Sony's portable digital media players DO play MP3's natively without conversion to ATRAC....now. The HD3 was the first model with native support released back in 2005. The Walkman phones have always played MP3 (and never ATRAC). The PSP has also always played MP3.
Sony didn't market their old portable players as MP3 players. They stated that they "could" play mp3's and if you read up on them you found out they did so by converting MP3's to ATRAC with Sonicstage Their later models released around about the time of the PSP launch, had native MP3 support.
Not even http://localhost:631/ ? It's not that bad, though the system-config-printer that is in YDL is a touch faster.
Re:your first sentence is technically flawed
on
Ubuntu on a Dime
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· Score: 1
You seem to think because YOU have no problem with CLI, or reading man pages, or tweaking config files, that the average Joe will be able to do that too.
I don't have a CS degree, I am not a programmer, yet I learned to do those things. They really aren't that hard. Also, most Linux distros have reasonable defaults. I really haven't had to edit configuration files much, and when I do edit them for certain personalizations (I turn color4 in my terms to DodgerBlue for example), I really don't need to edit them again.
Since about 1993 actually, when developers, publishers and some console manufacturers figured out that some people had been gaming since the 2600 and the early arcade games and were thusly....adults. And unlike kids, we don't have to wait for birthdays or Christmas to get games. There's also more of us, because you're only a child for a short period of time.
Yep, PC gaming was at it's peak from 83-87. Because then, there was no other real way to play. Course, if you couldn't afford a computer then, you were out of luck and had to stick with a 2600 until the NES started rising.
That's actually a good idea, but let me tell you about that Magic RTE disc. It's the only NTSC-UC PS2 DVD manufactured in Japan, and it's...quirky. Meaning if your PS2 is starting to have DRE (disc read error) problems, it will show them first with the RTE disc. You may be able to play any game you want...but that RTE disc won't load. I have only one PS2 that can boot it now, "nibelheim", which has my retail FFXI HD in it, alongside the SOCOM maps from that magazine disk, RPG maker data, etc. "midgar", my original PS2 that first got the kit installed in it, can't boot the RTE. In addition, the HDD included with the Linux kit has boot sector errors now, they showed up in 2008 after 6 years of use. Yes, I have a spare HDD in "junon", but that PS2 (bought used as a temporary fix when I sent "midgar" back once to fix the DRE's) can't boot the RTE either anymore. "junon's" HDD does have a base Linux install though, so I could swap HDD's and boot "nibelheim" into Linux, but it would call itself "junon" in Linux.
So you can probably guess that I was pleased to learn that Linux on the PS3 wouldn't require one.
That's not entirely true. There's a DNS trick you can do to let you log into PSN with a 3.15 PS3. Just use this as your primary DNS: 67.202.81.137 its your PS3 that determines if you can use PSN, if it thinks you're fully updated you can use it.
Well back in the 80's piracy rates were much much higher for the Amiga (and the C64) than for DOS. DOS gaming didn't really take off numbers-wise till the C64 and Amiga were killed by the NES/SMS/Genesis/SNES. If you read the gaming magazines back then you would read interviews with developers dropping C64 (and later on Amiga support) because of the piracy.
Here's why I think that was the case:
DOS machines cost a lot more, thus making their owners more affluent ( and older), meaning they had money to buy all those flight sims, hex based wargames and RPG's that were predominant on DOS, pre-DOOM.
A lot of those people who bought C64's and Amigas would have bought consoles, if not for the crash of 83/84 which basically killed the console market in the US till about 1987 when the NES really began to take off. Most of them only knew enough basic to "loac "*",8,1 and used their machines simply as gaming consoles. They never ran a word processor or other productivity app on them. Not that they could afford a printer. Actually, they really couldn't afford their Amigas and C64's and after spending so much on the machines themselves they didn't have much money for games a la "Kid, I just bought you that $$$ Amiga and now you want more money for games?" So they copied games. That trail would either lead eventually to some kid with the money for games or the money to pay for a modem and long distance charges to dial into one of those "cracker" BBS's supplied by the European cracker groups.
So yes, I do blame the demise of the Amiga on the pirates...and the SNES.
And then publishers stopped making games for the Amiga. If you guys couldn't afford games for the platform, why did you buy it, instead of a cheaper platform that you could afford to buy games for.
