My music technology professor knew (and worked with, I think) Bob... He's got a signed picture from Bob from the 70s in the teaching lab at the music school.
I've actually met Roger - I had the opportunity to work with him a couple months ago. He is quite intelligent - he teaches computer science and has developed some pretty kickass music software. He was involved in Audacity and was also one of the head guys on the SmartMusic practice software. And CMU is no junior college...
Along those same lines, I recall playing Doom 2 and seeing those big huge honking demon things (can't remember their names) who stood almost twice as tall as you (maybe more) and then seeing like 2 or 3 of them in the same room. If I hadn't been playing on the computer in the drafting room at school, I'd probably have defecated masonry.
It's called nostalgia, numbnuts. What's wrong with reminiscing about memorable and emotional moments from something people have spent countless hours (and in some cases, days and weeks) playing, and asking other people about their experiences as well?
And what, pray tell, is wrong with Yasunori Mitsuda's battle music... other than "Gale"... and a couple from "Chrono Trigger"... OK, I see your point.
But yeah, I agree with you on the overworld music in Chrono Cross - between the quoting of the B theme from Chrono Trigger and the strings that reminded me of the 600 A.D. overworld music in CT, it's great stuff. I've listened to that soundtrack on so many occasions, it's almost not funny anymore. It's great music for PnP gaming too.
Now that you mention Earthbound, I remember playing through EB for SNES and getting to the final battle and realizing with an "Oh, no, you've got to be s****ing me" when I realized what was happening with the "Pray" command. That was a great moment.
So many...(potential spoilers)
on
For Love of The Game
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· Score: 2, Informative
--Chrono Cross, namely the FMV over the end credits and the music playing with it, and the fact that the key to getting the best ending is this little 7-note tune you've heard a couple times throughout the game - I was very moved when I saw it. Also, there's the scene near the end where you go back in time to the burning orphanage, and the scene where you see ghost likenesses of Crono, Marle, and Lucca.
--Metroid Fusion: there's this one spot a little more than halfway through where the power in the station goes off while you're on an elevator, and you have to get back to your shift by an alternate route. Shortly after that, you end up in a section of the station that is overgrown with plants and you have to find where the growth is coming from and clear it out, and as you make your way through this small passageway, you hear the SA-X's music and its footsteps, and you know there's an inevitable chase sequence coming up. I always CRINGE every time I get to that point, because I know the next 30-45 seconds are VERY stressful and it's a long way to backtrack if I fail.
--Legend of Zelda: Wind Waker, when you get to the frozen Hyrule Castle, everything is in black and white and immobile with this kind of soft music being played backwards in the background - CREEPY!
--Legend of Zelda: Ocarina of Time, the escape sequence and the final battle - everything a final boss should be and a great rush of exhiliration to boot on Ganon's final appearance.
--Metroid: Zero Mission - not quite the same, but there's a HUGE rush of adrenaline and a feeling of complete and utter payback right after you get your Chozo Suit back with the high-powered Plasma Beam that cuts down those blasted pirates in a single shot - and the energized version of the Brinstar theme plaing the background helps too.
--Chrono Trigger: the scene where you go back in time to save Crono by replacing him with the clone - very moving.
--FF7, as someone stated below, the scene in the Shinra building where you follow the smeared trail of blood up to the roof - also creepy. I haven't played far enough to see Aeris's death yet.
The main point here is "facilitation". It's not so much that the torrent files themselves are infringing upon the copyrights, but rather the act of offering the torrents for download facilitates the act of copyright infringement - that is what's got the **AA's panties in a bunch.
I'm not saying that I condone the MPAA's actions nor do I believe that filesharers in any format are on the side of the law - though I will say that I am enraged that making a copy of something is a bigger offense than outright stealing it, and that I think that a lot of people who do this are to some degree engaging in civil disobedience.
If Apple Computers were smart it would have spun off an entirely separate corporate entity for the iPod and iTunes store.
Funny you should mention that. I remember reading something in the last couple weeks that said that Apple had in fact split into two divisions, one focused on the iMac, and one for developing the iPod and iTunes. I don't know if that's the same thing you're suggesting, but... well... there it is.
I actually hadn't heard about the Game & Watch cards until a couple days ago. My big beef is that we in the US will probably never see Series 3/4 of the SMA4:SMB3 e-Reader cards - new levels that will most likely never see the light of day on this side of the Pacific.
As for the Animal Crossing cards, I like the collectable format - given how many characters, items, and patterns you could get from them, it made sense. Although it would be nice for them to release a full package or box set of the entire series, now that they've kind of given up on the format. About the only thing they're still supporting is the Pokemon Card Game and I have no desire to start that up.
Those with an e-Reader (not many) and those with Animal Crossing for GameCube (probably a few more), can already get many of these games onto their GBAs rather easily - same quality as well, if I'm not mistaken. I know Balloon Fight and Donkey Kong are available as well as a couple others that have been rereleased - they should have marketed the e-Reader/AC connections better. And anyone with Metroid Fusion/ZeroMission/Prime can get the original Metroid on either GBA or GameCube.
