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IBM's Radical Cell Processor

Rouslan Solomakhin writes "Forbes has recently posted an article on IBM's new revolutionary Cell processor. Cell is going to enable PS3 developers to create movie-quality games with blazing-speed graphics. Applications in other areas are also considered." From the article: "Some techies say PlayStation 3, which may debut by midyear and could end up in 100 million homes in five years, will usher in the next microchip revolution. The Sony system owes its prowess to a microprocessor called Cell, which was cooked up by chip wizards at IBM (with help from Sony and Toshiba) at a cost of $400 million over five years."

298 comments

  1. IBM really needs to prove themselves by Vivek+Jishtu · · Score: 4, Funny

    With Apple no longer buying chips from them, they really need to prove themselves.

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    I lost my signature... help!
    1. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 1, Interesting

      Why? Apple was a rather low-volume business for IBM.

    2. Re:IBM really needs to prove themselves by Mad_Fred · · Score: 3, Insightful

      They do? Last time I looked, IBM processors were inside all the current "next generation" consoles. To me, it looks like IBM is the surest winner in the next/current/upcoming (pick your perspective) round of console wars. As an AC already pointed out, Apple mus have been a really low-volume customer for IBM, and probably a picky one at that.

    3. Re:IBM really needs to prove themselves by FidelCatsro · · Score: 3, Insightful

      Apple was defiantly a low volume buyer but they were a big source of free marketing . Now with the recent upsurge in consumer products using the PPC chips IBM does not need apple as much and apple definitely does not need IBM , so all is well for both companies

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    4. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 1, Informative

      uh.... IBM is a much larger company than Apple.

    5. Re:IBM really needs to prove themselves by max909 · · Score: 0, Informative

      This had nothing to do with the Apple-Intel Deal or Apple dropping IBM/PowePC. Infact, actually Apple is one step back as none of the Apple-Intel systems are 64-bit Enabled

    6. Re:IBM really needs to prove themselves by uncleFester · · Score: 3, Insightful

      With Apple no longer buying chips from them, they really need to prove themselves.

      If you equate Power or IBM processors with Apple, then you have no clue. Check out a few datacenters and see just what's running inside some of those large black boxes with 3 blue letters on them. You keep your G4/G5, I'll stick to playing with Power4s, Power5s (and the projected Power6s when they get here).

      *patpatpat*.. just lay your little head back down, don't you fret none... *patpatpat*

      -'fester

      --
      -'fester
    7. Re:IBM really needs to prove themselves by talornin · · Score: 5, Informative

      Acutaly, no.


      Much of the reason Apple switched to Intel was because IBM didnt want to make the chips Apple watned.
      Apple has for a long time made demands of their chip producers to make this and that chip with this and that feature, then they order a wery low volume at first to ensure they dont get stuck with an overflow should the product flop in any way.
      Then they make new, larger, orders if the product is a hit and the chip producer runs into supplying dificulties. Apple blames the chips vendor.
      This happened with the 68k, G4 and G5. When Apple wanted new CPU's IBM basicaly told them to get lost because they just wasnt a big enough client to justify the demands they made.

      IBM managed quite well before the G5 deal and will manage quite well after.

      (Just for the record: This was posted from my darling PowerBook! I am a Mac user and an Apple fanatic! So this is _not_ Apple-bashing, just a statement of facts!)

      --
      When in danger, whewn in doubt! Run in circles, scream and shout!
    8. Re:IBM really needs to prove themselves by xtracto · · Score: 1


      (Just for the record: This was posted from my darling PowerBook! I am a Mac user and an Apple fanatic! So this is _not_ Apple-bashing, just a statement of facts!)


      I love those kind of comments, whenever somebody posts a Linux/Apple/BSD flamebait post they always attach this kind of comments "in fact I am writting from my XXXX distro or o YYYY Mac or with my ZZZZ BSD firewall...

      Like if, those where some *magical* words that changed what their flamebait... why dont you show us some real "proof" that you are on a powerbook, people writting this kind of comments should add a h ref= showing some proof of their Linux/Mac/BSD or whatever.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 0

      You've got to be a dribbling idiot to not realize the parent post was a joke.

    10. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 0

      >Like if, those where some *magical* words that changed what their flamebait... why dont
      >you show us some real "proof" that you are on a powerbook, people writting this kind of
      >comments should add a h ref= showing some proof of their Linux/Mac/BSD or whatever.

      Err, why? Why should it make a difference to the argument? I actually think those
      statements are simply useless and should be omitted.

      If you have reached the stage where you want some real proof of such a meaningless
      statement then you are taking the argument personally and should take no further
      part in it.

    11. Re:IBM really needs to prove themselves by talornin · · Score: 1, Offtopic

      Ok. Here it is: http://www.goweee.com/pub/in_your_face_xtracto.png


      As you can see in the top left corner I am logged in. The "About this Mac" window should prove that the machine is a Mac. If you require further proof that its a PowerBook I can always take a photo with my camera.

      --
      When in danger, whewn in doubt! Run in circles, scream and shout!
    12. Re:IBM really needs to prove themselves by Fordiman · · Score: 1

      I think the point is to show context; you can make a lot of statements without knowing what you're on about, and especially in the case of Apple (and BSD) folks, the liklihood of replies being on the defensive (Don't talk that way about Apple, you PC Heathen!) side of things is high.

      Apple users are, in general, zealots. When an Apple user says something that could be construed as 'sleeping with the enemy', they NEED to state their loyalties to prevent the more fucktarded of their bretheren from going all ulitmate-power (flipping out and killing people) in text.

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    13. Re:IBM really needs to prove themselves by xtracto · · Score: 0, Offtopic

      man that was sooo fucking funny. No, really you draw a smile on my face hahha and "in your face"

      lol thank you, you really shut my ... off =O) hahahaha

      darn... consider me your fan (on /. at least)

      hahaha

      thanks that was hilarious

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    14. Re:IBM really needs to prove themselves by talornin · · Score: 0, Offtopic

      T'was my pleasure! ^_^

      --
      When in danger, whewn in doubt! Run in circles, scream and shout!
    15. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 0

      so the folder "lalala" on your desktop is the porn folder, isn't it?

    16. Re:IBM really needs to prove themselves by Heembo · · Score: 3, Insightful

      PowerPC on mac was a small blip on IBM's radar. PowerPC is SMOKIN' in the embedded space. Apple leaned on IBM hard about increasing chip speed, pricing, irregular purchase numbers, etc. Losing apple was a relief, IBM can now get back to the **very** profitable business w/o Apple's 2 cents.

      --
      Horns are really just a broken halo.
    17. Re:IBM really needs to prove themselves by xtracto · · Score: 0, Redundant

      lol
      so the folder "lalala" on your desktop is the porn folder, isn't it?

      I agree

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    18. Re:IBM really needs to prove themselves by thatguywhoiam · · Score: 4, Funny
      *patpatpat*.. just lay your little head back down, don't you fret none... *patpatpat*

      The detail you seem to have missed is: those of us who have not taken to resting a Power5 server on our laps have managed to keep our balls.

      Seriously, a condescending server nerd is never a pretty sight. How's that working out for you?

      --
      If Jesus wants me it knows where to find me.
    19. Re:IBM really needs to prove themselves by NutscrapeSucks · · Score: 1

      Free marketing? When BMW or Ford is deciding which engine controller chip to buy, I don't think they put much value in Steve Jobs' Photoshop benchmarks.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    20. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 0

      (Just for the record: This was posted from my super hacker machine! I am a hacker and an phreaker! So this is _not_ Lunix-bashing, just a statement of facts!)


      I love those kind of comments, whenever somebody posts a Lunix flamebait post they always attach this kind of comments "in fact I am writting from my XXXX distro or o YYYY hackinbox or with my leet commodore 64 firewall... Why don't they ever show some real proof huh? They should just hack me right here where I stand! Like if, those where some *magical* words that changed what their flameba#$%@!#$ @#$@#$% &^%^&(@$%@#$@#$%@^$%^*%$^&#$%^[NO CARRIER]

    21. Re:IBM really needs to prove themselves by Anonymous Coward · · Score: 0

      Consumer Marketing

  2. but its the games... by joe+155 · · Score: 0

    the technology sounds impressive, but i can't help but feel that it is the games for consoles which are the most important factor, and by good games I mean good game play. Whenever they create new technology like this it just creates a new push to make even more games which are 50 hour long FMVs. I wouldn't buy a PS3 even if i thought the games would be good because i'm avoiding sony over the rootkit. by the way if you want to log in use password and username "slashdot".

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:but its the games... by erikdotla · · Score: 1

      Kind of a dumb reason to avoid the PS3, considering that it was Sony BMG, wholly unrelated to the Sony games division, responsible for the rootkit. It's a huge company responsible for all kinds of technology, and to boycott Sony entirely would be like avoiding all GM for one mistake, made by one group of people, in a single Pontiac model car. Especially for a device like the PS3 which you can buy in cash, leave the online component alone and use it in total secrecy while wearing your tinfoil hat.

      --
      # Erik
    2. Re:but its the games... by plasmacutter · · Score: 3, Interesting

      mistake?
      a mistake is forgetting to tighten a bolt, or carry the two, resulting in problems down the line.

      sony's rootkit was an intenional and corporate level decision. DRM itself has no justification for existence at all. When confronted with the fact that it does not stop piracy, executives often come clean by putting forth a "positively spun" statement which pans out to, and i paraphrase: "we want to deny the technologically unsavvy of flexibility theyre used to in order to screw them out of money we dont really deserve"

      Sony's products arent that great either. most sony stuff i've owned has broken (not broken down.. literally broken like plates break), so i have no trouble with the idea of not buying their flimsy and anticonsumer products.

      --
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    3. Re:but its the games... by Fordiman · · Score: 0, Offtopic

      I don't bear Sony's gme division any bad blood, but you won't find me buying any Sony CDs. Or any CDs from the RIAA, for that matter. The RIAA's has, in recent years, proven themselves unworthy of my trust, my respect, and my dollar.

      I'm sticking to indy artists that torrent and http their stuff, as well as my existing CD collection, and CDs I buy at shows.

      My view is that we should be supporting the artists while screwing the middlemen. That's the only way to rid ourselves of the middlemen.

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    4. Re:but its the games... by Elranzer · · Score: 1
      Kind of a dumb reason to avoid the PS3, considering that it was Sony BMG, wholly unrelated to the Sony games division, responsible for the rootkit.
      Actually... Sony Computer Entertainmnet, Inc is a subsidiary of Sony Music...
    5. Re:but its the games... by doctor_no · · Score: 1, Offtopic

      I don't bear Sony's gme division any bad blood, but you won't find me buying any Sony CDs. Or any CDs from the RIAA, for that matter. The RIAA's has, in recent years, proven themselves unworthy of my trust, my respect, and my dollar.

      I'm sticking to indy artists that torrent and http their stuff, as well as my existing CD collection, and CDs I buy at shows.

      My view is that we should be supporting the artists while screwing the middlemen. That's the only way to rid ourselves of the middlemen.


      Please, mod parent down. . .

      Clearly off-topic. I'm tired of every topic in /. being hijacked by people's personal agenda. i.e. How Patents/DRM sucks, or how MS sucks, or how Apple's proprietary shit is the bee's knees, and Sony's isn't. It's all fine when it's on-topic and relevent, but can we please have an intelligent discussion rather than digressing into irrelevent bashing?

  3. Bad link? by MBtronics · · Score: 1

    Is this a bad link or is that page already slashdotted?

    1. Re:Bad link? by Vivek+Jishtu · · Score: 2, Informative

      You need to login with your "FREE" Forbes.com account :)

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      I lost my signature... help!
    2. Re:Bad link? by Anonymous Coward · · Score: 0

      Odd, if you go to www.forbes.com and type "IBM cell" into their site search box, the second entry of the results list entitled "Holy Chip!" is this same URL, which produces an HTTP 404 error.

    3. Re:Bad link? by yobjob · · Score: 0

      Maybe so, but now it won't let me access the second page!

    4. Re:Bad link? by antek9 · · Score: 3, Informative

      Try this link to the printable version (should work without being logged in and is nicer anyway, all three pages in one): http://www.forbes.com/forbes/2006/0130/076_print.h tml

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    5. Re:Bad link? by twilightzero · · Score: 2, Insightful

      Thanks, now I don't have to barter my soul to read somewhat clueless technical rubbish from a business & financial magazine ;)

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
  4. Emotion Engine! by fussili · · Score: 4, Insightful

    **Outside the Sony Booth being handed fisherman's waders**
    [Gabe]: What are these waders for?
    [Tycho]: My guess? All the bullshit

    It's not that I don't think this chip might be as fantastic as everyone says but since Sony has basically lied out its ass for its past 3 consoles, I'm not giving it the benefit of the doubt with the PS3 and god save any journalist who gets sucked into their schilling.

    1. Re:Emotion Engine! by MoonFog · · Score: 2, Interesting

      No matter how good the Cell processor is, what about the GPU? Even though it's just rumours at this point, isn't their graphics card pretty much similar in specs to the one in the 360?

    2. Re:Emotion Engine! by Anonymous Coward · · Score: 0

      Right. We've had the "movie-quality" thing for every single Sony console so far. PS1, it was going to look as good as Jurassic Park! PS2 could do Toy Story in real time! Now PS3 is going to be indistinguishable from real life, and also cure cancer.

      Fuck that. Revolution for me - at least Nintendo are honest about what their consoles do, and concentrate on how much their games are like games, not how much they're like movies.

    3. Re:Emotion Engine! by cheaphomemadeacid · · Score: 0

      yes but can the same be said about toshiba and ibm?

    4. Re:Emotion Engine! by cheaphomemadeacid · · Score: 0

      Why bother with a GPU when you have all those cpu's?

    5. Re:Emotion Engine! by Anonymous Coward · · Score: 0

      Ah nothing like Microsoft fanboys trying very hard to prop up their favourite Microsoft toy, the Xbox 360.

      Rootkits, Emotion Engine, DRM.... Microsoft fanboys always seem to put their 2 cents in, and mod up pro-Microsoft flamebait as "Insightful".

    6. Re:Emotion Engine! by Tim+C · · Score: 1

      Because GPUs are specifically designed to perform operations required in rendering 3d graphics, and CPUs aren't. To get the same performance when swapping a GPU for a CPU, the CPU needs to be much faster than the GPU you're replacing.

    7. Re:Emotion Engine! by Jeff+DeMaagd · · Score: 1

      In this case, the cells are vector processors, not necessarily CPUs, IIRC, much like what is in a GPU. Maybe a high performance GPU isn't as necessary, just use a DAC? At any rate, we'll eventually find out when the real product hits to know if this is what it is and actually competitive.

    8. Re:Emotion Engine! by Hast · · Score: 1

      No, the vector elements in a Cell are not capable of doing the work of a GPU. Nor are they intended to do it.

      A typical GPU is the same size (or larger) than a CPU, and it's optimized for pumping out pixels. It will take more than 7 DSPs to do the same work.

      I'm sure that the PS3 and X360 will be about equal in power. But they are different enough that it may help make the exclusive games differ in interesting ways.

    9. Re:Emotion Engine! by DrSkwid · · Score: 2, Interesting

      I don't know why you are being castigated or being labelled some sort of fan boy

      But you are exactly right, the PS2 was supposed to herald a new CPU architecture that would be in every PC by now.

      I do hope it's true this time.

      I'm tired of this architecture, I want bang for buck to live somewhere new for a while, jig things up a bit.

      A shift in the industry would diverting the world's national product into the hands of the fittest.

      Who will have OS's and applications ready the soonest for a radical shift like that ?

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    10. Re:Emotion Engine! by Anonymous Coward · · Score: 0

      but since Sony has basically lied out its ass for its past 3 consoles

      Sony only has 2 previous consoles... The third one hasn't been released yet. The first Playstation dominated over Nintendo and everybody else so I don't get how Sony "basically lied out its ass". Site some examples please to give your post the slightest bit of credibility.

    11. Re:Emotion Engine! by Fordiman · · Score: 1

      I'm wondering...

      If the PS3 and X-Box 360 are, at their essence, the same machine... How long do you think it'll be before some group or other figures out how to get games for one to run on the other?

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    12. Re:Emotion Engine! by Elranzer · · Score: 1
      But you are exactly right, the PS2 was supposed to herald a new CPU architecture that would be in every PC by now.
      Do you mean the marketting term "128-bit Emotion Engine" or the 32-bit MIPS that is actual processor in the PS2?
    13. Re:Emotion Engine! by dloose · · Score: 1

      The word is "cite" and your post is a bit of a strawman. He's saying Sony lied about the capabilities of their previous consoles. For example, the demos for the PS2 looked quite a bit better than any of the actual games. Likewise, the demos for the PS3 will, almost certainly, bear only the faintest resemblance to the actual games. Microsoft did the exact same thing with the 360 and probably the original XBox (I don't remember seeing any demos for that one though so I can't really comment).

      Sony has definitely dominated the game console market since the PS1. Nobody's questioning that, so stop trying to defend it.

    14. Re:Emotion Engine! by Anonymous Coward · · Score: 0
      If the PS3 and X-Box 360 are, at their essence, the same machine


      You can stop there. They aren't, not remotely. The parent was speculating that they might be pretty comparable in raw power, but they are pretty severely unlike one another architecturally.
    15. Re:Emotion Engine! by UnknownSoldier · · Score: 1

      The EE is actually 128-bit. It can natively do vector operations, where a vector is 4 floats * 32 bits/float = 128 bits.

      Now, integer operations are not the full 128 bits, so it is more like a pseudo-truth that the CPU is 32 / 128 bit.

      References:
      http://www.technology.scee.net/files/presentations /agdc2002/PS2forPCprogrammers.pdf

      --
      Pet Peeve: People (incorrectly) saying the PS2 only has 32 Megs of Ram. It has 40 MB. (32 Main, 4 Megs VRAM, 2 Megs IOP, 2 Megs SPU)

    16. Re:Emotion Engine! by raftpeople · · Score: 1

      The Xbox and PS3 are not the same machine.

      The Cell and the Xenon (or whatever it's called in the Xbox360) take different approaches for game optimization in their internal workings of the CPU.

    17. Re:Emotion Engine! by KDR_11k · · Score: 1

      The PS3 is advertised at 2 TFLOPS. The CPU itself is somewhere around 300-500MFLOPS including all the vector units. The rest is the GPU.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Emotion Engine! by Hadlock · · Score: 1

      Because I'm sure you love being chided more than twice about being wrong :)
       
      The chip in the Xbox 2 is very similar to what's in a power mac G5. The chip that's going in to the PS3 is pretty much unlike anything avalible today.
       
      That said, it's possible that there will be a 1/4 speed xbox2 emulator for the G5 powermacs at some point, seeing as how the G5s were shipped to xbox2 developers as development machines. You might be able to play geometry wars at full speed (and that's about all that matters really, isn't it?)
       
      If Sony ever releases a cell based Viao with a cell-compiled version of Vista, you might see a PS3 emulator down the road, but I doubt we'll ever see anything along the lines of "Bleem!" again.

