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Listening Comparisons For Audio Codecs At 64kbps

waaka! writes "Hydrogenaudio has just wrapped up a listening test of various audio codecs at 64kbps. Check out the results, where Ogg Vorbis performed quite well, scoring significantly better than WMA, RealAudio and QuickTime AAC, and kept pace with MP3Pro and HE-AAC (AAC with the SBR extensions that MP3Pro uses). Clearly, though, no codec can honestly claim 128 kbps MP3 quality at 64 kbps. The charts at the end show entries for 128kbps LAME MP3 and 64kbps FhG MP3, but these are used as high and low anchors for reference, as MP3 is really out of its league at bitrates such as these."

331 comments

  1. Before anybody says.. by Anonvmous+Coward · · Score: 5, Insightful

    ... "Why not just encode it at 384 and be done with it?", consider that PDAs have 64 megs of RAM, cell phones get no better than 56k, and that not everybody has broadband.

    1. Re:Before anybody says.. by Capt'n+Hector · · Score: 4, Funny

      That's what the 40 gig iPod is for.

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
    2. Re:Before anybody says.. by Anonvmous+Coward · · Score: 1

      "How about putting that into proper syntax, form, and grammar so that I can at least understand what you are saying before I dismiss it?"

      If you cannot understand what I said, then maybe you shouldn't be saying I'm the one with the microscopic brain.

    3. Re:Before anybody says.. by Anonymous Coward · · Score: 0

      Fresh fish! Fresh fish! Fresh fish!

    4. Re:Before anybody says.. by Anonvmous+Coward · · Score: 1

      "Fresh fish! Fresh fish! Fresh fish!"

      Well I've had enough of this conversation. I'm outta here.

      So long, and thanks for all the fish!

    5. Re:Before anybody says.. by spike+hay · · Score: 1

      If you want to use a PDA for any amount of MP3s, the 64 of RAM won't cut it. You'd need something like a IBM microdrive for that kind of storage.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    6. Re:Before anybody says.. by _xeno_ · · Score: 1
      Actually, my cell phone gets around something like 12kb/s actual throughput. In other words, I've actually downloaded a file using my cell phone for Internet access, and I got around 12kB/s doing it. (Shh, my plan says I'm not allowed to...) Mind you, it has really lousy ping times, on the order of a few seconds. This makes browsing the Internet on the phone seem very slow and makes remote terminal connections very interesting - be sure to type it right, the first time.

      So while using a cell phone for Internet access isn't the most pleasant experience, it does get more than 56kbps. Based on 12kB/s, that's 96kbps, plus overhead for both the IP layer and the cell phone layer. (The dialing app claims I get 400kbps, so I may be reporting the speed of some other bottleneck - or the app could be flat out wrong.)

      This is on Sprint's "3G" network that may or may not really be 3G, I can't remember. So while cell phones do have rather lousy bandwidth for MP3 needs, they actually can do more than dial-up speeds.

      --
      You are in a maze of twisty little relative jumps, all alike.
    7. Re:Before anybody says.. by recursiv · · Score: 1

      Excuse me, but what are you talking about? Perhaps you're just exaggerating? But most mp3 files are no bigger than 5MB. How does that not fit in 64MB?

      --
      I used to bulls-eye womp-rats in my pants
    8. Re:Before anybody says.. by real+bio · · Score: 1

      How many MP3's would you like to keep with you while you are travelling? 12? 15? Is that enough?

      --

      ---
      Support Mozilla. Buy the CD.
    9. Re:Before anybody says.. by Anonymous Coward · · Score: 0
      consider that PDAs have 64 megs of RAM, cell phones get no better than 56k, and that not everybody has broadband.

      Considered, but I don't really see your point.

    10. Re:Before anybody says.. by Xerithane · · Score: 1

      Excuse me, but what are you talking about? Perhaps you're just exaggerating? But most mp3 files are no bigger than 5MB. How does that not fit in 64MB?

      "For any amount of MP3s", as the grand-parent poster put it, would equate to at least more than a CD.

      64MB, with everything else, won't store more than a CD.

      Understand?

      --
      Dacels Jewelers can't be trusted.
    11. Re:Before anybody says.. by DoctorCool · · Score: 0

      i have an iPod you insensitive clod!

    12. Re:Before anybody says.. by ncc74656 · · Score: 1
      "Why not just encode it at 384 and be done with it?", consider that PDAs have 64 megs of RAM

      Memory cards are cheap...get yourself a 256- or 512-meg card and throw your music onto that. 256 megs in a Tungsten T with AeroPlayer and some 160-192 kbps MP3s will make the trip from Las Vegas to Phoenix without repeating. For the return trip, I copy a different set of MP3s over from my notebook.

      --
      20 January 2017: the End of an Error.
    13. Re:Before anybody says.. by EpsCylonB · · Score: 1

      I have a 64 MB muvo, I use a program called DMC Power Amp to downsample mp3 files on the fly while I copy them over.

      If you are willing to go as low as 96 or 64 kbps then you will find that you can fit a very respectable amount of music in 64 MB. I'm not a fidelity fascist and am only listening on a cheap pair of headphones so I don't consider such low bitrates to be such a problem.

    14. Re:Before anybody says.. by gpinzone · · Score: 1

      I was at a HOPE meeting a number of years back listening to someone called "Captain something-or-other" talk about how bad HTML was being written. He pointed out the lack of alt tags on image files and such led to improper display for lynx web browsers. This was important because libraries and poor people could only afford 386 machines. That statement may have been true, but within six months to a year, the entire market changed such that just about anyone could run Netscape.

      To the grandparent post's point, why are we expending all this energy and research to solve a problem that won't exist in the near future?

    15. Re:Before anybody says.. by spike+hay · · Score: 1

      Excuse me, but what are you talking about? Perhaps you're just exaggerating? But most mp3 files are no bigger than 5MB. How does that not fit in 64MB?

      Uh, for more than a album's worth it wouldn't cut it at all. Remember the OS and other programs need a cut of that ram as well.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
  2. But how... by Atario · · Score: 5, Funny

    ...to compensate for everyone's crappy $1.99 computer speakers?

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    1. Re:But how... by Anonymous Coward · · Score: 0
      Or,...

      I'm deaf, you insensitive clod.

    2. Re:But how... by Anonymous Coward · · Score: 0

      wow.

      I have saved this for the future.

    3. Re:But how... by zakezuke · · Score: 1

      1. Take user to goodwill or other cheep 2nd hand store and show them the plethra of cheep vintage amps amps and speakers, many of which really whip the lama's ass.

      2. Hook up this vintage amp to computer and watch user go "wow that sounds so much better".

      3. Profit (from the lack of snap crackle and pop)

      This is a touch off the topic, but i've observed that many 2nd hand stores are no longer stocking computer equipment and monitors. I understand the reason even, people go there and give them worthless crap, and they are stuck with the job of disposing the worthless crap. But more often then not they do still take donations of stereo equipment alot of which is pretty good for not much buckage. I say vintage because the 60's and 70's were typicaly pretty good for audio equipment.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    4. Re:But how... by Anonymous Coward · · Score: 0

      so true...so true...

      My old speakers used to pick up truckers on their CB radios...no joke!

      I finally spent $100 on some Bose speakers, work very nice :)

    5. Re:But how... by Josh+Booth · · Score: 1

      Like my frankensetup that I had. I had rigged a $20 CompUSA 2.1 speaker system to be my front speakers, and just for kicks hooked another 2.0 system to the rear output for surround sound! All from my integrated motherboard audio! Damn, that sounded like sh*t. Then I bought my awewome Creative/Cambridge SoundWorks Megaworks 550 system and a Santa Cruz and it sounds great. Too bad the ALSA driver for the Santa Cruz doesn't support surround sound yet (it's not synchronized at all).

      While I'm here, what good 5.1 channel soundcards are there that have full ALSA drivers? I may sell my Santa Cruz.

    6. Re:But how... by damiam · · Score: 1

      The Audigy family is quite well supported by ALSA.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    7. Re:But how... by Anonymous Coward · · Score: 0

      Never will you rid me of my cheap stereo ghetto wired via car-kit to my mobo-sound card!

      Muhahaha!

    8. Re:But how... by Anonymous Coward · · Score: 0

      That would make it the first thing supported well by ALSA. What a pile of crap that is.

  3. Sometimes you don't need high audio quality by Anonymous Coward · · Score: 4, Interesting


    Sometimes, simple audio clips don't require the highest quality. Function triumphs over high performance hot-rodding.

    1. Re:Sometimes you don't need high audio quality by Tyrdium · · Score: 0, Flamebait
      Function triumphs over high performance [computer modding].

      Hi, and welcome to slashdot. You must be new here.

  4. Who listens to 64Kbps? by cheeseguy · · Score: 0, Flamebait

    If I wanted to listen to fuzzy FM sounding music I'd just liten to the crap they play on the radio.

    The only application this might be good for would be video files where you want to keep file size down. Streaming radio isn't much better than regular radio in my experience so I just listen to my own music.

    1. Re:Who listens to 64Kbps? by SirDaShadow · · Score: 1

      Fuzzy FM? Have you ever *listened* to Ogg at 64? It sounds *better* than FM. And for streaming, Ogg at 45kbps/44.1khz/stereo sounds excellent. Just LISTEN to it, darn it!

    2. Re:Who listens to 64Kbps? by jridley · · Score: 1

      Hell, I record stuff at 16kbps MP3, though lately I've been using 40kbps. Why? It's NPR shows such as "Cartalk", "This American Life", "Science Friday" etc. I can fit up to 10 hours of such radio shows on the 64M base memory in my player.

      For music, sure, I use Lame ABR MP3 averaging about 192Kbps. I'd use OGG but my little player I bought for $80 won't support it. I'd go higher but I don't listen in ideal situations, wouldn't benefit from the higher quality, and do like having more songs in memory.

  5. CD by Leffe · · Score: 5, Interesting
    Clearly, though, no codec can honestly claim 128 kbps MP3 quality at 64 kbps.


    You used to compare against CD quality.

    Oh well, times change, I guess it's time to throw all my CDs away and instead store all music in this new exciting digital format.

    And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.
    1. Re:CD by Anonymous Coward · · Score: 0

      FUCK!

      I pressed submit instead of preview... and I even highlighted the spelling mistake, kill me, lol, kthxbye

    2. Re:CD by slimak · · Score: 1

      Agreed. However, it would be interesting to see a comparision of quality (preceived or measured by some metric) of only speach - something like a voice note on a PDA or cell phone. Does anyone know if such a test? My guess is that 64 kbps (or possibly lower) would be sufficient.

    3. Re:CD by Abcd1234 · · Score: 0, Flamebait

      OOC, is it a program generating these posts, or are you actually taking the care and attention necessary to produce, by hand, these massive volumes of surprisingly well-written vitriol?

    4. Re:CD by Anonymous Coward · · Score: 0

      Is it a program generating these, I AM A FAG, posts?

      Yes, there are two that must be combined:

      #1. Notepad

      #2. Right-hand, A.K.A., Jack.

      You could also replace #1 by the kernel module called Dick for a spurt of sperm^H^Hed.

    5. Re:CD by AndyS · · Score: 1

      I listen to 64kb WMAs on my PocketPC. The quality seems good enough to me.

    6. Re:CD by cayenne8 · · Score: 1
      "Oh well, times change, I guess it's time to throw all my CDs away and instead store all music in this new exciting digital format. And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum."

      Well....dunno about throwing them all away...but, I am in the process of ripping all my CD's to my newly built media computer. Using FLAC lossless format...

      Just checked for sound the other day, and was fantastic!! I guess the ogg/mp3 thing is ok for poor listening environments (car, portable player at the gym)...but, I wouldn't use them as my prime format for listening in a high end home system. I mean, with HD's getting so cheap, ($1 or less a gig)....you don't need to compress the files that much to store them all...

      I'd go ogg for portable, but, home use...go FLAC!!

      My $0.02....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    7. Re:CD by Abcd1234 · · Score: 1

      Oh, come on... offtopic, yes. But flamebait? Hardly...

    8. Re:CD by solidox · · Score: 1

      for mp3, 128 is bare minimum. having tested ogg vs. mp3 quality on a lot of my own stuff i make (i know how it should sound), a 64kbit ogg sounds virtually indistinguishable from a 128kbit mp3. no point encoding at 128kbit if 64kbit does the job just as well as 128kbit in another format.

      --
    9. Re:CD by Kjella · · Score: 1
      Clearly, though, no codec can honestly claim 128 kbps MP3 quality at 64 kbps.
      You used to compare against CD quality.

      Oh well, times change, I guess it's time to throw all my CDs away and instead store all music in this new exciting digital format.

      And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.


      This isn't the "Archival/home music jukebox near-perfect CD quality on a high fidelity speaker set" comparison. At this bitrate, it's the "best space constrained portable device codec" comparison. Yes, I'd have no problem listening to 64kbit music in the proper context. Even on a harddisk-based player like iPod the point is getting rather moot though, but for memory-based players (great when you're moving while listening) it has real value. With this, you know what codec support to look for in such a device. However, since most players you only get mp3 (because of the same constraints that made the codec important in the first place), so maybe it doesn't help you then either. But hey, it's still news for nerds .

      Kjella
      --
      Live today, because you never know what tomorrow brings
    10. Re:CD by merlin_jim · · Score: 1

      And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.

      Some people use 64 k... internet radio sometimes does, for instance... but that's not why they used it...

      I imagine that it was used because with today's lossy codecs, the bitrate has to be abysmal to have a measurably inferior sample. Bitrates of, say, 384 kbps, for these codecs are very very difficult to rate to the average listener.

      I can only assume that this test was done with the assumption that, for a given codec, given a range of bitrates, the encoding quality / bitrate ratio stays more or less constant. As I posted elsewhere in this thread, I don't think that that is necessarily the case, and it certainly should be investigated.

      But that would require finding some people with professional-level hearing (commonly referred to as "Golden Ears") and would probably not be viable except to people making money off of codecs... which is probably why such a study doesn't exist currently...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    11. Re:CD by dalutong · · Score: 1

      Bare minimum? I don't think so.

      I have a portable digital audio player with 64 megs. It is not my home system, where things are done at 128 (really, the default of oggenc...), it is what I carry around. I'd rather listen to (almost) twice as many songs at 64kbps then half as many at the same quality (since I am using cheap-o earphones.) Currently I am doing it at 96kbps, but I might go down to 64 after reading this article.

      --

      What comes first, finding a teacher or becoming a student?
    12. Re:CD by Anonymous Coward · · Score: 0

      The quality seems good enough to me.

      You listen through a PDA speaker? I think you could save quite a few more bits than that without hearing any loss of quality...

    13. Re:CD by Anonymous Coward · · Score: 1, Informative

      Landline telephones are approx 8KHz, and can be handled with very, VERY low bitrates acceptably... way below 64kbps.

      It ain't CD quality, but it's perfectly clear and understandable.

    14. Re:CD by Anonymous Coward · · Score: 1, Insightful

      I'd be really curious to put you in a situation of an A/B/X blind with FLAC/MP3 high VBR/Source material.

    15. Re:CD by Jonner · · Score: 1

      I'd consider the bare minimum for music to be about 70 or 80 kbps Vorbis, but I don't have great quality audio hardware.

    16. Re:CD by lightcycle · · Score: 2, Insightful

      Since FLAC is non-lossy compression it seems fairly pointless to compare it with source material.

      --

      The stars that shine and the stars that shrink
      in the face of stagnation the water runs before your eyes
    17. Re:CD by harlows_monkeys · · Score: 2, Informative
      And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum

      If you mean "does anyone rip things at 64 kpbs?", then I'd guess mostly not. However, if you really mean what you asked, then plenty of people do.

      Take a look at live365.com. A huge number of the streaming stations there are at 64 kbps or less.

      I listen to filk radio via live365 a lot, for example, and it is below 64kbps.

      64k and below can work fine for listenting to music. However, many people listen to the encoding, not the music, and for them it might be too painful.

      BTW, I've noticed that if I listen to filk.com on my Linux box, my ears get worn out fairly quickly. On my Mac at work, however, it sounds a lot better. Same stream. I think Apple's doing some filtering or something to try to make low bitrate streams sound better.

    18. Re:CD by Anonymous Coward · · Score: 0

      "a 64kbit ogg sounds virtually indistinguishable from a 128kbit mp3"

      According to this listening test, this isn't true.

    19. Re:CD by jwriney · · Score: 1

      Then you have the ear of a turnip.

      --riney

    20. Re:CD by Zakabog · · Score: 1

      BTW, I've noticed that if I listen to filk.com on my Linux box, my ears get worn out fairly quickly. On my Mac at work, however, it sounds a lot better. Same stream. I think Apple's doing some filtering or something to try to make low bitrate streams sound better.

      Maybe it's the speakers? Audio settings? Sound cards? Equalizer settings? It could be any number of things, it's not like you're switching from Mac OS X to Linux on the same computer

    21. Re:CD by toast0 · · Score: 1

      I just got a mini cd based mp3 player.... The first cd I made was encoded at 60 kbps average bitrate... it sounds ok to me, and i fit about 8 hours of music onto the disc

      I plan on making my next disc use even crummier bitrate, so i can fit more music...

      of course, i don't mind listening to di.fm's modem streams, unless i'm in a quiet room w/ nice headphones

    22. Re:CD by leviramsey · · Score: 1

      I use c. 80kbps ABR Ogg Vorbis (quality 1) and have no quibbles with it. I cannot tell the difference between 80kbps Ogg and 320 kbps MP3, given the music I listen to (a nice mix of metal, jazz, classical, film scores, classic rock, and techno).