I'm not sure which puzzles you were scribbling from, but a lot of them, mainly the later puzzles, just end up being quite time-consuming unless you hit a leap of intuition right off the bat. And believe me, I didn't think 2.5 hours was that bad either, but between the test-taking anxiety and the frustration when looking through the test and seeing all of the problems I wasn't gonna be able to get right off the bat, that time FLEW. The test WAS fun, but unless you hit some kind of zone, there's little chance of finishing all of it within 2.5 hours.
I got 15 out of 25 in the time alloted (I did it during the official time on the 19th), and the two matching puzzles were the most time-consuming for me. The first was relatively easy, but it took me at least a good 10 minutes. The second, where you had to find the 10 differences and the ones that were unique, took me easily the most time out of ANY of the puzzles. A couple of the puzzles (Battleships and Full House) I actually had practice on before (thank you, GAMES Magazine), so they came off rather easily. My official score was 162/432, having misread the directions on one and having stupidly entered the wrong answer on another (I got the right one in the puzzle - just missed it on the transfer to the answer sheet).
Hear here! I haven't been waiting nearly as long as others, but this wait has been excruciating! The last update (if you could even call it that) was way the heck back in April... Everquest, even with its ridiculous online subscription fees, is sounding pretty good right now (especially since I'm beta-testing it)...
...it's just resting - I think it'll go for a walk!
To sort of refute the henny-penny doom-mongers and nay-sayers, while SMG's tenure on the show is definitely over, the series is by no means on its last legs. A quick look to one of the many spoiler sites (Spoiler Slayer, Wendy's Spoiler Zone, to name a couple), shows that there are already plans for a spin-off. And while it won't be quite the same without SMG or Eliz Dushku (who has signed on for a Fox pilot for next season), there's still some unexplored territory there.
I realize there are some for "Buffy" is not their cup of tea, but for those who call the show 'bad', I would wager that they haven't seen any of the scores of decent episodes in the series.
Al is definitely still around - he got married in February 2001 and on June 4th of this year, he and the band headed back into the studio to start working on his 11th studio album.
Sadly, Frankie Yankovic is no longer with us as he passed away not too long ago - but contrary to popular belief, he and Al are in no way related. The polka/accordion thing is a mix of coincidence and Al's parents belief that there should be another accordion-playing Yankovic in the world when they signed him up for accordion lessons when he was 6 years old.
My music technology professor knew (and worked with, I think) Bob... He's got a signed picture from Bob from the 70s in the teaching lab at the music school.
Gah... never mind...
...getting tired of these lame-ass predictions from this guy?
And, oh yeah... first post!
I've actually met Roger - I had the opportunity to work with him a couple months ago. He is quite intelligent - he teaches computer science and has developed some pretty kickass music software. He was involved in Audacity and was also one of the head guys on the SmartMusic practice software. And CMU is no junior college...
Along those same lines, I recall playing Doom 2 and seeing those big huge honking demon things (can't remember their names) who stood almost twice as tall as you (maybe more) and then seeing like 2 or 3 of them in the same room. If I hadn't been playing on the computer in the drafting room at school, I'd probably have defecated masonry.
It's called nostalgia, numbnuts. What's wrong with reminiscing about memorable and emotional moments from something people have spent countless hours (and in some cases, days and weeks) playing, and asking other people about their experiences as well?
Sheesh, maybe games DO make you anti-social...
And what, pray tell, is wrong with Yasunori Mitsuda's battle music... other than "Gale"... and a couple from "Chrono Trigger"... OK, I see your point.
But yeah, I agree with you on the overworld music in Chrono Cross - between the quoting of the B theme from Chrono Trigger and the strings that reminded me of the 600 A.D. overworld music in CT, it's great stuff. I've listened to that soundtrack on so many occasions, it's almost not funny anymore. It's great music for PnP gaming too.
Now that you mention Earthbound, I remember playing through EB for SNES and getting to the final battle and realizing with an "Oh, no, you've got to be s****ing me" when I realized what was happening with the "Pray" command. That was a great moment.
--Chrono Cross, namely the FMV over the end credits and the music playing with it, and the fact that the key to getting the best ending is this little 7-note tune you've heard a couple times throughout the game - I was very moved when I saw it. Also, there's the scene near the end where you go back in time to the burning orphanage, and the scene where you see ghost likenesses of Crono, Marle, and Lucca.
--Metroid Fusion: there's this one spot a little more than halfway through where the power in the station goes off while you're on an elevator, and you have to get back to your shift by an alternate route. Shortly after that, you end up in a section of the station that is overgrown with plants and you have to find where the growth is coming from and clear it out, and as you make your way through this small passageway, you hear the SA-X's music and its footsteps, and you know there's an inevitable chase sequence coming up. I always CRINGE every time I get to that point, because I know the next 30-45 seconds are VERY stressful and it's a long way to backtrack if I fail.
--Legend of Zelda: Wind Waker, when you get to the frozen Hyrule Castle, everything is in black and white and immobile with this kind of soft music being played backwards in the background - CREEPY!
