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Myst Comes to the Net in 2003

erichj writes "Reuters is reporting that Cyan Worlds announced that they will be releasing an online version of the popular adventure game Myst for internet play in 2003. Users will pay a fee for the privilege of unraveling the mystery online." The article mentions some multiplayer functionality, but I can't really tell if the online version will be new puzzles or not.

138 comments

  1. I can see it now by svallarian · · Score: 3, Funny

    You and 100 of your closest friends...boring each other to death.

    --
    I patented screwing your mom. But it got revoked for "prior art."
    1. Re:I can see it now by L.+VeGas · · Score: 1

      Maybe you'll be able to erect rooms without doors around them so they'll starve to death.

  2. I hope not by Salden · · Score: 1

    It'd be dumb itf the puzzles were the same and if someone solves the mystery, does the game just end?

    1. Re:I hope not by kyven · · Score: 1

      ITS NOT THE SAME GAME! Its an all new never ending world exploring journey. -kyven

  3. I remember back when by WickedChicken · · Score: 1

    Myst still used to be the most sold game. It was revolutionary back then, maybe it will now. I'm sure Cyan won't screw this up, this is one of the best series of games ever, even if they can get a bit boring. (ok, REALLY boring)

    It kind of sucks that the Sims, possibly one of the most useless games ever, surpased Myst as most selling game.

    --
    "It's even worse if you're locked into a proprietary operating system." -http://www.wehavethewayout.com/scale.asp?rew=0
    1. Re:I remember back when by zootread · · Score: 0

      The Sims surpassed Myst because chicks play the Sims (in addition to the usual lame dudes who play these point-and-click time wasters). Its a girlie game anyways, its like if dollhouse and Barbie sales surpassed the sales of like G.I. Joe or something (sorry I'm not up to date with the latest kids toys).

      --
      Zoot!
    2. Re:I remember back when by simetra · · Score: 1

      It kind of sucks that the Sims, possibly one of the most useless games ever, surpased Myst as most selling game.

      Useless? It's entertainment. Exactly like Myst. But, it's fun, and is funner (yes, it's a word, so shut up) to a broader market. The number of people who are willing to sit and do silly puzzles and wander around is much smaller than the number of people who like playing dolls, making them kiss, making them die in door-less rooms, etc.

      --

      "Would it kill you to put down the toilet seat?" -- Maya Angelou
    3. Re:I remember back when by Anonymous Coward · · Score: 0

      funner is most certainly not a word, you lying bastard!

    4. Re:I remember back when by Anonymous Coward · · Score: 0

      That person is right; funner is a word. So you are the lying bastard!

    5. Re:I remember back when by Anonymous Coward · · Score: 0

      Dictionary.com would beg to differ http://www.dictionary.com/search?q=funner

      No entry found for funner.

      4 suggestions found:


      cunner

      gunner

      runner

      funnel

  4. Re:FAWP by Salden · · Score: 1

    Um, your brought your notebook AND your desk outside too?

  5. Hmmm.... by Bonker · · Score: 2

    Can't see this really being 'Myst' themed. I mean the point there was to advance through a landscape by solving puzzles.

    Now, the designers of Myst and Riven have done a lot to create a very cohesive story and universe, but I'm going to be very sorely dissapointed if this is another 'kill the monster/go on quest' game, merely set in that universe.

    How unoriginal!

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Hmmm.... by Anonymous Coward · · Score: 0

      There will still be puzzles to solve. It's just that you'll solve them by shooting someone with your railgun.

  6. Online Myst? by cliffy2000 · · Score: 2, Funny

    Why? WHY? This game nearly destroyed me. I am but a mere shell of the man I was before I played it. All the puzzles, all the insanity... now, it becomes universal! Universal insanity! Our world will implode! Implode, I say!!

    1. Re:Online Myst? by Anonymous Coward · · Score: 0

      Don't worry. You still won't be able to play it on GNU/Linux.
      Oh. You don't use GNU/Linux.
      Hmm.

    2. Re:Online Myst? by Decimal+Dave · · Score: 1

      Our world will implode! Implode, I say!!

      Quite possible. I think we should begin using improved safety mechanisms on our telescopes to prevent this from happening.

      --

      "Leave the strategizing to those of us with planet-sized brains." -Tycho
    3. Re:Online Myst? by _ph1ux_ · · Score: 2

      You're KILLING INDEPENDANT GEORGE!!!!

      stupid lameness filter.... cmon, I need to yell sometimes. I Relationship George NEEDS TO EXPRESS HIMSELF JUST AS MUCH AS INDEPENDANT GEORGE!

  7. puzzles.. by coronaride · · Score: 1

    what, like people don't have enough to try to figure out about life that they have to spend all their extra time trying to solve MORE problems? i don't get it..and now you get to do it online. how fun..

    --
    Those who can, do. Those who can't, go into business for themselves.
  8. Finally by Deosyne · · Score: 2, Troll

    An online game where the lag isn't noticable. Well, maybe something like:

    "Dude, I got my ping down to 45 and now those scene changes just fly!"

    Honest question, no sarcasm. What was the friggin appeal? I tried "playing" Myst and damn near threw the CD out of my house after 20 minutes it was so damned boring. I kept kicking the cd-rom drive thinking that the disc was just sticking before I finally realized that they had intended for the game to be that bloody slow.

    1. Re:Finally by simetra · · Score: 1

      You're not a Troll, you're right! I agree totally. I got Myst for Xmas(tm), played it for about 10 minutes, then went back to playing Doom. If I want pseudo-intellectual stimulation, I'll watch Maury Povich. If I want to have a relaxing, fun, care-free time playing a computer game, it'll be something with weapons, explosions, and screaming things.

      --

      "Would it kill you to put down the toilet seat?" -- Maya Angelou
    2. Re:Finally by MoneyT · · Score: 2

      Myst was cool for two reasons:

      1) The story was new, the ideas were something that had rarely been seen in games before and the challenges were capable of stimulating even the most arrogantly intelligent people. Also, you couldn't cheat you're way through it. Even if you had a walkthrough, you still had to do the puzzles.

      2) The game was originaly written with HyperCard

      --
      T Money
      World Domination with a plastic spoon since 1984
  9. Multiplayer deserted island? by mobydobius · · Score: 4, Insightful

    While the original Myst was a single-player game, Miller said people tended to congregate in groups and play, and so the online version will be one of a class of "massively multiplayer" games that permit group exploration and complex interaction.

    I don't know if I am alone on this, but I really don't like the idea of a multi-player Myst. Part ot the mystique (no pun intended) of the game was the isolation, walking around alone on an island trying to piece a story together that might have taken place decades ago. I used to get spooked playing that game, sitting alone at night with the speaker volume up, wondering if at the next turn something would poke its head out.

    If while playing the game I see a bunch of other netizens playing with me, the experience will feel less like being on a deserted island and more like being at a cheap amusement park.

    But I could have it all wrong.

