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Game Devs On the Future of PC Gaming

Shacknews wraps up a developer panel at PAX East discussing the future of gaming on the PC. They cover topics including DRM, digital download platforms and cloud-based gaming services. "Joe Kreiner of Terminal Reality: 'If you look at it from a giant publisher perspective, then the numbers on the PC just really don't make financial sense for you to bother with it. But if you start out with the mindset — you know, you're targeting that group, you make a niched product that's going [to] do well, if you look at a lot of the titles on Steam, Torchlight's a really good example — as long as you know that's your audience to begin with, and you make something inside of a budget that you know you're going to be selling those kinds of numbers, you can be very successful. I think it just takes a targeted developer. ... There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

375 comments

  1. Right by Anonymous Coward · · Score: 5, Insightful

    WoW gives Blizzard 11 million times ~$12 per month and an unknown amount of starting purchases.. that's not financial sense?

    1. Re:Right by ByOhTek · · Score: 2, Insightful

      I believe they are one of (and the biggest) exceptions to the rule. Still, the rule does have a number of exceptions...

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    2. Re:Right by sznupi · · Score: 2, Insightful

      And WoW essentially has, mentioned in the summary, draconian DRM; you can't really do anything with the game without the explicit authorisation and cooperation of Blizzard servers.

      --
      One that hath name thou can not otter
    3. Re:Right by Anonymous Coward · · Score: 2, Insightful

      Tell that to all those private wow servers please. Some of them have 14k players online at peak times.

    4. Re:Right by anarche · · Score: 2, Informative

      Yep, and Activision Blizzard are the second largest gaming company in the world, riding WoW roughshod into the ground.

      They are still only the second biggest gaming company in the world, after Nintendos' gaming console empire...

      http://www.softwaretop100.org/component/content/article/250-Top-25-largest-game-software-companies-in-the-world

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    5. Re:Right by PopeRatzo · · Score: 3, Insightful

      I believe they are one of (and the biggest) exceptions to the rule.

      So they have a game that people want to play and are willing to pay for.

      If computer gaming is "dead" then it's because there haven't been enough killer games out.

      And why the hell don't game companies actually make use of their products. I really enjoyed Far Cry. Now they had all kinds of assets already developed when they were done with Far Cry, yet they made the decision when going to Far Cry 2 to start from scratch with brand new engine. They could have made a second Far Cry with a lot less investment and it would have sold. I'm glad to see that Bioware is taking this approach with Dragon Age: Awakenings. I'm still waiting for a new Burnout Paradise game. I mean, how much would it cost to just put out Burnout Paradise 2? Just do some new textures, design a new town, some new races and a few new skins for cars and people like me would be happy to have it. And I wouldn't pirate it because I like to do the online racing and events with other people.

      I think the game companies are leaving a lot of money on the table for PC, "rampant piracy" or not.

      --
      You are welcome on my lawn.
    6. Re:Right by Kelbear · · Score: 1

      How many people are on at peak in the legitimate servers? It's important to know for the statistic to make any comparative sense.

      The bulk of the game is oriented around large teams of players which are extremely hard to form without a large base to draw from.

    7. Re:Right by Ubergrendle · · Score: 5, Insightful

      I've been playing WoW off and on for 5 years. WoW is actually a problem for the PC gaming industry, since it consolidates so many players -- most likely if you're subscribed to WoW, your 10-20hrs a week of gametime is absorbed into the MMO. You're not buying and trying other games, or other MMOs for hte most part. Its good for Blizzard, but bad for diversity. In the 1990s you'd be playing 1-2 games every month, each costing around $40. Now a large chunk of people are playing 1 game for years, @ $12/month going to one developer.

      --
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    8. Re:Right by Perky_Goth · · Score: 1

      I really enjoyed Far Cry. Now they had all kinds of assets already developed when they were done with Far Cry, yet they made the decision when going to Far Cry 2 to start from scratch with brand new engine.
      Bad example. The only thing in common between those two games was the name. The developers took the engine and went elsewhere to do Crisis.

    9. Re:Right by Anonymous Coward · · Score: 0

      Disclaimer: I do not have a WoW account and have no plans to get one.

      As far as I'm concerned, WoW is draconian DRM done right. All of the heavy lifting is done on the server side. That means less crap is installed on your computer.

      I have seen that there are two kinds of "DRM". One is the client-side DRM that most of us associate with pure evil. You are given the lock and the key, and you are told how you are supposed to use them. Check that, they force you to use them a certain way. Plus, thanks to escalation due to previous DRM schemes being ineffective, they seek to become your computer's administrator and usurp you of that position. Pure evil.

      The second kind of DRM is the server-side DRM. They sell you the key, and they keep the lock; everything of value is stored on their servers, so there's no need for them to lock down your computer. I don't know whether they engage in invasive key validation (e.g., scraping hardware serial numbers to tie to an ID number) but as long as they don't mine your computer for personally identifiable data I really don't care about serial numbers of hardware. Just give me a good de-authorization tool for old hardware or make installs infinite.

      Unfortunately, some companies aren't content with just one of these types. Good ol' EA and Ubisoft want the worst of both worlds. The MMOG model hasn't gotten to that point, and although I'm not crazy about the shift to games that I don't know if I can play in 20 years, I at least realize that they are subscriptions and not physical games that I own. As it happens, I don't have the time for a subscription-based game like that.

    10. Re:Right by Bakkster · · Score: 1

      Actually, the quote in the summary explains this exactly. If you know who your target audience is, and that they are on the PC, and your development budget is below that expectation, then it make sense. In other words, AAA PC titles will only work if they belong to a genre where nearly all of the players are exclusively PC gamers. If you want to make a AAA PC game, it better be an MMO or RTS, not a platformer or shooter. Alternatively, you'd better have a DRM that's as good as that of a console, and plan to make your money off a smaller audience.

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    11. Re:Right by buddyglass · · Score: 1

      That's because those people are paying for access to Blizzard's WoW servers, not for the game software per se. IMO this will (possibly "has") become the new model for making money off PC games. People won't or can't share "characters" or "accounts" like they do software, so no DRM is needed. All the pretty graphics and such just becomes a client application enabling one to access a server on which one has a paid account.

      In this set up, successful "piracy" would be for someone to steal or reverse engineer the actual game servers, then open their own and allow people free access. But there are a number of reasons that's unlikely to succeed, and so its not a great concern for them.

    12. Re:Right by crossmr · · Score: 1

      An online game requiring you to be logged in and have a subscription is "draconian DRM"? How else would you do it? Would you prefer they release the game for free? Sure, we all want every company to give everything away for free. It isn't going to happen.

      They provide a monthly service, which requires you be logged in. It doesn't require you install drivers, sweet talk a CD, or sacrifice a chicken. Nothing draconian about that.

    13. Re:Right by Yamata+no+Orochi · · Score: 1

      You pulled that out of your ass. Most of the people I know that aren't just fluke WoW players (jocks or girls or grandparents that don't play ANY other games) are the same people that are buying every awesome Steam deal that comes down the pipe every couple of weeks, and playing TF2 when they're not raiding, and telling their friends in guild chat about that cool new Metro game, etc...

      Anecdotal data is worthless, don't use it.

    14. Re:Right by Pinky's+Brain · · Score: 2, Insightful

      EA PC reveneue isn't on the same level as XBox 360, but it's pretty equal to PS3 ... frankly Joe Kreiner is an idiot. No "giant publisher" can ignore that kind of potential in this day and age of multiplatform games.

    15. Re:Right by FromWithin · · Score: 1

      I mean, how much would it cost to just put out Burnout Paradise 2? Just do some new textures, design a new town, some new races and a few new skins for cars and people like me would be happy to have it.

      The naivety contained within the above two sentences is staggering. At a guess off the top of my head, I would say that it would cost probably in the region of $5 million.

      You obviously weren't happy enough with Big Surf Island.

      "Design a new town", involves a ludicrous amount of work for artists, designers and testers, with multiple passes and iterations. I can't even begin to tell you how much is involved in it. Definitely more than a year's work, possibly approaching two. Just the testing alone would cost hundreds of thousands even if there was no online play.

    16. Re:Right by zifn4b · · Score: 2, Insightful

      If computer gaming is "dead" then it's because there haven't been enough killer games out.

      No, it's "dead" because people are playing consoles more than PC's. They don't have to deal with compatibility issues with their operating system, hardware, driver versions, etc. etc. They don't have to deal with DRM and activations. They don't have to install anything. They just plug the disc in and start playing.

      I used to be a die-hard PC gamer but as I got older, building PC's and constantly upgrading hardware became too time-consuming. About the only thing I use my computer for is playing a few casual games on facebook and that's about it. For my gaming fix, I play Wii and Playstation 3.

      --
      We'll make great pets
    17. Re:Right by commodore64_love · · Score: 1

      >>>If computer gaming is "dead" then it's because there haven't been enough killer games out.

      It's not dead. Just really, really tiny. Like the market for blank VHS tapes. And shrinking.

      "There is no PC platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games."

      I've been saying this for years. Back in the days of fixed hardware (Atari, Apple II, Commodore, Amiga) playing computer games was fun. All you had to do was pop-in the tape or disk, wait a few minutes for loading time, and then start playing. Standardized hardware provided a known platform for programmers.

      But when I abandoned the Amiga platform in 1998 and tried to get into IBM PC/Windows gaming, it gave me a royal headache. A quarter of the games I purchased wouldn't run due to not having the right hardware, or bad drivers, or DIP switches not set properly on the card. After wasting a LOT of time and money and energy, I just gave up and bought into the simplicity of the PS2 instead. "It's just a mish-mosh of hardware" is precisely why PC gaming is shrinking. People simply don't want headaches.

      Even today I find PC gaming frustrating. I purchased Wing Commander for some classic nostalgia, and it refused to run on XP. Also refused to run on my Win98 laptop. It's bullshit. - So instead I emulated an Amiga and ran WC on that instead. Flawless.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    18. Re:Right by besalope · · Score: 1

      How many people are on at peak in the legitimate servers? It's important to know for the statistic to make any comparative sense.

      The bulk of the game is oriented around large teams of players which are extremely hard to form without a large base to draw from.

      They've dumbed it down alot. Now all you need is a solid 10 players and you're fine, if you can scrounge up 25 players you can do all the most difficult (current) endgame content. The 40 man raids are slated to be removed from WoW completely with the next expansion.

    19. Re:Right by Reapman · · Score: 1

      I concur. I play an MMO and that eats up a LOT of the time I set aside for gaming. It's not true in every instance, but I think it's a piece that needs to be addressed, along with piracy etc. Frankly I really want to play Dragons Age, but between MMO and some Console games that I place higher on the must play list, I haven't yet.

      A more direct response to the summary - Frankly I completely agree with it, and it bothers me not one bit. When I think of the best PC Games back in the day.. like Wing Commander, C&C1, Ultima, Kings Quest, Space Quest, etc etc... these were not the mega-corporations that we have today. At least for someone small that wants to get into gaming development, the PC financial startup costs are basically 0.

    20. Re:Right by kalirion · · Score: 1

      That's the main reason I'm staying away from MMOs - I wanna have at least a chance of getting through my backlogs of games I own but haven't played yet (and it grows with every Steam sale...)

    21. Re:Right by judeancodersfront · · Score: 1

      EA also has a very lucrative PC property called The Sims. But for some games it just doesn't makes sense to port to the pc when sales are low and piracy rates are high. If you look at Street Fighter IV on pc the piracy rate was outrageous so there are clearly a lot of people that want to play these games but don't want to pay for them. Why not expect them to pony up for a $200 arcade if they really want to play? I would bet that half of those pc gamers that pirated Street Fighter already have a console.

    22. Re:Right by Wyatt+Earp · · Score: 1

      Good. 40 man raiding was a chore. Terrible, terrible chore.

      1. Managing the 50-65 people it took to keep a 40 man roster year round.* Oh and endless runs to gear them up and support people who didn't have time to farm what they needed but you still needed them for whatever reason

      2. Herding those 40 people to a dungeon and back then alot of summoning, multiple healthstones, 10 minute buffs

      3. The zerg of a 40 man raid.

      40 man raiding from MC to Naxx40 burned me out, when TBC came out and there was the gearing back up for Kara and the slashing of raid rosters I flat out gave up. It would have been better to have 10-20 man raiding the entire time of WoW. Its not "dumbed down", if anything it was "dumbed down" when you could have a third of your raid just following along behind putting in their time so they could gear up. ZG and AQ-20 showed that there was no room for dead weight.

      * - Unless you were blessed with 40-50 really super dedicated people who were always there when you needed them and managed themselves.

    23. Re:Right by brkello · · Score: 1

      Who else is going to be able to make a WoW? Every MMORPG that has come out post WoW hasn't been able to hit that mark. And most games aren't going to be MMORPGs. Yeah, Blizzard is going to sell a crap load of games no matter what. Their track record and ability to deliver is nearly unmatched. How does a newer developer make money in this market?

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    24. Re:Right by Anonymous Coward · · Score: 0

      name all of the different WoWs in the PC game market that provide that amount.

    25. Re:Right by drsquare · · Score: 1

      WoW gives Blizzard 11 million times ~$12 per month and an unknown amount of starting purchases.. that's not financial sense?

      That's now 11 million PC gamers who won't buy another game because they've been addicted to WoW for five years.

    26. Re:Right by centuren · · Score: 1

      Good. 40 man raiding was a chore. Terrible, terrible chore.

      I'm sure it is less so, but 25 man raiding sure felt like a chore also, at least as an organizer. I came in after TBC. Instead of managing 50-64 people to keep a 40 player roster, we got the task of balancing out groupds for multiple raids each week within a 70-90 player guild. Raiding burned me out, too, but I had never intended to be dedicated to raiding. As soon as the tanks that had been training and gearing up came to raid boss maturity, I stopped playing. It had become less like a chore and more like a job for which I didn't receive wages.

    27. Re:Right by centuren · · Score: 1

      An online game requiring you to be logged in and have a subscription is "draconian DRM"? How else would you do it? Would you prefer they release the game for free? Sure, we all want every company to give everything away for free. It isn't going to happen.

      They provide a monthly service, which requires you be logged in. It doesn't require you install drivers, sweet talk a CD, or sacrifice a chicken. Nothing draconian about that.

      Agreed; technically they don't even require that you buy the game, and it can all be downloaded as many times as needed to as many different computers. From the perspective of friends of mine who still play, it's extremely cheap entertainment compared to what they would be doing otherwise.

    28. Re:Right by Wyatt+Earp · · Score: 1

      I tanked MC to Naxx 40. The content that was fun were the 20 mans like ZG (loved ZG, got three characters exalted there) and AQ20.

      TBC and that hurdle to Kara at the start was hard. All those 40 man raiders who didn't get keyed had hurt feelings. I ended up taking a break, coming back later and moving a guild through Kara and into some 25 man content, but in the end I quit WoW for a spell. Now I'm back, might go back into some raiding now.

    29. Re:Right by thetoadwarrior · · Score: 1

      If only one or two companies can succeed then the market for PC gaming isn't big enough. Some people want to do more with PC gaming than chat with 14 year old boys posing as a female dwarf.

    30. Re:Right by Anonymous Coward · · Score: 0

      The feels like some kind of gaming variant of the broken window fallacy. Good games are bad for gaming? By your logic, a good single player RPG is bad for gaming too, because I might spend six weeks playing it (more if I replay it!) instead of two.

      On a more serious note, I don't think there are that many people who play ONLY WoW but could have otherwise played many other games. I think it's more like most people will only play one monthly-fee fantasy MMO at a time - but will gladly play other games at other times and on other devices, including trying out free MMOs and even trying out a different-genre MMO with different enough gameplay. I mean, we've seen a lot of game hardware and software sales at all level of the device spectrum, from iphones and browser based flash games, to the DS and PSP, to full fledged computers and pricey consoles. WoW isn't subtracting from that upwards curve, it's adding to it.

      In terms of money, even if there's been no salary increase since the 90s, then if we had $80/month for gaming then, we still have $55+ left for gaming after the monthly WoW fee.

    31. Re:Right by hairyfeet · · Score: 1

      The biggest problem IMHO is the game companies ass raping their customers. I usually buy between $50-$70 a month in games but now? Now I either pick them up from the bargain bin or go to my new favorite hangout Good Old Games which if you haven't gotten on the mailing list you should, as their sales kick ass! I picked up the original Fallout AND Divine Divinity for $6! And BOTH work beautifully on Windows 7 X64!

      But what the game companies get wrong that GOG gets right is value. When I buy a game from GOG I get soundtrack and wallpapers and strategy guides, all kinds of stuff. They give me more value for my money, and that matters. A good example was the last EA game I picked up: MoH 10th anniversary. I heard the latest MoH sucked (which it did) but I still paid $30 for it, why? Because I got the making of, I got the soundtrack, I got all the previous versions like Allied Assault and Pacific Assault, in other words they gave me more value so I bought even though I had about half of the games in the set, just to have them all in a nice neat box with the extras.

      Too many of the game companies expect us to shell out $60 and then give us nothing but a ...shudder... multiplatform game, which of course is a code word for a bad x360 port. What are you shitting me? Pay $60 for a game you can't even bother to fix the controls for? Kiss my ass Mr. Game company! The ONLY reason why game companies are moaning that "PC gaming is dead" is because their laziness and greed are killing it, and I believe it is on purpose. These game companies have been about control since the days of having keywheels and other DRM crap in the 80s, and they see the x360 as the ultimate DRM in a box. So they put out half assed completely shitty x360 ports and then when they naturally fail they say "See? We told you PC gaming is dead".

      But there are still places like GOG that treat players like more than walking wallets, and until the game companies take their heads out there asses that will be where my money goes. And I apologize for the length, but as someone who has been PC gaming since the days of the Voodoo 1 it really pisses me off how badly the companies are treating us now. Hell ATI has to push eyefinity and Nvidia GP-GPUs simply because all the games are being built for 5 year old x360 hardware!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    32. Re:Right by Endo13 · · Score: 1

      It may not be true for everyone, but it's true for many people. MMOs really have hurt PC gaming more than any other single factor. If you look at the totals for all the popular MMOs, it really hits home still more. I wouldn't be surprised if you'd find a total of more than 20 million active subscription accounts between them all. How many copies does a successful non-MMO title typically sell? One million? Two? Five? Ten? No more than that I think. If even just a quarter or a tenth of all those active MMO subscriptions represent players who used to but no longer buy other PC games, just look at the impact that makes on the sales of those other games.

      I know my own spending on other PC games dropped drastically when I started playing MMOs.

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    33. Re:Right by Archades54 · · Score: 1

      Games in Australia can reach and overtake 100bucks, whilst overseas they seem to be much cheaper.

      Not to mention 100dollars for a 5 hour game leaves a bitter taste in your mouth to putting down good cash, specially when wow has thousands of hours for 15 a month.

      Games got too complex and require too much money to make these days, but the fun and replay factor is lower it seems than the good ol days, what the PC gaming industry needs to do is work on engines better and to make it much faster with less time to make decent games, possibly even have "free" community made games.

      In time the community games should become much faster to make and easier with enough decent coding going into engines, streamline the design and you're set.

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    34. Re:Right by lexsird · · Score: 1

      I seriously agree with this. WoW is a good deal for a gamer and why mess with anything else? WoW will eat up more than enough of your spare time for gaming. Also, single player games, all piracy aside, are lame. You will never get the dollar value out of them like you will WoW. Most single player games have what, a week or a month of game play to them before you are done with it? I have supported the $200 a month gaming habit and I am not going back to it.

      How about the great games that got destroyed by hackers? Forget pirates, I hate game hackers. Battlezone was an AWESOME game that I enjoyed playing over the modem with a friend, but get it on the internet and people hacked it so bad it was ruined. Battlenet was like that in the beginning. I can remember trying to play Diablo on Battlenet and it was a hackfest of punks ruining the game. Interstate 76 was another one the scumbags wrecked with hacks.

      At least with an MMO there is a staff at least trying to foil these punks. Single player games, they toss out a product that is bug filled and that you will as sure as God made little green apples have to patch, and if it's a TCP/IP game or mutilplayer game via the net, it's going to be hacked by some cheating douchebag. What is the point of buying it? Do people even LAN anymore? At least on a LAN game, if someone loads up a hack or cheats, they are THERE, you can pounded their head off the desk until they get some manners. But again, why deal with it? Why like a game that is going to make you insane when it's ruined?
      Valve at least has some effort to curb cheaters, but frankly I wonder how good their security is? I remember when PunkBuster was the standard for Team Fortress and Counter Strike, you felt pretty solid about security from hacked punks wrecking a game.

      I played WoW since the two open betas and it's pretty solid on security. Sure I have come across a few hacks, which I of course reported IMMEDIATELY, but it was nothing game breaking. Asheron's Call was pretty secure as well. There was a few quirky things that got exploited, but it wasn't game breaking obviously.

      Frankly this is how I feel about it all. If a game company isn't smart enough to a. Protect themselves from getting ripped off; b. Not smart enough to protect the players and the game's integrity, then they aren't smart enough to be a game company and they need weeded out of the pack for the good of us all.

      WoW right now is the 400lb gorilla of the gaming industry and it wants your lunch. This isn't a pioneer field, if you can't learn from what works and what doesn't, then again, you aren't smart enough to be in this business. You can't legislate better conditions for the stupid, nor should you even try.

      I am glad we at least have Blizzard. The early days of computer gaming and it's success I am afraid has weeded out the real talent. Like what happened to the Duke Nukem people? Did success send these guys off to some tropic island where they are doing bongs by the beach with oodles of hot women? Did they all OD? Did money project them up and out of the state of geeky nerdom that propagated their mindset for their success? What do we have now? A bunch of wanna-be game makers who try to follow "some pattern of success" and can't think outside the box enough with the technology to come up with the newest boldest thing? Has it all become such an epic production that you can't just dream it up and do it without some batch of bean counting morons hampering you at every turn?

      At least Blizzard survived from those humble days and didn't disintegrate like most of them have. At least they have the deep pockets needed to pull off a decent production.

      At the very core of it all I think I know what the problem is. It's about the bean counters. It's about all the vultures out there wanting to cash in on the gamer dollar. Its no longer about the game, but about the dollar. The dreamers are no longer even close to being in control.

      Remember the days when it was about "Wouldn't it be awesome if we had a game where

      --
      Take the Red Pill.
    35. Re:Right by CronoCloud · · Score: 1

      The C64 and Amiga were originally designed to be consoles, but were turned into computers later in their dev cycle. That's why the C64 has the Ultimax mode.

      And in fact, many of those folks who bought C64's after the crash of 83/84, used them basically as consoles and didn't run a spreadsheet or word processor on them. And when the NES brought console gaming back from the dead, those folks went out and bought NES's.

    36. Re:Right by BikeHelmet · · Score: 1

      In the 1990s you'd be playing 1-2 games every month, each costing around $40. Now a large chunk of people are playing 1 game for years, @ $12/month going to one developer.

      Right. So target the players that aren't.

      You know - people like me, which buy 3-4 games off Steam and GOG every single month.

      Oh wait - what's that? Stupid_Developer_137 is releasing a buggy half-finished MMO? Wonderful... good luck with that. Hope it sells well, you morons!

    37. Re:Right by hairyfeet · · Score: 1

      Damn, and I though WE were getting ass raped! Dude that must totally suck! And I agree of the length thing, I am getting pretty damned tired of shelling out good cash for a half assed barely alpha quality buggy as hell game that maybe lasts half a day, at most. Does GOG work in OZland? If so you might want to score you some decent games there, as the lack of DRM and being treated like a valued customer is soooo nice, especially when compared to the kick in the balls we get from the big game companies.

      If it does work pick up Redneck Rampage, add the cuss pack, and be prepared to LYAO. I mean you just gotta love a game with a titty gun and big old renecks that scratch their ass if you shoot them from behind. The graphics of course are a little dated, but it is a hell of a blast. And you really gotta love a place that has sales with titles like divine divinity and Fallout for $6 for the pair!

      Well I hope it works for you, as those prices are bug fucking nuts. At least here I can usually pick up most games from the Amazon bargain bin for under $30 after 6 months, and with GOG I can get a fresh game any time for less than a pizza. Now if you'll excuse me I'm gonna dive back into Divine Divinty (which I picked up for $3, sadly the sale ends at midnight) and see if I can score me some good drops.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:Right by Anonymous Coward · · Score: 0

      Bear in mind that Activision CEO Bobby Kotick said in 2008 that anyone seriously aiming to compete with WoW in the MMO space would need a starting budget of at least $500 million. Note that he said there before the Activision/Blizzard merger went through and was thinking of WoW as a competitor, not an asset.

      $500 million is one hell of a big risk to take.

    39. Re:Right by lumpeh · · Score: 1

      I'd be happy if they'd just release the remaining DLC on the PC. They gave us such a well cared for port with multiscreen and stereoscopic support, then neglect us on content that both consoles get?!

    40. Re:Right by Hadryon · · Score: 1

      Some random thoughts on this: WoW isn't a problem for the industry: it's a benchmark! World of Warcraft is simply a good standard to go by. It doesn't restrict other good MMOs, but it will snuff out the bad ones. I will say this: there are small gaming companies doing just fine, like CCP (EVE Online: go ahead, duplicate THAT on the damn consoles) or Introversion (Darwinia: runs on Windows/Mac/Linux - NOT on a console) or Nexon (think Combat Arms, a free online shooter). All these companies do well in PCs, and not one of them designs for consoles. DRM? Not at all. The difference is that these guys found new ways to make their games interesting. EVE Online is an MMO that attracts both thinking gamers and WoW burnouts. Some people would assume that as an MMO, it wouldn't work on a console because of the typing requirement but that would be incorrect. It wouldn't work on a console because it's not intended for the kids. WoWkids don't survive more than 2 weeks (the free trial period) in EVE because it's too complex and too deep for them. So yes, it's vastly more intellectually stimulating than any console game I've seen yet. CCP is making money with no fear that their userbase will be attracted away to WoW or gravitate to some new console game. Darwinia is the coolest little (less than 100MB) game made in a decade, and Introversion did it on a shoestring budget and no big publisher. If it's pirated, they don't notice it much, since they've made a huge profit on it already. Nexon has their free shooter, Combat Arms, and it makes money not from upfront fees or box sales, but from in-game item sales. Want that newer, cooler uniform? Or a SCAR-L in RealTree camo? Break out the credit card! The point I'm trying to make is that PC game business is healthy, despite the calls for DRM.

      --
      "*giggle* Good news... I figured out what the thing you just incinerated did..."
    41. Re:Right by ukyoCE · · Score: 1

      I totally disagree, but probably not for the reason you expect. Multiplayer games have a ton of replay value and a big social draw. Those of us who get sucked into them have been sucked into them before MMOs really existed.

