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Best Videogame Endings Discussed

Thanks to InsertCredit.com for their lengthy, semi-gonzo, spoiler-containing feature on the evolving nature of game end sequences. They ask "Why should an ending be a time to 'relax'? Why should an ending be something long, and complicated? Why should an action game, really, even have a final 'boss'? Do we need these conventions anymore?", while charting classic game endings from Donkey Kong and Super Mario Bros. through Metroid Prime. They finish things up with the top 11 game endings of all-time, from "an alcoholic cartoon squirrel" to "the collapsing Death Egg."

126 comments

  1. It seems obvious... by Quicksilver31337 · · Score: 4, Interesting

    Everyone knows that crono trigger has the best endings, being one the first RPGs to experiment with multiple endings depending on how you played and finished the game.

    --
    _______
    Death wish, n.:

    The only wish that always comes true, whether or not one wishes it t
    1. Re:It seems obvious... by Anonymous Coward · · Score: 0

      Phantasy Star III was the first console RPG with multiple endings. The game sucked so bad nobody wanted to find out the other endings.

    2. Re:It seems obvious... by mausmalone · · Score: 1

      Did it really have multiple endings, or are you refering to the incredibly hilarious "escapipe" flaw?

      If you don't know what I'm talking about, you must read this review of Phantasy Star III.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  2. Final Fantasy VII by cloudless.net · · Score: 2, Interesting

    It had the most advanced graphics in video game at that time, end the ending was simply amazing. I still remember the music of the final boss!

    1. Re:Final Fantasy VII by NonSequor · · Score: 1

      The lyrics of the final boss music were mostly taken from various songs from Carmina Burana, a collection of Latin poems written in the middle ages which were set to music by twentieth century composer, Carl Orff. The songs they took the lyrics from weren't really relevent to Sephiroth, Cloud, or anyone else.

      "Estuans interius" is the first line of a poem in which the speaker laments the fact that he is more interested in worldly pleasures than salvation. While there are some dark and brooding parts that might seem relevent if taken out of context, the overall idea of the poem is that the speaker feels powerless to help himself("I am like a leaf played with by the winds").

      "Veni, veni, venias" is taken from a short love song.

      Overall, I give Square a D- for scholarship. Also, I always thought that Aeris was annoying.

      --
      My only political goal is to see to it that no political party achieves its goals.
  3. "I'm going to rip off your head..." by Nice2Cats · · Score: 2, Funny

    "...and shit in your neck." Man, I thought he was just joking when I heard that the first time, but no, that is exactly what he did. Damn, what a cool game.

    1. Re:"I'm going to rip off your head..." by DrSkwid · · Score: 1

      that's the first one I thought of too.

      An ending that took ages of fighting and fighting and fighting.

      Was great.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:"I'm going to rip off your head..." by mahdi13 · · Score: 1

      That was a great ending to a level boss fight! =)

      The game ending was good to when he kicks the alien in the head and his eye pops out and flies through the field goal =)

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  4. Bladerunner by henbane · · Score: 1

    And the game was so short it was easy to get all the endings... at least I think it was.

  5. Loom gets my vote by Domini · · Score: 3, Informative

    It had crappy graphic and crappy sound, but there was something almost mystical about the ending...

    Must be the fact that it was based on a propper work of prose.

  6. Missile Command's Ending? by hiroshi912681 · · Score: 1

    My dad, back in the day, thought he had "beaten" Missile Command. After the game got so fast, it got extremely slow. He said you could take a bathroom break, come back, and the missiles still wouldn't have fallen.

    How are you supposed to reach this "The End" screen, anyway? Maybe it doesn't slow down on emulators?

  7. Gameboy Tetris by Anonymous Coward · · Score: 0

    If you choose game type 'B' and win at level 9 then you get to see the Space Shuttle take off. Tough to do with a fresh set of batteries!!

  8. Was it just me... by Violet+Null · · Score: 1

    Or did anyone else find that they would've enjoyed Metal Gear Solid 2 more, ending included, if they had just skipped through every cutscene in the game instead of trying to make sense of the so-called plot?

    1. Re:Was it just me... by johnopolis · · Score: 1

      I think that I will enjoy MGS2 more the second time through knowing that the story line is all messed up. The gameplay is great and now that I've taken six months off I think I'm ready to give it another go. One thing I don't like is that the only other Metal Gear game I've played is the first. So I'm a little lost as far as Who is Liquid and the other references to earlier games. All in all, great game though, I'm ready for the next one.

    2. Re:Was it just me... by dsyu · · Score: 1

      Or did anyone else find that they would've enjoyed Metal Gear Solid 2 more, ending included, if they had just skipped through every cutscene in the game instead of trying to make sense of the so-called plot?

      It isn't just you. I thought the plot felt hokey and full of holes, compared to the game itself. Heck, I would have enjoyed the game more if it had just been a long expanded version of the first part with Snake.

  9. My votes by DavidLeblond · · Score: 3, Insightful

    The Gabriel Knight series and the 7th Guest had my favorite endings. I'm not sure if I agree with world 8 on Super Mario Brothers being a "cool ending."

    1. Re:My votes by edwdig · · Score: 1

      What tops world 8 of Super Mario Bros is world 9 of the Japanese Super Mario Bros 2 (Lost Levels here in the US).

      One level features every land enemy in the game (i.e. goombas, turtles, hammer bros) in a water stage. You can just swim along the top of the water through the whole thing, but it's cool to see.

      Another stage is basically an outdoor castle. It's like a castle stage, where all the blocks are made of castle blocks. But there usually isn't a ceiling, it's a blue sky, the normal Mario theme, vines to climb into the sky, etc. There's also lava pits and all the castle enemies. You fight Bowser at the end in an abnormal setting. I forget exactly what it's like. There's another water stage, where there are blocks in the water spelling out a message in Japanese. I forget what the translation is. Something like thanks for playing I think. There's one more stage to world 9, but I forget what it's like.

  10. Re:I don't want to sound like a prude by Anonymous Coward · · Score: 5, Funny
    Unless I missed the bulleting, Slashdot's supposed to be a family website...

    Ahhh yes, Slashdot's a place where the whole family can gather around the computer to read the latest about SCO, Linux, computer games and anime.

    Fuck you, you shithead prude.

  11. dead by muirhead · · Score: 1
    Why should an ending be something long, and complicated?
    You wanna see me play.
    I always end up dead, and I don't waste any time getting there.

  12. Re:I don't want to sound like a prude by Nice2Cats · · Score: 0, Flamebait

    Ah, you do sound like a prude. Let me guess, you're an American? Thought so...

  13. Very basic... by ChibiLZ · · Score: 1

    What about the ending to Soul Reaver? It was very uncomplicated, and left an opening for a sequel. I know, I hated it too.