      --
      moox. for a new generation.
    19. Re:Emotion Engine! by Hast · · Score: 1

      The chip in the Xbox 2 is very similar to what's in a power mac G5. The chip that's going in to the PS3 is pretty much unlike anything avalible today.

      That said, it's possible that there will be a 1/4 speed xbox2 emulator for the G5 powermacs at some point, seeing as how the G5s were shipped to xbox2 developers as development machines.

      I'm not sure I'd agree with you that the Xenon (in X360) is similar to the CPU in a Power Mac G5. From the Ars articles on the CPUs the (in the Xenon case gurestimated) execution unit layouts are:

      PowerPC 970 functional units [1]

              * Two floating-point units
              * Two integer units
              * Two load-store units
              * One branch unit
              * One vector unit

      The PPE's execution units (note that there are 3 of these cores on the Xenon chip): [2]

              * 1 integer unit
              * 1 floating-point unit
              * 1 branch unit
              * 1 load-store unit
              * 2 VMX-128 units

      Basically, less power to the normal execution (FP and int) and more to the vector processors. Apparently the instruction set in the vector units on the Xenon (and Cell for that matter) are subsets of Altivec they do have some specific additions to optimize 3D processing. So while they are similar, they are not all that similar. The Xenon is clearly optimized for a very specific purpose.

      It may be possible to emulate the simple games like Geometry War on a G5, but I doubt it'll ever happen. If for no other reason than that I imagine encryption on the X360 will kill off a lot of those possibilities. It'll be far more efficient to just reimpliment those few games on the target platform than to make an emulator. (Not that this has ever stopped hackers before.)

      Also consider that the other parts of a X360 differ a lot from what you find in a typical computer. And for historical reasons you can consider that while the Xbox is extremely similar to a Intel PC there are still no emulators for it (there are some proof on concept emulators, but they don't work well).

      [1] http://arstechnica.com/articles/paedia/cpu/xbox360 -2.ars
      [2] http://arstechnica.com/articles/paedia/cpu/xbox360 -2.ars/4

    20. Re:Emotion Engine! by l33t+gambler · · Score: 0

      No matter how good the Cell processor is, what about the GPU? Even though it's just rumours at this point, isn't their graphics card pretty much similar in specs to the one in the 360?

      That doesn't matter much because the GPU is fast enough for a HD resolution and AntiAliasing/AnisotropicFiltering for it. The GPU just handles the pixels and their coloring and effects/blending, its the CPU (Cell in this case) that builds up the world and handles the physics and AI and scene interaction.

      Essentially the CPU is what makes the game alive, interactive and exciting! Just see how everyone was blown away by the physics in Half-Life 2.

      --
      Teasing the nobles, and rightfully so!
  5. Movie Like Games by sirstar · · Score: 5, Funny

    So, does this mean the PS3 will have more games based on movies?

    1. Re:Movie Like Games by JoaoPinheiro · · Score: 1

      Yeah, Charlie's Angels being the first to be announced.

    2. Re:Movie Like Games by LiquidCoooled · · Score: 2, Funny

      This years best: Gigli - Teh action game

      shudder

      --
      liqbase :: faster than paper
    3. Re:Movie Like Games by huge · · Score: 1

      No, it means that story line is as good as in recent Hollywood films.

      --
      -- Reality checks don't bounce.
    4. Re:Movie Like Games by Sky+Cry · · Score: 1

      And they'll be called "sequels".

    5. Re:Movie Like Games by joey_knisch · · Score: 1

      No it means that those crappy spin off movies (Resident Evil 1+2, Spirits Within, Mario Bros) can be rendered in game. It's actually quite cost effective. Think Red vs Blue + $20M.

    6. Re:Movie Like Games by oniboy · · Score: 0

      I think it means that they wont waist time trying to create new interesting games they will just produce remakes of old games with flasher special effects & just hope no one (ie the kids) remembers the original versions. Then they will release the special edition, the colectors edition, the exteneded edition & so on. And finaly when they dont make as much money as they had projected they will blame pirating for all their shortcommings.

  6. Radical cell? by Anonymous Coward · · Score: 5, Funny

    Forbes has recently posted an article on IBM's new revolutionary Cell

    Damn, the enemy within. I can't believe they've infiltrated IBM. Is nowhere safe?

  7. oh really? by mustafap · · Score: 5, Insightful

    >Cell is going to enable PS3 developers to create movie-quality game

    hum...

    more like:

    Rumours and hype about playstation 3 intended to reduce sales of Xbox 360.

    nothing to see here...

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    1. Re:oh really? by lsw · · Score: 2, Informative

      Actually..
      I have seen a detailed analysis at 22C3 of the Cell and it's impressive. Really, by any means. But the maximum gains will be achieved only after a few years/months after the PS3 is out and not in graphics but in AI, physics simulation. Also it looked very well if you're a blade server user, but you'll have to tweak your apps. It's a multicore and does not care about backward compatibility.


      The slides of the presentation can be downloaded from http://gustav.informatik.tu-chemnitz.de/~htor/sec/ 22c3_slides.pdf


      Bottom line is that when the Emotion Engine (PS2 core processor) came out the claims where not substantiated by facts and Sony fudged its way through making hilarious claims (which no one in the mainstream press ridiculed at the time).

      PS. There is a patent filed from Sony a few years back that basically says that Cell processor can communicate with each other and share their computing power, like in a room your PS3 can use your PC/PDA/Oven spare cycles to help you frag in better quality. Was hyped by Sony when they annouced the PS3 but havent seen anything in the PS3 at the moment.

      But who cares in the end? The only thing that I'm excited about is the Revolution controller!

      R.

      --
      Ironclad Security only exists when you have Chuck Norris on the shift. Do we really have to discuss this? (Plutonite)
    2. Re:oh really? by Liam+Slider · · Score: 1

      Funny, considering that Sony and others have been saying this same stuff since back when the 360 was still in development...

    3. Re:oh really? by SalaciousPucker · · Score: 1

      While it's undisputed that there is an abundance of power, how much of that is theoretical vs practical/useful remains an open question. Memory bandwidth, practicality of SPE's for game development, etc....lots of questions.

      What does seem to be clear is that PS3 development costs are going to be at best high and often astronomical. I really don't see Sony having some wunderkind-middleware that is going to cut this back either. That probably won't hurt the big budget titles, the Grand Theft Autos and Madden Football games, but you have to wonder how a Katarmi Damarcy(sp?) would ever get made.

    4. Re:oh really? by Jesus_666 · · Score: 2, Funny

      No, it's true. PS3 games will boast graphics on the same level as the cyberspace scenes in Johnny Mnemonic, sound as good as the effects in the original Star Trek series, acting on par with the Bloodrayne movie, physics whose quality matches that of those in The Core and the same kind of high-quality writing found in masterpieces like Plan 9 From Outer Space, Manos: The Hands of Fate or Toxic Avenger.

      Yes, the Cell chip even changes the writing of the game, it's that good.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    5. Re:oh really? by Anonymous Coward · · Score: 0

      >>I really don't see Sony having some wunderkind-middleware that is going to cut this back either.

      You mean like a complete API to do all your in game physics for you?

      Sony Licensees AGEIA's Physics Technologies.
      AGEIA PhysX SDK to Be Used by PlayStation 3 Developers

      The beauty of this solution is you can use the same physics API for PC games and possibly even xbox 360 games.

      Should really help speed up game development and the ability to port your games to multiple platforms.

    6. Re:oh really? by Zantetsuken · · Score: 1

      more like the 360 was the overhyped pos, it doesnt even use any next gen optical disc type, its stuck with regular DVDs while PS3 is BD-ROM and Cell, with an Nvidia graphics set

  8. Really! Who links to member's only article? by Anonymous Coward · · Score: 0

    Someone throw us a bone (/the text of the article).

  9. Emotion Engine by Anonymous Coward · · Score: 0

    I'm still waiting for my PS2 to show the real life emotion promised by Sony's emotion engine. Maybe mine's broken; still I'm sure the PS3 will be more than a warmed up PS2.

  10. Movie Quality? by FinchWorld · · Score: 4, Insightful
    Cell is going to enable PS3 developers to create movie-quality games with blazing-speed graphics.

    Really? Just like the PS1/2 could do on the fly Toy Story quality graphics? Or did you just get around that by saying movie quality games, rather than games that look like movies, but still implied it?

    I have no doubt the cell is going to be impressive, but we are quite along way away from an affordable processor than can replace a render farm (I believe thats what there refered as).

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Movie Quality? by Anonymous Coward · · Score: 0

      The original poster is incorrect, but so are you. Sony themselves never promised Toy Story quality graphics on the fly. They showed demos of scenes that were significantly scaled back. Go to video.google.com and watch the actual PS3 E3 introduction. Now go read the PS3 E3 gaming news coverage. People got all hyped up on certain things that Sony never said.

    2. Re:Movie Quality? by SnprBoB86 · · Score: 2, Informative

      "we are quite along way away from an affordable processor than can replace a render farm"

      Very true, but I think you do not fully understand real-time graphics.

      Render farms are general purpose computers engaged in grid computing where the method is escentially "throw as much power as possible at rendering". Rendering packages such as Renderman use very sophistocated, realistic, and GENERAL techniques. Games and other real-time graphics applications, on the other hand, utilize SPECIALIZED techniques that are unique to their application. They are carefully optimized for hte game world and because of this, can achieve significantly superior performance at the cost of generality.

      Just take a look at Fight Night 3 for XBOX 360: http://www.gamespot.com/xbox360/sports/fightnightr ound3/screenindex.html

      --
      http://brandonbloom.name
    3. Re:Movie Quality? by tolldog · · Score: 1

      I would say that rendering software is using very specific techniques to achieve what they are getting at. The differene between real time game rendering and what is done on a render farm is complexity.

      It may look really good in a game, but if you compared similar scenes between the two you would notice a world of difference. Just the number of surfaces and size of texture maps (or procedural textures) is stagering in comparison.

      If making movies could be done at console level quality, it would be.

      --
      -I just work here... how am I supposed to know?
    4. Re:Movie Quality? by Anonymous Coward · · Score: 0

      Haven't you seen Kingdom Heart II trailer coming this year for PS2?

        And you can still say PS2 can't achieve Toy story level graphics?
      You, fool.

    5. Re:Movie Quality? by crashelite · · Score: 0

      it is possible for the cell to do this look at god of war for ps 2 it has amazing graphics... only down fall is it is a short game dew to the limit of the disk size... with larger disk size and the way faster processor ps3 could possibly get that look. just the only problem will be how long will it take the developers to get there... the graphics on ps2 right now on some new games are amazing and it took them this long to get to that point by the time they tap into the real abilitys of the ps3 it might just be not worth the wait (but still i am going to buy a PS3 over a xbox360...)

      --
      (yes i know i suck at spelling fell free to correct my grammar and/or spellin i dont care, im still not going to change
    6. Re:Movie Quality? by Captain_Chaos · · Score: 1

      I have no doubt the cell is going to be impressive, but we are quite along way away from an affordable processor than can replace a render farm (I believe thats what there refered as).

      I'm not so sure about that. Already there are moments in games on the PS2 which look absolutely real. Gran Turismo 3, for instance, has a knack of looking so good that it's as if you're watching a race on TV.

      The PS3 will enable quite a big leap forward in graphics quality, especially once the developers get to know it and learn what they can do with it, so I expect the number of times I'll say "whoa, that looks absolutely real!" to increase exponentially...

    7. Re:Movie Quality? by Lehk228 · · Score: 1

      the PS3 will be very good for 3d graphics, if the CELL system doesn't chase off all the developers who would rather work with a more predictable centralized processor.

      --
      Snowden and Manning are heroes.
  11. Cell development started 5 years ago... by Poromenos1 · · Score: 1

    ...as the summary states.

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  12. Speak on the CCC by Anonymous Coward · · Score: 0

    I am really looking forward to the cell processor. From the Specs the Cell can nicely used in scientific and media areas. But for Games there are some scrupulosity. Today we have nearly no clue how we can programm games so they used more than one Prozessor effectivly. We can see the Problem in the XBox360 where all the Games use only one of the three XBox-Cores. I wonder how the Programmers of the Playstation3 can use the seven useable "cores" of the Cellprozessor.

    For all how cares there was a Talk about the Cellprozessor on the Chaos Communication Congress last month:
    mms://streaming.fem.tu-ilmenau.de/ccc/22c3/2005-12 -28_-_22c3_-_Saal4_-_The_Cell_Processor_-_Computin g_of_Tomorrow_or_Yesterday/22c3_saal4_8.wmv

    1. Re:Speak on the CCC by Wdomburg · · Score: 1

      Actually, the current cell is not particularly useful for scientific applications. They only achieved the speeds they're throwing around by using sloppy single percision floating point. Put the processor into IEEE compliant mode and it's a full order of magnitude slower.

    2. Re:Speak on the CCC by Savantissimo · · Score: 1

      There are scientific applications where single-precision is sufficient that do not need denormalized values, or use them infrequently enough that the special cases can be handled in software.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    3. Re:Speak on the CCC by Wdomburg · · Score: 1

      Single percision is often sufficient, but their single percision mode isn't IEEE complaint, and doesn't support a full range of floating point ops. This implementation was very much driven by the requirements of media and graphics.

      It'll be interesting to see if IBM applies the same basic design philosophy to a more general purpose implementation though.

  13. Please log in to access this article by Anonymous Coward · · Score: 0

    "The page you requested is available FREE to Forbes.com members."

    Fuck that! Quit posting articles from register-to-view sites. I'm sure the same articles are found elsewhere...

    1. Re: Please log in to access this article by goodcow · · Score: 0
  14. Re:The truth is simpler by Anonymous Coward · · Score: 0

    but with Intel prepping to offer 32-core (yep, 32 core..) processor in less than 2 years, which also means compatible with the tons of 86 apps out there,

    Err, no they're not.

  15. On the Cell Processor from the source by javaDragon · · Score: 5, Informative

    More information about the Cell processor directly from the source : The Cell project at IBM Research

    --
    -- javaDragon is an instance of JavaDragon.
    1. Re:On the Cell Processor from the source by Anonymous Coward · · Score: 0

      What you mean IBM ? So how come we are only seeing the (usual) Sony bashing as comments on this article ?

    2. Re:On the Cell Processor from the source by Anonymous Coward · · Score: 0

      More, and more recent, information can be found at another IBM site, developerWorks, at http://www.ibm.com/developerworks/power/cell. You can even download (for free) your very own Cell simulator, tool chain, and Linux from there. So go test the claims yourself...

  16. PS3 not best example by Azreal · · Score: 5, Insightful

    I'd say almost everyone is in agreement that the Cell processor is a very powerful design, but I don't believe the PS3 will be the best example of what it can really do.
        Sifting through what I've read about the PS3, the Cell processor is bottlenecked by a few things including but not limited to memory bandwidth, and a fairly generic pc graphics solution from nvidia (by generic I mean, one of their standard pc products tweaked slightly for use on the PS3).
        The "movie quality" games that I'm assuming the article is referring to are the demos shown at places such as e3, which are nothing more than either pre-rendered movies or carefully programmed, high end pc demos (Epic demo with high end pc and 7800 sli config).
        I'm not trying to disparage the ps3, nvidia, or IBM. Frankly, I'm a fan of Nvidia and the Cell processor and I truly believe (drm jokes aside) the ps3 will be a solid console, but I think saying that the PS3 with Cell, "...is going to enable PS3 developers to create movie-quality games with blazing-speed graphics" is misleading, ignorant and sensationlist journalism.

    --
    $sys$droids
    1. Re:PS3 not best example by Bloater · · Score: 1

      I expect "movie quality games" will refer to the pseudo AI processing used to determine the positioning and articulation of things like the hordes or orcs in the lord of the rings films, rather than the rendering quality (although, in a "never the same render twice" situation, I'm sure the next crop of consoles will have background scenes that look just like movies - but the foregrounds probably won't).

    2. Re:PS3 not best example by Anonymous Coward · · Score: 0

      misleading, ignorant and sensationlist journalism

      Behold, the gaming press!

    3. Re:PS3 not best example by Anonymous Coward · · Score: 0

      Exactly my friend. IBM is as usual astroturfing the Linux and gaming crowds which know enough to be suckered. The real danger for the IBM Power PC franchise is the Niagara design. Think of Niagara II plus some NVidia tweaks. It will blow away anything CELL will be capable of in the upcoming decade, not to mention the fact that it will create the possibility of a real open gaming hardware platform and not require the programmers to re-invent their world.

    4. Re:PS3 not best example by Anonymous Coward · · Score: 0

      " is misleading, ignorant and sensationlist journalism."

      Which begs the question, was that a well-researched article, just or a copy-and-pasted marketing press release?

    5. Re:PS3 not best example by Tycho · · Score: 1

      Both Sony and nVidia are masters at hype. Maybe I can provide a scenario of two that defates some of this hype.

      Has Sony yet demoed, with videos, a working PS3 system with all of the hardware in final silicon? I'm not sure they have. If they have please correct me. If they have not it seems very late to not have a working PS3 system since the release date is this spring. Just to spread some FUD, perhaps one of the reasons is that Sony does not have a working demo is that Sony does not have access to critical patents relating to programmable shaders (pixel and vertex shaders). Many critical of these shader patents belong to Microsoft, more shader patents belong to ATI, and even some more of these patents belong to Nintendo. I doubt that Sony will have licensing deals with Microsoft ATI, or Nintendo, as they are all direct competitors in the console market. While nVidia may have access to these patents, the licensing agreements probably only apply the design and manufacture of PC graphics cards. So without programmable shaders in silicon what do you do? If Sony has enough patentts it is possible the PS3 may emulate as many of these shaders as possible with the CPU, hence the Cell processor and all of its extra hardware. In general, vertex shaders are not all that diffcult to emulate on modern PCs, however pixel shaders are very slow when emulated on a PC. If Sony has the option,(remember those pantents) I would imagine that the PS3 would emulate many of these shaders. If this is the case the Cell processor will be spending many of its CPU cycles on emulating shaders. This is not a good thing as much of the power of the Cell processor would be wasted in emulating shaders.

      If Sony could not even emulate these shaders, the PS3 would have to fall back on the nVidia graphics chip. Without shaders about all the nVidia graphics chip would be good at would be good for in both cases is pushing polygons. This is not where the future of 3D graphics is. The only real advantage for using higher polygon count objects over lower polygon count objects is that the higher polygon count objects look better in profile, which is not a great advantage. Effects like motion blur and many lighting effects only work with programmable shaders. If this is the case, while the objects on the PS3 would look smoother in profile, the effectsn and the general look of the graphics woulf look much like the PS2. This would also be bad, obviously.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    6. Re:PS3 not best example by Anonymous Coward · · Score: 0

      Has Sony yet demoed, with videos, a working PS3 system with all of the hardware in final silicon? I'm not sure they have. If they have please correct me. If they have not it seems very late to not have a working PS3 system since the release date is this spring.

      So? FYI, Sony did not demo a playable PS2 until about a month before it launched in Japan.

      Just to spread some FUD, perhaps one of the reasons is that Sony does not have a working demo is that Sony does not have access to critical patents relating to programmable shaders (pixel and vertex shaders).