      Before WOW I played TF2 for 6 months to a year, to the exclusion of all other games.

      Before TF2 it was Counter-strike for probably 4 years, maybe even more.

      Before that it was Diablo2, which had great replay value even in single player.

      Before Diablo2 it was Weapons Factory for Quake2 for at least 2 years. Q2 CTF before that. Quake1 speed runs before that.

      Games with high replay value have always been played to the exclusion of bad games, or good games with low replay value. In fact, you may as well forget "replay" value, and just call it "value".

      I long ago stopped buying $60 games that only get a single 10 to 12 hour play through (or less if its not even worth finishing).

  2. Or, if they want people to buy them.. by Anonymous Coward · · Score: 5, Insightful

    ..stop shipping them as obvious console ports. Pretty much every major PC release in the last 2 years has had their control systems ported to the PC in a manner that can only be described as half-assed. Where it's most obvious is in menu systems (Dead Space), Vehicle controls (Red Faction, ME1), and Quick-Time events (Pick any game that had them). If you're going to put something on PC then you need to stop porting crappy control configurations and do the job right.

    1. Re:Or, if they want people to buy them.. by martas · · Score: 1

      agreed. EA used to do this with FIFA, though recently they seem to be making a slight effort to make more PC tailored version.

    2. Re:Or, if they want people to buy them.. by ByOhTek · · Score: 2, Informative

      I'm not sure that ME1 is a good example, the vehicle controls sucked no matter what platform you used - the mechanics for it were awful.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    3. Re:Or, if they want people to buy them.. by sznupi · · Score: 1

      They'll do that right when games on consoles stop being spoiled by mechanics or technical approach that came from PCs but doesn't really work that great after transition.

      In other words: don't wait for it. It's not about "console ports" (or "PC ports", a term which might be similarly applicable in many instances); it's just publishers coming to conclusion that it's best to minimize costs and maximize profits. One of the ways is to make games which are essentially hybrids of what worked well on each platform (helped greatly by bringing them so close together by MS).

      Hey, be happy, that means it's a mature market with big business seriously involved, not only "for kids". That's we always wanted, right?

      --
      One that hath name thou can not otter
    4. Re:Or, if they want people to buy them.. by wjousts · · Score: 1

      I never got the hate for the Mako controls in ME1, I had no problem with it (on PC).

    5. Re:Or, if they want people to buy them.. by poetmatt · · Score: 1

      this is deliberate. Publishers don't want the PC games to be successful, so that they can make statements exactly like they did in this post. "oh, piracy is rampant, pc games aren't profitable", even though both the pc hardware and gaming markets are obviously quite successful. I mean look at the players! They're billion dollar industries. Nvidia, Intel, AMD, foxconn, asus, blizzard, bungie, microsoft, the names go on and on for hardware and gaming.

    6. Re:Or, if they want people to buy them.. by Chaos+Incarnate · · Score: 1

      I liked the Mako controls on the 360. But they did change them for the PC—unfortunately, for the worse. (The 360 version would, if the camera was angled too far to one side or another, start turning the vehicle. The PC dropped that, so you could have the camera up to 180 degrees from where the vehicle was going. Very disorienting, at least for me.)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    7. Re:Or, if they want people to buy them.. by PopeRatzo · · Score: 1

      That's we always wanted, right?

      No.

      --
      You are welcome on my lawn.
    8. Re:Or, if they want people to buy them.. by Anonymous Coward · · Score: 2, Insightful

      What is even more ridiculous is how a handful of these "developers" presume to speak for the entire PC gaming world.

      I think the title of the article should be "Greedy Game Devs On THEIR Future in PC Gaming". I'm tired of all this shit where some guy who works for some mega game corporation decides that they speak for EVERY PC game developer and player.

    9. Re:Or, if they want people to buy them.. by lazorz · · Score: 1

      Ditto. I didn't love the Mako, but I thought it was a fun aspect. I've played many vehicle-based games with far worse mechanics though, so nothing is really "bad" to me. The drudgery of keyboard-based (no mouse option) vehicle controls haunts me to this day for example :P

    10. Re:Or, if they want people to buy them.. by broken_chaos · · Score: 1

      In Mass Effect 2, I actually missed some of the Mako segments. It served to break up the constant flow a little bit, and made the world feel that much larger. That was badly missing, to me, in Mass Effect 2. While I could do without most of the planetary side-mission Mako travel, the travel sequences on plot worlds seemed to actually work very well, to me.

    11. Re:Or, if they want people to buy them.. by Bob-taro · · Score: 1

      Publishers don't want the PC games to be successful, so that they can make statements exactly like they did in this post. "oh, piracy is rampant, pc games aren't profitable", even though both the pc hardware and gaming markets are obviously quite successful.

      Why do you think they don't want PC games to be successful? They might have bad information or have made bad assumptions, but I can't imagine why a business would say the money isn't there and ignore a potential market unless they really think the money isn't there.

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    12. Re:Or, if they want people to buy them.. by centuren · · Score: 1

      I liked the Mako controls on the 360. But they did change them for the PC—unfortunately, for the worse. (The 360 version would, if the camera was angled too far to one side or another, start turning the vehicle. The PC dropped that, so you could have the camera up to 180 degrees from where the vehicle was going. Very disorienting, at least for me.)

      The trick to dealing with that is to keep the camera pointed in the direction you are going ;P

    13. Re:Or, if they want people to buy them.. by Chaos+Incarnate · · Score: 1

      Easier said than done for me! ;P

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    14. Re:Or, if they want people to buy them.. by lazorz · · Score: 1

      Make in ME1 served perfectly to tie in the "travel" part of exploration providing a flow to your character's story. I feel like with ME2 they strayed away from this too much (no Mako, added load screens, summary screens, etc) thus breaking up the game into what felt like constricted segments at times. I hope in ME3 they can improve on this aspect and provide a better overall flow to the game.

    15. Re:Or, if they want people to buy them.. by Nyder · · Score: 1

      ..stop shipping them as obvious console ports. Pretty much every major PC release in the last 2 years has had their control systems ported to the PC in a manner that can only be described as half-assed. Where it's most obvious is in menu systems (Dead Space), Vehicle controls (Red Faction, ME1), and Quick-Time events (Pick any game that had them). If you're going to put something on PC then you need to stop porting crappy control configurations and do the job right.

      They did this with metro 2033. I have to use my 360 gamepad for some of the buttons, because there's not a keyboard/mouse equivlent (like changing ammo type, start button, etc)

      Piracy isn't the problem on the PC platform, crappy games and console ports are. no one is going to keep buying crappy games. maybe it's peeps are getting smart and trying games out on PC before they buy them or something, but the quality of games have been sucking then spitting it out on your shoes.

      --
      Be seeing you...
    16. Re:Or, if they want people to buy them.. by mjwx · · Score: 1

      Pretty much every major PC release in the last 2 years has had their control systems ported to the PC in a manner that can only be described as half-assed.

      S.T.A.L.K.E.R. Clear Sky and the much better Call of Prypiat had this?

      Team Fortress and HL EP2 (OK I know TF2 is slightly older then 2 years)?

      I fail to see how ARMA or ARMA II could possibly be played on the console, you've mapped 3 quarters of the keyboard.

      There are plenty of decent PC games that aren't console ports, most produced by smaller studios and published by smaller publishers like Valve or Stardock. GSC Game world of S.T.A.L.K.E.R. fame dropped THQ for the second two games (going with Deep Silver and Bit Composer respectively). If you dont already have it and enjoy atmospheric FPS's I highly recommend getting Call of Prypiat, it is a very well polished game and a good example of how PC games are meant to be.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    17. Re:Or, if they want people to buy them.. by Anonymous Coward · · Score: 0

      Ah my good friend Consolitus... and to a lesser extent, the Cheetos effect..

      Like Parent says, every major PC game released in the last 2 years as either been a badly ported console game (consolitus)
      or has been crammed so full of glistening graphics that they a) had no more money left, b) couldnt be arsed, c) insert excuse here, to actually make the game playable for more than 12 hours. ie. all puff and no substance - the Cheetos effect.

      Relevant contemporary case in point: God of War 3, beautiful but over in 10 hours.
      Now compare that with say, Team Fortress 2 which has given me over 300 hours of joy for the price of the orange box...

      People are always saying that PC gaming is dead.. well it's not for lack of people wanting to play and buy games on a pc.

    18. Re:Or, if they want people to buy them.. by TarMil · · Score: 1

      I liked the Mako controls on the 360. But they did change them for the PC—unfortunately, for the worse. (The 360 version would, if the camera was angled too far to one side or another, start turning the vehicle. The PC dropped that, so you could have the camera up to 180 degrees from where the vehicle was going. Very disorienting, at least for me.)

      The trick to dealing with that is to keep the camera pointed in the direction you are going ;P

      That's not a very good idea when said vehicle has weapons that can shoot in any direction.

    19. Re:Or, if they want people to buy them.. by CronoCloud · · Score: 1

      Ahhh, but in Real Life, the driver of such a vehicle would only be doing the driving, and there would be a dedicated gunner firing those weapons.

    20. Re:Or, if they want people to buy them.. by Slider451 · · Score: 1

      Completely concur. Where the Mako missions fit into the story I loved it. Driving around, or over, craggy peaks to find optional rare elements... not so much. I wish they would have kept it in ME2, but sacrificed the tedious exploration parts.

      --
      Nostalgia isn't what it used to be.
  3. Piracy by headkase · · Score: 5, Insightful

    I think the solution to piracy is to make all games multiplayer. Multiplayer in a way that actually adds value to the game. It comes down to market forces, singleplayer is proven to be a rip-off fest so the publishers can whine all they want but it won't change things. A world like Second Life is something of what I see as a start for the future. But instead of just walking around looking at the latest hair pieces you instead raid the corporation down the street with your buddies. Doing multiplayer would refine it, massive worlds change the value from being on your computer to being on the network and the network is a lot easier to monetize (how I hate that word).

    --
    Shh.
    1. Re:Piracy by nataflux · · Score: 2, Interesting

      So essentially this would require developers to go out on a limb and almost invent a new type of online experience, we have our mmorpgs, and we have our first person shooters. The mmo is protected by subscriptions, where the first person shooter is not, obviously you can't charge people a monthly fee to play a first person shooter in its current format, but why not instead take the campaign content and put it in an online mmo format, then charge a flat fee for the game as well as a subscription. There aren't many games like this, although a more recent one such as Global Agenda comes to mind. I really can't say that the pirating is not happening, because it is, even games that require steam have been cracked for people to play the campaign content for free. I think the best commonground solution would be to tell your story in an online world, similar to how guild wars handled story progression and massively multiplayer features, then require a subscription, because it then becomes a point where buying the software is irrelevant, and its all about a subscription, add more content through patches, and you have a steady userbase.

    2. Re:Piracy by brunes69 · · Score: 1
      obviously you can't charge people a monthly fee to play a first person shooter in its current format,

      Why not? Microsoft seems to be doing (extremely well) with XBox Live, which costs $60 / year. The vast majority of games played on it are shooters.

      Why couldn't a Half-Life 2 command a $5 / year annual fee to play on the servers?

    3. Re:Piracy by nataflux · · Score: 1

      Because you are still trying to get your $60 from the consumer when today's fps' only have some 6-8 hours of gameplay. Therefore the developer is only garanteed to make $15 for the first month that the player takes to beat the campaign and then they hope that they don't get bored with multiplayer. The question in mind is how can developers still make money with first person shooters on PC while protecting that income from piracy, but also not butt-fucking the player with DRM for wanting to play a game on PC.

    4. Re:Piracy by Durzel · · Score: 1

      I'm not sure what value multiplayer would add to - say - Mass Effect, and I would certainly have concerns about what sort of "tacked on" multiplayer they added if it diluted the product as a whole, had knock-on effects in the single player realm (e.g. balancing) or just plain diminished the amount of time & energy spent making the SP experience what it ended up being.

      Mass Effect - as an example - presumably used up its budget in producing what we ended up with. If you assume that you had to somehow squeeze in a shippable multiplayer component within that same budget & timescales, well something has to give...

    5. Re:Piracy by headkase · · Score: 1

      I don't think a multiplayer game has much in common with singleplayer. It would be a different style of gameplay not so much focused on a linear story but way more open and branching. The singleplayer experience would die but that is not the point: the point is doing something you can actually make good money off of.

      --
      Shh.
    6. Re:Piracy by Alphathon · · Score: 1

      Well for starters that's a terrible example - Half-Life 2 is a single player game, so a subscription doesn't make any sense (unless you meant HL2-DM, which is fun, but not subscription-worthy). As for XBL, well it's more like $50 a year I believe (I live in the UK so don't know US prices...unless it was some other $ you were talking about) but even then it's $4.15/month to play ALL YOUR GAMES ONLINE. You start charging $5/month on every game, and it would soon mount up (heck, if you played 3 multi-player games...say MW2, BFBC2 and Halo 3...that would add up to $15/month or $180/year) and people already complain about the price of XBL (I can't say I like it, but it's so small a price I don't complain - I pay begrudgingly). MMOs are different, as the servers not only have to host the games, but store the stats, items etc so on the scale it's done on is almost a necessity, and MOST people don't play more than one MMO at a time purely because of the time you have to pump into them.

    7. Re:Piracy by jmac_the_man · · Score: 1

      obviously you can't charge people a monthly fee to play a first person shooter in its current format,

      Why not? Microsoft seems to be doing (extremely well) with XBox Live, which costs $60 / year. The vast majority of games played on it are shooters.

      For one thing, XBL costs $50 US per year if you don't get it on sale. (About once a month, they'll offer you either $40/year or $50/13 months.) For another thing, that subscription covers EVERY GAME on the service.

      Also, if you keep paying a subscription for a game, you expect the game to be continuously updated. If I had to continuously pay EA to play Madden, I'd damn well better keep getting all the updates for free. Right now, I have to pay $60 per year for them.

    8. Re:Piracy by AntiNazi · · Score: 1

      Because I'm running the server?

      Most of the subscription's justification in MMOs is that the dev/publisher is providing server infrastructure and the rest is content updates. I'd say you have a pretty tough sell to tell me I have to go rent a server off someone and then pay you tax just to use it. And all the content updates are made by some random internet guy for free. Essentially you are trying to get me to license the server software so that I can then provide you an opportunity to sell more copies of the client software (and the $5/yr fees) which I get no cut of. Now if you suggest the dev/publisher get in the market of renting servers, you may have something there.

      But... at $5/yr people might be suckered into paying it.

    9. Re:Piracy by master_p · · Score: 4, Insightful

      And If I don't want to play with/against other humans?

    10. Re:Piracy by headkase · · Score: 1, Insightful

      Curse that singleplayer wasn't commercially viable in the long-run ;)

      --
      Shh.
    11. Re:Piracy by Ltap · · Score: 1

      Because, while many PC gamers play online, a lot (especially FPS and RTS players, two of the biggest groups) will play with their friends on LAN to reduce lag and latency times and to provide control (if the game supports dedicated servers).

      Charging money for access to servers wouldn't really do anything and would just make a lot more people drop the faster.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    12. Re:Piracy by wjousts · · Score: 5, Insightful

      Multiplayer does not add value for everybody. I rarely if ever play multiplayer games because I simply don't have the time. If I'm playing single player games, I can usually get away with being interrupted by real-life but pausing (or saving) and coming back later. I can't do that in a multiplayer game. In a multiplayer game I have to make a commitment of a block of uninterrupted time to play, and my life just doesn't work that way.

      The only multiplayer action I could realistically do would be short (~5-10 minutes) rounds in a shooter, and I want more than that from my gaming time.

    13. Re:Piracy by The+MAZZTer · · Score: 2, Interesting

      Not just Multiplayer, but anything valuable in the cloud is difficult if not impossible to replicate with piracy, since that is code the user never has so any pirates need to code something from scratch, and it probably won't be as good or as functional. This is basically Steam's approach. Your games are tied to the Steam platform and your Steam account and Steam must be running to play the games, BUT you get integrated community features and im, automatic patching, automatic download and silent installing, integrated server browser, Steamworks (integrates third party games with Steam, including achievements support and Steam Cloud), Steam Cloud (saved games, config keybindings, etc in the cloud that get synced with any of your PCs), the ability to download and play your games on any PC without having to carry around CDs/DVDs, the ability to burn your own install DVDs if you DO prefer that approach, high quality trailers, free game demos, organization of your games via grouping and adding custom shortcuts to Steam, voice chat, group chatrooms, management of downloaded content such as pausing/inhibiting automatic downloads defragmenting on disk files, deleting games, verifying game file integrity, the ability to buy games online and begin downloading the fully-patched versions immediately, and playing them soon after once they finish. Oh, and the occasional access to Steam client and Valve game patch betas. And this is just advantages over NON-DRMd games not sold on Steam, I haven't even touched on the advantages over other forms of DRM, such as unlimited installs or the ability to play a game without needing the CD, despite all the content being locally installed.

    14. Re:Piracy by anarche · · Score: 0, Offtopic

      Also HL/HL2 is a terrible example since its one of the longest-lasting FPSs ever seen (referring to CS obviously)...

      ahhhh CS:S

      --
      Wait! Whats a sig?
    15. Re:Piracy by PopeRatzo · · Score: 1

      So essentially this would require developers to go out on a limb and almost invent a new type of online experience

      Sounds good to me. What are we paying them for, anyway?

      --
      You are welcome on my lawn.
    16. Re:Piracy by IBBoard · · Score: 1

      Then you're obviously a pirate and the scum of the earth. How could any sane and sensible person ever disagree with that idea without being some horrible and immoral person who just wants to suck these poor, defenceless little companies like EA and Blizzard dry?

      (More honestly, I agree with you. I've got Dawn of War and its expansions and never once wanted to play online. Too many idiots, too much commitment, not just a simple pick-up-and-play).

    17. Re:Piracy by hedwards · · Score: 1

      Sure it does, you just have one person be Mario and everybody else gets to be a Gumba, Buzzy Bullet or if they're supremely lucky Bowser.

    18. Re:Piracy by Anonymous Coward · · Score: 0

      If they make all games multiplayer, then you can say goodbye to any meaningful stories and the ability to play your game anywhere you want.

    19. Re:Piracy by Anonymous Coward · · Score: 0

      Because Half-Life 2 doesn't play on any of Valve's servers.

      You host a listen server (or dedicated if you have the spare hardware), people connect to it, and you play. It's ad-hoc. There's no central server except a poorly-made host-list that anyone hosting behind a router would have to open themselves up to unnecessary security risks just to have their server recognized on. Most users pull up the console window and type connect (ip address here) and hit enter, or they work through their favorites list, or even 'recently played' lists, all of which have nothing to do with the cost of Valve running their own servers. There's no way they could justify it.

      Of course, I'm talking about non-Steam versions of the game. Steam versions already have their own DRM, but it's well-done, and the "work offline" mode actually works. It's not absolutely terrible, and a well-done implementation of game distribution.

    20. Re:Piracy by Fred_A · · Score: 1

      Because you are still trying to get your $60 from the consumer when today's fps' only have some 6-8 hours of gameplay.

      The way I see it, a game I'll enjoy will keep me busy for something like 6 to 20 hours (possibly more if there's an online component) given that I'll likely replay some bits. Let's say there's a conservative 10 hours of entertainment in it for 50 € (typical retail price over here). Going to see a film costs 10 €. Which is the same hourly price (assuming a two hour film). Except that the better the game, the cheaper it gets (by the hour).

      So bad games are expensive, good ones are cheap.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    21. Re:Piracy by wjousts · · Score: 2, Insightful

      You must not have a life, or be a kid.

    22. Re:Piracy by Fred_A · · Score: 5, Funny

      And If I don't want to play with/against other humans?

      Then you'll have latency issues playing with beings from other solar systems and you'll probably get kicked from the games. Not to mention radio-telescope rental bills.

      Probably not worth the hassle.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    23. Re:Piracy by Anonymous Coward · · Score: 0

      But you can play almost *any* game on Xbox Live. Not just shooters. You also get all those nifty party chat features.

    24. Re:Piracy by Vectormatic · · Score: 5, Insightful

      that would be my cue to stop gaming alltogether.

      In case you didnt notice (if you never played Halo online, or battlefield), anonymous internet people are asshats. Halo online is a constant barage of 13 year old squeaky teens trying to teabag you, every single battlefield server has at least a few tards completely ruining the immersion by trying their best to exploit certain engine features (dolphin diving, running around with a 'nade launcher like they are playing quake, killing you with airdropped-supplies). I'm pretty sure every online game has some of this.

      When i want to enjoy the environment of a video game, i do not trust anonymous internet asshats to co-operate with giving me a nice WW2 (or whatever) like experience, they will fuck it up. In those cases i much prefer the slightly less smart, but much more realistic IA the developer puts in the game.

      online gaming is fine for no-holds-barred Deathmatch, unreal/quake already is unrealistic as fuck, but i dont need some asshat ruining my RPG-experience jumping around and killing NPCs

      --
      People, what a bunch of bastards
    25. Re:Piracy by Anonymous Coward · · Score: 2, Insightful

      Valve offers the very same for free through Steam.

    26. Re:Piracy by f3rret · · Score: 1

      I kind of agree with this.

      The way I see it the future of PC gaming is going towards the free-to-play model like Quake Live, League of Legends and (I think) a few others out there.
      I believe we'll likely see less and less, story driven singleplayer games come out for the PC (at least none that'll be exclusive to the PC) in favor of free-to-play multiplayer games that are either financed by advertising or with some kind of devious micropayment system built in.

      Any singleplayer game that comes out for the PC will most likely be released in parallel with console versions since games for the Xbox and Xbox 360 are relatively easy to convert into PC games - granted they'll usually have interfaces designed for the console, which in many cases sucks for PC games.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    27. Re:Piracy by Quiet_Desperation · · Score: 1

      When i want to enjoy the environment of a video game, i do not trust anonymous internet asshats

      Stay far away from Demon's Souls. The developer, From Software, had the idea of allowing other players to randomly invade your single player experience and attack you. We now seem to have piles of people who have finished the main game and just sit around invading other games. They can only invade when you are in full body form (as opposed to the hobbled soul form) in an uncompleted area, so I think From Software intended it as an occasional thing, but now you get invaded within 10 seconds of entering a new area. It was fun the first couple of times, but now you have guys who play this game obsessively and show up with special weapons that ruin your armor and other dick moves.

      I started playing it offline because I just want to finish the thing. It's a brilliant game otherwise. My advice to From would have been to make the invasion thing only start happening in New Game+ after beating the game once. That would have matched the usual format of playing a single player campaign and then moving on to multiplayer.

    28. Re:Piracy by Anonymous Coward · · Score: 0

      No one cares, you'll just pirate it anyway.

    29. Re:Piracy by bigstrat2003 · · Score: 2, Insightful

      Look, the AC was obviously just trolling you, but it is kind of unfair to imply that not having interruptions is "not having a life". I have a good life, thank you very much, and I have tons of free time to spend as I see fit. If I'm doing something that's not gaming, I generally spend the whole evening doing it... I don't have sporadic interruptions in my gaming.

      Not that I took it personally, I just think that there's a large perception that "having large blocks of time you can devote to gaming [or whatever else]" equates to not having a life, which simply isn't true, and it needs to be shown to be false whenever possible.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    30. Re:Piracy by dschmit1 · · Score: 1

      I have always had the idea of an uber-cyber world where something like Second-Life is where you go to access all your games and applications. This way you have a single avatar whose reputation carries from one game to the next. It seems like this idea I had from at least the mid-90's is starting to get all the pieces needed to actually work: cloud-based games and apps, Second-Life itself (though I'd hope something fresh and better would be created at some point), and the demand for such an experience. And since the online authentication seems to be a pretty good way to combat piracy, this system would work for the developers. The idea expands farther than this simple skeleton, certainly, but I'm surprised it hasn't happened quite yet. EA seems like they are trying parts of the idea, I'm sure there are other companies with similar approaches, but none so far have hit every point and made it seamless and reliable. Still waiting...

    31. Re:Piracy by Reapman · · Score: 1

      Because not all of us want to have to always play with others? Some of us, probably the older ones here, actually LIKE the single player experience. It's not a waste. God of War is fun single player. Final Fantasy is fun single player. Portal is fun single player. Half Life 2 is fun single player. Multiplayer is fun too, yes, but I don't want it ALL THE FREAKING TIME.

      The problem isn't "NOT ENOUGH MULTIPLAYER!!!" The problem is we now have mega corporations who expect INSANE profits. The summary where it talks about expecting your product to be niece.. that's the right direction.

    32. Re:Piracy by ricotest · · Score: 1

      Really sorry, but most of us can spare the time to play more than 5-10 minutes of gaming without interruption. What, you can't even do a couple of hours? Must suck for you.

    33. Re:Piracy by Kelbear · · Score: 1

      No offense, but I have trouble accepting the proposition that you can "have a life" while having copious amount of free time for gaming.

      No wife interrupting you to get your opinion on what to eat for dinner? What to cook next week? What to paint the walls? Discuss the kid's behavior? Plan the weekend?
      No kids needing your help with study? Supervision? Company and/or affection?
      No friends calling to see what's up? Asking you to go out? Planning for the weekend?
      No relatives to visit? Or be visited by?
      No responsibilities like upkeep of your apartment, house, bills, etc.
      No exercise?
      And this is all taking place in the space between 5pm and 12pm since I've got to assume you're working through the day.

      There's no need to have all of these items, but I just find it hard to imagine having none of them. When people talk about having a "life" they generally not referring to the state of being "alive". They mean having all these connections to things other than yourself.

    34. Re:Piracy by clintonmonk · · Score: 1

      Honestly, I spend more time playing single player games than multiplayer ones. They usually have more in-depth involvement (Elder Scrolls games, Dragon Age, Mass Effect) and so are more appealing to me for my quick one hour gaming sessions.

      Like the article said, the developer needs to know their target audience and market to them. There are more ways to dissuade pirates than using a one-size-fits-all DRM technique, so long as you know what type of game you want to make. Games that are solely multiplayer use monthly fees, cdkeys, or server authentication to reduce piracy. I just hope someone soon develops an ingenious way to secure single player games (unlike Assassin's Creed 2), convincing developers that the PC single player game genre is still a viable market.

    35. Re:Piracy by Anonymous Coward · · Score: 0

      I think you meant "You must have a life or a kid". I know exactly how he feels.

