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AGP4X vs. AGP8X

An anonymous reader writes "With upcoming chipsets such as the SiS648 claiming support for the latest AGP8X standard, we asked ourselves if there were any performance benefits. We took the SiS648 and Xabre 400 reference boards, modified them and compared the results." I can't even get 4x stable under XP, so I figure 8x is half as likely to let me play NWN :)

181 comments

  1. Can't get AGP 4x stable? by Boone^ · · Score: 4, Funny

    you building your own motherboards or something? What mainstream motherboard doesn't have AGP 4x?

    1. Re:Can't get AGP 4x stable? by Anonymous Coward · · Score: 1

      i've had no problem with XP and AGP... well besides the constant random reboots, but luckily it was only bad drivers for an ATI. (just got the latest drivers and everything was fine)

    2. Re:Can't get AGP 4x stable? by Anonymous Coward · · Score: 0

      Many people i know have problems getting the Athlon+VIA Chipset+Geforce combination stable under windows even with all "hotfixes".

    3. Re:Can't get AGP 4x stable? by rikkards · · Score: 1

      I have XP Pro at home with a Nvidia Geforce 2MX and it has been stable (rock solid to be precise) Even NWN is fine.

    4. Re:Can't get AGP 4x stable? by Qrlx · · Score: 0, Flamebait

      Yeah, those Radeon drivers are weird, huh? I just got my 8500 and man, those betas from guru3d or whatever will screw with your system. I got the BSoD once, but several time the system actually just froze, which is pretty impressive, and shows how Microsoft has incoroporated some of Linux's features into their product line

    5. Re:Can't get AGP 4x stable? by duckbillplatypus · · Score: 1

      Exactly, I have fought random reboots on XP since day one with VIA/AMD/GeForce/XP. I NEVER had problems with my 2K install with Via 4in1 4.32 and Nvidia 23.11 .The most stable I have been under XP is with VIA 4in1 4.38 and Nvidia 29.42 . Other than that, I love my AMD RAID Box. =)

    6. Re:Can't get AGP 4x stable? by infiniti99 · · Score: 2

      the system actually just froze, which is pretty impressive, and shows how Microsoft has incoroporated some of Linux's features into their product line

      I believe you're knocking XFree86 here, and not Linux. But you're right, as Linux user and I can attest that XFree86 sucks when it comes to driver stability.

      I'll get back to you when XDirectFB can run KDE apps..

    7. Re:Can't get AGP 4x stable? by HydroCarbon10 · · Score: 1

      I believe you're knocking XFree86 here, and not Linux. But you're right, as Linux user and I can attest that XFree86 sucks when it comes to driver stability.

      FWIW, I've found that dropping out of KDE (since you mentioned KDE, I assume you're running it) and into TWM for running games solves all of my stability problems. Quake3 will *always* lock up within 10 min. while KDE is running, but I can play for hours under TWM with no problem at all.

      --
      The best way to accelerate a windows box is at 9.8 meters per second square.
    8. Re:Can't get AGP 4x stable? by Surak · · Score: 2

      Got an AMD 1800+ XP w/nVidia GeForce 440MX running on ECS motherboard with AGP 4x enabled. Very stable. Of course, I'm running Gentoo Linux... :-P

    9. Re:Can't get AGP 4x stable? by JPriest · · Score: 1
      "I believe you're knocking XFree86 here, and not Linux"

      You show me better Linux alternative to XFree86 and I will agree with you. Currently that's like saying "you are bashing windows explorer, API, hardware compatibility, and desktop, not windows" I don't think it would be practical to scrap XFree86, but a fork without support for remote desktop or backwards compatibility might be interesting.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    10. Re:Can't get AGP 4x stable? by Anonymous Coward · · Score: 0

      You show me better Linux alternative to XFree86 and I will agree with you.

      Like this Accelerated-X?

    11. Re:Can't get AGP 4x stable? by Anonymous Coward · · Score: 0

      No, they sell "Commercial replacement for Xfree86 graphics drivers shipped with Linux" it is not a replacement for XFree86, only some of the GPL drivers that ship with it.

    12. Re:Can't get AGP 4x stable? by Anonymous Coward · · Score: 0

      Yes, that GeForce with 4xAGP is really handy with TuxRacer and BZFlag.

    13. Re:Can't get AGP 4x stable? by t0ny · · Score: 0

      well, just remember that /. is the home of stupid MS bashing. He probably doesnt really have any problems getting NWN to run, or else he owns a packard bell or some other such crap from best buy, and blames it on xp.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    14. Re:Can't get AGP 4x stable? by mabinogi · · Score: 1

      Did you even LOOK at the web site?, or just at the marketing speak in the pretty blue boxes?

      Accelerated X Display Server v6.0

      Designed for desktop platforms, this X Window System
      server and associated graphics drivers is the latest
      in a long line of premium X servers for Linux and UNIX
      system installations.

      --
      Advanced users are users too!
    15. Re:Can't get AGP 4x stable? by leuk_he · · Score: 2

      No, according to his journal He "need[s] to replace bad ram, and a dead power supply. The hardware gods are clearly making me pay for something I did wrong.

      But by now he is designing his own geforce 6 card.

    16. Re:Can't get AGP 4x stable? by Anonymous Coward · · Score: 0

      i am running a XP 2000+ on a ABIT KXV-777R with a GeForce4 4400ti and I have had not a single issue. except maybe my games looking too real.

    17. Re:Can't get AGP 4x stable? by Surak · · Score: 2

      Can you say Quake? Typing this really slow becase S L A S H D O T 2 0 S E C O N D R U L E I S F S C K I N G L A M E ! ! !

  2. AGP8X by neksys · · Score: 4, Insightful

    2.18 gigabytes a second. Jesus - does anyone else see why this is wierd to me? I mean, I understand the need for faster hardware, but can't software producers just make their software more efficient? I mean, any game I'm playing that requires 2.18gb of data to be passed through my video card each second is going to require a better, faster computer than I've got now. I'm tired of always being forced into upgrading just to play the latest and greatest games - and then being told that I'm breaking the law when I want to play old ones that I can't buy anymore! It's absurd, and it makes perfect sense - too many software companies have a vested interest in hardware - the more advanced the game, the more hardware that sells. What we really need is another Mario Bros. or Tetris to come along to give us all a kick in the face - great games don't need outstanding graphics to be great fun.

    1. Re:AGP8X by Anonymous Coward · · Score: 0

      Yeah man, I completely agree with you. Why don't we just let software technology stop progressing. I would have been happy playing duke nukem and doom if this damn '3d addon card' frenzy wouldn't have happened. When will hardware manufacturers realize that we just want 256 colors @ 640x480 and fun games that require no more than moving one way or rotating pieces at different paces. Textures are stupid, so are transparent effects like water and fire. Speak with your wallet! Don't buy new games unless they are open source GPL!.

    2. Re:AGP8X by nebby · · Score: 4, Funny

      Yet another "Slashdot Environmentalist" who whines as technology progresses and yearns for the days of punchcards. Truly amazing.

      --
      --
    3. Re:AGP8X by Dthoma · · Score: 1

      Is it even possible for a game to shunt data around at 2.2Gb a second? Even adding up all the different kinds of RAM in my computer, it wouldn't come to any more than perhaps 250Mb. Even for the newest machines, the sum total of the volatile memory is perhaps 700Mb at the most. So do we really need this kind of hardware yet? It may be backward compatible, but if it simply isn't possible for my computer to generate or store this amount of data then whether or not it can handle two gigabytes or a thousand terabytes a second is redundant.

      --

      Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

    4. Re:AGP8X by Waffle+Iron · · Score: 5, Funny
      2.18 gigabytes a second. Jesus - does anyone else see why this is wierd to me?

      The really weird part is that a few grams of wet meat at the back of your eye can actually process and perceive 2.18 gigabytes per second of information.

      Then within a few milliseconds, more meat analyzes it, distills it into high-level representations, calculates 3-D trajectories, then moves meat-based servos to aim and fire weapons. All for no other reason than it seems fun.

      Life is strange.

    5. Re:AGP8X by Uncle+Ira · · Score: 1
      You're right- 2.2 Gb is quite a huge chunk of info to sling around. But as far as 3d graphics are concerned, 1 full second is an obsecenely long time.

      When you break it down into the amount of time that is spent transfering texture data per frame, you're looking at milliseconds in the double digits. At that point your 64MB of on-card RAM can indeed become a bottleneck.

    6. Re:AGP8X by Anonymous Coward · · Score: 0

      That is the fun in biological computers.

    7. Re:AGP8X by dakoda · · Score: 1

      not necessarily whining about progressing technology, but crappy software. it gets tiring seeing so much crap software out there that requires the latest and greatest hardware just to run because the developers were too lazy to not use bubble sorts and what not.

      it's like doing a for i in *;do rm -f $i;done instead of just a rm -f *. net result is the same, but the execution times are probably a bit different (depending on the number of files etc).

