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Biofeedback Gaming

runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.

223 comments

  1. Has to be done by BabyDave · · Score: 5, Funny

    Obligatory MegaTokyo link

    1. Re:Has to be done by psoriac · · Score: 1

      Dude, that wasn't cool. Fred has enough trouble keeping his servers responsive as-is without you adding a slashdotting to his problems. Shame on you!

      --
      I browse Slashdot at +3, Funny
    2. Re:Has to be done by los+furtive · · Score: 1

      He advertises on Slashdot. How different is this than an advertisement? I'm sure he doesn't mind.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    3. Re:Has to be done by scrain · · Score: 1

      Ah well.. I'll go keep an eye on the MT server and make sure it doesn't keel over. =)

      Sides... Slashdot runs MT ads... what's a few hundred thousand more hits?! =)

      cortana (at) megatokyo

  2. Its not teh controller that matters. by pixelgeek · · Score: 1, Insightful

    Yes...but was the game any good?

    1. Re:Its not teh controller that matters. by p0rnking · · Score: 2, Insightful

      It doesn't really matter if the game is any good or not (well, to an extent), it's more about what it can do ...
      Just wait a few years, if this catches on, and more developers attempt this style of gaming.

    2. Re:Its not teh controller that matters. by sixdotoh · · Score: 1
      yes, i agree, the important thing is the concept and ability to improve on this and work it into different games. imagine a FPS with some aspects of this. of course, i always thought it would be cool if the AI could hear or smell you or something other than remaining calm and still when the person next to him just got killed.

      of course now we could go into bbspot's xbox "active death" technology . . .

      --

      This post was brought to you by the number 584811 and the characters / and .

    3. Re:Its not teh controller that matters. by pixelgeek · · Score: 5, Funny

      Making an AI smell the average gamer?

      Isn't there a law of robotics that deals with this sort of thing?

    4. Re:Its not teh controller that matters. by shaitand · · Score: 2, Funny

      If the US Constitution applies to AI then whoever managed this would be in trouble. I think that constitutes cruel and unusual punishment.

    5. Re:Its not teh controller that matters. by wo1verin3 · · Score: 1

      >> Just wait a few years, if this catches on,
      >>and more developers attempt this style of
      >>gaming.

      My breathe could kill the evil gingivitis early in the morning, is it the flow of air itself or is morning breath like a superweapon?

    6. Re:Its not teh controller that matters. by LilGuy · · Score: 1

      This already sounds unlike any other game I've ever played. I'm VERY excited to try this out. As of recent I'm on the ever elusive path to self-knowledge. This sounds like more of a tool than a game. I love games that teach you things. I can't wait!

      --

      You're nothing; like me.
  3. Tetris by Loosewire · · Score: 4, Informative

    Tetris had this years ago, Tetris plus with and ear tag to measure your heartbeat then speed up the game as it beats more :-)

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    Slashdot - The one stop shop for procrastination
    1. Re:Tetris by SunPin · · Score: 1

      Got a link? That sounds cool. Interesting meditation-style applications there.

      --
      Laws are for people with no friends.
    2. Re:Tetris by Anonymous Coward · · Score: 0

      I built a device that would sense the tension in my screaming of obscenities and slow the bricks down..One time it crashed so I smashed it in a fit of rage.

    3. Re:Tetris by Josuah · · Score: 1

      Tetris had this years ago, Tetris plus with and ear tag to measure your heartbeat then speed up the game as it beats more :-)

      Doesn't that encourage a heart attack?

    4. Re:Tetris by Loosewire · · Score: 1

      not sure, it may have only been a japanese thing.
      Ill have a google.... back
      http://www.ncsx.com/ncs110998/tetris_64.htm
      Hmm it seems to be for the nintendo 64, im sure it was gameboy.....

      --
      Slashdot - The one stop shop for procrastination
  4. I think you had to be there. by MisterFancypants · · Score: 3, Insightful
    I think this is the kind of thing you need to see in action to appreciate it.... The web site alone doesn't give it the sense of being anything special.

    Ah well.

  5. does anybody remember... by inkedmn · · Score: 3, Informative

    the PowerPad and PowerGlove Nintendo put several years ago? this seems like the next step in that direction ("physical gaming")

    --
    well, it's nothing one behind the ear wouldn't cure
    1. Re:does anybody remember... by WiggyWack · · Score: 4, Insightful
      the PowerPad and PowerGlove Nintendo put several years ago? this seems like the next step in that direction ("physical gaming")

      Yeah, look how well those caught on...

      --
      Macintosh humor! MacComedy.com
    2. Re:does anybody remember... by Osty · · Score: 2, Insightful

      the PowerPad and PowerGlove Nintendo put several years ago? this seems like the next step in that direction ("physical gaming")

      "Several years ago"? Try almost a decade and a half! There have been other attempts since then. Anybody remember the Genesis Activator Ring (at the bottom of the page)? Also, there have been numerous fishing poles, golf clubs, baseball bats, skateboards, snowboards, etc. And one could probably even lump steering wheels/pedals in this category as well, since a good set will accurately mimic the act of driving.

    3. Re:does anybody remember... by CAIMLAS · · Score: 1

      "Several years ago"? Dude, I remember these things (or at least items that could follow those descriptions, made by Nintendo) for the original NES, when I was in kindergarten, and they'd been out a while already then. I am now 21. A wee bit more than "several" methinks.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    4. Re:does anybody remember... by mesach · · Score: 4, Interesting

      Tell that to the DDR crowd...

      Isn't Dance Dance Revolution one of the highest selling arcade games?

      I know it spawned a bunch of PC Rip offs

      --
      moo.
  6. 2 questions by astrashe · · Score: 4, Interesting

    1. Will the game be fun to play?

    2. Will playing a biofeedback game teach you how to do things with your state of mind that are difficult to learn in other ways?

    It's an intresting idea... the devil (or God) will be in the details, though.

    1. Re:2 questions by TopShelf · · Score: 2, Funny

      Who cares - just wait 'til you see what this does for online porn!

      --
      Stop by my site where I write about ERP systems & more
    2. Re:2 questions by Anonymous Coward · · Score: 0

      Only if you consider changing your heartrate and state of excitement as useful. It is, but only to a certain extent.

      No big deal actually. I remember playing with this kind of stuff 15 years ago. It's not like you get a whole lot of control or anything. The things that it senses tend to change at a very broad and slow(ish) rate.

      The graphics are like, meh, so 1995.

    3. Re:2 questions by Anonymous Coward · · Score: 2, Interesting

      my younger sister has asperger's, and this treatment has been effective at helping her.

    4. Re:2 questions by Ianworld · · Score: 2, Insightful

      I think that quote gets modded up for every slashdot news post.

      More bandwith, " wait 'til you see what this does for porn!"

      New graphics card " wait 'til you see what this does for porn!"

      New Virus named after girl " wait 'til you see what this does for porn!"

      Chinese moon base in 2012 " wait 'til you see what this does for online porn!"

      Build your own fuel injection computer " wait 'til you see what this does for online porn!" :)

      -Ian

    5. Re:2 questions by Slurm-V · · Score: 1

      Actually, biofeedback also includes neurofeedback. It's still a science in its infancy, but they use electroencepholgraphs to measure electrical activity in the brain - and can train it to achieve certain certain states. Of particular note to me was training towards what are normally considered sleep states while still conscious (alpha and theta states). These are done via sound cues, but while doing beta (a more typically conscious state) training you kept your eyes open - and the way you knew your brain was 'in the zone' was that a video game would show on the screen in front of you. You kept a horizontally mobile boat within boundaries, or got pacman to eat rather than wilt. I'm sure there are others. It's not Neverwinter Nights but still an interesting experiment in hacking your brain and also relatively legit

      But yes - the graphics sucked.

      --
      Of course it's going off the rails. How else is it ever going to fly?
    6. Re:2 questions by zaxus · · Score: 1

      Online porn "wait 'til you see what this does for online porn!"

      Oh please please please mod me redundant! :-)

      --
      /. zen: Imagine a Beowulf cluster of Beowulf clusters...
    7. Re:2 questions by way2trivial · · Score: 1

      porn? won't do anything cyberdildonics didn't

      --
      every day http://en.wikipedia.org/wiki/Special:Random
  7. Look ma, no hands! by SYFer · · Score: 5, Funny

    I see a huge synergistic opportunity for the good people at Parks Medical Electronics, manufacturers of Penile Plethysmographs (be sure and scroll down to see a photo of your future "interface"):

    Plethysmographs

    --
    "...all the labours of the ages, all the devotion, all the inspiration, all the noonday brightness..." yada yada
    1. Re:Look ma, no hands! by doublesix · · Score: 5, Funny

      They are simply the best instruments for studying arterial flow to the penis non-invasively.

      I'm not so sure about that ... These may work a little better

    2. Re:Look ma, no hands! by NeoSkandranon · · Score: 2, Funny

      If you've ever struggled with penile pressures you'll welcome the sensitivity and simplicity of these instruments. They are simply the best instruments for studying arterial flow to the penis non-invasively.

      Yeah, cuz we've all struggled with that sometime or another...