    --
    Don't buy WoW Gold! Make it yourself!
    1. Re:Very basic... by Smedrick · · Score: 1

      I was so pissed off when I beat Soul Reaver for the first time...but it made me crave Soul Reaver 2 like a heroin addict in rehab, so I guess it worked as intended. Soul Reaver 2's ending, on the other hand, left me more confused than when I started the game.

      Despite the crappy gameplay on occassion (LOK 2 comes to mind), I freakin love the storyline of the whole Kain universe.

      --
      "I strongly urge both the faint of heart and the faint of butt to leave the room at this time."
      - Strong Bad
    2. Re:Very basic... by {8_8} · · Score: 1

      You could hear my screaming all the way down the hall when I beat Soul Reaver and watched the ending. I still have a lot of rage pent up inside from that sadistic excuse for an ending.

  14. Let's not forget... by Anonymous Coward · · Score: 2, Interesting

    the best videogame beginnings

  15. what?? by Dreadlord · · Score: 1

    syberia didn't make it to the list? neither did grim fandango?? both were some of the greatest advanture gams i've ever played, i almost cried while watching both endings :/

    --
    The IT section color scheme sucks.
  16. Favourite game ending & most hated end bosses by stardeep · · Score: 5, Interesting

    My favourite game ending is that of Monkey Island 2, where everything that has gone on before (including the first adventure) is put in a new light.

    I have always despised the concept of end bosses. Why, for example, did a beautifully balanced game like The New Zealand Story have such monstrous bosses? They were so hard to beat that you were bound to lose that wonderful, rela-axed feeling playing that game gave you when faced with that floating walrus.

    In RPGs I find the concept of end bosses even more despicable. Worst example? The last third or so of Baldur's Gate II: Throne of Baal, where the designers have obiously run out of ideas (and the overly combat-oriented rule system has been taken to its limits) and the game just ends up throwing countless nearly-unbeatable, often regenerating enemies at you. Where's the roleplaying in that?

    (And speaking of disappointing endings: the 'good' ending is identical to the 'evil' one, only with a different voice-over!)

    Planescape: Torment got all of that just right: here was a game you could finish without fighting the end boss at all, if that didn't fit your character. I wish they'd make a sequel to that one...

    --
    Sentimentality is merely the Bank Holiday of cynicism.
    - Oscar Wilde
  17. What about game intros? by lordDallan · · Score: 1

    I remember when I first saw (or should I say heard?) the intro to "Blood Money" by Psygnosis on my Amiga. It blew me away. And the opening to Shadow of the Beast II? Awesome.

    1. Re:What about game intros? by Bustbang · · Score: 1

      The biggest unanswered question is where is the money. Ching Ching!! Classic

  18. Planescape Torment by Allen+Varney · · Score: 1

    One of many reasons why Black Isle Studios' Planescape Torment is my (and many others') favorite computer RPG is its haunting ending. The nameless protagonist, having finally achieved self-knowledge, descends unresistingly to his ultimate fate. The single cutscene made sense regardless of whether you played the game as good or evil. An exceptionally nice work, that game.

  19. Interstate '76 by Demon-Xanth · · Score: 3, Insightful

    I can't believe they left this one out. It's THE BEST game ending ever.

    Hero walks upto the bad guy who is now stuck in his burning car

    Bad Guy: Help, you gotta get me out of here.

    Hero throws dice (long story) at bad guy, takes key to nuke. Looks over and sees a ghost of his sister standing there.

    Hero: Don't get out of the car, never get out of the car.

    Hero pulls out his .45 and proceeds to empty it at a range of less than 2' into the chest of the bad guy.

    Now, how many games do you get to play where the end guy doesn't take the "soft" approach and ends up letting the bad guy live if he has the choice? I can't remember too many, that made this one original.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:Interstate '76 by GyroTech · · Score: 1

      Just the ending??
      That whole damn game was great.
      The intro, and tutorial (listening to your dead sister on tape telling you how to drive her car was a brilliant beginning), all the cut-sceness were perfectly placed (if a little shoddy in the graphics detail department), and the ending...

      Simply a superb game.

  20. Re:I don't want to sound like a prude by LittleBigLui · · Score: 1

    Slashdot - news for kids, stuff without f-words.

    --
    Free as in mason.
  21. Re:I don't want to sound like a prude by krist0 · · Score: 1

    Fuck yeah

    --
    all you are, is all you are, i'm so sorry for you.
  22. My list of Best and Worst [8bit/16bit] by Metroid72 · · Score: 4, Insightful

    What makes a good ending? Is it a surprise twist on the storyline? Is it a rewarding sequence after a hard game?

    My personal best (In no particular order):
    -Starfox (SNES) - Very underrated, great ending sequence, especially when they show the specs for each boss... the music is great too!
    -Final Fantasy II/III (SNES) - I personally think that SQUARE used to make better endings with less resources than now... Anyone agrees?
    -Ninja Gaiden (NES) - This is a classic!

    -MegaMan III - Here comes Protoman.. it opened the mistery of this new character
    -Earthbound - Masterpiece!
    -Bionic Commando - The bad guy is... Hitler!!!!

    Other great endings: Metroid, Super Metroid, A link to the Past, Link's awakening.

    What makes a bad ending? Is it a hard game with a disappointing/unrewarding final sequence? or is it a highly hyped game with a great story where the developers ran out of gas at the end? I've noticed that arcade conversions make very bad endings.

    The worst (In no particular order)
    -TMNT (NES) -You get just GAME OVER in colored letters
    -Axelay (SNES) - Axelay II never came... damn Konami
    -SFII (All) - I personally never liked the endings. The gameplay makes it up.

    Hard games with unrewarding endings:
    Jackal (hard mode), Battletoads (All), Ultima Quest for Avatar, Solar Jetman, Dragon Warrior, POW, Batman (NES), Blaster Master

  23. Forgetting another wonderful one... by Creepy+Crawler · · Score: 1

    Try "Tales of Phantasia".

    Superb game! The intro sequence is a FULL VOCAL song in this SNES game. It then starts you out on some sort of a boss scene where 4 guys cleans up on some boss.

    And at the end, he then explains why he did all what he did throught the game. I'll leave out what he says...

    And this wasnt made by Square.. It was made by the the football game kings, Tecmo.

    --
    1. Re:Forgetting another wonderful one... by Metroid72 · · Score: 1

      Actuall, I believe that NAMCO makes the "Tales..." series.

    2. Re:Forgetting another wonderful one... by stovey · · Score: 1

      Try again.. :o) The Tales series is developed/owned by Namco. It is quite a remarkable game though, it is being re-released on GBA pretty soon. Let's hope it gets a domestic release this time.

