2. Ewoks don't live on the planet Endor. They live on the moon of Endor.
Bzzzzzt, wrong answer. "The forest moon of Endor" doesn't meant "Endor's forest moon," it means "Endor, which is a forest moon." This is borne out by the Ewoks movie subtitled "The Battle for Endor."
So, Endor is the name of the moon where the Ewoks live.:)
Yep, it recognizes Bastille Day, Halloween, Christmas, and even Super Bowl Sunday. Play one of the episodic versions on Super Bowl Sunday and you get a football/sports episode.:)
And of course it also does the other cool stuff, like responding differently whether you buzz in constantly or never buzz in, how often you answer incorrectly, and even referencing your earlier stupid, wrong answers.
Jellyvision has a whole manifesto and philosophy about making games that appear to interact in such ways. They call it iCi, the Interactive Conversation Interface. Their website has more.
It's kind of funny to read all this deep-ish game philosophy, and think that the result of that is a smart-ass host who says "Player 2, you piece of chicken-shit, you didn't even buzz in!!";)
If the browser doesn't add anything beyond what the standards specify, then 99% of today's pages will look like crap. In addition to supporting standards, you also have to carry over heaps of legacy parsing so that non-standards compliant pages are displayable. This is what Mozilla calls "Quirks" mode.
I don't know what all the code is in Firebird, but I don't think it's proprietary bells and whistles. Along with the typical browser features (security, history, caching, UI configuration and theme support, etc etc), it has to accommodate all standards AND handle crappy code in intelligent ways. That's a LOT of decisions for one app to make.
As for using HTML 3.2, that's great. But that standard is deprecated, and it's deprecated for a reason. A List Apart is an example of Zeldman's ideal for the web. It's a site for developers that isn't meant to be viewed in NS4 because NS4 should be dead, and the audience for whom ALA is intended knows that.
But Zeldman will be the first to tell you that real-world commercial situations can't always adhere to the ideal. You have to bend the "rules" sometimes to make things work in old browsers. Zeldman isn't a zealot, and he's not trying to say you should be one either.
... I have to disagree. Choosing between whether my site looks good or looks crappy in an older browser, while it looks the same in a newer browser, isn't going to shut anyone out, as long as my choice is in the "good" direction. I'll setting for making it look good for everyone.
It's going to shut out the people using screen readers or mobile devices (or look/sound like absolute crap to them). I daresay it won't be too long before those people constitute more of anybody's audience than does NS4.
Again, no one's trying to make you change your code right now. But you should be aware that it's possible to do a LOT better than HTML 3.2, so you can make the transition when it's realistic for your needs.
What we need is a lean browser that just barely complies with the standards, and does nothing more than that in its base version.
"Just barely complies with the standards?" What the hell does that mean? You can comply with some of the standards, all of the standards, or none of the standards, but "just barely" complying doesn't even mean anything.
Your browser can comply with a bare subset of standards, but then it still has a million rendering decisions to make about the issues it chose to ignore. It's not like complying with more standards is what's bloating your browser.
In any case, the reason standards followers have sites that look crappy in Netscape 4- is the same reason non-standards followers have the same thing: they don't test, and they don't bother to learn the ins and outs of what they're doing. These people are always going to be leaving out part of their audience, and they'll be doing so ignorantly.
It's perfectly possible to code standards-compliantly in ways that work in legacy browsers. I'm not an expert in it, but I've seen it done many times.
Semantic and accessible HTML is becoming more and more important. More and more of your browsing audience will be on mobile devices. More and more of your browsing audience will be handicapped. Y'know why? Because more and more people are developing sites they can use. And of course, this isn't to mention the bandwidth and development costs you save with well-formed, meaningful HTML and CSS.
Now, don't get me wrong---if you're designing MountainDew.com, you don't give a flip about accessibility because you're all about experience, not information. People don't come to mountaindew.com for information, so why should they worry about it? But if your site IS about information, then you're shutting out FAR more of your potential audience by saying "It's going to look good in legacy browsers, dammit" than you are by saying "Legacy browsers get all of my content, but not my presentation."
