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Arcade ROMs for Download, Legally

jgoeres writes "StarROMs, Inc. has just launched a pay-per-download service for classic arcade ROM sets. These are what you need to make your emulator fun and legal. This aims to bring ROM collection & emulator use out of the semi-underground and turn it into profit, but will it fly? They currently have about 60 games, all from the various incarnations of Atari over the years, with more on the way. Prices range from about $2 to about $6 per game. And no, they don't have Marble Man."

338 comments

  1. $2-$6 a game!? by Anonymous Coward · · Score: 4, Insightful

    I can go to the video game store and buy used games cheaper.

    1. Re:$2-$6 a game!? by SweetAndSourJesus · · Score: 2, Insightful

      I can go to the video game store and buy used games cheaper.

      And you can spend all day blowing on your cartidges trying to get them to work in your aging console.

      Part of the beauty of ROM images is that they don't wear out like our favorite cartidges and consoles do.

      --

      --
      the strongest word is still the word "free"
    2. Re:$2-$6 a game!? by Anonymous Coward · · Score: 3, Insightful

      Yes, but why do these cost MORE? They don't even have the physical costs associated with cartridges, etc. These things aren't huge downloads, so even bandwidth costs should be minimal.

    3. Re:$2-$6 a game!? by JVert · · Score: 3, Insightful

      gah...
      Ok, parent established the benefit that roms have over cartiges, yet you want it to be cheaper because... it doesn't cost them as much? Frankly you need to charge at least $2 a game so people take you seriously. Would I feel bad about pirating a $.50 game? at all?

    4. Re:$2-$6 a game!? by Blondie-Wan · · Score: 4, Informative
      I can go to the video game store and buy used games cheaper.

      Used home console games, yes. Not used coin-op arcade games. Yeah, I know, these aren't full games, but just the ROM images - but then, you're not paying the $25 to $2000 or whatever you might pay for the actual physical machine, either.

    5. Re:$2-$6 a game!? by edwdig · · Score: 1

      I can go to the video game store and buy used games cheaper.

      Sure, for say the Super Mario Bros/Duck Hunt cartridge. But not for stuff that's less common that that (read: every other game ever made).

    6. Re:$2-$6 a game!? by Anonymous Coward · · Score: 1, Insightful

      What's wrong with $1 a ROM? It's a nice round number, and people like buying things for a dollar.

    7. Re:$2-$6 a game!? by Bendebecker · · Score: 2, Insightful

      Considering most atari games average a size of 6k (this webpage alone is probably somewhere around 20-30k), I don't think $2 is a reasonable price at all. They must be charging a dollar a k! They should sell them for the old arcade prices - 25cents a rom.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    8. Re:$2-$6 a game!? by Acidic_Diarrhea · · Score: 3, Insightful

      Steve Jobs would disagree regarding your price point. I believe that pay for download music sites and pay for download ROM sites have very similar markets and Mr. Jobs believes that $1 is okay. At least two dollars? I don't know - it seems like people are buying into the idea of iTunes.

      --
      I hate liberals. If you are a liberal, do not reply.
    9. Re:$2-$6 a game!? by typobox43 · · Score: 1

      Another fine advantage of ROMs: your money gets you free plays for life, not just one game.

    10. Re:$2-$6 a game!? by Bendebecker · · Score: 1

      You obviously didn't spend your youth like I did running to flea markets and buying old atari carts. I can still find a good selection if I look hard enough. Been a long time since I've seen c64 carts and vectrex requires you to go to shows but you can still get most of em. Still looking for a virtual boy and a jaguar though...

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    11. Re:$2-$6 a game!? by NanoGator · · Score: 0, Troll

      "I can go to the video game store and buy used games cheaper."

      How are you going to play them on your PocketPC?

      --
      "Derp de derp."
    12. Re:$2-$6 a game!? by NanoGator · · Score: 2, Interesting

      "I can go to the video game store and buy used games cheaper."

      It's a combination of the cartridges being used and demand being nil. Frankly, the ROM is more useful than the cartridge anyway.

      $2 is quite reasonable.

      --
      "Derp de derp."
    13. Re:$2-$6 a game!? by SenorMooCow · · Score: 3, Insightful

      people like buying things for a dollar

      Apple did it with iTunes, why can't they do it with these ROMs?

      --
      I run a Debian/Kernel/Knoppix Mirror: (http|ftp|rsync)://debian.ams.sunysb.edu/
      apt-get @ > 5MBps == teh win!
    14. Re:$2-$6 a game!? by pla · · Score: 1

      And you can spend all day blowing on your cartidges trying to get them to work in your aging console.

      Yep. However, once you own a real genuine "Dig Dig II" cartridge, you have the right to "format shift" it to a ROM you can play in an emulator.

      So effectively, it doesn't ever need to actually work on a real machine. Buy the cartridge at a yard sale for a quarter, and get the ROM somewhere off the net.

      Although the last step there involves a questionably-legal activity (does the right to make a backup include the right to use someone else's backup if your own original product stops working?), a prosecutor would need an outright confession just to have any case - And even then, I'd like to see someone demonstrate to a jury that file A, from the net, does not equal file B, a ROM dump, when they contain the exact same data.


      However, I do consider this a good idea, and have said in the past I'd like to see some company offer a service like this. StarROMs, however, has completely missed the boat on this one. They need to do one of two things to have any shot at all of making this work - Lower their price to more like a quarter per ROM, or offer only the rarest-of-the-rare ROMs (which people would have no shot of finding at a yard sale). Even at $2/ROM, they won't get a whole lot of customers for classic machines.

      One possible exception to this, though... If they offered some of the "larger" classic games (those that originally came on CD, such as some TG16 and Sega CD games), they could probably get $5 each for them, just because nabbing those off the net simply takes too long, and those never show up at yard sales (considering they sell on EBay for up to a few hundred dollars for original discs).

    15. Re:$2-$6 a game!? by YOU+LIKEWISE+FAIL+IT · · Score: 1
      Part of the beauty of ROM images is that they don't wear out like our favorite cartidges and consoles do.

      Parent hits the nail right on the head. I have several old systems, and when friends are around, and we're waiting to go and do something more interesting, we sometimes fire up one of them and play some games.

      It worries me that at some point, these great games we like to play might no longer be available because of hardware failure / cartridge or cd decay, etc. Some of them were a real troll to find / buy in the first place ( Australia has never been an import gamers wonderland. ) and the chances of finding replacements are scarce to nil.

      We've moved to emulation where we can, one of my friends built a MAME cabinet, etc etc, but there are several systems for which no real, playable emulators yet exist ( to my knowledge ), but the spare parts for which and the knowledge to repair them grows more and more scarce every year.

      It wouldn't be the end of the world if it never happened, but I'd really like to see a good Dreamcast or Saturn emulator so I could rest assured that I'll be able to play Sonic-R, NiGHTS and Dreamcast Soulcalibur as long as I want to.

      -- YLFI
      --
      One god, one market, one truth, one consumer.
    16. Re:$2-$6 a game!? by istartedi · · Score: 2, Insightful

      $2-$6 a game? I pumped more than that into some of these machines in one afternoon when I was a kid. Especially Defender and Tempest. Grr... I just gave up on that on those a while. I someone had time-traveled back and told me that unlimited play would cost no more than $6, I wouldn't have believed them. If they had... well... I would have played anyway. I was adicted. Besides. Who wants to play games when their over 30 anyway. Oh. I forgot. This is Slashdot.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    17. Re:$2-$6 a game!? by LoztInSpace · · Score: 2, Insightful

      Exactly. For the price of a couple of beers it has to be worth it. Who the fuck worries over $2?

    18. Re:$2-$6 a game!? by Exiler · · Score: 1

      Be sure you get the jaguar first, as the virtual boy will blind you.

      --
      Banaaaana!
    19. Re:$2-$6 a game!? by Psx29 · · Score: 1

      Can't you legally buy the cartridge and then (legally) download a rom of that game?

    20. Re:$2-$6 a game!? by BTWR · · Score: 1

      For the price of a couple of beers

      This is New York City. $6 might get you a beer (tip not included). $2? Fuhgetaboutit!

    21. Re:$2-$6 a game!? by aardvarkjoe · · Score: 1

      If you don't even think that the games are worth two dollars, then why are you complaining? If they're really only worth a quarter apiece to you, then you ought to find something that you actually enjoy doing rather than playing video games that you obviously don't.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    22. Re:$2-$6 a game!? by steveha · · Score: 4, Insightful

      Back in the day, we would spend 25 cents to play video games once. For the cost of 8 to 24 plays, you can legally own the game, and play it as many times as you like -- hundreds of times, even.

      These will look and play exactly like the original games, because guess what -- they are the original games. The only difference will be that you will be using your own controller, instead of a possibly better (or possibly half-broken) controller at an arcade.

      Today, I can go down to the local movie theater (no arcades anywhere near my home) and I can play Hydro Thunder for $1 a game. Or I can buy the Playstation version of Hydro Thunder for $30, and it isn't even exactly the same game (the graphics were simplified a bit for the Playstation). So Hydro Thunder costs 30 plays to own, more than these ROM images.

      This is a perfectly fair price.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    23. Re:$2-$6 a game!? by macrom · · Score: 4, Insightful

      I don't think $2 is a reasonable price at all. They must be charging a dollar a k! They should sell them for the old arcade prices - 25cents a rom.

      But the old arcade price wasa $.25 per PLAY. I think it's safe to say that many of us here spent WAAAY more than that on single games. Don't even TRY and tell me that you spent less than $6 in your entire life on Gauntlet or Gauntlet II (presuming you played it, of course).

      If you could travel back in time and tell a teenager that for $6 he/she could play a game as much as they like for all eternity, they'd pony it up in a heartbeat. I know I would have. Today, people gripe because everything isn't free and won't cough up a couple of bucks to revel in their youth.

      Maybe you would rather spend hundreds, nay thousands, of dollars buying these games individually from eBay, praying that they still worked so you didn't have to spend your weekends pouring over wiring diagrams that you printed from some JPEGs on a classic arcade site?

    24. Re:$2-$6 a game!? by NanoGator · · Score: 1

      "Can't you legally buy the cartridge and then (legally) download a rom of that game?"

      Yep. But you still have to make that trip to go get it. You could save yourself some money, but at the cost of time. What what point is it worth saving $1.50?

      --
      "Derp de derp."
    25. Re:$2-$6 a game!? by whorfin · · Score: 1

      Perhaps, but these aren't used videogame cartridges. From what I saw, they were the real-deal arcade ROMs, not the home console ROMs.

      --
      Laugh while you can, monkey-boy!
    26. Re:$2-$6 a game!? by rifter · · Score: 1

      Part of the beauty of ROM images is that they don't wear out like our favorite cartidges and consoles do.

      But with the right equipment and know-how, you can make a rom image from the used cartridge.

    27. Re:$2-$6 a game!? by JVert · · Score: 1

      !?!?! What is wrong with you people? has P2P stripped the entire concept of intellectual property from your minds?

    28. Re:$2-$6 a game!? by JVert · · Score: 1

      I belive that classic roms are different then music. $2 for hours of gameplay. Even in my teens I could only listen to a song 10 times in a row before getting tired of it.

    29. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      Paying for stuff? THATS DOWNRIGHT Un-American!

    30. Re:$2-$6 a game!? by Corgha · · Score: 1

      Don't even TRY and tell me that you spent less than $6 in your entire life on Gauntlet or Gauntlet II

      Oh, man. Why did you have to remind me of that? Over the course of my life, I must have spent hundreds of dollars on the various Gauntlet games. Those things were made to eat quarters.

      When warrior needs food...badly, how can you deny him?

    31. Re:$2-$6 a game!? by Dead_Medic · · Score: 1

      How about selling old video games as well. There are many classic computer games that have gone to the way side because of companies not still marketing them. Selling them also for real cheap would be cool as well. Or you can just search and find them online. for free.

    32. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      Go to Resevior on University and 11th. Tuesday night, all pints $2.50.

    33. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      Hydro Thunder is far more entertaining than these old games, except possibly for Robotron.

      Hydro Thunder is an awesome game, I have the Dreamcast version and played the hell out of it until I unlocked all the stages.

    34. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      7.75 gets you a pitcher at Rudy's anytime. That's 4 beers right there for $2/each. Free hot dogs, too.

      9th & 45th or 46th IIRC. Great place.

    35. Re:$2-$6 a game!? by gfody · · Score: 1

      exactly the mentality they'r banking on.
      however, who the fuck buys one game?

      I would pick out at least 10.. now its $20, probably over the course of a few months I would buy over 100 games. Personally, thats $200 I'll spend on something else. My favorite part of having an emulator is having access to a vast collection of games.

      --

      bite my glorious golden ass.
    36. Re:$2-$6 a game!? by 1u3hr · · Score: 1
      Apple did it with iTunes, why can't they do it with these ROMs?

      A $1 iTune lasts for 3-4 minutes. How many times will you play it?
      How long does it take to play an average game?
      Also, Apple may reasonably expect their iTune buyers to buy dozens or even hundreds of tracks in a year. How many games would the average buyer use? Also, the total number of video games is much less than the millions of music tracks available, so even an avid game buyer who buys the whole catalogue is going to spend much less than an avid iPod user.

      To argue that $2 is overcharging seems a bit dog in the manger.

    37. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      I can whistle the 70s easy listening top ten melodies out of my ass. What's your fucking point?

    38. Re:$2-$6 a game!? by Kwil · · Score: 1

      You're right. You can.
      And if you want to play the crap that gets put into the video game store's "used games" bin, you're welcome to.

      You want to play one of these games? It'll run you $2 - $6.

      Hell, I think >$25,000 for a Porsche is too much as well, after all, it's just a car. Of course, what I think means bupkiss to the guys who actually provide the automobile.

      Guess how much what you think is worth to the folks providing these games?

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    39. Re:$2-$6 a game!? by Kwil · · Score: 1

      Probably not.
      If you look at the games they're offering, these aren't generally console games. They're the games you get in the full arcade machines.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    40. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      I would play a good song way more than most of the Mame ROMs I downloaded. Most of those games are not worth playing more than once or twice.

    41. Re:$2-$6 a game!? by Afrosheen · · Score: 1

      I think in the context of Gauntlet, the 'character X needs food, badly' actually meant 'the atari programmers need food, badly'. That machine was the first documented Greedmaster on the planet.

      *Greedmaster: noun

      Any device or animal designed solely to collect money or items. See: packrat or slot machines.

    42. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      Yeah, fuck that. www.classicgaming.com. All of the oldies (including some newer Neo Geo titles) for free. They've been around for a long time and as far as I know, they have permission to distribute the ROMs that they have.

    43. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      We can only hope!

    44. Re:$2-$6 a game!? by Awptimus+Prime · · Score: 1

      If you could travel back in time and tell a teenager that for $6 he/she could play a game as much as they like for all eternity, they'd pony it up in a heartbeat. I know I would have. Today, people gripe because everything isn't free and won't cough up a couple of bucks to revel in their youth.

      I agree. I'd like to see these guys get more old software companies involved. The old raster, overhead, plane games (like Raiden) are some of my favorite. If there was a way I could purchase them online, I would have long ago.

      I don't think a lot of the younger people here will understand the vintage arcade thing. When playing a game from your youth, a PC or Xbox knock off isn't really going to do unless the ROM is 100% stock and being emulated on a fast machine or run on it's native hardware. For those of us who pumped thousands into these ancient coin boxes, the games each had their own unique feel that doesn't translate well when done in the written-from-scratch-to-look-like-the-original routine that has been done commercially so far.

      What drives me nuts is the fact that most of the old games will probably never be sold again. Too bad half the companies that hold rights to these old works are unaware that they own the rights or that there's a few dollars to be made. Forgotten, basically, until someone infringes then it's off to court!