The C64 and Amiga were originally designed to be consoles, but were turned into computers later in their dev cycle. That's why the C64 has the Ultimax mode.
And in fact, many of those folks who bought C64's after the crash of 83/84, used them basically as consoles and didn't run a spreadsheet or word processor on them. And when the NES brought console gaming back from the dead, those folks went out and bought NES's.
StarCraft had a Nintendo 64 port... which, as I recall, was a failure.
Blame the specific platform, not consoles in general. The N64 was the wrong console for Starcraft, every other RTS ported to consoles of that time was for the PSone. There was a market for Starcraft on the PSone...but not the N64...different niches.
The modern gaming era is a direct result of PC gaming. Were it not for Wolf3d/Doom on the PC, gaming would not have become popular enough to have caused the modern console explosion. Gaming has ALWAYS been a computer thing, going right back to Spacewar.
Did you have a PDP-11 in your house? Or perhaps you were one of those guys who's dads got the company they worked for to install a VT100 in their house and they let the kids have their own logins to play the old text games? Before there were many PC's in homes, there were consoles. There were a heck of a lot more 2600's in homes than Apple II's even.
While Wolfenstein and DOOM did revive the PC gaming industry, they also turned it more mass market, since DOOM and it's FPS successors are a lot more appealing to the mass market than many PC games that came before. I can remember a time when PC gaming magazines were full of reviews of RPG's, hex based wargames, and flight sims. When you could go to a university computer lab full of IBM PC's with 256KB of RAM and dual 360KB drives and see Flight Simulator II, Jet, or Rogue running on all the machines. When every PC gaming magazine had a retired colonel writing reviews of strategy titles, with other retired colonels making the games. Then along comes the action packed blood soaked slugathon known as DOOM.
Have you ever heard of Populous? Syndicate? Ultima Online? Sim City? The Sims? Command and Conquer? Crysis?
As a console gamer, why yes I have, because all of those franchises (except UO) have (or will have in Crysis's case) console releases.
Populous on the SNES, Syndicate on the Genesis, SNES, 3DO and Jaguar, Sim City on practically every console since the SNES, The Sims on the PS2 and the other platforms of it's generation, C&C on the PSone. So the only one of those games that didn't appear on a console was the MMO
I have tried out RTS on consoles. They suffer from imprecise commands and low resolution - and are generally less fun than C&C or Warcraft on a 15-year-old PC from the scrap heap.
Which ones and which consoles, it does matter.
So yes, I make the claim that PC games, due to the superior keyboard/mouse interface can be generally more intellectually stimulating than console games.
Yeah right. That claim might have been somewhat true back in the days when retired Colonel's made hexagon turn based wargames and flight sims for bearded Tom Clancy worshiping grognards, but not anymore. And especially not since the days of Wolfenstein and DOOM. It's quite possible to make a game with complex (and cerebral) gameplay but simple UI. In fact, when it comes to UI, simpler is better.
Come back to me when your console can run EVE Online, WoW,
Ahh, MMO's. While I couldn't play WoW, there are MMORPG's on consoles, like Final Fantasy XI and Everquest Online Adventures. Final Fantasy XI was also released for the PC and all players, whether Xbox, PS2/PS3, or PC play on the same worlds and use the same UI. Nothing is stopping Blizzard from porting WoW to the consoles. As I've said many times, the PS2/PS3 (and the Xbox 360 and Wii) have USB ports for a reason.
or even an equally usable port of Civilization, Rome Total War, Sim City, Transport Tycoon or Nethack.
Civ II on the PSone was a straight port with the exact same gameplay. The best console Sim City port is probably the PSone port of Sim City 2000, thanks to the PSone mouse, though it plays fine without it. Wow, I didn't know Transport Tycoon got a PSone port. As for Nethack...
[CronoCloud@midgar CronoCloud]$ cat/etc/redhat-release PS2 Linux release 1.0
[CronoCloud@midgar CronoCloud]$ cat/proc/cpuinfo cpu : MIPS cpu model : R5900 V3.1 system type : EE PS2 BogoMIPS : 392.39 byteorder : little endian
Nethack compiles pretty easily on the PS2 Linux kit.
or
[CronoCloud@mideel ~]$ cat/etc/redhat-release Yellow Dog Linux release 6.2 (Pyxis)
Almost every time I use Windows, I find myself trying to middle click paste. Linux spoils me, copy and pasting wise.