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  8. Ohh, think of the Social game potential... by Peterus7 · · Score: 4, Funny
    Mixed with AI, you could have some twisted ass dating sims...

    "Why are you breathing so hard? Hey! Stop looking at me like that!"

    1. Re:Ohh, think of the Social game potential... by islisis · · Score: 1

      creating a new generation of impotence problems. "It's obvious that you can't get your heart-rate going for anyone..."

    2. Re:Ohh, think of the Social game potential... by Peterus7 · · Score: 1
      Lol, I like to joke that in the future, I will be able to program girlfriend with AI.

      Problem with giving them AI is they dump you and turn down your requests to talk to them.

  9. The New Generation? by Trent+Polack · · Score: 5, Funny

    So, the new generation of gaming involves blowing on a screen while listening to grammy-award winning music? ... Right. If you'll excuse me, I hear my Super Nintendo calling my name.

    --
    Trent Polack
    www.polycat.net
    1. Re:The New Generation? by Talinom · · Score: 1

      Yes. But since you are entering a semi-trance state you might actually learn to like the music.

      --
      "Giving money and power to governments is like giving whiskey and car keys to teenage boys." - P.J. O'Rourke
    2. Re:The New Generation? by buck_wild · · Score: 1

      Yeah, but I don't *want* to like it, and certainly don't want to be brainwashed into it.

      Next thing I know, I'll be drinking 'magic' red lemonade...

      --
      If all you have is a hammer, everything looks like a nail.
    3. Re:The New Generation? by BrainInAJar · · Score: 1

      mmm.... magic lemonade...

      *foams at mouth*

  10. Game or Path to Inner Peace? by Snowpony · · Score: 5, Interesting
    This certainly sounds like interesting technology but I guess I am skeptical until I get to see it first hand. The website itself gave me an impression of one of those 'enlightenment' cults. Is it a game or a stress-relief tool? A way to inner peace and tranquility perhaps? It's hard to say.

    The testimonials are what you would expect from a new product but with no mention of an estimated release date or where to purchase it makes me wonder if this could just end up being a marketing tool without an actual release.

    I guess I'm going to have to wait until I see something more tangible.

    --
    Snowy Angelique Maslov - http://www.snowy.org/
    1. Re:Game or Path to Inner Peace? by Annon+Kaies+Zi · · Score: 5, Informative

      Actually, it does give a estimated date: "The Journey to Wild Divine, produced by The Wild Divine Project, based in Boulder, Colorado, and scheduled for release in September 2003, is a ground-breaking interactive computer journey that integrates the power of the spiritual quest with an innovative biofeedback interface and high-end multimedia production."

      --
      -Annon Kaies Zi
    2. Re:Game or Path to Inner Peace? by Snowpony · · Score: 2, Interesting

      Oh Indeed! I must have skipped over that!

      I read through most of the rest of the website and it does seem to be a tool for meditation more than a game. The screen shots do appear rather nice if lacking in obvious movement (hard to tell from just screen shots granted).

      I do have concerns about a doctor called "Whitehouse" though that they use to describe the interface - it makes it sound very official if you only give a cursory glance over the material.

      On the plus side it does appear to be going to Mac and PC platforms judging by what is in the download area (downloads for ZIP and SIT formats). Unfortunately this will probably mean only Windows and OSX compatible though.

      --
      Snowy Angelique Maslov - http://www.snowy.org/
    3. Re:Game or Path to Inner Peace? by Morom · · Score: 1

      This sounds exactly like something that would come from Boulder, CO. This is the same city that outlaws outdoor smoking in certain public areas. fines musicians that go 5 minutes past the noise ordinance time frame(10pm), and are just generally known as a bunch of hippies to the rest of the state of Colorado.

    4. Re:Game or Path to Inner Peace? by Anonymous Coward · · Score: 0

      Look up "The Relaxation Response". There's nothing mystical about meditation, it's a standard mental response to a style of focus. Almost anyone can learn to meditate, the process is simple, and there is a time limit in our brains.

  11. New age fluff piece of crap: by tupshin · · Score: 4, Funny

    "We envision a world where vibrant wellness is the norm, consciousness transforms beyond fear, and people live in creative abundance in harmony with the earth."
    http://www.wilddivine.com/modules.php?nam e=Content &pa=showpage&pid=21

    OMG...make it stop

    1. Re:New age fluff piece of crap: by Anonymous Coward · · Score: 0

      scared

    2. Re:New age fluff piece of crap: by GuNgA-DiN · · Score: 1, Flamebait

      "While hugging trees and protecting cute and fuzzy bunny rabbits you can find nervana. Love is in the air -- and world peace has been visualized. Showers are optional and the scent of patchouli is everywhere...."

      This looks like the shittiest "game" I've seen in a long, long time. The only cool aspect is the biofeedback aspect. But, the game play looks boring as hell. Why not make it a horror game instead and give it a good storyline?

      This game looks like "Hippy Myst" to me.....

    3. Re:New age fluff piece of crap: by Talinom · · Score: 2, Interesting

      It's worse than that:

      "At the Wild Divine Project, our founding principles" ... "are to serve as an integrative force among groups aligned with our vision and mission."

      Are they anticipating an increase in followers after releasing their "biofeedback" game? Perhaps the flower wearing, left leaning, tree hugging people at the company are actually taking this "Rocky Mountain High" thing a little bit too far.

      --
      "Giving money and power to governments is like giving whiskey and car keys to teenage boys." - P.J. O'Rourke
    4. Re:New age fluff piece of crap: by Selanit · · Score: 4, Interesting

      Yes; there's some hazy new-ageishness about their work. On the other hand, there is also some decent science there. Biofeedback, in this context, is used to measure alterations in your physical state, and that change controls what happens in the game. In essence, in order to control the game world you need to learn to control your own physical state: heartrate, sweat production, brainwave activity.

      When I was a kid, I was diagnosed with ADD (Attention Deficit Disorder). At one point, my parents signed me up for some biofeedback sessions. I would go to this office in downtown Denver, and they would put one of those electrode nets on my head -- they always used to squirt some cold goop into each electrode to ensure good conductivity between the electrode and my scalp. This was annoying, because the goop got kind of crusty when it dried out -- always had to wash my hair when I got home.

      Anyway, once the net was in place they'd hook me up to a computer. The screen displayed information about the state of my brainwaves -- alphas, betas, gammas, deltas -- and my task was to attempt to control the relative levels thereof. The theory was that if I could learn to do that, I could apply the same technique elsewhere (eg in school) to sharpen my concentration.

      I never noticed that it worked especially well. I suspect there are two reasons for this: 1) I didn't stick with it for very long; and 2) the information about my brainwaves was displayed as colored graphs -- line graphs, bar graphs, and I seem to recall a pie chart, too. Staring at a line graph scrolling past on a computer screen for an hour is really damn boring. The objective was to heighten my concentration skills. Presenting me with a boring-ass chart was probably not the best way to do that.

      If I did well in a session, they would let me use their computer to play Commander Keen for a while before my parents came to pick me up. I was much more interested in playing Commander Keen than in those stupid charts.

      For that reason, I think this game may be a huge advance over the stuff they had me do. Having an external objective to focus on (ie manipulating the game environment) is much more interesting than trying to make colored lines stay low. If the price isn't too high, I may just buy a copy of the game and the USB controller and give it a shot.

    5. Re:New age fluff piece of crap: by Anonymous Coward · · Score: 0
      OK, so this game needs a Doom interface. You point your gun at the screen and fire, and things on the screen actually move as if you blew them up.

      How big a gun do we need for the rabbits? Need pieces large enough for lunch.

    6. Re:New age fluff piece of crap: by Anonymous Coward · · Score: 0

      We envision a world where new age capitalists get anonymous Hotmail accounts and fool Slashdot into promoting their new game for free.

    7. Re:New age fluff piece of crap: by Anonymous Coward · · Score: 0

      Flaimbait or not.... this still is a shitty game! So the moderators can go fuck themselves.... I have "godlike" Karma. This won't hurt me one bit!

      Mwuahahahahahhahahaha!

      If there's one thing I can stand it's when Slashdot gives free advertisements for shitty products/games. I can see it now:

      BigGreedyCo. -- "Mr. Taco, we will give you one million, billion dollars if you'll plug our product"

      CmdrTaco -- "Bring it on! I'll sell out for a quick buck!"

      Slashdot Readers -- "Oh shit, not again...."

    8. Re:New age fluff piece of crap: by rc5retro · · Score: 1

      Well... a friend passed the news on to me that WildDivine.Com made it's way to SlashDot... Guess what... I helped create their website. I've met most of the key people in the company, have a few hundred MB of video files sitting on my harddrive, etc. They are very "Boulderish", but the concepts behind their creations are spectacular. The work going on in the studio was awe inspiring. Rather than developing this technology for under-sexed-one-handed-surfers, etc., they are using it to develop a game that teaches a person relax, meditate, and so on. Call it crap if you wish, but from what I saw through helping to develop the site, my impressions of their work is highly justified. You may diss on them because of thier new-age (ish) approach, but at least it is a driving force behind a much needed technology. The Bio-link is something we have been hunting down for years.