    23. Re:CD by solidox · · Score: 1

      do a test yourself then, come to your own conclusions

      --
    24. Re:CD by AndyS · · Score: 1

      ;) No, through headphones.

      Some stuff I've noticed it - occasionally something seems harsher, but it never really bothered me.

      Now I have a laptop, so they're all mp3s or oggs if I've ripped them recently.

  6. Wait a minute! by BWJones · · Score: 1, Interesting

    where Ogg Vorbis performed quite well, scoring significantly better than WMA, RealAudio and QuickTime AAC, and kept pace with MP3Pro and HE-AAC (AAC with the SBR extensions that MP3Pro uses)

    But from the article: QuickTime 6.3 AAC LC 64kbps, Best Quality

    So, what gives?

    --
    Visit Jonesblog and say hello.
    1. Re:Wait a minute! by BWJones · · Score: 0

      Ahhh shoot. Sorry about that. These were parameters. Disregard previous post.

      --
      Visit Jonesblog and say hello.
    2. Re:Wait a minute! by Anonymous Coward · · Score: 0

      The test uses the "Best Quality" setting for QuickTime AAC.

    3. Re:Wait a minute! by sTalking_Goat · · Score: 1
      I will now mod you into the underworld for uninformed posting.

      Wait! I posted ahhh shit....

      --

      My days of not taking you seriously are certainly coming to a middle...

  7. Streaming audio by Brahmastra · · Score: 2, Interesting

    I've also noticed sometimes that 28 kbps streaming audio in some sites is much better than 56 kbps audio on other sites

    1. Re:Streaming audio by Tyrdium · · Score: 1, Interesting

      Yes, but bitrate isn't the only factor in streaming audio. If the latency from the 28 kbps site is relatively low compared to that of the 56 kbit site, it will sound better because it will actually be able to make use of the bandwidth. There was a site on this, but I lost the url. Sorry!

    2. Re:Streaming audio by slimak · · Score: 1

      I find this to be very true when using my spiffy 28.8 modem - the 56 kbps just sounds choppy :)

    3. Re:Streaming audio by croddy · · Score: 1
      uuuhuuhhuhhhh... latency?

      I think the difference would more likely be due to stereo/mono, samplerate, and codec differences (tfa). latency's just going to affect how quickly you get the packets, not the sound quality.

    4. Re:Streaming audio by connect4 · · Score: 4, Insightful

      Sometimes people try to encode stereo into less than 64kbs. It's just crazy. I've listened to mono 56kbps mp3 that sounds a lot better than stereo 64kbs.

      I'd much rather listen to a favourite song in mono with reasonable reproduction quality, than in stereo that sounds like it's coming out of a tunnell.

    5. Re:Streaming audio by another_mr_lizard · · Score: 3, Insightful

      The difference is usually down to mono v stereo encoding which makes a big difference at low bitrates.

      --
      "My parents were strict, but they never pitted me against livestock" - Doug Stanhope
    6. Re:Streaming audio by Anonymous Coward · · Score: 0

      uuuhuuhhuhhhh... latency?

      Beavis? Is that you, Beavis?

    7. Re:Streaming audio by Virtex · · Score: 1

      In addition to dropping the stereo, another thing that vastly improves the quality is if you downsample the recording first. If you try encoding a 44.1 KHz sample from a CD into a 24 Kb mp3, it will sound like crap. Downsample the same clip to 11 KHz before encoding and the result will sound a lot better.

      --
      For every post, there is an equal and opposite re-post.
  8. I'll say this by Anonymous Coward · · Score: 0
    PDAs have 64 megs of RAM

    the purpose of PDAs is not to play music

    cell phones get no better than 56k

    the purpose of cell phones is not to play music

    1. Re:I'll say this by Anonvmous+Coward · · Score: 5, Insightful

      "the purpose of PDAs is not to play music "

      Yet they do, and people like to use them for that. Fascinating.

      "the purpose of cell phones is not to play music"

      Yet the holy grail of mobile computing is to merge the PDA (which can play music) and the cell phone.

      You may like carrying around a cell phone, PDA, and iPod in your pockets, but I want one device that does it all.

    2. Re:I'll say this by iCEBaLM · · Score: 1

      the purpose of PDAs is not to play music

      And what do you think the purpose of Personal Digital Assistants are? I use mine to play music all the time, they're assisting me by entertaining me and keeping my mood up.

      When was the last time you made a PDA? Never? Then you get no say in what their purpose is.

      -- iCEBaLM

    3. Re:I'll say this by Anonymous Coward · · Score: 0

      You may like carrying around a cell phone, PDA, and iPod in your pockets, but I want one device that does it all.

      actually, I carry a cell phone, PDA, gameboy advance, *AND* an iPod. You know why? I hate compromising. And like it or not, there aren't any decent "convergence" devices that can do 2 of those things well, let alone 4.

      Maybe Sony will make its Playstation portable device a "convergence device" that isn't a hacked-together compromise. Until then, I'm not happy to see you...

    4. Re:I'll say this by Anonymous Coward · · Score: 0

      actually, I carry a cell phone, PDA, gameboy advance, *AND* an iPod. You know why?

      You've got too much room in your pants?

    5. Re:I'll say this by arth1 · · Score: 1
      the purpose of PDAs is not to play music

      And what do you think the purpose of Personal Digital Assistants are?

      I'm not an authority here, but the name "Personal Digital Assistant" kind of leads one into believing it might have something to do with ASSISTING a person?
      Like a little helper, you know?

      --
      *Art
    6. Re:I'll say this by Anonvmous+Coward · · Score: 4, Insightful

      "actually, I carry a cell phone, PDA, gameboy advance, *AND* an iPod. You know why? I hate compromising. And like it or not, there aren't any decent "convergence" devices that can do 2 of those things well, let alone 4."

      I agree with you from the gaming standpoint of it, but I don't on the rest of it. There's no reason why a single device can't be a PDA, phone, and Mp3 player. The storage is the problem now, and one day in the not too distant future, that'll be fixed.

    7. Re:I'll say this by Wakkow · · Score: 2, Interesting
      "You may like carrying around a cell phone, PDA, and iPod in your pockets, but I want one device that does it all."


      Which won't happen until someone designs a better method of inputting data. Keys only get so small before they're not usable and phones can only get so big before it's bulky.

    8. Re:I'll say this by mabinogi · · Score: 4, Insightful

      You see, that's why choice and diversity are a good thing.

      You like having a dedicated device for everything, some people (me included) like having something small and convenient that'll do a fair job of a lot of things....

      However, don't make the mistake of thinking that just because your preference means there is no need for something (in this case low bitrate digital audio) therefore means that no one has any need for it.

      --
      Advanced users are users too!
    9. Re:I'll say this by Anonymous Coward · · Score: 1, Insightful

      Yet they do, and people like to use them for that.

      Ah, the fallacy of the plural. Just because a couple dozen nerds think it's cool to listen to badly encoded music on their Palms doesn't mean that "people like to use them for that." Generalizing from the plural to the collective is not valid.

      Yet the holy grail of mobile computing is to merge the PDA (which can play music) and the cell phone.

      Says who? Take a really good cell phone and a really good... well, okay, an iPod and put them together. You end up with a really shitty cellphone, or a really shitty music device, depending on which one you're using at the time.

      The holy grail of mobile computing is to have small, single-purpose devices that do their jobs perfectly. Remember? That's the UNIX philosophy.

    10. Re:I'll say this by Anonymous Coward · · Score: 0

      ...PDA, phone...

      This is the thing that really gets me. The two really distract from eachother. The phone should be nice and compact and not feel like I am holding a brick to my head. The PDA should have a large screen so I can see what I am doing. The PDA phones today seem to be a hybryd between the two so instead of something excelling at eithre we have one device that is bulky and unusable as a PDA. ...blah

    11. Re:I'll say this by Anonymous Coward · · Score: 0

      There's no reason why a single device can't be a PDA, phone, and Mp3 player.

      Who makes good PDA's? Palm. Nobody else.

      Who makes good phones? Nokia and Sony Ericson. Nobody else.

      Who makes good music devices? Apple. Nobody else.

      Does any of those companies make anything else? Nope. Palm makes only PDA's. Nokia and S.E. make only phones. Apple makes only iPods. (Well, not really, but for purposes of this discussion they do.)

      It might be possible, in theory, to make a really good combo device. In practice, however, it's not. Because the people who make these devices don't make all these devices. They make only one kind of device.

      That's why "convergence" devices are shit.

    12. Re:I'll say this by rutledjw · · Score: 4, Insightful
      I think people will get over it. I volunteer with a Jr High youth group and there are 2 things I've noticed:
      • Almost ALL of these kids have cell phones. These are middle class kids mind you.
      • Almost ALL OF THEM message each other using that miserable little numeric pad.
      The issue is that you're too old! ;) Don't take it personally, I am to, I don't like using the number pad either. But the kids have it memorized. They can fly through messages almost without looking. They'll do a couple quick checks, but that's it.

      Pretty impressive really. I'm trying to change my ways and try using my itty-bitty phone for e-mail and whatnot. I mean gimme a break, I'm 29 and already getting outpaced...

      --

      Computer Science is Applied Philosophy
    13. Re:I'll say this by leery · · Score: 1

      Ah, the fallacy of the plural.

      Did you mean: "Is that several small single-purpose devices in your pocket, or..."?

      --
      "This is not a sig." -- R.
    14. Re:I'll say this by Anonymous Coward · · Score: 0

      That's hardly useful for the masses, almost all of whom are out of Jr High...

    15. Re:I'll say this by Anonvmous+Coward · · Score: 1

      "Who makes good PDA's? Palm. Nobody else."

      You forgot Compaq and Sharp.

      "That's why "convergence" devices are shit."

      Your reasoning is flawed. Phones are a well established technology. Every day, making a good PDA is less and less of a myster. A phone is a logical extension of a PDA. You may or may not have noticed that PDA phones are already on the market.

      Funny thing is, if I imagined merging a game machine in with all this, I would 100% agree with you. I've never seen a game machine do something besides play games and excel at either.

    16. Re:I'll say this by Anonymous Coward · · Score: 0

      You forgot Compaq and Sharp.

      You forgot that I said "good PDA's."

      Phones are a well established technology.

      Like hell they are. Have you ever used a bad phone? Like, say, an Ericson phone? Back from before the S/E days? Making a good phone is not a trivial task.

      Every day, making a good PDA is less and less of a myster.

      Just keep telling yourself that, sparky. You couldn't be more wrong.

      A phone is a logical extension of a PDA.

      Your logic is very different from our Earth logic.

      You may or may not have noticed that PDA phones are already on the market.

      You may or may not have noticed that they SUCK. You also may or may not have noticed that that's my WHOLE POINT.

    17. Re:I'll say this by Xerithane · · Score: 1

      I use my phone for messaging all the time. It took me a while to get it down, and each T9 system is a bit different. It's amazing how the people like to make excuses about how it's really difficult yet they manage to type faster than the majority of the population who has a problem typing on a regular keyboard.

      Yes, it has a learning curve. No, it isn't impossible. If you can't push a number on a keypad than how do you dial the phone? T9 messaging is really easy to get the hang of if you just try.

      The key is don't use T9 when you shouldn't, and use it when you should and hope your phone has a good way of switching between them. My latest phone (Panasonic GU87) has the easiest switch and probably the best messaging features yet. My second favorite is a Nokia, before the stupid circular keypad. Their T9 system is really good.

      Sony-Ericcson sucks horrible goat balls.

      Keep trying to get the hang of it, inside of 6 months you will be amazed at how fast you can type an SMS. Keep in mind they are called Short messages for a reason though ;)

      --
      Dacels Jewelers can't be trusted.
    18. Re:I'll say this by Anonymous Coward · · Score: 0

      Well there has always been something that has prevented me from 'flying' through the number pad when entering text - and that is the horrible 1 sec or so delay which happens when you need to enter two letters from the same number (take a repeated letter for instance). Certainly you can press the next button to finish a letter, but that is extremely clunky. By 'flying through' the message - do you mean actully typing the message at an appreciable rate, or just faster than your grandmother? Another thing which prevents numeric messages from being accepted from more serious people is the fact that the phone companies charge exorbitant fees to send them. It costs them essentially zero to send a message through their network, yet they typically charge 10c to send just a few measly bytes! ridiculous! and 2c to read? Middle school kids, having little sense of what money is worth will happily spend money of text messaging just as they will on collecting cards.

    19. Re:I'll say this by Anonvmous+Coward · · Score: 1

      "You forgot that I said "good PDA's.""

      No, I didn't.

      "Like hell they are. Have you ever used a bad phone? Like, say, an Ericson phone?"

      I've had Ericsson phones, and cannot eay I've ever had a 'bad' one. The only complaint I've ever had was that one wasn't very efficient with batteries. Fortunately, it was good at the other things it did.

      "Just keep telling yourself that, sparky. You couldn't be more wrong."

      That's hardly a rebuttal.

      "Your logic is very different from our Earth logic."

      That's hardly a rebuttal.

      "You may or may not have noticed that they SUCK."

      That's funny, my coworker is quite satisfied with his. It's palm based, and he loves it. Even if they do suck in general, it's laughable to think that they'll always be that way. In case you haven't noticed, the same argument could be made about PC's. They're about as generalized as anything can get, yet today they perform a plethora of auxilary tasks that they excel at.

      " You also may or may not have noticed that that's my WHOLE POINT."

      I know what your point is, it's just not a strong one. It's certainly not backed up by strong reasoning.

    20. Re:I'll say this by zakezuke · · Score: 1

      I have to admit... I did indeed own when I was a kid some form of digital personal assistant. Some sorta phone number digital rolodex thingie. I bought it off some other kid for some silly low price. It had a fold out membrain keyboard, but with an alphabetial layout. I have to admit, without even thinking about it... I was up to 15 to 20wpm, which is actually adquate for such a device.

      This was before any sorta formal typing classes, my method up to that point was hunting and pecking, but actually I was hunting and pecking at a reasoanble speed, about 30wpm.

      While I still prefered a traditional keyboard, my speed on this rolodex like device was fast enough to make data entry practical. It's entirely possible that I would have become so familar with it that I could continue to use such a layout to this day. In fact, the only reason I went for the traditional layout is because of some assurance that I can actually use someone else's keyboard with ease.

      Kids today could in theory use the numeric keypad, if it wasn't for the fact that 123 and 789 are reversed in respect to a telephone.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    21. Re:I'll say this by Razor+Blades+are+Not · · Score: 2, Interesting

      Actually, storage isn't the only problem. I wouldn't even say it was a big consideration.

      The real problem is in the form. PDAs need a certain amount of screen real estate, and a usable manner in which to input data.
      Phones, on the other hand, need only to input a small amount of data, but must have a comfortable way of talking and listening to them.

      These aims are not really convergent, since the trend in phones is to smaller and PDAs can't get much smaller without sacrificing even more utility. PDAs will always be too large to comfortably hold against ones head like a handset. If anything, PDAs might get bigger again, with some sort of remote (bluetooth?) headset arrangement to take care of the cell phone interface. At least, that's what I'd like :)

      Playing music on them doesn't really make much of a difference either way, since it doesn't change the form of either device significantly.

      Speaking of strange bedfellows, I was just given the most useless device - a stop watch with a radio in it. I guess it might be useful to listen to the race broadcast while you're sitting in the pit timing it...

    22. Re:I'll say this by zCyl · · Score: 1

      Which won't happen until someone designs a better method of inputting data.

      I'm afraid that will have to wait until someone figures out how to input data into a small portable device using voice input. Then we could have wireless communication with voice transmission, now that would really be something. :)

    23. Re:I'll say this by Anonymous Coward · · Score: 0

      Wow. You're a real tool. I especially hate the way you just said the same incredibly nerdy whine twice. "Waa! He didn't argue with me! Waa! Mommy!"

      You fucking suck.

    24. Re:I'll say this by ForestGrump · · Score: 1

      Agreed.
      I'm 19 years old, going through college and I txt with my nokia 8290.
      The learning curve was pretty steep I admit. Its responsiveness isn't the greatest, you have to learn how to pick words. But when its all done and learned with, Its convenient to drive down the freeway at 80 and message someone with "Dang, can't find gas under x.yz...this war is bogus. Lets recall bush like they are doing to davis in calif"

      But text messaging is a rip off I believe. Costs network carriers nothing (compared ot a voice call) yet they ding 5-15 cents a message.
      blows my mind away.
      thankfully my plan offers 300 free a mo. (and that is down from "unlimited"...makes me think of the comcast post this morn)

      -Grump.

      --
      Is it true that more people vote for the winner of American Idol, than vote for the president? -Ali G.
    25. Re:I'll say this by Anonvmous+Coward · · Score: 1

      "Wow. You're a real tool. I especially hate the way you just said the same incredibly nerdy whine twice."

      I apologize for pointing out that you didn't actually make an argument. I'll be more sensitive towards your feelings from here on.

    26. Re:I'll say this by Anonymous Coward · · Score: 0

      Its convenient to drive down the freeway at 80 and message someone with "Dang, can't find gas under x.yz...this war is bogus. Lets recall bush like they are doing to davis in calif"

      So convenient, yet so pointless...

    27. Re:I'll say this by NanoGator · · Score: 1

      "Waa! He didn't argue with me! Waa! Mommy!"

