There are of course the companies that thank their lucky stars that MS went into the gaming business. Just look at Tecmo, they are now pretty much partnered with MS on their projects. They used to be like Sega, offering everything to everyone. One day, MS created a game system that was easy to program for and was fairly capable. The competition retorted with a harder to program for system in their next cycle.
Nintendo's games in the SNES/Genesis era were more expensive. The same game on Genesis and SNES would often retail for $50 on Genesis and $60 on SNES. Most of the Final Fantasy games cost >= $70. Part of this is because Nintendo's cartridges contained more hardware than the Genesis ones, making them more expensive to manufacture. Another part might be the devkit costs, but I am unsure of the numbers there.
It happened a couple years back. When all the local fast food places got WiFi. (I live near Redmond) Someone mentioned that they saw AMD stickers on some of the access points, where they were previously Intel (as Intel makes WiFi gear and AMD did not). I went out to my local places and saw the same thing. There was an article, but I am failing to find it.
I think you got your NV's and ATI's backwards there. ATI's power saving abilities didn't show up until a couple years ago. Whereas NV's been able to have power-save modes for quite some time. I know of these things first hand, since I have been witness to an ATI powered laptop and I own an NV laptop. My laptop is able to get 3 hours while playing WarCraft 3 @ 1400x1050.
The difference between Microsoft and Apple is that MS will put up some money if it thinks it will help sell their own stuff. That was part of the whole reason for buying Bungie in the first place. MS knows that Halo is still really big for a large number of people, thus they will do what they can to keep Bungie alive.
The 360 supports independant developers. Just look at all the cheap games you can get on Live Arcade. I happen to know the guys that made the game that ships with the 360 + HD combo. They started out with an idea, and took it to MS when it was almost done. Then MS bought the idea from them and gave them jobs.
You could do this with DOS. There were lots of games that just ran off the CD. You could do it in DOS 2 with floppies, lots of games just ran off the floppy... There's nothing special about it, hard drives just read data faster so that trend got big. You can also update HD data much easier. Also, let's not forget Knoppix. Run a whole OS off the CD/DVD drive.
Who needs root to email or wipe personal data? It's not really that simple of a question. It because quite a bit easier when one is found, but until then we can only wonder if it is possible.
I only see one problem with this. Last I heard the PS3 does not come with the hard drive. At a possible $500 + $100 (?) for a HD, that's $600 to download $10 games. It's pretty sad really, because I want this method of gaming to take off on a much bigger scale.
It's not just DRM, think about stuff like CD keys. If pirates had the code that validated the keys then they'd be able to make 100% legit ones. This robs others who buy the game and have the same key as the one pirates generate.
The more you rely on the client only painting the users screen, the more server expenses you have to pay. This isn't a good thing for MMORPGs, and shows why GuildWars and some others use instancing. Imagine if you have the full code to decrypt the encrypted commands sent during the online gaming matches. Now you can decode when someone enters their credit card or other info. The second coming of SPAM and fraud would be upon us.
EU asked them to open up the APIs in Windows. That resulted in this chain of events:
MS presented them with the documentation they asked for. The EU said it wasn't enough. MS opened up licensing of the code with a hefty amount of free support. The EU said it wasn't enough.
There's a problem here. How do you enforce licensing when someone has your code? They can just remove the check for proper license. How do you protect against cheating in real money competitions (online poker) ?
if (true/*licenseIsValid()*/) { enableProgram(); }
This is an over-simplification, and may not be 100% technically accurate
I'd say this applies to your entire post, as it's pretty much all wrong.
1. Most pay for virii scanners (McAffe, Norton) have a technique to detect unknown virri. It's called Bloodhound in Norton.
2. I know Norton can get this message, but it can also try to delete the file at startup. Or you can go into safe mode and it will delete it.
3. Norton is quite effective with this problem (trojans). When you try to run the program, Norton will tell you it's infected and give you a choice of what to do.
4. Since you base your #4 on 2 and 3, you are pretty much wrong here too.
"The original Dead Or Alive runs on System 2 hardware, which appears to be more powerful than that of Dead Or Alive++. While the backgrounds are 3-D in the original, in this game they are flat 2-D paintings, so the "++" in the title does not really seem to be justified."
Memory cards for the Saturn were abundant, contained more space than PS1 memory cards (15 save slots for the lose), and they worked much faster than PS1's incredibly slow save system. Later on, all the import converters contained save space. They cost $15 for 4MB of save space. That's like 32 PS1 memory cards.
Yeah, I guess nobody played Symphony Of The Night, because it was a terrible game... Millions of people didn't play Street Fighter, because they didn't care about 2D... Etc etc...
The PS1 was technically inferior to the Saturn in a few ways. Sprite power for one. The Saturn could handle 200 individually rotating and scaling sprites on screen with no slowdown. The Saturn also had more VRAM, which is why all the 2D fighting games were much better animated on the Saturn. (All of Capcom's ports). The Saturn also had internal save space, the PS1 forced you to buy memory cards. Toshinden ended up on the Saturn a year later, although ported poorly. Dead Or Alive showed us that the Saturn was better in some ways than the PS1, namely the VRAM issues. Then Guardian Heroes showed us that the Saturn could do some great things as far as street brawling games. It even had alpha translucency.
You can slipstream the updates, and setup an install script for Windows too.. In which case it becomes:
1) Insert CD
2) Click Install
Or you can use a drive imaging program and create a setup for all the machines... But that usually only works if they all have the same hardware.