Oh, and incidentally, Mozilla Firebird is a stripped-down version of Mozilla's browser component. It has about half the footprint (~6.5 MB) of Mozilla (~12 MB), it renders very fast, and it's good the moment you unzip it. No installation required.
I'm no programmer, but I don't imagine any browser with a 2MB footprint is going to be rendering much of anything.
It DID allow you to copy all the files to your hard drive, just wasn't an install option (it was 1997, come on).
If I recall correctly, you can just move the files from the CDs to the Riven/data folder. You can also download Jehon the Scribe's Riven installer to do it for you.:)
It's been a LONG time since I played FFVII, and I only played it once so I didn't get to go back and check this...
But wasn't there some Really Important Place in the game called the Temple of the Ancients? And didn't it look an awful lot like what Midgar looks like in the future? I thought maybe it was some big cycle repeating itself. But again, I haven't played it in years and I never went back to confirm what I thought.
That's because it will render anything you type after about: as HTML, unless it's one of its special about:s. You can even put HTML tags and they'll be rendered.
Well, he said "Novelity," with an I, in an attempt to make an adjective out of the noun "Novelty." Try reading what he says next time.
That being said, it is kinda dumb, because "Novelty" is both a noun and an adjective---the one he was looking for, too.
Actually, it's not. UbiSoft is developing the next single-player Myst sequel as we speak. (I think the development is taking place somewhere in Canada.) We've not seen the end of single player Myst titles yet, although we've certainly seen the end of Cyan's direct involvement in their creation. That's okay with them, though; they'd much rather get the royalties to pour back into Mudpie.;-)
Yeah, realMYST for Mac was only released in the last couple of months or so. Big-time publishing delays because of the game of musical chairs that got played with Exile's publisher. Then there were marketing decisions that kept it held back for a while... but now it's available.
Strangely enough, the *demo* hasn't been released, and they're saying that it's in its final testing phase before they release it. The *demo.*
I don't know if it's MacPlay or UbiSoft holding it back, but......testing a demo after the game has been published seems awful fishy to me.
*grumble* The whole "Make-Your-Own-Ages" rumor has been perpetuated even among the community of AVID Myst fans. I say it can't happen, and shouldn't. I shudder at the thought of a quarter-million amateur 3D artists with the ability to incorporate their worlds into the game.
I can see it now: "Come to julieluvsbrian03 Age! One wrong step, and you fall through the world! See the strikingly beautiful terrain, written specially to resemble parts of the human anatomy! Wanna get back? Good luck! The only linking book is at the center of a 40-square-mile maze!"
Bah, bah, and more bah. Can't happen, won't happen. Not for a long time, anyway. As long as it's taking to finish the ages that they're creating, there's no way they can have us all learning to Write.
Now, maybe for people who do VERY VERY ULTRA-RARE SPECIAL THINGS within the game, they could offer them their own Age. But for them to create it themselves? No, no no, methinks that will always be Cyan's job.
Now that being said, I can hardly wait for it. I don't know what they're planning on as far as gameplay, I don't think anyone does. But given all the references to "unraveling a mystery" I'm seeing in Officialspeak these days, methinks this will be more than a really pretty 3D realtime chatroom (the flipside of the coin, that has also been postulated).
Probably played as a Guild member. Maybe each with a skill that can only be applied to certain puzzles.
The Cyan folks have said explicitly, I think, that we won't actually be playing any roles other than ourselves. I mean, no, we won't be in D'ni in real life, but in the game we won't have some kind of arbitrary character class. We'll just be......folks. Doing exactly *what,* we don't know yet. But we'll all have the same abilities as others; just different possessions, perhaps, and levels of knowledge.
Bzzzzzt, wrong answer. "The forest moon of Endor" doesn't meant "Endor's forest moon," it means "Endor, which is a forest moon." This is borne out by the Ewoks movie subtitled "The Battle for Endor."
