC's. It's a pain in the ass for the guys in at my work, but it's the only way they've gotten it to work.

  115. Re:Opportunity by notoriousE · · Score: 0

    Juris Law --- which is used by a ton of lawyers, will not work on vista at all.

    Jonas Construction software -- which is used by MOST large industrial A/C contractors, gets random errors printing forms due to vista.

    Also, this is moreso a minor bug with vista, but when installing Adobe Acrobat 8.0, if you have User Account Control turned OFF, it errors out and says the TEMP FOLDER is full ... i've seen a couple of apps that need UAC turned on to install, seems stupid

    there are a bunch of others i've run into on the job, i'll keep you informed as the calls come in

    --


    And then there was E
  116. Vista & Half-Life 2 - No Problem! by BattleHawk · · Score: 0
    I have been playing Half-Life2 on Vista since early January. First on Vista Business, and in the last couple of weeks, on Vista Home Premium.

    I have not seen any issues - NONE

    <strokin' it>
    This may be due to my system being hand built to run Vista :-)
    I get 5.9 scores on everything except the CPU, which gets a lowly 5.3.
    The heart of the system is Dual geForce 8800's in SLI - sweet!

    </strokin' it>
  117. My FPS is fine by JazzTao · · Score: 1

    Whatever, I run vista with only a gig of ram, my 64 bit chip, and a nvidia 7600 GT card and counter-strike source plays as well as it did in XP. It does crash occasionally, but thats because I only have a gig of ram.

  118. Re:Didn't we have an article... by Ant+P. · · Score: 1

    It's mostly because you're sharing the hardware between two GL apps. Also depending on the hardware you either get the game rendering directly to a rectangle on screen (r200 does this), or it renders to a texture in the window manager (nvidia does this, I think), which lets you do things like in those Novell compiz demo videos but is way slower since it has to render through both apps.

  119. why bother? by the_greywolf · · Score: 1

    I have to wonder, then, why bother to support Vista at all until next year?

    OK, I'm bitter. Game execs seem to be willing to care more about the young and unproven DirectX 10 than all the people on (the mature platforms) Mac OS X and Linux who are probably more than willing to pay a little extra for a good game.

    It' slike that episode of DS9 I watched last night: clothing Ferengi females simultaneously doubles both the consumer base and workforce. Like the FCA, execs of game publishers and developers are more concerned about exploiting their current market (and a too-immature and almost non-existent market) than about expanding it into a larger base.

    Economically, it doesn't make sense.

    It makes me want to throw chairs at people.

    --
    grey wolf
    LET FORTRAN DIE!
  120. Re:Didn't we have an article... by SanityInAnarchy · · Score: 1

    Aero glass is not a simple 2D windowing system like in XP, it's a fully 3D hardware accelerated system. Which means you're trying to run two games at the same time (sorta).

    Shouldn't be. In fact, someone was commenting on how they were doing some sort of swapping in/out of the video card?

    I want you, and everyone else here, to try a simple test: Download some of the first OpenGL tutorial demos -- you know, the ones which show you a triangle and a square -- and run those. Notice how your CPU usage is almost none? That's because it only has to render a single frame.

    You can have all the glass in the world, but if it isn't changing, it shouldn't be using any resources at all beyond a flat 2D image.

    Oh, and I've run multiple games at once, just to see how it worked. Surprisingly, it didn't slow me down too much. The only way I'd really expect a huge performance hit is if there was some transform happening on the game window itself -- for instance, if I drag it, and it wobbles, then that should definitely lag the game. But it should be reasonably fast once I drop it and it settles.

    --
    Don't thank God, thank a doctor!
  121. Terry? Is that REALLY you? by digitalwanderer · · Score: 1

    If so, why are you STILL following me? ;)

    (Sorry Terry, couldn't resist. :P Just learned you were on here. Got spies everywhere. 8) )

    --
    - "When I say dance, you'd best DANCE motherf*cker!" -Violent Femmes
  122. Just tried it. by SanityInAnarchy · · Score: 1

    I'm curious if the same thing would happen on OS X... Also, what about DirectX windows? (Does DirectX even have a windowed mode?) I seem to remember all the uproar was about layering OpenGL on top of DirectX -- I'm guessing, looking at this now, that DirectX games would have to go through the same thing (if they run windowed).