There are of course the companies that thank their lucky stars that MS went into the gaming business. Just look at Tecmo, they are now pretty much partnered with MS on their projects. They used to be like Sega, offering everything to everyone. One day, MS created a game system that was easy to program for and was fairly capable. The competition retorted with a harder to program for system in their next cycle.
I think you mean the applecation menu. Huzzah!
They are also console developers. Way to flame it out. Go talk to Tecmo and shutup about it.
Nintendo's games in the SNES/Genesis era were more expensive. The same game on Genesis and SNES would often retail for $50 on Genesis and $60 on SNES. Most of the Final Fantasy games cost >= $70. Part of this is because Nintendo's cartridges contained more hardware than the Genesis ones, making them more expensive to manufacture. Another part might be the devkit costs, but I am unsure of the numbers there.
You guess wrong!
It happened a couple years back. When all the local fast food places got WiFi. (I live near Redmond) Someone mentioned that they saw AMD stickers on some of the access points, where they were previously Intel (as Intel makes WiFi gear and AMD did not). I went out to my local places and saw the same thing. There was an article, but I am failing to find it.
How about when AMD sent people out to put their stickers on access points that were running Intel hardware?
I think you got your NV's and ATI's backwards there. ATI's power saving abilities didn't show up until a couple years ago. Whereas NV's been able to have power-save modes for quite some time. I know of these things first hand, since I have been witness to an ATI powered laptop and I own an NV laptop. My laptop is able to get 3 hours while playing WarCraft 3 @ 1400x1050.
The difference between Microsoft and Apple is that MS will put up some money if it thinks it will help sell their own stuff. That was part of the whole reason for buying Bungie in the first place. MS knows that Halo is still really big for a large number of people, thus they will do what they can to keep Bungie alive.
The 360 supports independant developers. Just look at all the cheap games you can get on Live Arcade. I happen to know the guys that made the game that ships with the 360 + HD combo. They started out with an idea, and took it to MS when it was almost done. Then MS bought the idea from them and gave them jobs.
You could do this with DOS. There were lots of games that just ran off the CD. You could do it in DOS 2 with floppies, lots of games just ran off the floppy... There's nothing special about it, hard drives just read data faster so that trend got big. You can also update HD data much easier. Also, let's not forget Knoppix. Run a whole OS off the CD/DVD drive.
Yes, thus the emailing of personal data.
Who needs root to email or wipe personal data? It's not really that simple of a question. It because quite a bit easier when one is found, but until then we can only wonder if it is possible.
Then you'll miss out on the fighting games available on Live for cheap. Such as Street Fighter 2 and Street Fighter 3.
I only see one problem with this. Last I heard the PS3 does not come with the hard drive. At a possible $500 + $100 (?) for a HD, that's $600 to download $10 games. It's pretty sad really, because I want this method of gaming to take off on a much bigger scale.
That would be a 4C change. Thus if we lower the increase in the sun to 50K, we get a 2C change in the Earth's temperature.
It's not just DRM, think about stuff like CD keys. If pirates had the code that validated the keys then they'd be able to make 100% legit ones. This robs others who buy the game and have the same key as the one pirates generate.
The more you rely on the client only painting the users screen, the more server expenses you have to pay. This isn't a good thing for MMORPGs, and shows why GuildWars and some others use instancing. Imagine if you have the full code to decrypt the encrypted commands sent during the online gaming matches. Now you can decode when someone enters their credit card or other info. The second coming of SPAM and fraud would be upon us.
EU asked them to open up the APIs in Windows. That resulted in this chain of events:
MS presented them with the documentation they asked for. The EU said it wasn't enough. MS opened up licensing of the code with a hefty amount of free support. The EU said it wasn't enough.
There's a problem here. How do you enforce licensing when someone has your code? They can just remove the check for proper license. How do you protect against cheating in real money competitions (online poker) ?
/*licenseIsValid()*/) { enableProgram(); }
if (true
1. Most pay for virii scanners (McAffe, Norton) have a technique to detect unknown virri. It's called Bloodhound in Norton.
2. I know Norton can get this message, but it can also try to delete the file at startup. Or you can go into safe mode and it will delete it.
3. Norton is quite effective with this problem (trojans). When you try to run the program, Norton will tell you it's infected and give you a choice of what to do.
4. Since you base your #4 on 2 and 3, you are pretty much wrong here too.
Looks like it was worse to me.
Memory cards for the Saturn were abundant, contained more space than PS1 memory cards (15 save slots for the lose), and they worked much faster than PS1's incredibly slow save system. Later on, all the import converters contained save space. They cost $15 for 4MB of save space. That's like 32 PS1 memory cards.
Yeah, I guess nobody played Symphony Of The Night, because it was a terrible game... Millions of people didn't play Street Fighter, because they didn't care about 2D... Etc etc...
The PS1 was technically inferior to the Saturn in a few ways. Sprite power for one. The Saturn could handle 200 individually rotating and scaling sprites on screen with no slowdown. The Saturn also had more VRAM, which is why all the 2D fighting games were much better animated on the Saturn. (All of Capcom's ports). The Saturn also had internal save space, the PS1 forced you to buy memory cards. Toshinden ended up on the Saturn a year later, although ported poorly. Dead Or Alive showed us that the Saturn was better in some ways than the PS1, namely the VRAM issues. Then Guardian Heroes showed us that the Saturn could do some great things as far as street brawling games. It even had alpha translucency.