Slashdot Mirror


User: John+Courtland

John+Courtland's activity in the archive.

Stories
0
Comments
1,224
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 1,224

  1. Re:Bzzz. on Schools to Avoid: University of Florida · · Score: 1

    I got a friend at Valpraiso in Indiana, and we tried playing system shock 2 over the internet. No way, no how. I couldn't find him (even though he has a public IP) and he couldn't find me. His school shut off ICMP so I can't ping him. I set up a SSH server and he was able to log in so I know he can get into my system, but they lock down so many ports it's amazing.

  2. Re:Everything this man says is true. on The Surprising Benefits of Being Unemployed · · Score: 1

    A little offtopic, and not to make any fun/rude comment at all, but any man/woman who leaves you because of your financial status is not worth your time. They would leave/cheat on you in a heart beat if the opportunity presented itself, which it would time and time again. So be glad a future did not evolve from that, because it was bleak to begin with.

  3. Re:Kind of unimaginative.... on The Surprising Benefits of Being Unemployed · · Score: 1

    And you make money how? Not to be rude in any way, because I am totally up for never working again, but I have been unemployed for like a year, and selling things on eBay worked great until my camera got jacked. So now it's real job time. Just curious that's all.

  4. Re:Great argument on Tech Rich Get Richer · · Score: 1

    I guess I didn't make my point too well. It's not that they shouldn't tax gains from investments, it's just that they should not evicerate the return on what most people can afford to invest. Sliding scale taxes are my best guess at the best way to go about it, but I think that's getting a little too utopian for rich americans.

  5. Re:Uninterested? on Microsoft "Swen" Worm Squiggles Into Sight · · Score: 1

    Hear Hear!
    I've been saying this forever, and most people are too apathetic to even respond, let alone think about it. I actually would like you to tell me about how you've built a loom, and where you are to even grow the food you eat. IF you're interested in letting a wanna-be self-sufficient learn the will of your ways, please resopnd. Thanks.

  6. Re:Not even true in the way YOU mean it on Tech Rich Get Richer · · Score: 1

    As I've experienced first hand, the Capital Gains Tax is more of a burden for those of us who don't have much money than those that do. Try "making" any sort of profit out of an investment while fending off brokerage fees and that damn 28% rimjob they call a tax, while you only have a very small amount of money to invest. I realize that it's 28% off of any earnings, but come on, it's unearned.
    Take this example:
    28% out of 10 million bucks leaves $7,200,000, but comparitively 28% of 10 grand leaves $7,200,
    Which hurts more?
    Bush did the country a favor by knocking that bitch on its proverbial ass. I think it's 8% right now. Not that I agree with anything else he does, but when I sold stock for school, it sure was a noticable difference.

  7. Re:Mo Money! Mo Money! Mo Money! on Windows ATMs by 2005 · · Score: 1

    Why didn't you write this 2 days ago when I had moderator points... Very well put, and also, I agree totally. Every time I got on an interview, or fill out an application or send my resume, I get this sick feeling, like I'm signing up to be in their army of scum. If it weren't for the fact that I'm broke, I swear I would purposely throw the interview sometimes. But that almighty dollar, man...

  8. Re:nonononono..... on Microsoft Money Leads To Street-Legal Porsche 959s · · Score: 1

    Go for luxury man:
    Cadillac

  9. Re:Too many bugs in borland on Borland Releases New C++ Toolkit · · Score: 1

    Yeah, let me know if you get the error, it really pissed me off.

  10. Re:Too many bugs in borland on Borland Releases New C++ Toolkit · · Score: 1

    In Visual Studio 6 (SP5, patched as far as I could) I would try this: int main(void) { char *szString = new char [80]; strcpy(szString, "Hello World!"); memmove(szString, &szString[6], 5); printf("%s\n", szString); delete [] szString; return 0; } This is an extremely simple version of what I was doing, but the results were retarded. Borland ran perfectly with this. Visual Studio tripped an assertion upon the delete [] function. I highly doubt I am doing something illegal here. Bugs are in everything, I don't think Borland has any more than VS.

  11. Greasel on Hybrid/Electric Vehicles: Should I Buy? · · Score: 1

    GREASEL! Get an old Mercedes and convert it to veggie, man. You can convert any diesel, so you could get a Jetta TDI and convert it, or a 7.4L Ford Pickup. I have been looking at this for my second car, and a vegetable powered Mercedes seems like an awesome idea.

  12. Re:$29.99 on RIAA Settles With 12-Year-Old Downloader · · Score: 1

    Where is it that they tax recordable media because it "could" be used to steal music and play it? Cause, um, I think it would be well within my right to "liberate" as many songs as I liked if I had to continuously pay this "tax".

  13. To be perfectly honest... on Indie Games - Fast, Cheap and Everywhere · · Score: 1

    Programming a video game is really all I've ever wanted to do for a career. Seems like now a days you need a hollywood production studio to create these things in any reasonable amount of time. Does anyone have any experience on doing such?

  14. Re:C and C++ are the problem on Why Do Computers Still Crash? · · Score: 1

    I think the insane flexibility of C/C++ is the reason it fails in your comparison. It CAN use lists, you just have to write the code for that. It can do anything, you just have to write the underlying class, etc. Want a Lisp interpreter in C++? Simple, write one. Want a C++ interpreter in Lisp? Not so simple. You can write garbage collection in C, you can force strong typing in all the good compilers. VHLLs aren't bad, per se, but C/C++ is probably the best "jack of all trades" language out there. And I'm sorry but my whole problem with VHLL's is when I WANT to touch metal, it requires me to go right back to C, which if it were my choice, I would write the whole thing in anyway.