    8. Re:AGP8X by Cruciform · · Score: 2

      That's why The Sims and Roller Coaster Tycoon's sales have blown most FPS games out of the water. They're games the average consumers dig, and you don't have to shell out a lot of cash on hardware.
      Then there's those of us that want shiny, pretty things with lots of stuff happening and the newest most expensive hardware. Despite the fact that we're the minority, hardware companies are right there trying to keep us happy. Might have something to do with the fact that we pay 700 dollars for a video card that will be 200 bucks in 3 months :)

    9. Re:AGP8X by spectecjr · · Score: 2

      Is it even possible for a game to shunt data around at 2.2Gb a second? Even adding up all the different kinds of RAM in my computer, it wouldn't come to any more than perhaps 250Mb. Even for the newest machines, the sum total of the volatile memory is perhaps 700Mb at the most. So do we really need this kind of hardware yet?

      That would be about 37Mb of data per screen update, for a 60Hz refresh rate.

      If you're using LOTS of high resolution textures, you need that speed.

      Simon

      --
      Coming soon - pyrogyra
    10. Re:AGP8X by Anonymous Coward · · Score: 0

      Yeah, it's not like you can see any difference between 3d games now and back when we all had ISA video card...

    11. Re:AGP8X by Coin+Slot · · Score: 0

      You would think bringing back old games would work, but i just bought a top of the line video card just to be able to play the new Super Mario 3000 3D and Ultra Tetris XP

      --
      I intend to live forever... So far so good
    12. Re:AGP8X by Anonymous Coward · · Score: 0

      not really.... it may actually process less. believe it or not, your eye uses a form of biological compression. now only if we could mimic that..... that would be the best mpeg compression yet! better yet, just mimic it, don't bother putting it to a screen, go right to the eye!

    13. Re:AGP8X by Anonymous Coward · · Score: 0

      what the hell are you talking about? bubble sort? for i in *? have you done any programming outside your CS 101 Into to C programming course? have you read any source code to a modern game, or have you read any books on game design?

    14. Re:AGP8X by Saeger · · Score: 3, Interesting
      Yeah, it's called foveation, but we can't use it effectively because eye tracking hardware isn't cheap enough or accurate enough.

      --

      --
      Power to the Peaceful
    15. Re:AGP8X by Anonymous Coward · · Score: 0

      Its not so much about textures but about polygons. A polygon vertex can be made up of 8 floating point numbers(3 xyz,3 normals,2 uvs). To send one million polygons to the card 60 times a second would require 60*1000000*32 bytes per second. Thats about 2Gb/sec.

    16. Re:AGP8X by Anonymous Coward · · Score: 0

      Bubble sorts, WTF?!?!? I second that.

    17. Re:AGP8X by nateb · · Score: 1

      Thinking meat?!

      --
      -- Nate
    18. Re:AGP8X by nbrazil · · Score: 1

      Sure, but keep in mind that the minimal recommended configurations for those games once represented the state of the art in technology for consumers. Those games exist with their level of quality and large sales because such equipment became common place, even obsolete compared to the bottom of the barrel $500 system in many stores. (Although video chips is one of the areas where low end machines are most likely to be deficient with many companies still selling Intel 810 based system with no AGP slot.)

      AGP 8X may seem like too for anything mainstream to make good use of but in a few years 8X and NV30 will be in $500 systems. Developers will have had a few years to create better tools and learn to harness that power. Imagine then the games targeting what will then be considered a dull obsolete PC.

    19. Re:AGP8X by Anonymous Coward · · Score: 0

      The interface you're looking for is called the "Phosphene Juggler", made by a little-known company in Taiwan owned by an American from Arkham, Massachusetts. He fled the country due to human rights violations or something while testing his product. The socket end of the interface requires a very minor bit of surgery, but once it's done you're in for the VR display of a lifetime. I think the company is bankrupt, but you mind find one on e-bay...

    20. Re:AGP8X by Cruciform · · Score: 2

      Even at the time the Sims came out the minimum required hardware wasn't top of the line. This game in particular I remember clearly, because I managed to have the first site to post a review of the game. (it was a very small site, and that review alone generated more hits than any other topic alone).
      I was pretty poor at the time, and couldn't afford any other upgrades so I made do. We're still going to have the UT2003 and Doom 3's to break ground (and piggybanks), but there's still going to be fun stuff coming out that uses last years technology or even the year before. It's just a matter of seeing through the marketing hype machines to find the little treasures out there. Like Bejeweled... that game is like crack! :)

      As for RCT that game will run on practically anything, and it's great fun to boot :)

    21. Re:AGP8X by packeteer · · Score: 1

      AGP 8x is good for applications that can use full screen anti-aliasing or other high bandwidth extras... with seemingly excessive amounts of bandwidth games will look better period

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    22. Re:AGP8X by nick-less · · Score: 1


      what the hell are you talking about? bubble sort?


      actually, i've seen bubblesort being used for vertice sorting in a real game ;-)

    23. Re:AGP8X by Anonymous Coward · · Score: 0

      Aww, little nebby, you're always so cute!

    24. Re:AGP8X by dubiousmike · · Score: 2

      I work for a company that makes video special effects software. If we do not support the latest hardware acceleration of the more popular video cards, we lose sales to our competition who does.

      We don't own a part of any hardware company, but we ARE bundled with many higher end video cards, both consumer level and higher. If we don't support their standards, we aren't bundled and we lose exposure to thousands of potential customers (never mind OEM revenue). We are the text generator in Final Cut Pro. Apple certainly expects us to keep up with ther rest of the market.

  3. stop slashdotting sites its not funny! by chamenos · · Score: 4, Funny

    dammit i was trying to post some replies on the forums when suddenly the server stopped responding

    thanks for slashdotting the server. thanks a lot.

    i was wondering why the sudden slowdown when its 4am here (singapore), and i launch a new browser window, and the first thing i see is the agp 4x vs 8x article, and the page linked is hardwarezone.

    1. Re:stop slashdotting sites its not funny! by The_Sock · · Score: 1

      stop slashdotting sites its not funny!

      (Score:3, Funny)

      hrmn. That don't seem right.

      --
      For a good time call www.sawkie.com
  4. whats the deal with NWN for linux? by 7-Vodka · · Score: 1, Offtopic

    I don't like windows.

    --

    Liberty.

    1. Re:whats the deal with NWN for linux? by MisterBlister · · Score: 4, Funny
      The deal with NWN for Linux is:

      "Don't hold your breath waiting for it. When we announced it we didn't realize that Linux owners are all cheap fucks who don't pay for games."

    2. Re:whats the deal with NWN for linux? by Anonymous Coward · · Score: 0
      The deal with NWN for Linux is:

      "Don't hold your breath waiting for it. When we announced it we didn't realize that Linux owners are all cheap fucks who don't pay for games."
      Or you can take the alternate view of a Linux owner:

      Linux users sometimes switched to Linux because they didn't have the money for an update to Windows, and they don't like pirating software (hey, they're honest people! =P). They realized that a lot of software for Linux was also free (we're ignoring 'Free' for the moment), and that would save them even more money. With all this new-found cash at hand, the Linux user will purchase software that would otherwise have been ignored.

      Anyway: I bought Neverwinter Nights the day it came out, and I still haven't played it. I'm waiting for the Linux port. I did this so I could say to myself and others: I'm supporting the effort of game producers to publish games for Linux, I'm placing my trust in them, I'm demonstrating that Linux users aren't cheap.
    3. Re:whats the deal with NWN for linux? by Max+von+H. · · Score: 2

      from the bioware FAQ :

      The Linux dedicated server will be distributed freely online, as close to the game being available in stores as possible. The Linux client will follow shortly thereafter. Linux users will need to own a Windows copy of Neverwinter Nights, as the Linux executables must import certain resources from those Windows CDs. All users will need to register their CD Keys (Linux users register the Windows CD Keys) at the Neverwinter Nights community site (www.neverwinternights.com). The Macintosh version will be available later in the fall (BioWare is completing the Macintosh Neverwinter Nights client and server programs, MacSoft is completing the Toolset).

      --
      -- It's always darker before it goes pitch black.
    4. Re:whats the deal with NWN for linux? by Anonymous Coward · · Score: 0

      Anyway: I bought Neverwinter Nights the day it came out, and I still haven't played it. I'm waiting for the Linux port. I did this so I could say to myself and others: I'm supporting the effort of game producers to publish games for Linux, I'm placing my trust in them, I'm demonstrating that Linux users aren't cheap.

      I bet you have a car that runs off your own sense of self-satisfaction. Don't be a retard; you bought the game, so play it.

    5. Re:whats the deal with NWN for linux? by prmths · · Score: 1

      Anyway: I bought Neverwinter Nights the day it came out, and I still haven't played it. I'm waiting for the Linux port. You and a ton of other people I know... It's not worth it for me to clean off my system or buy a new HD just to play a game... going back to windows just isnt something i want to do anymore .. for now, I have my dreamcast, saturn, 3do and genesis. BTW, is there any *real* difference in the AGP 1x, 2x, 4x, 8x protocols? or is it just 'timing' that would make something unstable? I've never seen any instability and dont understand how switching between the speeds would make something unstable (given both the card and chipset support that speed)

  5. weeee by laymil · · Score: 2, Insightful

    According to the article, so far there's only a 4.7% increase between the 4x and 8x cards. Personally, I'd say thats a pretty good start. Of course, I'm still using a GeForce2, TNT2, and Rage128...so as you can see, graphics cards aren't that big of a deal to me.