  12. Extensibility by The+Only+Druid · · Score: 3, Interesting

    Personally, I'm excited about this simply for the opportunity to have an emperical means for assisting people in meditation, in their own homes. This could open up whole groups of individuals for meditation and the related philosophy or theology with which they want to associate it.

    That said, I'd be particularly excited if the system could somehow be made extensible, i.e. that using a front-end software they provide you associate certain activities with normal system commands. In such a system, for example, you could perhaps script an interface to react to your GSR to control any game.

    Alternately, I'd hope that they have a simple front end so that an end-user could write a program to read the same information from the sensors. This would allow us to basically create parallel games or simply meditative tools without the "storyline" or particular format of their game.

    --
    "Stumble before you crawl"
  13. i wonder... by bongobongo · · Score: 5, Funny

    ...what kind of in-game effect urination will produce? :D

    1. Re:i wonder... by Osty · · Score: 1

      ...what kind of in-game effect urination will produce? :D

      Hopefully not something along the lines of Postal 2. There's just something wrong with a game that allows (encourages!) you to urinate on things (kill an old lady, then urinate on her!).

    2. Re:i wonder... by Anonymous Coward · · Score: 0



      What if someone modded Winter Games (Epyx) on Commodore 64, so that you had to jerk-off real fast to win the game.. I remember you had to jank the joystick hard to achieve a good placing there..

    3. Re:i wonder... by cra · · Score: 1

      >...what kind of in-game effect urination will produce? :D

      Frankly, I think you should worry more about the "real life" effect such an action would produce. It wouldn't be good if you got used to opening doors or something by urinating. At least not when you after 3 weeks of straight playing have to make an erand somewhere in town. :)

      --
      This message has been ROT-13 encrypted twice for higher security.
  14. Old game idea by Anonymous Coward · · Score: 0

    Way way back(mid/late '80s), there was a game shown where you would navigate a hot air ballon through some screens using bio-feedback.

    I think it was Synapse that made/demo'ed it.

    1. Re:Old game idea by Anonymous Coward · · Score: 0

      yeah...this one looks just as gay. give me a nailgun on the balloon and you got a game.

  15. Biofeedback eh? by PS-SCUD · · Score: 3, Funny

    I sure hope this isn't a FPS.......

    --


    "Much work is lost, for the lack of a little more." -Edward H. Harriman
  16. Journey to boringville by Anonymous Coward · · Score: 0

    I'm betting from new-agey up the wazoo website we're not talking biofeedback frag fests, but meditative states. I'm guessing the game part really adds nothing beyond training you into a meditative state, and that wouldn't be such a bad thing on its own. If the definition of awesome soundtrack includes John Tesh, I am defiantly not going to be a fan.

    1. Re:Journey to boringville by Anonymous Coward · · Score: 0

      Would be better if it were like Vice City. Rob someone, beat the shit out of them, steal their car, and then kill them with it. Now that's entertainment. I wouldn't mind hitting John Tesh with a car a couple of times.....

  17. Re:FNHP by mad_dog3283 · · Score: 0, Offtopic

    What I find most disturbing about that is that someone was willing to stare at the original long enough to make an ASCII version of it.

    --
    Reprise the theme song and roll the credits!
  18. How does this relate to SCO? by Anonymous Coward · · Score: 3, Funny

    I'm confused. How does this relate to SCO? Please let's stick to the topic!

  19. Game?!?!? I looked, didn't see much of a game... by sllim · · Score: 0, Insightful

    I can sum up a review of this game in one word,
    Gay.
    You want two words?
    Gay, gay.
    How about 4?
    really, really gay, gay.

    Everyone that has every run over a pedestrian in GTA, yanked the ladders out of the pools of there sims and camped at least once in UT needs to check out this.. ***cough***game***cough***

    And what is with the Slashdot editors taste in music? After reading the write up I thought it was gonna be a Nine Inch Nails project, or maybe Britney Spears at the least. But this is some aboriginal dude blowing a pipe.

    Wake me up when the porn industry utilizes bio-feedback. I will be all over that....

  20. For Doom-style games as well by product+byproduct · · Score: 4, Funny

    - Put a big monster just behind a corner in an attempt to scare the hell out of you.
    - Wait for you to turn the corner.
    - Check heart rate.
    - If heart rate > 150 write "gotcha!!" on screen.

    1. Re:For Doom-style games as well by Anonymous Coward · · Score: 0

      "- If heart rate > 150 write "gotcha!!" on screen."

      I thought 150 was normal heart rate for geeks ;)

    2. Re:For Doom-style games as well by Xeth · · Score: 1

      Given the level of cardiovascular fitness of the average gamer, this might be a bad idea.

      --
      If your theory is different from practice, then your theory is wrong.
  21. Cult? by trinity93 · · Score: 2, Insightful

    wasent there an episode of Cowboy Bebop along these lines?

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  22. Taking the Idea and Running With It by drdale · · Score: 2, Funny

    Can we mate the controller with a FPS? Players could be forced to get into a "somewhat meditative" state into order to use their flamethrower. How about a controller that measures additional biometric parameters? It could incorporate an anal probe, for example, and players could be required to bring their sphincter tension within a certain range to circumnavigate obstacles.

    --
    This post is dedicated to all of those /.ers who do not dedicate their posts to themselves.
    1. Re:Taking the Idea and Running With It by SunPin · · Score: 1

      As if games aren't desensitizing enough... let's train society to be completely calm and at peace while fragging for real. Make today's school shootings look like today's softcore porn--a joke.

      --
      Laws are for people with no friends.
    2. Re:Taking the Idea and Running With It by Anonymous Coward · · Score: 0

      If I was logged in, and I had any mod points, I'd mod you up +Funny. Hehehehe.. that was great.

      Someone mod this up.

    3. Re:Taking the Idea and Running With It by Anonymous Coward · · Score: 0

      omg that was fucking hilarious. I just about shit myself laughing..... i wonder if there would be a female version? one probe up their butt and another in their pussy? The wetter the probe gets the higher you fly? :D

    4. Re:Taking the Idea and Running With It by BrainInAJar · · Score: 1

      What a cop-out. Games don't train you to kill or desensitize you. When you've grown up with them you can easily tell the difference between reality and fantasy. The tension is different, build up, etc. Ever seen the movie "American History X"? It's much less violent than a lot of other movies, but the violence in AHX still, to this day (I watch it a lot, it's a great movie) causes me to be uncomfortable, because the movie is more "real" feeling. I think the same would transfer over to videogames, a videogame that would desensitize you to violence for the real world, you'd have to play through it, and get to know the "enemy" as real people, friends and such, then one day you find a gun and the object would be to shoot the shit out of them. It'd need some crazy-good AI and probably wouldn't sell.

      Blaming videogames for violence is such a cop-out, blame bad parenting, blame a school system that allows people to be stigmatized based on what they wear, blame the whole of america for the consumerist quick-fix mindset it spawns. But no, this is America. A quick fix that doesn't force us to look in the mirror is what we need, so we'll blame doom and marilyn manson.

      god bless america.

    5. Re:Taking the Idea and Running With It by realdpk · · Score: 1

      Schools are already a joke - at least they were when I left them years ago.

      No shootings tho.. hm. I missed out.

    6. Re:Taking the Idea and Running With It by SunPin · · Score: 1

      Settle down, brother. I'm not serious. The parent was making a joke and so was I.

      --
      Laws are for people with no friends.
    7. Re:Taking the Idea and Running With It by schlach · · Score: 1

      No, it's all about the next Jedi Knight game, learning to dispatch your enemies without fear, anger, sphincter clenching, etc. because we all know where those lead...

    8. Re:Taking the Idea and Running With It by Anonymous Coward · · Score: 0

      ... putting more bullets where they count while they're thinking at you.

  23. AI version by nick_davison · · Score: 2, Funny

    I'm waiting for a version with seriously inteligent AI and high quality VR before I plug MY bio energy in.

  24. visionary gaming... by fussman · · Score: 1
    The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate.

    "Brain Sex" has taken on a whole new meaning.

    --
    Support Israeli punk bands. Man Alive.
    1. Re:visionary gaming... by Anonymous Coward · · Score: 0

      "Brain Sex" has taken on a whole new meaning.

      uhmm err... what was the original meaning again?

    2. Re:visionary gaming... by fussman · · Score: 1

      "Brain Sex" was the name of a marital psychology book I once read. It's actually interesting stuff. Me personally, I can't take it's teachings into practice yet (for those of you who can't take the hint, yes, that does mean I'm single and looking. Make all of the trolls you want out of that.)

      --
      Support Israeli punk bands. Man Alive.
  25. Biofeedback by The+Axe · · Score: 1

    So, if a particular mission requires non-stop, fast action, they'll be showing a picture of the latest AMD CPU? I can't think of another way for geeks to get their breath and heart rate levels up, other than reaching for another bag of CheeseyPoofs.

  26. Breating? by Anonymous Coward · · Score: 0

    Dad, why are moms and your breating so heavy?
    Oh, we are just having a 1 on 1 in Doom 5!

  27. cripes not this again.... by Lumpy · · Score: 2, Interesting

    This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath.

    umm I had a biofeedback input device on my TANDY Color Computer in 1985. and it had a couple of games that allowed you to "play" them.