    3. Re:Forgetting another wonderful one... by Creepy+Crawler · · Score: 1

      Both of You are right ;-) I got mixed up with 5 letter game companies that end with "O".

      I felt the Dejap release was quite good, but they didnt need that "I betcha Arche fucks like a tiger" comment. And I didnt know it's being released on the GBA ;-)

      It'll be fun to see what they changed, as it's quite a dark game.

      --
    4. Re:Forgetting another wonderful one... by Creepy+Crawler · · Score: 1

      I was also going to ask you. Do you know where the book "Tale Phantasia" can be found? I would LOVE reading the book along playing the game.

      I've looked all over the net with no sucess. I've also called up japanese book/manga distributors. No luck at all.

      --
    5. Re:Forgetting another wonderful one... by stovey · · Score: 1

      O_o DeJap was/is great. I didn't seem to get along with Dark Force very well though. But oh well, that was many a year ago.. (play FF4! ^_^) I heard the random monster attack rate was very high.. which always bothered me.. So, I didn't put too much time in it. I do own all the domestic Tales releases though.

    6. Re:Forgetting another wonderful one... by stovey · · Score: 1

      Hmm.. animebooks has somes Tales Manga.. but they are for Destiny and Eternia.. not Phantasia.. =(

    7. Re:Forgetting another wonderful one... by Tsuzuki · · Score: 1

      Eheh... the Tales series was developed by Tri-Ace, actually (of Star Ocean 2 and Valkyrie Profile fame). Namco does publish it though. Tales of Destiny was a really delightful game as well!

  24. GUTEN TAG by MORTAR_COMBAT! · · Score: 1

    Wolfenstein 3D final "boss". Now THAT is a mother-freakin-ending. Open a door, piss your pants, get mangled by dual gatling guns.

    --
    MORTAR COMBAT!
    1. Re:GUTEN TAG by bitrott · · Score: 1

      I'm with you on that one. Bone chilling. GUTEN TAG... then PAIN. I think the "Spear of Destiny" sequal had a great end battle too. Seems cliche now, but I really didn't expect to be fighting in HELL after ripping through several bionic enhanced nazi generals.

  25. FFVII by SouperMike · · Score: 1

    What exactly happened in the ending of FFVII? I never was quite able to figure it out. Is it supposed to be everyone in the world is dead? Sure, the game is a thinly veiled allegory for environmentalism, and one would expect that every human would die at the end, but come on.

    1. Re:FFVII by kfx · · Score: 1

      Broken down:

      After the party escapes from the crater where they killed Sephiroth, you see that the Meteor he summoned is just about to hit Midgar.

      Holy activates to stop it, but it looks like it's too late, as Meteor just keeps going. Then when it looks like you're screwed, the lifestream (aka all the souls of dead people, assumably being led by Aeris by the picture of her that flashes at the end) seeps out of every damn hole on the planet. The lifestream then helps Holy and obliterates Meteor.

      Fast forward to the future, where the once dark, polluted Midgar is now a big happy jungle. (And you see Red XIII and his kid looking out over it, so obviously the party survived just fine) Whether the people that were in Midgar survived the whole thing, nobody knows, but hey, at least you saved the rest of the world.

      The end.

    2. Re:FFVII by Metal_Demon · · Score: 1

      If nanaki lives then surely some people could too don't ya think. Did you totally miss out on all the happiness in the ending? There is not much happiness when everybody dies. The only real thing that happend is the planet was healed. It's really great and yet annyoing because there is no explanation of what became of anybody but nanaki, though a direct sequel is rumored ala FFX-2. A sequel would rule, as this is still my favorite game.

      --
      Trust Your Technolust
    3. Re:FFVII by 75th+Trombone · · Score: 1

      It's been a LONG time since I played FFVII, and I only played it once so I didn't get to go back and check this...

      But wasn't there some Really Important Place in the game called the Temple of the Ancients? And didn't it look an awful lot like what Midgar looks like in the future? I thought maybe it was some big cycle repeating itself. But again, I haven't played it in years and I never went back to confirm what I thought.

      --
      The United States of America: We do what we must because we can.
    4. Re:FFVII by Brother+Grifter · · Score: 1

      Red XIII is not human. Holy will determine what threatens the planet and eradicates this threat. It was humans that had abused the planet and the lifestream. Even though Cloud and company proved that good exists in humanity, it's up to the gamer to decide if the humans survive or not.

      I personally have yet to decide what happened to Cloud and company. I think it doesn't matter too much, because even in death, you exist on a spiritual level in the lifestream with everyone else.

    5. Re:FFVII by kfx · · Score: 1

      Well, my reasoning for humans surviving is pretty simple. Red XIII is not human. Red XIII was on the airship. Red XIII cannot pilot the airship. So obviously, Cid or some of his crew survived (at the very least) and landed the airship--if they hadn't then Red XIII wouldn't have survived either. It's pretty simple logic.

    6. Re:FFVII by jx100 · · Score: 1

      If you remember, the area specifically around Midgar was extremely dead, with no grass or anything for a big distance around it. I think that the meteor only destroyed midgar, but not all the other communities (with the possible exception of Kalm..)

      Midgar was home to ShinRa, which was the company that was responsible for much of the destruction. It's entirely possible that the best thing for the Planet was merely the destruction of that one city, and not the others.

      OT: anyone else notice that the Highwind's final transportation scene (where Cid pulls on that handle) was one of the scenes in the commercial for the game?

  26. Metroid by BigBir3d · · Score: 1

    All that time to find out that I had been commanding a girl in a bikini... who then took off her space suit to show off that lovely piece of kit!

  27. Ninja Gaiden by techstar25 · · Score: 2, Interesting

    I always thought the Ninja Gaiden series on NES had some of the coolest endings, and some of hardest final bosses. They really set the bar high with all thier animated cut-scenes between levels leading up a long scene at the end.

  28. Re:I don't want to sound like a prude by gazbo · · Score: 1

    Whats wrong with being American? Your obviously not but you think its ok to bash us?!? I think your just jelous like all the other country's that aren't as successfull as the USA. And what does being American have to do with anything anyway?!? I dont like swearing cuz im Christian and children shouldnt be seeing this sort of foul stuff.

  29. Super Metroid & Phantasy Star II by Anonymous Coward · · Score: 0

    I must say that the ending of Super Metriod was indeed cool. I played that game so much. I kept doing it faster to see what would happen. Eventually got it under 3 hours. It was pretty fun to come back from class with a 4 hour break, beat the game and still have time to eat before afternoon classes.

    With Phantasy Star II, I saw on slashdot that PSII may be coming to the PS2. Does anyone have a better link than the one provided. That game was frickin awesome.

  30. I was soooo hopping FF6 made the list... by JFMulder · · Score: 1

    ... and it did. Damn that was a great game!

