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User: CronoCloud

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Comments · 6,298

  1. Re:Stick!? Face button!? on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    And you can't argue with the fact that I sat in front of my friend's console, turned sensitivity up to max, pushed the stick all the way to the right, and was dissappointed with the speed of my turn.

    That could have been a design decision for realism purposes. Think about it. If you're carrying a pistol, shotgun, double barrel shotgun, assault rifle, machine gun/chain gun, plasma gun, missle launcher AND some end game BIG GUN, and carrying all the ammo for those AND armor and equipment, how fast could you realistically turn.

    Sorry. Click. Head shot.

    When you learn to fire a real gun, what do they teach you? Fire at center of mass, never the head. Headshots are an artificial un-realistic aspect of FPS's that is just tradition and obsession. if the game has any aspirations to realism at all you shouldn't me making them or doing them very often, except perhaps, prone, in cover, very still, with a scoped sniper weapon.

    When guys target shoot at competitions and try for bullseyes (the equivalent of headshots) are they carrying around 80 pounds of stuff, and bunny hopping around and shooting rockets at their feet? No, they are very very still, and often using a physical support like a bipod, rest, sandbags or other material.

  2. Re:Stick!? Face button!? on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    Sorry got my word switched, I meant to say PC version PSone port.

    Last I played the PC version, holding down the mouse did nothing, I had to keep clicking. Course I might not have had the latest patch to it, or hadn't changed a setting. But the constant tiny wrist movements were the worst.

  3. Re:Stick!? Face button!? on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    You may not believe me, but PC gamers are ham fisted and have no fine motor control with their thumbs. It's why you can't aim with a dual analog. Simply put console gamers have been building up their thumbs over years, and you can't expect to be able to do the same thing if you've never used a right thumb analog stick. For example when I tried to play the PSone Quake II with the dualshock, I couldn't hit anything, because the games I played didn't use the right stick for much more than camera control. I simply didn't have the "training" to use it. I think it was 2002 or so when I finally could even half aim with it in a shooter. SOCOM helped me get better.

    So yes, those dual analog folks probably could match you, depending on their deadzone and speed settings. And you can't blame "aim assist" because many console gamers turn it off. Can't stand it myself, always got in my way. Makes the PS2 port of Half-Life harder if you have it on.

    That might be a good test, single player games. See who can do what, faster. Test out game veterans and people who have never played them. There's more to gaming than competitive FPS you know. And you and others who talk about how great keyboards and mice are are almost always talking about competitive fragfests, not RPG's like the TES series. But let me say again, I never want to play a Diablo clone with a mouse again...my god the wrist and the repetitive clicking....ouch.

  4. Re:pleeeeeeeeeease! on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    and what's wrong with that? It's 2011, a dual analog controller should be standard PC equipment by now. Cross platform is here to stay. just stop worrying and love the dualshock. Oblivion was a well regarded game on all 3 platforms. Ignore the PC partisans that say you need to mod it for it to be playable, that's nonsense and traditional PC gamer snobbery. Yes it has a 10 foot UI, deal with it.

  5. Re:Well, stay away from Bethseda then on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    RAM isn't a loading limitation....bad game design is. There are PS1 and PS2 games that don't have loading screens in game, because they are dynamically streaming assets from disc as needed. One example is EQOA on the PS2, unless you directly teleport/coach/recall home between locations, you will never see a loading screen past game start. You could run from Fayspires to Freeport to Qeynos and then swim to Odus., and NEVER see a load screen, something the PC version of EQ at the time couldn't claim even though it was running on machines with more RAM.

    Oblivion, OH MY GOD CAN THAT TEXT BE ANY LARGER and an inventory system from hell.

    Yep, large text, designed so it was readable on SD screens. Once took my PS3 to a friends house to show him Oblivion, at that time he only had an SD display. Because of the UI decisions made by Bethesda it was still usable and playable on that screen...unlike certain other games. Now you're probably thinking, "well I'm on a PC and have a high resolution screen". That's true, but game dev time is finite, so they probably didn't do it to save time. Sooner or later someone has to decide that they're done, and not adding any more to it. Wanted a UI scaling option myself on the PS3 version, the text was a little large, I agree.

    Consolitus has struck heavily in the realms of the elder scrolls.