    36. Re:Piracy by bigstrat2003 · · Score: 1

      I'm not married and don't have kids, but no one would argue that you need to have those to have a life, of course. Everything else on your list can be ignored temporarily or scheduled. I get together with my friends (when I can, as most of them have moved out of town), but that's something I schedule an entire evening for. I visit relatives, or have them visit, but I set aside all day for such a thing. I can exercise whenever I want, so it can't "interrupt" my gaming. I have all month to pay bills, so there's no need to drop what I'm doing to pay them as soon as they come in... etc, etc.

      The only components of "having a life" I can think of that can instantly demand your immediate attention (and thus can interrupt your gaming) are people living in the house with you (so, pretty much wife/kids). You may do the other things that comprise "a life", but none of them would cause you to say "I can't play multiplayer games because I need to be able to quit at a moment's notice."

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    37. Re:Piracy by Aaul · · Score: 1

      I'm in the exact same situation. When I was younger, single, and had a job instead of a career I was able to dedicate hours each day to multi-player gaming. I enjoyed single-player gaming also and would mix them up, but the majority of my game time was spent either playing an FPS online or an MMORPG (EQ, WOW, and DAoC throughout the years).

      Contrast that with my life today.. I have a career, a fiance, and I'm older. I have an additional focus on becoming a musician. I get maybe 0 minutes to 2 hours of "free" time on any given night (it's usually 30-45min). The games I play today are almost universally single-player, allow me to jump in immediately and enjoy it for a brief period of time, and then save and jump out at a moment's notice. I'm currently playing through Dragon Age Origins, albeit very slowly, dabbling around with Spore + Galactic Adventures again, some Borderlands here and there, and considering starting a new character in Fallout 3 to try the expansions out. These single player games alone will take me months to complete at 30-45min every other night or so. The only one of those I play online is Borderlands, and that's just with my brother and another friend, and not very often.

      There's huge value in being able to hop into a game, have fun for a little block of time, save that progress, and hop out. It becomes much more important as one gets older and priorities are shifted around such that gaming goes from being a "lifestyle" to being a fun hobby or diversion.

    38. Re:Piracy by Aceticon · · Score: 1

      Get a cat ...?

    39. Re:Piracy by Anonymous Coward · · Score: 0

      What I believe most developers aren't realizing is the power of friends and connections outside of the game.
      Yes, there are asshats galore in basically any multiplayer game, but that is why I play with people I know - IRL or through clans, and communities.
      Developers need to realize the potential of a community, which is what Valve, and many indie devs(ie:Mount & Blade, Torchlight) have done.
      Communities amass a group of people who are capable of holding civilized games.
      In the case of any games from the aforementioned devs - singleplayer or not, the community also mods.
      So by "targeting the audience", I think the idea has to be taken further.
      People pirate because they don't feel buying it is worth it. The investment won't pay off.
      Offer a game like Torchlight, TF2, HL2, Mount&Blade and your prospective pirates will see a welcoming community and an investment that will last for a while.

    40. Re:Piracy by Anonymous Coward · · Score: 0

      You must not have a life, or be a kid.

      Or he is a parent.

    41. Re:Piracy by mlts · · Score: 1

      F2P doesn't work sometimes. SOE tried this with Free Realms, but had to scale it back a bit because nobody was buying anything, and they were losing money.

    42. Re:Piracy by wjousts · · Score: 1

      Thanks. I really appreciate your sympathy. I hope you never get tied down with a job and a spouse.

    43. Re:Piracy by brkello · · Score: 1

      This isn't a solution. Some games are meant to be single player. And just because something had multi-player doesn't make it piracy-proof. It is also more expensive to design and implement a multi-player game. That isn't going to work for a lot of game companies.

      --
      Support a great indie game: http://www.abaddon360.com
    44. Re:Piracy by blahplusplus · · Score: 1

      "I think the solution to piracy is to make all games multiplayer."

      Demigod was multiplayer, MMO's are multiplayer and both failed, do you see the fallacy? MMO's are totally locked down and yet they fail in droves, so what is THEIR excuse? Oh yeah thats right - the game sucked.

    45. Re:Piracy by Yamata+no+Orochi · · Score: 0, Troll

      You must not have a life, or be a kid.

      Why? I'm not a kid, and I have a life, but still play multiplayer games. You can rebut what he supposed if you like, but don't make unfounded accusations against the majority when you're the exception.

    46. Re:Piracy by shambalagoon · · Score: 1

      I agree wholeheartedly. While this is somewhat off-topic, I find that multiplayer can not only fail to add something to a game, but straight-up ruin it. I recently quit WoW because I was so tired of selfish and rude players leaving groups when they don't get their drop, trying to control every aspect of another player's play style, putting you down for your gear, and being generally immature and abusive. While in WoW there is the /ignore feature, it's only character-to-character, not player-to-player, so if I and this asshat each have 10 characters, I can run into him 100 times before I've got every combination of /ignore worked out.

      Right now I'm playing a single-player game - Eternal Sonata - and loving it. I haven't ended a single play session pissed off. It's quite nice.

      More on-topic, I got Dragon Age Origins, and it's unplayable on my top-end gaming PC from just a few years ago. I ordered more RAM but I might need a whole new computer to play it well. If I need to replace my computer every 3 years or so, it's a lot more expensive than getting the latest gaming console. That means every few years there's a frustrating period of games outreaching my computer specs and being painfully slow. An experience you don't get on consoles.

    47. Re:Piracy by h4rr4r · · Score: 1

      Because then I will not buy it. I do not want their servers. I will host my own. If you rely on their servers you will end up with an unplayable game soon enough.

    48. Re:Piracy by pacman87 · · Score: 1

      The way BZFlag does multiplayer may be of interest to you. Most servers (other than clan matches) run continuously, with players joining and dropping whenever they want. There have been times when I wished other games offered the same style of multiplayer, but I don't know of any others.

    49. Re:Piracy by wjousts · · Score: 1

      Yes, Exactly this. Maybe other people have more tolerant and understanding spouses / kids / friends, but I think it's hard for most non-gamers to understand why you can't do x right now because you are too busy pretending to a solider fighting in a fake war with some people you've never met. And when you put it in those terms, it's really hard to argue with.

    50. Re:Piracy by Anonymous Coward · · Score: 0

      Single source. You're not going to get people to plunk down $5 a year for every game they think they *might* be playing online... it's easier to just say, "hey, I know I'm going to be playing LOTS of online games on XBOX, even if I don't know which games"...

    51. Re:Piracy by Deosyne · · Score: 1

      I wouldn't bother making that argument. If the day ever comes that my wife requires me to justify playing video games then I'll save my breath and explain that we'll need to start planning alternate living arrangements instead. But I'm guessing that after 13 years that's probably not going to be an issue, especially considering that she gets more into gaming herself every year. Tolerance is rad.

    52. Re:Piracy by Anonymous Coward · · Score: 0

      How is that more insane than being too busy to do x right now because you're forcing yourself to do stuff that isn't fun?

      I have one life to live, so I'm going to make it as fun as I possibly can and do what I want while I have it. If you haven't been able to figure out how to make that work for you, then I pity you.

      Do you want to know about my life? I am in great physical shape because I swim and run a lot. I live in a moderate size beach house on a beautiful, tropical island. I work 4 hours a day for 4 days a week as an artist. I am not rich, but I make plenty to support myself and have extra for spending money. I play guitar in a local rock band. I have no children, nor do I have plans to ever have any. I have a gorgeous girlfriend who also shares my views, but if we should ever disagree, we aren't married and we can go find other people to be with. I play video games, watch films or read books basically whenever I feel like it. In short, my life is wonderful. I could not ask for it to be better.

      What about you Mr. Maturity?

    53. Re:Piracy by ricotest · · Score: 1

      I was thinking you had a kid. If you don't, I can't imagine how busy you'll be if/when that happens :)

      In all seriousness, you don't need to "have no life", be unemployed or single in order to do an activity for an hour or so without interruption. I find it very hard to believe that you are truly that busy, that's all.

    54. Re:Piracy by Anonymous Coward · · Score: 0

      While I'm often in the same boat as the OP, I agree his statement "not having a life" should really read "not having a wife or kids".

      Even then it's not THAT hard to get an hour or more of focused time. Unless you're whipped by your SO, which unfortunately seems to be the case with a lot of nerds (at least the ones I know :\

  4. Well... by Pojut · · Score: 4, Insightful

    ...they could start with A. not making PC games that crash when you do anything (yes an exaggeration, but you get the point) and B. letting me play the game without insane drm hoops. When it's easier for me to play a downloaded copy than it is to play the copy you are selling, there is a serious problem.

    And don't argue that Ubisoft's newest DRM scheme is the answer. Paying customers are having just as much trouble as the pirates.

    1. Re:Well... by billymailman · · Score: 1

      And don't argue that Ubisoft's newest DRM scheme is the answer. Paying customers are having more trouble than the pirates.

      There, fixed it for you.

    2. Re:Well... by Anonymous Coward · · Score: 0

      Or they could make PC games ship with some nice stuff, like an actual manual, a nice-looking box and a soundtrack CD, while leaving the intrusive DRM home. Sins of a Solar Empire sold quite well, I believe.

    3. Re:Well... by jochem_m · · Score: 1

      they have more trouble actually, which is the problem with those 'phone home first' type drm schemes.

    4. Re:Well... by Anonymous Coward · · Score: 0

      As far as the crashing issue, that got fixed for me when I switched away from ATI cards (great hardware, drivers blow).

    5. Re:Well... by icebraining · · Score: 1

      Well, according to what I've read, that's not really true, as cracks have just started working right. I think that until now nobody could really enjoy the game. Of course, as the crack gets finished, the "pirate" version will be the superior one, has the other will continue to suffer from flaky DSL lines and overwhelmed DRM servers.

    6. Re:Well... by icebraining · · Score: 2, Insightful

      To play devil's advocate, I don't think that would work. Most people* don't care about the box and physical manual, and the soundtrack can copied as well (as well as a pdf of the manual).

      * Personal experience. I have no data to back it up. If you do, please share :)

    7. Re:Well... by anarche · · Score: 1

      No I'll back you up on that.

      Thats why I buy everything through Steam, and hell, have given Steam games to other people for presents..

      --
      Wait! Whats a sig?
    8. Re:Well... by mc6809e · · Score: 1

      ...they could start with A. not making PC games that crash when you do anything

      That's much more difficult than you realize and that was part of the Game Dev's point. There isn't enough consistency in the PC as a platform. There is such a vast variety of hardware and OSes that's it's next to impossible to make fast responsive game that works well on every platform. So why bother?

    9. Re:Well... by Pojut · · Score: 4, Insightful

      This was true back in the mid-90's, but realistically there are only two companies releasing designs that everyone else uses for gaming purposes: AMD and Intel for CPUs, and AMD/ATI and Nvidia for video cards. Yes, I know that trouble shows up with different architectures on older cards, but come on.

      No longer do they have to worry about Verite, 3DFX, S3ViRGE, etc...they are using the same basic APIs, and really only have to optimize for ATI or Nvidia. True, there are other options like Intel's GMA, but you aren't going to be gaming on that underpowered thing anyway.

      There was a time when the "wide variety of config" argument made sense...but it just sounds like lazy developers to me at this point.

      My apologies if my ignorance preceeds me.

    10. Re:Well... by A.+B3ttik · · Score: 1

      It will ALWAYS be easier to play a downloaded copy than to play the copy [they] are selling.

    11. Re:Well... by TheKidWho · · Score: 1

      My apologies if my ignorance preceeds me.

      Apology accepted.

    12. Re:Well... by Fred_A · · Score: 1

      No I'll back you up on that.

      Thats why I buy everything through Steam, and hell, have given Steam games to other people for presents..

      Same here, for me Steam has been the best thing since home sanitation. I can play on several machines (not at the same time, granted), I don't have to fish for disks, I no longer have boxes from 15 year old games taking space (I *could* sell them for a couple euros, but it's hardly worth the hassle) and they're for the most (except for ArmA 2 which is a bit special) kept up to date automagically whenever I start Windows.
      I now actually hesitate to buy stuff that isn't on Steam.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    13. Re:Well... by Anonymous+Cowpat · · Score: 1

      I always buy my games on disc so that if the balloon goes up, I still have the disc and the cd-key, and can keep right on enjoying my product.

      This week, that changed when I waited several days for my game disc to show up, just to discover that I had to tie it to my steam account to make it work. This also means that if I forget my password, my game, which I spent £20 on, stops working. Steam's moronic update system also meant that I had to ass about for several hours trying to get a 2-3GB patch before I was allowed to play, and once I got it working I discovered that it was not a very good game anyway. (And is clearly a console-port with the controls completely dumbed down from the game that it's supposed to be the sequel to.)

      On a related note, Chris Taylor is off my list of 'people who can do no wrong'.

      --
      FGD 135
    14. Re:Well... by blackraven14250 · · Score: 1

      Vast variety of OSes? Since when is there anything other than Windows, and maybe OS X in some very special cases, that the devs have to create a game for?

    15. Re:Well... by brkello · · Score: 1

      A is impossible. That's why developers like consoles. You can't test every possible hardware/software combination out there. Most games don't have B, the ones that do, avoid.

      --
      Support a great indie game: http://www.abaddon360.com
    16. Re:Well... by amoeba1911 · · Score: 1

      Whatever you do: don't buy GTA 4 on Steam.... now that I think about it: don't buy it for the PC.
      My friend and I bought a copy each hoping we could beat up whores together. It is infinitely complicated to get it working, it has both Steam's checks plus RockStar's DRM checks, it needs microsoft live to play multiplayer, there are no real good instructions on how to even set that up. The game kept crashing on my friend's computer. The multiplayer is a joke, I haven't even gotten one multiplayer game going, eventually I just gave up and uninstalled it. Total waste of money. You can't return things on steam, so that sucks even more.

    17. Re:Well... by rodgerd · · Score: 1

      Boy, I guess it's just as well that "Windows" covers one operating system with one API for writing games with, not DX9/10, XP/Vista/7, and multiple additions of each operating system release, plus multiple processor and GPU architectures. That would be a nightmare.

    18. Re:Well... by Anonymous Coward · · Score: 0

      Well see it this way - when you create games for the - let's say - XBox, you have a clear set of rules. You know the ram, you know the speed, you know *every* single component. On the PC you know *nothing*. You don't know the Video card, you don't know the RAM size, you don't know the component speed, you don't even know how many buttons that damn mouse has got. So - yes - you can figure that out at runtime - to a certain amount (video card memory is one thing you cannot figure out to 100% as you *always* get VRAM PLUS AGP, which is downright useless as you want to know when the f... the system will slow down because it swaps to AGP all the time), but that's worktime and worktime costs.
      Just think about what you have to do to "just support ATI and NVidia". You have to support up to 4 Year old hardware, that's about 10-20 different graphic cards, each running at differnt speed, different VRam and on different drivers. Furthermore you start developing on hardware that's two years old when the game is being released (depending on how long you actually develop the game).
      So developing for a console is much more planable than developing for a PC and that's what they mean with "there is no PC Platform".

      You want to know why PC games crash? Because *you don't know the hardware*, you need more development time for writing things to compensate this and last but not least - you have updates. The latter is "hey we can fix that with a release patch, so ship that thing already". From a developer point of view you hate the last statement, but from a publisher point of view time is money, so they ship and patch. Blame the publisher, not the developers. By the way - the more gaming consoles get connected the more you will see that kind of thing on consoles, too.

      And for Ubisofts DRM - that's quite close to being consumer AND publisher friendly if you think about it.
      You have to differentiate between the raw game "data" and the game licence. Data has to be copyable, but the game license must not be because that's what you actually "steal" when copying a game (publishers perspective). To be consumer friendly, the licence must be *tradeable*. That way you can handle the game like you handle a book. Lend it to someone and get it back when he's finished. That does not hurt anyone and has been practiced for years with "hard"ware like books, cds, etc.. Furthermore that does *not* violate current copyright terms es you "lend" and not "copy".

      The UbiDRM is quite close to that. You can copy the data as much as you want to, but for the second part they chose a check that requires you to be always online. That's not good in many ways (not everyone has an internet connection and servers can crash), but you really don't have much of an option here - every onetime activation can be cracked fairly "easy" and is thus not an option for the publisher.
      As a publisher you want to assure that only "one instance" of a licence is active at the same time and that requires a constant supervisor. The only other solution that comes to my mind here is a hardware dongle. Yikes.
      So what to do? That's the question. Removing any kind of Licence control does not work for the publishers who face a 80-90% piracy rate on the PC. On the other hand gamers want to have freedom of choice when to play, where to play and whom to lend their game.
      So what we actually need is a solution that fits both gamers and publishers - and that kind of two-sided view is a thing that currently ALL discussions about game DRM lack. And that's by the way the reason why publishers don't listen to you.

    19. Re:Well... by icebraining · · Score: 1

      always buy my games on disc so that if the balloon goes up, I still have the disc and the cd-key, and can keep right on enjoying my product.

      This doesn't work anymore in many cases, as you noticed. More and more games will come tied-in to online services. I loath any kind of DRM, but Steam (which I thought was terrible for the consumer when it was launched) is knows one of the most "user-friendly" DRM services. It actually let's you play when not connected to the internet :|

      This also means that if I forget my password, my game, which I spent £20 on, stops working.

      I'm pretty sure you can write it down, then it's nothing more than a CD key.

  5. Draconian DRM stops copyright infringement? by gweihir · · Score: 2, Interesting

    News to me. And it costs money and angers customers. I already know several people that will wait for the last UBI games to be cracked, instead of buying them as they had planned.

    Don't forget that the current higher initial sales for some draconian DRM is due to a) people not knowing about the restrictions they are getting and b) crackers till having to adjust to the technology. I expect in the end it will result in huge losses. Personally, I will not play titles that phone home and my experience with one of those that do it optionally (Mass Effect 2) was that when trying the online thing (required for DLC), it failed to run. Had to reinstall it and play without online connection. Seeing how people have problems with the Settlers 7 and AC2, I expect they will wise up.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Draconian DRM stops copyright infringement? by Durzel · · Score: 1

      On the contrary it sounds as if the draconian DRM in AC2 & Settlers 7 is actually working from a "prevention of piracy" point of view.

      I've heard the former has been cracked but has ridiculous limitations (e.g. not being able to save, crashing arbitrarily at key DRM checkpoints, etc), and as far as I'm aware there is still no release of the latter.

      So, looking at it dispassionately - it seems like Ubi's DRM is actually working, all they have to do it seems is get the server reliability up to scratch?

    2. Re:Draconian DRM stops copyright infringement? by Anonymous Coward · · Score: 0

      Even assuming it's working as a way to prevent pirates from playing the game, it doesn't mean it's working as a way to increase sales.

      How many people would have pirated the game but bought it instead since they couldn't?
      How many people would have bought the game but didn't due to the annoying DRM?

      I'm not convinced the balance is going to be positive especially in the long term. The protection is going to be cracked sooner or later, however disappointed customers are going to take a long time to win back.

    3. Re:Draconian DRM stops copyright infringement? by JackDW · · Score: 1

      It's also working from a "prevention of sales" point of view.

      Today I mailed a polite letter to Yves Guillemot, Ubisoft CEO, at his corporate headquarters in France. It explains why I bought a couple of other games instead of buying R.U.S.E., which is a game that I genuinely wanted to buy.

      I don't object to intellectual property law or even DRM on principle, but a balance needs to be found between the reasonable expectations of the customer and the reasonable expectations of the publisher. I'm not buying games that get it so badly wrong, as all of Ubisoft's recent titles have done.

      --
      You're an immobile computer, remember?
    4. Re:Draconian DRM stops copyright infringement? by icebraining · · Score: 1

      This DRM is complex enough to give them some time ahead of the pirate version, which means some people will prefer to buy it than to wait. This may have actually worked for this game, the first with "online singleplayer".

      The question is, what about the next game? How annoying was this to consumers? I'm guessing many won't buy the next game with this technology and/or from Ubisoft.

      all they have to do it seems is get the server reliability up to scratch?

      Well, they can revamp their server, but they can't fix flaky DSL lines, non-connected areas, etc. Besides, I'm not sure people will fall for the "Don't worry, the servers are good now!". Fool me once...

    5. Re:Draconian DRM stops copyright infringement? by Opportunist · · Score: 1

      Indirectly. It works from a "prevention of play" point of view.

      Unfortunately it prevents people who bought it and people who tried to copy it alike. We only get to see how many people bought the game. We don't get to see how many actually manage to play it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Draconian DRM stops copyright infringement? by Anonymous Coward · · Score: 0

      No, it isn't working. AC2 has been cracked already, there is a web server emulator out there.

      As with Chaos Theory, it took a bit more because of the novelty, but the next releases will be cracked quickly.

      The result?. Paying customers will have a worse time (see Australia and Settlers 7) and buy less (which Ubi will attribute to piracy and the platform). Nobody wins.

      Fuck Ubi. They knew perfectly well this was going to happen. They're shitting all over PC gamers.

    7. Re:Draconian DRM stops copyright infringement? by mrjimorg · · Score: 1

      There are several games for the PC that I've wanted to buy but because of DRM I've thus far refused. Mass Effect 1 and 2, Settlers 7, the newest C&C just to name a few. I'm tired of these DRM schemes, and if I am going to get these games I may sadly have to resort to piracy (which I have thus far avoided). Likely I'll just keep playing PopCap games, MumboJumbo games, older games, and most of all MMO's.

    8. Re:Draconian DRM stops copyright infringement? by VGPowerlord · · Score: 1

      On the contrary it sounds as if the draconian DRM in AC2 & Settlers 7 is actually working from a "prevention of piracy" point of view.

      It works from the "lost sales" point of view, too. I know I sure as hell won't buy it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    9. Re:Draconian DRM stops copyright infringement? by PingSpike · · Score: 1

      Doesn't Mass Effect 2 just use a basic disk check? And while retail Mass Effect 1 uses a version of securom with install limits the steam version only has steam. Steam is DRM of course, but I personally draw the line at install limits.

    10. Re:Draconian DRM stops copyright infringement? by Anonymous Coward · · Score: 0

      There is a crack for it actually. It's buggy and problematic, but that's because the actual code is - the pirates actually suffer from no more issues than legitimate users.

    11. Re:Draconian DRM stops copyright infringement? by gweihir · · Score: 1

      On the contrary it sounds as if the draconian DRM in AC2 & Settlers 7 is actually working from a "prevention of piracy" point of view.

      I never said it did not. However I said, that in a few months it will likely have become ineffective again and in addition have a significant negative impact. Remember that DeCSS also worked for some (short) time.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    12. Re:Draconian DRM stops copyright infringement? by gweihir · · Score: 1

      Doesn't Mass Effect 2 just use a basic disk check?

      It does. But if you want the free,bad DLC, you go to the online DRM model. Hence I played the game without DLC (after reinstallation to get around the crashing online DRM) and it seems I did not miss much. But after this experience online DRM is a definite don't buy point for me. Also because I like to replay games a few years later.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  6. Getting frustrating by QuantumPenguin · · Score: 1

    FTA: John Abercrombie: "If everybody would stop pirating, if everybody would stop doing DRM, it would be a much happier world, wouldn't it? We'd have a lot more PC games sold and a lot more happier customers."

    Just yet another industry guy who is either lying or fundamentally doesn't understand. Stop wasting your breath on this endless chicken-and-egg moral persuit of cosmic justice, and focus on what's best for you as a developer/publisher, and that is that removing DRM will increase your sales.

    1. Re:Getting frustrating by timmarhy · · Score: 1
      even if they just made DRM that wasn't so obnoxious and screwed up your computer they would be fine. sure it'll be cracked, so what there will always people that will do anything to not pay. write them off as a loss and move on.

      as it stands now, all of UBI softs lastest releases are better quality downloaded from crack sites then if you pay for it. they can't see the millions they are making, only the few 1000's they are losing to pirates.

      --
      If you mod me down, I will become more powerful than you can imagine....
    2. Re:Getting frustrating by Anonymous Coward · · Score: 2, Interesting

      removing DRM will increase your sales

      An anecdotal statement (and indeed one which is likely false, people pirate games because they don't want to pay for them not because of the DRM system - with the exception of one or two titles) is not proof to the level that can be used in a commercial decision.

      Also of note is that DRM is mostly to stop people just burning copies of disks for their friends rather then the hardcore torrent freaks, it is only in more recent titles where torrenting has become more accessible where the losses have justified much more rigorous DRM measures.

      I currently use a subscription service for my gaming, I pay less then the cost of a single game per month and I get most of the recent titles (+1 month from initial release). I think the subscription cloud service is something that will dramatically change the DRM situation and make PC gaming both more attractive and more accessible, no more multi-thousand dollar rigs each year.

    3. Re:Getting frustrating by Anonymous Coward · · Score: 0

      Or they can not do that and create all games for consoles which are limited and expensive to pirate games for, which is pretty much what the developer said will happen. They can make more money on consoles so they will create games for consoles.
      Nothing you can do can change that.

    4. Re:Getting frustrating by SilentSandman · · Score: 3, Insightful

      As a game developer myself, I must say that you've got it wrong.

      These 'pirates' are NOT A LOSS.

      There is -no- appreciable cost to them having a "pirated" version of the software, so spending the millions they do on DRM schemes is complete and utter lunacy. Instead they should reinvest those millions into making their games better, and enticing "those who didn't buy", or even -not- spending it at all, and requiring lower returns to still make a profit. There is NO logical business sense to DRM.

    5. Re:Getting frustrating by stonewallred · · Score: 1

      World of Goo, just saying.

    6. Re:Getting frustrating by Conspiracy_Of_Doves · · Score: 1

      The purpose of DRM was never to stop piracy. That was just the PR line. The whole purpose of DRM is to kill the used game market.

    7. Re:Getting frustrating by SilentSandman · · Score: 1

      Alright, I'll give you that. How's this for a rephrase: "There is no logical business sense to DRM in it's stated purpose."

      Sony would be making a killing on development licenses if stopping pirates was the real reason for DRM.

  7. Ubisoft. by headkase · · Score: 5, Insightful

    I think the problem with Ubisoft's idiocy is that it adds nothing of value to the player and takes away real enjoyment. As a legitimate player there is no value to having a constant internet connection for a single-player game and also as a legitimate player it is annoying when your single-player game is artificially restricted by network connectivity. Single-player games should not pause because of a flaky DSL modem: there is a literal disconnect between the purpose of playing the game and the hoops the publisher makes you jump through. Punishing legitimate players for the actions of non-legitimate players may in the end turn out to be lucrative but it is a shitty thing to do to a customer: hopefully enough people will see this and Ubisoft will die.

    --
    Shh.
    1. Re:Ubisoft. by zwei2stein · · Score: 3, Insightful

      You know what you should do where this happens?

      Refuse to buy it. Refuse to crack it. Do not support this game in any way that would endorse it (that includes pirating it btw.).