    What was best about the ending about this RPG is that you got a sense of where everybody was going to be after the story ended. Something you don't always get in RPGs.

  31. Bah! by JMZero · · Score: 2, Interesting

    No "Star Control II"? I guess they just didn't play it. That's literally the only possible explanation. If you haven't, go download it now - it's available free as "The Ur-Quan Masters" from sourceForge.

    --
    Let's not stir that bag of worms...
    1. Re:Bah! by incest · · Score: 1

      Minus the amazing ending, sadly enough. Apparently, it's giving them problems hacking the good PC version ending onto the 3DO version's codebase. Here's hoping they fix it up and include it soon.

    2. Re:Bah! by WoTG · · Score: 1

      Star Control II was an awesome game. I even ended up replaying it with "The Ur-Quan Masters" a few months ago. BUT, I'll always remember it for the in-game story line rather than the ending. Actually I had pretty much forgotten the ending. So I ended up hitting Google for it. Here's the 3DO StarCon 2 ending. Many people have said that the PC version is better, but this one seems ok to me.

    3. Re:Bah! by Lumin+Inverse · · Score: 1

      Our team's working on it. That's certainly one of our top priorities.

      -Chris@tfb

  32. Re:My list of Best and Worst [8bit/16bit] by svallarian · · Score: 1

    Worst NES ending...1942.

    You play and play and play, until you finally beat the last 10 out of 100 or so stages (and if you die in stage 100, you restart at stage 90).

    And what do you get?

    C O N G R A T U L A T I O N S

    and that's it.

    Steven V.

    --
    I patented screwing your mom. But it got revoked for "prior art."
  33. my vote... by Tumbleweed · · Score: 1

    Super Zaxxon...you must fight the dragon. Sweet.

    If you want a game with no 'boss' to fight at the end, then may I present to you...720 Degrees (the skateboard game that hurts the wrist). Yes, indeedy.

  34. Re:I don't want to sound like a prude by ncmusic · · Score: 1

    Cursing in and of itself it not a sin. I don't understand why swearing offends you. They are just words like any other words, they have meaning. It's almost arbitrary what words you've been conditioned to find offensive. If I say "kiss my ass" is it worse that "kiss my butt"? Ass is also a donkey? So only the context offends you? Why is fuck worse than shit? Seriously I'd like to debate this. I know *many* devote Christians who have no problem with swearing, and I dare you to doubt that there devotion to God is any less so than yours.

  35. Before you make a list, know your games by Torgo's+Pizza · · Score: 5, Insightful
    Best videogame endings? Hardly. Maybe it should be titled "Best videogame endings of the games I played all time according to me even though I've never touched a computer."

    It is a very, very sad list. No mention of Ultima IV, Planescape, Wing Commander III, Baldur's Gate, Planetfall, Zork, or any of the myriad of games with *REAL* endings.

    Hint: If you want to make a "all-time" list, do yourself and your readers a favor. Spend a lot of time doing research. That means interviewing and polling friends, people on the street, reading reviews and visiting a library. Then write your article.

    1. Re:Before you make a list, know your games by Oliver+Wendell+Jones · · Score: 1

      Best PC game ending for me was from "Might and Magic IV: World of Xeen".

      Worst PC game ending for me was the Bards Tale game where you get to the end, kill the last mob, it rewards you with the standard "you found a (magic item name)!" and before you can ever even see what the item is like, it cuts to a 'cut scene' and you see words scrolling letting you know that yadda, yadda, yadda, there will be stars in the sky named after you, yadda, yadda, yadda.

      When I played, during that last encounter I saw "You found a YinYang Ring!" and ever since I occassionally find myself pounding my fist on my desk and saying "Where the f*ck is my YinYang Ring!".

      I know, I really need to get out more.

      What the f*ck is a YinYang Ring, anyways?

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    2. Re:Before you make a list, know your games by 108 · · Score: 1

      Hey, now, it's a console game site.

      . . . Well, mostly. It's mostly console-centric. There's one little piece of an article about Neverwinter Nights back from January, and that's about it. Other than that, the author prefers to keep PC games to himself.

      The name of the site is "insert credit," which implies something of an arcade/console concentration. Few PC games require the insertion of a credit, unless you're talking about Everquest or Magic: The Gathering Online, and the "credit" in those cases is hardly the same thing as an arcade credit.

      The author -- really, he's a nice guy, really -- most likely has played most of the PC games you mention, and would have mentioned them had he, in the beginning, been at all concerned with putting PC games in his list. He was apparently not so concerned, however, and only wrote about console games. In truth, however, the author does indeed love PC games, and he loves them enough to refer to them as "PC Games" rather than "PC Videogames" or -- for shame -- to lump them in with "videogames." This is not segregation on his part; if you'd like, consider it the same level of affection a father shows his favorite son when he gives him the larger bedroom.

      In fact, the author is, right now, mildly distracted from his Neverwinter Nights by Slashdot Games and emails from people about Slashdot Games, so he'll get back to his module now.

    3. Re:Before you make a list, know your games by PinkStainlessTail · · Score: 1

      Amen. Infocom's Trinity had the best ending of any game ever.

      --
      "Slashdot is about legos and staplers." -Cmdr. Taco
    4. Re:Before you make a list, know your games by Torgo's+Pizza · · Score: 1
      Then perhaps it's just a case of mislabeling. But then again, since www.insertcredit.com is the one that submitted the story in the first place, you really have only yourself to blame for any misdirected anger coming your way.

      To be fair, it's a good list of console games and Tim Rodgers did a good job of writing, with several little twists, even if he only mentions the games that he himself played. But even if we stick to the focus of "arcade/console concentration" that you mention, there aren't any arcade games listed either. There have been plenty of arcade games that had better endings other than Missle Command's "The End".

      Eh, I don't want to nitpick (if I did I'd start with the assertion that Donkey Kong had the first "narrative story" completely ignoring the text adventure genre and console games like Adventure, but I digress.) but if you're going to submit an article to Slashdot called "Best Videogame Endings Discussed" you need to understand that the rabid oldtimers here will pounce on you for not clarifying what the article is about.

    5. Re:Before you make a list, know your games by 108 · · Score: 1

      Submit this article? No, no, I merely wrote it, while high on cranberry juice and Sunny Delight. How it ended up linked here is a mystery, though I'm certain it had nothing to do with any submission of any kind.

      Donkey Kong has the first story that is contained entirely in its game. We see the Giant Ape with the Girl. He jumps to the top of the construction site. The sturdy Hero arrives, just as the Girl yells "HELP!" We know what to do.

      In the first stage, we trek to the top of the tower. Why make it to the top of the tower? So as to rescue the girl from the ape. Why press the jump button? To jump. Why jump? To avoid the barrels. Why are there barrels in the first place? Because the Ape is rolling them at you!

