There's no way- devkits haven't even been released to developers yet (have they?). So that leaves, what, 6-month development cycle for a next generation game on radically different hardware? Seems unlikely.
If there's any grain of truth to this story at all, it probably has something to do with a few prototypes. That would give Sony time to have some hardware demos ready for the next E3. Then the promotional onslaught we've all come to know and love can begin.
The DVDs for Toy Stories 1 and 2 in the "Ultimate Toybox" boxed set have combined Score/FX tracks in 5.1 DD. You should check them out if you have the chance- you really gain a new appreciation for how well the score and sound FX for a film can complement each other when the right people are involved.
Would be an isolted score/sound effects track. Lucas says he made the Star Wars films in the style of silent movies where the score and the visuals worked together. I was surprised (and a little disappointed) that the DVD for TPM did not include an isolated score. I would have preferred that to a 2ch dolby pro-logic audio track.?
And if you're going to have an isolated score, may as well follow the example of the folks at Pixar and make it a combination score/soundFX track. The two really do work together so well that it would be nice to have them highlighted with their own audio track.
Oh well. Maybe in 2006 on the Super Special Deluxe edition box set rerelease...
You're right- 2.2 Gb is quite a huge chunk of info to sling around. But as far as 3d graphics are concerned, 1 full second is an obsecenely long time.
When you break it down into the amount of time that is spent transfering texture data per frame, you're looking at milliseconds in the double digits. At that point your 64MB of on-card RAM can indeed become a bottleneck.
If such a set of rules were implemented, it would have to be by a trade organization. "Congress shall make no law...", after all.
And the likelihood of such a trade organization sprouting up in an industry dominated by the very companies that profit from the type of "journalism" in question is slim at best.
Not really pro or con, I just don't believe it would ever happen.
"The litigated rock arrived on Earth from the last manned moon mission in 1972, was encased in Lucite, attached to a plaque and presented as a gift by President Nixon to the Honduran government the following year."
I'd have to say at that point the Government of the United States gave up any claim of ownership we had.
When a television show is broadcast, or when a book is published, it is publicly available -- but we don't think that the publisher looses their right to copyright protection in these cases
Based on the uproar over PVRs lately, I would have to say that many people on this forum do think just that.
Of the two exmples above, book publishers have a stronger argument as far as copyright protection since there is a physical object that can be used to establish ownership. A television broadcast is just thrown out over public airwaves. At that point any control you may have over the content effectively dissapears.
HTML archiving has more of a parallel to the telvision show concept- it technically has to be copied before it can be used. If you publish to the web, you're publishing for free. Do so at your own risk.
IIRC the Half-Life engine was based on licenced Quake 2 code.
If there's any grain of truth to this story at all, it probably has something to do with a few prototypes. That would give Sony time to have some hardware demos ready for the next E3. Then the promotional onslaught we've all come to know and love can begin.
I thought DOA3 was a 1080i compatible title- at least that's what all the MS marketroids were saying at launch...
The DVDs for Toy Stories 1 and 2 in the "Ultimate Toybox" boxed set have combined Score/FX tracks in 5.1 DD. You should check them out if you have the chance- you really gain a new appreciation for how well the score and sound FX for a film can complement each other when the right people are involved.
And if you're going to have an isolated score, may as well follow the example of the folks at Pixar and make it a combination score/soundFX track. The two really do work together so well that it would be nice to have them highlighted with their own audio track.
Oh well. Maybe in 2006 on the Super Special Deluxe edition box set rerelease...
When you break it down into the amount of time that is spent transfering texture data per frame, you're looking at milliseconds in the double digits. At that point your 64MB of on-card RAM can indeed become a bottleneck.
And the likelihood of such a trade organization sprouting up in an industry dominated by the very companies that profit from the type of "journalism" in question is slim at best.
Not really pro or con, I just don't believe it would ever happen.
"The litigated rock arrived on Earth from the last manned moon mission in 1972, was encased in Lucite, attached to a plaque and presented as a gift by President Nixon to the Honduran government the following year."
I'd have to say at that point the Government of the United States gave up any claim of ownership we had.
Based on the uproar over PVRs lately, I would have to say that many people on this forum do think just that.
Of the two exmples above, book publishers have a stronger argument as far as copyright protection since there is a physical object that can be used to establish ownership. A television broadcast is just thrown out over public airwaves. At that point any control you may have over the content effectively dissapears.
HTML archiving has more of a parallel to the telvision show concept- it technically has to be copied before it can be used. If you publish to the web, you're publishing for free. Do so at your own risk.