    What I get worried about with these upgrades is that they're going to come out with games that actually require them! And them I'm screwed :(.

    Personally, I find it interesting that it continues to seem like every card *needs* more bandwidth, more power, etc (and yes, i know these cards operate at lower voltages, but still...). Someday I'm going to need that special SOUNDBLASTER QUASIEXTAGYWITHCHERRIESONTOP made for the SPECIAL SOUND CARD BUS WITH MORE BANDWIDTH. I dread the day when i need a special slot for every type of card i want :(.

    So gogo with the ultrauberbandwidth increases, but keep that backwards compatability! I like pci graphics cards sometimes!

    1. Re:weeee by Anonymous Coward · · Score: 1, Interesting

      I hate it when I forget passwords.

      I doubt 8X AGP is going to make a really big difference, at least not for a while to come. This comparison is using mostly synthetic benchmarks, not actual games. These sorts of benchmarks usually tend to show a more pronounced gap in performance than do real games. Actually if you look at a few of the benchmarks for Serious Sam and Quake3, 4X AGP is actually benchmarking nominally faster than 8X.

      They should've tested with some more modern, more demanding games to give a clearer picture on whether or not 8X is actually much of a help or not. They're right though, we're going to have to wait until the RADEON 9700 and NVIDIA's NV30 before we can tell whether or not it really is going to make a difference. I'm putting my money on "no."

    2. Re:weeee by Qrlx · · Score: 2

      According to the article, so far there's only a 4.7% increase between the 4x and 8x cards.

      That article would have been about a million times more useful if they had bothered to show performance of an AGP 2x system. From what I can see, there is no compelling performance increase (5% better doesn't compel me to buy a new mobo) with this new standard.

      Anyone have an idea as to how AGP 4x compared to 2x when it first came out, and how it stacks up now that the technology is mature?

      Actually I just got a new AGP4x video card, and I've been thinking about dropping it in my old Dell workstation with 2x AGP to see how it does, but of course that computer has a PII-350 and my new one has an Athlon XP 1600+ so it wouldn't really be too useful a comparison...

    3. Re:weeee by brsmith4 · · Score: 1

      if you are running linux, you can set agpgart to run at 2x agp to run the benchmark. I don't know if it works the same, but it would be interesting to see.

    4. Re:weeee by Znork · · Score: 3, Insightful

      Well, 4.7% max increase. On one single benchmark at a low resolution and the rest of the benchmarks showed between close to no performance improvement to worse performance. I wonder who paid that reviewer to be even close to lukewarm because he sure as hell had no data to say anything but 'total junk with this generation gfx cards, dont spend a dime on it unless you plan on buying a $1k graphics card in the near future because by the time it'll make a difference at consumer gfx card levels it's gonna be time for a new motherboard anyway'.

      Since the only noted difference is at lower resolutions it means the gfx core is the slowdown at any higher resolution which means the gfx core has to get a lot faster before the AGP bandwidth becomes the actual bottleneck. Which means one or two gfx core generations until you'll need faster AGP.

      So, dont worry, there'll be no requirement for AGP 8x for any game that wants to sell more than a dozen copies in the next three years at least.

    5. Re:weeee by jaymz168 · · Score: 0

      I'd have to say that in this case 'nominally' translates to 'margin of error.' However, the fact that video card results always show improvements 'especially at the lower resolutions' is pretty annoying. Who cares if I'm running 640x480 at 1500FPS?!? I want to run 1600x1400 at 60fps with all the jazz turned on, damnit!

    6. Re:weeee by Anonymous Coward · · Score: 0

      Hey, thats why im using a PS2 to play games. No upgrade of hardware within 3-5 years. Thats great and saves a lot of money.

  6. tuff by Anonymous Coward · · Score: 0

    tuff, unless you are using your v2OS and are a really elite hacker (assembly coder) you have to use windows.

  7. Feh by Anonymous Coward · · Score: 2, Funny

    Taco it amazes you can't get an operating system to work that was designed for the hopelessly clueless. Maybe my grandma could give you some tips.

  8. OT: SiS rocks by Toasty16 · · Score: 5, Interesting

    Basically, SiS has come out of nowhere with motherboards that absolutely trash the competition in regards to performance and features. It started last year with the SiS 735, the best performing Athlon mobo of the year. Sadly, it was a poor overclocker, so it was shunned by AMD fans. But this year SiS has had a string of hits. It's the only 3rd party with a P4 license, which makes it the only choice for mobo manufactures in terms of 3rd party P4 mobos (obviosuly they're ansty about Intel frowning upon their Via-based P4 boards, seeing as Via doesn't have a valid P4 license). The SiS 645, 645DX, and now the 648 have consistently been of high quality with features no one else has. The 645 introduced MuTIOL which doubled the bandwidth between north and south bridges, to 533MB/s. The 645DX introduced unnofficial, rock solid DDR400 support. Now the 648 again doubles bandwidth between north and south bridges to 1 GB/s, it introduces AGP 8x, and it probably will officially support DDR400. SiS 648 boards also have Serial ATA support. This is a far cry from a decade ago, when everyone knew SiS=shit.

    1. Re:OT: SiS rocks by Anonymous Coward · · Score: 0

      I like SiS because their chipsets are low-power/low-heat, at least the 735 was. You don't need another fan or even heatsink. If only they'd support ECC ram, they would be killer for low-end, leave-it-in-the-closet-for-eight-years servers.

    2. Re:OT: SiS rocks by rabidcow · · Score: 3, Interesting

      SiS has been around for a LONG time, tho probably not doing chipsets. I've got an old Hercules monochrome clone here with a bunch of large chips marked "SiS". (dated 8804)

      But I had a MB based on the SiS 530 chipset and it was nasty. It was basically a cheapo bargain board. It sounds like they've improved substantially since then.

    3. Re:OT: SiS rocks by bryston2 · · Score: 1

      The Sis 735 MB's offered good performance at a great price. Unfortunately to get stable performance you needed to buy a very expensive power supply that could supply enough juice. This negated any cost savings on performance these MB's offered.

    4. Re:OT: SiS rocks by Anonymous Coward · · Score: 0

      Maybe you talk about SiS chipsets, the motherboards come from a variety of vendors.

      The "Multi Threaded IO Link" in their 7xx series is 1.2 GB/s, AFAIK. And "doubled to 533 MB/s" from what exactly? Some older chipsets still selling well, like AMD 760, use PCI (133 MB/s) between northbridge and southbridge, while AMD's new HT link can scale way higher than 266 MB/s...

    5. Re:OT: SiS rocks by Toasty16 · · Score: 1

      I'm not talking about the 7xx series for Athlon, I'm talking about the 6xx series for the P4. The 735 was a single-chip setup, whereas the 645/645DX/648 is a tradition north/south bridge deal. And according to Tech-report (http://www.tech-report.com/reviews/2002q3/sis-648 /index.x?pg=1), "In between the 648 north bridge and the new 963 south bridge chip is SiS's proprietary MuTIOL chipset interconnect. This 16-bit interconnect runs at an effective rate of 533MHz, delivering a total of 1GB/s of bandwidth. That's twice the speed of VIA's "Enhanced V-Link" and four times as fast as Intel's Accelerated Hub interconnect." The 735 was able to deliver 1.2 GB/s of bandwidth because it was a single chip solution, but now SiS has been able to almost match that with a more traditional (and presumably more cost-effective) two chip solution. that 1 GB/s figure is doubled from the 645/645DX chipsets, which supported up to 533 MB/s of bandwidth. That 533 MB/s is double of the Intel Accelerated Hub interconnect, which is 266 MB/s.

    6. Re:OT: SiS rocks by Magila · · Score: 1

      (and presumably more cost-effective) two chip solution.

      Scott obviously doesn't know a whole lot about mass producing hardware. One of the key factors that determines cost is the number of components. Less components = less money. A single chip solution will almost always be cheaper than two. Most likely there is some technical difficulty preventing SiS from making a single chip P4 chipset.

  9. More bandwidth by gearheadsmp · · Score: 1

    This basically means you'll get better performance on any 2nd or 3rd generation triple-monitor AGP cards. They're the ones that have the most use for additional bandwidth. This is just a guess, though.

  10. Supermicro boards? by TibbonZero · · Score: 2

    I have a Supermicro P6DGU, which is a great board (2mb mem, up to dual 1ghz, 6pci, scsi onboard, raidport option), but it only supports AGP 2x. I don't know what the real difference is between 2x and 4x, I can't really think that it's %200 faster.

    Sometimes boards that have some of the features that you want, don't have all the features that you want, and when you spend alot on a good server/workstation board, you can't always jump to the newest standard on a whim.

    --
    Tibbon
    tibbon.com
    1. Re:Supermicro boards? by Anonymous Coward · · Score: 0

      Wow, 2mb of mem? Awesome!

    2. Re:Supermicro boards? by Not+The+Real+Me · · Score: 1

      If you read the review you'd see that the results were only 4.8% better, and in some applications, there was no performance difference.

    3. Re:Supermicro boards? by Anonymous Coward · · Score: 0

      Unfortunately, too many people won't get the joke, and will think you're poking fun at having 2 megabytes rather than the posted 2 millibits.

      Have to remember that you're dealing with Americans here ...