      In the final level, the Hero needs to pound down rivets. Why pound the rivets? Because doing so will cause the Giant Ape to fall. Why do we want him to fall? Because we want the damned girl back.

      Without the Girl, without the Ape, pounding the rivets would be pointless. It'd be like Pac-Man.

      I mean, really, what the hell is Pac-Man? He's a little yellow circle with a mouth! What's he doing? He's eating stuff! Why?

      BECAUSE!

      If he eats a power pill, he can eat the ghosts, too. Why are the ghosts trying to kill him?

      . . . Well, I'm sure the notes on the cabinet explain that somewhere.

      Old-time text adventures, many of which I have played and enjoyed -- I think Zork is responsible for teaching me how to type -- are stories. Far from being about the stories, they are the stories. Donkey Kong -- and Chris Kohler will back me up on this -- is the first example of a game and a story being both separate and combined.

      The first time you play, you're interested in the ending. You're interested in seeing the Hero and the Girl reunited at last. Then the game starts over. We can assume the Ape has kidnapped the Girl again, and the whole wild goose chase starts over again. Our goal now is in the play -- yet the story will always be there. The story will always explain and buffer every element of the game as a play experience.

      Chris Kohler has reminded me -- did you know Breakout has a story, too? You're a prison convict, escaping from a prison, by breaking down the wall.

      Or so say the box and instruction manual. To me, it still just looks like one-player Pong, with a wall instead of an opponent.

      As for Adventure -- shit. I tried to play that game once as a kid. I went back to Grand Prix after a short time.

      At any rate, I appreciate the pouncing. It's nice, sometimes, to get pounced on by people of . . . your caliber, as opposed to people who tell me Metroid Prime sucks because it's 3D. You know, one of those people once gave me a copy of some Slayers RPG for Sega Saturn. Holy hell, it was unplayably bad. Flawed, broken, chunky, boring, you name it. Dude told me "I beat it two or three times, yeah." This guy refuses to play anything with Final Fantasy in the title. And he doesn't read a word of Japanese. That, however, is not the topic here.

      I tell you, though -- that Slayers RPG's ending sucked ass. And that's more than just my personal opinion -- something I believe I excel in giving, I'd like to think -- it's an objective fact of life.

    6. Re:Before you make a list, know your games by Torgo's+Pizza · · Score: 2, Insightful
      Musta been Simoniker who submitted it then.

      I"m going to take you to task on Donkey Kong though. I'm going to go by what I think you are defining as a "story". You're after something that is self-contained within the game itself. No instructions necessary. In this case, I agree that Breakout doesn't really have a story to it. Donkey Kong does fit this criteria set forth. So the question is: Is Donkey Kong the first?

      So let's see if we can find a game (limiting ourselves to just console and arcade. Computers would be too easy) before 1981 that has a self-contained story. Well, Defender could fit. Everything is fine until aliens start grabbing our people! Defender to the rescue! Don't grab all the people and the planet explodes. A rather final ending I think. That was 1980.

      Why not Adventure? Go ahead laugh, it's a great game for it's time. A proto-RPG if you will. There aren't any points involved and it has just as much story as Donkey Kong, if not more. Ah, but you want some sort of set up right? Some sort of narrative to explain the reason why you're doing things right? There's Frogger which was released the same year which includes in game instructions and the same basic premise. Frog's away from home, needs to get home, get's home, repeat.

      So how did the frog get there? We're missing the story aren't we? Well, I could say the same about Donkey Kong. How did a giant ape get a girl? Did he escape from the zoo? Is he some space monkey? Is he a pet? Eh, it doesn't have a back story either. Lunar Lander has just as a flimsy story, but has one nonetheless. You're trying to land on the moon with limited fuel. You land. End of game. Eh, it's not Man vs. Man or Man vs. Nature, but more of a Man vs. Himself. There's 1980's Crazy Climber. Climb a building. Climb some more. Climb four! Repeat. Why do it? Because it's there.

      If I had time, I could look up more examples. Donkey Kong certainly is one of the first games to have a self-contained story, but not the first. Granted, it's going to be somewhat subjective, but you need to set some groundrules on it. Does the entire story have to exist in the game? Can it have a backstory on the cabinet or instructions? Can you play against another player?

      BTW, if none of the above examples sway you this one will. Kong, an arcade game released in 1976, has you in a biplane shooting at King Kong trying to save Fay Wray. It contains all the elements of Donkey Kong to a T, including monkey, girl, hero.

      Good points all around. It certainly got me to thinking. Running an underground videogame trivia list, I have to put up with these kind of issues on a weekly basis. It gets really embarrasing when you ask a trivia question about a game, only to have the creater to email you later correcting you. Ouch. At least there's some wiggle room on this question.

    7. Re:Before you make a list, know your games by Stormie · · Score: 1

      It is a very, very sad list. No mention of Ultima IV, Planescape, Wing Commander III, Baldur's Gate, Planetfall, Zork, or any of the myriad of games with *REAL* endings.

      Did it occur to you that when you see a list of "top 11 videogame endings", and every single one of them is for a console game, none of them for a PC game, that they're probably using the word "videogame" to mean console games, as opposed to "computer games"?

      Or do you prefer to think that they just all hated the endings of your favourite PC CRPGS?

    8. Re:Before you make a list, know your games by Torgo's+Pizza · · Score: 1
      Set your filter a notch lower and read the rest of the responses and the continuation of the thread. Note that I was complaining mostly that the title of the article was misleading. The ISDA lumps PC games and console games into the "videogame category".

      Secondly, I listed three RPG games, two text adventures and one space flight-sim in my quoted statement. I don't know where you're getting the idea these are all CRPGS.

      Also note that the website administrator and I talked about it and feel that it was probably Simoniker that was at fault for the misleading title and not the author, who did a good job writing about what he felt were good endings.

  36. Re:Favourite game ending & most hated end boss by Washizu · · Score: 1

    The Planescape Torment ending was awesome. I loved that game.

    --
    OddManIn: A Game of guns and game theory.
  37. Best Ending Ever is... by BTWR · · Score: 1

    Metroid for NES. I mean... WOW! What a surprise!

    OK, a good surprise is one that just TOTALLY blows you away and you weren't even thinking anywhere NEAR that. Metroid could have ended with a "The universe is saved!" or even a big explosion or some badass mother-brain-lived thing.
    But out of nowhere, he... is a she! Go Samus! That girl kicked major ass!

  38. Zelda: Link's Awakening by Anonymous Coward · · Score: 0

    Link's Awakening was the first Zelda game I played, and it was the first Zelda game that didn't play in Hyrule. I thought the ending was really sad, but nevertheless rewarding and interesting.