    Whil I'm sure they have advanced cince then it is hardly visionary.

    I love it when the new pup's learn old tricks they think they were the first to come up with it.

    Yes it's better cince they take more than 2 inputs (heartrate and skin conductivity for "biorythim") but then I played with a ekg input device in college in 1990 also..

    when they can make it so I can play quake with my thoughts THEN I'll be impressed.

    --
    Do not look at laser with remaining good eye.
    1. Re:cripes not this again.... by randyest · · Score: 2, Insightful
      OK, a disclaimer first: I think this is as weak as anyone, though I wouldn't call it gay like one poster above did, since that would be an insult to gays.

      However, the site claims to measure not just heart rate and skin conductivity, but the tiny variations in the time interval between heart beats as well. To wit:

      The Journey's biofeedback component measures a player's galvanic skin response (GSR) and heart rate variability. GSR measures sweat gland activity. Increased perspiration indicates increased autonomic nervous system activation, which is associated with increased energy--both positive, like excitement, and negative, like nervousness.

      Heart-rate variability is calculated from the differences in heart rate from one heartbeat to another. No two are exactly the same, and you need a device more sophisticated than just taking your pulse to determine it. Greater heart rate variability is the healthy goal, and the game requires greater variability in certain areas in order to move ahead in the game. According to Whitehouse, examining heart rate variability is the fastest growing area in biofeedback because it provides important means of working with our own physiology.

      Whether or not this variation means a damn or not has not been determined as far as I can tell (there are no studies cited on the site, just the incredibly long null statement: "examining heart rate variability is the fastest growing area in biofeedback because it provides important means of working with our own physiology". Eh? Hmm, so this activity is the fastest growing because it's important, but why is it important, empirically speaking?)

      And more importantly, assuming heart rate variablity is meaningful and interprable (possible, I guess), whether or not their game includes hardware precise enough to measure it, what that precision is (samples/sec on heart?) and/or how much the hardware costs, is indeterminate.

      Does anyone have more info or a link to a review more useful than those vague, qualitative testimonials?
      --
      everything in moderation
    2. Re:cripes not this again.... by Anonymous Coward · · Score: 0

      Playing quake is a little too advanced for the current device, but with this hands-free technology you can play with yourself while thinking and ASCII pr0n will be instantly created from your thoughts and displayed on your term.

    3. Re:cripes not this again.... by Anonymous Coward · · Score: 0

      Oh this whole "I did it 10 years ago" crap is so 1970s.

  28. ST:tng by Anonymous Coward · · Score: 0

    We're going to need Wil Wheaton & Ashley Judd to save us from this amazing game!

  29. An interesting project..... by Daffy · · Score: 5, Insightful

    Ignoring the fact that this is being proposed as a game, its environment appears to be one that allows the mind to manipulate an environment.

    The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water....

    This type of biofeedback is definately useful! If any folk have ever attempted meditation and reaching towards understanding of self, the lack of instant-feedback makes this process extremely difficult for the uninitiated.

    Overall I see this project as a very good idea that is hopefully implemented well. Ultimately, however, I don't see this catching on as society isn't designed around relaxation and exploring ones own self.

    And a shame....

    -Just some crazy duck.
    (wow, userid 1599 and i think this is my first post ever to /.)

    1. Re:An interesting project..... by Anonymous Coward · · Score: 0

      Mother earth is calling you to return... return... please return.

    2. Re:An interesting project..... by randyest · · Score: 1

      ...I don't see this catching on as society isn't designed around relaxation and exploring ones own self.

      Why do you say that? I mean, really, is society designed, or does it evolve? If it is indeed designed (by the illuminati, I assume), then can we (read: you) speak for the intent of the designer without in fact being the designer. If you are the designer, why did you design something in a way that cou consider to be a shame? Even more basically: can something be designed around anything at all (survival, perhaps?), much less something so specific and intangible as relaxation and exploring ones own self?

      Methinks you are new age troll!

      --
      everything in moderation
    3. Re:An interesting project..... by JaredOfEuropa · · Score: 5, Funny

      "The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water...."

      Just what I need... the likes of me will probably end up downing three double espresso's before visiting the waterfall just so I can see that god-damned dolphin.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:An interesting project..... by King_TJ · · Score: 1

      I'm not even sure I see why this project is a "very good idea"? I think the technology has some promise. (A system that coordinates such things as you blowing towards the screen and having items on the screen react to your breath is pretty cool, for example.) I just don't see this "new age, neo-hippie meditative journey" software as being the "killer app" that convinces us to buy into the USB control devices making it happen.

      Perhaps society is already as "designed around relaxation" as it can be, without being too detrimental to other aspects of our lives? People have always had the option to live a generally peaceful, tranquil and relaxing lifestyle - but most of us opt for a higher stress level and faster pace, because we receive more monetary rewards for it, and perhaps achieve a greater sense of accomplishment to boot.

      I dislike stress as much as anyone, but I put myself under quite a bit of it regularly, because it's worth it to me. If I didn't, I would never have achieved such things as becoming a home-owner (because I'd be working "little thought necessary" jobs with low pay, and just scraping by on renting some hole-in-the-wall apartment), or owning a decent car.

      I'm not at all sold on the idea that our lives are improved through meditation. Most of us might see benefits to health and overall wellness if we got a little more sleep - but I think that's good enough.

    5. Re:An interesting project..... by 198348726583297634 · · Score: 1
      This type of biofeedback is definately useful! If any folk have ever attempted meditation and reaching towards understanding of self, the lack of instant-feedback makes this process extremely difficult for the uninitiated.

      For any mods out there who buy this nonsense.. IT IS NOT SUPPOSED TO BE EASY. furthermore, technology doesn't help (it doesn't necessarily hurt, either) - focusing on making the dolphin jump won't get you there any faster than sitting quietly in your room. these parlor-games ultimately can be harmful, though, as a distraction from the goal...knowing yourself.

    6. Re:An interesting project..... by Anonymous Coward · · Score: 0

      Troll? By no means. I simply speak on which I see. Take time some day during "rush hour" traffic where each unique individual drives along at a snails pace... look at the angst in their faces!

      They are in a hurry to go no where! Society is "self designing" .. so yes it is Designed.

      Society is designed around media (television, movies, etc) more so now than at any point in it's past... /daffy

  30. Duck Hunt? by teklob · · Score: 4, Insightful

    I think 'physical gaming' is much more fun to play and also more rewarding. Anyone remember Duck Hunt for NES? That game would've been pretty bad if it weren't for the fact that you could actually aim at the ducks with a gun and hit them. That totally redeemed the boring gameplay and ancient graphics. Actually I'm gonna go play now...

    1. Re:Duck Hunt? by Imperator · · Score: 1

      Are you kidding? I played because of the poorly drawn animated dog!

      --

      Gates' Law: Every 18 months, the speed of software halves.
  31. Meaningful? by Jad+LaFields · · Score: 3, Funny

    We think you'll agree, there have never been computer images as beautiful and as meaningful as you'll see in The Journey to Wild Divine.

    I don't know, I've seen screenshots of me attacking innocent bystanders with a chainsaw in Vice City. One could derive all too much meaning from that kind of computer imagery...

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  32. learned control: high-tech meditation by zptdooda · · Score: 1

    Wonder what skills this game (or later ones down the same road) will improve?

    1. ability to lessen blood pressure
    2. ability to trick lie detectors
    3. ability to slow breathing

    They mentioned the breathing. Years ago I used to meditate a fair bit. Counted my breaths at about 85 in 35 minutes one time.

    The game concept sounds interesting though. It may make some people learn far afield skills despite themselves.

    --
    Esteem isn't a zero sum game
  33. power pad by SweetAndSourJesus · · Score: 3, Funny

    "Hey kids! You can exercise while you play video games!"

    Brilliant.

    --

    --
    the strongest word is still the word "free"
    1. Re:power pad by BrainInAJar · · Score: 1

      3 words for you:

      Dance Dance Revolution

    2. Re:power pad by mesach · · Score: 1

      As long as you tell them its DANCING then they won't care if its excersize

      --
      moo.
  34. cool by Traderdot · · Score: 1
    Three sensors, gently attached to your fingertips, monitor skin response and pulse rate, enabling you to use your breathing, mood, and state of mind to navigate the realm of The Wild Divine.

    Not to mention it can double as a lie detector!

  35. Nice Ad by Anonymous Coward · · Score: 5, Insightful

    I give the authors of this game +5 for creative advertising. That last sentence "is the new generation of gaming, and you have never seen anything like this before" gave it away as an advertisement though.

    Still, good job of slipping it past the /. "editors"

  36. Where's the hardware? by SLot · · Score: 1

    All I see is them talking about a game that involves biofeedback - is it your character's biofeedback you are manipulating?

    If this is the case, this game is completely inane.

  37. This is wonderful pink teddy bears and balloons! by Anonymous Coward · · Score: 0

    wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath.

    You mean I can blow on stuff. AND the stuff will move AS IF PROPELLED BY MY BREATH! This is fantastic! I can't believe what I'm hearing! Tell me I'm not dreaming! This is krell machine big! I hope humanity is ready for such power.