So, Endor is the name of the moon where the Ewoks live. :)
"Shepherd" is a verb here, genius...
Yep, it recognizes Bastille Day, Halloween, Christmas, and even Super Bowl Sunday. Play one of the episodic versions on Super Bowl Sunday and you get a football/sports episode. :)
And of course it also does the other cool stuff, like responding differently whether you buzz in constantly or never buzz in, how often you answer incorrectly, and even referencing your earlier stupid, wrong answers.
Jellyvision has a whole manifesto and philosophy about making games that appear to interact in such ways. They call it iCi, the Interactive Conversation Interface. Their website has more.
It's kind of funny to read all this deep-ish game philosophy, and think that the result of that is a smart-ass host who says "Player 2, you piece of chicken-shit, you didn't even buzz in!!" ;)
If the browser doesn't add anything beyond what the standards specify, then 99% of today's pages will look like crap. In addition to supporting standards, you also have to carry over heaps of legacy parsing so that non-standards compliant pages are displayable. This is what Mozilla calls "Quirks" mode.
I don't know what all the code is in Firebird, but I don't think it's proprietary bells and whistles. Along with the typical browser features (security, history, caching, UI configuration and theme support, etc etc), it has to accommodate all standards AND handle crappy code in intelligent ways. That's a LOT of decisions for one app to make.
As for using HTML 3.2, that's great. But that standard is deprecated, and it's deprecated for a reason. A List Apart is an example of Zeldman's ideal for the web. It's a site for developers that isn't meant to be viewed in NS4 because NS4 should be dead, and the audience for whom ALA is intended knows that.
But Zeldman will be the first to tell you that real-world commercial situations can't always adhere to the ideal. You have to bend the "rules" sometimes to make things work in old browsers. Zeldman isn't a zealot, and he's not trying to say you should be one either.
It's going to shut out the people using screen readers or mobile devices (or look/sound like absolute crap to them). I daresay it won't be too long before those people constitute more of anybody's audience than does NS4.
Again, no one's trying to make you change your code right now. But you should be aware that it's possible to do a LOT better than HTML 3.2, so you can make the transition when it's realistic for your needs.
"Just barely complies with the standards?" What the hell does that mean? You can comply with some of the standards, all of the standards, or none of the standards, but "just barely" complying doesn't even mean anything.
Your browser can comply with a bare subset of standards, but then it still has a million rendering decisions to make about the issues it chose to ignore. It's not like complying with more standards is what's bloating your browser.
In any case, the reason standards followers have sites that look crappy in Netscape 4- is the same reason non-standards followers have the same thing: they don't test, and they don't bother to learn the ins and outs of what they're doing. These people are always going to be leaving out part of their audience, and they'll be doing so ignorantly.
It's perfectly possible to code standards-compliantly in ways that work in legacy browsers. I'm not an expert in it, but I've seen it done many times.
Semantic and accessible HTML is becoming more and more important. More and more of your browsing audience will be on mobile devices. More and more of your browsing audience will be handicapped. Y'know why? Because more and more people are developing sites they can use. And of course, this isn't to mention the bandwidth and development costs you save with well-formed, meaningful HTML and CSS.
Now, don't get me wrong---if you're designing MountainDew.com, you don't give a flip about accessibility because you're all about experience, not information. People don't come to mountaindew.com for information, so why should they worry about it? But if your site IS about information, then you're shutting out FAR more of your potential audience by saying "It's going to look good in legacy browsers, dammit" than you are by saying "Legacy browsers get all of my content, but not my presentation."
Oh, and incidentally, Mozilla Firebird is a stripped-down version of Mozilla's browser component. It has about half the footprint (~6.5 MB) of Mozilla (~12 MB), it renders very fast, and it's good the moment you unzip it. No installation required.
I'm no programmer, but I don't imagine any browser with a 2MB footprint is going to be rendering much of anything.
Actually, they bought it to do Uru. realMYST was just a trial run. ;)
Oh P.S., you're still under NDA if I'm not mistaken.