      That's my assumption, anyway. For example, try calling Data East and request a license to play Ring King on your emulator. You won't get far. I don't think their arcade divison still exists. So, the only legal option is to go find a used motherboard for $70 so you'll be compliant. That is, as long as it's the proper region rom. Then it's not really worth my time.

    45. Re:$2-$6 a game!? by mbourgon · · Score: 1

      you're not paying the $25 to $2000 or whatever you might pay for the actual physical machine, either.

      On Ebay, the boards run about 10$ on up, and you're getting a physical product.

      Personally, I think they ought to license Marble Man - that would make a good flagship title, especially to Slashdotters.

      I wish them the best, I hope it works. But they need to license MANY more games (60?! WTF?). The arcade manufacturers have (finally) realized there's money to be made out there in classic (aka Nostalgia) gaming. Hence the Atari Joystick at Thinkgeek, the Intellivision, the Namco Classics, the Xbox game with multiple arcade games, etc, etc.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    46. Re:$2-$6 a game!? by Bendebecker · · Score: 1

      I enjoy donuts too, but that doesn't mean I'm, going to pay $2 a piece for one.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    47. Re:$2-$6 a game!? by Saige · · Score: 1

      vectrex requires you to go to shows

      I am STILL kicking myself for selling my Vectrex and like a dozen games to a pawn shop for like $25. And everything worked, had all the overlays and instructions and such.

      I wonder how much it would cost me to replace it today.

      --
      "You know your god is man-made when he hates all the same people you do."
    48. Re:$2-$6 a game!? by Hes+Nikke · · Score: 1

      Part of the beauty of ROM images is that they don't wear out like our favorite cartidges and consoles do.

      But with the right equipment and know-how, you can make a rom image from the used cartridge.


      and what is your time worth to you?

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    49. Re:$2-$6 a game!? by rifter · · Score: 2, Interesting

      and what is your time worth to you?

      Well you have a point, there. But ultimately the benefit of going this route is that you end up with the cartdridge hardware and software both. Granted in my case I would probably just buy the roms if given the chance, or download them if not. If I had roms for every game I had ever bought with my own money I would have a lot of roms.

      I think these guys are doing the right thing and we should support them. I mean this is the way it should work. The companies that produced the games get some kiznash and we get our games. After all, in the case of the arcade games you are getting a game that might cost you hundreds or thousands of dollars to buy the hardware. The main problem people had, the thrust behind abandonware, etc, is that people *want* to buy these games but can't get them for love or money. So now that they are letting us have them for a few bucks apiece, we should support this model so more games become available this way.

    50. Re:$2-$6 a game!? by Nykon · · Score: 1

      yes but I am sure it costs them money to host the information. A system admin to run the server, leasing a high speed line, paying someone to design the web page they are on, the marketing person who deiscides how to sell them, etc...

      there are MANY costs involved in determining the price of an item to even "break even" more less make "a lot of money" as many seem to think they are trying to do.

      --
      "It's better to be a pirate then join the Navy"
    51. Re:$2-$6 a game!? by JavaLord · · Score: 1

      Yeah, I know, these aren't full games, but just the ROM images - but then, you're not paying the $25 to $2000 or whatever you might pay for the actual physical machine, either.

      FYI: Most old games (ie ms-pacman, etc) go for about $500 in good condition (or at least they did when I was working in arcades...1993-1998). I think boards alone sell for about $100-250.

    52. Re:$2-$6 a game!? by Anonymous Coward · · Score: 0

      That's assuming you're only buying one game, what if you decided you wanted 20 games? Now you've just saved thirty dollars for a short trip to the store.

    53. Re:$2-$6 a game!? by NanoGator · · Score: 1

      "That's assuming you're only buying one game, what if you decided you wanted 20 games? Now you've just saved thirty dollars for a short trip to the store."

      Sure. And you could save $150 by buying 100 games. Congratulations, you proved that this isn't a black and white everything only works one way world.

      --
      "Derp de derp."
  2. Well way to generate stories from reply threads! by inteller · · Score: 4, Funny

    If only I didn't already have all the ROMs I might be inclined to buy some!

  3. I hope this works... by chosen_my_foot · · Score: 5, Insightful

    It'd be nice if this stayed legal and we could all get ROMs for unattainable games in a legal way. Somehow I feel that there's going to be one bad company that will ruin it for everyone.

    1. Re:I hope this works... by brandorf · · Score: 1

      There's been a company selling CDs with Emulator ROMS on it for some time. http://www.pike.uaivip.com.br/en_mame.html Personally, now that there's a company that is selling the ROMS legally, I hope they get shut down.

      --


      Bork Bork Bork!!
    2. Re:I hope this works... by metamatic · · Score: 1

      Yeah, and I bet the one bad company's name is going to start with an 'N'.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  4. Hmmm... by SugoiMonkey · · Score: 5, Funny

    This is like that iTunes store Apple is trying to pull on us, isn't it? HA, I'm not going to fall for that.

    1. Re:Hmmm... by nitrocloud · · Score: 1

      iTunes will be crapped out since CD's are FINALLY going down... then again, I don't own any CD's, tapes, 8 tracks, records, recorded music. Between the local radio stations and web radio, why pay? why pirate? Why do we exist? what are we here for? Hell.... I don't know, but to me, free radio still owns.

      --
      Karma: Good, or bust!
    2. Re:Hmmm... by throughthewire · · Score: 1
      Between the local radio stations and web radio, why pay?

      Are you nuts? This has to be a troll. The evil that is Clear Channel is putting the finishing touches on destroying whatever chance you might have of hearing good commercial radio. Playlists are smaller and lamer than ever. Radio sucks ass.

      Launchcast rocked at first, when you could actually use it as a collaborative tool to find new (or new to you) music you liked. But Yahoo and the RIAA have finished turning it into useless poo as well.

      Ten years ago, I bought CDs at the rate of 5-10 per week. This calendar year, I have purchased zero. And it isn't because I'm downloading MP3s - I'm not, and never have. It's because the music on commercial radio doesn't appeal to me, and there really isn't any good avenue for finding music I might enjoy among the 90% of music that doesn't get any airplay.

      Then again, if you don't own any music at all, I'd conclude that you don't really give much of a damn about music anyway. So what's your point?

    3. Re:Hmmm... by nitrocloud · · Score: 1

      Actually.... I listen to 106.1 MHz near Raliegh, NC, where they play nothing but classic rock... then again.... the other rock stations aren't that bad either. Over all, our radio stations here are nice.

      --
      Karma: Good, or bust!
    4. Re:Hmmm... by PainKilleR-CE · · Score: 1

      106.1 and 4 other stations in Raliegh, NC, are Clear Channel stations. (you can search for Clear Channel stations in your area at http://www.clearchannel.com/rad_search.php though it's not a very good search function, the city name is about the most you can hope to get anything from).

      They own 3 stations in my area listed as 'urban' format, and a 'smooth jazz' station. Considering that most of the stations out here are Country or Gospel, they seem to have missed the audience (they also own the 2 news radio stations out here). Of course, I don't think Raliegh is all that far from Hampton Roads, so you might pick up some of the stations, but I could be wrong (I haven't lived here very long after all).

      --
      -PainKilleR-[CE]
    5. Re:Hmmm... by nitrocloud · · Score: 1

      I know it's a Clear Channel station, but they have good music. Their stations says they are a Clear Channel station high atop smoke tree tower :)

      --
      Karma: Good, or bust!
    6. Re:Hmmm... by Anonymous Coward · · Score: 0

      Okay, in this case the problem isn't the radio having a poor selection, it's the listener, having a poor taste in music. =p

      And I'm only half kidding.

  5. classic games? by ctour · · Score: 2, Flamebait

    What about Mame and http://www.classicgaming.com ? That's pretty free...

    1. Re:classic games? by Bill+Quayle · · Score: 3, Informative
      What about Mame and http://www.classicgaming.com ? That's pretty free...

      true, but I think that the sales pitch here is that it's legal to buy roms from StarRoms.

      Now personally, I think that it *should* be legal to get old roms from classicgaming.com, but unless they've signed some sort of royalty agreement with atari (or whoever) they probably won't be able to legally distribute that Asteroids rom for another 99 years (+ life of author) at least. But then again, I'm not a lawer...

      -Bill

    2. Re:classic games? by frankthechicken · · Score: 2, Informative

      Or even classic free pc games. And for modern free classics, give Soldat a try, it's pretty damn good.

    3. Re:classic games? by Anonymous Coward · · Score: 0

      Yes, but how many of these sites are legal?

      From what I can tell the underdogs site also features games that the publishers are still selling.

    4. Re:classic games? by frankthechicken · · Score: 2, Informative

      The underdogs site, from what I can tell, only (knowingly) distributes games that are not still being sold by the publisher. It deals purely in abandonware which admittedly isn't strictly legal(well, read not legal). There are a fair few arguments for and against the free distribution of such software, some of which may be read here, and here,.

    5. Re:classic games? by ichimunki · · Score: 1

      Considering that all they have is Atari games, I think your worries are a bit misplaced.

      --
      I do not have a signature
    6. Re:classic games? by ichimunki · · Score: 1

      I mean, at StarROMs. Obviously it violates copyright law for classicgaming to distribute without a license, but I would also agree that the law is off-balance.

      --
      I do not have a signature
    7. Re:classic games? by dosius · · Score: 1

      Want Apple ][ games? *hides pegleg*

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
  6. Good :-) by gibbdog · · Score: 1

    There is a want out there, and someone finally realised it and looks like they will be able to make it legal and profitable. Good job guys

    1. Re:Good :-) by Anonymous Coward · · Score: 0

      But was it illegal in the first place?

  7. It's a good idea... by The+Human+Cow · · Score: 5, Insightful

    I like this idea, but until there's a reason (lawsuits or whatever) for people to be scared of illegally downloading ROMs, they're not going to want to pay for them. In the public's eyes there's nothing wrong with downloading a 15+ year old game because many of the companies are defunct now, and if they're not they probably won't care anyway.

    --
    The Human Cow - bringing you scrumtrelescence since 1995
    1. Re:It's a good idea... by Anonymous Coward · · Score: 0

      In the public's eyes there is nothing wrong with downloading MP3s, either.

    2. Re:It's a good idea... by Bonker · · Score: 2

      I'll give you a good reason that at least some people will want to pay for them:

      The conditions of use for the site (http://www.starroms.com/about/condofuse.php) make no indication of any limits on how you use the games. The Roms themselves may contain licenses, but I haven't bought one to find out.

      If you buy the rom, chances are you can legally set it up for for-profit play... IE, set up a MAME console in your place of business and charge people 25cents per credit.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    3. Re:It's a good idea... by jensend · · Score: 1

      Some people actually try to be ethical, and there are even those who do so when they can see how they would be benefitted by an unethical action and can't see who would be harmed by it. I know it boggles the average slashdotter's mind, but try to imagine it.

    4. Re:It's a good idea... by Bendebecker · · Score: 1

      Still I don't think IMagic (went out of busniess in '84) is really going to care if I set up a pay-per-play box with demon attack on it. I'm not even sure the guys who founded the company are still alive...
      Anyway, I doubt Nolan Bushnell will sue me if I pirate pong.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    5. Re:It's a good idea... by Dark+Paladin · · Score: 1

      I can think of one good reason why I'd use this:

      Just finding a old game is friggin' hard.

      Even with Google, trying to find a ROM to an old game can take some time. But if I knew that I could go to a place where I could legally buy the ROM, know it was a good quality one and not full of a virus or weird messages or something, I'd have no problem plunking down $6 for a game.

      I've been wondering how long it would take for some publishers to realize the potential profits. Is $10 a good price to play "Super Mario RPG"? How about to find a copy of "Chrono Trigger" (yes, I know it's out for the Playstation One, it's an example).

      I still hope for a day where publishers will have older games to order on demand. I go to a website, pay $30 - $50, and I can get a newly minted working version of Panzer Dragoon Saga - it's selling on eBay for $150, and that's money the publisher isn't getting.

      So I wish these guys all the luck, because I know I would use them if they have a game I wanted. Hey - they've got Klax! Cool!

      Now to find an Atari emualtor for OS X....

    6. Re:It's a good idea... by L-Train8 · · Score: 3, Insightful

      It seems to me that sometimes there is a difference between being ethical and acting legally. Is it ethical for the law to limit my rights, if I am not harming anyone?

      The issue of arcade ROMs illustrates perfectly the problem with our messed up copyright system. We can't legally play many old games because they are not for sale, nor will they ever be. The companies that made them are out of business, and their copyrights are either lost or packed away in some warehouse. They won't be dusted off and offered to the public, because it's not financially worth the trouble. This keeps ideas and information, in the form of old games, legally out of the public's hands. These ideas and information are roped off from the public not to benifit the creators of the games, the ostensible reason for copyright, but to protect the status quo of copyright in general, and keep "piracy" in all it's forms outside the law. This is not confined to old video games, but books, movies, recordings, and almost any form of expression.

      --

      Don't forget that Friday is Hawaiian shirt day.
    7. Re:It's a good idea... by xkenny13 · · Score: 4, Interesting

      I'd have no problem plunking down $6 for a game.

      Actually, neither would I. My next question is ... is this "Play at your own risk?" Does this fall under the same rules as any other software (CD/DVD, etc) that once you bought it, it's yours? What if the ROM has defects? Do you get your money back?

      For instance, the copy of Galaga I have doesn't include the sound when your ship blows up. One could argue that it's a pretty minor point, but if I'm paying cold, hard cash, I'd want a *perfect* copy.

      Do I have a right to complain about the bug, and for a measly $6, will anyone listen?

    8. Re:It's a good idea... by NanoGator · · Score: 1

      "I like this idea, but until there's a reason (lawsuits or whatever) for people to be scared of illegally downloading ROMs, they're not going to want to pay for them. "

      I don't think that's true. I think you're right that the existence of other sites will dampen this company's chances of success, but not for the same reason. I've run across a handful of ROM sites that were quite large, had a great selection of ROMS, and had fast downloads. If those didn't exist, then this site would have a damn good chance. All they'd need is a healthy library, good information about the site, and fast reliable downloads.

      People are happy to pay the cost if the service is good, even on the net. Don't believe me? Go read about iTunes.

      --
      "Derp de derp."
    9. Re:It's a good idea... by anon*127.0.0.1 · · Score: 1

      I think this website is a pretty good example of why companies hold onto those old games, and don't just "release them". There's always the chance, however slight, that there might be some more money to be squeezed out of them. I wonder how many of those old games could be played on todays cell phones?

      What happens if I resurrect some old game whose copyright owners have long since gone out of business? I guess I'm breaking the law, but who would have the right to take me to court?

      --
      I am NOT a man!
      I am a free number!
    10. Re:It's a good idea... by tuffy · · Score: 1
      For instance, the copy of Galaga I have doesn't include the sound when your ship blows up. One could argue that it's a pretty minor point, but if I'm paying cold, hard cash, I'd want a *perfect* copy.

      If you can prove the dump is bad, you're entitled to your money back. But if emulator authors simply haven't written their ship explosion sound code correctly (likely the case, in this instance), you'll have to complain to the authors or download the appropriate sound samples.

      --

      Ita erat quando hic adveni.

    11. Re:It's a good idea... by xkenny13 · · Score: 2, Interesting

      if emulator authors simply haven't written their ship explosion sound code correctly (likely the case, in this instance), you'll have to complain to the authors or download the appropriate sound samples

      Okay ... if I download the appropriate sound samples, am I still legal? Or is my ROM legal, and my sound sample not?

      Anyone know where I can get the appropriate sound sample?

    12. Re:It's a good idea... by lucare · · Score: 1

      For OS X try ... MacMAME

      http://emulation.net/mame/

    13. Re:It's a good idea... by Anonymous Coward · · Score: 0

      Actully I would love to support the game companies that repackage and sell their classic 15+ year old titles.