      Instead, go and purchase game that you do not fear will fuck your experience up when drm fails (for any reason).

      Make sure developers understand that your only option to playing their game in way you enjoy it is to pirate it and/or crack drm. Make sure makers of games that you find that have acceptable rights management learn that you enjoy and buy their products party because of it. Write a email or two.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    2. Re:Ubisoft. by Anonymous Coward · · Score: 4, Insightful

      You've sort-of missed something in there, though.

      In this modern world, if sales drop, it's not because the game is naff, it's not because there's a recession or the price point is set too high. It's because of piracy! PIRACY!!!!

      Writing emails is unlikely to have any impact, because you're only attempting to justify your decision to pirate it rather than buy it.

    3. Re:Ubisoft. by RanCossack · · Score: 3, Insightful

      Thank you. I couldn't agree more, the whole way through -- don't buy it, don't pirate it, don't support it. Sure, they'll blame piracy anyway, but it's the only way to strange this sort of thing.

    4. Re:Ubisoft. by elrous0 · · Score: 2, Interesting

      Either way it's a lose-lose situation. Don't buy the game, the developer will go console-only and abandon the franchise on PC's. Buy the game, and they'll be like "See, people don't mind our DRM." About the only way to win is to support smaller studios and lesser-known franchises that don't include draconian DRM, but that will mean having to suck it up and give up on the bigger franchises that most gamers want. You're not going to be able to keep your Call of Duty franchises or your EA Sports titles if you do this.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Ubisoft. by zwei2stein · · Score: 1

      Who cares? If players loose CoO or Sports titles, nothing of value was lost. They will move on.

      We had good games long before series of games became to be called "franchises"; players are quite able to enjoy non-holywooded games.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    6. Re:Ubisoft. by MobileTatsu-NJG · · Score: 1

      Nope, still won't work.

      What has worked, though, is 1-star reviews on Amazon. Go look up what happened to Spore.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:Ubisoft. by mlts · · Score: 2, Insightful

      I'm of a different take. If the big guys don't like the PC industry due to "piracy", don't let the door hit them on the way out.

      PC gaming is a big market. If the big guys who make another sequel leave, then indies will step in and start making titles people want to play, with little to no DRM.

      Look at Bioware. They have been immensely successful even with little to no DRM. After a later patch patched out disk checks, NWN1 still sold quite well for several years. Dragon's Age is doing extremely well with just basic CD-ROM protection (no constant Internet connections, no activation, etc.)

      Yes, piracy sucks, but it is a fact of life. The best thing to do is have some multiplayer access which requires unique CD keys, and just leave the clientside alone. This way, serious players will always have legal copies. The pirates will have their copies no matter what, so might as not annoy the real players.

  8. Exclusives by jlebrech · · Score: 1

    I'm only interested in PC exclusives now... i.e. Indie games, and Starcraft 2. Mount and Blade: Warband looks/seems amazing.

    1. Re:Exclusives by apharmdq · · Score: 3, Interesting

      Agreed. All the major PC games I purchased last year were PC exclusives, with the exception of Dragon Age. (And even there I was rather disappointed with some of the consolized design decisions, though it did do better than most of the other PC ports out there.) Companies like Stardock, Valve, and Blizzard prove that profits can be made in the PC gaming sector. (I don't even like most Blizzard games, but I'm glad they still support PC gamers, so I may consider giving them my money in support.)

      Indie games are starting to really come to their own on PC, since it is an unrivaled platform for developing and distributing, especially since the profit margins for selling in the PC marketplace are so much better than something like XBLA. Plus there are tons of free games that are amazing as well. This past year I've spent more money on indie games than on big budget games alone.

      I think the main issue for big-name developers is that they force themselves into huge budgets, trying to make games with hyper-realistic graphics, famous voice actors, etc. They just end up being so expensive that the only way to make a good profit on the game is to have big sales, and at the moment, consoles do indeed sell more because they're more accessible on a mass market scale. However, to have big sales, the game not only has to look good, but to appeal to the general gamer population, which means watering it down to be generic enough that a large amount of people will buy it. The result is a bland and uninteresting game with overblown production values.

      The perfect example of where PC developers should be going is Sins of a Solar Empire. During development, the budget was limited, resulting in a game with slightly lower production values, but something that still looked fantastic, and as an added plus it ran on a wide variety of machines. Plus the core concepts of the game were still there, and while this focus meant that the game wouldn't appeal to the entire gaming population, it did appeal to a significant group. Add to the mix a lack of DRM, and there you have a game that was a dream for many PC players. The results show in the profit margins, which are higher than many of the large budget games out there. Granted you have beasts like Modern Warfare 2, but how many other big-budget games sell anywhere near as well?

      And then there is the lock-in that a gamer experiences with console games. If the company decides to stop supporting the game, you just can't play anymore. (See Halo 1 and 2 on the XBox, and the whole slew of EA titles that lost support.) Meanwhile, I recently reinstalled Descent 2, a 15 year old game, and found a fairly active online community that still plays. (To say nothing of the Quake community.)

      In any case, I've always been a PC gamer, have never had a console, and plan on staying that way for a long time to come.

    2. Re:Exclusives by sznupi · · Score: 1

      Don't approach the problematic games and their design decision as "consolised", IMHO, that stops you from getting a bit closer to crux of the matter (though you're almost there; much closer than many people)

      Me, I am both a console and PC gamer...just a gamer, basically. But like you, I notice that I play pretty much only exclusives. Games that wouldn't work almost at all on different kind of platform, games that exploit strenghts of their platform. In contrast, those that you call "console games", and I'd argue for more precise term of "hybrids", are, like you say, watered down for mass consumption (plus launched on pretty much all platforms, with the need to make compromises for all of them, because it "makes sense" to publishers, now that the platforms were brought together so much closer in terms of development... )

      (btw, I hear there is talk of Diablo 3 on X360 ;p ...though in this it might not harm it, espetially remembering that PS1 version of Diablo 1 was, in some way, the nicest one)

      --
      One that hath name thou can not otter
    3. Re:Exclusives by apharmdq · · Score: 1

      Just to quickly clarify, when I say consolised, I mean that certain design decisions in the game were made to make the game easier to play on a console rather than a PC. While this is a good thing for the target console, it's generally not ideal for the PC version. This doesn't necessarily need to be a problem, if the PC version of the game eliminated these design decisions, but most developers don't have the time or the money to make proper platform optimizations in design, instead opting for focusing on the lowest common denominator (the console, since they have to make the control scheme work with a gamepad) and then tweaking this design to work with the PC.

      But you are correct. It's the hybrids that end up sacrificing much, though I see that they tend to come out better on the consoles most of the time. (There are exceptions, of course. I hear that Mass Effect 1 was better on PC.)

      I'm not arguing that console gaming is inferior in any way. There are plenty of console games that I enjoy playing with my buddies. I just enjoy PC games more, and when a game that should have been excellent on the PC has been compromised by the design decisions to make it work as a hybrid, I get somewhat disappointed. (Supreme Commander 2 is a recent example of this problem.)

    4. Re:Exclusives by mjwx · · Score: 1

      Just to quickly clarify, when I say consolised, I mean that certain design decisions in the game were made to make the game easier to play on a console rather than a PC. While this is a good thing for the target console, it's generally not ideal for the PC version.

      Consolised, IMO is when the decision is made to develop for the console first and then port up to the more complex system. This is the wrong approach and how you end up with travesties like Sup Com 2. If you want to create a multi-platform game then design it for the most complex system but modularly so that you can easily remove parts that do not work well on the simpler systems.

      Consolisation is the result of lazy developers and unrealistic release schedules. Marketing is the answer to this (for large publishers anyway), by hyping the game they hope to cover the flaws. This is why marketing budgets have blown out of control, rather then delay the release date until the game is done, it's easier to hype it up and hope it sells before people realise how crappy it is.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Exclusives by apharmdq · · Score: 1

      Thank you. You put it more clearly than I did. :D

  9. Not a problem by Thanshin · · Score: 3, Interesting

    It looks to only be a problem for highly expensive productions.

    Smaller games that start giving benefits after some thousand sales will thrive on a market devoid of big fishes.

    Which is fine by me.

    1. Re:Not a problem by somersault · · Score: 1

      Actually, good point. This might make the market attractive enough that people like me would consider it worthwhile writing games in their spare time, and possibly expanding into full time. This is what I used to imagine doing when I was a teenager, but at the moment I'm just doing asset management web apps for work and don't really have any projects I'm interested in outside of work (though I am slightly tempted to submit something to the 2010 Simulated Car Racing Championship, I love cars and I love AI.. so it makes sense even though it would be almost trivial to create an AI that can drive round a track quickly if your level of grip stays constant and you have clearly defined track markers).

      --
      which is totally what she said
  10. PC is a lost cause, just like the last 25 years by Marcika · · Score: 4, Insightful

    There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?

    Every point of that has been true for the last 25 years. It hasn't kept PC game companies like Blizzard or EA from becoming multi-billion dollar ventures which rival the largest console companies -- without draconian DRM, without any hardware sales, without a monolithic platform. Why? PC games interfaces are not dumbed down for a living room interface, and thus can present more of a challenge to either creativity (Sim City, The Sims etc) or tactical/strategic skill (FPS, RTS etc). Mario, Wii Sports or Halo might be fun and can be a challenge for hand/eye, but aren't not exactly intellectually stimulating and engaging in the long term.

    1. Re:PC is a lost cause, just like the last 25 years by suffix+tree+monkey · · Score: 1

      It hasn't kept PC game companies like Blizzard or EA from becoming multi-billion dollar ventures which rival the largest console companies -- without draconian DRM

      The same Blizzard that forbids LAN play in Starcraft 2, and the same EA that distributed Spore with DRM trough the roof, right? Maybe in the 90s it wasn't like that, but we ain't there anymore and there is no DeLorean in sight.

    2. Re:PC is a lost cause, just like the last 25 years by Marcika · · Score: 1

      It hasn't kept PC game companies like Blizzard or EA from becoming multi-billion dollar ventures which rival the largest console companies -- without draconian DRM

      The same Blizzard that forbids LAN play in Starcraft 2, and the same EA that distributed Spore with DRM trough the roof, right? Maybe in the 90s it wasn't like that, but we ain't there anymore and there is no DeLorean in sight.

      But there is no effective DRM for the PC. If I wanted to play Spore for free, I would still be able to download the cracked PC version within a day (or so I assume). Cracking the hardware of the PS3 or Xbox360 is a lot harder. The only effective PC DRM would be a constant unspoofable server connection with unique IDs -- and even for WoW, where this is most feasible, there are still 1000s of private servers out there, as far as I've heard...

    3. Re:PC is a lost cause, just like the last 25 years by Anonymous Coward · · Score: 0

      I have to agree. All of those developers not seeing a future for PC gaming should immediately leave the market. They lack the vision and the creativity to produce decent titles anyways. Their fear of piracy is a very real one, as well. Potential customers might figure how shitty their product is, before they buy.

      IMO the real problem with PC gaming is the large number of competitors and their wish to target every single PC-owner out there. They fail to see the difference between Farmville-players as opposed to QuakeLive players. All those companies see is the success of browser games and 6-hrs-gameplay console titles and they want a piece of that cake.

      The reason for all this is most probably the fact that those companies are being run by accountants without a joy in gaming. For them a game is yet another product unit and statistics is what you need to make a boring table turn into colorfull graphs.

      Those accountants also hope for a single target platform to develop for to ease up the process. That way they can outsource the real work behind creating a game to random 3rd world country.

      As a PC Gamer i really wish for those studios and publishers to leave the PC Gaming market. That'll increase the market share for PC-targetted titles like the upcoming Civilization 5 or Brink and follow-up games will be less likely to suck as much as, for instance that latest Ghostbusters game.

    4. Re:PC is a lost cause, just like the last 25 years by sznupi · · Score: 1

      Frankly, as just a gamer (who cares on what platform it runs?), I wish for such companies to leave all "markets"/platforms.

      --
      One that hath name thou can not otter
    5. Re:PC is a lost cause, just like the last 25 years by sznupi · · Score: 1

      Why are you people trying to paint it as "us vs. them" (players of other systems) constantly? We're in the same boat, we just want good game. Don't overcomplicate it. Those games you mentioned were a success because...they were good. As well many other even "more" PC-ones (galciv2 would be my personal favorite); as well as many console games.

      We would be perhaps better off without many publishers catering to largest possible audience, on largest possible number of platforms, hence producing watared down hybrids. But it's just a reality that won't go away, so at least enjoy all the good games that are out there. You're seriously telling me you can't find enough of them? (why most of the market must necessarily cater to our tastes? Do you like most of books? Most of music? Most of movies?)

      --
      One that hath name thou can not otter
    6. Re:PC is a lost cause, just like the last 25 years by Draek · · Score: 1

      I believe he meant "without draconian DRM while they were still not the multi-billion dollar ventures they are today". I don't think my copy of FIFA '98 had any kind of copy protection at all, let alone DRM, and I'm fairly certain my copy of Diablo 2 didn't.

      --
      No problem is insoluble in all conceivable circumstances.
    7. Re:PC is a lost cause, just like the last 25 years by Xest · · Score: 3, Interesting

      "Every point of that has been true for the last 25 years. It hasn't kept PC game companies like Blizzard or EA from becoming multi-billion dollar ventures which rival the largest console companies"

      I'm not sure where you get the impression EA is really a PC game company. I suppose you could say it was, a long time ago, back in the 80s, but it's been as much a console game company for a long long time, think of games like Desert Strike for example from the start of the 90s that was released on the Mega Drive initially, but also platforms like the Amiga, and Atari ST. Looking it up in fact, it was released in '92, the same year as one of the PC's first real successes as a mainstream gaming platform- Wolfenstein. So to suggest EA somehow has it's roots as a PC gaming company when it's been doing games for other platforms just as long, and when through the last 20 years the majority of it's profits have come from consoles (i.e. EA sports titles) is ignorant at best, dishonest at worst.

      Blizzard is however a good example of a successful PC gaming company, but it's really just a one off- the majority of it's fortunes have come from WoW and despite numerous attempts, billions of investment, countless major IPs no other PC gaming companies have managed to immitate the success of WoW which begs the question as to whether the PC gaming market only really has room for one multi-million userbase MMO in the first place, and if that's the case, it's not exactly an example of something that can be held up as evidence of a strong market when only one company can truly tie up the vast majority of it like that.

      Blizzard doesn't rival the largest console companies, because it's had to merge with what is primarily a console company to stay competitive- Activision. As pointed out above, EA is for the most part a console company and has been for a long long time, so your examples really don't hold up much weight. Even the likes of id Software, one of PC gaming's finest has now been eaten up by a publisher, and this is exactly the problem- even the most succesful PC games companies have been eaten up by larger publishers who have more interest in consoles because that's where the money is, and has been for a long long time. The fact is, even the most succesful PC games developers get eaten up by companies making the majority of their profits from consoles.

      If you want a real example of a succesful company that's managed to avoid being eaten up, I'd say Valve is the only real one, but again, Valve's done it by becoming a publisher, and cornering the PC digital distribution channel pretty well, rather than through just developing games.

      "Why? PC games interfaces are not dumbed down for a living room interface, and thus can present more of a challenge to either creativity (Sim City, The Sims etc) or tactical/strategic skill (FPS, RTS etc). Mario, Wii Sports or Halo might be fun and can be a challenge for hand/eye, but aren't not exactly intellectually stimulating and engaging in the long term."

      This paragraph is just absurd, you do realise games like Sim City had console ports that worked fine right? You do realise contrary to popular belief amongst PC gamers, there is a sizeable amount of RTS games that play just fine, and in fact, because the speed at which you can scroll is capped unlike with a mouse, competitive console RTS gaming is based far more on thinking and tactics than who has their mouse sensitivity the highest and can hit their macro'd hotkeys quickest? Processor speed, mouse sensitivity, macros and so forth are all out the window, it's an even playing field and tactics trump all. Did you really try and make the implication that PC games are somehow generally more intellectually stimulating than console games? I'm guessing you don't really know what console games are out there, because for every genre on the PC, games exist on the consoles too, and about the only genre that doesn't work well right now on consoles are MMOs, simply because typing is still the best way to communicate lots of infor

    8. Re:PC is a lost cause, just like the last 25 years by Anonymous Coward · · Score: 0

      I'm not sure where you get the impression EA is really a PC game company. I suppose you could say it was, a long time ago, back in the 80s...

      That might be true for EA Sports, but most of what EA is comprised of today has been game development studios pretty much exclusively for the PC throughout the 90s and 00s. Have you ever heard of Populous? Syndicate? Ultima Online? Sim City? The Sims? Command and Conquer? Crysis? These are all EA franchises today.

      "Why? PC games interfaces are not dumbed down for a living room interface, and thus can present more of a challenge to either creativity (Sim City, The Sims etc) or tactical/strategic skill (FPS, RTS etc). Mario, Wii Sports or Halo might be fun and can be a challenge for hand/eye, but aren't not exactly intellectually stimulating and engaging in the long term."

      This paragraph is just absurd, you do realise games like Sim City had console ports that worked fine right? You do realise contrary to popular belief amongst PC gamers, there is a sizeable amount of RTS games that play just fine, and in fact, because the speed at which you can scroll is capped unlike with a mouse, competitive console RTS gaming is based far more on thinking and tactics than who has their mouse sensitivity the highest and can hit their macro'd hotkeys quickest? Processor speed, mouse sensitivity, macros and so forth are all out the window, it's an even playing field and tactics trump all. Did you really try and make the implication that PC games are somehow generally more intellectually stimulating than console games? I'm guessing you don't really know what console games are out there...

      I have tried - really tried - to play and enjoy the Sim City port to the Wii. It is utter unplayable crap and was a total waste of money. I have tried out RTS on consoles. They suffer from imprecise commands and low resolution - and are generally less fun than C&C or Warcraft on a 15-year-old PC from the scrap heap.

      So yes, I make the claim that PC games, due to the superior keyboard/mouse interface can be generally more intellectually stimulating than console games. Come back to me when your console can run EVE Online, WoW, or even an equally usable port of Civilization, Rome Total War, Sim City, Transport Tycoon or Nethack.

    9. Re:PC is a lost cause, just like the last 25 years by Xest · · Score: 1

      "That might be true for EA Sports, but most of what EA is comprised of today has been game development studios pretty much exclusively for the PC throughout the 90s and 00s. Have you ever heard of Populous? Syndicate? Ultima Online? Sim City? The Sims? Command and Conquer? Crysis? These are all EA franchises today."

      Where exactly are Populous, Syndicate, Ultima online today? The likes of C&C have always been available on consoles too and Crysis matters what when EA has the likes of Army of Two on the consoles? For every PC franchise EA has, they have many times as many games of that genre as console franchises, if that franchise isn't itself available on consoles anyway, and if that franchise doesn't in fact make more money on consoles.

      "I have tried out RTS on consoles. They suffer from imprecise commands and low resolution - and are generally less fun than C&C or Warcraft on a 15-year-old PC from the scrap heap."

      This makes no sense, what exactly is imprecise? Are you working on the mistaken belief console ports of RTS games use a cursor or something like that? That's the only explanation I can think of for the imprecise argument, but that's also not how console RTS games play nowadays so it makes no sense at all.

      The resolution argument is also nonsense, the resolution depends on what resolution you play at. Modern consoles run at 1080p just fine and how many people really have monitors that have resolutions beyond 1920x1200 which is roughly similar? An absolute minority that's for sure.

      "So yes, I make the claim that PC games, due to the superior keyboard/mouse interface can be generally more intellectually stimulating than console games."

      I'd like to see you cite a source that demonstrates that an input source with more available buttons inherently leads to more intellectually stimulating games than an input device with less buttons, but allows you to just as easily do exactly the same, except you wont be able to, because you're talking a load of nonsense. I can equally make the claim that people who play WoW all worship jesus, but it's just as nonsensical and unfounded.

      "Come back to me when your console can run EVE Online, WoW, or even an equally usable port of Civilization, Rome Total War, Sim City, Transport Tycoon or Nethack."

      Perhaps this is the problem? you've not been near a console in recent years? Really, I pointed out why consoles weren't as good for MMOs already so it's not suprising that you chose to mention two MMOs because the PC is short on other games to act as good examples- but regardless consoles are perfectly capable of producing equally usable ports of all those games even the MMOs, but communication in the MMOs will be the only difficulty for the afformentioned reasons in my previous post.

      Still, you haven't addressed the fact that PC gaming is suffering regardless of your feelings about consoles, whilst consoles are thriving more than ever.

    10. Re:PC is a lost cause, just like the last 25 years by VGPowerlord · · Score: 1

      Blizzard doesn't rival the largest console companies, because it's had to merge with what is primarily a console company to stay competitive- Activision.

      I think you've confused Blizzard with its then-parent company Vivendi. Vivendi only had one or two profitable division at the time (Blizzard and possibly Vivendi Universal Games) and several money-losers (Sierra, Vivendi Mobile Games) which have since been closed.

      The fact that it's Activision Blizzard and not Activision Vivendi tells you exactly which division of Vivendi was the most profitable.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:PC is a lost cause, just like the last 25 years by Hatta · · Score: 1

      Exactly. Even if there's a ton of people pirating on the PC, there's still many people who are willing to pay for good games. Refusing to publish on the PC is simply leaving money on the table. Someone else will come by and claim it.

      --
      Give me Classic Slashdot or give me death!
    12. Re:PC is a lost cause, just like the last 25 years by Hatta · · Score: 1

      Yep. Look at the 80s. PCs were ridiculously easy to pirate. Every computer user had a stack of copied floppies. Console games were impossible to pirate without some specialized hardware. Consoles should have had a huge advantage in attracting developers. That didn't stop people from making great games on the PC.

      Then consider the situation today. There's definitely a lot of piracy. But there are also a lot (lot!) more PC owners today. And their average technical sophistication is lower. So I'd be surprised if the piracy rate today is any higher than back then. Now consider that it's fairly easy to pirate games for any console (besides the PS3). So consoles shouldn't have as much of an advantage. Why would you refuse to make PC games when the market is so much bigger than it was, and you'll be pirated anyway if you move to consoles?

      Also note how the PS3, despite being the most powerful console, having the Playstation name, AND still being uncracked is doing relatively poorly. I don't think that's a coincidence. The biggest pirates are also the biggest purchasers.

      --
      Give me Classic Slashdot or give me death!
    13. Re:PC is a lost cause, just like the last 25 years by Anonymous Coward · · Score: 0

      Wasn't Blizzard sued for scanning Starcraft players' computers?

      http://www.pillsburylaw.com/siteFiles/Publications/88A12BD6FB39F80E6D6C2528F3242671.pdf

      I don't have time to look up every example but there you go.

    14. Re:PC is a lost cause, just like the last 25 years by Xest · · Score: 1

      Vivendi still owns Activision Blizzard, Vivendi Games was just a holding company for Sierra and Blizzard. Vivendi Universal Games was just a publisher and only ever really published a couple of games. Sierra's studios did some PC and console gaming but mostly PC (Tribes, F.E.A.R., World in Conflict, Homeworld etc.).

      Vivendi hasn't gone anywhere, in fact, it's one of France's top 20 biggest companies, so is unlikely to ever go anywhere- to big to fail and all that.

    15. Re:PC is a lost cause, just like the last 25 years by CronoCloud · · Score: 1

      Have you ever heard of Populous? Syndicate? Ultima Online? Sim City? The Sims? Command and Conquer? Crysis?

      As a console gamer, why yes I have, because all of those franchises (except UO) have (or will have in Crysis's case) console releases.

      Populous on the SNES, Syndicate on the Genesis, SNES, 3DO and Jaguar, Sim City on practically every console since the SNES, The Sims on the PS2 and the other platforms of it's generation, C&C on the PSone. So the only one of those games that didn't appear on a console was the MMO

      I have tried out RTS on consoles. They suffer from imprecise commands and low resolution - and are generally less fun than C&C or Warcraft on a 15-year-old PC from the scrap heap.

      Which ones and which consoles, it does matter.

      So yes, I make the claim that PC games, due to the superior keyboard/mouse interface can be generally more intellectually stimulating than console games.

      Yeah right. That claim might have been somewhat true back in the days when retired Colonel's made hexagon turn based wargames and flight sims for bearded Tom Clancy worshiping grognards, but not anymore. And especially not since the days of Wolfenstein and DOOM. It's quite possible to make a game with complex (and cerebral) gameplay but simple UI. In fact, when it comes to UI, simpler is better.

      Come back to me when your console can run EVE Online, WoW,

      Ahh, MMO's. While I couldn't play WoW, there are MMORPG's on consoles, like Final Fantasy XI and Everquest Online Adventures. Final Fantasy XI was also released for the PC and all players, whether Xbox, PS2/PS3, or PC play on the same worlds and use the same UI. Nothing is stopping Blizzard from porting WoW to the consoles. As I've said many times, the PS2/PS3 (and the Xbox 360 and Wii) have USB ports for a reason.

      or even an equally usable port of Civilization, Rome Total War, Sim City, Transport Tycoon or Nethack.

      Civ II on the PSone was a straight port with the exact same gameplay. The best console Sim City port is probably the PSone port of Sim City 2000, thanks to the PSone mouse, though it plays fine without it. Wow, I didn't know Transport Tycoon got a PSone port. As for Nethack...

      [CronoCloud@midgar CronoCloud]$ cat /etc/redhat-release
      PS2 Linux release 1.0
       
      [CronoCloud@midgar CronoCloud]$ cat /proc/cpuinfo
      cpu : MIPS
      cpu model : R5900 V3.1
      system type : EE PS2
      BogoMIPS : 392.39
      byteorder : little endian

      Nethack compiles pretty easily on the PS2 Linux kit.

      or

      [CronoCloud@mideel ~]$ cat /etc/redhat-release
      Yellow Dog Linux release 6.2 (Pyxis)
       
      [CronoCloud@mideel ~]$ cat /proc/cpuinfo
      processor : 0
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      processor : 1
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      timebase : 79800000
      platform : PS3
      model : SonyPS3
       
      [CronoCloud@mideel ~]$ file /usr/games/lib/nethackdir/nethack
      /usr/games/lib/nethackdir/nethack: setgid ELF 32-bit MSB executable, PowerPC or cisco 4500, version 1 (SYSV), for GNU/Linux 2.6.9, dynamically linked (uses shared libs), for GNU/Linux 2.6.9, not stripped

      Nethack's in YDL's repos but I compile from source because I use some patches.

    16. Re:PC is a lost cause, just like the last 25 years by sixsixtysix · · Score: 1

      but it has always been like that for the pc. if you wanted it, it could be found. nothing changed.

      --
      ...
    17. Re:PC is a lost cause, just like the last 25 years by Anonymous Coward · · Score: 0

      Sorry, but no.