    Without the additional numbers from the consoles, there might not be any more Elder Scrolls games, because RPG's are a niche market, even more so than they used to be. Publishers look at sales numbers and think, why should we make a game that will sell less than a million when we can do another "16 million shades of brown military shooter of the week" and have lots more sales.

  6. Re:Stick!? Face button!? on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    Keyboard movement sucked in 1983 when too many C64/Atari/Apple/IBM PC gamers, after spending too much money on their hardware, didn't spend any money to get a joystick. Keyboard movement sucks in 2011 too, keyboards were designed for text entry not game control. Yes they have lots of buttons so you can have "I" be inventory or "M"
    be map, but that's just bad UI design, relying on lots of buttons rather than designing a UI that doesn't need lots of buttons but has the same functionality. A keyboard based UI is also less hand friendly. Try playing the PC port of Diablo and see how long it is before you can't play before your hands get tired/cramp up. Then try the PSone version, you'll be able to play confortably a LOT longer.

      The best of both worlds is analog aiming and analog movement and there's two ways to get that, use an analog stick and mouse or a dual stick controller.

  7. Re:Meh... on Early Look At The Elder Scrolls V: Skyrim · · Score: 1

    Removing easily exploited for easy victories features like that were a good thing.

  8. Re:A document for which someone chose to use GFDL on Is Free Software Ready For E-publishing? · · Score: 1

    And if I'm tasked with converting a document for which someone chose to use GFDL, I have to abide by the GFDL. This means, as I understand it, that the toolchain must support starting with a Transparent copy.

    Your understanding is wrong...the GFDL only applies to the distribution...not the toolchain. So you can convert said document to an opaque format, as long as you include a link to a transparent one. You're interpreting things as being more complex and involved than they really are.

  9. Re:PDF is fine on Is Free Software Ready For E-publishing? · · Score: 1

    No, it shouldn't reflow...PDF is intended for documents that KEEP their formatting the same on all platforms/viewers no matter what, so that it's the exact same document with everything in the same place every time.

    Once e-readers get higher resolution (and larger) screens, it won't be a problem.

  10. Re:CSS paged media on Is Free Software Ready For E-publishing? · · Score: 1

    It doesn't matter to most people, that's an edge case. Practically every time you ask for "recommendations" it's for an edge case that simply isn't important to most people. Which is why there aren't any web browsers that I know of that have the support you're mentioning. So simply put, it's not an issue. If you want to be a zealot on open source issues go ahead...but its not practical.

  11. Re:Transparent on Is Free Software Ready For E-publishing? · · Score: 1

    Sigh, Aspies.

    Look, just because one uses GPL tools, it doesn't mean that any document created by such tools is automatically GFDL. That's what you're missing. One has to CHOOSE to use GFDL for their documents. And most people don't, it's that simple.

  12. Re:Why not Gnome 2? on Linus Torvalds Ditches GNOME 3 For Xfce · · Score: 1

    Linux uses Fedora, and the Fedora and Gnome developers are of a similar mindset and consider Gnome2 to be obsolete, unmaintanable/deprecated and do not include it in Fedora 15.

  13. Re:Monitor Size on Linus Torvalds Ditches GNOME 3 For Xfce · · Score: 1

    which is why I used only 1 panel on Gnome 2, on the bottom, with it set to autohide, as the gods intended.

  14. Re:Funny to me... on Linus Torvalds Ditches GNOME 3 For Xfce · · Score: 1

    Yep, jumped to XFCE with Fedora 15, knew from the screenshots that Gnome 3 was going to be tablet-y and tried it out and realized it was not for me, even with gnome-tweaks-tool installed (which is NOT installed by default)

  15. Re:Change for the sake of change? on Linus Torvalds Ditches GNOME 3 For Xfce · · Score: 1

    and turning local "hero-deities" into "saints". Much easier to convert the locals when you have a "saint's feast day" dedicated to a saint that is based on the local hero-diety on the same day as that deities holiday.

  16. Re:Change for the sake of change? on Linus Torvalds Ditches GNOME 3 For Xfce · · Score: 1

    Because only the separate graphical environment developers realized the desire/need for a graphical tool for network management. So each environment did their own tool.