      As for the don't care, some companies like Nintendo, Namco, Atari, Activision, etc do sell their old titles. Midway is going to release a one for the PS2 soon.

    14. Re:It's a good idea... by Monkelectric · · Score: 2, Interesting
      doesn't include the sound

      Im gonna assume you're talking about MAME here ... The Galaga hardware uses sampled sounds so there is infact no hardware to emulate making the sounds... You need to download the galaga samples from www.mame.net and drop them in your samples directory.

      --

      Religion is a gateway psychosis. -- Dave Foley

    15. Re:It's a good idea... by jensend · · Score: 1

      Of course there is a difference between ethics and law. However, one does have a duty to uphold the law unless there are reasons to disobey the law which are more ethically compelling than this duty. US copyright law in its current form isn't unethical per se (though, for instance, the actions of interests like Disney in influencing it certainly are), it's just stupid, so there's no compelling general ethical reason to break it. So while I'm all for working to get the law changed, I won't disobey it.

      BTW, I would definitely say that it is ethical for the law to place restrictions on what you can legally do even when the prohibited actions don't harm anyone else in particular. But that's a conversation for some other day.

    16. Re:It's a good idea... by Anonymous Coward · · Score: 0

      Good luck pirating pong... no software involved. It was completely discrete.

    17. Re:It's a good idea... by S.Lemmon · · Score: 1

      The Galaga hardware did not use samples of any kind. Like many early arcade games, it used good old analog components for sound effects. Since it's hard to emulate non-digital hardware, MAME just uses samples recorded from the original machines.

    18. Re:It's a good idea... by roystgnr · · Score: 1

      These ideas and information are roped off from the public not to benifit the creators of the games, the ostensible reason for copyright

      It's sad that even some of the people who are aware of copyright's problems don't know the reason it exists:

      To promote the progress of science and useful arts

      A limited copyright period (like the original 14-28 years) does benefit the creators of copyrightable information, but Congress is not allowed to do so for the creators' benefit, it's allowed to do so because this encourages people to create more and thus eventually enriches the public domain. There's nothing in the Constitution about securing royalty checks for the authors' publishers' grandchildren.

    19. Re:It's a good idea... by TexVex · · Score: 1
      Like many early arcade games, it used good old analog components for sound effects
      Wow. Your world must be an interesting place to visit.

      Most of these old coin-op arcade games used dual Z80 microprocessors. One handled *just* the sound and the other ran the rest of the game.
      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    20. Re:It's a good idea... by Anonymous Coward · · Score: 0

      Why pirate pong? Probably only 100 lines of code with today's languages.

    21. Re:It's a good idea... by Anonymous Coward · · Score: 0

      Yeah, cause everyone would rather not pay a lousy fuckin' two dollars.

    22. Re:It's a good idea... by Novus · · Score: 1

      While it is true that many arcade games used a separate CPU to control the sound, the "sound CPU" does not produce any sound by itself.

      The grandparent post was referring to the fact that many early arcade games produced sound using a custom-made assembly of analogue components (which is hard to emulate) instead of using a common synthesizer chip (which often includes some analogue synthesis circuitry; a bit easier to emulate, if the chip is well specified) or generating a digital PCM signal and pushing it through a DAC (almost trivial to emulate).

    23. Re:It's a good idea... by f205v · · Score: 1

      MAME license will prevent you...

    24. Re:It's a good idea... by jweatherley · · Score: 1

      Pong in Forth for Open Firware. It's about 450 lines of code but I'm sure it could be done in < 450 chars of PERL.

      --

      --
      Reverse outsourcing: it's the future
    25. Re:It's a good idea... by jweatherley · · Score: 1
      Just finding a old game is friggin' hard.

      Even with Google, trying to find a ROM to an old game can take some time. But if I knew that I could go to a place where I could legally buy the ROM, know it was a good quality one and not full of a virus or weird messages or something, I'd have no problem plunking down $6 for a game.


      Look harder! It is possible to find DVD's stuffed full of MAME roms for free - just provide your own DVD-R and stamped address envelopes. That's what I did!
      bash-2.05a$ pwd
      /Applications/Emulation/MacMAME 0.71.2.1
      bash-2.05a$ find ROMs/ -name *.ZIP -print | wc -l
      3322
      bash-2.05a$
      --

      --
      Reverse outsourcing: it's the future
    26. Re:It's a good idea... by oldwarrior · · Score: 1

      and at least under 10,000 in J2ee.

      --
      If it were done when 'tis done, then t'were well it were done quickly... MacBeth
    27. Re:It's a good idea... by ConceptJunkie · · Score: 1

      There's nothing in the Constitution about...

      There's nothing in the Constitution about most of what the Federal government does. Let's face it, they are eroding that document into meaninglessness by bypassing everything with technicalities. I think the Founding Fathers were brilliant in composing that document, but the overestimated the ethics of those who would implement it many years afterwards.

      "When the words don't say what you want, change their meaning." was the motto of the 20th century

      The 21st century's may in fact be "To hell with the words anyway."

      --
      You are in a maze of twisty little passages, all alike.
    28. Re:It's a good idea... by S.Lemmon · · Score: 1

      Wow. Your world must be an interesting place to visit.

      Yes! unlike your world of pounding stupidy, it a place where people sometimes read the MAME docs. If you can kick your brain it to doing that without overheating it, you'll see several comments about analog sound hardware in old games being hard to emulate. Of course, I'm sure you believe the MAME authors just made all that up to taunt you.

  8. Nintendo by jonfelder · · Score: 1

    Maybe Nintendo should take notice of this for original nes games.

    1. Re:Nintendo by Gr33nNight · · Score: 1

      Yeah, right. Nintendo doesnt give anything away for free. They will either remake/re-release it as a GBA game, or put it on a pre-order cd.

      If Nintendo is good at one thing, its making money.

    2. Re:Nintendo by jonfelder · · Score: 1

      Perhaps selling old roms may be a good way to make money. I see no reason why Nintendo couldn't sell the old roms and make a gba game out of them.

    3. Re:Nintendo by Bendebecker · · Score: 1

      Forget GBA. Why not just make a cd with the entire library of NES games on it for use with the computer? I wouldn't mind paying $20 bucks for that.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    4. Re:Nintendo by Acidic_Diarrhea · · Score: 2, Interesting
      Nintendo doesn't own the rights to the entire library of NES games, remember? Third party developers created quite a bit Nintendo hits. You can't have Nintendo making money off of Mega Man or the folks at Capcom will get very angry.

      And the reason Nintendo doesn't do this with their own library of games is because they don't publish games for any platforms other than their own. And the reason you haven't seen a release like this for the Gamecube is because it has a limited market (nostalgia only sells so many copies) and it would cut into their eReader cards and classic ports to the GBA. Any other suggestions?

      --
      I hate liberals. If you are a liberal, do not reply.
    5. Re:Nintendo by BTWR · · Score: 1

      Nintendo doesnt give anything away for free

      You want a collection of 18 classic NES games (Mario Bros, Super Mario Bros, Punch-Out, Zelda, Ice Climbers, etc), PLUS a great current generation game all in one disc? Two words...

      Animal. Crossing.

    6. Re:Nintendo by BTWR · · Score: 1

      You can't have Nintendo making money off of Mega Man or the folks at Capcom will get very angry.

      Speaking of which, pick up the Mega Man 20th Anniversary disc for Gamecube this january! I think it's Mega Man 1-8 and Mega Man X 1-6 or something, all on one disc!

    7. Re:Nintendo by Gr33nNight · · Score: 1

      Its Mega Man #1-8 and 2 Mega Man arcade games. One rumor is that on the GameCube version you can unlock some gameboy Mega Man games.

      Supposely they will release a 2nd Anniversary disc with the Mega Man X series

    8. Re:Nintendo by h0mer · · Score: 1

      You need to buy an E-Reader and cards if you want some of the games. Or you can use a Pro Action Replay. But you don't get 2 Mario games and Zelda with the purchase of AC :(

      --


      I'm on top of my game like I'm standin' on Xbox.
    9. Re:Nintendo by BTWR · · Score: 1

      not yet. Nintendo is long believed to be releasing the codes to unlock those other NES gems.

    10. Re:Nintendo by pommiekiwifruit · · Score: 1
      So you're saying they will never release it then?

      Because according to the magazines Nintendo will never release Animal Crossing despite fan pleadings, and they will sue anyone who imports it from overseas.

      Yes I live in Europe.

  9. I played Jumpman Lives just the other day by saskboy · · Score: 3, Funny

    It seems almost wrong to play Jumpan on an AMD 1800+, but it is such a pain to plug in the 386, or Commodore 64.

    Good luck with the ROM plan. I hope it fares better than the "legal MP3" industry.

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
    1. Re:I played Jumpman Lives just the other day by Anonymous Coward · · Score: 0

      I hope it fares better than the "legal MP3" industry.

      Meaning it will exceed $5 million a quarter. Sounds good to me.

  10. Re:Well way to generate stories from reply threads by Logicdisorder · · Score: 1

    I guess better late than never for this, but as you pointed it out most people I know got hold of ROMS years ago. You might even see Amiga ROMS on there as well which I a few of.

    --
    "The most dangerous creation of any society is that man who has nothing to lose." - James Baldwin, American author
  11. Games industry copies music industry? by gilesjuk · · Score: 4, Funny

    By making even more money out of old back catalogue technology that broke even a couple of decades ago.

  12. ok... by Anonymous+Custard · · Score: 2, Funny

    Okay, I DARE someone to come up with a "Well, I for one welcome our new ________ overloards" post for this story.

    Double-dare!

    1. Re:ok... by kryptkpr · · Score: 5, Funny

      Well I, for one, welcome our old, pixelated overlords.

      --
      DJ kRYPT's Free MP3s!
    2. Re:ok... by ColaMan · · Score: 1

      Accepted :-)

      "I, for one, welcome our new legal-ROM-supplying overlords, and would like to point out that as a trusted Slashdot Identity with low userid and Excellent karma, I would be useful in helping to round up the trolls to toil in your underground bit-mines."

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    3. Re:ok... by Anonymous+Custard · · Score: 1

      Fine fine...never again will I underestimate a slashdotter's ability to bend a simpsons' quote to the topic at hand :-)

    4. Re:ok... by rampant+mac · · Score: 1
      Well, I for one welcome our...

      Wait!

      Someone set us up the bomb!

      Gentlemen!

      Mark your time...

      --
      I like big butts and I cannot lie.
    5. Re:ok... by Anonymous Coward · · Score: 0

      I, for one, welcome our new Mooninite overlords. ... Number 1 in the 'hood G.

    6. Re:ok... by Bendebecker · · Score: 1

      Well, I for one welcome our new single-pixel overlords.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    7. Re:ok... by wideBlueSkies · · Score: 1

      I for one welcome our new 4K overlords.

      wbs.

      --
      Huh?
    8. Re:ok... by Anonymous Coward · · Score: 0

      The bullet is enormous - there is no escape...

      Those episodes are the best thing ever. "We smoke while we flip the bird" - classic...

    9. Re:ok... by C.Maggard · · Score: 1

      Where did the original unmodified quote come from? I keep seeing it, but I don't know its source.

    10. Re:ok... by Anonymous Coward · · Score: 0

      It's in The Simpsons, the one where Homer went up to space.

    11. Re:ok... by Anonymous Coward · · Score: 0

      And its in Vice City on the VCPR radio channel.

  13. no problemo by Tumbleweed · · Score: 1

    I, for one, welcome our new Galaxian overlords! ;^)

  14. Why do I care if it's legal? by Anonymous Coward · · Score: 5, Insightful

    It's already moral, what with them being 20 years old and generating no revenue for the original coders, artists and musicians, which is all I care about. Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me.

    1. Re:Why do I care if it's legal? by Pharmboy · · Score: 1

      It's already moral, what with them being 20 years old and generating no revenue for the original coders, artists and musicians, which is all I care about. Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me.

      Actually, you can BUY these as games still now, true to the original. Yes, Microsoft sells "Arcade Classics" with several. I got mine free with a new computer. But yea, someone is still paying for it.

      --
      Tequila: It's not just for breakfast anymore!
    2. Re:Why do I care if it's legal? by JayBlalock · · Score: 1
      Unfortunately that's a flawed argument. Most of these old Atari games were considered work for hire - the programmers got paid a flat fee, and *never* saw a percentage of the profits. There's little point in trying to take a moral stand on it NOW.

      Now, I notice that Tetris is on that list. Anyone know if Pazitnov gets a cut from this?

      --
      Bush: He's Liberal in all the wrong ways.
    3. Re:Why do I care if it's legal? by kirkb · · Score: 1

      20 years ago the coder usually was the artist and the musician also.

      But yes, your point still stands -- he's not making a dime from these games anymore.

      --
      Slashdot: come for the pedantry, stay for the condescension.
    4. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      " It's already moral, what with them being 20 years old and generating no revenue for the original coders, artists and musicians, which is all I care about. Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me."

      Your staement shows a lack of understanding of business, and in the end punishes the people you claim to care about, by not caring about the people who risk capital to allow them to be creative.

    5. Re:Why do I care if it's legal? by JustAnotherReader · · Score: 5, Insightful
      Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me.

      Who cares if the original programmer is making money or not? If the company was still in business and the original programmer quit his job does that make it OK to steal the ROMs? Of course not.

      Sorry, but your argument has some pretty shaky logic. If somebody owns some desert land that they never use is it ok to go start a brush fire? Of course not, but maybe that's too destructive of an example. Is it ok to do some gold mining on their land? Rock collecting? How about 4 wheel drive offroading?

      It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not.

      It's the same way with these ROMS. So what if the original developing company isn't selling the game currently. I'm betting that the StartROMs is paying the current owners something. So yes, the owner of the copyright IS making some money.

      I think $2 to $6 per game is perfectly reasonable price to pay for a legal copy. It's totally irresponsible to say that because the original programmer or original company isn't making any money off of these licenses that it's OK to just steal their software.

    6. Re:Why do I care if it's legal? by L-Train8 · · Score: 1

      Pajitnov never made a dime on Tetris. He wrote the game while working for the Computer Center of the Academy of Science, a Soviet government R&D lab. The Soviet government owned all copyrights to the game.

      Pajitnov's notariety from making Tetris allowed him to emigrate to the US and make a lot of money working at several game companies, but this was years after the Tetris craze had hit it's peak.

      --

      Don't forget that Friday is Hawaiian shirt day.
    7. Re:Why do I care if it's legal? by maryesme · · Score: 0

      Cue song...

      This land is your land
      This land is my land
      From California
      To the New York Island
      From the Redwood Forest
      To the Gulf Stream waters
      This land was made for you and me.

    8. Re:Why do I care if it's legal? by pla · · Score: 2, Interesting

      Sorry, but your argument has some pretty shaky logic. If somebody owns some desert land that they never use is it ok to go start a brush fire?

      You've just made me wonder something, though I really doubt you meant to...

      Relating to land rights, specifically "adverse posession"... If I walk across your property uncontested every day for X years (7? 11? Varies by state), I have a legally valid "right of way", and after that time you cannot stop me from making the same walk whenever I want to.

      Would this same idea apply to using ROMs? If a company hasn't enforced their copyright on a game for X years, during which time I've used the ROM regularly, might I have something similar to "squatter's rights" to continue playing that ROM?

      I do not play the "law" game, so can't really say how viable this seems, but if companies want to pretend physical property rights apply to IP, why wouldn't this burn them by the same rules?

    9. Re:Why do I care if it's legal? by lightspawn · · Score: 1

      It's already moral, what with them being 20 years old and generating no revenue for the original coders

      King of Fighters 2002 is already dumped and emulated.

      How much time after a game's launch does it become moral to play an unlicensed copy?