      "Every point of that has been true for the last 25 years. It hasn't kept PC game companies like Blizzard or EA from becoming multi-billion dollar ventures which rival the largest console companies"
        - He was making arbitrary examples, which usually means in normal conversation: "All those big PC game companies you know." He probably wasnt singling out EA, but if you want to be pedantic...

      "The fact is, even the most succesful PC games developers get eaten up by companies making the majority of their profits from consoles"
        - Sad but true. Why? Because console games are less intellectually stimulating and engaging on the long term. Less intellectually stimulating means that ALL households and walks of life can have a console, but few of those will know how to boot a PC. Less engaging on the long term is kinda like planned obsolescence, you want more? here's the sequel at the same artificially inflated price...

      "This paragraph is just absurd, you do realise games like Sim City had console ports that worked fine right? "
        - Unfortunately you do get people who insist that RTSs and management games actually "worked fine" on consoles, and while they are entitled to their opinions, the fact remains that the majority of successful console games are those that dont involve lots of precision control (picking items off the screen for example) and are NOT intellectually stimulating (GOW? duuuurrrr, God of War? hulk smash...)

    18. Re:PC is a lost cause, just like the last 25 years by Xest · · Score: 1

      " - He was making arbitrary examples, which usually means in normal conversation: "All those big PC game companies you know." He probably wasnt singling out EA, but if you want to be pedantic..."

      Arbitrary examples.... which aren't actually examples. Sorry, what? If you're going to provide an example of something in "normal conversation" it generally has to be you know, an actual example, rather than something quite the opposite.

      "Sad but true. Why? Because console games are less intellectually stimulating and engaging on the long term. Less intellectually stimulating means that ALL households and walks of life can have a console, but few of those will know how to boot a PC. Less engaging on the long term is kinda like planned obsolescence, you want more? here's the sequel at the same artificially inflated price..."

      I take it you failed high school science? Suggesting that console games are less intellectually stimulating which in itself, is merely your assumption and clearly not true, and that it means all households can buy them, even though more households in the world own a PC is quite an impressive, well, lie perhaps? By your own reasoning because PCs are far more widespread it means that PCs are actually less intellectually stimulating than consoles, but of course, I'm capable of seeing that's equally absurd.

      "Unfortunately you do get people who insist that RTSs and management games actually "worked fine" on consoles"

      Yes, like those people who have you know, actually played them just fine and found they do in fact work fine, over those who just want to pretend the PC doesn't have problems as a gaming platform and prefers to irrationally blame consoles for that usually.

      "the fact remains that the majority of successful console games are those that dont involve lots of precision control (picking items off the screen for example) and are NOT intellectually stimulating (GOW? duuuurrrr, God of War? hulk smash...)"

      Ah, another conclusion pulled from an argument that simply doesn't follow. Of the high quality AAA action games that are released for the PC (i.e. BF1942, Crysis) they all equally do very well. Action games sell because they're popular, there's more for consoles, because they sell well, and they're popular. Look at the likes of MW2, it gets lapped up on the PC like any other platform. Drawing some kind of suggestion from the popularity of action games is really quite, well, stupid. Besides, games like Halo Wars have shifted more units as the top XBox 360 exclusive RTS a year ago than Dawn of War II the PC's top selling RTS, so even RTS which people seem to class as intellectually stimulating seem to often do better on consoles which if their flawed logic is followed, would suggest that there are more "intellectual gamers" on consoles regardless.

      For someone who likes to repeatedly tout the intellectual benefits of the PC as a gaming platform, you've made some pretty impressive intellectual failures in your post. Coming to conclusions based on flawed premises, and faulty logic, so even if there was some truth in the gist of your argument, it's clearly not of any real benefit regardless.

      None of these really offers any suggestion that the PC is a more intellectually stimulating gaming platform, quite the opposite in fact. As I say, it's more likely that there's no difference in intellectual stimulation between the platforms at all. Besides, even the most intellectually targetted games have a level of intellectual stimulation so low that for most people they don't require much thought anyway- you'd have to have a relatively low level of intelligence to gain much in that respect from them either way, they're games, they're designed to be fun above all else after all.

    19. Re:PC is a lost cause, just like the last 25 years by Anonymous Coward · · Score: 0

      Blizzard is however a good example of a successful PC gaming company, but it's really just a one off- the majority of it's fortunes have come from WoW and despite numerous attempts, billions of investment, countless major IPs no other PC gaming companies have managed to immitate the success of WoW which begs the question as to whether the PC gaming market only really has room for one multi-million userbase MMO in the first place, and if that's the case, it's not exactly an example of something that can be held up as evidence of a strong market when only one company can truly tie up the vast majority of it like that.

      Ha. You make it sound like Blizzard were nothing before World of Warcraft. Are you nuts? They paved the road to WoW with a series of solid, successful PC productions.

  11. Won't increase sales by headkase · · Score: 1

    Removing DRM won't increase sales and may actually cost you some but your customers - the people who matter - will be a lot more satisfied. I think the average piracy rate sits at around 90% so what should publishers do? Moving the content off of the local computer like Ubisoft is experimenting with is an indication but their current implementation adds nothing of value to the customer. It's just another hoop to jump through without a benefit to a legitimate purchaser and that doesn't engender good will.

    --
    Shh.
    1. Re:Won't increase sales by stonewallred · · Score: 1

      Here is a stupid idea probably. I don't buy many games, as I like stuff to work and pirated copies seem to be better in that area. But why not sell the game with a key, and have the buyer use the key to download a part of the game. Then as the player progresses, have new items, abilities etc, etc downloaded using that key. This would not stop piracy, but it would increase the likelihood of people buying a legit copy of the game. If for no other reason than not wanting to wait for the pirates to reach that point in the game, download the info, then post a patch. Throw in an achievement board on a server for the game, and that would do even more to get people to buy the game. And they could cut out the drm BS that breaks the games and pisses people off.

    2. Re:Won't increase sales by Vectormatic · · Score: 1

      which will be used to completely screw over the second-hand market

      "Oh, sorry, this key has already been used to download the content once, you can enter your CC number below to get it anyway, for the low low price of $50"

      Also, adding a 10 hour speed-run (assuming a lengthy game here) to the pirates to-do list will hardly slow them down much

      --
      People, what a bunch of bastards
    3. Re:Won't increase sales by VGPowerlord · · Score: 1

      This practice is already being done on consoles.

      Except there it's not to prevent piracy, but to prevent second-hand sales.

      Actually, isn't GameStop currently being sued over this?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Won't increase sales by Anonymous Coward · · Score: 0

      It will stop your DRM from being broken. Another thing which needs to be stopped is region locking.

      Just release a game in all countries for once... we're not going to sit and wait for you to actually be able to sell it in another country.

    5. Re:Won't increase sales by Demonspawn · · Score: 1

      I've been thinking about this, and here's my "this just might work" answer.

      Remove any and all DRM other than a simple "CD in tray" check or Steam-like authorization (one time at install, possibly periodic infrequent after).

      Every game comes with a "key" of some sort, and register online.

      That key grants the first 1 thru X DLC free for that user, even if it's total crap like the multiplayer "patch" for Bioshock2. If the registered user gets it for free, they don't care because it "came with the game" even if it came out later. Have an activation method for installing the DLC and authorizing it online.

      Yes, this idea does hamper the second-hand sales market, but I'm honestly not as concerned about that. But what it does do is get people to buy the game and get a few DLC free (bringing them back to the game and getting another chance to get re-interested in it), while not being draconian and hampering the end-user.

  12. Console Piracy by Aladrin · · Score: 2, Interesting

    So by that logic, they shouldn't bother to make games for PS2, 360, PSP, DS... Or basically any system except the PS3. And you can soon mark the PS3 off that map since Sony has waived the red flag in front of hackers' eyes.

    Those systems are pirated as much or more than PC games are pirated, and it's just as easy. (Easier, for some, like PSP and DS.)

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Console Piracy by jonwil · · Score: 1

      To pirate for the 360 requires you to hack the firmware of the DVD drive (risky and may not even be possible if your 360 has the wrong kind of DVD drive, plus it will cause you to be banned from XBOX live if you connect to that)

      To pirate for the DS requires a flash cart which costs money.

      I dont know about piracy for PSP but last I checked, it still requires replacing bits of the PSP firmware and may lock you out of newer firmware versions or features (or games that need those versions)

      With PC, all you need to do is to download a single ISO from BitTorrent which will likely include a simple crack (usually all you have to do is to copy the crack into the games folder)

    2. Re:Console Piracy by Aladrin · · Score: 1

      And some basic knowledge about how to copy files, etc.

      If you can follow the instructions for the majority of PC cracks, you can follow the instructions on buying a DS cart or soft-modding your 360 or PSP.

      Or better yet, just pay some nerd to do it for you. Too easy.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Console Piracy by Anonymous Coward · · Score: 0

      I dont know about piracy for PSP but last I checked, it still requires replacing bits of the PSP firmware and may lock you out of newer firmware versions or features (or games that need those versions)

      If you put everything you need on a small memory stick and have the other tool (Pandora battery), you can install a cracked firmware in all of five minutes and be playing ISO files. If you use the same tools, you can downgrade to an official firmware and use the net update to get the latest firmware (if you don't have it on your stick already), no questions asked. Not quite seamless, but you can play most PSP games save a couple new ones on custom firmware, and your PSP is never locked into CFW to my knowledge.

    4. Re:Console Piracy by Anonymous Coward · · Score: 0

      Well, if piracy is much more common on consoles, then I must live in Bizzaro world. I work at a game store, and we can barely sell any PC copies of games. PC gamers will come in, look at a game, shrug and say "I'd rather pirate it than pay that" and walk out. They will ask me about a game, listen to me talk about it and say "That sounds cool, I'll have to download it" straight to my face and leave without paying anything. If they don't do that, then they'll come in, rage, explain to me why they won't buy some game (no dedicated servers, DRM, too expensive) then talk about how they won't support such a heinous company and then walk out. In the last year I have literally seen less than 10 pc game sales, and 3 of those were from my manager.

      On the other hand, people line up to hand over money for New Super Mario Brothers Wii or Call of Duty on the 360. Halo ODST sold quite well, as did Bowser's Inside Story. Final Fantasy sold great too.

      And the best part? The console gamers represent a wider sample of the population, and they bitch a whole lot less. If I were a developer of any decent size, I'd totally give up on PC gamers. They seem to never be satisfied and they act like they are entitled to a great product but then aren't willing to pay for it.

      If consoles are, in fact, just as, or more prone to piracy, then it is at least being committed by a smaller percentage of users, or by a user base that is willing to still spend money at least sometimes. I don't really feel stamping piracy out solves any problems, but if they only time your games sells is when it's on sale for 5 dollars on steam, why bother?

    5. Re:Console Piracy by Anonymous Coward · · Score: 0

      Most ignorant thing I have read all day. Congrats, you have a complete lack of perspective of the average gamer.

  13. WTF by edittard · · Score: 1

    What's a niched product? Seems I spend too much time mainstreaming...

    --
    At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
  14. Sell me a product I like by dushkin · · Score: 3, Insightful

    I play the occasional game here and there. I stole a few, sure.

    But for instance I just bought the Orange Box two weeks ago and I'm not regretting it one bit. I bought Torchlight because it's some of the most fun you can have for $5 (steam sale). I'm going to buy SC2 because it's going to be an awesome game, etc.

    I like buying good stuff, or "ok" stuff for a good price. I don't however like the idea of paying $50 for a shit game. (Looking at you, 90% of the market)

    --
    o hai
    1. Re:Sell me a product I like by VGPowerlord · · Score: 1

      Speaking of Orange Box, have you tried Team Fortress 2 yet? :D

      I like TF2, plus Valve has continued updating it in the 2+ years its been out.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Sell me a product I like by Anonymous Coward · · Score: 0

      It's in Valve's interest to low-ball the price of their games. Once you're on Steam, you'll hopefully buy games from Steam. Not every game developer has their own publishing platform.

    3. Re:Sell me a product I like by VGPowerlord · · Score: 1

      It's in Valve's interest to low-ball the price of their games. Once you're on Steam, you'll hopefully buy games from Steam. Not every game developer has their own publishing platform.

      Steam has for more sales every weekend, and sometimes a second one during the middle of the week. That's far too many sales for just Valve games.

      Pre-ordering is usually the only sale price a game has for the first six months or so on Steam. This includes Torchlight, which was put on sale just past the first six months.

      This isn't really a surprise, though. Once a digitally distributed game has recouped its losses, all you have to pay for is the bandwidth to download the game.

      Not only that, but Valve also tends to sell game bundles on Steam. Bundles are almost always cheaper to buy than the separate prices of the games in them*. The Orange Box and Valve Complete packs in particular you'd be stupid to buy the individual games separately: From memory, the individual prices are HL2 $10, HL2:Ep1 $10, HL2Ep2 $10, Portal $20, TF2 $20. The Orange Box bundle is $30, cheaper than Portal and TF2, let alone the other 3.

      *except when some games in the bundle are on sale, but the bundle isn't.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Sell me a product I like by Sabathius · · Score: 1

      Piracy is a clear indication that the market is broken. And by "market is broken" I mean that game publishers are charging an amount that their "potential" customers refuse to pay. It's corporate greed that is causing people to pirate the games. The response is DRM, which exacerbates the problem.

    5. Re:Sell me a product I like by Anonymous Coward · · Score: 0

      Gee, I wish we could pay only $50 for s shit game in Australia. Here they start at $90 and go up from there.

  15. The giant behemoth that is... by carlhaagen · · Score: 1

    ...the PC game industry, has grown obese, too fat, too dumb and too clumsy to survive its own game. This is what happens when you move game production into being something akin to producing a hollywood movie, with all the inefficiencies that follow.

  16. Lower prices to achieve huge net gains by Munden · · Score: 2, Insightful

    Steam has also shown if you put the price of your game at a level gamers think is a good deal - you sell like crazy.

  17. Some of the... by blahplusplus · · Score: 2, Interesting

    ... comments are laughable. PC games sell less simply because Microsoft pushed the Xbox so hard and a lot of PC gamers left for console land. Now PC's get ports mainly of console titles except titles that are extremely hard to do on consoles without taking away from the game itself.

    But either way developers are the only one's to blame here. Does anyone think Starcraft 2 or diablo 3 is not going to sell well?

    What about the battlefield games? I'm certain the did just fine on PC. These guys are talking about the PC without noticing that the games that sell on the PC are _good games_. PC players don't like putting up with unfinished buggy crap, how many unfinished or broken games have dev's been releasing lately? A hell of a lot.

    The real issue is that developers painted themselves into a corner chasing hardware and graphics if you take development costs from 10-13 years ago and compare it to today there is a HUGE increase. Developers need therefore to focus on development processes that reduce their costs and not blaming piracy.

    Piracy is an excuse bad developers use because bad developers are so used to getting money for shitty games on consoles where bad games tend to sell giving developers a false impression of the quality of their games.

    We can all rattle off a whole list of unfinished games over the past 5 years released on PC. Another problem is DRM and game costs, if you're game is going to have DRM that means I'm not going to pay $50 for something that will be broken and unsupported 10 years from now.

    Lots of old DRM less games can be run offline, the same can't be said about DRM'd games. The industry wants to moved to a forced obsolescence model where no one owns their games and they have total control and it's sickening.

    Game servers for old games in console land were shut down, why exactly should we believe developers promises that they will un-drm their game? Quite frankly someone needs to sue the industry. If I want to play a game 10 years from now unconnected from the net and the data-mining anti-privacy mothership I have every right to.

    1. Re:Some of the... by Anonymous Coward · · Score: 0

      There may be some buggy games out there but there are also gems like this. There was a time when I would have had to look up all the cheat codes for a game and put them in. This game has them all enabled by default with no way of turning them off! You can't believe all the time you save yourself from hassling with all of those cheats. If more games followed this format you would sell a lot more games.

    2. Re:Some of the... by aekafan · · Score: 1

      Since Ubi's drm has officially been broken now, you can play those game for as long as you want

  18. Too many options for people to buy by tepples · · Score: 3, Interesting
    The article wasn't terrible for a change, as the commentators didn't ignore indie games outright. But a couple things stuck out at me:

    John Abercrombie: "I think there's just too many options out there, honestly. Too many options for people to buy. With the consoles, there's just one. You just go to the store and buy the one."

    So would that one be PS3, Xbox 360, or Wii? At least PC games are supposed to run on both NVIDIA graphics and ATI graphics.

    John Abercrombie: "I think browser-based games are really cool...you don't need a PC, you just have something that has a browser. That way, people who were targeting PC or multiple configurations on PC before can just target a browser."

    With or without the DOM event model? With or without SVG? With or without HTML5 Canvas? With or without HTML5 Audio? With or without Flash? With or without Java?

    Joe Kreiner: "Most of the innovation right now, console-side, is designed around a living room environment. That's not typically where you have your PC."

    So you ignore the entire home theater PC market, which has grown since HDTVs displaced SDTVs in stores.

    1. Re:Too many options for people to buy by Anonymous Coward · · Score: 0

      So would that one be PS3, Xbox 360, or Wii? At least PC games are supposed to run on both NVIDIA graphics and ATI graphics.

      "PC" gaming invariable means coding to direct-x APIs, not a video card direct. It'll be interesting to see what happens when apple's OS X gets proper titles.

      Also, not forgetting the NDS, PSP, and the massive success of gamelets on things like the iphone/ipod touch. Plus there are other time wasters like fartville and nafiawars. Not everyone wants real action gaming, an awful lot of people are happy with glorified solitaire level gaming.

      We have the three consoles, both portables and a touch available, quite often no one is interesting in gaming, a book or comic will do just fine, or when concerning the kids, going off to see the latest milk-your-cash 3D movie is coming into play more and more.

    2. Re:Too many options for people to buy by Animaether · · Score: 1

      PC games are supposed to run on both NVIDIA graphics and ATI graphics.

      I highlighted the problem area.

      Let's ignore the other vendors for a moment (Intel, Matrox, etc.) and concentrate just on one of them.. let's say ATI.

      I purchased Painkiller for cheap after ZeroPunctuation's review of it - it was in a 'Universe' edition that came with an extension pack and Painkiller Overdose. I loved Painkiller - I couldn't tell you a thing about Painkiller Overdose. The reason for this is that although the main Painkiller game will happily run on the machine, Painkiller Overdose will not - complaining that I need at least a DirectX 9.0c capable card. The DVD box happily claims DirectX 8.1 as minimal requirement, and 'DirectX 9 (Geforce FX 5700 or better)' as recommended. Yet it refuses.
      But let's say this wasn't a notebook and I could choose to purchase a new graphics card. Obviously -now- I would just pick up the latest and I'd probably be set. But back at the time of release.. if I were eying ATi cards, then what good is 'Geforce FX 5700' going to do me? And if I had relied on just the 'DirectX 9' bit, and got one, but then found out I needed 9.0c, I'd still be stuck.

      And that's just the graphics card ;)

      Of course with consoles you have multiple choices - but I think you know what he meant. Otherwise I could claim that 'a PC' could just as well mean one that is running Apple's OS X or Linux.. how are -those- going to run 'PC Games' if they really mean 'Windows Games'?
      At least with a given console - say the PS3 - you've got exactly one target. Sure there's been several editions, now a slimline model, etc. But afaik, any game coded for the first PS3 (homebrew 'OtherOS' stuff aside) will still happily run on the latest PS3, and a game coded for the latest PS3 will happily run on the first edition.

      I very much enjoy gaming on a (Windows) PC - but I can certainly see why developers and publishers would rather target consoles based on the above alone.

    3. Re:Too many options for people to buy by Nyder · · Score: 1

      The article wasn't terrible for a change, as the commentators didn't ignore indie games outright. But a couple things stuck out at me:

      John Abercrombie: "I think there's just too many options out there, honestly. Too many options for people to buy. With the consoles, there's just one. You just go to the store and buy the one."

      So would that one be PS3, Xbox 360, or Wii? At least PC games are supposed to run on both NVIDIA graphics and ATI graphics.

      John Abercrombie: "I think browser-based games are really cool...you don't need a PC, you just have something that has a browser. That way, people who were targeting PC or multiple configurations on PC before can just target a browser."

      With or without the DOM event model? With or without SVG? With or without HTML5 Canvas? With or without HTML5 Audio? With or without Flash? With or without Java?

      Joe Kreiner: "Most of the innovation right now, console-side, is designed around a living room environment. That's not typically where you have your PC."

      So you ignore the entire home theater PC market, which has grown since HDTVs displaced SDTVs in stores.

      While I don't really disagree with what your saying, I think your not giving how stupid people are about computers their due.

      We, here on /. tend to know and understand computers. But out in the real world? hell no. People don't know shit about computers. So ya, from that perspective, a console, say a 360, is going to play 360 games. You don't have to worry about what video card you got, if you have enough ram, etc...

      Of course, imo, if peeps with computers took actually a few minutes to go through their computer, look at everything, look at the settings, and actually familiarise themselves with it, i think they'd find it's not that complicated of a device.

      And honestly, it's a big part Nvidia & ATI's fault. They put out new video cards, then rebrand older cards with new numbers, keep jumping naming around, and make a big mess of the video card market. How were you know know that Ati 9200 they are still selling is 6 generations old? it says PCI on it. (lol)

      But consoles are starting to get long in the teeth, and over the next 3 years, I'm guessing you'll see a rise in PC gaming because the smart devs are going to still be making games for it.

      --
      Be seeing you...
  19. PC is for small indie games and niche markets by mentil · · Score: 1

    Putting DRM on a game nowadays is like shutting the barn door after the horse has left. It only stops people who aren't intimidated by PC games, don't mind infringing copyright, but don't know about the existence of cracks. Those of whom which the 1st and 3rd apply is but a small minority of PC gamers buying anything more sophisticated than The Sims.

    Digital downloads (I hate that term) will be great for PC gaming, eventually. There's way too many great PC games that can't be found on Steam for it to be a one-stop shop; consolidation, expansion, or a 3rd party frontend is needed to make more games easily available, to avoid each publisher having their own platform with associated system tray icon, memory footprint and updater.

    The PC is the best platform for indie game developers, since there's no devkit to buy or gatekeeper to pay in order to develop for it. Updates are as easy as FTPing a new binary to your server; open source games are especially unlikely to appear on consoles. Interesting experimental or hastily-made games which would never appear on a console due to lack of polish or content can be offered for free on PC. And finally, the standard input devices of mouse and keyboard aren't standard on any console, allowing more precision or more functions for PC games.

    Cloud gaming won't be very interesting until bandwidth is high and unlimited and the lag is low. I imagine it would work better in Korea, since it's compatible with the net cafe business model, and they have very high speed internet.

    Publishers start funding of downloadable console games at $300k-$500k, so anything expected to gross less than that needs a new funding source. It may be negligible to publishers which rake in Billions per year, but to a two-man team $250k can be a lot of money, the amount a niche game might make. Self-publishing for the PC is always an option.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
  20. ... I stole a few ... by Errol+backfiring · · Score: 3, Insightful

    Better give them back then before they find out they are missing.

    --
    Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
  21. These guys are as bad as the movie industry by Sycraft-fu · · Score: 4, Interesting

    "Oh if you look at the numbers PC games just aren't worth it for big publishers!"

    Really? Then why the fuck do they bother? Since about the beginning of 2010 we've seen the release of:

    Dark Void
    Mass Effect 2
    Startrek Online (only for PC)
    STALKER Call of Pripyat (only for PC)
    Bioshock 2
    Napoleon: Total War (only for PC)
    Supreme Commander 2
    Battlefield: Bad Company 2
    Assassin's Creed II
    Warhammer 40,000: Dawn of War II - Chaos Rising (only for PC)
    Command and Conquer 4: Tiberian Twilight (only for PC)
    Metro 2033
    Dragon Age Origins: Awakening
    Settlers 7: Path to a Kingdom (only for PC/Mac)
    Just Cause 2

    This is just a list of titles from major publishers, doesn't count any indy games or the like. Now I notice a few things about this list. I notice it is quite a few games, I notice that it includes major titles also on the consoles, and I notice that it has major titles that are PC one. Also some of these titles (like Metro 2033) are enhanced for the PC, meaning you get better graphics or the like on the PC version. That tells me that the PC is NOT a minor platform that "Doesn't make sense" for big publishers. Tells me it is still a big platform.

    In fact, as far as I have seen, PC game revenues are still the largest out there. They are bigger than any single console platform. They aren't bigger than all consoles combined, of course, but then you wouldn't expect that. Each console is a separate platform, and the PC is separate. Of those, the PC seems to have the highest revenues.

    The fact that big, expensive, games keep coming out for the PC, in particular from studios that also publish console titles (like EA and SEGA) tells you that indeed the PC is very worth it to publish for. If it weren't, they wouldn't.

    Remember it is real simple: You take all your costs to make something, all the development, support, staff and so on, call that X. You then take all the money you bring in selling that, call that Y. If Y is bigger than X by a non-trivial amount, say 10% or more, then it is worth doing. You are making a profit, and that's what matters.

    These people who think that piracy is "killing" the platform need to tie a can on it. It is clearly not. To me it smacks of the same thing Hollywood loves to do when all movies "lose money" on paper and they cry and whine, yet keep releasing them apace. Tells me that there is no small amount of BS going on.

    1. Re:These guys are as bad as the movie industry by Anonymous Coward · · Score: 0

      Funny to listen people outside the industry talk about things without any knowledge. Most of the big studios develop titles on cross platform, first it is developed on a console/pc combination, 360/PS3 being the target and the PC being the development platform. So releasing a game for PC when the main target was the 360 or PS3 is not such a big deal. That doesn't mean PC development was the intended target, it is just a side effect.

      So, developers are getting this PC version of the game for 'free' and the issue is whether to bother doing the minor work needed for a commercial release or not. The numbers and the forums clearly indicate there is a generation of PC gamers out there that take for granted bypassing buying the games and simply go for the pirated ones. So for the meager sales one is going to make on the PC version it is really becoming more and more clear that the answer is not.

      In my opinion the PC game, and the PC hardware by extension, is dead or kicking its last strokes. A number of circumstances killed it, mediocrity at the OS level, apps is one cause, but the other without a doubt is piracy of both games and applications.

    2. Re:These guys are as bad as the movie industry by Thanshin · · Score: 1

      These people who think that piracy is "killing" the platform need to tie a can on it. It is clearly not. To me it smacks of the same thing Hollywood loves to do when all movies "lose money" on paper and they cry and whine, yet keep releasing them apace. Tells me that there is no small amount of BS going on.

      The counter argument is, usually: "Well, they don't lose money now, but they're making less every time and eventually the industry will crumble".