    4. Re:Supermicro boards? by Steve+Franklin · · Score: 1

      Thanks for mentioning that. I was just looking at 4X boards at the store. I know, I know, I shoulda read the article.... They do seem to be cheap enough, though, and that wasn't even buying on the web. You don't suppose they're getting to the point that all this horsepower isn't really useful?

      --
      Hic iacet Arthurus, rex quondam rexque futurus.
    5. Re:Supermicro boards? by ChiPHeaD23 · · Score: 1

      If you read the original post you'd seehe was asking about the difference between 2X and 4X boards; the linked article compares AGP 4x and 8x.

    6. Re:Supermicro boards? by TibbonZero · · Score: 2

      Well, actually the BIOS takes up 2mb, but I meant to say 2GB of memory.... :)

      --
      Tibbon
      tibbon.com
  11. Are these good tests to be using? by 1000StonedMonkeys · · Score: 2, Insightful

    Maybe I missed something, but it really would have been nice if they explained how these tests stressed the AGP bus. You're not going to get much of a performance boost out of better AGP unless you're running tests with more textures than can fit in the on-board memory.

  12. Video Card Limited!!! by DeionXxX · · Score: 4, Informative

    This review / test is bullshit. The only reason that they see an improvement in lower resolutions is that its the only resolution where the game / app is not limited by the video card.

    I'd definitely take this with a grain of salt until someone can do a 4x/8x review with a NV30 or a ATI 9700.

    What kind of hardware guy looks at this and doesnt say "WTF Xabre 4000?? What kind of video card is that to benchmark anything?"

    Hopefully the /. editors will stop "jumping the gun" and wait until some real reviews come out. This is like testing a new high performance tires that can go upto 400/mph with a Yugo. Is anyone going to be surprised when the $25 tire performs just as good as a $400 tire? Sorry for the lame analogy, haven't had my morning Coke. :-p

    -- D3X

    1. Re:Video Card Limited!!! by mckayc · · Score: 1

      Hmmm... well considering that the Xabre 400 is the ONLY available video card that supports AGP 8X, I suppose that it WOULD make a good benchmark card for measuring the differences between AGP4X and AGP8X.

      The moral of the story is _research_, children.

    2. Re:Video Card Limited!!! by ottffssent · · Score: 2

      What kind of hardware guy looks at this and doesnt say "WTF Xabre 4000??

      The kind of hardware guy who knows the Xabre was the first video card to support AGP8x and is still one of very few that do.

    3. Re:Video Card Limited!!! by DeionXxX · · Score: 1

      Ummm if its the only one available, whats with all the reviews of the ATI 9700?? If they don't have the available cards to do this report correctly why do it at all? It's just plain stupid. The Xabre is not a very good card, can't even compete with a Geforce from last year. They should've waited a month or so and done a decent review instead of spitting out some garbage and having Taco post it on /.

      -- D3X

    4. Re:Video Card Limited!!! by Anonymous Coward · · Score: 0

      The Xabre may be a value card, but as long as it is AGP 8x compliant, bandwidth tests on the AGP bus are going to be the same for ANY card.

    5. Re:Video Card Limited!!! by twiztidlojik · · Score: 1

      >>spitting out some garbage and having Taco post it on /.

      I'm sorry, this is Slashdot, where even Stupid shit like this is posted daily. So, if you have a problem with Stupid Shit, then I suggest you move to a more wholesome website.

      --
      I will now redundantly add my name to the end of my post. You know, in case you forgot me or something.
  13. difference? by dnoyeb · · Score: 1

    "You can see in the charts that there's actually quite a bit of advantage with AGP8X especially at lower resolutions."

    This guy is smoking crack. all of the charts are virtually identical. Maybe a different person wrote the writeup from the one who made the charts?? or hes on the payola. Either way there was practically no difference.

    1. Re:difference? by Anonymous Coward · · Score: 0

      The software has to be written to take advantage of the higher data transfers. No game out today will utilize all of it.

  14. Next by Anonymous Coward · · Score: 0

    Yet another click "NEXT page-->" article! Sweet Jesus I hate these! Tons of advertisements on every page.

  15. What happened to trollaxor.com? by Anonymous Coward · · Score: 0

    I can't go there anymore.

  16. Heh by MisterBlister · · Score: 0, Offtopic
    I can't even get 4x stable under XP, so I figure 8x is half as likely to let me play NWN

    About once a week these days CmdrTaco makes some comment similar to the above which I believe he means as a swipe at Microsoft.
    Anyone who has used the Microsoft products he's swiping, however, just view it as him admitting he's technically incompetent and/or he uses really shoddy computer systems. And that is also the case here.

    It is _not_ difficult to get AGP4X working under XP unless you're an idiot or running shitty hardware. Maybe all he has for hardware is left over VA Systems junk. Poor Taco.

    1. Re:Heh by Anonymous Coward · · Score: 0

      Well I dont have anything against CmdrTaco.. but my old KT7-RAID board and ATI Radeon 64MB DDR VIVO works at AGP4x without any trouble? All I did was enable it in the BIOS and stick the latest catalyst drivers on.. I cant remeber the last time Windows crashed on me playing games?

  17. AGP4x VS AGP8x. by tcc · · Score: 4, Insightful

    Most people will say agp8x is way too much and overkill and will introduce some bugs and firmware/hardware/signal issues with some lower quality cards, etc...

    Well, when AGP 1x was out, people didn't find it very useful because it wasn't fast enough

    AGP2x was okay to offload the PCI bus and do some basic stuff, but not fast enough for high-speed games and transfering large chunks of information.

    AGP4x seems to be okay for today's technology and all, and AGP8X seems to be way overkill, but I personnaly think that it's finally what it should have been since the start: a *VERY* fast graphics port on which the bandwidth bottlenect doesn't become an issue, * at any resolutions * , and that help cutting down the cost in other fields beside gaming. (one example: uncompressed video editing 1600x1200@24bits(or more for film and with newer card with better colorspace) @60FPS) Right now you require exotic hardware for this, especially for uncompressed playback. let's say you'd want to invest on a fast Ultra320 array (ok you'll say if you do so you can afford the exotic hardware as well, but the point here is actually CUTTING down the price, and this is one way), well now you could get way more drives for your system.

    There are many more examples for this, but the main idea is there are new features that are going to come out for cards, bigger bitdepth, better this and that, that's going to choke the bandwidth and 256MB on a card won't be enough in a not so distant future, using system memory at almost local memory speed increases quality and possibilities tremendously, and while we don't see much use right now, I'm sure it won't take long after 8x is installed that we'll see a use for 12x or 16x :)

    --
    --- Metamoderating abusive downgraders since my 300th post.
    1. Re:AGP4x VS AGP8x. by AaronPSU79 · · Score: 0, Redundant

      My understanding is that AGP 8X is the end of the line for the AGP bus. Next up will be a new graphics bus. Don't ask me for a link cuz I don't remember where I read it but that is what I've heard.

    2. Re:AGP4x VS AGP8x. by jtdubs · · Score: 4, Interesting

      With 3D Games, screen resolution isn't really an issue. The screen resolution and how much you need to saturate the AGP bus are completely independant. The only thing that determines the AGP bus saturation is how much geometry you need to send and how efficiently you can send it. How many textures you need to send and how efficiently you can send them.

      With texture memory creeping upwards in 3D cards we should eventually see a point where all textures can be stored on the card and sending textures over AGP should be rare.

      However, sending geometry is usually done per-frame in most 3D games, and you'd be surprised how much all of those triangles can add up.

      1M triangles, with 3 vertecies, 3 texture coordinates, 3 normal vectors and sometimes more per vertex with each vector being comprised of 4 floats and each float of 4 bytes.

      1,000,000 * (3 + 3 + 3) * 4 * 4 = 144,000,000

      That's 144MB per frame. At 60 frames per second that's 4.22GB per second.

      Now, granted, 1M tris per frame is way high for today's games. Most current games push around 30k per frame, never more than 60k. My friend and I are doing closer to 300k and are already starting to become AGP-bandwidth-limited.

      Anyway, you are right. You can't have too much bandwidth to your video card. I'd love to be able to push a full 1M tris/frame, and I'm sure I will be able to soon. Just not yet. And not even with AGP 8x in all likelyhood.

      Justin Dubs

    3. Re:AGP4x VS AGP8x. by Anonymous Coward · · Score: 0

      Just one small comment. At a resolution of 1024x768 you would have 786,432 pixels. If on this you want to project 1,000,000 triangles, then...
      And think about how much it would take the CPU to do the math for 1,000,000 triangles at 60fps; just those simple transformations...

    4. Re:AGP4x VS AGP8x. by mczak · · Score: 1

      How do you know you're AGP-bandwidth limited? I doubt you can really exceed the bandwidth of agp 4x with current systems. After all, the triangles need to be processesd in the graphic card - graphic card manufacturers claim high poly throughput numbers, but in reality they are much lower. Plus, you need to take that triangle data from somewhere. If you take it from ram, you could in fact get more data than 2.1GB/s - but the scene would obviously be static. And can you really calculate 1M polygons (in a way that makes sense) on current cpus? mczak

    5. Re:AGP4x VS AGP8x. by jtdubs · · Score: 2

      If you can find an algorithm that will let me take my 1M triangle scene and cull it down to just the triangles that are visible, which cannot exceed the number of pixels on the screen, so that I can get absolutely NO overdraw and have perfect efficiency then I'd love to have it.