  38. Slashvertisement? by Anonymous Coward · · Score: 0

    What the hell is wrong with the (pardon the joke) hyperventilating story submission?

    Either that was written by a PR person or somebody needs to take a 12-step course in Corporate Whores Anonymous.

  39. And Star Trek by Cyno01 · · Score: 1

    That one ep of TNG, with the game from the pleasure planet, the whole crew got hooked on it.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:And Star Trek by SunPin · · Score: 1

      And only Wesley had the wherewithal to resist...

      --
      Laws are for people with no friends.
  40. Biofeedback Myst by gricholson75 · · Score: 3, Funny

    That's what it looks like. No thanks.

    1. Re:Biofeedback Myst by IIRCAFAIKIANAL · · Score: 1

      Heh, the more pissed off you get, the harder the puzzles get! Yay!

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  41. Re:FNHP by Anonymous Coward · · Score: 0, Funny

    And he still spelled goatse.cx wrong, too.

  42. bad breath by crux6rind · · Score: 1

    ...you can blow on the screen and the enemy runs away covering their nose avoiding your bad breath

    --

    d035 7hi5 100k 1ik3 4n l337 5i6 2 j00 ?
  43. Used for therapy already. by CliffSpradlin · · Score: 2, Interesting

    I used software set up with an EEG (which measures brainwave activity), and the goal was to make the fishes on the screen more tranquil by relaxing myself. This game seems like it may train people to be more anxious constantly. (I'm not dissing the idea, which is really cool.)

  44. But... by Faust7 · · Score: 1

    navigate through the game using their mind power,

    Wouldn't this discriminate against idjits?

    1. Re:But... by IIRCAFAIKIANAL · · Score: 1


      No doubt. All this talk of mind power and "energy"... no thanks, I think I will stick to conventional relaxation techniques that don't profess this granola-eating mumbo-jumbo. Meditation is about self-control, not this pseudo-scientific hippy shit.
      </flame mode>
      That's just my opinion though. I personally believe true happiness is found lifting bars with weights on the end. YMMV.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  45. Re:Game?!?!? I looked, didn't see much of a game.. by jericho4.0 · · Score: 0, Offtopic

    You run over pedestrians in GTA? What a horrible example for our children.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  46. Neurofeedback is coming too by FrankoBoy · · Score: 5, Interesting

    I've been working in some psychology research labs for some time now. One the professors I've worked with studies neurofeedback, i.e. monitoring the electrical activity of the brain with electrodes attached on the head. I've actually helped training a bunch of kids to move a cursor on a screen simply by getting them to be concentrated on moving it wherever it had to be at that moment. ( some info here and here. It's not excluded at all that in the near future, we'll be able to gain control of computer interfaces with a little help from such devices. It's my first post on /. , nice ;)

    1. Re:Neurofeedback is coming too by Cthefuture · · Score: 1

      I've always wanted to play with that kind of stuff.

      What type of equipment is needed? Is it expensive type stuff or basically just an RF receiver taped to your head?

      What frequency are brain waves at? I would assume they are not very constant... kinda like reading a FM signal?

      --
      The ratio of people to cake is too big
    2. Re:Neurofeedback is coming too by MikeFM · · Score: 3, Interesting

      We did that in highschool for a project. Using a cheap kit we found in a electronics magazine (was like $20).. I think it was some sort of eeg. (I could be wrong.. neuroscience isn't really my field). we hacked a mouse driver to work with it and a couple of us learned to move a cursor with it.. then we hooked it up to Doom and could use it to run around. It took a lot of practice but was really cool. The input from our head shrinking device sent back waveforms as it's data so we used a library for word recognition to pick out whatever wave we could force ourselves to make on demand. Probably nothing as cool as you have but for a highschool project it kicked ass. The headgear wasn't very comfortable though and sometimes you couldn't control as well as you could with a mouse. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Neurofeedback is coming too by digitac · · Score: 1

      I really hope this kinda stuff takes off. Just simple, even inaccurate, mouse control could have so many possible implications. Think of Stephen Hawking, right now he communicates with a single button, upgrade that to a mouse and we may get the Grand Unified Theory of Everything by the end of the decade! Or how about controling extra interfaces on aircraft? You could change settings on the HUD without taking your hands off the stick. I bet this could be adapted to see if you are fit to drive (due to tiredness or blood alcohol content). Can't get the mouse to click on the start button? Then the car won't start! (ok, maybe that last one won't work..)

      Digitac

    4. Re:Neurofeedback is coming too by Anonymous Coward · · Score: 0

      I saw a fascinating documentary about the military using this kind of thing for pilots. Found a short piece here.

    5. Re:Neurofeedback is coming too by Anonymous Coward · · Score: 0

      all posts above = bs

  47. Interesting... by Annon+Kaies+Zi · · Score: 5, Insightful

    Well, I must say this seems very interesting. I am hoping this will be as good as it sounds. Hell, this might start a whole new genre in gaming. Can you imagine this technology being placed in a First-Person Shooter? Where your calmness actually affects your accuracy in using a sniper rifle. Or where being able to move faster depends on how your heart-rate is reacting. I think this could be the next step in a new generation of gaming. Where how you act effects your game play, and how focused you are. Imagine being in Unreal and being able to "know" if someone is near you, and (because of the senses) being able to react so fast you can aim at them and head shot before they can notice...

    --
    -Annon Kaies Zi
    1. Re:Interesting... by Anonymous Coward · · Score: 0

      Your calmness already would affect your aim. It's just hard to notice because with TV's low resolution, the amount of error you induce is probably not going to be more than 4 or 5 pixels at a reasonable distance. Do any shooters support HDTV?

    2. Re:Interesting... by Anonymous Coward · · Score: 0

      Err.. What makes you think everyone uses TVs to play FPS games?

  48. Has been done by Anonymous Coward · · Score: 0

    Look at the 'biofeedback' this game has. Every geekgirlfriend wants!

    1. Re:Has been done by Annon+Kaies+Zi · · Score: 1

      Just read that article...damn, that is strange. Um, I want a game like that. :) Anyways, if this Biofeedback does get really popular, can you imagine like watching Hentai with something like this? Hell, that would be fantastic! Stainless Night where you could feel the girls getting off.

      --
      -Annon Kaies Zi
  49. Re:Game?!?!? I looked, didn't see much of a game.. by arkanes · · Score: 2, Funny

    _I_ always drive only the speed limit, on the roads, and obey traffic signals in GTA. Yes, I'm gay.

  50. Trollkiddie: by Anonymous Coward · · Score: 2, Funny

    Please stop projecting your personal fantasies on everyone else...

  51. how about a sniper game? by circletimessquare · · Score: 4, Insightful

    this would work great in a sniper-type fps

    being a real sniper requires control of your pulse and breathing... try a look at a biathlon event? you ski like crazy... then with your heart and breath racing, you're supposed to find the calm to shoot targets... training your control over your pulse and breath seems like a natural plug-in for a video game with biofeedback

    or maybe some deer hunter type game too

    totally turns the new age message behind this idea on it's head, but i think the grand theft auto crowd would get behind this sooner than the new age crap

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:how about a sniper game? by Obiwan+Kenobi · · Score: 1

      or maybe some deer hunter type game too

      *obligatory hick joke*

      I wonder if it could tell if you're drunk, too...

      *end obligatory hick joke*

      Thanks to being from the south, I know dozens of guys who LOVE Deer Hunter but won't touch Quake 3. Sigh...

    2. Re:how about a sniper game? by Anonymous Coward · · Score: 0

      I think I speak for all of us when I say that I would like games that provide realistic sniper training *off* the public market.

  52. Hyper-sensitive Joysticks by Superfreaker · · Score: 2, Insightful

    Biofeedback, eh?

    I've seen these devices, they usually measure minute changes in the physical state of a person. Like they mention heart rate, others, facical temperature. All they simply are, is joysticks that are sensitive to other types of inputs rather than fingers and hands.

    I mean it will be cool and all, but not truly thought propelled. There is a learning curve with these devices. The one I saw had a headset that you had to get good with to use it effectively, because you had to train your facial muscles to contract to control the character.
    Bah.

  53. my thoughts by Graspee_Leemoor · · Score: 0, Offtopic

    Great, a new game you can't solve if you're a smoker. What kind of message is this sending to the kids?

    graspee

  54. A number of uses by follower_of_christ · · Score: 2, Interesting
    The game will also be welcomed by scientists, scholars, educators, and students who are focusing on personal exploration or optimal performance, according to Whitehouse.

    Did they forget the military? (Keep pushing a soldiers buttons with an offshoot of this until you can't push'em anymore)
    How about hackers that want to really screw with your mind?
    How about cult leaders that require this type of game to "enlighten" someone?
    How about game makers that really want to start toying with the user's emotions?

    This game teaches you how to alter your mind and focus?
    I listened to the MP3 from their web site and it seems that song's theme was much like the way people in Boulder Colorado(Where the game is being developed) think. The song has repeated many-a-time:
    Why do we kill people who kill people To show people that killing people is wrong?
    Anti Capital punishment.
    What might the themes of the future versions of these games teach our children? Our soldiers? Our next generation?