Some jokester will probably respond and say it can, if you "sudo apt-get install print-money"
Np it isn't. "You must be new here" not to know that. :-)
Sony's portable digital media players DO play MP3's natively without conversion to ATRAC....now. The HD3 was the first model with native support released back in 2005. The Walkman phones have always played MP3 (and never ATRAC). The PSP has also always played MP3.
And They sued the company that actually made the rootkit. Sony didn't write it themselves.
Sony didn't market their old portable players as MP3 players. They stated that they "could" play mp3's and if you read up on them you found out they did so by converting MP3's to ATRAC with Sonicstage Their later models released around about the time of the PSP launch, had native MP3 support.
Not even http://localhost:631/ ? It's not that bad, though the system-config-printer that is in YDL is a touch faster.
I don't have a CS degree, I am not a programmer, yet I learned to do those things. They really aren't that hard. Also, most Linux distros have reasonable defaults. I really haven't had to edit configuration files much, and when I do edit them for certain personalizations (I turn color4 in my terms to DodgerBlue for example), I really don't need to edit them again.
They're probably more likely to play Final Fantasy XI, than WoW.
Since about 1993 actually, when developers, publishers and some console manufacturers figured out that some people had been gaming since the 2600 and the early arcade games and were thusly....adults. And unlike kids, we don't have to wait for birthdays or Christmas to get games. There's also more of us, because you're only a child for a short period of time.
No one has, because only the editors and staff at video game magazines owned Sega CD's! Same goes for the Neo-Geo.
Yep, PC gaming was at it's peak from 83-87. Because then, there was no other real way to play. Course, if you couldn't afford a computer then, you were out of luck and had to stick with a 2600 until the NES started rising.
Nooooooooo, not a RTE disc.
That's actually a good idea, but let me tell you about that Magic RTE disc. It's the only NTSC-UC PS2 DVD manufactured in Japan, and it's...quirky. Meaning if your PS2 is starting to have DRE (disc read error) problems, it will show them first with the RTE disc. You may be able to play any game you want...but that RTE disc won't load. I have only one PS2 that can boot it now, "nibelheim", which has my retail FFXI HD in it, alongside the SOCOM maps from that magazine disk, RPG maker data, etc. "midgar", my original PS2 that first got the kit installed in it, can't boot the RTE. In addition, the HDD included with the Linux kit has boot sector errors now, they showed up in 2008 after 6 years of use. Yes, I have a spare HDD in "junon", but that PS2 (bought used as a temporary fix when I sent "midgar" back once to fix the DRE's) can't boot the RTE either anymore. "junon's" HDD does have a base Linux install though, so I could swap HDD's and boot "nibelheim" into Linux, but it would call itself "junon" in Linux.
So you can probably guess that I was pleased to learn that Linux on the PS3 wouldn't require one.
PS3 calls them Trophies, so it would be:
Trophy Acquired: Yum is Yummy!
Trophy Acquired: Ascension! (You have Ascended in Nethack)
Trophy Acquired: In your Cups (You have configured a printer)
That's not entirely true. There's a DNS trick you can do to let you log into PSN with a 3.15 PS3. Just use this as your primary DNS: 67.202.81.137 its your PS3 that determines if you can use PSN, if it thinks you're fully updated you can use it.
http://www.yellowdog-board.com/viewtopic.php?f=19&t=7266&start=90#p37713
http://www.yellowdog-board.com/viewtopic.php?f=19&t=7266&start=150#p37842
All PS3's have a hypervisor, it runs all the time, even PS3 games run under it.
Well back in the 80's piracy rates were much much higher for the Amiga (and the C64) than for DOS. DOS gaming didn't really take off numbers-wise till the C64 and Amiga were killed by the NES/SMS/Genesis/SNES. If you read the gaming magazines back then you would read interviews with developers dropping C64 (and later on Amiga support) because of the piracy.
Here's why I think that was the case:
DOS machines cost a lot more, thus making their owners more affluent ( and older), meaning they had money to buy all those flight sims, hex based wargames and RPG's that were predominant on DOS, pre-DOOM.