--Legend of Zelda: Ocarina of Time, the escape sequence and the final battle - everything a final boss should be and a great rush of exhiliration to boot on Ganon's final appearance.
--Metroid: Zero Mission - not quite the same, but there's a HUGE rush of adrenaline and a feeling of complete and utter payback right after you get your Chozo Suit back with the high-powered Plasma Beam that cuts down those blasted pirates in a single shot - and the energized version of the Brinstar theme plaing the background helps too.
--Chrono Trigger: the scene where you go back in time to save Crono by replacing him with the clone - very moving.
--FF7, as someone stated below, the scene in the Shinra building where you follow the smeared trail of blood up to the roof - also creepy. I haven't played far enough to see Aeris's death yet.
SHOP AT THINKGEEK FOOLS
Uh, you do realize he was being sarcastic, right?
Too bad that would be called 'entrapment'.
The main point here is "facilitation". It's not so much that the torrent files themselves are infringing upon the copyrights, but rather the act of offering the torrents for download facilitates the act of copyright infringement - that is what's got the **AA's panties in a bunch.
I'm not saying that I condone the MPAA's actions nor do I believe that filesharers in any format are on the side of the law - though I will say that I am enraged that making a copy of something is a bigger offense than outright stealing it, and that I think that a lot of people who do this are to some degree engaging in civil disobedience.
If Apple Computers were smart it would have spun off an entirely separate corporate entity for the iPod and iTunes store.
Funny you should mention that. I remember reading something in the last couple weeks that said that Apple had in fact split into two divisions, one focused on the iMac, and one for developing the iPod and iTunes. I don't know if that's the same thing you're suggesting, but... well... there it is.
I actually hadn't heard about the Game & Watch cards until a couple days ago. My big beef is that we in the US will probably never see Series 3/4 of the SMA4:SMB3 e-Reader cards - new levels that will most likely never see the light of day on this side of the Pacific.
As for the Animal Crossing cards, I like the collectable format - given how many characters, items, and patterns you could get from them, it made sense. Although it would be nice for them to release a full package or box set of the entire series, now that they've kind of given up on the format. About the only thing they're still supporting is the Pokemon Card Game and I have no desire to start that up.
Those with an e-Reader (not many) and those with Animal Crossing for GameCube (probably a few more), can already get many of these games onto their GBAs rather easily - same quality as well, if I'm not mistaken. I know Balloon Fight and Donkey Kong are available as well as a couple others that have been rereleased - they should have marketed the e-Reader/AC connections better. And anyone with Metroid Fusion/ZeroMission/Prime can get the original Metroid on either GBA or GameCube.
The reason it's not in there is cuz it's already being rereleased for the GameCube in the Mega Man 15th Anniversary Collection.
I'm not sure which puzzles you were scribbling from, but a lot of them, mainly the later puzzles, just end up being quite time-consuming unless you hit a leap of intuition right off the bat. And believe me, I didn't think 2.5 hours was that bad either, but between the test-taking anxiety and the frustration when looking through the test and seeing all of the problems I wasn't gonna be able to get right off the bat, that time FLEW. The test WAS fun, but unless you hit some kind of zone, there's little chance of finishing all of it within 2.5 hours.
I got 15 out of 25 in the time alloted (I did it during the official time on the 19th), and the two matching puzzles were the most time-consuming for me. The first was relatively easy, but it took me at least a good 10 minutes. The second, where you had to find the 10 differences and the ones that were unique, took me easily the most time out of ANY of the puzzles. A couple of the puzzles (Battleships and Full House) I actually had practice on before (thank you, GAMES Magazine), so they came off rather easily. My official score was 162/432, having misread the directions on one and having stupidly entered the wrong answer on another (I got the right one in the puzzle - just missed it on the transfer to the answer sheet).
Hear here! I haven't been waiting nearly as long as others, but this wait has been excruciating! The last update (if you could even call it that) was way the heck back in April... Everquest, even with its ridiculous online subscription fees, is sounding pretty good right now (especially since I'm beta-testing it)...
...it's just resting - I think it'll go for a walk!
To sort of refute the henny-penny doom-mongers and nay-sayers, while SMG's tenure on the show is definitely over, the series is by no means on its last legs. A quick look to one of the many spoiler sites (Spoiler Slayer, Wendy's Spoiler Zone, to name a couple), shows that there are already plans for a spin-off. And while it won't be quite the same without SMG or Eliz Dushku (who has signed on for a Fox pilot for next season), there's still some unexplored territory there.
I realize there are some for "Buffy" is not their cup of tea, but for those who call the show 'bad', I would wager that they haven't seen any of the scores of decent episodes in the series.
Al is definitely still around - he got married in February 2001 and on June 4th of this year, he and the band headed back into the studio to start working on his 11th studio album.
Sadly, Frankie Yankovic is no longer with us as he passed away not too long ago - but contrary to popular belief, he and Al are in no way related. The polka/accordion thing is a mix of coincidence and Al's parents belief that there should be another accordion-playing Yankovic in the world when they signed him up for accordion lessons when he was 6 years old.