    --

    "I like to wear big boy pants."
    1. Re:Multiplayer deserted island? by BoosterToad · · Score: 2, Funny
      I don't know if I am alone on this, but I really don't like the idea of a multi-player Myst. Part ot the mystique (no pun intended) of the game was the isolation, walking around alone on an island trying to piece a story together that might have taken place decades ago. I used to get spooked playing that game, sitting alone at night with the speaker volume up, wondering if at the next turn something would poke its head out.

      That was you! Bastard! I was trying to sleep!
    2. Re:Multiplayer deserted island? by Anonymous Coward · · Score: 0

      If Myst made you jump, what do games like Resident Evil do? Make you hide in your closet?

    3. Re:Multiplayer deserted island? by mobydobius · · Score: 1

      If Myst made you jump, what do games like Resident Evil do? Make you hide in your closet?

      Actually, no. I jumped in Myst because of the tension created by the music, the isolation, and my imagination. A good story can do that, like reading a good suspense novel.

      Games like Resident Evil bore me to tears. Kind of like watching a very bad action movie. Sure, the director wants you to get excited, but you are obsessing about the plot holes and the fact that the editor didn't get the sound to sync with the last explosion. Ooh, Jean-Clod just killed another baddie. Neat.

      --

      "I like to wear big boy pants."
    4. Re:Multiplayer deserted island? by TheOnlyCoolTim · · Score: 2

      I remember once that Cyan ran a survey. Some of the questions dealth with whether or not you would like a Myst theme park.....

      Worst idea ever....

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    5. Re:Multiplayer deserted island? by Zen+Programmer · · Score: 1
      wondering if at the next turn something would poke its head out
      like being at a cheap amusement park
      Is it just me or do these two statements contradict each other? I cannot guess how many times I've actually paid money to enter an amusement park, and before I know it some stupid character pokes its head out at the next turn. That is when I realize that it is a cheap amusement park.
    6. Re:Multiplayer deserted island? by virg_mattes · · Score: 2

      > Is it just me or do these two statements contradict each other?

      Not really, by virtue of the fact that nothing actually did pop its head out. I understand how he felt completely; I had the same feeling. I referred to it as the "haunted house" syndrome. I felt like I was completely alone, but there was an undercurrent of presence caused by the story that I was trying to suss out. The puzzles were an interesting distraction, but the real "Myst"ery was trying to figure out what happened and who (and what) to trust for information. Just as he thought, having other people involved would have taken away the isolation feel of it; the whole "there's no time pressure, but you're on your own and you're not going anywhere until you figure out X" made the game for me.

      Virg

  10. YAWN by Archfeld · · Score: 0, Flamebait

    these games were both horrendously boring and static. I can already imagine the excitement....
    This is worth a triumph the insult dog bit :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  11. Are you sure you're not confusing it by teamhasnoi · · Score: 3, Funny

    with this or this?

  12. interestingly enough.... by sixSecondsOfDefeat · · Score: 2, Troll

    Although Myst, had been tagged as "Game Of The Year" from 1995 - 1997, the concept of a multiplayer game had been put off according to spokesman Terry Rutger because there could be "no justifable reason" to allow for multiplayer gaming. This was notably due to the fact that Myst was generally a non-violent game.

    Also, the Myst team had come under minor attacks from various Civil Rights unions stating that if they were to come up with a multiplayer game, the players would have needed to be available in different races and cultures, so as not to promote "racial supremacy" among any certain player.

    The software dev team "Y.H.B.T Software USA" had actually begun portinf Myst to multiplayer, but as expected they came under fire from Myst themselves under the guise of what was then early DMCA laws.

    1. Re:interestingly enough.... by Anonymous Coward · · Score: 0

      yeah, i think i remember reading about that a few years ago.

      it is amazing to see how much power these liberty unions had even back then, not to mention the power of the DMCA even back then when it was first being formed and implemented.

      I guess that couild be a good example of how such restrictions really do place constraints on economical progress, especially for software companies. What a strange irony.

    2. Re:interestingly enough.... by sixSecondsOfDefeat · · Score: 1

      If I am not mistaken, Y.H.B.T Software USA was also responsible for aiding in some of Loki's early game development strategies for Linux.

    3. Re:interestingly enough.... by Anonymous Coward · · Score: 0

      Yeah... If it was that bad then, i cringe to think where it is going now.

    4. Re:interestingly enough.... by screwballicus · · Score: 3, Interesting

      Also, the Myst team had come under minor attacks from various Civil Rights unions stating that if they were to come up with a multiplayer game, the players would have needed to be available in different races and cultures, so as not to promote "racial supremacy" among any certain player.

      Really, if anyone's worried about racial issues coming into gaming and Myst is what occurs them, they certainly haven't taken a look at Dark Age of Camelot. I like Dark Age of Camelot a great deal. But let's face it. Dark Age of Camelot's 'realm vs. realm' theme is all about genocide, race-hatred and racial supremacy. Hoorah. And the emotions attached to that slip into people's real-life feelings relating to the game. There are players who will honestly say they 'hate mids' (hate members of the 'Midgard' realm) and there are players who will honestly say they 'hate albs' (hate members of the 'Albion' realm). Occasionally, on the Roleplay servers, someone will bother to yell something like 'death to all normemen!' in the heat of battle. That helps add to the charm of the game.

      I don't know if that should be worrisome, but I know I get a kick out of DAoC and I'll continue to get a kick out of killing every member of a nation that is not mine, in the context of that game. Hmm...

    5. Re:interestingly enough.... by Anonymous Coward · · Score: 0

      replying to yourself as an AC. the mods are really clueless tonight.

  13. myst by mattyohe · · Score: 1

    hrmm. multiplayer prerendered screens.... how does this work..

    --
    - what is the definition of simultanagnosia?! I've been meaning to look it up!
  14. Note to MBAs.... by Ooblek · · Score: 2
    Please set up so all account creations are done through website. Takes Credit Card, bills it $19.95 a month. Make sure not to implement an account cancellation program or hire any customer service, or we're dead after the first week.

    I gave away my Myst CD after watching it collect dust since the week after I bought it. It took that long to solve the thing. I skipped 2 and bought 3, and I am on the last world only a week after buying that too. Sheesh.
    (No, I didn't download the cheats...heh)

    1. Re:Note to MBAs.... by saintm · · Score: 1

      That said, why did you buy the third one if the first was so poor? don't you check the reviews before purchasing? and lets be honest, the game series had a bad name long before the third game came out..

    2. Re:Note to MBAs.... by psavo · · Score: 2

      I got M thru in 24h. That was when I got my first CDROM drive (4x mitsumi, woo-fuckin'-hoo). I played it all night long. I remember having played it through at least one more time, but.. It was way too easy on second run.
      The Riven.. was a bit of an disappointment. Maybe because I have somewhat old computer.. It just didn't play well, and riddles were a tad frustrating and illogical at times.

      Actually, in M, there was hat feeling all the time that someone was at about to jump out.. Maybe it was too much Doom at the time.