      To which the easiest reply is: "So be it."

      We could all create a business based on leaving stuff and a cardboard box in the street, and then whine that people aren't taking the stuff and putting the money on the box as we expected.

    3. Re:These guys are as bad as the movie industry by PhilHibbs · · Score: 2, Informative

      And the two games on that list that I am interested in, Assassins Creed 2 and Settlers 7, are both out of the question for me as they have an always-on-the-net requirement, and I'm looking for single-player games to play on my laptop in the hotel room, or at a friend's house who doesn't have wireless internet. When I do have net access, I play World of Warcraft, I'm not looking for a game to fill that time with. Until this year, I was in their target market. Now I am not, because of the new DRM. The game I most play at the moment is Carmageddon 2, I found my disk a couple of weeks ago and got it working and it's awesome.

    4. Re:These guys are as bad as the movie industry by Anonymous Coward · · Score: 0

      So, because the PC has seen a total of four exclusive games, one MMORPG and one expansion pack during the January-April time period, everything is A-ok? Its obvious to everyone who was a PC gamer during the 1990-ies heyday that PC gaming isnt what it used to be.

      And piracy has little to do with "market forces", etc. Its a non-market force, thats the problem.

    5. Re:These guys are as bad as the movie industry by stonewallred · · Score: 1

      Eh, makes me wish I had some programming skills. I have a world with over 25 years of development, a very good grasp on game mechanics and a slew of ideas on how to set up randomized quest chains, character skills (both combat and crafting)and the desire to make a PC game out of it all. But owning a business, finishing a MA, working part-time and doing an internship, along with having a GF and a son from my failed marriage, I lack the time to learn how to program games.

    6. Re:These guys are as bad as the movie industry by Anti+Cheat · · Score: 1

      The big movie companies claim to be losing money on all movies has been such a fraud. This is why the major movie stars like Will Smith have their percentage of the revenue taken from the Gross sales figures and not the net profit. The net shows a loss so that Sony and the others don't have to pay taxes on their profit...ooops sorry that was no profit.

      The same scams the big movie houses pull are the same concepts being done in the game industry with a small change to the rhetoric. Both make initial good sales for good product, but blame piracy on not making a net profit. This puts the onus on the Gov to make changes in law that will allow these industries to do whatever they want, up to and including ridiculous court settlements of millions for a download infraction instead of a more appropriate penalty for a sharing infraction.

    7. Re:These guys are as bad as the movie industry by Monkeedude1212 · · Score: 1

      Remember it is real simple: You take all your costs to make something, all the development, support, staff and so on, call that X. You then take all the money you bring in selling that, call that Y. If Y is bigger than X by a non-trivial amount, say 10% or more, then it is worth doing. You are making a profit, and that's what matters.

      Well its a little more complicated than that. If I said, here: Go do ditch digging for the rest of your life. Your basic necessities will be paid for, and at the end of it, I'll give you a dime.

      That's a Dime more than you'll have right now, but you'll have wasted a lot of time for just that dime. This is the mentality of big entertainment industries. Spend millions on a product, knowing it will at least break even. How much profit you make should be proportional to the time spent on it.

    8. Re:These guys are as bad as the movie industry by icebrain · · Score: 1

      I'm in a similar boat. Been a fan of flight simulations for a very long time; started with Falcon 3.0 on a 486 way back when. I was very involved with database hacking and editing in Jane's Fighters Anthology and Falcon 4.

      But now, it's all lost the appeal. Falcon still has an active third-party development effort (both on the database and the leaked source code), and the real-time unscripted campaign engine is still unmatched by anything else, but it's still all being done on a 12-year-old game and graphics engine, with all the limitations that entails. And said dev community has gotten much more of a "you'll take what we give you and like it" attitude. And having spent so long messing with the internals, I know all of the limitations. Suspension of disbelief is gone now; all I end up doing is gaming the system, so to speak, and all of the faults and known inconsistencies with Real Life (flight model simplifications, hacks, etc) kill the rest of the enjoyment off. Civil flight sims aren't any better; the super-rigid ATC and AI aircraft behavior in MSFS is laughable to anyone with real-world aviation experience, and the flight dynamics can get pretty silly. Orbiter does a beautiful job with handling orbital mechanics, but its aero, systems, and terrain handling are far behind, there's no "feel" of really flying anything, and making any kind of decent addon requires coding knowledge. X-plane is fun to mess with and do "what-ifs", but its ATC sucks and it still doesn't do supersonic aero very well. And the limited weapons implementation isn't that spectacular.

      The problem with getting good flight sims is that they have a limited market. Not too many people are willing to put in the time and effort to learn a complex, high-fidelity sim, especially if they don't have real-world aviation experience. Also, gettting this level of accuracy is a lot of work; flight models are hard to get right even with good data, and you're not likely to find much of that on anything remotely close to contemporary (especially WRT military aircraft and weapons). You need developers who also have a solid aviation background, too. And getting good wide-area maps (especially worldwide) is a HUGE database effort.

      There are a few open-source flight sim development efforts underway, but they've been in development for years without much visible progress. There simply aren't enough people with the coding ability, aviation experience, and time to work on them, and the market simply isn't there for a company to take them on.

      My dream is for a comprehensive flight simulation--civil air, military air, and at least earth-orbit space. Good worldwide maps, intelligent AI (with links to real-world airline schedules and such), dynamic military campaign engine, believable bomb and missile effects, etc. I know something like this will never happen, at least not in the forseeable future. But I can dream, can't I?

      --
      The meek may inherit the earth, but the strong shall take the stars.
    9. Re:These guys are as bad as the movie industry by stub667 · · Score: 1

      I suspect all those titles would be what the panel termed 'niche-y'. Casual gaming is where the big money is, and big companies are chasing that market with big dollar signs in their eyes.

      What wasn't mentioned is if the PC gaming market is getting smaller with consoles and iPhones and handhelds stealing sales, or if the newer devices are opening new markets. Sure big publishers are going to be chasing the new multi billion dollar markets, but they are not stupid enough to leave behind their existing multi billion dollar markets.

  22. Leave the PC games market then, big publishers by Lord+Lode · · Score: 1

    If these big publishers leave the PC market, I don't think much of value is lost. There still is a market for proper shooters and RTS games for PC, so good such games without exaggerated DRM will still appear anyway. Also, games cost more than 100 times as much money to develop than 15 years ago. And yet I don't find them 100 times as fun as the games from 15 years ago. On the contrary, often.

    1. Re:Leave the PC games market then, big publishers by tepples · · Score: 0, Troll

      There still is a market for proper shooters

      "Shooter" is a broad category. There are A. bullet hell scrolling shooters, B. shooters from a first-person view in the Duck Hunt/Time Crisis sense, and C. first-person shooters in the Quake sense. Only category C is necessarily better on a PC.

      and RTS games for PC

      It's not exactly "real time" if you can build an oil refinery in less than the time it takes for your units to cross the map.

    2. Re:Leave the PC games market then, big publishers by Thanshin · · Score: 1

      It's not exactly "real time" if you can build an oil refinery in less than the time it takes for your units to cross the map.

      That depends on the size of the map.

    3. Re:Leave the PC games market then, big publishers by ifrag · · Score: 1

      It's not exactly "real time" if you can build an oil refinery in less than the time it takes for your units to cross the map.

      Perhaps you have underestimated how awesomely large my map is.

      --
      Fear is the mind killer.
    4. Re:Leave the PC games market then, big publishers by ncgnu08 · · Score: 0

      I miss Quake, the original! How many hours/days/weeks did I waste playing that one!

      --
      Member of American Sarcasm Society - Motto: "Like we need your help!"
    5. Re:Leave the PC games market then, big publishers by Anonymous Coward · · Score: 0

      You said it. TFA is a joke. If they want to leave the market, they can leave the market. And guess what'll happen: they'll see a bunch of software companies making money in the market that they just left. Why? Because it's actually still profitable, and that's an understatement: it's insanely profitable. Its insane profitability is why the people in TFA are on the map today. So.. what went wrong?

      Also, games cost more than 100 times as much money to develop than 15 years ago

      Aha! In other words, these idiots don't know how to plan a profitable project. What to do about it? Fire your management. A reasonably good, though very simple game can cost three or four man-months or two (the catch is that this requires a talented individual who has some good ideas, programming knowledge (stick to 5 year old APIs and specs so you're not dealing with bullshit problems), and can draw stuff). Let's round that up to 6 man months to get it well-debugged and to set up the online store where people pay money for their keyfile that turns the demo into the full product. An extremely cool and fancy game, costs maybe two or three man-years, where most of that is spent on a couple of artists / story tellers (not programmers). How many orders of magnitude are these idiots off? A few, I think.

  23. Hey Joe! by Anonymous Coward · · Score: 1, Insightful

    Joe Kreiner! Everything you said basically boils down to "Making games for the PC is haaaaard and we don't make as much money from the flawed, pitiful, weaksauce console ports we try to fob off on you."

    Got a request for you buddy.

    Keep your whining ass as far away from the PC game market as possible. Thanks.

    Leave the PC game making to the folks who aren't afraid of putting in a little hard work to make games for players who are capable of controlling games using more than their opposable thumbs.

  24. What future? by migla · · Score: 1

    Near future, I guess. Because looking at a more distant future, it appears to be a happy place with only free/open source software. If everything evolves, and since proprietary is not optimal, anything proprietary still has evolving to do, ie has a brighter future still ahead. So the future is wide open as in gratis and libre.

    Obviously, the future needn't be bright, but the future of computing will only remain proprietary in a future where evil forces use evil force to keep software proprietary (or if we don't get to computing utopia before we collectively snuff it, of course).

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    1. Re:What future? by melikamp · · Score: 1

      Because looking at a more distant future, it appears to be a happy place with only free/open source software.

      I think we will have more great free games in the future, but at the same time the proprietary games are here to stay. Even non-free OS software might survive, just as OS X does now, combining the minimal development effort (they cannot write anything half as good as BSD) and heavy marketing artillery (it does not matter that OS X is worse than Linux in pretty much every respect; people will still buy it because a talking head on TV told them so.)

    2. Re:What future? by murdocj · · Score: 1

      With the emphasis on "distant", e.g. about the same time we get Star Trek replicator technology.

      In my lifetime, I expect to continue to see some reasonable freely distributable games, but the vast majority of games that I want to play will be proprietary. It's clearly very difficult to get large free software movements going. They've typically coalesced around projects that are of great interest to software engineers. Good games require not just some programmers interested in a game, but a lot of people from different disciplines working closely together. It's not impossible, it certainly happens in the modding community, it's just not going to replace proprietary any time (soon).

    3. Re:What future? by yukk · · Score: 1

      That's a nice future. That's how it should be. A Sins of a Solar Empire dev decides to go on holiday and at the taxi rank he tells them he helped write Sins and it's all "Duuuude, you ride free!" and on the way to the airport they pass some poor schmuck dragging a suitcase along the road and he asks "What's up guy?" and the poor schlep says "I work for Ubisoft. The taxi driver wouldn't take me"

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
  25. Console vs PC by apmonte · · Score: 2, Insightful

    I used to be a big PC gamer, but broke down and bought an 360 a few years back because I could get that entire system for the cost of a new PC video card alone. I could live with console gaming if they'd give me the option of ditching the controller for a keyboard and mouse. For me, it's the only thing that makes PC gaming more attractive than console gaming. My 58" plasma and home theater really enhance my gaming experience, plus my couch is infinitely more comfortable than my computer chair (particularly for long stretches). Additionally, I like the idea that everyone is using the same hardware and the guys that are killing me every time I turn around aren't doing so because they're getting 10x my frame rate after building a new $5k system. Another benefit to ditching the PC for the console is that I haven't had to update my PC in years. (I'm long overdue for a new PC, but don't have a compelling reason to upgrade just yet)

    1. Re:Console vs PC by headkase · · Score: 1

      I also bought a 360 for my gaming. Here's what I found: without games there is little reason to keep Windows on my PC so I switched it over to Linux (Ubuntu 64-bit yes I'm a n00b). When games are out of the picture it completely removed the lock-in effect of Windows for me.

      --
      Shh.
    2. Re:Console vs PC by headkase · · Score: 1

      Oh yeah, and I don't need to buy a new computer either even though this one is now what I used to consider long-toothed: it works absolutely fine for everything but games - which it isn't meant for anymore ;)

      --
      Shh.
    3. Re:Console vs PC by tepples · · Score: 1

      I could live with console gaming if they'd give me the option of ditching the controller for a keyboard and mouse. For me, it's the only thing that makes PC gaming more attractive than console gaming.

      That and as the article pointed out, PCs are better for indie games.

      My 58" plasma and home theater really enhance my gaming experience

      Your 58" plasma likely has a VGA input to take signals from your PC's VGA output and an HDMI input to take signals from your PC's HDMI output.

    4. Re:Console vs PC by Anonymous Coward · · Score: 0

      I've gotten pretty adept with the dual-sticks, but FYI http://www.bannco.com/index.php?option=com_content&view=article&id=105&Itemid=53

    5. Re:Console vs PC by Anonymous Coward · · Score: 0

      You miss the fact that console games are at least 50% more expensive than their PC counterparts.

      If you buy a lot of games it doesn't end up all that much cheaper plus you don't need to spend silly amounts of money on a video card. My old 8800GT has run everything I have thrown at it for the last two years.

    6. Re:Console vs PC by the_one(2) · · Score: 1

      You don't need the best video card to play games with quality equivalent to xbox 360... You probably couldn't get an equivalent computer for the same price as an xbox 360 but it wouldn't cost more than about twice as much at least (and as an anonymous poster pointed out, games are cheaper for pc).

    7. Re:Console vs PC by Anonymous Coward · · Score: 0

      Due to not upgrading, he probably doesn't have those ports. Few console people realize with an upgraded PC HD television, you can have better graphics that all the consoles.

    8. Re:Console vs PC by apmonte · · Score: 1

      It's not about hardware equivalency between PC and console as much as it's about hardware equivalency between gamers. A PC gamer that has the latest i7 extreme edition & quad 5970's will have a decisive advantage over me with my 3+ year old system. And I guess I never noticed a price difference between PC & console games. With companies like GameStop purchasing used console games, I wonder if that isn't a wash anyway.

    9. Re:Console vs PC by Krneki · · Score: 1

      You can play exactly the same with the PC. You can use 58' plasma TV, super-duper stereo and if you fancy console controllers from your couch. (If you play simple games, when you start to play competitive online games, you need all the control you can get).

      The PC cost more? Sure, but so does every other top edge technology.

      You got owned by people with better hardware configuration? Guess what, for some, most of the fun comes from tweaking their system (you know, the geek fetish to tinker).

      --
      Love many, trust a few, do harm to none.
    10. Re:Console vs PC by Ltap · · Score: 1

      Exactly. My HDTV is just another output device for me; I just run videos on my PC and use my wireless keyboard to control it (play, pause, etc). Something like this never occurred to most people. Instead of buying a DVD and then a Blu-Ray player, I just spend a few bucks on a cheap HDMI cable (no Monster cables for me) and I'm basically immune to all of the screwing around that has happened with BR players, yet I can still watch HD video.

      Also, before someone says "well, obviously you have a top-of-the-line machine" - no I do not. It is trivial to play HD video, all modern video cards are optimized for a variety of codecs (NVIDIA has PureVideo, I forget what ATI has). I've tried out the GT 220 (the second-cheapest card available for the current gen of NVIDIA cards) and it can handle 1080p just fine.

      The moral of the story? Getting a $10-30 HDMI cable and keeping your current PC hardware (or maybe buying a BD-ROM drive if you actually use the discs) can save you hundreds of bucks and eliminate the need for completely unnecessary hardware that can only play a handful of codecs, as well as not allowing you to do basic things like fast-forwarding past FBI/Interpol warnings and commercials.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    11. Re:Console vs PC by tepples · · Score: 1

      Getting a $10-30 HDMI cable and keeping your current PC hardware

      I think I've figured out why people don't move the PC next to the TV. If you put your PC by your TV, you can't also use it at your desk. So you end up having to buy another PC and an optical drive, and Best Buy stores don't tend to carry a lot of PCs designed to fit into a home theater system.

    12. Re:Console vs PC by Spit · · Score: 1

      I bought a 360 for games too but keep my PC updated to run X-plane, which has a Linux native port.

      --
      POKE 36879,8
    13. Re:Console vs PC by Anonymous Coward · · Score: 0

      I think I've figured out why people don't move the PC next to the TV. If you put your PC by your TV, you can't also use it at your desk. So you end up having to buy another PC and an optical drive, and Best Buy stores don't tend to carry a lot of PCs designed to fit into a home theater system.

      HDMI cables can be up to 15 meters (49 feet) long, so there's no need to put the PC next to the TV.

    14. Re:Console vs PC by tepples · · Score: 1

      HDMI cables can be up to 15 meters (49 feet) long, so there's no need to put the PC next to the TV.

      Running a 50-foot cable from the PC room to the TV room and an equally long USB cable is still a pain in the neck, especially if you have to go through doorways. And if you're using the PC to watch video or play games, someone else can't use it for Facebook.

    15. Re:Console vs PC by Ltap · · Score: 1

      I'd like you to review the concept of a "PERSONAL Computer".

      Also, running HDMI cable is fairly easy as long as you take into account the low AWG number (i.e.: thick cables). It's best if you don't try to force it into narrow curves, but it's very reliable.

      Also, the HDMI spec covers, AFAIK, up to 25m. I've seen and used 30-35m ones, and there are 50m ones out there. Despite the length, if you buy cheaper cable (which isn't really any different from the top-end monster cable) it'll only cost you $30-60, which is roughly the price of a cheap DVD player and much, much cheaper than Blu-Ray players. It's also not affected by format shifts, so as long as you're not going to use anything bigger than 1080p, you're fine.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    16. Re:Console vs PC by h4rr4r · · Score: 1

      doorways?
      You run cabling inside the walls.

      If you run a real OS they can. Linux can have multiple graphical logins with separate displays and interface devices.

    17. Re:Console vs PC by Anonymous Coward · · Score: 0

      Additionally, I like the idea that everyone is using the same hardware and the guys that are killing me every time I turn around aren't doing so because they're getting 10x my frame rate after building a new $5k system.

      Right, now they're killing you because they're playing with 0ms ping whereas you and everyone else is lagged. You can always lower your GFX settings on PC, which might help. Crappy, player-hosted servers you just have to deal with. That's some improvement.

    18. Re:Console vs PC by tepples · · Score: 1

      I'd like you to review the concept of a "PERSONAL Computer".

      If you are talking about a personal computer as opposed to a social computer, then where can I buy a "social computer" that's actually a computer and not a locked-down appliance?

    19. Re:Console vs PC by tepples · · Score: 1

      You run cabling inside the walls.

      Landlords tend to have problems with piercing walls.

    20. Re:Console vs PC by h4rr4r · · Score: 1

      Too bad. So long as you seal them back up when you leave nothing they can do about it.

      Laws in your state may be different though.

    21. Re:Console vs PC by Ltap · · Score: 1

      I'm talking about a personal computer in the sense of a computer that is owned and operated by a sole owner without sharing between several users.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    22. Re:Console vs PC by tepples · · Score: 1

      I'm talking about a personal computer in the sense of a computer that is owned and operated by a sole owner without sharing between several users.

      Thank you for clarifying the terminology. In that case, personal computers have the disadvantage that a lot of families aren't willing buy a computer for each person. So they buy one computer and one game console for everyone in the household to share.

    23. Re:Console vs PC by Ltap · · Score: 1

      That doesn't make sense to me. It might be fine for small children to share a computer, but if I were a parent I'd definitely get them some form of computer of their own at age 12, if not earlier (if they showed interest in hobbyism). Having adults share a computer just seems awful, especially if someone needs it for school or work.

      Qualifications: has used his own computer since age 3 rather than sharing (it was one of my father's older PC clones).

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    24. Re:Console vs PC by tepples · · Score: 1

      That doesn't make sense to me.

      It does to a mother raising three kids. The two double-digit-year-old kids have laptops, but one is a used ThinkPad and the other is an Acer netbook, and their Intel "Graphics My @$$" chipsets are horribly underpowered for the kind of PC gaming mentioned in the article.

    25. Re:Console vs PC by Ltap · · Score: 1
      Yes, but this was in the context of your original statement:

      Running a 50-foot cable from the PC room to the TV room and an equally long USB cable is still a pain in the neck, especially if you have to go through doorways. And if you're using the PC to watch video or play games, someone else can't use it for Facebook.

      If your PC (well, minicomputer, since it's no longer personal) is communal, then running a cable is fairly efficient, since then people won't need to ask for permission just to play a movie on your television screen.

      Also, I don't see why a USB cable would be necessary.

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    26. Re:Console vs PC by tepples · · Score: 1

      Also, I don't see why a USB cable would be necessary.

      The USB cable provides a control channel for pausing a movie, for changing to another chapter in a movie, or for controlling the character in a video game.

    27. Re:Console vs PC by Ltap · · Score: 1

      I just use a wireless keyboard and have hotkeys for various things. It works fine, and is much better than those PC remotes people sell (poor Linux support, bad signal, never work properly, cost way too much).

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
  26. This is NOT the problem by Anonymous Coward · · Score: 0

    "The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

    Your words "from being stolen?" already tells me you have no clue and should just stop now. Nothing is stolen when something is copied. End of story.

    I like techdirt's motto: Connect with Fans, and give them a Reason to Buy.

  27. Why would we want to make a video game? by mcvos · · Score: 1

    From the summary:

    The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?

    Why would you want to make a video game? How about: to make money? Instead of focusing on people who play your game without paying for it, why not focus on the people who do play it? This seems to work very well for Stardock.

    Big publishers try to adapt the real world to their business model. It's much easier to adapt your business model to the real world. Of course to do that they'd need to get their head out of whatever dark place they're currently keeping it, but I expect to see more pragmatic publishers do very well in the future.

    1. Re:Why would we want to make a video game? by Anonymous Coward · · Score: 0

      Stardock's games are garbage. And when they have a problem, the first thing they do is blame pirate anyway.

      Stardock is a bad example.

    2. Re:Why would we want to make a video game? by rodgerd · · Score: 1

      They are focusing on the people who pay money for their games: console gamers.

      I don't expect that reality to make the freetards happier, but whatever.

  28. What stupid babble by KlausBreuer · · Score: 5, Insightful

    Holy cow, some of this is simply pure garbage:

    * "The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

    In other words, DRM is what we need, and we need more of it! The current DRM cannot be a possible reason for low sales!

    * "If you look at how many guys have high-end graphics cards--well, yeah, all of you do--but the more casual players, the more general audience might not. The percentage is probably pretty low."

    Thus, you're forced to allow us options to set graphics options - ranging from very simple all the way up to dual-cards. Which is difficult because... ?

    * "If everybody would stop pirating, if everybody would stop doing DRM, it would be a much happier world, wouldn't it? We'd have a lot more PC games sold and a lot more happier customers."

    Piracy will never, ever stop. And as we've seen very clearly in the past ten years, DRM is quite worthless, succeeding merely in stopping people from buying the originals, as the pirate copies are so much better.

    * "I think you're going to continue to see what we've seen in the past five years, which is just console games ported to the PC..."

    Which usually don't sell all that well, as PCs are simply more capable than consoles. High-end PCs, that is - the others can have plenty of graphics options.

    * "PC gaming isn't dead, it's just in a partially vegetative state."

    Which is why the indies are doing so well - have a look at "Plants vs. Zombies", for example...

    * "At some point, there's going to have to be a fundamental paradigm shift in how we interface with the PC. The screen's just not going to do it anymore."

    I... see. So, let's not use the monitor. Sounds brilliant

    I'm sorry, chaps, but that discussion seemed pretty useless, particularly as the DRM attitude of some of the are idiotic (especially Joe Kreiner, Engine Licensing VP - but what do you expect from a manager anyway?)

    Ciao,
    Klaus

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:What stupid babble by PhilHibbs · · Score: 0

      The always-on-the-net DRM seems to be working. Assassin's Creed II cracks don't work yet, so I'm told. I haven't tried any. If I hear otherwise, I'll buy a copy and crack it. You hear that, Ubisoft? When it can be cracked, I will buy it. Until then, I cannot play it so I will not buy it.

    2. Re:What stupid babble by Nemyst · · Score: 1

      They should have a chat with Brad Wardell.

    3. Re:What stupid babble by KermodeBear · · Score: 1

      This is exactly what I came away with as well. The selected quotes make it sound like, "You naughty little boys! Stop it this instant or else!"

      That said, I have not bought a whole lot of games lately, mostly because I have been playing MMOs (Eve Online) which really don't have an end game and are constantly changing. Every day there is a new situation. These types of games aren't the kind where you play through once or twice and you've seen pretty much everything.

      The model here is new, regular content and interaction with other people. Lots of it. That is something you simply don't get with most PC games. Oh, and console games too.

      There is also no draconian DRM - no destroying my machine with StarForce, no needing to phone home, etc. - the only real DRM is that I need to be connected to play, which is understandable in a multiplayer game. As has been mentioned, there are rogue WoW servers out there as well. I don't know much about them, but I know they're out there (and must have been a pain to produce, but kudos), so even that can be worked around in a way if you're dedicated enough.

      I saw above that some people are saying, "Well, the PC market is dead, because people develop for consoles and just happen to release it for PC as well!" That's a bit of a contradiction in and of itself - the PC market isn't dead because obviously games are being released into the market - but I honestly don't really care where the game originally developed.

      If being able to release a good game on a PC is an ancillary product, that's fine with me and good for the producers. That hardly makes the PC market a dead market - just a smaller one with a very, very low barrier to entry for an company making console games.

      There was some babble in the article about the PC being totally non-standardized, and how it was just so difficult to develop on, and oh, woe is me. Yes, the PC is so difficult to develop on when there's large APIs that abstract all of the nasty stuff for you. From what I have read, developing on the XBox then porting over to the PC is a relatively simple process. I believe that the SDK for the PS3 has a similar path as well, otherwise we wouldn't see games being released on multiple platforms at once so often.

      --
      Love sees no species.
    4. Re:What stupid babble by Ltap · · Score: 1

      I like how their revisionist history likes to pretend that Bittorrent was the beginning of piracy and filesharing. I like to contrast this with cracking groups like Fairlight or Razor1911 that are proud of their Amiga heritage. For some reason, very few people realize that piracy has gone on ever since the 80s and many of the people involved were adult hobbyists who saw it as sharing games and software with friends. It's only due to some very recent campaigns (you've probably seen them if you've ever been forced to watch the {info,com}mercials) that pirates have been portrayed as the stereotypical "pimpy teenage hacker".