  39. Re:I don't want to sound like a prude by stovey · · Score: 1

    If you're worried about what your children (or other children using your computer) will be seeing, it's not hard to find a net monitoring software to block out such obsenities.

  40. Re:I don't want to sound like a prude by BTWR · · Score: 0, Offtopic

    I fucking agree with this motherfucking cocksucker, and i don't give a shit what you fuckwads say.

  41. Re:My list of Best and Worst [8bit/16bit] by BTWR · · Score: 1

    And what do you get? C O N G R A T U L A T I O N S

    Actually, i believe it was something like "Congraduations" or something to make that awful ending seem even worse!

  42. Re:I don't want to sound like a prude by kfx · · Score: 1

    Yes this is offtopic, who gives a shit :P

    Actually though one thing I've always wondered is how exactly some words are arbitrarily marked bad regardless of context and others are not. For example, shit is often used as a curseword, but it is still seen as bad when you simply use it when referring to actual feces. Also certain words are defined as bad, while others of the exact same meaning can be used in their place and not be bad.

    A few examples of this would be ass/butt, shit/crap, and fuck/screw.

    It simply makes no sense that these words have the exact same meaning, but some of them are arbitrarily marked as vulgar while others are not...

  43. Best ending ever... by Metal_Demon · · Score: 1

    HALO. No I know you are thinkin wtf are you talkin about buddy it wasn't particularly great. Well thats because I'm talking about the after the ending ending aka Red Vs Blue. It's ok I forgive you for doubting me.

    --
    Trust Your Technolust
    1. Re:Best ending ever... by tc · · Score: 1

      Although the end itself in Halo was pretty average, the final level, with the warthog romp was an awful lot of fun - definitely felt like a good finale.

  44. Duke Nukem 3D by checkyoulater · · Score: 1

    OK, maybe not the best, but I thought it was really cool. Duke has that bloodied-but-not-quite-dead alien on the ground, with his boot on its head. Before he blows the alien's head off with his 10-guage, the following lines are spoken:

    "Who are you?"

    "I'm Duke Nukem, and I'm coming to kill you alien bastards"

    --
    Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
  45. Other great endings by Qzukk · · Score: 1

    Ico has one of the most beautiful endings. It rocked. Too bad the US version had the replay mode yanked out of it, so you couldn't replay and understand what the hell everyone was saying.

    Other good ones: Final Fantasy Tactics covered a lot of loose ends in its ending and tied a considerable amount together. Rhapsody had some interesting twists right at the end. I liked the music from Legend of Mana. I agree with the author, Final Fantasy 6's ending was perfectly done with wonderful music.

    The most recent disappointment I've had is Suikoden 1, which I picked up used recently. It had 100+ characters, and all I get is a "where are they now" one sentence blurb for each.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
    1. Re:Other great endings by h3 · · Score: 1

      Ico has one of the most beautiful endings

      Aye, I nearly cried. I didn't realize until witnessing the ending just how much I had become involved with the characters- the ending evoked a complex mixture of sadness and joy. Yes, from a video game. When was the last time a movie did that?

      -h3

    2. Re:Other great endings by Bryan+Ischo · · Score: 1

      I agree. Ico's ending was the best ending of any game, ever. Ico is in my list of top 5 video games of all time.

      It's especially nice because there is an ending *after* the ending, after the final sequence and credits play and you control the boy running around on the beach.

      You did see it, right?

    3. Re:Other great endings by Qzukk · · Score: 1

      Yeah. I ran around trying to figure out what the heck I was supposed to do, and then I found it ;)

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  46. RPGs have it hands down by Dolly_Llama · · Score: 1

    Since so much of RPGs are story, the endings provide the climax to all of your vested interest and time. My vote for the best endings go to Fallout, Ultima6, and the Final Fantasy series.

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  47. Re:I don't want to sound like a prude by mausmalone · · Score: 1

    Aww come on... not all of us Americans are fucking prudes. We just get a bad rap because of Disney. I hope they die from axphyxiating on their own vomit for turning the word "kids" into "family." "It's a family film!" Fuck you, it's for 3 year olds.

    So don't be so quick to call us prudes. After all, our country is responsible for NAMbLA.

    --
    -=-=-=-=-=
    I'd rather be flamed than ignored.
  48. The worst I've suffered..... by este · · Score: 1

    Probably the most unfufilling ending I ever experience myself was Zero Wing (of "All your base are belong to us" fame). It's not the hardest side-scrolling shooter, but it doesn't take it easy on you either......and I was rewarded for my hours of diligent play by what I could only describe as knock-off California Raisins dancing by the word "Congradulations". A big let-down, since I ws hoping for an ending as entertaining as the beginning was......."You have no chance to survive make your time....."

    --
    [este]
  49. Mod this up! by evil-osm · · Score: 1

    You hit the nail right on the head. I was hoping to see some variety in there, however I we see is some list of console games that people have played and finished. Are we strickly a console based game generation? Not that I know of, so the title should really read:

    "Best Console Videogame Endings Discussed"

    IMHO I think there should be some mention of one of the Ultima's. VII my fav, I could hardly wait for part 2, and the animation at that time was just breath taking. I couldn't belive the 3d effects it had.

    Anyway, perhaps someone could make either a real list or a list that included Computer games and not just console games.

    Actually here is an idea, perhaps the next slashdot poll should be between a handfull of games and then we get to pick which had the best ending (granted we played it).

    --


    E.

    Never rub another man's rhubarb - The Joker
  50. Doom by bmorton · · Score: 1

    What happened to the Doom ending??? Does anyone remember that cute lil rabbit?? :-D

  51. Sorry to troll but... by Anonymous Coward · · Score: 1, Insightful

    My apologies, but that's got to be one of the most ameteurish articles that I've ever read. Not only was it laid out poorly, it was, at best, scatter-brained. If they wanted to talk about two (or three!) games per bullet point, they should have made two (or three) separate lists with clear-cut categories.

    For that matter, why should I take their word for it? Most other top-10 ("Ours goes to Eleven!") lists at least poll the audience. This one sounds like it was born of some random pipe dream.

    *shakes his head*

    1. Re:Sorry to troll but... by Anonymous Coward · · Score: 0

      You don't like it, then make your own damn website. Until then, shut the hell up.

  52. *No* ending by satyap · · Score: 2, Informative

    Plenty of games out there with no ending. Not just arcade games, either. MMORPGs, for example.

  53. Actually, I think there's a reason for that by LiberalApplication · · Score: 3, Insightful
    ...console games of the pre-memory-card past have not been about storytelling, they were gruelling, punishing exercises in devotion and patience. Few had saves, and most were incredibly repetitive. There really should have been a reward at the end. The same expectation holds for PC games, but they have traditionally been more storytelling interactive experiences than console games. Of course, things have changed now, such that most (good) console games revolve around an intricate plot that deserves resolution, but think about it:
    • How many people played all the way through 100 ridiculously difficult levels in Zillion for the SMS?