    10. Re:Why do I care if it's legal? by vsprintf · · Score: 1

      It's already moral, what with them being 20 years old and generating no revenue for the original coders, artists and musicians, which is all I care about. Whether the company which bought up the company which bought up the company which did the work makes any money from their sale is not interesting to me.

      Well, the companies in the RIAA are still charging $20 for 30-year-old recordings, so I'll leave the legality and morality to others. What interests me is that two of the Atari joystick-killers, Beam Rider and River Raid are not on the list of available titles. I'd pay for copies of them if they ran in emulation (even though I still have the originals).

    11. Re:Why do I care if it's legal? by freuddot · · Score: 1

      > It's already moral, [...] which is all I care
      > about. Whether the company [...] makes any
      > money from their sale is not interesting to me.

      Yeah, but by that logic, one could say :

      I don't give a rat's ass about that GPL stuff. The thing is probably programmed by some stoned lazy bummer in his parents' basement anyway.

      Moral is great, but the law is equally important. If you find the law immoral, consider voting for someone else next election, or go talk to your representative, whichever government you live under.

    12. Re:Why do I care if it's legal? by drwav · · Score: 2, Insightful

      Who cares if the original programmer is making money or not?

      Copyright, as was originally written in the constitution, was supposed to last for about 15 years in order for the creator/inventor to get some money from the work they created. It was also possible to get an extension in rare circumstances where the creator/inventor was still making a significant profit off their creation. However, after that point the work would revert to the public domain so that society as a whole could benefit from their work at no cost. This was meant to be a very carefully balanced compromise between the needs of the individual and the needs of the group. However, thanks to lobbying by businesses like Disney such copyrights have been extended to many years after the copyright holder dies. Anyone with a little bit of knowledge about copyright can see that this blatantly goes against what our forefathers wanted (in fact strict copyright was one of the reasons we wanted to free ourselves from British rule, albeit minor). As a result I believe that it is more than moral to play a 15+ year old game without having to pay since if some greedy people didn't insist on changing the laws in their favor it would be in the public domain anyway.

      It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not.

      You are confusing physical property with intellectual property, they are not the same and should not be compared. Land cannot be copied or duplicated. IP, which is usually nothing more than an idea (or in the case of ROMS, raw data), can be easily copied at no cost to the creator in this day an age. Many others have used your argument in the past, however that does not make it correct. Even law is able to make the distinction since theft of property is a criminal offence and "theft" of IP is civil. That is a fact that few people understand because of people spreading disinformation such as your flawed argument. It is annoying and spreads the minconception to those who don't know any better.

    13. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      Shut up, you dirty pinko! :-)

    14. Re:Why do I care if it's legal? by bm_luethke · · Score: 1

      I believe in the state I live in (Tennessee) it must be a known trespass or occupation of the land for any short (both 7 or 11 depending on what type of traspass you are talking of and how strong your claim is to the land) amount of time. I think something like 25 or 50 years is needed for simply squatting.

      I don't know what the law is on abandoned property though, how one would go about claiming it as thier own.

      But I am pretty sure copyright is completely different than a physical possesion according to the law anyway.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    15. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      LOL. Yeah, "moral" = "what you care about". Best one I've heard all day, that is.

    16. Re:Why do I care if it's legal? by WoTG · · Score: 1

      IANAL, but, if I recall correctly from my intro to Law course, I think the general concept in common law is that since you've been able to walk "freely" for so long, the owners temporarily lose the ability to forcibly remove you, sue you for trespassing, or worse without warning. But after a reasonable warning is given, the owners would regain the full rights to which they are entitled.

      There was some fancy latin phrase that I can't remember...

    17. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      can be easily copied at no cost to the creator in this day an age.

      There is, and will always be a cost to copy something. Also, the value of a copyright is meant to be amortized over the total number of copies sold, regardless of how much each costs to copy.

    18. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      What? Microsoft sells anything for non-Intel systems? Or are you talking about they wrote their own game, that looks like the original, and thus have their own copyright?

    19. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      "It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not."

      If you own a house but don't live in it is it is ok for someone to take up residence there without your permission?

      Answer: According to the law, yes it is. You might want to look up "Squatters Rights" on Google. Not sure where you live but most countries maintain this concept.

      In other words, if you insist on comparing copyight to physical property (a ludicrous notion FWIW), then you should at least deal with this annoying technicality.

    20. Re:Why do I care if it's legal? by Pharmboy · · Score: 1

      They sell the real thing licensed from the original owners of the games. Has its own emulator. The games even "boot up", with the old rom tests. If they are not the original roms, you couldn't tell the difference. runs on win9x+. I think it was called "Revenge of Arcade". Had several oldies. Atari also has published several of their old games using an emulator and the same roms, not copies.

      --
      Tequila: It's not just for breakfast anymore!
    21. Re:Why do I care if it's legal? by caudron · · Score: 2, Insightful

      If the company was still in business and the original programmer quit his job does that make it OK to steal the ROMs?

      Watch your terminology. You've been listening to the RIAA and MPAA too long. It isn't theft. Theft is a legal term that they are misuing. It is a violation of Copyright. Nothing was stolen (legally speaking). The person downloading a ROM didn't take it away from anyone else.

      There is a qualitative and even quantitative different between the legal term theft and what people do when they download music, software, or ROMs illegally.

      Is it ok to do some gold mining on their land?

      No it would not be. Becuase if I did that, I'd have stolen gold from them. They would no longer have it. If, however, I downlaod a ROM that is part of their IP collection, they still have it. You example is not really hitting the mark. Sorry.

      It's totally irresponsible to say that because the original programmer or original company isn't making any money off of these licenses that it's OK to just steal their software.

      Irresponsible? I don't see how that word realy pertains here. Perhaps you can clarify? Either way, I happen to agree with the previous poster. His assumption, though it was unstated, is that corporations should not be allowed to own copyrights or patents. That should be a right that falls solely to individualls, in so far as it should exist at all! His claim, therefore, that the original programmer isn't making money and so his download is morally acceptable is the same as saying, "I don't acknowledge corporate copyrights" which is both a moral stance and a resonable one.

      -Tom

      --
      -Tom
    22. Re:Why do I care if it's legal? by Falrick · · Score: 1

      In the law class I took in college (a few years back) we were told that abandoned property is just that. abandoned. However, we're talking about real property; cars, tables, computers, etc. An example of how property could be considered abandoned is when it gets dragged to the curb on trash day. If it is clear that you no longer want the item, it is up for grabs.

      However, ROMs are something quite different. What we're dealing with here is not physical real property, but intelectual property. That, I believe, falls under patent and copyright law which has its own interesting issues. Until the copyright falls into the public domain what you can legally do with the copyrighted work, in this case a game ROM, without the permission of the copyright holder is limited.

      --
      something clever
    23. Re:Why do I care if it's legal? by Saige · · Score: 1

      I believe that Microsoft's "Arcade Classics" sets are rewritten clones of the original games, with huge design and requirement documents to try and copy the original game. But they're still different.

      I don't get why they didn't just write an emulator for the games, and go that route. Perhaps because they didn't want people to go through "insert coin" stuff and all that.

      You can't copy the actual arcade behavior correctly without access to the source code, and I doubt it's available for a lot of those early games.

      --
      "You know your god is man-made when he hates all the same people you do."
    24. Re:Why do I care if it's legal? by Saige · · Score: 1

      I don't think you get what's being offered here.

      The website is offering ROMs for Arcade Games for sale, not home system games. And the only games available are some made by Atari (Atari Games, specifically, as they got the arcade rights when Atari was split in two).

      River Raid and Beam Rider were games for home systems. Never at the arcade. Also, I know River Raid was made by Activision, and I'm not sure who made Beam Rider, but I know it wasn't Atari. So they'd have to start offering home system ROMs, and then get the rights from other companies to do so.

      --
      "You know your god is man-made when he hates all the same people you do."
    25. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      There is, and will always be a cost to copy something.

      Can't you read? He said "no cost to the creator" not "no cost to the copier". He also added "in this day and age" implying that it wasn't always this effortless to copy something. For example copying music used to require a blank tape, a tape deck, and time. Now all it takes is an internet connection and friends with data to download and time. It has gotten a lot easier and the cost has shrinked to almost unmeasurable levels.

    26. Re:Why do I care if it's legal? by Anonymous Coward · · Score: 0

      LOL. Yeah, "moral" = "what you care about". Best one I've heard all day, that is.

      Just kill yourself and get it over with. Nobody cares what you have to say.

  15. Legal console emulation by extrarice · · Score: 4, Informative

    Console Classix (www.consoleclassix.com) has a legal console emulation service, offering titles for the NES, SNES, Genesis and Atari 2600.

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    1. Re:Legal console emulation by JayBlalock · · Score: 4, Insightful
      That's actually a very interesting test of legal theory. Go read their FAQ on how their setup works. Apparently Nintendo considered their claim, while a bit shaky, stable enough to not be worth going after.

      On the other hand, it seems like, if they get too many users, the service would become useless.

      --
      Bush: He's Liberal in all the wrong ways.
    2. Re:Legal console emulation by Bendebecker · · Score: 1

      What kind of damages could one ever hope to get from a pirating suit. Considering most of those games are no valued in the pennies range if at all I don't they woudl stand to win much. I can see it now: Nintendo won a suit against Johnny for pirating 'ice climber'. The were awarded 2-3 dollars in damages.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    3. Re:Legal console emulation by JayBlalock · · Score: 1

      The point wouldn't be the exact dollar amount. The point would be setting one so high (punitive damages) as to guarantee the business goes belly-up.

      --
      Bush: He's Liberal in all the wrong ways.
    4. Re:Legal console emulation by cyt0plas · · Score: 1

      > On the other hand, it seems like, if they get too many users, the service would become useless.

      Or, they just buy more copies.

      --
      Contact Me (got tired of viruses emailing me).
    5. Re:Legal console emulation by extrarice · · Score: 1

      [quote]
      On the other hand, it seems like, if they get too many users, the service would become useless.
      [/quote]

      Very true. But, the more paying users they have, the more ROM carts they can buy, and therefore offer more copies of the same ROM image for play.

      --
      "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
  16. Smart Move - Nostagia Games! by Rathian · · Score: 1

    This is a great smart move and I really wish more companies would understand that there a lot of nostalgic gamers out here who recall the heyday of the arcades.

    We need Sega, Midway, Nintendo, Namco, et al to get on this. I would love to have a 100% true version of the old Space Harrier, After Burner 2 and OutRun.

    I remember back in the day getting After Burner and OutRun for my Sega Master System.. I could've cried. Definitely NOT up to par with the arcades, but then again the old SMS was a pretty limited system. They made up for it (some) with the later versions that came out on the Genny.

    Bravo Atari - I'm sure there are more than a few gamers out here that'll be playing Gauntlet with a broad smile on their face.

    1. Re:Smart Move - Nostagia Games! by Bendebecker · · Score: 1

      I'm sorry but I always thought guantlet sucked. Give me Haunted House or Tutenkamen any day.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    2. Re:Smart Move - Nostagia Games! by Maserati · · Score: 1

      I have mod points and you almost got a -1: Flamebait :-)

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    3. Re:Smart Move - Nostagia Games! by jweatherley · · Score: 1

      I would love to have a 100% true version of the old Space Harrier, After Burner 2 and OutRun.

      Can do that on MAME now but if you want to do it legally pick up a copy of SEGA AGES and a Saturn.

      --

      --
      Reverse outsourcing: it's the future
  17. Supporting MAME? by pavon · · Score: 4, Interesting

    The site mentions that a portion of their profits goes towards supporting unnamed emulators. On a different page explaining how to play the game, the only emulator they link to is MAME. Does this mean that they are supporting MAME?

    (sorry I don't have url's to the specific pages - the site is slashdoted)

  18. Tetris et al? by maliabu · · Score: 0, Flamebait

    why would anyone want to pay more than 0 cent to download Atari's Tetris to play on an emulator, when there are many Tetris games freely available that works on more common and recent technology?

    if it's for hardcore Atari fans, they SHOULD still have a real Atari at home.

    1. Re:Tetris et al? by The+Lynxpro · · Score: 5, Informative

      >why would anyone want to pay more than 0 cent to download Atari's Tetris to play on an emulator
      >if it's for hardcore Atari fans, they SHOULD still have a real Atari at home.

      Explain your statement, please. The *real* Atari version of Tetris is a port of the Atari Games Corp. arcade edition. It was marketed by Tengen, the subsidiary of Atari Games Corp. The game never appeared on any "Atari" branded console because the consols were marketed by Atari Corp. which was a separate company. Atari Inc. was split up in 1984 by Warner Communications (the owners since 1976) with the consumer videogame and computer division being sold off to ex-Commodore founder Jack Tramiel & Co. with a 75% stake, and the arcade division was labelled as Atari Games Corp. and the majority stake sold off to Namco of Japan until Time Warner regained control ala 1991. The home division became known as Atari Corp., Atari Computer Corp., and Atari Entertainment Electronics Corp through various stages. Atari Corp. had exclusive rights to the name "Atari" for the home market. Atari Games Corp. had the rights to "Atari" for the arcades. Thus when Atari Games decided to get a piece of the home videogame industry, they created the brand "Tengen." Thus you must be speaking of the infamous Tengen Tetris edition for the NES which was later yanked from the market when Nintendo proved nobody but them owned the actual rights to the game. The Nintendo version was inferior and was the reason why dealers were able to charge $90 and more for the contraband Tengen edition.

      The one similar Tetris game made in the arcade by Atari Games that did appear on Atari Corp.'s Lynx game system was "Klax." This was because Time Warner forced Atari Games and Atari Corp. to make up with each other and sign a cross-licensing deal to port post-1984 Atari Games arcade titles over to Atari Corp. game consoles. And for an Atari fan, it was a great time since the 1984 Atari Schism/Diaspora (sic)...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    2. Re:Tetris et al? by Omestes · · Score: 1

      the geek is now on you!

      I thought I was bad...

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Tetris et al? by Chaset · · Score: 1

      Whoa. I hope you googled for this. . . because the possibility that someone can just rattle this off the top of his head is just too scary to contemplate.

      --
      -- "This world is a comedy to those who think, a tragedy to those who feel."
    4. Re:Tetris et al? by Anonymous Coward · · Score: 0

      Ah, a celebration of ignorance.
      (no offense)

    5. Re:Tetris et al? by Anonymous Coward · · Score: 0

      For some reason, while silently reading this comment, halfway through Ricky Jay's voice ended up narrating the rest of it.

      Did this happen to anyone else?

    6. Re:Tetris et al? by kabocox · · Score: 1

      Was that the Version with the dancing russian guys in the center of the screen? I loved that version. I hated the version that I brought. It had tetris on it and it was just plain brightly colored blocks. It was still fun, but no where near as fun.

    7. Re:Tetris et al? by The+Lynxpro · · Score: 1

      "Whoa. I hope you googled for this. . . because the possibility that someone can just rattle this off the top of his head is just too scary to contemplate."

      Why thank you, I think. :) It came from being a teenager and buying the Atari 7800 thinking the latest Atari arcade games would appear on it. Then some company named "Tengen" pops up and starts porting those games over to the NES instead of the 7800. I then read in Analog Magazine (an Atari computer mag) that Atari Games Corp. is a subsidiary of Namco. I then start writing letters (as a young teen, about 12 or 13 if I recall) directly to Jack Tramiel and everyone else at Atari Corp. about the need for getting the rights to the Atari Games Corp. arcade titles and that the whole name game is mixing up Joe Consumer. To no avail. Then I read in Electronic Gaming Monthly that Atari Corp. picked up the rights to Epyx's "Handy" game system and renames it the Lynx. I again write a letter directly to Jack Tramiel telling him the system will be a failure without any of the current Atari Games Corp. arcade titles (Atari Corp. did have the home rights to all pre-1984 Atari coin-op games and there were great ports on the 7800 of them). Shortly thereafter, the deal is struck. Probably moreso because of Atari Corp. and Atari Games Corp. cooperating ever so slightly with their various lawsuits against never-convicted-monopolist Nintendo of America. I later became an Atari Corp. shareholder and really enjoyed drilling the board of directors at the annual shareholders meetings before the implosion of that company in 1996 (now the name brand for Infogrames)...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    8. Re:Tetris et al? by The+Lynxpro · · Score: 1

      Was that the Version with the dancing russian guys in the center of the screen? I loved that version. I hated the version that I brought. It had tetris on it and it was just plain brightly colored blocks. It was still fun, but no where near as fun.