      Too bad he has a point. You called him wrong, you said he doesn't use the same logic as everybody else, but you didn't provide any reasoning as to why. As he said, that's not a rebuttal. I think the proper term is shithead.

      Note to everybody else: If you have to resort to that type of rebuttal in order to get your point across, it means you're not winning.

      --
      "Derp de derp."
    28. Re:I'll say this by RedWizzard · · Score: 1
      What annoys me is that the chosen assignment of letters to number keys is horribly inefficient due to the requirement of backwards compatibility to word numbers (but even that's not a good excuse because a phone could allow people to dial word numbers as word numbers). To get an E you need to press 3 twice, to get a O you have press 6 three times, to get an S you have to press 7 four times!

      If the letters were assigned by frequency it'd be a lot quicker to use once you get used to the layout. Something like:

      • 1:EYV
      • 2:TGK
      • 3:AFJ
      • 4:OWX
      • 5:IMQ
      • 6:NUZ
      • 7:SCH
      • 8:HL
      • 9:RD
      • 0:(space)PB
    29. Re:I'll say this by bluepinstripe · · Score: 1
      Says who? Take a really good cell phone and a really good... well, okay, an iPod and put them together. You end up with a really shitty cellphone, or a really shitty music device, depending on which one you're using at the time.

      Althought this is how this logic usually plays out today, I'm not sure it will remain this way for much longer. Especially considering the iPod uses an OS intended for a mobile phone. (Might give you a hint where Apple might be thinking of taking the iPod, and, no, they don't intend to make a mobile phone.)

    30. Re:I'll say this by iCEBaLM · · Score: 1

      I see you don't read very well. You might want to re-read my comment where I state that my PDA assists me by playing music.

      -- iCEBaLM

    31. Re:I'll say this by WNight · · Score: 1

      If you use predictive text input, you shouldn't need to double-tap a number. This means that you press the number twice and it records it as two sets of [ABC]. The phone stores this simple regex and matches it against a word list, in frequency order.

      So you type 8378 ([TUV][[DEF][PQRS][TUV]) and the phone suggests 'Test', hit the alternate word key (if your phone has one) and it'll switch to 'Vest', and back to 'Test'.

      Of course, if you're entering URLs or names, or if your phone doesn't have an user dictionary, predictive text input may not help and you're back to pressing 'next' or waiting a second to finish one letter and go to the next if they're on the same key.

    32. Re:I'll say this by WNight · · Score: 1

      It's only bad when you merge an iPod with a hard-drive with a cell-phone and get a phone three times larger than normal and a music player with a number pad, not the best of either world.

      Get rid of the hard drive though and use a phone with a graphical display (easy to remap for non-phone UI) and it's suddely very reasonable. Cell phones already have all the circuitry for playing sounds. Plug in headphones and you're set.

      Little flash cards can already hold between 256MB and 3GB depending on the type. Easily enough for hours of music.

      Don't discount the convergence concept. My cell-phone works as a flashlight (not the screen, it's got two white LEDs at the end) and while it's not as good as a dedicated flashlight I've always got it with me and it's a lot better than nothing. Certainly more useful that I thought when I bought the phone.

    33. Re:I'll say this by Anonymous Coward · · Score: 0

      Note to everybody else: If you have to resort to that type of rebuttal in order to get your point across, it means you're not winning.

      Note to everybody else: this is not a debating society. There are no rebuttals. There's no winning.

      Don't be such a fuckin tool. Grow the fuck up. Also, quit referring to yourself by dumbass names like "nanogator." That's just fucking childish.

    34. Re:I'll say this by NanoGator · · Score: 1

      "Note to everybody else: this is not a debating society. There are no rebuttals. There's no winning."

      Then why did you have such a problem with his reply?

      "Don't be such a fuckin tool. Grow the fuck up."

      Am I calling anybody a tool? Am I telling people to grow the 'fuck' up? Am I the one who turned into a 12 year old kid when my response was rightfully questioned? Am I the one who needs to grow up here?

      "Also, quit referring to yourself by dumbass names like "nanogator." That's just fucking childish."

      Is that the best you got? You can't support your side of a debate, so you attack my name of all things? You're calling me childish?

      Heh thanks for the laugh.

      --
      "Derp de derp."
    35. Re:I'll say this by Anonvmous+Coward · · Score: 1

      "Note to everybody else: this is not a debating society. There are no rebuttals. There's no winning."

      Wait a sec... you started the debate, and now you're claiming it isn't one?

    36. Re:I'll say this by Anonymous Coward · · Score: 0

      Get rid of the hard drive though... ...and it's no longer an iPod. Removable media is not acceptable, for reasons that are blindingly obvious to everybody.

      Cell phones already have all the circuitry for playing sounds.

      Not at sufficient bandwidth to replicate CD-quality stereo.

      "Convergence" is another word for taking the worst parts of five ideas and putting them in one convenient package.

    37. Re:I'll say this by s.fontinalis · · Score: 1

      Given the increasing popularity of hand free headsets - the old "how does hold against the cheek" test for a cellphone design may be on the way out. How long until we get wireless cellphone headphones? This really is the last roadblock to the convergence device.

    38. Re:I'll say this by Cothol · · Score: 1

      You've all got it wrong. Nobody whants to listen to 64kbps audio in whatever format, 80kbps in ogg is the lower resonable limit for music I think.

      However, I use my PDA to watch movies/shows on the train and here's where you want to go down to 64kbps or even 48kbps. I've used both mp3 and ogg (ogg + divx in the ogm container) and I can tell you that ogg wins over mp3 at these low bitrates by long ways, doesn't matter if you have $200 or $2 headphones.

    39. Re:I'll say this by mothrathegreat · · Score: 1

      Actually I do on my Smartphone SPV, I have a 256 MB mem card in it and Im quite happy to leave my minidisc at home for now.

      --
      Extended Warranty? How can I lose!
    40. Re:I'll say this by Anonymous Coward · · Score: 0

      The millions upon millions of SMS users in Europe and Asia strongly disagree with you.

    41. Re:I'll say this by Anonymous Coward · · Score: 0

      Sony Vaio C1 series (latest model) + bluetooth phone in bag is a pretty good compromise. 30GB+ HDD, fast enough for most emulators for games, PDA functionality completely redundant with full laptop functioanlity. Ok, so you need the phone, but with the laptop / headphones, the mobile never needs to leave your bag...

    42. Re:I'll say this by NanoGator · · Score: 1

      Judging from your silence, it's clear I kicked your ass. Guess you'll think twice before flaming people.

      --
      "Derp de derp."
    43. Re:I'll say this by Zigg · · Score: 1

      "I'm 19 years old" and "Lets recall bush"... why am I not surprised?

      Goddamn commie youth. Don't know a good thing if it bites them in the ass.

    44. Re:I'll say this by Anonymous Coward · · Score: 0

      Touche.

    45. Re:I'll say this by Anonymous Coward · · Score: 0

      actually, I carry a cell phone, PDA, gameboy advance, *AND* an iPod. You know why? I hate compromising.

      So, why do you carry the iPod? It looks nice, but to get that look, it has to make some serious compromises compared to larger disk-based players.

    46. Re:I'll say this by Anonymous Coward · · Score: 0

      Man, the hits just keep on comin'.

      Yes, little friend. You really inflicted an serious act of violence on me! Woo!

      Just like Bush. "War's over. Oh, wait, people are still dying. That's okay, cause the war's over."

      You're a real badass, "nanopenis."

    47. Re:I'll say this by SinaSa · · Score: 1

      I own a Motorola A830. Its a phone I bought from 3 (3g phone services here in .au) It plays mp3s, has an sd card slot, does bluetooth/IR, fully functional email client, wide band GPRS, everything. This is the true merging of PDA/Phone. Even more so with the Motorola A920. Check them out.

      --
      --
      The last digit of pi is four.
    48. Re:I'll say this by SinaSa · · Score: 1

      i should also mention the phone (like all good video phones) supports mpeg 4, and 3gpp movie files. i have a 512mb sd card, i wake up in the morning, put a couple of hours worth of mp3s, 2 or 3 futurama eps, and off i head to work or uni depending on the day.

      --
      --
      The last digit of pi is four.
    49. Re:I'll say this by Razor+Blades+are+Not · · Score: 1

      I agree - with some reservations.
      Firstly, if you have a wireless headset for your PDAPhone, you are still carrying two devices (the headset and the PDA). The challenge will be to put them in a common holder arrangement, so that you feel like you're only carrying one device, but can pull out the headset easily when required. Then you have to worry about losing the headset in the same way people lose the stylus. People are already looking for a usable single device.. having a remote headset doesn't ease this desire.

      Secondly, never underestimate the fashion factor. People may balk at a convergent device if they don't look good while using it :)
      Producers of convergent devices should bear this in mind as much as anyone else - especially since many of the people who want one of these are business people for whom image can be an important part of their job.

    50. Re:I'll say this by DivideByZero · · Score: 1

      Yeah - anybody over nineteen understands the issues at hand well enough to realize he should be executed for treason instead of recalled.

    51. Re:I'll say this by NanoGator · · Score: 1

      "Yes, little friend. You really inflicted an serious act of violence on me! Woo!"

      I must have, you sure got sore about it.

      "You're a real badass, "nanopenis."

      Is that all you got? Heh. No wonder you gave up.

      --
      "Derp de derp."
    52. Re:I'll say this by japhmi · · Score: 1
      I carry a cell phone, PDA, gameboy advance, *AND* an iPod. You know why? I hate compromising. And like it or not, there aren't any decent "convergence" devices that can do 2 of those things well, let alone 4.

      What I want to know is why do we even try to make one devise that can do all these things.

      What is overlapping in these devices?
      • CPU
      • Memory
      • Storage
      • Speaker
      • Microphone
      • Display
      • Battery


      So, we make one device that has the main CPU, Memory, Storage, and Battery. Give it a very basic display. Another device has the speakers (headphones) and microphone. Another is the Display/Input mechanism.

      Now, the main unit doesn't have to be that ergonomic, it just has to fit on the body somewhere. The display is thin and light and easy to use. They communicate wirelessly. Maybe the display has a small amount of memory in order to function as an input devise when away from the main unit. Phones have voice dialing for common numbers now, so you'd only pull out the display for numbers you don't use often.

      The base unit and each of the other units (more can be thought of, I'm sure) could be mix-n-match. Poor students could get the basic of each, someone who wanted could get the basic main unit, but a color screen. Or just the basic screen, but the most memory/storage and fastest CPU. Heck, if we get standards going, you might not even need to stick with one manufacturer (not likely - but the whole thing actually makes sense, so it's not likely at all).

      We need something faster than bluetooth to get the display separate from the main unit, but as long as we're keeping it all a 'BAN' (Body Area Network) we don't need to worry about distance.

      Oh, well, I can dream, can't I?
      --
      "Giving money and power to government is like giving whiskey and car keys to teenage boys" P. J. O'Rourke
    53. Re:I'll say this by Anonymous Coward · · Score: 0

      Girls, girls. You're both pretty.

  9. MP3's Hurt Our Favorite Artists by Anonymous Coward · · Score: 1, Funny

    We shouldn't even be talking about this. MP3's are illegal and hurt our favorite artists. The record producers would never hurt the artists, so we shouldn't either.

    1. Re:MP3's Hurt Our Favorite Artists by Anonymous Coward · · Score: 0

      mp3's themselves are not illegal. Copyright infringement is. Are jpg's illegal? The media format is not illegal in itself. Only jpg's that breach copyright or that contain illegal content.

  10. No, I'm New Here by New+Here · · Score: 0, Offtopic

    No, I'm New Here

    1. Re:No, I'm New Here by Anonymous Coward · · Score: 0

      No, I'm New Here

      You must be new here.

  11. MP3 is the standard. by Schezar · · Score: 4, Insightful

    MP3s are ubiquitous. My computer, DVD player, portable audio player, and car stereo all support it. The same can't be said for other formats.

    More to the point, why are all of these competitions at such low bitrates? The differences in quality between various types of audio compression become indistinguishable (and therefore irrelevant) as you raise the bitrate.

    I just use good old variable bitrate MP3 and forget about it. Simple and standard.

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:MP3 is the standard. by Anonymous Coward · · Score: 0

      So you must only use MS Windows, too, because it's the standard, right? ;-)

      MP3 may be common, but it's encumbered by patents. The whole point of the Ogg project (and similar efforts) is to create an alternative standard that's free (as in speech) and doesn't require royalties to any patent holder. When that happens, Ogg-compatible devices will be cheaper than MP3 devices because they won't have a "patent tax" built into the price. Then we'll see how durable the "MP3 standard" really is...

    2. Re:MP3 is the standard. by Anonymous Coward · · Score: 0

      That post is written by something so confused, it doesn't know whether to scratch its watch or wind its ass. How about putting that into proper syntax, form, and grammar so that I can at least understand what you are saying before I dismiss it?

      It's just as well you can type, for if you had to speak your mind, you'd be speechless. Is that a conclusion or simply the place where you got tired of thinking? A long period of non-posting would be most welcome on your part. To quote Martin Luther King, Jr.: "Nothing in the world is more dangerous than a sincere ignorance and conscientious stupidity."

      You light up a room when you leave it. No doubt your life is so dull, that you can actually write your diary one week in advance. Why don't you close your mouth before someone sticks an apple in it? Maybe you wouldn't read like such a pathetic loser if you weren't intellectually slower than a herd of turtles stampeding through a vat of chunky peanut butter; if your weren't so fat that you look like The Michelin Man man on steroids, or if you didn't have a face like a bulldog chewing a stinging nettle while taking a constipated dump in a heat wave. No, come to think of it, you would.

      In conclusion, thank you. We were all refreshed and challenged by your unique point of view. Now get the hell out of here!

    3. Re:MP3 is the standard. by molarmass192 · · Score: 4, Insightful

      You're thinking in terms of music only. The MP3 patent (#5,579,430) only expires on Jan 26, 2015. So if you're a software/game maker with slim margins to start with, you'd want a format that's not patent encumbered or that cost less. Sure a $1 royalty fee for each decoder doesn't seem like much until you ship 500k units and have to cut that check to Fraunhofer. If the quality is comparable and a lower/no cost option is available, you'd have a pretty strong case for not using MP3.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    4. Re:MP3 is the standard. by sTalking_Goat · · Score: 1
      This is a stupid comment. 20 years ago Cassette players were ubiquitous. 10 years before that it was A-Tracks. If everyone thought the same way as you do that where we'd still be.

      Besides Ogg Vorbis has atleast one hardware device already and more on the way I'm sure.

      Now they just need to hury and get Thedora into beta.

      --

      My days of not taking you seriously are certainly coming to a middle...

    5. Re:MP3 is the standard. by Anonymous Coward · · Score: 0

      What the hell is an A-track? At first I thought it might be a type for 8-track, but A and 8 aren't even close on the keyboard. So what are you talking about?

    6. Re:MP3 is the standard. by chill · · Score: 1

      What the hell is an A-track? At first I thought it might be a type for 8-track, but A and 8 aren't even close on the keyboard. So what are you talking about?

      He means ATRAC, like from Sony.

      Didn't you know SCO bought Sony and is now claiming to own all prior music distribution formats? :-)

      --
      Learning HOW to think is more important than learning WHAT to think.
    7. Re:MP3 is the standard. by Mononoke · · Score: 1
      This is a stupid comment. 20 years ago Cassette players were ubiquitous. 10 years before that it was A-Tracks.
      "A-Tracks"??

      "A-Tracks"??

      It's 8-Tracks sonny boy. Great Googly Moogly!

      Kids these days...

      --
      NetInfo connection failed for server 127.0.0.1/local
    8. Re:MP3 is the standard. by phreak03 · · Score: 1

      last time i checked i think unreal 2003 used OGG to avoid this exact thing

      --
      come comment on the madness at http://slashdot.org/~phreak03/journal/
    9. Re:MP3 is the standard. by StaticEngine · · Score: 4, Informative

      The Game Industry has embraced OGG, although somewhat silently. With slim budgets, we're always looking for the cheap (and free) solution, and OGG is perfect when we want compressed audio at a good quality.

      The sole deciding factor in whether or not compressed audio really gets used in a game is available minspec bandwidth. If marketing is forcing us to target a 500MHz machine, and decompressing OGG audio kills our framerate, then audio compression goes. It the sad truth that the tech heads do not call the shots in this department.

    10. Re:MP3 is the standard. by repetty · · Score: 3, Insightful

      Well, it's all a matter of perspective, isn't it? After all, a lot of game makers would love to ship 500k units.

      And personally, I'd love the burden of paying $50,000 taxes every year, if you catch my drift.

    11. Re:MP3 is the standard. by JoeBuck · · Score: 1

      You dropped a zero: it's $500,000 in taxes should you ship 500k units. And that's just for the MP3 royalties: if you do video, you've got to pay for that too.

    12. Re:MP3 is the standard. by sTalking_Goat · · Score: 1

      LOL! Dude I was born in 81. I couldn't point to 8 - A Track if I had clues, a giant blinking Red arrow and a million dollars at stake.

      --

      My days of not taking you seriously are certainly coming to a middle...

    13. Re:MP3 is the standard. by Have+Blue · · Score: 1

      I bet if my friends and I combined our incomes we could get up to $50,000 in taxes... Hey repetty, what's your social security number?