    It makes me think of the episode on Star Trek the next Generation where the people of the ship were controlled by a mind altering game that was designed to break into the human mind and control it.

    1. Re:A number of uses by Anonymous Coward · · Score: 0

      For a repeated message, it's a pretty solid one. As a college debater who spent the last year researching the death penalty, the conclusions are unambiguous. The death penalty is applied in a very racist and classist manner, it's arbitrary, it is far from accurate, it increases the amount of violent crime in the area, it is impossible to justify morally under any system that claims to respect human life, and is problematic in terms of encouraging other states to follow human rights norms.

      Maybe if we have more people listening to this we might have a better chance at changing the draconian laws that leave the US as one of 3 or so states in the world that allow minors to be executed (not that adults aren't also serious, but there are even fewer compelling arguments for killing kids than there are for adults).

    2. Re:A number of uses by Anonymous Coward · · Score: 0

      Your irony knows no bounds!

      That is, if you are being ironic.

      Allah help us if you are not!!!

  55. All you need... by Anonymous Coward · · Score: 0

    ...is your PC or Mac.

    C'mon guys, where's the goddam Linux version????

  56. Re:Game?!?!? I looked, didn't see much of a game.. by Anonymous Coward · · Score: 0

    I will be all over that....
    just don't ask me to clean up

  57. Breath by limekiller4 · · Score: 4, Funny

    From the blurb:
    "This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath."

    My gosh, that's amazing! All I had to do was click on "Hi-Bandwidth QuickTime Movie" and their server got blown away too!

    How do they do that!? ...oh, wait...

    --
    My .02,
    Limekiller
  58. Re:Game?!?!? I looked, didn't see much of a game.. by sllim · · Score: 0, Troll

    I am a troll?
    Whoever the lamebraine was that moderated me, did he even look at the sight in question?

    Do it and then apologize. And maybe then I will forgive you.
    Myst would have been a game. But this?
    This isn't even a tech demo. It is something more nefarious. It is like a quasi-religion of some sort with aboriginies on the pipes.

  59. Atari tried something similar by Call+Me+Black+Cloud · · Score: 2, Interesting


    Sort of...with the Mindlink controller. They were supposed to come out with biofeedback software for this device but the project was canceled. Ah, those were the days...

  60. Re: by FrankoBoy · · Score: 1

    You'd need some electrodes and a converter to plug in the device you're controlling ( such as a PC ). Since this kind of stuff is almost exclusively used in research, they are still pretty expansive. The frequency of the brain waves depends on which brain waves you want to monitor. We were using attention-specific frequencies but people could use frequencies correlated to other brain activities, depending on what they want to do. ( I don't know which ones we specifically used, sorry. ) And it was rather inconstant indeed... I guess human brains would need an upgrade ;)

  61. The Matrix game by MacFury · · Score: 5, Interesting

    The Matrix Reloaded game has a "Focus" bar which allows your character to do matrix like moves, slow down time and such. It would be cool if you really had to calm yourself down and focus with the bio feedback device.

    1. Re:The Matrix game by Lank · · Score: 1

      Isn't this approaching what the Matrix actually is? If you built a game which was real enough so that everything you did interacted with it, couldn't you just plug someone into this game from birth? How could you tell the difference? If you blow on a feather, and the feather moves away from you, if you didn't know you were in a game, how could anyone ever tell the difference?

      --
      Gotta get me one of these!
  62. Sounds like osmose by Flat+Feet+Pete · · Score: 2, Informative

    Sounds like Osmose and old Silicon Graphics Sponsored art piece.

    http://www.immersence.com/osmose/osmose.htm

    I had a go it was kinda fun but not as amazing as people said. I no longer fear death was one quote from a wired article. I think deep breathing for long periods was starving their brains of oxygen.

  63. mindware studios had a game like this by Anonymous Coward · · Score: 1

    for the commodore 64 you controlled a baloon with your heart rate or some such nonsence......

  64. Testimonials turn me off by Anonymous Coward · · Score: 1, Insightful

    Personally, anytime I see somebody feels they need "testimonials" to convince me that something is worth my time I get skeptical.

    "The damned press kept reporting on the flaws in our product as well as the positive aspects, so here are letters from whichever people only enjoyed the experience."

  65. I've played this, and it sucks by prockcore · · Score: 2, Funny

    I've played this game.. the graphics suck, it's basically just green lines on a black screen. There didn't seem to be any sort of plot at all. I think the name of the game was EKG.

  66. Re:NOT My fault that linux is so Fucking Gay by Anonymous Coward · · Score: 0, Funny

    I'm sorry - as the real Anonymous Coward I really must apologize. The rest of these guys hacked my account. I've changed my password to b0n3r, so the thread should end now.

  67. Dude, you got the order wrong... by Anonymous Coward · · Score: 0
    kill an old lady, then urinate on her

    I usually urinate on her, then kill her. The worst thing I've ever seen on that game, though, was head-soccer. What happened was I took off a guy's head with a shovel, and started kicking it around the street. I eventually hit a preist with it, and he kicked it back to me. That went back and forth for a bit, then he pulled a gun and robbed me!

    Good times.

  68. Brainfingers! by mikegroovy · · Score: 2, Informative

    Actually I really think that the Brainfingers technology is headed in the right direction.. Sensors need more development though, I don't want to have to shave my head to use it. :/
    Bio Feedback is key to learning how to control the various Brain waves that the device monitors, If I had a few extra Grand($ 2,050 + shipping)laying around I'd get the Brainfingers device! well that and a HDTV!

  69. Re:What is that ACSII art supposed to be? by Hakubi_Washu · · Score: 0, Troll

    Wow, is there actually someone out there on /. who doesn't recognize this at first glimpse???
    Its the ever-so-disturbing Goatse.cx Click at your own discretion (and probable loss of sanity as well...)

    @Moderators: I know this thing is usually linked to by trolls and the like. And, though I hate to admit it, it has become kind of (in)famous on /. I guess it's part of /.'s "cultural heritage" by now and thereby should at least be known to every poor sucker out there (Lets split the pain, shall we? :-)

  70. Re:This should elicit PLENTY of biofeedback by Anonymous Coward · · Score: 0

    One quart of 10W30? We must be talking one big pussy.

  71. If you die in The Journey by utahjazz · · Score: 1

    If you die in The Journey, do you die in real life?

    1. Re:If you die in The Journey by Anonymous Coward · · Score: 0

      There is no life

  72. It was done on the Amiga in ~1986 by jromney · · Score: 1

    I've liberally coped from Mr. Hartford's archived website.

    People Meter
    Published by Aminetics

    People Meter was a biofeedback device for the Amiga. It measured galvanic skin response via two metallic Velcro straps hooked up to a small hardware module which plugged into the joystick port. Included software allowed the user to monitor his stress level via analog meters, digital meters, changing the color of the user interface (MoodBench), and even play through a digitized video clip based on stress level. It was bundled with an arcade game called "Stress 'n Bake", loosely based on an "I Love Lucy" episode where a bakery goes haywire and assembly line workers struggle to keep up with the constant stream of wedding cakes. A particularly evil part of the game was that as your stress level went up, the game actually got harder to play.

  73. Some Irony for the "Videogames are Evil" crowd: by NeuroManson · · Score: 3, Insightful

    One side effect of biofeedback gaming is that the player will have to learn to control their physiology to play the game. In other words, games like this (while overly sedate to some) will train people to be healthier. So first, we have video gaming to improve memory retention, visual response rate and eye hand coordination, but now they'll be reducing stress and blood pressure by practice.

    I think this can be a good thing.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  74. A horror game just waiting to happen by Obiwan+Kenobi · · Score: 1
    Reading through the comments, I can't believe someone hasn't come up with this yet.

    While measuring heartrate, you could tie that to a "Sanity" meter (not unlike Eternal Darkness's).

    Sample scenario:


    While roaming through the woods in the dark, hearing random screams and shrieks and growls, your sanity begins to leave you as your heart beats faster and your breath quickens.

    As you feel the release of safety inside the haunted house, your heart rate slows, your sanity picks up...

    ...just as the beast runs into the room, scaring you senseless. Everything gets fuzzy as your sanity meter goes off the chart, and you are torn to shreds in your paralyzed fear.


    I don't know about you, but that sounds like something I'd like to try. You have to keep your cool whilst in wild, scary situations.

    Think about in context with the upcoming Call of Cthulu game.
  75. The Spiritual Power by sabNetwork · · Score: 2, Funny

    Developed by ClearCode Enterprises, a development firm based entirely in Clearwater, Florida, the Wild Divine allows users to explore their "reactive minds" in search of evil space aliens named Xenu. It is equipped with a pulse reader and polygraph machine, designed to ensure the most truthful exploration of one's soul.

    In other news, Scientology acquires Sierra Entertainment.

    1. Re:The Spiritual Power by IIRCAFAIKIANAL · · Score: 1

      Well, the device does measure galvanic (sp?) skin response. Sounds like a glorified e-meter (?) to me...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  76. They forgot one biofeedback signal by serutan · · Score: 2, Funny

    Bladder pressure.

    Speaking as one who, back in the days, used to be able to play Atari games until the scoreboard rolled over to zero. Eventually it became a matter of how long I could hold off bodily functions, and whether I could run to the bathroom and back without losing all my reserve lives.