    • How many people even finished Super Mario Brothers? Talk about repetitive, punishing, and unrewarding.

    • How many people finished any of the MegaMan games prior to battery-powered memory?

    Point being that the endings of the old world of console games were much more important than those of PC games because you had to go through the entire thing in one sitting, performing nearly perfectly, for upwards of three hours, following god knows how many prior attempts that ended in failure. If there wasn't much of an ending, it made you want to toss the damned thing out the window.

    This isn't to say that PC games were less important, but that the ability to save your progress and the general nature of PC games made the experience itself part of the reward.

    Put it this way: Playing console games was like having sex with the added requirement of five hours of foreplay. If it didn't end happily, it was pretty annoying. Playing PC games was like... um... huh. I can't think of an analogy. Multiple orgasms maybe? Somebody help me out here.

  54. Hmmph by Ayanami+Rei · · Score: 1

    I'm so fucking embarassed to be associated with you uncouth, cumfaced wretches.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  55. Deus Ex! by Anonymous Coward · · Score: 0

    One article, many, many comments, and no reference to Deus Ex. You all have my pity.

  56. Like the special levels in Super Mario World. by Ayanami+Rei · · Score: 1

    Gnarly, Mondo, Yoshi's House, etc. from beating Star Road and finding the secret exits. That was a lot of fun, and kinda cool.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  57. For a Fulbright scholar... by andrewski · · Score: 1

    This dude writes like a fifth-grader. Maybe he is really a Halfdim scholar, and somebody fucked up. One of the most messed up articles I have ever seen.

  58. Re:My list of Best and Worst [8bit/16bit] by curtisk · · Score: 1
    Bionic Commando - The bad guy is... Hitler!!!!

    Depends.....they changed it in later runs of the cart.....I still have a Hitler boss version, my friends and I were all freaking when we first beat the game, we couldn't believe they would use that likeness

    --

    Sehr geehrter Toilettenbenutzer!

  59. Worst... Ending... Ever! by Chelloveck · · Score: 1

    No mention of Karateka? The game where you fight through a gazillion bad guys to rescue the girl. But, when you finally get to her and forget to drop out of fighting stance, she boots you in the head an kills you.

    Now, that's an ending!

    I'd give a runner-up position to Diablo. You fight your way through all the demons of hell to get to the Big Guy himself. You kill him. And, in the ending cinematic sequence over which you have no control, your character shoves the bloody soulstone into his head, becoming the bad guy! WTF?! I don't recall signing on to play an absolute freakin' idiot as my character. It's like Frodo deciding to keep the ring after all at the end of the third book. It's not exactly satisfying entertainment.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  60. Re:My list of Best and Worst [8bit/16bit] by Qzukk · · Score: 1

    -Axelay (SNES) - Axelay II never came... damn Konami

    Arr, that reminds me of the SNES version of Shadowrun. Maybe because I played it first or something, I liked it *so* much better than the Genesis version. I don't consider the Genesis version to be the promised sequel...

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  61. Good eye. by Bahumat · · Score: 1

    The Link's Awakening ending I totally agree with. One of the most fun games I'd every played on Game Boy, and definetly one of the creepiest endings.

    FF7's ending made plenty of sense to me, and I loved the sequence, but one thing bothered the hell out of me... Nanaki is the last of his race! How the F*ck did he end up with kids?! Nanaki being RedXIII. Bah.

    Other good endings? The Freespace series has never dissapointed there. And with some of the best in-game sequences too. (Who didn't have a brown-trouser moment at the special-ops mission and the scream of DIVE DIVE DIVE!)

    Bad endings? Diablo 2's Lord of Destruction. The ending to the regular game (act 4) is great. The Act 5 LoD ending? Bleh. Who gives a fuck about Tyrael? I want to know about my characters!

    And then there's Bubble Bobble, which while being the finest video game ever made, was very frustrating in that you couldn't get the 'real' ending unless you were playing 2 players.

    Also notable was the game endings for Jet Moto 2, for being the first racing game I've ever played that HAD character endings, and decent ones.

    --
    "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
  62. Dogging FFVII b/c he didn't understand by illumina+us · · Score: 2, Interesting

    This guy didn't understand the ending to FFVII at all which leads me to believe he barely played the game or didn't understand the game. The "beams of light" were the visual of the Holy Materia/Holy Magic being used by Aeris. If you recal the game stated that only holy could destroy meteor that is why Aeris had to sacrifice herself in order to save the world (yeah yeah it's been done before in other games).

    --
    -illumina+us "I put on my robe and wizard hat..."
  63. That's how it works by Daetrin · · Score: 1
    Pretty much all forms of media follow the same basic idea. There's a building of tension, a climatic scene, and then a denouemont. I'm sure most of you have been shown in school the distored bell graph ploting out the tension in a generic storyline. More advanced stories will have mini climaxes scattered throughout the plot, but the same general trend is still followed, with the biggest climax near the end and the resolving of tension afterwards.

    If there's not some kind of climax, it's not going to be a very interesting story. All this person seems to be arguing is that the point where the ending starts should be moved. Most games switch from gameplay to ending at the peak of the climax, when you deal the final blow to the endboss or solve the final puzzle or whatever. When done in that manner ending catches the tail end of the action, and then procedes into the denouemont. he just thinks that the begining of the ending should be delayed until the denouemont is already underway. Is that really a significant change? As he pointed out himself, some games already do that, but it's really an artistic choice, and i can't see why any one way of doing it should be inherently superior to another.

    He doesn't think games need "bosses," and in some sense that's true, if you just mean a large enemy more powerfull than any other you've placed in the game. However you need something to cause a climatic scene at the end, or the player isn't going to be very satisfied. And if you have that climatic moment you need some form of resolution afterwards, or it's just going to be really weird.

    This artle is just a lot of philisophical meandering that doesn't have much of a point and certainly doesn't propose answers to any of the questions it poses. If not a climax and a denouemont, then what? The game just randomly stops at some point in the middle of whatever is going on and presents a black screen that says "The End"? That won't go over too well as a replacement.

    --
    This Space Intentionally Left Blank
  64. Target Earth has best ending by superpulpsicle · · Score: 1

    If anyone has ever played (nevermind finish cause the game wasn't all that common) Target Earth, it has the best ending.

    For a no-game made by dreamworks not comprised of big name music composer on the genesis 16bit, this ending was insane.

    The music was superb as you are the last mech the leave this giant bosses body. You are walking out of the mech without a mech suit, some chics thinking about you at base. You fleet shows up...

    But the lighting is done in such a way that you know the war will never end.