    14. Re:MP3 is the standard. by Anonymous Coward · · Score: 0

      You know...just because they say it's not patent encumbered doesn't mean it's true. It's basically impossible to create an audio or video codec without accidentally violating somebody's patent. I have friends who do audio programming who say that they know of 4 patents off the top of their heads that Vorbis is violating. There's likely to be a whole lot more. The only way to really create a successful codec is to have enough patents of your own to force people to cross license.

      No one's been sued over Vorbis yet, but you can bet that when someone with deep enough pockets starts using it, they're going to get sued. That's why so many of the companies that are using Vorbis are doing it quietly.

    15. Re:MP3 is the standard. by tentimestwenty · · Score: 1

      Agreed, read my comparison of higher, real world bit rates here: AAC, MP3, OGG, LAME/A

    16. Re:MP3 is the standard. by molarmass192 · · Score: 1

      It's difficult to put together a response without knowing the specific patents in question but it wouldn't surprise me. However, that doesn't mean that such patents are necessarily defensible either. The work on vorbis started sometime in 1999 and culminated in a release in early 2000 so there's a strong prior art defense for those. As for patents filed prior to 1999, well, that's a mine field. I searched around for any references to Vorbis violating patents but came up with nothing. You should encourage your friends to post the patents (which I'm assuming are US issued) in question so that Xiph is at least aware of any potential problems.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
  12. Ogg Hmmph by Anonymous Coward · · Score: 0

    Its not how it sounds that matters, it's how it compares to the original wav. In that field Ogg still needs work.

  13. My music days are over by Amsterdam+Vallon · · Score: 0, Offtopic

    I was nearly fired for sharing Phish mp3s.

    Since that day, I deleted every music file on my computer, and there's no looking back.

    I sincerely hope that all of you immediately take inventory of what illegal files are on your computers, and then remove them at once.

    Save yourself now. If not, you will regret it. I'm doing this for your own good.

    As a test, reply with a comment in which the subject is an integer value representing the number of illegal music files you currently have on your computer. This should be interesting to graph!

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
    1. Re:My music days are over by Anonymous Coward · · Score: 2, Funny

      You were probably almost fired for listening to such a shitty band, not for sharing MP3s.

    2. Re:My music days are over by aliens · · Score: 1

      If you had live versions of their music you'd be fine. I believe Phish is one of the most MP3 friendly bands and you can find bootlegs fairly easily.

      All of which the band seems to have condoned, iirc.

      --
      -- taking over the world, we are.
    3. Re:My music days are over by Anonymous Coward · · Score: 0

      Known troll.

      Check the loser's posting history.

      (Ironically, he's right. Stealing music is a crime and anybody who does it should be punished to the fullest extent of whatever.)

    4. Re:My music days are over by Mattwolf7 · · Score: 1
      Yes, Phish, O.A.R. and many other bands are well known for allowing fans to tape the shows and encourage you to do it.

      If your interested in the "legal" trading visit http://db.etree.org/ and have a look around

      ------

    5. Re:My music days are over by Zakabog · · Score: 1

      Let's see, illegal copies of music on my computer: 0
      MP3's: Over 1,000

      So umm when did having MP3's become illegal? I have music files on my computer which are completely legal? Sure if I download metallica MP3's and share them on the net, that's illegal. But if a band gives me their MP3's to download and share with their permission that's absolutely not illegal. Not like it matters though your posts are all flaimbait anyway.

    6. Re:My music days are over by Anonymous Coward · · Score: 0

      Fine I'll make a decent response to this, since everyone else seems to want to be witty.

      3553

  14. Audio Quality by RobPiano · · Score: 5, Insightful

    Its nice to see ogg doing well, but ogg needs to start advertising. Nobody is going to give a shit about ogg if computer companies (apple) is distributing aac and their old napster mp3s don't play on an ogg player. Fact of the matter is that there is a LOT of power behind the MPEG (4, 7, 21) movement.

    Have you seen the cuidado project? Have you read what companies publish? Why fight the good fight if you aren't getting the public hooked on it while its still the best option.

    hmm
    Rob

    1. Re:Audio Quality by Hatta · · Score: 1

      Why do you think we have ogg zealots?

      --
      Give me Classic Slashdot or give me death!
    2. Re:Audio Quality by JoeBuck · · Score: 1

      And with what money is ogg going to advertise?

      Ogg will grow, but slowly, as manufacturers who need to cut costs learn about it.

  15. some good listening test material by MarcoAtWork · · Score: 4, Informative

    I saved this thread quite a while ago and I agree with several of the recommendations (notably with the 'Tori Amos' 'Boys for Pele' CD, not that it's the type of music I usually listen to, but I have to admit the production values are outstanding), after all using hyper-compressed (re: other slashdot articles) crappy source material is not that helpful in terms of figuring out how good the various encoders really are...

    the thread on google

    Personally I rip my own CDs with lame --alt-preset extreme (on said Tori Amos' CD it seems it hovers around 224kbps with -lots- of frames at 256 and 320), for fun I transcoded (I know, transcoding is bad, mmkay?) a few of them to vorbis 48kbps and it's amazing how good they sound at that low of a bitrate.

    --
    -- the cake is a lie
    1. Re:some good listening test material by default+luser · · Score: 3, Informative

      (I know, transcoding is bad, mmkay?)

      Actually, it's not as bad as you think, given the circumstances.

      The general problem with re-encoding audio is errors will become magnified versus a direct encode to the lower bitrate. If you take a 192k or 160k CBR mp3 encode and downsample it to some other format, it is going to sound like crap. But you have to remember that modes like LAME --alt-preset virtually eliminate errors in audio reproduction.

      Sure, the inaudable tones have been removed, but every bit of the audible spectrum has been accurately rendered, making it nearly as good as the original source for the purposes of transcoding.

      I rip all my albums using --alt-preset standard, and I transcode them to 128k ABR for my handheld mp3 player. I've never been able to hear any perceptible difference between this and a direct-from-CD 128k ABR encode.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    2. Re:some good listening test material by Anonymous Coward · · Score: 0

      Only cowards cannot admit their highly questionable love of Ms. Amos (hmm she's Famous too.....could they be one and the same?)

  16. Just Habit... by Ironix · · Score: 2, Informative

    I always encoded my MP3s 224 kbps and when iTunes came out I simply continued the tradition.

    In any case, I can certainly notice the improvement from MP3s encoded at the same rate.

    --
    Still #1 -- Lonely Gay Geek
    1. Re:Just Habit... by hondo77 · · Score: 3, Informative

      Try 128 AAC. I can hear that it's better than 192 MP3 even through my dinky little headphones. Better sounds and smaller files make me a happy guy.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    2. Re:Just Habit... by Anonymous Coward · · Score: 0

      I seriously doubt you could tell the difference between a properly encoded 192kbps MP3 and the source .wav file even with the best equipment, let alone dinky headphones.

    3. Re:Just Habit... by Pieroxy · · Score: 1

      You obviously never had to do a double blind test with a WAV and a 192kbps LAME MP3. You'll need a lot more than a dinky little headphones to vbe able to tell any difference!

      I'm still waiting with a CD-R at home for people to be able to tell em the difference...

    4. Re:Just Habit... by tho+1234 · · Score: 3, Insightful

      Try a different encoder. There is so much variance between different MP3's that simply stating a bitrate doesn't say very much. An MP3 encoded at ~192 average bitrate using LAME alt preset extreme actually sounds slightly better better to my ears than AAC with any encoder at the same bitrate. On the other hand, if your 192k/s MP3 is ripped with xing or downloaded off Kazza, then chances are it will be much worse than any AAC file. Try some different encoders first, MP3 may be an outdated format, but more work has been put into fine-tuning the LAME encoder than encoders for any other format. The only lossy format that can *slightly* beat LAME VBR at high bitrates is MPC,and i bet no one on slashdot has even heard of it. LAME MP3 sounds significantly better than AAC on my *dinky little* headphones, Sennheiser HD-600 with discrete amplification...

    5. Re:Just Habit... by hondo77 · · Score: 1

      You obviously never had to do a double blind test with a WAV and a 192kbps LAME MP3.

      Nope. Just using iTunes.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    6. Re:Just Habit... by Anonymous Coward · · Score: 0
  17. 64kbps? Ugh... by Anonymous Coward · · Score: 0

    I mean, really - storage is dirt cheap, and isn't life too short to be listening to anything below 128kbps? Personally, I get irritated with anything below 192 when listening with headphones.

  18. question by zymano · · Score: 5, Interesting

    Are we at the LIMITS of compression technology ? Is there anything new being worked on by anyone ?

    1. Re:question by pbox · · Score: 1, Funny

      I can compress anything to a single bit. The decompression algrithm, however, depends on what you have compressed earlier ;-)

      --
      Code poet, espresso fiend, starter upper.
    2. Re:question by TrancePhreak · · Score: 1

      I wouldn't say we're at the limits, but at this point there hasn't been much new come out. As computers progress and become more efficient, new methods will be thought up and we'll all be complaining about the older mp3/ogg/etc then. MP3 just because playable by portable devices not long ago, and now we have long battery life mp3 devices... Ogg Vorbis requires more cpu, so more devices running that will probably appear somewhere down the road.

      --

      -]Phreak Out[-
    3. Re:question by hondo77 · · Score: 1

      My Limp Bizkit and Britney Spears collections are compressed down to zero bits. This won't work for everyone, though.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    4. Re:question by merlin_jim · · Score: 5, Interesting

      Are we at the LIMITS of compression technology ? Is there anything new being worked on by anyone ?

      Well we are certainly near the limit of lossless compression. In that there is a well-studied field of computer science (information theory), which provides a framework to determine the theoretically maximum amount of lossless compression possible given a particular data sample, and the best lossless compression algorithms we can come up with are within a small percentage of that figure. FYI, a fundamental tenant of information science is that everything can be reduced to a certain atomic level of representation, and that this atomic piece is the "information" contained within "data"... and that one cannot convey "information" in less space than this atomic piece.

      For instance, I've heard that common every day american english conveys approximately 1.2 bits of information per word... meaning that the least redundant approximation of human speech would need that bit rate to represent it.

      As far as lossy compression, there might or might not be more work to be done. The problem is that the human ear and the human auditory nervious response are far from being fully characterized, though we do have a good start on it.

      The idea of a lossy compression algorithm is to remove pieces of information that the human ear and/or auditory nervous response is not sensitive too... therefore increasing the theoretically possible maximum compression without adversely affecting the signal representation. As we as a species come to characterize these human responses, we will certainly see better codecs coming out. I do however believe that we're rapidly approaching an asymptotic level of understanding where further levels of effort and research into codecs is not economical with regard to expected payoffs...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    5. Re:question by pla · · Score: 1

      Well we are certainly near the limit of lossless compression

      For general-purpose compression, yes.

      Keep in mind, though, that Shannon's theory only applies to context-free compression, by which I mean something slightly different than the normal information-theoretical use of the word "context"...

      As a trivial example, consider a multiplicative congruential random number generator (the one most C libs use for "rand()"). If you take the output of that and try to compress it, you get very poor results. If, however, you simply record the initial state of the generator and the number of samples produced, you obtain a compression ratio approaching 100%.

      Although quite a lot of work has gone into compressing human speech via a source-based model (for example, telephone carriers almost all use some form of CELP, which uses a fairly crude model of the human vocal tract, along with an excitation vector, to generate near-perfect speech reproduction), not so much work has gone into mimicing the physics behind the gamut of musical sources (which includes human singing, in a form significantly different from ordinary speech, as one of the more difficult-to-model instruments).

      With a sufficiently complex model, we should have the ability to record an entire concert as little more than a MIDI-like file, containing the excitiation parameters for each instrument involved.

    6. Re:question by dmaxwell · · Score: 2, Insightful

      With a sufficiently complex model, we should have the ability to record an entire concert as little more than a MIDI-like file, containing the excitiation parameters for each instrument involved.

      Thats the sticky part though. A really good model of a musical instrument or human vocal tract will require significant memory and CPU resources. Compression has always entailed a tradeoff between filesize and resources to decode it. Your proposal represents one of the extremes. Even with today's tech, I don't think you could make a synth reproduce a concert convincingly. If you can, it won't be the size of an iPod.

    7. Re:question by merlin_jim · · Score: 1

      With a sufficiently complex model, we should have the ability to record an entire concert as little more than a MIDI-like file, containing the excitiation parameters for each instrument involved.

      While that is an interesting (and frankly exciting) idea, I was specifically addressing current state of the art, which is focused on faithful reproduction of a given waveform, not necessarily reducing that waveform to a set of parameters in some MIDI-like encoding theme. That would certainly be several orders of magnitude more difficult than a speech recognition algorithm, which current processors are just now getting fast enough to run well...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    8. Re:question by Dominic_Mazzoni · · Score: 1

      For instance, I've heard that common every day american english conveys approximately 1.2 bits of information per word... meaning that the least redundant approximation of human speech would need that bit rate to represent it.

      No, the entropy of English is ~1 bit per character, not ~1 bit per word.

      Here's one reference

    9. Re:question by merlin_jim · · Score: 1

      Excuse me, after doing some research I have found you are correct... for instance a Google for "1.2 bits per english word" returns a reference to a theoretical analysis of password hashing cryptographic strength with reference to 1.2 bits per english character...

      I distinctly remember reading the 1.2 bits per word statistic in some introductory text on information theory; I can only assume the author misquoted the real statistic... I believe the book was a graphics algorithm book, with a chapter on fractal compression that required a layman's introduction to the subject of information theory...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    10. Re:question by KiDas · · Score: 1

      What about using a combination of lossy compression at relatively high bit rates and lossless compression to achieve better quality at an even lower bitrate? Or is it harder to apply lossless compression to lossy compressed data?

      --

      A distinctive mark, characteristic, or sound indicating identity
    11. Re:question by merlin_jim · · Score: 2, Informative

      lossy compression includes lossless compression... basically, you throw out information and then use a lossless compression algorithm to do the actuall compression.

      And you can't cross-compress data. Remember, according to information theory, a particular piece of data has a certain amount of information in it that cannot be conveyed in less than a certain number of bits. All lossy compression does is get rid of some of that information before compressing.

      But you can't take two different compression algorithms and cross compress and expect the final result to be significantly smaller...

      It always pisses me off when someone zips of a GIF or JPG or MP3 or something and sends it to me. I will say that the compression algorithms used in these formats (especially GIF) is far from ideal, so you get SOME utility out of cross compressing them (you can inch towards the theoretical maximum compression of the original data that way) but it really just isn't worth it...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    12. Re:question by Nucleon500 · · Score: 1
      I just did an informal test of this. I bzip2'd a Project Gutenburg bible. I divided the number of compressed bits (8.04 Mbits) by the number of characters (4.96 Mchars) and got 1.62 bits/char.

      Conclusions? One or more of the following: bzip2 isn't ideal, English has gotten more verbose since the Bible was translated, line breaks matter, 1.2 is too low, or it was watered down by the legalese in the front.

      It would be interesting to see how this information density differs between other etexts. Would an author with a more extensive vocablulary and bigger words have a higher or lower score?

    13. Re:question by rabidcow · · Score: 1

      Would an author with a more extensive vocabulary and bigger words have a higher or lower score?

      I don't know, let's ask the postercomment compression filter.

    14. Re:question by NonSequor · · Score: 2, Interesting

      Well, of course bzip2 isn't ideal. There are better ways to measure the entropy of a text.

      The way Shannon did it was to take the text and show it to a person one character at a time. Before you show the next character you ask the person to guess what it is and record the number of guesses it takes to get it right. When Shannon performed this experiment, he ignored case and punctuation, however, including them would not impact the entropy by much. Using this technique, Shannon obtained an estimate of 1.3 bits per character for the entropy of Jefferson the Virginian by Dumas Malone.

      --
      My only political goal is to see to it that no political party achieves its goals.
    15. Re:question by Anonymous Coward · · Score: 0

      should be prima facie obvious given that entropy is measured in bits per byte (not word) to begin with? Plus it would hardly be scientific measuring entropy in bits-per-word; how long is a word? Almost as bad as KLOC-type code measurements :p

  19. But what about bitrates that people actually use? by Anonymous Coward · · Score: 0

    No one with decent hearing and good speakers/headphones care about bitrates that low. Sure, they are useful when you want to stream something but they still sound like crap.
    What I'd like to see is a comparison of codecs at ~200 kbps (what you get using lame --alt-preset standard).

  20. 14946 by SweetAndSourJesus · · Score: 1

    1 of them shared.

    I may be a bastard, but I'm not a stupid bastard.

    --

    --
    the strongest word is still the word "free"
  21. Who gives a crap by inteller · · Score: 1

    You don't want 64k except for PDAs and phones, and hell at that point only convert on the fly. WMP will convert down to the device when you copy them over to get you the best bit rate for the storage you have. Let me say it again, ON THE FLY. So why make seperate 64k encodes....just seems like a stupid test to point out that Vorbis does *slightly* better than the mainstream formats.

    1. Re:Who gives a crap by Wordsmith · · Score: 1

      encode on the fly to WHAT? you still want to be able to pic a codec that produces good results when you use it to encode on the fly to the smaller decive.

      It's fine to say store it on your harddrive with large-bitrate-mp3/wma/ogg/whatever, then convert it when you need to ... but you still need to pick a codec for that task.

  22. 0 - Re:My music days are over by cra · · Score: 2, Interesting

    In Norway, any copies of any music downloaded for personal use are legal, so as long as I don't share or sell anything I download, I can download as much MP3 songs and DivX movies I want.