      Absolutely false. Neither MS nor ATI have some magical shader patents (no idea where you came up with this). MS simply specifies what will go into the next version of DirectX and the hardware manufacturers add this capability, although they are of course free to add features above and beyond this. For example, nVidia 7800 series offers Vertex Fetch. Anyway, since PS3 utilizes OpenGL (not DX) the DirectX specifications mean nothing anyway.

      Without shaders about all the nVidia graphics chip would be good at would be good for in both cases is pushing polygons.

      Are you seriously trying to say that the PS3 GPU will not have shaders? Can I have what you're smoking?

    7. Re:PS3 not best example by raftpeople · · Score: 1

      Niagra appears to be a good CPU. However, it is designed with a different goal than the Cell. Niagra has 8 fully functional cores operating at lower speeds and designed with multiple-connection servers in mind (web servers). The Cell processor has 1 fully functional CPU with 8 support processors, all of this designed for high-speed processing and high-bandwidth memory transfer (think video processing).

      Most likely, you will not see a Niagra processor in a gaming unit, and you won't see a Cell CPU in a business server, those are not the functions they were designed for.

    8. Re:PS3 not best example by Anonymous Coward · · Score: 0

      Posting anon so as not to violate NDA. I am a game developer working with the PS3. I have one under my desk. There is no question that the RSX (the PS3 graphics sub-system) has full support for both vertex and pixel shaders. You are confused and/or misinformed.

    9. Re:PS3 not best example by Anonymous Coward · · Score: 0

      Yeah, it is FUD. The hardware will have programmable vertex + pixel shaders. What planet do you think Sony are on?

    10. Re:PS3 not best example by Anonymous Coward · · Score: 0

      Er ... you're still violating the NDA. (I know, I've read it.) You're just slightly less likely to be caught posting anon on Slashdot.

    11. Re:PS3 not best example by Tycho · · Score: 1

      So? FYI, Sony did not demo a playable PS2 until about a month before it launched in Japan.

      This isn't very acceptable, but Sony can do what it wants and people will still buy.

      Absolutely false. Neither MS nor ATI have some magical shader patents (no idea where you came up with this). MS simply specifies what will go into the next version of DirectX and the hardware manufacturers add this capability, although they are of course free to add features above and beyond this. For example, nVidia 7800 series offers Vertex Fetch. Anyway, since PS3 utilizes OpenGL (not DX) the DirectX specifications mean nothing anyway.

      You mean these Microsoft patents relating to vertex shaders:
      http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&u=%2Fnetahtml%2Fsearch-adv.htm&r=0 &f=S&l=50&d=PTXT&RS=%22vertex+shader%22+AND+AN%2Fn Vidia&Refine=Refine+Search&Query=%22vertex+shader% 22+AND+AN%2FMicrosoft

      Or these ATI patents:
      http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&u=%2Fnetahtml%2Fsearch-adv.htm&r=0 &f=S&l=50&d=PTXT&RS=(%22vertex+shader%22+AND+AN%2F Microsoft)&Refine=Refine+Search&Query=%22vertex+sh ader%22+AND+AN%2FATI

      Sony has all of one vertex shader patent here:
      http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2Fsearch-adv.htm &r=0&f=S&l=50&d=PTXT&Query=%22vertex+shader%22+AND +Sony

      While I am no expert, the Sony patent does not mean much to me and is newer than many of the Microsoft and ATI patents. Yes even nVidia has some patents and I an sure that there are many more patents for pixel shaders.

      I don't know how all of the licensing agreements are all set up, but its hard for me to believe that two companies like Microsoft and Sony would ever share patents.

      Are you seriously trying to say that the PS3 GPU will not have shaders? Can I have what you're smoking?

      Yes, I am. I am speculating that the PS3 will not have shaders because Sony does not have access to the required patents.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
  17. Roger That by Anonymous Coward · · Score: 0

    Here - Here!

  18. Lol, mod parent up Funny as hell by SmallFurryCreature · · Score: 1, Informative
    Come on it has to be a joke. If the PS3 OR the 360 OR the Revolution wins then IBM will be the one selling the chip that is inside it. The various game companies may have to subsidise the hardware or sell it at cost but you can rest assured that IBM is doing no such thing. They sell the chips for hard profit.

    If the new consoles are going to sell in the same numbers as the existing ones then they will outsell Apples by a degree that just ain't funny.

    One of the reasons Apple is switching to Intel is that IBM just didn't give a fuck about Apple. Not nearly enough chips in it. It has been Apples problem all along, it never could convince its chip makers to focus on the features its wanted since the real money was in embedded versions of the chips. Were power is less important and running without a fan is super important.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  19. um? by ikea5 · · Score: 3, Funny
    movie-quality games with blazing-speed graphics.

    I think I've heard of this line couple year back, sometime before or around PS2's lunch date possiblly.

    1. Re:um? by Anonymous Coward · · Score: 2, Funny

      Lunch dates with your PS2? I think you have a lot more to worry about than Sony talk...

  20. 30 hour movies? by Excors · · Score: 4, Insightful

    Movies take several years to generate two hours of content. Games are often ten times that long, with a much smaller budget. How can they possibly be of comparable visual quality? and why do people try?

    I would much rather have games that concentrate on art instead of graphics. (Rez and Darwinia come to mind as examples of visually impressive games with non-realistic styles. Unfortunately, it doesn't seem to work well in terms of sales...)

    1. Re:30 hour movies? by paulsgre · · Score: 1

      while i agree that developers ignore artistic sensibility and go for 'realistic' graphics with a few notable exceptions, i have to disagree with your first point. (as a side note, is it just me or to games that try to look "real" just end up looking more fake because the technology just can't compete with reality by a longshot yet?)

      Blockbuster games are now costing well upwards of 20 million dollars to produce (resident evil 4, metal gear solid series, square-enix titles, bioware titles), and i expect that number to rise substantially in the coming years. Furthermore, single-player game length is shortening considerably, and many high profile games are going down to 10 hours or so for the single player campaign. I am not opposed to this either, as devoting 20+ hours to a game is simply not feasible for me and i expect for many slashdotters with lives.

      Furthermore, most games that are 20 hours or more tend to have repetitive gameplay and lots of optional and meaningless dialog at the expense of a tightly knit narrative or fleshed-out gameplay.

      We will have to see what effect this shift has on smaller and independent developers. If it's anything like the movie biz, they will die out for a time and then experience something of a resurgence. In 2005, I thoroughly enjoyed at least 10 films; if I can enjoy that many games, I will be more than satisfied.

    2. Re:30 hour movies? by cowscows · · Score: 2, Interesting

      There are middle ground games that don't opt for realism, but at the same time aren't quite as "artsy" as something like Rez. The important thing is to get something that matches your gameplay. Viewtiful Joe(sp?) is a decent example, although the "art" concept was pushed even a little bit much here.

      I'm reluctant to bring up Nintendo and all their Mario games, because people like to pick on them for using their franchise so frequently, but I generally enjoy all the mario games, and they've definitely got a well established style, which is non-realistic, but not all about its look either. It's on a basic level just a cartoony world, but it's flexible and able to improve as technology allows. The Mario in Mario Tennis is basically the same as the Mario from Mario 64, but smoother, and slightly more detailed. Better graphics, but if you subbed in the old Mario 64 mario, the game would still be just as fun. And then if you look at something like Super Mario Strikers(newer soccer game), they've shifted the artwork a bit, tailored towards the more "violent" gameplay. They gave yoshi an attitude.

      These are just the opinions of a mario sports games fanboy though, so feel free to ignore.

      --

      One time I threw a brick at a duck.

    3. Re:30 hour movies? by togofspookware · · Score: 1

      > as a side note, is it just me or to games that try
      > to look "real" just end up looking more fake because
      > the technology just can't compete with reality by a
      > longshot yet?

      Agreed. This is one of the beefs I had with Final Fantasy 8. In FF7 your characters were made (as I recall) of a bunch of flat-shaded spheres. It didn't look real, but it looked good. In FF8, in attempt to use the same models for all parts of the game, you became a vaguely human-shaped bunch of polygons with highly pixelated textures. It looked really bad, IMO.

      --
      Duct tape, XML, democracy: Not doing the job? Use more.
    4. Re:30 hour movies? by Helios1182 · · Score: 1

      The cell shaded art in games like Zelda works well also.

    5. Re:30 hour movies? by Jesus_666 · · Score: 1

      Still, there are games that feature an epic size as well as great gameplay and good narration. I'm currently playing Final Fantasy Tactics (in my opinion the bet game ever to be released for a console) again. My current save shows 38 hours of playing time and I'm not even halfway through (granted, I'm stretching it out. But even at a fast pace beating the game takes a lot more than forty hours). FFT doesn't have great graphics; most of it is way below the Playstation's capabilities (about a hundred polygons max, the rest all sprites), but they still work. However, I expect most tweny-hour games with cinegasmic graphics to fade into oblivion once the next generation of consoles comes out. The few games that will pass the test of time and become known as real classics are those that offer more - more playtime, a better story, unique gameplay, better modability etc. Things like better graphic are nice but they don't make a classic.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    6. Re:30 hour movies? by paulsgre · · Score: 1

      indeed. And it's a damn shame that they bowed into immature fanboy demand and decided to go with a more "adult" "realistic" look for the sequel. If I wanted realism, I wouldn't be playing a game about a boyish elf in stockings who spins around and cuts grass with his sword.

    7. Re:30 hour movies? by Bombula · · Score: 1

      Sadly, most gamers plug in to escape into an artificial reality, not into a genuinely imaginative experience.

      --
      A-Bomb
    8. Re:30 hour movies? by Tilmitt · · Score: 1

      I would much rather have games that concentrate on art instead of graphics.

      I totally agree with you there. Games should try to look pretty, not realistic. I'm so glad someone else thinks this! Yay!

      --
      This guy are sick.
    9. Re:30 hour movies? by Helios1182 · · Score: 1

      Exactly. I live in the real world. Well, a PhD program isn't the real world, but I've hada job since 16. The graphics were immersive and made the story compelling. Thats what I want in a game. If I wanted to see real people running around I would walk down to the street and chat up my neighbors.

  21. Why make movies into games!? by Anonymous Coward · · Score: 2, Funny

    Who wants to develop games that are the quality of holywood movies...?

    1. Re:Why make movies into games!? by UnknownSoldier · · Score: 2, Insightful

      MOD up as funny.

      (The joke is that Holywood's quality is lacking.)

  22. PS3 Un*x by Neo-Rio-101 · · Score: 3, Funny

    I guess we will be seeing Cell in servers at some point as well, though not as cheap as in a PS3.
    Sony probably won't want anyone to run Linux on the PS3, lest geeks start cranking out PS3 server farms, but hopefully Sony will leave enough backdoors so can we can see the PS3 run Linux (or FreeBSD, or some beta OpenSolaris distro). Knoppix running on the PS3 just about removes the need for a home computer.

    Hopefully Sony will create such a backdoor. I mean if they can screw up with a rootkit...
    *ducks*

    --
    READY.
    PRINT ""+-0
    1. Re:PS3 Un*x by Anonymous Coward · · Score: 0

      Hmm, Maybe im not reading your post properly - but most indications are that linux will run on PS3 , in fact it will ship on the hard drive as standard.

    2. Re:PS3 Un*x by Anonymous Coward · · Score: 2, Informative

      Yes because Sony is so anti linux :| Thats why they are probably installing linux standard on the PS3 hard drive. http://ps3.ign.com/articles/624/624046p1.html .

    3. Re:PS3 Un*x by Anonymous Coward · · Score: 0

      Sony did not create the rootkit; the rootkit was sent out by Sony BMG, a different, US based Corporation that has nothing to do with the PS3.

    4. Re:PS3 Un*x by jungd · · Score: 1

      >[...] Sony probably won't want anyone to run Linux on the PS3 [...]

      Why? Given that shortly after the PS2 launch Sony was distributing their own Linux distro for it, that seems unlikely. Just unfortunate they discontinued it (though there are alternatives still).

      --
      /..sig file not found - permission denied.
  23. sounds like a cell out to me by Anonymous Coward · · Score: 0

    how can a proprietary, captive design ever hope to evolve as fast as ones fostered in a free (er) market?

    besides, consoles are for kids

  24. Just learned something new by SmallFurryCreature · · Score: 0, Flamebait
    The PS3 is still going to have a GPU. This had me amazed as I thought the Cell itself was going to do the graphics as well. For the young ones, there was a time when your PC only had a single CPU that did all the hardwork and the video card was nothing more then a tiny piece of electronics that converted the digital image delivered by the cpu into an analog signal.

    What the hell are they going to the 7 cores for? If the graphics are all going to be done by an external chip this leaves an awfull lot of power for doing the rest of the game. Super advanced and massive amounts of AI? Fear with a hundred soldiers? Sure sure you will still be limited to a dozen lights but who cares. It is the AI that has been sorely lacking in recent games.

    Oh well, we will just have to see what Sony will deliver in the end. As for people commenting about Sony DRM rootkits. Only Windows users are affected. Amazing that you blame the guy shoving his dick up your ass, not the guy who strapped you down and spread your cheeks wide open for the last 20 years.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Just learned something new by Anonymous Coward · · Score: 0

      "Amazing that you blame the guy shoving his dick up your ass, not the guy who strapped you down and spread your cheeks wide open for the last 20 years."

      Some of us like a good dick up our ass once in a while you know. In fact I think everyone needs a good assraping just to get some perspective.

    2. Re:Just learned something new by jiushao · · Score: 2, Interesting
      What the hell are they going to the 7 cores for? If the graphics are all going to be done by an external chip this leaves an awfull lot of power for doing the rest of the game. Super advanced and massive amounts of AI? Fear with a hundred soldiers? Sure sure you will still be limited to a dozen lights but who cares. It is the AI that has been sorely lacking in recent games.

      The Cell won't be terribly well suited for AI either, so you probably don't have much to look forward to. Game AI is typically notoriously branch-heavy and often tends to be mostly integer code (seeing how it is mostly search problems and at worst a neural net or two, no heavy stuff like machine vision since all information is already available). Which the Cell is more or less worthless for.

      It annoys me greatly that the Cell is getting the hype it does, not only it is very specialized and as such hard to use, it is not even very innovative. One of the very first proper vector computers, the ILLIAC IV, was based on pretty much exactly the same approach. The Cell would at any rate be absolutely horrible as a general computing chip.

    3. Re:Just learned something new by FatherOfONe · · Score: 1

      "Game AI is typically notoriously branch-heavy and often tends to be mostly integer code"

      I don't agree with this. I believe it will still be faster because each core has it's own pipeline. So yes it is more costly to flush the pipeline, but you will have 7 cores working on those multiple AI opponents as opposed to one. Each with it's own pipeline, and each flushing it as needed. Now do we know how wide and long that pipeline is? That will also have significant performance gains or losses.

      Now do I believe we will see movie quality games? Well I saw the demo of GT5 and MGS4 and they were both impressive, and if those are the real games then I would say that the PS3 is very close. Time will tell.

      --
      The more I learn about science, the more my faith in God increases.
    4. Re:Just learned something new by opicak · · Score: 1

      Not so fast regarding the AI. True, most todays games' "AI" is scripting (no needed FPU at all). But Cell will probably allow real-time usage of massive neural nets and other FPU-hungry goodies.

    5. Re:Just learned something new by Anonymous Coward · · Score: 0

      What does branching have to do with the usefulness of it? The it has 8 lightweight cores (essentially) that can branch, do integer, do fixd point math, etc.. They don't have sophisticated branch prediction or out of order but there are 8 of them.

    6. Re:Just learned something new by jiushao · · Score: 1
      The problems you already stated, no branch prediction and no OoO is a huge deal already. But more importantly any algorithm that is naturally branch-heavy tends to be hard to parallelize and near impossible to vectorize, and the Cell needs both to be very useful.

      Of course one can run anything on the 8 cores, but the fact is that for that type of tasks the Cell will be far from impressive while requiring ridiculously much programmer work.

    7. Re:Just learned something new by jiushao · · Score: 1
      Training neural nets is heavy floating point work, but evaluating them really isn't (though of course some games might really go for training while playing, doubtful if it really is feasible from any perspective though), however any neural net problem in a game will almost certainly be very low-dimensional. On thing if there were machine vision or such, but for the typical tasks (less than a thousand variables say) the Cell really wont be required.

      Other than things like actually training neural nets and support vector machines though I don't really see anything terribly useful in AI actually requiring any particularly impressive amount of FP performance.

    8. Re:Just learned something new by shadow_slicer · · Score: 1

      IMHO OoO execution is not at all important for an embedded processor such as that found in a game system. Since the physical processor and system is known, instructions can be reordered by the compiler.
      Additionally the Cell is not a traditional vector processor. Each of the 8 nodes can be made completely independent, and can function in a sort of SMP mode. I took a class in Parallel Computer Architecture last semester and we covered the Cell processor in detail.
      While coding for the cell is very different from coding for other cpus I don't think it will require massive amounts of programmer work -- just careful research and design.

    9. Re:Just learned something new by Anonymous Coward · · Score: 0
      The lack of OoO and branch prediction is only a major problem if you're dealing with one or a coupld execution units and stalling one pipeline. Regardless of whether or not you have OoO the instruction stream has to be consistent and instructions have to be retired in the same order, a tight loop is only going to be as fast as the slowest instructions allow it to be.


      You don't need to vectorize code here. The idea is that you have so many more cycles that you give up cycles rather than trying to optimally sequence the instructions through the system. Even branch prediction isn't needed if you know how the CPU loads code in to the pipe then the compiler can code loops so that the right code branch is usually predicted, you'll have a miss when you take the less frequently chosen branch but branch predictors have that problem too.

    10. Re:Just learned something new by jiushao · · Score: 1
      IMHO OoO execution is not at all important for an embedded processor such as that found in a game system. Since the physical processor and system is known, instructions can be reordered by the compiler.

      Hoping that the compiler will manage to do much useful is much too optimistic, it is true though that the Cell is quite doable in a game system compared to more generic settings.

      Additionally the Cell is not a traditional vector processor. Each of the 8 nodes can be made completely independent, and can function in a sort of SMP mode. I took a class in Parallel Computer Architecture last semester and we covered the Cell processor in detail.

      The cell is a bit of a hybrid, for one each of the SPE's is a SIMD processor, which one can consider a short vector processor, in addition the SPE's are set up to be able to work in sequence on a piece of data, which is pretty obviously a vector setting.

      While coding for the cell is very different from coding for other cpus I don't think it will require massive amounts of programmer work -- just careful research and design.

      Careful research and design is what takes time. Writing for a single SIMD unit in one of the more normal general purpose CPU's of today is tricky enough, daisy-chaining 8 is pretty damn tough.

      The kind of problems that are feasible on the Cell in the scope of a game is really only algorithms that can be picked up from parallel computing research. Being able to actually develop any useful algorithm within the relativly short development cycles of games seems very unlikely.