      Cause no one else has been able to devise this algorithm. Atlease not so that it will run in real-time.

      Also, the math for the triangles is done on the GPU (the CPU on the vid card) rather than your CPU for almost everything. You just push the Model-View and Projection matricies on the matrix stack and push the geometry and OpenGL will make sure your video card does the transformations for you, which it can do in hardware much more efficiently than your CPU can.

      Justin Dubs

    6. Re:AGP4x VS AGP8x. by jtdubs · · Score: 2

      I'm just guessing as my CPU isn't spiked as my app runs.

      Also, at the ~300k tris/frame we are pushing at the ~30 frames we are getting, that would make 1.2GB/s of bandwidth. That's assuming perfect efficiency. We are probably using over 1.5GB/s of bandwidth.

      The triangle we are pushing is stored completely in RAM and is being moved via DMA to the vid card. The scene itself is static, you are correct, but the camera can move, as this doesn't require any changes to the geometry be done by us.

      We just push the new Model-View and Projection matricies, and push the same 300k tri scene and let the video card transform the triangles for us.

      So, you are right, being AGP-bandwidth limited isn't a certainty. In fact, it is likely that we are video card limited. But, regardless, at 1.5GB/s we are getting close to pushing AGP 4x to the max. And when the next generation of vid cards comes out that can push twice as many tris/sec we will need AGP 8x to keep the vid cards saturated.

      Justin Dubs

  18. my Tribes2 + X by Trevelyan · · Score: 3, Interesting

    I have a ATI AIW 32MB DDR, and my tribes2 can get a lil laggy esp when their are some vehicles on my screen.
    reading my X log I notices that DRI was using 1X mode for AGP. after some RTFM, I found the option to kick it into 4x.
    Anyway the point being it didn't help speed up the game gfx (well i didn't notice much difference)

    In case ur wondering for ATI cards the XF86Config option is:
    Option "AGPMode" "4"

    Also i noticed:
    Option "AGPSize" "32"
    But i cant tell if setting this bigger then the ram on the card helps or not (maybe that the buffer size opt?), was hoping to let the card borrow more of my sys ram (which is pc100, slow compared to gfx cards DDR, but better then hdd =)
    anyone know any other good opts to help eek more speed?

    1. Re:my Tribes2 + X by handsomepete · · Score: 2

      Well, getting away from pc100 would be a good start. Just moving up to PC133 would make a noticable difference; moving to DDR would make an even more noticable difference.

      Also, regarding the AGPSize (which I thought referred to the AGP aperture in BIOS), I once read that setting it higher than 64mb in Linux was useless because of some X limitation. Perhaps someone with more experience can enlighten me as to why...?

    2. Re:my Tribes2 + X by prefect42 · · Score: 1

      I'm guessing that it's the AGP Aperture size. It kinda depends on a the graphics card, but I'd definitely set it higher. 256Mb was the best for my Matrox G200 (8Mb graphics card, 224 Mb System), and 128Mb is the only stable size for my GeForce2 (32Mb gfx, 512Mb System).

      HTH,

      jh

      --

      jh

    3. Re:my Tribes2 + X by minister+of+funk · · Score: 1

      As I understand "AGP Aperture Size", it is basically a portal in system RAM to your Video RAM, a range of memory addresses. When anything is written to this memory range, it is automatically transferred to the Video Card's RAM. By your post, the G200 used 8 MB of System RAM for it's Video memory? I wonder what led you to set the AGPAS to 256MB (review, tech articles and such), and what actually was going on (if the BIOS/OS decided to overried your settings), and why there is instability with your GeForce2 (I have the same card, with a 64MB AGPAS). Anyway, just curious.

    4. Re:my Tribes2 + X by prefect42 · · Score: 1

      I don't think it's quite like you're saying, since there isn't the automatic copying. This is memory that *can* be addressed by your graphics card AFAIK. Intel claim it automatically limits itself to the value specified, or available RAM, whichever is smaller.

      Benchmarks and matroxusers.com convinced me to use 256Mb with the G200. The stability issue with my machine is a whole different matter... I've yet to find something that will explain why an AGP Aperture setting would make a machine unstable (I couldn't do a winXP install, DRI caused lockups...)

      The card in question was a Hercules 3d Prophet 2 MX, on an Epox 8K3A KT333 Motherboard.

      jh

      --

      jh

  19. CmdrTaco... by cascino · · Score: 2

    I can't even get 4x stable under XP, so I figure 8x is half as likely to let me play NWN
    It's always about you, isn't it?

    1. Re:CmdrTaco... by dreamchaser · · Score: 2

      Nah, it's just his way of taking yet another potshot at Microsoft in a post that has no bearing on their software.

  20. god, what are these people thinking? by Malor · · Score: 5, Insightful

    "[...]there's actually quite a bit of advantage with AGP8X especially at lower resolutions."

    What are these people smoking? The vast majority of the tests are all but identical. The VERY BEST performance difference is 3DMark2001SE Pro at 800x600x16, and it shows a whopping 4.7% improvement.

    Clue: In the current 3D world, AGP4X IS NOT a constraint. Even AGP2X is fine. Hell, there was an early version of the (TNT2 or GeForce 1, I forget which) that was *PCI*, for chrissake, and it was only a whisker slower than the AGP cards at the time.

    Geometry transfer, it would appear, just isn't very bandwidth intensive. The only time the AGP rate is going to matter much is when doing very heavy texturing from main memory, but that just isn't happening. Instead, manufacturers are putting more and more RAM on the video card instead, and all the games are oriented around pre-loading all necessary textures in that specialized, super-high-speed RAM.

    At the present 1.06 MB/sec transfer rate of AGP 4X, that means that the entire video RAM of a 128MB card be filled in roughly 1/10th of a second. If you spend all the time, money, and effort to upgrade to AGP 8X, you can improve your load time by 1/20th of a second.

    Just think...if you played 50 levels of some FPS a day, every day, you'd save over 15 minutes in your first year alone!

    Obviously, this is a very important technology we should all rush out to buy. Thanks, hardwarezone.com! I'll trust you for all my technology reviews in future.

    -----
    AGP8X: Saving your time so efficiently, you won't even notice.

  21. hypocrite by stepson · · Score: 1, Offtopic

    I can't believe the hypocrisy on slashdot, even after all the ass reaming cmdrtaco takes about it. Is he trying to do this, maybe slowly switching things over to 'Hey, XP is cool!' so that all the morons who switched over to linux because of this site, will slowly switch back to XP because of shit like NWN? C'mon, its a fucking game, and I think it even runs under Linux (or will) and is being ported to the Mac. I'm sure CmdrTaco and the rest of the /. bunch ran out to get Xboxes, even as they come back and bitch about how much "M$" sucks.

    I don't run MS Software. I run Omniweb for a browser on Mac OS X. I don't use Office, I use Appleworks, and if not, I could always run KOffice or even star office.

    Mods will probably mark this as off-topic, but c'mon, is cmdrtaco's offhand "Look I run XP" comment on topic? Of course, he's not as easy to moderate, I suppose.

    1. Re:hypocrite by Hays · · Score: 1

      Why are you so offended by the fact that he uses windows XP? Why do you assume he should bear the burden of fighting what you view as an evil empire? He wants to play a game and maybe he likes that XP is a little easier to manage than Linux.

      The minute an editor says something objective you jump on him for not being blindly pro-Linux?

      If slashdot loses the few strands of objectivity it has left it will be of no value. They'd do no service to people by presenting propaganda. I'm quite sure the editors realize this, you'd do well to realize it yourself.

    2. Re:hypocrite by eviltypeguy · · Score: 1

      Actually there WILL be Linux binaries *soon*. The game developers have promised us this much, and I believe the executive producer has pushed for this.

    3. Re:hypocrite by Anonymous Coward · · Score: 0

      hahaah, they never had objectivity you fool!

    4. Re:hypocrite by Anonymous Coward · · Score: 0

      >is cmdrtaco's offhand "Look I run XP" comment on
      >topic?

      Actually, the comment I saw from him was "look, I'm dumb as a post and CAN'T FIGURE OUT HOW to run XP".

    5. Re:hypocrite by Anonymous Coward · · Score: 0

      I can't say that I disagree. In order to get some of these programs on other platforms, people need to make a stand and *STOP* using them on Windows. Otherwise, the monopoly will never end.

  22. Post a Troll? by Punchinello · · Score: 0, Troll
    I can't even get stable under XP, so I figure 8x is half as likely to let me play NWN

    Darn, I can't rate the original post as a troll.

    --

    Remember... ZG9uJ3QgZm9yZ2V0IHRvIGRyaW5rIHlvdXIgb3ZhbHRpbmU=

  23. Not fast enough? by Christopher+Thomas · · Score: 4, Informative

    Well, when AGP 1x was out, people didn't find it very useful because it wasn't fast enough

    AGP2x was okay to offload the PCI bus and do some basic stuff, but not fast enough for high-speed games and transfering large chunks of information.


    Not fast enough to be useful? What reviews were you reading?

