It better not work on sensors.... Those sensors contain powerfull magnets that like to destroy CRT TVs. I already lost one TV to those things, I'm not losing another.
You can indeed make a GPL application that will play WMV files. You can use DirectShow to access all the installed codecs in a Windows environment. The decoder is already there, you're just using it.
They are charging for these on the PC side too. There are several free mods, but the official ones cost money. It's $2 on the PC, whereas the XB ones are roughly $2.50
According to the info on Microsoft.com these OS's are supported for installation:
Windows Server 2003
Windows Server 2003 Service Pack 1
Windows XP Professional Edition
Windows XP Service Pack 2
And yet most people on slashdot get worked up because they don't think Dell has enough crap on their computers to start with! I have some average user friends who bought dells recently, and the amount of crap that was there makes me glad I build my own. However, cheap laptops are a bit harder for that.
Every Ultima game was considered ground breaking in the graphics department when it was released. Even 9, which had its flaws, was considered ahead of its time.
I'm not as sure about Ocarina Of Time, but it does seem pretty good for when it came out.
I assume they will recompile or do some graphics magic to make it look good on a 16:9 set
Sorry to burst your bubble, but Nintendo has said that their system will not support HD. This includes 16:9 mode. There will be no component cables for the Revolution. It's weird because the GameCube had them, so it's a step back. With no 480p, all of those games with on/off flashing for 1 frame will look really terrible interlieved on a progressive display. I know because PS2 games still do it, and it looks ugly. Smash Bros. Melee does it too, and it was ugly (Thankfully it has a 480p mode).
MS and Sony realise that simple games are selling too. This is part of why MS setup Live Arcade, and why the games there are cheap. Sony has yet to reveil anything more than a "me too!" statement.
Mortal Kombat: Shaolin Monks had another interesting CPU restriction pop up. It was designed to work on the PS2, and they used ragdoll for death/pop-up attacks. If you get more than 2 people in the air at a time, the game will slow to a crawl. Thus they made it nearly impossible. This is because the PS2 version of Havok could not handle more than 2 ragdoll simulations at a time. Pretty pathetic.
The GameCube graphics chip was actually designed by someone that ATI bought up right before GameCube hit the market. It has none of the shader technology that ATI was using at the time, or any shaders for that matter. That being so, I still think it beat the pants off the PS2 at times. (Expecially on multii-platform titles)
This guy sounds like a complete shill. They want $521 million PLUS interest for the license. They say their terms are reasonable, and that people shouldn't have to change their code. However, they ask for an insane amount of money for what is essentially: "Programs can call other programs." They say they are talking to others about licensings, but are very vague about it. I imagine Opera was a target, perhaps going free was a way around them paying money to Eolas? I could see where the license for this patent would be more than they used to charge for their browser.
Re:Javascript is insecure - AJAX is security hole
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Ruby On Rails Goes 1.1
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For Mozilla users, it's probably possible for somebody to implement per-site permissions for Javascript the way they do for cookies, images, etc. For IE, though, you're just toast.
IE already impliments settings that allow you to whitelist sites for scripting. So by your meaning, Mozilla is toast.
This post is actually incorrect. The Zelda games were ported by NST to work with the GameCube. Little was done to change them other than the obvious differences in consoles. I have a friend who worked on the compilation disc, so all this info is direct from there.
The problem here is that Blu-Ray allows for phone-home or future discs to not work with older players. Thus if the DRM is broken, their machine will be blacklisted until they fix it and no new movies will play on it.
As a writer of software whose sole income comes from people paying for that software I have to disagree on that all software should be free idea. I write games for handheld platforms, so it's not like I can sell services to go along with the software either.
The OpenGL group was not delayed because of MS. It was delayed because of the slow process they take to incorporate changes. If anything, MS helped them as GLSL was based on the already available HLSL.
As a game developer you should be ashamed. MS provides lots of technology with explanations and papers to the community. They also develop libraries that give game developers a leg up when making their applications. Libraries, samples, thorough documention, testing and performance tools. They also host lots of talks and sessions to teach developers about technology that is forthcoming.
Then why don't you spend the time and resources to teach the students and teachers how to use this software, because that's part of what MS does. I mean, if you really are so worried then your time must be worth it.
The point to running Windows is more that you have choice. You can run the MS apps. You can run the free apps. It all works and it's easy. Lots of edutainment, and regular educational software wont run on anything but DOS or Windows. They are the latest and hottest software, so Wine doesn't care about them.