    11. Re:Just learned something new by Anonymous Coward · · Score: 0

      Each SPE does a lot more than just SIMD. If you look at it that way, yes the Cell has very limited usefulness and will require a tremendous amount of work to get a lot out of it. Each SPE is pretty much a PowerPC 4xx like processor with a set of SIMD instructions grafted on. I think the SIMD ones might be the sexy ones that are getting the press coverage but each SPE is a full blown CPU with a fairly complete PowerPC like instruction set.

    12. Re:Just learned something new by adam31 · · Score: 1
      The Cell won't be terribly well suited for AI either, so you probably don't have much to look forward to. Game AI is typically notoriously branch-heavy and often tends to be mostly integer code

      The vast majority of the expense in adding another AI character to a scene is that each does a proximity query, maybe some Line-of-Sight tests, has its skeleton animated, does collision detection with its environment, has a shadow calculated and then renders a few thousand elegantly shaded triangles. Now the Cell will do each of these heavily-linear, heavily FP tasks at full speed in parallel.

      The AI Logic section isn't even a blip. "Lots of branches" won't affect performance until 'Lots' becomes a few hundred thousands, where a typical AI does a few dozens maybe a hundred per frame.

      If you have wicked enough code that the branching and integer calculation in AI Logic is your bottleneck, then the Cell has done its job! Maybe the Cell architecture isn't revolutionary, it was designed by many of the same people who designed the Supercomputers that were its precursors. The revolutionary part is that it is so low cost with such low energy consumption.

    13. Re:Just learned something new by kai.chan · · Score: 1

      Combining all the necessary computational power of current games, the percentage of processing time devoted to AI is completely insignificant to the computations required for multimedia. Games use very simple 'AI' (if you can even call it that in the field of AI), I doubt next-gen game is going to be shipped with the neural nets that you mentioned.

      Back 10 years ago, you need to constantly upgrading your processor to keep up with the demands of game rquirements. Now, you will likely see that your old 2.4GHz works just fine on newly-released games. The reason is because the bulk of the computational power is serviced by the video card.

      The PS3 is the same way. It is designed to take the load of computation-heavy processes such as multimedia and 3D applications. And guess what? That is what a console is.

    14. Re:Just learned something new by arrrrg · · Score: 1

      The Cell won't be terribly well suited for AI either

      I don't see why not. Each vector processor should be particularly good at, e.g., evaluating or training a single neural net. And while it is true that most AI algorithms today are not suited to parallelism, don't forget that most games have a bunch of stuff going on at once (maybe 10 enemies on screen at a time that need AI, plus physics, graphics, etc). The game itself is inherently parallelizable, so the AI algorithms don't have to be.

    15. Re:Just learned something new by jiushao · · Score: 1
      Neural networks don't scale up in any terribly interesting way though, at least not in low-dimension problems like the ones featured in games. So the problem is not that the Cell can't do it, the problem is that you don't need a Cell to do it.

      Doing separate AI over the game-state as a whole on each SPE is not a good way to go either since the SPE's means of memory access isn't that great, and memory access is where it hurts. The intent of the SPE's is very clearly to operate a lot on its little piece of private memory (256 kilobytes) and the data-passing between the SPE's, doing random-access work over the whole gamestate will work poorly.

    16. Re:Just learned something new by jiushao · · Score: 1

      If one does not manage to leverage the SIMD'ness though the performance suddenly becomes a whole lot less impressive even under ideal parallelized conditions. Even then considering the SPE's as proper PowerPC cores is quite flawed, the means of random-access memory access just don't exist on that level. They are very clearly intended to work with their 256 kilobytes of private memory and to pass small pieces between each other. Other than that they can DMA in a large block with high latency, but doing general purpose computation with random access will cause horrible performance.

  25. Re:The truth is simpler by Anonymous Coward · · Score: 0

    with Intel prepping to offer 32-core (yep, 32 core..) processor in less than 2 years

    Good lie! If you don't get a +5 informative for that then I may regain some of the faith I once had in people.

  26. What IS movie quality? by adyus · · Score: 3, Interesting


    Motion pictures made in the 1930s are also, technically, "movie quality", seeing as they're, well, movies....

    What exactly does the reporter (and Sony) mean by that statement?


    (Oh, yeah, I forgot: "well if they'll be the same quality as some of the movies Hollywood pumps out recently, I'm not buying it...")

    1. Re:What IS movie quality? by Rhinobird · · Score: 1

      I believe they may be talking about CG movies when they talk about movie quality video games. Whenever I hear it used they seem to imply that eventually we'll be able to play a computer game that is able to render graphics as good as say Shrek 2 in real time at playable speeds.

      --
      If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
    2. Re:What IS movie quality? by Tim+Browse · · Score: 1
      Well, I seem to recall that either the PS2 or the Xbox (or was it an nVidia graphics card) was supposed to be able to deliver 'Toy Story' quality graphics, so it only makes sense that the unfulfilled promises this time around are updated to a more recent movie.

      Although possibly it's just that they looked at Toy Story and thought "Wow, the animation is really good. We can't match that. I know, let's aim much lower. Aha, the Shrek series! I think can we do animation that 'good', no bother!" :-)

    3. Re:What IS movie quality? by goodenoughnickname · · Score: 1

      They're basically saying that "Bloodrayne: The Game: The Movie: The Game" will be a launch title.

  27. Darwinia is excellent by PeterBrett · · Score: 1

    I bought Darwinia using Steam (an unjustly slandered distribution platform IMHO) and well -- it's fantastic! I recommend it strongly. The gameplay does get a little repetitive after a while though -- I don't think there's very much in the way of replay value unfortunately.

    The nice thing about the game is that it doesn't have a huge amount of art assets, which means that within 10 minutes of purchasing it was fully downloaded and ready to play. (Unlike Day of Defeat: Source, which took several hours).

    1. Re:Darwinia is excellent by Yartrebo · · Score: 1

      Steam deserves to be criticized, because it stinks worse than a skunk two weeks dead. Conventional DRM is annoying enough, and all but the weakest DRM (like that found on Galactic Civilizations) is enough to break the sale. Blizzard's DRM is such that if they go out of business, I cannot play my games anymore.

      Essentially if the DRM either phones home or requires the CD to be in the drive, I'm not going to buy it. Download services are okay in principal (Sourceforge doesn't offend me), but only if they're not linked to DRM like the majority are.

    2. Re:Darwinia is excellent by PeterBrett · · Score: 2, Insightful
      Steam deserves to be criticized, because it stinks worse than a skunk two weeks dead. Conventional DRM is annoying enough, and all but the weakest DRM (like that found on Galactic Civilizations) is enough to break the sale. Blizzard's DRM is such that if they go out of business, I cannot play my games anymore.

      Um... no. If Valve (not Blizzard) go out of business, you won't be able to play your games online anymore. You'll theoretically still be able to play LAN games and single-player. But I share your concern.

      However, as far as DRM goes, Steam seems pretty inoffensive to me. You can make & restore backups of the data, you can install the game on more than one computer (but you can only play multiplayer on one computer at a time). I don't think Valve could have made the DRM any weaker without having Half-Life 2 cracked and illegally distributed on a massive scale within minutes of release.

      I think the case for DRM on games is a lot stronger than for DRM on movies. In the case of games, most are bought by teenagers who would have the time and motivation to go and hunt down a pirated/cracked copy with pretty much no remorse. I know very few of my peer-group at school would have gone out and bought a game if there was any way on earth to avoid paying. In the case of movies, the majority of sales are to adults, the majority of whom I believe will go for what's most convenient -- and heavily DRM'd movies aren't convenient in the slightest.

      The big reason I like Steam is that it makes it possible for small studios to distribute their games worldwide without having to worry about fickle publishers, and Darwinia's release on Steam is a good example of why that's a good thing; before the Valve deal it had very few sales outside the UK, and since then many thousands of copies have been sold worldwide. And over 50% of the retail price goes to Introversion, rather than the typical ~20% that the studio receives in a normal publishing deal.

  28. Playstation 3 supercomputer. by Anonymous Coward · · Score: 0

    www.theinquirer.net/?article=23878

    Sony says the Playstation 3 is going to be positioned as a supercomputer. The hard drive may come preloaded with linux.

    Actually, if you google, you find many references to scientific computation on the Playstation 2. It seems to me that IBM is in a good position to move their chip past the console market. I wonder why Apple didn't pick up on it rather than Intel.

    1. Re:Playstation 3 supercomputer. by Pentalon · · Score: 2, Interesting

      My impression is that the technology surrounding the x86, e.g., the system bus, etc., has had a lot more development geared towards whatever PC's are typically used for (like desktop and server stuff), whereas the PowerPC line, and certainly the Cell, have not. This would have been due to x86 having such a large market share and many companies and people targetting there development towards it. This resulted in the x86 system architectures outpacing smaller-share competitors and being able to deliver much more performance, as far as a desktop, server, or scientific user is concerned. So Apple, which produces computers mainly targetted towards the desktop, decided to go with x86 CPUs to finally stop being hamstrung by "the rest of the computer". Apple can design a basically good motherboard, but they're the only ones doing it for the PowerPC on the desktop. x86 has 20 companies doing it, and with that amount of effort and competition, the results are better.

      Apple's other problem with selling computers is that low third-party software availability makes the hardware less attractive. I assume that while it won't necessarily be any easier to port a Windows/x86 program to OSX/x86, it won't be any harder. It will be easier though for them to put some kind of emulation layer in there to make it easier for Windows progams or "half-ported" programs to run, or at least have a virtual PC that will run Windows to run Windows programs (or dual-boot). Reports from friends who run current Macs though are that OS/X is not the most stable operating system. I believe it probably has a better general software architecture and code, just that it hasn't gotten as much testing or rigorous use due to the smaller size of Apple and its user base. Windows (surprisingly) seems much more stable than OS/X. So the wisdom of running Windows inside of a virtual PC inside OS/X is debatable. With the increase in market share for Apple that I think will be coming, their reliability may improve. I'd certainly prefer to work with a Unix-based system and clean OS API over the pile of closed spaghetti code that is Windows. I think they're counting on people deciding that an Apple computer that can run either OS/X or Windows is better than a non-Apple computer that can only run Windows.

      (Sorry, that went offtopic).

    2. Re:Playstation 3 supercomputer. by Flying+pig · · Score: 1
      I think you are making very valid points here. Chipset support is the weak point of Power, which is why it is good for embedded applications where general purpose chipsets are not an issue.
      Assuming that Apple gets VMWare to produce virtual PC support, wouldn't it be running on Darwin rather than OS/X itself? Assuming that Apple sticks with its superior open boot technology, the task of producing a reliable VMWare version could be relatively simple. If VMWare can produce reliable workstation versions that run on numerous Linux flavors, surely they can do the same for Darwin.

      Strangely, until recently I couldn't actually see a use for X86 OS/X. But if Apple can produce some good, reliable, fast hardware with a decent VMWare implementation, I can see a way to getting solid off-the-shelf developer machines without having to build them from components all the time.

      --
      Pining for the fjords
    3. Re:Playstation 3 supercomputer. by Anonymous Coward · · Score: 0

      Apple went with intel because Apple wants to be a DRM's media content reseller, and Apple felt that Intel was in their corner on this one. In addition, Apple had no wish to finance chip development, something IBM would have required to justify the small shipments of an Apple only processor; Intel chips are used by every PC manufacturer, and Apple pays close to nothing on research. With money from Apple to justify the cost, BIM was fully capable of matching Intel or bettering Intel in the desktop department. Any other statements to the contrary are emanations from the RDF.

  29. So how hard is it to program for Cell? by DrMrLordX · · Score: 1

    Going from coding for single-cored CPUs to CPUs with up to 9 cores that perform different functions can't be easy. I don't think Gabe Newell seemed enthusiastic about doing it, either.

    1. Re:So how hard is it to program for Cell? by skeptictank · · Score: 3, Informative
      Some comments on the first link:

      Writing concurrent software isn't that much more difficult than writing single threaded software, as long as you do a good job of partitioning the system into seperate control loops early on. The main difference will be a period of tweaking and adjusting the interplay of the different threads of execution in the system towards the end of development. It's not uncommon for this last stage to take more time than writing the code initially. A tactic that will help a lot is to build an event log into the software from the beginning that can be used to record when each thread finishes doing some processing task. The later version of the freescale 7400 series processor have many features for just this purpose, I would think the ibm 7400 core used in the cell would have the same features, but I am not sure.

      A good language to look at for how concurrency can be supported is Ada. There is a lot of good stuff in Ada and a lot of bad stuff in Ada, but the designers did a very good job on the concurrency model.

    2. Re:So how hard is it to program for Cell? by YebisuTraditionalBre · · Score: 1

      9 cores is for pussies.

      Real Men program for 300 core per chip processors like picoChip.

  30. I N F O by MrEcho.net · · Score: 4, Informative

    If you want to read more about the CELL heres a link for you...
    http://www.research.ibm.com/cell/home.html

    1. Re:I N F O by MrEcho.net · · Score: 1

      Ok some one modded me as a Troll. Someone needs to pull their head out of their ass! Its F'ing info jack ass!

  31. Because those "CPU"s aren't really CPUs.. by Polarism · · Score: 2, Informative
    Same way the 3 cores on the xbox360 aren't the same as 3 cores on a normal processor. You give up a lot to get that stuff to fit into the budget of the console. I don't recall offhand exactly what the details are, but I know that in the 360's case those 3 cores are not full PPC970's.

    http://www-128.ibm.com/developerworks/power/librar y/pa-fpfxbox/?ca=dgr-lnxw09XBoxDesign

    --
    All your base are belong to Google.
    1. Re:Because those "CPU"s aren't really CPUs.. by Anonymous Coward · · Score: 0

      The XBox360's PowerPC are "real" PowerPC processors, just as real as the PPC970. They are just different designs with different design goals. The SPUs in the Cell are "real" processors as well, but they aren't PowerPC and they don't have direct access to shared memory so you can't just toss existing code on them and expect it to work.

    2. Re:Because those "CPU"s aren't really CPUs.. by Polarism · · Score: 1

      I didn't intend to imply they weren't real or anything. What I meant is they are less functional than their more powerful cousins. People keep overlooking this. They think "omg 3 cores at 3.2GHz omg omg!!!!!!11111111".

      When in reality, it's not the same thing.

      I agree with you.

      --
      All your base are belong to Google.
  32. First Cell product already shipping by Cybro · · Score: 4, Informative

    Since the first cell product is already shipping. http://www.linuxdevices.com/news/NS3591350722.html we should be able to benchmark the processor pretty soon and find out if it is all a hype or this really is the second coming :-)

  33. I don't hate the NYT. by Anonymous Coward · · Score: 0

    I hate registering to read newsstories.

    Please make it clear so that I avoid even reading the comments on what I won't read.

    Put how many ads you want in Slashdot, use even those obnoxious pull down ads, but no registration, please.

    Registration is like when you find a stone while munching your favourite food.

    1. Re:I don't hate the NYT. by Anonymous Coward · · Score: 0

      you only have to do it once

    2. Re:I don't hate the NYT. by Anonymous Coward · · Score: 0

      Thanks for the explanation. Just FYI, I wish to remain anonymous.

      Though, ok, nobody is really anonymous on the internet, I know...

  34. Dishonest? by nutshell42 · · Score: 1
    I'm not really sure but I think the Cell chip is mostly the work of Sony (at least the basic idea).

    The whole design screams "Emotion Engine 2". Having a central core with 8 (7) attached vector units that do most of the work is the next logical (well, or stupid, coding for the VUs on a PS2 was a PITA) step after the two units on the EE.

    --
    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    1. Re:Dishonest? by kefler · · Score: 1

      As a former PS2 programmer, I agree that on the surface the design seems similar. I believe it will be similar enough that anyone who has already made games for the PS2 will know how to best utilize the Cell architecture. But VU's were horrible to code for and were just about as flexible as hardware pixel or vertex shaders are on PC video cards. These SPE's in the Cell are more like mini 32-bit RISC cpu's that happen to have powerful SIMD instructions as well. I believe this combined with the multiple numbers of them will enable a lot more than a simple 'next step' from the PS2's Emotion Engine.

  35. No, no it won't. Example: King Kong by 192939495969798999 · · Score: 1

    King Kong took how many scores of computers to render? There's no chance the cell processor will be able to do what King Kong looks like in real-time for gameplay, sorry Sony.

    --
    stuff |
  36. And now, full-on SlashMarketing by Laptop+Dancer · · Score: 0, Flamebait

    How did this article make it to the front page? Slow news day? Direct payment from the technical marketing folks at IBM? I'm not trying to be a troll, but we've had plenty of /. articles on the cell, game consoles and content developers, but this.. wow. No new content, just pure hype for IBM. Why not just import directly from the cell team bogging sites at IBM?

    While we're at it, did you know that Windows Vista brings clarity to your world, so you can more safely and easily accomplish everyday tasks and instantly find what you want on your PC? You can now explore entertainment, such as TV and music, on your Windows Vista-based PC like never before. And with Windows Vista, you'll more conveniently stay connected to the people who are important to you, from home or while on the go.

  37. But will it... by freedom_india · · Score: 1


    1. Will it contain a RootKit designed to "expose" my TV to illegal channels?
    2. Will it run Linux?
    3. Will it have WiFi?

    4. in Soviet Russia...aw fuck, it's 3.36 AM, can't seem to think of anything.

    --
    "Doing what i can, with what i have." ~ Burt Gummer
    1. Re:But will it... by Anonymous Coward · · Score: 0

      in Soviet Russia cell processors radicallize you

  38. Waaaait a minute... by Anonymous Coward · · Score: 0

    Movie-quality games? Oh, I see...

    "Bloodrayne 2 Exclusively for PS3

    Uwe Boll Games is proud to bring you the latest and greatest in video games..."

  39. Movie quality games? by Anonymous Coward · · Score: 0

    Apparently the ps3 is worse than the 360.

  40. IEEE predicts Cell as a winner by MosesJones · · Score: 3, Interesting


    The IEEE Spectrum magazine (surely a better source for Slashdot readers) predicts that Cell will be a winner in the multimedia space, noting that already its going into TVs made by Toshiba.

    They also mention Linux on page 2.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  41. You're right, it's a major headache by sunbeam60 · · Score: 2, Informative

    Multicore CPUs, and multiprocessor systems, are only going to be as fast as the software can make them. Concurrency is a major focus of software programming research at the moment.

    For some more info, check out:
    The Free Lunch is Over, the article that sparked the discussion.
    A talk Herb Sutter did on the Concur project, a research project into abstracting concurrency, sorry IE only but it's worth it

    1. Re:You're right, it's a major headache by Anonymous Coward · · Score: 0

      "sorry IE only but it's worth it"

      uh-uh, the price is WRONG bitch

    2. Re:You're right, it's a major headache by sunbeam60 · · Score: 0, Flamebait

      Did you watch the talk bitch?

  42. Easy one by Anonymous Coward · · Score: 0

    "Movie quality games" = "games and movies run at same resolutions"

  43. built for linux by PurpleWizard · · Score: 1

    This story just gave me the notion of how great it would feel for someone to come along and build a machine for Linux.