  15. Re:so.... on RIAA Seeks Estimated $97.8 Billion From MTU Student · · Score: 1

    I've read (in the Chicago Tribune a few years ago)that the human body, when turned into elements, was worth a hair less than $800. There was one really expensive one (of which we have very little in our bodies) that accounted for like, $700 of that, then the rest is just common elements, like carbon and sodium, etc.

  16. And how much energy does it take to make? on From Turkey Guts to Fuel Oil · · Score: 1

    Not that I've RTFA, but I would assume you can't get 100% energy efficency by processing turkey endtrails into oil. And where does the turkey-mulching power come from? Fossil fuels. It's a stupid cycle, we really need to ditch fossil fuels.
    OT - I've been wondering why the US doesn't ditch fossils as quickly as possible, to screw up the middle eastern economies. Think about where Iraq would be monitarily without it's precious reserves of crude oil.

  17. For all you naysayers out there.... on XP Service Pack Slows Programs · · Score: 2, Informative

    I've just installed the hotfix and it has made quite a difference on my 433MHz w/ 256MB RAM laptop. Trillian and my wireless network monitor both start up noticably faster, and Opera starts faster as well. I would say I notice a speedup of a few seconds for the network and maybe 1-2 seconds for Trillian, maybe 4 for Opera.

  18. Re:Why would it be mind-numbing? on Mainframe Operators Needed · · Score: 1

    Don't forget MVS (multiple virtual system), the most god awful operating environment known to man. At least at the Uni, it would crash constantly, invariably toward the end of the semester, during crunch time, cause it couldn't handle the load (of maybe 1,000 kids).

    Also, VSAM (Virtual Storage Access Mothod, file system program code) is so out there, I couldn't even begin to explain how it works.

    And the S/390 DOESN'T HAVE A STACK! WHY?!?

    At least linux works on it now.

  19. Re:Years of optimizations are reaching their end on AMD Opteron Due In April · · Score: 1

    I would really say yes, that wasting cycles/space is a horrible practice. If you can market your program to a very wide audience and not have to redevelop it to meet space criteria on different architectures (especially embedded) then all the better and cheaper.

    Another way to look at it is the less processor time and resources you dedicate to a process, the more processes can be run at a time, making the OS more responsive and the computer more productive.

  20. Re:intel hack on Introduction to 64-bit Computing and x86-64 · · Score: 1

    Isn't it possible by changing the granularity of the pages in the descriptors to actually access 64TB of RAM? Or is that just theoretical?

  21. Re:it's psychosomatic... on Shelter: A Quest for Non-Toxic Housing · · Score: 1

    I hate nutrasweet, but are you sure that it wasn't caffiene that was causing the headaches? The same thing happens to me (headaches, stomach aches, etc) when I drink caffinated drinks.

  22. Re:it's psychosomatic... on Shelter: A Quest for Non-Toxic Housing · · Score: 1

    My mom worked at Searle in the late 70's. She got to inject rabbits with that shit (aspartame), and dissect them after they died from it. I highly doubt that it is safe.

  23. Re:Bigger is not necessarily better. on The Contiki Desktop OS for C64, NES, 8-bit Atari, · · Score: 1

    True, but ten thousand names for planets, for example, at 7 letters a piece average is only a 70KB file. Ten thousand photos of different planets, at 640x480x16 (just an arbitrary number, and low quality) is 5859.375MB = (640 * 480 * 2 * 10000 / (1024*1024)) using raw storage (sorry to get real precise but want to leave no room for error). Using JPG Compression at average 1:20 ratio (let's say) gives you ~ 293MB. Not bad, but those JPG images will look like crap, and there is still the matter of processing that 5GB of data.

    And generating detailed data IS executable code. Even though data needs to exist to draw from, it still needs to be processed. And RAM needs to be present to manipulate all these things anyhow.

    Any data that is text is really a non-issue anyway, text is so easily compressible and isn't large to begin with. I had Quest for Glory 4 (a sort-of unheard of Sierra game), I have two versions, the floppy version (9 floppies) and the CD version. The floppy version was about 20MB, while the CD version had 580+MB of sound data on it, plus the 20MB of game data/code. It really wasn't feasible to compress it with the 486 being the top of the line computer at the time and even if it could have been forced into 50MB via Mpeg compression or others, there still would have been a CD, so why waste cycles and storage space?

    I think it really is that they don't make games as well as they used to (story wise) rather than they make them bloated.

  24. Re:Bigger is not necessarily better. on The Contiki Desktop OS for C64, NES, 8-bit Atari, · · Score: 1

    I would have to say that probably about 95% of the data on that CD was not executable code. It's hard to compress graphics in a way that doesn't totally suck up performance and keep high quality. Now don't get me wrong, when I code, I consult Michael Abrash's "Zen of Optimization" quite often to get the most out of my cycles. But graphics are just big, that's all there is to it. I guess you could have the program generate most on the spot, but you would still need RAM to hold it, and cycles to generate it. Vector-based graphics are basically like that.

    Windows, Office, et. al are better examples. They really don't need hi resolution graphics, or animation. So why does Win XP take 1.6 GB? Who knows. But I would bet you can blame quite a bit of it on poor coding practice.

  25. Re:advantage ? on More on 64-bit Gaming · · Score: 1

    As far as game servers go, or servers in general, the 4GB (3.5GB on x86, go mem mapping!) barrier of addressable space will be raised to 16384 petabytes (-1 of course, and I don't know what comes after peta-). As soon as worlds (or databases or whatever information you need to process) become so massive that those enormous amounts of data need to be thrown around (granted it will take a while), the infrastructure will be there.