  65. Who does this guy think he is? by HomerNet · · Score: 1

    I know I'm going to be modded down for this, but it's gotta be said; the author of both articles is very full of himself, prefering to talk about "enlightened" gaming and how games were so much better "back when *I* was a kid," and yet barely discusses the subject matter at hand, good game endings. The first article is particularly bad about this. The author discusses the so-called glory days of games and moans about how modern games don't hold a candle to the good ol' games of yor, without justifying his opinion in the slightest. (His comments about games "winding down" nearly drove me up a wall.)
    The second article is just plain BAD! It's like jumping into the middle of a dialog where you don't know what is being discussed. There's at least two voices in each part, and neither goes into any detail about the mentioned game. I've played some of these games and I was still confused.

    --
    I have no tag line
  66. Natuk! by Clover_Kicker · · Score: 1

    Natuk is a great shareware RPG dungeon crawl game.

    Spoiler alert:

    You play a party of selfish orcs. At the end of the game, there is one final battle to kill the king.

    After a very difficult fight, you win. The party now realizes that only one person can be the new king. You pick one member of your party, and play him as the game degenerates into a deathmatch. The last surviving party member becomes king. A shocking and hilarious way to end the game.

  67. Re:Favourite game ending & most hated end boss by BookWurm · · Score: 1

    Mabye I am just morbid but, I thought that the endings for Twisted Metal Black were great, and the end boss just made you want to break something. Also The character Sweet Thooth was enough to give anyone nightmares.

  68. I gotta say it... by TrippTDF · · Score: 1

    "Gordan Freeman in the flesh. Or rather in the Hazard Suit. I took the liberty of relieving you of your weapons. Most of them were government property! As for the Hazard Suit, I think you've earned it."

  69. Might and Magic 5 by DarkFencer · · Score: 1

    Way back in the olden days before Windows 95, was my favorite game ending. Might and Magic 5, had an amazing end game sequence for more reasons then one.

    First, and most importantly, it was the conculsion of the struggle between Corak and Sheltem. The two creations of the 'Ancients' that your various parties of adventurers have been following/aiding/thwarting through Might and Magics 1 through 5. When fighting in this end sequence, Corak was losing, and was about to be defeated, but he sacrificed himself to destroy Sheltem.

    Story aside, the graphics were very well done for the ending, and the speech was amazing both in its quality and length (this was around 1993-1994 if I recall correctly).

    Definatly the highest point in video gaming endings in my opinion.

  70. Worst ending ever.... by Anonymous Coward · · Score: 0

    RAMPAGE! If anybody ever wasted enough time to finish that game, you know what I'm talking about. You go through the entire country destroying cities (which are all pretty much the same) and get rewarded with... nothing! I think the game designers were trying to make fun of all the poor souls who devoted their time to finishing such a dumb game.

  71. Super Mario Brothers by dead+sun · · Score: 1
    After getting the NES my parents put a condition on getting new games. I had to beat the one that came with the NES first, Super Mario Brothers. No problem I thought after playing a bit, there are warp zones that'll get me to the end quick. I used them and my mom told me I cheated.

    So I can honestly say that I beat all 8 levels of 4 boards each, no warping, in Super Mario Brothers. No continues, no saves, just hours of stomping baddies and eating mushrooms. Luckily I was rewarded with another game in addition to the ending.

    And 8-4 sucked so bad with the looping until you got the right pattern. Ugh.

    --
    If not now, when?
    1. Re:Super Mario Brothers by potaz · · Score: 1

      That's nothing. It was the only game I had for a long time, and I beat it once without ever getting hit. First mushroom, first fireflower, and never getting touched - the perfect Mario game?

  72. Bubble Bobble by dead+sun · · Score: 1
    Actually, you didn't have to play with two players to get the good ending, but you had to be better than normal to do it. When you get the big guy in the bubble after hitting him with countless lightning bolts pause the game and hit select. If you have at least one spare life it will give it to your buddy, player 2. I don't think you have to be playing two player mode to do that at the end guy even. If so, simply continue in two player mode and give the life at the end the same way. Both players are then alive and the good end is yours.

    You can also do this throughout the game in two player mode (possibly single, don't remember) to give your friend a spare life. With infinite continues it makes it nice in that the dead player doesn't have to wait for the continue but it doesn't really hurt the first player in the long run. Also I think player one can steal player two's lives this way.

    --
    If not now, when?
  73. Nahlakh by dead+sun · · Score: 1
    I personally prefered the game dynamics of Nahlakh, the precursor of Natuk. I never did manage to beat the game but I was pretty deep into the second island before I just couldn't get any further. Sadly the game doesn't seem to want to run on my current hardware.

    I tried the trial of Natuk that cut out at some point and wasn't quite as impressed. I've since gone back to Nethack for my fix of computerized dungeon crawling.

    --
    If not now, when?
    1. Re:Nahlakh by Clover_Kicker · · Score: 1

      I also enjoyed Nahlakh, at least up until the point I got stuck :)

      They're very similar, although Nahlakh is much harder.

      I found the Natuk interface was a bit more streamlined, and there's more of a plot.

      It's a real shame that more people didn't register those games, the author hasn't put out anything new in years because he had to go back to his day job.

  74. Re:I don't want to sound like a prude by xSauronx · · Score: 1
    thinks theres no cursing, and even _read_ the article

    what a n00b

    --
    By and large, language is a tool for concealing the truth. -- George Carlin
  75. Re:Favourite game ending & most hated end boss by Robmonster · · Score: 1

    Got to agree with you here, and the chap earlier who talked about Loom.

    The main problem with this article is that it appears to be written by people who have only played consoles. All the games mentioned in their Best Endings are console games (a few have been ported, sure). Where are the Day Of The Tentacles, the Commodore Amiga's Turrican?

    --
    I have no sig yet I must scream.
  76. Re:Worst... Ending... Ever! by Cornflake917 · · Score: 1

    If you listen closely to the dialogue, the reason why he shoves the soulstone into his head is because he believes that no one could be trusted with the thing. I guess he thought it was the best way of making it sure it wouldn't fall into the wrong hands. I guess your character ends up being Diablo (D2) anyway. So maybe it was a dumbass idea afterall. I guess it was the best ending Blizzard could think of to keep the plot going.

  77. Re:I don't want to sound like a prude by Paradise+Pete · · Score: 1
    Whats [What's] wrong with being American? Your [You're] obviously not but you think its [it's] ok to bash us?!? I think your [you're] just jelous [jealous] like all the other country's [countries] that aren't as successfull [successful] as the USA. And what does being American have to do with anything anyway?!? I dont [don't] like swearing cuz ['cause] im [I'm] Christian and children shouldnt [shouldn't] be seeing this sort of foul stuff.

    Why don't you put down your bible for a bit and pick up an English book? You embarrass the rest of us.