      Are you asking about the NES version or the computer version of Tetris? If you are referring to an NES edition, it was the Tengen version. I believe most of the computer ports (for the American market) were done by Broderbund or someone else, unless you had an Atari ST or Amiga and got the game imported from Europe which were based upon the Atari Games/Tengen edition.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  19. Absolutely wonderful by vslashg · · Score: 1

    I'm so glad to finally have a chance to put my money where my mouth is. A lot of these games are classics. Gauntlet, Gauntlet II, and APB can be had for $15 total. This is a dream come true -- I loved all of these games! Now I get to play them again and feel good about it. (I would blow more than $15 if these games were at my local arcade. :-)

    Of course, the question is, how many people will actually pay for them? All of these files are quite easy to find online for free.

  20. No no no! by Anonvmous+Coward · · Score: 1

    Don't sell people digital content! It'll turn everybody into a pirate and put you out of business! You must DRM it to the point that nobody can use it.

    Hey.. that was pretty good. I'm gunnin for Jack Valenti's job now.

  21. wow, that's not a lotta games! by Tumbleweed · · Score: 2, Insightful

    Though some of these are just simply fantastic games. 720 Degrees - I dunno WHAT kind of controller you'd be able to find to play it like the original. And who has a dual joystick setup to play Battlezone with? :) The Griffin PowerMate is just _made_ for games like Tempest, though. I'll take one in black, thanks.

    1. Re:wow, that's not a lotta games! by bogie · · Score: 2, Informative

      "And who has a dual joystick setup to play Battlezone with? "

      $15 for PSX to USB convertor and your all set.

      Robotron, Smash TV etc play perfectly. In fact beyond building your own from real arcade controls the DualShock is the best Mame gaming control going IMO.

      If you have more money you can easily buy something like the X-Arcade stick.
      http://www.x-arcade.com/pc.shtml

      That or just build your own with some happ controls like many people have.

      --
      If you wanna get rich, you know that payback is a bitch
    2. Re:wow, that's not a lotta games! by SheepHead · · Score: 2, Informative
      Have you tried the PowerMate with a game like Tempest?

      I e-mailed them (a while ago) to ask if their software supported mouse emulation, as in twisting left would scroll the mouse left and vice versa, and they said the PowerMate does not do that and they don't plan to ever add that feature. I even mentioned how much people spend on creating their own knob controllers and how this could be a new market for them if the added that one feature (which I can't see being very complicated, really) but they weren't interested. I sent links to arcade sites and all, to emphasize the size of the market (mostly, that I just wasn't making this up in case they hadn't ever heard of it.) Their software only lets you set it up to control software they already support, or software controllable by keyboard shortcuts. Seems insane that a knob like that would translate into keyboard commands, but...

      Secretly, I'm hoping someone's written their own drivers or something for it. I'd buy a PowerMate just for this, if it did, but since they said it doesn't I haven't bothered. I've searched everywhere for alternate drivers or info. Anyone have any ideas?

      If someone doesn't know what we're talking about, here's the web page ... it's a universal knob with a USB plug, and looks killer, except for the lack of mouse support...

      Possibly you could config it to use the keyboard and reconfig MAME to take keyboard input instead of mouse/trackball, but I doubt you'd be able to get the fine control you'd want from a setup like that... especially after shelling out for a killer knob, man it just kills me, it would be perfect!

      --
      7d9e63e9501751ff4bf9307989d5623d *SheepHead
    3. Re:wow, that's not a lotta games! by Tumbleweed · · Score: 1

      No, I hadn't gotten around to getting a PowerMate, yet, but that's the kind of thing I had in mind for it.

      Now I'm upset. :(

      What a bunch of morons. That's like the #1 use for such a product! Geez.

      Okay, people, pay attention - this is a Market Opportunity(tm). See how easy it is?

    4. Re:wow, that's not a lotta games! by SheepHead · · Score: 1
      E-mail them and ask them if they'll ever support it. :) I can't see how it would be too hard to add to their software, compared to custom-coding volume/scroll stuff for various specific apps, for example... that's gotta be harder (says this non-programmer...)

      My current plan is to just wait a long, long time and buy some insane thing from SlikStik and just get it all done at once... but that's more of a dream than anything else. For now I'm using a PlayStation 2 USB adapter for games like SmashTV, which works pretty well for low-budget dual stick controlling (if you already have the controller; even so, for $30 it's a great controller.)

      Anyway, maybe if we get a few more e-mails over to them they'll consider it. I had the same reaction as you though: "What a bunch of morons! It's a USB spinner, without software to support it!" Aargh. It's beautiful, too. The whole situation gets me more upset than it should :)

      --
      7d9e63e9501751ff4bf9307989d5623d *SheepHead
  22. I don't give a FF. Theirs is a doomed cause. by gd23ka · · Score: 0, Flamebait

    With 4 gigs chock full of arcade machine roms I don't give a flying fuck, and neither do you, I suppose.

    1. Re:I don't give a FF. Theirs is a doomed cause. by Anonymous Coward · · Score: 0

      You are hereby subpoened to appear in court in defense of owning illegal copies of copyrighted digital content.

      --RIAA (R-cade Industry Artists of America&japan)

  23. Good Stuff! by -Grover · · Score: 2, Insightful

    Kind of a cool idea to legalize the ROM's of your favorite derelict console. My biggest problem with it is that they don't supply or support an emulator. It's basically all at your own risk, and if it doesn't work, too bad.

    On the flip side I'd love to actually see this sort of thing take off and, get licenses out for games and emulators for other systems. Not to mention it's nice to have a piece of history without the ritual blowing, rubbing alcohol, smashing and praying for hours, for one round of Double Dragon ;)

    As a gamer sometimes all the new fancy-smancy graphics from the X-Box and PS2 and the like are cool, but dammit, sometimes Gannon or Bowser just need to get owned!

    1. Re:Good Stuff! by Lando+Griffin · · Score: 0
      ...sometimes Gannon or Bowser just need to get owned!

      I don't know about Bowser, but Gannon has gotten owned twice so far this season. The first time by Tennessee, and the second by Denver. Come to think of it, he didn't look too hot against Cincinnati or San Diego, either. Oh well, he's still the MVP, and everybody knows Denver and Kansas City are weak. GO RAIDERS!

    2. Re:Good Stuff! by Quikah · · Score: 1

      They are all listed as tested on MAME and include links to MAME on their website. How much more do you need?

      --
      Q.
  24. There's a song to describe what's happening here.. by AtariKee · · Score: 0, Flamebait

    As the (still) great Pat Benatar once sang:

    "It's a little too little, it's a little too late."

    While noble, I'm afraid the proverbial cat has shredded the FUCK out of this bag...

    --
    "You're getting brutal, Sark. Brutal and needlessly sadistic."
    "Thank you, Master Control"
    -Sark and the MCP
  25. pardon my errant html, by the way by Anonymous Coward · · Score: 0

    Damn you !

  26. Not for Commercial Use by Milky28 · · Score: 5, Informative

    Here's a sample of the software license. "This License allows you to use the Software on a single personal computer for non-commercial entertainment purposes only..."

    1. Re:Not for Commercial Use by Jerf · · Score: 1

      You may be able to negotiate with this company for more rights. Licenses can always be changed with the consent of licensor and licensee.

      The reason most large open source projects are GPL and it essentially can't be changed isn't an inherent unchangability of licenses, it's the impossibility of obtaining consent from all copyright stakeholders.

      It is also possible the company only has the right to sell what they are selling in which case you are SOL and I wish people wouldn't hold ancient copyrighted material quite so close to their bosoms, sometimes... the "machine in a bar" market is likely to grow the market for emulation of these things on home consoles and computers, not shrink it. Their reflexive thinking is costing them some income.

  27. What? by contrasutra · · Score: 1

    But why would I go and buy legitamite ROM? I would really miss all the free pr0n ads you get from going down the warez root. Oh, and don't forget viruses,everyone loves viruses.

    I actually learned how to speak spanish from illegal ROM sites.

    Do you consider "illegal" ROMS, WAREZ? I mean,this isn't photoshop.

  28. because by SweetAndSourJesus · · Score: 3, Insightful

    Businesses like to make as much money as they can.

    Shocking, I know.

    --

    --
    the strongest word is still the word "free"
    1. Re:because by Anonymous Coward · · Score: 0

      Demanding more than people want to pay will not make them "as much money as possible".

    2. Re:because by AS400+Hacker · · Score: 1

      First of all it's not what people want to pay, it's what people are willing to pay. Secondly, you aren't people. You are just one person. Just because you aren't willing to pay doesn't mean that they won't find a market.

    3. Re:because by Anonymous Coward · · Score: 0

      Wow, AS400 Hacker (662043) from the tone of your comment I would have to guess that you are a fat frustrated thirty-six year old virgin! Also, isn't it considered bad form to refer to oneself as a hacker? Isn't that a title normally bestowed upon one by others?

    4. Re:because by AS400+Hacker · · Score: 1

      mom?

  29. custom controls by L-Train8 · · Score: 1

    It seems to me that many of these games do not use the standard joystick configuration. I don't have a spinner or a track ball, let alone something weird like Warlords 4 spinners, set up on my MAME machine. Games like Battlezone, Marble Madness, Missle Command, Millipede (hmm, lots of the 'M' games) Super Breakout, some of the driving games, etc., all require different controller layouts. Someday I hope to have a trackball control shelf for my game, and a spinner one, too. I'd like to see more available games with a standard joystick and buttons control layout.

    --

    Don't forget that Friday is Hawaiian shirt day.
    1. Re:custom controls by Tumbleweed · · Score: 1

      Welcome to the world of the emulator - where controller issues are thought of FOR you. :)

      Get yourself a trackball, dude. And a Griffin PowerMate for the Tempest-like games, and you should be All Set(tm).

    2. Re:custom controls by Bendebecker · · Score: 1

      What about games like aliens 3 which required a light gun? Ever try to play those with a controller?

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    3. Re:custom controls by shepd · · Score: 1

      >What about games like aliens 3 which required a light gun?

      What about them? :-)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:custom controls by Anonymous Coward · · Score: 0

      You can use a regular mouse or a trackball as the input device. For instance I use a mouse for Arkanoid which works great and is surprisingly better than the original controller.

      for the best experince, you can get the X arcade controler for all the regular stick/button games

    5. Re:custom controls by RyuuzakiTetsuya · · Score: 1

      But it wasn't a lightgun as much as it was a giant mouse on a stick.

      So was T2.

      --
      Non impediti ratione cogitationus.
    6. Re:custom controls by anagama · · Score: 1


      New use for CueCat? Case mod on an infrared mouse?

      --
      What changed under Obama? Nothing Good
    7. Re:custom controls by base3 · · Score: 1

      Griffin Powermate's tolerable for tempest, but the spinner knob on a Logitech Wingman Warrior is much better (it'll freewheel, the Powermate will not). (eBay is your friend.) Regrettable, there are no drivers for Win32 > 98. Haven't tried it with xmame under Linux, but it could probably be gottent to work.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    8. Re:custom controls by Steve525 · · Score: 1

      There's a simple way to use the Wingman Warrior (WW) spinner in WinXP, etc. Plug in a standard com port mouse when you start up your computer. (The computer will recognize that you have two mice, and they will work simulataneously). Then hot swap the WW for the mouse. The spinner will now work as a second mouse.

      I bought a com port extension cord so I can easily do the hot swapping without reaching behind the computer. Unfortunately, the joystick will not work in this configuration, but at least the spinner will. (I think the first two buttons will be recognized as mouse buttons, too). I've read about someone who hacked his together a com mouse and a WW to solve this problem properly, but I haven't had the time to try it.

    9. Re:custom controls by base3 · · Score: 1

      Thanks for the tip!

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
  30. Re:Please by grub · · Score: 1


    Slashdot readers don't like doing anything legal on the computer. Fuck copyright!

    ..Slashdot readers except you, right?

    --
    Trolling is a art,
  31. hmm by dtfinch · · Score: 4, Insightful

    Would the extreme gamer rather sign up, hand out their credit card number, and buy 60 Atari 2600 games for a sum price of about $320, or illegally download a small zip file containing 500 of them in about 30 seconds after 2 minutes of searching on Google?

    I don't condone piracy but that's the reality of the situation. Same with music & such. The problem with media sales nowadays is that there are no bulk discounts, in a time where reproduction costs nothing and the aim should be to get the max of price time quantity from each consumer. Someone who wants 60 games rather than 6 is willing to pay more than the person who wants 6, but not 10 times more, because the average enjoyment they'll get out of each is less. So that kind of person, though willing to spend more than the average consumer, is completely cut out of the market and has to resort to more extreme measures like piracy to get what they want.

    1. Re:hmm by JayBlalock · · Score: 1

      Not only that, most of these games have been released in legitimate format at some point in the past. (sort of like those "2600 Action Packs" with 20 games each) With a little hunting and gathering you could probably legally get their collection at a fraction of the asking price.

      --
      Bush: He's Liberal in all the wrong ways.
    2. Re:hmm by Kris_J · · Score: 1

      Or just buy Activision Anthology with, what, 30+ games for A$49.95.

    3. Re:hmm by dtfinch · · Score: 1

      I couldn't find a PC version though. They seem to want potential customers to buy a Playstation 2 first.

    4. Re:hmm by Anonymous Coward · · Score: 0

      I'm pretty sure I've heard of a PC version, but that was way before the PSX2 was released.

    5. Re:hmm by Kris_J · · Score: 1

      There's a GBA version coming out with some modern homebrew titles too. Since it can render the games fine if you want a collection on your Gamecube, just buy it and the GB Player.

    6. Re:hmm by wkitchen · · Score: 1
      Would the extreme gamer rather sign up, hand out their credit card number, and buy 60 Atari 2600 games for a sum price of about $320, or illegally download a small zip file containing 500 of them in about 30 seconds after 2 minutes of searching on Google?
      No, but I think quite a few people might be willing to pay a few bucks each for the 5 or 6 classic games that they like enough to play often.
      The problem with media sales nowadays is that there are no bulk discounts, in a time where reproduction costs nothing and the aim should be to get the max of price time quantity from each consumer. Someone who wants 60 games rather than 6 is willing to pay more than the person who wants 6, but not 10 times more, because the average enjoyment they'll get out of each is less.
      Once they've tested the market enough to find the point where that's profitable, it may happen. If the average buyer stops buying games after spending $30, then charging $50 for the whole lot might make them more money. Of course, it also depends on whether Star Roms is paying per-game royalties, but they may be able to renegotiate that. If there's money to be made in offering bundles, it will probably happen. Especially if the intitial venture is successful

      I think what Star Roms is doing is excellent. I wish them much success.
    7. Re:hmm by Saige · · Score: 1

      60 Atari 2600 games for a sum price of about $320

      Umm... ARCADE ROMs. Not those Atari 2600 things. You know, the things that ran in those large cabinets that people fed lots of money into? I'm sure there are people here at Slashdot that spent more than that amount on just one of the games in that list (such as Gauntlet).

      Your other point still stands - it's easy to get Arcade roms out on the web. A little harder than when www.mame.dk was around, but still not that hard.