      --
      fucktard is a tenderhearted description
  15. What's Next? by Hut-Moll · · Score: 2, Funny
    Jesus, what are they going to stuff into the MMORPG model next?

    This just announced Coleco has unveiled plans to turn the popular 'Donkey Kong' video game into the next big massive-multiplayer-online-roleplaying-game! Players will be able to climb ladders and jump barrels within an online community.

    Yuck.. wonder who approved this bomb of a game?

    1. Re:What's Next? by Anonymous Coward · · Score: 0

      Nintendo created Donkey Kong. Coleco licensed Donkey Kong for their newly created Colecovision home console system. It was the flagship and heavily promoted at the time, which might cause some confusion through the haze of history.

      A multiplayer 3d Donkey Kong game would be a hoot, but only as some college kid's CS project, not as some sort of "community".

      Here's your useless trivia: What did Nintendo and Coleco start their businesses in?

      Nintendo: Playing cards (in 1898!!)
      Coleco: Shoe Leather, later Swimming Pools (1940's)

    2. Re:What's Next? by ryepup · · Score: 1

      Well, the more MMORPGs there are, the odds of one you like increase, and the maybe the loads on servers will be distributed between games. Also, the more successful it is for other companies, the more likely it is that a niche game that appeals to you will be released, so instead of a handful of generic MMORPGs with everyone playing them, there'd be a wide variety with fewer people playing on each one. I mean, it would still be bad-assed to have an epic battle with 100 people on each side. Just think of them like politcal parties.

    3. Re:What's Next? by WWWWolf · · Score: 1

      Donkey Kong 64 has multiplayer mode - sort of like Quake. That wasn't that much fun with 4 players only, but it'd rock in net play =)

      The game levels itself might be interesting in net play, too...

  16. Addicts? by bjschrock · · Score: 2, Funny

    "We don't want to create addicts," he said.

    If they do it well they just might, but if it can get really boring like the other games I don't think they have to worry about it.

    1. Re:Addicts? by L.+VeGas · · Score: 1

      Desyst from Myst lest a brain cyst exyst.

      Sorry, couldn't resyst.

  17. Re:FAWP by Anonymous Coward · · Score: 0

    I think this has something to do with thinking different. Why can't people thin usefull and different?

    This twit takes his desk and laptop computer outside. Apparently thinking differendt as something to do with wasting money buying something more expensive and then misusing it not taking advantage of the benefits they paid for.
    Horray.

  18. In other news by unicron · · Score: 0, Flamebait

    More than 100,000 mothers from around the globe are suing the makers of a new MMORPG Myst-style game, each one citing their child(or children in many cases)took their own lives after playing the game for very short amounts of time, often less than 5 minutes. Suicide notes contained the desperate writings of tortured souls, with lines such as "Oh god this is ass, what the fuck was I thinking?" and "Damn Best Buy no software return policy!".

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:In other news by ArthurKing · · Score: 1

      I sincerely hope that you never post to Slashdot again. Myst was not only brilliant but engaging, and judging by your post I'd say that you had stopped playing in 5 minutes because you were confused by the opening menu, or one of these three:

      1. You were confused by Atrus' talk of falling into the void (Myst)
      2. You were confused by the fact that there were lines on your screen, so bought a new graphics card to fix the problem, only to realise that they were bars (Riven)
      3. You got stuck on the balcony (Exile)

      Oh, and in response to your signature, you are clearly an EXTREMELY arrogant person.

    2. Re:In other news by unicron · · Score: 1

      Actually, it was the entire fact that the game played out like a slideshow in I watched, rather than participated. Let's get one thing straight, revolutionary DOES NOT mean good. The myst games had almost NO immersion factor. If you think they were enganging then I'm utterly convinced you've never played any other video game in your life. Play Xenogears then the come back and talk to me about a game having an immersion factor. Walk, click, solve assinine puzzle, repeat.

      Revolutionary or new does not mean good. For instance, the Beatles and Elvis woulnd't of been half as popular if they would've come into the scene a decade after rock had taken off. I'm so sick of the attitude of "Oh, haven't seen this before, it must be great!"

      Grow up and open your eyes man, choosing what urinal to use at the theatre bathroom made me more involved in Star Wars than clicking random shit ever did for you in Myst. It's a fucking slideshow, end of story.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:In other news by Anonymous Coward · · Score: 0

      Point of fact, your too all-encompassing. I loved Half-Life, the Thief series, etc. Their immersion factor was fantastic. And yet I also loved the Myst series and the Journeyman Project series; it gives you a chance to relax and actually _THINK_. Alot of people prefer aimlessly fragging things and letting their minds go into low-power mode.
      Slideshow my eye. Go outside and stare at a tree sometime. Does it try to run away or shoot you? Of course not. The same goes for an pipe organ, a clock, or a bookcase. Of _course_ the picture isn't constantly changing. The look of a tree doesn't change (excluding wind movement, etc) unless you change your viewpoint. (eg, walking around)
      I agree, revolutionary does not equal good. But, I can attest that in the case of the Myst series, it was revolutionary in that it had a greater degree of realism (for it's time), and THAT _was_ a good thing.
      And you talk about involvement? You call movies involvement? Letting some movie producer direct your attention at will: some involvement.

    4. Re:In other news by Anonymous Coward · · Score: 0

      I have played everything from FPSs to RPGs, puzzle games, card games, adventure games, and yes, all three Myst games. I have yet to find a FPS that will keep me up all night. You've killed one monster, you've killed them all. Kill or be killed... what a wonderful thing to live for. That said, some of them are enjoyable... for a time.

      First-person shooters are mindless. Boring (and generally stupid) plotlines designed for one purpose only: to give you justification to beat the snot out of whoever and whatever gets in your way. How's that for amoral. In the Myst games, you're trying to do the right thing, not just for yourself, but for people you've never met (Atrus in Myst, Catherine in Riven), for old friends (Atrus in Riven, Atrus and Catherine in Myst III), and showing the truth to those who have long since despaired (Saavedro in Myst III)

      Quite the difference from kill-die-kill-die-kill-die...
      The stories are what set the Myst world apart from all others.

      Not to mention when each new Myst game comes out, it has the most kick-ass graphics and sound in the gaming industry =)

      As for 'engaging'... an engaging game is any game that engages you. What engages one person may not engage another... that doesn't necessarily make it wrong, bad, stupid...

      Mudpie (Myst Online) is not a _______ slideshow.

      Ok, I'm done.

      And to show I'm not _really_ an anonymous coward:

      -Steven Richards
      sgr1986@hotmail.com

  19. I have a Myst CD I'll give you for free! by teamhasnoi · · Score: 1

    Only $39.95 Shipping and Handling!

    1. Re:I have a Myst CD I'll give you for free! by Anonymous Coward · · Score: 0

      Thats fine. I'll just pick it up at your house if you'll leave your address.