Glitchy? No way!! You don't suppose that might be why it's in BETA, do you?
Yep that's right. :) And that all takes place roughly 200 years ago. Uru takes place in the here-and-now.
It DID allow you to copy all the files to your hard drive, just wasn't an install option (it was 1997, come on).
If I recall correctly, you can just move the files from the CDs to the Riven/data folder. You can also download Jehon the Scribe's Riven installer to do it for you. :)
SFT
It's been a LONG time since I played FFVII, and I only played it once so I didn't get to go back and check this...
But wasn't there some Really Important Place in the game called the Temple of the Ancients? And didn't it look an awful lot like what Midgar looks like in the future? I thought maybe it was some big cycle repeating itself. But again, I haven't played it in years and I never went back to confirm what I thought.
There.
The first result when Googling for "There," I might add.
That's because it will render anything you type after about: as HTML, unless it's one of its special about:s. You can even put HTML tags and they'll be rendered.
Well, he said "Novelity," with an I, in an attempt to make an adjective out of the noun "Novelty." Try reading what he says next time. That being said, it is kinda dumb, because "Novelty" is both a noun and an adjective---the one he was looking for, too.
2) If you google the phrase "DVD's", you'll get a message that says, "Did you mean: Dvds" The latter phrase also vastly outnumbers the former.
;-) )
Oh, cool. "Judgement" gets two million hits on Google and no correction prompt, it MUST be a correct spelling!
(Really I think "judgment" is pretty stupid, but hey, it gets the point across.
"...it is definetly a Myst IV."
;-)
Actually, it's not. UbiSoft is developing the next single-player Myst sequel as we speak. (I think the development is taking place somewhere in Canada.) We've not seen the end of single player Myst titles yet, although we've certainly seen the end of Cyan's direct involvement in their creation. That's okay with them, though; they'd much rather get the royalties to pour back into Mudpie.
SFT
Yeah, realMYST for Mac was only released in the last couple of months or so. Big-time publishing delays because of the game of musical chairs that got played with Exile's publisher. Then there were marketing decisions that kept it held back for a while... but now it's available.
...testing a demo after the game has been published seems awful fishy to me.
Strangely enough, the *demo* hasn't been released, and they're saying that it's in its final testing phase before they release it. The *demo.*
I don't know if it's MacPlay or UbiSoft holding it back, but...
SFT
*grumble* The whole "Make-Your-Own-Ages" rumor has been perpetuated even among the community of AVID Myst fans. I say it can't happen, and shouldn't. I shudder at the thought of a quarter-million amateur 3D artists with the ability to incorporate their worlds into the game.
I can see it now: "Come to julieluvsbrian03 Age! One wrong step, and you fall through the world! See the strikingly beautiful terrain, written specially to resemble parts of the human anatomy! Wanna get back? Good luck! The only linking book is at the center of a 40-square-mile maze!"
Bah, bah, and more bah. Can't happen, won't happen. Not for a long time, anyway. As long as it's taking to finish the ages that they're creating, there's no way they can have us all learning to Write.
Now, maybe for people who do VERY VERY ULTRA-RARE SPECIAL THINGS within the game, they could offer them their own Age. But for them to create it themselves? No, no no, methinks that will always be Cyan's job.
Now that being said, I can hardly wait for it. I don't know what they're planning on as far as gameplay, I don't think anyone does. But given all the references to "unraveling a mystery" I'm seeing in Officialspeak these days, methinks this will be more than a really pretty 3D realtime chatroom (the flipside of the coin, that has also been postulated).
SFT
Probably played as a Guild member. Maybe each with a skill that can only be applied to certain puzzles.
...folks. Doing exactly *what,* we don't know yet. But we'll all have the same abilities as others; just different possessions, perhaps, and levels of knowledge.
The Cyan folks have said explicitly, I think, that we won't actually be playing any roles other than ourselves. I mean, no, we won't be in D'ni in real life, but in the game we won't have some kind of arbitrary character class. We'll just be...