    So, as I don't have any P2P software running at the moment, the number is zero. :-D

    --
    This message has been ROT-13 encrypted twice for higher security.
  23. One of Vorbis' features by Anonymous Coward · · Score: 0

    Though not fully implemented, is on the fly bit-stripping, which would allow you to peel away bits and create a lower bitrate file with pretty much the same quality as a direct encode.

    1. Re:One of Vorbis' features by Anonymous Coward · · Score: 0

      yeah. this is one of the features I can't wait for...encode ultra high quality and archive to discs, then peel as needed to load up the portable mp3 player.

      Come on HURRY UP, VOLUNTEERS!

      (whip cracks)

  24. Procedural info would be appreciated by Anonymous Coward · · Score: 1, Insightful

    Maybe nowadays everyone is doing these tests correctly so they don't feel they need to describe the procedure they use, but otherwise I would expect a clear answer to the following questions in the opening paragraph of these listening tests reports.

    - Is it a blind test? Do the users know which codec they're listening to? Or can they find out with little effort for example if the information is leaked in partial results that are published before the end of the test?

    - Is the question people are asked to answer "how good does it sound", or is the question "how close does it sound to the original"? In other words are we measuring sound fidelity and enhancement properties of the codec, or only sound fidelity? More bass always sounds better, but I'd rather be the one in charge of that and not the codec.

    1. Re:Procedural info would be appreciated by Canar · · Score: 2, Informative

      Yes, it was a double blind (ABC/HR) test. All the information is available in the links presented. The testers are presented with several groups of two samples, and are asked to subjectively compare the samples and state which one is the original and which is the encoded sample. Furthermore, one group contains two of only the non-compressed sample. Thus, information where one of the non-compressed samples is rated lower than the other can be easily discarded.

  25. Why so low? by Izago909 · · Score: 3, Informative

    Anything below 128k/s (in my opinion) is only good for streaming and embedding. Even 128 is the bare minimum for anything that sounds decent. Are there any comprehensive articles that deal with comparing high encoding rates (192+) of multiple formats?

    It should also be noted that it is not recommended using CBR encoding with OGG. It is a native VBR codec that is only forced into CBR for steaming. The quality of CBR is much lower than VBR. It would be very nice to see a comparison that uses VBR for all codecs that stick to the same bitrate range.

    1. Re:Why so low? by Anonymous Coward · · Score: 0

      What about mono? Would not mono at 64 k/s be equal to stereo at 128 k/s (except for the extra channel)? The reason I ask is because I transcribe old mono recordings and stereo adds nothing. It seems to me that if mono is acceptable, you should be able to get 128 k/s quality at 64 k/s.

    2. Re:Why so low? by Abcd1234 · · Score: 1

      Right, streaming and embedding. Why is it so hard to imagine that this is, in fact, a large and rapidly growing market in which these codecs are competing? Besides, in the high-bitrate end, these next-gen codecs are practically indistinguishable, so why bother testing them? The new frontier is in the low-bitrate market...

      Anyway, I was pleasantly surprised at the quality of OGG at 64 kb/s. It's easily FM quality, and FAR better than MP3 at a similar rate, making it a superb codec for live audio streaming. Heck, while I'd never use OGG at this rate for *archival* purposes, I'd be quite willing to use it for a mobile audio device, since the odds are I'd end up using sub-par earphones in a noisy environment anyway. And if bitrate peeling ends up working as advertised... well, use your imagination. :)

    3. Re:Why so low? by Anonymous Coward · · Score: 0

      Not quite, and here's an illustration:

      Channel 1:
      AAAAAAAAAAAAAAAaaaaabbbbbbbbb

      Channel 2:
      AAAAAAAAAAAAAAAbbbbbaaaaaaaaa

      A good compression scheme would be able to compress the two series of A's fairly efficiently, and thus you'd pick up extra bits for other parts of the music. A mono recording wouldn't have this redundancy, and thus might require more bits for the same quality. Basically, a 128 k mp3 isn't just two 64 k mp3s stuck together, the channels share information.

    4. Re:Why so low? by Anonymous Coward · · Score: 0

      "are there any comprehensive articles that deal with comparing high encoding rates (192+) of multiple formats?"

      Just use LAME with "Alt -preset -standard". There is a reason that 100% of the music in alt.binaries.classical uses this.

    5. Re:Why so low? by optikSmoke · · Score: 1

      Hmmmm, RTFA. Vorbis (along with the other codecs that support it) used VBR in the tests.

    6. Re:Why so low? by Abcd1234 · · Score: 1

      Assuming you're doing joint stereo encoding. IIRC, in true stereo encoding, these kinds of optimizations are not performed.

    7. Re:Why so low? by mabinogi · · Score: 1

      Probably because the average listener can't even tell MP3 from the original CD at 128kbs, let alone the next gen formats.

      Yes I know there are people that can tell the difference, but there are a lot of people that cant.

      If you push the boundries then you can start to see them differentiate themselves a lot more clearly. It's really quite amazing how far you can push Vorbis and still have it sound acceptable, and even when it degrades, it does so in a much more pleasant way than MP3 - no horrible metallic ringing

      --
      Advanced users are users too!
    8. Re:Why so low? by Izago909 · · Score: 2, Informative

      Actually, even at 128 (at 48 kHz) you can tell a difference. With mp3, higher frequency sounds (ex. cymbal crashes) can artifact heavily. The more that's going on, the worse it gets. Higher range vocals also are affected. I have some bebop styled tracks that use a lot of the stand up bass and brass percussion. The vocals often sound very metallic, especially when she starts hitting the higher notes.

      For most of my archival I use OGG at a quality setting of 7 (~224k/s) and transcode it to mp3 @ 128-192 when ever I need to play them on my portable. Eventually, when I quit my profession as a poor student, I might buy a portable that plays more than mp3's and wma's. Until then, I have noticed very little to no quality loss by transcoding to a lower rate. The only real problem I've noticed with OGG is that sometimes lower frequency sounds (60 -100 Hz) sometimes sound fuzzy, but noting to be too concerned with.

    9. Re:Why so low? by Izago909 · · Score: 1

      The article was about 64k recordings while my question was about 192k+ recordings. Seeing as how I read the article, and it did not answer my question about high encoding rates, I posted a question for the community assuming that some people would be helpful and/or informative.

      Thank You... Come Again.

    10. Re:Why so low? by Anonymous Coward · · Score: 0

      All codecs capable of vbr used vbr (except the high anchor Lame 128 which performs better with abr). Vorbis used also vbr: -q0 setting.

    11. Re:Why so low? by ckimyt · · Score: 1
      Anything below 128k/s (in my opinion) is only good for streaming and embedding
      I don't think so. I've got a Jeep and I would certainly encode my CDs at 64kbps (VBR) in Ogg Vorbis format to play when I'm going 80 mph on the freeway. I did a double-blind taste test with myself and always picked Ogg files (even 64kbps!) to sound better than MP3 (personally tuned LAME options, yada yada) files at less than 192kbps.

      On the other hand, since I've already encoded them at 192kbps (-q 6), and I really don't have too many CDs, and the only real player choice I have is Neuros which has a 20GB disk, which could fit all my "CD" quality Oggs anyway.

      --

      Putting the sig back into +1, Insightful since 1995!
    12. Re:Why so low? by proxima · · Score: 2, Informative

      Well, 64kbps is a good rate for streaming and low-capacity situations (like flash-based mp3 players). If ogg can manage to become more popular in hardware, it would make an excellent alternative to standard mp3 encoding.

      That said, I've fallen down the quality slope - with hard drives so large now I've decided just to encode all my music with FLAC and have absolutely no quality loss (lossless compression; flac is to ogg as PNG is to JIF). Granted, I don't know if I can tell the difference between ~256kbps ogg (what I used to use) and what ends up being 900+kbps flac, but it's nice to know I can generate a practically perfect audio CD if I ever lose the originals.

      WIth a decent pair ($30 and up) of headphones or a good system, some songs sound tremendously better going from 128 -> 192, and even 192 -> 256. Check out The Cranberries' "Time is Ticking Out" as a good example - the beeping at the beginning of the song is lost at 128 kbps mp3, it's poor at 192 kbps mp3, but the song sounds great compared to the wav at ~256kbps ogg (no, I didn't try 256 kbps mp3 for comparison).

      Now, if NPR would start streaming programs in ogg, I could finally be rid of real player at work.

      --
      "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
    13. Re:Why so low? by Anonymous Coward · · Score: 0

      Musepack is the best lossy encoder at high (192+) bitrates. I've encoded hundreds of cd's with musepack and the bit rate seems to hover around 180 but can spike to 350 or so. But always with a consistent quality.

    14. Re:Why so low? by Anonymous Coward · · Score: 0

      Quickly reading through all this, I found 2 important things in the original post uncommented:

      1) Ogg wasn't tested CBR but at q0. All codecs that have a VBR mode were tested with VBR. See the presentation-page for the test: http://audio.ciara.us/test/64test/presentation.htm l
      2) Ogg didn't score that well. It was worse than its main competitor, Nero's HE AAC, and even worse than MP3Pro.

  26. -1344897 by TrancePhreak · · Score: 1, Funny

    Whoops, some kinda integer math error.

    --

    -]Phreak Out[-
  27. clearly though by Anonymous Coward · · Score: 1, Informative

    I don't think I am deaf or anything, but in all honesty I am totally incapable of distinguishing a quality 0.0 ogg from the 192kbit/s mp3 I converted it from, and even if I could, the resulting music still has the precise same quality of making me feel good and happy as it had before. If you encode it slightly higher, I believe the difference will be inaudible to anyone. So why waste space?

    1. Re:clearly though by solidox · · Score: 1

      the human ears and brain are pretty inaccurate anyways, if you concentrate you can change the sound you hear, like change the pitch you precieve of snares in some music. you can also filter out parts and eq it kinda. so doing a comparison can be very tricky.

      --
    2. Re:clearly though by Hatta · · Score: 1

      It's got a lot to do with knowing what to look for. I can think of a number of times I've had a minor ground loop or something on my stereo, only to notice when listening to a favorite, familiar song. Thing is, after I notice it it jumps out at me.

      Ogg distortion is different from mp3 distortion. But I won't ruin your ears by saying how. :)

      --
      Give me Classic Slashdot or give me death!
  28. An interesting intepretation by nsample · · Score: 2, Insightful


    The poster offers an interesting interpretation of the results, but only his/her comments support Ogg Vorbis in this case. The numbers tell a completely different story.

    The analysis presented leads us to one conclusion: use Lame 128. It's strictly better than all other options. Do not use FhG MP3. Easy.

    If you're willing to slip to 4th best encoder, then consider Ogg Vorbis. 4TH BEST. That's hardly the rosey picture painted in the article.

    Also, don't be deceived by the "confidence intervals" shown in the graph. They're all drawn to the same widths for each set! At best, this is an approximation. At worst, the author is simply using a program that draws in some uniform (and meaningless) bars. Fear graphs.

    1. Re:An interesting intepretation by tempest303 · · Score: 1
      The analysis presented leads us to one conclusion: use Lame 128. It's strictly better than all other options. Do not use FhG MP3. Easy. If you're willing to slip to 4th best encoder, then consider Ogg Vorbis. 4TH BEST. That's hardly the rosey picture painted in the article.

      Orrr..... you could use Ogg at 128kbps, which would be an apples-to-apples comparison, one in which Ogg (or AAC, for that matter) would surely come out on top.

    2. Re:An interesting intepretation by Anonymous Coward · · Score: 0

      Also, don't be deceived by the "confidence intervals" shown in the graph. They're all drawn to the same widths for each set!
      Are you insane? Compare the confidence intervals for BigYellow/Vorbis (22 pixels high) and DaFunk/Vorbis (17 pixels high), whereas the graph itself is scaled the same. In what world are 22 and 17 the same number?

    3. Re:An interesting intepretation by Anonymous Coward · · Score: 0

      Dude, the LAME 128 was encoded at 128 kbps, all the others were done at 64!! DUH!!

      This is basically saying that ogg is nearly good as LAME at half the bitrate!!!

    4. Re:An interesting intepretation by forevermore · · Score: 1
      BASELINE. LAME 128 was the baseline of the study.

      This study wasn't looking to see which was better, LAME 128 or others, it was looking to see if any of the lower-quality streams could match the quality of LAME 128 (ie. the study started with the assumption that LAME 128 was better than lower bitrate streams from other codec's).

      And please, at low bitrates like this, we're not talking about encoding music for personal use anymore... This is streaming music here, where bandwidth is expensive (or not available, in the case of a cell phone) and a few k here and there means money.

      --
      Do you really need reason for beer? Wingman Brewers
    5. Re:An interesting intepretation by JanusFury · · Score: 1

      It's only 4th best if you forget to notice that the #1 codec was 128KbPS MP3. All the other codecs were at 64, including Vorbis.

      --
      using namespace slashdot;
      troll::post();
    6. Re:An interesting intepretation by Anonymous Coward · · Score: 0

      In over 95% confidence Vorbis was clearly worse than Lame 128 abr...

    7. Re:An interesting intepretation by ff123 · · Score: 2, Informative

      Also, don't be deceived by the "confidence intervals" shown in the graph. They're all drawn to the same widths for each set! At best, this is an approximation. At worst, the author is simply using a program that draws in some uniform (and meaningless) bars. Fear graphs.

      The bars are not meaningless. The exact meaning of the bars is described in the results writeup. I suggest you read that writeup.

      The exact procedure used to compare ratings is a blocked ANOVA, with a protected Fisher's Least Significant Difference to separate the means if the ANOVA says there is a significant difference somewhere. The Fisher's LSD yields a constant confidence interval for every mean. To get non-constant intervals, one would have to do something a lot more complicated (such as resampling). But then a graph couldn't tell the whole story (you'd need to be able to compare confidence intervals of one sample against every other sample), and we'd be stuck with a dreary matrix.

      ff123

  29. Links to the samples by Anonymous Coward · · Score: 1, Informative

    The URLs of the sample files are hidden in a text file in a zip file. I've extracted the links, and hyperlinked them, so you can download them easier.

    BigYellow
    DaFunk
    EnolaGay
    experiencia
    gone
    Illinois
    mybloodrusts
    NewYorkCity
    Polonaise
    riteofspring
    Scars
    Waiting

    And to help reduce the load, Ive also got a mirror

  30. What annoys me about subjective testing.... by grinchmaster · · Score: 2

    Why is it that no-one ever quotes their hearing test results when doing these subjective tests? It's just like when my co-worker tells me that watching DVD's on my 1600x1200 resolution screen is not as sharp as his German 100MHz standard television.
    The fact that his visual acuity has been compared to Mr Magoo never comes into the equation...

    1. Re:What annoys me about subjective testing.... by Phroggy · · Score: 1

      The problem with watching DVDs on a computer monitor is, the picture is so clear you can see artifacts of the MPEG-2 compression, which you don't notice on a blurry TV screen.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    2. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0
      The fact that his visual acuity has been compared to Mr Magoo never comes into the equation...
      Well, if it's a subjective test, then perhaps his visual acuity shouldn't come into it. He's going to care what actually looks best to him, not what would look best to him if he could see better.
    3. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      It's just like when my co-worker tells me that watching DVD's on my 1600x1200 resolution screen is not as sharp as his German 100MHz standard television.

      Actually, your co-worker is almost certainly right. A DVD's video signal is either 720x486 or 720x576 depending on whether they're NTSC or PAL. These resolutions do not scale up to 1600x1200 evenly, which means some blurring is inevitable. It will be considerably worse on an anamorphic signal.

      Watching a DVD on a TV with native resolution equal to the resolution of the encoded signal, however, produces a much sharper picture.

      Sorry, but you're wrong on this one, big time.

    4. Re:What annoys me about subjective testing.... by grinchmaster · · Score: 1

      It doesn't scale up to 1600x1200 on my laptop. It displays natively. I pixel per pixel. He's a printer by trade, but can't understand resolution or dot pitch....

    5. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      Oh, so it's about three inches across, then. Brilliant.

      Idiot.

    6. Re:What annoys me about subjective testing.... by Pieroxy · · Score: 1

      These resolutions do not scale up to 1600x1200 evenly

      If you use a VERY BAD resize algorithm, then yes, the picture will look terrible.

      On my machine, - equipped with an ATI XPert@Play 98, yes, a Rage Pro chip, 5 years old!!! - The image is incredibly crisp. On a bad DVD I will see the artifacts so clearly that is becomes hard to watch.

      The fact is it doesn't work as you said it does. It doesn't decode the image in 720x480 (or 576) and then resize it in the resolution of the screen. It just does decode the MPEG directly in the native resolution. As you know, the MPEG encoding is based on sine/cosine curves, and these curves doesn't have any resolution, they are "analogic" in some sense. So you can actually decode a 10x10 MPEG file to a 20x20 screen by getting a BETTER quality than a stupid 10x10 decoding coupled with the best algorithm you can find for doubling your image size.

      Sorry, but you're wrong on this one, big time.

      Hmmm. You sure?

    7. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      If you use a VERY BAD resize algorithm, then yes, the picture will look terrible.

      There are no algorithms involved. It's just a straight blow-up.

      It doesn't decode the image in 720x480 (or 576) and then resize it in the resolution of the screen. It just does decode the MPEG directly in the native resolution.

      Nope. Wrong. MPEG-2 has an encoded resolution, and the decoder decodes it to a raster of that size in memory. Then it gets dumped into the graphics card and scaled to fit the screen, if you're running in 1600x1200, or scaled in the LCD hardware if you're running 640x480.