  20. It probably won't be the same thing by Sheetrock · · Score: 3, Insightful
    I'd imagine that they'll at least add enough multiplayer puzzles to it to make it worthwhile. Most people I know who had a computer with a CD-ROM played Myst, and this would be an excellent opportunity to hook the ones who really got into it.

    It would be interesting to see what this kind of technology could do for Myst as well. Perhaps they could combine randomly-generated Myst-like puzzles with MMORPG gameplay to liven up MMORPG a bit as well?

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




  21. I can see the guys in the book saying by WickedChicken · · Score: 1, Funny

    No! Wait! Give those books to 31337A0LeR and do the world a favor...

    --
    "It's even worse if you're locked into a proprietary operating system." -http://www.wehavethewayout.com/scale.asp?rew=0
  22. You're thinking of The Sims... by Steveftoth · · Score: 1

    In Myst you have to trap them in the book.

    My personal favorite way to kill the sims is to make a pool with only a diving board. They dive in but can't get out.

    1. Re:You're thinking of The Sims... by erasmus_ · · Score: 2

      I can't wait for the parent post to be introduced as evidence before Congress when sentient virtual beings start demanding freedom from torture, as scientists predict. Although it serves them right for not being able to just hoist themselves up on the edge of the pool.

      --
      Please subscribe to see the more insightful version of th
  23. Amazing... by seanadams.com · · Score: 4, Funny

    Amazing what you can do with Hypercard nowadays!

    1. Re:Amazing... by Phroggy · · Score: 2

      Ever wonder what the HyperTalk code in the original Myst looked like? Here's a brief excerpt:

      on DropPage
      global All_page
      if ALL_page is not empty then
      play "PutPage"
      if item 2 of ALL_Page is "A" then Drop BluePage
      else if item 2 of ALL_Page is "S" then Drop RedPage
      else Drop AtrusPage
      put empty into All_page
      htlock true
      opencard
      hide menubar
      end if
      end DropPage

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  24. Okay... but why? by ArthurKing · · Score: 3, Insightful

    Myst was always a lot of fun, as a single-player game (boring my eye. interesting, complex, and full of wonderful intricate goodness, I say), but why make it multiplayer? I keep reading the article, but I still entirely fail to understand why anyone would want to make an Internet version of Myst. It seems kinda like a combination of the sweetness of the series with the aggrivation of AIM.

    Sure, MMO games are lots of fun, but how could Cyan turn this series into one? My fondest memories of the Myst trilogy involve sitting at my computer in the wee hours of the morn, exploring amazingly fantastic worlds full of vengance, insanity, and puzzles, puzzles, puzzles! The last thing I want is to be standing at a particularly complicated device, scratching my head, only to have someone walk up behind me and say, "Oh, I got that one! The answer is..." The joys of Myst, at least for me, have always been found in solitary thought (along with breathtaking scenery), not in group efforts. Exile would not have been the same if played with other people, I can say that much. With Riven it might have been good to occasionally get a hand, but not a spoiler. With the original, the idea of a group constitutes sacrilige in my mind.

    I doubt very much that I'll buy this, unless it rivals the previous three in graphics quality and playability (and the chat can be turned off!).

    Oh, and a tip for Mr. Rand Miller: Myst is all about addiction.

    1. Re:Okay... but why? by togtog · · Score: 1

      The best reason I can think of would be to continue the story as a group of D'NI sent to a group of ages to repair/search them. Probably played as a Guild member. Maybe each with a skill that can only be applied to certain puzzles. Other puzzles (as already mentioned several times) could require working together. Imagine having to hold a button down while someone else cranks a generator.

      I couldn't see this played in the same area as the other games. Also the engine that was used for the three Mysts wouldn't work here. They are based on prescripted movies and images. For this to work it would be required to use a 3D engine like Quake, etc. Which will loose a lot of graphics quality on lesser graphics cards. The game could also be set as a D&D style game, like NeverWinter Nights.

      It could work, I would put more money on it working then on people being willing to pay for it working.

      Just my $0.02

    2. Re:Okay... but why? by 75th+Trombone · · Score: 1

      Probably played as a Guild member. Maybe each with a skill that can only be applied to certain puzzles.

      The Cyan folks have said explicitly, I think, that we won't actually be playing any roles other than ourselves. I mean, no, we won't be in D'ni in real life, but in the game we won't have some kind of arbitrary character class. We'll just be... ...folks. Doing exactly *what,* we don't know yet. But we'll all have the same abilities as others; just different possessions, perhaps, and levels of knowledge.

      --
      The United States of America: We do what we must because we can.
  25. The announcement's been around for a while... by The+Great+Wakka · · Score: 4, Informative

    It's been codenamed "Mudpie". It's going to focus less on traditional Myst-style puzzles and more on Dn'i culture, traditions, etc. This may be a rumor, but I've heard that you can write your own ages (!) I actually can't wait, the screenshots look incredible.

    --
    Everything is mainstream now.
    1. Re:The announcement's been around for a while... by 75th+Trombone · · Score: 1

      *grumble* The whole "Make-Your-Own-Ages" rumor has been perpetuated even among the community of AVID Myst fans. I say it can't happen, and shouldn't. I shudder at the thought of a quarter-million amateur 3D artists with the ability to incorporate their worlds into the game.

      I can see it now: "Come to julieluvsbrian03 Age! One wrong step, and you fall through the world! See the strikingly beautiful terrain, written specially to resemble parts of the human anatomy! Wanna get back? Good luck! The only linking book is at the center of a 40-square-mile maze!"

      Bah, bah, and more bah. Can't happen, won't happen. Not for a long time, anyway. As long as it's taking to finish the ages that they're creating, there's no way they can have us all learning to Write.

      Now, maybe for people who do VERY VERY ULTRA-RARE SPECIAL THINGS within the game, they could offer them their own Age. But for them to create it themselves? No, no no, methinks that will always be Cyan's job.

      Now that being said, I can hardly wait for it. I don't know what they're planning on as far as gameplay, I don't think anyone does. But given all the references to "unraveling a mystery" I'm seeing in Officialspeak these days, methinks this will be more than a really pretty 3D realtime chatroom (the flipside of the coin, that has also been postulated).

      SFT

      --
      The United States of America: We do what we must because we can.
  26. Online? by NeoSkandranon · · Score: 1

    Doesnt seem like there'd be much replay value in an online version of Myst (or in any version at all, IMHO) But, what does the multiplayer part add to it? Besides being able to watch the vets do the puzzles so you dont have to figure it out on your own

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  27. Since when is Donkey Kong... by Steveftoth · · Score: 1

    not owned by Nintendo? I think that DK would have to throw a barrel at you.

    But seriously, online games have gotten a little out of hand, but do you really expect them to use a whole new universe for every game instead of just recycling an older one?

    1. Re:Since when is Donkey Kong... by Hut-Moll · · Score: 1

      If I remember right the original maker of Donkey Kong was a company called Coleco.. or something like that. Then Nintendo bought the guys out. But I could be wrong.
      It wouldnt be the first time EITHER!