  44. Cell workstation/server is way to go. by Anonymous Coward · · Score: 0

    PS3 is just a niche thing for Cell, the workstation/server space is way to go:
    http://arstechnica.com/news.ars/post/20051007-5403 .html
    http://techon.nikkeibp.co.jp/english/NEWS_EN/20050 525/105050/

  45. I hate when websites and magazine lie by Anonymous Coward · · Score: 0

    Sony stated that they had to add a gpu because the cell chip couldnt handle the graphics . So all this pure crud.

    UGhh the 360 is just as good.

  46. 1930s movies were extraordinary by Anonymous Coward · · Score: 2, Interesting

    Don't be fooled by the prints you see of early pictures. The original negatives used for movies in the 1930s were high-resolution monochrome film. The prints you see of them today are marred by age, repeated copying and sometimes a mismatched frame-rate.

    The restored print of Fritz Lang's Metropolis is exquisite. The resolution is far beyond anything a playstation will generate, and that's after reconstruction. The original 1927 negative would have been even better.

    Metropolis frame

    This is a low-resolution capture, but you can see how detailed and high-contrast the frames were. The vignetting around the edges is the major picture issue.

    Of course, the effects in those early movies weren't often brilliant, but on a console effects are easy. It's the subtle shading and curves that challenge a playstation.

  47. The Cell Chip by Anonymous Coward · · Score: 0

    Hi,
          I'm a student on a game programming course, and we were recently given a lecture by one of the Sony developer relations people about the Cell processor. To be honest I'd expected a huge amount of irrelevant marketing chat, but they kept everything quite low-level and hardware based - and other than giving lots of exciting numbers which will probably turn out to only happen in a good light with a following wind, it was more or less a tutorial on how the chip was put together.

    I have to say I'm very excited by the Cell - but here's the problem - I sort of think they might have done a PS2 all over again. Technically, the PS2 is very powerful - when you look at the design of the hardware it's tempting to think it magnificent, but trying to extract any of that power will leave you dead in a pool of tears, your typing fingers reduced to bloody stumps.

    At first, the Cell doesn't seem so bad - the eight vector unit equivalents can be programmed in C/C++, one PowerPC(ish) on each Cell controls the task allocation etc. But add in the various complications of the way they put the memory together, and the fact that their are four cells - that's a total of 32 vector units to try and coordinate and I start to worry.

    We were frequently told, "We see middleware becoming a huge industry on the PS3" and "This new platform should give rise to many new and powerful programming models" - to me this means, "It's really, really powerful, but we've absolutely no idea how to get data either in or out!". I suppose if I'm at all hopeful for it, it's in the field of massive game worlds, where there's probably now enough power kicking about to add a little procedural salt to every tree in the forest, etc (well, every other, perhaps). - I think the idea of procedural salting of artist generated geometry will probably take off a bit once the cell arrives.

    1. Re:The Cell Chip by andr0meda · · Score: 2, Informative

      As I understood it, the Cell comes with a VM on top, which will coordinate the actual work done on all pipes. The VM is supposed to use intelligent allocation algo's to schedule compiled code on each Cell. the code can of course be compiled using specific platform compilers for the ps3, just like they did for the ps2. So in fact what is said about the ps3 is true. It's going to be hell to program for it *directly* (where most of the power can be found) but I wouldn`t say it`s going to be impossible for sony to build a line-up of titles at the start.

      If there's anybody who has more details about Cell programming, I`m interested! ;)

      --
      With great power comes great electricity bills.
  48. Oh please by mrjatsun · · Score: 1
    Marketing at it's best. Sounds like the hype surrounding itanium.


    I'll believe it when I can play one in my hands. If they even come close to the hype, how much more expensive is it to procude a game that looks like a movie. How many game companies will have the talent and money to do this. How many of these games will actually have good gameplay???


    You heard it here first, cell-tanic. It's what killed the playstation. :-)


    P.S. I don't own a new xbox either. I'll stick my my old console until there are some compelling games to play then decide what to buy... Unfortunately, I'm thinking it's not going to be playstation 3 :-(

  49. Portability by tehmorph · · Score: 1

    Is it just me, or are games developers more likely to stick to the tried-and-tested x86/x86_64 arch for their development? New arch, new problems.

    --
    Could not open .sig for reading- sanity error
    1. Re:Portability by paulsgre · · Score: 1

      Sony has a lot of weight to throw around. If it is indeed the case that developers will not like the architecture, sony will offer enough incentives to sign exclusivity contracts. Also, if big developers stay away from ps3, it will give more incentive for smaller ones to make games for it, especially given the anticipated market share it will command. Microsoft spent a helluva lot of resources buying and courting developers, and was in many respects successful. The same principles applied, except this time instead of a huge marketshare where even a small game can have a niche audience and still be profitable, there was a small marketshare but initially low competition from other development houses.

    2. Re:Portability by Anonymous Coward · · Score: 0

      No, PC games sales are expected to continue to slowly decline.

    3. Re:Portability by Anonymous Coward · · Score: 0

      The Gamecube, Revolution and Xbox360 are PPC based. The Cell proccessor's control unit is also PPC. I think the console developers are going to be ok with using PPC instead of x86.

    4. Re:Portability by ravyne · · Score: 1

      x86 was never a dominant processor in console game systems. In fact, if anyone holds a claim to most popular console architecture it'd probably be Power(Xbox 360, PS3, Revolution, Gamecube, and the 68k consoles, which power is sort of the logical continuation of, Sega Genesis, Amiga, and others) followed by the SuperH arch used in the Dreamcast, Saturn, and 32X. The number of x86 consoles are limited to the Xbox, Bandai's WonderSwan, and some x86-like archs NEC's turbographix-16(NEC V series, basically a modiefied x86 clone) and the original gameboy(modified z80, which is quite similar to x86)

      Granted, most programmers learn on x86 machines, but the PC programming you did in college doesn't really translate to professional game development well.

    5. Re:Portability by GotenXiao · · Score: 1

      PowerPC 64bit. The patches are already in the Linux kernel.

      So much for *THAT* argument >.>

      --
      Goten Xiao
  50. Untrue by NameIsDavid · · Score: 1

    Sony's role here was funding and coming to IBM with a set of specs that they wanted to see fulfilled. The chip innovations themselves are the work of a design team in Austin combined with a fabrication team in East Fishkill, NY. While Sony may have its own way of marketing the chip's capabilities, IBM (and Toshiba, which also contributed engineers and funding because they'd like to use the chip, too) also has its own plans for the chip, as they regard it as extremely capable when properly programmed. I've personally seen real-time demos on a development system and it's quite impressive.

    1. Re:Untrue by Anonymous Coward · · Score: 0

      No you are wrong. If you search the USPTO patent database you can find many technical contributions Sony engineers put into Cell.

  51. Any vendors planning a PC video card? by BlueCoder · · Score: 1

    It would certainly proliferate the technology and get it into the hands of people that can figure out how to use it. They could stick an entry level GPU on the thing to get directx and opengl independently of the cell and which would free up the cell as a co-processor for graphics or specialized computing but still keep it labeled a cell graphics card.

  52. PS3 = PS2? by sad_ · · Score: 1

    Cell is going to enable PS3 developers to create movie-quality game

    oooh, but i thought the PS2 did that already?

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
    1. Re:PS3 = PS2? by Anonymous Coward · · Score: 0

      PS2 was Toy Story level graphics.

  53. Riiight by Guppy06 · · Score: 1

    "Some techies say PlayStation 3, which may debut by midyear and could end up in 100 million homes in five years, will usher in the next microchip revolution."

    You mean the kind of microchip that phones home?

    Between the rootkit and the newer, more draconian DRM that's sure to come with the Blu-Ray drive they're putting in every unit, I'm just a little more than wary about buying Sony's next console offering.

    1. Re:Riiight by TheFlamingoKing · · Score: 1

      And here's the worlds tiniest violin playing just for your DRM concerns...

      Here's an idea -- don't buy it.

  54. Ideas by Anonymous Coward · · Score: 0

    How about games with original ideas, like in the 80s?

  55. I'm skeptical by Elixon · · Score: 1

    I'm reading how good the Cell is... over and over. They show some charts, some schemes, then make statements about advantages. Isn't it just marketing buzz?

    If it is so cool why the Apple moved to Intel and not to Cell? Maybe it is a leap forward but maybe it is not. I'll wait and judge when I can put hands on it.

    --
    Well, I've got to get back to work. When I stop rowing, the slave ship just goes in circles.
    1. Re:I'm skeptical by TheFlamingoKing · · Score: 1

      Because Apple was working on OSX for X86 before Cell was even past layout...

    2. Re:I'm skeptical by Anonymous Coward · · Score: 0

      Apple didn't move to Cell because it's too hot for laptops and it's not ready yet.

      They also didn't consider it beacuse it's a general purpose CPU surrounded by several vector processors, dual cores are standard now, so that would mean two Cells in every average Mac. The PowerMac would have to go with 4 Cells to get the same general purpose CPU's, and then is the question of what to do with 28 vector processors which are only good at rendering. So the 4x general purpose cpu's won over the 7 vector processors as being more useful in the real world.

    3. Re:I'm skeptical by Anonymous Coward · · Score: 0

      Cell is not a general purpose processor.

      The cell has a rather weak general purpose processor with eight specialized cores. These specialized cores are closer to a Pixel Shader 4.0 pipeline than a general purpose processor!

      If you're looking to run a server on a pixel shader capble video card you'll find there are better ways to do it. If you're looking to do a bunch of physics, H.264 decoding, dolby surround encoding, or some other DSP task then the simple cell can excel when its eight (7) cores can fully run in parallel.

      Sony originally wanted to have the Cell do all the pixel pushing instead of a GPU. Since the Cell is almost a general purpose CPU it could end up pulling off some incredible graphics due to its flexability. However it turns out that to run at 1080i/720p/1080p you need more fill rate than the Cells could deliver-there just wasn't enough room to put in enough cells. So they called up nVidia at the last moment to get a 7800 put in instead. Because they 7800's pipelines are so simple nVidia can fit 24 of them on to the GPU, enough for a decent frame rate at 720p.

      Unfortunately Pixel Shader 3.0 is nowhere near as flexable as the Cell so the Playstation3 graphics are going to look identical to what a modern PC renders. If you want a PS3 equivilent PC buy a 7800, add a phyiscs processor, and buy the weakest CPU you can.

    4. Re:I'm skeptical by Anonymous Coward · · Score: 0

      It isn't a leap forward. It's a leap ahead.

  56. Re:i guess by hptux06 · · Score: 3, Insightful

    Could we all just remember what IBM had in mind when they designed Cell? If you have a read of the Introduction [Pdf warning], you can see they identified the primary bottlenecks to performance, back in 2000, one of the most important problems being memory latency. Now, if you've done some work with assembler, you should know that every time you touch main memory, you loose about 20-30 clock cycles through your memory's low speed. If you want an example, I have a 3GHz computer, but the memory goes at 400Mhz. Just think how much time it must spend waiting for that memory?

    Cell counters this problem by using SIMD in combination with what they call "Local Storage". Instead of having to wait for every single memory transfer, threads can read blocks of memory into storage actually on the SPE, process it, and then read it back. All with a couple of instructions, and execution continues even while the memory is been read/written.

    The closest that present-day multi-processor computers can get to that is by caching the data. However, that still means that a cache miss will halt execution for many cycles, and each processor / core has to constantly check what other processors / cores have in their caches, ocassionally invalidating them.

    What this all adds up to, is a level of efficiency that hasn't been seen before. However, I don't think it's gonna be anyway near "movie quality" graphics, you'd need a farm of Cells for that.

  57. More cores are cool but are not the solution by phiber9 · · Score: 1

    Cell 250 GFlops. Nvidia's latest GTX 7800 - 200 GFlops. Ok, ok. first is CPU, the second one is GPU. too bad we can't use GPU's for distributed computing though. :) Cell has 9 cores. Intel want's his power-consuming, thermal dissipation-unfriendly processor with 32 cores out in 2 years. 32 cores. 32 cores. anybody getting me? WTF? Can't they just DECREASE wasting of electrons between transistor gates? MIT or Boston or X university have developed a way to decrease this waste by 2 or more times...

    1. Re:More cores are cool but are not the solution by ubergeek65536 · · Score: 1

      GPUs can be used for all sorts of scientific processing.

      Here Mike Houston talks about using a GPU for scientific calculations.

      http://graphics.stanford.edu/~mhouston/public_talk s/R520-mhouston.pdf

      also see

      http://www.gpgpu.org/

    2. Re:More cores are cool but are not the solution by phiber9 · · Score: 1

      Shame on me.

  58. Re:No, no it won't. Example: King Kong by Ekarderif · · Score: 1

    The Cell will render King Kong in real-time just like the PS2 rendered Toy Story in real-time. W00t DVDs.

  59. Magic Beans! by Rydia · · Score: 2, Funny

    I hear it also will cure cancer! Go Sony!

  60. Its all hype right now by richman555 · · Score: 1

    The whole multi core idea for gaming is all hype right now. Most games do not even take advantage of it yet, and when they do it will mostly be used for additional in game physics etc. The graphics are still controlled by your GPU for the most part. It will take some time until developers can get their hands around developing multi threaded games. I also don't know how this makes game development any easier. In fact, I've read some things that indicate that cross platform games (you see alot from EA, Sega, etc), are hindered by programming to use multiple threads on the individual systems. Porting the games across platforms could be painful. I wonder how long it took to make Geometry Wars on Xbox 360 and how many threads it uses. I think its the best game out of the lot.

  61. Xbox 360 is actually just Xbox 1.5 by Anonymous Coward · · Score: 0

    >> UGhh the 360 is just as good.

    Early on it might be "just as good", but once the dust begins to settle, the Xbox 360 won't be in the same league on many counts.

    We'll probably find that the first generation of PS3 games aren't much better than Xbox 360 titles because games companies won't yet be squeezing the PS3 hardware, although multimedia applications could appear quickly to exploit that amazing Cell back-end power.

    After a year or two though, there just won't be any real competition at all, is my guess.

    The Xbox 360 is really just an ordinary Power-based PC architecturally, and its two extra CPU cores will never be able to compete for sheer speed against the 7 SPEs in the Cell, each of which each has more in common with a GPU shader processor than with a general-purpose CPU. Furthermore, much of the back-end I/O in Cell is done by DMA hardware, whereas Xbox 360 uses ordinary programmed techniques for inter-processor communications. Add to that the fact that the PS3's graphic hardware is simply more powerful than that of Xbox 360 (eg. HDTV up to 1080p, vs. 1080i on Xbox 360), and you can see that it won't really be a level playing field, in due course.

    For the initial launch offering though, yes, you could be right.

  62. Hardware details from the article by Savantissimo · · Score: 1

    Great article - here are some of the hardware details:
    [Quotes from "The Cell Processor - A short Introduction" by Torsten Hoefler - bracketed comments are mine.]

    A single Cell, essentially a Network on Chip, offers up to 256 GFlop single precision floating point performance.

    A prototype was produced with 90nm silicon on insulator (SOI) technology with 8 copper layers (wiring). It consists of 241 Million Transistors on 235 mm^2 and consumes 60-80W. ...

    The Power Processing Element (PPE) [1 per chip] offers the normal PowerPC (PPC) ISA. It is a dual threaded 64 bit power processor which includes VMX (aka Altivec which is comparable to SSE). Its architecture is very simple to guarantee high clock rates. Thus, it uses only in order execution with a deep super scalar 2-way pipeline with more than 20 stages. It offers a 2x32kB L1 split cache, a 512kB L2 cache and virtualization. ...

    Synergistic Processing Element [7 for game console (IIRC), or 8 per chip]- The SPE is essentially a full blown vector CPU with own RAM. Its ISA is not compatible to VMX and has a fixed length of 32 Bit. Current SPEs have about 21 Million Transistors where 2/3 of them are dedicated to the SRAM (memory). The processor has no branch prediction or scheduling logic, and relies on the program- mer/compiler to find parallelism in the code. As the PPE, it uses two independent pipelines and issues two instructions per cycle, one SIMD computation operation and one memory access operation. All instructions are processed strictly in-order and each instruction works with 128 Bit compound data items. 4 single precision floating point units and 4 integer units offer up to 32GOps each. The single precision floating point units are not IEEE754 compliant in terms of rounding and special val- ues. [denormalized numbers - +0, -0, +/-inf, etc.] The single precision units can also be used to compute double precision floating
    point numbers which are compliant to the IEEE754 standard. But their computa-
    tion is rather slow (3-4GFlops)....each SPE has it's own 256kB RAM which is called Local Storage (LS). This SRAM storage can be accessed extremely fast in 128 bit lines. Additionally, each SPE has a large register file of 128 128 bit registers which store all available data types. There is no cache, virtual memory support or coherency for the Local Storage...

    The Element Interconnect Bus [1 per chip] - The EIB is the central communication channel inside a Cell processor, it consists of four 128 bit wide concentric rings. The ring uses buffered point to point commu- nication to transfer the data and is therewith scalable. It can move 96 bytes per cycle and is optimized for 1024 bit data blocks. Additional nodes (e.g. SPEs) can be added easily and increase only the maximal latency of the ring.

    The I/O Interconnect - FlexIO The I/O Interconnect connects the Cell processor (the EIB) to the external world, e.g. other cell processors :). It offers 12 uni-directional byte-lanes which are 96 wires. Each lane may transport up to 6.4GB/s, which make 76.8 GB accumulated bandwidth. 7 lanes are outgoing (44.8 GB/s) and 5 lanes incoming (32 GB/s). There are cache coherent (CPU interconnect) and non coherent links (device interconnect) and two cell processors can be connected glueless. ...

    The Memory Interface Controller The MIC connects the EIB to the main DRAM memory, which is in this case Rambus XDR memory which offers a bandwidth of 25.2 GB/s. The memory is ECC protected...

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  63. Graphics dependent on GPU not Cell by Anonymous Coward · · Score: 0

    Since the GPU and graphics card are just a tweaked Nvidia design, probably not very far removed from a normal PC card, how exactly is the Cell, which is a CPU, going to have much of an effect on the graphics performance? In this day and age I thought it was largely the GPU which was the limiting factor on graphics performance not the CPU.

  64. Dude!! by rasjani · · Score: 0

    .. Thats Radical!!

    --
    yush
  65. Re:i guess by fitten · · Score: 1

    Cell counters this problem by using SIMD [wikipedia.org] in combination with what they call "Local Storage". Instead of having to wait for every single memory transfer, threads can read blocks of memory into storage actually on the SPE, process it, and then read it back. All with a couple of instructions, and execution continues even while the memory is been read/written.

    The closest that present-day multi-processor computers can get to that is by caching the data. However, that still means that a cache miss will halt execution for many cycles, and each processor / core has to constantly check what other processors / cores have in their caches, ocassionally invalidating them.

    What this all adds up to, is a level of efficiency that hasn't been seen before. However, I don't think it's gonna be anyway near "movie quality" graphics, you'd need a farm of Cells for that.


