Now you know why they didn't release the demo before the game was released. I imagine that releasing a demo then would've been unwise since it probably would have hurt sales.
I have to agree with the other reply in this thread - the Geforce4MX was old technology before it was even released. It was really a sad step backwards, and terribly underwhelming. It gets whipped by a fast Geforce 3 in some cases.
On the other hand, graphics certainly don't make the game. It's too bad Unreal games just aren't fun.
Progress is a fine concept. It really is. But the real issue here is that this "progress" that you speak of may, at some point, kill the incentive for creation of new works.
Of course, I'm not nearly so naive to think that a little P2P is going to kill the recording or film industries because certainly there is a huge potential for profit in both of them.
Artists really do need their work protected; otherwise, why make the effort? I suppose my own sick hopes are wanting to see these big corporate entities, money-sucking middlemen, eventually collapse under their own hypocrisy.
Personally, I can't wait to see how things turn out.;)
What if what you think is a bad gene is really a good gene?
"Nothing is good or bad, but thinking makes it so." -Shakespeare
As far as making genetic changes to the human body, what and to what degree we alter our DNA is not a matter of "good" or "evil," or "good" or "bad," but rather, are we as intelligent as we think we are? The case you gave creates two mutually exclusive outcomes; the first is to cure sickle cell anemia, but at the risk of becoming more susceptible to malaria; the second vice-versa.
Good? Bad? It's neither; just a choice of whether or not we choose to intervene in nature's course.
If you want to be exact; Mariusnet is not based off of the Myth II server source code. It's actually completely reverse engineered with the help from Bungie. The fact that the guys pulled it off at all is pretty amazing.
Re:Nice to see folks keeping Myth alive.
on
Myth II Updated
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· Score: -1, Offtopic
Sam! cat! !!!
you dirty whore! hey, e-mail me or, if you're still a Hotline whore, hl.udogs.net.:)
Re:Linux version.
on
Myth II Updated
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· Score: 2, Insightful
While this is true, the Linux port currently has not been updated past version 1.3.
The good thing is that hopefully the Linux app will be updated, and if so, a person would not need to buy the specific 'Linux version' of the game; all someone would need is the data files (from any version of the game) and the updated app.
bungie.net Game Server...
on
Myth II Updated
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· Score: 3, Informative
Well, there's a difference between 'bungie.net' and www.bungie.net. The latter is still running; it's Bungie's community page (mostly). The former, bungie.net, was Bungie's game metaserver which provided support for Myth:TFL and Myth II. That server ran for about eight months after Bungie moved to Redmond, and then was taken down.
Re:What is Myth?
on
Myth II Updated
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· Score: 3, Informative
In all fairness, this is a bit different since the game is no longer being supported by the developer. All of these updates are being done by a third party, and all of the support for this game is now being done by the community. In that sense, it's fairly monumental and great to see on Slashdot because many people have long written this game off as abandonware.
I always think it's interesting to see predictions of the future, and most often, they seem totally far fetched. My first thought when I see a prediction being thrown around for the future is the feasability of creating it as a standard. Sure, I have no doubt that our technical achievements in the next thirty years will be incredible, but will those technological innovations be useful as something in which everyone can have? (i.e. a PC or cell phone today).
Things like helicopters in every garage or flying cars, while certainly feasible from a development standpoint, but from an economic standpoint? Nah, I don't think such devices will ever be common for normal citizens. Predicting what the future will look like is a much more complicated question than only asking what new technologies will be developed.
Yeah, sure, IBM and who-knows-else is currently working on a 'wearable computer', but personally, I don't think most (if anyone) is ever going to use that particular incarnation of computer. Perhaps implanted computer chips or other integrated technologies, but I don't think that the future population will be full of such a thing.
So while it's fun to think about what new gadgets will be coming in the future, I seem to (for better or worse) take a more logical perspective on how the future shape up. But it's always fun to imagine, I suppose.:)~
Your reasoning is sound, but then comes along the issue of minimum frame rate. Yes, your game might be averaging 101 fps, but there is a certain variance that accompanies an average. At times your game may run faster, and as well run slower at times. Even with an average this high, it's every easy to drop into mid-40's or upper-30's during a big cluster*uck.
