Or how about just not using a really out-dated (patch-wise) version of Outlook? He said that he had not updated his machine for roughly one year. There have been some pretty serious exploits found in that time. Or how about just not putting a machine with sensitive material on the web?
Wasn't there a study on code using a robot to find exploits that stated OSS code was more vulnerable than even that of MS? I know it was only by a few percent, but it proves my point.
You start to get into trouble when your game looks just like their game. Your graphics have to be different. Your gameplay can be similar, but you may be forced to hand over your code for inspection.
You make contradictory statements saying that countries can keep to themselves for programmers, but then you say that they can export them.... It's either one or the other, and it most likely means more jobs for India.
When I ran Linux, Ctrl+Alt+Bkspc was an hourly key press. Sometimes more often. Any OS is only as stable as the software you run on it, and X is one hella unstable piece of software.
I have a Nokia phone with T-Mobile service and I got coverage in all of North Carolina, and Indiana. Even out in the sticks I had full signal. I didn't take it with me when I went out near Chicago tho. The best thing to do is figure out who has a tower close to you and get their service. Your problem sounds like your building was blocking the signals. If you stand near a window or something similar it might be better.
You forget that the P4 with an optimized MP3 encoder (IE not LAME) beat out the AMD chips even at 1.8gHz before the 64FX came along. The extra registers and such help, but not as much as some good ol' SSE2 optimizations with a compiler that does all the work for you.
I wouldn't say we're at the limits, but at this point there hasn't been much new come out. As computers progress and become more efficient, new methods will be thought up and we'll all be complaining about the older mp3/ogg/etc then. MP3 just because playable by portable devices not long ago, and now we have long battery life mp3 devices... Ogg Vorbis requires more cpu, so more devices running that will probably appear somewhere down the road.
Yes, and I'm sure everyone out there has updated their video drivers so that they have OGL support. Think abou this, most games that use DirectX ship with it. How many ship with drivers for OpenGL?
The reason HLSL was ATI favorable is because NVidia did not impliment their shaders in the same manner as suggested by ATI when talking to MS about HLSL. Having been updated, HLSL is much better in this area now. You say that it ensures maximum performance for each card, but that means that one must optimize their game for each card. Which is not going to happen. Game makers will choose one card and work on that.
The idea of extensions alone puts OpenGL behind the game as far as graphics programming goes. Direct3D has a standardized interface for all that OpenGL requires as extensions.
OpenGL 1.4, the new spec that's not completely out yet is close to somewhere between DX7 and DX8. DX9 is out right now, and has a few advantages over DX8. OpenGL 2.0 is very close to matching DX9 part for part in graphics. It's nowhere near out and DX10 is surely on the way.
So for now OpenGL is playing catch up. If they manage to speed up their approval process, they might get back to where they were a few years ago, but they have to really work on it.
There are many open source game engines. They often fail and die off because there is a lack of money involved and thus people become disinterested in working on projects, much before they become complete.
Not all of them tho... But most that do work out, go commercial because people will pay money.
Visual Studio can call out to other compilers as well. Not to mention you can add pre/post steps to compiles. I worked at a company for a while and compiled my Game Boy Advance (C) project with Visual Studio.Net
A lot of digital re-mastering goes into making a DVD. Not to mention all the new content and somebody has to be paid to make the flashy menus. For $15, a DVD is pretty good. I don't understand people who pay like $30 for two hours of watchable content, tho. LOTR:TTT was $15 when it first came out.
Or how about just not using a really out-dated (patch-wise) version of Outlook? He said that he had not updated his machine for roughly one year. There have been some pretty serious exploits found in that time. Or how about just not putting a machine with sensitive material on the web?
Wasn't there a study on code using a robot to find exploits that stated OSS code was more vulnerable than even that of MS? I know it was only by a few percent, but it proves my point.