    Back when AGP 1x and 2x were rolled out, they were found to be marginally useful because the graphics card was the bottleneck. This is true even today. Fill rate is still almost invariably the bottleneck for performance, and CPU power for geometry and physics is usually second.

    The original intent of AGP was to transfer textures across the bus, with the card's texture memory just a cache of this data. But this is a _bad_ thing to do - bandwidth and especially latency of a card's on-board memory is likely to be much better than AGP transfer bandwidth and latency, so nobody in their right mind writes games that require streaming textures from system memory. This isn't going to change - the memory in your PC is optimized for being big. The memory in your graphics card is optimized for being fast. Even with a zero-latency, infinite-bandwidth AGP port, local memory is better.

    All AGP is used for now is to transfer geometry data, and it's plenty fast for that (cards are still generally fill-rate limited). With on-board transformation and lighting, and further folding-in of the graphics pipeline on the way, the amount of data that needs to be transferred per frame is going to get _smaller_, not larger.

    Very high AGP transfer rates are a marketing bullet-point, and not much else.

    Oh, and if you're editing a 1600x1200 movie on a PC, you're limited by your disk transfer rate. No way are you storing *any* significant chunk of that in a PC's RAM.

    1. Re:Not fast enough? by tcc · · Score: 2

      >Oh, and if you're editing a 1600x1200 movie on a PC, you're limited by your disk transfer rate. No way are you storing *any* significant chunk of that in a PC's RAM.

      ever heard of PCI-X and aggregated (i.e. many in parallel) Ultra320 arrays? Added with lossless compression that result in 1:1 up to 4:1 compression depending on the data?

      Plus, I was merely stating an example, add some funky stuff to process on the graphic card or CPU before displaying (thus you *MIGHT* need the extra bandwidth back and forth the memory/gfxcard/cpu to process the information PRIOR dumping it on a display. Of course you'd also want plenty of RAM to buffer the whole thing. You can add mathematically LOSSLESS compression (like a ZIP codec for example) to the video stream comming from the array, effectively doubling (in most cases) the amount of data comming in (let's see, "double" PCI-X bandwidth, yep... that's a lot of data). Of course you need a Quad CPU system to do all of this in real time (or a very powerful dual system).

      As I've stated, it's easy to blast ONE given scenario, I'm sure a lot of people here could give you many scenarios where 8X is welcomed. In my case I'd have to break a (blah!) NDA to illustrate a very specific case in detail, but the concept of increasing complexity, bitdepth and quality/functionnality of newer graphic cards still remains.

      About the 2x issues not being good enough, well the latency and all is a big problem for GAMES yes, your specific example for GAMES is right, but for OTHER stuff, 2x was too SLOW, with or without the latency issues, the bandwidth was just too little. The numbers in theory were good, but in practice with all of the other processes going around you had to count the given numbers by almost half. Anyways, you're right about the gaming issues and the fact that these GAMING card couldn't perform. I was thinking ASIDE from gaming. Profesionnal equipment, HDTV editing, Framebuffers, etc.

      --
      --- Metamoderating abusive downgraders since my 300th post.
    2. Re:Not fast enough? by Christopher+Thomas · · Score: 2

      Oh, and if you're editing a 1600x1200 movie on a PC, you're limited by your disk transfer rate. No way are you storing *any* significant chunk of that in a PC's RAM.

      ever heard of PCI-X and aggregated (i.e. many in parallel) Ultra320 arrays? ...
      Of course you need a Quad CPU system to do all of this in real time (or a very powerful dual system).

      Quite the "PC" there. *smirk*

      I repeat - nothing that you're going to do real-time video editing on at that resolution will *have* an AGP bus (or cost less that about ten times what a home PC costs).

      All you're doing is supporting my case.

    3. Re:Not fast enough? by Skip666Kent · · Score: 2

      Today's workstation :== tomorrow's PC

      --
      **>>BELCH
    4. Re:Not fast enough? by Anonymous Coward · · Score: 0

      "Quite the "PC" there. *smirk*

      I repeat - nothing that you're going to do real-time video editing on at that resolution will *have* an AGP bus (or cost less that about ten times what a home PC costs)."

      Really and I thought those Avid laptops would get a boost. Silly me.

  24. Yay! an extra 5 fps! by zaqattack911 · · Score: 0

    Now we can all run the latest games which are still based on the GFX engine written in 1998.

    How boring.

  25. What's AGP? by ToasterTester · · Score: 1

    Real men run headless servers, without this girlie GUI shit!

    1. Re:What's AGP? by Anonymous Coward · · Score: 0

      ha, console rulez..... Good Man! ;-)

    2. Re:What's AGP? by Anonymous Coward · · Score: 0

      Real men get PAID to run headless servers; pay that they spend on fire-breathing Quake-]I[ destryoing monster machines with 25" monitors.
      Real geeks run headless Sparc II's in their parent's basement in Wyoming. ("...I stab at thee!" - P.A.)

  26. Unstable in XP huh? thank god for linux by dcstimm · · Score: 1

    bash-2.05a$ cat /proc/driver/nvidia/agp/status
    Status: Enabled
    Driver: NVIDIA
    AGP Rate: 4x
    Fast Writes: Enabled
    SBA: Enabled

    uname -a

    Linux daryl 2.4.19-gentoo-r5 #5 SMP Fri Jul 26 18:07:32 EDT 2002 i686 GenuineIntel

    Nice and stable!

    1. Re:Unstable in XP huh? thank god for linux by Anonymous Coward · · Score: 0

      Thank god? No, thank linus and the various programmers that have worked on it!

    2. Re:Unstable in XP huh? thank god for linux by foonf · · Score: 2

      Well actually the driver he's using is a proprietary closed-source driver based on the same codebase as nVidia's windows driver. Linus and the rest of the kernel developers have nothing to do with them, in fact they basically hate them since they use their own kernel modules which add extra instability.

      --

      "(Man) tries to live his own life as if he were telling a story. But you have to choose: live or tell." --Sartre
    3. Re:Unstable in XP huh? thank god for linux by Anonymous Coward · · Score: 0

      I was talking about the topic "Unstable in XP huh? thank god for linux"

      maybe you should read before you post?

    4. Re:Unstable in XP huh? thank god for linux by Anonymous Coward · · Score: 0

      No. You should read the parent comment. The proc output the post you replied to showed displays is the status of the proprietary nvidia driver. It shows that it is operating at AGP 4x, in reference to Taco's somewhat moronic comment about AGP 4x not being stable in Windows XP.

      Now, since you like Linux so much, you can learn how it works. If you are using the nVidia binary drivers, everything from the XFree86 driver, to the kernel module, to the AGP layer, is written by them and distributed in binary form. Linus and the kernel developers have nothing to do with any of it. So the part of "linux" that the original poster was commenting about is actually a piece of proprietary, closed source software, and except in a very general way owes very little to the kernel developers.

  27. Re:OT: SiS sucks by Anonymous Coward · · Score: 0

    I've used mobos with SiS chipsets and graphics chips on them in the past and have had compatibility/stability problems, although they're probably no worse than what VIA has to offer. Go Intel or go home.

  28. Fancy shit by Graymalkin · · Score: 3, Insightful

    It seems like the editors have a particular list of text strings they grep all incoming submissions for, apparently among these is AGP8x. This comparison is ridiculous even for Rob to point heedlessly to. The wbesite itself is Yet Another Anandtech/Tom's Hardware ripoff design with an article that reads like a SiS fanboy on crack.

    The whining and crying about AGP 8x is a bit premature and the AGP 3.0 standard has been pretty much supplanted in usefulness by graphics card manufacturers. Having a dedicated high speed port for graphics hooked up to the northbridge is a good design idea. It frees the traditionally low bandwidth nb-sb connection from needing to carry lots of graphics data. The memory sharing available in AGP has become increasingly useless as worthwhile graphics cards have scads of local memory now. About the only thing an AGP apeture is good for is an i845G chipset board or some other cheap piece of shit HPaq sticks in their computers.

    The AGP 2.0 spec isn't much of a bottleneck either. Case in point, replacing the TNT2 based video card in my dual P3 500 with a GF2GTS more than doubled the 3DMark2001 SE score from 926 to 2068. The board is an IWill DBD-100 with a 2x AGP port on it. The fillrate or poly rendering ability was not adversely affected by the AGP 2x port, the only thing keeping the 3DMark score down is the relatively slow processors (as 3DMark is single threaded) and the low FSB bandwidth.

    The fillrate of an ATi R300 or nVidia NV30 isn't going to affected much by an AGP bandwidth on ONLY 1GB/s. Most cards based on these chips will end up having >100MB of on board memory. It won't be too terribly long before the video card in the PC has more and faster memory than the system's main memory. Even Doom3's 80MB of textures isn't going to really stress a 4x AGP card, it would take all of a seventh of a second to transfer all 80MB of textures. Maybe AGP 8x will be on my upgrade path when the load time of a game's textures take a perceptible amount of time to load into the video card's local memory.

    Rob it isn't Microsoft's fucking fault your AGP card doesn't work properly, you're probably stuck with some old VA Lin^H^H^HSoftware POS box. My system doesn't have any problems running reliably under Windows XP and I don't think too many other people running Windows 2000 or XP are having too many problems either. When do we get to mod the editors as -1 Troll?