    The Cell is not that new of an idea. Just look up the various TI 32xxx series of DSPs (RISC core plus a number of DSPs) which are at least/nearly 10 years old. The idea of this "local storage" is just high speed SRAM on a chip that has a bunch of DMA engines to it. Again, see many DSPs - particularly the SHARC (and again, nearly 10 years old in production). And, of course, SIMD is as old as the hills relatively.

  66. Servers already released by Savantissimo · · Score: 1

    http://www.linuxdevices.com/news/NS3591350722.html

    Jan. 10, 2006

    The first product based on IBM/Toshiba/Sony's Cell processor has shipped, reports Mercury Computer Systems. Mercury's Cell Technology Evaluation System (CTES) is a 470-pound behemoth with one or two dual-Cell blades running Linux. It targets defense, medical, and industrial inspection markets.

    The CTES system is available with one or two of Mercury's Dual Cell-based Blade units. Each Blade features two Cell processors clocked at 2.4GHz, and running Linux in SMP (symmetric multi-processing) mode. Each Blade also has 512MB of "XDR" SDRAM, a 40GB hard drive, and dual gigabit Ethernet interfaces (dual PCIe Infiniband HCA add-in cards will be available in Q2). The Blades run a net-bootable Yellow Dog Linux variant called "Y-HPC" that was developed by Terra Soft Solutions, one of Mercury's VARs (value-added resellers).

    The CTES system is housed in a 19-inch, 11U IBM Blade-Server chassis with a Web-based management module, dual gigabit Ethernet switches, and an "acoustic attenuation module." Additional components include a 17-inch flat-panel display with integrated keyboard and touchpad, 2000-Watt power supply, and an Intel Xeon-powered IBM xSeries 336 PC Server development and simulation system (a dual-PowerPC alternative will also be available) running RedHat Fedora Core 4 Linux. The system measures 34.4 x 20.5 x 24 inches, and weighs 470 pounds.

    On the software side, an included IBM SDK offers compilers and gdb's (GNU debuggers) for the Cell processor's PPE (Power processor elements) and SPE (synergistic processor elements), along with a Cell simulator, and PPE and SPE libraries that support 32-bit PPE applications.

    CTES additionally integrates a variety of Eclipse-integrated Mercury middleware, including its MultiCore Framework (MCF), aimed at managing the distribution of data across multiple computing elements working in tandem; its Scientific Algorithm Library (SAL); its Parallel Acceleration System (PAS); and its Trace Analysis Tool and Library (TATL).

    Randy Dean, Mercury's VP of business and technology development, stated, "Our customers have expressed high expectations with the implementation of the Cell Technology into their application development."

    Availability

    The CTES is available now to "early access" customers at an undisclosed price.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  67. No need to upgrade then by PongStroid · · Score: 1
    Clearly the PS3 will offer no better graphics than the PS2 - as the PS2 already offers this:
    The quality of the resulting tv image is comparable to movie 3D graphics in real time.
    http://www.shoptronics.com/sonplayps2sy.html

    I distinctly remember the PS2 being marketing with the same "movie quality graphics" line prior to its launch.

    Marketing weasels - you gotta love 'em!

    1. Re:No need to upgrade then by Anonymous Coward · · Score: 0

      Well, technically, yeah. It does offer DVD playback..

  68. Great... by ArbitraryConstant · · Score: 1

    Just what we need. More uninformed Cell zealots that don't understand the Cell's weaknesses. Even better, they'll be management types that can't be reasoned with because they don't understand anything past the word "parallelism".

    --
    I rarely criticize things I don't care about.
  69. Sony will have to have some software... by YesIAmAScript · · Score: 1

    For the exact reasons you say. If they don't have some software to help, then the new games will be no better looking than PS2 games and it'll stunt the platform.

    And Katamari Damacy would be made for exactly the reasons you state. Using all the power of the machine would entail too much development cost, so a fun but not technically magnificent game would be made.

    This will happen a lot on both 360 and PS3 is my guess. 360 already is showcasing "microgames" like Geometry Wars.

    I do think that all but the highest-line titles will not make the full effort to max out the machine on graphics (actually, this is the case on PS2 and 360 also) due to development costs. But Sony will do everything they can to make it possible for the average game to have better graphics and use the new hardware well, just like MS will.

    The current generation has a lot to offer outside of what would be done on the specialized processors. Good wireless controllers and HDTV just might be enough to get people to buy a new console once it hits a reasonable price. And for some playing Blu-Ray discs helps too.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:Sony will have to have some software... by gid-goo · · Score: 1
      But Sony will do everything they can to make it possible for the average game to have better graphics and use the new hardware well, just like MS will.

      There's the problem though. Sony, from a developers standpoint, sucks ass. They have done nothing to make the PS3 easier to program. MS has a decent amount of experience actually supporting developers so their documentation and APIs pretty much make sense.
      As an example Sony's network strategy is non-existent, as in, the developers aren't getting any info about what, if any, Live-like support there will be. As anyone who is a developer knows trickling info this late in the game isn't a winning strategy. Hopefully those final dev kits will start showing up and the documentation will sally forth (and unlike PS2 it should be in English).
  70. Old news by Trevin · · Score: 1

    Does anyone else remember that this was reported over a year ago?

    Of course, the inclusion of Cell in the PS3 was only a rumor at the time.

  71. PS3 & the Cell may be Sony's downfall by MagikSlinger · · Score: 2, Interesting

    My friend at a video game company has been saying everyone much prefers working on XBox 360 than the PS3, and the biggest complaint is no one really knows how to write the high performance code Sony boasts about. Also, he says Sony's developer support has gone down hill and Microsoft has been bending over backwards to help developers working on 360 games.

    Anyone else in the game industry care to confirm/refute this?

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
    1. Re:PS3 & the Cell may be Sony's downfall by DaveCBio · · Score: 3, Interesting

      Well, the support and tools for the Xbox have always been top notch. The PS2 was abysmal, but since it was selling well everyone went through the pain. I remember the first PS2 dev kit we got, half the documentation was in Japanese still. The support from Sony was horrible. This time around the support for the 360 is about the same as the Xbox and Sony seems a bit better, but the PS3 is a beast an info is only trickling out on how to get things done on it.

    2. Re:PS3 & the Cell may be Sony's downfall by Anonymous Coward · · Score: 0

      It makes me wonder, with Sony's dire financial situation, is it possible they're specifically trying to _lose_ this generation's battle? Kind of a, "hey, we can't afford this any more. We'll show up, MS and Nintendo, but just take the market, please. We can't afford to keep up."

    3. Re:PS3 & the Cell may be Sony's downfall by Grand+High+Wonko · · Score: 1

      This has also been a target for Nintendo, rather than trying to play the performance game against Microsoft and Sony, keep the technology nice and cheap, offer a new way of interacting and make it very easy to develop for.

  72. you can smell the fanboyism from here... by YesIAmAScript · · Score: 2, Interesting

    From a pedantic point of view, Sony has only released two consoles so far. How can you say they've lied out their ass about 3 consoles? Is it because you somehow know the new one doesn't measure up? Is it your special fanboy sixth sense that gives you the ability to know that?

    Additionally, I don't remember PS1 being a disappointment at all. Toshinden was ready for PS1 at launch in JPN, and look great. It played well too, but it had 3-d fighters and 3-D backgrounds. By the time the US PS1 launch rolled around months later Battle Arena: Toshinden was ready with further improved graphics including use of transparency in the backgrounds (waterfall). Meanwhile on Saturn, they had Virtua Fighter which by the US release wasn't even texture mapped! Do you remember receiving your free "VF 1.5" CD in the mail from Sega? I do. And it still didn't look as good because the backgrounds were not 3-D and the platform itself couldn't even do transparency (it used stipples instead).

    PS1 handily beat the competition on technical merit and games.

    So I don't get your complaints there. Perhaps they are with PS2?

    PS2 isn't as clear cut, but as a performance thing, I have to say it works for me, despite a truly bad architecture (very little VRAM) that could have sunk it. It is long in the tooth right now, but it is at the end of its life-cycle.

    But is it a failure? Did Sony lie out their ass? Not that I noticed. Yea, they hyped it a bit. Who doesn't? There were references to Toy Story-graphics made, but Toy Story was the big thing at that time and MS made them also for Xbox. It was the first all-CG movie ever. Should I bitch at Bally-Midway because they made two TRON arcade games back when it was new, and neither was even 3D? That's a much more major failing at matching movies. Yes the two games were quite fun (one is a saught-after classic), so why complain?

    I would note that except for Dolby Digital, PS2 has actually kept up with the times quite well. This was a platform that wasn't even advertised or planned to do 480p when it came out, and yet does 480p in a fair number of games now and even does 1080i in one (GT4)! It even bested Xbox in the Sim-racing graphics wars of 2005. GT4 definitely has better/fancier graphics than Forza (and has 1080i support while Forza maxes out at 480p), although Rallisport Challenge 2 is still the best looking racing game of its generation (maxes out at 480p, although it looks so good there's no way to complain). And the biggest/most fun racing game of 2005 turned out to be neither GT4 nor Forza but Burnout 3.

    As to Sony claiming the CPU would be the new PC CPU, I don't remember that. I don't think Sony thought they would unseat x86. I do remember them saying the PS2 chipset (I'll call it the EE although it's really more than that) would be used in other things. For the most part this wasn't true, but they did ship a PVR using the EE in JPN (the PSX). They also attempted to license the chipset for use in TVs and set-top boxes, but no one took them up on it, probably wisely.

    Sony also has plans to use the new (Cell) chipset in TVs/media devices again. Go back and find the Digital Reality Creation 2 announcement, it sounds a lot like it uses a Cell chipset.

    Why they keep saying this stuff is basically because they partner with Toshiba to make a custom chipset for them (in this case they even built a new fab specifically for it). When you make that kind of investment, both companies tend to get thinking about how they could use the chip even more, thus making even more profit off a fixed asset (the fab). It is a Japanese tendency to wax poetic about the future of a significant new design/advance like this, and often it doesn't come true. I mean, you can't go buy an Asimo down at your Honda dealer, can you?

    I like my 360. The games are almost universally awful, but the hardware is good. I have high hopes for it. But I also have high hopes for PS3. PS1 and PS2 have been very good consoles, and had plenty of titles worth buying the consoles for. So I expect PS3 will be good too. I have to say I find the $400-$500 price ridiculous, but then again, I did buy a 360 at that ridiculous price.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:you can smell the fanboyism from here... by TrancePhreak · · Score: 1

      The PS1 was technically inferior to the Saturn in a few ways. Sprite power for one. The Saturn could handle 200 individually rotating and scaling sprites on screen with no slowdown. The Saturn also had more VRAM, which is why all the 2D fighting games were much better animated on the Saturn. (All of Capcom's ports). The Saturn also had internal save space, the PS1 forced you to buy memory cards. Toshinden ended up on the Saturn a year later, although ported poorly. Dead Or Alive showed us that the Saturn was better in some ways than the PS1, namely the VRAM issues. Then Guardian Heroes showed us that the Saturn could do some great things as far as street brawling games. It even had alpha translucency.

      --

      -]Phreak Out[-
    2. Re:you can smell the fanboyism from here... by VGPowerlord · · Score: 1

      Sony isn't the only one planning on using Cell. IBM plans on selling Cell servers.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:you can smell the fanboyism from here... by VGPowerlord · · Score: 2, Informative
      It does, however, make a good show of the different design philosophies of the two system's developers. The Saturn was aimed at 2D graphics. The Sony Playstation was aimed at 3D graphics. Not surprisingly, each was better at the market they were aiming at.

      I'm surprised that you mentioned Dead or Alive. The Playstation version had quite a few upgrades from the Saturn and Arcade versions. So many, in fact, that Tecmo ported the Playstation version back to the arcade as Dead or Alive++.

      Saturn's 2D transparency is completely useless if developers can't figure out how to program it in. For instance, Konami couldn't figure out how to do it in Castlevania: Nocturne in the Moonlight (Castlevania: Symphony of the Night) for the Saturn.

      The Saturn's internal save space was battery backed, meaning that you lost all your saves if the battery went dead. It was also space limited, forcing you to buy save carts once it was full. Praytell that you have the correct save cart in the system on boot, because from what I've heard, changing them after the system was started is liable to erase the cart.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:you can smell the fanboyism from here... by dbug78 · · Score: 1

      i wish i had some mod points...

      so i didn't have to waste the time writing this to tell you how stupid you sound.

    5. Re:you can smell the fanboyism from here... by carlislematthew · · Score: 1
      "Sprites"? "2D"? What are these things of which you speak?

      A quick Google search indicates that one can make these kinds of games in Fortran, as long as they are coded on punch cards.

      Don't mean to be an ass, just trying to make the point that nobody gave a damn about 2D around the time the PS1 came out... 2D was certainly not cool, even if it wasn't dead.

    6. Re:you can smell the fanboyism from here... by wolrahnaes · · Score: 1

      I can't argue with most of your post, but GT4 v. Forza is one part that I can. First thing, the GT4 did not do 1080i. The PS2 hardware simply is not capable of rendering 1920x1080 with the detail level of GT4. It rendered to a lower resolution and scaled up. I don't know the exact numbers, but the rumors I've heard have placed it around 1366x540, stretched to width and line doubled to height. Also, notice how you can see three distinct zones on the display during replays, with the middle zone that contains your car being the high quality part and the rest noticably lower grade. Just another one of the tricks employed to get GT4 to run on the PS2.

      Vehicle appearance goes both ways. I think that most vehicles look better in Forza, but my favorite, the GNX, looks considerably better in GT4, particularly around the headlights.

      I do wish that Forza had been released with support for more than 480p, but just like the PS2, the Xbox really couldn't run games at those resolutions. Some later EA games used 720p, but the only real 3D game I saw using 1080i was the first Matrix game. Some of the arcade collections also supported it, but those aren't really worth comparing.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    7. Re:you can smell the fanboyism from here... by Anonymous Coward · · Score: 0

      Some later EA games used 720p, but the only real 3D game I saw using 1080i was the first Matrix game.

      Actually, the Xbox also fakes 1080i much like the PS2 fakes 1080i with GT4.
      It's really more like 576p.

    8. Re:you can smell the fanboyism from here... by TrancePhreak · · Score: 1

      Yeah, I guess nobody played Symphony Of The Night, because it was a terrible game... Millions of people didn't play Street Fighter, because they didn't care about 2D... Etc etc...

      --

      -]Phreak Out[-
    9. Re:you can smell the fanboyism from here... by TrancePhreak · · Score: 1
      "The original Dead Or Alive runs on System 2 hardware, which appears to be more powerful than that of Dead Or Alive++. While the backgrounds are 3-D in the original, in this game they are flat 2-D paintings, so the "++" in the title does not really seem to be justified."

      Looks like it was worse to me.
      --

      -]Phreak Out[-
  73. nuh-uh by vistic · · Score: 1

    ...but this time they really, super mean it!

  74. movie quality by oliverthered · · Score: 1

    The question remains, were there any quality movies this year?

    --
    thank God the internet isn't a human right.
  75. Holy marketing speak, batman by Brat+Food · · Score: 1

    I know, I know, RTFA, but when I read the blurb on the front page of slashdot containing the following phrases:
    new revolutionary
    create movie-quality games
    blazing-speed graphics
    PlayStation 3
    100 million homes in five years
    usher in the next microchip revolution
    prowess to a microprocessor called Cell
    chip wizards at IBM

    I get the sick feeling that the article has a more then slight bias, and I will get no real information from it.... but thats just me

    --

    "Stuff... In my home!? NEVER!" - Zim on Invader Zim
    "I want the toilet seat!" - Little Dog on Two Stupid Dogs
    1. Re:Holy marketing speak, batman by Dahamma · · Score: 1

      Unfortunately I did RTFA, and was subjected to this gem:

      "IBM is already at work on beefier versions of Cell, and it has launched an allout campaign to woo a new generation of code-crunchers and game boys to write software for its futuristic chip."

      WHA!? "code-crunchers and game boys"!? I thought this was Forbes, not Wired! Uuugh, it burns!

  76. Sony? Exaggerate about the PS3? by Theatetus · · Score: 1

    Hmm...

    The new PlayStation will be revolutionary... it will mark a breakthrough in computing power. It will cook your dinner. It will smite your enemies. It will do your job for you.

    It's the same absolutely false and empty promises they hyped the PS2 with -- which, incidentally, killed off the Dreamcast. I have trouble believing anything about any Sony product now until the thing is actually in front of me.

    --
    All's true that is mistrusted
  77. Sony hype machine by dioscaido · · Score: 1

    Sony said the same thing about the PS2 (toy story quality real-time renders), and we all know how it turned out (looks great to be sure, but nowhere near Toy Story quality). The cell's strength is the sheer amount of parallel processing units, and it's weakness is that each *individual* unit is underpowered by today's standards. Currently, game makers are not the best multi-threaded programmers. If they can make the transition from 1-2 threads to 8 threads, then this will get interesting. If not, then the PS3 won't seem as giant a leap as they say it will be.

    1. Re:Sony hype machine by cornface · · Score: 1

      Sony said the same thing about the PS2 (toy story quality real-time renders), and we all know how it turned out (looks great to be sure, but nowhere near Toy Story quality).

      If you have a source for someone at Sony saying this, I'd love to see it.

  78. 100 million in 5 years? by DaveCBio · · Score: 1

    Not going to happen, especially at an introductory price of $500+ The PS3 will sell well, but it will also cost Sony a fortune to subsidize it for a few years. Unlike Microsoft, Sony needs their game division to be profitable ASAP because it's one of the few divisions they have that makes money right now. So, Sony needs quite a few killer apps right out of the gate to help soften the blow of eating a substantial amount per console sold.

  79. Date? by kefs · · Score: 1

    Did this guy come back from the future to publish this article? Check out the date...01.30.06

    1. Re:Date? by VGPowerlord · · Score: 1

      That date is loony anyway. Everyone knows that there are only 12 months, not 30. :P

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Date? by Grand+High+Wonko · · Score: 1

      That's when the story will be duped

  80. More Info on the Cell by deepb1ue · · Score: 1

    Cell-Processor.net has a lot more info and resources if you are interested in the Cell.

  81. Reasons to Believe by raftpeople · · Score: 1

    A little bit of evidence that the Cell will probably work as advertised is that Mercury Computer Systems is shipping Cell based evaluation systems intended for the following industries:
    "medical imaging, industrial inspection, aerospace and defense, seismic processing, and telecommunications"

    Given that companies (both sellers and buyers) perform due diligence before jumping into something like this, and IBM's track record with processors (especially recently, Power4, Power5, etc.), I'm inclined to believe Cell won't disappoint.

    1. Re:Reasons to Believe by Anonymous Coward · · Score: 0

      Mercury don't need to know anything about the applicability of the hardware, they just sell boxes to people who want them. And they don't have any customers yet.

      You can't do due diligence on new hardware. People judge the Cell based on the limitations of the last generation. They don't understand the limitations of this generation yet.

  82. Cell mania by BigMFC · · Score: 1

    It's a beautiful processor... in spite of being inorder. I think it will work in games once developers figure out how utilize the architecture properly. Again, so much of how successful this platform is depends entirely on the compiler and the quality of tools provided. The thing about having Cell in a game console is that it allows developers a chance to really get down and dirty with a platform, something a PC developer never really gets to do. We won't see the 'movie-quality' games anytime soon... realistically it will be a year or two minimum, but there is the power there to do some impressive stuff. Really tho'... I think it will be best in high-performance application specific stuff... maybe replacing DSPs/FPGAs?