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
    5. Re:What stupid babble by caladine · · Score: 1

      Vote with your wallet. Buying it after the crack is finally available just makes them think it's working out for them. Assassin's Creed 2, Settlers 7, and R.U.S.E. all looked like games I would want, but now I'm not going to buy them period. Truly lost sales is the only thing that'll get through to these idiots. You know, once they finally get past the "blaming piracy for our epically declining sales" bit. Hell, this is the same reason I'm not touching C&C 4 as much as I'd like to (I have the other 3). EA decided to copy Ubisoft's DRM scheme with this game. Fuck them.

    6. Re:What stupid babble by Anonymous Coward · · Score: 0

      I agree with your post.

      I believe I have met John Abercrombie in real life (or his doppleganger) at a video gaming dev discussion since the line "I think there's just too many options out there, honestly. Too many options for people to buy. With the consoles, there's just one. You just go to the store and buy the one" sounds too familiar.

      I remember my response which was: "You don't have to aim to purchase a PC system with the best setup available when games like Half-Life2 perform exceedingly well on low end systems"

      Which he responded with: "But what if I wanted to play Crysis?"

      I then listed several other games that did exceedingly well that year in terms of game play which didn't require the top-brass of graphics cards at the time.

      If that was John, it seems I didn't get through to him.

    7. Re:What stupid babble by PhilHibbs · · Score: 1

      There's a good chance that I won't need to make that tough call, it looks like a load of new code would be needed to get AC2 working offline as it has no facility to save a game to the local hard drive, they'd have to disassemble the code that sends game data to the remote server and create a whole new chunk that saves it locally, or write a local server and redirect the game to talk to that. A lot more work than just a crack.

  29. What is for indie party games? by tepples · · Score: 1

    Self-publishing for the PC is always an option.

    But then PC gamers and console gamers tend to like different genres. For example, some games like Mario Party and Smash Bros. and Bomberman are best played on a large monitor with friends in the same room. With few exceptions, these tend not to get ported to PCs due to a perception that HTPCs don exits. So if my team has developed such a party-style PC game, should I try self-publishing it, or should we make and sell a PC game in a completely different genre in order to qualify for a console license?

  30. If this is what they think get out of the industry by WCMI92 · · Score: 3, Insightful

    Publishers who think they have to DRM things to death or the PC market isn't "worth it" who also think that the console market is "piracy" free nirvana (it isn't) should simply leave the PC gaming industry.

    Chances are, they are making crap games that are just half-assed console ports, or trying to shove radical schemes (Ubisoft's constant phone home system) down people's throats. Companies that do either should EXPECT TO FAIL, and "piracy" has nothing to do with it.

    If these companies leave the market that just makes new room for the next Bioware or similar company to rise. I note that even EA, the 600 pound gorilla has been mostly abandoning DRM of late, first sign of intelligent thought from that company in over 10 years.

    The PC gaming industry will never die. The platform is too large, and it is the only platform that is actually open to independent publishers, since you don't have to pay a "Sony, Nintendo, or Microsoft tax" just to access the platform. That, coupled with faster and faster internet connections and the rise of digital distribution (I buy all my games this way now) there is more opportunity than ever for competition.

    This, I suspect, is why certain publishers actually WISH the PC would die. On the PC anyone who wants to can compete with them. On the consoles, access is restricted in a RIAA/MPAA fashion. I would say that the console publishers are actually the ones clinging to a dying business model, not the PC...

    --
    Corporatism != Free Market
  31. Newer Games are more hassle then older ones. by CFBMoo1 · · Score: 0, Offtopic

    I played Dragon Age and it was a decent game, but after playing the campaign there wasn't much for me. I had no desire to purchase additional content from the on-line store. There was no multi-player like there was in NWN1. Also the toolset I couldn't get working for it unless I did some trickery with my SQL express install from Visual Studio.

    Quite frankly I had more fun and incentive to buy NWN1 expansions then I have to buy Dragon Age expansions. The NWN1 expansions added more to the single player and more to the toolset which was way easier too install and use then the DA one. I got way more replay value out of that.

    Torchlight gave me some great fun, though the limited number of installs will keep it from sticking around on my computer. I've switched to Vista and had a hard drive failure and had to reinstall the game twice. Now I'm eye'n up a SSD to replace the main one which means a reinstall there too. Same thing with Plants vs. Zombies, great game but the limited install options means it won't stick around on my machine too much longer either if I upgrade hardware any time soon.

    I noticed there are a lot more nicer game options in my package manager these days on my Ubuntu machine. That and my older games with the less hassle installers go nicely under Wine.

    --
    ~~ Behold the flying cow with a rail gun! ~~
    1. Re:Newer Games are more hassle then older ones. by stonewallred · · Score: 1

      cracked versions of both are available, just saying. and if you bought copies, there should not even be a question of morality involved.

  32. draconian for sure... by Anonymous Coward · · Score: 0

    those draconian DRM things are nothing but a small nusance to those who can defeat them and a real headache for actual paying customers. Case and point, I have a friend that bought the new C&C4, but he can't play it because his DSL drops somewhat frequently, which kicks him out of the game and forces him to start over. He tried to play 4 times before getting aggravated and giving up. If publishers would stop with all the DRM stuff hackers would be less interested and real customers could actually enjoy the product.

    1. Re:draconian for sure... by cptnapalm · · Score: 1

      Reminds me of a time after I got my first CD burner. Ten games in a row would not install properly because I had a Sony burner. The only way I could get the game, which I bought, to run was to download and install a pirated version.

  33. Hoping for another video game crash.. by Anonymous Coward · · Score: 0

    ..if only to take the piss out of this consoles-uber-alles bullshit.

    It seems to me that this guy's only real concern is keeping his work from being "stolen." Funny how the almighty consoles don't prevent this either, but it's so easy to point the finger at the "mish mash" of components on the non-platform of the PC isn't it?

    The modern gaming era is a direct result of PC gaming. Were it not for Wolf3d/Doom on the PC, gaming would not have become popular enough to have caused the modern console explosion. Gaming has ALWAYS been a computer thing, going right back to Spacewar. When the original console/arcade meltdown happened in '84, gaming did not disappear: it was alive and well on the computers of the day. Hell back then it was a stigma to have your computer platform known as a "games machine" (Amiga, Atari). It wasn't until ID Software made it cool that critical mass had been reached, and it was a chain reaction. I'd be willing to bet that Wolf3d, Doom and Myst sold more computers than Microsoft Windows did.

    What this "industry" needs is another humongous crash. When video games have budgets to rival major Hollywood movies and yet only give you a few hours of "gameplay," I think we've reached the point of ultimate hubris. It's another bubble...somethings got to give.

    1. Re:Hoping for another video game crash.. by CronoCloud · · Score: 1

      The modern gaming era is a direct result of PC gaming. Were it not for Wolf3d/Doom on the PC, gaming would not have become popular enough to have caused the modern console explosion. Gaming has ALWAYS been a computer thing, going right back to Spacewar.

      Did you have a PDP-11 in your house? Or perhaps you were one of those guys who's dads got the company they worked for to install a VT100 in their house and they let the kids have their own logins to play the old text games? Before there were many PC's in homes, there were consoles. There were a heck of a lot more 2600's in homes than Apple II's even.

      How soon we forget:

      http://en.wikipedia.org/wiki/Magnavox_Odyssey

      http://en.wikipedia.org/wiki/Atari_2600

      http://en.wikipedia.org/wiki/Nintendo_Entertainment_System

      http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System

      While Wolfenstein and DOOM did revive the PC gaming industry, they also turned it more mass market, since DOOM and it's FPS successors are a lot more appealing to the mass market than many PC games that came before. I can remember a time when PC gaming magazines were full of reviews of RPG's, hex based wargames, and flight sims. When you could go to a university computer lab full of IBM PC's with 256KB of RAM and dual 360KB drives and see Flight Simulator II, Jet, or Rogue running on all the machines. When every PC gaming magazine had a retired colonel writing reviews of strategy titles, with other retired colonels making the games. Then along comes the action packed blood soaked slugathon known as DOOM.

  34. Bunch of whiny bitches by bemenaker · · Score: 4, Insightful

    Is it just me, or are these developers just a bunch of whiny little bitches?

    1. Re:Bunch of whiny bitches by PingSpike · · Score: 1

      It sounds to me more like they are deluded. They think the PC should and has to be like the console platforms, common hardware and software, less demanding and technically less capable users, locked down and with a high cost barrier to entry.

      It has never been and likely never will be anything like that. It is all over the map, some of the users want graphical blockbusters but many want weird unique things. The platform attracts a lot of different people with different demands...and because it is open with a low barrier to entry a few larger players can't dictate what those demands should be. Listen to them bitch about all the things that are actually the platforms greatest strengths!

      We would all be better served if these developers would just follow through on their empty threat and take their ball and go home. I think we'll survive without them crapping up the place with console ports using the same old game play with new and innovative crappy DRM schemes. Make some shelf space for the other guys. They'd like the platform to just go away and die, but it won't. And for some strange reason they won't just leave it altogether. They keep threatening too. They must either actually be making a fair amount of money off their ports or actually be stupid or arrogant enough to think they have enough clout to dictate how the platform should be.

    2. Re:Bunch of whiny bitches by Anonymous Coward · · Score: 0

      Yeah, they are. But so are PC gamers, so I guess it's par for the course.

      I see nearly constant "Let's boycott this" or "let's petition this" from the PC community over the smallest little things. It's ridiculous.

  35. 1983 Console Crash by headkase · · Score: 1

    The console crash of: 1983 was caused by two main reasons: over-saturation of the market and very low-quality software. Comparing that to today: over-saturated - yes, and low-quality - somewhat.

    --
    Shh.
  36. My own opinion. by Tei · · Score: 1

    Ignore the whole article. Or anything after "Theres no standard".

    The real thing here, is that some game dev's have moved to the console, where can live easier, can "monetize" everything than on the PC is free. These dev's want the PC platform to die, and are badmounthing it. Just ignore these people.

    The PC platform is in good state, and is evolving, theres less of the AAA "megablockbuster generic shooter" games, and more indie and "small" games with genuine original ideas. PC gaming is evolving to a market of Culture and Quality. While the Console platform and these developers are evolving to a remake of the Hollywood culture.

    Some people like Blockbusters like Independence Day(HALO), other people like 'smaller' movies like District 9 (Stalker). There are more in Stalker than where you will ever get from Halo.

    Another reason to attack the PC platform, is that theres a type of gamer, the fanboy, that really like to read about how correct is his decission to love a platform, and how wrong is to choose other platforms, or like more other platforms. Badmounting the PC platform is lame fan service.

    If PC gaming is dyiing, then probably Steam will close soon, Ok? do it look like Steam is the wrong thing and will close soon?

    Maybe the future of consoles is Steam, a service like Steam to download games from internet, socialize, and things. The market of the very noise MegaBlockbuster Teenager Generic Shooter is not that big anyway. For every FPS gamer, there are 3 RTS gamers/players and 8 puzzle players. Hell... there are 85 million of FarmVille players. How much people play Halo 2 or BF2 now on the console?

    --

    -Woof woof woof!

    1. Re:My own opinion. by VGPowerlord · · Score: 1

      Maybe the future of consoles is Steam, a service like Steam to download games from internet, socialize, and things.

      Allow me to introduce you to Xbox Live (introduced in 2002, a year before Steam launched),the PlayStation Network (introduced in 2006), and the Wii Shop Channel (introduced in 2006).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:My own opinion. by R4nneko · · Score: 1

      Yes, because Xbox Live in 2002 completely resembled a content delivery platform rather than a method for online multiplayer gaming. I would argue that Xbox Live only became a real content delivery platform when games became available for purchase via the service.

  37. An iddy biddy niche market... by BForrester · · Score: 4, Insightful

    Of one billion PC users.

    Sure, you can carve that up with whatever limitations and excuses you want, but throwing away a market with potential like that shows either an incredible ignorance of economics, or a willful strategy of shifting retail practices to closed mediums where users can be controlled and gouged on price.

    1. Re:An iddy biddy niche market... by Dunbal · · Score: 1

      The big gaming companies lost sight of what makes a good game a long, long time ago. Of course they would much rather turn out endless sequels of a "proven thing" for the console gamers - because console gamers, like Mac users, are dumb enough to put up with this crap without complaining. All the keys on a computer keyboard make their brains hurt. Much better to keep the options simple - follow the path. Press the magic button combination at the right time. If you think about it, most console games could really play themselves. You'll never see something like Europa Universalis III on a console. Too complicated!

      Yes far easier writing drivel like this than doing something called "innovation". Nope - when something completely new comes along they just buy it and then milk it for a decade.

      I've mentioned this before - but frankly with one billion users and relatively easy entry into the PC game development market (all you need is a PC, a compiler, a free OpenGL/Ogre/Quake graphics engine and a brain), the PC is where you will ALWAYS find the innovation first simply because there are more creative brains capable of coding for it.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:An iddy biddy niche market... by KermodeBear · · Score: 1

      This is something that is giving my pause about the new MechWarrior game. I LOVE these games because they're complex and provide a LOT of options. However, in an interview about the new game (it was a while ago, you'd have to find the references yourself but they're out there), the producer was talking about how it was also going to be released on console, and that some of the complexity of the game would have to be removed so that it was playable on a console's controller. Lame.

      --
      Love sees no species.
    3. Re:An iddy biddy niche market... by VGPowerlord · · Score: 1

      some of the complexity of the game would have to be removed so that it was playable on a console's controller.

      Incidentally, this is why nearly all MMOs are limited to PCs.

      The MMOs that aren't were explicitly developed for consoles, sometimes with terrible PC ports (Final Fantasy XI, I'm looking at you).

      Some other genres are stronger in PC space for the same reason, although some of them may have console ports. I believe that the Command and Conquer series was mentioned earlier, and even StarCraft had a Nintendo 64 port... which, as I recall, was a failure.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:An iddy biddy niche market... by CronoCloud · · Score: 1

      StarCraft had a Nintendo 64 port... which, as I recall, was a failure.

      Blame the specific platform, not consoles in general. The N64 was the wrong console for Starcraft, every other RTS ported to consoles of that time was for the PSone. There was a market for Starcraft on the PSone...but not the N64...different niches.

  38. DRM stopping pirates? by davidla · · Score: 2, Insightful

    "The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

    The problem is that the draconian DRM isn't keeping it from being pirated. Pirates get to play free while us paying customers sometimes don't get to play what we payed for. The system is inherently broken, and it's starting to push toward a trend of 'rented game licenses'. By pushing DRM, you are only hurting your paying customers.

  39. Microsoft Killed PC Gaming by mcnazar · · Score: 2, Interesting

    I know this might come across as flame bait... but please bear with me.

    I firmly believe that Microsoft has had a big hand in killing off PC gaming, despite having a big hand in standardising 3D APIs; hands up here who remembers the first 3DFX and Rendition Verite cards... each had their own APIs. It was a mess until DirectX came along...

    Then Microsoft goes and kills it all with shenanigans such as making Halo 2 DX10 (and Vista) only when there was no technical reason for to do so. One has to simply fire up Halo2 on XP via WoWLoader to see that Halo2 works fine under DX9 (and runs 30% faster when compared to Vista).

    That one experience convinced me that this was the day PC gaming truly died.

    Since then a couple of gems have come along (Torchlight.... Borderlands) but the majority have been Console ports or just rehashed iterations of the same FPS games.

    Shame since console gaming (yes I have one) these days mostly concentrates on FPS titles... which is shocking considering how utterly SHIT console controllers are at FPS games (good luck with that head shot) when compared to PC mouse based controls. Titles such as Fable 2 and Sacred, which I can multiplay locally with my wife (we are both Diablo addicts) are very far and few between.

    PC Gaming -> RIP

    1. Re:Microsoft Killed PC Gaming by director_mr · · Score: 1

      The day Microsoft made Halo 2 DX10 all of PC gaming died?

      I guess I'll have to believe you that your not trying to flame or troll. An maybe Slashdot will give you some +mods because if you say something blaming Microsoft they love it. So Microsoft promotes their latest OS by releasing their game supporting DX10, their (at the time) best graphics system. This is only common sense on their part, if they don't believe in DX10 who will? As for "killing" PC gaming, that might have been true if people gamed only playing Halo 2 and couldn't upgrade their computers.

      The reality is, Steam appears to do a really good job of selling a lot of PC games, and there have been several major releases of new games in the past couple of years as mentioned in several different posts. A lot of them seem to have made quite a bit of money. Although this does seem to be a down time for people upgrading computers and buying games etc., I don't know how anyone could proclaim the death of PC gaming. Isn't this something people have been saying for the last 10 years? I think its all crazy talk.

      As for me, if I can't use a mouse and a keyboard, I don't like the game. You give up so much control with a gamepad. There are enough PC gamers to make the market worthwhile now. I suspect with the next generation of graphics on laptops and computers, low end computers should be able to do decent graphics. That may even spark a big surge in PC gaming. The one sure thing is, when you decide you are going to predict the future, you are deciding to be wrong 99% of the time.

  40. Steam is DRM done right; Ubisoft is the devil. by InsertCleverUsername · · Score: 1

    I haven't had a console since the N64. I'll probably grab one so I can play with the kids in a few years (when they're old enough to demand one), but I'm happy with the PC for now. It's much cheaper entertainment than the consoles thanks to great user-created mods and maps --and I don't really mind unobtrusive DRM. For instance, Steam is DRM done right (IMHO); Ubisoft is the devil. I've bought games from those jerks that I could only play 1 in 20 times thanks to their DRM fcking up the disc that they demand every time.

    --
    Ask me about my sig!
    1. Re:Steam is DRM done right; Ubisoft is the devil. by shutdown+-p+now · · Score: 1

      Personally, while I do have some complaints about Steam, it definitely more than makes up for them in terms of convenience, so in the end it's a trade-off that I, personally, am okay with.

      In contrast, the problem with many DRM'd titles on the market today is that they do not give you anything in exchange for the inconvenience that their DRM causes.

    2. Re:Steam is DRM done right; Ubisoft is the devil. by Anonymous Coward · · Score: 0

      Personally, while I do have some complaints about Steam, it definitely more than makes up for them in terms of convenience, so in the end it's a trade-off that I, personally, am okay with.

      In contrast, the problem with many DRM'd titles on the market today is that they do not give you anything in exchange for the inconvenience that their DRM causes.

      If you have some issues with the way Steam does things, you should try Stardock's Impulse system. The native DRM is even less intrusive than Steam's (basically just an analogue to a long CD key, that's usually automatically imputed when you install the game's archive). The only real problem with it is that the game catalog, while having many fun games and even some recent games by big publishers, is best measured in the hundreds and not thousands (like Steam).

    3. Re:Steam is DRM done right; Ubisoft is the devil. by yukk · · Score: 1

      Also, 80% or so of those games are "unavailable in your area" if you happen to live in Australia. Say what ?! The internet goes All The Way to my place. Why can't I download your stuff ? Assuming I'm willing to pay, I'm sure my VISA card is as good as anyone else's. That's just plain stupid. I can buy anything that hits Steam. I think Valve are doing a better job here as much as I like some of Stardock's other stuff.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
  41. PC video card drivers have defects. by tepples · · Score: 1

    "PC" gaming invariable means coding to direct-x APIs, not a video card direct.

    It means coding to DirectX API with workarounds for NVIDIA driver deficiencies on the one hand, and DirectX API with workarounds for ATI driver deficiencies on the other hand.

  42. More controller options by TheTick21 · · Score: 1

    I am a PC gamer because mouse and keyboard support for consoles sucks for gaming. I still have the various consoles, but I prefer PC to them.

  43. DRM and gamer groups by Opportunist · · Score: 5, Insightful

    Generally, there have traditionally been five different groups of people who (want to) have a game.

    1. The group that cannot afford it and thus copies it.
    2. The group that simply collects copies, no matter if it's good or sucks or whatever, gotta have 'em all.
    3. The group that kinda-sorta likes the game, or thinks they might, and copies it if possible. If not, so be it.
    4. The group that WANTS a game, preferably free, but buys if it can't be gotten another way.
    5. The group that simply buys a game and doesn't care about copying.

    Depending on your genre and particular game, you may have different weighs in those groups, a sequel will probably have more weigh in group four than a casual game without a brand behind it, which will probably have more weigh in group four or five.

    Now imagine you implement the absolute, perfect and unbreakable DRM. What will change.

    You will not gain any sales from group one. They couldn't afford buying your game before, that won't change with any DRM you could tack onto it.
    You will also not gain any sales from group two. They just collect because it's free.
    You might gain a few sales from group three, IF your game price is below the threshold where people would rather abstain if they're unsure whether it's worth it.
    You will certainly gain sales from group four, who will now be forced to buy your game. They will even accept any DRM you force down their throat because they want that game.

    You will OTOH also certainly lose sales from group five, though, due to DRM and them not accepting it.

    The question is now, do you expect your fanboys to be numerous enough to outweigh the losses from the (almost certainly financially potent) group five, who probably didn't care about the price but do possibly care about the paternalism?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:DRM and gamer groups by Dunbal · · Score: 1

      You forgot a very important group (the one I happen to be in):

      The group that installs a pirated copy to try out the game, and either deletes it or buys it depending on this evaluation. Somehow every time I DON'T do this, I end up getting burned with shitty, buggy software (aka Empire:Total War, Hearts of Iron 3, etc).

      --
      Seven puppies were harmed during the making of this post.
    2. Re:DRM and gamer groups by Anonymous Coward · · Score: 0

      This is why services like Steam should offer an x-day money-back guarantee. Buy it. If you think it sucks, tell them. They can then remove the game from your account and you can "delete local game data," in exchange for a full refund.

      Give users a "limit" to how often they can do it to the same game.

      Not only will this solidify Steam as the best distribution platform (imho), but it will enforce a bit of "honesty" on the part of developers.

      Let's be honest, how many games do you know of that put all their best moments in either the demo or the trailer, and the rest of the game sucks? (I can count at least five during the time it took me to type the last sentence.) It's the same way with movies, sadly. And music albums.

    3. Re:DRM and gamer groups by VGPowerlord · · Score: 1

      This is why services like Steam should offer an x-day money-back guarantee. Buy it. If you think it sucks, tell them. They can then remove the game from your account and you can "delete local game data," in exchange for a full refund.

      Give users a "limit" to how often they can do it to the same game.

      I'd love a feature like that. I've had kicked Lucidity off my account so fast. I'm not the only one who disliked that game.

      Lesson learned: Don't buy a game based solely on the developer's reputation.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:DRM and gamer groups by Opportunist · · Score: 1

      You're basically in a subset of group 3, when it comes to the question whether DRM will make you buy the game. You might like it, so you copy it and try it. If it suits your needs, you will buy it. Given hardcore DRM, you might or might not buy it, but you will probably wait for reports, reviews or a demo before you do. Generally, though, you will not buy it at release.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  44. DB by Anonymous Coward · · Score: 0

    I'm tired of hearing about piracy is the reason for the slow down of PC gaming. Piracy is just as much of a big deal on the Wii and other consoles! Its actually easier to do on the consoles, you just throw in a chip and burn a cd and go. You can find the games almost anywhere, so they can't tell me the reason is piracy. I think its just easier to program for and requires less resources to program for the consoles because the hardware is old and all the same across the board on each console. The xBox has a 50% failure rate. PC gaming all the way......sorry console users but PC gaming is the best way to game especially FPS which is mainly what I play. I wish nvidia and ATI would bring their prices down some for the highest end cards, asking $500+ for a video card is ridicules!!

  45. PC Gaming is dying? Really? by Somebody+Is+Using+My · · Score: 1

    It's not my blog but I think it is a nice counterpoint to the assertion that PC gaming is dying:

    Games of 2010

    It lists over 150 games exclusives to the PC platform, spanning a variety of genres and game-styles. Admittedly, not all of these are big-budget commercial titles (most are) but most of them look very good. And this doesn't include any of the multi-platform titles, of which there are a great number.

    Many games which are multi-platform are designed that way from the beginning; it's not as if the PC's are getting scraps grudingly scraped off the overfull plate of console gaming. Games are designed to be multiplatform from the start because they are so expensive and publishers need to target gamers regardless of what hardware they play on to recoup the costs. Fewer PC exclusives is less an indictment of the PC platform as it is of the skyrocketing costs of game development. But as evidenced by the link above, PC gaming is still going very strong.

    1. Re:PC Gaming is dying? Really? by CronoCloud · · Score: 1

      It lists over 150 games exclusives to the PC platform, spanning a variety of genres and game-styles.

      Doesn't look like much variety to me, look at all the strategy games that look like they could have been done 15 years ago.

  46. ...of Intel GMA users by tepples · · Score: 1

    Of one billion PC users.

    Sure, you can carve that up with whatever limitations and excuses you want

    As I understand this post, you want to downplay the fact that most of these billion PC users use a PC whose graphics are roughly as capable as a decade-old Voodoo3 video card. Entry-level "business app" PCs tend to have onboard Intel GMA graphics, and a lot of GMA chipsets rely on the CPU for T&L. Because the past few years of 3D PC games expect far more performance than the GMA can produce, some people say GMA stands for Graphics My @$$+\-{!*(=NO CARRIER

  47. Re:If this is what they think get out of the indus by sznupi · · Score: 1

    Chances are, they are making crap games, period. Crap on consoles, too.

    --
    One that hath name thou can not otter
  48. Why would you? by Anonymous Coward · · Score: 0

    The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?

    Well, one great reason to do it, in spite of its perceived disadvantages, would be in order to make a shitload of money from sales to users. Without any DRM, much less draconian DRM, sales will be higher. And pirates aren't part of the market, so you don't ever have to worry about them; paying customers are who you should be selling to. The most harm that pirates, at their worst, are capable of doing, is tricking you into using DRM, thereby reducing the attractiveness of your product and its sales.

  49. PCs have more potential by Targon · · Score: 1

    The PC as it stands will always have more potential in terms of what you can do with it, and as such, games can be made to scale higher than a console. That is really a key to why a well written PC game will ALWAYS offer more than a console game. The Radeon 5870 and even a Geforce 8800(by whatever name NVIDIA has renamed it to these days) are better than what you see in the PS3(which DOES have better hardware than the XBOX 360). So, anyone programming for the PC KNOWS that the graphics settings, detail, textures, etc could be made better. Within six months of a console release, a new video card for the PC will be released that will be at least as powerful as well.

    When it comes to CPU power, PCs again have greater potential, so that isn't an issue either. For controls, not everything needs to be about a joystick, since the mouse can emulate MUCH of that feel, or just provide support for it. The keyboard on a PC provides many more keys than a console could hope for, so more complexity can be provided(not always a good thing though). The big thing is that PCs evolve much faster than consoles, so at any time a console has an advantage, within two years PCs will have caught up.