    --
    I'm a loner Dottie, a Rebel.
    1. Re:Fancy shit by Anonymous Coward · · Score: 0

      Hey, how much would a GF2GTS cost? I have an Athlon 550, 192MB ram, and GF2 MX. I need an extra fps boost for Quake 3.

    2. Re:Fancy shit by rtaylor · · Score: 2

      Don't forget those triangles.

      To hit any kind of realistic graphics in complex scenery they need to handle a minimum of a million triangles per frame. 3 or 4 would be better (think individual points on maple leaves on a maple tree).

      The math is easy (points * fps * number * 4bytes).

      Once we hit 96x AGP (and a GPU which can crunch it) we can start getting some games which could be confused for a photo.

      It's still pretty easy to tell them apart at a glance. Movies are certainly getting good, and stills we've pretty much mastered depending on the artist -- so maybe 2010 or so games will be able to start concentrating on physics improvements (hardware) than graphics hardware.

      --
      Rod Taylor
    3. Re:Fancy shit by Graymalkin · · Score: 2

      The Quake3 boost from a GF2MX to GTS is pretty minimal, somewhere in the realm of 10-15fps with High Detail settings. I got the GTS for free in trade for a GF2MX I flashed to work on a PowerMac as there are no GTS drivers for MacOS. They retail for about $40 for a cheapass card to $60 for a fully featured one. Save up and get a GF3Ti or something, it has programmable pixel shaders and higher internal memory bandwidth which means an even better fillrate than the GTS.

      --
      I'm a loner Dottie, a Rebel.
    4. Re:Fancy shit by Graymalkin · · Score: 2

      You can have games whose graphics get confused with photos with DirectX 9 compatible graphics cards. Not only do they have to support floating point math of the pixel shaders but also need more pixel pipelines (8 is the minimum IIRC) and support larger shader code sizes. With the NV30 or R300 anyone utilizing half of their features is going to have damn good looking graphics. DX9 and OpenGL2.0 are also going to require support for FDRL (full dynamic range lighting) that is coupled with the floating point pixel shading. What makes shit look real when rendered by an engine like PRMan and Mental Ray are the shaders and lighting options. nVidia and ATi are adding support for Renderman and Mental Ray quality shaders in hardware.

      Also it isn't usually feasible even with tons of processing power to add more triangles to a scene than you need. A super high quality picture of a maple tree could be easily done by making a rectangle with a transparency map, bump map, and texture map fitted on top of it. A single maple leaf object can have as many instances as you need and only require that one bit of memory space for the model and maps. Wait until Doom3 and UT2002 based games hit the shelves. AthlonXP 3000+s with their GF6Pt will be outputting shit that looks like FF:TSW in realtime. Aki won't need a billion vertexes, just some cool shader tricks and support for hardware transforms and patches.

      --
      I'm a loner Dottie, a Rebel.
  29. Huh?? by victorchall · · Score: 1

    "You can see in the charts that there's actually quite a bit of advantage with AGP8X especially at lower resolutions."

    Huh? The difference at 1024x768x32 and above is moot, or often non-existant. Are these guys looking at the same graphs I am?

    No one plays at 800x600x16 anymore.

    --
    -Vic If you can't figure out my email, then don't.
    1. Re:Huh?? by Anonymous Coward · · Score: 0

      Actually a lot of people do. 800x600 was the #1 choice on a planethalflife.com poll, though I wouldn't stake money on that poll. Plus anybody using a Television as an output is stuck with that. And 45 Trinitron inches of 800x600 will blow your 17 inches of 1280x1024 out of the water. Not to mention I can turn on ALL the eye candy plus Anti-Aliasing and Antistropic Filtering all the way up. But I have 2 agree with you that the article is full of wind. Anybody trying to sell me a new motherboard for a 4.7% increase in FPS is asking to be laughed off the market.

    2. Re:Huh?? by Anonymous Coward · · Score: 0

      well, uh, uhm, those of us with Pentium 2 class machines and pci video cards do...

      I'm sorry for not being up with the tech!

  30. Re:Stop bashing Rob Malda (aka CmdrTaco)! by Anonymous Coward · · Score: 0

    Huh? All the posts bashing Malda aren't offtopic, but once you start talking about those posts, thats offtopic?

  31. other uses by aliusblank · · Score: 1

    Would it be possible to create other devices that use the agp slot? Imagine a gigabit or scsi controller with a 2.1 GBps link to the northbridge. Mmmm... bandwidth..

    1. Re:other uses by Anonymous Coward · · Score: 0

      Apple currently has an option in their XServe (the default, I believe) for the AGP slot to serve a GigE card.

    2. Re:other uses by jericho4.0 · · Score: 1

      The new X server (mac os x 1-inch rackmount) Comes w/ a gigabit ethernet card in the AGP slot. So when are we going to see all cards use AGP??

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  32. Anybody else notice... by MrSeb · · Score: 2

    Anybody else notice that their sponsors are SIS? :)

    No wonder they're calling a "4.7% increase" worthwhile... jesus...

  33. Re:OT: SiS sucks by Anonymous Coward · · Score: 0

    Clever.

  34. Re:Stop bashing Rob Malda by Anonymous Coward · · Score: 0

    Because he's such a big baby. Isn't it obvious?

  35. utilization of new technology and API's by Stalcair · · Score: 1

    warning! this is probably stupid but I am sleep deprevated and rambling...

    since many will say that one of the big issues with any large leap like 4x to 8x is utilization of that technology, I wonder about the fact that there does not seem to be an indication of significant slowdown of these types of HW advances. In the face of this (as if that is a startling revelation) I wonder if API's (and the drivers written to support them) would be best served by making forward compatible designs. For example: the directx design allows any release of directx to work with older versions called on it.

    That is good, however because of the WAY that the calls are written (and among these is the very annoying factor of inconsistency between versions) it is rarely an easy task to upgrade directx versions (or even sub versions) within a program. It would seem silly then to go in and do an equivelent amount of work within the code base who's goal was to 'buff up' the pipeline and storage method.

    Now I am probably wrong... but as far as I know (haven't honestly messed with any directx past 7) there is no 'bandwidth detection' that is trully open ended, thus allowing a maximal optimization of texture and object transfer based on the [usable] bandwidth. I know memory is checked (optional), but what about the bandwidth? Would an external library that acts as a API of API's work, in which you could store the algorithm implementations and constants that, say... in the case of some great hardware advance would either already recalculate (with a config routine) or be patched that gives those with the new HW toys something to play with? Would this significantly slow down the program with an added lookup layer (or more)?

    I only ask this because I am toying with a graphics rendering engine (toying being the key) that while 'could' be used for gaming will most likely be for rendering architecture crud. Because I am lazy, and for the sheer pleasure of seeing if it can be done, I would like to see an easier way to upgrade programs to make use of new technologies. Perhaps this could simply be a build time only API/tool that is a developing framework... ah, who knows?!

    However (assuming this does not get modded down for [stupidity]) if anyone knows of such an existing process, toolset or API please respond.

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  36. Re:OT: SiS sucks by Anonymous Coward · · Score: 0

    As long as your buying no problem.

  37. Re:OT: SiS sucks rocks by Reziac · · Score: 3, Interesting

    SiS has been doing motherboard chipsets since at least the 486 era, and I/O cards before that. I've also had SiS-based motherboards, and they had bugs and instabilities I'd never even heard of before. I've long since come to associate SiS chipsets with the mobo mfgr cutting corners, and haven't seen anything yet to make me change my mind. (Tho the SiS-based I/O cards for 386/486 machines seemed to be pretty good in their day.)

    As to another poster who says he likes SiS because of the "low heat/low power" ... gee, I wonder if that's why SiS chipsets need heatsinks, even when no other chipset in the same class needs 'em.

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  38. Good Upgrade Path by aliens · · Score: 1

    The great thing about the Universal AGP 3.0 is that you can get a board with it in the coming months and a decent AGP 2.0 card for a decent price.

    Then when your hardware is starting to lag (for games) you can go out and get an 8X card that will have matured, and become afordable. The performance gains, from moving to 8X from 4X, might be only a few percent, but couple that with a new ATI or NV card down the road and boom you got playable framerates again.

    --
    -- taking over the world, we are.
  39. Oh come on! by Talez · · Score: 1

    Did you know that the huge amount of high speed memory is supposed to be just a texture cache?

    What's supposed to happen is that insanely high resolution textures are supposed to be streamed from that gigabyte of DDR400 RAM that you have to back up that 128M GF4Ti4600. That's why we need more bus bandwidth. Trying to stream hundreds of megs of textures before the next frame needs to be rendered requires absolutely insane amounts of bus bandwidth.

    1. Re:Oh come on! by Malor · · Score: 2, Interesting

      right... so they DON'T DO THAT. Even 8X AGP is going to be very, very slow compared to the incredible speed of the RAM in most of the high-end video cards. There have been a few demos using AGP texturing, but all the real-life apps I'm aware of are carefully constructed to stay within that cache.

      It may help doing background loads of 'seamless transition' games, but even so.... unless you're trying to stream all these textures out every frame, it's not likely to help much. AGP 4x can fill a 128MB card in 1/10th second; 8X can do it in 1/20th. Unless you get to the point of multiple updates per second, it's just not going to matter very much. Developers will use good caching algorithms and reasonably careful level design to work around AGP speed issues.