    1. Re:They forgot one biofeedback signal by IIRCAFAIKIANAL · · Score: 1

      You didn't play in the bathroom? Amateur...

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  77. If Browser support is any indicator... by chmod+u+s · · Score: 2, Insightful

    You can be sure there won't be a Linux version. It is really a shame that an innovative concept like this is pigeon-holed by the worst common denominator.

    Why is it that right brained thinkers, designers and artistic types don't seem to care about whether everyone will be able to experience their creation? Is it just the path of least resistance?

  78. Played it at Entros by steveha · · Score: 4, Interesting

    Used to be, there was this cool place in Seattle called Entros. For a while there was one in San Francisco, too. Now they are gone, with no trace save a "demo" web site.

    It was a restaurant/bar that had about five entertainment areas around it. The entertainment areas were always cool and different.

    The most famous was "Interface", where one person wears a blindfold and a camera, and the other person sits in front of a screen watching what the camera sees; using two-way radio, the second guy tells the first guy where to go and what to do. "Go left, step forward, reach down, no, left, no, LEFT, feel for the ball, YOU TOUCHED IT! GO BACK!" Within a set period of time you had to accomplish certain tasks. If you got them all done, you were allowed to enter the victory lounge. I never got to see that lounge...

    Anyway, they had a sort of game show where you had to compete to see who was the calmest. They would hook up the players to biofeedback, and then they would do various things to try to shake the players' calm. For the winner, it played a recorded voice saying something like "YOU ARE THE BUDDHA".

    I miss Entros.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  79. Lots of possibilities by FrankoBoy · · Score: 1

    Moving around with the EEG while shooting with both hands must have been great :) The expansive devices I was talking about surely were necessary to have better accuracy in research, but it's pretty cool to see that you did fine with a little bit of hacking. I've already heard of other research projects on attention using racing games to develop the attention capacities of kids too.
    Seems like this idea is really starting to catch on people : science, games, GUIs, etc. Now if you think about it, you can figure out easily that in a couple of years, it might be possible to wear some clothes ( hats for neurofeedback, t-shirts for biofeedback, etc. ) including remote interaction capabilities. For example, if your biofeedback t-shirt doesn't record any heartbeat, it could send a message to a phone prompting a 911 call ; if you wear a neurofeedback hat and want to change the channel on your TV, just think about it :)
    Maybe it's getting farfetched, but I considere this to be some kind of telekynesis...

    1. Re:Lots of possibilities by MikeFM · · Score: 2, Interesting

      After reading Snow Crash I wanted to build a portable VR computer. For a while I worked with the Virtual Boy which was hacked to be programmable using Java on an attached PC. Then we got some small screens like used in older versions of the iGlasses which was connected to a control chip that took dual NTSC signals. They were pretty cool but the resolution wasn't good enough for anything like text and you could see the edges of them if you tried. My current design is a small cd man sized portable computer that talks to the Net via WiFi and uses iGlasses and the Twiddler keyboard/mouse combo. I'd love to use some sort of motion sensitive gloves and brain power instead but that is probably a pie in the sky version. It'd be really cool to see some sort of neurofeedback input device added to something like the iGlasses. Once these things become standardized input devices we can really start working on the software hacking portion of things. It could be a real gift to be able to mouse around the desktop using brain power and if people are able to learn enough mind macros (what I called them.. probably a better technical term) then we could have some really powerful desktops finally. You could think a macro for a given program and the program would just appear. :)

      The whole concept excites me. My sister is handicapped and has a lot of trouble using computers so a lot of my work is towards inventing easier ways to do so. My mouse to brain hack was an early attempt. :)

      In a related topic we also used hypnotism on players which we found could sometimes make the game very lifelike (by suggesting the player believe that it's real) and it helped a bit with the attempts at brain control. The two concepts seemed to work well together. Maybe it helps the player concentrate on their learned mental commands to be hypnotised? I dunno.. was just my guess.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    2. Re:Lots of possibilities by axxackall · · Score: 1

      I know a couple of researchers who also tried to combine hypnotism with brain reading. But what's happened is the observer was hypnotized too and he began to believe that they have a successful brain reading results. It took them awhile to question own result and to double check them on actual paper records just to find out that the results are still close to the average line.

      --

      Less is more !
    3. Re:Lots of possibilities by MikeFM · · Score: 1

      Hrm. Couldn't you just have the observer leave the room until the victim.. err test subject.. has been hypnotised? We didn't do anything really in the way of scientific tests but the users got further through the game when hypnotised than when not.. which would lead me to believe that they were doing a better job at controlling their player. Now why they were doing a better job I dunno. Could just be that since they believed they were there for real, rather than it being just a game, that they made more of an effort. I was the victim usually so I can tell you that it really made you sweat to play that way and afterwards you tended to have nightmares from the experience.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  80. The Next Feature... by beyond_the_blue · · Score: 1

    ...will be a plug-in for the urinals in Duke Nukem3D.
    Instead of just pressing the 'use' button to activate them, you'll be able to really urinate!

    Now THAT would be useful for those all-night gaming sessions when you're 2 litres of soda to the wind and in need of a pitstop.

    --
    "Sometimes you have fun, and sometimes the fun has you"
  81. Mozilla by PHAEDRU5 · · Score: 1

    Does it work with Mozilla?

    I mean, I hear the audio of "This is Chris Bailey..." Then, nothing. Very Zen.

    --
    668: Neighbour of the Beast
  82. Not real-time, not relevant by Anonymous Coward · · Score: 2, Interesting

    As far as I can see, we've got pre-rendered doors every ten metres that you open by reaching a different heart-rate, skin-response, and so on. Oh boy! Sometimes the door opening is disguised as making the boat move, sometiems as making the crystal ball light up, but really...

    When console controllers were equipped with analog triggers for the first time, did someone say "now we can have a revolutionary game where some of the tasks require the player to hold the right trigger just the right amount while holding the left trigger a different amount?" No. They said, now we can let the player fire faster or slower, hit the brake harder or softer, or any number of other natural analog processes we haven't been able to control up until now. A game where the only challenge is to guess how hard to hold the triggers would be stunningly boring. A metaphor is needed, some sort of consistent meaning for the pressure. Otherwise the whole thing is just a novelty.

    Call me when I have to adjust my heart-rate to keep my dragon under control in the next Panzer Dragoon. There's a challenge that would teach you how to stay calm under intense pressure.

    1. Re:Not real-time, not relevant by Descartes · · Score: 1

      A game where the only challenge is to guess how hard to hold the triggers would be stunningly boring.

      I think you're missing the point of what biofeedback is. It's not just like you sit down and hook up the electrodes and guess how hard to concentrate, you have to do thinks like relax in order to progress. My mom used to get terrible stress headaches and because of biofeedback she's learned how to control that stress. I don't think the game will necessarily be as good as her sessions with a doctor, but it's a pretty neat idea.

  83. As much as I hate admitting this about Pr0n by Lord_Dweomer · · Score: 1
    It DOES tend to lead a lot of technology......just imagine this:

    You're in a VR simulation, with graphics the quality of the newest FF games, all rendered in realtime. Now, you have a girl......and a um.......stimulation monitor firmly clamped on your um........input device. Your breathing intensifies and she speeds up in response, or with a personality upgrade, decides to do something really kinky that she thinks will put you over the edge.

    Yeah that whole concept is kinda explicit....but think of the VR pr0n possibilities. I guarantee that I would own one if it was available....I'd never admit it....but I'd own one, and so would the rest of /.

    --
    Buy Steampunk Clothing Online!
  84. Lie detector training or Game? by Anonymous Coward · · Score: 0

    Seems like many of these biofeedback devices are like lie detectors. Wonder if the game has a scenario like "accounting scandal" followed by "calm down fast".

  85. The definition of hubris by wrinkledshirt · · Score: 0, Offtopic

    The following is a proposed definition of hubris: Posting a story on Slashdot with the following quote: "...and you have never seen anything like this before."

    Someone on Slashdot has always, always seen something like this before, even if they haven't.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  86. MindDrive by Anonymous Coward · · Score: 0

    This sounds just like MindDrive from 1995. Not exactly new.

  87. I tried a biofeedback game at SIGGRAPH by Anonymous Coward · · Score: 0

    At Siggraph in the late nineties there was a small booth where you could try out some bio-feedback games. You simply put your finger in a clasp and simply 'thought' about where you wanted something on the screen to move. I remember a canyon game where an aircraft flew down a canyon and had to turn left/right and go up/down to avoid rocks, kinda like a 1st person perspective zaxxon. At the start the movement was very jittery but it soon smoothed out, presumably as it adapted to your feedback. although I kept crashing into a wall as soon as a booth babe walked by. Anyway it was one of the coolest things I'd every seen and I registered to get my hands on an SDK to plug it into a VRML viewer I was working on at the time but I never heard back from them.

  88. did you actually read the article? by Anonymous Coward · · Score: 0
    magic 8 ball says no.

    this has nothing to do with mind control. you can unwind the string around your head keeping your aluminum foil brainscan defense shield in place.