      As you know, the MPEG encoding is based on sine/cosine curves, and these curves doesn't have any resolution, they are "analogic" in some sense.

      Boy, is THAT ever wrong. First of all, you're confusing DCT with MPEG. Second, you've got a truly fucked-up understanding of what the "cosine" in "discreet cosine transform" means.

      You sure?

      Yes. Absolutely. You're a fucking moron.

    8. Re:What annoys me about subjective testing.... by Pieroxy · · Score: 1

      There are no algorithms involved. It's just a straight blow-up.

      a straight blow up is a very bad algorithm.

      MPEG-2 has an encoded resolution

      True, that is the resolution at which the MPEG was recorded. Merely a quality setting. You can compare that with a JPEG resolution... The more pixels, the less bits per pixels for the same file size.

      and the decoder decodes it to a raster of that size in memory.

      Nope. I would say:
      and some decoder decodes it to a raster of that size in memory.

      scaled to fit the screen, if you're running in 1600x1200, or scaled in the LCD hardware if you're running 640x480.

      That, I don't get... What's the difference? Why is a LCD 640*480 only? Why 1600x1200 cannot be LCD?

      First of all, you're confusing DCT with MPEG

      Re-read my post, I said that MPEG is based on DCT, not that MPEG is DCT...

      you've got a truly fucked-up understanding of what the "cosine" in "discreet cosine transform" means

      Well, what's sure is that we don't understand it the same way! Mpeg uses DCT to encode the spatial information into the frequency domain, that's what the book says. So at first you have an array of samples. And then you have an array of Cosine/Sine curves. That's what I was talking about. Tell me where I fucked up please.

      You're a fucking moron.

      We're all the (fucking) moron of someone else.

    9. Re:What annoys me about subjective testing.... by Sancho · · Score: 1

      And since DVDs themselves are 720x480 (NTSC) or 352x480 (Half-D1 NTSC) and similar resolutions for PAL, you're actually upsampling when you watch them in 1600x1200, causing blurring/loss of sharp image.

    10. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      True, that is the resolution at which the MPEG was recorded. Merely a quality setting.

      Uh, no.

      and some decoder decodes it to a raster of that size in memory.

      You would say that, but you would be wrong. That's how MPEG works. You're out of your gourd.

      Why is a LCD 640*480 only? Why 1600x1200 cannot be LCD?

      Man, you're fucking crazy. LCD's have fixed resolutions. Each pixel is a little transistor. The pixels are mechanical things. So an 640x480 LCD can't draw a 1600x1200 picture, or vice versa.

      Re-read my post, I said that MPEG is based on DCT, not that MPEG is DCT...

      Re-read MY post: NO IT IS NOT.

      Mpeg uses DCT to encode the spatial information into the frequency domain, that's what the book says.

      Hee hee. So here's the deal. We've got a kid who's reading his dad's "Handbook of Television Engineering" and calling himself an expert. Right. Sure.

      Friend, YOU ARE WRONG. Please stop posting things you don't know anything about.

      We're all the (fucking) moron of someone else.

      Also, learn fucking English, you cuntface.

    11. Re:What annoys me about subjective testing.... by Pieroxy · · Score: 1

      Ok, so you obviously think you are the expert. So why don't you tell me why I am wrong instead of saying "Uh, no." or "YOU ARE WRONG" or even "you cuntface"? Hmm? I'm just tired of people like you that just flame and doesn't back facts up with anything but free assertions that I am wrong. If you don't have anything else to say, stop posting.

    12. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      So why don't you tell me why I am wrong instead of saying "Uh, no."

      Why you are wrong? I haven't the foggiest. Maybe you're misinformed, maybe you're stupid. No clue.

      But the fact remains that you said things which were incorrect. You were, in short, WRONG.

      What do you want, an in-depth explanation of how reality differs from what you said? Get over yourself. This isn't Slashdot.edu. If you want to be educated, go read a fucking book.

      Cuntface.

    13. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      I'm still amazed that our world is going ahead with assholes like you. One might think you are stupid enough to bring everyone down...

    14. Re:What annoys me about subjective testing.... by Anonymous Coward · · Score: 0

      I'm still amazed that our world is going ahead with assholes like you.

      I'm still amazed that people who seem to be able to type, and communicate verbally, still somehow think that I'm their momma.

      Go read a fuckin book and leave me alone.

  31. The source by Compact+Dick · · Score: 1

    I believe I know where it's coming from. And who's behind it, but we'll leave that for now.

  32. The reality of tests is... by overbyj · · Score: 2, Informative

    that Joe Schmo out there with the Windows machine will be pretty much sticking to WMA. Sure hardcore audiophiles can tell a difference between formats but the average computer idiot doesn't care.

    The saddest part of all is that WMA is a beast that is growing and will be hard to get rid of. Since MS has submitted this format for inspection for widespread adoption, they will continue to force their way into this becoming the de facto standard even though it sucks ass. More importantly, because of the draconian DRM, WMA is the format that the RIAA and other head asswipes at recording labels are drooling over. They could really care less about the quality of their digital music as long as they control the rights management on it.

    Until more portable players support formats like ogg, WMA will be an immovable force, the 800 hundred pound gorilla that will be difficult to move.

    --
    No trees were harmed in the composition of this; however, numerous electrons were inconvenienced.
  33. use Lame 128? lol by Anonymous Coward · · Score: 0

    Lame 128 is 128kbps, everything else is 64kbps, so obviously it's better. Smartass.

  34. A Side Note On Their Samples by MBCook · · Score: 1
    Interesting to look at, and I'm not very suprised that the "we sound as goot at half the bitrate" claim wasn't true, but I do have two observations.

    First, I know and listen to some of those songs. It's nice to see band(s) I listen to, it makes the test seem much less... abstract. It seems like these tests usually use music I've never even heard. (For the curious, TMBG and John Linnell).

    Second, I would have liked to see the results presented as "quality relative to 128kb MP3", since that's the "gold standard". Just a preference.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:A Side Note On Their Samples by Anonymous Coward · · Score: 0

      ummm... they were presented as "quality relative to 128kb MP3"

    2. Re:A Side Note On Their Samples by MBCook · · Score: 1
      No, not in the way I meant. Yes, 128kb MP3s are there so you can measure against them, but what I mean is to give the 128kb MP3 a perfect score (I'd do it in percent, so 100%. And it would have to be the average of the MP3 range that's the perfect score) and then rate everyone else accordingly. So instead of MP3 getting a 4.3 and Ogg getting 3.6, MP3 would get 100% (as described above) and Ogg would get an adjusted score to show it's percent of MP3's score, in this example 84%.

      It would mean more to me to see that for song X, Ogg got a 75% or Real Audio got a 13% against 128kb MP3s than to see that Ogg got a 3.75 and Real Audio got a 0.9.

      PS: I made all those numbers up, so don't go checking 'em, it ain't worth your time.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  35. I'll sum up the tests for you... by n8willis · · Score: 1
    "We've done statistical operations on non-quantitative data."
    ...uh, I guess I could go on, but that fact alone kills this before it even starts. When are people gonna learn? When the hell are people gonna learn? It doesn't matter how you "encode" or "enumerate" it, quantitative operations done to non-quantitative data have NO MEANING. NONE.

    @!#%$%#@ it. I suffered through three semesters of Stats in college, and the acid-reflux flare-up I get reading this kind of "test result" is the burden I bear for it.
    --
    -- Watch the REAL Jon Katz.
    1. Re:I'll sum up the tests for you... by fishbowl · · Score: 1

      "quantitative operations done to non-quantitative data have NO MEANING. NONE."

      Thank you, but of course the people who need to get the message, won't. They *want* to be influenced.

      To me there are two levels of audio/video quality. Good Enough for the only copy of the Master, and Not Good Enough.

      If I can have 32-bit waves sampled at >=96kHz, that's what I want. (And I get very, very tired of hearing about why I don't need that much digital headroom.)

      I'm old enough that I'm not supposed to care about freq's above 15khZ, but I hear them just fine. And I definitely hear the quality loss of MP3, even at 128b.

      I won't say I can tell 44.1khz/16bit from 44khz/16-24bit, but I bet I can tell which one is degrading faster after a few unclocked copies and probably after the first resampling.

      For listening to music, I'm pretty happy with cassette tape... For producing music (which I do), I'm not happy with *anything*, but I'll settle for the current state of the art :-)

      --
      -fb Everything not expressly forbidden is now mandatory.
    2. Re:I'll sum up the tests for you... by Anonymous Coward · · Score: 0
      quantitative operations done to non-quantitative data have NO MEANING. NONE.

      Sounds like an great area for a research project.

    3. Re:I'll sum up the tests for you... by Anonymous Coward · · Score: 0

      Sorry if I made you reach for the antacid.

    4. Re:I'll sum up the tests for you... by ff123 · · Score: 1

      When the hell are people gonna learn? It doesn't matter how you "encode" or "enumerate" it, quantitative operations done to non-quantitative data have NO MEANING. NONE.

      Sigh. When the hell are people gonna read up before they spout garbage? There is a whole field of science called psychophysics, i.e., the science of subjective testing Pick up this book and read it!

      Sensory Evaluation Techniques

      ff123

    5. Re:I'll sum up the tests for you... by CaptainPhong · · Score: 1

      You've done an excellent job of summing up your complete ignorance of the subject. There are whole fields of statistics devoted to gathering meaningful information from subjective tests.

      The benchmark for the quality of an audio file is how good it sounds relative to the original. Nothing else matters because audio is meant to be LISTENED to, not looked at, or calculated. The only completely objective thing you can say is if you can or cannot tell an encoded audio file from the original. Obviously, at bitrates this low, no codec is going to have transparent results. The only data you can gather are subjective opinions on which one sounds best (again, in comparision to the original). With sound methodology (such as this blind test), you CAN indeed get meaningful information.

      --
      ... "Give me a woman who loves beer and I will conquer the w
    6. Re:I'll sum up the tests for you... by n8willis · · Score: 1

      Sorry to disappoint you, but the mean average of "imperceptible" and "very annoying" is meaningless, regardless of whether you encode them as "imperceptible=5, very annoying=1" or "imperceptible=0, very annoying=100" or anything else.

      And "if you can or cannot tell an encoded audio file from the original" is NOT an "objective thing you can say."

      The blindness of the test doesn't excuse the fact that the collected data is subjective in nature, qualitative in kind, and that the conditions under which the "tests" are "performed" are not controlled.

      If you're still having trouble understanding this, ask all your friends in which state they were born (or country), then average them all together. You'll have to choose how to assign numbers to the states and countries, but no matter what assignment you choose (and none of the options is inherently better than the others), the mean you get doesn't reflect any kind of "average state or country of birth" because the original data is not numerical in nature.

      You can't make opinions into real numbers, grasshopper.

      --
      -- Watch the REAL Jon Katz.
    7. Re:I'll sum up the tests for you... by Anonymous Coward · · Score: 0

      Sigh. Pick up and read this book:

      Probability and Statistics for Engineers and Scientists

      Then we'll talk.

  36. Okay, maybe I'm nitpicking... by shirai · · Score: 5, Interesting
    Just some relevant data that doesn't appear on the front page is that the test is blind and they do compare the audio to an uncompressed reference. You have to click through to "Return to Roberto's Listening Tests page" to find this information though. Just thought I'd mention this because my first thought was what they are comparing the sound to.

    Comparing without a reference reflects how much you like the encoding of the codec, not how accurate it is to the original. For example, if a codec boosts the bass or encodes slightly louder, you may interpret this as better sound. For example, when auditioning speakers, you must always balance the output of the speakers as most people will psychologically prefer the louder (most sensitive) speaker. This does not mean the speakers are accurate however.

    At any rate, here is the relevant quote on that page:


    One of the most acclaimed methods of comparing codec quality is by performing so-called "Double Blind Listening Tests". In this sort of test, the participant compares various encoded samples against each other and against an uncompressed reference sample. The blind part means that the participant doesn't know which sample was encoded by which encoder. That guarantees there'll be no psychological bias towards his/her favorite codec, or against the codec he/she dislikes.


    Note that the quote (and here's the nitpick) suggests that double-blind means that the participant doesn't know which encoder is used. Double-blind means that both the participant and the person running the test don't know. By the way, this is, indeed as accurate as double-blind (since, well, the computer might know but surely doesn't care to influence the results). And I realize he doesn't say "double-blind means" but seems to suggest the definition of double-blind. Anyways, that's just the nitpick. Please don't mod me down for it. It's just an observation and I'm trying to build some Karma!
    --
    Sunny

    Be my Friend

    1. Re:Okay, maybe I'm nitpicking... by Xyde · · Score: 1
      You have a point, but when dealing with bit-rates this low, often a more achievable goal is to make it sound as pleasant to the ear as possible, not be as close to the original as possible.

      It's like when you get down to bit-rates like 8kbit/sec for speech encoding, you want it to sound as intelligible as possible, not as much like the original speaker.

  37. To paraphrase Gates by commodoresloat · · Score: 5, Funny

    Nobody will ever need less than 64kbps of audio.

  38. Digital Music artist perspective by merlin_jim · · Score: 4, Informative

    As an artist that releases mainly online, I found these results very interesting, and thought I'd share my feelings with the slashdot community.

    While MP3Pro and Vorbis were good competitors overall, and have a fairly good footprint to boot, I'd have to say that if I'm forced to encode to 64MBit/s, I'd absolutely choose Ahead HE AAC, if I'm judging solely on this comparison (which I am at this point in time...)

    Why? Because there was no sample that Ahead HE AAC did POORLY at. MP3Pro and Vorbis (and all the other codecs) each had one or two samples that they just totally choked on, quality-wise. So if I was forced to use a 64 MBit/s codec, it would absolutely be Ahead HE AAC, because while it didn't score highest on every test, and the three codec were virtually tied across the whole competition, I would feel far safer trusting my best digital work to a codec that, according to this test, would have the least chance of representing it particularly poorly.

    I wonder how these results compare to higher encoding rates; I could easily imagine that most codecs have a sweet spot, where the encoding quality/bitrate maximizes... it would be interesting to do some research to find this sweet spot.

    Anyone want a quick way to slashdot a server? :D

    --
    I am disrespectful to dirt! Can you see that I am serious?!
    1. Re:Digital Music artist perspective by Anonymous Coward · · Score: 0

      So you don't want anybody to listen to your music?

      I sure as hell don't have an "Ahead HE AAC" codec installed. I don't know where to get something that would play that standard, much less encode to it. And I'm not going to pay money for an [en/de]coder. Conclusion: I'm not going to listen to your music.

      There are reasons to choose a codec other than overall subjective listening quality - the free use and distribution of the codec (including source) is a clear advantage OGG has over all of the other codecs tested. And given that OGG support has been in Winamp and MPlayer for about two years in varying degrees of completeness - they have a very, very big installed base of OGG-capable players (even if the users don't know they can already play them).

      Anyway - nobody should be using 64kbps to distribute music that people care about (use 192kbps minimum, or OGG VBR quality setting 6). And if your files become too big to host? Use BitTorrent (or "magnet:[checksum]" links to the Gnutella 2 network - see shareaza.com or bitzi.com) to distribute using P2P file swarming / sharing.

    2. Re:Digital Music artist perspective by merlin_jim · · Score: 1

      FYI, I only encode into MP3 for the very reasons you mention.

      As I said, my comments were based on the premise that I was forced to pick a 64-Mbit/s codec.

      I am not currently being forced to do so.

      And I could give a fuck your Ogg being supported on Winamp and MPlayer. If it's not part of the default OS install then its not good enough for me. Frankly, I know artists that distribute solely in Ogg. Almost all of them convert to transcoding to MP3 after a few months.

      For information on why someone might want to benchmark at such a low quality setting, see other posts I've made in this thread.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    3. Re:Digital Music artist perspective by benwaggoner · · Score: 1

      Yeah, it's often much more useful to know what the worst case is rather than the best case (especially if shopping for CD-ROM drives).

      Also, HE AAC scales down to lower bitrates better yet. It still sounds great down to 48 Kbps 44.1 stereo, danceable at 32 Kbps, and 44.1 mono is quite listenable at 24 Kbps, even with difficult content like vocal jazz.

    4. Re:Digital Music artist perspective by Anonymous Coward · · Score: 0

      But Ogg is part of my default OS install, (RH9).

      Oh... you use Windows? I suppose you never use Word, because it isn't part of the default OS install. Plain text or RTF for you then?

    5. Re:Digital Music artist perspective by Anonymous Coward · · Score: 0

      If it's not part of the default OS install then its not good enough for me

      Point taken, but AAC isn't exactly standard either. Nor is MP3, depending on the version of Windows you have (anything pre-Windows XP can't play them without extra software - and there are still many more Windows 2000 / ME / 98 / installs than XP "in the wild").

      And it's not "my ogg". It's "our ogg". Due to it's licencing terms, you have just as many rights to use it as I do - or anyone else except possibly the authors.

    6. Re:Digital Music artist perspective by Pieroxy · · Score: 1

      No, I use Linux. And I want to sell my music only to people using Linux. Sure, I'll starve probably to death very soon, but at least, I'll stand up to my ideal: Free software.

      I'd better die free that live tied to M$!

    7. Re:Digital Music artist perspective by ff123 · · Score: 1

      Because there was no sample that Ahead HE AAC did POORLY at.