    2. Re:Since when is Donkey Kong... by LucVdB · · Score: 1
      Auch, that's so wrong it hurts me to read that. Donkey Kong was Shigeru Miyamoto's first game at Nintendo - and quite an heroic feat.
      Read this rather nice history of Donkey Kong.

      So, when 1980 rolled around, Nintendo had one crappy game and a staff artist with a bit of free time on his hands. Yamauchi called Shigeru into his office, told him that he was going to be responsible for saving Radarscope, and then sent him on his way. At that point, 27-year-old Shigeru had never created a video game and didn't know how to program.
      In perhaps the boldest move in early game development, Shigeru scrapped the Radarscope game entirely. He didn't try to modify or fix it; he just threw the whole thing out. But he couldn't just make any kind of game that he wanted to, because he was limited by the capabilities of the hardware that Radarscope was running on. So Shigeru had mostly free reign, only with no programming skills, a small budget, an even smaller team of Nintendo developers, and a blank screen.


      The Colecovision console came packaged with Donkey Kong, which ensured its success. But that was the year after the arcade version. How Coleco got the license is a whole story in itself...
    3. Re:Since when is Donkey Kong... by mobets · · Score: 1

      I used to have that game! I realy wish we hadn't sold our ColecoVision.

      --

      It was me, I did it, I moved your cheese
    4. Re:Since when is Donkey Kong... by Hut-Moll · · Score: 1

      I had a feeling I blew that..
      Ahhh well, at least you didn't beat me up with a big stick.

  28. Multi-player Myst by decipher_saint · · Score: 2

    I just keep thinking of the Simpsons trying to solve the rubix cube as a family, I don't think puzzle games lend themselves well to team effort.

    Of course perhaps online Myst might just be like any other MMORPG where you have to solve some riddle to get some prize to move on, would that lead to new forms of gaming-lamers? Instead of campers waiting for weapons, would you have stump'ders (people waiting around for someone to solve the riddle to get the prize?)

    --
    crazy dynamite monkey
    1. Re:Multi-player Myst by raddan · · Score: 1
      ... I don't think puzzle games lend themselves well to team effort.

      Just like science, right?

    2. Re:Multi-player Myst by Anonymous Coward · · Score: 0

      Just like science, right?

      Absolutly, science is all about waiting for someone else to figure something out, steal it and get it published first. ;-)

  29. A couple of potential problems by Anonymous Coward · · Score: 3, Insightful
    I'm not so sure this is a good thing:
    1. Part of the appeal of Myst for people who really, really like Myst games (like me) is the solitude. In the original game, it was the fun of visiting a lot of worlds where something unknown but obviously terrible had happened, months or years earlier, and it was up to you and you alone to put things right. It's also the fun of solving mysteries - what happened here in the past? Who is that guy, and why does he hate Atrus so much? What was the purpose of this machine for the people who used to live here? I enjoyed solving the puzzles on my own - I don't want to enter a world where a couple hundred amateur detectives are exploring the world with me, looking for clues.
    2. If this is indeed an adventure/puzzle-based game like the other Myst titles, what's going to prevent spoilers? How can I be sure I won't walk by some jerk who tells me "Hey, check out the secret passage behind the fake wall in the inn up ahead! And don't trust the innkeeper - he's lying!"

    On the other hand, maybe it's just going to be a chance to walk around a Myst-like universe with a bunch of people. But doing what? Going on quests? Fighting monsters? Come on, Ubi, stick with your strengths! Give us fun puzzles, intricate, well-designed worlds, and engrossing plotlines, and leave the MMORPGs (or even Small ORPGs) to the other guys. Please? I promise I'll buy Myst 4 if you do.
    1. Re:A couple of potential problems by jafiwam · · Score: 1

      The first Myst game annoyed the piss out of me, mainly because my computer was too slow and I was too impatient to figure out some of the puzzles. (Really, would all those puzzles be there? Why not some sort of forensic crime fighting theme... peg the bad guy by wandering around crime scenes and labs)

      Anyway, on your point two, an online game could be as large as they chose to make it and be continually changed. You just keep going, they keep building.... or have many many variations so that the game has different paths, outcomes and problems from month-to-month. What your buddy played just yesterday wont be what you play today.

      The concept is interesting... I just hope they dont build it in 100% flash or something..

  30. In related news: MMORPG Documentary film by jukal · · Score: 2

    The MMORPG Documentary film project:

    These guys are making a documentary film on MMORPGs, their players, virtual worlds and virtual communities.

  31. Alternatively, it could be cool by sam_handelman · · Score: 5, Interesting

    Well, the puzzles could require some kind of cooperation. That wouldn't be too hard. You could even introduce some kind of variable elements, to keep it interesting. If the puzzle doesn't change from game to game, either randomly or depending on what other people do, this would get really annoying, of course, since some jerk who already knew the whole puzzle would just race through it.

    Most likely, you'll just have to coordinate lever pulling with someone in another room, which would be just like Myst only with the added frustration, I mean fun, of online social interaction.

    If they did this right they would've looked to good, simple/innovative, mutiplayer boardgames for inspiration.

    Clue - where there was some information (needed to solve the mystery) that only certain players could get, and you have to pool the info, that could be cool.

    Settlers of Katan - there could be items (not just information) that you need from other players, but you have to trade other stuff you actually need (or may need) to get it. An economy of items (where you need X of each item over the course of the game, maybe) could be interesting.

    Slasher - one of the other players IS the villain; the identity of the evil one is actually determined during the course of play.

    Features introduced by other players could be worked into the puzzles, somehow. This would be incredibly difficult to do in an interesting way; it would also require a level of interaction with the environment well beyond what was present in the The Manhole (anyone else remember The Manhole?)

    Myst has beautiful artwork, but I've always had this problem where you don't inject anything into the game; you might as well be watching a movie, to my mind (not intended as a Troll.) This would be a good opportunity for them to remedy that with a vengeance - not only would you alter the storyline in a real way, but so would a bunch of other people.

    --
    The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
  32. new puzzles and magic powers! by Bob+Kronkel · · Score: 0

    i'm thinking that if its multi-player and you have to pay a fee, that they will be constatly releaseing new worlds and puzzles. new puzzles that require teamwork (you know, pulling 2 or 3 swithes at once and stuff). I'm sure they will change some concepts around especially for this. I don't know though, usually in myst you sit there for hours in completely silence messing with switches. I don't see how this converts to multiplay. They might also have people with specific abilitys. Such as jumping high, or picking locks. then you would need those specialized characters to get to certain areas. Either way, i would NOT pay for this game.

  33. Mud Pie by Midnight+Thunder · · Score: 3, Informative

    This is probably the result of the project code named Mud Pie. This is not rehash of any of the current games, it is definetly a Myst IV. From what I can tell it is based on the same technology as RealMyst, though hopefully they will have improved on the engine.

    --
    Jumpstart the tartan drive.
    1. Re:Mud Pie by Jonny+Ringo · · Score: 1

      NIce, the site has a pop up add to get rid of pop up adds.

      f12 - rufes popup windows.
      Thats right Opera is my pop up killer.