    1. Re:Cell mania by Slashcrap · · Score: 1

      The thing about having Cell in a game console is that it allows developers a chance to really get down and dirty with a platform, something a PC developer never really gets to do.

      In exactly the same way as every previous console has. Do you think they didn't have to get down and dirty with the Emotion Engine? What's new?

      It's a beautiful processor...I think it will work in games once developers figure out how utilize the architecture properly.

      I think that if it really was such a beautiful design, they wouldn't be having quite so much trouble. Would you would also describe the Itanium as a beautiful processor? It is similar in a lot of ways. But you won't find people queuing up to get down and dirty with the Itanium. Not many people can write high performance assembly for the Itanium and even less are going to be able to write it for the Cell.

      I think it will be best in high-performance application specific stuff... maybe replacing DSPs/FPGAs?

      How many games do you know of that run on DSPs?

    2. Re:Cell mania by BigMFC · · Score: 1

      The "down and dirty" comment was a comparison vs. PCs. The DSP thing was meant as an alternative application of Cell. And Itanium IS amazing. Naffzigers stuff is all over new VLSI texts. The work done on power consumption alone is pretty amazing in Montecito (100W consumption in a billion plus transistor IC). Quoting Itanium as a failure is more a marketing/economic/portability thing than anything wrong with the underlying technology.

  83. Re:Must be a parallel universe you live in by Forbman · · Score: 1

    Damn, my latest batch of modpoints expired last night, otherwise I'd mod it up more.

  84. I don't get your drift here.. by YesIAmAScript · · Score: 1

    You're saying the PS3 can't make "movie quality" games because it's leashed with a run-of-the-mill PC graphics chip. Then you say even the demos are overblown because they're shown on run-of-the-mill PC graphics chips.

    I don't get your drift. The graphics chip in the PS3 is expected to be an NVidia 7800 equivalent. That's a lot of power. At 1280x720 and 1920x1080 this puppy should scream.

    As to your comments about choked on bus bandwidth, that's all directly from the mouth of MS. MS added up the sum total of all the busses in their system and then compared to some figures from Sony and pronounced that the PS3 doesn't have as much bandwidth.

    Throughput depends as much on design and interconnection of the busses as their rated burst speed. And summing busses is completely ridiculous. I mean, if you do that, a machine with SATA 3.0Gb/sec to its optical drive (which maxes out at about 240Mb/sec) looks far faster than one which has a PATA ATA/100 (800Mb/sec) interface even though neither can use that speed anyway.

    We'll see some amazing things on screen. I think the hardware is definitely good enough on both platforms that it'll be difficult/expensive for developers to max out the hardware anyway.

    --
    http://lkml.org/lkml/2005/8/20/95
  85. one can always dream... by YesIAmAScript · · Score: 1

    I don't see the Live stuff as a problem for developers. Are you saying EA wouldn't be happier just integrating Call of Duty 2 into the PC gaming community instead of having to have a separate realm of 360 players whom are limited to 8 players/game by Live limitations?

    Now, it might hurt Sony in the gamer community, we'll just have to see.

    As to the PS3 docs being in English, I don't think there's much chance of that. Sony may be headed by a Brit, but they're still Sony.

    --
    http://lkml.org/lkml/2005/8/20/95
  86. Mod parent down... by TheNoxx · · Score: 1

    Several years for a good movie? Where are you from? Idiotville? Few movies go over production time of 2 years, and that includes editing and sound. Even the Lord of the Rings movies took only 3 years *doing them all at the same time*, which comes out to guess what, 1 year apeice for those long, graphics intensive movies. Games take 10 times longer? what? Are you even going to say anything relatively coherent? Most games take between 1-3 years to make. Anything more and you have to rewrite what you've already written.

    Furthermore, clarify what you mean between "art" and "graphics", as someone with a dictionary would probably think you mean the same goddamn thing. Do you mean "art" as in the "art of games"?

    --
    Ex nihilo nihil fit.
    1. Re:Mod parent down... by donglekey · · Score: 1

      Actually the parent is right on, games cannot match the visual quality of movies without the budget right now. Movies take a long time and lots of people to make. Big movies take lots of time to make, there are many stages that people don't hear about such as casting, vfx bidding, script writing, and animatics. Then once everything is set, and everyone is hired it can take 2 years to make. If a game for the ps3 had 700 very experienced people working 14 hour days 7 days a week it would look pretty incredible, but no game can justify that budget right now.

    2. Re:Mod parent down... by random735 · · Score: 1

      1) when the parent said "take 10 times longer" he meant 10 times longer to play through. movie lasts 2 hours. game takes 20-30 hours of gameplay. That means 10x as much animation/graphics/etc. I realize that's not strictly true since alot of video game hours are spent in repetitive scenes, etc...but he has a point that there are more hours of visualization to design/create/render in a video game than in a movie

      2) lord of the rings isn't a very good example to compare to a video game. yeah it had plenty of special effects, but only one character was rendered. Try making a movie where *every* object and *every* character is a computer effect...(eg toy story) and I guarantee you it takes longer to design/create/render than lord of the rings.

      in sum, I agree with the parent poster. we're not going to see a 20 hour video game with graphics equivalent to Shrek or Toy Story 2. It's not just processing power, it's the effort to create/design all that content.

  87. balderdash by sharrestom · · Score: 1

    I can't speak for the 68K, because, I don't know how that one ended (it seems that Moto didn't have any issues with Apple using their processors from Lisa on up to 68040 and the advent of the PPC). Heck, NEXT was looking at the Moto 88000 and that got axed. IBM delivered PPC 601 that Apple snapped up, through the 603 and 604 (and 604e), but those stalled. Then moto took over with the G3 and G4 and got stalled for the longest time at 500 mhz, (when Intel was past 1Ghz). It took Moto forever to break through 1.5 Ghz. Apple's only out was dual processor and vector processing, and this was true even when Apple switched back to IBM for the G5, and it stalled (been waiting 3 years for 3Ghz) while on one of the world's most modern fabs (Killfish) with yield problems. Apple demands a lot, true, but, IBM and Moto couldn't deliver the PPC that they promised. Ever.

    1. Re:balderdash by JLF65 · · Score: 1

      IBM never promised 3GHz G5s - Jobs did. It's a common misconception. IBM has delivered everything THEY promised, plus some of what Apple promised.

      Apple has ALWAYS been a finicky customer. Motorola made the 68060 to allow the 68K series to compete with Pentiums, so how many did Apple buy? None. Instead, they decided they would completely change over to a different CPU. They also pitted Motorola against a rival to supply chips in an effort to get a better deal for themselves.

      I had a 68060 in my Amiga, and it was a really great processor. It was VERY competitive with Apple's high-end 601 systems when using OS 7.5.x (with a Mac emulator). OS 8.x had code added to it that forced 68060 users to switch off the features that made the 060 fast (branch cache and superscalar).

    2. Re:balderdash by NutscrapeSucks · · Score: 1

      68060 was the same story as per usual with Mac CPUs -- it came out three years too late. Apple was stuck with a lagging 040 line up for several years, and was already shipping 80Mhz PowerPCs by the time 060 hit the streets. (And yeah, the emulation sucked, but so be it.)

      It's like the other day when some guy was arguing for an upcoming IBM POWER5-Lite Chip in Macs ... even though it probably won't be out until 2008 or something.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    3. Re:balderdash by ChrisMaple · · Score: 2, Insightful

      The 68060 was announced as the end of the 68000 line before it ever entered production. Apple had the choice of abandoning the 68000s or be regarded as a dead-end company.

      --
      Contribute to civilization: ari.aynrand.org/donate
  88. Saturn was built for 2D... by YesIAmAScript · · Score: 1

    Yeah, it did some 2D stuff better. I never saw Alpha blending done on Saturn. Every game I saw used stipples (patently obvious if you used the S-video output, but low-pass filtering on the composite output hid it). I know Alpha blending was possible because the Saturn had much more CPU power than the PS1. You could surely have gotten on of the SH-2s to do some blending.

    Internal memory on the Saturn was not a good thing. It meant you couldn't take your save games over to a friend's place. It also meant when you filled up memory you were boned (although it did have a cartridge slot, did someone make backup memory for that?). It didn't even really save money at least in my case since Saturn cost $399 at launch. I could get a $299 PlayStation and a memory card and still have money left over.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:Saturn was built for 2D... by Anonymous Coward · · Score: 0

      Games that were originally designed for the PSX and later ported to the Saturn tended to look worse (e.g. alpha blending replaced with dithering) than games that were originally designed for the Saturn, because the two systems' graphics hardware was substantially different. The PSX was a pure blitter-and-framebuffer setup, like a PC GPU. The Saturn, on the other hand, had a blitter (with a rather different interface and feature set from the PSX's--for example, it worked with textured rectangles rather than triangles) as well as a scrollplane generator like older 2D consoles and arcade hardware. "Sprites" on both the PSX and Saturn were really textured polygons drawn by the blitter.

      The Saturn hardware did support alpha blending, but converting a scene with blended layers designed to be rendered entirely by a blitter into one made up of sprites and scrollplanes was difficult enough that most developers punted and used dithered pixels instead.

    2. Re:Saturn was built for 2D... by TrancePhreak · · Score: 1

      Memory cards for the Saturn were abundant, contained more space than PS1 memory cards (15 save slots for the lose), and they worked much faster than PS1's incredibly slow save system. Later on, all the import converters contained save space. They cost $15 for 4MB of save space. That's like 32 PS1 memory cards.

      --

      -]Phreak Out[-
  89. In Soviet Russia... by kadathseeker · · Score: 1

    Cell processor runs you!

    --
    The 'Net is a waste of time, and that's exactly what's right about it. - William Gibson
  90. Even Greater by Anonymous Coward · · Score: 0

    Just what we need. More uninformed Cell critics that don't understand the Cell's strengths. Even better, they'll be "hip neo-techie" types that can't be reasoned with because they don't understand anything more complicated than an iBook.

  91. Erm, Forbes? On Slashdot? by fbg111 · · Score: 1

    I didn't realize Forbes was a techie mag, I always thought it was for rich guys who made their money selling sugar water. I'll have to check it out. I assume I'll see articles for quants on derivative pricing side-by-side with Cell VLSI how-to's.

    [ducks...]

    --
    Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  92. Remember AIM? Apple, IBM and "Motorola." by JackAxe · · Score: 2, Informative

    The PowerPC was jointly designed and developed by this alliance.

    You can read here:
    http://arstechnica.com/articles/paedia/cpu/ppc-1.a rs/1

  93. Re:No, no it won't. Example: King Kong by Anonymous Coward · · Score: 0

    The Cell will render King Kong in real-time just like the PS2 rendered Toy Story in real-time. W00t DVDs.

    Actually, it was the Xbox that was supposed to render Toy Story in realtime.

    http://news.com.com/Microsoft+got+game+Xbox+unveil ed/2100-1040_3-250632.html

  94. AMD Multicore by sanman2 · · Score: 1

    I've read about AMD's planned multicore technology, and I've heard that it will be far better than Cell or even Intel's multicore plans.

  95. In Soviet Russia... by Anonymous Coward · · Score: 0

    Cell has Radical IBM processor!

  96. The IBM I talked to said... by Anonymous Coward · · Score: 0
    I spoke with a buddy of mine over at IBM about the Cell. He said it was a really good piece of hardware, and the capabilities were amazing...

    ...but he also said it would be pretty much useless for the first few years. The thing has 9 cores, and people are just starting to adjust to 2 and 3 cores. He says it's a programmers worst nightmare, and not only does noone know how to program for it, but nobody wants to.

    We'll be going into the next-next-gen before they get this thing actually running right...

  97. PS2 1080i: by YesIAmAScript · · Score: 1

    In my opinion, it is certainly 960x540. Regular 1080i is 1920x1080 30 times a second (in two fields), this would be 960x540 60 times a second. You're right, the PS2 video hardware just can't do anything past 1024x768 (and that's 16-bit), so it has to be a lot lower than that. 960x540 may seem anemic, but the Xbox is only doing 640x480 (perhaps 720x480), so the PS2 scores a clear resolution victory.

    It isn't really scaled up, since the signals have the same timings as as 1080i signal, your TV samples it at a higher rate than it is emitted. So it isn't scaled up anywhere, it is simply interpreted differently by the TV than it was emitted.

    I did notice the zones in the replays. I figured they were just trying to simulate depth of field. Either way, it doesn't look all that good, does it?

    I do agree the vehicle appearance is mixed. Some vehicles look better in Forza, for the most part, I would say the vehicle models are better in GT4. This is shown by the high-res snapshots you can take in the game. But it's clear the highest fidelity models aren't used in-game. In-game, I think that the cars virtually always look better in replays on GT4 than on Forza. While racing (in-car), it's a toss-up, as you say, some cars look better in GT4, some look better (a lot better) in Forza.

    The big difference is beyond the cars.

    The track looks like smeary crap in Forza. It's too bad, because it's actually better modelled, with dynamic tire skid marks and everything. But the colors are so muted that it just comes off as a muddy mess. The track walls come off the same way. A real shame.

    In GT4, the track and track walls are very contrasty, which is likely not realistic. But it works very well in the game. It's important you can see where to turn, and on some tracks in Forza it is difficult to tell which way the track is turning and where.

    Beyond the track walls, sometimes Forza looks good. The trees look good. But other things don't look as good.

    The real clincher is this: both games have a downtown New York. And the city (the parts outside the track) look much better on GT4 than on Xbox.

    All in all, a very impressive win for the aged PS2 over the more graphically capable Xbox.

    I've played Forza in 720p on 360 in emulation mode. It doesn't look any better except for the trees. The car models and textures just aren't very high-res. The bad news is that the frame rate is terribly low. When driving down the esses in Road Atlanta, the frame rate drops to about 4 (I'm not kidding). I suppose this might be fixed some day, but right now it's a killer. Oh, and there's no way to use your own music in the game in emulation, so you have to put up with that awful built-in music. Whoops.

    Of course, PGR3 looks great. It definitely has the best computer version of the N-ring I've played so far. Too bad the driving model isn't up to par. Don't get me wrong, it's very good for an arcade racer, but as a veteran of sim racers, the model doesn't pass muster.

    It's good to see there's someone else out there who both likes racing games (I guess) and isn't completely polarized over this stuff.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:PS2 1080i: by wolrahnaes · · Score: 1

      I agree that the tracks look better in GT4, there's no question about that, so graphically GT4 probably takes the win overall. Something that you kinda brought up when mentioning PGR3 is that Forza and GT4 are both sims (where PGR is an arcadey sim, it's realistic enough to feel good, but loose enough to allow impossible tricks that look cool), so personally I tend towards Forza because the tracks are modelled much more accurately and the physics are just amazing. If you've ever watched the episode of Top Gear where Clarkson drives Laguna Seca in GT4 and then tries it in a real car (it's easily found on Google Video), you'll see many areas where GT4 lacks in track modelling, and IMO Forza gets those parts right. In my opinion this is more important for this particular genre than graphics, so just like I did back in the early days of Xbox if I want amazing graphics I just go to PGR.

      Physics are a bit harder for me to judge, because I've only actually driven one of the vehicles in Forza (Mustang GT) and other than that, the Ram, and a few of the shitboxes that don't even belong in a racing game, I haven't driven much of the selection from GT4 either, but I think the Ram does not respond realistically in GT4 (Way too much understeer...I've taken a Hemi Ram 2500 4x4, just like the game's vehicle, through some crazy stuff without the total loss of control that I get in GT4) and the Mustang is minutely better in Forza than GT, though both do an excellent job. The other POS rides from GT4 that I've driven aren't even worth comparing, and like I said before don't even belong in a racing game. I think they were just put in so that they could claim GT4 has eleventy billion vehicles, even if only 90 or so are actually worth a crap.

      There's also that total lack of a damage model in GT4 that really bothers me, since I've been playing games with damageable licensed vehicles since I was playing on a Pentium 2 (Midtown Madness), so the ability to run full speed in to a wall, back up, and take off again with no consequences is totally unacceptable. The invisible walls in the rally levels are also a nuisance, since I'm used to being able to cut corners in RalliSport 2.

      As for the car models, obviously the photo mode in GT4 takes the cake. No one in their right mind would challenge that, but it's really not a fair comparison, since it doesn't have to actually render that at 30/60FPS, just once.

      I don't know. GT4 does a damn good job, it just left me disappointed in many ways. It tries to be too much at once, and thus fails to completely deliver where it counts. It basically seems to me like they took GT3, made it pretty, slightly improved the physics, and called it a new game. They should have delayed it until multiplayer was working and bargained harder to get licensing for damage.

      Personally I just have less to bitch about with Forza. I wish there was a decent controller for it (the wheel implementation on Xbox is a joke. 900 degree wheels with proper force feedback are basically impossible) and they could have spent more time on the graphics, but other than that I've loved it.

      I really hope GT5 delivers where GT4 lacked. Forza 2 is probably going to be released around the same time as the PS3 (no one really still believes that it'll launch this Spring do they?) so it should be interesting. If the Cell is as good as Sony claims, and if they manage to make it decent to program for (I've heard the SPEs are beastly, even compared to the already tricky Emotion Engine), it should allow for some really cool tricks that the more general purpose architecture of the 360 won't permit as easily.

      Bah, I'm off in to speculation now. Whatever, I'm going to fire up GTA:SA and toss realism out the window when I roll a cop car down a hill 37 times over and drive away. It's just pure fun, and it's enough to keep me busy until some hard information about the next generation of racing sims comes out. Debate based on wild-ass guesses and promo vids that almost certainly weren't actual code on real hardware (*cough* PS3 anything *cough*) is pointless. Hell, Nintendo might figure out some way to make the Revolution's controller the next big thing for driving sims, who knows....

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  98. Cell is quite powerful. PS3 will be crippled. by Mskpath3 · · Score: 1
    Here's my take on the Cell. Individually, each Cell processor is indeed a big workhorse of a vector processor. Burns through math like no ones business. 100% predictable memory access performance. They even provide a C++ compiler so you can write your Cell microprograms in a high level language instead of grovelling around like on the PS2's vector units. And there's (as many as) 8 of them. If you summed the theoretical throughputs of each of them, yes, it's FPU performance blows the 360 away (and the 360 is no slouch in the math area).

    But ah, there's a problem.

    Game code, especially these days is BIG. Million line codebases are commonplace. Of those hypothetical million lines, perhaps 10-15% is real nitty gritty hand tweaked, down-to-the-metal stuff (maybe a tad higher with the heavyweight 3rd party physics engines like Havok). But the reality is, in volume the vast vast majority of game code is random access, ordinary-programmer written, spaghetti-like stuff. It is engineered to really hammer the heck out of the gobs of available ram on modern hardware (256+). It is, in fact, exactly the kind of thing that the Pentium excels at.