      HE-AAC did rather poorly on the EnolaGay sample, ranking in the bottom half.

      ff123

  39. But not... by phorm · · Score: 1

    If you intend on streaming your audio. Audio can stream decently at 128kbps, in fact, for modems it is a must. Internet radio, and even most stuff on mp3.com et al sounds decent for previewing purposes when played at lower bitrates.

  40. Article says by Wolfier · · Score: 1

    >It's worth mentioning that, while Ahead HE AAC,
    >Vorbis, MP3pro and WMA were encoded in VBR mode,
    >Real Audio and QuickTime were encoded in CBR mode
    >since these codecs don't offer a VBR mode.
    >Lame MP3 was encoded at ABR mode because that's
    >how Lame performs better at this bitrate.

    It explains. The "64kbit/s" is only an average.

    In general adaptive sampling methods such as VBR should always outperform constant sampling methods like CBR.

  41. Lets be clear here by tkrotchko · · Score: 1

    While there is a need for 64kbps bit rates, this is, *at best* FM radio quality.

    This is not high fidelity and certainly not for critical listening.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  42. Where're the players? by Anonymous Coward · · Score: 0

    I find the results to be very interesting, it would be nice to get more music on a flash memory device. But it seems like most portable players can only handle MP3 and maybe WMA. Where are the players for Ogg and AAC?

    I'm not talking about PDAs, just simple, durable flash memory players that you could take to the gym and not worry about breaking.

  43. Speex by yerricde · · Score: 1

    For monophonic human voice encoding, Speex at 20 kbps is transparent over my stereo system. Have a listen.

    --
    Will I retire or break 10K?
  44. Good but also bad for portables by enosys · · Score: 1
    With an ordinary computer you can get software to play any format and you almost certainly don't have to worry if your CPU is fast enough either.

    On a portable device it's an entirely different story. Maybe it uses hardware for MP3 playback and you can't play other formats. Maybe the company developing its closed source firmware doesn't care about other formats. Maybe the CPU is too slow and even if it isn't a more CPU intensive format can seriously shorten battery life.

    Isn't getting more storage often the best choice?

  45. Wrong settings for Quicktime? by RalphBNumbers · · Score: 3, Interesting

    As I understand it, the "Best" mode, which they used to encode the QT AAC clips, was actually optimized for audio with sample rates well above CDs' 44.1khz. For audio that originated on CD, the "Better" setting would have been more appropriate. (this setting does seem really unintuitive, I would hope for better from apple)

    I wonder if/how this would have affected the scores.

    I was surprised to se QT AAC ranked so low after it recently won a similar test among AAC encoders, was that HE AAC encoder not included in the previous test?

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
    1. Re:Wrong settings for Quicktime? by Dominic_Mazzoni · · Score: 1

      I was surprised to se QT AAC ranked so low after it recently won a similar test among AAC encoders, was that HE AAC encoder not included in the previous test?

      Keep in mind that the songs on the iTunes music store are all 128 kbps. Possibly Apple decided it wasn't worth optimizing their AAC encoder to work well at 64 kbps. How well one encoder sounds at 64 kbps doesn't necessarily say anything about how it will sound at a higher bitrate.

    2. Re:Wrong settings for Quicktime? by benwaggoner · · Score: 1

      Actually, Best is for higher bit depths than 16-bit. Still, picking Best just made the encoder slower - it shouldn't have hurt quality.

    3. Re:Wrong settings for Quicktime? by Anonymous Coward · · Score: 0

      Well, currently its 6 am here, I listen to beethoven.com radio using my realone "radiopass" at 76kbps (was 96, but my network...) and I really stare at screen cluelessly about results.

      I agree, if Apple coded a better performance client than current Quicktime/Win32 and offered a similar service, I'd go for Quicktime AAC. Its obviously more natural sounding.

      But, Quicktime and Real shares 6 and 7th places?

      Let me ask, Quicktime and Real has "bad reputation" amongst open source enthuasts/geeks... So, people actually cared to install those codecs and tested are?

      Or I should go to doctor and get my ears checked? Or e.g. classical only professional station managers like Beethoven.com which partners with Real Networks?

    4. Re:Wrong settings for Quicktime? by tangent3 · · Score: 1

      The "similar test among AAC encoders" was done at 128kbps. QT didn't do as well at 64kbps because it doesn't feature SBR which HE-AAC uses, and SBR helps a lot at low bitrates. MP3Pro is basically MP3+SBR and you see from the result how that helps. Think of HE-AAC as AAC+SBR.

      And before you ask, no, SBR doesn't help improve a codec at 128kbps.

  46. And at 78 RPM... by dpbsmith · · Score: 1

    ...RCA Orthophonic records were judged superior to Edison Blue Amberols--even at 160 RPM.

  47. SBR by zurab · · Score: 3, Informative

    It's worth pointing out that at least MP3Pro and HE-AAC from tested codecs use SBR. SBR is a method (mostly post-process) that allows transmission of lower half of audio spectrum, and have the decoder "guess" what the the other part of the spectrum would have been. While this allows for "cool-sounding" audio at low bitrates, the generated part of the spectrum is not actually an encoded original audio, but rather its "guessed" reconstruction. SBR is also patented.

    Search for more info on SBR if interested, like this one.

  48. compression education is important by lotsolint · · Score: 1

    It's good to see these types of reports, but they need more press. False advertising by the marketing machines have been lying to the sheepish public for years. with terms of "CD Quality", "100% Digital", etc etc.

    IBOC is coming to american radio waves, sometime in the nearish future... For FM signals programming will be encoded at 96kbps (64kbps if optional data/program channel is used). For AM 36kbps... There will be no listening tests for the public, they'll get what they get. They haven't divulged a whole lot on what encoder is to be used but it was internally developed by Ibiquity ( the joint venture developing IBOC ).

    Anyway, it's good that the public understands the bad side of the great "digital" realm. It will help in my fight with DirecTV... They've been increasing the compression of their channels - looks like I'm watching an internet stream. But when the other sheep complain to DirecTV, they actually believe the cop-out tech support answer, 'Your dish needs re-alignment' or 'Try some of those gold plated connectors' - um yeah, okay. if they only knew how DirecTV and Dish squeeze channel after channel into their fixed bandwidth satellite feed. Same goes for digital cable, Satellite Radio (XM & Sirrius), and soon FM/AM radio.

    And just think, if all the sheep start buying music by downloading the crappy 128kbps files that are offered at most of these legit online music sites, they'll stop selling CDs and only offer music online. say good-bye to your 256kbps VBR rips.

    If we the public don't understand it and therefor can't fight it - we'll all die early of compression fatigue.

    1. Re:compression education is important by frycarson · · Score: 1

      I think the ultimate example of people being fooled are these new-fangled(sic) HDTV. I've seen better divx encodings from a 400Mhz celeron then some of the things they show. Some people might not care, but I know quite a few people will be pissed when we are left without any analog television/radio. I can't stand encoding artifacts (especially on dvd's). Cd's are acceptably lacking digital artifacts, but some DVD's (mainly animation where is more noticable) have random motion blocks. Cable has them now, DirectTV has always had the damned things. Most people don't seem to mind, or complain about it, because it isn't too noticable all the time but when you windex your tv and dust your monitor on an hourly(ok, exagerating the windexing of the ol' telly) you tend to notice artifacts. And that is why television should be text based. just a screen of captions depicting action. I don't know what I've written thanks to this nifty text only browser, i hope it made sense... FRYCaRSON _-_-_-I don't know what I'm doing-_-_-_

  49. Re:64kbps? Ugh... by Anonymous Coward · · Score: 0

    storage is dirt cheap,

    On hard drives it is. On little audio devices with flash memory it isn't.

  50. You fool yourself... by Moritz+Moeller+-+Her · · Score: 2, Interesting

    only very few professional and gifted people can distinguish or even recognize a good encoded sound from lossless sound on 100 % top end HIFI systems.

    Check out the C't listening test (blind test!) done in 2002 or 2003, which showed that people producing classical music, people finetuning codecs and many others were not consistently able to tell the difference. The best tester was someone with a hearing damage on one ear. The psychoaccustics obviously did not work 100% for him.

    BTW: OGG won that test for ~100 kbit and higher bitrates. Even well encoded MP3 with 256 are almost perfect.

    --
    Moritz
    1. Re:You fool yourself... by iabervon · · Score: 1

      IIRC, that test (or other similar ones) found that there are types of music that sound markedly worse with each codec. For any lossy format, it's possible to construct some music that emphasizes the bit that would be lost. And you might even find someone who would actually like to listen to that music. Also, you can hear different losses on headphones vs computer speakers vs nice speakers.

      So, if you want to make sure not to lose anything important from an arbitrary CD, you should use FLAC to make it smaller.

      It would actually be interesting for someone to make an OGG variant especially for headphones, which would ditch everything the headphones won't be able to reproduce anyway.

    2. Re:You fool yourself... by StarFace · · Score: 1

      Except that any decent [Sennheiser; Grado; et cetera] pair of headphones running more than $60 can reproduce everything your better than average stereo system can reproduce. Just a little bit more, and your looking at headphones that can blow away even $10,000 rigs as far as dynamic range goes. Now if you're just using the cheese that comes free with the CD player, then you've got a point. :)

      --
      V
    3. Re:You fool yourself... by cayenne8 · · Score: 1
      "only very few professional and gifted people can distinguish or even recognize a good encoded sound from lossless sound on 100 % top end HIFI systems"

      Decware SET tube amp, with Klipschorn speakers. It is fairly high end...

      www.decware.com

      www.klipsch.com

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  51. Um..... by Lord+Kano · · Score: 1

    The charts at the end show entries for 128kbps LAME MP3 and 64kbps FhG MP3, but these are used as high and low anchors for reference, as MP3 is really out of its league at bitrates such as these."

    I guess that it's good that whenever I buy and rip a CD I always encode it as 256kbps MP3s.

    But seriously, what is the point of these ultra low bitrate audio tests? Hard drive space is constantly getting cheaper, memory for portable devices is constantly getting cheaper, so what is the point? Sure, my MP3s take up 4 times the space of AM radio quality encodings, but unless you are listening to classic oration, where there is no music, why not use a higher bitrate?

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Um..... by Tribbin · · Score: 1

      I can't believe people say this!

      Have you even _tried_ encoding to Ogg with Vorbis Tools 1.0 at the lowest quality?

      Just encoded 'Michael Jackson - Black & White'.

      At a 54.1 kbps it sounds wonderful!

      For a portable player there is no need to have a higher bitrate, in my opinion.

      --
      If you mod this up, your slashdot background will turn into a beautiful sunset!
    2. Re:Um..... by Lord+Kano · · Score: 1

      Have you even _tried_ encoding to Ogg with Vorbis Tools 1.0 at the lowest quality?

      No, and frankly I don't ever plan to. After several years I have ripped and encoded several GIGABYTES of my music as MP3s, there is no pressing need for me to switch to Ogg. I have seen car stereos that will play MP3 cds for under $130. I have yet to see one that will play Ogg cds at any price.

      It was just a day late and a dollar short when it came to me and my music collection.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  52. I've heard this before by Llywelyn · · Score: 1

    Last time I was reading about a music comparison, the statement was along the lines of "OGG excels at very low bitrates, AAC is really good from about 128kbps up".

    --
    Integrate Keynote and LaTeX
  53. Like Moore's Law by benwaggoner · · Score: 1

    Compression limits are like the limit to Moore's law. Everyone always says we'll hit them soon, but we never have.

    While individual compression techniques aren't developed THAT often, finding novel ways to tune and enhance them are ongoing. For example, HE AAC is a combination of the "pro" part of MP3 Pro and AAC, but performs a lot better than a linear extrapolation of either would suggest.

    One limiting factor is CPU speed. There are lots of techniques that are computationally expensive, and so aren't implemented until Moore's law has made them computationally cheap. This is definitely an issue with video codecs.

  54. Not that I want to defend everything in marketing. by Kjella · · Score: 1

    The sole deciding factor in whether or not compressed audio really gets used in a game is available minspec bandwidth. If marketing is forcing us to target a 500MHz machine, and decompressing OGG audio kills our framerate, then audio compression goes. It the sad truth that the tech heads do not call the shots in this department.

    ...but sometimes it is the right decision. Many people don't see the big need to upgrade their machine, and only dedicated fans are willing to upgrade for your game specifically. Apart from maybe an extra install CD of music, your customers won't notice much difference, but those in the low-end of your CPU target might, not to mention it increases your potential market.

    While I'm sure you as geeks have machines that are head and shoulders above the min spec, many people don't. Btw, it should also work as a "decompress-on-install" option to save space on the install discs, while still avoiding the CPU penalty of decompressing in real-time. I seem to remember some *cough*unofficial*cough* releases using this to reduce size at least...

    Kjella

    --
    Live today, because you never know what tomorrow brings
  55. Here's why so low... by generationxyu · · Score: 1
    It's compression, people. You can't compare bitrates between two different compression algorithms. For instance, a completely uncompressed, straight off the waveform WAV file is about 44khz*16 bits per cycle*2 channels ~= 1400 kbps. In SHN format, which uses lossless compression, the file will sound exactly the same and be at about 700 kbps, more or less. 99% the same quality in MPEG I Layer 3 will be about 384 kbps.

    Quality != bitrate. What they're trying to do here is find an algorithm that only uses 65,536 bits of compressed data for every second of uncompressed data and sounds as good as 128k.

    --
    I mod down pyramid schemes in sigs.
  56. "1 1 1?" "0, 1 1, 0 1 1 1." by raygundan · · Score: 1

    Sounds like a misprint to me-- if the english language had approximately one bit of information per word, we'd have approximately two words.

    "1" and "0"

  57. But how about.... by devphaeton · · Score: 1

    ...the difference in mindfucking sound between 32-bit and 64-bit penis-shaped soundwaves coming from the computer speakers, as i think about skins?

    --


    do() || do_not(); // try();
  58. Why all the fuss? by Anonymous Coward · · Score: 1, Insightful

    Seriously, why all the fuss about codecs? I know competition is good and all, but the way things are going, your average Joe isn't going to sit around re-encoding his 40GB music collection...
    If they run out of space, they'll just go out and buy a new 120GB drive, and in terms of time=money, they'll be saving.

    Besides that, sure, the more standards we can flood users with, the better -- everyone will just LOVE having to figure out what is a music file.

  59. infected with a Tin Can Ear by Anonymous Coward · · Score: 0

    guess it will be great for those
    3% of the population who have
    excellent hearing .

  60. rjamorim conducted the test, not HA by Compact+Dick · · Score: 2, Informative

    While Hydrogen Audio did provide the resources to host this test, the real work was done by Roberto Amorim, who organised this monster.

    Credit where credit is due.

    1. Re:rjamorim conducted the test, not HA by tangent3 · · Score: 2, Informative

      Did you forget to credit ff123, without whom none of the tests would have been possible?

  61. Not unbiased, but... by clifgriffin · · Score: 1

    http://www.microsoft.com/windows/windowsmedia/demo center/9series/avquality/wmamp3/default.htm This is an interesting test of music quality at different lower bitrates between mp3 and wma. I think that these results are interesting, but I see MP3, WMA, and perhaps Real as the only power players in this field. Most music downloads are still mp3, and real is losing their share in streaming all the time. WMA is also starting to gain in the desktop market. Formerly anti-mp3 guys like myself have come around. It ain't all bad. And it's from Microsoft, imagine that. ;) Clif

    1. Re:Not unbiased, but... by ff123 · · Score: 1

      That link is broken, apparently because there is a space between "demo" and "center".

      A couple of things that Microsoft can do to slant things their way:

      1. They can cherry pick samples which their codecs do well on.
      2. They can choose a cruddy mp3 encoder to compare against.

      Bottom line is that I don't trust any comparison featured on their site.

      ff123

  62. ATRAC by Anonymous Coward · · Score: 0

    i dont suppose that they could have tried comparing the ATRAC codec, if you can even call it that, it sounds pretty good at low bit rates

  63. Are we having fun yet? by Anonymous Coward · · Score: 0

    You must have been waiting for a chance to make a post like that ever since you picked that pseudonym... I hope you had fun, because 72932 electrons lost their lives for your little "joke".

  64. Check yer fly, your ignorance is showing... by CaptainPhong · · Score: 4, Insightful

    Ok, first of all, while the test was DISCUSSED on HydrogenAudio, and most of the participants are HA regulars, Roberto Amorim did all the hard work of organizing the test and compiling the results, dealing with complaints, etc. To not give him credit is not very nice.

    Second, there was a 128kbps test a month or two ago (which for some reason got repeatedly rejected when submitted to slashdot). You can see it here. Unfortunately, the results there aren't quite as interesting (it was mostly a big tie). Unfortunately, tests at higher bitrates are difficult because detecting problems at, say, 160kbps often requires well trained ears and good audio equipment.

    Third, it's a good idea when commenting on an article to actually read it and click around on a few links to actually have an idea what you are talking about. Many /.ers seem to be only half-literate (can write but not read). There is a hilarious number of denegrating comments here by people who know nothing about either statistics or psychoacoustic audio compression. ABC/HR type methodology is the standard for comparing the relative quality of audio sources. Also, a great deal of effort went in to assuring that the best settings for the best encoders for each codec were used for the test. A little reading of the pre-test discussions would reveal this. Further, HydrogenAudio is not a club of audiofools who spend zillions of dollars on fancy speaker cable without any science to back it up. It is an objectivist forum. Anyone who makes statements without backing them up (with something like ABC/HR or ABX results) gets flamed HARSHLY. Some of the regluars have PhDs on various audio topics. They know what the fuck they're doing.