      --
      "You know your god is man-made when he hates all the same people you do."
    8. Re:hmm by JavaLord · · Score: 1

      Would the extreme gamer rather sign up, hand out their credit card number, and buy 60 Atari 2600 games for a sum price of about $320, or illegally download a small zip file containing 500 of them in about 30 seconds after 2 minutes of searching on Google?

      They aren't Atari 2600 games, they are arcade games made by Atari from what I saw at the site.

      You have a point about the bulk discount, but you over estimate the ease of piracy for the average person. Sure, I could bop over to mame.dk and download roms, or fire up bit torrent. But I'm going to have to sit there and download them one by one on mame.dk. On bit torrent, It's not too bad since they are in sets.

      The average person, doesn't use bit torrent though, and with the "atari generation" in there 20s and 30s I'm sure there is some money to be made here. They are missing the main point of why people will pay vs pirate: saving time, and supporting a product they enjoy.

      For example, if Joe user comes home from work, and it's going to take him 2 hours to find and download 100 roms, another hour to set up MAME, he isn't going to bother if he has a cheap and more reliable way to get the games with some type of tech support.

      Atari (infrogames?) should make their own emulator and sell their games for $2 each, if you buy less than 50. If you buy more than 50 you should get them for $1 each. It's the perfect marketing plan ("You can now buy the games you loved in the arcade to play at home, for the price they used to cost to play twice!"). They should also market the damn thing, anytime I tell a non-gamer about stella(atari 2600 emulator) or mame, they think it's the greatest thing ever. Most people don't know mame exists.

      The website they have now is a good start, but the price is a bit high for the casual consumer. Also, the ease of use is crappy, with the different amounts of "credits". They should just put the prices up. Having an ease of use issue is a real problem, because the people who are likely to use their service are the ones who don't want to be bothered with the hassle of rom hunting.

  32. You could always download legally. by El_Smack · · Score: 1

    You just have to own the original boardset, and it doesn't have to work, either. You can get a busted Asteroids board on ebay for $10, and a broken Street Fighter will run you $5. So really, for a small sum, you can download *any* game legally, already.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:You could always download legally. by JayBlalock · · Score: 2, Informative

      Strictly speaking, that's not legal. You're only allowed to make your own copy of the work, not download someone else's. That one court decision against MP3.com, although silly, sort of cemented that one until a better challenge comes along.

      --
      Bush: He's Liberal in all the wrong ways.
    2. Re:You could always download legally. by mrnobo1024 · · Score: 0

      You just have to own the original boardset, and it doesn't have to work, either. You can get a busted Asteroids board on ebay for $10, and a broken Street Fighter will run you $5.

      Actually, making "backups" like that is only legal if you copy them yourself.

    3. Re:You could always download legally. by dissy · · Score: 1

      > Strictly speaking, that's not legal.

      While you are correct, imagine you told whomever is asking that the image file was copied before the real cart/board/rom was damaged. And stress how it was a really good thing that you made a backup so you can continue to enjoy it!

      Granted that is a lie, but unless they can prove otherwise, its a legal description of your actions. Just have to hope they can't prove you bought it damaged.

    4. Re:You could always download legally. by JayBlalock · · Score: 1
      Oh, I know. At that point it gets into such a slight realm of illegality, no one's going to bother.

      Well, except you can't use eBay, since they'll happily cough up your sales record upon request. And likely ditto for Paypal.

      One more reason to use Cash. :-)

      --
      Bush: He's Liberal in all the wrong ways.
  33. No prob... by MoeMoe · · Score: 1

    As long as they eventually get Zero Wing, I will be happy and all your base are belong to us.

    --
    Business \Busi"ness\, n.;
    A scam in which all people involved perceive as beneficial...
    1. Re:No prob... by Oaktree_b · · Score: 1

      No but see, all your base are belong to them, for 6 bucks each...

      --
      ------ Will of Iron, Knees of Jello.
    2. Re:No prob... by almightyjustin · · Score: 1

      Zero Wing would be a bit problematic because the company that made it (Toaplan) went out of business years ago, was a Japanese company, and I don't believe anyone knows who if anyone owns their copyrights now.

      --

      Omnes arx vestrum sunt adiuncta nobis.

    3. Re:No prob... by MoeMoe · · Score: 1

      Then who is to worry that a suit will be filed? ;)

      --
      Business \Busi"ness\, n.;
      A scam in which all people involved perceive as beneficial...
  34. Marble Man - Shmarble Man - give me Karateka! by kaseyH · · Score: 0

    Who cares about Marble Man....will the have Karateka is the real question.

    The grandfather to Prince of Persia has to be the hardest *stable* ROM to find of all time. How many times must I download another copy that gets me to the basement and then I can't go through the door to the final level?

    IMHO it is hands-down the greatest game ever and I will easily pay $7.50 for the whole thing.

    Karateka! Why have you foresaken me!

    Sorry about the rant :-]

  35. mame.dk ?!? by mrj73 · · Score: 1

    i know it's not about the topic... sorry! ...but what happened to mame.dk???? :(((

    1. Re:mame.dk ?!? by Anonymous Coward · · Score: 0

      Hmmm. Mame.dk has only been down a couple of weeks. Now this site comes up. I wonder if these guys were the ones to get mame.dk's ISP to pull the plug? It would make since ot get rid of the free competition before launching your for pay service.

      Conspiracy theories aside I have mixed feelings about this. On one hand I hope that they manage to get more companies on board so that there is a legal avanue to get more arcade roms (especially NAMCO and Midway) On the other hand I worry that if these companies see that there is still profit to be made with these old titles that we might see a crackdown on emulation RIAA style.

  36. In case of Slashdotting by Anonymous Coward · · Score: 0

    List of games:

    720 Degrees, A.P.B., Arcade Classics, Asteroids, Asteroids Deluxe, Atari Baseball, Atari Football, Atari Soccer, Avalanche, Batman, Battlezone, Beat Head, Black Widow, Blasteroids, Centipede, Championship Sprint, Cloak & Dagger, Cloud 9, Crystal Castles, Cyberball, Escape From The Planet Of The Robot Monsters, Gauntlet, Gauntlet II, Gravitar, I, Robot, Klax, Liberator, Lunar Lander, Major Havoc, Marble Madness, Millipede, Missile Command, Monte Carlo, Off The Wall (1991), Paperboy, Peter Packrat, Quantum, Qwak, Rampart, Red Baron, Relief Pitcher, Road Blasters, Road Riot's Revenge, Road Runner, S.T.U.N. Runner, Shuuz, Skull & Crossbones, Space Duel, Sparkz, Super Breakout, Super Sprint, Tempest, Tetris, ThunderJaws, Toobin', Vindicators, Vindicators Part II, Warlords and Xybots.

  37. We need compulsory licensing by CoughDropAddict · · Score: 4, Interesting

    Imagine how useful services like this or the iTunes store could be if they were more comprehensive in the titles they carry.

    Imagine how easy it would be to make them comprehensive if the copyright holders were forced to offer you a license at a predetermined rate, instead of having to negotiate deals with everyone separately.

    Imagine how much revenue filesharing could generate for copyright holders if it was easy to purchase legal licenses for the files being shared at a reasonable rate. On our own terms (for example; MP3 and AAC are not a formats I wish to purchase music in).

    I haven't thought about this terribly much, but compulsory licensing seems like it could be a solution to the standoff that currently exists between filesharers who won't give up filesharing and the industry that refuses to make it easy to legally purchase digital content.

  38. What about "Vectrix"? by NoSuchGuy · · Score: 0

    That was one hell of a game. I would like to play it again.

    NoSuchGuy

    --
    Grundgesetz * 23. Mai 1949 - 30. November 2007 - http://www.vorratsdatenspeicherung.de/
  39. More on Marble Man... by Schlemphfer · · Score: 4, Informative
    From the summary: And no, they don't have Marble Man.

    Wow. That was definitely an out-of-the-blue observation.

    As far as I'm concerned, Marble Madness was the supreme mid-1980s arcade game. I played that game hundreds of times in high school, and won it at least a dozen times. A couple things set it apart. It had a cool 3D-style isometric viewpoint, which was done infinitely more convincingly than similar presentations like Zaxxon. Plus, given how hard you had to throw that trackball around, you could get a legitimate workout playing Marble Madness.

    I think Marble Madness was sort of a smart person's Donkey Kong. It had a great subtle sense of humor, and a Steve Jobsian attention to detail. Like, fr'instance, the marble you controlled had glitter in it that would roll around as the ball rolled. And it could die in several twisted ways, from shattering to getting eaten by acid. The graphics were some of the best yet for 1980s videogames, and the music was likewise sensational.

    After Marble Madness' success, a sequel was inevitable. The trouble was, some genius in marketing thought that for people to identify with our beloved marble, it had to assume human qualities. Thus, Marble Man was born.

    Unfortunately, Marble Man never quite got out of testing before the crashing arcade scene made Atari withdraw it from market. I'm not sure if anyone knows where the few original ROM's are anymore. But one thing's for sure...there are thousands of Marble Maniacs out there who would buy it in a heartbeat, just to see if the original was surpassed.

    One last note. The creator of Marble Madness programmed the game at the tender age of about twenty. He's since gone on to do a number of successful games, including Ratchet & Clank on the Playstation 2.

    --
    I'm generally "Interesting," "Insightful," and even "Funny" here. What the hell happens to me at parties?
    1. Re:More on Marble Man... by Anonymous Coward · · Score: 0

      He was younger than that, I thought, IIRC he was in high school and submitted marble madness as an entry in a "write your own game" contest atari was running..

    2. Re:More on Marble Man... by matthewn · · Score: 2, Informative
      I agree with everything you said about the original Marble Madness. It is a watershed game.

      After years of torment, I finally got a chance to play Marble Man at the recent California Extreme show. It was interesting to experience, but to say that it paled in comparison to the original is a terrible understatement. It just felt flat-out *wrong* to be controlling the marble with a joystick (and "speed" button), and the cartoonish nature of much of the graphics created the wrong feel. And don't even get me started on the insipid "SPELL MARBLE!" bonus round that kept popping up...

    3. Re:More on Marble Man... by pashdown · · Score: 1

      There is a version of Marble Man that uses trackballs.

    4. Re:More on Marble Man... by Anonymous Coward · · Score: 0

      You're talking about Mark Cerny, boy genius. Hard to say he "did" Ratchett & Clank - MM was 100% programmed, designed and arted by him, but for R&C he tells me he had a lot of input on the game design but he didn't code or draw on that project. Still, the guy does totally kick ass. He's even a fluent Japanese speaker.

  40. They jumped the gun by JayBlalock · · Score: 1
    Like a lot of .com startups, it's too little, TOO SOON. I look over that list of games, and there are only a few I might possibly want, and they're the "expensive" ones. (considering the cost of "production" and "distribution" is nonexistant, it strikes me as slightly cynical that they priced the games solely according to which ones history has judged "best") They should have waited, and built up more contacts than JUST Atari. Maybe branched out a bit, roped in, say, whoever currently owns the Infocom archives, and other similar classic games.

    Unfortuantely, I'm afraid while this is overall a noble attempt, it's going to go down in flames quickly just because, right now, there's just not enough there to attract enough people to get their business going.

    --
    Bush: He's Liberal in all the wrong ways.
    1. Re:They jumped the gun by cyt0plas · · Score: 1

      The nice thing about selling things that cost nothing to make, they cost very very little to sell. Provided their licensing agreements with atari are on a reasonable basis (percentage, perhaps), even if they do poorly, they won't necessarily go down in flames.

      --
      Contact Me (got tired of viruses emailing me).
  41. wow, nice start. but.. by stratjakt · · Score: 1

    As others have noted, the price is kind of silly. I mean you can get a copy of one of those "arcade classics" games for your console or PC and end up with a dozen games for under 10 bucks.

    The newest title is 1992, and is Relief Pitcher, an utterly forgettable baseball game. I was hoping to see some of the good titles, like the capcom titles that ship with the Hot Rod joysticks..

    Actually they're all atari games now that I look twice. I'm sure Capcom and others would be willing to talk turkey, all those old SNK titles might be worth a few bucks.

    Though, emulators aren't the real thing. I like my full sized bad dudes and SFII machines.

    --
    I don't need no instructions to know how to rock!!!!
  42. DRM Warning, Dr. Smith... by inertia187 · · Score: 3, Informative

    From the EULA:

    You acknowledge that the Software in source
    code form remains a confidential trade
    secret of Atari and/or its suppliers and
    therefore you agree not to attempt to
    decipher, decompile, disassemble or
    reverse engineer the Software or allow
    others to do so, except to the extent
    applicable laws specifically prohibit
    such restriction. You further agree not
    to modify or create derivative works of
    the Software.


    Me no like. But for two bucks, who's going to care?

    --
    A programmer is a machine for converting coffee into code.
    1. Re:DRM Warning, Dr. Smith... by Zigg · · Score: 1

      Er, DRM? That sounds like a standard EULA to me. Certainly not an open license, but it's a far cry from DRM.

  43. gimme Gyruss.... by The+Lynxpro · · Score: 2, Insightful

    ...and a 360 degree joystick....that was quite a game...one of the best non-Atari arcade games from the early 80s...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:gimme Gyruss.... by Anonymous Coward · · Score: 0
      here.

      06/12/2003 12:53 AM 4,972,032 Mame32.exe
      08/12/2000 01:23 PM 45,165 gyruss.zip

  44. Not a troll by Compact+Dick · · Score: 2, Insightful

    Starfuckers Inc. is a reference to a Nine Inch Nails song.

  45. Vector games on Raster monitors by El_Smack · · Score: 4, Interesting

    Vector games are the least satisfing games to play on MAME. Raster games look great on a 19" Wells Gardner 4900 or Electrohome G07 and crappy on your PC monitor, but MAME can fake the scanlines and pixelization to a point where it's OK. But vector games look *TERRIBLE* compared to a real G05 (for Asteroids) or G08 (For Tempest). And to play Star Wars on a med res, 25" Amplifone in the cockpit version is to see the face of God, whilst playing it on MAME with the mouse is to follow Lucifer down to Hell.
    MAME is a good "gateway" drug though. I started with it, and now I own 7 dedicated full size classic video games.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:Vector games on Raster monitors by jgoeres · · Score: 3, Informative

      If it's vector games you want, you should check out Vector MAME. As far as I understand, it's a modified version of DOS MAME which will drive a native vector monitor. I saw one of these at CA Extreme this year, but didn't get a chance to look closely.

  46. A Question.... by stratjakt · · Score: 1

    These are still the main dumps, or are they official 100% dumps from atari?

    Or, in other words, what happens when the copy of Batman you downloaded is redumped, and no longer works in the latest release of MAME?

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:A Question.... by Anonymous Coward · · Score: 0

      Also is this the REAL DEAL, or is it a scheme to get my credit card? I can not tell. Also given the stance up till now from most companies I'd say no. About the only one that came out and 'sold' stuff was capcom and that was through hanaho. There are a few in that scene that are eager to rip you off for money. Most are very friendly and do very cool stuff. But there are a couple out there...

      My guess is you get to redownload it and pay for it again...

  47. What about changes in emulators? by Rai · · Score: 1

    I haven't used MAME in a while, but one of the more annoying issues I had with it is the changes in ROMs from version to version. The ROMs that work with a current version may change with the new version (or maybe they've fixed this since I last used it.) I realize the MAME team is always changing things to get emulation as close to the original as possible, but I'd hate to pay for a ROM pack that wouldn't work with the next version.

    1. Re:What about changes in emulators? by S.Lemmon · · Score: 1

      Well, aside from the occasional bad dump, the ROMs themselves haven't changed since they were first burned into the original arcade chips. It's just that for some sadistic reason I've never fully understood, MAME developers positively revel in renaming them every few versions.