As another poster pointed out, yes it's quite easy to not have to reboot all the time. Also, the normal amount of reboots is 3. 1 after copy, 1 after final installation, and 1 after updates. Taking the slipstream + unattended install route leaves you with 1 reboot. That's 50% less reboots than your method! Think of the savings!;)
House Of The Dead games have been released on no less than 3 systems. Saturn, DreamCast, and XBox.
It better not work on sensors.... Those sensors contain powerfull magnets that like to destroy CRT TVs. I already lost one TV to those things, I'm not losing another.
You can indeed make a GPL application that will play WMV files. You can use DirectShow to access all the installed codecs in a Windows environment. The decoder is already there, you're just using it.
They are charging for these on the PC side too. There are several free mods, but the official ones cost money. It's $2 on the PC, whereas the XB ones are roughly $2.50
VMWare has been giving away their product for a while now. MS is late to the game.
VMWare Player and now Server have been free for a while. So in all actuality, MS is just adjusting costs to market normals.
According to the info on Microsoft.com these OS's are supported for installation:
Windows Server 2003
Windows Server 2003 Service Pack 1
Windows XP Professional Edition
Windows XP Service Pack 2
And yet most people on slashdot get worked up because they don't think Dell has enough crap on their computers to start with! I have some average user friends who bought dells recently, and the amount of crap that was there makes me glad I build my own. However, cheap laptops are a bit harder for that.
Every Ultima game was considered ground breaking in the graphics department when it was released. Even 9, which had its flaws, was considered ahead of its time.
I'm not as sure about Ocarina Of Time, but it does seem pretty good for when it came out.
MS and Sony realise that simple games are selling too. This is part of why MS setup Live Arcade, and why the games there are cheap. Sony has yet to reveil anything more than a "me too!" statement.
Mortal Kombat: Shaolin Monks had another interesting CPU restriction pop up. It was designed to work on the PS2, and they used ragdoll for death/pop-up attacks. If you get more than 2 people in the air at a time, the game will slow to a crawl. Thus they made it nearly impossible. This is because the PS2 version of Havok could not handle more than 2 ragdoll simulations at a time. Pretty pathetic.
The GameCube graphics chip was actually designed by someone that ATI bought up right before GameCube hit the market. It has none of the shader technology that ATI was using at the time, or any shaders for that matter. That being so, I still think it beat the pants off the PS2 at times. (Expecially on multii-platform titles)
This guy sounds like a complete shill. They want $521 million PLUS interest for the license. They say their terms are reasonable, and that people shouldn't have to change their code. However, they ask for an insane amount of money for what is essentially: "Programs can call other programs." They say they are talking to others about licensings, but are very vague about it. I imagine Opera was a target, perhaps going free was a way around them paying money to Eolas? I could see where the license for this patent would be more than they used to charge for their browser.
This post is actually incorrect. The Zelda games were ported by NST to work with the GameCube. Little was done to change them other than the obvious differences in consoles. I have a friend who worked on the compilation disc, so all this info is direct from there.
The problem here is that Blu-Ray allows for phone-home or future discs to not work with older players. Thus if the DRM is broken, their machine will be blacklisted until they fix it and no new movies will play on it.
As a writer of software whose sole income comes from people paying for that software I have to disagree on that all software should be free idea. I write games for handheld platforms, so it's not like I can sell services to go along with the software either.
So in other words it was downloading all the music videos for his music collection? That's pretty sweet!
The OpenGL group was not delayed because of MS. It was delayed because of the slow process they take to incorporate changes. If anything, MS helped them as GLSL was based on the already available HLSL.
As a game developer you should be ashamed. MS provides lots of technology with explanations and papers to the community. They also develop libraries that give game developers a leg up when making their applications. Libraries, samples, thorough documention, testing and performance tools. They also host lots of talks and sessions to teach developers about technology that is forthcoming.
I just tried this out and it didn't come up as being infected.
Quite often you can, but it's not always guaranteed like it is with iTunes. SAFETY NOT GUARANTEED
Then why don't you spend the time and resources to teach the students and teachers how to use this software, because that's part of what MS does. I mean, if you really are so worried then your time must be worth it.
The point to running Windows is more that you have choice. You can run the MS apps. You can run the free apps. It all works and it's easy. Lots of edutainment, and regular educational software wont run on anything but DOS or Windows. They are the latest and hottest software, so Wine doesn't care about them.
As another poster pointed out, yes it's quite easy to not have to reboot all the time. Also, the normal amount of reboots is 3. 1 after copy, 1 after final installation, and 1 after updates. Taking the slipstream + unattended install route leaves you with 1 reboot. That's 50% less reboots than your method! Think of the savings! ;)