    Fourth, just because you don't have a use for 64k audio, doesn't mean the results are meaningless. Lots of people have small-capacity players, and some codecs can tolerate that bitrate for very casual listening (such as in the car). Lots of streaming audio sources are at this bitrate or lower. Satellite radio is at 64k or lower. Also, it's not a good idea to try to extend these results to other bitrates. MPC for example, isn't even worth considering at 64kbps, but at bitrates over about 140kbps, it will beat the pants off of anything else.

    Finally, for those who want to know more, or want their audio collections to sound best, read the FAQs at HA. Many codecs have a preset where they are transparent for the vast majority of samples; usually a VBR setting that averages somewhere between 160 and 200kbps (such as lame --preset standard, mppenc --standard, oggenc around -q5 or -q6).

    --
    ... "Give me a woman who loves beer and I will conquer the w
    1. Re:Check yer fly, your ignorance is showing... by Anonymous Coward · · Score: 0

      Interesting the reference to 128kbps and 160kbps.

      For my MP3s I used to encode at 128kbps, but I tried some subjective tests of my own and decided that 160kbps was better. Above that rate I can't tell the difference, and I think my hearing is above average for my age (27) although admittedly not as good as when I was 18 (when I would wear ear plugs to rock concerts, yes really).

      Do those people encoding at 192, 224, or 320kbps think they are getting better quality sound? I suspect that the higher bit rates are good if you want to make copies of copies of copies, but in terms of discernable sound quality how many of you have actually tried encoding at different rates and honestly admitting what rate you can tell a difference at?

    2. Re:Check yer fly, your ignorance is showing... by radja · · Score: 2, Insightful

      my reasoning is about the same as yours.. I hear diferences between original and an mp3 at 128. played around a bit, stopped hearing a difference at 160. also tried 192 and higher, but not much difference. so I opted for 192, reasoning that there must be people with better hearing. //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
  65. obligatory audiophile style rant by plip · · Score: 5, Insightful


    I want to give full respect to the people who put all the research into creating these new audio formats. The results are truly phenomenal for 64kbps codecs. It's a fabulous academic demonstration.

    However, each is what it is. A 64kbps codec.

    I have about $6000 invested in my 2-channel +subwoofer setup here at home, and I consider that moderate compared to what you can truly achieve. I love listening to music, and it is completely remarkable when it is reproduced as realisticly as possible. So I go to painstaking methods to make sure the AC power is clean, the wiring is right, the distortion is low as possible. The signal to noise ratio is far between, with a good amp, and great speakers... I am especially pleased when the recording I am playing on my wonderful system is in the best production quality that it can possibly be.

    As amazing as they are, these 64kbit formats are useless on a person like me. I crave LOSSLESS not LOSSY. I might as well be listening to music on a $60 AIWA boombox, since it would sound relatively similar either way. All the subtle beauty and realism of the music is completely wasted with destructive compression.

    And for those of you that say it's for portable devices, It's not too unreasonable to get a portable player that plays high streaming VBR mp3s with some nice ~$100-$150 headphones. The small little investment to hear your music from 20hz-20khz flat response with low distortion is worth every single penny.

    I simply do not understand the need to take our ever improving technology and lower the quality of the music. If anything, it should be increasing... higher resolutions. 24bit/192khz technologies, and wonderful DSP equalizers, large portable storage devices... they are all realities now, but nobody seems to care but the fanatics like me. I would think that techno geeks would care more about the music they love, but that does not seem to be the case. The only logic that I can fathom to explain why is that perhaps they don't even know what they're missing. I know I didn't, until I actually experienced how good sound quality can be on the right system.

    1. Re:obligatory audiophile style rant by Malor · · Score: 1

      Hey, out of interest, if you encode with the LAME presets (--alt-preset standard, extreme, and insane), can you still hear the MP3ness on a rig that good?

      I listen on (good) headphones and I can sometimes tell with --aps, but I just can't hear the difference with --ape. (or, presumably, with --api, but I haven't bothered checking.)

      Just curious.

    2. Re:obligatory audiophile style rant by plip · · Score: 1


      In my experience, Variable Bitrate is definitely the way to go. You get the most quality per size by far and a VBR with a maximum range of 256kbit/s is pretty much equal to a CBR of 256kbit/s, same if you go higher or lower in bitrate. The LAME presets are good, but you have to know what they are doing to get the most out of them... here is a guide.

      http://www.modatic.net/audio/altpresets_explained. php

      Now for my personally biased explaination =)...

      I have done a number of blind listening tests on my system and here's what I've found...
      Ability to tell the difference:
      CD - 128kbit - INSTANTLY... to say that 128kbit is "CD Quality" is laughable.
      CD - 192kbit - good quality, but still perceivable difference
      CD - 256kbit - excellent... you can only tell the difference on very well produced CDs if you're listening closely... but boy, when you do hear the difference, just knowing it is there drives you crazy.
      CD - VBR (range 0-320kbit/s) No perceivable difference in multiple blind listening tests. I was unable to tell the difference, though most audiophiles will always proclaim that "CD quality is always better" it's really hard to tell them apart.

      In case you're curious, Here is my setup for 2 channel music. I'm running a pair of B&W CDM-9NT (<0.5% THD 150Hz - 20kHz) front channels with Monster Mseries M1.2S cable to a Denon AVR3300 reciever (105wpc <0.05% THD). I also have a Monster HTS3500 power conditioner. The subwoofer is a Velodyne HGS-15 (18hz - 120hz <0.5% THD) with Monster Ms35 sub cable. My source (one of many) is an optical out from my USB Creative Labs Sound Blaster. I also have a Sony MP3 walkman and a pair of Sony MDR-V600 headphones which sound fairly decent. It's hard to notice a difference above 192kbit/s on the headphones, and though I definately can notice a quality difference between them and my main system, portable is good for some things. =) I've had a lot of this stuff for years and it has held up flawlessly. I'm sure you could get even better signal chain equipment nowdays for the prices I paid, however kudos to the speakers... they are world class quality.

    3. Re:obligatory audiophile style rant by Dashing+Leech · · Score: 1
      And for those of you that say it's for portable devices, It's not too unreasonable to get a portable player that plays high streaming VBR mp3s with some nice ~$100-$150 headphones.

      For my purposes, that would be a huge waste of money. I use my Nomad II when biking or inline skating. Even if I bought the best portable equipment available, it wouldn't sound any better because of ambient noise from traffic and other sources.

      Before somebody says something about getting equipment (e.g., headphones) that tune out the ambient noise, be aware that I want the ambient noise. I want to hear when cars are approaching, or bike bells on the paths, or somebody yelling "watch out". In this usage, I'm not listening to the music to hear the fidelity of each instrument or marvel at the subtle sound engineering genius. It's more important for me to get as many songs as possible on the player (of reasonable quality), not to get the highest quality. Further to the point, why waste the money on more expensive players and headphones when it won't sound any better in the end. I'm not made of money.

      Yes, I do like to sit down in my livingroom and listen to a high quality recording, and for that I'd use high quality compression (if any). That's why I often have several versions of songs at various bitrates and formats. What many audiophiles seem to miss is that there are often times when such high quality is not required and file size is more important.

    4. Re:obligatory audiophile style rant by Theaetetus · · Score: 1
      Yes, I do like to sit down in my livingroom and listen to a high quality recording, and for that I'd use high quality compression (if any). That's why I often have several versions of songs at various bitrates and formats. What many audiophiles seem to miss is that there are often times when such high quality is not required and file size is more important.

      Absolutely. I'm an audio engineer, and I love music. I own an iPod so that I can carry a sizeable collection (still at 256 or 384, usually) with me to the gym, in the car (my Aiwa CD player has an aux input jack), or anywhere, and I use it constantly... even with the iPod ear buds, which are not great, but not awful. Sometimes, though, variety and portability is more important than quality, as you say. Plus, with a 45 minute commute to work each way, I want music to listen to, but I know I'm not going to get good quality audio in my car (you can't, no matter how much equipment Infinity and Tweeter want to sell you).

      -T

    5. Re:obligatory audiophile style rant by smithmc · · Score: 1

      I have about $6000 invested in my 2-channel +subwoofer setup here at home,

      No offense, but I'd say that that statement puts any views you have on audio technology into a very small minority. The market goes where the demand is, and I think it's safe to say that - less than 0.1%, maybe? just a guess - of the market spends as much as you do on gear.

      --
      Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  66. actually... by mekkab · · Score: 1

    to fit on my olde skool mp3 player (which has 32 MB on board and ONLY takes 32MB smart Media cards, no larger) I sure as hell re-rip to 64 kbps MONO.

    Why? I use it on the plane (Crazy background noise), on public transpo like buses and DC Metro (crazy background noise) and in our raised floor lab (Crazy background noise).

    And I can't hear any difference!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  67. FLAC by Anonymous Coward · · Score: 0
    OT rant

    Amen brother, but guess what? Nobody else cares. People will get broadband just so they can download hi-res porno vids, but they still listen to 128 kbps MP3s and call it "CD quality". 192 kbps is "WOW! Audiophile quality!" and anything above that is considered a waste of space.

    It's not that they don't know what they're missing. They wouldn't know it even if they experienced it. Give your average snot-nosed teenager a pair of Sennheisers and he'll complain about the bass being too weak.

    /OT rant

    1. Re:FLAC by Hooded+One · · Score: 1

      What about teenagers like me who try their friend's pair of Sennheisers and that very day go and buy their own? Sadly, most teens do seem to prefer the crappy wraparound atrocities disguised as headphones.

      Still, I have a lot of 128kbps mp3s because it'd be too much work for me to go out and replace them. If I were going to do that, I'd probably end up going for ogg anyway. The main thing that keeps me from starting on that right now is that there's little to no support for them on portable devices, and the metadata editor in XMMS blows.

    2. Re:FLAC by Anonymous Coward · · Score: 0

      You have far too much money for a teenager.

      It is time for you to cut the cord and move out, get your own job, and support yourself.

      You'll find quickly that you can't just decide to run out and buy the neat new gadgets your friends have.

      And when you do, you'll realize that life is far more important than your audiophile dickwaving.

  68. Battery Life by bobobobo · · Score: 1

    ... is the real problem. Give me a device that can actually do all those things for a decent amount of time. Something ergonomic wouldn't hurt either.

  69. QuickTime AAC? by Anonymous Coward · · Score: 0

    There's no such thing as "QuickTime AAC," just like there's no such thing as "WinAmp MP3," or "XMMS OGG." There's only one type of AAC: MPEG-4 AAC. Duh.

  70. About the synth... by PotatoHead · · Score: 1

    I was thinking about this a while back. Mp3 files are in the frequency / time domain while raw audio is in the amplitude / time domain.

    If you have an x voice synth (maybe 64 / 128 or so) where each voice is a sinewave and where each voice can start at any phase with respect to the others, would you not have a synth that could reproduce most sound convincingly?

    Seems that synth today is an mp3 player with the usual CPU ram and DAC, but it could be a bunch of nicely designed oscillators and a CPU and ram as well. The CPU probably would not have to do as much to get the music played because it would be in charge of only the ends of things, not all the bits inbetween.

    Another choice would be to include a powerful CPU and the same synth design. The extra compute might make lower bit rates possible on less hardware than we would need today.

    Maybe the parent of your post has it right, but not at quite the right level. Exchange frequency for instrument and it seems interesting at least.

    Just a couple thoughts...

    1. Re:About the synth... by Anonymous Coward · · Score: 0

      You would have a synth that could reproduce one grain convincingly. To reproduce the sound convincingly, you'd need to tweak the oscillators' parameters every so often, and the tweaking data would really add up (because that's more or less what mp3 starts with doing, then throws most of the data away).

  71. because the 128kbps test was already done by tangent3 · · Score: 1

    .. and the results are here. That news was submitted before to /. but didn't make it through.

    RTFA. VBR was used for Ogg Vorbis in both test.

  72. What's the baseline "128" of these codecs? by theCompPotato · · Score: 1

    With storage capacities increasing for mini hard drives and prices falling, any compression less than 128kbps to fit more songs on your portable devices is a stopgap measure if mp3s continues to be the compression standard. Better compression obviously means getting more value out of your portable device. Since some of these codecs does a better job at compression, at what bitrate would Nero HE-AAC or Ogg compare to Lame mp3 in regard to a similar rating? Finding out those ratios should be useful to this community. I think I saw a post which said that Ogg is about 96kish in sound quality compared to mp3. Which if correct gives us 25% increased storage. Would nero be better or some other codec? Bring it down to 80kbps or so. Going after a arbitrary "64kbps" is silly. Now if they were made so we could change the firmware... oh babbbbbbby!!! more excitement for us nerds =P =)

  73. Give me a break by Compact+Dick · · Score: 1

    I've had too many Johnnie Walkers already :-D

  74. Re:But what about bitrates that people actually us by caligae · · Score: 1

    Sure a test at a higher bitrate would be interesting since that should be the quality to go if you want to archive your music. But this kind of test would be nearly impossible
    In this 64kbps test there were not that many participants. Spotting the artifacts was pretty simple and you didn't need "golden ears". In the previous 128kpbs test most samples had to be so called "hard to encode" samples so that the listeners could detect the artifacts.
    If we go even higher in bitrate (where the codecs are supposed to be transparent) most people can't spot artifacts any longer - even with problem samples. It would be hard to find enough people to get a statistically relevant result.

  75. if I was forced to use a 64 MBit/s codec... by Anonymous Coward · · Score: 0

    I would just skip the encoding altogether and send the raw audio data, which is very unlikely to exceed 64MBit/s.

    Even 24bits/sample at 192kHz sample rate on 8 channels is only 36.9MBit/s.

    Just teasing you, you only made an innocent typo, didn't you ? Or did you really not get the difference between M and k ?

  76. this is what i do. by Anonymous Coward · · Score: 0

    I rip and listen to all my music at 16 bit 44.1. it sounds great. exactly as it was intended. is this wrong??

  77. Room for improvement by UpnAtom · · Score: 1

    HE AAC, being a new codec, likely has a lot of room for improvement. I'd also be surprised if Ahead were using the best psychoacoustic model available.

  78. 64kbps In My Car by Threed · · Score: 2, Insightful

    >And seriously, does anyone listen to music encoded at 64 kbps? 128 is the bare minumum.

    I have a tiny gadget that I plug into my car stereo so I don't have to lug a CD case around. It holds 192MB of data, so to make the most of it I compress everything to 64kbps. Since the music is normally competing with road noise anyway, it's "good enough".

    Through headphones, though, one really can tell the difference.

  79. I can claim 128kbps quality at 64kbps... by tbase · · Score: 1

    It's called mono :-)

    --

    666-607: 6th floor apartment of the beast
  80. Re:0 - Re:My music days are over by Anonymous Coward · · Score: 0

    Then couldn't you run Kazaa Lite, but disable uploads so that you don't share anything you have downloaded? ;-)

  81. Not high end system... by Anonymous Coward · · Score: 0

    Don't fool your self, you don't have a high end system. Your speakers are mediocre, but you have a combined receiver? No wonder you can't tell the difference between VBR and CD, you have a low end system. Get a decent, separate amp (tube or hybrid), electrostatic speakers or planars, and while you are at it get a half way decent CD player, preferably a transport and D/A convertor.

    Ever heard of Quads, Maggies, Inner Sound, McIntosh, NAD, Levinson, ADCOM, Martin Logan, Synthesis, Cary, Hovland? Before you start calling yourself an audiophile, get rid of the crap...

    1. Re:Not high end system... by plip · · Score: 1

      It's a shame you posted anonymously when you flamed me, because I absolutely agree with you. There are many "true audiophiles" that would consider my setup mid-fi, or horribly low end. So if even I'm complaining about media quality with my "low quality" $6000 stereo, what does that say about the media types these days? Why should you as an extreme audiophile even bother to buy music these days, when you know the production quality of the recording is never going to come close to the abilities of your sound system?

      Anyway, I'd be happy to get rid of my "crap" if you'd be willing to send me some better stuff... Wanna help a poor guy out? I would buy it myself, but the cost of the equipment you listed is more money than I could make in 3 years, if I saved every penny, and frankly I'd rather have a 2004 Subaru Impreza WRX STI for the price. =) If you have a heart, please send me some B&W Signature 800s with a pair of high end McIntosh monoblocks, and a Meridian digital processor/DVDA player so I can hear the difference between these "crappy VBR mp3s" and true CD quality. I can sell my current system and spend all the money I get on the wires I would need to hook that system up. Thank you! =)

  82. Dude, you aren't and audiophile... by Anonymous Coward · · Score: 0

    Don't fool your self, you don't have a high end system. Your speakers are mediocre, but you have a combined Denon receiver? Not even NAD Monitor series? No wonder you can't tell the difference between VBR and CD, you have a crappy low end system. Get a decent, separate amp (tube or hybrid), electrostatic speakers or planars, and while you are at it get a half way decent CD player, preferably a transport and D/A convertor.

    Ever heard of Quads, Maggies, Inner Sound, Acoustat, McIntosh, NAD, Eminent, Apogee, Levinson, ADCOM, Martin Logan, Synthesis, Cary, Hovland, Audiopax, Audio Research, Conrad Johnson, Lamm, Tube Research, Tenor, Jolida, Krell or at least Marantz? Or does having a pair of low-end B&W speakers with shit components make you some expert? Before you start bragging about being an audiophile, get rid of the crap...