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User: islisis

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  1. Re:Huh? on Is a CS Deg Needed to Make Game Soundtracks? · · Score: 1

    sorry, did not even try to proofread that last post. meant of course, 'not having a degree' ... and the other typos are a bit easier to see ...

  2. Re:Huh? on Is a CS Deg Needed to Make Game Soundtracks? · · Score: 1

    If you were interested in algorithms though specialising your study could reap some inventive ways to program music transitions and layering to fit the game environment balancing. When you think about limitations of the the media you wish to create for there is often a great deal of space which has never been traversed before. Wouldn't a musician interested in becoming more intertwined with game dynamics be exciting to work with?

    There are plenty who think a degree in science doesn't prevent science fiction writing, but it should influence it and produce potentially unique results. I after studying a degree in physics and creative writing a third subject began to appear to me concerning identifying language-like aspects common to both of them. There is no field of painting strictly applied to representation of pattern-based models and other phenomena that are understandable by learning physics but one day people will have the freedom to profess in it.

  3. creating on Why Have PDAs Failed In The iPod Era? · · Score: 1

    pdas and computers are things which come alive when they are given input, not just used to stream already existant information. so, i think the underlying cause for all the techinical, business and cultural problems with pda popularity stems from people not wishing to create that input for most of their day.

    you could teach people how to touchtype well enough on an inbuilt fold-out keyboard which you could implement in a pda, but the expectation then that they must use it is all a bit frightening. and how many markets depend on this.

  4. Re:There's no magic way to learn a language on Learning a Language in the Digital Age · · Score: 1

    On the language side, I would agree remembering more vocab from contextual and cultural examples makes things much easier and useful. On the computer side, to go a bit more on-topic, I wrote a short conclusion about computer aides in Japanese language learning covering automatic dictionaries to handheld computing here:
    http://diamonds.cjb.net/other/japanese/computerlea rning.php

    In particular, the freeware program Wakan http://wakan.manga.cz/ will auto-generate furigana over the top of words and edict English translations at the bottom, so you can read a text without external references or mouse-overs. Neatest program I have used for language learning.

  5. the solution on Half-Life 2 Causes Nausea, Looks Good in Doom Engine · · Score: 0

    from the steam forum: "In fact it seems I only get sick playing DirectX games."

  6. Re:Leave us alone please. on Microsoft to do for Usenet what it did for Email & The Web? · · Score: 1

    i think this is extremely insightful. some people have taken it as a generalisation, but actually it is a very specific observation that is being made about this company. it will be the last thing the company will ever want to talk about in public
    i couldn't have worded it better myself

  7. Re:Action game with Darth Vader? on No KOTOR For PS2, Darth Vader Playable? · · Score: 1

    ahh... darth has become so parodied over the years i think we can live with a little more. many star wars fans can live with all the parallel universes where characters exist while being selective with the images they 'burn' into their mind, so as much as i respect the dude, i want to take him to a whole new level. this game can basically go the direction of duke nukem i feel, to move around this huge black object on screen is a thing to marvel

  8. time duration on Could You Really Do Better than the USPTO? · · Score: 1

    i think if the era still warrants patents then there should be a stricter objective of what they are meant to achieve: and in the goal of financially motivated innovation, a time limit on the patent would seem to be more relevant than black letter entitlements.

    this does not have to be a explicit duration, it could be made to expire when the r&d costs are recouped by the product's sales. this involves auditing but a decision to invoke patents should share this responsibility of supervision.

    i think this should be sufficient security for companies engage in research and experiments and at the same time focuses on what a products cost to society should involve

  9. Re:Ohh, think of the Social game potential... on Biofeedback Gaming · · Score: 1

    creating a new generation of impotence problems. "It's obvious that you can't get your heart-rate going for anyone..."

  10. Re:NOW they tell me on Virtual On Marz Pre-Release Probed · · Score: 1

    very interesting observation, my assumption then is that the game hit it's strategic peak on oratario tangram! originally, i thought this series was classic japanese formulation. you have the distance weapons to attract new players and to keep you comfortable if that kind of thing is your genre, and then as you get quicker you can inflict strategy on your opponent by closing in for a possible hand-to-hand kill, taking advantage of campers and putting time on your side i love the number of levels you could play this game on. imho the series fills a big gap in today's arcade genres

  11. Command line efficiency on Who Needs XFree86? · · Score: 1, Interesting

    Although I have misgivings about unused potetial of GUIs my best hope has always been with the command line, because learning to type is not that hard for many people and your instructions are coming from your head rather than a response to what must first be onscreen. My hope is this: that a windows interfacing program be written which accepts a well thought out set of console commands which directly manipulate and switch between the graphical windows on screen. Bang-like commands which move and arrange windows (get to know your coordinate space ;), open dialogs or pre specify what to put in them, search for buttons via their text and are of course scriptable. The impetus is of course to translate your wishes in thoughtform into screen movement. The closest thing we seem to have are key chords and the 'tab' key. Nothing would please me more but to see windows transforming around me through the latency of my typing movements.

  12. 2D relative movement pop-up on What Features Would Make a "Better" GUI? · · Score: 1

    I do think that interface will be the major choice users make for their systems in the future. I run litestep on win98 and I forget about Gate's control over my mind a lot of the time...

    On the topic of graphic/mouse interfaces, what I yearn for the most is a popup (i.e. a click on the desktop) menu which always appears relative to the cursor. Imagine a disc which pops up centred about the cursor, the user becomes familiar with which direction a certain category of commands are kept and the distance the command lies from the centre. The mouse movement is then an automatic response (as opposed for hunting-movements channelled through small spaces to open up bigger spaces), and the 2D (as opposed to linear/1D) allows room for bigger buttons. Picture the positions of all buttons, relative to the cursor, as always being in the same place, like a desktop filled with icons. The menu reveals those icons surrounding the cursor, but if you know where your command lies you move the cursor straight to the edge - execution is more or less independent of the path the cursor takes. In the traditional sense the menu is 'guessing' that you meant to select this particular category.

    The important ideas here are: a cohesive branching of command categories, user memorisation of relative command location - the former trains the latter, and the result is automatic execution and minimised cursor movement.

    Some additions to the concept are: dynamic sizing of buttons with cursor movement (something like aqua's wharf but makes more sense in large 2D spaces), dynamic scrolling of the menu (cursor relative to screen appears to slow down while menu flows underneath) which is important for engaging popups at the edge of the screen, and lastly, integration with application windows, virtual desktops and system maintenance, where the "space" is unified and apps can be seen working inside the "hidden" popup environment - this would benefit from 3D scaling.
    I am extremely keen to be involved in such a project even though I stopped learning code years ago - I would be happy to flesh out a longer design analysis. Please e-mail me with your thoughts!

  13. Cyberpunk and Free software on Charles Stross Interview · · Score: 1

    Possibly more noise, however I was curious that the interview involves discussions on cyberpunk and free software, it is a topic which I attempted to research and write about for an undergrad postmodernism class. Taking artificial intelligence networks as a metaphor for ownership of information I tried to argue that history should be openly intact in "code" and that literature is interpreted through collaboration, a groove between writers and readers like a customisable interface. I've uploaded my article , if it is interesting at all please e-mail me, I haven't found much on this topic so far.