    2. Re:Mud Pie by zephc · · Score: 2

      maybe its this little technological universe I live in, but the RealMyst game pretty went unnanounced, even less so for the Mac.

      You can get it for pretty cheap off of Amazon.com or elsewhere and its great for those of us who never played the old one-frame-per-scene game.

      This site has lots of info on it. the graphics and environment are lush and it's a fun game for those of us who have tired of shooting everything (I havent totally tired of them of course ;) )

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    3. Re:Mud Pie by 75th+Trombone · · Score: 1

      "...it is definetly a Myst IV."

      Actually, it's not. UbiSoft is developing the next single-player Myst sequel as we speak. (I think the development is taking place somewhere in Canada.) We've not seen the end of single player Myst titles yet, although we've certainly seen the end of Cyan's direct involvement in their creation. That's okay with them, though; they'd much rather get the royalties to pour back into Mudpie. ;-)

      SFT

      --
      The United States of America: We do what we must because we can.
  34. crazy by wrinkledshirt · · Score: 1

    I thought the game was slow enough already, but now they want to introduce the concept of lag to it...

    That should rank it right up there with such action-packed pastimes as Watching Erosion or Monitoring Continental Drift.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  35. [OT] Re:Amazing... by segfaultdot · · Score: 1

    Wow, i wonder how many people actually got that joke... In case you're wondering, Hypercard was a program (it really defied classification) that started shipping with the Macintosh Plus. Think VB + HTML + a simple database.

    1. Re:[OT] Re:Amazing... by seanadams.com · · Score: 2

      Wow, i wonder how many people actually got that joke... In case you're wondering, Hypercard was a program (it really defied classification) that started shipping with the Macintosh Plus. Think VB + HTML + a simple database.

      Actually, the first edition of Myst was written in Hypercard. I don't know what kind of newfangled language they're using nowadays, but that was the shit back when all I had was a Mac II and a caddy-loading SCSI CDROM. :)

    2. Re:[OT] Re:Amazing... by Anonymous Coward · · Score: 0

      "Here lies a dead horse... perhaps we should all beat it..."

    3. Re:[OT] Re:Amazing... by segfaultdot · · Score: 1

      I recall. It was a really hacked-up version of hypercard. If i recall, Cyan was using some sort of custom Hypercard function for the color support, which did not exist at that time. Back then it was HC 1.x, with a fixed 512x342 display an monochrome.

    4. Re:[OT] Re:Amazing... by MoneyT · · Score: 2

      I miss hyper card, we should petition for it to come back.

      --
      T Money
      World Domination with a plastic spoon since 1984
    5. Re:[OT] Re:Amazing... by segfaultdot · · Score: 2

      I miss hyper card, we should petition for it to come back.

      technically, it never left. You can still get HyperCard for $99, if you have a mac.

      I miss it too, although there are alternatives (Visual Basic [shudder], Macromedia Director/Shockwave/Flash, MS Access). I remember using it to make a 160x120 animation... I clocked it at 13fps on my 8mhz MacSE... man that was hot stuff back then. ;)

  36. Ignorance... by sixSecondsOfDefeat · · Score: 1

    What are you talking about? Why dont you actually read the comment.. Do the research yourself. Please dont accuse of being a troll without even checking out the resources first of all. I know its customary to do such things around here, but some people are actually trying to bring useful information to this forum.

    1. Re:Ignorance... by sixSecondsOfDefeat · · Score: 0, Troll

      actually, the beautiful thing is that i have not used ANY mod powers whatsoever. I know its hard to believe, but thats the truth. heh. which makes it even funner.

      I do, however commend you, for being one of the only people with a brain around here.
      :)

      YHBT YHL HAND

  37. They should be smarter about this... by crankydoodle · · Score: 1

    Here's what they do: pose real-world puzzles/problems, along with all (within reason) known variables. Then let the Myst players decide which ones they want to work on to help drive humanity into the future. End world hunger? Cure cancer? Stop homelesness? Use the metric system? No problem... the "Mysties" are on it.

    --
    I'm almost certain I'm not cranky at you...
    1. Re:They should be smarter about this... by Anonymous Coward · · Score: 0

      using the metric system is a real-world problem?
      you mean in the USA-world? hahaha

  38. Re:Astounding troll! by Anonymous Coward · · Score: 0

    idiot, you obviously didn't read up on any of the facts whatssoever. get a life. YOURE the troll.

  39. Theme of the game (no, it's not original Myst!) by Fwongo · · Score: 5, Informative
    I submitted some much more detailed info as a stor. I'm a member of the Myst fan community (and to a very limited extent an "insider" ) ... here is what I sent, hope it's informative:
    Cyan and UbiSoft just announced Myst Online, a MMORPG based on the Myst universe. It will take place in the present, with you playing a modern-day adventurer (you could even customize your character's model to look like yourself) exploring the ruins of the ancient underground city of D'ni, the inhabitants of which practiced the art of creating portals to parallel universes (called "Ages") by describing them in great detail in special books (the original Myst and Riven games each took place in one of these parallel universes). You will also get the ability to explore some of these Ages, and more and more as Cyan adds them on.

    The game will be focused on cooperative puzzle solving and exploration, and as with all Cyan games, violence will not be a focus (or maybe not present at all - that would be a first for an MMORPG, wouldn't it? <g>). It will feature voice-based communications via your computer microphone, as well as traditional text-based chat.

    Based on advance screenshots (this being the most impressive one) the game is just gorgeous. This and this are some more screenshots. The release date is set at 2003, pricing is as yet undisclosed.

    Finally, here's the official press release at Avault (which has a screenshot of its own, click the thumbnail for a larger version :P).

    Incidentally, the original Myst is way too small to fit the typical population of a MMORPG. :)
  40. Not Really About Myst by nerdguy0 · · Score: 1

    A lot of people here seem to think is that the game is going to be set only on Myst itself. The game is actually in the larger Myst universe. The D'ni(pronounced Dunny) are the race of people who invented the linking books found in the Myst games. There is a lot of very intresting backstory that is described in the, IMHO very well written, Myst novels. The game mentioned in the article is set in the great D'ni city, which is located under some desert on Earth. The city is in a huge cavern with a large glowing lake for light. So, don't just dismiss the game as stupid and boring, the way the folks at Cyan Worlds look like they have set up a really great experience for all who endevour to attend.

    --
    "In /dev/null no one can hear you stream."
  41. Quest of the Alchemists, anyone? by Dan+Crash · · Score: 2

    Back in the old MajorBBS days, there was a multi-user text adventure game called (IIRC) Quest of the Alchemists. Potions were scattered throughout the game, and could be combined to create new potions. These new potions could also be combined, and this led to a world where you needed to share your information in order to reach the highest levels.

    For some reason, the idea of a multiplayer Myst reminded me of this old game. Anyone else remember it? Anyone ever summon Azz? Anyone ever win the game?