    That's how it used to work. I don't know what exactly happened but I suspect distro developers realized very few people were booting to runlevel 3, made 5 the default,and set up the graphical network management tool to handle starting the network as well.

  17. Re:Tiling window manager on Linus Torvalds Ditches GNOME 3 For Xfce · · Score: 1

    The funny thing is, over on the Fedora Forum, Gnome dev Rahul Sundaram is adamant that Gnome 3 was not tablet/iOS inspired

    http://forums.fedoraforum.org/showthread.php?p=1487668

  18. Re:Bearded GNU Freaks on Windows XP Market Share Finally Falls Below 50% · · Score: 1

    Some GNU Freaks are doing electrolysis/laser to get rid of facial hair.

  19. Re:Google & Apple Humiliated The Linux World on Windows XP Market Share Finally Falls Below 50% · · Score: 1

    you just need to redownload and rebuild/reinstall the driver every time you update the kernel (which can be avoided by blacklisting the kernel from updates)

    You don't even need to do that. With Fedora, you just install akmod-nvidia from rpmfusion, then everything is handled automagically the easy button way..

  20. Re:Hyperbole and Male Language Use on Linguists Out Men Impersonating Women On Twitter · · Score: 2

    Now THAT is insightful. That would explain things. It would explain why some people told me over the years that I "talked like a girl" because I spoke properly, and precisely in that nerdy way. By my standards, most men are sloppy speakers. Even my sister pointed this out to me at a drive thru some years back, she said most men would say "I wanna burger, fries, and coke." and then stop and drive on, while I said, "I would like a hamburger, medium order of fries and medium coke, please, and that will be all (to prevent the annoying upsell for dessert or anything else)"

    Then again, I am transgendered, and that might affect things alongside the nerdy precision.

  21. Re:Blu-Ray on PS3 "Strong Contender" To Overtake Xbox 360 · · Score: 5, Informative

    It was Samsung that released the first blu-ray player to market in 2006...and it cost almost a thousand dollars. Even the Deluxe PS3 model released in October of that year was cheap compared to that. And also the PS3 can do BonusView, BD-Live and 3D blu-ray titles, and that Samsung model could not be updated to do so.

    And even now and 299 the PS3 is still a pretty good deal. Massive storage, media features, a build in web browser, and games. It competes fairly well with things like Iomega's Boxee thing.

  22. Re:Comes down to promotion I think. on Indie RPG Struggles On Xbox, Yet Thrives On Steam · · Score: 1

    Well, there have been PC RPG's ported to consoles in the past. Not much recently though which surprises me. Wouldn't have been THAT difficult to port the original Fallout's UI to a controller, it's turn based so speed doesn't matter, same goes for Baldur's Gate. If they could port Civ II for gods sakes, then they can port anything.

  23. Re:New Features on Second Life Mine Simulation Receives an Emmy Nomination · · Score: 1

    Lighting and shadows are already in the client, have been for a while. Mesh is coming "soon", and you can test it out with a Mesh enabled viewer with the Aditi test grid.

  24. Re:Finally... on Second Life Mine Simulation Receives an Emmy Nomination · · Score: 1

    Everybody claims to have been there and seen it. :-) I was there, but arrived late, during the middle of the penises. I still don't know how the heck it happened, stupid venue owners must have not been careful enough with permissions or group membership. Setting the region/estate no build and no script would have prevented the attack.

  25. Re:Second life? on Second Life Mine Simulation Receives an Emmy Nomination · · Score: 1

    It might also have something to do with having crap for gfx that would have been subpar even 10 years ago.

    That's hyperbole, since one of the biggest selling games of 2001 was Diablo II, #1 was the original version of the Sims, neither of which match SL graphically. When was the last time you used SL anyway? You do know it looks the way it does because EVERYTHING is dynamic and can change at a moments notice, there's no "fixed assets" like in a traditinal game. It isn't like Tribes or something where shotgun wielding Power Armor clad grunt #1 looks exactly like shotgun wielding power armor wearing grunt #221

    I can forgive sloppy graphics if it has great gameplay, and even sloppy gameplay if it has great graphics, but having the worst of both and it will go no where.

    SL isn't a game, it's a virtual sandbox environment. It shouldn't be compared to games, at all