    2. Re:What about changes in emulators? by dosius · · Score: 1

      We're working on a solution to that - a new emulator, which hasn't gotten off the ground yet, to be built on GPL'd foundations. I can't speculate on release info yet though since the other main developer needs to get a version of xouvert out of the door first.

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
  48. down, crouch-back, back + kick by sewagemaster · · Score: 1

    finally i can get
    "tatsumakisenpukyaku!!!!" out of my computer...

    (that's hurricane kick for streetfighter)

    1. Re:down, crouch-back, back + kick by Anonymous Coward · · Score: 0

      I always knew that move as

      "Has your mum shampooed yet!".

      Who says the internet is shit!

  49. Bittorrent Links to the mame0.72 Romset by t0qer · · Score: 4, Informative
    1. Re:Bittorrent Links to the mame0.72 Romset by Comsn · · Score: 1

      Mame .72 just deleted a bunch of games from thier list, stuff like pong, classics!

    2. Re:Bittorrent Links to the mame0.72 Romset by r00zky · · Score: 1

      That will show 'em the drawbacks of ADVERTISING in /.

      --
      I'm a chainsmokin' alcoholic sociopath, so-ci-o-path
    3. Re:Bittorrent Links to the mame0.72 Romset by Anonymous Coward · · Score: 0

      Could someone post to this poor coward what's the total size for the romset?

    4. Re:Bittorrent Links to the mame0.72 Romset by Anonymous Coward · · Score: 0

      You're looking at about 6 gigs for all the roms.

    5. Re:Bittorrent Links to the mame0.72 Romset by mrj73 · · Score: 1

      the links to 'wireless-central.net' are dead :(( please repost another link... thanx.

    6. Re:Bittorrent Links to the mame0.72 Romset by mrj73 · · Score: 1

      and 'bittorrentmovies.de' too...

    7. Re:Bittorrent Links to the mame0.72 Romset by Anonymous Coward · · Score: 1, Informative

      www.suprnova.org

      click games
      click roms

    8. Re:Bittorrent Links to the mame0.72 Romset by mrj73 · · Score: 1

      thanx ;)

    9. Re:Bittorrent Links to the mame0.72 Romset by OAB · · Score: 1

      Can I have some of what you're smoking?

      MAME 0.74 dropped a few post 2000 games, hardly classics. Pong was removed ages ago as it was something of hack.

    10. Re:Bittorrent Links to the mame0.72 Romset by Pope · · Score: 1

      The only thing I hate about these full romset packages is that they're full of broken and duplicate games.

      --
      It doesn't mean much now, it's built for the future.
  50. I am waiting for you! by Servo5678 · · Score: 1

    But do they have the elusive Lucky Wander Boy?

  51. Something similar by Sponge+Bath · · Score: 1
    And no, they don't have Marble Man.

    Is that like Pocket Pool?
    You don't need a ROM for that.

  52. A good start by Orion+Blastar · · Score: 1

    they need to provide ROMs by other companies too before I would buy. Is Atari the only company they worked out a deal with?

    I noticed they offer no technical support, so if someone can't get MAME to run, they are SOL unless they log on the MAME forum or access a UseGroup on MAME.

    I wonder if you buy the ROM, do you get unlimited downloads of it? Like if you accidentally deleted the ROM, or reformatted your hard drive, could you download it again, or do you need to buy more credits?

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  53. Renting games, not selling them by lightspawn · · Score: 1, Insightful
    From the FAQ:
    If the connection between the client and server is broken the game no longer functions on the client and the server unlocks the game for other players. We allow you to rent our games, not buy them.


    That really isn't very much like what the article suggests, now is it? It seems you can't really get a clean version of the ROMS, and you can't keep them - it's a DRM thing.

    1. Re:Renting games, not selling them by chefmonkey · · Score: 1

      What are you talking about? I've read through all the FAQs on the StarRoms site, and none of them have anything like that. Post a link to the FAQ you're reading, please.

    2. Re:Renting games, not selling them by ShinmaWa · · Score: 2, Insightful

      Ummmm... The FAQ you just quoted was from ConsoleClassix.com.

      The slashdot article is about StarRoms.com. They are two totally different things. This article has absolutely NOTHING TO DO WITH CONSOLECLASSIX.

      --
      The /. Effect: Thousands of users simultaneously accessing a site to not read its content.
    3. Re:Renting games, not selling them by lightspawn · · Score: 1

      The slashdot article is about StarRoms.com. They are two totally different things.

      Apologies. I misread an earlier comment. Thank you for catching my stupid mistake, and that also goes for whoever modded me down.

  54. Great idea but by teledyne · · Score: 0

    now I have to wait for the PC version of iROMs!

  55. I'd like them ALL Please... by huckda · · Score: 1

    Bundle them all...give me 'upgrade insurance' so the latest releases I can get as well...and oh...please send them via CD-ROM in a neat little AOL-like TIN...with varying game art on the TIN, like the boxes the old cartridges came in...

    Then I would be satisfied!

    --Huck

    --
    "Just Smile and Nod." --Huck
  56. Build a cabinet w/ a PC in it like I did by Stonent1 · · Score: 1

    Shinobi Super System

    The old STB Velocity 128 video cards WITH TV out will work with an old standard resolution arcade monitor by directly connecting the inputs to the CRT. You can even run the windows version of mame on it. Please no comments about my HTML I have not updated the site in several years and my HTML back then was so bad I'm amazed browsers don't choke.

  57. Atari games? by wideBlueSkies · · Score: 1

    I don't think any of the games offered are worth the prices charged. The only Atari home game I'd pay those prices for is be Adventure, and this service doesn't provide it.

    As far as arcade games, there's few that I'd pay for. However, if these guys were to come up with a copy of Xevious, I'd buy it in a second.

    wbs.

    --
    Huh?
  58. Two words by Anonymous Coward · · Score: 0

    Yeah right.

  59. Well, isn't that interesting... by NeoGeo64 · · Score: 1

    I just had a ROM burner from www.freemameroms.com burn me the entire .72 MAME ROM set on 3 DVDRs.

    I don't think people should pay for games that do not produce revenue anymore for the company who produced them.

    Do you think Jaleco gets revenue from Earth Defense Force?

    1. Re:Well, isn't that interesting... by Zigg · · Score: 1

      Do you think Jaleco gets revenue from Earth Defense Force?

      Of course not. But can they? Sure.

      The real test of copyrightability should be "what is the minimum incentive we can give the producer that is sufficient to have the work produced".

      All retroactive copyright extensions fail this test, of course.

  60. Are you honest? by steveha · · Score: 1

    I'm saddened to see all the comments like "I can already download it illegally for free, so why should I pay now?" or "I wish it were free, so someone should pass a law making it free" or "Well I think it's ethical to just take the ROM images, even if it isn't legal".

    Personally, I would like to see copyright limited in some way; I think it's crazy that nothing has lapsed into the public domain since the 1920's. But even a limited copyright term would probably be long enough that arcade games from the 80's and 90's would still be under copyright. Anyway, whether we wish for limited copyrights or not, we have the system we have.

    So now here's a chance to legally buy ROM images. You don't have to go to a garage sale and buy an old Rampart game to get legal. In many discussions of MAME I have seen the comment "Well, if there were some way that I could buy the ROMs legally, I would." Now's your chance.

    And! Notice that they are just handing over the ROM images! There is no attempt to wrap them in DRM. You don't need a special DRM-enabled version of MAME to play the ROMs. You are buying a legal right to use the ROM image, and you can run it on your PC, your Palm, your laptop, whatever.

    I plan to buy several games from that list. I'm hoping that whoever owns the Atari rights will make lots of money, and maybe some other companies will start licensing ROM images. I'd love a legal copy of Elevator Action and a few others I could name.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  61. MOD PARENT DOWN by Anonymous Coward · · Score: 0

    Before any more moderators mod this up as "insightful", go find the part of the FAQ that he quotes. Can't find it? Don't mod the comment up, then. The comment is WRONG. The FAQ DOES NOT SAY THIS.

  62. Is this a true full license for these games? by piku · · Score: 1

    If I actually owned (for instance) the arcade board of Centipede, and then went to download it off the internet, I would be in the clear because I actually own the physical game. However, if I bought Centipede from this company, would I have the same legal rights? Could I just then go ahead and download Centipede from wherever I please? I know it's a minor issue, but I'm just wondering that if by purchasing the ROM if I have the same legal rights as purchasing the actual arcade board.

  63. Press Release Contradicts their Website by caillon · · Score: 1

    Odd that their website says as low as $2. Their press release [PDF] dated today (October 1st, 2003) says:

    With the support of Atari, StarROMs is trying to do for classic video games what Apple's I-Tunes is doing for on-line music. StarROMs prices range from 99 cents to $6 per video game title.

  64. With increasing speeds and better compression... by Kjella · · Score: 1

    ...it takes less and less time to download anything. Do you really think the media companies would see their products be devalued at the same rate as bandwidth costs? What if next year I could get 1000 ROMs in the same time? 2000 the year after that? 4000 a year or two after that?

    Media companies can't nor won't compete against the cost of individuals passing around pirated copies for free. Your argument is basicly that since it got cheaper to pirate, it should be cheaper to buy legally.

    And your definition of "has to" is pathetic. If I can't buy a Ferrari, I'll have to resort to more extreme measures like stealing it to get what I want. Yeah uh huh.

    They have the right to licence it at whatever fucking cost they feel like. I'd understand if this was your cancer medicine, your fresh water supply or some other necessity. But what you're arguing is that you decide what is a fair value, and take whatever isn't.

    Well, I'm a fucking egoist and hereby decide that I want it all. Since there's so much of it, for that to happen, the price of everything must be zero. I'll start with your car, house and computer. Do I sign a $0 check, or do I have to take it from you?

    Kjella

    --
    Live today, because you never know what tomorrow brings
  65. Good idea if the collection was bigger. by Bloxyman · · Score: 1

    It would not hurt if it was a tad cheaper also..

  66. Online NES Emulator by laard · · Score: 1

    Anyone else seen the Online NES Emulator ?

    --
    --- If we knew half the things we shouldn't we'd stop wishing we knew it all
  67. Call that a list of old games? by Anonymous Coward · · Score: 0

    They dont even have Polybius!

  68. Re:With increasing speeds and better compression.. by dtfinch · · Score: 1

    I'm just saying that they can probably make more money and reduce piracy if they could offer discounts to the people who are interested in buying several games rather than one or two.

  69. See, here's where I have a problem by Anonymous Coward · · Score: 0

    "It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not."

    The trouble is, its not clear to me what's copyright-able.

    Okay, the actual program code (i.e. ROM image) that's copyrightable. I *get* that.

    But what if I look at the game and code a game that looks just like it. Does the copyright on the original code prevent me from making a work-alike? I sort of see it, but its spinning off into never-never land.

    What if I view the game, and use my considerable artistic skill to draw a picture that looks just like the game. Why can't i?

    Or if I make a game that uses the same plot elements. What's copyrightable? The idea?

    See, this is where I have a problem. Copyright is supposed to protect people from making unauthorized copies. But the definition of "copy" has been stretched to the point that if I whistle a Brittany Spears tune, I'm probably liable for copyright infringement.

    That's going too far, and intellectually, its not a big leap from prohibiting "look-and-feel" to prohibiting people from discussing a computer program without the copyright holder's say-so.

    And if you look at what Copyright is supposed to do, that seems a real perversion of the attempt. And for what? Certainly the arts and sciences aren't helped by any of this.

    I feel we're well along a slippery slope here on copyrights, and I don't like what I see at the bottom.

    1. Re:See, here's where I have a problem by TrancePhreak · · Score: 1

      You start to get into trouble when your game looks just like their game. Your graphics have to be different. Your gameplay can be similar, but you may be forced to hand over your code for inspection.

      --

      -]Phreak Out[-
  70. Re:With increasing speeds and better compression.. by kubrick · · Score: 1

    I'm getting sick of seeing intellectual property and physical property considered as similar; maybe this will be more accurate when matter duplicators are freely available. Argue for the preservation of value of intellectual property through artificially constrained scarcity all you want, but please stop comparing it to my car, house, etc.

    --
    deus does not exist but if he does
  71. That's It? by HellHammer · · Score: 1

    OMFG, I have a much larger collection than this. Maybe I should start a rom pay-per-download site. I could be the very first competitor.

    1. Re:That's It? by drfreak · · Score: 1

      Yeah, buy a Neo-Geo license and you are set.

      If you could get revenue from 10% of the supported mame games, you are a marketing god.

  72. Wait for the other shoe to drop... by GunFodder · · Score: 1

    I think most old ROMs have been available for free up until now because none of the copyright holders have had the commitment and a business plan to turn a profit. But if this website starts earning serious cash you better believe copyright holders will start cracking down on illegal downloads. It will be difficult since there are thousands (if not millions) of copies out there.

  73. Interesting idea, but doubtful... by mooface · · Score: 1

    While this sounds good, I have a very, very hard time believing any small company can do this. It is a monumental task to track down and establish the proper chain of IP for these games, as the remnants of the companies themselves are unlikely to know who owns what. Certain properties are actively protected (Pac Man, Galaga) - but most others are not. The ownership info of, say, Atari Baseball is likely buried in a very long, very boring set of legal documents that are not necessarily accessible to the public (or to any small wanna-ba company that wants to sell roms). If you asked the attorneys for Midway what the IP ownership is on Atari Baseball they would probably not know. It's too much history, and not important enough from a $$$ perspective to bother with. There are a multitude of other things here that also say something is amiss. Nobody would go through the legal hassle and expense of setting up this outfit. Or rather, nobody on the IP owner end would bother with this at $2/romset. It's just not worth the effort to anyone serious. Now, these guys may THINK that they have the right to do this - either they got a legal opinion that the stuff is undefended and therefore public domain anyway, or that the original programmers somehow can be contacted and have the authority to grant permission to distrbute....both may or may not be correct. Anyway, it'll be interesting to see how long this lasts....I smell C&D order all over the place...

  74. Waitasec...isn't the whole point... by Lord+Custos · · Score: 1

    Isn't the whole point of downloading MAME Roms is the idea that it's just illegal enough to be "naughty" but not illegal enough to get you thrown into jail?

  75. Geezer Gaming by AlienBenefactor · · Score: 1

    I dropped a test $10.00 and now have copies of Marble Madness and Tempest on my PC. One of the advantages of this service is that "apparently" they test the ROMS and provide a small amount of documentation, suggesting controller etc... The ROMS play well, under mame. So far so good.

    If you consider what, some of us anyway, paid to play these things when they were new, the purchase price is a bargan.

    Since I sucked at these twenty years ago... I finally, might get a better score... I might even find out how the little marble's story ends...

  76. Is there any proof that this is really legal by OzTech · · Score: 1

    Other than the statements made on their web site, I don't see any links to Atari substantiating the claims made by these people. What proof is there that this isn't just a scam ? Not being a US resident, I don't know how you could even check to see that they are a registered company as they claim. This could be a rather large ruse, working on the 1% principle. Has anyone actually been able to verify that this is legit ?

  77. nuh uh by Anonymous Coward · · Score: 0

    I love my Virtual Boy.

  78. Nope, it won't work..at all. by JasdonLe · · Score: 0

    Is there anyone that thinks $6 is a fair price to pay for an Atari 2600 game? Not me. Hell, there are (MANY) students who could program the same games in an afternoon--FOR A 6 PACK! Come on guys. That's ridiculous. I can buy Homeworld for 10 bucks. Who the HELL are you KIDDING?

    --
    ** A Sketch a Week **
    http://www.sketchplease.com
    1. Re:Nope, it won't work..at all. by sammaffei · · Score: 1

      Umm... These are the arcade ROMs, not Atari 2600. If you can find someone who can program "Escape From The Planet Of The Robot Monsters" in an afternoon, I'll hire him / her.

      --

      Political correctness is the newest form of slavery.