    --
    He who refuses to do arithmetic is doomed to talk nonsense.
  42. I remember that! by Kwil · · Score: 1

    Though I think I played v2. I also remember that potions could be a mixture of 3 different potions, and I'd actually managed to methodically graph all the combinations of the first 31 potions or so.

    Then some bastard found the wheel that you could spin and it would just tell you valid potion combinations. Suddenly my monopoly on garflunk potions was gone.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  43. This is NOT "just" Myst. This is something new. by thewanderer3d · · Score: 1
    The site dedicated to this game is Myst Online. Please don't start bashing it before you've even seen the screenshots. Take a look at Mudpie Obsession, read some articles, try to see what's going on. No, this is *not* the original Myst with some sort of multiplayer connection thing {I'm rather disappointed by the name, as it's misleading and sounds like yet another version of the old thing}--rather, this is a new kind of multiplayer game that draws on Myst's story and universe but is completely new and different.

    *browses site to heart's content before submitting... just in case the slashdot effect kicks in*

    --
    ~*~
  44. Fragging? by craw · · Score: 2, Funny

    So how do you frag somebody in this game? Cut the rope when somebody is in a tree elevator? Drown them when they are exploring the ship? Crush them under the tree? Run them over on the tram? Blow up the furnance?

    Or I guess the old tried and true method, "Hey! Check out this book!"

    1. Re:Fragging? by Anonymous Coward · · Score: 0

      It's not your grandfather's Myst anymore; they're going with the times and have added a little gore and fragging to the game. Heres a screenshot.

      :P

  45. Moderators should be ashamed by Anonymous Coward · · Score: 0

    See you in meta, morons.

  46. Talk about.... by _ph1ux_ · · Score: 2

    ...milking a dead cow.

    cmon guys - myst's days are long gone... give up. why not try to make something NEW - rather than ride the one game that was good 8 years ago forever.

    It reminds me of those guys who would go to highschool parties after they had already graduated - but still wore their letterman football jackets with "county champs, '92" patches. Thinking that all the chicks will think they are cool and hot cuz they graduated, and dont have a 1am curfew... losers.

    1. Re:Talk about.... by erichj · · Score: 1

      they aren't long gone. myst is a great game and i am sure millions of people still play it all the time. just as there are still people who play old atari games and such. it might be dead to you, but to the millions of people that still play it you are nuts.

      --
      erichj
  47. To D'ni by Hollinger · · Score: 3, Interesting

    I would have posted earlier, but I didn't feel like /. the creators of my favorite game series. Anyway, check out http://www.drcsite.org/ for information on the new game.

    "It's an official site, but it's not marketing-oriented. In fact you'll have a hard time finding the word "Cyan" anywhere unless you look at the copyright in the source code. That's because the site cleverly discusses Mudpie as if it's talking about real events rather than an upcoming online game," according to the Unofficial Riven Homepage.

  48. Ages... by pcmacman · · Score: 1

    I remeber reading about this at around the time that Myst: Exile and RealMyst came out. The idea then was to have the user be able to construct their own ages, virtually writing their own linking books. Its a great idea, I'm anxious to see if they pull it off well, it would be a real shame to see them make a complete flop this far into the franchise.

  49. Ubisoft? A plea by Anonymous Coward · · Score: 1, Interesting

    Can I just say, on the chance that anyone involved with the project is reading, that I really, really hope the quality control will be better than Ubisoft's effort on Myst III?

    I think I can fairly say that game was a fiasco.* It was released half-baked, and patching efforts, while appreciated, were slow and, well, patchy in their effectiveness.

    If nothing else, please, please don't lowball the system requirements as was the case with Myst III. I bought the game a year ago, and despite having more than the minimum specs, contacting tech support and applying the game patch, I've still not been able to play it.

    * I can't really speak to the game's content, of course, for reasons noted. I look forward to changing that when I scrape together the money for a faster computer.

  50. It's a MMPORPG, 3rd-person realtime 3D, people by Anonymous Coward · · Score: 0
    All you people who seem to be thinking of Myst Online as some kind of web-enabled slideshow, think again. RealMyst was a testbed for the engine behind Myst Online client. This looks to be a realtime 3D, third-person massively multiplayer online game. The 3D engine is evolved from Headspin's Plasma - Headspin got bought out by Cyan a couple of years ago. Plasma's focus was on cinematic camera movement and *major* poly pushing.

    Have a look at these screenshots from the testing edition of M.O.

    Personally, I hope this does well. Adventure games are my computer entertainment of choice. If you're a Quaker (apologies to the religious sect) who can't enjoy a game without a full arsenal of improbable weapons - your loss.

    Gabe

  51. Myst Team Fortress conversion by yppiz · · Score: 1
    When the original Myst came out, I thought about how it would be a great evil project to make a frag-fest map based on the island once realtime 3D graphics caught up with 1995-era rendered images.

    We're there now.

    I see a great need.

    Just imagine detpacking all those pesky puzzles.

    --Pat / zippy@cs.brandeis.edu

    1. Re:Myst Team Fortress conversion by Fwongo · · Score: 1

      Someone made a Quake 3 map based on Myst island.

  52. on atmosphere by Anonymous Coward · · Score: 0

    not available to the linux-only crowd, but supposedly, adobe atmosphere has a 3-d myst re-creation world you can wander around in, multi-player

  53. DRC by barberio · · Score: 2

    The DRC may know something about this. After all, when you've been exploring all, you like to play a nice relaxing game.

  54. Hey even the hall of mirrors.. by Anonymous Coward · · Score: 0

    Would be more fun than a online
    experience now.. Hey what can it hurt..
    Nobody really knows anyone anyway, and
    if they can solve some puzzles and waste time,
    why not.. Hey I'm having a hard time right
    trying to save the world from itself.. Can
    someone get off their butt and help me please?

  55. URL by Anonymous Coward · · Score: 0

    The Official URL, plus many more screenshots can be found at mystonline.com.

  56. Online Myst? by Smid · · Score: 1

    Well, looks like there really is a market for online Solitaire Microsoft.

  57. Hee Haw by virg_mattes · · Score: 2

    I loved the whole Myst/Riven/Exile series, and I think you're wrong that they weren't immersive, but damn, this is the funniest troll I've read in a long, long time.

    Virg

  58. Rime and Reason by virg_mattes · · Score: 2

    Maybe I missed an announcement, but if I didn't, RealMYST isn't available for the Mac, which seems weird, since the original game started there, but the RealMYST 3D engine was developed for Windows and although they promise to port it to Mac I don't think they've done it yet.

    Still, I'm with you. I played the original (on Windows) and it was a great experience, but there were a number of concessions made to port it from the Mac (including shortened music tracks and other sound effects and reengineered graphics) that I didn't know I was missing until I played RealMYST and got to see and hear it the way the Millers intended. It made a HUGE difference, especially in the places where one ended up standing still to think or absorb. When I first linked to Channelwood, and I stood in Achenar's temple trying to figure out what to make of it, the music was so good at establishing the atmosphere that I just stayed until it started repeating. When I went back there in RealMYST, just the changes in the soundtrack made a big difference in the feel, even considering that I knew the backstory. It gave me the creeps in a very visceral way.