    Here's the rub. These vaunted Cell processors only have 256k (that's kilobytes, friends) of ram accessible to them. No sharing of main ram, or ram between the Cells. You gotta go to DMA (very fancy on the PS3) to do that. That 256k, incidentally, is shared between code and data.

    If you can tell me how you're going to cram 800,000 lines of random access code into convenient 256k bundles at a time, using (armies of) "normal" programmers and non-infinite amounts of time, well....you da man. The difficulty of doing this (forget about reverse engineering existing codebases onto the thing) cannot be understated. Most houses simply aren't going to be able to do this. The classic example is AI code. Imagine writing your little A* search on a modern pathfinding graph. You're talking megabytes of data. How you gonna do this in 256k at a time? Well, you probably can, but instead of the 15 minutes it would take you to do it normally, it's going to take you days (not including training on the darn hardware) to do this. Multiply that by the 5,000 other marginally complex bits of code in the game.

    Simply put, Cell architecture of the PS3 is going to artificially impose huge additional complexity and overhead for programmers who are working on systems that are already becoming too hard.

    Modern AAA titles are mega hard, $20 million dollar, 3 year affairs. Many many companies are incapable of pulling them off properly on "normal" hardware. The PS2 threw people for loops for several years until the general knowledge base was large.

    So what's going to happen? Well, the same thing as with the PS2. People are going to compile their code to run on the main processor (a weakish Mips processor, of which the 360 has 3), drop in the "obvious" Cell code (graphics, physics) and then hand port little morsels of the rest of the code to the Cell processors as they can. This will result in pathetic speedups, and the gigantic horsepower hidden within the Cell units will remain unused. Because such a disproportionate amount of processing power is in the Cell processors, the overall utilization of your average PS3 game is going to be pathetic. Compare the PS2 games at launch to now (where "now" == totally optimized) - huge difference right? Well, the "worst" PS3 code is going to be proportionally far far worse.

    Not a few people have wondered if Sony chose this direction because it would force developers who want to make top flight games to write their code

    Yes, there will be the whiz-bang amazing games. But not many. There will be kickass studios that can really nail the hardware. But not many. Consequently, a box which at least on paper has a comparable graphics card, and FAR more processing power will lose bigtime to the 360 because at least the 360 is approachable.

    It's really, really nasty.

    1. Re:Cell is quite powerful. PS3 will be crippled. by Anonymous Coward · · Score: 0

      Yes, there will be the whiz-bang amazing games. But not many. There will be kickass studios that can really nail the hardware. But not many. Consequently, a box which at least on paper has a comparable graphics card, and FAR more processing power will lose bigtime to the 360 because at least the 360 is approachable.

      1) The compiler and Dev tools can take care of DMA for you. Yes, they won't be as efficient, but that's not the point. The top-tier developers will go all the way, those that don't want to don't have to, and they'll still achieve great performance. There's no reason to believe that this performance will be anything less than what's available on the 360. Months ago we had the Rumble Roses dev say that processing was much faster on the PS3 than on the Xbox 360, and they were comparing final 360 dev kits (3.2 ghz) vs. the old 2.4 ghz Cell kit.

      2) This generation, even more than the last, will see less developers building their own engines and they will instead be licensing them, such as the very popular Unreal Engine 3. The programmers of these engines will be responsible for optimizing code for each particular platform; and they will do it because it greatly increases the appeal of their engine.

      3) Xbox 360 CPU is hardly "approachable" - it suffers from many of the complexities of Cell whilst having significantly lesser performance. Like Cell, it needs multithreaded, in-order code to maximize performance. Unlike Cell, it is also handicapped by having very little onboard cache (1 mb), 512 kb of which is actually not even running at 3.2 ghz speed (see IBM's Xenon documentation). It's connected to older 700 mhz GDDR3 memory as opposed to 3.2 ghz XDR RAM for Cell/PS3, and so on...

      Consequently, a box which at least on paper has a comparable graphics card

      Do you know something we don't? RSX has not yet been revealed, so any statements on the PS3 graphics capability are just speculation.

    2. Re:Cell is quite powerful. PS3 will be crippled. by Mskpath3 · · Score: 1

      1) The compiler and Dev tools can take care of DMA for you. No, they won't. At all. Sony does provide intricate DMA libraries and have several methodologies they "suggest". But this will not automate the development of code or execution of code in any way. However, they don't even support so much as OpenMP (which wouldn't be sufficient). 2) This generation, even more than the last, will see less developers building their own engines and they will instead be licensing them, such as the very popular Unreal Engine 3. This is partially correct. "Engines", or at least middleware is a pretty big deal these days. However, approximately 95% of games out there aren't first person shooters, and there aren't many viable engines which aren't fps engines. But the bigger issue here is that the "engine" code traditionally is only a small volume of the overall code. And those bits and pieces are the ones which will actually be fairly straightforward to move to the individual units (character deformation, misc vertex operations, physics). The real problem however, is that the vast vast proportion of the code is custom and non-parallelizable friendly. Do you know something we don't? Probably :) Regardless it's a reasonable assumption that the two will be pretty same - they're from the Big Two. In fact, I would go so far as to say if one or the other had, say, 2x-4x times the pixel throughput, that would still be considered comparable, in terms of realizable performance.

    3. Re:Cell is quite powerful. PS3 will be crippled. by Mskpath3 · · Score: 1

      Oh momma. Please excuse my errant non-previewed submission, riddled with grammatical errors. WTF?

    4. Re:Cell is quite powerful. PS3 will be crippled. by GotenXiao · · Score: 1
      3.3. MFC DMA Commands
      This section describes functions that implement the various MFC DMA commands. See the Cell Broadband Engine Architecture for a description of the DMA commands, including restrictions on the size of the supported operations. MFC DMA command mnemonics are listed in Table 3-98.
       
      Table 3-98: MFC DMA Command Mnemonics1
      Mnemonic Opcode Command
      MFC_PUT_CMD 0x0020 put
      MFC_PUTB_CMD 0x0021 putb
      MFC_PUTF_CMD 0x0022 putf
      MFC_GET_CMD 0x0040 get
      MFC_GETB_CMD 0x0041 getb
      MFC_GETF_CMD 0x0042 getf
       
      1 MFC command enumerants are defined in spu_mfcio.h.
      mfc_put: move data from local storage to effective address
      (void) mfc_put(volatile void *ls, uint64_t ea, uint32_t size, uint32_t tag,
      uint32_t tid, uint32_t rid)
       
      Data is moved from local storage to system memory. The arguments to this function correspond to the arguments of the spu_mfcdma64 command: ls is the local-storage address, ea is the effective address in system memory, size is the DMA transfer size, tag is the DMA tag, tid is the transfer class identifier, and rid is the replacement class identifier.
       
      Implementation:
      spu_mfcdma64(ls, mfc_ea2h(ea), mfc_ea2l(ea), size, tag, ((tid<<24)|(rid<<16)|MFC_PUT_CMD))
      To clarify, that is all copy/pasted from IBM's Cell C++ extensions documentation, which you can find from here.
      --
      Goten Xiao
    5. Re:Cell is quite powerful. PS3 will be crippled. by Anonymous Coward · · Score: 0

      No, they won't. At all. Sony does provide intricate DMA libraries and have several methodologies they "suggest". But this will not automate the development of code or execution of code in any way.
      Actually, yes, it does. However, as the previous AC pointed out it is somewhat slow. http://www-128.ibm.com/developerworks/power/librar y/pa-cellstartsim/

      This is partially correct. "Engines", or at least middleware is a pretty big deal these days. However, approximately 95% of games out there aren't first person shooters, and there aren't many viable engines which aren't fps engines. But the bigger issue here is that the "engine" code traditionally is only a small volume of the overall code. And those bits and pieces are the ones which will actually be fairly straightforward to move to the individual units (character deformation, misc vertex operations, physics).
      This makes no sense. First of all, there is nothing to suggest that Unreal Engine 3 is limited to FPS games. For example Bioware is using it for Mass Effect, an RPG. Second, the engine code is a small volume of game code, it's also where 90% of processing time is spent. Anything else can be handled on the PPE.

      Probably :) Regardless it's a reasonable assumption that the two will be pretty same - they're from the Big Two. In fact, I would go so far as to say if one or the other had, say, 2x-4x times the pixel throughput, that would still be considered comparable, in terms of realizable performance.
      So by this logic you must believe that PS2, Gamecube, and Xbox had identical graphical performance.

  99. Games =! Movies by Nazmun · · Score: 1

    Well, IANAD (not a dev) but i can imagine how games can easily cost less to develop.

    For games you need to make the character models, worldmap, set the effects, etc. For movies you have to do something similar for many scenes. However, whereas a movie will usually rush through that scene and much of the artwork used will only be on the screen for a few minutes or less. In the game you will usually spend a great deal more time in a map or whatever the environment in which the character roams around is called.

    You can reuse textures and make walls for a 5 story building with a similar texture throughout the entire building. There will be quite a few other things in the building (well thats oversimplifying but it's still true) but a lot of that can also be repeated. You can have teh player spend one hour or 4 hours in just one of these maps/environments.

    Currently, the ps3 should easily have enough graphics power to outdo old movies like toy story or match it on regular old ntsc tv's. HDTV will be a bit harder to match the quality on but i don't think it will be too far off.

    --
    Hmmm... Pie...
  100. Stop Global Warming by djkuhl · · Score: 1

    ...don't buy a cell processor.

  101. Windows is NOT more stable! by Anonymous Coward · · Score: 0

    You need to get more experience with OS X before talking out of your ***

    Windows is quite crappy in comparison, although SP2 is a big improvement in stability over the original XP.

    The only thing OS X hates is not having enough RAM. XP needs it as well. If you're having stability problems with X, you need more RAM or you have a hardware problem. X won't fix bad memory, you know.

    1. Re:Windows is NOT more stable! by Pentalon · · Score: 1

      You're right. My sample size regarding OS/X stability is entirely too small to support my conclusion, and I spent too much time developing points based on that shaky conclusion. I had an uneasy feeling when I was writing that part -- I should have recognized it more clearly as ass-talking.

      I do miss working with Macs. I learned how to use them in the 80's, loved using QuarkExpress to lay out my high school newspaper, and used to support a Mac lab for the education department of my university in the 90's (as well as various department Macs and PCs). They have always been superior in terms of ease-of-use and troubleshooting. I looked through the new OS/X APIs way back when it was released but haven't developed with them. They looked much cleaner than what Windows had at the time. I assume they still are, considering that I think .NET leaves you in managed-code land (?), such that you're still stuck with crappy Win32/MFC if you want to compile natively (I could be wrong). I would love to see things swing toward Mac again, at least as a kind of public trial, to see if Apple can keep up.

      Right now I'm running Windows XP on a Pentium 3 450 with 128 MB ram. While I can't do very much with it, it hasn't crashed when I tried to do a lot with it. It bogs down like you'd expect and then eventually recovers. On the high-end workstations and product prototypes at work, XP crashes maybe once every four months per computer. On my mom's computer, once a year. Friends' computers are a mixed bag -- mostly very stable, but one guy I know who has a non-reimaged Dell XPS couldn't make it 2 hours without a crash. I have 2 data points on OS/X: a PowerBook user doing typical desktop stuff and a recording studio doing audio recording. I don't know the shapes of their computers, but they have stability problems. Which is the worst thing to have when you're doing audio recording (losing a take kills -- multiple crashes every recording session), and which probably influenced my poor decision to push on with a conclusion based on little evidence.

      Anyway, when Mac/x86 comes out, and if/when it supports Windows, I will seriously consider trying to get a cheap one to see what it's like. I'm platform agnostic -- consider as many factors as you can then choose what fits best.

  102. 50x the PS2? by CosmicDreams · · Score: 1

    The article writes, "The new Cell didn't deliver the 1,000X gain that Sony wanted--but it did deliver 50X." At least 50x is better than the improvement of the PS2 over the PS1.

    --
    Go Gusties
  103. I've heard it all before. by Anonymous Coward · · Score: 0

    http://www.time.com/time/asia/magazine/2000/0320/j apan.sony.html/

    Read all the bs there. Some of the stuff the PS2 did do - there was a pathetic video messaging thing that used the eye-toy camera but the rest is rubbish. Some of it is only just available now - sweat effects (the 360 sports games seem to over use it) and the downloading of films and receiving game invites seems an awful lot like xbox live/marketplace. It then goes on to say the emotion engine had the power of a super computer which is exactly the same rubbish they're saying about the cell.

    1. Re:I've heard it all before. by Anonymous Coward · · Score: 0

      the downloading of films and receiving game invites seems an awful lot like xbox live/marketplace.

      Actually, this is all possible on PS2 online, but only in Japan:

      http://bungiefan.tripod.com/psbbn_03-06.html

      It then goes on to say the emotion engine had the power of a super computer which is exactly the same rubbish they're saying about the cell.

      All modern CPUs have the "power of a super computer," it just depends which super computer you are referring to.

  104. Forza is more accurate... by YesIAmAScript · · Score: 2, Informative

    There's no doubt about that in my mind.

    I dug up an old review I did of Forza (esp. vs GT4), and reposted it. Here's a link.

    On the Clarkson thing. I have to disagree, Forza did not get those things right. It got more right (see my review), but in Forza, turn 1 still doesn't exist, just like in GT4. Clarkson seems to refer to this. Now, in real life, I've never seen a vehicle that can ignore turn 1 on Laguna Seca. Even an underpowered car like a Spec Miata has to set up for turn 1 a little bit. I do feel that such a vehicle could perhaps exist. It would have to have slow acceleration and lots of lateral grip. In GT4 and Forza, you just drive right through (using the pit-out lane in Forza, you don't even have to do that in GT4).

    Additionally, Clarkson is again right on with the area between turn 7 and 8 (8/8a is the Corkscrew, Clarkson refers to it as turn 7). In both games, you blast right over 7 (it's as much a bump as a turn), then do the braking after it. This is impractical in real life. First of all, as Clarkson alludes to, you'd simply fill your shorts. Cresting 7 at full bore, you'd have a wall about 300 feet ahead and a downhill zone to do your braking in. Additionally, most cars in the world just couldn't slow down in that short a distance in a downhill braking zone. Really, neither game gets good marks in this area.

    Forza also for some reason has a very sticky turn 9. High-powered cars will drift out quite a bit in 9 in real life, and do somewhat in GT4. But not so in Forza. It's odd. Of course, in GT4, turn 10 is a real joke (like 6 is), so Forza still wins in this part of the course.

    Referring to your comments about worthless cars being in GT4, often games do seem to bulk up on cars. None has an SUV race like PGR2 does though! I actually liked the SUV racing in PGR2, it was a change (like the Strana trucks in TOCA 2). But both are only gimmicks, I hope they don't expand upon them in the future. Drive PGR3 and you'll wish these shitboxes were back. PGR3 removes nearly every car any person could reasonably own from the game. I think the only ones left are the Mustang GT, Corvette C6 and Corvette ZR-1. I also know people who own Ferrari 355s (although not the F1 model) and Aston Martin DB9s, but I don't count those. The slowest car in the game is the Ferrari Testarossa. Annoying.

    Lack of damage in GT4 doesn't bother me. Damage is mostly a hassle. Forza does try to keep the stupid AI mistakes from hurting your outcome, but it isn't completely successful. There's nothing worse than having to restart a race because the AI punched a hole in your car. This happened in TOCA 2 (most damage modelling yet), and it drove me nust. And TOCA 2 had fewer AI problems than Forza.

    I do prefer that games try to keep you from driving on the wall and across the grass to reduce times, especially as online play becomes more important. Unfortunately, Forza didn't penalize you enough for hitting walls strategically, so it can be done to advantage. PGR3 adds slow-down penalties (like GT4 does in the rally races, but not as long) but left out the penalties for crossing the grass. So people cut several corners in the game. Very sad.

    I don't feel GT4 feels a lot like GT3. Even GT4 Prologue had significant improvements over GT3. I'm not justifying their lack of online play or the zillion years it took to come out either, but to me it's quite a different game. Do you remember how bad GT3 was? It was greatly inferior to GT2 in game progression, because the removal of cars (and thus the removal of entry qualifications) made the game difficult and pointless at times.

    I liked Forza, but as I mentioned in my review, there is plenty of room for improvement. I didn't finish Forza, the races become very difficult due to AI mauling at the high levels, and that's just not fun. And I didn't like the endurance racing in Forza. Despite the technological advancements of the Drivatar, it just didn't work for me.

    --
    http://lkml.org/lkml/2005/8/20/95
  105. "CELL" Best Performance for $. by thomasxstewart · · Score: 1

    I thought those cores are serial, if not, its' not as great. It didn't look THAT great at C.E.S '6, which was merely "Mock Up", as it turned out. Yet, if you increase core speed, as in todays top game cards to 700 mhz/sec & increase memory speed to 1.6 ghz/sec & run dual gpu on dual OR LATEST INTERGRATED(All 4 coordinate into one display output) QUAD card system, numbers probably could, even today, beat "cell". That costs at least: $4,000.oo. Also AMD/INTEL is solid 4 core mfg. by 2008, not 32 core. 32 core barely is better than 8 core, only 25% faster, so don't hold your breath there. Within 3 years solutions to beat "cell" are certain. yet PUBLIC wants 1080p. 1080p needs 150 mb/sec output deveice. Thats 150,000,000 times 7,200 seconds in 2 hours & your in "HOLOGRAPHIC DISC" territory only. Optical Disc layering is just too soft for that much. "Cell" should be able to hit Extended Eefination now, however, 12 mb/sec, Maybe more,looks like "Cell" will come in on top of performance pack or flop.Yet, its' going to be 5 or even 10 years before output is up to quality demanded by Public right now.Signed:PHYSICIAN THOMAS STEWART VON DRASHEK M.D..

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    WINDOWS XP Service Pack -X- 396 mb. http://www.geocities.com/tsvondrashekmd/WASHINGTON .html
  106. Sony.... by kenp2002 · · Score: 1

    Yet Sony still has not explained how developers will get around the weakness of cell processing on the PS3 when it comes to AI development, one of the biggest concerns that several developers I work with have been researching. The very architecture of the cell process could make decent AI problematic.

    --
    -=[ Who Is John Galt? ]=-
  107. Yeah, believe your eyes. by twitter · · Score: 1
    I think saying that the PS3 with Cell, "...is going to enable PS3 developers to create movie-quality games with blazing-speed graphics" is misleading, ignorant and sensationlist journalism.

    He saw a demo at CES and thought it was so much better than anything else he saw that he was ready to declare the cell revolutionary. That's saying something, despite the source. Forbes has always loved M$, and does have a tendency to hype things, so they are not the best source but I'm looking forward to seeing PS3 in stores for myself. The buzz for this is much more earned than Xbox's.

    --

    Friends don't help friends install M$ junk.

  108. Movie Quality Reder Farm is Chepar than You Think. by twitter · · Score: 2, Informative
    The "render farm" for Star Wreck is in the kitchen. Look down the page or click here for image. Looks like four of five PCs to me and if that's all it takes, an eight processor cell can do it. Will it go real time? I don't know, but the reviewer saw for himself.

    --

    Friends don't help friends install M$ junk.