      Streaming textures IS a pretty cool idea, and I would like to see games that use them. Maybe Doom 3 will, but it hasn't sounded like Carmack is trying to do anything like this yet.

      The reason I was so acerbic in my original comment was that the website was talking like it mattered NOW, for the apps we have TODAY. (a whole 4.7% increase! in one benchmark! wow!).

      In a nutshell: for everything out now and probably for another 18 months, AGP8X isn't going to matter a whit. Don't worry about it until 2004 sometime.

  40. The impact of AGP speed by CTho9305 · · Score: 4, Informative

    This tomshardware article from a while back compares AGP 1x -> 4x... here were the results. You can see that even in the beginning of 2000, the benefits of higher AGP speed showed diminishing marginal returns.

  41. Re:OT: SiS sucks rocks by swv3752 · · Score: 2, Interesting

    Where have you been? I have a ECS K7S5A with an SiS 735. The northbridge runs cool to the touch. Other chipsets require a heatsink fan. Shouldn't bother responding to trolls.

    --
    Just a Tuna in the Sea of Life
  42. Bad benchmarks by Animats · · Score: 2
    "the performance gained with AGP8X is up to only about 4.7%"

    They need to run some tests where the memory to GPU bandwidth dominates the problem. For example, open up 3DS Max, Maya, or Softimage XSI with a complicated textured scene that can't redraw at full frame rate, and see if it helps.

    The big win for more AGP bandwidth should be when the board's texture memory is full and the textures spill into main memory. Typically, game textures are tuned to avoid this, but you hit it all the time with authoring tools.

    A bottleneck on geometry feed from the main CPU is unlikely, since it's hard for the CPU to generate a gigabyte/second of geometry.

    1. Re:Bad benchmarks by zenyu · · Score: 2

      They need to run some tests where the memory to GPU bandwidth dominates the problem. For example, open up 3DS Max, Maya, or Softimage XSI with a complicated textured scene that can't redraw at full frame rate, and see if it helps.

      I agree, it's silly to benchmark AGPx8 on games which are designed to run on the current crop of video cards and at least one generation back. The ATI 9700 and the NV30 are really streaming processors with a really slow memory access, games can compress textures and use low polygon optimized models because they throw lots of programmers at the problem. Now with floating point instead of bytes for the buffers that will need 4 times the bandwidth for the same performance, for better pictures of course. A good test would be to send a high dynamic range (floating point RGB) movie as a texture for a cube map, see if the frame rate isn't exactly twice as fast as AGPx4 then... Or just send 10 nice 0.5 million triangle subd surfaces, the frame rate will be dreadfully slow, even if the hardware accelerator can handle the load.

  43. Re: Scott by Toasty16 · · Score: 1

    Who is Scott? And yes, it probably is technical difficultes.

  44. AGP for dummies by Tom+Dunne · · Score: 1
    Does anyone happen to know of a good site for explaining what the various facets of AGP Bios settings might accomplish? I'm running a GeForce3 on an Abit KX7-333, and my dxdiagnostic always reports that AGP texturing is disabled. There are more than a half-dozen bios settings for AGP, but the good people at Abit apparently don't want me to know what they do. From the manual:
    • Enhance AGP Performance
    Two options are available: Disabled or Enabled. The default setting is disabled. This item can improve your AGP display performance. How about that - the 'Enhance AGP Perforance' option can in fact improve my performance. Who'd have guessed? No idea how or why it does it, nor why it's disabled by default. Also available are AGP Driving Controls (with a manual specification option involving settings in hex), Fast Write, Read Synchronization, and a few others. Can anyone point me to a site that might demystify some of this stuff for me? Guess-and-check + reboot for each combination isn't appealing...
  45. getting OT: multiple AGP slots by Anonymous Coward · · Score: 0

    I have to agree with many of the posts so far. First the article showed no real advantage to having AGP 8x except for bragging rights with your buddies. With the on-board memory and GPU processing increasing with every new graphics card the AGP bandwidth required to increase the ever impportant FPS sepecs is lowering, not increasing. I don't think the AGP 8x support will take off too quickly since the cost (the newest chipsets are always nore expensive) doesn't gain much for the consumer.

    This is where I get OT. I've noticed the increased demand for multiple display systems. So, I was wondering when/if motherboards would come with muliple AGP slots. I suspect that soon gamers will crave multiple displays to give panoramic views for shoot-em-ups, racing games, and flight sims. Also, there is likely to be business markets as well where numerous, and fast, displays are desirable. When that day comes people will be wanting to have multiple AGP slots to achieve those ends. Also having two AGP slots would be a good sell for upgraders, they'd get their new motherboard and the best AGP card they can afford. Then once the next gen card arrives at Best Buy they can get the new card without throwing out the old.

    What do you think, will multiple AGP slot motherboards make it to market?

    1. Re:getting OT: multiple AGP slots by Anonymous Coward · · Score: 0

      What! A motherboard manufacturer actually giving us something we want.

      No way. Never Happen.

      (Now, prove me wrong!)

  46. Re:OT: SiS rocks (SiS735 update) by Anonymous Coward · · Score: 0

    The boards aren't like that any more... really. I got one of the early ones, had a cool power supply, it ran great. Until I woke up one morning and one of the capacitors on the board had EXPLODED. Still under warranty so I got it replaced. The new one has a totally different capacitor setup, a clip thingy for the AGP card, and some other minor differences... but with the new capacitor setup, they're nowhere near as picky about PSUs.

    I fear the day I need a processor better than my K7S5A can handle, I have never loved a motherboard this much or had one this rock stable.

    Esperandi
    Current BSOD count in WinXP since release: 1, due to ASPI drivers I shouldn't be running anyway ;)

  47. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  48. AGP Port ?...... by MrTotto · · Score: 1

    ..... isn't that kind of like saying: "based on NT Technology" ?

  49. Not for that video card. by 13Echo · · Score: 2

    Faster memory isn't going to do much for that video card (the ATI AIW 32MB DDR). If you were using a GeForce 4, or the new Radeon card on an SDRAM system, then there would be a substantial bottleneck. However, on older, or more efficient 3D Renderers (more efficient, as in a tile-based rendering Kyro 2), SDRAM is perfectly fine, and DDR is pracially useless, as the card is not as bandwidth hungry.

    His problem is A) Running Tribes 2 on an older Radeon. And B) The Tribes 2 Garage Games engine was horribly unoptimized in that game.

  50. why only 8X?! I want at least 32X! now! by slaida1 · · Score: 1
    Damn it, yet again we see this small-steps cashing scheme rolling. You know, it all started with that "640Kb is enough for anything" when somebody wasn't laughing but thinking about how to maximize income.

    He thought: "let's not aim for the very best we can imagine or produce.. instead, upgrade little bit at a time here and there and make customers think they get something special when "4X" becomes "8X", etc."

    I mean don't they have resources for more than meager 8X, I understand that making things parallel is a bit costly but still, they could even try to make something significant instead of this.. this.. yuk!

    It's conspiracy I say! Large manufacturers are the only ones who could make something like AGP32X happen but they don't want to give their bleeding edge knowhow out, they want to keep some moving space if something unexpected happen like unknown little companies releasing something revolutionary.

    --
    Preserve old classics: copy your collection onto all hard drives.
  51. OT: p4 License by Outland+Traveller · · Score: 2

    I agree with the observation that SiS has been an unexpected dark horse mobo/chipset candidate lately.

    One correction though: Last I heard it was not a proven fact that Via doesn't have a "valid" P4 license. Via claims that the license is valid because they purchased S3, and S3 had a license. Intel claims S3's license was not transferrable. It seems the case is still up the in air, and the lawyers will have to sort it out. Via does seem to have a reasonable claim to the license, however.

  52. Damn Straight by DrMrLordX · · Score: 0

    I am still a big fan of the SiS735(I use one with my horribly outdated 1.4ghz Athlon-c). Very stable. The SiS645/645DX were both impressive, and the SiS648 looks even better. Talk about a RAMBUS killer. I only hope they keep making Athlon chipsets(the SiS745 has gotten very little press it seems, probably because it's irrelevant due to the lack of Athlons with a factory spec FSB of 166mhz). If AMD would wake up, smell the bacon, and release an Athlon with a factory spec FSB of 200 mhz, I'm sure SiS could cook up a chipset to accomodate it, using the DDR400 memory controller from the SiS648(or a modified version of said memory controller). Wouldn't that be nice?

  53. Re:OT: SiS sucks rocks by Reziac · · Score: 2

    Maybe that's so .. I haven't kept track of every chipset in the world, especially the newer ones. But SiS chipsets had heatsinks for about 3 years before anyone else found it necessary to do. That always made me wonder why they needed it when no one else did.

    Sometimes a company sucks for years, but suddenly gets better. Maybe SiS has done so while I wasn't looking. But when I go to a computer show and examine dozens of motherboards, and the ones that have clearly cut corners are mostly SiS-based, it doesn't produce a sense of confidence in their product.

    And I wasn't trolling (I *never* troll). I've been building computers for 9 years (and make part of my living that way) and what I posted are my consistent observations over that timespan.

    --
    ~REZ~ #43301. Who'd fake being me anyway?