When your screen is redrawing this slowly, it can make aiming more difficult, hence the need for increased graphics power.
"With the release of Doom III pending, both ATI and nVidia are scrambling to show their very best product on game day"
Geez, this is quite rediculous. Anyone inferring that this card release has anything to do with Doom III really needs to quit accepting pocket-money from NVIDIA and ATI. id recently announced that Doom III won't be finished until 2004, meaning that there will be at least one, if not more iterations of graphics chips in the meantime.
This article is praising six-month old technology as if it were a godsend. Yes, there seems to be up to a 15 to 20% increase in performance over a generic 9700 Pro, but when compared to the advancements that will be made between now and when Doom III is actually released, I don't think that it makes a lot of difference.
Ah, yes, but released != introduced. If you want to be more correct, I believe it was released in September... hell, didn't NVIDIA 'introduce' the GF FX in November?;)
Heh... well, I guess it was fully introduced (and smited) on Monday.
Yes, it is unoptimized, but you must also remember that software is not technically 'feature-complete' until beta. So there may be some more eye candy added yet.
I took a class last semester called 'Industrial Organizations' at my school (Rockhurst University; small, private, Jesuit). It was an upper-division economics class (EC 4400) taught by a professor that I have a lot of respect for. The week before exams, he told us that he thought everyone in the 16 person class would be getting A's.
Grade inflation! I can hear some of you cry out. In this case, however, I disagree. The professor himself said that this class was the best he had had in his 15+ years teaching this particular course, and that he believed the students really earned the A grade.
And he was right. It was a difficult class, and I found it to be my hardest class that semester (and I have some difficult classes). And the other students agreed; the teacher himself is amazing and inspiring, and everyone in the class really did work hard for their grades. And learned more, too!
On their webpage, Moller said something about using the money generated from the car to fund its production. It looks like the link to that quote died, though...
Now you know why they didn't release the demo before the game was released. I imagine that releasing a demo then would've been unwise since it probably would have hurt sales.
I have to agree with the other reply in this thread - the Geforce4MX was old technology before it was even released. It was really a sad step backwards, and terribly underwhelming. It gets whipped by a fast Geforce 3 in some cases.
On the other hand, graphics certainly don't make the game. It's too bad Unreal games just aren't fun.
I found both games - and the original Unreal - hard to sit through.
You must be a man defined by his great patience.
Progress is a fine concept. It really is. But the real issue here is that this "progress" that you speak of may, at some point, kill the incentive for creation of new works.
;)
Of course, I'm not nearly so naive to think that a little P2P is going to kill the recording or film industries because certainly there is a huge potential for profit in both of them.
Artists really do need their work protected; otherwise, why make the effort? I suppose my own sick hopes are wanting to see these big corporate entities, money-sucking middlemen, eventually collapse under their own hypocrisy.
Personally, I can't wait to see how things turn out.
but until it breaks or I lose it down the back of the sofa
Dang wives.
What if what you think is a bad gene is really a good gene?
"Nothing is good or bad, but thinking makes it so." -Shakespeare
As far as making genetic changes to the human body, what and to what degree we alter our DNA is not a matter of "good" or "evil," or "good" or "bad," but rather, are we as intelligent as we think we are? The case you gave creates two mutually exclusive outcomes; the first is to cure sickle cell anemia, but at the risk of becoming more susceptible to malaria; the second vice-versa.
Good? Bad? It's neither; just a choice of whether or not we choose to intervene in nature's course.
you can't slashdot aol! it doesn't work! we've tried and tried and tried it's just not gonna happen! stop it!
:)~
No, but you can increase AOL-Time Warner's monetary losses due to excessive bandwidth use.
If you want to be exact; Mariusnet is not based off of the Myth II server source code. It's actually completely reverse engineered with the help from Bungie. The fact that the guys pulled it off at all is pretty amazing.
Sam! cat! !!!
:)
you dirty whore! hey, e-mail me or, if you're still a Hotline whore, hl.udogs.net.
While this is true, the Linux port currently has not been updated past version 1.3.
The good thing is that hopefully the Linux app will be updated, and if so, a person would not need to buy the specific 'Linux version' of the game; all someone would need is the data files (from any version of the game) and the updated app.