A lot of those people who bought C64's and Amigas would have bought consoles, if not for the crash of 83/84 which basically killed the console market in the US till about 1987 when the NES really began to take off. Most of them only knew enough basic to "loac "*",8,1 and used their machines simply as gaming consoles. They never ran a word processor or other productivity app on them. Not that they could afford a printer. Actually, they really couldn't afford their Amigas and C64's and after spending so much on the machines themselves they didn't have much money for games a la "Kid, I just bought you that $$$ Amiga and now you want more money for games?" So they copied games. That trail would either lead eventually to some kid with the money for games or the money to pay for a modem and long distance charges to dial into one of those "cracker" BBS's supplied by the European cracker groups.
So yes, I do blame the demise of the Amiga on the pirates...and the SNES.
And then publishers stopped making games for the Amiga. If you guys couldn't afford games for the platform, why did you buy it, instead of a cheaper platform that you could afford to buy games for.
Ahhh, but in Real Life, the driver of such a vehicle would only be doing the driving, and there would be a dedicated gunner firing those weapons.
The C64 and Amiga were originally designed to be consoles, but were turned into computers later in their dev cycle. That's why the C64 has the Ultimax mode.
And in fact, many of those folks who bought C64's after the crash of 83/84, used them basically as consoles and didn't run a spreadsheet or word processor on them. And when the NES brought console gaming back from the dead, those folks went out and bought NES's.
Doesn't look like much variety to me, look at all the strategy games that look like they could have been done 15 years ago.
Blame the specific platform, not consoles in general. The N64 was the wrong console for Starcraft, every other RTS ported to consoles of that time was for the PSone. There was a market for Starcraft on the PSone...but not the N64...different niches.
Did you have a PDP-11 in your house? Or perhaps you were one of those guys who's dads got the company they worked for to install a VT100 in their house and they let the kids have their own logins to play the old text games? Before there were many PC's in homes, there were consoles. There were a heck of a lot more 2600's in homes than Apple II's even.
How soon we forget:
http://en.wikipedia.org/wiki/Magnavox_Odyssey
http://en.wikipedia.org/wiki/Atari_2600
http://en.wikipedia.org/wiki/Nintendo_Entertainment_System
http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System
While Wolfenstein and DOOM did revive the PC gaming industry, they also turned it more mass market, since DOOM and it's FPS successors are a lot more appealing to the mass market than many PC games that came before. I can remember a time when PC gaming magazines were full of reviews of RPG's, hex based wargames, and flight sims. When you could go to a university computer lab full of IBM PC's with 256KB of RAM and dual 360KB drives and see Flight Simulator II, Jet, or Rogue running on all the machines. When every PC gaming magazine had a retired colonel writing reviews of strategy titles, with other retired colonels making the games. Then along comes the action packed blood soaked slugathon known as DOOM.
As a console gamer, why yes I have, because all of those franchises (except UO) have (or will have in Crysis's case) console releases.
Populous on the SNES, Syndicate on the Genesis, SNES, 3DO and Jaguar, Sim City on practically every console since the SNES, The Sims on the PS2 and the other platforms of it's generation, C&C on the PSone. So the only one of those games that didn't appear on a console was the MMO
Which ones and which consoles, it does matter.
Yeah right. That claim might have been somewhat true back in the days when retired Colonel's made hexagon turn based wargames and flight sims for bearded Tom Clancy worshiping grognards, but not anymore. And especially not since the days of Wolfenstein and DOOM. It's quite possible to make a game with complex (and cerebral) gameplay but simple UI. In fact, when it comes to UI, simpler is better.
Ahh, MMO's. While I couldn't play WoW, there are MMORPG's on consoles, like Final Fantasy XI and Everquest Online Adventures. Final Fantasy XI was also released for the PC and all players, whether Xbox, PS2/PS3, or PC play on the same worlds and use the same UI. Nothing is stopping Blizzard from porting WoW to the consoles. As I've said many times, the PS2/PS3 (and the Xbox 360 and Wii) have USB ports for a reason.
Civ II on the PSone was a straight port with the exact same gameplay. The best console Sim City port is probably the PSone port of Sim City 2000, thanks to the PSone mouse, though it plays fine without it. Wow, I didn't know Transport Tycoon got a PSone port. As for Nethack...
Nethack compiles pretty easily on the PS2 Linux kit.
or
Nethack's in YDL's repos but I compile from source because I use some patches.
I can't think of any, other than perhaps supporting ext3 or NTFS formatted USB drives in GameOS.