  79. Marble Man status by freeweed · · Score: 1

    Unfortunately, Marble Man never quite got out of testing before the crashing arcade scene made Atari withdraw it from market. I'm not sure if anyone knows where the few original ROM's are anymore.

    (I'm sure slashdotters will correct me if I'm wrong about any of this)

    Marble Man never made it past prototype stage. Essentially, at least 3 Marble Man games still exist, in various stages of repair. AFAIK, they're all owned by one person, who shall remain nameless (Google is your friend).

    He has full use and access to the ROMs, because he owns the original cabinet. Now, this particular game, probably in demand more than any other classic game to be dumped, has yet to be dumped. Why?

    The cynical among us say that it's because he's a hoarding asshole who doesn't like to share, and is just holding on so he can make some serious cash on eBay from a collector. This sort of thing happens all the time with prototype/one-of-a-kind games.

    Apparently the real story is, he got the games by basically signing an agreement stating he would not, under any circumstances, allow the ROMs to leak out to the public. Binding contract, lawsuits, and all that.

    Now, as to why anyone would care about the release of a game that not only isn't making any money, but NEVER DID... as always, I suspect the truth is somewhere in the middle.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  80. Excerpt from their license by Psykechan · · Score: 2, Informative

    you agree not to attempt to
    decipher, decompile, disassemble or
    reverse engineer the Software or allow
    others to do so

    It also goes on to disallow derivative works.

    So, I can use these ROMs in an emulator (MAME) but if I have received said ROMs through your service, I cannot participate in development of any emulator. I'm sure that this was written for Atari's benefit but it's rather limiting.

    I think they definately have a good idea, they just need to smooth out the implementation.

  81. But they DO ... by dtungsten · · Score: 1
    1. Re:But they DO ... by dtfinch · · Score: 1

      I didn't see that the first time I skimmed through the site, just something saying credits are 25 cents each.

    2. Re:But they DO ... by dtungsten · · Score: 1

      I didn't see it the first time either. I couldn't find the price at all so I clicked on this image that said "buy credits" (oblivious to the part of the image that said 25 cents) and got to that page. What I want to know is how we know that they really got the OK from Atari to do this. Their site seems to be sincere, but lacking in information overall.

  82. Re:With increasing speeds and better compression.. by Anonymous Coward · · Score: 0

    I'm getting sick of seeing them considered as fundamentally different. Scarcity is not the only measure. IP and PP are both difficult to produce, and therein lies their similarity. And for your "matter duplicators" read "mass production lines" and maybe you'll see my point.

  83. Re:Nope, it won't work..at all. (agree) by drfreak · · Score: 1

    I'm coming from a place where 2600 cartridges were available for $1 each at my local Warehouse TEN years ago. Make your own derivative work better and I might consider paying more.

    On a different note, S.T.U.N. runner is an awesome game and deserves to have at least $5 paid for the game.

    Let's not get greedy now. I won't pay more than .05 cents for the original 2600 Adventure, but good arcade games are worth at least a few bucks.

    To plug myself, KnoppiXMAME 1.1 will be available this winter. Reserve your *free* copy now!

  84. MAME by Anonymous Coward · · Score: 0

    Nothing can ever beat the mame emulator.
    On mame.dk you can download all the arcade ROMs you like (and aren't even obliged to even make a donation)

    1. Re:MAME by Anonymous Coward · · Score: 0

      Actually, you -can't- download at mame.dk any more. Why? Because not -obliged- to donate means "4 gigs of free games for me!!" to cheap cunts like you.

  85. GNU Project has much wisdom to offer on copyright. by jbn-o · · Score: 2, Informative

    Copyright, as was originally written in the constitution, was supposed to last for about 15 years in order for the creator/inventor to get some money from the work they created.

    Actually, US copyright was set up to incentivize authors (not "creator[s]", or "inventor[s]"--a term that is typically used when discussing patent law, not copyright law) to write and publish more work. Copyright in the US was set up entirely for the benefit of the public. RMS has a very readable summary of the background of copyright and the common arguments used in discussions like these. It is aptly titled "Misinterpreting Copyright". It addresses virtually all of your points. I think you'll find that many of the ideas the GNU project expresses on these matters are quite interesting and worth repeating.

    This was meant to be a very carefully balanced compromise between the needs of the individual and the needs of the group.

    No, there is no "balance" being reached by copyright nor was there ever intended to be one. From the aforementioned text:

    "It is often said that U.S. copyright law is meant to "strike a balance" between the interests of publishers and readers. Those who cite this interpretation present it as a restatement of the basic position stated in the Constitution; in other words, it is supposed to be equivalent to the copyright bargain.

    But the two interpretations are far from equivalent; they are different conceptually, and different in their implications. The balance concept assumes that the readers' and publishers' interests differ in importance only quantitatively, in "how much weight" we should give them, and in what actions they apply to. The term "stakeholders" is often used to frame the issue in this way; it assumes that all kinds of interest in a policy decision are equally important. This view rejects the qualitative distinction between the readers' and publishers' interests which is at the root of the government's participation in the copyright bargain."

    RMS' essay goes on to explain how the "balance" concept actually ends up reversing the underlying basis of copyright where, practically speaking, the public has to justify not giving publishers all sorts of new power under copyright law. This is exactly backwards from how copyright was intended to work--readers' interests are an end unto themselves, benefits for the publishers can only be justified so as to benefit the readers.

    As a result I believe that it is more than moral to play a 15+ year old game without having to pay since if some greedy people didn't insist on changing the laws in their favor it would be in the public domain anyway.

    Actually, you're shooting your own argument in the foot by conflating ethics with law. Ethical conduct does not spring from laws. Although the following comes from a discussion of the word "theft" as the word is commonly misapplied to describing illicit copying, I think one particular paragraph of that essay is valuable here:

    "The idea that laws decide what is right or wrong is mistaken in general. Laws are, at their best, an attempt to achieve justice; to say that laws define justice or ethical conduct is turning things upside down."

    Sharing is neighborly and good and we should not build laws or use terms that suggests sharing is bad (like when some people, thankfully not you, call others "pirates").

    You are confusing physical property with intellectual property, they are not the same and should not be compared.

    I'm glad to see more people talking about the difference between transferring physical property versus

  86. Removal from MAME? by graveyardjohn · · Score: 1

    Will this mean that internal refusal to support anything but the *official* purchased roms will now be implemented into mame? After all, MAME is not strictly for playing games, but for emulating the original machines as accurately as possible (hence removal of the dozen or so Sega games which were bodged to work and yet to be re-implemented).

  87. Bad thing for Mame by innocent_white_lamb · · Score: 3, Interesting

    Here is the content of a very interesing message posted to the alt.games.mame newsgroup by "NoRomsMoron":

    QUOTE:
    THIS IS VERY BAD!

    It's bad for the community. Why? Because these guys can now go around
    and sue anyone who posts roms they have license to. Even if you
    'already had them'. Burners are screwed.

    It's bad for mamedev... How much fun is it to spend hours and hours
    coding a game only to know some dipshit and 'his buddy' are getting
    paid to sell roms that they didn't creat that you make work with your
    free code!?

    It's bad for the industry... The copyright holders will inevitably
    feel compelled to 'defend' their copyrights which NO ONE disputes and
    try to make a case that ancient rom sales are a viable business. I
    think the MAME market as a true 'market' is VASTLY over-rated. It's a
    closed community for the most part of Gen-X'ers and a few late-comers.
    We already have most of the mame roms we want anyway. Then, all they
    do is close down the distribution systems that exist, scare away
    mamedevs and lose a bunch of money. Whoever did that deal at Atari is
    a knucklehead.

    It's just a bad 'taint' on the hobby which we all have tacitly agreed
    to keep above board and defended from scammers/spammers and Ebayers
    who try to sell roms over the last few years. If this proceeds.. do
    you think any of us will go out of our way to pull Ebay ads down or
    flame scammers? Why should we care anymore? Let the guys making the
    money do all the work.

    Mame is already a 'legitimate' project. No one is getting their front
    doors kicked in for having roms or even trading them for free between
    friends. MOST of the commercial value of the old games is gone.
    Selling them online now only kills the future of the scene and pisses
    of those in it... who by the way probably spend a HUGE amount on new
    PCs, Video Game consoles and games than the average consumer.

    That these Jackasses took it on themselves to 'help out the scene' is
    a crock of SHIT. I would like to propose that mamedev code mame so
    that whatever roms they're selling WON'T work on mame. If they want
    to make money from Mame.. then they better get coding.... from
    SCRATCH. Let's see how long they feel it's important to distribute
    roms 'to preserve them'.

    I would have respected them more (only a little) if they'd just come
    out and said "Hey, we're poor, stupid s.o.b.s and we're going to try
    to cash in on Mame under the guise of legality and damn the
    consequences!"

    They are raping the golden goose, killing it, and mounting it on their
    wall.... and soon they will wonder where all their precious golden
    eggs went and we'll all have moved on to other things because the
    scene will have DIED.

    Think I'm over reacting? Mark this message friends... it will be cold
    comfort I'm afraid when you wonder how come Mame releases stopped
    coming out except to remove games from the source code.

    By all means... Boycott Starroms and try to persuade the boys there to
    perhaps try to make money honestly by CREATING something rather than
    stick their leaching little lips to the hindside of Mame Developers
    and the community.

    Man.. I'm pissed! I can't believe Atari did anything like this!!!

    Someone talk me down... I'm gonna jump!

    NoRomSmoRoN
    END OF QUOTE

    I think I agree with his take on this. What about you?

    --
    If you're a zombie and you know it, bite your friend!
  88. No pong? No good! by trash+eighty · · Score: 1

    I checked out the website, no Pong! I won't bother with it anymore then, i mean after Pong all games just seemed pointless...

    1. Re:No pong? No good! by slim · · Score: 1

      Pong is/was an analogue game. As such there is no ROM image for pong. To emulate it you would need to simulate the analogue circuit.

      I'm not aware that anyone as done that: it's probably easier to just implement a clone.

  89. Re:Vector games on Raster monitors - antialiasing by Anonymous Coward · · Score: 0

    with antialiasing at 1600x1200 i sure don't notice things looking bad.

  90. 2 reasons for selling old roms: by master_p · · Score: 1

    1) Greed.
    2) For diverting people to new games.

    Game companies don't realise that people don't always want to play the big complicated games of today. Sometimes, a quick go on a arcade game is just as entertaining.

    I find it highly unacceptable that companies are not donating their 15-year old coin-op roms to the public. These games are outdated right ? they are old!!! their prime time is long gone!!! why don't they release it for free ? that a rom will be for free, that doesn't mean that the material will not be copyrighted.

    Maybe companies are afraid that their "OutRuns" and "R-Types" are more entertaining than "Gotham Racings" and "Killzones"...

    1. Re:2 reasons for selling old roms: by Pituritus+Ani · · Score: 1
      I don't know--I think I'd agree about the part about trying to steer people away from old games towards expensive new ones, except that at $2-$4, it's pretty reasonable.

      Now, no one except your most militant copyright proponent is actually going to buy these ROMs to play at home, given the easy availability of MAME ROMs. But they've now eliminated the "you aren't making any money on these games anymore anyway" excuse for trading them, putting another arrow in the quiver of the IDSA (or whatever the game industry's group of jackbooted thugs is called now) when trying to choke off ROM distribution.

      This service could actually come in handy for people who work in an environment tolerating installation of personally owned software, but intolerant of copyright infrigement (i.e. prudent). Installing MAME with anything other than one of the few available ROMs would have been verboten before, but now an employee could buy a few faves and play them on MAME legally thanks to this program.

      I also do agree that the old games are better, but then, I'm old :).

      --

      Another proud carrier of the $rtbl flag

  91. Doing the Math... by Jace+of+Fuse! · · Score: 1

    Doing the rough and dirty math, it takes about $1600 to build an excellent, high quality, 4 player upright Mame-Cabinet (Which I'm in the planning stages of doing right now, btw).

    To download all supported ROMs (Mame supports over 3000) at an average price of roughly $4 apeice (between 2 and 6.... heh) you will have spent over $12,000 on ROMs if you planned to LEGALLY build a Mame Cabinet.

    What's really funny is that for the past couple of days I've been looking for just this kind of site...

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  92. Awwwwww, man! Atari FOOTBALL?! by Asprin · · Score: 1


    Crap, I may just have to break out the AMEX card for this. They have ATARI FOOTBALL.

    For those of you who've never seen it, Atari Football is a two-player black-and-white arcade-only football game, where each player stands at the end of the horizontal videogame table with a trackball and a pass button. All the players on are little X's and Os (literally) and all motion is controlled with the trackball. (I believe this was the first arcade game to feature the trackball, if memory serves correctly.)

    Gameplay is like bitch-slapping a bowling ball continuously for a half-hour or so until the pain in your hands becomes too great to bear and you give up.

    My high-school chums and I got pretty good at it, though, and I have many fond memories of buying an ice-cold soda after an long session just to soothe the pain.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
  93. Re:With increasing speeds and better compression.. by kubrick · · Score: 1

    I'm getting sick of seeing them considered as fundamentally different. Scarcity is not the only measure. IP and PP are both difficult to produce, and therein lies their similarity. And for your "matter duplicators" read "mass production lines" and maybe you'll see my point.

    Then it becomes a political question rather than an economic one; economies of plenty are fundamentally different to economies of scarcity. As a syndicalist anarchist without any respect for the ability of individuals to amass capital grossly beyond their needs, I would say there's something wrong with people who withhold, for example, life-saving medicines in order to increase their profits. Others won't agree...

    --
    deus does not exist but if he does
  94. The Constitution. by Anonymous Coward · · Score: 0

    There's nothing in the Constitution about letting the President start wars (I'm talking about you, Dubya), or run Ponzi schemes (Social Security) or own "National Parks", either. A piece of paper won't stop politicians determined to ignore the law for their own ends.

  95. One I downloaded or one I paid for? Difference? by Rushmore · · Score: 2, Interesting

    What's to say that I downloaded one and I said I paid for it from starroms. How does anyone know the difference? I have an Asteroids romset at home. I could easily say I paid for it and nobody would be the wiser.

  96. Thank you... by GPS+Pilot · · Score: 1

    Thank you for recognizing the brilliance of Marble Madness. I couldn't have written a more loving tribute to the game.

    Tip: when playing Marble Madness with MAME or MacMAME, connect your computer to a high-powered sound system with subwoofer : )

    --
    That that is is that that that that is not is not.
  97. Gauntlet needs food badly by TPFH · · Score: 1

    I just wanted to play long enough to find the secret room and then get a whole lot of food and um.... the stuff that made you stronger, faster etc.

    It was an addictive game.
    Was that the first one with a continue function of sorts?
    It was a fun game in and of itself but the continue function is one of the worst things to happen to video games. As I got older I found kids whos parents would give them unlimited quarters (I had a good growing up, but I had to earn my quarters and they were precious. My Precious....)

    You would be playing a game and all of a sudden a little squirt would join in and use no strategy whatsoever and get you killed.

    Arrrrg!

    --
    This signature used to contain a cute kitty virus with ansii art. Please set the slashdot editors on fire. Thank you
  98. In your car by yerricde · · Score: 1

    Between the local radio stations and web radio, why pay?

    Pay because commercial radio doesn't play many recordings by independent artists, and web radio isn't yet practical in a moving vehicle.

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    Will I retire or break 10K?
    1. Re:In your car by nitrocloud · · Score: 1

      Ok, you win! But I'm still cheap and have no job... so pirating would be my only other option, but I prefer not to (although those huge business bastards need to learn simple economics of supply and demand)

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      Karma: Good, or bust!
  99. Statutory damages by yerricde · · Score: 1

    What kind of damages could one ever hope to get from a pirating suit.

    Up to $150,000 per work, plus attorney's fees and court costs.

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    Will I retire or break 10K?