    1. Re:did you actually read the article? by Anonymous Coward · · Score: 0

      What do you use to control your heartrate if not your mind? This has everything to do with mind control.

  89. S.C.R.A.T.C.H by Twilight1 · · Score: 1

    Oooh... these people are right out of a Cowboy Bebop episode... Brain Scratch.

    ^_^

    - Twilight1

  90. revolutionize AI by xRelisH · · Score: 1

    Along with helping increase the realism of games by using the heart rate, I think thi opens new doors for AI. You could have AI in fps games react to your vitals. For example, chasing affter you if your heart is racing.
    I like the idea of using heart rate for features though. Like maybe you get special abilities with a fast heart rate in mmorpgs. The good thing is that geeks will get some exercise by trying to get their heart racing :)

  91. Try the CoCo 2 by Anonymous Coward · · Score: 0

    New game my arse. 1981,
    1. Radio Shack bio feedd back monitor
    2. CoCo 2
    3. Buy the software (don't remember name was inside front cover of rainbow magazine)

    yawn, lets get some alpha brain wave monitors going here. new idea my arse.

  92. This isn't new by Amazing+Quantum+Man · · Score: 1

    I recall playing with a Rs-232 interfaced biofeedback system in the early 90s. The sample app was a skiing race game.

    We were investigating it for hands free operation of some soldier mounted equipment, but determined it was too distracting, and wouldn't work well in combat situations (duh!).

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  93. Wild and visionary? by PKFC · · Score: 1

    Already been thought of loooong ago (eg. 20 years ago)
    I give you... *drum roll* The MindLink for the Atari 2600!

  94. I think most will agree... by laard · · Score: 1

    ...that this game blows

    --
    --- If we knew half the things we shouldn't we'd stop wishing we knew it all
  95. Indeed by Anonymous Coward · · Score: 1, Funny

    ... "concept which works so fluidly you can blow on the screen" ...

    If that's true, I really hope that the screen is equipped with a decent set of wipers!!!

  96. Biofeedback a good thing? by mothrathegreat · · Score: 2, Insightful
    What Id like to know is what the hell happens if you get biofeedback spyware?

    You could have software which advertises products and then measures your unconcious reactions to see if you are affected. Its like the most sophisticated market research validation tool ever.

    On the other hand it would be cool......

    WHAT IF MY COMPUTER TELLS THE POLICE IM STONED????

    --
    Extended Warranty? How can I lose!
  97. Cant wait... by mtc162 · · Score: 0

    cant wait until this gets introduced into the next revision of the www.realdoll.com

  98. I wonder... by floydman · · Score: 1

    How would the game react when i fart? Does my heart beat slow down when i fart, or does it accelerate?

    Will it be affected by odour?!

    I dont wanna try any way...

    /*Man invented language to satisfy his deep need to complain-- NO-- man invented language for the deep hidden urge to flirt..*/

    --
    The lunatic is in my head
  99. Affective Quake by rahulnair · · Score: 1

    It has already been done for FPS as an MIT research project. Check out where the player avatar's size depends on your heartrate, the avatar also jumps if you are startled

  100. check out older projects by rahulnair · · Score: 1

    Brainball is a biofeedback game where the person who relaxes the most wins- an interesting contrast to most games where the most competitive person usually wins

    Also have a look at AffQuake for a biofeedback mod of quake II

  101. Also skeptical by ProfessionalCookie · · Score: 1

    I wonder how it deals with really slow heart rates. My resting rate is between 44 and 48 which makes me a chronic bradycardic (or at least on drugs j/k).

    I wonder if it would be like cheating, I'd have a steadier hand, and more precise senses...all the better to snipe you with.

  102. Cowboy Bebop by waterhouse · · Score: 1

    Brain Scratch, anyone? Do everyone a favor and don't accept any pamphlets from these guys.

  103. Scientology by Anonymous Coward · · Score: 0

    Anyone else get a creepy cult-like feeling from those web pages? I almost expect to see a reference to auditing or something.

  104. Cool but... by Anonymous Coward · · Score: 0

    When are they going to develop a Strip Poker XXX with a biofeedback interface?

  105. Re:Game?!?!? I looked, didn't see much of a game.. by Anonymous Coward · · Score: 0

    And you have to really good to play GTA that way. Anybody can push their big toe down on that little lever on the floor, doing it the right way takes real skill.

  106. minddrive by mjvh · · Score: 1

    www.other90.com

    This device has been around for a long time.

    From the website:
    "How works MindDrive sensor mouse
    Thanks to special metal-plastic materials the sensor weighs only just 18 grams. It includes 6 electronic pick-up that read 70 different types of bio-electrical signals coming from nervous, respiratory and circulatory systems. Now is possible to carry out medical-scientific applications for monitoring and diagnosis, as well as therapeutical, creative, didactic and entertainment ones already known, on which pluck artistical drawing, musical composition, truth-machine, and enjoying videogames such as ski, bowling and flipper driven with thought. Moreover with the new powerful development titles M S D K (MindDrive Sofwtare Development Kit) and M T K (MindDrive Tool Kit) is now possible to create customized programs in C / C++ code or straight in easy VisualBasic code."

  107. Re:Brainfingers! - Thanks & News by Sartian · · Score: 1

    Heya Mike, thanks for the compliment! I'm one of two software developers that are working on the Cyberlink Brainfingers technology. In early May we were featured in a special on the Discovery channel called "KAPOW! Superhero Science" where I demonstrated playing the videogame "Oni" using our Cyberlink product and our latest game-enabled software. We've developed software that, using the Cyberlink, can emulate mouse and keyboard macros to allow you to play off-the-shelf games in a novel way. The program is supposed to air again either in June or July. Is that how you found out about us?

    I had a couple points I wanted to address regarding your post:

    1) We are working on providing a more cost effective version of the Cyberlink that would appeal to the mainstream market. Right now the technology is used primarily for people with physical disabilities but we are currently working on allowing it to be used with games. You can actually fire weapons more quickly using a Cyberlink headband than you can by clicking a mouse button in some cases. Its pretty trippy to use it with a game like Unreal Tournament because as soon as you think about pulling the trigger, you probably already have. :) I can fire 100 milliseconds faster than I normally can using a mouse button. An average person takes about 300 ms to react to something. Using the Cyberlink I can react in 200 ms, sometimes even faster if I'm really "in the zone". It doesn't seem like much, but it can make a significant difference in fast paced games, especially with instant-fire type weapons.

    2) We are also taking part in a newly forming "Game Accessibility" committee being headed up by Thomas Weston of Pin Interactive. Our charter involves helping to make games easier to use for people with disabilities. An article about the subject can be found under the title Game Accessibility on the International Game Developers Association website.

    How does that apply to you? Well, a lot of very good technology that is designed for people with disabilities ends up in the mainstream consumer market before long. The television remote control is a fine example of such a technology. The Cyberlink (brainfingers) technology originally was part of military research to allow pilots to fly and otherwise control aircraft using brainwaves at the Wright Patterson Airforce base. A scientist working on the project eventually left to form the company Brain Actuated Technologies which I found out about and then went to work with them due to the work that was done at Patterson. :)

    Out of curiousity, if a device was available to the general public that allowed people to play video games using brain control, how much would people be willing to spend for something like that? Does the idea of such a thing freak people out?

    Take care all. :)

    Michael McIntosh
    Senior Software Developer
    Brain Actuated Technologies, Inc.
    http://www.brainfingers.com

  108. It's NOT about the game! by Tsu+Dho+Nimh · · Score: 1
    Forget the sappy game! Forget nirvana!

    Do you realize what this kind of interface could mean for quadriplegics? Kids with cerebral palsy? Stephen Hawking and Christopher Reeve? And all those people with stress-induced medical problems?

  109. Good work by Anonymous Coward · · Score: 0

    Wow, that was a really good story.

  110. Re:acutally, in the new game... by whathappenedtomonday · · Score: 0
    .. a heart attack will enable god mode :)


    neat cheat.

    --
    I hope I didn't brain my damage.
  111. Uber-Gear.com by UberGear · · Score: 1

    Just wanted to let you guys know about www.uber-gear.com and the new gaming systems they have. Not to mention CGI / CAD / Cinema Workstations. check it out, good deals, US and Canadian prices

  112. Hypnosis by MATTtheROGUE · · Score: 1
    I can see the headlines already...
    Mass Hysteria Ensues as Millions of people return to stores buying multiple copies of the game they already own!"
    All I can wonder, is how effective would this media / gametype be for placing hypnotic suggestions? Call me paranoid (which I'm not, who said That!) but thats the first thing I can think of. Oh well, nothing wrong with a good game. MUST BUY MORE!
  113. Re:does anybody remember...1983 by KC+Swan · · Score: 1

    Everything old is new again.

    Back in 1983, maybe 1984, I read about a Star Wars based game that used galvanic response. You put your hand on the game pad, and then tried to raise Luke Skywalker's X-wing fighter out of the Dagobah swamp.

    I'm not sure that there was anything to the game beyond that -- I don't know of anybody who actually had the game. Truth be known, it may have never made it to market (imagine that!).

  114. The song featured on the site by Anonymous Coward · · Score: 0

    ..smacks of neo-hippie agitprop.