You start to get into trouble when your game looks just like their game. Your graphics have to be different. Your gameplay can be similar, but you may be forced to hand over your code for inspection.
You make contradictory statements saying that countries can keep to themselves for programmers, but then you say that they can export them.... It's either one or the other, and it most likely means more jobs for India.
hahahahaha, that's a pretty funny joke. Hardware standards...... Go tell that one to NVidia, ATI, S3, and Matrox.
What happens when new hardware comes out that isn't supported by the CD? Download and burn a new one? Not everyone has broadband or patience.
I tried to play games and such. This was about 4 years ago.
When I ran Linux, Ctrl+Alt+Bkspc was an hourly key press. Sometimes more often. Any OS is only as stable as the software you run on it, and X is one hella unstable piece of software.
Would that mean that an ogg vorbis hardware player would be required to release their code?
I have a Nokia phone with T-Mobile service and I got coverage in all of North Carolina, and Indiana. Even out in the sticks I had full signal. I didn't take it with me when I went out near Chicago tho. The best thing to do is figure out who has a tower close to you and get their service. Your problem sounds like your building was blocking the signals. If you stand near a window or something similar it might be better.
You forget that the P4 with an optimized MP3 encoder (IE not LAME) beat out the AMD chips even at 1.8gHz before the 64FX came along. The extra registers and such help, but not as much as some good ol' SSE2 optimizations with a compiler that does all the work for you.
Ug, that's a little better, but still a little mean on the eyes.
How about some charts/graphs... Reading raw numbers in long strains is rather dull. It's easy to get them mixed up as well.
;)
Are they trying to hide something this way?
Yes, you are the only one. I suggest you seek help immediately.
I wouldn't say we're at the limits, but at this point there hasn't been much new come out. As computers progress and become more efficient, new methods will be thought up and we'll all be complaining about the older mp3/ogg/etc then. MP3 just because playable by portable devices not long ago, and now we have long battery life mp3 devices... Ogg Vorbis requires more cpu, so more devices running that will probably appear somewhere down the road.
Whoops, some kinda integer math error.
Yes, and I'm sure everyone out there has updated their video drivers so that they have OGL support. Think abou this, most games that use DirectX ship with it. How many ship with drivers for OpenGL?
The reason HLSL was ATI favorable is because NVidia did not impliment their shaders in the same manner as suggested by ATI when talking to MS about HLSL. Having been updated, HLSL is much better in this area now. You say that it ensures maximum performance for each card, but that means that one must optimize their game for each card. Which is not going to happen. Game makers will choose one card and work on that.
The idea of extensions alone puts OpenGL behind the game as far as graphics programming goes. Direct3D has a standardized interface for all that OpenGL requires as extensions.
OpenGL 1.4, the new spec that's not completely out yet is close to somewhere between DX7 and DX8. DX9 is out right now, and has a few advantages over DX8. OpenGL 2.0 is very close to matching DX9 part for part in graphics. It's nowhere near out and DX10 is surely on the way.
So for now OpenGL is playing catch up. If they manage to speed up their approval process, they might get back to where they were a few years ago, but they have to really work on it.
ATI loves HLSL. Valve is in bed with ATI. You figure out the rest.
There are many open source game engines. They often fail and die off because there is a lack of money involved and thus people become disinterested in working on projects, much before they become complete.
Not all of them tho... But most that do work out, go commercial because people will pay money.
you're apparently not smart enough to use TweakUI to make google either your default search engine or a keyword.
I "google smth smth" all day long.
Visual Studio can call out to other compilers as well. Not to mention you can add pre/post steps to compiles. I worked at a company for a while and compiled my Game Boy Advance (C) project with Visual Studio .Net
A lot of digital re-mastering goes into making a DVD. Not to mention all the new content and somebody has to be paid to make the flashy menus. For $15, a DVD is pretty good. I don't understand people who pay like $30 for two hours of watchable content, tho. LOTR:TTT was $15 when it first came out.