    The only down side on PCs is that Intel Graphics have held the industry back. If customers actually knew how bad Intel graphics are compared to Geforce and Radeon graphics, customers would know to avoid machines with the sub-standard graphics in them. So, developers have had to program either to just put in requirements that you need a DirectX 9, 10, or 11 compliant video card which excludes the worst Intel graphics, or to scale their titles to allow for the best graphics detail to be turned off(toned down) for those with Intel graphics. That isn't really a negative since anyone who really cares about playing games SHOULD know to buy a computer that has at least acceptable graphics performance for their needs.

    When it comes to DRM, the worse the copy protection, the higher the piracy rate will be, it is really very simple. EA dropped SecuROM for that reason, it upset too many people and caused too many problems. EA is actually switching to a different approach, which is to provide additional content to those who have purchased and registered the game. Mass Effect 2 for example has had a number of additional content releases that are not included with the base game, but are downloaded, with additional free downloads being provided for those who registered. Dragon Age also has free downloads for those who purchased and registered the game. So, buying the original game gives you more content than the pirated version. That is an incentive to buying the original, rather than using DRM to punish people who legally buy the game.

  50. Intention ? by Anonymous Coward · · Score: 0

    Maybe the intention behind the article is just to built up a 'The PC as a gaming platform is dead' athmosphere for 'political' reasons like trying to drive more developers and gamers away from the PC to consoles, where they have more control of the gamers and less problems with piracy.
    And as a side-effect also an attempt to justify strong drm protections and maybe rise their acceptance for pc-customers, telling them, if they don't accept those protections, their platform is going to die.

    I'd say they are intentionally painting an overly black picture of the situation trying to create a certain athmosphere to manipulate people here.

  51. Quandry online vs offline. by Anti+Cheat · · Score: 2, Insightful

    There are two large divisions in the marketing of PC games and some minor ones.
    I think everyone could agree that cd-keys for online play could easily be a sufficient deterrent against piracy. The real problem is the single player portion and what is sufficient.

    Online play with cd-key authentication systems quite simply work as a deterrent to piracy. Well it does, if there is a will by game companies to shutdown leaked cd-keys and to close out cracked servers as they appear, then piracy is negligible. There are no cd-key generator that work for online play unless the game company makes a mistake in how it seed the hashes. Monitoring stolen cd-keys is quite easy. It only takes the will on the company to shut them down. Sure there will be a few people complain because they were stupid enough to allow their cd-key to be stolen, but those people are idiots and have no one to blame but themselves. They lone their cd-keys out or load cd-key stealers onto their comp. I have no sympathy for either type of person. cd-key stealers are usually contained in game downloads over torrents or most commonly when they download cheats for online play. Simply to bad for them.

    The issue of cracked servers. First thing is to exclude them from showing up in the game server list and in the common server browser programs. The rest of the remaining few servers are easy to find and kill with a simple take down notice. Then the extreme cracked server located on the net are reduced to hiding in some third world country where their use is very limited. Even then there are legal ways to make the server so unplayable as to be useless, but by then the crowd is what? A few hundred players and so full of idiots and cheaters not even pirates are attracted. Ooopps... ya it is usually the pirates that are idiots and cheats. Hardly worth further effort. Doing these simple things means that for the common average person a cracked copy is unattractive, useless and reduces piracy in this online segment to negligible.

    So where does this leave the single player game. This is the problem area. Perhaps some choices must be made. People can argue about the causes all they want over semantics, but the reality is piracy is simply about convenience and has nothing todo with some personal philosophy once you start looking at the amount of piracy involved are hundreds of thousands and in some cases millions. This is where for a long time game companies wanted it stopped but it meant unusual harsh methods that would affect their actual customers. I don't blame traditional PC game companies from being pissed at this. However I don't have much sympathy for those same companies that deal in primarily online games with putting in DRM that affects it's online customers. Not when 90% or better buy the game to play online and have little interest in the single player portion. This is where game companies can make a choice about their product. They do have options in how they split single player and online play so that online isn't pirated as stated above.

    So this comes down to only single player games or the single player portion of a game that have issues with piracy and heavy handed and intrusive DRM. What Ubisoft has done is hit this issue with a hammer. They took the easy way out with the least cost involved, so of course the solution is horrid.There are registration and monitoring methods for single player that are far less obtrusive but are more costly that can control piracy. Yes it does require a connection to the net, but not a live connection all the time. Ubisoft choose the cheap way, not the best way. At least not the best way for their customers that is. But for those that don't want more control. Well you are living in a dream world where there is free beer. I'm sorry but the days of free beer are over and large scale piracy is to blame.

    Now there are game companies or their publishers that are greedy. There is no doubt about that. They have new models in mind that are strictly to increase profits. However this primarily has noth

    1. Re:Quandry online vs offline. by VGPowerlord · · Score: 1

      One strange tendency to help combat piracy that I've noticed in single-player PC games is to add achievements. Or at least that's what Valve did. I guess they figure people want to show off and stuff, I don't really know if that works, though... Valve may be able to comment on that with Portal and the second HL2 episode.

      Of course, Valve also has DRM in the form of Steam, but that's fairly easy to bypass now.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Quandry online vs offline. by Anti+Cheat · · Score: 1

      Achievements are not designed to combat piracy. They are there as a small reward for those that don't pirate and keep the pirates at the bottom of the pile. Makes it easy to spot some cheat with 200hrs and no account achievements. Along with other methods it's easy way to gather stats that are close to being accurate on the problem. Once again online play is not the problem if there is desire to clean it up. In my opinion Valve isn't the best example of how to do things. They have had plenty of chances, but mostly come up more than short on effort.

    3. Re:Quandry online vs offline. by VGPowerlord · · Score: 1

      Achievements are not designed to combat piracy. They are there as a small reward for those that don't pirate and keep the pirates at the bottom of the pile.

      Achievements aren't designed to combat piracy as much as to provide and incentive to buy the game.

      Makes it easy to spot some cheat with 200hrs and no account achievements. Along with other methods it's easy way to gather stats that are close to being accurate on the problem.

      err... no. Pirates are going to install the fake Steam client DLL on their computer and never connect to Steam in the first place for a single-player game.

      Once again online play is not the problem if there is desire to clean it up.

      Which would be why I said single-player. Multiplayer has its own protections, mainly the server validating Steam IDs through Steam's master servers. There are cracked servers to get around this, but only for Windows (and you don't even have to ask me about what I think of Windows servers...).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  52. Piracy, just a lame excuse by sortius_nod · · Score: 1

    I really hate when they try to use piracy as an excuse not to develop for PC.

    As an owner of both a PC & an Xbox 360, I can say that I've bought 1 360 game in a year, but pirated many. I've bought a LOT of PC games over the last year (MMOs & via Steam mainly), and pirated maybe 1 or 2.

    While I can understand the frustration with having to make games scale, it's just a lame excuse not to develop or just to port games over.

    I really get sick of these articles on the state of PC gaming being written by developers who make games almost exclusively for the console. Not only this, the games TR makes are either rehashes/flat out repackages of old games, or just really lame games. I mean, come on, why would we listen to a development house who hasn't made a PC only game since 2001 (the only PC games since have been BloodRayne & BloodRayne 2, which were bad ports).

    Any gamer with half a brain sees the gaming world as a complex ecosystem that has room for consoles and computers. Sitting there and decrying a platform because it's "too hard" just shows how bad your developers are, not how bad the platform is.

    1. Re:Piracy, just a lame excuse by centuren · · Score: 1

      Any gamer with half a brain sees the gaming world as a complex ecosystem that has room for consoles and computers. Sitting there and decrying a platform because it's "too hard" just shows how bad your developers are, not how bad the platform is.

      Game pirates generally pirate games. That group can't really be counted as lost sales, as there was never a sale to be made. I spend more money on PC games that I do on any other entertainment media (and I mean new purchases, not subscriptions). I'm not a hardcore gamer, and that fact is skewed by how little I buy music or movies, as well as how cheap books are.

      I think the important thing is that some games are, by nature, better suited for the console (Super Puzzle Fighter II Turbo, for example), and some games are better suited for the PC: MMORPGs, old school deathmatch FPS games (where mastering speed and pin point accuracy are part of gameplay), RTS games, games that provide modding tools, and so on and so on. Some games are better for the iPhone, whatever those are.

      As long as the PC is a better tool to play certain types of games, there's going to be a market for games on the PC. The PC isn't dead as a gaming platform, but it has taken some wounds, in as certain types of games are forgotten or replaced. Old school deathmatch is all but gone from FPS releases, after the onslaught of console titles have produced a new (and widely successful) idea of what a good FPS is. That's fine, but I still want the purity and rush of railgun duels, or bouncing someone up in the air with an intentionally low fired rocket and hitting them three times in the air before they hit the ground dead (and never having stopped moving full speed while doing so). If the idea of a type of gameplay dies out that is best played on the PC, then I think the PC is taking a very real hit as a gaming platform.

  53. WoW has no DRM? by twoallbeefpatties · · Score: 1

    You can't exactly pirate WoW. There are a few hacked servers out there, but people aren't terribly fond of them. If every game had to follow the WoW model where you couldn't play at all without having a unique user/pass, that would probably solve a lot of piracy issues (sarcasm mark here).

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  54. Lack of PC development is PC gamers' own fault. by Slad · · Score: 1

    PC gaming is it's own worst enemy. I doubt the percentage is very high of PC games who have not pirated at least one game in their life time. PC gamers I know pirate almost all of their games (except for MMORPGs), and rely on hacking sites to provide the necessary work-a-rounds. And, when developers try to protect their property with DRM, they get crucified in the internet world for being overly protective.

    Games cost millions upon millions of dollars to create today - far too much of an investment to leave in the hands of a dishonest gaming community. Are all PC gamers pirates? No. But, there are too many game pirates out there to make the PC a lucrative gamer market - unless you (the developer) include draconian security techniques or your are producing an MMORPG.

    On the otehr hand, you really don't have that issues like above with console gaming. You sell a 5 million copies, there are pretty much only 5 million users (there is still some piracy, but far less than PC). Form an economic stand point, what do you expect game studios to do?

    --
    I am Slad.
  55. I use an Ubuntu Linux Computer so... by Anonymous Coward · · Score: 0

    For me gaming on a PC is very painful. I have never gotten Wine to work with any game. VirtualBox doesn't work either for games. Most game companies ignore direct ports to Linux entirely. So for me a good gaming console is a nice thing to have. I would love to play high end games on my computer but I refuse to run Windows or the Mac OS. I can do everything else I ever want a computer to do with Ubuntu except play a game. The console plugs that hole. I am a casual gamer and I like single player style games because I don't always have time to do multiplayer online games. My Internet connection sucks so Internet only games are completely out.

    Will I miss playing Diablo 3? Sure, but I can play Dragon Age: Origins/Awakenings on my XBox 360 so I do have access to a RPG style game. If Blizzard wants my money they will need to have a XBox 360 version or a direct port to Linux version. I would happily buy either one.

    I also enjoy being out of the extreme hardware cycle for my computer. 99% of what I do on a computer only requires the most basic hardware to accomplish. Chasing high end hardware for just gaming is getting expensive and since I am not a hardcore gamer, increasingly irrelevant.

    1. Re:I use an Ubuntu Linux Computer so... by VGPowerlord · · Score: 1

      VirtualBox now has experimental Direct3D 8/9 support (ONLY, 1-7 and 10-11 are not supported) using WineD3D, but you have to boot the VM to safe-mode when installing the Guest Additions to get it.

      VMWare's free (as in money) VMWare Player also appears to support Direct3D (including earlier versions), but VMWare makes you sign up for an account with them to download it, and it certainly isn't Open Source.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:I use an Ubuntu Linux Computer so... by VGPowerlord · · Score: 1

      Maybe I'm wrong about the Open Source bit, VMWare Player has an Open Source tab on their downloads page.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  56. Solution to DRM by autoevolution · · Score: 1

    Make online games? You can't pirate a game and expect to be able to play online. Look at starcraft, people are still buying that to play on battle.net. I don't buy single player games because there isn't a single player game that doesn't get boring after a couple days.

  57. This makes no sense by Anonymous Coward · · Score: 0

    "It's just a mish-mosh of hardware, an operating system that kind of supports games."

    You program games on a PC, and then complain because the operating system "Kind of" supports games.

    What?

  58. Stardock has claimed their model won't work for by judeancodersfront · · Score: 1

    all types of pc games. They purposely focus on medium-graphics RTS that have a multiplayer component. They don't make big-budget single player games like Alan Wake which are the most vulnerable to piracy.

    1. Re:Stardock has claimed their model won't work for by mcvos · · Score: 1

      all types of pc games. They purposely focus on medium-graphics RTS that have a multiplayer component.

      I thought their most famous success was in single player TBS.

      They don't make big-budget single player games like Alan Wake which are the most vulnerable to piracy.

      So they make a profit because they develop on a realistic budget, instead of wasting millions on eye candy.

  59. Forget the world of goo incident already? by judeancodersfront · · Score: 1

    World of Goo was pirated just as much as everything else even though it was DRM free and only $20
    http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars

    Pirates are motivated by a desire to pay without playing. You can't expect a publisher to just look the other way as 90% of the people that play the game don't pay for it.

    1. Re:Forget the world of goo incident already? by h4rr4r · · Score: 1

      But they got my money. If they had used DRM they would not have.

      You are not ever going to get money from pirates. You have a shot at my money though and using drm is a sure way to not get it.

  60. life long gamer.. by Anonymous Coward · · Score: 0

    started on atari, moved through all the consoles..

    i am a PC gamer now, and never looked back since doom & my 28k modem. u want my continued money.. keep games like Age of Conan, and Battlefield 3 coming.

    and fawk terminal reality, i hear they suck balls

  61. So Sony's DRM was a waste of money? by judeancodersfront · · Score: 1

    so far it has kept the PS3 from becoming like the PS2 which had a black market when it came to games. Perhaps you think the people buying those black market games weren't a real loss?

    People pirate because they don't want to pay. Within every group of pirates is a subset of people that would have payed if they had no choice. When you have a 10:1 piracy rate it only takes a 10% conversion of pirates to legit customers to double sales.

    1. Re:So Sony's DRM was a waste of money? by SilentSandman · · Score: 1

      I'm curious, do you count the near 6 billion OTHER people who did not buy a game as a "loss" as well?

  62. The successful games have been casual or MMO by judeancodersfront · · Score: 1

    Single player 'hardcore' games do not sell as well as they used.

    I also don't buy that it is the interface that determines the challenge. There are plenty of challenging and tactical games on consoles. PC gaming is not as special as you would like to think.

  63. So the industry thinks pirating is only a PC issue by MoldySpore · · Score: 1

    Last I checked, there is an XBOX, XBOX 360, PS, PS2, PS3, DS, PSP, and many other sections on torrent sites for a reason. While you can't play online with pirated copies of console games, they basically invited pirates to hack their XBOX 360's and such by offering cheaper, less feature rich versions of the consoles ("Arcade" Edition?) that are perfect for cracking, while the main uncracked console is used for online.

    Just because they have good sales numbers doesn't mean pirating isn't happening on consoles. I know many people with cracked XBOXs and Playstations from every console generation. It only shows their desire for one thing: money. Gone are the days of game makers making games for the sake of the game or their own interest. And while I know that this is a capitalistic society, it pains me to see them turn a blind eye to piracy on one front because it makes more money for them at the moment.

    Also, we are about 1 or 2 generations away from consoles essentially being a PC (the original PS3 shipped with a Linux boot option!). They need to realize that there will always be pirating no matter what they do. PC Gaming shouldn't be treated like some kind of ghetto where you are guaranteed to not make a profit unless you are targeting a "niche audience".

    --

    "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

  64. PC gamers are a lousy demographic by judeancodersfront · · Score: 1

    and your post proves it.

    Sell me an awesome game dirt cheap or I'll just pirate it. I don't care about the fact that in the gaming industry winners cover losers. I don't care that $50 is cheap when you consider inflation over the last 10 years. I know how to pirate so you better offer me the perfect game at the perfect price and even then I probably won't pay for it since I'm saving my money for a new video card.

    Congrats on having the mentality of most pc gamers. This is why publishers are moving to consoles, online-only games or casual games like The Sims that are sold to 12 year old girls who don't have the same entitlement mentality as your 18-35 year old male that knows how to torrent.

    1. Re:PC gamers are a lousy demographic by VGPowerlord · · Score: 1

      and your post proves it.

      "Sell me an awesome game dirt cheap or I'll just pirate it. I don't care about the fact that in the gaming industry winners cover losers. I don't care that $50 is cheap when you consider inflation over the last 10 years. I know how to pirate so you better offer me the perfect game at the perfect price and even then I probably won't pay for it since I'm saving my money for a new video card."

      Congrats on having the mentality of most pc gamers. This is why publishers are moving to consoles, online-only games or casual games like The Sims that are sold to 12 year old girls who don't have the same entitlement mentality as your 18-35 year old male that knows how to torrent.

      It's funny that you implied he said that. In addition to mentioning $5 for Torchlight, the GP also said this:

      I'm going to buy SC2 because it's going to be an awesome game, etc.

      which is the exact opposite of what you just said.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  65. So the 90% piracy rate isn't a problem? by judeancodersfront · · Score: 1

    All the people that pirated crysis wouldn't have paid for it? Even though it required a burley pc to run?
    So Crytek has bad developers since they complained about piracy?
    Actually most of the leading pc developers have complained about piracy in the last 5 years. They must all be bad. There can't be a problem. Everything is fine, please go back to making games and just ignore the fact that most pc gamers skip out on the bill.

  66. Because piracy rates on consoles aren't comparable by Anonymous Coward · · Score: 0

    it's not the existence of piracy on the pc, it's the fact that the majority of people playing the games are pirating them.

    Find me a 360 game that had a piracy rate of over 10%. You won't be able to.

    However pc piracy rates of single player games are always over 70%. Torrents are tracked publicly and publishers can see where the pirates are.

  67. You can't play console exclusives either by judeancodersfront · · Score: 1

    consoles are just plain better for the living room.

    1. Re:You can't play console exclusives either by VGPowerlord · · Score: 1

      You can't play console exclusives either

      Right, but that's no different from me saying that you can't play PC exclusives on a PS3 or 360 or Wii. Consoles are by no means the only systems with exclusives.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  68. Casual games like Plants vs Zombie have low piracy by judeancodersfront · · Score: 1

    rates. It's appeals to a demographic that is far less likely to pirate.
    The panel was talking about the 'hardcore' section of pc gaming. Casual games and MMOs are doing great and no one disputes that.

  69. Have fun playing FarmVille with your Grandma by judeancodersfront · · Score: 1

    If games like Alan Wake are only on consoles then I could care less about pc gaming. I'll go where the games are and at the moment the pc doesn't cover enough genres.

  70. No but they know that the pc piracy rates are high by judeancodersfront · · Score: 1

    compared to consoles.

    They aren't making this stuff up, torrents are publicly tracked and it is clear that the pc has a serious piracy problem. Or maybe you don't think that a 90% piracy rate is a problem.

    Oh and you're wrong about the PS3 having pirated games, it has DRM that still hasn't been cracked.

  71. Price vs Power by Leo+Sasquatch · · Score: 1

    The latest and greatest Nvidia gfx card is a little over £420 right now. For that price, I could have a PS3 and a Wii, or a 360 and a Wii. And lets not forget, that's just for the gfx card - if I want the rest of the PC to match it, I'm looking at over £1000. I know this, as I just had a gaming rig built for my son's 18th birthday and it came to just short of £900, and that wasn't a top-of-the-range gfx card.

    Since I acquired my consoles, the only things I've played on the PC are clever indie games - Defense Grid, Master of Defense, PvZ, Robot Unicorn Attack. With so much gaming goodness instantly available and always working on the consoles, the urge to replace my somewhat elderly PC rig is non-existent.

    The last PC game I bought was HL2:Ep2, and the last PC disc I bought was Trackmania Sunrise. Everything else has been console-based. The PC is for email, word processing, Oovoo and Facebook, and the occasional foray into image manipulation. I don't need a screaming monster rig to do that.

    Also, it annoys me when HL2 ran beautifully on my machine, and a lot of other games since then simply fail to run at all, because (presumably) they are so badly programmed. UT3 was abysmal - I could either have 8-bit graphics and 20fps, or recognisable graphics and 2 secs per frame. There's really no excuse.

    At some point, my current PC will fail sufficiently to make it worth doing a complete replacement of everything that isn't the mouse, monitor and keyboard, and at that point, I will acquire something decent and play through the handful of PC exclusives that require a better machine than mine (Crysis, etc.). Until then, there are so many other excellent games on so many other systems, that there's really no need to rely on the PC for gaming.

  72. Executives by CorporateSuit · · Score: 1

    It's give and take. Big money would rather RISK big money than take safe bets. It's easier to get a $10 million producer in Hollywood than a $1 million, because if you manage to double what they've given you, (as your loan suggests the size and expectations of your project) then they'd prefer making $10 million profit than making $1 million profit. If you're working with 10 guys in a garage hammering out a game, and you expect to sell 100,000 copies at $20 and spend $1,000,000 on wages/expenses, then your project made $1 million! Sweet! Who cares if 1 million copies have been distributed online? No one ELSE is making retail money off those, so why be greedy? Yes, if everyone paid, then you'd have $20 million, but you made twice what you needed for the project, so the project can be declared a "success" if you can swallow your stupidity.

    Now, with corporations, this doesn't sit as well. They can't afford to swallow their stupidity. They have sociopathic stockholder meetings, summits, enormous payrolls, and expectations. They can afford to blow $50 million on a game just to see if they can make a franchise stick -- and it will show in most games. The current Call of Duty franchise has amazing production values. God of War III looks incredible. The problem is: these kinds of games will no longer be made for PC because corporations are selfish by design, and cannot allow people to have fun without paying -- and people will have fun without paying if it comes out on PC. Any exceptions will eventually be taken care of. For example, WoW has an enormous bankroll, and few private servers let people play for free. Expect WoW to drastically change in the next few years. In the mind of a sociopathic CEO: If something is making money, it could be making MORE money!

    --
    I am the richest astronaut ever to win the superbowl.
  73. The future of gaming is HTML5 on the iPad by WillAffleckUW · · Score: 1

    Let's face it, the future of gaming is non-Flash games on HTML5 and HTML6 (draft) compliant browsers running on the iPad.

    That's where the money is.

    --
    -- Tigger warning: This post may contain tiggers! --
  74. Re:Casual games like Plants vs Zombie have low pir by Spatial · · Score: 1

    The panel was talking about the 'hardcore' section of pc gaming. Casual games and MMOs are doing great and no one disputes that.

    So? It's always the same shit with these windbags, they're completely clueless.

    Let's look at the facts here:
    - Companies don't keep making games if they don't profit from them. They'd go out of business.
    - They keep making 'hardcore' games, including many PC-exclusive ones. Year after year.

    What does that tell you?

  75. Re:Casual games like Plants vs Zombie have low pir by rodgerd · · Score: 1

    Always completely clusless, huh? I guess you've got a successful PC games company going, then?

  76. Re:Casual games like Plants vs Zombie have low pir by Spatial · · Score: 1

    Maybe I do. Do you desire an argument from authority?

  77. It's not anecdotal to one person, by DRAGONWEEZEL · · Score: 1

    though. Many people have made the same comment here on /. before him. Myself included.
    Also, not everyone can afford the $12/mo commitment, then go and spend 40-60 bucks on another game.

    Ultimately, playing other games was a big reason that I quit WoW. The others were guild breakups, and lack of solo content. There were so many games I never got to play, and I wanted to get back into the FPS genre to play TF2, L4D(2), crysis (which I loved), try out borderlands, as well as play some non FPS /MMORPG genres too.

    It wasn't until I was at Infernalan a few whiles ago after I devoured the northrend content when it clicked though...
    Wow, look at that game, & wow, look at that game too! Wow looks so dated now, I just can't imagine sticking my mug in there again. (granted so does TF2, but that's a whole 'nother addiction) It was most exciting to see all these games I've never imagined before. Now I force myself to try something new once per quarter.

    --
    How much is your data worth? Back it up now.
  78. I was thinking the same thing. by DRAGONWEEZEL · · Score: 1

    There really is only DirectX and OpenGl for API's. I thought that the API's are supposed to handle everything below them, and let the game devs build on top of them.

    --
    How much is your data worth? Back it up now.
  79. No, That is incredibly stupid. by mjwx · · Score: 1

    I think the solution to piracy is to make all games multiplayer

    No. the solution to piracy is to admit it's not a problem. Blizard, Stardock and Valve have all said in one way or another pirates are best ignored and you'll get more customers by doing right by the ones that have and will fork out money.

    Neither of these companies are going out of business, in fact not even the ones that are whining about piracy are going out of business.

    Forcing people to be online will only alienate customers and drive ordinarily paying people to privacy. If average people who find it easier to buy a game then wait for a crack have to suffer the downtime of the activation server then they will simply learn that it is easier to pirate.

    The horrific rates of piracy are not as bad as the big publishers would have you believe. They also regularly add the number of second hand sales to pad their ridiculous piracy statistics.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  80. Re:Because piracy rates on consoles aren't compara by Anonymous Coward · · Score: 0

    Many other ways exist to track pirates more reliably: updates, (master) servers, anonymous connections, high scores, advertisements, etc.

  81. Re:Casual games like Plants vs Zombie have low pir by Anonymous Coward · · Score: 0

    When every retard on the 'net screams his opinion, establishing individual merit has its purpose. Discussing game piracy is not an academic endeavor.

  82. Re:Casual games like Plants vs Zombie have low pir by KlausBreuer · · Score: 1

    Yup - bought that game twice: once for the PC, second one for the laptop.

    Several reasons:

    * No DRM.
    * I like the game, quite a bit.
    * I support the programmers directly, instead of some huge company with moronic managers.
    * It's cheap.

    I've recommended that game to other people, several of which have bought it.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  83. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  84. Trying to legitimize DRM by Anonymous Coward · · Score: 0

    Is it only me, or is this just yet another person trying to legitimize more annoying DRM? There is a bunch of bogus points that simply can't be taken to be the honest opinion of this guy. You should know by now that any marketing dpt always thinks amongst the lines of -theres more of these "PC" things around than anything else, we must make money off them or the competition will- and such, and that managers listen to them because, essentially, they're right.
     
    I cannot believe he remotely thinks the PC is dead as a platform. But he has an agenda of pushing DRM.

  85. Re:Casual games like Plants vs Zombie have low pir by rodgerd · · Score: 1

    I'd like some evidence that you actually have more understanding of how to run a profitable game company than the people you're flinging poo at.