    From what I can remember benchmarking at before, my UT2004 is running at fullscreen, at decent speed, on Beryl on Linux. It does this because I told Beryl to not do any sort of indirection on fullscreen windows. (This took me from ~25 fps to ~50 fps, so I know it did something.)

    (As far as I'm concerned, it should kill the indirection as soon as there aren't any effects on that window anymore. Of course this means a drop shadow would lag you... Maybe the indirection will get fast enough, eventually, that no one will care?)

    I also have one old 2D MMO which I run in a window, and apparently the latest Beryl SVN has a keystroke for toggling indirection on a given window. Therefore, I should be able to easily run that game at full speed. However, it's old enough and slow enough that it really shouldn't matter, so I haven't checked out the SVN version. Also, there is a keystroke for taking an app fullscreen, which would presumably disable the indirection.

    I mean, other than the "running a whole separate game" thing, there shouldn't be much performance degredation for simple GL apps -- no more, at least, than if you were actually running two windowed GL games side by side.

    Also tried: xv works, with no noticeable performance hit until I started dragging the window around (dragging any window which does animation causes the whole WM to lag -- not significantly (down to maybe 10 FPS, which seems to be what OS X's UI operates at), but noticeable.

    Also: Surprisingly, xvmc works, again with no noticeable performance hit. It does cause problems when dragging a window around, though -- I believe this used to work pretty much as expected, whereas in Beryl it's possible to figure out what's going on, but it's far from graceful.

    --
    Don't thank God, thank a doctor!
    1. Re:Just tried it. by Ramble · · Score: 0

      I wouldn't be suprised if most of the performance drop was caused by the fact that an OpenGL game goes through a direct3D layer.

      I've run Defcon windowed before so it's possible it's just a driver issue.

      --
      "Oh boy"
    2. Re:Just tried it. by SanityInAnarchy · · Score: 1

      Are you on Vista?

      In any case, I seriously doubt Defcon requires much in the way of performance. Like I said, I've basically done the opposite here -- I've run a mostly 2D, DirectX 9 game via Cedega, windowed, and if anything, it's faster under Beryl. So, it certainly could be reasonable for most games.

      I expect that if we were to, say, run Quake 4 in a window, that's where we'd start to really see performance issues. (UT2004 does NOT run well in a window for me, despite being native Linux and OpenGL.)

      However, Beryl has one thing that I hope Vista picks up on -- in recent SVN versions, I can disable indirection for a single window. Thus, I can actually tell it to not apply any effects to one window, but to just pass that window straight through, negating any performance hit for that game other than the fact that Beryl exists and is doing other stuff at the same time.

      --
      Don't thank God, thank a doctor!
  123. How about vLite by l33t+gambler · · Score: 1

    I removed 5GB of bloat (how language files can take 800MB is beyond me, a .dll per language???) and theres a few tweaks like disable UAC. When Microsoft are forced to remove every major app from their OS, and I can strip out unuseful-to-me features I will buy their OS. Uhm no not really, at least not until they stop polluting the protocols.

    http://www.vlite.net/

    --
    Teasing the nobles, and rightfully so!
  124. Re:Minimal OS always best for max stability and sp by argStyopa · · Score: 1

    Hear hear.
    There are so many games that I wish I could run on what would effectively be a command-line XP system.

    If I'm playing a game, I don't want it to keep track of time, the weather, incoming messages, a pretty picture on my desktop, the state of the dvd drive, and whether I've got the latest update. I don't multitask while gaming. I don't play EU3 and edit spreadsheets at the same time.

    I want every erg of horsepower and CPU bandwidth chewing through game data.

    *Occasionally* (about 5% of the time) I *might* run an mp3 player in the background. But if I had something that would screw multitasking, I would forego that in a heartbeat.

    I don't suppose anyone here has what amounts to "XP as DOS", do they?

    --
    -Styopa