    Of course, there's also the age of Rime. Even though it's just for exploring (there's no "plot" to Rime, it's just exploring and puzzling) it was worth what I paid for the CD.

    Virg

    1. Re:Rime and Reason by 75th+Trombone · · Score: 1

      Yeah, realMYST for Mac was only released in the last couple of months or so. Big-time publishing delays because of the game of musical chairs that got played with Exile's publisher. Then there were marketing decisions that kept it held back for a while... but now it's available.

      Strangely enough, the *demo* hasn't been released, and they're saying that it's in its final testing phase before they release it. The *demo.*

      I don't know if it's MacPlay or UbiSoft holding it back, but... ...testing a demo after the game has been published seems awful fishy to me.

      SFT

      --
      The United States of America: We do what we must because we can.
  59. Re:I remember back when (people spoke English?) by @madeus · · Score: 1, Offtopic

    I wouldn't normally point this out as I don't give two hoots which word's someone decides to use as long as the meaning is clear _and_ I like the fact that language is constantly evolving, but you went to such great pains to allege 'funner' is a word so....

    Inventing new words when it's NOT necessary (as opposed to when it is) just makes life difficult for non native English speakers, historians and translators (and is an annoying and largely American habit to boot). Also the grammar of the sentence in which the word 'funner' was deployed was so bizarre a small part of my brain melted (I'm not a grammar natzi by ANY means, but it was really weird, aka bad, which is worth mentioning bearing in mind the context).

    I dispute your claim that 'funner' is a word in the English language.

    The Oxford English Dictionary does not list it.
    (From which we can gather it's not British English)
    The Cambridge Dictionary of American English does not list it.
    (From which we can gather it's not American English)
    The Cambridge International Dictionary of English does not list it.
    (From which we can gather it's not some *other* form of English)

    Additionally, Dictionary.com (http://www.dictionary.com/search?q=funner) doesn't think it's a work either.

    MW (Websters) may allow for it, but MW has lots of badly spelled words that don't existing in *any* other dictionary so no kudos to them (and it's hardly in the same class as the OED, or Cambridge Dictionaries, or arguably even Dictionary.com).

    So (in future) instead of:

    But, it's fun, and is funner (yes, it's a word, so shut up) to a broader market


    How about:
    "The Sims is fun and appeals to a wider market"

    Note that it has all the same meaning, is shorter and doesn't required the use of new and superfluous words!

    NB: I'm all for new words (!) when they are warranted (i.e. not when someone is too lazy to learn how to communicate properly!)

  60. Re:myst...this game is RT3D by Kirsehn · · Score: 1

    LOL. Actually I don't think that /could/ work. CyanWorlds has always been on the cutting edge with technology, I don't think they would still be using slideshow format ;) Their last game, realMyst, was a remake of Myst in RealTime 3D with absolutely GORGEOUS graphics. This game will be in realtime 3D also, and from the looks of the screenshots I'm saying, Cyan is once again on the cutting edge :)

  61. The Real Story about Myst Online by Kirsehn · · Score: 1
    Hi. I think I see the problem here. It seems many of you find a game boring if it doesn't provide instant, quick-reflex, trigger-pulling, see-how-many-ways-you-can-kill-somebody action. While quick-reflex games are good sometimes for fun, constantly playing them can lead to some harmful side effects - one of them being a lack of patience, and lack of appreciation for the "slower things in life." They are also the games most likely to lead to addiction.

    I find Myst appealing because it gives you relaxation from all the stress caused by a hectic lifestyle. It also instills an appreciation for these slower things - for example, nature. In realMyst, I love to just stand on the dock and watch the sunset, or chase the butterflies. In Riven I enjoy just walking around taking it all in. The puzzles in the games teach you to use logic and put everything you have learned together (an essential life-skill I might add ;). Yes, they can be frustrating at times, but the "Aha!" experience when it is solved always makes it worth it. It is a sense of accomplishment you can't get from blowing people up. I hope you all get to experience it sometime :)

    As for the game, there seems to be a misconception going around that Myst Online is going to be almost exactly like the original Myst game. This is not true at all. Myst Online (or as I like to refer to it, MUDPIE (its original working title)) will be in real-time 3D format, and from the screenshots that have been released at mystonline.com, and the other ones you can view at cyanworlds.com, the graphics will be absolutely AMAZING. This game has nothing to do with Atrus or his family, instead, it is about the intricate and engrossing backstory hinted at in the games and detailed in the 3 Myst novels. It is the story of a great civilization - the D'ni - linked to a cave deep in the Earth thousands of years ago from their former world, which was collapsing. In that cave they rebuilt their culture and a great city. What made this civilization most unique was their knowledge of The Art - the ability to link to other worlds by Writing about them in special books. They existed on Earth for 10,000 years until a biological attack by some rebels wiped out many of them. The survivors fled through the Books, but the rebels made sure many of these escape routes were infected as well. Thus, the city was abandoned for years. Now in the game Myst Online, we will have the chance to inhabit D'ni. We will travel down the tunnels leading to the great city, and learn much more about their history and culture. We will discover Ages and travel to them. There will be puzzles along the way, but a main focus will be exploration and discovery :) (The game is geered not at the testosterone-driven, heavy-gamer, but athe the general public, who tend to enjoy this type of thing more than blowing up people. It is also a lot better for families, a good marketing strategy in my opinion ;) Information indicates you will probably be able to choose who you will travel with, traveling with a group of friends, not seeing the thousands of others playing as well. The world will be growing constantly, according to an article "Every day new content will be added to the game. Every week a "substantial" addition will be made. Every month an entirely new Age will be added." Someday we might even be able to write our own worlds. Doesn't this sound wonderful?

    For more information on Myst Online, check out MUDPIE Obsession :)

  62. Off Topic, only Wakka and a few others might get by MoneyT · · Score: 2

    SLUGGY RULES!

    for the rest of you, go to Sluggy.com

    --
    T Money
    World Domination with a plastic spoon since 1984
  63. This will be a very good game by Anonymous Coward · · Score: 0

    I didn't notice if anyone mentioned these, so I'll just throw them in:
    This will take place in real-time. It will not be point-and-click-frame-by-frame game that the orginal myst was. They are putting an almost rediculous amount of effort into detail and graphics. You will explore via a person, or avatar as they call it, that you can see as it moves across the screen. The game will be constantly updated, hence there being a monthly fee. It will require a broadband connection. They plan on revolutionizing this area the same way they revolutionized CD-ROM with Myst. You will have the option of deciding who you can see wherever you go, so there will not be thousands of people standing around you. You can play it by yourself, or with a few friends, or whatever you want.
    As for the name, they really should change it because 'Myst Online' is very misleading.