Well, there's a difference between 'bungie.net' and www.bungie.net. The latter is still running; it's Bungie's community page (mostly). The former, bungie.net, was Bungie's game metaserver which provided support for Myth:TFL and Myth II. That server ran for about eight months after Bungie moved to Redmond, and then was taken down.
Myth II product page on Bungie's web site.
This man is a genius! I guess people still care about this game and playing this game after five years because it's not very fun. :(
What was I thinking?
In all fairness, this is a bit different since the game is no longer being supported by the developer. All of these updates are being done by a third party, and all of the support for this game is now being done by the community. In that sense, it's fairly monumental and great to see on Slashdot because many people have long written this game off as abandonware.
I always think it's interesting to see predictions of the future, and most often, they seem totally far fetched. My first thought when I see a prediction being thrown around for the future is the feasability of creating it as a standard. Sure, I have no doubt that our technical achievements in the next thirty years will be incredible, but will those technological innovations be useful as something in which everyone can have? (i.e. a PC or cell phone today).
:)~
Things like helicopters in every garage or flying cars, while certainly feasible from a development standpoint, but from an economic standpoint? Nah, I don't think such devices will ever be common for normal citizens. Predicting what the future will look like is a much more complicated question than only asking what new technologies will be developed.
Yeah, sure, IBM and who-knows-else is currently working on a 'wearable computer', but personally, I don't think most (if anyone) is ever going to use that particular incarnation of computer. Perhaps implanted computer chips or other integrated technologies, but I don't think that the future population will be full of such a thing.
So while it's fun to think about what new gadgets will be coming in the future, I seem to (for better or worse) take a more logical perspective on how the future shape up. But it's always fun to imagine, I suppose.
This was news in December when an Apple employee leaked the information in a Slashdot forum post.
I wonder if he's still around?
Your reasoning is sound, but then comes along the issue of minimum frame rate. Yes, your game might be averaging 101 fps, but there is a certain variance that accompanies an average. At times your game may run faster, and as well run slower at times. Even with an average this high, it's every easy to drop into mid-40's or upper-30's during a big cluster*uck.
When your screen is redrawing this slowly, it can make aiming more difficult, hence the need for increased graphics power.
"With the release of Doom III pending, both ATI and nVidia are scrambling to show their very best product on game day"
Geez, this is quite rediculous. Anyone inferring that this card release has anything to do with Doom III really needs to quit accepting pocket-money from NVIDIA and ATI. id recently announced that Doom III won't be finished until 2004, meaning that there will be at least one, if not more iterations of graphics chips in the meantime.
This article is praising six-month old technology as if it were a godsend. Yes, there seems to be up to a 15 to 20% increase in performance over a generic 9700 Pro, but when compared to the advancements that will be made between now and when Doom III is actually released, I don't think that it makes a lot of difference.
The hype machine rolls on.
"There's no way of telling what happened," Berman said. "I'm convinced that we made a very good movie..."
Ahh, so there's the problem.
Next thing you know, most of the Slashdot editors and programmers will be using Macs.
+1, Funny.
Ah, yes, but released != introduced. If you want to be more correct, I believe it was released in September... hell, didn't NVIDIA 'introduce' the GF FX in November? ;)
Heh... well, I guess it was fully introduced (and smited) on Monday.
Yes, it is unoptimized, but you must also remember that software is not technically 'feature-complete' until beta. So there may be some more eye candy added yet.
I took a class last semester called 'Industrial Organizations' at my school (Rockhurst University; small, private, Jesuit). It was an upper-division economics class (EC 4400) taught by a professor that I have a lot of respect for. The week before exams, he told us that he thought everyone in the 16 person class would be getting A's.
Grade inflation! I can hear some of you cry out. In this case, however, I disagree. The professor himself said that this class was the best he had had in his 15+ years teaching this particular course, and that he believed the students really earned the A grade.
And he was right. It was a difficult class, and I found it to be my hardest class that semester (and I have some difficult classes). And the other students agreed; the teacher himself is amazing and inspiring, and everyone in the class really did work hard for their grades. And learned more, too!
So situations like this are not all bad.
At first I read "Archive.org Destroys Macromedia Software Titles."
And that seemed a little weird.
On their webpage, Moller said something about using the money generated from the car to fund its production. It looks like the link to that quote died, though...